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Generic Weapons

1h Swords
Sword Innate Weapon Bonus: chance to parry an attack

Thunder Fury
x% chance on kill to cast Blizzard (Thunderstorm)
x% chance on attack to cast Chain Lightning
+2 to all skills
+x-y lightning damage
x% increased attack speed
ignores x% of targets lightning resistance

Spectrum (The Rainbow Sword)


Gain either x% fire, ice, lightning, poison or arcane damage. The effect rotates all x seconds
+x fire damage
+x cold damage
+x lightning damage,
+x poison damage
+x arcane damage
ignores x% of targets resistances (all)

Azurewrath
x% chance to cast Hunting Banshee on attack
x% chance to cast Mana Sweep on attack (invisible nova that deals damage based on how low your resource
is)
+x-y frost damage
+x-y arcane damage
x% resource burn on hit
x% reduced cooldowns

Frostmourne
Frost Aura when equipped
+x-y frost damage
+x maximum damage
increased damaged against CC'ed enemies (x% soft CC, y% hard CC)
x% critical hit chance
x% chance to freeze the target

Flame of El Bara Nir


x% chance to cast Witch Fire (fire) on attack
+x-y fire damage
+x% crushing blow
+x life per attack
x% chance to parry
+x might
+x spirit

Holy Avenger
periodically casts Fist of the Heavens upon a random target
x% chance to cast Holy Armor (temporal invulerablility) on attack
+1-3 to all skills
+x-y holy damage
x% increased damage
x% increased holy damage
+x power
x% increased shrine & pylon duration

The Dreadblade (cursed blade of a pirate captain)


x% chance to cast Decrepify on attack (curse reduces targets movement speed and damage)
+1-3 to all skills
+x-y shadow damage
x% deadly strike
x% chance to cause bleed
x% chance to parry

The King's Blade / Templar's Blade


gain x% of this blades average damage as additional armor
+x maximum damage
x% area damage
ignores x% of targets armor
x% increased damage against elites
x% chance to parry a melee attack

Hellplague
x% chance on attack to create an expanding Poison Cloud
x% chance to cast Locust Swarm on attack
+x-y poison damage
+1-3 to all skills
ignores x% of targets poison resistance
+x to all attributes
x% increased buff duration

Blood Corsair
x% chance to cast Bloodlust on attack
x% chance to drop a health globe on hit
x% critical hit chance
x% deadly strike
x% chance to cause bleed
+x life
+x life from health globes
x% chance to parry a melee attack

The Twinblades of Ice and Fire: Ice ??????


x% chance to cast Glacire on attack
Frost Aura when equipped
x% increased damage when equipped with Fire (legendary 1h axe)
+x-y frost damage
ignores x% of targets frost resistance
+x armor
???
Every attack has a 20% chance to heal x life

???
Every time you attack, heal a random player for x% of his maximum life

???
Critical hits restore x% of your or an allies maximum life

???
Emits a fire flower nova on attack

2h Swords
Sword Innate Weapon Bonus: chance to parry an attack

The Grandfather (sword is broken and must be recrafted from 3 different special materials*)
*one piece from a random drop, one can be gained from an event that has a chance to spawn & one has a
chance to drop from a special enemy/boss
indestructible
increases all attributes by x%
+x to all resistances
+x maximum damage
x% increased weapon damage
x% chance to parry
increased damage against elites

The Blade of Evil's Bane


periodically starts to glow for x seconds to cause enemies that are hit by it to burn in holy fire
+x-y holy damage
ignores x% of targets holy resistance
x% increased damage against demons
+x power
+x spirit
+x fire resistance

Ashbringer (weapon of an ancient paladin)


3% chance to cast Holy Enchant (gain x additional holy damage for x seconds) on kill
x% chance to heal the whole party for 20% life on attack
+4-6 to all skills
+x-y holy damage
x% increased damage against elites
+x ward per attack

The Dark King


You gain a random bonuses to every attribute every second (from -10 to +40)
+4 to all skills
+x-y shadow damage
increased damage against elites
increases damage against enemies under a soft CC by x% and under a hard CC by y%
+x power
burns x% of targets resource per hit

Doombringer
x% chance to cast a random Curse on attack
+x-y shadow damage
x% increased damage
x% crushing blow
x% critical hit chance
+x life
+x life per attack

Flamebellow
x% chance to cast Flamefront on attack
x% chance to cast Fire Nova when hit
+4 to all skills
+x-y fire damage
x% increased damage
+x life per attack
+x life on kill

Shadowfang
x% chance to cast Bent the Shadows on attack
+x-y frost damage
x% critical hit chance
ignores x% of targets resistances
+x agility
x% reduced resource costs

???
x% chance to cast Meteor Shower on hit
x% increased attack speed
x% area damage
+x agility
+x constitution
x% chance to parry
x% increased buff duration

The King's Blade (also is a 1h sword)


gain x% of your armor as additional weapon damage
+4 to all skills
ignores x% of targets armor
x% increased damage against elites
+x to all attributes
x% chance to parry

Bartuc's Illusion
x% chance to cast Spectral Blade on hit
x% chance to cast Mirror Image when you get hit
+x-y arcane damage
+x constitution
+x spirit
+x to all resistances
x% parry chance

The Hound
the parry chance of this item increases, the lower your life is
+x maximum damage
x% chance to overpower
increased damage against CC'ed enemies
x% chance to cause the target to bleed
+x to all attributes
x% chance to taunt

Legacy
For the first 10 seconds you engage an elite, your damage is increased by x%

???
x% chance to cast Inner Fire on kill (instant heal)

1h Axes
Axe Innate Weapon Bonus: chance to cause bleed

Runemaster
increase the effect of every rune you put into this item by x%
+2-4 to all skills
x% increased weapon damage
+x to spirit
x% reduced damage taken
x% CC resistance
+x life per health globe
x% increased buff duration

Bloodslayer
x% chance to cast Rend on kill
x% chance to cast Bloodlust when hit (does not stack with Barbarians Bloodlust)
x% chance to cast Frenzy on attack
x% critical hit chance
x% increased damage against elites
ignores x% of targets physical resistance
x% chance to cause bleed
x% chance to overpower
drains x life per second

Qarak's Wrath (axe of a legendary berserker)


increases your attack speed the lower your life gets
x% chance to cast Frenzy when being hit
x% increased damage against elites
+x power
+x agility
x% chance to overpower

+x to Frenzy (Barbarian passive)


Shadow Weaver
x% chance to cast Shadowstorm on attack
+x-y shadow damage
ignores x% of targets armor
x% area damage
attacks burn x% of targets resource
+x to arcane resistance
+x frost resistance

x% chance on attack to summon Shadow Vermin

2 piece set: Fire & Ice


2 piece bonus
ignores x% of targets fire resistance
ignores x% of targets cold resistance
x% chance to cast Frost Nova on kill
x% chance to cast Rain of Fire on attack

Ice (1h axe)


x% chance to cast Shower of Rocks (Glacier) when hit
x% chance to freeze the target on hit
+x-y frost damage
increases damage against enemies under a CC
+x frost resistance
x% chance to parry

Fire (1h sword)


x% chance to cast Volcano on attack
+1-3 to all skills
+x-y fire damage
x% area damage
x% increased attack speed
+x fire resistance

Ice and Fire


x% chance to cast Volcano on kill
x% chance to cast Shower of Rocks (Glacier) on attack
+x-y fire damage
+x-y cold damage
x% increased attack speed
ignores x% of targets fire resistance
ignores x% of targets cold resistance
+x to all attributes
x% chance to cast Living Flame (heal) on kill

Wind Fury
x% chance to cast Cyclone Strike on attack (pulls enemies towards you)
+x-y physical damage

???
Chance on hit to cripple the target for x seconds (cripple: reduced movement & attack speed)

The Twinblades of Ice and Fire: Fire


x% chance to cast Rain of Fire on attack
x% chance to cast Volcano on kill
x% increased damage when equipped with Ice (legendary 1h sword)
+x-y fire damage
ignores x% of targets fire resistance
+x life per second

Stormrider

2h Axes
Axe Innate Weapon Bonus: chance to cause bleed

The Minotaur
gain additional damage based on Life per Kill
+4-6 to all skills
+x power
+x constitution
x% crushing blow
x% x% area damage
+x life per kill
x% reduced damage taken from melee attacks
x% increased resource costs

The Executioner
x% chance to instantly kill enemies that are below 35% life (this is not Deadly Strike, which has a 100%
chance)
x% increased weapon damage
ignores x% of targets physical resistance
+x% critical hit chance
x% increased weapon damage
x% chance to cause bleed

The Chieftain
x% chance to cast Frenzy on attack
x% chance to cast Ignore Pain on attack
x% chance to cast Taunt on attack
x% chance to cast Sprint on attack
+x maximum damage
x% increased damage against elites
+x power
+x spirit

Wrath of the Thundergod (also could be a 2h Hammer)


x% chance on attack to call down 20-30 lightning strikes in quick succession at random enemies
x% chance to cast Lightning Strike when being hit
+3-6 to all skills
x-y lightning damage
ignores x% of targets lightning resistance
increases damage against enemies under a soft CC by x% and under a hard CC by y%
x% chance to overpower
+x lightning resistance

King of the North


x% chance to cast Blizzard on kill
x% chance to cast Earthquake (Ice Field) on attack
x% chance to freeze the target on attack ????
+x-y frost damage
increased damaged against CC'ed enemies (x% soft CC, y% hard CC)
+x constitution
x% cooldown reduction ?????

