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Storyboard Template.

Shot Number: 1 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
Mid Start of with a mid shot. Camera pans in creating a close up Tense music. George is asleep/unconscious 5-10 In editing shots
shot of George’s face for when he wakes up. holding one not and dreaming/remembering the seconds 2,3,4 are cut into
Mise en scene - mucky, white pillow, black sheets, George getting louder the life he once had. before the each other playing
wearing dirty, white shirt. Is asleep and quite sweaty as if further in maze. just a few seconds
gone through restless night/nightmare. Moving around of each each time.
slightly mumbling/making noises. Fade into and out
lighting - medium lighting against quite dark surroundings. of each shot.
only him in light and view. light coming in from left as if
coming in from the window.
Setting - inside medwing, beds lined up along the walls with
a small bedside table next to each bed with notepad and
glass on each, only one occupied - George’s. Only George
and bed can be scene in this shot. windows along the wall.
medwing along with rest of building built out of long slabs
of wood.

Shot Number: 2 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
LS Long Shot of scorch behind a crowd of people. Camera pans ‘WCKD is good’ - people are trying to get out of 2-5 seconds Distorted,
around the people in the crowd. ava paige - non- the scorch and through the gates Fragmentented
diegetic of Wicked’s building with guards - dream state
mise en scene - People wearing everyday clothes that are ignoring them. short clip of shot
quite run down and torn in places creating idea of a creating the idea of
dystopian time. the building is made a stone and brick a dream and
looking quite new with WCKD block painted into the doors memories coming
and lighting going along the top of the walls moving side to back all at once.
side as if it were once a prison. There is also a barrier along shots 2/3/4 al fade
the front, in front of the crowd to keep them back which is in and out of each
guarded by armed guards. other)
setting - set outside of Wicked (WCKD) headquarters where
tests and experiments are taking place for a cure (only
place free of infection and safety from cranks outside).
Doors are slightly open suggesting that only some out of
the crowd are allowed in which is a cause for the panic and
uproar within the crowd.
lighting - low lighting which is moving around the scene, as
its mainly coming from the lights on top of the walls of the
WCKD compound. Along with the natural lighting of the
night.
Storyboard Template.

Shot Number: 3 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
Mid Hand held camera shot showing a mid shot of george’s distorted chatter. George, his mother and sister are 2-5 Seconds - dream state
shot mother kneeling talking to george and his sister. camera ‘you’ll be safe here in front of the gates. distorted,
starts to pan out following the kids. mid shot continues I promise’ - guard comes to take kids away fragmentented
throughout. shot is always on kids. George’s mum kids struggle against it. 1 short clip of shot
Mise en scene - mother wearing jeans and a dark grey t- (heard above creating the idea of
shirt. little boy (George) wears a pair of blue trousers and distorted chatter of a dream and
white top, little girl (George’s sister) wears a pink flower crowd) memories coming
dress. All clothing looks as though it has been worn for a children screaming back all at once.
while - quite run down and torn in places. Both mum and “noooo” and
daughter have hair up tied in bobble but is very loose. “mum!” as been
setting - outside of the WCKD compound same night as the taking away
shot before, crowd still in background, guard comes in as
mum says “I promise” taking the two kids away, kids start
to scream.
lighting - Low lighting coming up from above. quite harsh
and unevenly spaced moving around frame same as shot
before. the three people in the shot are seen a lit entire
way through seen. mum starts to fade to black/becomes
distorted as camera pans out

Shot Number: 4 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
Mid hand held birds eye/mid shot, camera looking down on to diegetic sound of George being wheeled through 2-5 seconds - dream
shot George. doctors talking and on a hospital bed, quickly. George state.
Lighting - lowlighting coming up from above lighting wheels on floor. is looking sleepy and confused at Distorted,
flickering, as if in a haunted building signify a memory the same time, looking around fragmentented
instead of real life. Lighting is white but fragmented. and only moving his eyes and follows editing
Setting - set in a hospital wing, still in WCKD compound. head. techniques as
walls are white but sem quite dark as its set as a memory in being wheeled by two doctors stated before
a dream. who aren’t seen clearly in scene before.
Mise en scene - George is wearing a typical hospital gown, only distorted chatter and there short clip of shot
doctors wearing lab coats being in all white. George has an lab coats at times due to the creating the idea of
oxygen tube in his nose. camera being handheld. a dream and
memories coming
back all at once.
Storyboard Template.

