This document summarizes various shop items available for purchase in Descent: Journeys in the Dark 2nd Edition Act II. The items include weapons, armor, accessories, and magic items. Prices range from 75 gold to 175 gold. Items provide bonuses to attributes, attack and defense pools, and special abilities like adding additional dice, changing die results, or applying conditions to enemies. Most items can only be equipped once at a time and may have additional costs like exhausting cards or suffering damage.
This document summarizes various shop items available for purchase in Descent: Journeys in the Dark 2nd Edition Act II. The items include weapons, armor, accessories, and magic items. Prices range from 75 gold to 175 gold. Items provide bonuses to attributes, attack and defense pools, and special abilities like adding additional dice, changing die results, or applying conditions to enemies. Most items can only be equipped once at a time and may have additional costs like exhausting cards or suffering damage.
This document summarizes various shop items available for purchase in Descent: Journeys in the Dark 2nd Edition Act II. The items include weapons, armor, accessories, and magic items. Prices range from 75 gold to 175 gold. Items provide bonuses to attributes, attack and defense pools, and special abilities like adding additional dice, changing die results, or applying conditions to enemies. Most items can only be equipped once at a time and may have additional costs like exhausting cards or suffering damage.
Game Gold Name Quantity Equip Attack Dice Traits Properties
Each time you perform an attack, all X results are SON 75 Golden Mask 1 Other Helmet treated as blank results. Limit 1 Helmet equipped at a time. Exhaust this card and suffer 1 Heart. While this card is exhausted, each time a monster enters a SON 75 Shadow Tome 1 Other Book space adjacent to your figure, that monster suffers 2 Hearts. After reviving a hero, you gain 2 movement points LOTW 100 Merciful Boots 1 Other Boots and the revived hero recovers 2 Fatigue. Limit 1 Boots equipped at a time. One Exhaust this card after rolling defense dice to reroll BG 100 Heavy Steel Shield 1 Shield Hand 1 defense die and add 1 Shield to the results. A: Exhaust this card and test Might. If you pass, TF 125 Belt of Strength 1 Other Belt choose an adjacent monster and move it 2 spaces. Limit 1 Belt equipped at a time. You gain +2 Health. BG 150 Iron-Bound Ring 1 Other Ring If you roll one or more blanks when rolling defense dice, add 1 Shield to your results. You gain +2 Health. LOR 150 Black Iron Helm 1 Other Helmet Add 1 Shield to your defense pool results. Limit 1 Helmet equipped at a time. You gain +1 Might, +1Willpower, +1 Knowledge, LOR 150 Shroud of Dusk 1 Other Helmet and +1 Awareness up to a maximum of 6. Limit 1 Helmet equipped at a time. Two Blue Yellow S: Immobilize BG 150 Ice Storm 1 Range Magic, Rune Hands Yellow S: +2 Hearts Pierce 2 Two Blue Yellow S: +2 Hearts SON 150 Rune of Blades 1 Range Magic, Rune Hands Green S: Pierce 2 S: Bleed A: Exhaust this card to roll 1 red power die. You BG 175 Tival Crystal 1 Other Trinket recover Hearts equal to the Hearts rolled. Descent 2nd Edition Act II Shop Items Game Gold Name Quantity Equip Attack Dice Traits Properties Add 1 additional green power die to your attack SON 175 Star of Kellos 1 Other Trinket pool. One S: Each monster adjacent to you suffers 1 Heart. BG 175 Mace of Kellos 1 Melee Blue Red Yellow Hammer Hand S: Recover 1 Heart. If your other hand is empty, add 1 additional green One Blue Yellow power die to your attack pool. LOR 175 Iron Claws 1 Melee Blade, Exotic Hand Yellow SSS: +5 Hearts SS: +2 Hearts Pierce 1 One Blue Yellow S: +2 Hearts SON 175 Rat-Tooth Dagger 1 Melee Blade, Exotic Hand Yellow S: Bleed S: Disease Two S: +1 Heart BG 175 Grinding Axe 1 Melee Blue Red Red Axe Hands SS: +5 Hearts Reach Two When attacking a nonadjacent target, add 1 TF 175 Glaive 1 Melee Blue Red Green Exotic, Blade Hands additional red power die to your attack pool. S: Pierce 2 Reach Two SON 175 Ironbound Glaive 1 Melee Blue Red Yellow Blade, Staff S: +3 Hearts Hands S: Pierce 3 Each time you perform an attack, you may change One the result of 1 defense die to the result of your MOR 175 Winged Blade 1 Melee Blue Red Yellow Blade, Exotic Hand choice. S: +2 Hearts S: +1 Range, +1 Heart One BG 175 Dwarven Firebomb 1 Range Blue Red Yellow Exotic S: Blast Hand S: Stun S: +2 Range Two LOTW 175 Staff of Kellos 1 Range Blue Red Yellow Magic, Staff S: +2 Hearts Hands S: Burn S: