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Ice Breaker
In a circle each player takes a turn to speak about themselves
for about thirty seconds and then the rest of the players are
invited to ask questions. There are various versions of this; one
is to ask players to speak about themselves for as long as they
1
cantohold
10 a lighted match. Another is to displace the focus from
Divide the large
the speaker to angroup into
object, smaller
any object,groups.
could be With their eyes
a magic sock or
closed they have to count to ten in their small
a motivating pen. The leader of the group throws or passes the group without
using
magicaarticle
sequence.whenIfthe twoaction
people speak
stops theatperson
the same time,the
holding they
have
objecttospeaks.
restart Other
from the beginning.
variations This
define can
the be of
area advanced
personalwith
a higher target
description number, get
for example or using the following:
the person to speakthe foralphabet,
thirty
days of the week, months of the year, zodiac signs,
seconds on their home or family or focus on likes and dislikes. irregular
verbs in alphabetical order, prime numbers.
Biographies
Ball
Players pair off into A's and B’s. First player A speaks for two
Players
minutesshould form a circle
about aspects arms’ length
of themselves the apart.
LeaderLeader
chooses starts
the
off by throwing a ball to another player and asking
subject, professional life, educational experiences, ambitions them to
catch
short orthelong
ballterm
and then throwdetails
etc, Basic it on toshould
another be player
included whosuch as
catches and throws on to the next. Players are
name, place of Birth where you live etc. Player B just listens, given the
instruction
no questions thatno they
notes.must remember
Then who they
players reverse received
roles. from
Now the
and threw
Leader to. Keep
explains thatit Agoing until a rhythm
will present us to B has builtminute
for one up andorthe
ball returns
thirty seconds. to the
Thisleader. Speed up
presentation canand
be introduce
made to the another
groupball
as
with the same procedure applying. Increase speed
a whole or to groups of four. Everyone should be introduced by and more
balls
the enduntil
of you
the have six balls juggling around the circle.
activity.
Blind Friends
Players pair off. Studying their partner they try to think how
they could identify each other if they met blind. They should
be encouraged to touch each other’s hair, skin, and the fabric
of the each other’s clothes. After a few minutes of exploration
the players are told to close their eyes and walk in a random
direction being careful how they bump into others. Partners
should be well and truly mixed, give the order to try meet up
without talking. Once partners have been reunited they
should move to the side of the room leaving space until the
Gift
Preparation: Using the blackboard, get your group to make an
exhaustive list of gifts received or given. To help, ask them to
think of gift giving occasions. When do people give and receive?
Valentine, birthday, anniversary, wedding, Christmas, etc. Get
individuals to make their own lists, say of five things. Make it
interesting the five best ever gifts you have been given. The five
things you would give your worst enemy, the five biggest gifts
they’ve been given and the five smallest gifts they have given
Where
etc whatare hasyou given going?
most/least happiness.
Through the players
When they have finished mimewith youtheir
haveown to establish
lists compilewhere he/she
a master
is
listand
on where
the board. he/she is going when they leave. The mime
finishes
Organisewhen the player
the group opensorthe
in a circle door to leave.
horseshoe Opportunity
with chairs.
for questions
Explain that you to describe
want each theperson
actionto during
imagine the amime
gift andor to
onewait
by
until the mime is finished and then ask where
one to enter the centre of the circle or the open end of the is he/she and
where are they
horseshoe going. their
and collect Also you
gift.can
They ask for the
should mime
pick it uptoand
be
repeated
return with and question
it to their seat manyandthings
in doinglikeso is describe
he/she tired?to theWhat
rest of
are they wearing etc
the group the weight and size of what they have got. When they
get to their seat they may interact with their gift.
Where
The object have yougame
of the been? is for the rest of the group to identify the
Similar to above.
gift through the mime.Through the that
Stress players
playersmime you have
should not to
establish
immediately where he/she
interact hastheir
with just gift.
come i.e.from
if theand where
gift he/sherod
is a fishing is
now. This time
they should take the it mime
to theirends
seatwhen the door isit opened
and assemble before to
enter. Questions
launching a cast. can be used to practise tenses.