Shot Number: 5 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration

CU Tripod. only thing in shot is George’s face and bit of pillow. non-diegetic George is waking up opening his 2-4 seconds comes as a
continues from eyes quite slowly due to waking continuation for
Mise en scene - mucky, white pillow, black sheets, George shot 1 but however up from a comatose state a few shot 1. camera pans
wearing dirty, white shirt.George is beginning to wake up becomes a lot days after being stung. out. cut into next
and opening and closing is eyes a little at a time still quite calmer and more shot.
sweaty from the restless night/nightmare shown in relaxed slowing the
previous shots. starts to look a little confused at to what tempo.
has happened and is looking around him to find his
bearings - starts to groan when starting to move.
lighting - medium lighting against quite dark surroundings.
only him in light and view. light coming in from left as if
coming in from the window.
Setting - inside medwing, beds lined up along the walls with
a small bedside table next to each bed with notepad and
glass on each, only one occupied - George’s. Only George
and bed can be scene in this shot. windows along the wall.
medwing along with rest of building built out of long slabs
of wood.

Shot Number: 6 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration

mid Tripod Shot. No movement in terms of the camera. Slight moaning. George I starting to sit up and 5 seconds shots 6/7/8 cut into
shot Mise en scene - mucky, white pillow, black sheets, George “what happened?” groaning as he does so, signifying each other
is wearing brown shorts, brown socks and a dirty white - George to others that every part of him is in achy
shirt with a large hole near the bottom showing that, that is in room with slight pain.
wear he got stung. Sitting on the edge of the bed groaning
slightly and a bit groggy from a long sleep and in slight pain
from the sting.
lighting - medium lighting against quite dark surroundings.
only him in light and view. light coming in from left as if
coming in from the window.
Setting - inside medwing, beds lined up along the walls with
a small bedside table next to each bed with notepad and
glass on each, only one occupied - George’s. Windows
along the wall. medwing along with rest of building built
out of long slabs of wood.
Storyboard Template.

Shot Number: 7 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration

mid Tripod Shot. No movement in terms of the camera. ‘you got stung. you 3 gladers are standing still at the 5 seconds shots 6/7/8 cut into
shot Mise en scene - Alby - Newt - Gally stood in a line looking at don’t remember door a few meters away from the each other
George in front of an open door. anything?’ - Alby bed in which george is laying in.
ably - long sleeved white muddy top and brown worker
trousers. has darker skin and dark hair.
newt - brown vest top covered by white jumper shirt with
sleeves rolled up and brown worker shorts. Has messy
blonde hair.
Gally - dirty white short polo typed shirt and brown worker
trousers. short brown hair.
lighting - Medium lighting against quite dark surroundings.
only him in light and view. light coming in from left as if
coming in from the window.
Setting - inside medwing, beds lined up along the walls with
a small bedside table next to each bed with notepad and
glass on each, only one occupied. walls and door made out
of wood, built by the galders. 3 gladers stood in front of
open door the wood work continues through a small
corridor which can be slightly seen within the background
which is out of focus slightly.

Shot Number: 8 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration

point of Starts as a point of view shot being where the three gladers ‘not really.’ George is sitting on the bed 2-3 seconds shots 6/7/8 cut into
view are looking down with a slight high angle shot looking down each other
shot towards George.
Mise en scene - mucky, white pillow, black sheets, George
is wearing brown shorts, brown socks and a dirty white
shirt with a large hole near the bottom showing that, that is
wear he got stung. george still sitting on the edge of the
bed. leaning forward slightly with elbows on his legs with
his hands holding his arms up.
lighting - medium lighting against quite dark surroundings.
only him in light and view. light coming in from left as if
coming in from the window.
Setting - inside medwing, beds lined up along the walls with
a small bedside table next to each bed with notepad and
glass on each, only one occupied - George’s. Windows
along the wall. medwing along with rest of building built
out of long slabs of wood.
Storyboard Template.

