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0: [Wait1]

Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
unk_961521C4(unknown=0x6, unknown=0x5)
Script_End()
}

1: [Wait2]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

2: [Wait3]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

5: [WaitItem]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}
3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

A: [WalkSlow]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=4)
unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=25)
unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
unk_CD25726B()
Subroutine(Hash=0x6BE1270D)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=24)
unk_CDBF3106(unknown=0xE006B)
Synchronous_Timer(Frames=29)
unk_CDBF3106(unknown=0xE006D)
unk_CD25726B()
Subroutine(Hash=0x6BE1270D)
Script_End()
}
Expression:{
unk_961521C4(unknown=0x0, unknown=0x6)
Script_End()
}

B: [WalkMiddle]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=1)
unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=15)
unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
unk_CD25726B()
Subroutine(Hash=0x9DB075F7)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=14)
unk_CDBF3106(unknown=0xE006C)
Synchronous_Timer(Frames=15)
unk_CDBF3106(unknown=0xE006A)
unk_687F9320(unknown=0xE006C, unknown=0xA)
unk_687F9320(unknown=0xE006A, unknown=0xA)
unk_CD25726B()
Subroutine(Hash=0x9DB075F7)
Script_End()
}
Expression:{
unk_961521C4(unknown=0x0, unknown=0x6)
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=15)
unk_CD25726B()
Subroutine(Hash=0x9DB075F7)
Script_End()
}

C: [WalkFast]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=7)
unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=20)
unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
unk_CD25726B()
Subroutine(Hash=0x7B801F14)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=6)
unk_CDBF3106(unknown=0xE006C)
unk_687F9320(unknown=0xE006C, unknown=0x5)
unk_687F9320(unknown=0xE006A, unknown=0x5)
Synchronous_Timer(Frames=12)
unk_CDBF3106(unknown=0xE006A)
unk_CD25726B()
Subroutine(Hash=0x7B801F14)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=19)
unk_CD25726B()
Subroutine(Hash=0x7B801F14)
Script_End()
}

D: [90AF0909]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

E: [WalkBrakeR]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

F: [WalkBrakeL]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

10: [Turn]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=9)
Play_Sound(SFX=0xE007A)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

11: [Dash]
Game:{
Asynchronous_Timer(Frames=16)
unk_B3EAA5C2(Unknown=0x1E00000A)
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=5)
unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=4)
Play_Sound(SFX=0xE007E)
Synchronous_Timer(Frames=1)
Play_Sound(SFX=0xE0039)
Synchronous_Timer(Frames=15)
unk_CDBF3106(unknown=0xE008D)
Synchronous_Timer(Frames=3)
unk_CDBF3106(unknown=0xE008C)
Script_End()
}
Expression:{
unk_961521C4(unknown=0x0, unknown=0x8)
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=21)
unk_961521C4(unknown=0x6, unknown=0x4)
Script_End()
}

12: [Run]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=3)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40400000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=14)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B()
Subroutine(Hash=0x5076A4C0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=4)
unk_CDBF3106(unknown=0xE008D)
Synchronous_Timer(Frames=10)
unk_CDBF3106(unknown=0xE008C)
unk_CD25726B()
Subroutine(Hash=0x5076A4C0)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=14)
unk_CD25726B()
Subroutine(Hash=0x5076A4C0)
Script_End()
}

13: [D7F912B4]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

14: [RunBrakeR]
Game:{
Asynchronous_Timer(Frames=10)
Set_bit(Unknown=0x2100000D)
Clear_bit(Unknown=0x2100000F)
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=4)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=7)
Set_Loop(Iterations=2)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x41100000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0,
unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
Synchronous_Timer(Frames=8)
Goto(Unknown=-19)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=4)
Play_Sound(SFX=0xE003A)
unk_687F9320(unknown=0xE003A, unknown=0xA)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=5)
unk_961521C4(unknown=0x6, unknown=0x4)
Script_End()
}

15: [RunBrakeL]
Game:{
Asynchronous_Timer(Frames=10)
Set_bit(Unknown=0x2100000D)
Clear_bit(Unknown=0x2100000F)
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=4)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=7)
Set_Loop(Iterations=2)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x41100000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0,
unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
Synchronous_Timer(Frames=8)
Goto(Unknown=-19)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=4)
Play_Sound(SFX=0xE003A)
unk_687F9320(unknown=0xE003A, unknown=0xA)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=5)
unk_961521C4(unknown=0x6, unknown=0x4)
Script_End()
}

16: [TurnRun]
Game:{
Asynchronous_Timer(Frames=10)
Set_bit(Unknown=0x2100000D)
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=1)
Set_Loop(Iterations=2)
Synchronous_Timer(Frames=5)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC1000000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
Goto(Unknown=-19)
Asynchronous_Timer(Frames=19)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC1000000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0xE0092)
unk_687F9320(unknown=0xE0092, unknown=0xA)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=14)
unk_961521C4(unknown=0x0, unknown=0x4)
Asynchronous_Timer(Frames=19)
Script_End()
}

17: [TurnRunBrake]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Asynchronous_Timer(Frames=14)
unk_961521C4(unknown=0x6, unknown=0x5)
Script_End()
}

18: [JumpSquat]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

19: [126E356F]
Game:{
Empty
}
GFX:{
External_Graphic(Graphic=0x100001A, Bone=0x0, Z=0, Y=0, X=0, RotZ=0,
RotY=0, RotX=0, Size=1, Terminate=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0xE0042)
Script_End()
}
Expression:{
Empty
}

1A: [293C68F7]
Game:{
Empty
}
GFX:{
Subroutine(Hash=0x126E356F)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0xE0043)
Script_End()
}
Expression:{
Empty
}

1B: [9B6B7EF6]
Game:{
Empty
}
GFX:{
Subroutine(Hash=0x126E356F)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=3)
Synchronous_Timer(Frames=1)
Play_Sound(SFX=0xE0042)
Synchronous_Timer(Frames=23)
Play_Sound(SFX=0x6F)
Script_End()
}
Expression:{
Empty
}

1C: [7CA86B39]
Game:{
Empty
}
GFX:{
Subroutine(Hash=0x9B6B7EF6)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0xE0043)
Script_End()
}
Expression:{
Empty
}

1D: [2CF0167A]
Game:{
Empty
}
GFX:{
unk_46985674(unknown=0x100001D, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0x42004A)
Synchronous_Timer(Frames=1)
Play_Sound(SFX=0xE0043)
Synchronous_Timer(Frames=6)
Play_Sound(SFX=0x6F)
Synchronous_Timer(Frames=8)
Play_Sound(SFX=0x6F)
Synchronous_Timer(Frames=8)
Play_Sound(SFX=0x6E)
Script_End()
}
Expression:{
Empty
}

1E: [6B3FB011]
Game:{
Empty
}
GFX:{
Subroutine(Hash=0x2CF0167A)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0x42004A)
Synchronous_Timer(Frames=1)
Play_Sound(SFX=0xE0043)
Synchronous_Timer(Frames=10)
Play_Sound(SFX=0x6F)
Script_End()
}
Expression:{
Empty
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

24: [Fall]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}
27: [FallAerial]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

2A: [FallSpecial]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

2D: [LandingFallSpecial]
Game:{
Empty
}
GFX:{
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0xE007F)
Synchronous_Timer(Frames=6)
Play_Sound(SFX=0xE007E)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

2E: [DamageFall]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

2F: [WalkFallR]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

30: [WalkFallL]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

31: [RunFallR]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

32: [RunFallL]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}
33: [Squat]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0xE0069)
Synchronous_Timer(Frames=2)
Play_Sound(SFX=0xE007E)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

34: [D50DF6D7]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

36: [SquatWaitItem]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

39: [SquatRv]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0xE0079)
Synchronous_Timer(Frames=1)
Play_Sound(SFX=0xE008F)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

3A: [LandingLight]
Game:{
Empty
}
GFX:{
unk_104F0834(unknown=0x1000007, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=2)
unk_E022FE8A(unknown=0xE0044)
Synchronous_Timer(Frames=6)
Play_Sound(SFX=0xE008F)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

3B: [LandingHeavy]
Game:{
Empty
}
GFX:{
unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=2)
unk_E022FE8A(unknown=0xE0045)
Synchronous_Timer(Frames=6)
Play_Sound(SFX=0xE007E)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

3C: [StepJump]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0x420034)
Script_End()
}
Expression:{
Empty
}

3D: [StepPose]
Game:{
Empty
}
GFX:{
unk_46985674(unknown=0x1000030, unknown=0x0, unknown=0x0,
unknown=0x41200000, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x1)
Script_End()
}
SFX:{
Play_Sound(SFX=0xAE)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

3E: [AD2064E4]
Game:{
Empty
}
GFX:{
Subroutine(Hash=0xEF4F5067)
Script_End()
}
SFX:{
Play_Sound(SFX=0xAE)
Script_End()
}
Expression:{
Empty
}

3F: [StepFall]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

40: [E0D78C1E]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0xE0044)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}
3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

47: [GuardOn]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0x64)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=2)
unk_961521C4(unknown=0x0, unknown=0x3)
Script_End()
}

48: [Guard]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

49: [GuardOff]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0x63)
Script_End()
}
Expression:{
unk_961521C4(unknown=0x6, unknown=0x6)
Script_End()
}

4A: [GuardDamage]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0xC1)
Script_End()
}
Expression:{
Empty
}

4B: [EscapeN]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=4)
unk_C84B610E(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0xE0090)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

4C: [EscapeF]
Game:{
Asynchronous_Timer(Frames=20)
REVERSE_LR()
Script_End()
}
GFX:{
unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x1)
Asynchronous_Timer(Frames=5)
unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0xE008E)
Synchronous_Timer(Frames=8)
Play_Sound(SFX=0xE006C)
Synchronous_Timer(Frames=8)
Play_Sound(SFX=0xE006A)
Script_End()
}
Expression:{
unk_961521C4(unknown=0x1, unknown=0x8)
Asynchronous_Timer(Frames=17)
unk_961521C4(unknown=0x6, unknown=0x4)
Script_End()
}

4D: [EscapeB]
Game:{
Empty
}
GFX:{
unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x1)
Asynchronous_Timer(Frames=5)
unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0xE008E)
Synchronous_Timer(Frames=8)
Play_Sound(SFX=0xE006C)
Synchronous_Timer(Frames=8)
Play_Sound(SFX=0xE006A)
Script_End()
}
Expression:{
unk_961521C4(unknown=0x1, unknown=0x4)
Asynchronous_Timer(Frames=17)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

4E: [EscapeAir]
Game:{
Asynchronous_Timer(Frames=19)
unk_E74D94EE(Unknown=0x0)
Script_End()
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0xE0090)
Script_End()
}
Expression:{
Empty
}

4F: [Rebound]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

50: [Attack11]
Game:{
Asynchronous_Timer(Frames=3)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2, Angle=0x50, KBG=0x64,
FKB=0x14, BKB=0x0, Size=4.3, Z=0, Y=10.4, X=11.2, Effect=0x0, Trip=0, Hitlag=1,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x1,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=2, Angle=0x50, KBG=0x64,
FKB=0x14, BKB=0x0, Size=4.3, Z=0, Y=10.8, X=5.6, Effect=0x0, Trip=0, Hitlag=1,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x1,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=2, Angle=0x50, KBG=0x64,
FKB=0x14, BKB=0x0, Size=3.3, Z=0, Y=10.4, X=2, Effect=0x0, Trip=0, Hitlag=1, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x1,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Asynchronous_Timer(Frames=6)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=7)
Set_bit(Unknown=0x2100000D)
Set_bit(Unknown=0x21000013)
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=2)
unk_46985674(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=3)
unk_46985674(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=6)
unk_E8F38CA3(unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0xE0071)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=1)
Script_End()
}

51: [Attack12]
Game:{
Asynchronous_Timer(Frames=5)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2, Angle=0x50, KBG=0x64,
FKB=0x14, BKB=0x0, Size=4.3, Z=0, Y=11.8, X=16, Effect=0x0, Trip=0, Hitlag=1,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x1,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=2, Angle=0x50, KBG=0x64,
FKB=0x14, BKB=0x0, Size=4.3, Z=0, Y=11.8, X=10, Effect=0x0, Trip=0, Hitlag=1,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x1,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=2, Angle=0x50, KBG=0x64,
FKB=0x14, BKB=0x0, Size=3.3, Z=0, Y=11.8, X=4, Effect=0x0, Trip=0, Hitlag=1, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x1,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Asynchronous_Timer(Frames=8)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=9)
Set_bit(Unknown=0x21000011)
Set_bit(Unknown=0x2100000D)
Asynchronous_Timer(Frames=12)
Clear_bit(Unknown=0x21000011)
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=4)
unk_46985674(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=5)
unk_46985674(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=9)
unk_E8F38CA3(unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0xE0070)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=2)
Script_End()
}

52: [Attack13]
Game:{
Asynchronous_Timer(Frames=6)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=8, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0x14, Size=6, Z=0, Y=12, X=13, Effect=0x0, Trip=0, Hitlag=1.2, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x7)
Hitbox(ID=0x1, Part=0x0, Bone=0x3, Damage=8, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0x14, Size=3.5, Z=0, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.2, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x7)
Asynchronous_Timer(Frames=9)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=5)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=6)
unk_46985674(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=7)
unk_46985674(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=10)
unk_E8F38CA3(unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=6)
unk_3D2CFA86(unknown=0x80040005)
Play_Sound(SFX=0xE006E)
Script_End()
}
Expression:{
SLOPE(unknown=0x2)
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=32)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

53: [Attack100Start]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
unk_3D2CFA86(unknown=0x80040005)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

54: [Attack100]
Game:{
Asynchronous_Timer(Frames=2)
External_Subroutine(Unknown=0xDCD907DA)
Asynchronous_Timer(Frames=8)
External_Subroutine(Unknown=0xDCD907DA)
Asynchronous_Timer(Frames=15)
External_Subroutine(Unknown=0xDCD907DA)
Asynchronous_Timer(Frames=21)
External_Subroutine(Unknown=0xDCD907DA)
Asynchronous_Timer(Frames=27)
External_Subroutine(Unknown=0xDCD907DA)
unk_522DBA37()
Set_bit(Unknown=0x21000016)
Subroutine(Hash=0xB007C283)
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=4)
unk_46985674(unknown=0x30C000A, unknown=0x0, unknown=0x0,
unknown=0x4134CCCD, unknown=0x40400000, unknown=0xC1B40000, unknown=0x0,
unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1)
Asynchronous_Timer(Frames=8)
unk_46985674(unknown=0x30C000A, unknown=0x0, unknown=0x0,
unknown=0x41200000, unknown=0x40400000, unknown=0xC1480000, unknown=0x0,
unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1)
Asynchronous_Timer(Frames=12)
unk_46985674(unknown=0x30C000A, unknown=0x0, unknown=0x0,
unknown=0x41280000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x1)
Asynchronous_Timer(Frames=16)
unk_46985674(unknown=0x30C000A, unknown=0x0, unknown=0x0,
unknown=0x41280000, unknown=0x40400000, unknown=0x41200000, unknown=0x0,
unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1)
Asynchronous_Timer(Frames=20)
unk_46985674(unknown=0x30C000A, unknown=0x0, unknown=0x0,
unknown=0x413CCCCD, unknown=0x40333333, unknown=0x418C0000, unknown=0x0,
unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1)
Asynchronous_Timer(Frames=24)
unk_46985674(unknown=0x30C000A, unknown=0x0, unknown=0x0,
unknown=0x413CCCCD, unknown=0x40333333, unknown=0x41C80000, unknown=0x0,
unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1)
unk_522DBA37()
Subroutine(Hash=0xB007C283)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0xE0087)
Synchronous_Timer(Frames=6)
Play_Sound(SFX=0xE0088)
Synchronous_Timer(Frames=7)
Play_Sound(SFX=0xE0088)
Synchronous_Timer(Frames=6)
Play_Sound(SFX=0xE0089)
Synchronous_Timer(Frames=6)
Play_Sound(SFX=0xE0089)
Synchronous_Timer(Frames=1)
unk_CD25726B()
Subroutine(Hash=0xB007C283)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=21)
Asynchronous_Timer(Frames=27)
unk_522DBA37()
Subroutine(Hash=0xB007C283)
Script_End()
}

55: [8427B6B7]
Game:{
Synchronous_Timer(Frames=6)
Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=2,
Unknown=0x2D, Unknown=0x42, Unknown=0x0, Unknown=0x6E, Unknown=7, Unknown=0,
Unknown=10, Unknown=10, Unknown=0x0, Unknown=0, Unknown=2, Unknown=1, Unknown=0x1,
Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x1, Unknown=0x3, Unknown=0x1,
Unknown=0x4, Unknown=0, Unknown=10, Unknown=15)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=3)
unk_868F5AC3(unknown=0x1000090, unknown=0x0, unknown=0x40400000,
unknown=0x41700000, unknown=0x40600000, unknown=0xC1DD1EB8, unknown=0xC287DB23,
unknown=0x42FC2E98, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x42700000)
Asynchronous_Timer(Frames=6)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0xE006E)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=3)
Script_End()
}

56: [AttackDash]
Game:{
Asynchronous_Timer(Frames=7)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x16, Size=6.2, Z=0, Y=10, X=12, Effect=0x0, Trip=0, Hitlag=0.75,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x1, SFXType=0x2, Ground/Air=0x1,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x2)
Synchronous_Timer(Frames=3)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x169, KBG=0x32,
FKB=0x0, BKB=0xA, Size=4.8, Z=0, Y=10, X=12, Effect=0x0, Trip=0, Hitlag=0.75,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x1, SFXType=0x1, Ground/Air=0x1,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x2)
Synchronous_Timer(Frames=7)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=8)
unk_104F0834(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=9)
External_Graphic(Graphic=0x0, Bone=0x0, Z=0, Y=11, X=17.5, RotZ=0,
RotY=0, RotX=0, Size=1.2, Terminate=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=7)
Play_Sound(SFX=0xE006F)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=29)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

57: [AttackS3Hi]
Game:{
Asynchronous_Timer(Frames=9)
Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=11, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0xA, Size=5.3, Z=5.5, Y=-1, X=0.5, Effect=0x0, Trip=0, Hitlag=0.75,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x1, Part=0x0, Bone=0x8, Damage=11, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0xA, Size=4.3, Z=3.5, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=0.75,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x2, Part=0x0, Bone=0x3, Damage=11, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0xA, Size=4.3, Z=0, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=0.75, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=9)
unk_34BCD3F7(unknown=0x0, unknown=0x0, unknown=0x0)
TRUE(Unknown=0x16)
unk_868F5AC3(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1,
unknown=0x0)
FALSE(Unknown=0x14)
unk_868F5AC3(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1,
unknown=0x0)
Asynchronous_Timer(Frames=11)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Subroutine(Hash=0x8376AD51)
Script_End()
}
Expression:{
SLOPE(unknown=0x2)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=19)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

58: [AttackS3]
Game:{
Asynchronous_Timer(Frames=9)
Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=11, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0xA, Size=5.3, Z=5.5, Y=-1, X=0.5, Effect=0x0, Trip=0, Hitlag=0.75,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x1, Part=0x0, Bone=0x8, Damage=11, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0xA, Size=4.3, Z=3.5, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=0.75,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x2, Part=0x0, Bone=0x3, Damage=11, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0xA, Size=4.3, Z=0, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=0.75, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=9)
unk_34BCD3F7(unknown=0x0, unknown=0x0, unknown=0x0)
TRUE(Unknown=0x16)
unk_868F5AC3(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1,
unknown=0x0)
FALSE(Unknown=0x14)
unk_868F5AC3(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1,
unknown=0x0)
Asynchronous_Timer(Frames=11)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=9)
Play_Sound(SFX=0xE006E)
Script_End()
}
Expression:{
SLOPE(unknown=0x2)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=19)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

5B: [AttackS3Lw]
Game:{
Asynchronous_Timer(Frames=9)
Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=11, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0xA, Size=5.3, Z=5.5, Y=-1, X=0.5, Effect=0x0, Trip=0, Hitlag=0.75,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x1, Part=0x0, Bone=0x8, Damage=11, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0xA, Size=4.3, Z=3.5, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=0.75,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x2, Part=0x0, Bone=0x3, Damage=11, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0xA, Size=4.3, Z=0, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=0.75, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=9)
unk_34BCD3F7(unknown=0x0, unknown=0x0, unknown=0x0)
TRUE(Unknown=0x16)
unk_868F5AC3(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1,
unknown=0x0)
FALSE(Unknown=0x14)
unk_868F5AC3(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=11)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Subroutine(Hash=0x8376AD51)
Script_End()
}
Expression:{
SLOPE(unknown=0x2)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=19)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

5C: [AttackHi3]
Game:{
Asynchronous_Timer(Frames=17)
Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=13, Angle=0x169, KBG=0x50,
FKB=0x0, BKB=0x32, Size=6, Z=7, Y=-1, X=0.5, Effect=0x0, Trip=0, Hitlag=0.75,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x1, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=13, Angle=0x169, KBG=0x50,
FKB=0x0, BKB=0x32, Size=3.5, Z=7, Y=-1, X=0.5, Effect=0x0, Trip=0, Hitlag=0.75,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x2, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x2, Part=0x0, Bone=0x8, Damage=13, Angle=0x169, KBG=0x50,
FKB=0x0, BKB=0x32, Size=4, Z=5, Y=0, X=0.5, Effect=0x0, Trip=0, Hitlag=0.75, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x3, Part=0x0, Bone=0x8, Damage=13, Angle=0x169, KBG=0x50,
FKB=0x0, BKB=0x32, Size=3, Z=0, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=0.75, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Asynchronous_Timer(Frames=21)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=11)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=17)
unk_868F5AC3(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=20)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=7)
Play_Sound(SFX=0xE0071)
Asynchronous_Timer(Frames=16)
Play_Sound(SFX=0xE006E)
Asynchronous_Timer(Frames=21)
Play_Sound(SFX=0xE007C)
Script_End()
}
Expression:{
unk_961521C4(unknown=0x2, unknown=0x3)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=18)
unk_961521C4(unknown=0x1, unknown=0x3)
Asynchronous_Timer(Frames=32)
unk_961521C4(unknown=0x6, unknown=0x7)
Script_End()
}

5D: [AttackLw3]
Game:{
Asynchronous_Timer(Frames=11)
Hitbox(ID=0x0, Part=0x0, Bone=0x5, Damage=12, Angle=0x50, KBG=0x4B,
FKB=0x0, BKB=0x19, Size=4.8, Z=6.5, Y=-1, X=0, Effect=0x0, Trip=0, Hitlag=0.75,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x1, Part=0x0, Bone=0x4, Damage=12, Angle=0x40, KBG=0x4B,
FKB=0x0, BKB=0x19, Size=4.8, Z=3.5, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=0.75,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=12, Angle=0x30, KBG=0x4B,
FKB=0x0, BKB=0x19, Size=3.5, Z=0, Y=3.5, X=-1, Effect=0x0, Trip=0, Hitlag=0.75,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=11)
unk_34BCD3F7(unknown=0x0, unknown=0x0, unknown=0x0)
TRUE(Unknown=0x1A)
unk_868F5AC3(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
unk_FD1F7ECF(unknown=0x0)
unk_FD1F7ECF(unknown=0x0)
FALSE(Unknown=0x18)
unk_868F5AC3(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
unk_FD1F7ECF(unknown=0x0)
unk_FD1F7ECF(unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=11)
Play_Sound(SFX=0xE006E)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=4)
unk_961521C4(unknown=0x1, unknown=0x7)
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=22)
unk_961521C4(unknown=0x6, unknown=0x7)
Script_End()
}

5E: [AttackS4Hi]
Game:{
Asynchronous_Timer(Frames=19)
Hitbox(ID=0x0, Part=0x0, Bone=0x10, Damage=21, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0x18, Size=4.5, Z=-2, Y=-2, X=0, Effect=0x5, Trip=0, Hitlag=0.75,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x8,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x5)
Hitbox(ID=0x1, Part=0x0, Bone=0xF, Damage=21, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0x18, Size=3, Z=0, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=0.75, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x8,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x5)
Hitbox(ID=0x2, Part=0x0, Bone=0xF, Damage=21, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0x18, Size=3, Z=-4.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=0.75,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x8,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x5)
Synchronous_Timer(Frames=4)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=3)
unk_46985674(unknown=0x100000F, unknown=0x18, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x1)
Asynchronous_Timer(Frames=21)
unk_54BA7357(unknown=0x30C0010, unknown=0x0, unknown=0x0,
unknown=0x40B00000, unknown=0xC0F00000, unknown=0xC1C80000, unknown=0x0,
unknown=0x0, unknown=0x3F99999A, unknown=0x1, unknown=0x42AA0000)
Asynchronous_Timer(Frames=22)
External_Graphic(Graphic=0x100008F, Bone=0x0, Z=0, Y=14, X=13, RotZ=0,
RotY=0, RotX=0, Size=1.5, Terminate=0x1)
unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=23)
External_Graphic(Graphic=0x30C000C, Bone=0x0, Z=0, Y=16.5, X=14, RotZ=-
30, RotY=0, RotX=0, Size=1.15, Terminate=0x1)
Asynchronous_Timer(Frames=24)
unk_E8F38CA3(unknown=0x30C0010, unknown=0x1, unknown=0x1)
Script_End()
}
SFX:{
Subroutine(Hash=0x1D1238F2)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=12)
unk_C026EEC4(Unknown=12)
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=17)
Script_End()
}

5F: [AttackS4]
Game:{
Asynchronous_Timer(Frames=12)
Set_bit(Unknown=0x2100001B)
Asynchronous_Timer(Frames=19)
Hitbox(ID=0x0, Part=0x0, Bone=0x10, Damage=20, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0x18, Size=4.5, Z=-2, Y=-2, X=0, Effect=0x5, Trip=0, Hitlag=0.75,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x8,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x5)
Hitbox(ID=0x1, Part=0x0, Bone=0xF, Damage=20, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0x18, Size=3, Z=0, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=0.75, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x8,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x5)
Hitbox(ID=0x2, Part=0x0, Bone=0xF, Damage=20, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0x18, Size=3, Z=-4.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=0.75,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x8,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x5)
Synchronous_Timer(Frames=4)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=3)
unk_46985674(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=21)
unk_54BA7357(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=22)
External_Graphic(Graphic=0x0, Bone=0x0, Z=0, Y=11, X=12, RotZ=0,
RotY=0, RotX=0, Size=1.5, Terminate=0x1)
unk_104F0834(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=23)
External_Graphic(Graphic=0x0, Bone=0x0, Z=0, Y=10, X=15, RotZ=0,
RotY=0, RotX=0, Size=1.15, Terminate=0x1)
Asynchronous_Timer(Frames=26)
unk_E8F38CA3(unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=13)
unk_F920748A(unknown=0x69)
Synchronous_Timer(Frames=5)
Play_Sound(SFX=0x420039)
Synchronous_Timer(Frames=1)
Play_Sound(SFX=0xA8)
Synchronous_Timer(Frames=1)
Play_Sound(SFX=0xE006F)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=12)
unk_C026EEC4(Unknown=12)
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=17)
Script_End()
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