Options: Allow the mime to take place in silence and at the end
Where are we, where
ask the question “what ishave we been
it?” Another and where
is asking are we
controlled and
going?
repetitive questions during the mime such as is it heavy, what
Two
shape players
is it? Ispresent
it big ora small?
scene with dialogue where
Is it slippery? theyEtc.
Is it alive?
demonstrate
Another alternativeto the restis to of the people
allow group 1) towhere theyanswers
volunteer are, 2)
where
during they’ve
the mime been butandthis 3)
can where they are
be chaotic andgoing to without
not give the
actually saying it directly. For example: two
performer the opportunity to finish what they have thought of. people ordering
beers (they are in a bar) talk with excitement about the
possible
Statue team selection available and what the weather will be
like
One(they
member are ofgoing
the to a football
group goes intomatch) and moan
the centre andabout
creates thea
inflexibility
frozen statue of based
their boss regarding
on the theme thatflexi-time
has been(they’ve just come
set. They
from
freeze.work).
A second member of the group comes in and acts as an
artist changing the original person into their image of the theme
Mirrors
that has been set. At any time, the leader may call freeze at
Players
which timeline both
up, facing
peoplea in partner. One freeze.
the centre will be the Then actor, the other
another
the mirror.
person comesTheinleader assigns
and moves theantwo
A andpeople a B, into
so that
theirthey canof
image
take turns. until
the theme The actor mustthe
they hear perform a simple task
word ´freeze.´ This in front of a
continues until
mirror, such as stretching exercises, or shaving,
all of the group are in the centre and a final image is created. or cleaning
their teeth. Then they swap. When working with teams, each
team can elect a representative to go out of the room while the
mirror partners agree on a representation. They begin their
piece, and the team representative has one minute to try and
guess who is the actor and who is the mirror. Points awarded
for the most correct guesses and fastest time.
Vocal Mirrors
The next phase is to introduce speech. Actor must invent a
Twins
Three players create an interview scene. One player is the
interviewer the other two the guest.
The guest must answer the interviewer's questions at the same
time saying the same thing, trying to develop a "twin
connection".
The group may suggest a well-known character to be
interviewed and another option is to have three or four or the
whole group as the guest.
Word Association
Groups of six to eight, like Word Ball only this time as the socks
are passed or thrown from hand to hand players exchange
words which are directly associated with the previous ones.
Build speed.
Note: It may help for the instructor to step into the middle and
act as a sort of pace-keeper or pendulum, in order to avoid
large pauses and too much thinking. If one player can’t think of
anything s/he is simply skipped.
Image Association
In the same circles or groups as with Word Association. But
instead of exchanging only single words, players now use a
short phrase or sentence to express a visual image. Encourage
players use only visual images: a dark night, a man petting a
cat, etc. It is like sharing pictures. Build speed.
Ask Fors
Gather material for an assortment of exercises related to
building blocks for dialogs, and that can be used to provide the
contexts for simple scenes. For example: “three people you
like; two people you dislike; places, occupations…”
Questions/No Questions
Two players are chosen to start. The group establish the who
and where of a scene and the two players must produce a
dialogue consisting of questions only. The first player to
hesitate for too long or to answer with a statement must sit
down and be replaced by another with the same situation or a
different one, depending on consensus.
Double Talk
In groups of Three. Player one sits facing players two and
three. Player One’s objective is to listen and respond fully to
each of the simultaneous conversations from players two and
three. Player’s two and three’s objective is to command 100%
of Player ones attention at all times. Each may say or do
anything short of physical contact to hold P1s attention. Run
for two minutes. Player 1 decides which of the two held his
attention best. Rotate Player One.
