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C#

C#
Notes for Professionals

Notes for Professionals

700+ pages
of professional hints and tricks

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Contents
About ................................................................................................................................................................................... 1
Chapter 1: Getting started with C# Language ............................................................................................... 2
Section 1.1: Creating a new console application (Visual Studio) ............................................................................... 2
Section 1.2: Creating a new project in Visual Studio (console application) and Running it in Debug mode
.................................................................................................................................................................................. 4
Section 1.3: Creating a new program using .NET Core .............................................................................................. 7
Section 1.4: Creating a new program using Mono ..................................................................................................... 9
Section 1.5: Creating a new query using LinqPad ...................................................................................................... 9
Section 1.6: Creating a new project using Xamarin Studio ...................................................................................... 12
Chapter 2: Verbatim Strings ................................................................................................................................. 18
Section 2.1: Interpolated Verbatim Strings ............................................................................................................... 18
Section 2.2: Escaping Double Quotes ....................................................................................................................... 18
Section 2.3: Verbatim strings instruct the compiler to not use character escapes .............................................. 18
Section 2.4: Multiline Strings ....................................................................................................................................... 19
Chapter 3: Operators ................................................................................................................................................ 20
Section 3.1: Overloadable Operators ......................................................................................................................... 20
Section 3.2: Overloading equality operators ............................................................................................................ 21
Section 3.3: Relational Operators .............................................................................................................................. 22
Section 3.4: Implicit Cast and Explicit Cast Operators ............................................................................................. 24
Section 3.5: Short-circuiting Operators ..................................................................................................................... 25
Section 3.6: ? : Ternary Operator ............................................................................................................................... 26
Section 3.7: ?. (Null Conditional Operator) ................................................................................................................ 27
Section 3.8: "Exclusive or" Operator .......................................................................................................................... 27
Section 3.9: default Operator ..................................................................................................................................... 28
Section 3.10: Assignment operator '=' ........................................................................................................................ 28
Section 3.11: sizeof ........................................................................................................................................................ 28
Section 3.12: ?? Null-Coalescing Operator ................................................................................................................ 29
Section 3.13: Bit-Shifting Operators ........................................................................................................................... 29
Section 3.14: => Lambda operator ............................................................................................................................. 29
Section 3.15: Class Member Operators: Null Conditional Member Access ............................................................ 31
Section 3.16: Class Member Operators: Null Conditional Indexing ......................................................................... 31
Section 3.17: Postfix and Prefix increment and decrement ..................................................................................... 31
Section 3.18: typeof ..................................................................................................................................................... 32
Section 3.19: Binary operators with assignment ...................................................................................................... 32
Section 3.20: nameof Operator ................................................................................................................................. 32
Section 3.21: Class Member Operators: Member Access ........................................................................................ 33
Section 3.22: Class Member Operators: Function Invocation ................................................................................. 33
Section 3.23: Class Member Operators: Aggregate Object Indexing .................................................................... 33
Chapter 4: Extension Methods ............................................................................................................................. 34
Section 4.1: Extension methods - overview ............................................................................................................... 34
Section 4.2: Null checking ........................................................................................................................................... 36
Section 4.3: Explicitly using an extension method .................................................................................................... 37
Section 4.4: Generic Extension Methods ................................................................................................................... 37
Section 4.5: Extension methods can only see public (or internal) members of the extended class .................. 39
Section 4.6: Extension methods for chaining ............................................................................................................ 39
Section 4.7: Extension methods with Enumeration .................................................................................................. 40
Section 4.8: Extension methods dispatch based on static type ............................................................................. 41
Section 4.9: Extension methods on Interfaces ......................................................................................................... 42
Section 4.10: Extension methods in combination with interfaces ........................................................................... 43
Section 4.11: Extension methods aren't supported by dynamic code .................................................................... 43
Section 4.12: Extensions and interfaces together enable DRY code and mixin-like functionality ...................... 44
Section 4.13: IList<T> Extension Method Example: Comparing 2 Lists ................................................................... 45
Section 4.14: Extension methods as strongly typed wrappers ............................................................................... 46
Section 4.15: Using Extension methods to create beautiful mapper classes ........................................................ 46
Section 4.16: Using Extension methods to build new collection types (e.g. DictList) ............................................ 47
Section 4.17: Extension methods for handling special cases .................................................................................. 48
Section 4.18: Using Extension methods with Static methods and Callbacks ......................................................... 49
Chapter 5: Collection Initializers ......................................................................................................................... 51
Section 5.1: Collection initializers ................................................................................................................................ 51
Section 5.2: C# 6 Index Initializers .............................................................................................................................. 51
Section 5.3: Collection initializers in custom classes ................................................................................................ 52
Section 5.4: Using collection initializer inside object initializer ................................................................................ 53
Section 5.5: Collection Initializers with Parameter Arrays ....................................................................................... 54
Chapter 6: String Interpolation ........................................................................................................................... 55
Section 6.1: Format dates in strings ........................................................................................................................... 55
Section 6.2: Padding the output ................................................................................................................................. 55
Section 6.3: Expressions .............................................................................................................................................. 56
Section 6.4: Formatting numbers in strings .............................................................................................................. 56
Section 6.5: Simple Usage .......................................................................................................................................... 57
Chapter 7: An overview of C# collections ...................................................................................................... 58
Section 7.1: HashSet<T> .............................................................................................................................................. 58
Section 7.2: Dictionary<TKey, TValue> ..................................................................................................................... 58
Section 7.3: SortedSet<T> ........................................................................................................................................... 59
Section 7.4: T[ ] (Array of T) ...................................................................................................................................... 59
Section 7.5: List<T> ...................................................................................................................................................... 60
Section 7.6: Stack<T> .................................................................................................................................................. 60
Section 7.7: LinkedList<T> ........................................................................................................................................... 60
Section 7.8: Queue ....................................................................................................................................................... 61
Chapter 8: Constructors and Finalizers ........................................................................................................... 62
Section 8.1: Static constructor .................................................................................................................................... 62
Section 8.2: Singleton constructor pattern ............................................................................................................... 63
Section 8.3: Default Constructor ................................................................................................................................ 63
Section 8.4: Forcing a static constructor to be called ............................................................................................. 64
Section 8.5: Calling a constructor from another constructor ................................................................................. 65
Section 8.6: Calling the base class constructor ........................................................................................................ 65
Section 8.7: Finalizers on derived classes ................................................................................................................. 66
Section 8.8: Exceptions in static constructors .......................................................................................................... 66
Section 8.9: Constructor and Property Initialization ................................................................................................ 67
Section 8.10: Generic Static Constructors ................................................................................................................. 69
Section 8.11: Calling virtual methods in constructor ................................................................................................. 69
Chapter 9: Static Classes ........................................................................................................................................ 71
Section 9.1: Static Classes ........................................................................................................................................... 71
Section 9.2: Static class lifetime ................................................................................................................................. 71
Section 9.3: Static keyword ........................................................................................................................................ 72
Chapter 10: Keywords ............................................................................................................................................... 73
Section 10.1: as ............................................................................................................................................................. 73
Section 10.2: goto ........................................................................................................................................................ 74
Section 10.3: volatile .................................................................................................................................................... 75
Section 10.4: checked, unchecked .............................................................................................................................. 76
Section 10.5: virtual, override, new ............................................................................................................................. 77
Section 10.6: stackalloc ............................................................................................................................................... 80
Section 10.7: break ....................................................................................................................................................... 81
Section 10.8: const ....................................................................................................................................................... 83
Section 10.9: async, await ........................................................................................................................................... 84
Section 10.10: for .......................................................................................................................................................... 85
Section 10.11: abstract .................................................................................................................................................. 86
Section 10.12: fixed ....................................................................................................................................................... 87
Section 10.13: default ................................................................................................................................................... 88
Section 10.14: sealed .................................................................................................................................................... 89
Section 10.15: is ............................................................................................................................................................. 89
Section 10.16: this ......................................................................................................................................................... 90
Section 10.17: readonly ................................................................................................................................................ 91
Section 10.18: typeof .................................................................................................................................................... 92
Section 10.19: foreach .................................................................................................................................................. 92
Section 10.20: dynamic ............................................................................................................................................... 93
Section 10.21: try, catch, finally, throw ....................................................................................................................... 94
Section 10.22: void ....................................................................................................................................................... 95
Section 10.23: namespace .......................................................................................................................................... 95
Section 10.24: ref, out .................................................................................................................................................. 96
Section 10.25: base ...................................................................................................................................................... 97
Section 10.26: float, double, decimal ......................................................................................................................... 99
Section 10.27: operator ............................................................................................................................................. 100
Section 10.28: char .................................................................................................................................................... 101
Section 10.29: params ............................................................................................................................................... 101
Section 10.30: while .................................................................................................................................................... 102
Section 10.31: null ....................................................................................................................................................... 104
Section 10.32: continue .............................................................................................................................................. 105
Section 10.33: string ................................................................................................................................................... 105
Section 10.34: return .................................................................................................................................................. 106
Section 10.35: unsafe ................................................................................................................................................. 106
Section 10.36: switch .................................................................................................................................................. 108
Section 10.37: var ....................................................................................................................................................... 109
Section 10.38: when ................................................................................................................................................... 110
Section 10.39: lock ..................................................................................................................................................... 111
Section 10.40: uint ...................................................................................................................................................... 112
Section 10.41: if, if...else, if... else if ............................................................................................................................. 112
Section 10.42: static ................................................................................................................................................... 113
Section 10.43: internal ............................................................................................................................................... 115
Section 10.44: using ................................................................................................................................................... 116
Section 10.45: where .................................................................................................................................................. 116
Section 10.46: int ........................................................................................................................................................ 118
Section 10.47: ulong ................................................................................................................................................... 119
Section 10.48: true, false ........................................................................................................................................... 119
Section 10.49: struct .................................................................................................................................................. 119
Section 10.50: extern ................................................................................................................................................. 120
Section 10.51: bool ...................................................................................................................................................... 121
Section 10.52: interface ............................................................................................................................................. 121
Section 10.53: delegate ............................................................................................................................................. 122
Section 10.54: unchecked ......................................................................................................................................... 122
Section 10.55: ushort ................................................................................................................................................. 123
Section 10.56: sizeof .................................................................................................................................................. 123
Section 10.57: in ......................................................................................................................................................... 123
Section 10.58: implicit ................................................................................................................................................ 124
Section 10.59: do ........................................................................................................................................................ 124
Section 10.60: long ..................................................................................................................................................... 125
Section 10.61: enum ................................................................................................................................................... 125
Section 10.62: partial ................................................................................................................................................. 126
Section 10.63: event ................................................................................................................................................... 127
Section 10.64: sbyte ................................................................................................................................................... 128
Chapter 11: Object Oriented Programming In C# ..................................................................................... 129
Section 11.1: Classes: .................................................................................................................................................. 129
Chapter 12: Inheritance .......................................................................................................................................... 130
Section 12.1: Inheritance. Constructors' calls sequence ......................................................................................... 130
Section 12.2: Inheriting from a base class .............................................................................................................. 132
Section 12.3: Inheriting from a class and implementing an interface .................................................................. 133
Section 12.4: Inheriting from a class and implementing multiple interfaces ...................................................... 133
Section 12.5: Constructors In A Subclass ................................................................................................................. 134
Section 12.6: Inheritance Anti-patterns ................................................................................................................... 134
Section 12.7: Extending an abstract base class ...................................................................................................... 135
Section 12.8: Testing and navigating inheritance .................................................................................................. 136
Section 12.9: Inheriting methods .............................................................................................................................. 136
Section 12.10: Base class with recursive type specification ................................................................................... 137
Chapter 13: Generics ................................................................................................................................................ 140
Section 13.1: Implicit type inference (methods) ...................................................................................................... 140
Section 13.2: Type inference (classes) .................................................................................................................... 141
Section 13.3: Using generic method with an interface as a constraint type ....................................................... 141
Section 13.4: Type constraints (new-keyword) ...................................................................................................... 142
Section 13.5: Type constraints (classes and interfaces) ........................................................................................ 143
Section 13.6: Checking equality of generic values ................................................................................................. 144
Section 13.7: Reflecting on type parameters .......................................................................................................... 145
Section 13.8: Covariance ........................................................................................................................................... 145
Section 13.9: Contravariance .................................................................................................................................... 146
Section 13.10: Invariance ........................................................................................................................................... 147
Section 13.11: Variant interfaces ............................................................................................................................... 147
Section 13.12: Variant delegates ............................................................................................................................... 148
Section 13.13: Variant types as parameters and return values ............................................................................ 149
Section 13.14: Type Parameters (Interfaces) .......................................................................................................... 149
Section 13.15: Type constraints (class and struct) ................................................................................................. 150
Section 13.16: Explicit type parameters ................................................................................................................... 150
Section 13.17: Type Parameters (Classes) ............................................................................................................... 150
Section 13.18: Type Parameters (Methods) ............................................................................................................. 151
Section 13.19: Generic type casting .......................................................................................................................... 151
Section 13.20: Configuration reader with generic type casting ............................................................................ 152
Chapter 14: Using Statement ............................................................................................................................. 154
Section 14.1: Using Statement Basics ....................................................................................................................... 154
Section 14.2: Gotcha: returning the resource which you are disposing ............................................................... 155
Section 14.3: Multiple using statements with one block ......................................................................................... 156
Section 14.4: Gotcha: Exception in Dispose method masking other errors in Using blocks .............................. 157
Section 14.5: Using statements are null-safe .......................................................................................................... 157
Section 14.6: Using Dispose Syntax to define custom scope ................................................................................ 157
Section 14.7: Using Statements and Database Connections ................................................................................ 158
Section 14.8: Executing code in constraint context ................................................................................................ 160
Chapter 15: Using Directive ................................................................................................................................. 161
Section 15.1: Associate an Alias to Resolve Conflicts ............................................................................................. 161
Section 15.2: Using alias directives .......................................................................................................................... 161
Section 15.3: Access Static Members of a Class ..................................................................................................... 161
Section 15.4: Basic Usage ......................................................................................................................................... 162
Section 15.5: Reference a Namespace .................................................................................................................... 162
Section 15.6: Associate an Alias with a Namespace .............................................................................................. 162
Chapter 16: Reflection ............................................................................................................................................ 164
Section 16.1: Get the members of a type ................................................................................................................. 164
Section 16.2: Get a method and invoke it ................................................................................................................ 164
Section 16.3: Creating an instance of a Type ......................................................................................................... 165
Section 16.4: Get a Strongly-Typed Delegate to a Method or Property via Reflection ..................................... 168
Section 16.5: Get a generic method and invoke it .................................................................................................. 169
Section 16.6: Get a System.Type .............................................................................................................................. 170
Section 16.7: Getting and setting properties ........................................................................................................... 170
Section 16.8: Create an instance of a Generic Type and invoke it's method ...................................................... 170
Section 16.9: Custom Attributes ............................................................................................................................... 171
Section 16.10: Instantiating classes that implement an interface (e.g. plugin activation) .................................. 172
Section 16.11: Get a Type by name with namespace ............................................................................................. 172
Section 16.12: Determining generic arguments of instances of generic types ................................................... 173
Section 16.13: Looping through all the properties of a class ................................................................................. 174
Chapter 17: Null-Coalescing Operator ........................................................................................................... 175
Section 17.1: Basic usage ........................................................................................................................................... 175
Section 17.2: Null fall-through and chaining ........................................................................................................... 175
Section 17.3: Null coalescing operator with method calls ..................................................................................... 176
Section 17.4: Use existing or create new ................................................................................................................. 177
Section 17.5: Lazy properties initialization with null coalescing operator ............................................................ 177
Chapter 18: Getting Started: Json with C# .................................................................................................. 178
Section 18.1: Simple Json Example .......................................................................................................................... 178
Section 18.2: First things First: Library to work with Json ..................................................................................... 178
Section 18.3: C# Implementation ............................................................................................................................. 178
Section 18.4: Serialization .......................................................................................................................................... 179
Section 18.5: Deserialization ..................................................................................................................................... 179
Section 18.6: Serialization & De-Serialization Common Utilities function ............................................................ 179
Chapter 19: LINQ Queries ...................................................................................................................................... 181
Section 19.1: Chaining methods ................................................................................................................................ 181
Section 19.2: First, FirstOrDefault, Last, LastOrDefault, Single, and SingleOrDefault ......................................... 182
Section 19.3: Except ................................................................................................................................................... 185
Section 19.4: SelectMany .......................................................................................................................................... 187
Section 19.5: Any ........................................................................................................................................................ 188
Section 19.6: JOINS .................................................................................................................................................... 188
Section 19.7: Skip and Take ...................................................................................................................................... 191
Section 19.8: Defining a variable inside a Linq query (let keyword) .................................................................... 191
Section 19.9: Zip ......................................................................................................................................................... 192
Section 19.10: Range and Repeat ............................................................................................................................ 192
Section 19.11: Basics ................................................................................................................................................... 193
Section 19.12: All ......................................................................................................................................................... 193
Section 19.13: Aggregate ........................................................................................................................................... 194
Section 19.14: Distinct ................................................................................................................................................. 195
Section 19.15: SelectMany: Flattening a sequence of sequences ......................................................................... 195
Section 19.16: GroupBy .............................................................................................................................................. 197
Section 19.17: Query collection by type / cast elements to type .......................................................................... 198
Section 19.18: Enumerating the Enumerable .......................................................................................................... 199
Section 19.19: Using Range with various Linq methods ......................................................................................... 200
Section 19.20: Where ................................................................................................................................................. 201
Section 19.21: Using SelectMany instead of nested loops ..................................................................................... 201
Section 19.22: Contains ............................................................................................................................................. 201
Section 19.23: Joining multiple sequences .............................................................................................................. 203