Shot Number: 9 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration

panning Camera follows Alby at a high angle shot as he walks across “it’s all a bit foggy Alby starts to walk towards 5 seconds
shot the room camera comes down into a mid shot. and well fading George and sit down next to him
Mise en scene - black sheets on bed slightly messed up slightly, sorry I can’t on the bed.
from where George has slept, George is wearing brown be more help”
shorts, brown socks and a dirty white shirt with a large hole
near the bottom showing that, that is wear he got stung
only shows half of george in shot. george still sitting on the
edge of the bed. leaning forward slightly with elbows on his
legs with his hands holding his arms up. ably is wearing a cut into next shot
long sleeved white muddy top and brown worker trousers,
has darker skin and dark hair.
lighting - medium lighting against quite dark surroundings.
only him in light and view. light coming in from left as if
coming in from the window.
Setting - inside medwing, beds lined up along the walls with
a small bedside table next to each bed with notepad and
glass on each, only one occupied - George’s. Windows
along the wall. Medwing along with rest of building built
out of long slabs of wood.

Shot Number: 10 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration

Two Tripod still looking at alby and George sat down. Camera ‘I should go get As alby sits on the bed, George 5 seconds cut into next shot
Shot/ follows up as george gets up to leave. something to eat” - starts to get up and leave.
Mid Mise en scene - mucky, white pillow, black sheets, George george.
Shot is wearing brown shorts, brown socks and a dirty white
shirt with a large hole near the bottom showing that, that is
wear he got stung. george still sitting on the edge of the
bed. leaning forward slightly with elbows on his legs with
his hands holding his arms up. alby is wearing long sleeved
white muddy top and brown worker trousers, has darker
skin and dark hair.
lighting - medium lighting against quite dark surroundings.
only him in light and view. light coming in from left as if
coming in from the window.
Setting - inside medwing, beds lined up along the walls with
a small bedside table next to each bed with notepad and
glass on each, only one occupied - George’s. Windows
along the wall. medwing along with rest of building built
out of long slabs of wood.
Storyboard Template.

Shot Number: 11 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration

Long tripod still long shot with a slight high angle to show George diegetic sounds. as George walks out moving newt 5 seconds quick cut to next
shot being more in control in the scene and to allow everyone to the door opens and Gally to the side as he does shot.
be seen in the shot, focused on and following George at all people talking so.
times. quietly outside.
Mise en scene - Newt and Gally stood in front of the open
door looking at George, they both move to the side with a
quite confused and sympathetic look upon their faces.
Newt - brown vest top covered by white jumper shirt with
sleeves rolled up and brown worker shorts. Has messy
blonde hair.
Gally - dirty white short polo typed shirt and brown worker
trousers. short brown hair.
lighting - Medium lighting against quite dark surroundings.
only him in light and view. light coming in from left as if
coming in from the window.
Setting - inside medwing, beds lined up along the walls with
a small bedside table next to each bed with notepad and
glass on each, only one occupied. walls and door made out
of wood, built by the galders. Two gladers stood in front of
open door, the wood work continues through a small
corridor which can be slightly seen within the background
which is slightly out of focus. shot remains on Newt and
Gally when George leaves.
Shot Number: 12 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration

Extreme Camera still looking down slightly over the glade and into Tense soundtrack george starts running across the 5 seconds camera pans out to
Long the maze. Focused on the wide areas of glade, some people glade and into the maze. turns show a screen and
shot / dotted around doing work, George runs through them all round slightly to check no-one which would give a
High straight to the maze turning round slight. has noticed him before running little context for the
Angle setting wide area with grass all over besides a little area in into the maze. next shot with
shot the right to show where the box comes up, which is Thomas watching it
concrete and pebbled. as though its was a
lighting - high natural daylight lighting filling the shot with a show on the TV.
bit of low lighting focused on the left of the image where
the trees are, showing a wood.
setting - inside the glade, trees are focused on the left of
the shot where the wood is. Box that brings the galders and
supplies into the glade is featured to the right of the image
in the middle of a square piece of concrete a few meters
wide. Rest of the glade is covered in grass with a few other
galders out of focus and quite small working on their
everyday tasks.

Shot Number: 13 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
Storyboard Template.

Over still over shoulder shot of Thomas watching computer medium paced Thomas is confused watching the 2-5 seconds pan round to next
shoulde screens thats are taken from cameras masked as large flies soundtrack which is gladers in their first trial in finding before shot.
r shot in the glade . gradually getting a cure after George gets stung panning
Mise en scene - Thomas is wearing everyday clothes (pair faster to create and decided to follow George round
of light blue jeans and a WCKD jumper) that are a lot tension and into the maze using the cameras
cleaner then the ones the gladers are wearing. There are confusion for the in the glade.
two computer screens within the scene, one showing some following scenes.
galders working in the woods collecting wood from a cut
down tree and the other showing the glade as seen in the
previous shot.
Lighting - quite low lighting with light coming in from the
screens and a slight light from up above which has been
quite dimmed.
Setting - inside the wicked compound inside the tech lab
which is being used to analyse data given by the gladers
and to watch over them to see their reactions. slightly
futuristic lab with many computers screens placed around
the room controlled by one large keyboard and mouse.
Thomas is sat at a desk with two computers controlled by a
keyboard and mouse to allow for a more controlled
analysis.