Demonslayer
go frenzy for 5 seconds after you killed x enemies, increasing your attack speed & CHD
x% increased weapon damage
x% critical hit chance
x% crushing blow
x% chance to parry a melee attack
+x life
+x fire resistance
+x life per kill

??? (axe of a legendary Berserker)


Increases your attack speed the lower your life gets

The Dececrator
x% chance to cast Blood Curse on attack

Avatar of ???
Killing an enemy has a chance to cause nearby enemies to run away in fear

1h Maces/Hammers/Flails
Mace Innate Weapon Bonus: x% chance to stun the target

Wrathchild
x% chance to cast Taunt (AoE) on attack
+1-2 to all skills
x% increased damage
+x constitution
+x spirit
x% reduced damage taken

Schaefers Hammer
stuns enemies for x seconds the first time you hit them
x% increased weapon damage
x% crushing blow
ignores x% of targets physical resistance
x% chance to overpower
+x ward per attack
x% increased CC duration on enemies

1h Ice Hammer
x% chance to freeze enemies on hit
+x-y frost damage
x% critical hit chance
x% area damage
ignores x% of targets armor
+x power

Firequeen (Flail)
x% chance to cast Enchant (fire) on attack
x% chance to cast Firewall on attack
+x to all skills
ignores x% of targets fire resistance
x% chance to overpower
+x to power
+x fire resistance
x% increased gold gained from enemies
Baranar's Star
x% chance to cast a tri-elemental nova (fire/frost/lightning) on attack
+x-y fire damage
+x-y frost damage
+x-y lightning damage
x% increased overall damage
x% increased weapon damage

Thunderstroke (1h hammer)


x% chance to cast Charged Bolt Nova on attack
x% chance to cast Healing Rain (Tempest) on kill
+x-y lighting damage
x% area damage
increased damaged against CC'ed enemies (x% soft CC, y% hard CC)
x% chance to stun the target
x% chance to overpower

The Gathering Storm


x% chance to cast Hurricane (physical) on attack (stacks x times for increased damage and radius)
x% chance to cast Tornado (physical) on hit
x% chance to cast Sprint (leaves tornados in your wake) on attack
+x-y physical damage
x% increased weapon damage
+x power
x% increased movement speed
x% chance to knockback

The Earth Shatter


x% chance to cast Sunder (AoE stun & DoT ground effect) on attack
x% chance to cast Shower of Rocks on kill
+x-y physical damage
ignores x% of targets armor
ignores x% of targets physical resistance
x% chance to knockback
increases damage against enemies under a soft CC by x% and under a hard CC by y%
x% reduced damage taken from melee attacks

Caster Mace / Zepter


+x-y holy damage
x% increased holy damage
x% increased movement speed ???

???
Gain x% of your Health Globe Bonus as additional damage – all other healing is reduced

???
Gain x% additional critical hit damage, based on how many enemies you have stunned

Ribcracker
x% chance to blow up the target when you kill it
2h Maces & Hammers
Mace Innate Weapon Bonus: x% chance to stun the target

Avatar of Heaven
x% chance to cast Holy Armor (invulnerability) when you get hit
x% chance to cast Heavenly Fury when you kill an enemy
+5 to all skills
+x holy damage
+x power
+x spirit
+x life per second

Hellmouth (2h mace with a black, horned demon skull on it, that breathes fire)
x% chance to cast Pyroclastic Flow on kill
x% chance to cast Hellfire Wave (MXL Earthquake) on attack
x% increased fire damage
+x-y fire damage
+x-y physical damage
x% chance to overpower
+x life per kill

The Furnace (Fire Hammer, has heavy crushing blow [melt life], but increases cooldowns [it is hot, so it
needs to cooldown longer])
Fire Aura when equipped
+x-y physical damage
+x-y fire damage
x% increased weapon damage
x% crushing blow
+x power
+x fire resistance
x% increased cooldowns

Zanatul's Sledgehammer
an Iron Golem walks with you and attacks enemies
x% chance to cast Iron Skin on attack
ignores x% of targets armor
+x to power
+x armor
x% reduced damage taken from elites

Breaker of Chains
x% chance to cause the ground in an x yards radius to shudder for x second on attack
+x maximum damage
ignore x% of targets armor
+x power
+x spirit
x% CC resistance
x% chance to stun

The Mad Monarch


x% chance to cast Raise Skeleton Warrior on attack
x% chance to cast Raise Skeleton Mage on attack
x% chance to cast Raise Skeleton Archer on attack
+x-y frost damage
x% reduced resource costs
x% increased minion damage
+x to all attributes
+x physical resistance

“Paladin Hammer” / Judgement


x% chance to cast Judgement on attack
x% chance to cast Ignore Pain on attack
x% chance to cast Provoke on attack
+x-y holy damage
ignores x% of targets armor
x% chance to overpower
+x ward per attack

“Paladin Hammer” II / Hand of God


x% chance to cast Heavenly Fury (Flamestrike) on attack
+x-y fire damage
+x-y holy damage
x% increased weapon damage

???
x% chance to cast Fire Flame Nova (crawling flames) on attack

???
Stunning an enemy also stuns nearby enemies in an x yards radius

Brainbasher
Critical hits against stunned enemies have a chance to increase the stun duration by x seconds

???
x% chance to cast Shapeshift on attack

2h Spears
Spear Innate Weapon Bonus: ???
Trident of the Water God
x% chance to cast Tidal Wave (bride wave of water that knockbacks enemies) on attack
+3 to all skills
+x maximum damage
ignores x% of targets armor
x% area damage
x% reduced resource costs

Thunderspire
Lightning Aura when equipped
x% chance to cast Lightning Stroke on attack
x% chance to cast Chain Lightning on attack
x% chance to cast Frenzy on attack
+x agility
+x spirit
x% area damage

The Spire of Bones


x% chance to cast Bone Spear on attack
x% chance to cast Bone Spikes on attack
x% chance to reanimate as Skeletal Mage
+x-y physical damage
ignores x% of targets physical resistance
+x ward per kill

Nirjul's Glory
x% chance to cast Stampede on attack (hundreds of warriors charge forward from behind you)
ignores x% of targets armor
x% critical hit chance
x% chance to cause bleed
+x constituation
+x agility
x% increased movement speed

… of Chaos
x% chance to cast Metamorphosis on attack
x% chance to cast Blood Fury on attack
+x-y fire damage
x% increased damage against elites
x% crushing blow
x% area damage
+x life per kill

Snowpiercer
x% chance to cast Healing Rain (Blizzard) on kill (screenwide freeze)
x% chance to cast Blizzard on attack
+x-y frost damage
x% increased damage against CC'ed enemies
x% chance to freeze the target on hit
+x constitution
+x spirit

The Salamander “Fire Spear”


x% chance to cast Firewave/Firestorm on attack
when your life falls below x% of its maximum, you cast Heal – cooldown x seconds
+x-y fire damage
ignores x% of targets fire resistance
x% area damage
x% reduced resource costs
+x agility

Abyssus
x% chance to cast Mana Sweep on attack
x% chance to cast Black Hole on kill

???
x% chance to cast Tornado on attack

???
Attacks have an x% chance that all your skills do not cost resource for x seconds

Moonlight Fork
Chance on attack to gain x arcane orbs that orbit you which detonate when they hit an enemy

???
Chance on attack to Teleport at a random enemy & attack it

Polearms
Polearm Innate Weapon Bonus: x% crushing blow

The Grim Reaper


x% chance to cast Soul Harvest on attack
x% chance to cast Wrathful Souls when you are hit
+x-y frost damage
+x spirit
+x life per attack
x% resource burn

??? Runemaster / Lorekeeper ?????


increase the effect of every rune you put into this item by x%
+4-6 to all skills
x% increased weapon damage
+x to spirit
x% reduced damage taken
x% CC resistance
+x life per health globe

Night Watch
x% chance to cast Darkness when you are hit
x% chance to cast Ignore Pain on attack
+x maximum damage
x% area damage
x% deadly strike chance
x% increased buff duration

??? of the Plaguelands (early game weapon)


x% chance to cast Poison Hydra on attack
x% chance to cast Poison Cloud on kill
x% increased weapon damage
x% increased poison damage
+x life per attack
+x posion resistance

Lord of Bones
x% chance to cast Army of the Dead on attack
x% chance to cast Bone Armor when you get hit
+x-y physical damage
x% increased damage against elites
x% chance to cause bleed
+x to constitution
x% chance to parry a melee attack

Frostwind
x% chance to cast Hurricane (frost) on attack – stacks x times, more stacks = more damage & radius
+4-6 to all skills
+x-y frost damage
x% increased attack speed
x% area damage
x% dodge chance
+x to frost resistance

???
gain the effect of every gem, except the one you socket into it

Daggers
Dagger Innate Weapon Bonus: x% Deadly Strike (instantly kill an enemy below a certain amount of health)

???
Bleeding enemies sometimes drop Health Globes
2h Caster Staves

Staff of Roses
Thorn Aura when equipped
x% chance to cast Rejuvenation when hit
+x to all skills
ignores x% of targets resistances (all)
+x ward per second
+x thorns

Poison Staff
periodically spawns poison clouds around you
+4-6 to poison skills
+x-y poison damage
ignores x% of targets poison resistance
+x life per point of resource spend
x% increased damage against elites
increased movement speed
minus x% life

Staff of Shadows
periodically conjures Shadow Vermins that attack enemies
4-6 to all skills
+x-y shadow damage
+x to spirit
x% dodge chance
x% movement speed
x% resource burn on hit

The Grand Vizir


reduces your resource costs when above 80% life by x%
+4 to all skills
x% increased damage
+x spirit
x% reduced cooldowns
+x life per health globe

Aether Walker
x% chance to cast Teleport when being hit
+4-6 to all skills
+x maximum damage
ignores x% of targets resistances
x% cooldown reduction
+x reflex
+x constitution

Lorekeeper
increases the effect of every rune you put into this item by x%
+4-6 to all skills
x% increased weapon damage
increases damage against CC'ed enemies
+x to all resistances
+x life per second
x% reduced resource costs
???
Chance on hit to place a mark on an enemy that gives everyone who attacks the target life

Warlock Stave
Create a demonic minion which is connected to you via a chain that taunts enemies

Horadrim Stave
Enemies that have less health than you take x% more damage

???
periodically summons a Fallen Lunatic (sucidal minion that explodes on impact)

???
Every attack you make heals you and your allies for x% of your maximum life

The Overlord
Connects you via a burning chain that deals damage to all other party members

Harbringer of the Apocalypse


All 80 seconds, calls down a massive amount of meteors to fall upon the whole screen