Section 19.24: Joining on multiple keys .................................................................................................................. 205
Section 19.25: ToLookup ........................................................................................................................................... 205
Section 19.26: SkipWhile ............................................................................................................................................ 205
Section 19.27: Query Ordering - OrderBy() ThenBy() OrderByDescending() ThenByDescending() ............... 206
Section 19.28: Sum ..................................................................................................................................................... 207
Section 19.29: GroupBy one or multiple fields ........................................................................................................ 207
Section 19.30: OrderBy .............................................................................................................................................. 208
Section 19.31: Any and First(OrDefault) - best practice ......................................................................................... 209
Section 19.32: GroupBy Sum and Count ................................................................................................................. 209
Section 19.33: SequenceEqual .................................................................................................................................. 210
Section 19.34: ElementAt and ElementAtOrDefault ............................................................................................... 210
Section 19.35: DefaultIfEmpty .................................................................................................................................. 211
Section 19.36: ToDictionary ...................................................................................................................................... 212
Section 19.37: Concat ................................................................................................................................................ 213
Section 19.38: Build your own Linq operators for IEnumerable<T> ..................................................................... 213
Section 19.39: Select - Transforming elements ...................................................................................................... 214
Section 19.40: OrderByDescending ......................................................................................................................... 215
Section 19.41: Union ................................................................................................................................................... 215
Section 19.42: GroupJoin with outer range variable .............................................................................................. 216
Section 19.43: Linq Quantifiers ................................................................................................................................. 216
Section 19.44: TakeWhile .......................................................................................................................................... 216
Section 19.45: Reverse .............................................................................................................................................. 217
Section 19.46: Count and LongCount ...................................................................................................................... 218
Section 19.47: Incrementally building a query ........................................................................................................ 218
Section 19.48: Select with Func<TSource, int, TResult> selector - Use to get ranking of elements .................. 220
Chapter 20: C# 7.0 Features ............................................................................................................................... 222
Section 20.1: Language support for Tuples ............................................................................................................ 222
Section 20.2: Local functions ................................................................................................................................... 226
Section 20.3: out var declaration ............................................................................................................................. 227
Section 20.4: Pattern Matching ................................................................................................................................ 228
Section 20.5: Digit separators .................................................................................................................................. 230
Section 20.6: Binary literals ...................................................................................................................................... 230
Section 20.7: throw expressions .............................................................................................................................. 231
Section 20.8: Extended expression bodied members list ...................................................................................... 232
Section 20.9: ref return and ref local ...................................................................................................................... 233
Section 20.10: ValueTask<T> .................................................................................................................................... 234
Chapter 21: C# 6.0 Features ................................................................................................................................ 236
Section 21.1: Exception filters .................................................................................................................................... 236
Section 21.2: String interpolation ............................................................................................................................. 240
Section 21.3: Auto-property initializers .................................................................................................................... 246
Section 21.4: Null propagation ................................................................................................................................. 249
Section 21.5: Expression-bodied function members .............................................................................................. 252
Section 21.6: Operator nameof ................................................................................................................................ 254
Section 21.7: Using static type .................................................................................................................................. 256
Section 21.8: Index initializers ................................................................................................................................... 256
Section 21.9: Improved overload resolution ........................................................................................................... 258
Section 21.10: Await in catch and finally .................................................................................................................. 259
Section 21.11: Minor changes and bugfixes ............................................................................................................. 260
Section 21.12: Using an extension method for collection initialization ................................................................. 260
Section 21.13: Disable Warnings Enhancements .................................................................................................... 261
Chapter 22: C# 5.0 Features ............................................................................................................................... 263
Section 22.1: Async & Await ...................................................................................................................................... 263
Section 22.2: Caller Information Attributes ............................................................................................................ 264
Chapter 23: C# 4.0 Features ............................................................................................................................... 265
Section 23.1: Optional parameters and named arguments .................................................................................. 265
Section 23.2: Variance .............................................................................................................................................. 266
Section 23.3: Dynamic member lookup .................................................................................................................. 266
Section 23.4: Optional ref keyword when using COM ........................................................................................... 267
Chapter 24: C# 3.0 Features ............................................................................................................................... 268
Section 24.1: Implicitly typed variables (var) .......................................................................................................... 268
Section 24.2: Language Integrated Queries (LINQ) .............................................................................................. 268
Section 24.3: Lambda expresions ............................................................................................................................ 269
Section 24.4: Anonymous types .............................................................................................................................. 269
Chapter 25: String Escape Sequences ........................................................................................................... 271
Section 25.1: Escaping special symbols in string literals ....................................................................................... 271
Section 25.2: Unicode character escape sequences ............................................................................................. 271
Section 25.3: Escaping special symbols in character literals ............................................................................... 271
Section 25.4: Using escape sequences in identifiers ............................................................................................. 271
Section 25.5: Unrecognized escape sequences produce compile-time errors .................................................. 272
Chapter 26: Exception Handling ........................................................................................................................ 273
Section 26.1: Creating Custom Exceptions .............................................................................................................. 273
Section 26.2: Finally block ........................................................................................................................................ 275
Section 26.3: Best Practices ..................................................................................................................................... 276
Section 26.4: Exception Anti-patterns ..................................................................................................................... 278
Section 26.5: Basic Exception Handling .................................................................................................................. 280
Section 26.6: Handling specific exception types .................................................................................................... 280
Section 26.7: Aggregate exceptions / multiple exceptions from one method ................................................... 281
Section 26.8: Throwing an exception ...................................................................................................................... 282
Section 26.9: Unhandled and Thread Exception .................................................................................................... 282
Section 26.10: Implementing IErrorHandler for WCF Services ............................................................................. 283
Section 26.11: Using the exception object ................................................................................................................ 285
Section 26.12: Nesting of Exceptions & try catch blocks ....................................................................................... 287
Chapter 27: Null-conditional Operators ....................................................................................................... 288
Section 27.1: Null-Conditional Operator .................................................................................................................. 288
Section 27.2: The Null-Conditional Index ................................................................................................................ 288
Section 27.3: Avoiding NullReferenceExceptions ................................................................................................... 289
Section 27.4: Null-conditional Operator can be used with Extension Method .................................................... 289
Chapter 28: Built-in Types .................................................................................................................................... 291
Section 28.1: Conversion of boxed value types ...................................................................................................... 291
Section 28.2: Comparisons with boxed value types .............................................................................................. 291
Section 28.3: Immutable reference type - string ................................................................................................... 291
Section 28.4: Value type - char ................................................................................................................................ 292
Section 28.5: Value type - short, int, long (signed 16 bit, 32 bit, 64 bit integers) ................................................. 292
Section 28.6: Value type - ushort, uint, ulong (unsigned 16 bit, 32 bit, 64 bit integers) ...................................... 292
Section 28.7: Value type - bool ................................................................................................................................ 293
Chapter 29: Lambda expressions ..................................................................................................................... 294
Section 29.1: Lambda Expressions as Shorthand for Delegate Initialization ...................................................... 294
Section 29.2: Lambda Expression as an Event Handler ........................................................................................ 294
Section 29.3: Lambda Expressions with Multiple Parameters or No Parameters .............................................. 295
Section 29.4: Lambdas can be emitted both as `Func` and `Expression` ............................................................ 295
Section 29.5: Put Multiple Statements in a Statement Lambda ........................................................................... 295
Section 29.6: Lambdas for both `Func` and `Action` .............................................................................................. 296
Section 29.7: Passing a Lambda Expression as a Parameter to a Method ........................................................ 296
Chapter 30: Async-Await ....................................................................................................................................... 297
Section 30.1: Await operator and async keyword .................................................................................................. 297
Section 30.2: Concurrent calls .................................................................................................................................. 298
Section 30.3: Try/Catch/Finally ............................................................................................................................... 299
Section 30.4: Returning a Task without await ........................................................................................................ 300
Section 30.5: Async/await will only improve performance if it allows the machine to do additional work
............................................................................................................................................................................. 300
Section 30.6: Web.config setup to target 4.5 for correct async behaviour ........................................................ 301
Section 30.7: Simple consecutive calls .................................................................................................................... 301
Section 30.8: Blocking on async code can cause deadlocks ............................................................................... 302
Chapter 31: Properties ............................................................................................................................................ 304
Section 31.1: Auto-implemented properties ............................................................................................................ 304
Section 31.2: Default Values for Properties ............................................................................................................. 304
Section 31.3: Public Get ............................................................................................................................................. 305
Section 31.4: Public Set .............................................................................................................................................. 305
Section 31.5: Accessing Properties ........................................................................................................................... 305
Section 31.6: Read-only properties .......................................................................................................................... 307
Section 31.7: Various Properties in Context ............................................................................................................. 307
Chapter 32: Threading ........................................................................................................................................... 309
Section 32.1: Avoiding Reading and Writing Data Simultaneously ...................................................................... 309
Section 32.2: Creating and Starting a Second Thread .......................................................................................... 310
Section 32.3: Parallel.ForEach Loop ........................................................................................................................ 310
Section 32.4: Deadlocks (hold resource and wait) ................................................................................................ 311
Section 32.5: Simple Complete Threading Demo .................................................................................................. 313
Section 32.6: Creating One Thread Per Processor ................................................................................................ 314
Section 32.7: Simple Complete Threading Demo using Tasks ............................................................................. 314
Section 32.8: Deadlocks (two threads waiting on each other) ............................................................................. 315
Section 32.9: Explicit Task Parallism ........................................................................................................................ 316
Section 32.10: Implicit Task Parallelism ................................................................................................................... 316
Section 32.11: Starting a thread with parameters .................................................................................................. 317
Chapter 33: Methods ............................................................................................................................................... 318
Section 33.1: Calling a Method .................................................................................................................................. 318
Section 33.2: Anonymous method ........................................................................................................................... 318
Section 33.3: Declaring a Method ............................................................................................................................ 319
Section 33.4: Parameters and Arguments .............................................................................................................. 319
Section 33.5: Return Types ....................................................................................................................................... 319
Section 33.6: Default Parameters ............................................................................................................................ 320
Section 33.7: Method overloading ........................................................................................................................... 321
Section 33.8: Access rights ....................................................................................................................................... 322
Chapter 34: Yield Keyword .................................................................................................................................. 323
Section 34.1: Simple Usage ....................................................................................................................................... 323
Section 34.2: Correctly checking arguments ......................................................................................................... 323
Section 34.3: Early Termination ............................................................................................................................... 324
Section 34.4: More Pertinent Usage ........................................................................................................................ 325
Section 34.5: Lazy Evaluation .................................................................................................................................. 326
Section 34.6: Try...finally ............................................................................................................................................ 327
Section 34.7: Eager evaluation ................................................................................................................................. 328
Section 34.8: Using yield to create an IEnumerator<T> when implementing IEnumerable<T> ........................ 328
Section 34.9: Lazy Evaluation Example: Fibonacci Numbers ............................................................................... 329
Section 34.10: The dierence between break and yield break ............................................................................ 330
Section 34.11: Return another Enumerable within a method returning Enumerable .......................................... 331
Chapter 35: Events ................................................................................................................................................... 332
Section 35.1: Declaring and Raising Events ............................................................................................................ 332
Section 35.2: Event Properties ................................................................................................................................. 333
Section 35.3: Creating cancelable event ................................................................................................................. 334
Section 35.4: Standard Event Declaration .............................................................................................................. 335
Section 35.5: Anonymous Event Handler Declaration ........................................................................................... 336
Section 35.6: Non-Standard Event Declaration ..................................................................................................... 336
Section 35.7: Creating custom EventArgs containing additional data ................................................................ 337
Chapter 36: Common String Operations ...................................................................................................... 339
Section 36.1: Formatting a string ............................................................................................................................. 339
Section 36.2: Correctly reversing a string ............................................................................................................... 339
Section 36.3: Padding a string to a fixed length .................................................................................................... 340
Section 36.4: Getting x characters from the right side of a string ....................................................................... 341
Section 36.5: Checking for empty String using String.IsNullOrEmpty() and String.IsNullOrWhiteSpace()
............................................................................................................................................................................. 342
Section 36.6: Trimming Unwanted Characters O the Start and/or End of Strings ......................................... 343
Section 36.7: Convert Decimal Number to Binary,Octal and Hexadecimal Format .......................................... 343
Section 36.8: Construct a string from Array ........................................................................................................... 343
Section 36.9: Formatting using ToString ................................................................................................................. 344
Section 36.10: Splitting a String by another string ................................................................................................. 345
Section 36.11: Splitting a String by specific character ............................................................................................ 345
Section 36.12: Getting Substrings of a given string ................................................................................................ 345
Section 36.13: Determine whether a string begins with a given sequence .......................................................... 345
Section 36.14: Getting a char at specific index and enumerating the string ....................................................... 345
Section 36.15: Joining an array of strings into a new one .................................................................................... 346
Section 36.16: Replacing a string within a string .................................................................................................... 346
Section 36.17: Changing the case of characters within a String ........................................................................... 346
Section 36.18: Concatenate an array of strings into a single string .................................................................... 347
Section 36.19: String Concatenation ........................................................................................................................ 347
Chapter 37: Expression Trees ............................................................................................................................. 348
Section 37.1: Create Expression Trees with a lambda expression ........................................................................ 348
Section 37.2: Creating Expression Trees by Using the API ................................................................................... 348
Section 37.3: Compiling Expression Trees .............................................................................................................. 348
Section 37.4: Parsing Expression Trees ................................................................................................................... 349
Section 37.5: Expression Tree Basic ........................................................................................................................ 349
Section 37.6: Examining the Structure of an Expression using Visitor ................................................................. 350
Section 37.7: Understanding the expressions API .................................................................................................. 350
Chapter 38: Overload Resolution ..................................................................................................................... 352
Section 38.1: Basic Overloading Example ............................................................................................................... 352
Section 38.2: "params" is not expanded, unless necessary .................................................................................. 352
Section 38.3: Passing null as one of the arguments .............................................................................................. 353
Chapter 39: String.Format ................................................................................................................................... 354
Section 39.1: Since C# 6.0 .......................................................................................................................................... 354
Section 39.2: Places where String.Format is 'embedded' in the framework ....................................................... 354
Section 39.3: Create a custom format provider ..................................................................................................... 354
Section 39.4: Date Formatting ................................................................................................................................. 355
Section 39.5: Currency Formatting .......................................................................................................................... 356
Section 39.6: Using custom number format ........................................................................................................... 357
Section 39.7: Align left/ right, pad with spaces ...................................................................................................... 357
Section 39.8: Numeric formats ................................................................................................................................ 358
Section 39.9: ToString() ............................................................................................................................................ 358
Section 39.10: Escaping curly brackets inside a String.Format() expression ...................................................... 359
Section 39.11: Relationship with ToString() .............................................................................................................. 359
Chapter 40: nameof Operator .......................................................................................................................... 360
Section 40.1: Basic usage: Printing a variable name ............................................................................................. 360
Section 40.2: Raising PropertyChanged event ...................................................................................................... 360
Section 40.3: Argument Checking and Guard Clauses .......................................................................................... 361
Section 40.4: Strongly typed MVC action links ...................................................................................................... 361
Section 40.5: Handling PropertyChanged events .................................................................................................. 362
Section 40.6: Applied to a generic type parameter .............................................................................................. 362
Section 40.7: Printing a parameter name ............................................................................................................... 363
Section 40.8: Applied to qualified identifiers .......................................................................................................... 363
Chapter 41: Unsafe Code in .NET ...................................................................................................................... 364
Section 41.1: Using unsafe with arrays .................................................................................................................... 364
Section 41.2: Using unsafe with strings ................................................................................................................... 364
Section 41.3: Unsafe Array Index ............................................................................................................................. 365
Chapter 42: Initializing Properties ................................................................................................................... 366
Section 42.1: C# 6.0: Initialize an Auto-Implemented Property ............................................................................. 366
Section 42.2: Initializing Property with a Backing Field ......................................................................................... 366
Section 42.3: Property Initialization during object instantiation ........................................................................... 366
Section 42.4: Initializing Property in Constructor ................................................................................................... 366
Chapter 43: BindingList<T> ................................................................................................................................. 367
Section 43.1: Add item to list ..................................................................................................................................... 367
Section 43.2: Avoiding N*2 iteration ........................................................................................................................ 367
Chapter 44: ILGenerator ...................................................................................................................................... 368
Section 44.1: Creates a DynamicAssembly that contains a UnixTimestamp helper method ........................... 368
Section 44.2: Create method override .................................................................................................................... 369
Chapter 45: Object initializers ........................................................................................................................... 371
Section 45.1: Simple usage ....................................................................................................................................... 371
Section 45.2: Usage with non-default constructors .............................................................................................. 371
Section 45.3: Usage with anonymous types .......................................................................................................... 371
Chapter 46: XML Documentation Comments ............................................................................................ 373
Section 46.1: Simple method annotation ................................................................................................................. 373
Section 46.2: Generating XML from documentation comments .......................................................................... 373
Section 46.3: Method documentation comment with param and returns elements ......................................... 375
Section 46.4: Interface and class documentation comments .............................................................................. 375
Section 46.5: Referencing another class in documentation ................................................................................. 376
Chapter 47: Preprocessor directives ............................................................................................................. 377
Section 47.1: Conditional Expressions ...................................................................................................................... 377
Section 47.2: Other Compiler Instructions .............................................................................................................. 377
Section 47.3: Defining and Undefining Symbols .................................................................................................... 378
Section 47.4: Region Blocks ..................................................................................................................................... 379
Section 47.5: Disabling and Restoring Compiler Warnings .................................................................................. 379
Section 47.6: Generating Compiler Warnings and Errors ..................................................................................... 379
Section 47.7: Custom Preprocessors at project level ............................................................................................ 380
Section 47.8: Using the Conditional attribute ......................................................................................................... 380
Chapter 48: Dynamic type .................................................................................................................................. 382
Section 48.1: Creating a dynamic object with properties ...................................................................................... 382
Section 48.2: Creating a dynamic variable ............................................................................................................ 382
Section 48.3: Returning dynamic ............................................................................................................................. 382
Section 48.4: Handling Specific Types Unknown at Compile Time ...................................................................... 382
Chapter 49: Anonymous types .......................................................................................................................... 384
Section 49.1: Anonymous vs dynamic ..................................................................................................................... 384
Section 49.2: Creating an anonymous type ........................................................................................................... 384
Section 49.3: Anonymous type equality ................................................................................................................. 384
Section 49.4: Generic methods with anonymous types ........................................................................................ 385
Section 49.5: Instantiating generic types with anonymous types ........................................................................ 385
Section 49.6: Implicitly typed arrays ....................................................................................................................... 385
Chapter 50: Structs ................................................................................................................................................. 387
Section 50.1: Declaring a struct ................................................................................................................................ 387
Section 50.2: Struct usage ........................................................................................................................................ 388
Section 50.3: Structs are copied on assignment .................................................................................................... 389
Section 50.4: Struct implementing interface .......................................................................................................... 389
Chapter 51: Tuples .................................................................................................................................................... 390
Section 51.1: Accessing tuple elements .................................................................................................................... 390
Section 51.2: Creating tuples .................................................................................................................................... 390
Section 51.3: Comparing and sorting Tuples .......................................................................................................... 390