61: [AttackS4Lw]
Game:{
Asynchronous_Timer(Frames=19)
Hitbox(ID=0x0, Part=0x0, Bone=0x10, Damage=19, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0x18, Size=4.5, Z=-2, Y=-2, X=0, Effect=0x5, Trip=0, Hitlag=0.75,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x8,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x5)
Hitbox(ID=0x1, Part=0x0, Bone=0xF, Damage=19, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0x18, Size=3, Z=0, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=0.75, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x8,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x5)
Hitbox(ID=0x2, Part=0x0, Bone=0xF, Damage=19, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0x18, Size=3, Z=-4.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=0.75,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x8,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x5)
Synchronous_Timer(Frames=4)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=3)
unk_46985674(unknown=0x100000F, unknown=0x18, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x1)
Asynchronous_Timer(Frames=21)
unk_54BA7357(unknown=0x30C0010, unknown=0x0, unknown=0x0,
unknown=0x41600000, unknown=0xC0D00000, unknown=0x41C80000, unknown=0x0,
unknown=0x0, unknown=0x3F99999A, unknown=0x1, unknown=0x42AA0000)
Asynchronous_Timer(Frames=22)
External_Graphic(Graphic=0x100008F, Bone=0x0, Z=0, Y=4, X=15.5, RotZ=0,
RotY=0, RotX=0, Size=1.5, Terminate=0x1)
unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=23)
External_Graphic(Graphic=0x30C000C, Bone=0x0, Z=0, Y=4, X=16.5,
RotZ=25, RotY=0, RotX=0, Size=1.15, Terminate=0x1)
Asynchronous_Timer(Frames=26)
unk_E8F38CA3(unknown=0x30C0010, unknown=0x1, unknown=0x1)
Script_End()
}
SFX:{
Subroutine(Hash=0x1D1238F2)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=12)
unk_C026EEC4(Unknown=12)
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=17)
Script_End()
}

62: [022F7B09]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=5)
Set_Loop(Iterations=-1)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40000000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x41400000, unknown=0x0, unknown=0x40800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Synchronous_Timer(Frames=10)
unk_46985674(unknown=0x1000010, unknown=0x18, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x40800000, unknown=0x40800000, unknown=0x40800000, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
Goto(Unknown=-36)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0x69)
Script_End()
}
Expression:{
unk_C52B4328(unknown=0x3F666666, unknown=0x3F666666,
unknown=0xBF800000, unknown=0x3F19999A, unknown=0x3F000000, unknown=0xBF800000,
unknown=0xFFFFFFFF)
SLOPE(unknown=0x6)
Script_End()
}

63: [AttackHi4]
Game:{
Asynchronous_Timer(Frames=9)
Set_bit(Unknown=0x2100001B)
Asynchronous_Timer(Frames=20)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=8, Angle=0x5A, KBG=0x64,
FKB=0x78, BKB=0x0, Size=6, Z=0, Y=16, X=4, Effect=0x0, Trip=0, Hitlag=0.3, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=8, Angle=0x64, KBG=0x64,
FKB=0x8C, BKB=0x0, Size=5.7, Z=0, Y=7.5, X=10, Effect=0x0, Trip=0, Hitlag=0.3,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=14, Angle=0x50, KBG=0x69,
FKB=0x14, BKB=0x1E, Size=4.8, Z=0, Y=21, X=1.5, Effect=0x0, Trip=0, Hitlag=0.3,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x3, Part=0x0, Bone=0x0, Damage=14, Angle=0x5A, KBG=0x69,
FKB=0x14, BKB=0x1E, Size=4.8, Z=0, Y=28, X=5, Effect=0x0, Trip=0, Hitlag=0.3,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=28)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=13, Angle=0x5A, KBG=0x80,
FKB=0x0, BKB=0x1E, Size=6, Z=0, Y=29, X=5.5, Effect=0x0, Trip=0, Hitlag=0.85,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=13, Angle=0x5A, KBG=0x7E,
FKB=0x0, BKB=0x1E, Size=5.5, Z=0, Y=21, X=2.5, Effect=0x0, Trip=0, Hitlag=0.85,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=12, Angle=0x50, KBG=0x6E,
FKB=0x0, BKB=0x1E, Size=5, Z=0, Y=16, X=0.5, Effect=0x0, Trip=0, Hitlag=0.85,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Set_Frame_Duration(Speed=0.7)
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=1)
unk_46985674(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=13)
unk_104F0834(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=21)
unk_54BA7357(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=27)
unk_54BA7357(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=33)
unk_104F0834(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
unk_3D2CFA86(unknown=0x80040005)
Asynchronous_Timer(Frames=20)
Play_Sound(SFX=0xA8)
Synchronous_Timer(Frames=1)
Play_Sound(SFX=0xE006E)
Synchronous_Timer(Frames=4)
Play_Sound(SFX=0xA8)
Synchronous_Timer(Frames=1)
Play_Sound(SFX=0xE006E)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=19)
Asynchronous_Timer(Frames=33)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}
64: [9E61202C]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=5)
Set_Loop(Iterations=-1)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40000000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x41400000, unknown=0x0, unknown=0x40800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Synchronous_Timer(Frames=10)
unk_46985674(unknown=0x1000010, unknown=0xB, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x40800000, unknown=0x40800000, unknown=0x40800000, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
Goto(Unknown=-36)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0x69)
Script_End()
}
Expression:{
unk_C52B4328(unknown=0xBF800000, unknown=0x3DCCCCCD,
unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000,
unknown=0xFFFFFFFF)
SLOPE(unknown=0x2)
Script_End()
}

65: [AttackLw4]
Game:{
Asynchronous_Timer(Frames=12)
Set_bit(Unknown=0x2100001B)
Asynchronous_Timer(Frames=19)
Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=18, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0x1E, Size=4.5, Z=4.9, Y=-0.9, X=0, Effect=0x0, Trip=0, Hitlag=0.75,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=18, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0x1E, Size=4.2, Z=0, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=0.75, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x2, Part=0x0, Bone=0x8, Damage=18, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0x1E, Size=3.7, Z=0, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=0.75, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=29)
Hitbox(ID=0x0, Part=0x1, Bone=0x9, Damage=16, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0x14, Size=4.5, Z=4.9, Y=-0.9, X=0, Effect=0x0, Trip=0, Hitlag=0.75,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x1, Part=0x1, Bone=0x9, Damage=16, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0x14, Size=4.2, Z=0, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=0.75, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x2, Part=0x1, Bone=0x8, Damage=16, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0x14, Size=3.7, Z=0, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=0.75, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=8)
unk_46985674(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=17)
unk_868F5AC3(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
unk_FD1F7ECF(unknown=0x0)
unk_FD1F7ECF(unknown=0x0)
unk_104F0834(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=21)
unk_E8F38CA3(unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=27)
unk_104F0834(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=29)
unk_868F5AC3(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=30)
unk_46985674(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=35)
unk_E8F38CA3(unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
unk_3D2CFA86(unknown=0x80040005)
Asynchronous_Timer(Frames=13)
Play_Sound(SFX=0xA8)
Synchronous_Timer(Frames=1)
Play_Sound(SFX=0xE006E)
Synchronous_Timer(Frames=8)
Play_Sound(SFX=0xA8)
Synchronous_Timer(Frames=1)
Play_Sound(SFX=0xE006E)
Script_End()
}
Expression:{
SLOPE(unknown=0x2)
Asynchronous_Timer(Frames=12)
unk_C026EEC4(Unknown=12)
SLOPE(unknown=0x2)
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=26)
Asynchronous_Timer(Frames=48)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

67: [53F267D4]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=5)
Set_Loop(Iterations=-1)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40000000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x41400000, unknown=0x0, unknown=0x40800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Synchronous_Timer(Frames=10)
unk_46985674(unknown=0x1000010, unknown=0xB, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x40800000, unknown=0x40800000, unknown=0x40800000, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
Goto(Unknown=-36)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0x69)
Script_End()
}
Expression:{
unk_C52B4328(unknown=0x3F333333, unknown=0x3E99999A,
unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000,
unknown=0xFFFFFFFF)
SLOPE(unknown=0x2)
Script_End()
}

68: [AttackAirN]
Game:{
Asynchronous_Timer(Frames=4)
Set_bit(Unknown=0x2100000D)
Asynchronous_Timer(Frames=5)
Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=6, Angle=0x52, KBG=0x64,
FKB=0x37, BKB=0x0, Size=5, Z=3.9, Y=-0.7, X=0, Effect=0x0, Trip=0, Hitlag=0, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x1, Part=0x0, Bone=0x8, Damage=5, Angle=0x4E, KBG=0x64,
FKB=0x37, BKB=0x0, Size=6.5, Z=3.2, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=0, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x2, Part=0x0, Bone=0x3, Damage=6, Angle=0x4A, KBG=0x64,
FKB=0x37, BKB=0x0, Size=5.5, Z=0, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=0, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Asynchronous_Timer(Frames=9)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=20)
Hitbox(ID=0x0, Part=0x0, Bone=0x5, Damage=6, Angle=0x169, KBG=0x82,
FKB=0x0, BKB=0x2D, Size=4.8, Z=3.9, Y=-0.7, X=0, Effect=0x0, Trip=0, Hitlag=0.75,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x1, Part=0x0, Bone=0x4, Damage=6, Angle=0x169, KBG=0x82,
FKB=0x0, BKB=0x2D, Size=6, Z=3.2, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=0.75, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x2, Part=0x0, Bone=0x3, Damage=6, Angle=0x169, KBG=0x82,
FKB=0x0, BKB=0x2D, Size=5, Z=0, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=0.75, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Asynchronous_Timer(Frames=22)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=32)
Clear_bit(Unknown=0x2100000D)
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=6)
unk_54BA7357(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=19)
External_Graphic(Graphic=0x0, Bone=0x0, Z=0, Y=7, X=-5, RotZ=-15,
RotY=5, RotX=0, Size=1.1, Terminate=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=8)
Play_Sound(SFX=0xE006E)
Synchronous_Timer(Frames=14)
Play_Sound(SFX=0xE006E)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=4)
Script_End()
}

69: [AttackAirF]
Game:{
Asynchronous_Timer(Frames=5)
Set_bit(Unknown=0x2100000D)
Asynchronous_Timer(Frames=14)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x4, Damage=14, Angle=0x20,
KBG=0x64, FKB=0x0, BKB=0x18, Size=4, Z=4.4, Y=0, X=0, Effect=0x3, Trip=0,
Hitlag=0.45, SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2,
Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x7, Unknown=0x3F,
Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0)
Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=14, Angle=0x20, KBG=0x64,
FKB=0x0, BKB=0x18, Size=4, Z=0, Y=6, X=0, Effect=0x3, Trip=0, Hitlag=0.45, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x7)
Synchronous_Timer(Frames=1)
Hitbox(ID=0x0, Part=0x0, Bone=0x4, Damage=6, Angle=0x169, KBG=0x50,
FKB=0x0, BKB=0x23, Size=4.7, Z=4.4, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=0, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x7)
Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=6, Angle=0x169, KBG=0x50,
FKB=0x0, BKB=0x23, Size=3, Z=0, Y=6, X=0, Effect=0x0, Trip=0, Hitlag=0, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x7)
Asynchronous_Timer(Frames=31)
Remove_All_Hitboxes()
Set_Frame_Duration(Speed=0.7)
Asynchronous_Timer(Frames=42)
Clear_bit(Unknown=0x2100000D)
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=13)
External_Graphic(Graphic=0x0, Bone=0x0, Z=0, Y=7, X=8, RotZ=-20,
RotY=0, RotX=0, Size=1, Terminate=0x1)
Asynchronous_Timer(Frames=16)
External_Graphic(Graphic=0x0, Bone=0x0, Z=2, Y=7.5, X=10, RotZ=-20,
RotY=0, RotX=0, Size=0.8, Terminate=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=14)
Play_Sound(SFX=0xE006E)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=11)
Script_End()
}

6A: [AttackAirB]
Game:{
Asynchronous_Timer(Frames=5)
Set_bit(Unknown=0x2100000D)
Asynchronous_Timer(Frames=10)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x10, Damage=14, Angle=0x169,
KBG=0x64, FKB=0x0, BKB=0x14, Size=5.5, Z=4, Y=0, X=0, Effect=0x0, Trip=0,
Hitlag=0.65, SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2,
Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F,
Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x1, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0xF, Damage=14, Angle=0x169,
KBG=0x64, FKB=0x0, BKB=0x0, Size=4, Z=3.2, Y=0, X=0, Effect=0x0, Trip=0,
Hitlag=0.65, SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2,
Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F,
Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x1, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0xF, Damage=14, Angle=0x169,
KBG=0x64, FKB=0x0, BKB=0x0, Size=4, Z=-0.8, Y=0, X=0, Effect=0x0, Trip=0,
Hitlag=0.65, SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2,
Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F,
Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x1, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0)
Special_Hitbox(ID=0x3, Part=0x0, Bone=0x0, Damage=14, Angle=0x8C,
KBG=0x54, FKB=0x0, BKB=0x0, Size=6, Z=0, Y=4, X=3, Effect=0x0, Trip=0, Hitlag=0.65,
SDI=1, Clang=0x0, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x1,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0,
Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x1, Unknown=0x1, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0)
Synchronous_Timer(Frames=2)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x10, Damage=8, Angle=0x169,
KBG=0x64, FKB=0x0, BKB=0x14, Size=5.5, Z=4, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=0,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0,
Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x1, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0xF, Damage=8, Angle=0x169,
KBG=0x64, FKB=0x0, BKB=0x0, Size=4, Z=3.2, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=0,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0,
Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x1, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0xF, Damage=8, Angle=0x8C,
KBG=0x54, FKB=0x0, BKB=0x0, Size=6, Z=-0.8, Y=4, X=3, Effect=0x0, Trip=0, Hitlag=0,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0,
Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x1, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0)
Synchronous_Timer(Frames=4)
Remove_All_Hitboxes()
Synchronous_Timer(Frames=3)
Clear_bit(Unknown=0x2100000D)
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=9)
unk_54BA7357(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=11)
External_Graphic(Graphic=0x0, Bone=0x0, Z=0, Y=6, X=-14, RotZ=0,
RotY=0, RotX=0, Size=1.15, Terminate=0x1)
Asynchronous_Timer(Frames=15)
unk_E8F38CA3(unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=10)
Play_Sound(SFX=0xE0070)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=7)
Script_End()
}

6B: [AttackAirHi]
Game:{
Set_bit(Unknown=0x2100000D)
Asynchronous_Timer(Frames=6)
Hitbox(ID=0x0, Part=0x0, Bone=0x4, Damage=13, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0xA, Size=4.5, Z=3.2, Y=2.1, X=0, Effect=0x0, Trip=0, Hitlag=0.75,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x1, Part=0x0, Bone=0x5, Damage=12, Angle=0x169, KBG=0x64,
FKB=0x0, BKB=0xA, Size=5, Z=6.2, Y=0.9, X=-0.4, Effect=0x0, Trip=0, Hitlag=0.75,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Synchronous_Timer(Frames=5)
Hitbox(ID=0x0, Part=0x0, Bone=0x4, Damage=10, Angle=0x1E, KBG=0x50,
FKB=0x0, BKB=0x8, Size=4.5, Z=3.2, Y=2.1, X=0, Effect=0x0, Trip=0, Hitlag=0, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x1, Part=0x0, Bone=0x5, Damage=9, Angle=0x1E, KBG=0x50,
FKB=0x0, BKB=0x8, Size=5, Z=6.2, Y=0.9, X=-0.4, Effect=0x0, Trip=0, Hitlag=0,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Asynchronous_Timer(Frames=13)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=24)
Clear_bit(Unknown=0x2100000D)
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=6)
unk_54BA7357(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
unk_FD1F7ECF(unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=6)
Play_Sound(SFX=0xE006F)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=3)
Script_End()
}

6C: [AttackAirLw]
Game:{
Asynchronous_Timer(Frames=4)
Set_bit(Unknown=0x2100000D)
Asynchronous_Timer(Frames=16)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=14, Angle=0x10E, KBG=0x64,
FKB=0x0, BKB=0x28, Size=5.9, Z=0, Y=-5.2, X=0.8, Effect=0x0, Trip=0, Hitlag=0.65,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=14, Angle=0x10E, KBG=0x64,
FKB=0x0, BKB=0x28, Size=6, Z=0, Y=1, X=0.8, Effect=0x0, Trip=0, Hitlag=0.65, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=14, Angle=0x122, KBG=0x64,
FKB=0x0, BKB=0x28, Size=7, Z=0, Y=11, X=0.8, Effect=0x5, Trip=0, Hitlag=0.65,
SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=39)
Clear_bit(Unknown=0x2100000D)
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=3)
unk_46985674(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=15)
unk_54BA7357(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
unk_54BA7357(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1,
unknown=0x0)
Asynchronous_Timer(Frames=16)
External_Graphic(Graphic=0x0, Bone=0x0, Z=0, Y=-8, X=2, RotZ=0, RotY=0,
RotX=0, Size=1.3, Terminate=0x1)
Asynchronous_Timer(Frames=19)
unk_E8F38CA3(unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=16)
Play_Sound(SFX=0xE006F)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=13)
Script_End()
}

6D: [LandingAirN]
Game:{
Empty
}
GFX:{
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=2)
unk_E022FE8A(unknown=0xE0045)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

6E: [LandingAirF]
Game:{
Empty
}
GFX:{
Subroutine(Hash=0xBB31D589)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=2)
unk_E022FE8A(unknown=0xE0045)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

6F: [LandingAirB]
Game:{
Empty
}
GFX:{
Subroutine(Hash=0xBB31D589)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=2)
unk_E022FE8A(unknown=0xE0045)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

70: [LandingAirHi]
Game:{
Empty
}
GFX:{
Subroutine(Hash=0xBB31D589)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=2)
unk_E022FE8A(unknown=0xE0045)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

71: [LandingAirLw]
Game:{
Empty
}
GFX:{
Subroutine(Hash=0xBB31D589)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=2)
unk_E022FE8A(unknown=0xE0045)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

72: [Catch]
Game:{
Asynchronous_Timer(Frames=7)
Grab_Collision(ID=0x0, Bone=0x0, Size=3.3, Z=0, Y=9, X=4, Action=0x3F,
AirGround=0x3, Unknown=0x0, Unknown=9, Unknown=9.7)
External_Subroutine(Unknown=0x49FA5BDD)
Synchronous_Timer(Frames=2)
Terminate_Grab_Collisions()
Set_bit(Unknown=0x2100000D)
Script_End()
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=8)
Play_Sound(SFX=0xE0043)
Synchronous_Timer(Frames=3)
unk_F920748A(unknown=0xE0043)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

73: [CatchDash]
Game:{
Asynchronous_Timer(Frames=9)
Grab_Collision(ID=0x0, Bone=0x0, Size=2.6, Z=0, Y=9, X=4, Action=0x3F,
AirGround=0x3, Unknown=0x0, Unknown=9, Unknown=12.2)
External_Subroutine(Unknown=0x49FA5BDD)
Synchronous_Timer(Frames=2)
Terminate_Grab_Collisions()
Set_bit(Unknown=0x2100000D)
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=8)
unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=18)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40000000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=8)
Play_Sound(SFX=0xE0043)
Synchronous_Timer(Frames=3)
unk_F920748A(unknown=0xE0043)
Synchronous_Timer(Frames=7)
unk_CDBF3106(unknown=0xE006C)
Synchronous_Timer(Frames=12)
unk_CDBF3106(unknown=0xE006A)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=4)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

74: [CatchTurn]
Game:{
Asynchronous_Timer(Frames=12)
Grab_Collision(ID=0x0, Bone=0x0, Size=3.3, Z=0, Y=9, X=-4, Action=0x3F,
AirGround=0x3, Unknown=0x0, Unknown=9, Unknown=-16.2)
External_Subroutine(Unknown=0x49FA5BDD)
Synchronous_Timer(Frames=2)
Terminate_Grab_Collisions()
Set_bit(Unknown=0x2100000D)
Script_End()
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=8)
Play_Sound(SFX=0xE0043)
Synchronous_Timer(Frames=3)
unk_F920748A(unknown=0xE0043)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=4)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}
75: [CatchWait]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

76: [CatchAttack]
Game:{
Asynchronous_Timer(Frames=4)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2, Angle=0x169,
KBG=0x64, FKB=0x1E, BKB=0x0, Size=6.24, Z=0, Y=10, X=12, Effect=0x0, Trip=0,
Hitlag=1, SDI=1, Clang=0x0, Unknown=0x1, ShieldDamage=0x0, SFXType=0x0,
Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x7, Unknown=0x3F,
Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=16)
Set_bit(Unknown=0x2100000D)
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=2)
unk_46985674(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=3)
unk_0EDC8BFD(unknown=0x100008D, unknown=0x0, unknown=0x0,
unknown=0x40A00000, unknown=0xC0900000, unknown=0xC1F00000, unknown=0x0,
unknown=0x0, unknown=0x3F59999A, unknown=0x1)
unk_FD1F7ECF(unknown=0x3FC00000)
Asynchronous_Timer(Frames=4)
unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0x0,
unknown=0x41600000, unknown=0x412CCCCD, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x43B40000, unknown=0x1)
Asynchronous_Timer(Frames=8)
unk_E8F38CA3(unknown=0x100008D, unknown=0x1, unknown=0x1)
Script_End()
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x2)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=20)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

77: [CatchCut]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

78: [ThrowF]
Game:{
Throw_Specifier(ID=0x0, Bone=0x0, Damage=4, Angle=0x2D, KBG=0x69,
WKB=0x0, BKB=0x2D, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0,
SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64,
WKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0,
SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Asynchronous_Timer(Frames=11)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x10, Damage=5, Angle=0x50,
KBG=0x64, FKB=0x0, BKB=0x46, Size=4.8, Z=4.8, Y=0, X=0, Effect=0x0, Trip=0,
Hitlag=1.5, SDI=1, Clang=0x0, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2,
Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F,
Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0)
Asynchronous_Timer(Frames=13)
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005,
Unknown=0x11000006, Unknown=0x11000007)
Remove_All_Hitboxes()
Set_Frame_Duration(Speed=0.5)
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=9)
unk_46985674(unknown=0x100008D, unknown=0x0, unknown=0x0,
unknown=0x41200000, unknown=0xC1700000, unknown=0x0, unknown=0x41200000,
unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1)
Asynchronous_Timer(Frames=22)
unk_46985674(unknown=0x1000010, unknown=0x1A, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0x120)
Synchronous_Timer(Frames=8)
Play_Sound(SFX=0x121)
unk_3D2CFA86(unknown=0x80040005)
Script_End()
}
Expression:{
unk_227B36A1(unknown=0x0, unknown=0x0)
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=11)
Screen_Shake(unknown=0x4)
Script_End()
}

79: [ThrowB]
Game:{
Throw_Specifier(ID=0x0, Bone=0x0, Damage=4, Angle=0x87, KBG=0x82,
WKB=0x0, BKB=0x1E, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0,
SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64,
WKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0,
SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Asynchronous_Timer(Frames=12)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=5, Angle=0x46,
KBG=0x64, FKB=0x0, BKB=0x46, Size=5, Z=6.8, Y=-1.2, X=1.5, Effect=0x0, Trip=0,
Hitlag=1, SDI=1, Clang=0x0, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2,
Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F,
Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=5, Angle=0x46,
KBG=0x64, FKB=0x0, BKB=0x46, Size=4.5, Z=0, Y=0, X=1, Effect=0x0, Trip=0, Hitlag=1,
SDI=1, Clang=0x0, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0,
Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3, Damage=5, Angle=0x46,
KBG=0x64, FKB=0x0, BKB=0x46, Size=4, Z=0, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1,
SDI=1, Clang=0x0, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0,
Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0)
Asynchronous_Timer(Frames=14)
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005,
Unknown=0x11000006, Unknown=0x11000007)
Remove_All_Hitboxes()
Set_Frame_Duration(Speed=0.5)
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=12)
unk_46985674(unknown=0x100008D, unknown=0x0, unknown=0x0,
unknown=0x41200000, unknown=0x0, unknown=0xC30C0000, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x1)
Asynchronous_Timer(Frames=20)
unk_46985674(unknown=0x1000010, unknown=0x1A, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=8)
Play_Sound(SFX=0x120)
Synchronous_Timer(Frames=4)
Play_Sound(SFX=0x121)
unk_3D2CFA86(unknown=0x80040005)
Script_End()
}
Expression:{
unk_227B36A1(unknown=0x0, unknown=0x0)
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=8)
SLOPE(unknown=0x2)
Asynchronous_Timer(Frames=12)
Asynchronous_Timer(Frames=12)
Screen_Shake(unknown=0x4)
Asynchronous_Timer(Frames=25)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

7A: [ThrowHi]
Game:{
Throw_Specifier(ID=0x0, Bone=0x0, Damage=3, Angle=0x55, KBG=0x69,
WKB=0x0, BKB=0x36, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0,
SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64,
WKB=0x0, BKB=0x34, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0,
SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Asynchronous_Timer(Frames=12)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x10, Damage=4, Angle=0x50,
KBG=0x64, FKB=0x0, BKB=0x3C, Size=4.5, Z=4.8, Y=0, X=0, Effect=0x0, Trip=0,
Hitlag=1.5, SDI=1, Clang=0x0, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2,
Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F,
Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0)
Asynchronous_Timer(Frames=14)
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005,
Unknown=0x11000006, Unknown=0x11000007)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=12)
unk_46985674(unknown=0x100008D, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x40A00000, unknown=0xC2B40000, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x1)
Asynchronous_Timer(Frames=19)
unk_46985674(unknown=0x1000010, unknown=0x0, unknown=0x0,
unknown=0x41C00000, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0x120)
Synchronous_Timer(Frames=9)
Play_Sound(SFX=0x121)
unk_3D2CFA86(unknown=0x80040005)
Script_End()
}
Expression:{
unk_227B36A1(unknown=0x0, unknown=0x0)
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=12)
Screen_Shake(unknown=0x4)
Script_End()
}

7B: [ThrowLw]
Game:{
Throw_Specifier(ID=0x0, Bone=0x0, Damage=7, Angle=0x55, KBG=0x22,
WKB=0x0, BKB=0x4B, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0,
SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x19,
WKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0,
SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Asynchronous_Timer(Frames=21)
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005,
Unknown=0x11000006, Unknown=0x11000007)
Set_Frame_Duration(Speed=0.5)
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=15)
unk_104F0834(unknown=0x1000008, unknown=0x1A, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0x120)
Synchronous_Timer(Frames=5)
Play_Sound(SFX=0x127)
unk_3D2CFA86(unknown=0x80040005)
Synchronous_Timer(Frames=9)
unk_F7016A91(unknown=0x5E)
Play_Sound(SFX=0x3F)
Script_End()
}
Expression:{
unk_961521C4(unknown=0x1, unknown=0x8)
Asynchronous_Timer(Frames=13)
Screen_Shake(unknown=0x5)
Asynchronous_Timer(Frames=28)
unk_961521C4(unknown=0x6, unknown=0xA)
Script_End()
}

7C: [ThrownF]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

7D: [ThrownB]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

7E: [ThrownHi]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

7F: [ThrownLw]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

7C: [ThrownF]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

7D: [ThrownB]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

7E: [ThrownHi]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

7F: [ThrownLw]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

7C: [ThrownF]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

7D: [ThrownB]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

7E: [ThrownHi]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

7F: [ThrownLw]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

88: [CapturePulledHi]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0x53)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

89: [CaptureWaitHi]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

8A: [CaptureDamageHi]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

8B: [CapturePulledLw]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0x53)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

8C: [CaptureWaitLw]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

8D: [CaptureDamageLw]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

8E: [CaptureCut]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0xE0044)
Synchronous_Timer(Frames=8)
unk_F920748A(unknown=0xE0044)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

8F: [CaptureJump]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0xE0044)
Synchronous_Timer(Frames=8)
unk_F920748A(unknown=0xE0044)
Script_End()
}
Expression:{
Empty
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}
3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