Shot Number: 14 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
long Still long shot of thomas watching the screens. medium paced Thomas is confused watching the 5 seconds Camera pans back
shot Mise en scene - Thomas is wearing everyday clothes (pair soundtrack which is Gladers in their first trial in into the screen
of light blue jeans and a WCKD jumper) that are a lot gradually getting finding a cure after George gets which is showing
cleaner then the ones the gladers are wearing. There are faster to create stung and decided to follow the next shot
two computer screens within the scene, one showing some tension and George into the maze using the allowing the screen
galders working in the woods collecting wood from a cut confusion for the Cameras in the glade. on the to become the next
down tree and the other showing the glade as seen in the following scenes. screen it shows george running shot.
previous shot. through the maze at different
Lighting - quite low lighting with light coming in from the angles
screens and a slight light from up above which has been
quite dimmed.
Setting - inside the wicked compound inside the tech lab
which is being used to analyse data given by the gladers
and to watch over them to see their reactions. slightly
futuristic lab with many computers screens placed around
the room controlled by one large keyboard and mouse.
Thomas is sat at a desk with two computers controlled by a
keyboard and mouse to allow for a more controlled
analysis.

Shot Number: 15 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
Storyboard Template.

Long Hand held camera shot which is set in one place as George fast pace George runs past the camera 5 seconds as George is leaving
shot runs across the shot. soundtrack signifies continuing through the maze not the shot it cuts to
mise en scene - the walls of the glade are made out of fast pace running. stopping once. the next shot to
stone with ivy running down across almost the entire wall. show it being
George is in the shot wearing the same clothes he has been continuous.
wearing since the start George is wearing brown shorts,
brown socks and a dirty white shirt with a large hole near
the bottom showing that, that is wear he got stung with
some black running shoes
lighting - medium lighting creating a shaded effect due to
the high walls covering the sunlight.
Setting - inside the maze which is basically enormous walls
and corridors with a wide area of space as a walkway able
to fit about between 5 and 10 people. walls are stoned and
covered in ivy.

Shot Number: 16 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
mid Camera still starts panning out and down at an angle just soundtrack George runs up to camera but 5 seconds shot cuts into the
shot slightly to create a low angle shot when George starts to continues but slows down to a stop. next
slow down. Camera stops panning when George stops. becomes a little
Camera mimics George when george moved the camera quieter. diegetic
moves. sounds of george
Mise en scene - the walls of the glade are made out of breathing heavily
stone with ivy running down across almost the entire wall. come in to show
George is in the shot wearing the same clothes he has been him stopping.
wearing since the start George is wearing brown shorts,
brown socks and a dirty white shirt with a large hole near
the bottom showing that, that is wear he got stung with
some black running shoes
lighting - medium lighting creating a shaded effect due to
the high walls covering the sunlight.
Setting - inside the maze which is basically enormous walls
and corridors with a wide area of space as a walkway able
to fit about between 5 and 10 people. walls are stoned and
covered in ivy.

Shot Number: 17 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
Storyboard Template.

over still, over shoulder shot looking down at a piece of ivy cut non-diegetic No main action within this shot. 3 seconds shot transitions into
shoulde and placed on the floor as trail. soundtrack George sees the piece of ivy on the next using a
r shot mise en scene - the walls of the glade are made out of music starts to slow the floor which is used as simple cut.
stone with ivy running down across almost the entire wall. down and become breadcrumbs giving a reminder to
George is in the shot wearing the same clothes he has been quite relaxed but the runners of which paths they
wearing since the start George is wearing brown shorts, still using quite a took.
brown socks and a dirty white shirt with a large hole near fast tempo.
the bottom showing that, that is wear he got stung with
some black running shoes.
there is a slab of ivy on the floor of the maze in front of
George cut of as a breadcrumb to remind runners of
directions. the ivy has a thick brown stem with a few bright
slightly different toned leaves coming out of it.
lighting - medium lighting creating a shaded effect due to
the high walls covering the sunlight.
Setting - inside the maze which is basically enormous walls
and corridors with a wide area of space as a walkway able
to fit about between 5 and 10 people. walls are stoned and
covered in ivy.