Section 51.4: Return multiple values from a method ............................................................................................. 391
Chapter 52: Enum ..................................................................................................................................................... 392
Section 52.1: Enum basics ......................................................................................................................................... 392
Section 52.2: Enum as flags ..................................................................................................................................... 393
Section 52.3: Using << notation for flags ................................................................................................................ 395
Section 52.4: Test flags-style enum values with bitwise logic .............................................................................. 395
Section 52.5: Add and remove values from flagged enum .................................................................................. 396
Section 52.6: Enum to string and back ................................................................................................................... 396
Section 52.7: Enums can have unexpected values ................................................................................................ 397
Section 52.8: Default value for enum == ZERO ...................................................................................................... 397
Section 52.9: Adding additional description information to an enum value ....................................................... 398
Section 52.10: Get all the members values of an enum ........................................................................................ 399
Section 52.11: Bitwise Manipulation using enums ................................................................................................... 399
Chapter 53: Access Modifiers ............................................................................................................................. 400
Section 53.1: Access Modifiers Diagrams ................................................................................................................ 400
Section 53.2: public ................................................................................................................................................... 401
Section 53.3: private .................................................................................................................................................. 401
Section 53.4: protected internal ............................................................................................................................... 402
Section 53.5: internal ................................................................................................................................................. 403
Section 53.6: protected ............................................................................................................................................. 404
Chapter 54: Task Parallel Library ................................................................................................................... 405
Section 54.1: Parallel.ForEach ................................................................................................................................... 405
Section 54.2: Parallel.For .......................................................................................................................................... 405
Section 54.3: Parallel.Invoke ..................................................................................................................................... 406
Chapter 55: Attributes ........................................................................................................................................... 407
Section 55.1: Creating a custom attribute ............................................................................................................... 407
Section 55.2: Reading an attribute .......................................................................................................................... 407
Section 55.3: Using an attribute ............................................................................................................................... 408
Section 55.4: DebuggerDisplay Attribute ............................................................................................................... 408
Section 55.5: Caller info attributes ........................................................................................................................... 409
Section 55.6: Obsolete Attribute .............................................................................................................................. 410
Section 55.7: Reading an attribute from interface ................................................................................................ 410
Chapter 56: Guid ....................................................................................................................................................... 412
Section 56.1: Getting the string representation of a Guid ...................................................................................... 412
Section 56.2: Creating a Guid ................................................................................................................................... 412
Section 56.3: Declaring a nullable GUID ................................................................................................................. 412
Chapter 57: Singleton Implementation ......................................................................................................... 414
Section 57.1: Statically Initialized Singleton ............................................................................................................. 414
Section 57.2: Lazy, thread-safe Singleton (using Lazy<T>) .................................................................................. 414
Section 57.3: Lazy, thread-safe Singleton (using Double Checked Locking) ...................................................... 414
Section 57.4: Lazy, thread safe singleton (for .NET 3.5 or older, alternate implementation) ........................... 415
Chapter 58: Delegates ........................................................................................................................................... 417
Section 58.1: Declaring a delegate type ................................................................................................................. 417
Section 58.2: The Func<T, TResult>, Action<T> and Predicate<T> delegate types ............................................ 418
Section 58.3: Combine Delegates (Multicast Delegates) ...................................................................................... 419
Section 58.4: Safe invoke multicast delegate ........................................................................................................ 420
Section 58.5: Delegate Equality ............................................................................................................................... 421
Section 58.6: Underlying references of named method delegates ..................................................................... 421
Section 58.7: Assigning a named method to a delegate ...................................................................................... 422
Section 58.8: Assigning to a delegate by lambda ................................................................................................. 423
Section 58.9: Encapsulating transformations in funcs .......................................................................................... 423
Section 58.10: Passing delegates as parameters .................................................................................................. 423
Section 58.11: Closure inside a delegate .................................................................................................................. 424
Chapter 59: Nullable types .................................................................................................................................. 425
Section 59.1: Initialising a nullable ............................................................................................................................ 425
Section 59.2: Check if a Nullable has a value ......................................................................................................... 425
Section 59.3: Get the value of a nullable type ........................................................................................................ 425
Section 59.4: Getting a default value from a nullable ........................................................................................... 426
Section 59.5: Default value of nullable types is null .............................................................................................. 426
Section 59.6: Eective usage of underlying Nullable<T> argument .................................................................... 427
Section 59.7: Check if a generic type parameter is a nullable type .................................................................... 428
Chapter 60: Garbage Collector in .Net .......................................................................................................... 429
Section 60.1: Weak References ................................................................................................................................ 429
Section 60.2: Large Object Heap compaction ....................................................................................................... 430
Chapter 61: Networking ......................................................................................................................................... 431
Section 61.1: Basic TCP Communication Client ....................................................................................................... 431
Section 61.2: Download a file from a web server ................................................................................................... 431
Section 61.3: Async TCP Client .................................................................................................................................. 432
Section 61.4: Basic UDP Client .................................................................................................................................. 433
Chapter 62: Arrays ................................................................................................................................................... 434
Section 62.1: Declaring an array .............................................................................................................................. 434
Section 62.2: Initializing an array filled with a repeated non-default value ....................................................... 434
Section 62.3: Copying arrays ................................................................................................................................... 435
Section 62.4: Comparing arrays for equality ......................................................................................................... 435
Section 62.5: Multi-dimensional arrays ................................................................................................................... 436
Section 62.6: Getting and setting array values ...................................................................................................... 436
Section 62.7: Iterate over an array .......................................................................................................................... 436
Section 62.8: Creating an array of sequential numbers ....................................................................................... 437
Section 62.9: Jagged arrays .................................................................................................................................... 437
Section 62.10: Array covariance .............................................................................................................................. 439
Section 62.11: Arrays as IEnumerable<> instances ................................................................................................. 439
Section 62.12: Checking if one array contains another array .............................................................................. 439
Chapter 63: Equality Operator .......................................................................................................................... 441
Section 63.1: Equality kinds in c# and equality operator ...................................................................................... 441
Chapter 64: Lock Statement .............................................................................................................................. 442
Section 64.1: Throwing exception in a lock statement ........................................................................................... 442
Section 64.2: Simple usage ...................................................................................................................................... 442
Section 64.3: Return in a lock statement ................................................................................................................ 443
Section 64.4: Anti-Patterns and gotchas ................................................................................................................ 443
Section 64.5: Using instances of Object for lock .................................................................................................... 447
Chapter 65: Action Filters ..................................................................................................................................... 448
Section 65.1: Custom Action Filters .......................................................................................................................... 448
Chapter 66: XmlDocument and the System.Xml namespace ............................................................ 449
Section 66.1: XmlDocument vs XDocument (Example and comparison) ............................................................ 449
Section 66.2: Reading from XML document ........................................................................................................... 451
Section 66.3: Basic XML document interaction ...................................................................................................... 452
Chapter 67: DateTime Methods ........................................................................................................................ 453
Section 67.1: DateTime Formatting ......................................................................................................................... 453
Section 67.2: DateTime.AddDays(Double) ............................................................................................................. 454
Section 67.3: DateTime.AddHours(Double) ............................................................................................................ 454
Section 67.4: DateTime.Parse(String) ..................................................................................................................... 454
Section 67.5: DateTime.TryParse(String, DateTime) ............................................................................................. 454
Section 67.6: DateTime.AddMilliseconds(Double) .................................................................................................. 455
Section 67.7: DateTime.Compare(DateTime t1, DateTime t2 ) ............................................................................. 455
Section 67.8: DateTime.DaysInMonth(Int32, Int32) ............................................................................................... 455
Section 67.9: DateTime.AddYears(Int32) ................................................................................................................ 456
Section 67.10: Pure functions warning when dealing with DateTime ................................................................... 456
Section 67.11: DateTime.TryParseExact(String, String, IFormatProvider, DateTimeStyles, DateTime)
............................................................................................................................................................................. 456
Section 67.12: DateTime.Add(TimeSpan) ................................................................................................................ 458
Section 67.13: Parse and TryParse with culture info .............................................................................................. 458
Section 67.14: DateTime as initializer in for-loop ................................................................................................... 459
Section 67.15: DateTime.ParseExact(String, String, IFormatProvider) ............................................................... 459
Section 67.16: DateTime ToString, ToShortDateString, ToLongDateString and ToString formatted ............... 460
Section 67.17: Current Date ...................................................................................................................................... 460
Chapter 68: BackgroundWorker ....................................................................................................................... 461
Section 68.1: Using a BackgroundWorker to complete a task ............................................................................. 461
Section 68.2: Assigning Event Handlers to a BackgroundWorker ....................................................................... 462
Section 68.3: Creating a new BackgroundWorker instance ................................................................................. 463
Section 68.4: Assigning Properties to a BackgroundWorker ............................................................................... 463
Chapter 69: Polymorphism .................................................................................................................................. 464
Section 69.1: Types of Polymorphism ..................................................................................................................... 464
Section 69.2: Another Polymorphism Example ...................................................................................................... 465
Chapter 70: Indexer ................................................................................................................................................. 468
Section 70.1: A simple indexer .................................................................................................................................. 468
Section 70.2: Overloading the indexer to create a SparseArray ......................................................................... 468
Section 70.3: Indexer with 2 arguments and interface .......................................................................................... 469
Chapter 71: IDisposable interface .................................................................................................................... 470
Section 71.1: In a class that contains only managed resources ............................................................................ 470
Section 71.2: In a class with managed and unmanaged resources ..................................................................... 470
Section 71.3: IDisposable, Dispose ........................................................................................................................... 471
Section 71.4: using keyword ..................................................................................................................................... 471
Section 71.5: In an inherited class with managed resources ................................................................................. 472
Chapter 72: Aliases of built-in types ............................................................................................................... 473
Section 72.1: Built-In Types Table ............................................................................................................................ 473
Chapter 73: Immutability ...................................................................................................................................... 474
Section 73.1: System.String class .............................................................................................................................. 474
Section 73.2: Strings and immutability .................................................................................................................... 474
Chapter 74: XDocument and the System.Xml.Linq namespace ...................................................... 475
Section 74.1: Generate an XML document .............................................................................................................. 475
Section 74.2: Generate an XML document using fluent syntax ............................................................................ 475
Section 74.3: Modify XML File ................................................................................................................................... 476
Chapter 75: Performing HTTP requests ....................................................................................................... 478
Section 75.1: Creating and sending an HTTP POST request ................................................................................. 478
Section 75.2: Creating and sending an HTTP GET request .................................................................................. 478
Section 75.3: Error handling of specific HTTP response codes (such as 404 Not Found) ................................ 479
Section 75.4: Retrieve HTML for Web Page (Simple) ............................................................................................ 479
Section 75.5: Sending asynchronous HTTP POST request with JSON body ...................................................... 479
Chapter 76: Generating Random Numbers in C# .................................................................................... 481
Section 76.1: Generate a random int ....................................................................................................................... 481
Section 76.2: Generate a random int in a given range ......................................................................................... 481
Section 76.3: Generating the same sequence of random numbers over and over again ................................ 481
Section 76.4: Create multiple random class with dierent seeds simultaneously ............................................. 482
Section 76.5: Generate a Random double .............................................................................................................. 482
Section 76.6: Generate a random character .......................................................................................................... 482
Section 76.7: Generate a number that is a percentage of a max value ............................................................. 482
Chapter 77: Looping ................................................................................................................................................ 484
Section 77.1: For Loop ............................................................................................................................................... 484
Section 77.2: Do - While Loop .................................................................................................................................. 485
Section 77.3: Foreach Loop ...................................................................................................................................... 485
Section 77.4: Looping styles ..................................................................................................................................... 486
Section 77.5: Nested loops ....................................................................................................................................... 487
Section 77.6: continue ............................................................................................................................................... 487
Section 77.7: While loop ............................................................................................................................................ 488
Section 77.8: break .................................................................................................................................................... 488
Chapter 78: Named Arguments ........................................................................................................................ 490
Section 78.1: Argument order is not necessary ...................................................................................................... 490
Section 78.2: Named arguments and optional parameters ................................................................................. 490
Section 78.3: Named Arguments can make your code more clear .................................................................... 490
Chapter 79: Diagnostics ........................................................................................................................................ 492
Section 79.1: Redirecting log output with TraceListeners ...................................................................................... 492
Section 79.2: Debug.WriteLine ................................................................................................................................. 492
Chapter 80: Interfaces ........................................................................................................................................... 493
Section 80.1: Implementing an interface ................................................................................................................. 493
Section 80.2: Explicit interface implementation ..................................................................................................... 493
Section 80.3: Interface Basics .................................................................................................................................. 495
Section 80.4: IComparable<T> as an Example of Implementing an Interface ................................................... 497
Section 80.5: Implementing multiple interfaces ..................................................................................................... 498
Section 80.6: Why we use interfaces ...................................................................................................................... 498
Section 80.7: "Hiding" members with Explicit Implementation ............................................................................. 499
Chapter 81: IEnumerable ....................................................................................................................................... 501
Section 81.1: IEnumerable with custom Enumerator .............................................................................................. 501
Section 81.2: IEnumerable<int> ................................................................................................................................ 502
Chapter 82: Naming Conventions .................................................................................................................... 503
Section 82.1: Capitalization conventions ................................................................................................................. 503
Section 82.2: Enums .................................................................................................................................................. 504
Section 82.3: Interfaces ............................................................................................................................................ 504
Section 82.4: Exceptions ........................................................................................................................................... 504
Section 82.5: Private fields ....................................................................................................................................... 505
Section 82.6: Namespaces ....................................................................................................................................... 505
Chapter 83: Checked and Unchecked ............................................................................................................ 506
Section 83.1: Checked and Unchecked .................................................................................................................... 506
Section 83.2: Checked and Unchecked as a scope ............................................................................................... 506
Chapter 84: Recursion ........................................................................................................................................... 507
Section 84.1: Recursion in plain English ................................................................................................................... 507
Section 84.2: Fibonacci Sequence ........................................................................................................................... 507
Section 84.3: PowerOf calculation ........................................................................................................................... 508
Section 84.4: Recursively describe an object structure ........................................................................................ 508
Section 84.5: Using Recursion to Get Directory Tree ............................................................................................ 509
Section 84.6: Factorial calculation ........................................................................................................................... 512
Chapter 85: Functional Programming ........................................................................................................... 513
Section 85.1: Func and Action .................................................................................................................................. 513
Section 85.2: Higher-Order Functions ..................................................................................................................... 513
Section 85.3: Avoid Null References ........................................................................................................................ 513
Section 85.4: Immutability ........................................................................................................................................ 515
Section 85.5: Immutable collections ........................................................................................................................ 516
Chapter 86: Literals ................................................................................................................................................. 517
Section 86.1: uint literals ............................................................................................................................................ 517
Section 86.2: int literals ............................................................................................................................................. 517
Section 86.3: sbyte literals ........................................................................................................................................ 517
Section 86.4: decimal literals .................................................................................................................................... 517
Section 86.5: double literals ..................................................................................................................................... 517
Section 86.6: float literals ......................................................................................................................................... 517
Section 86.7: long literals .......................................................................................................................................... 517
Section 86.8: ulong literal ......................................................................................................................................... 517
Section 86.9: string literals ....................................................................................................................................... 518
Section 86.10: char literals ........................................................................................................................................ 518
Section 86.11: byte literals ......................................................................................................................................... 518
Section 86.12: short literal ......................................................................................................................................... 518
Section 86.13: ushort literal ....................................................................................................................................... 518
Section 86.14: bool literals ........................................................................................................................................ 518
Chapter 87: Casting ................................................................................................................................................. 519
Section 87.1: Checking compatibility without casting ............................................................................................ 519
Section 87.2: Cast an object to a base type ........................................................................................................... 519
Section 87.3: Conversion Operators ........................................................................................................................ 519
Section 87.4: LINQ Casting operations ................................................................................................................... 521
Section 87.5: Explicit Casting .................................................................................................................................... 521
Section 87.6: Safe Explicit Casting (`as` operator) ................................................................................................. 521
Section 87.7: Implicit Casting ................................................................................................................................... 522
Section 87.8: Explicit Numeric Conversions ............................................................................................................ 522
Chapter 88: NullReferenceException ............................................................................................................. 523
Section 88.1: NullReferenceException explained .................................................................................................... 523
Chapter 89: Func delegates ................................................................................................................................ 524
Section 89.1: Without parameters ............................................................................................................................ 524
Section 89.2: With multiple variables ...................................................................................................................... 524
Section 89.3: Lambda & anonymous methods ...................................................................................................... 525
Section 89.4: Covariant & Contravariant Type Parameters ................................................................................. 525
Chapter 90: LINQ to XML ...................................................................................................................................... 527
Section 90.1: Read XML using LINQ to XML ............................................................................................................ 527
Chapter 91: Hash Functions ................................................................................................................................. 529
Section 91.1: PBKDF2 for Password Hashing .......................................................................................................... 529
Section 91.2: Complete Password Hashing Solution using Pbkdf2 ...................................................................... 529
Section 91.3: MD5 ....................................................................................................................................................... 533
Section 91.4: SHA1 ...................................................................................................................................................... 533
Section 91.5: SHA256 ................................................................................................................................................. 534
Section 91.6: SHA384 ................................................................................................................................................. 534
Section 91.7: SHA512 .................................................................................................................................................. 535
Chapter 92: Handling FormatException when converting string to other types .................... 536
Section 92.1: Converting string to integer ............................................................................................................... 536
Chapter 93: Cryptography (System.Security.Cryptography) ............................................................ 538
Section 93.1: Modern Examples of Symmetric Authenticated Encryption of a string ........................................ 538
Section 93.2: Introduction to Symmetric and Asymmetric Encryption ................................................................ 549
Section 93.3: Simple Symmetric File Encryption .................................................................................................... 550
Section 93.4: Cryptographically Secure Random Data ........................................................................................ 551
Section 93.5: Password Hashing .............................................................................................................................. 552
Section 93.6: Fast Asymmetric File Encryption ...................................................................................................... 552
Chapter 94: INotifyPropertyChanged interface ...................................................................................... 557
Section 94.1: Implementing INotifyPropertyChanged in C# 6 .............................................................................. 557
Section 94.2: INotifyPropertyChanged With Generic Set Method ........................................................................ 558
Chapter 95: Value type vs Reference type ................................................................................................. 560
Section 95.1: Passing by reference using ref keyword .......................................................................................... 560
Section 95.2: Changing values elsewhere .............................................................................................................. 561
Section 95.3: ref vs out parameters ........................................................................................................................ 562
Section 95.4: Assignment ......................................................................................................................................... 563
Section 95.5: Dierence with method parameters ref and out ............................................................................ 563
Section 95.6: Passing by reference ......................................................................................................................... 564
Chapter 96: IQueryable interface .................................................................................................................... 565
Section 96.1: Translating a LINQ query to a SQL query ........................................................................................ 565
Chapter 97: Task Parallel Library (TPL) Dataflow Constructs .......................................................... 566
Section 97.1: ActionBlock<T> .................................................................................................................................... 566