96: [0F2348B4]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

96: [0F2348B4]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

96: [0F2348B4]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

99: [B32B3F9A]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

9A: [B446FB83]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

9B: [68864A9A]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

9C: [F6E5B2FD]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

99: [B32B3F9A]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

9A: [B446FB83]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

9B: [68864A9A]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

9C: [F6E5B2FD]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

99: [B32B3F9A]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

9A: [B446FB83]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

9B: [68864A9A]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

9C: [F6E5B2FD]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

A5: [1D07EAAF]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

A6: [DE238A68]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

A7: [B08B8C08]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

A5: [1D07EAAF]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

A6: [DE238A68]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

A7: [B08B8C08]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

A5: [1D07EAAF]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

A6: [DE238A68]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

A7: [B08B8C08]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

A5: [1D07EAAF]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

A6: [DE238A68]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

A7: [B08B8C08]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

B1: [11F60221]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

B2: [14357152]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

B3: [59E9B80C]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

B1: [11F60221]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

B2: [14357152]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

B3: [59E9B80C]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

B1: [11F60221]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

B2: [14357152]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

B3: [59E9B80C]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}
BA: [8F95FA46]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

BB: [8A568935]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

BC: [C78A406B]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

BA: [8F95FA46]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

BB: [8A568935]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

BC: [C78A406B]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

BA: [8F95FA46]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

BB: [8A568935]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

BC: [C78A406B]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

C3: [DamageHi1]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Asynchronous_Timer(Frames=10)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

C4: [DamageHi2]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Asynchronous_Timer(Frames=22)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

C5: [DamageHi3]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Asynchronous_Timer(Frames=28)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

C6: [DamageN1]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Asynchronous_Timer(Frames=10)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

C7: [DamageN2]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Asynchronous_Timer(Frames=22)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

C8: [DamageN3]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Asynchronous_Timer(Frames=20)
unk_961521C4(unknown=0x6, unknown=0x4)
Script_End()
}

C9: [DamageLw1]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Asynchronous_Timer(Frames=10)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

CA: [DamageLw2]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Asynchronous_Timer(Frames=22)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

CB: [DamageLw3]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Asynchronous_Timer(Frames=40)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

CC: [DamageAir1]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

CD: [DamageAir2]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

CE: [DamageAir3]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

CF: [DamageFlyHi]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=3)
unk_7F0F890E(unknown=0x80040009, unknown=0x8004000A)
Script_End()
}
Expression:{
Empty
}

D0: [DamageFlyN]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=3)
unk_7F0F890E(unknown=0x80040009, unknown=0x8004000A)
Script_End()
}
Expression:{
Empty
}

D1: [DamageFlyLw]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=3)
unk_7F0F890E(unknown=0x80040009, unknown=0x8004000A)
Script_End()
}
Expression:{
Empty
}

D2: [DamageFlyTop]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=3)
unk_7F0F890E(unknown=0x80040009, unknown=0x8004000A)
Script_End()
}
Expression:{
Empty
}

D3: [DamageFlyRoll]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=3)
unk_7F0F890E(unknown=0x80040009, unknown=0x8004000A)
Script_End()
}
Expression:{
Empty
}

D4: [DamageElec]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

D5: [DownBoundU]
Game:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=22)
Script_End()
}
GFX:{
unk_46985674(unknown=0x1000008, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
unk_6A441545(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Script_End()
}
SFX:{
unk_F920748A(unknown=0x44)
unk_F920748A(unknown=0x45)
unk_F920748A(unknown=0x46)
Asynchronous_Timer(Frames=2)
unk_F7016A91(unknown=0x5E)
Script_End()
}
Expression:{
Screen_Shake(unknown=0x4)
Asynchronous_Timer(Frames=15)
unk_961521C4(unknown=0x1, unknown=0x3)
Script_End()
}

D6: [DownWaitU]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
unk_F920748A(unknown=0x44)
unk_F920748A(unknown=0x45)
unk_F920748A(unknown=0x46)
Asynchronous_Timer(Frames=1)
IS_FLAG_WORK(unknown=0x21000021)
unk_870CF021(unknown=0x4)
unk_F7016A91(unknown=0x5F)
Script_End()
}
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
Script_End()
}

D7: [DownDamageU]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
unk_F7016A91(unknown=0x5F)
Script_End()
}
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
Script_End()
}

D8: [DownDamageU3]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
unk_F7016A91(unknown=0x5E)
Script_End()
}
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
Script_End()
}

D9: [DownEatU]
Game:{
Asynchronous_Timer(Frames=6)
unk_E1E1ED52(Unknown=0x0, Unknown=0x2)
Asynchronous_Timer(Frames=11)
unk_87C50592(Unknown=0x2)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
Script_End()
}

DA: [DownStandU]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0xE0079)
Asynchronous_Timer(Frames=4)
Play_Sound(SFX=0xE007E)
Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0xE007B)
Asynchronous_Timer(Frames=28)
Play_Sound(SFX=0xE0044)
Script_End()
}
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
Asynchronous_Timer(Frames=10)
unk_961521C4(unknown=0x6, unknown=0x4)
Script_End()
}

DB: [DownAttackU]
Game:{
Asynchronous_Timer(Frames=14)
Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=6,
Unknown=0x169, Unknown=0x30, Unknown=0x0, Unknown=0x50, Unknown=5, Unknown=0,
Unknown=9, Unknown=12, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0,
Unknown=0x0, Unknown=0x8, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1,
Unknown=0x6, Unknown=0, Unknown=9, Unknown=-12)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=20)
Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=6,
Unknown=0x169, Unknown=0x30, Unknown=0x0, Unknown=0x50, Unknown=5, Unknown=0,
Unknown=9, Unknown=12, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0,
Unknown=0x0, Unknown=0x8, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1,
Unknown=0x6, Unknown=0, Unknown=9, Unknown=-12)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=14)
External_Graphic(Graphic=0x100008E, Bone=0x0, Z=0, Y=11, X=2, RotZ=0,
RotY=0, RotX=10, Size=1.15, Terminate=0x1)
Asynchronous_Timer(Frames=15)
unk_104F0834(unknown=0x100000D, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F000000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=19)
External_Graphic(Graphic=0x100008E, Bone=0x0, Z=0, Y=13, X=2, RotZ=0,
RotY=-30, RotX=10, Size=1.15, Terminate=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0xE0043)
Asynchronous_Timer(Frames=14)
Play_Sound(SFX=0xE006E)
Asynchronous_Timer(Frames=22)
Play_Sound(SFX=0xE006E)
Asynchronous_Timer(Frames=34)
Play_Sound(SFX=0xE0044)
Script_End()
}
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=34)
unk_961521C4(unknown=0x6, unknown=0x5)
Script_End()
}
DC: [DownForwardU]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=11)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=21)
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0xE0039)
Asynchronous_Timer(Frames=7)
Play_Sound(SFX=0xE008E)
Asynchronous_Timer(Frames=30)
Play_Sound(SFX=0xE0044)
Script_End()
}
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
Asynchronous_Timer(Frames=23)
unk_961521C4(unknown=0x6, unknown=0x6)
Script_End()
}

DD: [DownBackU]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=13)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=21)
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0xE0039)
Asynchronous_Timer(Frames=12)
Play_Sound(SFX=0xE008E)
Asynchronous_Timer(Frames=29)
Play_Sound(SFX=0xE0044)
Asynchronous_Timer(Frames=32)
Play_Sound(SFX=0xE006A)
Script_End()
}
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
Asynchronous_Timer(Frames=26)
unk_961521C4(unknown=0x6, unknown=0x6)
Script_End()
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

DF: [DownBoundD]
Game:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=22)
Script_End()
}
GFX:{
Subroutine(Hash=0xA448FE61)
Script_End()
}
SFX:{
unk_F920748A(unknown=0x44)
unk_F920748A(unknown=0x45)
unk_F920748A(unknown=0x46)
Asynchronous_Timer(Frames=2)
unk_F7016A91(unknown=0x5E)
Script_End()
}
Expression:{
Screen_Shake(unknown=0x4)
Asynchronous_Timer(Frames=21)
unk_961521C4(unknown=0x1, unknown=0x3)
Script_End()
}

E0: [DownWaitD]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
unk_F920748A(unknown=0x44)
unk_F920748A(unknown=0x45)
unk_F920748A(unknown=0x46)
Asynchronous_Timer(Frames=1)
IS_FLAG_WORK(unknown=0x21000021)
unk_870CF021(unknown=0x4)
unk_F7016A91(unknown=0x5F)
Script_End()
}
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
Script_End()
}

E1: [DownDamageD]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
unk_F7016A91(unknown=0x5F)
Script_End()
}
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
Script_End()
}

E2: [DownDamageD3]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
unk_F7016A91(unknown=0x5E)
Script_End()
}
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
Script_End()
}

E3: [DownEatD]
Game:{
Asynchronous_Timer(Frames=3)
unk_E1E1ED52(Unknown=0x0, Unknown=0x2)
Asynchronous_Timer(Frames=8)
unk_87C50592(Unknown=0x2)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
Script_End()
}

E4: [DownStandD]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0xE0079)
Asynchronous_Timer(Frames=4)
Play_Sound(SFX=0xE007E)
Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0xE007B)
Asynchronous_Timer(Frames=22)
Play_Sound(SFX=0xE006A)
Script_End()
}
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
Asynchronous_Timer(Frames=22)
unk_961521C4(unknown=0x6, unknown=0x4)
Script_End()
}

E5: [DownAttackD]
Game:{
Asynchronous_Timer(Frames=14)
Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=7,
Unknown=0x30, Unknown=0x30, Unknown=0x0, Unknown=0x50, Unknown=5, Unknown=0,
Unknown=5, Unknown=-16, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0,
Unknown=0x0, Unknown=0x8, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1,
Unknown=0x6, Unknown=0, Unknown=5, Unknown=-2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=24)
Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=7,
Unknown=0x30, Unknown=0x30, Unknown=0x0, Unknown=0x50, Unknown=5, Unknown=0,
Unknown=5, Unknown=15, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0,
Unknown=0x0, Unknown=0x8, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1,
Unknown=0x6, Unknown=0, Unknown=5, Unknown=4)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=14)
unk_54BA7357(unknown=0x100008D, unknown=0x0, unknown=0x0,
unknown=0x40400000, unknown=0xBF800000, unknown=0x0, unknown=0x43340000,
unknown=0x0, unknown=0x3F666666, unknown=0x1, unknown=0x428C0000)
Asynchronous_Timer(Frames=15)
unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0x0,
unknown=0x40400000, unknown=0xC1700000, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x43B40000, unknown=0x1)
Asynchronous_Timer(Frames=21)
unk_46985674(unknown=0x1000020, unknown=0x0, unknown=0xC0400000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
unk_54BA7357(unknown=0x100008E, unknown=0x0, unknown=0x0,
unknown=0x40F00000, unknown=0x40400000, unknown=0x43340000, unknown=0xC2BE0000,
unknown=0x42B40000, unknown=0x3F800000, unknown=0x1, unknown=0x428C0000)
unk_FD1F7ECF(unknown=0x3F666666)
Asynchronous_Timer(Frames=24)
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x41700000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=30)
unk_E8F38CA3(unknown=0x100008E, unknown=0x1, unknown=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0xE0043)
Asynchronous_Timer(Frames=13)
Play_Sound(SFX=0xE006E)
Asynchronous_Timer(Frames=22)
Play_Sound(SFX=0xE006E)
Asynchronous_Timer(Frames=24)
Play_Sound(SFX=0xE007C)
Asynchronous_Timer(Frames=39)
Play_Sound(SFX=0xE006B)
Script_End()
}
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=42)
unk_961521C4(unknown=0x6, unknown=0x6)
Script_End()
}

E6: [DownForwardD]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=7)
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0xE0039)
Asynchronous_Timer(Frames=7)
Play_Sound(SFX=0xE008E)
Asynchronous_Timer(Frames=22)
Play_Sound(SFX=0xE0044)
Script_End()
}
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
Asynchronous_Timer(Frames=22)
unk_961521C4(unknown=0x6, unknown=0x6)
Script_End()
}

E7: [DownBackD]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=12)
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0xE0039)
Asynchronous_Timer(Frames=6)
Play_Sound(SFX=0xE006B)
Asynchronous_Timer(Frames=9)
Play_Sound(SFX=0xE008E)
Asynchronous_Timer(Frames=25)
Play_Sound(SFX=0xE006B)
Asynchronous_Timer(Frames=35)
Play_Sound(SFX=0xE0044)
Script_End()
}
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
Asynchronous_Timer(Frames=21)
unk_961521C4(unknown=0x2, unknown=0x3)
Asynchronous_Timer(Frames=33)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

E8: [E42E1C1E]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=2)
unk_F7016A91(unknown=0x5F)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=5)
unk_961521C4(unknown=0x1, unknown=0xD)
Script_End()
}
E9: [Passive]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
unk_F920748A(unknown=0x44)
unk_F920748A(unknown=0x45)
unk_F920748A(unknown=0x46)
Play_Sound(SFX=0x42004A)
unk_E022FE8A(unknown=0xE0044)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=22)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

EA: [PassiveStandF]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0xE0079)
Synchronous_Timer(Frames=1)
Play_Sound(SFX=0xE007E)
Synchronous_Timer(Frames=1)
Play_Sound(SFX=0xE007B)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=31)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

EB: [PassiveStandB]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0xE0079)
Synchronous_Timer(Frames=1)
Play_Sound(SFX=0xE007E)
Synchronous_Timer(Frames=1)
Play_Sound(SFX=0xE007B)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=31)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

EC: [PassiveWall]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
unk_F920748A(unknown=0x44)
unk_F920748A(unknown=0x45)
unk_F920748A(unknown=0x46)
Play_Sound(SFX=0x42004A)
Play_Sound(SFX=0xE0044)
Script_End()
}
Expression:{
Empty
}

ED: [PassiveWallJump]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0x42004A)
Play_Sound(SFX=0x42003C)
Script_End()
}
Expression:{
Empty
}

EE: [PassiveCeil]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
unk_F920748A(unknown=0x44)
unk_F920748A(unknown=0x45)
unk_F920748A(unknown=0x46)
Play_Sound(SFX=0x42004A)
Play_Sound(SFX=0xE0044)
Script_End()
}
Expression:{
Empty
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

F0: [18D732AC]
Game:{
Empty
}
GFX:{
unk_089EBF6C(unknown=0x100002C, unknown=0x13, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x1)
Script_End()
}
SFX:{
unk_FB98EE28(unknown=0x61)
Asynchronous_Timer(Frames=2)
unk_3D2CFA86(unknown=0x80040009)
Script_End()
}
Expression:{
Empty
}

F1: [FuraFura]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Play_Sound(SFX=0x420042)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

F2: [46CCF353]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=5)
unk_089EBF6C(unknown=0x100002C, unknown=0x13, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x1)
Script_End()
}
SFX:{
unk_FB98EE28(unknown=0x61)
Play_Sound(SFX=0x420042)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

F3: [FuraFuraStartU]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
Asynchronous_Timer(Frames=17)
unk_961521C4(unknown=0x6, unknown=0x6)
Script_End()
}

F4: [FuraFuraStartD]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
Asynchronous_Timer(Frames=21)
unk_961521C4(unknown=0x6, unknown=0x6)
Script_End()
}

F5: [FuraFuraEnd]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=8)
unk_46985674(unknown=0x100002D, unknown=0x0, unknown=0x0,
unknown=0x41900000, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x1)
Script_End()
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

F6: [FuraSleepStart]
Game:{
Empty
}
GFX:{
unk_089EBF6C(unknown=0x100002E, unknown=0x13, unknown=0x0,
unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1,
unknown=0x0)
Script_End()
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=22)
unk_961521C4(unknown=0x1, unknown=0x3)
Script_End()
}

F7: [FuraSleepLoop]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=25)
unk_089EBF6C(unknown=0x100002E, unknown=0x13, unknown=0x40000000,
unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1,
unknown=0x0)
unk_CD25726B()
Subroutine(Hash=0x33F4A4EB)
Script_End()
}
SFX:{
unk_FB98EE28(unknown=0x420043)
Synchronous_Timer(Frames=1)
unk_CD25726B()
Subroutine(Hash=0x33F4A4EB)
Script_End()
}
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
Synchronous_Timer(Frames=1)
unk_CD25726B()
Subroutine(Hash=0x33F4A4EB)
Script_End()
}

F8: [FuraSleepEnd]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=5)
unk_46985674(unknown=0x100002D, unknown=0x0, unknown=0x0,
unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x1)
Script_End()
}
SFX:{
Empty
}
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
Asynchronous_Timer(Frames=50)
unk_961521C4(unknown=0x6, unknown=0x5)
Script_End()
}

F9: [Swallowed]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

FA: [CameraHit]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=46)
Script_End()
}

FB: [Pass]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

FC: [Ottotto]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
unk_3D2CFA86(unknown=0x80040008)
Script_End()
}
Expression:{
Empty
}

FD: [OttottoWait]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

FE: [WallDamage]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Play_Sound(SFX=0x5E)
Script_End()
}
Expression:{
Empty
}

FF: [StopWall]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Play_Sound(SFX=0x128)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

100: [EC167B20]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Play_Sound(SFX=0x5E)
Script_End()
}
Expression:{
Empty
}

101: [StopCeil]
Game:{
Asynchronous_Timer(Frames=5)
Set_bit(Unknown=0x2100000D)
Script_End()
}
GFX:{
Empty
}
SFX:{
unk_F920748A(unknown=0x44)
unk_F920748A(unknown=0x45)
unk_F920748A(unknown=0x46)
Play_Sound(SFX=0x128)
Script_End()
}
Expression:{
Empty
}

102: [MissFoot]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

103: [CliffCatch]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=2)
unk_46985674(unknown=0x100001E, unknown=0x18, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0x53)
Synchronous_Timer(Frames=2)
Play_Sound(SFX=0x42003C)
Script_End()
}
Expression:{
Empty
}

104: [CliffWait]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

105: [CliffClimbQuick]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=19)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40400000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=9)
Play_Sound(SFX=0xE007D)
Asynchronous_Timer(Frames=18)
Play_Sound(SFX=0xE0045)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=19)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

106: [CliffAttackQuick]
Game:{
Asynchronous_Timer(Frames=22)
Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=7, Unknown=0x2D, Unknown=0x14, Unknown=0x0, Unknown=0x5A, Unknown=5,
Unknown=0, Unknown=5, Unknown=12.5, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1,
Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x3,
Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0,
Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0, Unknown=5, Unknown=3.5)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=20)
unk_46985674(unknown=0x100000F, unknown=0xB, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x1)
Asynchronous_Timer(Frames=22)
unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
unk_54BA7357(unknown=0x100008D, unknown=0x0, unknown=0xC0800000,
unknown=0x40C00000, unknown=0xC0000000, unknown=0x41200000, unknown=0x41200000,
unknown=0x0, unknown=0x3F8CCCCD, unknown=0x1, unknown=0x42A00000)
Asynchronous_Timer(Frames=23)
unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0x0,
unknown=0x40400000, unknown=0x41800000, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x43B40000, unknown=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=4)
Play_Sound(SFX=0xE007D)
Asynchronous_Timer(Frames=20)
Play_Sound(SFX=0xE006F)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=30)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

107: [CliffEscapeQuick]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=17)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40400000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=22)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40400000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=27)
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=8)
Play_Sound(SFX=0xE007D)
Asynchronous_Timer(Frames=19)
Play_Sound(SFX=0xE008E)
Asynchronous_Timer(Frames=33)
Play_Sound(SFX=0xE0044)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=31)
unk_961521C4(unknown=0x6, unknown=0x5)
Script_End()
}

108: [CliffJumpQuick1]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0xE007D)
Script_End()
}
Expression:{
Empty
}

109: [CliffJumpQuick2]
Game:{
Empty
}
GFX:{
unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0xE0042)
Synchronous_Timer(Frames=17)
Play_Sound(SFX=0x6F)
Script_End()
}
Expression:{
Empty
}

10A: [SlipDown]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=20)
unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0xA4)
Synchronous_Timer(Frames=21)
Play_Sound(SFX=0xA0)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=20)
unk_961521C4(unknown=0x1, unknown=0xA)
Screen_Shake(unknown=0x4)
Script_End()
}

10B: [Slip]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=8)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=22)
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=7)
Play_Sound(SFX=0xA4)
Synchronous_Timer(Frames=5)
Play_Sound(SFX=0xA4)
Synchronous_Timer(Frames=13)
Play_Sound(SFX=0xA0)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=22)
unk_961521C4(unknown=0x1, unknown=0x3)
Screen_Shake(unknown=0x4)
Script_End()
}

10C: [SlipWait]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
Script_End()
}

10D: [SlipStand]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=10)
Play_Sound(SFX=0xE0079)
Script_End()
}
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
Asynchronous_Timer(Frames=1)
unk_961521C4(unknown=0x6, unknown=0xA)
Script_End()
}

10E: [SlipAttack]
Game:{
Asynchronous_Timer(Frames=18)
Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=5,
Unknown=0x169, Unknown=0x32, Unknown=0x0, Unknown=0x3C, Unknown=5, Unknown=0,
Unknown=5, Unknown=10.5, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0,
Unknown=0x0, Unknown=0x8, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x1,
Unknown=0x4, Unknown=0, Unknown=5, Unknown=4.5)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=23)
Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=5,
Unknown=0x169, Unknown=0x32, Unknown=0x0, Unknown=0x3C, Unknown=5, Unknown=0,
Unknown=5, Unknown=-9.5, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0,
Unknown=0x0, Unknown=0x8, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x1,
Unknown=0x4, Unknown=0, Unknown=5, Unknown=-4)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=18)
unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F000000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=19)
External_Graphic(Graphic=0x100008D, Bone=0x0, Z=-1, Y=7, X=-1, RotZ=0,
RotY=0, RotX=0, Size=1, Terminate=0x1)
unk_FD1F7ECF(unknown=0x3FD9999A)
Asynchronous_Timer(Frames=19)
unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0x0,
unknown=0x40E00000, unknown=0x41500000, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x43B40000, unknown=0x1)
Asynchronous_Timer(Frames=22)
unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x40400000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0,
unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
External_Graphic(Graphic=0x100008E, Bone=0x0, Z=1, Y=6.5, X=-1, RotZ=-
13, RotY=104, RotX=-22, Size=1, Terminate=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=18)
Play_Sound(SFX=0xE006E)
Synchronous_Timer(Frames=4)
Play_Sound(SFX=0xE006E)
Script_End()
}
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
Asynchronous_Timer(Frames=13)
Asynchronous_Timer(Frames=30)
unk_961521C4(unknown=0x6, unknown=0x6)
Script_End()
}

10F: [SlipEscapeF]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=10)
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x41200000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0xE008E)
Asynchronous_Timer(Frames=15)
unk_E022FE8A(unknown=0xE0044)
Script_End()
}
Expression:{
SLOPE(unknown=0x1)
Asynchronous_Timer(Frames=1)
unk_961521C4(unknown=0x0, unknown=0xA)
Asynchronous_Timer(Frames=10)
unk_961521C4(unknown=0x6, unknown=0x5)
Script_End()
}

110: [SlipEscapeB]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=10)
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0xC0A00000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0xE008E)
Asynchronous_Timer(Frames=13)
unk_E022FE8A(unknown=0xE0044)
Script_End()
}
Expression:{
SLOPE(unknown=0x1)
Asynchronous_Timer(Frames=1)
unk_961521C4(unknown=0x0, unknown=0xA)
Asynchronous_Timer(Frames=10)
unk_961521C4(unknown=0x6, unknown=0x5)
Script_End()
}

111: [D9C96745]
Game:{
Asynchronous_Timer(Frames=3)
unk_2D942090(Unknown=0x0)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

112: [67A3293A]
Game:{
Asynchronous_Timer(Frames=2)
unk_2D942090(Unknown=0x0)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Asynchronous_Timer(Frames=16)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

113: [BE21762F]
Game:{
Asynchronous_Timer(Frames=3)
unk_E1E1ED52(Unknown=0x0, Unknown=0x2)
Asynchronous_Timer(Frames=6)
unk_87C50592(Unknown=0x2)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

114: [004B3850]
Game:{
Asynchronous_Timer(Frames=3)
unk_E1E1ED52(Unknown=0x0, Unknown=0x2)
Asynchronous_Timer(Frames=6)
unk_87C50592(Unknown=0x2)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Asynchronous_Timer(Frames=16)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

115: [9E895D8D]
Game:{
Asynchronous_Timer(Frames=8)
unk_50730439(Unknown=14, Unknown=10, Unknown=0x1, Unknown=0x0,
Unknown=0x2)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

116: [99E49994]
Game:{
Asynchronous_Timer(Frames=10)
REVERSE_LR()
Asynchronous_Timer(Frames=11)
unk_6E053790(Unknown=0x1, Unknown=0x0, Unknown=0x2)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

117: [EB786D3F]
Game:{
Asynchronous_Timer(Frames=12)
unk_6E053790(Unknown=0x1, Unknown=0x0, Unknown=0x2)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

118: [751B9558]
Game:{
Asynchronous_Timer(Frames=7)
unk_50730439(Unknown=0, Unknown=0.1, Unknown=0x1, Unknown=0x0,
Unknown=0x2)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

119: [60216DF8]
Game:{
Subroutine(Hash=0x9E895D8D)
Script_End()
}
GFX:{
Empty
}
SFX:{
unk_3D2CFA86(unknown=0x80040005)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

11A: [044DA8FC]
Game:{
Subroutine(Hash=0x99E49994)
Script_End()
}
GFX:{
Empty
}
SFX:{
unk_3D2CFA86(unknown=0x80040005)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

11B: [453B4E68]
Game:{
Subroutine(Hash=0xEB786D3F)
Script_End()
}
GFX:{
Empty
}
SFX:{
unk_3D2CFA86(unknown=0x80040005)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

11C: [9673D96B]
Game:{
Subroutine(Hash=0x751B9558)
Script_End()
}
GFX:{
Empty
}
SFX:{
unk_3D2CFA86(unknown=0x80040005)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

11D: [29BAE301]
Game:{
Asynchronous_Timer(Frames=5)
unk_50730439(Unknown=11, Unknown=11, Unknown=0x1, Unknown=0x0,
Unknown=0x2)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Asynchronous_Timer(Frames=18)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

11E: [C2C13B23]
Game:{
Asynchronous_Timer(Frames=6)
unk_6E053790(Unknown=0x1, Unknown=0x0, Unknown=0x2)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

11F: [EED45ECD]
Game:{
Asynchronous_Timer(Frames=8)
unk_6E053790(Unknown=0x1, Unknown=0x0, Unknown=0x2)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Subroutine(Hash=0x9E895D8D)
Script_End()
}

120: [E9B99AD4]
Game:{
Asynchronous_Timer(Frames=10)
REVERSE_LR()
Asynchronous_Timer(Frames=11)
unk_6E053790(Unknown=0x1, Unknown=0x0, Unknown=0x2)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Subroutine(Hash=0x99E49994)
Script_End()
}

121: [9DD471AC]
Game:{
Asynchronous_Timer(Frames=12)
unk_6E053790(Unknown=0x1, Unknown=0x0, Unknown=0x2)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Subroutine(Hash=0xEB786D3F)
Script_End()
}

122: [03B789CB]
Game:{
Asynchronous_Timer(Frames=7)
unk_6E053790(Unknown=0x1, Unknown=0x0, Unknown=0x2)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Subroutine(Hash=0x751B9558)
Script_End()
}

123: [168D716B]
Game:{
Subroutine(Hash=0xEED45ECD)
Script_End()
}
GFX:{
Empty
}
SFX:{
unk_3D2CFA86(unknown=0x80040005)
Script_End()
}
Expression:{
Subroutine(Hash=0x9E895D8D)
Script_End()
}

124: [72E1B46F]
Game:{
Subroutine(Hash=0xE9B99AD4)
Script_End()
}
GFX:{
Empty
}
SFX:{
unk_3D2CFA86(unknown=0x80040005)
Script_End()
}
Expression:{
Subroutine(Hash=0x99E49994)
Script_End()
}

125: [2C4B208A]
Game:{
Subroutine(Hash=0x9DD471AC)
Script_End()
}
GFX:{
Empty
}
SFX:{
unk_3D2CFA86(unknown=0x80040005)
Script_End()
}
Expression:{
Subroutine(Hash=0xEB786D3F)
Script_End()
}