Party Game
Similar to Encounters players are given an identity which may
be an occupation or a personality. One player is chosen to be
the host of a party. Guests arrive and should show who they
are without saying it directly. The host should try to guess the
identity of his/her guests.
Encounters
Players are given occupations or character type: traffic cop,
warden, spy, priest, nymphomaniac, lawyer, gossip, etc. In
groups they must design and present sketches showing where
you are and what’s happening with the help of dialogue. The
objective is to reveal the identity of your character without
saying directly who he/she is.
Option: Players take a piece of paper. A number of them are
sent into a scene. It must become obvious who they are by
what they do and say. All characters should be recognisable
characters. Therefore it may be a good idea to create a list of
familiar/recognisable characters on the board.
Word Association
The teacher starts the game by saying a word, such as
"Hotel".
For example:
Teacher: Hotel
Student A: Bed
Mystery Object
Bring an item that is so unusual that the learners are not likely to
recognize what it is. Spend some time eliciting basic descriptions
of the item and guesses about what it is and how it's used. If
possible, pass the item around. This is an activity in observation
and inference, so don't answer questions. Just write down
descriptions and guesses until someone figures it out or you
reveal the mystery.
Snowball Fight
Give learners a piece of white paper and ask them to write down
their name, country of origin, and some trivial fact of your choice
(such as a favourite fruit). Have everyone wad the pages into
'snowballs' and toss them around for a few minutes. On your
signal, everyone should unwrap a snowball, find the person who
wrote it, and ask 1-2 more trivial facts. Write the questions on the
board so the students can refer to them. Remember that each
learner will need to ask one person the questions and be asked
questions by a third person, so leave enough time. Variation for
small groups: learners can take turns introducing the person they
interviewed.
Mystery Identities
Write the names of famous people or places (or use animals or
fruits for a simplified version) onto 3x5 cards. Attach a card to
each learner's back. Give them time to mingle and ask each
other questions to try to figure out their tagged identities. This is
usually limited to yes/no questions, although beginners might be
allowed to ask any question they can. Be at least 90% sure that
the learners have heard of the items on the cards and especially
the ones you place on their own backs.
Chinese Whispers
Criminal Dealings
Design a system for secretly identifying the "criminal" and the
"cop." We used a deck of cards. You only need enough cards so
each player may have one card. One card needs to be a jack--
the criminal, and one needs to be an ace--the cop. All of the
other cards should be below ten in rank. Let each person draw
and keep a card, without showing it to anyone.
The criminal needs to recruit other criminals by winking at
them, but without getting caught by the cop. Any person who
sees a wink is to wait a few seconds, so as not to be obvious,
and then say, "I committed a crime." That person then turns in
his card and is out of the game. Play continues until the
criminal recruits all players without being caught by the cop, or
the cop identifies the criminal. If the cop misidentifies the
criminal, he loses the game.
Word Chains
The last letter of the word must be the first letter of the next
word.
You will need a ball, but a screwed up piece of paper is fine.
The teacher throws the ball to one student and says a word,
such as "dog".
The student must reply with a word starting with "G," such as
"girl".
When answered, the ball is thrown back to the teacher and it is
then thrown to the next
The sequence may then be (for example):
girl, look, king, go, octopus, student ... and so on.
You can have the students throwing to each other.
i.e., student A = "Cat," throw to student B = "Today," throw to
student C = "Yes," etc.
Please be warned, you may have some fastball pitchers in the
class!
Fast Words
The class is arranged into rows. The first person in each row
is given a piece of chalk. The blackboard is divided into
sections. No more than six teams.
The teacher calls a letter and the students must write as
many words as they can beginning with that letter, in the
allocated time. Their team-mates can call out hints, but be
Buzz
This must be done in small groups (of 4-5 students). They sit in
ca circle and count out loud. When they come to a number with
contains/is a multiple of three (e, 6, 9, 12, 13..) they have to say
Buzz instead of the number.
If the student makes a mistake, the counting must start again
from one. The object of the game is to reach 30 without making
a mistake.