Você está na página 1de 5

Descent 2nd Edition Act II Shop Items

Game Gold Name Quantity Equip Attack Dice Traits Properties


Each time you perform an attack, all X results are
SON 75 Golden Mask 1 Other Helmet treated as blank results.
Limit 1 Helmet equipped at a time.
Exhaust this card and suffer 1 Heart. While this
card is exhausted, each time a monster enters a
SON 75 Shadow Tome 1 Other Book
space adjacent to your figure, that monster suffers
2 Hearts.
After reviving a hero, you gain 2 movement points
LOTW 100 Merciful Boots 1 Other Boots and the revived hero recovers 2 Fatigue.
Limit 1 Boots equipped at a time.
One Exhaust this card after rolling defense dice to reroll
BG 100 Heavy Steel Shield 1 Shield
Hand 1 defense die and add 1 Shield to the results.
A: Exhaust this card and test Might. If you pass,
TF 125 Belt of Strength 1 Other Belt choose an adjacent monster and move it 2 spaces.
Limit 1 Belt equipped at a time.
You gain +2 Health.
BG 150 Iron-Bound Ring 1 Other Ring If you roll one or more blanks when rolling defense
dice, add 1 Shield to your results.
You gain +2 Health.
LOR 150 Black Iron Helm 1 Other Helmet Add 1 Shield to your defense pool results.
Limit 1 Helmet equipped at a time.
You gain +1 Might, +1Willpower, +1 Knowledge,
LOR 150 Shroud of Dusk 1 Other Helmet and +1 Awareness up to a maximum of 6.
Limit 1 Helmet equipped at a time.
Two Blue Yellow S: Immobilize
BG 150 Ice Storm 1 Range Magic, Rune
Hands Yellow S: +2 Hearts
Pierce 2
Two Blue Yellow S: +2 Hearts
SON 150 Rune of Blades 1 Range Magic, Rune
Hands Green S: Pierce 2
S: Bleed
A: Exhaust this card to roll 1 red power die. You
BG 175 Tival Crystal 1 Other Trinket
recover Hearts equal to the Hearts rolled.
Descent 2nd Edition Act II Shop Items
Game Gold Name Quantity Equip Attack Dice Traits Properties
Add 1 additional green power die to your attack
SON 175 Star of Kellos 1 Other Trinket
pool.
One S: Each monster adjacent to you suffers 1 Heart.
BG 175 Mace of Kellos 1 Melee Blue Red Yellow Hammer
Hand S: Recover 1 Heart.
If your other hand is empty, add 1 additional green
One Blue Yellow power die to your attack pool.
LOR 175 Iron Claws 1 Melee Blade, Exotic
Hand Yellow SSS: +5 Hearts
SS: +2 Hearts
Pierce 1
One Blue Yellow S: +2 Hearts
SON 175 Rat-Tooth Dagger 1 Melee Blade, Exotic
Hand Yellow S: Bleed
S: Disease
Two S: +1 Heart
BG 175 Grinding Axe 1 Melee Blue Red Red Axe
Hands SS: +5 Hearts
Reach
Two When attacking a nonadjacent target, add 1
TF 175 Glaive 1 Melee Blue Red Green Exotic, Blade
Hands additional red power die to your attack pool.
S: Pierce 2
Reach
Two
SON 175 Ironbound Glaive 1 Melee Blue Red Yellow Blade, Staff S: +3 Hearts
Hands
S: Pierce 3
Each time you perform an attack, you may change
One the result of 1 defense die to the result of your
MOR 175 Winged Blade 1 Melee Blue Red Yellow Blade, Exotic
Hand choice.
S: +2 Hearts
S: +1 Range, +1 Heart
One
BG 175 Dwarven Firebomb 1 Range Blue Red Yellow Exotic S: Blast
Hand
S: Stun
S: +2 Range
Two
LOTW 175 Staff of Kellos 1 Range Blue Red Yellow Magic, Staff S: +2 Hearts
Hands
S: Burn
S: Curse, Disease, Poison, or Stun.
Two Blue Yellow
LOR 175 Staff of the Wild 1 Range Magic, Staff S: +1 Range, +2 Hearts
Hands Green Green
S: +1 Heart, and recover 1 Fatigue
Descent 2nd Edition Act II Shop Items
Game Gold Name Quantity Equip Attack Dice Traits Properties
Exhaust this card, after you roll defense dice, to
One reroll 1 defense die.
SON 200 Ironbound Shield 1 Gray Shield
Hand Your Speed is reduced to 4 and cannot be
increased above 4.
If you roll a blank on any of your defense dice, you
LOR 200 Cloak of Deception 1 Armor Gray Cloak may exhaust this card to test Awareness. If you
pass, you are not affected by the attack.
When you perform 2 move actions on your turn,
BG 200 Demonhide Leather 1 Armor Gray Light Armor