126: [FF03B789]
Game:{
Subroutine(Hash=0x3B789CB)
Script_End()
}
GFX:{
Empty
}
SFX:{
unk_3D2CFA86(unknown=0x80040005)
Script_End()
}
Expression:{
Subroutine(Hash=0x751B9558)
Script_End()
}

127: [61C011E8]
Game:{
Asynchronous_Timer(Frames=4)
unk_2D942090(Unknown=0x1)
Script_End()
}
GFX:{
Empty
}
SFX:{
Play_Sound(SFX=0x420044)
Script_End()
}
Expression:{
unk_961521C4(unknown=0x0, unknown=0x2)
Script_End()
}

128: [73D99A1C]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=17)
unk_01A5A27C(unknown=0xE006C, unknown=0xE006A)
Asynchronous_Timer(Frames=34)
unk_01A5A27C(unknown=0xE006A, unknown=0xE006C)
unk_CD25726B()
Subroutine(Hash=0x73D99A1C)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=17)
Script_End()
}

129: [97AE6A62]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

12A: [0EA73BD8]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

12B: [4F90F5D2]
Game:{
Asynchronous_Timer(Frames=23)
unk_50730439(Unknown=18, Unknown=15, Unknown=0x1, Unknown=0x0,
Unknown=0x2)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

12C: [48FD31CB]
Game:{
Asynchronous_Timer(Frames=15)
REVERSE_LR()
Asynchronous_Timer(Frames=20)
unk_50730439(Unknown=24, Unknown=15, Unknown=0x1, Unknown=0x0,
Unknown=0x2)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

12D: [107D38F2]
Game:{
Asynchronous_Timer(Frames=14)
unk_50730439(Unknown=0, Unknown=32, Unknown=0x1, Unknown=0x0,
Unknown=0x2)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

12E: [8E1EC095]
Game:{
Asynchronous_Timer(Frames=19)
unk_50730439(Unknown=0, Unknown=1, Unknown=0x1, Unknown=0x0,
Unknown=0x2)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

12F: [9B243835]
Game:{
Subroutine(Hash=0x4F90F5D2)
Script_End()
}
GFX:{
Empty
}
SFX:{
unk_3D2CFA86(unknown=0x80040005)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

130: [FF48FD31]
Game:{
Subroutine(Hash=0x48FD31CB)
Script_End()
}
GFX:{
Empty
}
SFX:{
unk_3D2CFA86(unknown=0x80040005)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

131: [A015F530]
Game:{
Subroutine(Hash=0x107D38F2)
Script_End()
}
GFX:{
Empty
}
SFX:{
unk_3D2CFA86(unknown=0x80040005)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

132: [735D6233]
Game:{
Subroutine(Hash=0x8E1EC095)
Script_End()
}
GFX:{
Empty
}
SFX:{
unk_3D2CFA86(unknown=0x80040005)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

133: [B3C54BD8]
Game:{
unk_F6D9DCF6(Unknown=0x6, Unknown=2)
Asynchronous_Timer(Frames=3)
unk_838B5229(Unknown=0x64)
Asynchronous_Timer(Frames=4)
External_Subroutine(Unknown=0xA61694BE)
Asynchronous_Timer(Frames=6)
Remove_All_Hitboxes()
unk_F6D9DCF6(Unknown=0x14, Unknown=1)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=1)
Script_End()
}

134: [5DCB2AF4]
Game:{
unk_F6D9DCF6(Unknown=0x2, Unknown=0.4)
Asynchronous_Timer(Frames=3)
unk_F6D9DCF6(Unknown=0x4, Unknown=2.6)
Asynchronous_Timer(Frames=6)
unk_838B5229(Unknown=0x64)
Asynchronous_Timer(Frames=8)
External_Subroutine(Unknown=0x31898597)
Asynchronous_Timer(Frames=10)
Remove_All_Hitboxes()
unk_F6D9DCF6(Unknown=0x14, Unknown=1)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=5)
Script_End()
}

135: [C3AFBF57]
Game:{
Asynchronous_Timer(Frames=7)
Set_bit(Unknown=0x21000011)
Asynchronous_Timer(Frames=11)
unk_F6D9DCF6(Unknown=0x5, Unknown=3.8)
Asynchronous_Timer(Frames=14)
unk_838B5229(Unknown=0x64)
Asynchronous_Timer(Frames=15)
External_Subroutine(Unknown=0xF42EBB19)
Asynchronous_Timer(Frames=16)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=23)
unk_F6D9DCF6(Unknown=0x3, Unknown=0.4)
Asynchronous_Timer(Frames=27)
unk_F6D9DCF6(Unknown=0x5, Unknown=1)
Script_End()
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=10)
Play_Sound(SFX=0x420039)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=7)
unk_C026EEC4(Unknown=7)
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=13)
Script_End()
}

136: [EF19D5E5]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

137: [ACE0B01D]
Game:{
Empty
}
GFX:{
External_Subroutine(Unknown=0x6B69980A)
Script_End()
}
SFX:{
Play_Sound(SFX=0x69)
Script_End()
}
Expression:{
unk_C52B4328(unknown=0x3F666666, unknown=0x3F4CCCCD,
unknown=0xBF800000, unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000,
unknown=0xFFFFFFFF)
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=4)
Script_End()
}

138: [76E58000]
Game:{
unk_F6D9DCF6(Unknown=0x5, Unknown=2.5)
Asynchronous_Timer(Frames=5)
unk_838B5229(Unknown=0x64)
Asynchronous_Timer(Frames=7)
External_Subroutine(Unknown=0xF9403372)
Asynchronous_Timer(Frames=10)
External_Subroutine(Unknown=0xA427EE2E)
Asynchronous_Timer(Frames=14)
Remove_All_Hitboxes()
unk_F6D9DCF6(Unknown=0x6, Unknown=1)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
unk_961521C4(unknown=0x1, unknown=0x3)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=6)
unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1)
Asynchronous_Timer(Frames=35)
unk_961521C4(unknown=0x6, unknown=0x5)
Script_End()
}

139: [29BB09D8]
Game:{
Asynchronous_Timer(Frames=4)
External_Subroutine(Unknown=0x94CEFF71)
Asynchronous_Timer(Frames=6)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=1)
Script_End()
}

13A: [C7B568F4]
Game:{
Asynchronous_Timer(Frames=8)
External_Subroutine(Unknown=0x351EE58)
Asynchronous_Timer(Frames=10)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=5)
Script_End()
}

13B: [59D1FD57]
Game:{
Asynchronous_Timer(Frames=41)
Set_Armor(State=0x1, Type=0x0)
Asynchronous_Timer(Frames=51)
External_Subroutine(Unknown=0xC6F6D0D6)
Set_Armor(State=0x0, Type=0x0)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Synchronous_Timer(Frames=10)
unk_BB400CDA(Unknown=0x3, Unknown=0x0, Unknown=0x2)
Script_End()
}
GFX:{
External_Subroutine(Unknown=0xF893A783)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=12)
Play_Sound(SFX=0x420038)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=1)
unk_C026EEC4(Unknown=1)
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=25)
unk_961521C4(unknown=0x4, unknown=0x3)
Asynchronous_Timer(Frames=46)
Asynchronous_Timer(Frames=48)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

13C: [0317F126]
Game:{
Asynchronous_Timer(Frames=7)
External_Subroutine(Unknown=0x6DB20AB7)
Asynchronous_Timer(Frames=10)
External_Subroutine(Unknown=0x4FBD2A28)
Asynchronous_Timer(Frames=14)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
unk_961521C4(unknown=0x1, unknown=0x3)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=6)
unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1)
Asynchronous_Timer(Frames=35)
unk_961521C4(unknown=0x6, unknown=0x5)
Script_End()
}

13D: [5DC621E5]
Game:{
Asynchronous_Timer(Frames=4)
External_Subroutine(Unknown=0x93B1CBBC)
Asynchronous_Timer(Frames=6)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=1)
Script_End()
}

13E: [B3C840C9]
Game:{
Asynchronous_Timer(Frames=8)
External_Subroutine(Unknown=0x42EDA95)
unk_42998FB4(Unknown=0x0)
Asynchronous_Timer(Frames=10)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=5)
Script_End()
}

13F: [2DACD56A]
Game:{
Asynchronous_Timer(Frames=7)
Set_bit(Unknown=0x21000011)
Asynchronous_Timer(Frames=15)
External_Subroutine(Unknown=0xC189E41B)
unk_42998FB4(Unknown=0x1)
Asynchronous_Timer(Frames=16)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=7)
unk_C026EEC4(Unknown=7)
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=13)
Script_End()
}

140: [B79F9A9E]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

141: [877E422B]
Game:{
Empty
}
GFX:{
External_Subroutine(Unknown=0x56E83638)
Script_End()
}
SFX:{
Play_Sound(SFX=0x69)
Script_End()
}
Expression:{
unk_C52B4328(unknown=0x3F666666, unknown=0x3F4CCCCD,
unknown=0xBF800000, unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000,
unknown=0xFFFFFFFF)
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=4)
Script_End()
}

142: [5C4D24BA]
Game:{
Asynchronous_Timer(Frames=7)
External_Subroutine(Unknown=0x8F5590F9)
Asynchronous_Timer(Frames=10)
External_Subroutine(Unknown=0xDE3BA125)
Asynchronous_Timer(Frames=14)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
unk_961521C4(unknown=0x1, unknown=0x3)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=6)
unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1)
Asynchronous_Timer(Frames=35)
unk_961521C4(unknown=0x6, unknown=0x5)
Script_End()
}

143: [DC894F60]
Game:{
Asynchronous_Timer(Frames=4)
External_Subroutine(Unknown=0x3FEED32F)
Asynchronous_Timer(Frames=6)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=1)
Script_End()
}

144: [32872E4C]
Game:{
Asynchronous_Timer(Frames=8)
External_Subroutine(Unknown=0xA871C206)
unk_42998FB4(Unknown=0x0)
Asynchronous_Timer(Frames=10)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=5)
Script_End()
}

145: [ACE3BBEF]
Game:{
Asynchronous_Timer(Frames=7)
Set_bit(Unknown=0x21000011)
Asynchronous_Timer(Frames=15)
External_Subroutine(Unknown=0x6DD6FC88)
unk_42998FB4(Unknown=0x1)
Asynchronous_Timer(Frames=16)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=7)
unk_C026EEC4(Unknown=7)
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=13)
Script_End()
}

146: [2ACCA25F]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

147: [F2EE0274]
Game:{
Empty
}
GFX:{
External_Subroutine(Unknown=0x2E436C4)
Script_End()
}
SFX:{
Play_Sound(SFX=0x69)
Script_End()
}
Expression:{
unk_C52B4328(unknown=0x3F666666, unknown=0x3F4CCCCD,
unknown=0xBF800000, unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000,
unknown=0xFFFFFFFF)
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=4)
Script_End()
}

148: [A6AEE778]
Game:{
Asynchronous_Timer(Frames=7)
External_Subroutine(Unknown=0x9CF42C0)
Asynchronous_Timer(Frames=10)
External_Subroutine(Unknown=0x81B8B3FF)
Asynchronous_Timer(Frames=14)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
unk_961521C4(unknown=0x1, unknown=0x3)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=6)
unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1)
Asynchronous_Timer(Frames=35)
unk_961521C4(unknown=0x6, unknown=0x5)
Script_End()
}

149: [297B19D2]
Game:{
Asynchronous_Timer(Frames=4)
External_Subroutine(Unknown=0xA77F5925)
Asynchronous_Timer(Frames=6)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=1)
Script_End()
}

14A: [C77578FE]
Game:{
Asynchronous_Timer(Frames=8)
External_Subroutine(Unknown=0x30E0480C)
Asynchronous_Timer(Frames=10)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=5)
Script_End()
}

14B: [5911ED5D]
Game:{
Asynchronous_Timer(Frames=7)
Set_bit(Unknown=0x21000011)
Asynchronous_Timer(Frames=15)
External_Subroutine(Unknown=0xF5477682)
Asynchronous_Timer(Frames=16)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=25)
Script_End()
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=10)
Play_Sound(SFX=0x420039)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=7)
unk_C026EEC4(Unknown=7)
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=13)
Script_End()
}

14C: [0F5682A9]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

14D: [C6F953CB]
Game:{
Empty
}
GFX:{
External_Subroutine(Unknown=0x1CFAFAFD)
Script_End()
}
SFX:{
Play_Sound(SFX=0x69)
Script_End()
}
Expression:{
unk_C52B4328(unknown=0x3F666666, unknown=0x3F4CCCCD,
unknown=0xBF800000, unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000,
unknown=0xFFFFFFFF)
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=4)
Script_End()
}

14E: [DF26A411]
Game:{
Asynchronous_Timer(Frames=7)
External_Subroutine(Unknown=0x423C149D)
Asynchronous_Timer(Frames=10)
External_Subroutine(Unknown=0x94296DE0)
Asynchronous_Timer(Frames=14)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
unk_961521C4(unknown=0x1, unknown=0x3)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=6)
unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1)
Asynchronous_Timer(Frames=35)
unk_961521C4(unknown=0x6, unknown=0x5)
Script_End()
}

14F: [22D587C4]
Game:{
MOT_SET_RATE(Unknown=0.5)
unk_F6D9DCF6(Unknown=0x3, Unknown=1.1)
Asynchronous_Timer(Frames=3)
unk_838B5229(Unknown=0x64)
Asynchronous_Timer(Frames=4)
External_Subroutine(Unknown=0x78015C48)
Asynchronous_Timer(Frames=6)
MOT_SET_RATE(Unknown=0.8)
Remove_All_Hitboxes()
unk_F6D9DCF6(Unknown=0xA, Unknown=1)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=1)
Script_End()
}

150: [CCDBE6E8]
Game:{
MOT_SET_RATE(Unknown=0.5)
unk_F6D9DCF6(Unknown=0x8, Unknown=1.25)
Asynchronous_Timer(Frames=6)
unk_838B5229(Unknown=0x64)
Asynchronous_Timer(Frames=8)
External_Subroutine(Unknown=0xEF9E4D61)
Asynchronous_Timer(Frames=10)
MOT_SET_RATE(Unknown=0.8)
Remove_All_Hitboxes()
unk_F6D9DCF6(Unknown=0xA, Unknown=1)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=5)
Script_End()
}

151: [52BF734B]
Game:{
MOT_SET_RATE(Unknown=0.5)
unk_F6D9DCF6(Unknown=0x6, Unknown=1.4)
Asynchronous_Timer(Frames=7)
Set_bit(Unknown=0x21000011)
Asynchronous_Timer(Frames=14)
unk_838B5229(Unknown=0x64)
Asynchronous_Timer(Frames=15)
External_Subroutine(Unknown=0x2A3973EF)
Asynchronous_Timer(Frames=16)
MOT_SET_RATE(Unknown=0.8)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=25)
unk_F6D9DCF6(Unknown=0xC, Unknown=1)
Asynchronous_Timer(Frames=26)
unk_745B20A7(Unknown=0x11000004)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=7)
unk_C026EEC4(Unknown=7)
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=13)
Script_End()
}

152: [FB899966]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

153: [E350869D]
Game:{
Set_Armor(State=0x1, Type=0x0)
Script_End()
}
GFX:{
External_Subroutine(Unknown=0xF4ECDD4)
Script_End()
}
SFX:{
Play_Sound(SFX=0x69)
Script_End()
}
Expression:{
unk_C52B4328(unknown=0x3F666666, unknown=0x3F4CCCCD,
unknown=0xBF800000, unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000,
unknown=0xFFFFFFFF)
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=4)
Script_End()
}

154: [192152A3]
Game:{
Set_Armor(State=0x1, Type=0x0)
Asynchronous_Timer(Frames=5)
unk_838B5229(Unknown=0x64)
Asynchronous_Timer(Frames=7)
External_Subroutine(Unknown=0xC8F9E44F)
Asynchronous_Timer(Frames=10)
External_Subroutine(Unknown=0xFC7E1BE8)
Asynchronous_Timer(Frames=14)
Set_Armor(State=0x0, Type=0x0)
MOT_SET_RATE(Unknown=0.6)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
unk_961521C4(unknown=0x1, unknown=0x3)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=6)
unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1)
Asynchronous_Timer(Frames=35)
unk_961521C4(unknown=0x6, unknown=0x5)
Script_End()
}

155: [4CAC50E5]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

156: [DE7CE478]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

157: [96F1D516]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

158: [4BA288A0]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

159: [D9723C3D]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

15A: [91FF0D53]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

15B: [D05DF2AC]
Game:{
Asynchronous_Timer(Frames=1)
Set_Loop(Iterations=10)
External_Subroutine(Unknown=0xD37D02B4)
unk_1AFDA8E6(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=-1,
Unknown=5.2)
unk_1AFDA8E6(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=-1,
Unknown=-5.2)
unk_1AFDA8E6(Unknown=0x2, Unknown=0x0, Unknown=0x0, Unknown=9,
Unknown=5.2)
unk_1AFDA8E6(Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=9,
Unknown=-5.2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Goto(Unknown=-29)
Script_End()
}
GFX:{
External_Graphic(Graphic=0x100005E, Bone=0x2, Z=0, Y=0, X=0, RotZ=0,
RotY=0, RotX=0, Size=1.29999, Terminate=0x1)
Script_End()
}
SFX:{
Empty
}
Expression:{
Empty
}
15C: [5F52B259]
Game:{
Asynchronous_Timer(Frames=1)
Set_Loop(Iterations=10)
External_Subroutine(Unknown=0xD37D02B4)
unk_1AFDA8E6(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=-1,
Unknown=5.2)
unk_1AFDA8E6(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=-1,
Unknown=-5.2)
unk_1AFDA8E6(Unknown=0x2, Unknown=0x0, Unknown=0x0, Unknown=9,
Unknown=5.2)
unk_1AFDA8E6(Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=9,
Unknown=-5.2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Goto(Unknown=-29)
Script_End()
}
GFX:{
Subroutine(Hash=0xD05DF2AC)
Script_End()
}
SFX:{
Empty
}
Expression:{
Empty
}

15D: [C36B2FC2]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

15E: [8CC0DF20]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Asynchronous_Timer(Frames=51)
Script_End()
}
15F: [F027D6D5]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Play_Sound(SFX=0xDA)
Script_End()
}
Expression:{
Empty
}

160: [B9D1C9BC]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

161: [D3FBE249]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

162: [7545EA13]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}
163: [C178CC56]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

164: [DC50F681]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=8)
unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=24)
unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
unk_CD25726B()
Subroutine(Hash=0xDC50F681)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=25)
unk_CDBF3106(unknown=0xE006D)
Asynchronous_Timer(Frames=58)
unk_CDBF3106(unknown=0xE006B)
unk_CD25726B()
Subroutine(Hash=0xDC50F681)
Script_End()
}
Expression:{
Empty
}

165: [D4035195]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=4)
unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=24)
unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
unk_CD25726B()
Subroutine(Hash=0xD4035195)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=5)
unk_CDBF3106(unknown=0xE006C)
Asynchronous_Timer(Frames=23)
unk_CDBF3106(unknown=0xE006A)
unk_CD25726B()
Subroutine(Hash=0xD4035195)
Script_End()
}
Expression:{
Empty
}

166: [B82B3F79]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=12)
unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=24)
unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
unk_CD25726B()
Subroutine(Hash=0xB82B3F79)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=3)
unk_CDBF3106(unknown=0xE006A)
Asynchronous_Timer(Frames=20)
unk_CDBF3106(unknown=0xE006C)
unk_CD25726B()
Subroutine(Hash=0xB82B3F79)
Script_End()
}
Expression:{
Empty
}

167: [25244E99]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=10)
Play_Sound(SFX=0xE003A)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

168: [249C3144]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0xE0039)
Asynchronous_Timer(Frames=16)
unk_CDBF3106(unknown=0xE006C)
Asynchronous_Timer(Frames=20)
unk_CDBF3106(unknown=0xE006A)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=18)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

169: [DB3D3298]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=15)
unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=35)
unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
unk_CD25726B()
Subroutine(Hash=0xDB3D3298)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=30)
unk_CDBF3106(unknown=0xE006D)
Asynchronous_Timer(Frames=59)
unk_CDBF3106(unknown=0xE006B)
unk_CD25726B()
Subroutine(Hash=0xDB3D3298)
Script_End()
}
Expression:{
Empty
}

16A: [D36E958C]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=4)
unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=40)
unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
unk_CD25726B()
Subroutine(Hash=0xD36E958C)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=27)
unk_CDBF3106(unknown=0xE006C)
Asynchronous_Timer(Frames=43)
unk_CDBF3106(unknown=0xE006A)
unk_CD25726B()
Subroutine(Hash=0xD36E958C)
Script_End()
}
Expression:{
Empty
}

16B: [BF46FB60]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=2)
unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=10)
unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
unk_CD25726B()
Subroutine(Hash=0xBF46FB60)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=5)
unk_CDBF3106(unknown=0xE006A)
Asynchronous_Timer(Frames=25)
unk_CDBF3106(unknown=0xE006C)
unk_CD25726B()
Subroutine(Hash=0xBF46FB60)
Script_End()
}
Expression:{
Empty
}

16C: [22498A80]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=10)
Play_Sound(SFX=0xE003A)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

16D: [23F1F55D]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0xE0039)
Asynchronous_Timer(Frames=16)
unk_CDBF3106(unknown=0xE006C)
Asynchronous_Timer(Frames=20)
unk_CDBF3106(unknown=0xE006A)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=18)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
}

16E: [1B0CA743]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0xE0042)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

16F: [46AFEB5B]
Game:{
Empty
}
GFX:{
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=3)
unk_E022FE8A(unknown=0xE0045)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

170: [0C660475]
Game:{
Asynchronous_Timer(Frames=9)
unk_965E035A()
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Asynchronous_Timer(Frames=7)
Script_End()
}

171: [7499EF77]
Game:{
Asynchronous_Timer(Frames=9)
unk_965E035A()
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Subroutine(Hash=0xC660475)
Script_End()
}

172: [36783DB2]
Game:{
Asynchronous_Timer(Frames=9)
unk_965E035A()
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

173: [14B86FF8]
Game:{
External_Subroutine(Unknown=0x36783DB2)
Script_End()
}
GFX:{
External_Subroutine(Unknown=0x36783DB2)
Script_End()
}
SFX:{
External_Subroutine(Unknown=0x36783DB2)
Script_End()
}
Expression:{
Empty
}

174: [CD6A5C9C]
Game:{
Asynchronous_Timer(Frames=9)
unk_838B5229(Unknown=0x0)
Set_bit(Unknown=0x21000011)
Synchronous_Timer(Frames=1)
unk_838B5229(Unknown=0x1)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

175: [EC3F3A62]
Game:{
External_Subroutine(Unknown=0xCD6A5C9C)
Script_End()
}
GFX:{
External_Subroutine(Unknown=0xCD6A5C9C)
Script_End()
}
SFX:{
External_Subroutine(Unknown=0xCD6A5C9C)
Script_End()
}
Expression:{
Empty
}

176: [F34D0716]
Game:{
Empty
}
GFX:{
External_Subroutine(Unknown=0x7BA81498)
Script_End()
}
SFX:{
Empty
}
Expression:{
Empty
}

177: [2CC6900C]
Game:{
Asynchronous_Timer(Frames=2)
unk_965E035A()
Script_End()
}
GFX:{
External_Subroutine(Unknown=0x64E8D52)
Script_End()
}
SFX:{
Empty
}
Expression:{
Asynchronous_Timer(Frames=3)
Script_End()
}

178: [0CC803A3]
Game:{
Asynchronous_Timer(Frames=3)
unk_745B20A7(Unknown=0x11000010)
Script_End()
}
GFX:{
External_Subroutine(Unknown=0x9272CA3D)
Script_End()
}
SFX:{
Empty
}
Expression:{
Asynchronous_Timer(Frames=3)
Screen_Shake(unknown=0x3)
Script_End()
}

179: [0C8D3717]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

17A: [69C96CF6]
Game:{
Empty
}
GFX:{
External_Subroutine(Unknown=0xB9177967)
Script_End()
}
SFX:{
Empty
}
Expression:{
Empty
}

17B: [9A0BF052]
Game:{
Asynchronous_Timer(Frames=2)
unk_965E035A()
Script_End()
}
GFX:{
External_Subroutine(Unknown=0x44AA0B8A)
Script_End()
}
SFX:{
Empty
}
Expression:{
Subroutine(Hash=0x2CC6900C)
Script_End()
}

17C: [51C12B1A]
Game:{
Asynchronous_Timer(Frames=3)
unk_745B20A7(Unknown=0x11000010)
Script_End()
}
GFX:{
External_Subroutine(Unknown=0x86992081)
Script_End()
}
SFX:{
Empty
}
Expression:{
Subroutine(Hash=0xCC803A3)
Script_End()
}

17D: [A992CDBD]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

17E: [5D63CBB2]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

17F: [BC64B03D]
Game:{
Asynchronous_Timer(Frames=2)
unk_965E035A()
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

180: [7EFCFF98]
Game:{
Asynchronous_Timer(Frames=3)
unk_745B20A7(Unknown=0x11000010)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

181: [92A37191]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

182: [F402ADA3]
Game:{
External_Subroutine(Unknown=0x5D63CBB2)
Script_End()
}
GFX:{
External_Subroutine(Unknown=0x5D63CBB2)
Script_End()
}
SFX:{
External_Subroutine(Unknown=0x5D63CBB2)
Script_End()
}
Expression:{
Empty
}

183: [2B893AB9]
Game:{
External_Subroutine(Unknown=0xBC64B03D)
Script_End()
}
GFX:{
External_Subroutine(Unknown=0xBC64B03D)
Script_End()
}
SFX:{
External_Subroutine(Unknown=0xBC64B03D)
Script_End()
}
Expression:{
Empty
}

184: [06690ABA]
Game:{
External_Subroutine(Unknown=0x7EFCFF98)
Script_End()
}
GFX:{
External_Subroutine(Unknown=0x7EFCFF98)
Script_End()
}
SFX:{
External_Subroutine(Unknown=0x7EFCFF98)
Script_End()
}
Expression:{
Empty
}

185: [85E5AC84]
Game:{
External_Subroutine(Unknown=0x92A37191)
Script_End()
}
GFX:{
External_Subroutine(Unknown=0x92A37191)
Script_End()
}
SFX:{
External_Subroutine(Unknown=0x92A37191)
Script_End()
}
Expression:{
Empty
}

186: [C6F0DD88]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

187: [13D4325A]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

188: [769069BB]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

189: [FC34D9AA]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

18A: [5C5E5525]
Game:{
Asynchronous_Timer(Frames=9)
unk_965E035A()
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Asynchronous_Timer(Frames=9)
Script_End()
}

18B: [8C604812]
Game:{
Asynchronous_Timer(Frames=9)
unk_965E035A()
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Subroutine(Hash=0x5C5E5525)
Script_End()
}

18C: [B4589A21]
Game:{
Asynchronous_Timer(Frames=9)
unk_965E035A()
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Asynchronous_Timer(Frames=9)
Script_End()
}

18D: [9C471F60]
Game:{
Asynchronous_Timer(Frames=9)
unk_965E035A()
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Subroutine(Hash=0xB4589A21)
Script_End()
}

18E: [B8CEF01C]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

18F: [44FFEEA9]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

190: [0587A662]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

191: [1C9FD162]
Game:{
Asynchronous_Timer(Frames=30)
Set_bit(Unknown=0x2100000E)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Asynchronous_Timer(Frames=15)
Script_End()
}

192: [E51EC543]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
unk_CD25726B()
Subroutine(Hash=0xE51EC543)
Script_End()
}