Throwing Knife
Generic Armor
Chest Armor

Flameskin
gain a fire aura that burns enemies up to x yards away every second
+x-y fire damage
increases maximum life by x%
x% reduced damage taken from elites
x% reduced damage taken from ranged attacks
+x fire resistance

Robe of the Archmage


+3 to random offensive Sorcerer skill
+2-3 to Sorcerer skills
+x to all resistances
x% improved resource
+x life
ignores x% of targets resistances

Robe of Steal
increases total armor by x%
+x armor
x% reduced damage taken from melee attacks
x% CC resistance
dodge chance = 0% (dodge no longer works)

Leviathan
you can’t lose more than 25% of your maximum health within a single hit
+x to all attributes
x% reduced damage taken
+x ward gained per second
+x physical resistance
+x frost resistance

Cloak of Shadows
+3 to Vanish (assassin only) OR you become invisible when you have not taken damage for 5 seconds
+x to all attributes
+x arcane resistance
+x cold resistance
+x% dodge chance
x% reduced damage from melee attacks
Iron Pelt
x% increased frost resistance
+x spirit
x% reduced damage taken from elites
+x physical resistance
+x frost resistance
x% increased buff duration

Heart of Iron
get x% of your life as thorns
+x power
+x life
+x armor
+x physical resistance
+x thorns

Shell of Kings
gain the base effect of the Devotion Aura aura
+x to all skills
x% crushing blow
+x armor
x% increased ward gained
x% reduced damage taken from elites

Crystalshroud
x% chance to cast Diamond Skin when you get hit OR on attack
+x armor
+x ward per second
x% increased ward gained
+x to all attributes
x% increased damage

The Prismatic Cloak


gives you random bonuses to all resistances every x second
+x-y fire damage
+x-y cold damage
+x-y lightning damage
+x-y arcane damage
+x-y poison damage
+x to all resistances

Dragonscale Coat
+x armor
+x fire resistance (high)
+x physical resistance (high)
+x arcane resistance (high)
x% reduced damage taken from elites (high)
x% reduced damage taken from ranged attacks (high)
reduces all sources of healing by x%

Rift Walkers Shroud


chance to cast Chronosphere when you are hit
+1-3 to all skills
x% dodge chance
+x maximum damage
x% increased attack speed
x% increased movement speed
+x arcane resistance

Robe of Leaves
x% chance to cast Rejuvenation when hit
+3-5 to all skills
+x life
+x spirit
+x poison resistance
-x fire resistance
x% increased healing
x% increased movement speed

Chains of Honor
x% chance to cast Retribution (iron shard nova) on attack
+2 to all skills
x% increased damage
+x to all resistances
+x armor
+x ward per second

Iror's Ceremonial Armor


for every gem you put in this item, gain the effect of every gem, except the one you put in it
-x to all resistances

The Dark King // Armor of the Dark King


???

Tyrael's Might
you are completely immune against all CC effects
+x to all resistances
x% reduced damage taken from ranged attacks
+x life per second
x% increased healing

???
x% chance when you get hit that your skills do not cost resource for x seconds

???
You gain a shield that replenishes itself, which absorbs damage based on your life per second

Fortress
you no longer take increased damage from critical hits

???
Chance on being hit to create a damaging, chilling & freezing hurricane around for x seconds

Reapers Wraps
You periodically cast Haunts at nearby enemies
???
Makes you immune to cold damage and freezing & chilling effects

Pants

Nor Tiraj's Pilgrimage


generate x% of your maximum resource every second
+1-3 to random skill tree
+x to all attributes
+x life
x% increased healing
x% CC resistance
+x spirit
x% increased buff duration

Akarat's Trek
take 25% less damage while you are moving
+x power
+x spirit
+x to all resistances
x% dodge chance
x% cooldown reduction
x% increased movement speed

Uldyssians Command
increases your movement speed and the movement speed of your allies by x%
+x power
+x constitution
+x armor
+x frost resistance
+x physical resistance
x% reduced damage taken from melee attacks

Herold of Westmarch
you are immune to slow effects (but not to chill)
+x fire resistance
+x frost resistance
+x poison resistance
+x life
x% dodge chance
+x life per second
x% increased movement speed

“Poison Pants”
gain x% of your poison resistance as additional poison damage
leave behind an expanding poison cloud when you move
+x to all attributes
+x life
x% increased movement speed
???
periodically spawns Health Globes around you

Fateweaver
Reduces your cooldowns by x seconds when you pick up a Health Globe

Wrathchild
you are immune to root

Hexing Pants
periodically creates small areas on the ground that increase your damage when you stay in it

???
You gain random bonuses to every attribute every second (from -10 to +30)

???
You are immune to lightning damage

???
Every yard you travel increases your damage by x% for y seconds

???
When you are at full life, your healing affixes heal a random nearby ally

???
Whenever one of your minions dies, gain a bonus to all attributes for x seconds

???
Standing still for 1.5 seconds increases your damage by x%

???
Every 0.5 seconds you stand still, add x life regeneration, stacking 8 times

???
Increases your maximum life by x%, but drains x life per second

???
Increases the power of Nephalem Orbs

???
Gain x% of your Life per Second as additional life – you no londer benefit from LpS
Boots

Warmage Treads
+2 to arcane skills
x% increased movement speed
+x to all resistances
+x might
+x spirit
x% increased damage against elites

Ice Climbers
you are immune to freeze & chilling effects
+x to constitution
+x frost resistance
+x-y frost damage

Stormchaser
x% chance to cast Lightning Damage Buff when being hit
+x movement speed
+x agility
+x-y lightning resistance
ignores x% of targets lightning resistance

The War Traveler


x% chance to cast War Cry on kill
x% crushing blow
x% critical hit chance
+x maximum damage
+x armor
+x constitution

Spirtwalker
x% chance to cast Spirit Walk when being hit
+x spirit
+x life
+x poison resistance
+x physical resistance
+x arcane resistance

Infernal Stride
leave behind a flame trail on the ground for x seconds
x% chance to cast Meteor Shower (whole screen) when hit
+x-y fire damage
x% increased damage against elites
+x constitution
x% reduced damage taken from elites
+x fire resistance
+x lightning resistance

Wake of Destruction (Barbarian Juggernaut boots)


emit seismic waves when you move
+x-y physical damage
x% crushing blow
+x to all attributes
x% CC resistance

Wind Walkers
periodically creates still standing Tornados in your path when you move
x% chance to cast Sprint after being hit
+x agility
+x physical resistance
+x lightning resistances
+x frost resistance
+x life per health globe
x% increased movement speed

Marauders Treads
gain a bonus to movement speed after a massacre bonus
x% critical hit chance
x% crushing blow
x% deadly strike

Arkaine's Valor
x% chance to cast Ignore Pain on attack
+1 to Charge (Paladin Trait that allows you to charge at enemies) (only melee attacks)
x% reduced damage taken
x% CC resistance
+x armor
+x to all resistances
+x life
+x spirit

Treads of Cthon
doubles your movement speed
+x fire resistance
+x poison resistance
+x arcane resistance
+x life
+x life per second
+x constituation
+x spirit

The Hoarder
When you pick up gold or destroy a wreck able object, you gain a bonus to movement speed

???
You are immune to slow effects

Tearhaunch

???
x% chance to cast Sprint on attack

???
Gain a giant speed boost when you are below x% life & you can walk through enemies
???

The War Traveler


Increases your total damage based on your movement speed

???
Nephalem Globes give x% more movement speed & Health Globe y% for x seconds

???
+x life per second when you stand still

???
Gain an aura that increases your and nearby allies movement speed

The Iron Boots


Reduces your movement speed, but... ??

Helms

Crown of Ice
gain x% of your frost resistance as additional frost damage
x% increased frost damage
x% CC resistance
+x might
+x agility
+x frost resistance
+x physical resistance

Veil of Steal (is also on a legendary armor gem)


x% increased physical resistance
+x to all attributes
+x armor
+x physical resistance
x% reduced damage taken from elites

The Heiligenschein
gain a random shrine effect all two minutes
+x to all resistances
+x life per second
+x life per health globe
x% increased healing

Crown of Ages
heal for x% maximum life when you are hit by a hard control impairing effect
+1 to all skills
+x to all attributes
+x cold resistance
+x poison resistacne
+x physical resistance
+x life per second

Arreat's Face
+2 to barbarian skills
+2-3 to a random barbarian skill
+2 to random barbarian passive trait
+x might
+x fire resistance
+x cold resistance
x% CC resistance
+x life per attack

The Shadows Mask


+3 to Vanish (assassin only)
+x agility
+x arcane resistance
+x cold resistance
x% increased buff duration
+1 Point to [random assassin passive skill]

Undead Crown
x% chance to reanimate enemies as skeletons (melee, bow or mage)
+1 to all skills
+x maximum damage
x% increased damage
+x frost resistance
+x poison resistance
+x arcane resistance
reduces all rources of healing by x%

Crown of Thieves
Increases the effect of every gem you put into this item by x%
+x life per attack
+x thorns
+x poison resistance

Queen of Glass (Diadem)


x% chance that your skills do not cost resource for x seconds when you get hit
+3 to all skills
+x to all attributes
x% reduced cooldowns
x% increased shrine & pylon duration
-x physical resistance
x% reduced CC resistance

Skull of Kharos
x% chance to cast Weaken on attack (increases your damage taken for x seconds)
x% crushing blow AND/OR x% critical hit damage

???
regenerates x% of your primary resource every second

Harlekin's Crown
Increases the chance that enemies drop a Power Up when you kill them
???
Adds x% of this helms armor to your attack damage

???
You are immune against being blinded

You can no longer critically hit, but your resource costs are drastically reduced

???
You are immune to Charm, Confuse & Fear

???
Falling below x% max life quickly regenerates you to full life – only works once all x seconds

???
Increases your total armor by x%

???
When you are above 80% resource, you take x% less damage

???
Increases damage against enemies that are currently immune to CCs

???
Gain x% of your Health Globe Healing Bonus as additional life

Belts

???
When you fall below x% maximum life, you gain a shield that absorbs x damage

Thundergod’s Vigor (is also a sorc set item)


