Você está na página 1de 3

Ranger ( 4 ) Urchin Dirv

CLASS & LEVEL BACKGROUND PLAYER NAME


Arameth Gemflower
Wood Elf Chaotic Good 3210
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

1 INSPIRATION
STRENGTH
16 I ask a lot of questions.
0 ARMOR
+4 35 I bluntly say what other people
CLASS are hinting at or hiding.
+2 PROFICIENCY BONUS INITIATIVE SPEED

10 PERSONALITY TRAITS

Hit Point Maximum 42


● 0 Strength
DEXTERITY
The low are lifted up, and the high and mighty
● +4 Dexterity are brought down. Change is the nature of
things.
+4 +2

+1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

19 +2 Wisdom
-1 Charisma No one else should have to endure
the hardships I’ve been through.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2
+4 Acrobatics (Dex) SUCCESSES
I’d rather kill someone in their
14 ● +2 Animal Handling (Wis) 4d10 FAILURES
sleep then fight fair.
+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 0 Athletics (Str)

+1 -1 Deception (Cha)
NAME DAMAGE DAMAGE/TYPE Spell Casting
+1 History (Int)
ShortSword 1d6 Piercing Ability
Wisdom
12 +2 Insight (Wis)
Intimidation (Cha)
Spell Save
-1
Attack Roll: +Dex Mod,
WISDOM ● +1 Investigation (Int)
+Proficiency DC 12
+2 Medicine (Wis)
+2 +1 Nature (Int) 4QFMM"UUBDL
Damage Roll: +Dex Mod, +4
14
● +2 Perception (Wis) #POVT
-1 Performance (Cha) SPELLCASTING
-1 Persuasion (Cha)
CHARISMA
Religion (Int)
+1
OATHKEEPER 2d8+1 Piercing Elf Features:
-1 ● +4 Sleight of Hand (Dex)
- Within 60ft of you, treat dim
● +4 Stealth (Dex) Attack Roll: +Dex Mod,
8
light as bright, darkness as
● +2 Survival (Wis) +Proficiency, +2 (Archery) dim light
SKILLS - Immune to magical sleep,
Damage Roll: +Dex Mod advantage on saves vs.
12 PASSIVE WISDOM (PERCEPTION)
charmed
- Meditating 4hrs counts as
8hrs rest
Languages: Shadow 2d4+2 Piercing - Can hide while lightly
Common, Elvish, Draconic - Attack Roll: +4, +Proficiency obscured
- Damage Roll: +Proficiency
Proficiencies: - Creature must succeed a DC11 Str
check or is knocked prone Urchin Features:
Thieves Tools, Disguise Kits, - Advantage on Wisdom (Perception) - Party travels through city
Light Armor, Longsword, checks that rely on hearing or smell
twice as fast while not in
- Advantage on attack rolls if an ally is
Shortsword, Longbow, within 5ft of target combat
Shortbow - Str+1, Dex+2, Con+1

OTHER PROFICIENCIES & LANGUAGES ATTACKS FEATURES & TRAITS


172 5'7" 165
AGE HEIGHT WEIGHT
Arameth Gemflower
Copper Grey Black
CHARACTER NAME EYES SKIN HAIR

Beliefs NAME
1.The Zhentarim is your family. The Zhentarim - "Fang"
You watch out for it, and it
watches out for you.
2.You are the master of your
own destiny. Never be less than
what you deserve to be.
3.Everything—and everyone—
has a price.

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Favored Enemy - Dragons


Orphaned at birth she has
never met her parents. At You have advantage on Wisdom (Survival) checks to track your favored
enemies, as well as on Intelligence Checks to recall information about them.
age 47 she learned that her
parents were murdered by a Natural Explorer - Forest
horde of dragons and ever
since has had a deep hatred When you make an Intelligence or Wisdom check related to your favored
for them. terrain, your proficiency bonus is doubled if you are using a skill that you're
proficient in.

While traveling for an hour or more in your favored terrain, you gain the
following benefits:

- Difficult terrain doesn't slow your group's travel.


- Your group can't become lost except by magical means.
- Even when you are engaged in another activity while traveling (such as
foraging, navigating, or tracking), you remain alert to danger.
- If you are traveling alone, you can move stealthily at a normal pace.
- When you forage, you find twice as much food as you normally would.
- While tracking other creatures, you also learn their exact number, their sizes,
and how long ago they passed through the area.

Primeval Awareness

Use your action and expend one ranger spell slot to focus your awareness on
the region around you. For 1 minute per level of the spell slot you expend, you
can sense whether the following types of creatures are present within 1 mile of
you (or within up to 6 miles if you are in your favored terrain): Aberrations,
Celestials, dragons, elementals, fey, Fiends, and Undead. This feature doesn't
reveal the creatures' location or number.

CHARACTER BACKSTORY ADDITIONAL FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
50 100 150
Arameth Gemflower
Encumbere
dWe i
ght He
avi
lyEncumbere
d MaxCarryWeight
Charact
erName (
STRx5) (STRx10) (
STRx1 5)

ArmorandShi
elds Cons
umab
les Mi
sc

1x Studded Leather 13 1x Healing Potion (1d6) .5 1x Token to Remember Parents


1x Greater Healing Potion (1d8) .5 1x Map of Greyhawk City
1x Empty Vial 1x Pet Mouse (Stuart)
1x Legionnaire Rank Insignia

We
apons Mi
sc

2x Shortsword 2 4x Bits of Fur 2


1x LongBow 2 5x Scraps of Meat 2.5
40x Arrows 4 5x Sticks 1.25
Ge
ar
1x Black Leather Hood
1x Common Clothes 3
1x Red Brand Cloak
1x Platnium Signet Ring
1x Red Brand Insignia 1

Tool
s

1x Tinderbox 1
1x Small Knife .25

Storage

1x BackPack (30lbs) 5 Gol


dandWe
alt
h
1x WaterSkin (4 Pints) 5
2x Belt Pouch (12lbs) 2 Cop per(
cp )
:
Si
l ver(s
p):
Electrum( ep):
Gol d(gp):
Platinum(pp):
Othe rWe alth:

Você também pode gostar