Section 97.2: BroadcastBlock<T> ............................................................................................................................ 566
Section 97.3: BuerBlock<T> ................................................................................................................................... 567
Section 97.4: JoinBlock<T1, T2,…> ............................................................................................................................ 568
Section 97.5: WriteOnceBlock<T> ............................................................................................................................ 569
Section 97.6: BatchedJoinBlock<T1, T2,…> .............................................................................................................. 570
Section 97.7: TransformBlock<TInput, TOutput> ................................................................................................... 571
Section 97.8: TransformManyBlock<TInput, TOutput> ......................................................................................... 571
Section 97.9: BatchBlock<T> .................................................................................................................................... 572
Chapter 98: Stream ................................................................................................................................................. 574
Section 98.1: Using Streams ..................................................................................................................................... 574
Chapter 99: Runtime Compile ............................................................................................................................ 576
Section 99.1: RoslynScript ......................................................................................................................................... 576
Section 99.2: CSharpCodeProvider ......................................................................................................................... 576
Chapter 100: Conditional Statements ............................................................................................................ 577
Section 100.1: If-Else Statement ............................................................................................................................... 577
Section 100.2: If statement conditions are standard boolean expressions and values ..................................... 577
Section 100.3: If-Else If-Else Statement ................................................................................................................... 578
Chapter 101: Interoperability .............................................................................................................................. 579
Section 101.1: Import function from unmanaged C++ DLL .................................................................................... 579
Section 101.2: Calling conventions ........................................................................................................................... 579
Section 101.3: C++ name mangling .......................................................................................................................... 580
Section 101.4: Dynamic loading and unloading of unmanaged DLLs ................................................................. 580
Section 101.5: Reading structures with Marshal ..................................................................................................... 581
Section 101.6: Dealing with Win32 Errors ................................................................................................................. 582
Section 101.7: Pinned Object ..................................................................................................................................... 583
Section 101.8: Simple code to expose class for com .............................................................................................. 584
Chapter 102: Overflow ............................................................................................................................................ 586
Section 102.1: Integer overflow ................................................................................................................................. 586
Section 102.2: Overflow during operation .............................................................................................................. 586
Section 102.3: Ordering matters .............................................................................................................................. 586
Chapter 103: Equals and GetHashCode ......................................................................................................... 587
Section 103.1: Writing a good GetHashCode override ........................................................................................... 587
Section 103.2: Default Equals behavior ................................................................................................................... 587
Section 103.3: Override Equals and GetHashCode on custom types ................................................................... 588
Section 103.4: Equals and GetHashCode in IEqualityComparator ....................................................................... 589
Chapter 104: Type Conversion .......................................................................................................................... 591
Section 104.1: Explicit Type Conversion ................................................................................................................... 591
Section 104.2: MSDN implicit operator example .................................................................................................... 591
Chapter 105: Parallel LINQ (PLINQ) ................................................................................................................. 593
Section 105.1: Simple example .................................................................................................................................. 593
Section 105.2: WithDegreeOfParallelism ................................................................................................................. 593
Section 105.3: AsOrdered .......................................................................................................................................... 593
Section 105.4: AsUnordered ..................................................................................................................................... 593
Chapter 106: String Manipulation ..................................................................................................................... 594
Section 106.1: Replacing a string within a string ..................................................................................................... 594
Section 106.2: Finding a string within a string ........................................................................................................ 594
Section 106.3: Removing (Trimming) white-space from a string ......................................................................... 594
Section 106.4: Splitting a string using a delimiter ................................................................................................... 595
Section 106.5: Concatenate an array of strings into a single string .................................................................... 595
Section 106.6: String Concatenation ........................................................................................................................ 595
Section 106.7: Changing the case of characters within a String ........................................................................... 595
Chapter 107: String Concatenate ..................................................................................................................... 597
Section 107.1: + Operator .......................................................................................................................................... 597
Section 107.2: Concatenate strings using System.Text.StringBuilder .................................................................. 597
Section 107.3: Concat string array elements using String.Join ............................................................................. 597
Section 107.4: Concatenation of two strings using $ ............................................................................................. 598
Chapter 108: Partial class and methods ....................................................................................................... 599
Section 108.1: Partial classes .................................................................................................................................... 599
Section 108.2: Partial classes inheriting from a base class ................................................................................... 599
Section 108.3: Partial methods ................................................................................................................................. 600
Chapter 109: Stopwatches ................................................................................................................................... 601
Section 109.1: IsHighResolution ................................................................................................................................ 601
Section 109.2: Creating an Instance of a Stopwatch ............................................................................................. 601
Chapter 110: Regex Parsing ................................................................................................................................. 603
Section 110.1: Single match ....................................................................................................................................... 603
Section 110.2: Multiple matches ................................................................................................................................ 603
Chapter 111: C# Script ............................................................................................................................................. 604
Section 111.1: Simple code evaluation ....................................................................................................................... 604
Chapter 112: Async/await, Backgroundworker, Task and Thread Examples ............................ 605
Section 112.1: ASP.NET Configure Await ................................................................................................................... 605
Section 112.2: Task "run and forget" extension ...................................................................................................... 607
Section 112.3: Async/await ....................................................................................................................................... 607
Section 112.4: BackgroundWorker ........................................................................................................................... 608
Section 112.5: Task ..................................................................................................................................................... 609
Section 112.6: Thread ................................................................................................................................................. 610
Chapter 113: Timers .................................................................................................................................................. 611
Section 113.1: Multithreaded Timers ......................................................................................................................... 611
Section 113.2: Creating an Instance of a Timer ...................................................................................................... 612
Section 113.3: Assigning the "Tick" event handler to a Timer ................................................................................ 613
Section 113.4: Example: Using a Timer to perform a simple countdown ............................................................. 613
Chapter 114: Function with multiple return values .................................................................................. 615
Section 114.1: "anonymous object" + "dynamic keyword" solution ...................................................................... 615
Section 114.2: Tuple solution ..................................................................................................................................... 615
Section 114.3: Ref and Out Parameters ................................................................................................................... 615
Chapter 115: Binary Serialization ...................................................................................................................... 617
Section 115.1: Controlling serialization behavior with attributes ............................................................................ 617
Section 115.2: Serialization Binder ............................................................................................................................ 617
Section 115.3: Some gotchas in backward compatibility ....................................................................................... 619
Section 115.4: Making an object serializable ........................................................................................................... 621
Section 115.5: Serialization surrogates (Implementing ISerializationSurrogate) ................................................. 622
Section 115.6: Adding more control by implementing ISerializable ...................................................................... 624
Chapter 116: Making a variable thread safe ............................................................................................... 626
Section 116.1: Controlling access to a variable in a Parallel.For loop ................................................................... 626
Chapter 117: IComparable .................................................................................................................................... 627
Section 117.1: Sort versions ........................................................................................................................................ 627
Chapter 118: Code Contracts ............................................................................................................................... 629
Section 118.1: Postconditions ..................................................................................................................................... 629
Section 118.2: Invariants ............................................................................................................................................ 629
Section 118.3: Defining Contracts on Interface ....................................................................................................... 630
Section 118.4: Preconditions ...................................................................................................................................... 631
Chapter 119: Iterators ............................................................................................................................................. 633
Section 119.1: Creating Iterators Using Yield ............................................................................................................ 633
Section 119.2: Simple Numeric Iterator Example .................................................................................................... 634
Chapter 120: AssemblyInfo.cs Examples ....................................................................................................... 635
Section 120.1: Global and local AssemblyInfo ......................................................................................................... 635
Section 120.2: [AssemblyVersion] ........................................................................................................................... 635
Section 120.3: Automated versioning ...................................................................................................................... 636
Section 120.4: Common fields .................................................................................................................................. 636
Section 120.5: [AssemblyTitle] ................................................................................................................................. 636
Section 120.6: [AssemblyProduct] ........................................................................................................................... 636
Section 120.7: [InternalsVisibleTo] ........................................................................................................................... 636
Section 120.8: [AssemblyConfiguration] ................................................................................................................. 637
Section 120.9: [AssemblyKeyFile] ............................................................................................................................ 637
Section 120.10: Reading Assembly Attributes ......................................................................................................... 637
Chapter 121: File and Stream I/O ...................................................................................................................... 639
Section 121.1: Reading from a file using the System.IO.File class ......................................................................... 639
Section 121.2: Lazily reading a file line-by-line via an IEnumerable ..................................................................... 639
Section 121.3: Async write text to a file using StreamWriter ................................................................................. 639
Section 121.4: Copy File ............................................................................................................................................. 639
Section 121.5: Writing lines to a file using the System.IO.StreamWriter class ..................................................... 640
Section 121.6: Writing to a file using the System.IO.File class ................................................................................ 640
Section 121.7: Create File ........................................................................................................................................... 641
Section 121.8: Move File ............................................................................................................................................. 641
Section 121.9: Delete File ........................................................................................................................................... 642
Section 121.10: Files and Directories ......................................................................................................................... 642
Chapter 122: Code Contracts and Assertions ............................................................................................. 643
Section 122.1: Assertions to check logic should always be true ............................................................................ 643
Chapter 123: Caching ............................................................................................................................................... 644
Section 123.1: MemoryCache .................................................................................................................................... 644
Chapter 124: Implementing Flyweight Design Pattern ......................................................................... 645
Section 124.1: Implementing map in RPG game ..................................................................................................... 645
Chapter 125: StringBuilder ................................................................................................................................... 648
Section 125.1: What a StringBuilder is and when to use one ................................................................................. 648
Section 125.2: Use StringBuilder to create string from a large number of records ........................................... 649
Chapter 126: Implementing Decorator Design Pattern ......................................................................... 650
Section 126.1: Simulating cafeteria ........................................................................................................................... 650
Chapter 127: Accessing Databases .................................................................................................................. 652
Section 127.1: Connection Strings ............................................................................................................................. 652
Section 127.2: Entity Framework Connections ....................................................................................................... 652
Section 127.3: ADO.NET Connections ...................................................................................................................... 653
Chapter 128: T4 Code Generation .................................................................................................................... 656
Section 128.1: Runtime Code Generation ................................................................................................................ 656
Chapter 129: Microsoft.Exchange.WebServices ......................................................................................... 657
Section 129.1: Retrieve Specified User's Out of Oce Settings ............................................................................. 657
Section 129.2: Update Specific User's Out of Oce Settings ................................................................................ 657
Chapter 130: .NET Compiler Platform (Roslyn) ......................................................................................... 659
Section 130.1: Semantic model ................................................................................................................................. 659
Section 130.2: Syntax tree ......................................................................................................................................... 659
Section 130.3: Create workspace from MSBuild project ........................................................................................ 660
Chapter 131: Data Annotation ............................................................................................................................. 661
Section 131.1: Data Annotation Basics ...................................................................................................................... 661
Section 131.2: Creating a custom validation attribute ............................................................................................ 661
Section 131.3: Manually Execute Validation Attributes ........................................................................................... 662
Section 131.4: Validation Attributes .......................................................................................................................... 662
Section 131.5: EditableAttribute (data modeling attribute) ................................................................................... 664
Chapter 132: Using SQLite in C# ........................................................................................................................ 666
Section 132.1: Creating simple CRUD using SQLite in C# ...................................................................................... 666
Section 132.2: Executing Query ................................................................................................................................ 669
Chapter 133: System.Management.Automation ....................................................................................... 671
Section 133.1: Invoke simple synchronous pipeline ................................................................................................ 671
Chapter 134: FileSystemWatcher ..................................................................................................................... 672
Section 134.1: IsFileReady ......................................................................................................................................... 672
Section 134.2: Basic FileWatcher .............................................................................................................................. 672
Chapter 135: System.DirectoryServices.Protocols.LdapConnection .............................................. 674
Section 135.1: Authenticated SSL LDAP connection, SSL cert does not match reverse DNS ............................. 674
Section 135.2: Super Simple anonymous LDAP ...................................................................................................... 675
Chapter 136: Named and Optional Arguments ......................................................................................... 676
Section 136.1: Optional Arguments ........................................................................................................................... 676
Section 136.2: Named Arguments ............................................................................................................................ 677
Chapter 137: Comments and regions ............................................................................................................. 680
Section 137.1: Comments ........................................................................................................................................... 680
Section 137.2: Regions ............................................................................................................................................... 680
Section 137.3: Documentation comments ............................................................................................................... 681
Chapter 138: C# Authentication handler ....................................................................................................... 683
Section 138.1: Authentication handler ...................................................................................................................... 683
Chapter 139: Pointers & Unsafe Code ............................................................................................................. 685
Section 139.1: Introduction to unsafe code .............................................................................................................. 685
Section 139.2: Accessing Array Elements Using a Pointer .................................................................................... 686
Section 139.3: Compiling Unsafe Code .................................................................................................................... 686
Section 139.4: Retrieving the Data Value Using a Pointer ..................................................................................... 687
Section 139.5: Passing Pointers as Parameters to Methods ................................................................................. 688
Chapter 140: Pointers ............................................................................................................................................. 689
Section 140.1: Pointers for array access .................................................................................................................. 689
Section 140.2: Pointer arithmetic ............................................................................................................................. 689
Section 140.3: The asterisk is part of the type ........................................................................................................ 690
Section 140.4: void* .................................................................................................................................................... 690
Section 140.5: Member access using -> .................................................................................................................. 690
Section 140.6: Generic pointers ................................................................................................................................ 691
Chapter 141: How to use C# Structs to create a Union type (Similar to C Unions) ................ 692
Section 141.1: C-Style Unions in C# ........................................................................................................................... 692
Section 141.2: Union Types in C# can also contain Struct fields ........................................................................... 693
Chapter 142: BigInteger ........................................................................................................................................ 695
Section 142.1: Calculate the First 1,000-Digit Fibonacci Number .......................................................................... 695
Chapter 143: Dependency Injection ................................................................................................................ 696
Section 143.1: Dependency Injection C# and ASP.NET with Unity ........................................................................ 696
Section 143.2: Dependency injection using MEF ..................................................................................................... 698
Chapter 144: Reactive Extensions (Rx) ......................................................................................................... 701
Section 144.1: Observing TextChanged event on a TextBox ................................................................................. 701
Section 144.2: Streaming Data from Database with Observable ......................................................................... 701
Chapter 145: Creational Design Patterns .................................................................................................... 702
Section 145.1: Singleton Pattern ............................................................................................................................... 702
Section 145.2: Factory Method pattern ................................................................................................................... 703
Section 145.3: Abstract Factory Pattern .................................................................................................................. 706
Section 145.4: Builder Pattern ................................................................................................................................... 708
Section 145.5: Prototype Pattern ............................................................................................................................. 712
Chapter 146: Creating a Console Application using a Plain-Text Editor and the C#
Compiler (csc.exe) .................................................................................................................................................... 715
Section 146.1: Creating a Console application using a Plain-Text Editor and the C# Compiler ........................ 715
Chapter 147: Reading and writing .zip files ................................................................................................ 717
Section 147.1: Writing to a zip file ............................................................................................................................. 717
Section 147.2: Writing Zip Files in-memory ............................................................................................................. 717
Section 147.3: Get files from a Zip file ..................................................................................................................... 717
Section 147.4: The following example shows how to open a zip archive and extract all .txt files to a folder
............................................................................................................................................................................. 718
Chapter 148: Lambda Expressions .................................................................................................................. 719
Section 148.1: Using lambda syntax to create a closure ....................................................................................... 719
Section 148.2: Basic lambda expressions ............................................................................................................... 719
Section 148.3: Basic lambda expressions with LINQ .............................................................................................. 720
Section 148.4: Lambda syntax with statement block body .................................................................................. 720
Section 148.5: Lambda expressions with System.Linq.Expressions ...................................................................... 720
Chapter 149: Generic Lambda Query Builder ............................................................................................ 721
Section 149.1: QueryFilter class ................................................................................................................................ 721
Section 149.2: GetExpression Method ...................................................................................................................... 721
Section 149.3: GetExpression Private overload ....................................................................................................... 722
Section 149.4: ConstantExpression Method ............................................................................................................ 723
Section 149.5: Usage ................................................................................................................................................. 724
Chapter 150: Import Google Contacts ........................................................................................................... 725
Section 150.1: Requirements ..................................................................................................................................... 725
Section 150.2: Source code in the controller ........................................................................................................... 725
Section 150.3: Source code in the view .................................................................................................................... 728
Chapter 151: CLSCompliantAttribute ............................................................................................................... 729
Section 151.1: Access Modifier to which CLS rules apply ........................................................................................ 729
Section 151.2: Violation of CLS rule: Unsigned types / sbyte ................................................................................ 729
Section 151.3: Violation of CLS rule: Same naming ................................................................................................. 730
Section 151.4: Violation of CLS rule: Identifier _ ...................................................................................................... 731
Section 151.5: Violation of CLS rule: Inherit from non CLSComplaint class .......................................................... 731
Chapter 152: ObservableCollection<T> .......................................................................................................... 732
Section 152.1: Initialize ObservableCollection<T> ................................................................................................... 732
Chapter 153: Synchronization Context in Async-Await .......................................................................... 733
Section 153.1: Pseudocode for async/await keywords .......................................................................................... 733
Section 153.2: Disabling synchronization context .................................................................................................. 733
Section 153.3: Why SynchronizationContext is so important? .............................................................................. 734
Chapter 154: ICloneable ........................................................................................................................................ 735
Section 154.1: Implementing ICloneable in a class ................................................................................................. 735
Section 154.2: Implementing ICloneable in a struct ............................................................................................... 735
Chapter 155: Read & Understand Stacktraces ......................................................................................... 737
Section 155.1: Stack trace for a simple NullReferenceException in Windows Forms ......................................... 737
Chapter 156: Linq to Objects ............................................................................................................................... 739
Section 156.1: Using LINQ to Objects in C# ............................................................................................................. 739
Chapter 157: ASP.NET Identity ........................................................................................................................... 743
Section 157.1: How to implement password reset token in asp.net identity using user manager .................... 743
Chapter 158: Access network shared folder with username and password .............................. 746
Section 158.1: Code to access network shared file ................................................................................................. 746
Chapter 159: Asynchronous Socket ................................................................................................................. 748
Section 159.1: Asynchronous Socket (Client / Server) example ........................................................................... 748
Chapter 160: Structural Design Patterns ...................................................................................................... 755
Section 160.1: Adapter Design Pattern .................................................................................................................... 755
Chapter 161: O(n) Algorithm for circular rotation of an array .......................................................... 759
Section 161.1: Example of a generic method that rotates an array by a given shift .......................................... 759
Chapter 162: Creating Own MessageBox in Windows Form Application ...................................... 761
Section 162.1: How to use own created MessageBox control in another Windows Form application ............. 761
Section 162.2: Creating Own MessageBox Control ................................................................................................ 761
Chapter 163: Including Font Resources ......................................................................................................... 764
Section 163.1: Instantiate 'Fontfamily' from Resources .......................................................................................... 764
Section 163.2: Integration method ........................................................................................................................... 764
Section 163.3: Usage with a 'Button' ........................................................................................................................ 764
Chapter 164: Using json.net ................................................................................................................................. 766
Section 164.1: Using JsonConverter on simple values ........................................................................................... 766
Section 164.2: Collect all fields of JSON object ...................................................................................................... 768
Chapter 165: Windows Communication Foundation ............................................................................... 770
Section 165.1: Getting started sample ...................................................................................................................... 770
Credits ............................................................................................................................................................................ 772
You may also like ...................................................................................................................................................... 786
About