1% chance to cast Healing Rain (Tempest) on kill
x% chance to emit Charged Bolts when you are hit
+1 to all skills
x% increased lightning damage
x% reduced damage taken from elites
x% increased movement speed
+x lightning resistance

Lenymo
Health wells fill up your resource and reduce all cooldowns by xx seconds
x% reduced resource costs
+x to all resistances
x% increased healing
+1 random affixes
Nightsmoke
x% chance to cast Vanish when being hit
+x arcane resistance
+x cold resistance
+x% dodge chance
x% reduced damage taken from ranged attacks

Snakecord
x% chance to cast Envenom Blades when you are hit
+x-y poison damage
+x poison resistance
+x armor
+x life per attack
+x random affixes

Razortail
x% chance to pierce
+x maximum damage
+x agility
+x armor
+x thorns
+x physical resistance

The Black Belt


+3 to a random Monk skill
+x constitution
x% increased attack speed
x% critical hit chance
x% dodge chance
x% CC resistance

The Asteroid Belt


x% chance to cast Meteor when hit
x% chance to cast Meteor Shower when hit

Alchemist's Belt
Your health potions have 2 charges
+x poison resistance
+x arcane resistance
+x life per health globe
x% increased buff duration
x% reduced damage

“Arcane Belt”
gain x% of your arcane resistance as additional arcane damage

???
x% of the resource costs that you spend are refunded over x seconds

???
Emit an elemental nova when you dodge an atttack
???
Increases the attack speed of your minions

???
x% chance to absorb a hard CC effect
x% CC resistance
+x armor
x% reduced damage taken from melee attacks
x% reduced damage taken

???
Connects you via a burning chain to every party member who also wears this item

???
Regenerates 2% maximum life every second
+x life
+x spirit
+x constitution
+x poison resistacne
+x fire resistance
reduces cooldown of healing potions by x seconds

Nosferatu's Coil
increases attack speed of your Primary Skills by x%
x% critical hit chance
x% increased attack speed
+x life per point of resource spend
+x cold damage
+x might

???
Chance that when you get hit you teleport to another location

Ribbon of ???

Gloves

Magefist
ignores x% of enemies arcane resistance
+x might
x% area damage
reduces resource costs by x%
reduces cooldowns by x%

Flamefist of ???
the first 3 enemies you hit with a fire skill emit a detonation
+x% increased fire damage
resource costs increased by x%
+x lightning resistance
+x cold resistance
+x life per attack
+x% critical hit chance

Hellfist
x% chance to cast Hell Wave on attack (MXL Earthquake)
x% chance to cast Lava Pit on kill
+x-y fire damage
x% increased damage against elites
+x power
+x fire resistance
+x life per kill
x% chance to overpower

The Iron Palm / Stealrend


x% chance to knockback enemies you hit with a melee attack
+x armor
+x might
+x life
x% chance to overpower
x% chance of crushing blow

Bul Katho's Fists


x% chance to blow up enemies when you kill them – deals damage based on life per kill
+x maximum damage
+x might
+x life per kill
x% chance to overpower

Souldrainer
periodically sucks out the soul of a nearby enemy and gives you life and resource
slows down targets by x%
burns x% of targets resource per hit
+x life per hit
+x frost resistance
+x arcane resistance

Bloodfist
enemies have an x% chance to drop a health globe when you hit them
+x maximum damage
x% increased attack speed
x% crushing blow
+x to all attributes
+x life
+x life per kill
+x physical resistance

Vampire's Grasp
x% chance to cast Life Tap on hit
x% increased damage against CC'ed enemies
+x spirit
+x fire resistance
+x poison resistance
x% increased buff duration

The Hands of Broc


x% chance to cast Charged Bolts (fire) on hit
x% chance to cast Hydra (fire) on kill
x% increased damage against elites
+x to all attributes
+x life
+x life per health globe
+x to fire resistance
+x to physical resistance

Golden Hands
x% chance on hit to cause enemies to drop gold
x% magic find
+x physical damage
+3 random affixes

Venom Grip
x% chance to cast +x Poison Damage Buff on attack for x seconds
+x agility
+x-y poison damage
+x thorns
x% increased buff duration

“Frost Gloves”
enemies have an x% chance to detonate in a frost nova when they are killed with a frost skill
x% chance to freeze the target on hit
+x-y frost damage
x% increased damage against CC'ed enemies
+x armor

Uldyssian's Thunderfist
gain x% of your lightning resistance as additional lightning damage
x% chance to cast Circle of Light (Thunderstrike) on kill
x% increased lightning damage
+x-y lightning damage
increased damaged against CC'ed enemies (x% soft CC, y% hard CC)
x% chance to overpower

???
x% chance to cast Enchant on attack (adds either fire, lightning, poison, cold damage to your weapon for x
seconds)

Shadows Grasp
x% chance on attack to pull enemies that are x yards in front to you towards you with shadowy hands
+x-y shadow damage
ignores x% of targets armor
x% area damage
+x agility
+x physical resistance
x% reduced resource costs
+x life per kill
Steady Hand
Your missiles have a 100% chance to pierce through the first target they hit

???
Increases your damage by xxx%, but you can no longer critical hit

???
Critical hits deal x% of the damage done in an x yards radius

???
The first 3 enemies you hit with an attack take x% more damage from it

Shoulders

Legacy of the Bone Lord


x% chance to cast Army of the Dead when you get hit
x% increased damage
x% crushing blow chance
+x armor
+x physical resistance
x% reduced damage taken from melee attacks
+x to constitution

Shroud of the Dark Command


whenever you are effected by a hard CC, you summon x Shadow Warriors to fight for you for x seconds
+x-y shadow damage
x% crushing blow
x% less damage taken from elites
x% less damage taken while under a hard CC
+x life
x% increased healing
+x frost resistance

Pauldrons of Glory
Nephalem Globes last x seconds longer and give x% additional damage
x% increased damage against elites
+x armor
+x life
+x to all resistances
x% reduced damage taken from elites
x% reduced damage taken from melee attacks
+x spirit

Bladebuckle
you and your pets do AoE thorns damage when attacked
x% crushing blow
+x armor
+x power
+x constitution
x% increased chance that a health globe drops
+x life per health globe
+x thorns

Cornerstone of the World


The use of a primary skill adds damage to the next x spenders & reduces their costs – x stacks

???
Increases your damage and damage reduction when using a channelling skill – stacks x times

???
being above 80% health increases your damage by x%

???
For every enemy within x yards that is under a hard CC effect, you take x% less damage

Rockstopper
You are immune to stun

The Dark Lord's Mantle


Increases your attributes by x%

“Resource Shoulders”
regenerate 2 or 3% of your primary maximum resource every second

(Shoulders) of the Void [OLD – are now Bracers]


your abilities have an x% chance to not consume resource when used
x% increased damage
x% crushing blow
ignore x% of targets armor
x% reduced damage taken from ranged attacks
x% reduced damage taken while CC'ed
+x to all resistances
x% CC resistance

Bracers

Colossus Bracers
allows you to wear 2h axes, 2h swords & 2h maces in one hand
reduces weapon damage by x%
x% area damage
x% chance to overpower
+x power
+x constitution

Frostburn
while enemies are chilled or frozen by your skills, they also take x% frost damage per second
+x to frost skills
x% increased frost damage
ignores x% of targets frost resistance
+x physical resistance
+x frost resistance

Vortex Bracers
x% chance to pull enemies towards the target
x% increased attack speed
+x agility
+x lightning resistance
+x ward per kill
x% reduced resource costs

Vampiric Embrace
triples life on hit, but sets all other life recovery to 0
x% deadly strike
x% increased attack speed
+x cold resistance
+x life per attack

(Bracers) of the Void


your abilities have an x% chance to not consume resource when used
ignores x% of targets armor
ignores x% of targets resistances
+x to all resistances
x% CC resistance
+x ward per second
x% reduced resource costs

Every attack gives you 2 or 3% of your maximum primary resource (no matter if primary or secondary)

???
Increases the damage of your Primary Skills the lower your resource is & they heal x% life

Strongarm Bracers
Increases knockback distance and also slows enemies for x seconds after being knockbacked

???
Every repetitive hit increases your attack speed by x% for x seconds - stacks x times

???
After 5 conclusive non-critical hits, your crit chance is increased by 100% for x seconds

Gladiator ...
Hitting 3 or less enemies with an attack increases its damage & refunds x% resource costs

???
Every attack gives you a shield that absorbs x damage – stacks x times

???
10% chance on hit to deal x% of the damage you dealt in the last 5 seconds
Fire Bracers
gain x% of your fire resistance as additional fire damage

???
Gain x% of your Life per Kill as additional damage

???
Minor enemies instantly get disintegrated when taking a critical hit from arcane damage

Shields

The Spiked Shield


blocking an attack deals x% of your thorn damage as AoE in an x yards radius
+x% block chance
+x thorns
x% reduced damage taken from elites
health globe bonus
x% reduced damage from melee attacks

Ice Ward
chills melee attackers and sometimes freezes them
+x-y cold damage
+x armor
+x% block chance
+x cold resistance
x% CC resistance

Fortress
gain x% of your block chance as additional armor
+x armor
+x% block chance
+x fire resistance
+x physical resistance
damage reduced by x%

Stormshield
x% chance on block to cast Lightning Rod (electrocutes nearby enemies for x seconds)
+3 to all skills
+x-y lightning damage
+x lightning resistance
+x cold resistance
x% reduced damage taken from ranged attacks

Mirror Shield
missiles you block get reflected back to the attacker
+1-3 to all skills
+x% block chance
+x reflex
+x spirit
+x to all resistances

The Tower
x% chance to resist a control impairing effect
+1 to all skills
+x to all attributes
+x armor
x% CC resistance
x% reduced damage taken from melee attacks

Boneshield
x% chance to root enemies into a Bone Prison when they hit you
+1-3 to necromancer skills
+2-3 to a random bone skill
+x-y physical damage
+x armor
x% reduced damage taken from ranged attacks

The Ward of Xania (or Wizard home)


+1 charge all x seconds, consumes 1 charge on block – blocked attacks do not deal damage

???
Gain additional movement speed based on this shields block chance

???
Shield with very high defense, that sets critical hit chance and dodge chance to 0%

