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Asma Al Kalbani

Title The Effects of Gamified Activities on Grade Seven Students’ Problem Solving Skills in IT Subject
This research designed to investigate the effects of using the gamified activities on grade seven students’ problem solving skills in
Problem Statement
IT subject.
This research can contributes to theory and practice by adding to the growing literature concerning the use of gamification in
Research Significant education specially for enhancing students’ problem solving skills.
Asma Al Kalbani
Research Research Literature review What data to Who to collect How do you Instruments How data is to Expected
objectives questions collect to the data from collect your needed to be analyzed outcome
answer RQ data collect data (the result)
1. Investigate Q1: Students level Grade seven Log files that Gamified
how students’ To what extent Gamification in the game. students record Activities will
-Design Game
problem do gamified students’ increase
solving skills activities frameworks Student scores Teacher performance Quantitative students’
-Game elements Pre-post test
developed via improve grade in the during + problem solving
gamified seven students’ -Criteria to achievement gameplay Qualitative skills
gamification Interview
activities. problem test.
solving skills? -Theoretical Interview Achievement
Framework responses test
2. Determine Q2: Grade seven
grade seven What is the Game Based students have
students’ attittudes of Learning positive
attitudes toward grade seven attitudes toward
the gamified students’ Problem Solving the gamified
-problem solving
activities. toward the Students’ activities.
gamified process stages Grade seven Adapted
responses to the Survey Quantitative
activities? -Problem solving students Survey
survey
skills
measurements
- Problem solving
models
Asma Al Kalbani
Literature Review Mind map

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