Please feel free to share this PDF with anyone for free,
latest version of this book can be downloaded from:
http://GoalKicker.com/CSharpBook

This C# Notes for Professionals book is compiled from Stack Overflow


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GoalKicker.com – C# Notes for Professionals 1


Chapter 1: Getting started with C#
Language
Version Release Date
1.0 2002-01-01
1.2 2003-04-01
2.0 2005-09-01
3.0 2007-08-01
4.0 2010-04-01
5.0 2013-06-01
6.0 2015-07-01
7.0 2017-03-07

Section 1.1: Creating a new console application (Visual Studio)


1. Open Visual Studio
2. In the toolbar, go to File → New Project
3. Select the Console Application project type
4. Open the file Program.cs in the Solution Explorer
5. Add the following code to Main():

public class Program


{
public static void Main()
{
// Prints a message to the console.
System.Console.WriteLine("Hello, World!");

/* Wait for the user to press a key. This is a common


way to prevent the console window from terminating
and disappearing before the programmer can see the contents
of the window, when the application is run via Start from within VS. */
System.Console.ReadKey();
}
}

6. In the toolbar, click Debug -> Start Debugging or hit F5 or ctrl + F5 (running without debugger) to run the
program.

Live Demo on ideone

Explanation

class Program is a class declaration. The class Program contains the data and method definitions that your
program uses. Classes generally contain multiple methods. Methods define the behavior of the class.
However, the Program class has only one method: Main.

static void Main() defines the Main method, which is the entry point for all C# programs. The Main method
states what the class does when executed. Only one Main method is allowed per class.