The Bone Wall


Falling below x% life grants a bone shield that absorbs the next 3 hits

???
Everytime you block an attack, there is a chance to create x mirror images

???
x% increased CC duration on enemies

Class Specific Items

Assassin
Daggers

Bartuc's Cut Throat


+x agility
ignores x% of targets armor
x% increased attack speed
+x% critical hit chance
x% chance to cause bleed
x% reduced resource costs

The King Slayer


20% chance to deal xxxxx damage on hit against enemies above 80% health
+x to all skills
x% increased attack speed
x% increased damage against elites
+x power
+x agility
+x fire resistances
+x physical resistance

Shadowkiller
x% chance to cast Shadowstorm on attack (is also on the 1h shadow axe)
x% of the damage you deal to the initial target also gets dealt to 3 random nearby enemies
+x shadow damage
ignores x% of targets armor
attacks burn x% of targets resource
+x to arcane resistance
+x frost resistance

Frostneedle
x% chance to cast Living Bomb (frost) on attack
x% chance to freeze the target on hit
+1-3 to all skills
+x-y frost damage
ignores x% of targets frost resistance
increases damage against enemies under a soft CC by x% and under a hard CC by y%

Little Rogue
doubles poison damage against bleeding enemies
+x-y poison damage
x% critical hit chance
x% chance to cause bleed
x% deadly strike
+x agility

Shadowhawk
Chance on attack to cast a curse that causes enemies to take more damage from all sources

???

x% chance on attack to apply a poison DoT on the target for x seconds – does not stack

???
Gain additional life on hit against bleeding enemies
???
Applying bleed to an enemy that already is bleeding, causes it to spread to nearby enemies

???
Enemies that are bleeding and have a poison DoT on them, have their healing reduced by x%

???

???
You now can attack x times while vanished before you become visible again

Shadow Dancer
Chance that after you kill an enemy, you Shadowstep upon a random nearby enemy & stun it

???
periodically Spawns a Shadow Hydra next to you while in combat

Shadow Flame
Chance to cast a Living Flame (Shadow) on attack

???
Emits a poison flower nova on attack

Blademaster

Katana

Blade of the Winds (Katana)


x% chance to cast Tornado on attack
+x to Divine Storm (Monk passive, but as a physical version)
x% increased attack speed
x% chance to dodge

Kyroshi's Flaming Blade


x% chance to cast Firewave/Firestorm on attack
x% chance to cast Fire Nova on attack
+x-y fire damage
x% chance to parry

Highlord's Wrath
x% chance to cast War Cry on attack
Endurance Aura when equipped
x% chance to cast Frenzy on attack
x% increased weapon damage
x% increased damage against elites
+x to power
+x to spirit
+x to all resistances

Jade Dragon
x% chance to cast Dragon Strike on attack
+x to all skills
+x maximum damage
ignores x% of targets armor
x% crushing blow
x% chance to parry

Mempo

Mempo of Twilight

Crusader
Crusader Shields

Azareals Avenger
x% chance to cast Wrath of the Heavens (calls down lots of FotH in quick succession at random enemies)
when you block
+2-3 to Crusader Skills
+2-3 to random Crusader Skill
x% increased block chance
+x to power
+x to all resistances
+x to Holy Avenger (Crusader Passive that gives you additional holy damage)

???
Shield Throw gains the effect of the “stun” rune
Shield Throw deals x% increased damage
increased damaged against CC'ed enemies (x% soft CC, y% hard CC)
+x armor
+x agility
+x life
x% cooldown reduction

Pillar of Light
x% chance to cast Heavenly Fury on attack
x% chance to cast Holy Bolt when you block an attack
+1-3 to all skills
+1-3 to Holy skills
+x to all resistances
x% reduced damage taken from ranged attacks
x% increased healing
x% chance to blind attackers

Defender of Westmarch
gain additional armor the lower your life gets
+1-3 to all skills
+1-3 to Battle skills
x% increased damage
x% crushing blow chance
+x armor
+x life
x% increased block chance

Dragonlore
periodically casts Flamestrike on enemies
x% chance to cast Explosion when you block an attack
+x-y fire damage
+x armor
+x life
+x fire resistance
x% reduced damage taken from elites
x% reduced damage taken from melee attacks

???
Increases damage of your next attack; +1 charge after block, consumes 1 charge on attack

Herold of Zakarum
Absorbs a hard control impairing effect – 2 charges, +1 charge all x seconds

Ivory Tower
When below x% life, your blocks absorb 100% of the damage

???
Blocking an attack also restores x% of your and allies maximum life

Blocking an attack causes the attacker to take x holy damage

???
25% damage taken is dealt to you over x seconds – chance on hit to clear staggered damage

Demon Hunter
1h Crossbows

Witchbane
x% chance to cast Flamestrike on hit
x% chance to cast a curse on attack
x% increased fire damage
x% increased attack speed
+x ward per attack
burns x% of targets resource on hit

Hand of Vengeance
x% chance to cast Marked for Death on hit
x% chance to cast Blood Fury on attack
+x-y shadow damage
x% deadly strike chance
+x power
+x spirit

Apocalypta
x% chance to cast Rain of Fire on hit
x% chance to cast Meteor (Meteor Shower) on hit
+x-y fire damage
x% area damage
ignores x% of targets fire resistance
ignores x% of targets physical resistance

+x to Demon Hunter skills

Thundertoken / Thunderhammer / Stormlash (Lightning Fury weapon)


x% chance to cast Blizzard (Thunderstorm) on kill
+x Lightning Fury missiles
x% increased overall damage
x% critical hit chance
x% increased lightning damage
ignores x% of targets lightning resistance
x% chance to pierce ??? (Elemental Arrow always pierces – does it?)

x% chance to cast Lightning Bolt on hit (gets emitted from the enemy the missile impacts)

Plague Bringer
x% chance to cast Poison Cloud on hit
x% chance to cast Corpse Explosion (poison) on kill
+1-3 to all skills
+x-y poison damage
x% increased damage
ignores x% poison resistance
-x poison resistance
+2 random affixes

Xul's Revenge
x% chance to cast Bone Spirit on hit
x% chance to cast Bone Prison on hit
+x-y physical damage
x% crushing blow
+x to spirit
Dragonfly
x% chance to cast Charged Bolts when hit
x% increased attack speed
x% increased lightning damage
x% critical hit chance
+x spirit
+x agility
x% increased CC duration on enemies

???
Enemies rooted by you also have Caltrops around them

2h Crossbows

Hellfire Machine
x% chance to cast Meteor on hit
x% chance to cast Tornado (fire) on hit
x% chance to cast Volcano on hit
x% chance to cast Fireball (Flamefront) on attack
+x to all skills
x% increased fire damage
ignores x% of targets fire resistance

The Siege Breaker


x% chance to cast Bombardment on kill (huge chance)
x% increased weapon damage
+x-y physical damage
ignores x% of targets armor
x% chance to overpower
x% chance to knockback

Helltrapper
x% chance on attack to shoot a Bola
x% chance on attack to cast Bear Trap on attack
+x maximum damage
x% increased damage
x% increased damage against elites
x% reduced damage taken from melee attacks

„Engineer Weapon“
x% chance to cast Mine on hit
+1-2 to Explosives Expert
+x-y fire damage
+x maximum damage
x% area damage
x% increased weapon damage
x% chance to knockback
-x% movement speed
Bows

Eaglehorn
every hit of a primary skill also generates x Discipline
+4-5 archery skills
+4-6 to all skills
x% critical hit chance
x% increased attack speed
x% reduced resource costs

Windfury
x% chance to cast Tornado on hit
x% chance to cast Frenzy on attack (increases attack and movement speed for x seconds)
+x-y physical damage
+x agility
x% increased movement speed
x% chance to pierce

Witchwild
periodically casts Rain of Arrows (Hexed Arrows) around you
+x-y arcane damage
x% crushing blow
x% increased damage
x% area damage
+x spirit

Magewrath
x% chance on attack to cast Arcane Hydra on hit
x% chance to cast Runic Circle on attack
+x-y arcane damage
ignores x% of targets resistances (all)
+x ward per attack
x% resource burn

Wrath of the North


x% chance to cast Blizzard (freeze rune) on hit
x% chance to Avalance on kill
+x-y frost damage
+x cold resistance
x% increased damage against CC's enemies
+2 random affixes (for example frost damage and ignores frost resistance or increased damage against CC'ed
enemies and others)
*Winter is coming

Ghostwind
x% chance to cast Haunt on hit
+x-y frost damage
ignores x% of targets armor
x% area damage
x% reduced resource costs
x% chance that missile pierces

Ravens Wing
hitting an enemy has a chance to call ravens that assist you in battle
+4-6 to all skills
x% critical hit chance
+x cold resistance
x% chance that missile pierces
x% increased buff duration

The Dark Huntress


x% chance on attack to create a stationary Shadow Clone of you for x seconds that uses ranged attacks
+x-y shadow damage
x% increased attack speed
ignores x% of targets resistances
x% deadly strike
x% chance to pierce
x% resource burn
x% chance to charm the target on hit
drains x life with every attack

Skystrike ??? (D2 bow)


x% chance to cast Fist of the Heavens on hit
+x to all skills
x% increased weapon damage
x% crushing blow
+x spirit

???
This bow can only be obtained by crafting several hard to find pieces together

Fires homing Arrows

???
Increased attack speed, when no enemies are x yards close to you

???
All of your companions are active at the same time, if you have the skill chosen

???