Shot Number: 18 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
CU Close up of the ivy on the floor with George picking it up. at non-diegetic George kneeling on floor goes to 2-5 seconds simple cut into next
a high angle looking down. focus on the ivy on the floor, soundtrack pick up the ivy. shot.
minimal movement in shot only movement coming from music starts to slow
george. down and become
mise en scene - The walls of the glade are made out of quite relaxed but
stone with ivy running down across almost the entire wall. still using quite a
George is in the shot wearing the same clothes he has been fast tempo.
wearing since the start George is wearing brown shorts,
brown socks and a dirty white shirt with a large hole near
the bottom showing that, that is wear he got stung with
some black running shoes.
there is a slab of ivy on the floor of the maze in front of
George cut of as a breadcrumb to remind runners of
directions. the ivy has a thick brown stem with a few bright
slightly different toned leaves coming out of it.
lighting - medium lighting creating a shaded effect due to
the high walls covering the sunlight.
Setting - inside the maze which is basically enormous walls
and corridors with a wide area of space as a walkway able
to fit about between 5 and 10 people. walls are stoned and
covered in ivy.

Shot Number: 19 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
Storyboard Template.

over handheld over shoulder shot, with a slight low angle non-diegetic George picking up the ivy shown 5-10 cut with shot 19 in
shoulde looking down towards George. Starts to pan out slightly to soundtrack starts to from behind same as how he seconds the middle then
r shot / create a long shot of George. shallow depth of field keeping become quite tense does in the close. back to this shot. in
long the mystery person (Ben) in focus and George slightly creating the idea edit fast cut
shot blurred. that what George is between the two
looking mise en scene - The walls of the glade are made out of doing is wrong. shots.
at stone with ivy running down across almost the entire wall.
George George is in the shot wearing the same clothes he has been
wearing since the start George is wearing brown shorts,
brown socks and a dirty white shirt with a large hole near
the bottom showing that, that is wear he got stung with
some black running shoes.
Ben is wearing a pair of brown worker/cargo shorts brown
socks and black shoes and white hoodie which is rolled up
at the sleeves.
there is a slab of ivy on the floor of the maze in front of
George cut of as a breadcrumb to remind runners of the
directions they took. the ivy has a thick brown stem with a
few bright slightly different toned leaves coming out of it.
lighting - medium lighting creating a shaded effect due to
the high walls covering the sunlight.
Setting - inside the maze which is basically enormous walls
and corridors with a wide area of space as a walkway able
to fit about between 5 and 10 people. walls are stoned and
covered in ivy.

Shot Number: 20 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
mid still mid shot with the camera in front of George with Ben in “What are you George looks at the ivy and after 5-10 cut into next shot
shot the background. Camera focused on George to show his doing?” - ben ben asks what he is doing he he seconds as if it were
reaction as ben speaks. ‘erm… nothing just stops for a second startled before continous
mise en scene - The walls of the glade are made out of needed to think for turning round. Ben continues to
stone with ivy running down across almost the entire wall. a bit’ - George slowly walk towards George.
George is in the shot wearing the same clothes he has been Ben’s confused as to what
wearing since the start, he is looking at where he threw the George is doing and stops walking
ivy with slight regret on his face, he is wearing brown when there is is just a few meters
shorts, brown socks and a dirty white shirt with a large hole between them
near the bottom showing that, that is wear he got stung
with some black running shoes.
Ben is wearing a pair of grey trousers brown socks and
black shoes and white hoodie which is rolled up at the
sleeves.
lighting - medium lighting creating a shaded effect due to
the high walls covering the sunlight.
Setting - inside the maze which is basically enormous walls
and corridors with a wide area of space as a walkway able
to fit about between 5 and 10 people. walls are stoned and
covered in ivy.
Storyboard Template.