193: [4509EDDD]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

194: [FC4453A7]
Game:{
Subroutine(Hash=0x1C9FD162)
Script_End()
}
GFX:{
Subroutine(Hash=0x1C9FD162)
Script_End()
}
SFX:{
Subroutine(Hash=0x1C9FD162)
Script_End()
}
Expression:{
Subroutine(Hash=0x1C9FD162)
Script_End()
}

195: [05C54786]
Game:{
Subroutine(Hash=0x36B7565D)
Script_End()
}
GFX:{
Subroutine(Hash=0xE51EC543)
Script_End()
}
SFX:{
Subroutine(Hash=0xE51EC543)
Script_End()
}
Expression:{
Subroutine(Hash=0xE51EC543)
Script_End()
}

196: [4B6236D7]
Game:{
Subroutine(Hash=0x4509EDDD)
Script_End()
}
GFX:{
Subroutine(Hash=0x4509EDDD)
Script_End()
}
SFX:{
Subroutine(Hash=0x4509EDDD)
Script_End()
}
Expression:{
Empty
}

197: [97CBA40F]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

198: [C1188718]
Game:{
Asynchronous_Timer(Frames=12)
Set_bit(Unknown=0x2100000D)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Script_End()
}

199: [ItemGrassPull]
Game:{
Asynchronous_Timer(Frames=5)
SET_INT(Unknown=0x2, Unknown=0x11000003)
Asynchronous_Timer(Frames=12)
SET_INT(Unknown=0x3, Unknown=0x11000003)
Asynchronous_Timer(Frames=15)
Set_bit(Unknown=0x2100000E)
SET_INT(Unknown=0x4, Unknown=0x11000007)
Asynchronous_Timer(Frames=18)
SET_INT(Unknown=0x4, Unknown=0x11000003)
Asynchronous_Timer(Frames=30)
SET_INT(Unknown=0x5, Unknown=0x11000003)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=14)
Script_End()
}

19A: [GekikaraWait]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

19B: [11070427]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

19C: [9F916D8B]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Play_Sound(SFX=0xB0)
Synchronous_Timer(Frames=14)
Play_Sound(SFX=0xB1)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=15)
Subroutine(Hash=0x9F916D8B)
Script_End()
}
Expression:{
Empty
}

19D: [73EAFE66]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Play_Sound(SFX=0x42004B)
Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0xB1)
Synchronous_Timer(Frames=2)
Play_Sound(SFX=0xB3)
Synchronous_Timer(Frames=2)
Play_Sound(SFX=0xB4)
Script_End()
}
Expression:{
Empty
}

19E: [D7142142]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0xB7)
Script_End()
}
Expression:{
Empty
}

19F: [8E4C63B0]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Play_Sound(SFX=0xB4)
Synchronous_Timer(Frames=35)
Play_Sound(SFX=0xB5)
unk_CD25726B()
Subroutine(Hash=0x8E4C63B0)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=50)
unk_CD25726B()
Subroutine(Hash=0x8E4C63B0)
Script_End()
}

1A0: [BD3CD40F]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=16)
Play_Sound(SFX=0xB2)
Synchronous_Timer(Frames=22.5)
Play_Sound(SFX=0xB3)
unk_CD25726B()
Subroutine(Hash=0xBD3CD40F)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=17)
Asynchronous_Timer(Frames=27)
Asynchronous_Timer(Frames=40)
unk_CD25726B()
Subroutine(Hash=0xBD3CD40F)
Script_End()
}

1A1: [F418F8F0]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1A2: [210F808A]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0xB4)
Script_End()
}
Expression:{
Empty
}

1A3: [078DF06C]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Play_Sound(SFX=0xB2)
Synchronous_Timer(Frames=10)
Play_Sound(SFX=0xB4)
Synchronous_Timer(Frames=10)
Play_Sound(SFX=0xB3)
Synchronous_Timer(Frames=10)
Play_Sound(SFX=0xB0)
Synchronous_Timer(Frames=10)
Play_Sound(SFX=0xB5)
Synchronous_Timer(Frames=10)
Play_Sound(SFX=0xB1)
unk_CD25726B()
Subroutine(Hash=0x78DF06C)
Script_End()
}
Expression:{
Empty
}

1A4: [7F9241FA]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0xB9)
Script_End()
}
Expression:{
Empty
}

1A5: [3C27AF3C]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=90)
unk_104F0834(unknown=0x100001B, unknown=0x0, unknown=0x40A00000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0xE0080)
Synchronous_Timer(Frames=33)
Play_Sound(SFX=0xE0081)
Synchronous_Timer(Frames=37)
Play_Sound(SFX=0xE0079)
Synchronous_Timer(Frames=9)
Synchronous_Timer(Frames=13)
Play_Sound(SFX=0xE0083)
Synchronous_Timer(Frames=1)
unk_E022FE8A(unknown=0xE0044)
Synchronous_Timer(Frames=1)
Play_Sound(SFX=0xE0082)
Script_End()
}
Expression:{
unk_A5187BBC(unknown=0x0)
unk_E0CF6FF1(unknown=0x0)
unk_1511931F(unknown=0x0)
Set_bit(Unknown=0x20000065)
Asynchronous_Timer(Frames=91)
unk_961521C4(unknown=0x6, unknown=0x3)
Asynchronous_Timer(Frames=95)
unk_A5187BBC(unknown=0x1)
unk_E0CF6FF1(unknown=0x1)
unk_1511931F(unknown=0x1)
Clear_bit(Unknown=0x20000065)
Script_End()
}

1A6: [C628925F]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=90)
unk_104F0834(unknown=0x100001B, unknown=0x0, unknown=0x40A00000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0xE0080)
Synchronous_Timer(Frames=33)
Play_Sound(SFX=0xE0081)
Synchronous_Timer(Frames=37)
Play_Sound(SFX=0xE0079)
Synchronous_Timer(Frames=9)
Play_Sound(SFX=0x6C)
Synchronous_Timer(Frames=13)
Play_Sound(SFX=0xE0083)
Synchronous_Timer(Frames=1)
unk_E022FE8A(unknown=0xE0044)
Synchronous_Timer(Frames=1)
Play_Sound(SFX=0xE0082)
Script_End()
}
Expression:{
unk_A5187BBC(unknown=0x0)
unk_E0CF6FF1(unknown=0x0)
unk_1511931F(unknown=0x0)
Set_bit(Unknown=0x20000065)
Asynchronous_Timer(Frames=91)
unk_961521C4(unknown=0x6, unknown=0x3)
Asynchronous_Timer(Frames=95)
unk_A5187BBC(unknown=0x1)
unk_E0CF6FF1(unknown=0x1)
unk_1511931F(unknown=0x1)
Clear_bit(Unknown=0x20000065)
Script_End()
}

1A7: [AppealHiR]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=21)
unk_46985674(unknown=0x30C0007, unknown=0x0, unknown=0x0,
unknown=0x41400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x1)
Asynchronous_Timer(Frames=31)
Asynchronous_Timer(Frames=41)
Set_Loop(Iterations=2)
External_Graphic(Graphic=0x30C0009, Bone=0x0, Z=0, Y=7, X=0, RotZ=0,
RotY=0, RotX=0, Size=1, Terminate=0x1)
Synchronous_Timer(Frames=10)
Goto(Unknown=-13)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=24)
Play_Sound(SFX=0x420034)
Play_Sound(SFX=0xE0062)
Synchronous_Timer(Frames=62)
unk_F920748A(unknown=0xE0062)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=76)
Script_End()
}

1A8: [AppealHiL]
Game:{
Empty
}
GFX:{
Subroutine(Hash=0x2C42123B)
Script_End()
}
SFX:{
Subroutine(Hash=0x2C42123B)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=76)
Script_End()
}

1A9: [AppealSR]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=40)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0xE008D)
Synchronous_Timer(Frames=18)
unk_E022FE8A(unknown=0xE0044)
Synchronous_Timer(Frames=23)
Play_Sound(SFX=0x6D)
Synchronous_Timer(Frames=25)
Play_Sound(SFX=0x420033)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=41)
Script_End()
}

1AA: [AppealSL]
Game:{
Empty
}
GFX:{
Subroutine(Hash=0xB7B5C29C)
Script_End()
}
SFX:{
Subroutine(Hash=0xB7B5C29C)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=41)
Script_End()
}

1AB: [AppealLwR]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=14)
Play_Sound(SFX=0x420032)
Play_Sound(SFX=0xE006C)
Synchronous_Timer(Frames=31)
Play_Sound(SFX=0x6B)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
unk_8FF62E3D(unknown=0x0)
Script_End()
}

1AC: [AppealLwL]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Subroutine(Hash=0xFF0A8538)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
unk_8FF62E3D(unknown=0x0)
Script_End()
}

1AD: [3A0AF185]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=46)
unk_46985674(unknown=0x30C0007, unknown=0x0, unknown=0x0,
unknown=0x41400000, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x1)
Asynchronous_Timer(Frames=56)
unk_46985674(unknown=0x30C0007, unknown=0x0, unknown=0x0,
unknown=0x41380000, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x1)
External_Graphic(Graphic=0x30C0009, Bone=0x0, Z=0, Y=7, X=-4, RotZ=0,
RotY=0, RotX=0, Size=1, Terminate=0x0)
Asynchronous_Timer(Frames=66)
unk_46985674(unknown=0x30C0007, unknown=0x0, unknown=0x0,
unknown=0x41300000, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=25)
Play_Sound(SFX=0xE0062)
Synchronous_Timer(Frames=60)
unk_F920748A(unknown=0xE0062)
Script_End()
}
Expression:{
Empty
}

1AE: [2F8CED33]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1AF: [A303A03F]
Game:{
Empty
}
GFX:{
Asynchronous_Timer(Frames=29)
unk_46985674(unknown=0x100001B, unknown=0x0, unknown=0x40A00000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC2B40000, unknown=0x0,
unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x1)
Asynchronous_Timer(Frames=58)
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=27)
Play_Sound(SFX=0xE006E)
Synchronous_Timer(Frames=9)
Play_Sound(SFX=0xE006E)
Synchronous_Timer(Frames=13)
unk_E022FE8A(unknown=0xE0045)
Script_End()
}
Expression:{
Empty
}

1B0: [682C97E3]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1B1: [D40490A9]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=26)
Play_Sound(SFX=0xE006E)
Synchronous_Timer(Frames=30)
Play_Sound(SFX=0xE006E)
Synchronous_Timer(Frames=30)
Play_Sound(SFX=0xE006E)
Synchronous_Timer(Frames=20)
Play_Sound(SFX=0xE006A)
Script_End()
}
Expression:{
Empty
}

1B2: [554CBE53]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1B3: [2AF5A458]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1B4: [CF90AE67]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1B5: [69B0F68D]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Play_Sound(SFX=0xC0)
Synchronous_Timer(Frames=8)
Subroutine(Hash=0x69B0F68D)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=8)
unk_CD25726B()
Subroutine(Hash=0x69B0F68D)
Script_End()
}

1B6: [AE81BDB9]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Play_Sound(SFX=0xC0)
Script_End()
}
Expression:{
Empty
}

1B7: [6A792565]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1B8: [90761806]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1B9: [D6DFCA76]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1BA: [2CD0F715]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1BB: [406AFE73]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1BC: [BA65C310]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1BD: [DDFD2537]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1BE: [EB6BD43D]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1BE: [EB6BD43D]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1BE: [EB6BD43D]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1C1: [C444DACA]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1C2: [8ABE61D6]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1C3: [9E992988]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1C4: [51B9860F]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1C1: [C444DACA]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1C2: [8ABE61D6]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1C3: [9E992988]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1C4: [51B9860F]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1C1: [C444DACA]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1C2: [8ABE61D6]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1C3: [9E992988]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1C4: [51B9860F]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1CD: [7E6F92E4]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1CE: [1361A105]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1CE: [1361A105]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1CE: [1361A105]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1D1: [04CF5FD8]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1D2: [FFF6F961]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1D3: [F59F3DF8]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1D4: [ACA342EF]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1D5: [A611AAFA]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}
1D6: [9A9B9769]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1D1: [04CF5FD8]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1D2: [FFF6F961]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1D3: [F59F3DF8]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1DA: [47E92002]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1DA: [47E92002]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1DA: [47E92002]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1DD: [52E4B697]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1DE: [D6C70DD4]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1DF: [3AD287D5]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1E0: [9124C5F1]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1E1: [864E0C9F]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1E2: [CB62EF61]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1DD: [52E4B697]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1DE: [D6C70DD4]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1DF: [3AD287D5]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1E0: [9124C5F1]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1E1: [864E0C9F]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1E2: [CB62EF61]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1DD: [52E4B697]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1DE: [D6C70DD4]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}
1DF: [3AD287D5]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1E0: [9124C5F1]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1E1: [864E0C9F]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1E2: [CB62EF61]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1DD: [52E4B697]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1DE: [D6C70DD4]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1DF: [3AD287D5]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1E0: [9124C5F1]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1E1: [864E0C9F]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1E2: [CB62EF61]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1F5: [B2E8A03F]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1F6: [C7F797BF]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1F7: [909E7E6E]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1F8: [5B46C8DD]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1F9: [FC326487]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1FA: [1E16B18B]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1FB: [208B12AD]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1FC: [FF95D136]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1FD: [090C501B]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1FE: [83E8475C]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

1FF: [DCCBD630]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

200: [A773DF88]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

201: [429F5F4D]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

202: [6DA7D257]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

203: [93A0B2CB]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

204: [56674A01]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

205: [63F24ADE]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

206: [AE96AD41]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

207: [A411AE94]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

208: [7F456064]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

209: [7BD8F35F]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

20A: [BB17BDCB]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

20B: [3434149C]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

20C: [9C2820DB]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

20D: [4FF4F23F]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

20D: [4FF4F23F]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

20D: [4FF4F23F]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

3: [00000000]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}
211: [SpecialN]
Game:{
Asynchronous_Timer(Frames=9)
Set_bit(Unknown=0x2100000D)
Asynchronous_Timer(Frames=53)
Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=27, Angle=0x169, KBG=0x66,
FKB=0x0, BKB=0x1E, Size=4, Z=-1.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=0.6, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x15, Damage=25, Angle=0x169, KBG=0x66,
FKB=0x0, BKB=0x1E, Size=2.5, Z=-2.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=0.6,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=23, Angle=0x169, KBG=0x66,
FKB=0x0, BKB=0x1E, Size=3.5, Z=3.4, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=0.6,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Synchronous_Timer(Frames=5)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=3)
unk_89A772AC(unknown=0x437F0000, unknown=0x42C80000, unknown=0x0,
unknown=0x0, unknown=0xC28C0000, unknown=0xC1200000)
unk_2558D7F3(unknown=0x41F00000, unknown=0x437F0000,
unknown=0x42C80000, unknown=0x0, unknown=0x43480000)
Asynchronous_Timer(Frames=6)
External_Graphic(Graphic=0x30C0007, Bone=0x1A, Z=0, Y=10, X=2, RotZ=0,
RotY=0, RotX=0, Size=1, Terminate=0x1)
Asynchronous_Timer(Frames=26)
External_Graphic(Graphic=0x30C0001, Bone=0x19, Z=0, Y=0, X=0,
RotZ=3.11947, RotY=-0.78984, RotX=-0.5426, Size=1, Terminate=0x1)
Asynchronous_Timer(Frames=33)
Set_Loop(Iterations=4)
Color_Overlay(Red=255, Green=255, Blue=100, Alpha=100)
Synchronous_Timer(Frames=1)
Color_Overlay(Red=255, Green=100, Blue=0, Alpha=90)
Synchronous_Timer(Frames=1)
Terminate_Overlays()
Synchronous_Timer(Frames=1)
Goto(Unknown=-17)
Asynchronous_Timer(Frames=51)
unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=53)
External_Graphic(Graphic=0x30C0000, Bone=0x1A, Z=0, Y=0, X=0, RotZ=0,
RotY=0, RotX=0, Size=1, Terminate=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0x420000)
Synchronous_Timer(Frames=12)
Synchronous_Timer(Frames=4)
Synchronous_Timer(Frames=17)
Play_Sound(SFX=0xE007A)
Synchronous_Timer(Frames=15)
unk_F920748A(unknown=0xE0062)
Play_Sound(SFX=0x420001)
Play_Sound(SFX=0xE0061)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=48)
Asynchronous_Timer(Frames=53)
Screen_Shake(unknown=0x4)
Script_End()
}

212: [SpecialN_C2]
Game:{
Asynchronous_Timer(Frames=9)
Set_bit(Unknown=0x2100000D)
Asynchronous_Timer(Frames=30)
Set_Frame_Duration(Speed=1.5)
Asynchronous_Timer(Frames=40)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=53)
Add/Set_Momentum(Vertical=4.5, Horizontal=0, Mode=0x1)
Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=20, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x1E, Size=4, Z=-1.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x15, Damage=20, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x14, Size=2.5, Z=-2.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=20, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0xA, Size=3.5, Z=3.4, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Asynchronous_Timer(Frames=58)
Add/Set_Momentum(Vertical=3.3, Horizontal=0, Mode=0x1)
Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=16, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x1E, Size=4, Z=-1.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x15, Damage=16, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x14, Size=2.5, Z=-2.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=16, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0xA, Size=3.5, Z=3.4, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Asynchronous_Timer(Frames=62)
Add/Set_Momentum(Vertical=2.5, Horizontal=0, Mode=0x1)
Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=13, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x1E, Size=4, Z=-1.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x15, Damage=13, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x14, Size=2.5, Z=-2.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=13, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0xA, Size=3.5, Z=3.4, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Asynchronous_Timer(Frames=66)
Add/Set_Momentum(Vertical=1.7, Horizontal=0, Mode=0x1)
Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=11, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x1E, Size=4, Z=-1.5, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x15, Damage=11, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x14, Size=2.5, Z=-2.5, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=11, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0xA, Size=3.5, Z=3.4, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Asynchronous_Timer(Frames=69)
Add/Set_Momentum(Vertical=1.2, Horizontal=0, Mode=0x1)
Asynchronous_Timer(Frames=72)
Remove_All_Hitboxes()
Add/Set_Momentum(Vertical=0.7, Horizontal=0, Mode=0x1)
Asynchronous_Timer(Frames=77)
Add/Set_Momentum(Vertical=0.3, Horizontal=0, Mode=0x1)
Asynchronous_Timer(Frames=90)
unk_692BBCFA()
Asynchronous_Timer(Frames=100)
Add_Momentum(Vertical=-0.1, Horizontal=0)
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=3)
unk_89A772AC(unknown=0x437F0000, unknown=0x42C80000, unknown=0x0,
unknown=0x0, unknown=0xC28C0000, unknown=0xC1200000)
unk_2558D7F3(unknown=0x41F00000, unknown=0x437F0000,
unknown=0x42C80000, unknown=0x0, unknown=0x43480000)
Asynchronous_Timer(Frames=6)
External_Graphic(Graphic=0x30C0007, Bone=0x1A, Z=0, Y=10, X=2, RotZ=0,
RotY=0, RotX=0, Size=1, Terminate=0x1)
Asynchronous_Timer(Frames=26)
External_Graphic(Graphic=0x30C0001, Bone=0x19, Z=0, Y=0, X=0,
RotZ=3.11947, RotY=-0.78984, RotX=-0.5426, Size=1, Terminate=0x1)
Asynchronous_Timer(Frames=33)
Set_Loop(Iterations=4)
Color_Overlay(Red=255, Green=255, Blue=100, Alpha=100)
Synchronous_Timer(Frames=1)
Color_Overlay(Red=255, Green=100, Blue=0, Alpha=90)
Synchronous_Timer(Frames=1)
Terminate_Overlays()
Synchronous_Timer(Frames=1)
Goto(Unknown=-17)
Asynchronous_Timer(Frames=51)
unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=53)
unk_E20C02D4(unknown=0x30C0011, unknown=0x0, unknown=0x0,
unknown=0x40E00000, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x1, unknown=0x447A0000, unknown=0x42880000,
unknown=0x42880000)
External_Graphic(Graphic=0x30C0000, Bone=0x1A, Z=0, Y=0, X=0, RotZ=0,
RotY=0, RotX=0, Size=1, Terminate=0x1)
Synchronous_Timer(Frames=5)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40000000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3FC00000, unknown=0x40000000, unknown=0x0, unknown=0x40800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Synchronous_Timer(Frames=10)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Synchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=73)
unk_E8F38CA3(unknown=0x30C0011, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0x420000)
Synchronous_Timer(Frames=3)
Play_Sound(SFX=0xE0062)
Synchronous_Timer(Frames=33)
Play_Sound(SFX=0xE007A)
Synchronous_Timer(Frames=15)
unk_F920748A(unknown=0xE0062)
Play_Sound(SFX=0x420001)
Play_Sound(SFX=0xE0099)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=48)
Asynchronous_Timer(Frames=53)
Screen_Shake(unknown=0x4)
Script_End()
}

213: [SpecialN_C3]
Game:{
Asynchronous_Timer(Frames=9)
Set_bit(Unknown=0x2100000D)
Asynchronous_Timer(Frames=25)
Set_Frame_Duration(Speed=1.75)
Asynchronous_Timer(Frames=45)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=53)
Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=22, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x0, Size=4, Z=-1.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x15, Damage=22, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x0, Size=2.5, Z=-2.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=22, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x0, Size=3.5, Z=3.4, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Extended_Hitbox(Unknown=0x3, Unknown=0x0, Unknown=0x16, Unknown=18,
Unknown=0x169, Unknown=0x64, Unknown=0x0, Unknown=0x0, Unknown=15, Unknown=5,
Unknown=1, Unknown=0, Unknown=0x5, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x0,
Unknown=0x0, Unknown=5, Unknown=1, Unknown=0)
Asynchronous_Timer(Frames=58)
unk_692BBCFA()
Delete_Hitbox(id=0x0)
Delete_Hitbox(id=0x1)
Delete_Hitbox(id=0x2)
Extended_Hitbox(Unknown=0x3, Unknown=0x0, Unknown=0x16, Unknown=9,
Unknown=0x169, Unknown=0x64, Unknown=0x0, Unknown=0x0, Unknown=15, Unknown=3,
Unknown=-3, Unknown=0, Unknown=0x5, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x0,
Unknown=0x0, Unknown=3, Unknown=-3, Unknown=0)
Set_Loop(Iterations=3)
Synchronous_Timer(Frames=1)
unk_692BBCFA()
Goto(Unknown=-3)
Asynchronous_Timer(Frames=63)
Extended_Hitbox(Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=6,
Unknown=0x5A, Unknown=0x64, Unknown=0x0, Unknown=0x1E, Unknown=8, Unknown=0,
Unknown=30, Unknown=10, Unknown=0x5, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x0,
Unknown=0x0, Unknown=0, Unknown=45, Unknown=9)
Add_Momentum(Vertical=0.4, Horizontal=0)
Asynchronous_Timer(Frames=66)
Remove_All_Hitboxes()
Set_Loop(Iterations=10)
Synchronous_Timer(Frames=1)
unk_692BBCFA()
Goto(Unknown=-3)
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=3)
unk_89A772AC(unknown=0x437F0000, unknown=0x42C80000, unknown=0x0,
unknown=0x0, unknown=0xC28C0000, unknown=0xC1200000)
unk_2558D7F3(unknown=0x41F00000, unknown=0x437F0000,
unknown=0x42C80000, unknown=0x0, unknown=0x43480000)
Asynchronous_Timer(Frames=6)
External_Graphic(Graphic=0x30C0007, Bone=0x1A, Z=0, Y=10, X=2, RotZ=0,
RotY=0, RotX=0, Size=1, Terminate=0x1)
Asynchronous_Timer(Frames=26)
External_Graphic(Graphic=0x30C0001, Bone=0x19, Z=0, Y=0, X=0,
RotZ=3.11947, RotY=-0.78984, RotX=-0.5426, Size=1, Terminate=0x1)
Asynchronous_Timer(Frames=33)
Set_Loop(Iterations=4)
Color_Overlay(Red=255, Green=255, Blue=100, Alpha=100)
Synchronous_Timer(Frames=1)
Color_Overlay(Red=255, Green=100, Blue=0, Alpha=90)
Synchronous_Timer(Frames=1)
Terminate_Overlays()
Synchronous_Timer(Frames=1)
Goto(Unknown=-17)
Asynchronous_Timer(Frames=51)
unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=53)
External_Graphic(Graphic=0x30C0000, Bone=0x1A, Z=0, Y=-2, X=0, RotZ=0,
RotY=0, RotX=0, Size=1.5, Terminate=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0x420000)
Synchronous_Timer(Frames=3)
Play_Sound(SFX=0xE0062)
Synchronous_Timer(Frames=33)
Play_Sound(SFX=0xE007A)
Synchronous_Timer(Frames=15)
unk_F920748A(unknown=0xE0062)
Play_Sound(SFX=0x420001)
Play_Sound(SFX=0xE0093)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=48)
Asynchronous_Timer(Frames=53)
Screen_Shake(unknown=0x5)
Script_End()
}

214: [E0A709DC]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

215: [SpecialNTurn]
Game:{
Asynchronous_Timer(Frames=21)
REVERSE_LR()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=53)
Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=27, Angle=0x169, KBG=0x66,
FKB=0x0, BKB=0x38, Size=4, Z=-1.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=0.6, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x15, Damage=25, Angle=0x169, KBG=0x66,
FKB=0x0, BKB=0x38, Size=2.5, Z=-2.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=0.6,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=23, Angle=0x169, KBG=0x66,
FKB=0x0, BKB=0x38, Size=3.5, Z=3.4, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=0.6,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Synchronous_Timer(Frames=5)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Subroutine(Hash=0x41477B2F)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=22)
Play_Sound(SFX=0xE007A)
Play_Sound(SFX=0x71)
Synchronous_Timer(Frames=12)
Synchronous_Timer(Frames=4)
Play_Sound(SFX=0xE007A)
Synchronous_Timer(Frames=15)
unk_F920748A(unknown=0xE0062)
Play_Sound(SFX=0x420001)
Play_Sound(SFX=0xE0061)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=48)
Asynchronous_Timer(Frames=53)
Screen_Shake(unknown=0x4)
Script_End()
}

216: [SpecialNTurn_C2]
Game:{
Asynchronous_Timer(Frames=21)
REVERSE_LR()
Asynchronous_Timer(Frames=30)
Set_Frame_Duration(Speed=1.5)
Asynchronous_Timer(Frames=40)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=53)
Add/Set_Momentum(Vertical=4.5, Horizontal=0, Mode=0x1)
Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=22, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x1E, Size=4, Z=-1.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x15, Damage=22, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x14, Size=2.5, Z=-2.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=22, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0xA, Size=3.5, Z=3.4, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Asynchronous_Timer(Frames=58)
Add/Set_Momentum(Vertical=3.3, Horizontal=0, Mode=0x1)
Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=18, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x1E, Size=4, Z=-1.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x15, Damage=18, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x14, Size=2.5, Z=-2.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=18, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0xA, Size=3.5, Z=3.4, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Asynchronous_Timer(Frames=62)
Add/Set_Momentum(Vertical=2.5, Horizontal=0, Mode=0x1)
Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=15, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x1E, Size=4, Z=-1.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x15, Damage=15, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x14, Size=2.5, Z=-2.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=15, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0xA, Size=3.5, Z=3.4, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Asynchronous_Timer(Frames=66)
Add/Set_Momentum(Vertical=1.7, Horizontal=0, Mode=0x1)
Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=13, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x1E, Size=4, Z=-1.5, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x15, Damage=13, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x14, Size=2.5, Z=-2.5, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=13, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0xA, Size=3.5, Z=3.4, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Asynchronous_Timer(Frames=69)
Add/Set_Momentum(Vertical=1.2, Horizontal=0, Mode=0x1)
Asynchronous_Timer(Frames=72)
Remove_All_Hitboxes()
Add/Set_Momentum(Vertical=0.7, Horizontal=0, Mode=0x1)
Asynchronous_Timer(Frames=77)
Add/Set_Momentum(Vertical=0.3, Horizontal=0, Mode=0x1)
Asynchronous_Timer(Frames=90)
unk_692BBCFA()
Asynchronous_Timer(Frames=100)
Add_Momentum(Vertical=-0.1, Horizontal=0)
Script_End()
}
GFX:{
Subroutine(Hash=0x9C4ACE9)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=22)
Play_Sound(SFX=0xE007A)
Play_Sound(SFX=0x71)
Synchronous_Timer(Frames=16)
Play_Sound(SFX=0xE007A)
Synchronous_Timer(Frames=15)
unk_F920748A(unknown=0xE0062)
Play_Sound(SFX=0x420001)
Play_Sound(SFX=0xE0099)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=48)
Asynchronous_Timer(Frames=53)
Screen_Shake(unknown=0x4)
Script_End()
}