suffer 1 Fatigue at the end of your turn.
Apply +2 to your Health.
Exhaust this card, before you roll defense dice, and
SON 200 Vestments of Kellos 1 Armor Brown Light Armor
suffer 1 Fatigue. Add 1 additional gray defense die
to your defense pool.
Apply +2 to your Health.
SON 200 Nerekhall Plate 1 Armor Gray Heavy Armor
You cannot equip Runes.
If you have already attacked this turn, add 1
One additional green power die to your attack pool.
LOR 200 Rage Blade 1 Melee Blue Red Yellow Blade
Hand S: Pierce 1, +1 Heart
SS: +3 Hearts
Once per attack, you may reroll 1 power die.
Two
BG 200 Steel Greatsword 1 Melee Blue Red Yellow Blade S: Pierce 2
Hands
S: +1 Heart
Reach
Two Hammer,
MOR 200 Hammer of Doom 1 Melee Blue Red Red S: Doom
Hands Magic
SS: +4 Hearts
If an attack with this weapon deals at least 1
One Blue Yellow Heart, unequip this weapon.
TF 200 Boomerang 1 Range Exotic
Hand Yellow Green S: +2 Range, +1 Heart
SS: Weaken
Pierce 1
Two Blue Yellow
BG 200 Latari Longbow 1 Range Bow S: +2 Range
Hands Yellow
S: +2 Hearts
Descent 2nd Edition Act II Shop Items
Game Gold Name Quantity Equip Attack Dice Traits Properties
S: Blast
Two Blue Yellow
BG 200 Lightning Strike 1 Range Magic, Rune S: +2 Hearts
Hands Yellow
S: +2 Hearts
When a monster is defeated during an attack with
Two this weapon, each figure adjacent to the defeated
TF 200 Blasting Rune 1 Range Blue Red Green Magic, Rune
Hands monster suffers 2 Hearts.
SS: +4 Hearts
S: This attack affects 1 additional figure adjacent to
Two
SON 200 Repeating Crossbow 1 Range Blue Red Yellow Bow, Exotic your target.
Hands
S: +3 Hearts
You do not need line of sight to perform an attack
Two Blue Yellow
MOR 200 Heart Seeker 1 Range Bow, Magic with this weapon.
Hands Yellow
SS: +4 Hearts
S: Blast
Two Blue Yellow
MOR 200 Rune of Fate 1 Range Magic, Rune S: Doom
Hands Yellow
S: +2 Hearts
Exhaust this card after rolling defense dice to
BG 225 Elven Cloak 1 Armor Cloak replace the results with a number of Shields equal
to your Awareness.
Exhaust this card after rolling defense dice to
LOTW 225 Inscribed Robes 1 Armor Cloak replace the results with a number of Shields equal
to your Knowledge.
You cannot equip Runes.
Before rolling defense dice, you may suffer 1
LOTW 225 Scalemail 1 Armor Gray Heavy Armor
Fatigue to add 1 additional brown die to your
defense pool.
Your Speed is reduced to 3 and cannot be
increased above 3.
TF 225 Stone Armor 1 Armor Black Black Heavy Armor
You cannot suffer Fatigue to gain movement
points.
Each time you defeat a monster with this weapon,
Two
LOR 225 Obsidian Greataxe 1 Melee Blue Red Red Axe recover 1 Fatigue
Hands
S: +2 Hearts
Descent 2nd Edition Act II Shop Items
Game Gold Name Quantity Equip Attack Dice Traits Properties
+1 Range
Two
LOTW 225 Bow of the Sky 1 Range Blue Red Yellow Bow S: Stun
Hands
SS: +3 Hearts
You cannot equip Runes.
BG 250 Platemail 1 Armor Black Heavy Armor Your speed is reduced to 3 and cannot be
increased above 3.
Pierce 1
One If your other hand is empty, your attacks gain +1
BG 250 Dragontooth Hammer 1 Melee Blue Red Red Hammer
Hand Heart
S: Pierce 2
Pierce 2
Two
LOR 250 Bow of the Eclipsed 1 Range Blue Red Green Bow, Exotic SS: +1 Range, +3 Hearts
Hands
S: +1 Range, +1 Heart
S: Curse
Two
LOR 250 Rune of Misery 1 Range Blue Red Green Magic, Rune S: +1 Range, +1 Heart
Hands
SS: +4 Hearts
You cannot be Cursed.
Each time you are attacked and suffer no Hearts,
LOR 275 Obsidian Scalemail 1 Armor Black Heavy Armor recover 2 Fatigue.
You may perform only 1 Action skill or ability per
turn.

Abbreviation Key

Game BG Descent Second Edition Base Game Properties A: Action


LOTW Lair of the Wyrm Expansion #1 S: Surge
LOR Labyrinth of Ruin Expansion #2 SS: Surge Surge
TF The Trollfens Expansion #3 SSS: Surge Surge Surge
SON Shadow of Nerekhall Expansion #4
MOR Manor of Ravens Expansion #5

Você também pode gostar