Shot Number: 21 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
2 shot handheld 2 shot making the look of the shot become a little “oh really cause it Ben stops in front of George and 5 seconds shots switch
bit shaky to show the change in mood that the characters looks as though points towards the moved ivy on between next
are going through from quite calm to a bit tense, confused you’ve moved the the floor which he himself placed couple of shots
and angry. ivy to show a earlier. quickly as they each
mise en scene - The walls of the glade are made out of different route, characters is
stone with ivy running down across almost the entire wall. that way leads to a speaking.
George is in the shot wearing the same clothes he has been dead-end.”
wearing since the start, he is wearing brown shorts, brown
socks and a dirty white shirt with a large hole near the
bottom showing that, that is wear he got stung with some
black running shoes.
Ben is wearing a pair of grey trousers brown socks and
black shoes and white hoodie which is rolled up at the
sleeves. Ben has a confused look on his face while George is
more startled with a growing anger starting to form.
lighting - medium lighting creating a shaded effect due to
the high walls covering the sunlight.
Setting - inside the maze which is basically enormous walls
and corridors with a wide area of space as a walkway able
to fit about between 5 and 10 people. walls are stoned and
covered in ivy.

Shot Number: 22 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
CU Hand held camera shown that the characters are starting to “you don't George gradually becomes quite 5 seconds editing cuts
get a little more tense. CU of George. understand the tense and angry, moving round between last few
mise en scene - The walls of the glade are made out of maze can never be sightly while his arms start to get shots as each
stone with ivy running down across almost the entire wall. solved” - George thrown in the air. character is talking
George is in the shot wearing the same clothes he has been says defensively
wearing since the start, he has a look of growing angers and and slightly fearful.
hurt on his face after being found out and accused, he is
wearing brown shorts, brown socks and a dirty white shirt
with a large hole near the bottom showing that, that is
wear he got stung with some black running shoes.
Ben is wearing a pair of grey trousers brown socks and
black shoes and white hoodie which is rolled up at the
sleeves.
lighting - medium lighting creating a shaded effect due to
the high walls covering the sunlight.
Setting - inside the maze which is basically enormous walls
and corridors with a wide area of space as a walkway able
to fit about between 5 and 10 people. walls are stoned and
covered in ivy.
Storyboard Template.

Shot Number: 23 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
Over hand held camera. Focus is on ben face as he starts to get “of course it can be Ben gradually gets more and 5 seconds editing cuts
shoulde irritated and angry. solved, what are more concerned for his friend between last few
r shot Mise en scene - The walls of the Glade are made out of you talking about” - with slight anger forming in hi shots as each
stone with ivy running down across almost the entire wall. Ben getting angry face for what he's saying. character is talking.
George is in the shot wearing the same clothes he has been and concerned
wearing since the start, he has a look of growing anger on
his face after being found out and accused, he is wearing
brown shorts, brown socks and a dirty white shirt with a
large hole near the bottom showing that, that is wear he
got stung with some black running shoes.
Ben is wearing a pair of grey trousers brown socks and
black shoes and white hoodie which is rolled up at the
sleeves.
Lighting - medium lighting creating a shaded effect due to
the high walls covering the sunlight.
Setting - inside the maze which is basically enormous walls
and corridors with a wide area of space as a walkway able
to fit about between 5 and 10 people. walls are stoned and
covered in ivy.

Shot Number: 24 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
Storyboard Template.

Mid Hand held camera with Ben in the back of the scene with Diegetic sounds of George turns round looking 5-10 quick turn to black
shot/ George in the front ben getting confused as to what to do or say seconds as Ben hits the
high Mise en scene - The walls of the Glade are made out of punched next along with anger on his face floor. Camera
angles stone with ivy running down across almost the entire wall. due to his friend not believing or become
George is in the shot wearing the same clothes he has been trusting him. after a second or 2 disorientated into
wearing since the start, he has a look of growing anger on he turns back around and next shot and
his face after being found out and accused he turns his back punches ben in the face knocking becomes slightly
to Ben facing the camera looking down thinking what to do him to the ground. out of focus and
next before turning and punching Ben as he does knocking ben is
him to the floor. George is wearing brown shorts, brown disorientated.
socks and a dirty white shirt with a large hole near the
bottom showing that, that is wear he got stung with some
black running shoes.
Ben is wearing a pair of grey trousers brown socks and
black shoes and white hoodie which is rolled up at the
sleeves.
Lighting - medium lighting creating a shaded effect due to
the high walls covering the sunlight.
Setting - inside the maze which is basically enormous walls
and corridors with a wide area of space as a walkway able
to fit about between 5 and 10 people. Walls are stoned and
covered in ivy.

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