System.Console.WriteLine("Hello, world!"); method prints a given data (in this example, Hello,
world!) as an output in the console window.

GoalKicker.com – C# Notes for Professionals 2


System.Console.ReadKey(), ensures that the program won't close immediately after displaying the message.
It does this by waiting for the user to press a key on the keyboard. Any key press from the user will terminate
the program. The program terminates when it has finished the last line of code in the main() method.

Using the command line

To compile via command line use either MSBuild or csc.exe (the C# compiler), both part of the Microsoft Build Tools
package.

To compile this example, run the following command in the same directory where HelloWorld.cs is located:

%WINDIR%\\Microsoft.NET\\Framework64\\v4.0.30319\\csc.exe HelloWorld.cs

It can also be possible that you have two main methods inside one application. In this case, you have to tell the
compiler which main method to execute by typing the following command in the console.(suppose Class ClassA
also has a main method in the same HelloWorld.cs file in HelloWorld namespace)

%WINDIR%\\Microsoft.NET\\Framework64\\v4.0.30319\\csc.exe HelloWorld.cs /main:HelloWorld.ClassA

where HelloWorld is namespace

Note: This is the path where .NET framework v4.0 is located in general. Change the path according to your .NET version.
In addition, the directory might be framework instead of framework64 if you're using the 32-bit .NET Framework. From
the Windows Command Prompt, you can list all the csc.exe Framework paths by running the following commands (the first
for 32-bit Frameworks):

dir %WINDIR%\\Microsoft.NET\\Framework\\csc.exe /s/b


dir %WINDIR%\\Microsoft.NET\\Framework64\\csc.exe /s/b

There should now be an executable file named HelloWorld.exe in the same directory. To execute the program
from the command prompt, simply type the executable's name and hit Enter as follows:

HelloWorld.exe

This will produce:

Hello, world!

GoalKicker.com – C# Notes for Professionals 3


You may also double click the executable and launch a new console window with the message "Hello, world!"

Section 1.2: Creating a new project in Visual Studio (console


application) and Running it in Debug mode
1. Download and install Visual Studio. Visual Studio can be downloaded from VisualStudio.com. The
Community edition is suggested, first because it is free, and second because it involves all the general
features and can be extended further.

2. Open Visual Studio.

3. Welcome. Go to File → New → Project.

4. Click Templates → Visual C# → Console Application

GoalKicker.com – C# Notes for Professionals 4


5. After selecting Console Application, Enter a name for your project, and a location to save and press OK .
Don't worry about the Solution name.

6. Project created. The newly created project will look similar to:

(Always use descriptive names for projects so that they can easily be distinguished from other projects. It is
recommended not to use spaces in project or class name.)

GoalKicker.com – C# Notes for Professionals 5


7. Write code. You can now update your Program.cs to present "Hello world!" to the user.

using System;

namespace ConsoleApplication1
{
public class Program
{
public static void Main(string[] args)
{
}
}
}

Add the following two lines to the public static void Main(string[] args) object in Program.cs: (make
sure it's inside the braces)

Console.WriteLine("Hello world!");
Console.Read();

Why Console.Read()? The first line prints out the text "Hello world!" to the console, and the second line
waits for a single character to be entered; in effect, this causes the program to pause execution so that you're
able to see the output while debugging. Without Console.Read();, when you start debugging the application
it will just print "Hello world!" to the console and then immediately close. Your code window should now look
like the following:

using System;

namespace ConsoleApplication1
{
public class Program
{
public static void Main(string[] args)
{
Console.WriteLine("Hello world!");
Console.Read();
}
}
}

8. Debug your program. Press the Start Button on the toolbar near the top of the window or press
F5 on your keyboard to run your application. If the button is not present, you can run the program from
the top menu: Debug → Start Debugging. The program will compile and then open a console window. It
should look similar to the following screenshot:

GoalKicker.com – C# Notes for Professionals 6


9. Stop the program. To close the program, just press any key on your keyboard. The Console.Read() we
added was for this same purpose. Another way to close the program is by going to the menu where the
Start button was, and clicking on the Stop button.

Section 1.3: Creating a new program using .NET Core


First install the .NET Core SDK by going through the installation instructions for the platform of your choice:

Windows
OSX
Linux
Docker

After the installation has completed, open a command prompt, or terminal window.

1. Create a new directory with mkdir hello_world and change into the newly created directory with cd
hello_world.

2. Create a new console application with dotnet new console.


This will produce two files:

hello_world.csproj

<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp1.1</TargetFramework>
</PropertyGroup>

</Project>

Program.cs

using System;

GoalKicker.com – C# Notes for Professionals 7


namespace hello_world
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
}
}
}

3. Restore the needed packages with dotnet restore.

4. Optional Build the application with dotnet build for Debug or dotnet build -c Release for Release. dotnet
run will also run the compiler and throw build errors, if any are found.

5. Run the application with dotnet run for Debug or dotnet run
.\bin\Release\netcoreapp1.1\hello_world.dll for Release.

Command Prompt output

GoalKicker.com – C# Notes for Professionals 8


Section 1.4: Creating a new program using Mono
First install Mono by going through the install instructions for the platform of your choice as described in their
installation section.

Mono is available for Mac OS X, Windows and Linux.

After installation is done, create a text file, name it HelloWorld.cs and copy the following content into it:

public class Program


{
public static void Main()
{
System.Console.WriteLine("Hello, world!");
System.Console.WriteLine("Press any key to exit..");
System.Console.Read();
}
}

If you are using Windows, run the Mono Command Prompt which is included in the Mono installation and ensures
that the necessary environment variables are set. If on Mac or Linux, open a new terminal.

To compile the newly created file, run the following command in the directory containing HelloWorld.cs:

mcs -out:HelloWorld.exe HelloWorld.cs

The resulting HelloWorld.exe can then be executed with:

mono HelloWorld.exe

which will produce the output:

Hello, world!
Press any key to exit..

Section 1.5: Creating a new query using LinqPad


LinqPad is a great tool that allows you to learn and test features of .Net languages (C#, F# and VB.Net.)

1. Install LinqPad

2. Create a new Query ( Ctrl + N )

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3. Under language, select "C# statements"

4. Type the following code and hit run ( F5 )

string hw = "Hello World";

hw.Dump(); //or Console.WriteLine(hw);

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5. You should see "Hello World" printed out in the results screen.

6. Now that you have created your first .Net program, go and check out the samples included in LinqPad via the
"Samples" browser. There are many great examples that will show you many different features of the .Net
languages.

Notes:

1. If you click on "IL", you can inspect the IL code that your .net code generates. This is a great learning tool.

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2. When using LINQ to SQL or Linq to Entities you can inspect the SQL that's being generated which is
another great way to learn about LINQ.

Section 1.6: Creating a new project using Xamarin Studio


1. Download and install Xamarin Studio Community.
2. Open Xamarin Studio.
3. Click File → New → Solution.

GoalKicker.com – C# Notes for Professionals 12


4. Click .NET → Console Project and choose C#.
5. Click Next to proceed.

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6. Enter the Project Name and Browse... for a Location to Save and then click Create .

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7. The newly created project will look similar to:

8. This is the code in the Text Editor:

GoalKicker.com – C# Notes for Professionals 15


using System;

namespace FirstCsharp
{
public class MainClass
{
public static void Main(string[] args)
{
Console.WriteLine("Hello World!");
Console.ReadLine();
}
}
}

9. To run the code, press F5 or click the Play Button as shown below:

10. Following is the Output:

GoalKicker.com – C# Notes for Professionals 16


GoalKicker.com – C# Notes for Professionals 17
Chapter 2: Verbatim Strings
Section 2.1: Interpolated Verbatim Strings
Verbatim strings can be combined with the new String interpolation features found in C#6.

Console.WriteLine($@"Testing \n 1 2 {5 - 2}
New line");

Output:

Testing \n 1 2 3
New line

Live Demo on .NET Fiddle

As expected from a verbatim string, the backslashes are ignored as escape characters. And as expected from an
interpolated string, any expression inside curly braces is evaluated before being inserted into the string at that
position.

Section 2.2: Escaping Double Quotes


Double Quotes inside verbatim strings can be escaped by using 2 sequential double quotes "" to represent one
double quote " in the resulting string.

var str = @"""I don't think so,"" he said.";


Console.WriteLine(str);

Output:

"I don't think so," he said.

Live Demo on .NET Fiddle

Section 2.3: Verbatim strings instruct the compiler to not use


character escapes
In a normal string, the backslash character is the escape character, which instructs the compiler to look at the next
character(s) to determine the actual character in the string. (Full list of character escapes)

In verbatim strings, there are no character escapes (except for "" which is turned into a "). To use a verbatim string,
just prepend a @ before the starting quotes.

This verbatim string

var filename = @"c:\temp\newfile.txt"

Output:

GoalKicker.com – C# Notes for Professionals 18


c:\temp\newfile.txt

As opposed to using an ordinary (non-verbatim) string:

var filename = "c:\temp\newfile.txt"

that will output:

c: emp
ewfile.txt

using character escaping. (The \t is replaced with a tab character and the \n is replace with a newline.)

Live Demo on .NET Fiddle

Section 2.4: Multiline Strings


var multiLine = @"This is a

multiline paragraph";

Output:

This is a

multiline paragraph

Live Demo on .NET Fiddle

Multi-line strings that contain double-quotes can also be escaped just as they were on a single line, because they
are verbatim strings.

var multilineWithDoubleQuotes = @"I went to a city named

""San Diego""

during summer vacation.";

Live Demo on .NET Fiddle

It should be noted that the spaces/tabulations at the start of lines 2 and 3 here are actually present in the value of the
variable; check this question for possible solutions.

GoalKicker.com – C# Notes for Professionals 19


Chapter 3: Operators
Parameter Details
operatorSymbol The operator being overloaded, e.g. +, -, /, *
OperandType The type that will be returned by the overloaded operator.
operand1 The first operand to be used in performing the operation.
operand2 The second operand to be used in performing the operation, when doing binary operations.
statements Optional code needed to perform the operation before returning the result.

In C#, an operator is a program element that is applied to one or more operands in an expression or statement.
Operators that take one operand, such as the increment operator (++) or new, are referred to as unary operators.
Operators that take two operands, such as arithmetic operators (+,-,*,/), are referred to as binary operators. One
operator, the conditional operator (?:), takes three operands and is the sole ternary operator in C#.

Section 3.1: Overloadable Operators


C# allows user-defined types to overload operators by defining static member functions using the operator
keyword.
The following example illustrates an implementation of the + operator.

If we have a Complex class which represents a complex number:

public struct Complex


{
public double Real { get; set; }
public double Imaginary { get; set; }
}

And we want to add the option to use the + operator for this class. i.e.:

Complex a = new Complex() { Real = 1, Imaginary = 2 };


Complex b = new Complex() { Real = 4, Imaginary = 8 };
Complex c = a + b;

We will need to overload the + operator for the class. This is done using a static function and the operator keyword:

public static Complex operator +(Complex c1, Complex c2)


{
return new Complex
{
Real = c1.Real + c2.Real,
Imaginary = c1.Imaginary + c2.Imaginary
};
}

Operators such as +, -, *, / can all be overloaded. This also includes Operators that don't return the same type (for
example, == and != can be overloaded, despite returning booleans) The rule below relating to pairs is also enforced
here.

Comparison operators have to be overloaded in pairs (e.g. if < is overloaded, > also needs to be overloaded).

A full list of overloadable operators (as well as non-overloadable operators and the restrictions placed on some
overloadable operators) can be seen at MSDN - Overloadable Operators (C# Programming Guide).

GoalKicker.com – C# Notes for Professionals 20


Version ≥ 7.0

overloading of operator is was introduced with the pattern matching mechanism of C# 7.0. For details see Pattern
Matching

Given a type Cartesian defined as follows

public class Cartesian


{
public int X { get; }
public int Y { get; }
}

An overloadable operator is could e.g. be defined for Polar coordinates

public static class Polar


{
public static bool operator is(Cartesian c, out double R, out double Theta)
{
R = Math.Sqrt(c.X*c.X + c.Y*c.Y);
Theta = Math.Atan2(c.Y, c.X);
return c.X != 0 || c.Y != 0;
}
}

which can be used like this

var c = Cartesian(3, 4);


if (c is Polar(var R, *))
{
Console.WriteLine(R);
}

(The example is taken from the Roslyn Pattern Matching Documentation)

Section 3.2: Overloading equality operators


Overloading just equality operators is not enough. Under different circumstances, all of the following can be called:

1. object.Equals and object.GetHashCode


2. IEquatable<T>.Equals (optional, allows avoiding boxing)
3. operator == and operator != (optional, allows using operators)

When overriding Equals, GetHashCode must also be overridden. When implementing Equals, there are many
special cases: comparing to objects of a different type, comparing to self etc.

When NOT overridden Equals method and == operator behave differently for classes and structs. For classes just
references are compared, and for structs values of properties are compared via reflection what can negatively
affect performance. == can not be used for comparing structs unless it is overridden.

Generally equality operation must obey the following rules:

Must not throw exceptions.


Reflexivity: A always equals A (may not be true for NULL values in some systems).
Transitvity: if A equals B, and B equals C, then A equals C.
If A equals B, then A and B have equal hash codes.

GoalKicker.com – C# Notes for Professionals 21


Inheritance tree independence: if B and C are instances of Class2 inherited from Class1:
Class1.Equals(A,B) must always return the same value as the call to Class2.Equals(A,B).

class Student : IEquatable<Student>


{
public string Name { get; set; } = "";

public bool Equals(Student other)


{
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return string.Equals(Name, other.Name);
}

public override bool Equals(object obj)


{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;

return Equals(obj as Student);


}

public override int GetHashCode()


{
return Name?.GetHashCode() ?? 0;
}

public static bool operator ==(Student left, Student right)


{
return Equals(left, right);
}

public static bool operator !=(Student left, Student right)


{
return !Equals(left, right);
}
}

Section 3.3: Relational Operators


Equals

Checks whether the supplied operands (arguments) are equal

"a" == "b" // Returns false.


"a" == "a" // Returns true.
1 == 0 // Returns false.
1 == 1 // Returns true.
false == true // Returns false.
false == false // Returns true.

Unlike Java, the equality comparison operator works natively with strings.

The equality comparison operator will work with operands of differing types if an implicit cast exists from one to
the other. If no suitable implicit cast exists, you may call an explicit cast or use a method to convert to a compatible
type.

1 == 1.0 // Returns true because there is an implicit cast from int to double.
new Object() == 1.0 // Will not compile.

GoalKicker.com – C# Notes for Professionals 22


MyStruct.AsInt() == 1 // Calls AsInt() on MyStruct and compares the resulting int with 1.

Unlike Visual Basic.NET, the equality comparison operator is not the same as the equality assignment operator.

var x = new Object();


var y = new Object();
x == y // Returns false, the operands (objects in this case) have different references.
x == x // Returns true, both operands have the same reference.