Quivers

Ice Arrows
turns your arrows into frost arrows that have an x% chance to freeze enemies on hit
+x-y frost damage
increased damage against CC'ed enemies (x% soft, y% hard)
ignores x% of targets frost resistance
x% deadly strike

Fire Arrows
turns your arrows into fire arrows that have an x% chance to cause a fire explosion on hit
+2-3 to all skills
+x-y fire damage
x% increased damage
+x% area damage

Lightning Arrows
turns your arrows into lightning arrows that have an x% chance to emit charged bolts on hit
+1-3 to all skills
+x-y lightning damage
x% increased attack speed
x% critical hit chance
x% chance to pierce

Poison Arrows
turns your arrows into poison arrows that have an x% chance to leave a could of poison on hit
+x-y poison damage
+x poison damage over x seconds
x% increased damage
slows enemies by 10%
x% chance to pierce

Magic Arrows
turns your arrows into arcane arrows that have an x% chance to ??? on hit
+x-y arcane damage
x% crushing blow
x% area damage
+x ward per attack

Wraith Arrows (Shadow Arrows)


turns your arrows into arcane arrows that have an x% chance to cast Lemures on hit
+x-y shadow damage
x% increased damage against elites
x% resource burn on hit
x% chance to pierce

Bucket of Love
x% chance to charm enemies you hit
+2 to all skills
+x life per point of resource spend
increases damage against enemies under a soft CC by x% and under a hard CC by y%

???
x% chance to root enemies on hit
+1 to all skills
x% reduced resource costs
x% chance to pierce

???
+1-3 to archery skills
+1-3 to all skills
x% increased attack speed
x% increased movement speed

???
A random Primary or Secondary skill (except Elemental Arrow) gains the effect of every rune

???
Automatically casts Rain of Arrows when under a control impairing effect

???
Everytime one of your arrows pierces, it increases in damage

Druid

2h Staves

Lunarsong (turns various skills into arcane skills)


turns Meteor in a Falling Star, Meteorite Shower in Stars and Blizzard to Starfall (arcane damage)
+3-6 to all skills
x% increased arcane damage
ignores x% of targets armor
ignores x% of targets arcane resistance
x% area damage
+x spirit
x% resource burn on hit

Staff of the Rainmaker

Nemeton (Heiliger Hain)

???
When you hit an enemy with a certain element, a meteor of the same element falls down

???
Create a chilling & freezing hurricane around you

Ravenlore
when you engage elite enemies, ravens come and attack them – only all x seconds

???
periodically calls down lightnings at random enemies

Druid Helms

Jarla's Mane
drastically reduces the power of all your abilities, but Shapeshift is now permanently active
+x to Frenzy (Barbarian passive that increases attack speed with every hit)
+x to Bloodlust (Barbarian passive that increases attack speed when near bleeding enemies)
x% chance to cause bleed on hit
x% chance to overpower
+x power
+x agility
+x life per hit

Guardian
Curved War-Glaives

Apocalypse
periodically casts meteors
+2-3 to all skills
+x-y fire damage
x% increased attack speed
x% critical hit chance
+x spirit
+x might
+x lightning resistance
+x fire resistance

Chaos Blade
x% chance on attack to add additional lightning damage for x seconds
+1 to all skills
+x maximum damage
x% increased attack speed
x% area damage
+x to all resistances
+x constitution
x% reduced damage taken from elites

Flamebellow
???

Hellslayer
Chance to cast Rain of Fire on attack

???
Fire damage has a chance to cast ? Physical damage has a chance to cast ? Lighting damage has a chance to
cast ?

???
Chance on attack to set the glaives on fire for additional damage

Monk

Battle Staves
Flying Dragon
x% chance to double your attack speed on attack for x seconds
x% chance to emit a target seeking and piercing ethereal flying dragon
+x to all attributes
ignores x% of targets resistances
+x to all resistances
x% reduced damage taken from ranged attacks

Ruyi Jingu Bang


x% chance on attack to cast Mirror Image
+x-y physical damage
x% increased damage against elites
x% area damage
x% chance to parry a melee attack
x% chance to overpower
x% chance to stun enemies

???
Every xth resource spending attack emits a nova of light that damages enemies & heals allies

The Eternal Wind


Every attack has a chance to create a swirling vortex around you – radius increases x times

???
Chance on attack to pull enemies from x yards towards you

Hand of Y'Tar
Emits curving lightnings in all directions (like the lightning from D2 Phoenix Strike)

???
Chance to deflect enemy missiles back to the attacker

???
Attacks have a chance to create a streak of fire that is orbiting you – 5 streaks max
Fire Water Earth & Sky
Summon 1 of 4 elemental spirits for x seconds on hit, if all are active, gain a damage bonus

The Four Seasons


Chance to cast 1) Arcane Flower Nova 2) Healing Rain 3) Tornado or 4) Blizzard on attack

The Tainted Dragon


Turns you and your abilites into shadow

???
periodically leaves a mist on the ground that heals you & allies when standing in it

???
x% chance on attack to cast Conjure Elemental
x% increased minion damage

???
With every hit from a primary or secondary skill against an enemy, you build up charges that increase the
damage of your Wave of Light by x% per charge – 25 charges maximum

Fist Weapons

Jade Talon
+1-2 to ??? [passive skill] – the one that gives additional spirit third generator hit
+x to all resistances
+% reduced resource costs
x% CC resistance

Shenlongs Fist
chance to emit a small target-seeking & piercing flying snake-like dragon on hit
+2-3 to all skills
x% increased damage
x% x% area damage
x% critical hit chance
+x constitution
+x spirit
+x% dodge chance

Thunderfist
x% chance to cast Chain Lightning on attack
x% chance to cast Lightning Nova on attack
x% chance to cast Conjure Elemental (lightning) on kill
+x-y lightning damage
x% increased overall damage
ignores x% of targets armor
x% area damage
+x to spirit

???
x% chance to cast Fireball (Flamefront) on attack ???
x% chance to cast Fire Explosion on attack
x% increased fire damage
+x life per hit

Lightarm
Killing a blinded enemy causes it to emit a blinding flash

Tiger
Combine with Dragon: When reaching full resource, it rapidly drains until it is empty – while it is draining,
your damage is heavily increased

Dragon
Combine with Tiger: When reaching full resource, it rapidly drains until it is empty – while it is draining,
your damage is heavily increased

???
Up to 3 enemies hit by Exploding Palm explosion have Exploding Palm applied on them

Flamefist
x% chance on hit to cause an explosion of fire
+x-y fire damage

???
Chance on hit to emit spiraling chain lightnings – like Assassin Phoenix Strike from DII

???
Chance on attack to deal x damage in total that splits between enemies within x yards

???
5% chance on hit to restore a huge amount of Spirit

???
Hits from Seven Side Strike detonate Exploding Palm

Mage Fist
Every attack emits a Living Flame

Fire Lizards Talon


Chance to cast a fire flower nova on attack

???
Every third hit of your Primary attacks adds Exploding Palm to the target
Necromancer
Bone Wands & 1h Scythes

Boneshade
critical hits with bone skills have a chance to cause an explosion of bone in an x yards radius
+2-4 to bone skills (necromancer only)
x% increased damage against elites
+x physical damage
+x power
+x spirit

Chillspine
periodically casts Haunt on nearby enemies
+x-y frost damage

Ashenwind
x% chance to automatically reanimate enemies as skeleton warriors for x seconds
x% chance to automatically reanimate enemies as skeleton archers for x seconds
x% chance to automatically reanimate enemies as skeleton mages for x seconds
+x maximum damage
x% increased damage
x% critical hit chance
ignores x% of targets armor
+x agility
x% resource drain per hit

Rovon's Menace
x% chance to cast Army of the Dead when you are hit
+x to Cheating Death (Necromancer Passive)
+x-y frost damage
+x-y arcane damage
+x-y poison damage
+x power
+x constitution
+x life per kill

Phylactery

The Whistling Death


periodically summons souls out of the ground that attack enemies (like in Mephisto room D2)
slows nearby enemies by x%
slows targets by x% for x seconds (regardless of element)
+x to Feeding on Souls passive
+x-y frost damage
ignores x% of targets frost resistance
The Skull of Rathma
+x-y maximum Command Skeleton warrior minions
Command Skeletons gains the effect of the Skeleton Archer rune
x% crushing blow
ignores x% of targets armor
+x spirit

Jeraf's Pendulum
Ritual Circle gains the effect of the Unbroken Circle rune
+1-3 to a random Necromancer skill tree
+x-y physical damage
x% increased attack speed
x% critical hit chance
x% dodge chance
+x spirit

Agra Mar's Soul Jar


when taking fatal damage, instantly get restored to full life – only triggers once all x seconds

Chance that when you kill an enemy it automatically reanimates and fights for you

Psionic
Focus Crystals

???
Add (fire, frost, lightning or arcane) damage to your weapon, based on (fire, frost, lightning or arcane)
resistance

???1
When worn together with ???2, Death Ray shoots two beams

???2
When worn together with ???1, Death Ray shoots two beams

???
Being below x% Arcane Power, emit novae every second based on this items elemental affix

???
periodically creates a random elemental that fight for you (doesn't follow you)

???
When you use a channeling skill, emit a nova of the same element every second

???
Enemies who die by arcane damage detonate to deal damage to nearby enemies

???
The first 3 enemies hit by an attack emit a small nova of the same element
Spectral Shields

???
Emit a nova when you block which damage & element is based on your highest resistance

???
Getting hit casts a random defensive Psionic skill

???
Chronosphere now travels with you

???
Falling below x% life, gives a shield that makes you immune – only triggers all x seconds

???
When you use an attack, gain a shield for 3 seconds that absorbs x damage

Sorcerer
Wands

Blood Mage Wand


Picking up a health globe sometimes spawns a blood pool that heals you when you stay in it

???
When you cast Arcane Torrent, a meteor of the same element also falls at the targeted spot

Hydra Wand
Instead of three hydra heads, your Hydra now has a single, giant head with improved abilities

???
+2 Magic Missile missiles
+x to ??? Trait ( Every x'th spell you cast deals x% more damage )

Rania's Frostweaver
your frost skills have an x% chance to freeze the target (is already on Frostraven Ring)
x% chance to cast Hydra (frost) on kill
x% increased frost damage
x% critical hit chance
x% deadly strike chance
increased damage against CC'ed enemies
+x to constitution

Arcane Wand
a Familar (arcane) flies by your side and attacks enemies
+1-3 to all skills
x% increased damage
ignores x% of targets arcane resistance
x% increased attack speed
+x to maximum Arcane Power

Sorcerer 2h Staves

Zann Esu's Wrath


x% chance to cast Arcane Fury when hit, drains Arcane Power every second but increases damage
+x-y lightning damage
x% reduced damage taken from elites
+x power
+x constitution
x% improved resource

