Escolar Documentos
Profissional Documentos
Cultura Documentos
Submitted by:
Consuegra, Vanesa Lou
Submitted to:
Dr. Honorata Pagaduan
April 2018
VIEWPOINT
TIME CONTEXT
2007
I. PROBLEM STATEMENT
The merger of the two big company that known now as Activision Blizzard
made them as the top in gaming industry.
How are they going to make the franchise of their products, that has been
proven in development expertise, maintain their stand as the top providers in
gaming to its subscribers?
This study aims to provide a new strategic planning on how pro-gamers and
non-pro gamers subscribes the product offers by Activision Blizzard, since the
competition in the gaming industry is now globally competitive. In todays
stand in technology, it has a big potential to the other company to invest in
this line of business. This is also to be able to develop and create a new strategy
that will suits to all the target market in this field.
To provide the better understanding of the case, the following are the factors
from the internal and the external environment were identified:
INTERNAL ANALYSIS
Strengths
Worldwide popularity
Good Returns on Capital Expenditure
Strong Free Cash Flow
Strong distribution network
2 of 6
Competitiveness in the market
Product innovation
Weaknesses
Recessions
Intense competition means limited margins
High product development costs
Not highly successful at integrating firms with different work culture
EXTERNAL ANALYSIS
Opportunities
IV. ASSUMPTIONS
Propose a necessary strategy on how to develop more the products offered
to the target market. Since the target market is any range of age now, it will
have a broad opportunity and advantage to the company. By developing
innovative business models like subscription-based of online gaming and
researching the possible trends from today until the future we can now create
a new strategy.
VI. ANALYSIS
Advantage: The fast changing trends and references of the people is very
challenging to the company to meet the taste of the market. By continuing
transforming and developing, the market has now different preferences to
choose that suits to their options.
Disadvantage: Market can subscribe to any other company that offers the
same, if they see that the offers by other company is more favorable to their
taste.
4 of 6
Advantage: Aside from gaming, they can still expand the company offers
to the other field of business. This will open to the new opportunity not only
focusing in the online gaming.
Disadvantage: It will cost time and money for the research and
implementation. They may not be succeeded in other line of business.
The table shows that ACA 2 having a 8 score has a strategic position among
the other two which only has 7 and 3 scores. When it comes to overall ease of
implementation, timeliness and efficiency, the ACA 2 is a strong opportunity
and that can be implemented and succeeded.
VII. CONCLUSION
The researcher come up to two solutions of the existing problem, so the researcher
used the “hybrid method” to solve existing problem. ACA 2 and ACA 1 could be
the best solution to the problem.
5 of 6
VIII. PLAN OF ACTION
Plan of Action
Responsible/
Strategy Objectives Persons Timeline
Involved
Activision Blizzard should To continue CEO, Board 2007 – (as
continue transforming into a providing the of Directors, long as the
global entertainment market an Developers trends of the
conglomerate that can entertainment market is
take advantage of today’s that suits to their changing)
emerging trends. preferences. This
can also
maintain the
stand of the
company of
being top in the
gaming industry.
Activision Blizzard should To develop CEO, 2007 –
spend in research and knowledge Research December
development of today’s regarding with and 2020 (until the
trends and hire people that the industry. And Development ongoing
globally competitive in the meets the Team research and
gaming industry. standard of the development
people in terms is completed)
of entertainment.
6 of 6