Curse, Disease, Poison, or Stun. Two Blue Yellow LOR 175 Staff of the Wild 1 Range Magic, Staff S: +1 Range, +2 Hearts Hands Green Green S: +1 Heart, and recover 1 Fatigue Descent 2nd Edition Act II Shop Items Game Gold Name Quantity Equip Attack Dice Traits Properties Exhaust this card, after you roll defense dice, to One reroll 1 defense die. SON 200 Ironbound Shield 1 Gray Shield Hand Your Speed is reduced to 4 and cannot be increased above 4. If you roll a blank on any of your defense dice, you LOR 200 Cloak of Deception 1 Armor Gray Cloak may exhaust this card to test Awareness. If you pass, you are not affected by the attack. When you perform 2 move actions on your turn, BG 200 Demonhide Leather 1 Armor Gray Light Armor suffer 1 Fatigue at the end of your turn. Apply +2 to your Health. Exhaust this card, before you roll defense dice, and SON 200 Vestments of Kellos 1 Armor Brown Light Armor suffer 1 Fatigue. Add 1 additional gray defense die to your defense pool. Apply +2 to your Health. SON 200 Nerekhall Plate 1 Armor Gray Heavy Armor You cannot equip Runes. If you have already attacked this turn, add 1 One additional green power die to your attack pool. LOR 200 Rage Blade 1 Melee Blue Red Yellow Blade Hand S: Pierce 1, +1 Heart SS: +3 Hearts Once per attack, you may reroll 1 power die. Two BG 200 Steel Greatsword 1 Melee Blue Red Yellow Blade S: Pierce 2 Hands S: +1 Heart Reach Two Hammer, MOR 200 Hammer of Doom 1 Melee Blue Red Red S: Doom Hands Magic SS: +4 Hearts If an attack with this weapon deals at least 1 One Blue Yellow Heart, unequip this weapon. TF 200 Boomerang 1 Range Exotic Hand Yellow Green S: +2 Range, +1 Heart SS: Weaken Pierce 1 Two Blue Yellow BG 200 Latari Longbow 1 Range Bow S: +2 Range Hands Yellow S: +2 Hearts Descent 2nd Edition Act II Shop Items Game Gold Name Quantity Equip Attack Dice Traits Properties S: Blast Two Blue Yellow BG 200 Lightning Strike 1 Range Magic, Rune S: +2 Hearts Hands Yellow S: +2 Hearts When a monster is defeated during an attack with Two this weapon, each figure adjacent to the defeated TF 200 Blasting Rune 1 Range Blue Red Green Magic, Rune Hands monster suffers 2 Hearts. SS: +4 Hearts S: This attack affects 1 additional figure adjacent to Two SON 200 Repeating Crossbow 1 Range Blue Red Yellow Bow, Exotic your target. Hands S: +3 Hearts You do not need line of sight to perform an attack Two Blue Yellow MOR 200 Heart Seeker 1 Range Bow, Magic with this weapon. Hands Yellow SS: +4 Hearts S: Blast Two Blue Yellow MOR 200 Rune of Fate 1 Range Magic, Rune S: Doom Hands Yellow S: +2 Hearts Exhaust this card after rolling defense dice to BG 225 Elven Cloak 1 Armor Cloak replace the results with a number of Shields equal to your Awareness. Exhaust this card after rolling defense dice to LOTW 225 Inscribed Robes 1 Armor Cloak replace the results with a number of Shields equal to your Knowledge. You cannot equip Runes. Before rolling defense dice, you may suffer 1 LOTW 225 Scalemail 1 Armor Gray Heavy Armor Fatigue to add 1 additional brown die to your defense pool. Your Speed is reduced to 3 and cannot be increased above 3. TF 225 Stone Armor 1 Armor Black Black Heavy Armor You cannot suffer Fatigue to gain movement points. Each time you defeat a monster with this weapon, Two LOR 225 Obsidian Greataxe 1 Melee Blue Red Red Axe recover 1 Fatigue Hands S: +2 Hearts Descent 2nd Edition Act II Shop Items Game Gold Name Quantity Equip Attack Dice Traits Properties +1 Range Two LOTW 225 Bow of the Sky 1 Range Blue Red Yellow Bow S: Stun Hands SS: +3 Hearts You cannot equip Runes. BG 250 Platemail 1 Armor Black Heavy Armor Your speed is reduced to 3 and cannot be increased above 3. Pierce 1 One If your other hand is empty, your attacks gain +1 BG 250 Dragontooth Hammer 1 Melee Blue Red Red Hammer Hand Heart S: Pierce 2 Pierce 2 Two LOR 250 Bow of the Eclipsed 1 Range Blue Red Green Bow, Exotic SS: +1 Range, +3 Hearts Hands S: +1 Range, +1 Heart S: Curse Two LOR 250 Rune of Misery 1 Range Blue Red Green Magic, Rune S: +1 Range, +1 Heart Hands SS: +4 Hearts You cannot be Cursed. Each time you are attacked and suffer no Hearts, LOR 275 Obsidian Scalemail 1 Armor Black Heavy Armor recover 2 Fatigue. You may perform only 1 Action skill or ability per turn.
Abbreviation Key
Game BG Descent Second Edition Base Game Properties A: Action
LOTW Lair of the Wyrm Expansion #1 S: Surge LOR Labyrinth of Ruin Expansion #2 SS: Surge Surge TF The Trollfens Expansion #3 SSS: Surge Surge Surge SON Shadow of Nerekhall Expansion #4 MOR Manor of Ravens Expansion #5