Not to be confused with the assignment operator (=).

For value types, the operator returns true if both operands are equal in value.
For reference types, the operator returns true if both operands are equal in reference (not value). An exception is
that string objects will be compared with value equality.

Not Equals

Checks whether the supplied operands are not equal.

"a" != "b" // Returns true.


"a" != "a" // Returns false.
1 != 0 // Returns true.
1 != 1 // Returns false.
false != true // Returns true.
false != false // Returns false.

var x = new Object();


var y = new Object();
x != y // Returns true, the operands have different references.
x != x // Returns false, both operands have the same reference.

This operator effectively returns the opposite result to that of the equals (==) operator

Greater Than

Checks whether the first operand is greater than the second operand.

3 > 5 //Returns false.


1 > 0 //Returns true.
2 > 2 //Return false.

var x = 10;
var y = 15;
x > y //Returns false.
y > x //Returns true.

Less Than

Checks whether the first operand is less than the second operand.

2 < 4 //Returns true.


1 < -3 //Returns false.
2 < 2 //Return false.

var x = 12;
var y = 22;
x < y //Returns true.
y < x //Returns false.

GoalKicker.com – C# Notes for Professionals 23


Greater Than Equal To

Checks whether the first operand is greater than equal to the second operand.

7 >= 8 //Returns false.


0 >= 0 //Returns true.

Less Than Equal To

Checks whether the first operand is less than equal to the second operand.

2 <= 4 //Returns true.


1 <= -3 //Returns false.
1 <= 1 //Returns true.

Section 3.4: Implicit Cast and Explicit Cast Operators


C# allows user-defined types to control assignment and casting through the use of the explicit and implicit
keywords. The signature of the method takes the form:

public static <implicit/explicit> operator <ResultingType>(<SourceType> myType)

The method cannot take any more arguments, nor can it be an instance method. It can, however, access any private
members of type it is defined within.

An example of both an implicit and explicit cast:

public class BinaryImage


{
private bool[] _pixels;

public static implicit operator ColorImage(BinaryImage im)


{
return new ColorImage(im);
}

public static explicit operator bool[](BinaryImage im)


{
return im._pixels;
}
}

Allowing the following cast syntax:

var binaryImage = new BinaryImage();


ColorImage colorImage = binaryImage; // implicit cast, note the lack of type
bool[] pixels = (bool[])binaryImage; // explicit cast, defining the type

The cast operators can work both ways, going from your type and going to your type:

public class BinaryImage


{
public static explicit operator ColorImage(BinaryImage im)
{
return new ColorImage(im);
}

GoalKicker.com – C# Notes for Professionals 24


public static explicit operator BinaryImage(ColorImage cm)
{
return new BinaryImage(cm);
}
}

Finally, the as keyword, which can be involved in casting within a type hierarchy, is not valid in this situation. Even
after defining either an explicit or implicit cast, you cannot do:

ColorImage cm = myBinaryImage as ColorImage;

It will generate a compilation error.

Section 3.5: Short-circuiting Operators


By definition, the short-circuiting boolean operators will only evaluate the second operand if the first operand can not
determine the overall result of the expression.

It means that, if you are using && operator as firstCondition && secondCondition it will evaluate secondCondition only
when firstCondition is true and ofcource the overall result will be true only if both of firstOperand and secondOperand
are evaluated to true. This is useful in many scenarios, for example imagine that you want to check whereas your
list has more than three elements but you also have to check if list has been initialized to not run into
NullReferenceException. You can achieve this as below:

bool hasMoreThanThreeElements = myList != null && mList.Count > 3;

mList.Count > 3 will not be checked untill myList != null is met.

Logical AND

&& is the short-circuiting counterpart of the standard boolean AND (&) operator.

var x = true;
var y = false;

x && x // Returns true.


x && y // Returns false (y is evaluated).
y && x // Returns false (x is not evaluated).
y && y // Returns false (right y is not evaluated).

Logical OR

|| is the short-circuiting counterpart of the standard boolean OR (|) operator.

var x = true;
var y = false;

x || x // Returns true (right x is not evaluated).


x || y // Returns true (y is not evaluated).
y || x // Returns true (x and y are evaluated).
y || y // Returns false (y and y are evaluated).

Example usage

if(object != null && object.Property)


// object.Property is never accessed if object is null, because of the short circuit.

GoalKicker.com – C# Notes for Professionals 25


Action1();
else
Action2();

Section 3.6: ? : Ternary Operator


Returns one of two values depending on the value of a Boolean expression.

Syntax:

condition ? expression_if_true : expression_if_false;

Example:

string name = "Frank";


Console.WriteLine(name == "Frank" ? "The name is Frank" : "The name is not Frank");

The ternary operator is right-associative which allows for compound ternary expressions to be used. This is done by
adding additional ternary equations in either the true or false position of a parent ternary equation. Care should be
taken to ensure readability, but this can be useful shorthand in some circumstances.

In this example, a compound ternary operation evaluates a clamp function and returns the current value if it's
within the range, the min value if it's below the range, or the max value if it's above the range.

light.intensity = Clamp(light.intensity, minLight, maxLight);

public static float Clamp(float val, float min, float max)


{
return (val < min) ? min : (val > max) ? max : val;
}

Ternary operators can also be nested, such as:

a ? b ? "a is true, b is true" : "a is true, b is false" : "a is false"

// This is evaluated from left to right and can be more easily seen with parenthesis:

a ? (b ? x : y) : z

// Where the result is x if a && b, y if a && !b, and z if !a

When writing compound ternary statements, it's common to use parenthesis or indentation to improve readability.

The types of expression_if_true and expression_if_false must be identical or there must be an implicit conversion from
one to the other.

condition ? 3 : "Not three"; // Doesn't compile because `int` and `string` lack an implicit
conversion.

condition ? 3.ToString() : "Not three"; // OK because both possible outputs are strings.

condition ? 3 : 3.5; // OK because there is an implicit conversion from `int` to `double`. The
ternary operator will return a `double`.

condition ? 3.5 : 3; // OK because there is an implicit conversion from `int` to `double`. The
ternary operator will return a `double`.

GoalKicker.com – C# Notes for Professionals 26


The type and conversion requirements apply to your own classes too.

public class Car


{}

public class SportsCar : Car


{}

public class SUV : Car


{}

condition ? new SportsCar() : new Car(); // OK because there is an implicit conversion from
`SportsCar` to `Car`. The ternary operator will return a reference of type `Car`.

condition ? new Car() : new SportsCar(); // OK because there is an implicit conversion from
`SportsCar` to `Car`. The ternary operator will return a reference of type `Car`.

condition ? new SportsCar() : new SUV(); // Doesn't compile because there is no implicit conversion
from `SportsCar` to SUV or `SUV` to `SportsCar`. The compiler is not smart enough to realize that
both of them have an implicit conversion to `Car`.

condition ? new SportsCar() as Car : new SUV() as Car; // OK because both expressions evaluate to a
reference of type `Car`. The ternary operator will return a reference of type `Car`.

Section 3.7: ?. (Null Conditional Operator)


Version ≥ 6.0

Introduced in C# 6.0, the Null Conditional Operator ?. will immediately return null if the expression on its left-
hand side evaluates to null, instead of throwing a NullReferenceException. If its left-hand side evaluates to a non-
null value, it is treated just like a normal . operator. Note that because it might return null, its return type is
always a nullable type. That means that for a struct or primitive type, it is wrapped into a Nullable<T>.

var bar = Foo.GetBar()?.Value; // will return null if GetBar() returns null


var baz = Foo.GetBar()?.IntegerValue; // baz will be of type Nullable<int>, i.e. int?

This comes handy when firing events. Normally you would have to wrap the event call in an if statement checking
for null and raise the event afterwards, which introduces the possibility of a race condition. Using the Null
conditional operator this can be fixed in the following way:

event EventHandler<string> RaiseMe;


RaiseMe?.Invoke("Event raised");

Section 3.8: "Exclusive or" Operator


The operator for an "exclusive or" (for short XOR) is: ^

This operator returns true when one, but only one, of the supplied bools are true.

true ^ false // Returns true


false ^ true // Returns true
false ^ false // Returns false
true ^ true // Returns false

GoalKicker.com – C# Notes for Professionals 27


Section 3.9: default Operator
Value Type (where T : struct)

The built-in primitive data types, such as char, int, and float, as well as user-defined types declared with struct,
or enum. Their default value is new T() :

default(int) // 0
default(DateTime) // 0001-01-01 12:00:00 AM
default(char) // '\0' This is the "null character", not a zero or a line break.
default(Guid) // 00000000-0000-0000-0000-000000000000
default(MyStruct) // new MyStruct()

// Note: default of an enum is 0, and not the first *key* in that enum
// so it could potentially fail the Enum.IsDefined test
default(MyEnum) // (MyEnum)0

Reference Type (where T : class)

Any class, interface, array or delegate type. Their default value is null :

default(object) // null
default(string) // null
default(MyClass) // null
default(IDisposable) // null
default(dynamic) // null

Section 3.10: Assignment operator '='


The assignment operator = sets thr left hand operand's value to the value of right hand operand, and return that
value:

int a = 3; // assigns value 3 to variable a


int b = a = 5; // first assigns value 5 to variable a, then does the same for variable b
Console.WriteLine(a = 3 + 4); // prints 7

Section 3.11: sizeof


Returns an int holding the size of a type* in bytes.

sizeof(bool) // Returns 1.
sizeof(byte) // Returns 1.
sizeof(sbyte) // Returns 1.
sizeof(char) // Returns 2.
sizeof(short) // Returns 2.
sizeof(ushort) // Returns 2.
sizeof(int) // Returns 4.
sizeof(uint) // Returns 4.
sizeof(float) // Returns 4.
sizeof(long) // Returns 8.
sizeof(ulong) // Returns 8.
sizeof(double) // Returns 8.
sizeof(decimal) // Returns 16.

*Only supports certain primitive types in safe context.

GoalKicker.com – C# Notes for Professionals 28


In an unsafe context, sizeof can be used to return the size of other primitive types and structs.

public struct CustomType


{
public int value;
}

static void Main()


{
unsafe
{
Console.WriteLine(sizeof(CustomType)); // outputs: 4
}
}

Section 3.12: ?? Null-Coalescing Operator


The Null-Coalescing operator ?? will return the left-hand side when not null. If it is null, it will return the right-hand
side.

object foo = null;


object bar = new object();

var c = foo ?? bar;


//c will be bar since foo was null

The ?? operator can be chained which allows the removal of if checks.

//config will be the first non-null returned.


var config = RetrieveConfigOnMachine() ??
RetrieveConfigFromService() ??
new DefaultConfiguration();

Section 3.13: Bit-Shifting Operators


The shift operators allow programmers to adjust an integer by shifting all of its bits to the left or the right. The
following diagram shows the affect of shifting a value to the left by one digit.

Left-Shift

uint value = 15; // 00001111

uint doubled = value << 1; // Result = 00011110 = 30


uint shiftFour = value << 4; // Result = 11110000 = 240

Right-Shift

uint value = 240; // 11110000

uint halved = value >> 1; // Result = 01111000 = 120


uint shiftFour = value >> 4; // Result = 00001111 = 15

Section 3.14: => Lambda operator


Version ≥ 3.0

GoalKicker.com – C# Notes for Professionals 29


The => operator has the same precedence as the assignment operator = and is right-associative.

It is used to declare lambda expressions and also it is widely used with LINQ Queries:

string[] words = { "cherry", "apple", "blueberry" };

int shortestWordLength = words.Min((string w) => w.Length); //5

When used in LINQ extensions or queries the type of the objects can usually be skipped as it is inferred by the
compiler:

int shortestWordLength = words.Min(w => w.Length); //also compiles with the same result

The general form of lambda operator is the following:

(input parameters) => expression

The parameters of the lambda expression are specified before => operator, and the actual
expression/statement/block to be executed is to the right of the operator:

// expression
(int x, string s) => s.Length > x

// expression
(int x, int y) => x + y

// statement
(string x) => Console.WriteLine(x)

// block
(string x) => {
x += " says Hello!";
Console.WriteLine(x);
}

This operator can be used to easily define delegates, without writing an explicit method:

delegate void TestDelegate(string s);

TestDelegate myDelegate = s => Console.WriteLine(s + " World");

myDelegate("Hello");

instead of

void MyMethod(string s)
{
Console.WriteLine(s + " World");
}

delegate void TestDelegate(string s);

TestDelegate myDelegate = MyMethod;

myDelegate("Hello");

GoalKicker.com – C# Notes for Professionals 30


Section 3.15: Class Member Operators: Null Conditional
Member Access
var zipcode = myEmployee?.Address?.ZipCode;
//returns null if the left operand is null.
//the above is the equivalent of:
var zipcode = (string)null;
if (myEmployee != null && myEmployee.Address != null)
zipcode = myEmployee.Address.ZipCode;

Section 3.16: Class Member Operators: Null Conditional


Indexing
var letters = null;
char? letter = letters?[1];
Console.WriteLine("Second Letter is {0}",letter);
//in the above example rather than throwing an error because letters is null
//letter is assigned the value null

Section 3.17: Postfix and Prefix increment and decrement


Postfix increment X++ will add 1 to x

var x = 42;
x++;
Console.WriteLine(x); // 43

Postfix decrement

X--

will subtract one


var x = 42
x--;
Console.WriteLine(x); // 41

++x is called prefix increment it increments the value of x and then returns x while x++ returns the value of x and
then increments

var x = 42;
Console.WriteLine(++x); // 43
System.out.println(x); // 43

while

var x = 42;
Console.WriteLine(x++); // 42
System.out.println(x); // 43

both are commonly used in for loop

for(int i = 0; i < 10; i++)


{
}

GoalKicker.com – C# Notes for Professionals 31


Section 3.18: typeof
Gets System.Type object for a type.

System.Type type = typeof(Point) //System.Drawing.Point


System.Type type = typeof(IDisposable) //System.IDisposable
System.Type type = typeof(Colors) //System.Drawing.Color
System.Type type = typeof(List<>) //System.Collections.Generic.List`1[T]

To get the run-time type, use GetType method to obtain the System.Type of the current instance.

Operator typeof takes a type name as parameter, which is specified at compile time.

public class Animal {}


public class Dog : Animal {}

var animal = new Dog();

Assert.IsTrue(animal.GetType() == typeof(Animal)); // fail, animal is typeof(Dog)


Assert.IsTrue(animal.GetType() == typeof(Dog)); // pass, animal is typeof(Dog)
Assert.IsTrue(animal is Animal); // pass, animal implements Animal

Section 3.19: Binary operators with assignment


C# has several operators that can be combined with an = sign to evaluate the result of the operator and then assign
the result to the original variable.

Example:

x += y

is the same as

x = x + y

Assignment operators:

+=
-=
*=
/=
%=
&=
|=
^=
<<=
>>=

Section 3.20: nameof Operator


Returns a string that represents the unqualified name of a variable, type, or member.

int counter = 10;


nameof(counter); // Returns "counter"
Client client = new Client();

GoalKicker.com – C# Notes for Professionals 32


nameof(client.Address.PostalCode)); // Returns "PostalCode"

The nameof operator was introduced in C# 6.0. It is evaluated at compile-time and the returned string value is
inserted inline by the compiler, so it can be used in most cases where the constant string can be used (e.g., the case
labels in a switch statement, attributes, etc...). It can be useful in cases like raising & logging exceptions, attributes,
MVC Action links, etc...