??? (this item drops in fire/lightning/frost or arcane versions)


after you have spend x Arcane Power, you summon a [fire/lightning/frost or arcane] elemental for 20 seconds
x% chance to cast [Flamestrike/Lightning Strike/Blizzard or Falling Star] on attack
+x to all skills
+x -y [fire/lightning/frost or arcane] damage
x% increased [fire/lightning/frost or arcane] damage
ignores x% of targets [fire/lightning/frost or arcane] resistance
x% reduced resource costs
+x [fire/lightning/frost or arcane] resistance

“Multi Elemental Staff”


x% chance reanimate as (random element) Elemental
+x to all skills
ignores x% of all enemies resistances
x% reduced resource costs
+x to all resistances

Najiz's Firestarter
x% chance to cast Flamestrike (fire) when you get hit
+x to Flamestrike
+x to Fireball
+x-y fire damage
x% increased damage against elites
x% area damage
+x to spirit

Broom of the Night Witch


Removes initial costs of Broom Ride

Blood Mage Stave


Drinking a health potion or picking up a health globe, causes you to detonate in blood which damages all
enemies within x yards

Sorcerer Crystal Swords


Blade of Time (sorcerer weapon ???)
x% chance to cast Chronosphere on attack
+1-3 to all skills
+x-y arcane damage
x% increased attack speed
x% area damage
+x power
+x agility
x% dodge chance
+x to all resistances

Djinn Slayer
x% chance to spawn a Flying Scimitar on attack that attacks enemies and lasts x seconds
+x to all attributes
x% area damage
x% reduced resource costs
x% chance to parry
x% resource burn on hit

Nor Tiraj's Void


x% chance on attack to cast Void Sweep (nova that deals damage based on resource lost)
+3 to all skills
x% increased damage
x% crushing blow
x% improved buffs
x% resource burn on hit

Spellbocks & Orbs

Phoenix Feather
turns your Elemental (wizard skill) into a phoenix with new, more powerful abilities
+2 to all skills
ignores x% of targets resistance (all)
x% area damage
x% increased healing
+x fire resistance

The Dreamstone
+1 to all skills
+4 to a random specific wizard skill
x% increased attack speed
+x arcane damage
+x spirit
+x to all resistances
x% improved buffs
reduces the cooldown of a random specific wizard skill by x%

Broken Mirror
x% chance to spawn a mirror image when being hit
+1 to all skills
x% increased attack speed
x% reduced damage taken
+x agility
+x spirit
+x life OR +x life per point of resource spend

Occult Spellbook
Drains x life per second – after a random duration, deal increased damage for x seconds
x% increased damage
+x maximum damage
increased damage against elites
+2 random affixes

Hypnotic Orb
x% chance to cast Mass Confusion when being hit
+1-3 to all skills
+x might
x% area damage
x% cooldown reduction
increases damage against enemies under a soft CC by x% and under a hard CC by y%

Triumvirate
Has 3 out of 5 effects: 1) poison 2) fire 3) frost 4) arcane 5) lightning
+3 to all skills
+x-y element 1 damage
+x element 2 resistance
ignores x% of element 3 resistance
+33 to all attributes

The Living Flame


x% chance to cast Witch Fire (fire) on attack
x% chance to cast Fire Wave Nova when you get hit in melee
+2 to fire skills
+x-y fire damage
x% increased fire damage
x% area damage
+x fire resistance
+x life per second

Eye of the Storm


x% chance to create a Hurricane around you for x seconds on attack
+x-y lightning damage
x% reduced damage from melee attacks
+x frost resistance
+x lighting resistance
x% CC resistance

Singularity
x% chance to cast Black Hole when you kill an enemy
x% crushing blow
x% area damage
x% reduced damage taken from ranged attacks
x% reduced cooldowns
x% increased movement speed

The Hourglass
x% chance to cast Slow Time when you get hit
+x Arcane Power per second
x% increased attack speed
+x life per second
x% increased movement speed
x% reduced cooldowns

Starshard
x% chance to cast Starfall on kill
+1-3 to all skills
+x-y arcane damage
x% increased damage against elites
ignores x% of targets arcane resistance
+x to all attributes

Vial of Dragonfire Oil (a vessel that has a dangerous substance in it)


100% chance that when you die, you deal massive fire damage around you
x% chance that your fire skills cause an explosion when they hit an enemy
+x-y fire damage
x% increased damage
x% area damage
ignores x% of targets fire resistance

Occult Spellbook
x% chance to summon a random demon lord for x seconds when you engage an elite

???
periodically freezes enemies and missiles in time on the whole screen for x seconds

Delseres Magnum Opus


For every Magic Rune you spend you gain a shield that absorbs x damage for x seconds

The Fragment of Destiny

The Oculus

Witch Doctor

Ceremonial Knifes

The Gidbin
Chance to summon a Fetish when you use a primary or secondary skill

Dagger of Darts
When you use Poison Dart, all your Fetishes also shoot a Poison Dart
???
Sacrifice can now also be used on your fetishes

Sacrificial Blade
For every x% life per point you loose, your cooldowns are reduced by 1 second

Witch Doctor 2h Staves

???
Picking up a health globe causes your next Secondary Skill to cost no resource – stacks x times

???
It rains explosive toads around the screen

???
Summon a giant spider, snake and toad that fight with you

???
Engaging elite enemies causes a Blood Rain to increase your & allies damage & healing

???
Doubles your mana regeneration
For every x% life lost, your Mana regenerates faster, take less damage & deal more damage

Mojos

Medusas Head
periodically turns nearby enemies into stone
+2-3 to all skills
+x to all attributes
+x to physical resistance
+x to lightning resistance
x% reduced damage taken from elites

Bee Hive
x% chance to cast Bee Swarm when you are hit
+x-y physical damage
ignores x% of targets physical resistances
+x agility
x% critical hit chance
+x life on kill
x% chance to overpower
+x physical resistance
+x poison resistance

???
periodically summons a Zombie Dog to your side

???
You are surrounded by an acid cloud that deals damage to enmies who stay in it
Chicken Mojo
Turn an enemy into a chicken the first time you hit it

???
periodically emits a poison nova that deals damage over x seconds

???'s Zombie Doll


periodically a Zombie Charger is coming out of the ground and charges at an enemy
x% increased poison damage

Jewellery

Rings

Bul Kathos' Wedding Ring


increases the damage of a skill depending on how much resource you spend with it
x% area damage
+x to all attributes
x% reduced damage taken from elites
+x life per point of resource spend
x% increased efficiency of buffs/debuffs

Ring of Royal Grandeur


doubles the effect of the gem you put into the socket of this ring
+x to power
+x armor
x% increased healing

Manald Heal
x% chance to heal 20% of your maximum life on attack
+x life
+x life per point of resource spend
+x life per health globe
x% increased shrine & pylon duration

Zanire's Mana Stone


generate x% of your maximum resource every second
+x power
+x arcane resistance
+x life per point of resource spend
x% improved resource

The Ring of Truth


x% increased arcane resistance
x% chance to cast Time Stop on kill
+1 to all skills
+x power
+x spirit
+x% area damage

Seal of Power
increases your damage for x seconds after you killed an elite pack
+x maximum damage
x% increased damage against elites
x% area damage
x% reduced cooldowns

Frostraven
your frost skills have an x% chance to freeze the target for x seconds
x% increased frost damage
ignore x% of targets frost resistance
increased damaged against CC'ed enemies (x% soft CC, y% hard CC)
+x agility
+x frost resistance
x% reduced resource costs

Singularity
1% chance to cast Black Hole when you kill and enemy
x% increased attack speed
x% area damage
+x physical resistance
x% reduced cooldowns

Ouroboros
every attack has a chance to reduces the cooldown of one of your skills by 0.x seconds
+x poison damage
x% area damage
+x life
+x poison resistance
increased shrine and pylon duration

Emblem of the Brotherhood


x% more gold drops
x% magic find
x% increased attack speed
ignores x% of targets armor
+x agility
+x poison resistance

Gryphon's Eye
instantly deal xxx% damage to an enemy when you stun it with a lightning skill
+1 to all skills
x% increased lightning damage
ignores x% of targets lightning damage

The Broken Promise


falling below 35% life, causes your all hits to be guaranteed critical hits for x seconds
increased damaged against CC'ed enemies (x% soft CC, y% hard CC)
ignores x% of targets armor
+x power
+x spirit

Hydra Ring
x% chance to cast a random element Hydra on kill

Firebird's Talon
every enemy that is burning within x yards increases your damage by x% up to a max of x%

Obsidian Ring of the Zodiac


your elemental damage is increased based on the equivalent elemental resistance

Curse of the Desecrated


every repetitive hit against an enemy increases the damage it takes from your attacks by x%

Glory of ...