217: [SpecialNTurn_C3]
Game:{
Asynchronous_Timer(Frames=21)
REVERSE_LR()
Asynchronous_Timer(Frames=25)
Set_Frame_Duration(Speed=1.75)
Asynchronous_Timer(Frames=45)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=53)
Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=25, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x0, Size=4, Z=-1.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x15, Damage=25, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x0, Size=2.5, Z=-2.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=25, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x0, Size=3.5, Z=3.4, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Extended_Hitbox(Unknown=0x3, Unknown=0x0, Unknown=0x16, Unknown=18,
Unknown=0x169, Unknown=0x64, Unknown=0x0, Unknown=0x0, Unknown=15, Unknown=5,
Unknown=5, Unknown=0, Unknown=0x5, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x0,
Unknown=0x0, Unknown=5, Unknown=5, Unknown=0)
Asynchronous_Timer(Frames=58)
unk_692BBCFA()
Asynchronous_Timer(Frames=59)
Remove_All_Hitboxes()
Set_Loop(Iterations=3)
Synchronous_Timer(Frames=1)
unk_692BBCFA()
Goto(Unknown=-3)
Asynchronous_Timer(Frames=64)
Extended_Hitbox(Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=6,
Unknown=0x5A, Unknown=0x64, Unknown=0x0, Unknown=0x1E, Unknown=8, Unknown=0,
Unknown=30, Unknown=-8, Unknown=0x5, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x0,
Unknown=0x0, Unknown=0, Unknown=45, Unknown=-5)
Asynchronous_Timer(Frames=66)
Remove_All_Hitboxes()
Set_Loop(Iterations=10)
Synchronous_Timer(Frames=1)
unk_692BBCFA()
Goto(Unknown=-3)
Script_End()
}
GFX:{
Subroutine(Hash=0x7EC39C7F)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=22)
Play_Sound(SFX=0xE007A)
Play_Sound(SFX=0x71)
Synchronous_Timer(Frames=16)
Play_Sound(SFX=0xE007A)
Synchronous_Timer(Frames=15)
unk_F920748A(unknown=0xE0062)
Play_Sound(SFX=0x420001)
Play_Sound(SFX=0xE0093)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=48)
Asynchronous_Timer(Frames=53)
Screen_Shake(unknown=0x5)
Script_End()
}

218: [1FA02E81]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

219: [SpecialAirN]
Game:{
Add_Momentum(Vertical=0.4, Horizontal=0.3)
Asynchronous_Timer(Frames=9)
Set_bit(Unknown=0x2100000D)
Asynchronous_Timer(Frames=51)
Set_bit(Unknown=0x2100000F)
SET_INT(Unknown=0x1, Unknown=0x11000002)
Asynchronous_Timer(Frames=53)
Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=27, Angle=0x169, KBG=0x56,
FKB=0x0, BKB=0x28, Size=4.6, Z=-1.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=0.6,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x15, Damage=25, Angle=0x169, KBG=0x56,
FKB=0x0, BKB=0x28, Size=2.875, Z=-2.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=0.6,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=23, Angle=0x169, KBG=0x56,
FKB=0x0, BKB=0x28, Size=4.025, Z=3.4, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=0.6,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Add_Momentum(Vertical=3, Horizontal=0.3)
Synchronous_Timer(Frames=5)
Remove_All_Hitboxes()
Synchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.5)
Synchronous_Timer(Frames=12)
SET_INT(Unknown=0x2, Unknown=0x11000002)
Add_Momentum(Vertical=1, Horizontal=3)
Script_End()
}
GFX:{
Subroutine(Hash=0x41477B2F)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0x420000)
Synchronous_Timer(Frames=3)
Play_Sound(SFX=0xE0062)
Synchronous_Timer(Frames=12)
Synchronous_Timer(Frames=21)
Play_Sound(SFX=0xE007A)
Synchronous_Timer(Frames=15)
unk_F920748A(unknown=0xE0062)
Play_Sound(SFX=0x420001)
Play_Sound(SFX=0xE0061)
Script_End()
}
Expression:{
External_Subroutine(Unknown=0x41477B2F)
Script_End()
}

21A: [SpecialAirN_C2]
Game:{
Add_Momentum(Vertical=0, Horizontal=0.2)
Asynchronous_Timer(Frames=9)
Set_bit(Unknown=0x2100000D)
Asynchronous_Timer(Frames=30)
Set_Frame_Duration(Speed=1.5)
Asynchronous_Timer(Frames=40)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=51)
Set_bit(Unknown=0x2100000F)
SET_INT(Unknown=0x1, Unknown=0x11000002)
Asynchronous_Timer(Frames=53)
Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=17, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x0, Size=4.6, Z=-1.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x15, Damage=17, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x0, Size=2.875, Z=-2.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=17, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x0, Size=4.025, Z=3.4, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Asynchronous_Timer(Frames=58)
Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=15, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x1E, Size=4, Z=-1.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x15, Damage=15, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x14, Size=2.5, Z=-2.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=15, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0xA, Size=3.5, Z=3.4, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Asynchronous_Timer(Frames=62)
Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=13, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x1E, Size=4, Z=-1.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x15, Damage=13, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x14, Size=2.5, Z=-2.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=13, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0xA, Size=3.5, Z=3.4, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Asynchronous_Timer(Frames=66)
Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=11, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x1E, Size=4, Z=-1.5, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x15, Damage=11, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x14, Size=2.5, Z=-2.5, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=11, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0xA, Size=3.5, Z=3.4, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Asynchronous_Timer(Frames=72)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=77)
SET_INT(Unknown=0x2, Unknown=0x11000002)
Script_End()
}
GFX:{
Subroutine(Hash=0x9C4ACE9)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0x420000)
Synchronous_Timer(Frames=3)
Play_Sound(SFX=0xE0062)
Synchronous_Timer(Frames=33)
Play_Sound(SFX=0xE007A)
Synchronous_Timer(Frames=15)
unk_F920748A(unknown=0xE0062)
Play_Sound(SFX=0x420001)
Play_Sound(SFX=0xE0099)
Script_End()
}
Expression:{
External_Subroutine(Unknown=0x9C4ACE9)
Script_End()
}

21B: [SpecialAirN_C3]
Game:{
Add_Momentum(Vertical=0, Horizontal=0.2)
Asynchronous_Timer(Frames=9)
Set_bit(Unknown=0x2100000D)
Asynchronous_Timer(Frames=25)
Set_Frame_Duration(Speed=1.75)
Asynchronous_Timer(Frames=45)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=51)
Set_bit(Unknown=0x2100000F)
SET_INT(Unknown=0x1, Unknown=0x11000002)
Asynchronous_Timer(Frames=53)
Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=19, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x0, Size=4.6, Z=-1.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x15, Damage=19, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x0, Size=2.875, Z=-2.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=19, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x0, Size=4.025, Z=3.4, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Extended_Hitbox(Unknown=0x3, Unknown=0x0, Unknown=0x16, Unknown=18,
Unknown=0x169, Unknown=0x64, Unknown=0x0, Unknown=0x0, Unknown=15, Unknown=5,
Unknown=5, Unknown=0, Unknown=0x5, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x0,
Unknown=0x0, Unknown=5, Unknown=5, Unknown=0)
Asynchronous_Timer(Frames=59)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=62)
Extended_Hitbox(Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=6,
Unknown=0x5A, Unknown=0x64, Unknown=0x0, Unknown=0x1E, Unknown=8, Unknown=0,
Unknown=30, Unknown=8, Unknown=0x5, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x0,
Unknown=0x0, Unknown=0, Unknown=45, Unknown=5)
Asynchronous_Timer(Frames=64)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=71)
SET_INT(Unknown=0x2, Unknown=0x11000002)
Script_End()
}
GFX:{
Subroutine(Hash=0x7EC39C7F)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0x420000)
Synchronous_Timer(Frames=3)
Play_Sound(SFX=0xE0062)
Synchronous_Timer(Frames=33)
Play_Sound(SFX=0xE007A)
Synchronous_Timer(Frames=15)
unk_F920748A(unknown=0xE0062)
Play_Sound(SFX=0x420001)
Play_Sound(SFX=0xE0093)
Script_End()
}
Expression:{
External_Subroutine(Unknown=0x7EC39C7F)
Script_End()
}

21C: [377DF855]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

21D: [SpecialAirNTurn]
Game:{
Asynchronous_Timer(Frames=21)
REVERSE_LR()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=51)
Set_bit(Unknown=0x2100000F)
SET_INT(Unknown=0x1, Unknown=0x11000002)
Asynchronous_Timer(Frames=53)
Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=27, Angle=0x169, KBG=0x66,
FKB=0x0, BKB=0x38, Size=4.6, Z=-1.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=0.6,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x15, Damage=25, Angle=0x169, KBG=0x66,
FKB=0x0, BKB=0x38, Size=2.875, Z=-2.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=0.6,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=23, Angle=0x169, KBG=0x66,
FKB=0x0, BKB=0x38, Size=4.025, Z=3.4, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=0.6,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Synchronous_Timer(Frames=5)
Remove_All_Hitboxes()
Synchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.5)
Synchronous_Timer(Frames=12)
SET_INT(Unknown=0x2, Unknown=0x11000002)
Script_End()
}
GFX:{
Subroutine(Hash=0x41477B2F)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=22)
Play_Sound(SFX=0xE007A)
Play_Sound(SFX=0x71)
Synchronous_Timer(Frames=12)
Synchronous_Timer(Frames=4)
Play_Sound(SFX=0xE007A)
Synchronous_Timer(Frames=15)
unk_F920748A(unknown=0xE0062)
Play_Sound(SFX=0x420001)
Play_Sound(SFX=0xE0061)
Script_End()
}
Expression:{
External_Subroutine(Unknown=0x41477B2F)
Script_End()
}

21E: [SpecialAirNTurn_C2]
Game:{
Asynchronous_Timer(Frames=21)
REVERSE_LR()
Asynchronous_Timer(Frames=30)
Set_Frame_Duration(Speed=1.5)
Asynchronous_Timer(Frames=40)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=51)
Set_bit(Unknown=0x2100000F)
SET_INT(Unknown=0x1, Unknown=0x11000002)
Asynchronous_Timer(Frames=53)
Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=20, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x0, Size=4.6, Z=-1.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x15, Damage=20, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x0, Size=2.875, Z=-2.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=20, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x0, Size=4.025, Z=3.4, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Asynchronous_Timer(Frames=58)
Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=18, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x1E, Size=4, Z=-1.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x15, Damage=18, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x14, Size=2.5, Z=-2.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=18, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0xA, Size=3.5, Z=3.4, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Asynchronous_Timer(Frames=62)
Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=16, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x1E, Size=4, Z=-1.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x15, Damage=16, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x14, Size=2.5, Z=-2.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=16, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0xA, Size=3.5, Z=3.4, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Asynchronous_Timer(Frames=66)
Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=14, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x1E, Size=4, Z=-1.5, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x15, Damage=14, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x14, Size=2.5, Z=-2.5, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=14, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0xA, Size=3.5, Z=3.4, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.5, SDI=0,
Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Asynchronous_Timer(Frames=72)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=77)
SET_INT(Unknown=0x2, Unknown=0x11000002)
Script_End()
}
GFX:{
Subroutine(Hash=0x9C4ACE9)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=22)
Play_Sound(SFX=0xE007A)
Play_Sound(SFX=0x71)
Synchronous_Timer(Frames=16)
Play_Sound(SFX=0xE007A)
Synchronous_Timer(Frames=15)
unk_F920748A(unknown=0xE0062)
Play_Sound(SFX=0x420001)
Play_Sound(SFX=0xE0099)
Script_End()
}
Expression:{
External_Subroutine(Unknown=0x9C4ACE9)
Script_End()
}

21F: [SpecialAirNTurn_C3]
Game:{
Asynchronous_Timer(Frames=21)
REVERSE_LR()
Asynchronous_Timer(Frames=25)
Set_Frame_Duration(Speed=1.75)
Asynchronous_Timer(Frames=45)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=51)
Set_bit(Unknown=0x2100000F)
SET_INT(Unknown=0x1, Unknown=0x11000002)
Asynchronous_Timer(Frames=53)
Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=22, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x0, Size=4.6, Z=-1.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x15, Damage=22, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x0, Size=2.875, Z=-2.5, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=22, Angle=0x169, KBG=0x5A,
FKB=0x0, BKB=0x0, Size=4.025, Z=3.4, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1.5,
SDI=0, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Extended_Hitbox(Unknown=0x3, Unknown=0x0, Unknown=0x16, Unknown=18,
Unknown=0x169, Unknown=0x64, Unknown=0x0, Unknown=0x0, Unknown=15, Unknown=5,
Unknown=5, Unknown=0, Unknown=0x5, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x0,
Unknown=0x0, Unknown=5, Unknown=5, Unknown=0)
Asynchronous_Timer(Frames=59)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=62)
Extended_Hitbox(Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=6,
Unknown=0x5A, Unknown=0x64, Unknown=0x0, Unknown=0x1E, Unknown=8, Unknown=0,
Unknown=30, Unknown=-8, Unknown=0x5, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x0,
Unknown=0x0, Unknown=0, Unknown=45, Unknown=-5)
Asynchronous_Timer(Frames=64)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=71)
SET_INT(Unknown=0x2, Unknown=0x11000002)
Script_End()
}
GFX:{
Subroutine(Hash=0x7EC39C7F)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=22)
Play_Sound(SFX=0xE007A)
Play_Sound(SFX=0x71)
Synchronous_Timer(Frames=16)
Play_Sound(SFX=0xE007A)
Synchronous_Timer(Frames=15)
unk_F920748A(unknown=0xE0062)
Play_Sound(SFX=0x420001)
Play_Sound(SFX=0xE0093)
Script_End()
}
Expression:{
External_Subroutine(Unknown=0x7EC39C7F)
Script_End()
}

220: [5897A435]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

221: [SpecialSStart]
Game:{
Set_Frame_Duration(Speed=0.8)
Asynchronous_Timer(Frames=16)
Set_Frame_Duration(Speed=1)
Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0, Unknown=0x169, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=4.8,
Unknown=0, Unknown=12, Unknown=10, Unknown=0x1, Unknown=0, Unknown=1, Unknown=1,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3,
Unknown=0x0, Unknown=0x4, Unknown=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0, Unknown=4, Unknown=10)
Set_bit(Unknown=0x2100000E)
Asynchronous_Timer(Frames=36)
Remove_All_Hitboxes()
Clear_bit(Unknown=0x2100000E)
Script_End()
}
GFX:{
External_Graphic(Graphic=0x30C0005, Bone=0x18, Z=0, Y=0, X=0, RotZ=0,
RotY=0, RotX=0, Size=0.5, Terminate=0x1)
Asynchronous_Timer(Frames=16)
unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Synchronous_Timer(Frames=10)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=44)
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=4)
Play_Sound(SFX=0xE0064)
Synchronous_Timer(Frames=12)
Play_Sound(SFX=0xE0065)
Synchronous_Timer(Frames=22)
Play_Sound(SFX=0xE0066)
Synchronous_Timer(Frames=36)
Play_Sound(SFX=0xE006C)
Synchronous_Timer(Frames=2)
Play_Sound(SFX=0xE007A)
Synchronous_Timer(Frames=3)
Play_Sound(SFX=0xE006A)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=14)
unk_961521C4(unknown=0x1, unknown=0x7)
Asynchronous_Timer(Frames=21)
unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1)
Asynchronous_Timer(Frames=41)
Screen_Shake(unknown=0x3)
Asynchronous_Timer(Frames=67)
unk_961521C4(unknown=0x6, unknown=0xA)
Script_End()
}

222: [SpecialSStart_C2]
Game:{
Asynchronous_Timer(Frames=16)
Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0, Unknown=0x169, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=4.8,
Unknown=0, Unknown=12, Unknown=5, Unknown=0x1, Unknown=0, Unknown=1, Unknown=1,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3,
Unknown=0x0, Unknown=0x4, Unknown=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0, Unknown=4, Unknown=5)
Set_bit(Unknown=0x2100000E)
Asynchronous_Timer(Frames=36)
Remove_All_Hitboxes()
Clear_bit(Unknown=0x2100000E)
Script_End()
}
GFX:{
External_Graphic(Graphic=0x30C0005, Bone=0x18, Z=0, Y=0, X=0, RotZ=0,
RotY=0, RotX=0, Size=0.75, Terminate=0x1)
Asynchronous_Timer(Frames=16)
unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Synchronous_Timer(Frames=10)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=44)
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=4)
Play_Sound(SFX=0xE0064)
Synchronous_Timer(Frames=12)
Play_Sound(SFX=0xE009A)
Synchronous_Timer(Frames=22)
Play_Sound(SFX=0xE0066)
Synchronous_Timer(Frames=36)
Play_Sound(SFX=0xE006C)
Synchronous_Timer(Frames=2)
Play_Sound(SFX=0xE007A)
Synchronous_Timer(Frames=3)
Play_Sound(SFX=0xE006A)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=14)
unk_961521C4(unknown=0x1, unknown=0x7)
Asynchronous_Timer(Frames=21)
unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1)
Asynchronous_Timer(Frames=41)
Screen_Shake(unknown=0x3)
Asynchronous_Timer(Frames=67)
unk_961521C4(unknown=0x6, unknown=0xA)
Script_End()
}

223: [SpecialSStart_C3]
Game:{
Asynchronous_Timer(Frames=1)
Set_Loop(Iterations=4)
Synchronous_Timer(Frames=1)
Add/Set_Momentum(Vertical=-4.5, Horizontal=0, Mode=0x1)
Goto(Unknown=-6)
Asynchronous_Timer(Frames=8)
Set_Frame_Duration(Speed=2)
Add/Set_Momentum(Vertical=0, Horizontal=0, Mode=0x1)
Asynchronous_Timer(Frames=14)
Set_Frame_Duration(Speed=10)
Asynchronous_Timer(Frames=15)
Set_Frame_Duration(Speed=0.5)
Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0, Unknown=0x169, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=4.8,
Unknown=0, Unknown=12, Unknown=10, Unknown=0x1, Unknown=0, Unknown=1, Unknown=1,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3,
Unknown=0x0, Unknown=0x4, Unknown=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0, Unknown=4, Unknown=10)
Set_bit(Unknown=0x2100000E)
Asynchronous_Timer(Frames=36)
Set_Frame_Duration(Speed=1)
Remove_All_Hitboxes()
Clear_bit(Unknown=0x2100000E)
Script_End()
}
GFX:{
External_Graphic(Graphic=0x30C0005, Bone=0x18, Z=0, Y=0, X=0, RotZ=0,
RotY=0, RotX=0, Size=0.5, Terminate=0x1)
Asynchronous_Timer(Frames=5)
unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x40000000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0,
unknown=0x3F800000, unknown=0x40000000, unknown=0x0, unknown=0x40800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=16)
unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
unk_E20C02D4(unknown=0x30C0011, unknown=0x0, unknown=0x0,
unknown=0x40E00000, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x1, unknown=0x447F0000, unknown=0x42CC0000,
unknown=0x42CC0000)
Synchronous_Timer(Frames=10)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=41)
unk_E8F38CA3(unknown=0x30C0011, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=44)
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=4)
Play_Sound(SFX=0xE0064)
Play_Sound(SFX=0x13F)
Synchronous_Timer(Frames=12)
Play_Sound(SFX=0xE0094)
Synchronous_Timer(Frames=22)
Play_Sound(SFX=0xE0066)
Synchronous_Timer(Frames=36)
Play_Sound(SFX=0xE006C)
Synchronous_Timer(Frames=2)
Play_Sound(SFX=0xE007A)
Synchronous_Timer(Frames=3)
Play_Sound(SFX=0xE006A)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=14)
unk_961521C4(unknown=0x1, unknown=0x7)
Asynchronous_Timer(Frames=21)
unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1)
Asynchronous_Timer(Frames=41)
Screen_Shake(unknown=0x3)
Asynchronous_Timer(Frames=67)
unk_961521C4(unknown=0x6, unknown=0xA)
Script_End()
}

224: [17C15AC5]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

225: [B5EDC961]
Game:{
Asynchronous_Timer(Frames=4)
Hitbox(ID=0x0, Part=0x0, Bone=0x11, Damage=7, Angle=0x5A, KBG=0x50,
FKB=0x0, BKB=0x4E, Size=7, Z=0, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=0.75, SDI=1,
Clang=0x1, Unknown=0x0, ShieldDamage=0x4, SFXType=0x2, Ground/Air=0x8,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Asynchronous_Timer(Frames=9)
Remove_All_Hitboxes()
Set_Frame_Duration(Speed=0.5)
Script_End()
}
GFX:{
unk_E8F38CA3(unknown=0x1000019, unknown=0x1, unknown=0x1)
unk_E8F38CA3(unknown=0x30C0005, unknown=0x0, unknown=0x0)
unk_0EDC8BFD(unknown=0x30C0002, unknown=0x18, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666,
unknown=0x1)
unk_0EDC8BFD(unknown=0x30C0003, unknown=0x0, unknown=0x0,
unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F666666, unknown=0x1)
External_Graphic(Graphic=0x30C0005, Bone=0x18, Z=0, Y=0, X=0, RotZ=0,
RotY=0, RotX=0, Size=0.5, Terminate=0x1)
unk_FD1F7ECF(unknown=0x3FC00000)
External_Graphic(Graphic=0x30C000B, Bone=0x0, Z=3, Y=10, X=2, RotZ=-15,
RotY=20, RotX=85, Size=1.1, Terminate=0x1)
unk_FD1F7ECF(unknown=0x3FC00000)
External_Graphic(Graphic=0x30C0003, Bone=0x0, Z=0, Y=-5, X=0, RotZ=0,
RotY=0, RotX=0, Size=0.9, Terminate=0x1)
Asynchronous_Timer(Frames=17)
unk_E8F38CA3(unknown=0x30C0005, unknown=0x0, unknown=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=6)
Play_Sound(SFX=0xE006E)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=2)
SLOPE(unknown=0x1)
Asynchronous_Timer(Frames=4)
SLOPE(unknown=0x6)
Script_End()
}

226: [93308A1B]
Game:{
Asynchronous_Timer(Frames=1)
Set_Armor(State=0x1, Type=0x0)
Set_Frame_Duration(Speed=10)
Asynchronous_Timer(Frames=2)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=4)
Hitbox(ID=0x0, Part=0x0, Bone=0x11, Damage=12, Angle=0x55, KBG=0x4B,
FKB=0x0, BKB=0x64, Size=7, Z=0, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=2, SDI=1,
Clang=0x1, Unknown=0x0, ShieldDamage=0xA, SFXType=0x2, Ground/Air=0x8,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Asynchronous_Timer(Frames=9)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
unk_E8F38CA3(unknown=0x1000019, unknown=0x1, unknown=0x1)
unk_E8F38CA3(unknown=0x30C0005, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=2)
External_Graphic(Graphic=0x30C0005, Bone=0x18, Z=0, Y=0, X=0, RotZ=0,
RotY=0, RotX=0, Size=0.5, Terminate=0x1)
Asynchronous_Timer(Frames=3)
External_Graphic(Graphic=0x30C000B, Bone=0x0, Z=3, Y=10, X=0, RotZ=-15,
RotY=20, RotX=85, Size=1.1, Terminate=0x1)
External_Graphic(Graphic=0x30C0003, Bone=0x0, Z=0, Y=-5, X=0, RotZ=0,
RotY=0, RotX=0, Size=0.9, Terminate=0x1)
Asynchronous_Timer(Frames=17)
unk_E8F38CA3(unknown=0x30C0005, unknown=0x0, unknown=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=1)
unk_F920748A(unknown=0xE009A)
Asynchronous_Timer(Frames=6)
Play_Sound(SFX=0xE006E)
Script_End()
}
Expression:{
SLOPE(unknown=0x1)
Asynchronous_Timer(Frames=4)
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=5)
Script_End()
}

227: [E437BA8D]
Game:{
Asynchronous_Timer(Frames=4)
Hitbox(ID=0x0, Part=0x0, Bone=0x11, Damage=9, Angle=0x55, KBG=0x4B,
FKB=0x0, BKB=0x64, Size=7, Z=0, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=2, SDI=1,
Clang=0x1, Unknown=0x0, ShieldDamage=0x4, SFXType=0x2, Ground/Air=0x8,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Asynchronous_Timer(Frames=9)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
unk_E8F38CA3(unknown=0x1000019, unknown=0x1, unknown=0x1)
unk_E8F38CA3(unknown=0x30C0005, unknown=0x0, unknown=0x0)
External_Graphic(Graphic=0x30C0005, Bone=0x18, Z=0, Y=0, X=0, RotZ=0,
RotY=0, RotX=0, Size=0.5, Terminate=0x1)
Asynchronous_Timer(Frames=3)
External_Graphic(Graphic=0x30C000B, Bone=0x0, Z=3, Y=10, X=0, RotZ=-15,
RotY=20, RotX=85, Size=1.1, Terminate=0x1)
External_Graphic(Graphic=0x30C0003, Bone=0x0, Z=0, Y=-5, X=0, RotZ=0,
RotY=0, RotX=0, Size=0.9, Terminate=0x1)
Asynchronous_Timer(Frames=17)
unk_E8F38CA3(unknown=0x30C0005, unknown=0x0, unknown=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=6)
Play_Sound(SFX=0xE006E)
Script_End()
}
Expression:{
SLOPE(unknown=0x1)
Asynchronous_Timer(Frames=4)
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=5)
Script_End()
}

228: [7A532F2E]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

229: [SpecialAirSStart]
Game:{
Set_Frame_Duration(Speed=0.8)
Asynchronous_Timer(Frames=19)
Set_Frame_Duration(Speed=1)
Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0, Unknown=0x169, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=4.1,
Unknown=0, Unknown=12, Unknown=10, Unknown=0x1, Unknown=0, Unknown=1, Unknown=1,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3,
Unknown=0x0, Unknown=0x4, Unknown=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0, Unknown=3, Unknown=10)
Set_bit(Unknown=0x2100000E)
Asynchronous_Timer(Frames=31)
Set_bit(Unknown=0x21000010)
Asynchronous_Timer(Frames=36)
Clear_bit(Unknown=0x2100000E)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
External_Graphic(Graphic=0x30C0005, Bone=0x18, Z=0, Y=0, X=0, RotZ=0,
RotY=0, RotX=0, Size=0.5, Terminate=0x1)
Asynchronous_Timer(Frames=16)
unk_46985674(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=4)
Play_Sound(SFX=0xE0064)
Synchronous_Timer(Frames=15)
Play_Sound(SFX=0xE0065)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=19)
Script_End()
}

