Escolar Documentos
Profissional Documentos
Cultura Documentos
1 INSPIRATION
STRENGTH
16 I ask a lot of questions.
0 ARMOR
+4 35 I bluntly say what other people
CLASS are hinting at or hiding.
+2 PROFICIENCY BONUS INITIATIVE SPEED
10 PERSONALITY TRAITS
+1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
19 +2 Wisdom
-1 Charisma No one else should have to endure
the hardships I’ve been through.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2
+4 Acrobatics (Dex) SUCCESSES
I’d rather kill someone in their
14 ● +2 Animal Handling (Wis) 4d10 FAILURES
sleep then fight fair.
+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 0 Athletics (Str)
+1 -1 Deception (Cha)
NAME DAMAGE DAMAGE/TYPE Spell Casting
+1 History (Int)
ShortSword 1d6 Piercing Ability
Wisdom
12 +2 Insight (Wis)
Intimidation (Cha)
Spell Save
-1
Attack Roll: +Dex Mod,
WISDOM ● +1 Investigation (Int)
+Proficiency DC 12
+2 Medicine (Wis)
+2 +1 Nature (Int) 4QFMM"UUBDL
Damage Roll: +Dex Mod, +4
14
● +2 Perception (Wis) #POVT
-1 Performance (Cha) SPELLCASTING
-1 Persuasion (Cha)
CHARISMA
Religion (Int)
+1
OATHKEEPER 2d8+1 Piercing Elf Features:
-1 ● +4 Sleight of Hand (Dex)
- Within 60ft of you, treat dim
● +4 Stealth (Dex) Attack Roll: +Dex Mod,
8
light as bright, darkness as
● +2 Survival (Wis) +Proficiency, +2 (Archery) dim light
SKILLS - Immune to magical sleep,
Damage Roll: +Dex Mod advantage on saves vs.
12 PASSIVE WISDOM (PERCEPTION)
charmed
- Meditating 4hrs counts as
8hrs rest
Languages: Shadow 2d4+2 Piercing - Can hide while lightly
Common, Elvish, Draconic - Attack Roll: +4, +Proficiency obscured
- Damage Roll: +Proficiency
Proficiencies: - Creature must succeed a DC11 Str
check or is knocked prone Urchin Features:
Thieves Tools, Disguise Kits, - Advantage on Wisdom (Perception) - Party travels through city
Light Armor, Longsword, checks that rely on hearing or smell
twice as fast while not in
- Advantage on attack rolls if an ally is
Shortsword, Longbow, within 5ft of target combat
Shortbow - Str+1, Dex+2, Con+1
Beliefs NAME
1.The Zhentarim is your family. The Zhentarim - "Fang"
You watch out for it, and it
watches out for you.
2.You are the master of your
own destiny. Never be less than
what you deserve to be.
3.Everything—and everyone—
has a price.
SYMBOL
While traveling for an hour or more in your favored terrain, you gain the
following benefits:
Primeval Awareness
Use your action and expend one ranger spell slot to focus your awareness on
the region around you. For 1 minute per level of the spell slot you expend, you
can sense whether the following types of creatures are present within 1 mile of
you (or within up to 6 miles if you are in your favored terrain): Aberrations,
Celestials, dragons, elementals, fey, Fiends, and Undead. This feature doesn't
reveal the creatures' location or number.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
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