Firebird's Eye

Arcstone
Lightning damage has a chance to emit charged bolts, which also can emit charged bolts

???
Increases the damage of your item procs by xx%

???
Increases attack speed of secondary skills

???
Your skills costs 30% less resource, but every use drains x% of your maximum life

???
For all 10% life you have lost, your skills cost x% less resource

???
Increases your attributes the higher your primary resource gets

Accumulate
If Unleash is also equipped, gain increased resource generation the lower your resource is

Unleash
If Accumulate is also equipped, gain increased damage the higher your resource gets

???
Gain increased damage equal to your effective cooldown reduction

Amulets
The Mahim-Oak Curio
the base cooldown of all of your skills is reduced by x seconds (flat amount, not a percentage)
+x to all attributes
+x to all resistances
+x armor

Nokozan Relic
Every single resistance increases all other resistances by x% of its base value
+x spirit
x% increased healing
health globes heal x additional life

Metalgrid
enemies that hit you take x% increased damage from your party members for x seconds
+x life
take x% less damage from blocked attacks
+x thorns
health globes heal x additional life

The Overlord
every attack has an x% chance to temporally increase your pets attack speed and damage
x% increased damage against elites
x% critical hit chance
+x constitution
+x fire resistance
+x poison resistance
+x physical resistance

The Rising Sun


when you receive a fatal blow, you are restored to full health – only works once all x seconds
+x-y fire damage
+x life
+x fire resistance

Highlord's Wrath
+x to Frenzy (Barbarian Passive Skill)
+x to all skills
x% increased attack speed
x% chance to overpower
+x-y lightning damage
x% increased attack speed
x% lightning resistances

Mara's Kaleidoscope
gain a damage bonus to a random element of your classes themes, rotates all x seconds
OR gain x% of each of your individual resistances as additional damage
+2 to all skills
+x life per point of resource spend
your attacks burn x% of targets resource

Bloodmoon
enemies have an x% increased chance to drop a health globe when killed
OR when you generate life over your maximum, the excess is given to you for x seconds
OR x% chance to cast Bloodlust on attack
increases your maximum life by x%
+2 to all skills
+x life per second
+x life per point of resource spend

??? of Glory
engaging elite enemies gives you a shield that absorbs x% of your maximum life
+x spirit
x% reduced damage taken from elites
+x to all resistances
x% CC resistacne
x% increased buff duration

The Dreamcatcher
CCs (stun, freeze, root, confuse, charm) can’t effect you longer than 1 second
+x to all resistances
+x life when you get hit
+x life per health globe
x% reduced resource costs
x% increased shrine & phylon duration

Rattenfanger
increases your damage based on how many nearby enemies are under a hard CC
x% increased damage against CC'ed enemies
x% critical hit chance
x% increased CC duration on enemies
+x power
+x agility

The Evil Eye (not an actual eye, but an eye symbol)


x% chance to fear all nearby enemies when you get hit
+x-y shadow damage
x% area damage
x% reduced resource costs
+x fire resistance
+x poison resistance

Nystul's Sunstone
x% chance to cast Flamestrike on hit
burning damage increased by x%
+3 to fire skills
x% increased fire damage
ignores x% of targets fire resistance
x% increased shrine and pylon duration

The Cat's Eye


x% chance to cast Sprint when you are hit
x% increased movement speed
x% increased attack speed
x% dodge chance
x% dodge chance against ranged attacks
+x agility

Shadow Moon Talisman


x% chance to cast Darkness when you are hit
+x-y shadow damage
ignores x% of targets armor
x% cooldown reduction
increased shrine & pylon duration
+x arcane resistance
+x frost resistance

The Evil Eye


For 2 seconds, your attacks automatically charm enemies – only triggers all 20 seconds
OR x% chance to charm enemies

???
You are immune to x (fire/cold/lightning/poison or arcane)

???
When you loose more than 15% life in a single hit, your cooldowns are reduced by x seconds

???
Increases damage against enemies which life is lower than yours

???
Doubles your base critical hit chance

Enrages your minions for 10 seconds when you encounter elites

???
Chance to ignore damage done to you and heal for the same amount

Luminescence
When you are healed, all allies within x yards also receive 20% of that healing

Legendary Gems
All Slots

Startear
x% chance to cast Starfall when you kill an enemy
+x-y arcane damage
x% area damage
x% reduced resource costs

Dragonstone
periodically casts Flamestrike
+x life
+x fire resistance
+x life per second

Weapon Gems

The Siphoning Stone


x% chance to cast Soul Harvest on kill
x% resource burn per hit
+x life per hit
x% reduced resource costs

Rainbow Facet
+x fire damage
+x frost damage
+x lightning damage
+x poison damage
+x arcane damage

Scorn
x% chance to cast Taunt on attack
x% crushing blow
x% chance to overpower
+x to constitution

Sigil of Flames
x% chance to cast Living Flame (fire) on attack
ignores x% of targets fire resistance
x% increased fire damage
+x life per attack

Iceblink
x% chance to cast Frost Nova on kill
x% chance to freeze enemies on hit
+x-y frost damage
x% increased damage against CC'ed enemies

Lightning Gem
x% chance to cast Chain Lightning on attack
+x-y lightning damage
x% increased damage
x% reduced resource costs

Poison Gem
x% chance to cast Acid Cloud on hit
increases damage against poisoned enemies by x%
+x-y poison damage
ignores x% of targets poison resistance
Black Sun Stone
x% chance to cast Darkness on attack
+x-y shadow damage
x% crushing blow
x% area damage

Deathblow ???
x% chance to reduce your cooldowns by x seconds when you kill an enemy
x% increased damage
x% deadly strike
+x life per kill

Meshif's Bloodstone
attacking enemies sometimes causes them to drop Health Globes
+x life
+x life on attack
+x life per kill

???
Gain x% of the weapons damage as additional armor

???
Every time you attack, heal a random player for x% of his maximum life

???
Increases the chance that enemies drop a Power Up when you kill them

???'s Hypnostone
Reduces the cooldown of all skills by x seconds (is also on leg. Helm or shoulder)

Dragon Soul

Armor Gems

Flameward
x% increased fire resistance
x% chance to cast Fire Nova when you get hit
+x life
+x life per second

Sigil of Flames
x% chance to cast Combustion when you get hit

Winters' ...
x% increased frost resistance
x% chance to cast Blizzard (frost) when you get hit
+x armor
x% CC resistance

Lightning Resistance Gem


x% increased lightning resistance
x% increased movement speed
x% CC resistance
+x% dodge chance

Poison Resistance Gem


x% increased poison resistance
x% increased buff duration
x% increased healing

Arcane Resistance Gem


x% increased arcane resistance
x% reduced damage taken from ranged attacks
x% reduced resource costs

Lysan's White Marble (is also on a helm)


x% increased physical resistance
+x armor
x% reduced damage taken from ranged attacks
x% CC resistance

Ghost Moon
increases all non-physical resistances by x%
+x life
+x life from health globes
+x life when you get hit

Cornerstone of the World


increases your total armor by x%

???
gain x% of this armors armor value as additional life
+x to all resistances

Splinter of Aeons
x% chance to cast Meteor when you get hit
+x armor
+x life
+x physical resistance

???
You gain random bonuses to every attribute every second (from -10 to +30)

???
Gain x% of your life per second as additional life
Off Hand Gems

Metalgrid
blocked attacks absorb x% more damage
x% increased block chance
+x armor
+x thorns

Stone of Jordan
+1 to all skills
+x to all attributes
+x to all resistances

Crystal of Serena
x% chance to regenerate x% of your maximum primary resource on attack
increases your maximum primary resource by x%
+x spirit
+x arcane resistance

Gryphon's Eye
x% chance to cast Lightning Strike when you get hit
ignores x% of targets lightning resistance
x% increased lightning damage
+x to all resistances

Petrified Essence of Death


x% chance to cast Soul Harvest when you are hit
+x-y frost damage
x% deadly strike
x% resource burn per hit

???
x% chance to charm enemies when they hit you
x% increased CC duration
increased damage against CC'ed enemies
….

+x-y shadow damage


x% reduced cooldowns
regenerate x% maximum life every second

Jewellery Gems

Adventurer's Luck
x% increased movement speed
monsters drop x% more Gold
+x magic find
x% increased experience gained

Firebird's Eye
Ignores x% of targets fire resistance

???
Ignores x% of targets cold resistance

???
Ignores x% of targets arcane resistance

???
Ignores x% of targets poison resistance

???
Ignores x% of targets physical resistance

Health Potions

Potion of Immunity
Drinking this Health Potion makes you immune to all damage for x seconds

Asharah’s Mixture
Drinking this Health Potion enrages your followers

???
Drinking this Health Potion causes a meteor to come down at the spot where you stand

Invisibility Potion
Drinking this Health Potion causes you to become invisible for x seconds

Health Potion of Illusions


Drinking this Health Potion creates 2 mirror images that last x seconds

Potion of Instability
Infuses you with energy over x seconds when drinking, then you detonate and deal damage

Unity Potion
Drinking this potion also heals your allies & followers for x% maximum life
???
When below x% life, the cooldown of this potion resets - only triggers once all x seconds

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Drinking this potion removes control impairing effects

???
Drinking this potion emits a nova that knockbacks enemies and slows them

Potion of Chaos
Drinking this Health Potion teleports you at a random spot and stuns nearby enemies

Potion of Time
Drinking this Health Potion reduces all other cooldowns by x seconds

Fire Potion
Drinking this Health Potion sets you on fire for x seconds to burn nearby enemies

Love Philter
When you drink this potion, charm up to x nearby enemies for x seconds

Cryostasis Potion
Drinking this potion freezes you in an ice block and makes you invulnerable for x seconds
also regenerates x% of your resource

???
While this Potion is not on cooldown, you passively regenerate x life per seocnd

Potion of Happiness (can only be found in the secret Rainbow level)


When you drink this potion emit a colorful nova of joy, rainbows and happiness that damages enemies

Drunken Master's Choice


Reduces your movement speed and reduced your chance to hit with skills, but heavily increases your life
regeneration over the duration.

Legendary Charms

???
Reduces the cooldown your your Health Potions by x seconds

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A certain amount of the damage that your allies take is redirected to you and reduced by x%

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Activating a shrine will spawn a champion pack

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Being below x% life reduces resource costs & damage taken and gives life on hit

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makes you able to walk through enemies

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When you kill an elite pack, your cooldowns are reduced by 5 seconds for x seconds

Hellfire Torch
When you die, you leave behind a pit of hell fire that deals heavy damage

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Every x'th resource spending attack does not consume resource

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Increases the damage of a skill, based on how much resource it consumed

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Your skills have an x% chance to not cost resource and not to consume a charge

Last Breath
When reaching 0, go berserk for x seconds – then you die unless you killed x enemies

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Slows enemies while they are under the influence of a poison

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You become immune to all CCs for 3 seconds after recovering from a CC

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Reduces the cooldown your your Health Potions by x seconds

Iceblink
Increases the chill effect of your frost skills

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30% of all damage you take is instead redirected to your followers

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Shrines will spawn a champion pack

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When you get healed allies & followers gain x% of that heal

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Picking up gold heals you equal to the amount of gold picked up

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Increases all Thorn Damage by x% to y% based on how low your life is

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Spawns with a random legendary affix that is taken from the armor, jewelry or weapon pool
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Resets all cooldowns & fills up your resources when using a health well

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Gain x% life when hit by a control impairing effect

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