22A: [SpecialAirSStart_C2]
Game:{
Asynchronous_Timer(Frames=19)
Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0, Unknown=0x169, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=4.1,
Unknown=0, Unknown=12, Unknown=10, Unknown=0x1, Unknown=0, Unknown=1, Unknown=1,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3,
Unknown=0x0, Unknown=0x4, Unknown=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0, Unknown=3, Unknown=10)
Set_bit(Unknown=0x2100000E)
Asynchronous_Timer(Frames=31)
Set_bit(Unknown=0x21000010)
Asynchronous_Timer(Frames=36)
Clear_bit(Unknown=0x2100000E)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
External_Graphic(Graphic=0x30C0005, Bone=0x18, Z=0, Y=0, X=0, RotZ=0,
RotY=0, RotX=0, Size=0.75, Terminate=0x1)
Asynchronous_Timer(Frames=16)
unk_46985674(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=4)
Play_Sound(SFX=0xE0064)
Synchronous_Timer(Frames=15)
Play_Sound(SFX=0xE009A)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=19)
Script_End()
}

22B: [SpecialAirSStart_C3]
Game:{
Asynchronous_Timer(Frames=1)
Set_Loop(Iterations=3)
Synchronous_Timer(Frames=1)
Add/Set_Momentum(Vertical=-1.7, Horizontal=0, Mode=0x1)
Goto(Unknown=-6)
Asynchronous_Timer(Frames=12)
Set_Frame_Duration(Speed=2)
Set_Loop(Iterations=3)
Synchronous_Timer(Frames=2)
Add_Momentum(Vertical=0.5, Horizontal=0)
Goto(Unknown=-5)
Asynchronous_Timer(Frames=18)
Set_Frame_Duration(Speed=10)
Asynchronous_Timer(Frames=19)
Set_Frame_Duration(Speed=0.5)
Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0, Unknown=0x169, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=4.1,
Unknown=0, Unknown=12, Unknown=10, Unknown=0x1, Unknown=0, Unknown=1, Unknown=1,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3,
Unknown=0x0, Unknown=0x4, Unknown=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0, Unknown=3, Unknown=10)
Set_bit(Unknown=0x2100000E)
Asynchronous_Timer(Frames=31)
Set_bit(Unknown=0x21000010)
Asynchronous_Timer(Frames=36)
Set_Frame_Duration(Speed=1)
Clear_bit(Unknown=0x2100000E)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
External_Graphic(Graphic=0x30C0005, Bone=0x18, Z=0, Y=0, X=0, RotZ=0,
RotY=0, RotX=0, Size=0.5, Terminate=0x1)
Asynchronous_Timer(Frames=11)
unk_E8F38CA3(unknown=0x30C0012, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=19)
unk_46985674(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
unk_E20C02D4(unknown=0x30C0011, unknown=0x0, unknown=0x0,
unknown=0x40E00000, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x1, unknown=0x447F0000, unknown=0x42CC0000,
unknown=0x42CC0000)
Asynchronous_Timer(Frames=41)
unk_E8F38CA3(unknown=0x30C0011, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=4)
Play_Sound(SFX=0xE0064)
Play_Sound(SFX=0x13F)
Synchronous_Timer(Frames=15)
Play_Sound(SFX=0xE0094)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=19)
Script_End()
}

22C: [DB8A1ADA]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

22D: [623738E8]
Game:{
Asynchronous_Timer(Frames=5)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x10, Damage=7, Angle=0x10E,
KBG=0x46, FKB=0x0, BKB=0x3C, Size=3, Z=-1, Y=0, X=0, Effect=0x5, Trip=0,
Hitlag=0.75, SDI=1, Clang=0x1, Unknown=0x0, ShieldDamage=0x2, SFXType=0x2,
Ground/Air=0x8, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F,
Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x10, Damage=7, Angle=0x10E,
KBG=0x46, FKB=0x0, BKB=0x3C, Size=8, Z=8, Y=0, X=0.4, Effect=0x5, Trip=0,
Hitlag=0.75, SDI=1, Clang=0x1, Unknown=0x0, ShieldDamage=0x2, SFXType=0x2,
Ground/Air=0x8, Direct/Indirect=0x2, Unknown=0x1, Unknown=0x4, Unknown=0x3F,
Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x10, Damage=7, Angle=0x10E,
KBG=0x46, FKB=0x0, BKB=0x3C, Size=8, Z=8, Y=0, X=0.4, Effect=0x5, Trip=0,
Hitlag=0.75, SDI=1, Clang=0x1, Unknown=0x0, ShieldDamage=0x2, SFXType=0x2,
Ground/Air=0x8, Direct/Indirect=0x1, Unknown=0x1, Unknown=0x4, Unknown=0x3F,
Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0)
Asynchronous_Timer(Frames=6)
unk_B3EAA5C2(Unknown=0x1E00001B)
Asynchronous_Timer(Frames=7)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
unk_E8F38CA3(unknown=0x1000019, unknown=0x1, unknown=0x1)
unk_E8F38CA3(unknown=0x30C0005, unknown=0x0, unknown=0x0)
unk_0EDC8BFD(unknown=0x30C0002, unknown=0x18, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666,
unknown=0x1)
unk_0EDC8BFD(unknown=0x30C0004, unknown=0x0, unknown=0x0,
unknown=0x40400000, unknown=0x40600000, unknown=0x0, unknown=0x41A00000,
unknown=0x0, unknown=0x3F666666, unknown=0x1)
External_Graphic(Graphic=0x30C0005, Bone=0x18, Z=0, Y=0, X=0, RotZ=0,
RotY=0, RotX=0, Size=0.5, Terminate=0x1)
unk_FD1F7ECF(unknown=0x3FC00000)
External_Graphic(Graphic=0x30C000B, Bone=0x0, Z=0, Y=10, X=5, RotZ=-20,
RotY=26, RotX=257, Size=1, Terminate=0x1)
unk_FD1F7ECF(unknown=0x3FC00000)
External_Graphic(Graphic=0x30C0004, Bone=0x0, Z=0, Y=3, X=3.5, RotZ=0,
RotY=20, RotX=0, Size=0.9, Terminate=0x1)
Asynchronous_Timer(Frames=17)
unk_E8F38CA3(unknown=0x30C0005, unknown=0x0, unknown=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=6)
Play_Sound(SFX=0xE006E)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=3)
Script_End()
}

22E: [167541F5]
Game:{
Asynchronous_Timer(Frames=1)
Set_Armor(State=0x1, Type=0x0)
Set_Frame_Duration(Speed=5)
Set_Loop(Iterations=2)
Synchronous_Timer(Frames=1)
unk_692BBCFA()
Goto(Unknown=-3)
Asynchronous_Timer(Frames=3)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=5)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x10, Damage=12, Angle=0x3C,
KBG=0x50, FKB=0x0, BKB=0x50, Size=3, Z=-1, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=2,
SDI=1, Clang=0x1, Unknown=0x0, ShieldDamage=0x5, SFXType=0x2, Ground/Air=0x8,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0,
Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x10, Damage=12, Angle=0x10E,
KBG=0x46, FKB=0x0, BKB=0x50, Size=8, Z=8, Y=0, X=0.4, Effect=0x5, Trip=0, Hitlag=2,
SDI=1, Clang=0x1, Unknown=0x0, ShieldDamage=0x5, SFXType=0x2, Ground/Air=0x8,
Direct/Indirect=0x2, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0,
Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x10, Damage=12, Angle=0x3C,
KBG=0x50, FKB=0x0, BKB=0x50, Size=8, Z=8, Y=0, X=0.4, Effect=0x5, Trip=0, Hitlag=2,
SDI=1, Clang=0x1, Unknown=0x0, ShieldDamage=0x5, SFXType=0x2, Ground/Air=0x8,
Direct/Indirect=0x1, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0,
Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0)
Asynchronous_Timer(Frames=6)
Add_Momentum(Vertical=-0.5, Horizontal=2.5)
unk_B3EAA5C2(Unknown=0x1E00001B)
Asynchronous_Timer(Frames=7)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
unk_E8F38CA3(unknown=0x1000019, unknown=0x1, unknown=0x1)
unk_E8F38CA3(unknown=0x30C0005, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=2)
External_Graphic(Graphic=0x30C0005, Bone=0x18, Z=0, Y=0, X=0, RotZ=0,
RotY=0, RotX=0, Size=0.5, Terminate=0x1)
Asynchronous_Timer(Frames=3)
External_Graphic(Graphic=0x30C000B, Bone=0x0, Z=0, Y=10, X=5, RotZ=-20,
RotY=26, RotX=257, Size=1, Terminate=0x1)
External_Graphic(Graphic=0x30C0004, Bone=0x0, Z=0, Y=3, X=3.5, RotZ=0,
RotY=20, RotX=0, Size=0.9, Terminate=0x1)
Asynchronous_Timer(Frames=17)
unk_E8F38CA3(unknown=0x30C0005, unknown=0x0, unknown=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=1)
unk_F920748A(unknown=0xE009A)
Asynchronous_Timer(Frames=6)
Play_Sound(SFX=0xE006E)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=6)
Script_End()
}

22F: [61727163]
Game:{
Asynchronous_Timer(Frames=5)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x10, Damage=8, Angle=0x3C,
KBG=0x50, FKB=0x0, BKB=0x3C, Size=3, Z=-1, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=2,
SDI=1, Clang=0x1, Unknown=0x0, ShieldDamage=0x2, SFXType=0x2, Ground/Air=0x8,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0,
Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x10, Damage=8, Angle=0x10E,
KBG=0x46, FKB=0x0, BKB=0x3C, Size=8, Z=8, Y=0, X=0.4, Effect=0x5, Trip=0, Hitlag=2,
SDI=1, Clang=0x1, Unknown=0x0, ShieldDamage=0x2, SFXType=0x2, Ground/Air=0x8,
Direct/Indirect=0x2, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0,
Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x10, Damage=8, Angle=0x3C,
KBG=0x50, FKB=0x0, BKB=0x3C, Size=8, Z=8, Y=0, X=0.4, Effect=0x5, Trip=0, Hitlag=2,
SDI=1, Clang=0x1, Unknown=0x0, ShieldDamage=0x2, SFXType=0x2, Ground/Air=0x8,
Direct/Indirect=0x1, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0,
Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0)
Asynchronous_Timer(Frames=6)
Add_Momentum(Vertical=-0.5, Horizontal=2.5)
unk_B3EAA5C2(Unknown=0x1E00001B)
Asynchronous_Timer(Frames=7)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
unk_E8F38CA3(unknown=0x1000019, unknown=0x1, unknown=0x1)
unk_E8F38CA3(unknown=0x30C0005, unknown=0x0, unknown=0x0)
External_Graphic(Graphic=0x30C0005, Bone=0x18, Z=0, Y=0, X=0, RotZ=0,
RotY=0, RotX=0, Size=0.5, Terminate=0x1)
Asynchronous_Timer(Frames=3)
External_Graphic(Graphic=0x30C000B, Bone=0x0, Z=0, Y=10, X=5, RotZ=-20,
RotY=26, RotX=257, Size=1, Terminate=0x1)
External_Graphic(Graphic=0x30C0004, Bone=0x0, Z=0, Y=3, X=3.5, RotZ=0,
RotY=20, RotX=0, Size=0.9, Terminate=0x1)
Asynchronous_Timer(Frames=17)
unk_E8F38CA3(unknown=0x30C0005, unknown=0x0, unknown=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=6)
Play_Sound(SFX=0xE006E)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=6)
Script_End()
}

230: [FF16E4C0]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

231: [SpecialHi]
Game:{
Asynchronous_Timer(Frames=13)
Set_bit(Unknown=0x2100000D)
Synchronous_Timer(Frames=1)
Set_bit(Unknown=0x2100000F)
Add_Momentum(Vertical=7, Horizontal=0)
Grab_collision2(ID=0x0, bone=0x0, size=4.5, Z=0, Y=12, X=7,
Unknown=0xBD, airground=0x3, Unknown=0x1)
Grab_collision2(ID=0x1, bone=0x0, size=5.5, Z=0, Y=8.8, X=13.7,
Unknown=0xBD, airground=0x1, Unknown=0x1)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=6, Angle=0x0, KBG=0x32,
WKB=0x0, BKB=0x46, Effect?=0x0, Unknown=0x3F800000, Unknown=0, Unknown=1,
Unknown=0x0, SFX?=0x2, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Synchronous_Timer(Frames=1)
unk_2F08F54F(unknown=0x1)
Asynchronous_Timer(Frames=19)
unk_0F39EC70(Unknown=0x1)
Asynchronous_Timer(Frames=31)
Terminate_Grab_Collisions()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=36)
unk_0F39EC70(Unknown=0x2)
Asynchronous_Timer(Frames=50)
Set_bit(Unknown=0x21000012)
Script_End()
}
GFX:{
unk_46985674(unknown=0x1000008, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
External_Graphic(Graphic=0x30C0005, Bone=0x18, Z=0, Y=0, X=0, RotZ=0,
RotY=45, RotX=0, Size=0.5, Terminate=0x1)
unk_104F0834(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x1)
Set_Loop(Iterations=4)
Color_Overlay(Red=255, Green=255, Blue=100, Alpha=100)
Synchronous_Timer(Frames=1)
Color_Overlay(Red=255, Green=100, Blue=0, Alpha=90)
Synchronous_Timer(Frames=1)
Terminate_Overlays()
Synchronous_Timer(Frames=1)
Goto(Unknown=-17)
Set_Loop(Iterations=3)
Color_Overlay(Red=255, Green=255, Blue=100, Alpha=100)
Synchronous_Timer(Frames=1)
Color_Overlay(Red=255, Green=100, Blue=0, Alpha=90)
Synchronous_Timer(Frames=1)
Terminate_Overlays()
Synchronous_Timer(Frames=1)
Goto(Unknown=-17)
Asynchronous_Timer(Frames=3)
unk_46985674(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=21)
unk_54BA7357(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
Asynchronous_Timer(Frames=22)
External_Graphic(Graphic=0x0, Bone=0x0, Z=0, Y=11, X=12, RotZ=0,
RotY=0, RotX=0, Size=1.5, Terminate=0x1)
unk_104F0834(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=23)
External_Graphic(Graphic=0x0, Bone=0x0, Z=0, Y=10, X=15, RotZ=0,
RotY=0, RotX=0, Size=1.15, Terminate=0x1)
Asynchronous_Timer(Frames=26)
unk_E8F38CA3(unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=4)
Synchronous_Timer(Frames=10)
Play_Sound(SFX=0xE0056)
Synchronous_Timer(Frames=10)
Play_Sound(SFX=0xE007A)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=16)
Play_Sound(SFX=0xE0064)
Synchronous_Timer(Frames=16)
Play_Sound(SFX=0x6F)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=4)
Script_End()
}

232: [SpecialHi_C2]
Game:{
Asynchronous_Timer(Frames=13)
Set_bit(Unknown=0x2100000D)
Synchronous_Timer(Frames=1)
Set_bit(Unknown=0x2100000F)
Asynchronous_Timer(Frames=16)
unk_0F39EC70(Unknown=0x1)
Hitbox(ID=0x0, Part=0x0, Bone=0x10, Damage=8, Angle=0x4B, KBG=0x64,
FKB=0x0, BKB=0x28, Size=3, Z=3, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x1,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x0)
Asynchronous_Timer(Frames=25)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=36)
unk_0F39EC70(Unknown=0x2)
Asynchronous_Timer(Frames=50)
Set_bit(Unknown=0x21000012)
Script_End()
}
GFX:{
unk_46985674(unknown=0x1000008, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
unk_104F0834(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x1)
Asynchronous_Timer(Frames=15)
External_Graphic(Graphic=0x30C0011, Bone=0x0, Z=0, Y=5, X=4, RotZ=90,
RotY=0, RotX=0, Size=0.7, Terminate=0x1)
unk_089EBF6C(unknown=0x30C0013, unknown=0x18, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x1)
Set_Loop(Iterations=3)
Color_Overlay(Red=255, Green=255, Blue=100, Alpha=100)
Synchronous_Timer(Frames=1)
Color_Overlay(Red=255, Green=100, Blue=0, Alpha=90)
Synchronous_Timer(Frames=1)
Terminate_Overlays()
Synchronous_Timer(Frames=1)
Goto(Unknown=-17)
Asynchronous_Timer(Frames=25)
unk_E8F38CA3(unknown=0x30C0011, unknown=0x0, unknown=0x1)
Asynchronous_Timer(Frames=30)
unk_E8F38CA3(unknown=0x30C0013, unknown=0x0, unknown=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0xE0056)
Synchronous_Timer(Frames=2)
Play_Sound(SFX=0xE007A)
Synchronous_Timer(Frames=10)
unk_FB98EE28(unknown=0xE0095)
Synchronous_Timer(Frames=10)
unk_F920748A(unknown=0xE0042)
Synchronous_Timer(Frames=17)
Play_Sound(SFX=0xE0064)
Synchronous_Timer(Frames=16)
Play_Sound(SFX=0x6F)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=4)
Script_End()
}

233: [SpecialHi_C3]
Game:{
Set_Frame_Duration(Speed=2.5)
Asynchronous_Timer(Frames=13)
Set_Frame_Duration(Speed=1)
Set_bit(Unknown=0x2100000D)
Synchronous_Timer(Frames=1)
Set_bit(Unknown=0x2100000F)
Grab_collision2(ID=0x0, bone=0x0, size=5.5, Z=0, Y=12, X=7,
Unknown=0xBD, airground=0x3, Unknown=0x1)
Grab_collision2(ID=0x1, bone=0x0, size=6.5, Z=0, Y=8.8, X=13.7,
Unknown=0xBD, airground=0x1, Unknown=0x1)
Synchronous_Timer(Frames=1)
unk_2F08F54F(unknown=0x1)
Asynchronous_Timer(Frames=19)
unk_0F39EC70(Unknown=0x1)
Asynchronous_Timer(Frames=31)
Terminate_Grab_Collisions()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=36)
unk_0F39EC70(Unknown=0x2)
Asynchronous_Timer(Frames=50)
Set_bit(Unknown=0x21000012)
Script_End()
}
GFX:{
unk_46985674(unknown=0x1000008, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
External_Graphic(Graphic=0x30C0005, Bone=0x18, Z=0, Y=0, X=0, RotZ=0,
RotY=45, RotX=0, Size=0.8, Terminate=0x1)
unk_104F0834(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x1)
Set_Loop(Iterations=4)
Color_Overlay(Red=255, Green=255, Blue=100, Alpha=100)
Synchronous_Timer(Frames=1)
Color_Overlay(Red=255, Green=100, Blue=0, Alpha=90)
Synchronous_Timer(Frames=1)
Terminate_Overlays()
Synchronous_Timer(Frames=1)
Goto(Unknown=-17)
Set_Loop(Iterations=3)
Color_Overlay(Red=255, Green=255, Blue=100, Alpha=100)
Synchronous_Timer(Frames=1)
Color_Overlay(Red=255, Green=100, Blue=0, Alpha=90)
Synchronous_Timer(Frames=1)
Terminate_Overlays()
Synchronous_Timer(Frames=1)
Goto(Unknown=-17)
Asynchronous_Timer(Frames=30)
unk_E8F38CA3(unknown=0x30C0005, unknown=0x0, unknown=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0xE009C)
Synchronous_Timer(Frames=2)
Play_Sound(SFX=0xE007A)
Synchronous_Timer(Frames=10)
unk_FB98EE28(unknown=0xE009B)
Synchronous_Timer(Frames=10)
unk_F920748A(unknown=0xE0042)
Synchronous_Timer(Frames=17)
Play_Sound(SFX=0xE0064)
Synchronous_Timer(Frames=16)
Play_Sound(SFX=0x6F)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=4)
Script_End()
}

234: [FEB8A774]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

235: [SpecialAirHi]
Game:{
Subroutine(Hash=0x1BA6EBD5)
Script_End()
}
GFX:{
External_Graphic(Graphic=0x30C0005, Bone=0x18, Z=0, Y=0, X=0, RotZ=0,
RotY=45, RotX=0, Size=0.5, Terminate=0x1)
unk_104F0834(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x1)
Set_Loop(Iterations=4)
Color_Overlay(Red=255, Green=255, Blue=100, Alpha=100)
Synchronous_Timer(Frames=1)
Color_Overlay(Red=255, Green=100, Blue=0, Alpha=90)
Synchronous_Timer(Frames=1)
Terminate_Overlays()
Synchronous_Timer(Frames=1)
Goto(Unknown=-17)
Set_Loop(Iterations=3)
Color_Overlay(Red=255, Green=255, Blue=100, Alpha=100)
Synchronous_Timer(Frames=1)
Color_Overlay(Red=255, Green=100, Blue=0, Alpha=90)
Synchronous_Timer(Frames=1)
Terminate_Overlays()
Synchronous_Timer(Frames=1)
Goto(Unknown=-17)
unk_46985674(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=9)
unk_E8F38CA3(unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=4)
Synchronous_Timer(Frames=10)
Play_Sound(SFX=0xE0056)
Synchronous_Timer(Frames=10)
Play_Sound(SFX=0xE007A)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=16)
Play_Sound(SFX=0xE0064)
Synchronous_Timer(Frames=16)
Play_Sound(SFX=0x6F)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=4)
Script_End()
}

236: [SpecialAirHi_C2]
Game:{
Subroutine(Hash=0x17DB0241)
Script_End()
}
GFX:{
unk_46985674(unknown=0x1000008, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
unk_104F0834(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x1)
Asynchronous_Timer(Frames=15)
External_Graphic(Graphic=0x30C0011, Bone=0x0, Z=0, Y=5, X=3, RotZ=90,
RotY=0, RotX=0, Size=0.7, Terminate=0x1)
unk_089EBF6C(unknown=0x30C0013, unknown=0x18, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x1)
Set_Loop(Iterations=3)
Color_Overlay(Red=255, Green=255, Blue=100, Alpha=100)
Synchronous_Timer(Frames=1)
Color_Overlay(Red=255, Green=100, Blue=0, Alpha=90)
Synchronous_Timer(Frames=1)
Terminate_Overlays()
Synchronous_Timer(Frames=1)
Goto(Unknown=-17)
Asynchronous_Timer(Frames=25)
unk_E8F38CA3(unknown=0x30C0011, unknown=0x0, unknown=0x1)
Asynchronous_Timer(Frames=30)
unk_E8F38CA3(unknown=0x30C0013, unknown=0x0, unknown=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0xE0056)
Synchronous_Timer(Frames=2)
Play_Sound(SFX=0xE007A)
Synchronous_Timer(Frames=10)
unk_FB98EE28(unknown=0xE0095)
Synchronous_Timer(Frames=10)
unk_F920748A(unknown=0xE0042)
Synchronous_Timer(Frames=17)
Play_Sound(SFX=0xE0064)
Synchronous_Timer(Frames=16)
Play_Sound(SFX=0x6F)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=4)
Script_End()
}

237: [SpecialAirHi_C3]
Game:{
Subroutine(Hash=0x60DC32D7)
Script_End()
}
GFX:{
External_Graphic(Graphic=0x30C0005, Bone=0x18, Z=0, Y=0, X=0, RotZ=0,
RotY=45, RotX=0, Size=0.8, Terminate=0x1)
unk_104F0834(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x1)
Set_Loop(Iterations=4)
Color_Overlay(Red=255, Green=255, Blue=100, Alpha=100)
Synchronous_Timer(Frames=1)
Color_Overlay(Red=255, Green=100, Blue=0, Alpha=90)
Synchronous_Timer(Frames=1)
Terminate_Overlays()
Synchronous_Timer(Frames=1)
Goto(Unknown=-17)
Set_Loop(Iterations=3)
Color_Overlay(Red=255, Green=255, Blue=100, Alpha=100)
Synchronous_Timer(Frames=1)
Color_Overlay(Red=255, Green=100, Blue=0, Alpha=90)
Synchronous_Timer(Frames=1)
Terminate_Overlays()
Synchronous_Timer(Frames=1)
Goto(Unknown=-17)
unk_E8F38CA3(unknown=0x30C0005, unknown=0x0, unknown=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0xE009C)
Synchronous_Timer(Frames=2)
Play_Sound(SFX=0xE007A)
Synchronous_Timer(Frames=10)
unk_FB98EE28(unknown=0xE009B)
Synchronous_Timer(Frames=10)
unk_F920748A(unknown=0xE0042)
Synchronous_Timer(Frames=17)
Play_Sound(SFX=0xE0064)
Synchronous_Timer(Frames=16)
Play_Sound(SFX=0x6F)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=4)
Script_End()
}

238: [6A0B4601]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

239: [SpecialHiCatch]
Game:{
Empty
}
GFX:{
unk_0EDC8BFD(unknown=0x1000033, unknown=0x19, unknown=0x0,
unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F4CCCCD, unknown=0x1)
Script_End()
}
SFX:{
Play_Sound(SFX=0x53)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=1)
Script_End()
}

23A: [SpecialHiCatch_C2]
Game:{
Empty
}
GFX:{
unk_0EDC8BFD(unknown=0x1000033, unknown=0x19, unknown=0x0,
unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F4CCCCD, unknown=0x1)
Script_End()
}
SFX:{
Play_Sound(SFX=0x53)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=1)
Script_End()
}

23B: [SpecialHiCatch_C3]
Game:{
Throw_Specifier(ID=0x1, Bone=0x0, Damage=8, Angle=0x0, KBG=0xA,
WKB=0x0, BKB=0x64, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0,
SFX?=0x2, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Asynchronous_Timer(Frames=2)
Hitbox(ID=0x0, Part=0x0, Bone=0x2, Damage=10, Angle=0x169, KBG=0x0,
FKB=0x0, BKB=0x0, Size=13, Z=0, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x0,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x0)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=20)
Script_End()
}
GFX:{
unk_0EDC8BFD(unknown=0x1000033, unknown=0x19, unknown=0x0,
unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F4CCCCD, unknown=0x1)
Script_End()
}
SFX:{
Play_Sound(SFX=0x53)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=1)
Script_End()
}

23C: [399FD96F]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

23D: [SpecialHiThrow]
Game:{
Throw_Specifier(ID=0x0, Bone=0x0, Damage=12, Angle=0x169, KBG=0x52,
WKB=0x0, BKB=0x28, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x2,
SFX?=0x8, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=8, Angle=0x0, KBG=0xA,
WKB=0x0, BKB=0x64, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0,
SFX?=0x2, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005,
Unknown=0x11000006, Unknown=0x11000007)
Asynchronous_Timer(Frames=46)
Set_bit(Unknown=0x2100000E)
Set_Frame_Duration(Speed=0.6)
Script_End()
}
GFX:{
unk_46985674(unknown=0x1000008, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
unk_46985674(unknown=0x1000017, unknown=0x0, unknown=0x40F00000,
unknown=0x41400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=4)
External_Graphic(Graphic=0x1000011, Bone=0x0, Z=0, Y=5, X=0, RotZ=0,
RotY=0, RotX=0, Size=1, Terminate=0x1)
Asynchronous_Timer(Frames=14)
External_Graphic(Graphic=0x1000011, Bone=0x0, Z=0, Y=5, X=0, RotZ=0,
RotY=0, RotX=0, Size=1, Terminate=0x1)
Asynchronous_Timer(Frames=24)
External_Graphic(Graphic=0x1000011, Bone=0x0, Z=0, Y=5, X=0, RotZ=0,
RotY=0, RotX=0, Size=1, Terminate=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0xE005A)
Play_Sound(SFX=0x420034)
Synchronous_Timer(Frames=40)
Play_Sound(SFX=0xE0064)
Script_End()
}
Expression:{
Screen_Shake(unknown=0x4)
Script_End()
}

23E: [SpecialHiThrow_C2]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0xE005A)
Play_Sound(SFX=0x420034)
Synchronous_Timer(Frames=40)
Play_Sound(SFX=0xE0064)
Script_End()
}
Expression:{
Screen_Shake(unknown=0x4)
Script_End()
}

