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Background
The problem I am attempting to design an interface for is: how do we help users navigate
indoors. The 3 ideas/prototypes were:
● Console at entrance with ‘video tour’ from current location to destination (textual)
● Mobile app with location awareness and mapping+navigation (verbal)
● Robot which greets user and escorts them to destination (wizard of oz)
The evaluation will be fairly sequential: greeting/introduction, read out interface description
script (previous assignment), then ask questions about it.
Questions to ask:
● (General) Would you find utility in such an interface? Why or why not?
● (Learnability) How would you use the app?
● (Efficiency) Would this app get you to your destination sooner?
● (Efficiency) Is there anything described that you don’t find useful?
● (in)validate the overall goal of the interface, ie understand if that is even a problem
● (in)validate our initial set of user requirements
● inform interface design nuances not captured in the requirements yet and answer some
of the open questions
Specifically, the verbal prototype evaluation should (in)validate the following requirements:
● Is a mobile app the right medium -- would it be too distracting
● Need to show the current location
● Provide turn by turn directions
● Work through elevators etc.
● Is privacy a concern
Empirical Evaluation
Prototype: Console at entrance with ‘video tour’ from current location to destination
Conditions
Hypothesis
Null hypothesis: the proposed interface does not make the task significantly faster or easier
Alternate hypothesis: proposed interface makes the task significantly faster or easier or both
Experimental Method
Survey questions:
<Describe the interface and the use case. Use same questions for both>. Please answer the
following questions about this interface:
Lurking variables
There are some systematic differences: interface A exists today, and users may already have
used it. Interface B will require some imagination on the part of the user, which could introduce
variability in the results. This also tied into the fact that we are testing for broad differences here,
ie 2 radically different interfaces where the number of differing variables is huge (like, will the
search work effectively, will the videos be slow/fast enough etc)
The result we want to get out of this is eg is one easier than the other, ie is there significant
difference in responses for those 2 questions.
Predictive Evaluation
Prototype: Robot which greets user and escorts them to destination (wizard of oz)
Cognitive Walkthrough
Sub Task Notes
Walk into the mall and * User walks into the mall and sees the robot docked in front with a
discover the interface signboard describing its purpose (personal guide?)
(robot) * User walks up to it. User is greeted by the talking robot.
* The surroundings may be noisy so user may not be able to hear.
* User replies to robot’s greeting. User understands that robot can
be used to escort them to where they need to go.
Converse with the robot * Robot needs to perceive commands and speak back in a
and communicate personal way. Volume, body language etc should be appropriate.
desired destination * Because the technology is new, user is either delighted or highly
frustrated.
* As destination is agreed upon, the user should receive feedback
so that both parties know exactly where they will land.
Follow the robot to * There needs to be a calibration of robot speed and human speed
destination * If user stops for some reason, robot should recognize that
* If user changes their mind (different destination, don’t want robot
around), robot should recognize that
* There should be a way for robot to recognize when it is being
addressed (vs regular chatter)
Next assignment
Evaluations selected:
● Qualitative evaluation through in-person interviews
● Empirical evaluation through surveys
Why:
● The requirements/prototypes are in early stages, so broad, qualitative feedback will be
very helpful
● I would have preferred to administer the wizard of oz prototype instead of the empirical
survey, but don’t want to recruit so many in-person participants