23F: [SpecialHiThrow_C3]
Game:{
Throw_Specifier(ID=0x0, Bone=0x0, Damage=15, Angle=0x32, KBG=0x50,
WKB=0x0, BKB=0x50, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x2,
SFX?=0x8, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=8, Angle=0x0, KBG=0xA,
WKB=0x0, BKB=0x64, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0,
SFX?=0x2, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005,
Unknown=0x11000006, Unknown=0x11000007)
Asynchronous_Timer(Frames=2)
Add_Momentum(Vertical=0, Horizontal=0.5)
Asynchronous_Timer(Frames=46)
Set_bit(Unknown=0x2100000E)
Script_End()
}
GFX:{
unk_46985674(unknown=0x1000008, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0)
unk_46985674(unknown=0x1000017, unknown=0x0, unknown=0x40F00000,
unknown=0x41400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=4)
External_Graphic(Graphic=0x1000011, Bone=0x0, Z=0, Y=5, X=0, RotZ=0,
RotY=0, RotX=0, Size=1, Terminate=0x1)
Asynchronous_Timer(Frames=14)
External_Graphic(Graphic=0x1000011, Bone=0x0, Z=0, Y=5, X=0, RotZ=0,
RotY=0, RotX=0, Size=1, Terminate=0x1)
Asynchronous_Timer(Frames=24)
External_Graphic(Graphic=0x1000011, Bone=0x0, Z=0, Y=5, X=0, RotZ=0,
RotY=0, RotX=0, Size=1, Terminate=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0xE005A)
Play_Sound(SFX=0x420034)
Synchronous_Timer(Frames=40)
Play_Sound(SFX=0xE0064)
Script_End()
}
Expression:{
Screen_Shake(unknown=0x4)
Script_End()
}

240: [C1AAED5B]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

241: [SpecialLw]
Game:{
Set_Frame_Duration(Speed=1.2)
Asynchronous_Timer(Frames=15)
Set_Frame_Duration(Speed=1)
Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=13,
Unknown=0x50, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=3.8, Unknown=10,
Unknown=0, Unknown=0, Unknown=0x5, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1,
Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1,
Unknown=0x6, Unknown=2, Unknown=0, Unknown=0)
Synchronous_Timer(Frames=1)
Set_bit(Unknown=0x2100000F)
Synchronous_Timer(Frames=2)
Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=11,
Unknown=0x44, Unknown=0x28, Unknown=0x0, Unknown=0x5A, Unknown=3.2, Unknown=10,
Unknown=0, Unknown=0, Unknown=0x5, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1,
Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1,
Unknown=0x6, Unknown=2, Unknown=0, Unknown=0)
Synchronous_Timer(Frames=8)
Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=7,
Unknown=0x32, Unknown=0x3C, Unknown=0x0, Unknown=0x50, Unknown=3.2, Unknown=10,
Unknown=0, Unknown=0, Unknown=0x5, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1,
Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1,
Unknown=0x6, Unknown=2, Unknown=0, Unknown=0)
Synchronous_Timer(Frames=10)
Remove_All_Hitboxes()
Set_Frame_Duration(Speed=1)
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=14)
unk_089EBF6C(unknown=0x30C0006, unknown=0xB, unknown=0x3F800000,
unknown=0x0, unknown=0xBF800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1,
unknown=0x1)
Synchronous_Timer(Frames=1)
Set_Loop(Iterations=-1)
unk_46985674(unknown=0x30C000E, unknown=0x0, unknown=0x40800000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x40000000, unknown=0x0, unknown=0x40A00000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Synchronous_Timer(Frames=12)
Goto(Unknown=-19)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0x420002)
Synchronous_Timer(Frames=13)
Play_Sound(SFX=0xE005A)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=11)
unk_961521C4(unknown=0x1, unknown=0x3)
Asynchronous_Timer(Frames=14)
Screen_Shake(unknown=0x3)
unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1)
Script_End()
}

242: [SpecialLw_C2]
Game:{
Set_Frame_Duration(Speed=1.5)
Asynchronous_Timer(Frames=15)
Set_Frame_Duration(Speed=1)
Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x8,
Unknown=0, Unknown=0x16E, Unknown=0x64, Unknown=0x32, Unknown=0x0, Unknown=5,
Unknown=10, Unknown=-2, Unknown=0, Unknown=0x0, Unknown=0, Unknown=0, Unknown=1,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x0, Unknown=0x3,
Unknown=0x0, Unknown=0x0, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0,
Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1,
Unknown=8, Unknown=0, Unknown=0)
Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x8,
Unknown=0, Unknown=0x16E, Unknown=0x64, Unknown=0x28, Unknown=0x0, Unknown=5,
Unknown=10, Unknown=-2, Unknown=0, Unknown=0x0, Unknown=0, Unknown=0, Unknown=1,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x0, Unknown=0x3,
Unknown=0x0, Unknown=0x0, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0,
Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1,
Unknown=0, Unknown=0, Unknown=0)
Extended_Special_Hitbox(Unknown=0x2, Unknown=0x1, Unknown=0x8,
Unknown=1, Unknown=0x16E, Unknown=0x64, Unknown=0x3C, Unknown=0x0, Unknown=3.8,
Unknown=10, Unknown=-2, Unknown=0, Unknown=0x5, Unknown=0, Unknown=1, Unknown=1,
Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3,
Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0,
Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x6, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0, Unknown=0, Unknown=0)
Synchronous_Timer(Frames=1)
Set_bit(Unknown=0x2100000F)
Asynchronous_Timer(Frames=34)
Set_Frame_Duration(Speed=4)
Remove_All_Hitboxes()
Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=7, Unknown=0x50, Unknown=0x64, Unknown=0x0, Unknown=0x3C, Unknown=10,
Unknown=0, Unknown=5, Unknown=10, Unknown=0x5, Unknown=0, Unknown=1, Unknown=1,
Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3,
Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0,
Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0, Unknown=5, Unknown=5)
Asynchronous_Timer(Frames=35)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=37)
Set_Frame_Duration(Speed=1)
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=14)
External_Graphic(Graphic=0x30C0014, Bone=0x0, Z=-2, Y=8, X=17, RotZ=0,
RotY=0, RotX=0, Size=1.5, Terminate=0x1)
External_Graphic(Graphic=0x1000042, Bone=0x0, Z=-2, Y=8, X=12, RotZ=0,
RotY=0, RotX=0, Size=1.2, Terminate=0x1)
Synchronous_Timer(Frames=1)
Set_Loop(Iterations=-1)
unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x40800000,
unknown=0x0, unknown=0xC0800000, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x40000000, unknown=0x0, unknown=0x40A00000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Synchronous_Timer(Frames=12)
Goto(Unknown=-19)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0x420002)
Synchronous_Timer(Frames=13)
Play_Sound(SFX=0xE0097)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=11)
unk_961521C4(unknown=0x1, unknown=0x3)
Asynchronous_Timer(Frames=14)
Screen_Shake(unknown=0x3)
unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1)
Script_End()
}

243: [SpecialLw_C3]
Game:{
Set_Frame_Duration(Speed=2)
Asynchronous_Timer(Frames=13)
Set_Frame_Duration(Speed=0.5)
Asynchronous_Timer(Frames=15)
Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=12,
Unknown=0x50, Unknown=0x50, Unknown=0x0, Unknown=0x28, Unknown=3.8, Unknown=10,
Unknown=0, Unknown=0, Unknown=0x3, Unknown=0, Unknown=0, Unknown=0, Unknown=0x1,
Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1,
Unknown=0x6, Unknown=2, Unknown=0, Unknown=0)
Synchronous_Timer(Frames=1)
Set_bit(Unknown=0x2100000F)
Synchronous_Timer(Frames=2)
Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=10,
Unknown=0x44, Unknown=0x28, Unknown=0x0, Unknown=0x28, Unknown=3.2, Unknown=10,
Unknown=0, Unknown=0, Unknown=0x3, Unknown=0, Unknown=0, Unknown=0, Unknown=0x1,
Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1,
Unknown=0x6, Unknown=2, Unknown=0, Unknown=0)
Synchronous_Timer(Frames=8)
Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=6,
Unknown=0x32, Unknown=0x3C, Unknown=0x0, Unknown=0x28, Unknown=3.2, Unknown=10,
Unknown=0, Unknown=0, Unknown=0x3, Unknown=0, Unknown=0, Unknown=0, Unknown=0x1,
Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1,
Unknown=0x6, Unknown=2, Unknown=0, Unknown=0)
Synchronous_Timer(Frames=10)
Set_Frame_Duration(Speed=1)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Set_Loop(Iterations=3)
unk_46985674(unknown=0x1000012, unknown=0xC, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40000000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x1)
Synchronous_Timer(Frames=12)
Goto(Unknown=-19)
Asynchronous_Timer(Frames=14)
External_Graphic(Graphic=0x30C0014, Bone=0x0, Z=-2, Y=8, X=17, RotZ=0,
RotY=0, RotX=0, Size=0.9, Terminate=0x1)
External_Graphic(Graphic=0x30C0011, Bone=0x0, Z=0, Y=8, X=0, RotZ=0,
RotY=0, RotX=0, Size=1, Terminate=0x1)
Synchronous_Timer(Frames=1)
Set_Loop(Iterations=3)
unk_46985674(unknown=0x1000012, unknown=0xC, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x1)
unk_104F0834(unknown=0x1000019, unknown=0x0, unknown=0x40800000,
unknown=0x0, unknown=0xC0800000, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x40000000, unknown=0x0, unknown=0x40A00000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Synchronous_Timer(Frames=12)
Goto(Unknown=-36)
Asynchronous_Timer(Frames=38)
unk_E8F38CA3(unknown=0x30C0016, unknown=0x1, unknown=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0xE009D)
Play_Sound(SFX=0x420002)
Synchronous_Timer(Frames=13)
Play_Sound(SFX=0xE0096)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=11)
unk_961521C4(unknown=0x1, unknown=0x3)
Asynchronous_Timer(Frames=14)
unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1)
Script_End()
}

244: [BBFE2118]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

245: [SpecialLwEnd]
Game:{
Synchronous_Timer(Frames=2)
Set_bit(Unknown=0x2100000D)
Asynchronous_Timer(Frames=31)
Clear_bit(Unknown=0x2100000D)
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=5)
unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x40A00000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=3)
unk_E022FE8A(unknown=0xE0044)
Script_End()
}
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1)
Asynchronous_Timer(Frames=21)
unk_961521C4(unknown=0x6, unknown=0x8)
Script_End()
}

246: [SpecialLwEnd_C2]
Game:{
Synchronous_Timer(Frames=2)
Set_bit(Unknown=0x2100000D)
Asynchronous_Timer(Frames=31)
Clear_bit(Unknown=0x2100000D)
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=5)
unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x40A00000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=3)
unk_E022FE8A(unknown=0xE0044)
Script_End()
}
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1)
Asynchronous_Timer(Frames=21)
unk_961521C4(unknown=0x6, unknown=0x8)
Script_End()
}

247: [SpecialLwEnd_C3]
Game:{
Set_Frame_Duration(Speed=2)
Synchronous_Timer(Frames=2)
Set_bit(Unknown=0x2100000D)
Asynchronous_Timer(Frames=22)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=31)
Clear_bit(Unknown=0x2100000D)
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=5)
unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x40A00000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=3)
unk_E022FE8A(unknown=0xE0044)
Script_End()
}
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1)
Asynchronous_Timer(Frames=21)
unk_961521C4(unknown=0x6, unknown=0x8)
Script_End()
}

248: [A516AB1D]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

249: [SpecialAirLw]
Game:{
Asynchronous_Timer(Frames=16)
Set_bit(Unknown=0x2100000F)
Hitbox(ID=0x0, Part=0x0, Bone=0x5, Damage=15, Angle=0x169, KBG=0x3C,
FKB=0x0, BKB=0x28, Size=5.76, Z=4, Y=0, X=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Synchronous_Timer(Frames=2)
Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x5, Unknown=13,
Unknown=0x169, Unknown=0x41, Unknown=0x0, Unknown=0x28, Unknown=5, Unknown=4,
Unknown=0, Unknown=0, Unknown=0x5, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1,
Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1,
Unknown=0x6, Unknown=-2, Unknown=0, Unknown=0)
Synchronous_Timer(Frames=8)
Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x5, Unknown=11,
Unknown=0x169, Unknown=0x41, Unknown=0x0, Unknown=0x28, Unknown=5, Unknown=4,
Unknown=0, Unknown=0, Unknown=0x5, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1,
Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1,
Unknown=0x6, Unknown=-2, Unknown=0, Unknown=0)
Synchronous_Timer(Frames=8)
Remove_All_Hitboxes()
Set_Frame_Duration(Speed=0.5)
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=16)
unk_089EBF6C(unknown=0x30C0006, unknown=0x7, unknown=0xBF800000,
unknown=0xBF800000, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x0,
unknown=1, unknown=0x1)
Synchronous_Timer(Frames=1)
External_Graphic(Graphic=0x30C000F, Bone=0x7, Z=-1, Y=-1, X=0, RotZ=0,
RotY=0, RotX=140, Size=1, Terminate=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0x420002)
Synchronous_Timer(Frames=13)
Play_Sound(SFX=0xE005A)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=14)
Screen_Shake(unknown=0x3)
Script_End()
}

24A: [SpecialAirLw_C2]
Game:{
Asynchronous_Timer(Frames=16)
Set_bit(Unknown=0x2100000F)
Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x5,
Unknown=2, Unknown=0x16E, Unknown=0x64, Unknown=0x28, Unknown=0x0, Unknown=5.76,
Unknown=4, Unknown=0, Unknown=0, Unknown=0x5, Unknown=0, Unknown=1, Unknown=1,
Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3,
Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0,
Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0, Unknown=0, Unknown=0)
Asynchronous_Timer(Frames=29)
Remove_All_Hitboxes()
Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=5, Unknown=0x5A, Unknown=0x64, Unknown=0x0, Unknown=0x3C, Unknown=10,
Unknown=0, Unknown=0, Unknown=5, Unknown=0x5, Unknown=0, Unknown=1, Unknown=1,
Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3,
Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0,
Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0, Unknown=5, Unknown=5)
Script_End()
}
GFX:{
Asynchronous_Timer(Frames=16)
unk_089EBF6C(unknown=0x30C0014, unknown=0x0, unknown=0xC0000000,
unknown=0xC0A00000, unknown=0x40C00000, unknown=0x428C0000, unknown=0x0,
unknown=0x0, unknown=1.5, unknown=0x1)
External_Graphic(Graphic=0x1000042, Bone=0x0, Z=-2, Y=-5, X=6, RotZ=0,
RotY=0, RotX=0, Size=1.5, Terminate=0x1)
Synchronous_Timer(Frames=1)
External_Graphic(Graphic=0x30C0011, Bone=0x0, Z=0, Y=-5, X=6, RotZ=70,
RotY=0, RotX=0, Size=1, Terminate=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0x420002)
Synchronous_Timer(Frames=13)
Play_Sound(SFX=0xE0097)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=14)
Screen_Shake(unknown=0x3)
Script_End()
}

24B: [SpecialAirLw_C3]
Game:{
Set_Frame_Duration(Speed=2)
Asynchronous_Timer(Frames=13)
Set_Frame_Duration(Speed=0.5)
Asynchronous_Timer(Frames=16)
Set_bit(Unknown=0x2100000F)
Hitbox(ID=0x0, Part=0x0, Bone=0x5, Damage=14, Angle=0x169, KBG=0x3C,
FKB=0x0, BKB=0x28, Size=5.76, Z=4, Y=0, X=0, Effect=0x3, Trip=0, Hitlag=0, SDI=0,
Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2,
Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6)
Synchronous_Timer(Frames=2)
Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x5, Unknown=12,
Unknown=0x169, Unknown=0x41, Unknown=0x0, Unknown=0x28, Unknown=5, Unknown=4,
Unknown=0, Unknown=0, Unknown=0x3, Unknown=0, Unknown=0, Unknown=0, Unknown=0x1,
Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1,
Unknown=0x6, Unknown=-2, Unknown=0, Unknown=0)
Synchronous_Timer(Frames=8)
Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x5, Unknown=10,
Unknown=0x169, Unknown=0x41, Unknown=0x0, Unknown=0x28, Unknown=5, Unknown=4,
Unknown=0, Unknown=0, Unknown=0x3, Unknown=0, Unknown=0, Unknown=0, Unknown=0x1,
Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1,
Unknown=0x6, Unknown=-2, Unknown=0, Unknown=0)
Synchronous_Timer(Frames=8)
Set_Frame_Duration(Speed=1)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Set_Loop(Iterations=3)
unk_46985674(unknown=0x1000012, unknown=0xC, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40000000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x1)
Synchronous_Timer(Frames=12)
Goto(Unknown=-19)
Asynchronous_Timer(Frames=16)
unk_089EBF6C(unknown=0x30C0016, unknown=0x0, unknown=0x0,
unknown=0xC0A00000, unknown=0x40C00000, unknown=0x428C0000, unknown=0x0,
unknown=0x0, unknown=0.9, unknown=0x1)
Synchronous_Timer(Frames=1)
External_Graphic(Graphic=0x30C0011, Bone=0x0, Z=0, Y=-5, X=6, RotZ=70,
RotY=0, RotX=0, Size=1, Terminate=0x1)
Set_Loop(Iterations=3)
unk_46985674(unknown=0x1000012, unknown=0xC, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x1)
Synchronous_Timer(Frames=6)
Goto(Unknown=-19)
Asynchronous_Timer(Frames=28)
unk_E8F38CA3(unknown=0x30C0016, unknown=0x1, unknown=0x1)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0xE009D)
Play_Sound(SFX=0x420002)
Synchronous_Timer(Frames=13)
Play_Sound(SFX=0xE0096)
Script_End()
}
Expression:{
Asynchronous_Timer(Frames=14)
Script_End()
}

24C: [2F4DC06D]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

24D: [SpecialAirLwEndAir]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

24E: [SpecialAirLwEndAir_C2]
Game:{
Remove_All_Hitboxes()
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

24F: [SpecialAirLwEndAir_C3]
Game:{
unk_692BBCFA()
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

250: [2B256663]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

251: [SpecialLwEndAir]
Game:{
Synchronous_Timer(Frames=8)
Set_bit(Unknown=0x21000010)
Set_bit(Unknown=0x2100000E)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

252: [SpecialLwEndAir_C2]
Game:{
Synchronous_Timer(Frames=8)
Set_bit(Unknown=0x21000010)
Set_bit(Unknown=0x2100000E)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

253: [SpecialLwEndAir_C3]
Game:{
Synchronous_Timer(Frames=8)
Set_bit(Unknown=0x21000010)
Set_bit(Unknown=0x2100000E)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

254: [90A3E526]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

255: [SpecialAirLwEnd]
Game:{
Synchronous_Timer(Frames=1)
Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=9,
Unknown=0x50, Unknown=0x14, Unknown=0x0, Unknown=0x50, Unknown=4.8, Unknown=0,
Unknown=1, Unknown=7.2, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1,
Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x1, Unknown=0x1,
Unknown=0x6, Unknown=0, Unknown=1, Unknown=-7.2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
unk_E8F38CA3(unknown=0x30C0006, unknown=0x0, unknown=0x0)
unk_E8F38CA3(unknown=0x30C000F, unknown=0x0, unknown=0x0)
unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x40A00000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=3)
unk_F920748A(unknown=0xE005A)
Synchronous_Timer(Frames=1)
Play_Sound(SFX=0xE005B)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Screen_Shake(unknown=0x3)
Script_End()
}
256: [SpecialAirLwEnd_C2]
Game:{
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Extended_Hitbox(Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=5,
Unknown=0x5A, Unknown=0x14, Unknown=0x0, Unknown=0x50, Unknown=6, Unknown=0,
Unknown=1, Unknown=10, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1,
Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1,
Unknown=0x6, Unknown=0, Unknown=1, Unknown=-10)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x40A00000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=3)
unk_F920748A(unknown=0xE0097)
Synchronous_Timer(Frames=1)
Play_Sound(SFX=0xE005B)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Screen_Shake(unknown=0x3)
Script_End()
}

257: [SpecialAirLwEnd_C3]
Game:{
Synchronous_Timer(Frames=1)
Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=4,
Unknown=0x50, Unknown=0x1C, Unknown=0x0, Unknown=0x5E, Unknown=7, Unknown=0,
Unknown=1, Unknown=5, Unknown=0x14, Unknown=0, Unknown=1.7, Unknown=1, Unknown=0x1,
Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x1, Unknown=0x1,
Unknown=0x6, Unknown=0, Unknown=1, Unknown=-5)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Script_End()
}
GFX:{
unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x40A00000,
unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0,
unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
}
SFX:{
Asynchronous_Timer(Frames=3)
unk_F920748A(unknown=0xE0096)
Synchronous_Timer(Frames=1)
Play_Sound(SFX=0xE005B)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
Screen_Shake(unknown=0x3)
Script_End()
}

258: [E22121A9]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

259: [6C5EDA6E]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0x5E)
Synchronous_Timer(Frames=41)
Play_Sound(SFX=0x6F)
Synchronous_Timer(Frames=9)
Play_Sound(SFX=0x6F)
Script_End()
}
Expression:{
Screen_Shake(unknown=0x3)
Script_End()
}

25A: [ABEB6E5B]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0x5E)
Synchronous_Timer(Frames=41)
Play_Sound(SFX=0x6F)
Synchronous_Timer(Frames=9)
Play_Sound(SFX=0x6F)
Script_End()
}
Expression:{
Screen_Shake(unknown=0x3)
Script_End()
}

25B: [DCEC5ECD]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0x5E)
Synchronous_Timer(Frames=41)
Play_Sound(SFX=0x6F)
Synchronous_Timer(Frames=9)
Play_Sound(SFX=0x6F)
Script_End()
}
Expression:{
Screen_Shake(unknown=0x3)
Script_End()
}

25C: [4288CB6E]
Game:{
Empty
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
Empty
}

25D: [FinalStart]
Game:{
unk_37ED7029(Unknown=0x4, Unknown=0x1E)
Set_bit(Unknown=0x21000013)
Asynchronous_Timer(Frames=28)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x50,
KBG=0x64, FKB=0xC8, BKB=0x0, Size=19, Z=0, Y=12, X=10, Effect=0x0, Trip=0,
Hitlag=0.3, SDI=1, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2,
Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x1,
Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x0,
Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=10, Angle=0x50,
KBG=0x64, FKB=0xC8, BKB=0x0, Size=22, Z=0, Y=12, X=30, Effect=0x0, Trip=0,
Hitlag=0.3, SDI=1, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2,
Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x1,
Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x0,
Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=10, Angle=0x50,
KBG=0x64, FKB=0xC8, BKB=0x0, Size=19, Z=0, Y=12, X=50, Effect=0x0, Trip=0,
Hitlag=0.3, SDI=1, Clang=0x0, Unknown=0x0, ShieldDamage=0x0, SFXType=0x2,
Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x1,
Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0,
Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x0,
Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=39)
Set_bit(Unknown=0x21000014)
Script_End()
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=19)
Synchronous_Timer(Frames=5)
Play_Sound(SFX=0xE0086)
Synchronous_Timer(Frames=44)
Play_Sound(SFX=0xE007D)
Play_Sound(SFX=0xE006C)
Play_Sound(SFX=0xE006A)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
unk_EE37008F()
Asynchronous_Timer(Frames=24)
Asynchronous_Timer(Frames=68)
Script_End()
}

25E: [FinalRideL]
Game:{
Set_bit(Unknown=0x21000014)
unk_5DCECD64()
Script_End()
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=8)
PLAY_SE_REMAIN(unknown=0x420003)
Asynchronous_Timer(Frames=16)
unk_3A775D26(unknown=0xE0098)
Script_End()
}
Expression:{
unk_8FF62E3D(unknown=0x0)
unk_27213F09(unknown=0x0)
unk_A5187BBC(unknown=0x0)
unk_E0CF6FF1(unknown=0x0)
Script_End()
}

25F: [FinalRideR]
Game:{
Subroutine(Hash=0x8E49CB0C)
Script_End()
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=8)
PLAY_SE_REMAIN(unknown=0x420003)
Asynchronous_Timer(Frames=16)
unk_3A775D26(unknown=0xE0098)
Script_End()
}
Expression:{
unk_8FF62E3D(unknown=0x0)
unk_27213F09(unknown=0x0)
unk_A5187BBC(unknown=0x0)
unk_E0CF6FF1(unknown=0x0)
Script_End()
}

260: [FinalEnd]
Game:{
Throw_Specifier(ID=0x0, Bone=0x0, Damage=10, Angle=0x169, KBG=0xA5,
WKB=0x0, BKB=0x64, Effect?=0x0, Unknown=0x3F800000, Unknown=0, Unknown=1,
Unknown=0x2, SFX?=0x0, airground=0x0, Unknown=0x1, Unknown=0x1, Type?=0x0)
Set_bit(Unknown=0x2100000E)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
unk_8FF62E3D(unknown=0x0)
unk_27213F09(unknown=0x0)
Asynchronous_Timer(Frames=3)
Script_End()
}

261: [FinalAirStart]
Game:{
Subroutine(Hash=0x17EB3D5)
Script_End()
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=24)
Play_Sound(SFX=0xE0086)
Synchronous_Timer(Frames=35)
Script_End()
}
Expression:{
SLOPE(unknown=0x6)
unk_EE37008F()
Asynchronous_Timer(Frames=24)
Asynchronous_Timer(Frames=91)
Script_End()
}

262: [FinalAirRideL]
Game:{
Subroutine(Hash=0x8E49CB0C)
Script_End()
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=8)
PLAY_SE_REMAIN(unknown=0x420003)
Asynchronous_Timer(Frames=16)
unk_3A775D26(unknown=0xE0098)
Script_End()
}
Expression:{
unk_8FF62E3D(unknown=0x0)
unk_27213F09(unknown=0x0)
unk_A5187BBC(unknown=0x0)
unk_E0CF6FF1(unknown=0x0)
Script_End()
}

263: [FinalAirRideR]
Game:{
Subroutine(Hash=0x7446F66F)
Script_End()
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=8)
PLAY_SE_REMAIN(unknown=0x420003)
Asynchronous_Timer(Frames=16)
unk_3A775D26(unknown=0xE0098)
Script_End()
}
Expression:{
unk_8FF62E3D(unknown=0x0)
unk_27213F09(unknown=0x0)
unk_A5187BBC(unknown=0x0)
unk_E0CF6FF1(unknown=0x0)
Script_End()
}

264: [FinalAirEnd]
Game:{
Subroutine(Hash=0x7569EDAC)
Script_End()
}
GFX:{
Empty
}
SFX:{
Empty
}
Expression:{
SLOPE(unknown=0x6)
unk_8FF62E3D(unknown=0x0)
unk_27213F09(unknown=0x0)
Asynchronous_Timer(Frames=3)
Script_End()
}

265: [VisualScene02]
Game:{
SA_SET(Unknown=0x2)
Script_End()
}
GFX:{
Empty
}
SFX:{
Asynchronous_Timer(Frames=36)
unk_3A775D26(unknown=0xE0084)
Synchronous_Timer(Frames=45)
Script_End()
}
Expression:{
unk_8FF62E3D(unknown=0x0)
unk_27213F09(unknown=0x0)
unk_A82038A0()
Asynchronous_Timer(Frames=45)
Script_End()
}

266: [VisualScene03]
Game:{
Throw_Specifier(ID=0x0, Bone=0x0, Damage=20, Angle=0x169, KBG=0x50,
WKB=0x1, BKB=0x5A, Effect?=0x0, Unknown=0x3F800000, Unknown=0, Unknown=1,
Unknown=0x2, SFX?=0x2, airground=0x0, Unknown=0x1, Unknown=0x1, Type?=0x0)
Script_End()
}
GFX:{
Empty
}
SFX:{
unk_3A775D26(unknown=0xE008B)
Script_End()
}
Expression:{
unk_8FF62E3D(unknown=0x0)
unk_27213F09(unknown=0x0)
unk_A82038A0()
Asynchronous_Timer(Frames=7)
Script_End()
}

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