Section 3.21: Class Member Operators: Member Access


var now = DateTime.UtcNow;
//accesses member of a class. In this case the UtcNow property.

Section 3.22: Class Member Operators: Function Invocation


var age = GetAge(dateOfBirth);
//the above calls the function GetAge passing parameter dateOfBirth.

Section 3.23: Class Member Operators: Aggregate Object


Indexing
var letters = "letters".ToCharArray();
char letter = letters[1];
Console.WriteLine("Second Letter is {0}",letter);
//in the above example we take the second character from the array
//by calling letters[1]
//NB: Array Indexing starts at 0; i.e. the first letter would be given by letters[0].

GoalKicker.com – C# Notes for Professionals 33


Chapter 4: Extension Methods
Parameter Details
The first parameter of an extension method should always be preceded by the this keyword, followed
this
by the identifier with which to refer to the "current" instance of the object you are extending

Section 4.1: Extension methods - overview


Extension methods were introduced in C# 3.0. Extension methods extend and add behavior to existing types
without creating a new derived type, recompiling, or otherwise modifying the original type. They are especially
helpful when you cannot modify the source of a type you are looking to enhance. Extension methods may be created for
system types, types defined by third parties, and types that you have defined yourself. The extension method can
be invoked as though it were a member method of the original type. This allows for Method Chaining used to
implement a Fluent Interface.

An extension method is created by adding a static method to a static class which is distinct from the original type
being extended. The static class holding the extension method is often created for the sole purpose of holding
extension methods.

Extension methods take a special first parameter that designates the original type being extended. This first
parameter is decorated with the keyword this (which constitutes a special and distinct use of this in C#—it should
be understood as different from the use of this which allows referring to members of the current object instance).

In the following example, the original type being extended is the class string. String has been extended by a
method Shorten(), which provides the additional functionality of shortening. The static class StringExtensions
has been created to hold the extension method. The extension method Shorten() shows that it is an extension of
string via the specially marked first parameter. To show that the Shorten() method extends string, the first
parameter is marked with this. Therefore, the full signature of the first parameter is this string text, where
string is the original type being extended and text is the chosen parameter name.

static class StringExtensions


{
public static string Shorten(this string text, int length)
{
return text.Substring(0, length);
}
}

class Program
{
static void Main()
{
// This calls method String.ToUpper()
var myString = "Hello World!".ToUpper();

// This calls the extension method StringExtensions.Shorten()


var newString = myString.Shorten(5);

// It is worth noting that the above call is purely syntactic sugar


// and the assignment below is functionally equivalent
var newString2 = StringExtensions.Shorten(myString, 5);
}
}

Live Demo on .NET Fiddle

GoalKicker.com – C# Notes for Professionals 34


The object passed as the first argument of an extension method (which is accompanied by the this keyword) is the
instance the extension method is called upon.

For example, when this code is executed:

"some string".Shorten(5);

The values of the arguments are as below:

text: "some string"


length: 5

Note that extension methods are only usable if they are in the same namespace as their definition, if the namespace is
imported explicitly by the code using the extension method, or if the extension class is namespace-less. The .NET
framework guidelines recommend putting extension classes in their own namespace. However, this may lead to
discovery issues.

This results in no conflicts between the extension methods and the libraries being used, unless namespaces which
might conflict are explicitly pulled in. For example LINQ Extensions:

using System.Linq; // Allows use of extension methods from the System.Linq namespace

class Program
{
static void Main()
{
var ints = new int[] {1, 2, 3, 4};

// Call Where() extension method from the System.Linq namespace


var even = ints.Where(x => x % 2 == 0);
}
}

Live Demo on .NET Fiddle

Since C# 6.0, it is also possible to put a using static directive to the class containing the extension methods. For
example, using static System.Linq.Enumerable;. This makes extension methods from that particular class
available without bringing other types from the same namespace into scope.

When a class method with the same signature is available, the compiler prioritizes it over the extension method
call. For example:

class Test
{
public void Hello()
{
Console.WriteLine("From Test");
}
}

static class TestExtensions


{
public static void Hello(this Test test)
{
Console.WriteLine("From extension method");
}
}

GoalKicker.com – C# Notes for Professionals 35


class Program
{
static void Main()
{
Test t = new Test();
t.Hello(); // Prints "From Test"
}
}

Live demo on .NET Fiddle

Note that if there are two extension functions with the same signature, and one of them is in the same namespace,
then that one will be prioritized. On the other hand, if both of them are accessed by using, then a compile time
error will ensue with the message:

The call is ambiguous between the following methods or properties

Note that the syntactic convenience of calling an extension method via originalTypeInstance.ExtensionMethod()
is an optional convenience. The method can also be called in the traditional manner, so that the special first
parameter is used as a parameter to the method.

I.e., both of the following work:

//Calling as though method belongs to string--it seamlessly extends string


String s = "Hello World";
s.Shorten(5);

//Calling as a traditional static method with two parameters


StringExtensions.Shorten(s, 5);

Section 4.2: Null checking


Extension methods are static methods which behave like instance methods. However, unlike what happens when
calling an instance method on a null reference, when an extension method is called with a null reference, it does
not throw a NullReferenceException. This can be quite useful in some scenarios.

For example, consider the following static class:

public static class StringExtensions


{
public static string EmptyIfNull(this string text)
{
return text ?? String.Empty;
}

public static string NullIfEmpty(this string text)


{
return String.Empty == text ? null : text;
}
}

string nullString = null;


string emptyString = nullString.EmptyIfNull();// will return ""
string anotherNullString = emptyString.NullIfEmpty(); // will return null

Live Demo on .NET Fiddle

GoalKicker.com – C# Notes for Professionals 36


Section 4.3: Explicitly using an extension method
Extension methods can also be used like ordinary static class methods. This way of calling an extension method is
more verbose, but is necessary in some cases.

static class StringExtensions


{
public static string Shorten(this string text, int length)
{
return text.Substring(0, length);
}
}

Usage:

var newString = StringExtensions.Shorten("Hello World", 5);

When to call extension methods as static methods

There are still scenarios where you would need to use an extension method as a static method:

Resolving conflict with a member method. This can happen if a new version of a library introduces a new
member method with the same signature. In this case, the member method will be preferred by the
compiler.
Resolving conflicts with another extension method with the same signature. This can happen if two libraries
include similar extension methods and namespaces of both classes with extension methods are used in the
same file.
Passing extension method as a method group into delegate parameter.
Doing your own binding through Reflection.
Using the extension method in the Immediate window in Visual Studio.

Using static

If a using static directive is used to bring static members of a static class into global scope, extension methods
are skipped. Example:

using static OurNamespace.StringExtensions; // refers to class in previous example

// OK: extension method syntax still works.


"Hello World".Shorten(5);
// OK: static method syntax still works.
OurNamespace.StringExtensions.Shorten("Hello World", 5);
// Compile time error: extension methods can't be called as static without specifying class.
Shorten("Hello World", 5);

If you remove the this modifier from the first argument of the Shorten method, the last line will compile.

Section 4.4: Generic Extension Methods


Just like other methods, extension methods can use generics. For example:

static class Extensions


{
public static bool HasMoreThanThreeElements<T>(this IEnumerable<T> enumerable)
{
return enumerable.Take(4).Count() > 3;
}

GoalKicker.com – C# Notes for Professionals 37


}

and calling it would be like:

IEnumerable<int> numbers = new List<int> {1,2,3,4,5,6};


var hasMoreThanThreeElements = numbers.HasMoreThanThreeElements();

View Demo

Likewise for multiple Type Arguments:

public static TU GenericExt<T, TU>(this T obj)


{
TU ret = default(TU);
// do some stuff with obj
return ret;
}

Calling it would be like:

IEnumerable<int> numbers = new List<int> {1,2,3,4,5,6};


var result = numbers.GenericExt<IEnumerable<int>,String>();

View Demo

You can also create extension methods for partially bound types in multi generic types:

class MyType<T1, T2>


{
}

static class Extensions


{
public static void Example<T>(this MyType<int, T> test)
{
}
}

Calling it would be like:

MyType<int, string> t = new MyType<int, string>();


t.Example();

View Demo

You can also specify type constraints with where :

public static bool IsDefault<T>(this T obj) where T : struct, IEquatable<T>


{
return EqualityComparer<T>.Default.Equals(obj, default(T));
}

Calling code:

int number = 5;
var IsDefault = number.IsDefault();

GoalKicker.com – C# Notes for Professionals 38


View Demo

Section 4.5: Extension methods can only see public (or


internal) members of the extended class
public class SomeClass
{
public void DoStuff()
{

protected void DoMagic()


{

}
}

public static class SomeClassExtensions


{
public static void DoStuffWrapper(this SomeClass someInstance)
{
someInstance.DoStuff(); // ok
}

public static void DoMagicWrapper(this SomeClass someInstance)


{
someInstance.DoMagic(); // compilation error
}
}

Extension methods are just a syntactic sugar, and are not actually members of the class they extend. This means
that they cannot break encapsulation—they only have access to public (or when implemented in the same
assembly, internal) fields, properties and methods.

Section 4.6: Extension methods for chaining


When an extension method returns a value that has the same type as its this argument, it can be used to "chain"
one or more method calls with a compatible signature. This can be useful for sealed and/or primitive types, and
allows the creation of so-called "fluent" APIs if the method names read like natural human language.

void Main()
{
int result = 5.Increment().Decrement().Increment();
// result is now 6
}

public static class IntExtensions


{
public static int Increment(this int number) {
return ++number;
}

public static int Decrement(this int number) {


return --number;
}
}

GoalKicker.com – C# Notes for Professionals 39


Or like this

void Main()
{
int[] ints = new[] { 1, 2, 3, 4, 5, 6};
int[] a = ints.WhereEven();
//a is { 2, 4, 6 };
int[] b = ints.WhereEven().WhereGreaterThan(2);
//b is { 4, 6 };
}

public static class IntArrayExtensions


{
public static int[] WhereEven(this int[] array)
{
//Enumerable.* extension methods use a fluent approach
return array.Where(i => (i%2) == 0).ToArray();
}

public static int[] WhereGreaterThan(this int[] array, int value)


{
return array.Where(i => i > value).ToArray();
}
}

Section 4.7: Extension methods with Enumeration


Extension methods are useful for adding functionality to enumerations.

One common use is to implement a conversion method.

public enum YesNo


{
Yes,
No,
}

public static class EnumExtentions


{
public static bool ToBool(this YesNo yn)
{
return yn == YesNo.Yes;
}
public static YesNo ToYesNo(this bool yn)
{
return yn ? YesNo.Yes : YesNo.No;
}
}

Now you can quickly convert your enum value to a different type. In this case a bool.

bool yesNoBool = YesNo.Yes.ToBool(); // yesNoBool == true


YesNo yesNoEnum = false.ToYesNo(); // yesNoEnum == YesNo.No

Alternatively extension methods can be used to add property like methods.

public enum Element


{
Hydrogen,

GoalKicker.com – C# Notes for Professionals 40


Helium,
Lithium,
Beryllium,
Boron,
Carbon,
Nitrogen,
Oxygen
//Etc
}

public static class ElementExtensions


{
public static double AtomicMass(this Element element)
{
switch(element)
{
case Element.Hydrogen: return 1.00794;
case Element.Helium: return 4.002602;
case Element.Lithium: return 6.941;
case Element.Beryllium: return 9.012182;
case Element.Boron: return 10.811;
case Element.Carbon: return 12.0107;
case Element.Nitrogen: return 14.0067;
case Element.Oxygen: return 15.9994;
//Etc
}
return double.Nan;
}
}

var massWater = 2*Element.Hydrogen.AtomicMass() + Element.Oxygen.AtomicMass();

Section 4.8: Extension methods dispatch based on static type


The static (compile-time) type is used rather than the dynamic (run-time type) to match parameters.

public class Base


{
public virtual string GetName()
{
return "Base";
}
}

public class Derived : Base


{
public override string GetName()
{
return "Derived";
}
}

public static class Extensions


{
public static string GetNameByExtension(this Base item)
{
return "Base";
}

public static string GetNameByExtension(this Derived item)


{

GoalKicker.com – C# Notes for Professionals 41


return "Derived";
}
}

public static class Program


{
public static void Main()
{
Derived derived = new Derived();
Base @base = derived;

// Use the instance method "GetName"


Console.WriteLine(derived.GetName()); // Prints "Derived"
Console.WriteLine(@base.GetName()); // Prints "Derived"

// Use the static extension method "GetNameByExtension"


Console.WriteLine(derived.GetNameByExtension()); // Prints "Derived"
Console.WriteLine(@base.GetNameByExtension()); // Prints "Base"
}
}

Live Demo on .NET Fiddle

Also the dispatch based on static type does not allow an extension method to be called on a dynamic object:

public class Person


{
public string Name { get; set; }
}

public static class ExtenionPerson


{
public static string GetPersonName(this Person person)
{
return person.Name;
}
}

dynamic person = new Person { Name = "Jon" };


var name = person.GetPersonName(); // RuntimeBinderException is thrown

Section 4.9: Extension methods on Interfaces


One useful feature of extension methods is that you can create common methods for an interface. Normally an
interface cannot have shared implementations, but with extension methods they can.

public interface IVehicle


{
int MilesDriven { get; set; }
}

public static class Extensions


{
public static int FeetDriven(this IVehicle vehicle)
{
return vehicle.MilesDriven * 5028;
}
}

GoalKicker.com – C# Notes for Professionals 42


In this example, the method FeetDriven can be used on any IVehicle. This logic in this method would apply to all
IVehicles, so it can be done this way so that there doesn't have to be a FeetDriven in the IVehicle definition
which would be implemented the same way for all children.

Section 4.10: Extension methods in combination with


interfaces
It is very convenient to use extension methods with interfaces as implementation can be stored outside of class and
all it takes to add some functionality to class is to decorate class with interface.

public interface IInterface


{
string Do()
}

public static class ExtensionMethods{


public static string DoWith(this IInterface obj){
//does something with IInterface instance
}
}

public class Classy : IInterface


{
// this is a wrapper method; you could also call DoWith() on a Classy instance directly,
// provided you import the namespace containing the extension method
public Do(){
return this.DoWith();
}
}

use like:

var classy = new Classy();


classy.Do(); // will call the extension
classy.DoWith(); // Classy implements IInterface so it can also be called this way

Section 4.11: Extension methods aren't supported by dynamic


code
static class Program
{
static void Main()
{
dynamic dynamicObject = new ExpandoObject();

string awesomeString = "Awesome";

// Prints True
Console.WriteLine(awesomeString.IsThisAwesome());

dynamicObject.StringValue = awesomeString;

// Prints True
Console.WriteLine(StringExtensions.IsThisAwesome(dynamicObject.StringValue));

// No compile time error or warning, but on runtime throws RuntimeBinderException


Console.WriteLine(dynamicObject.StringValue.IsThisAwesome());
}

GoalKicker.com – C# Notes for Professionals 43


}

static class StringExtensions


{
public static bool IsThisAwesome(this string value)
{
return value.Equals("Awesome");
}
}

The reason [calling extension methods from dynamic code] doesn't work is because in regular, non-
dynamic code extension methods work by doing a full search of all the classes known to the compiler for
a static class that has an extension method that matches. The search goes in order based on the
namespace nesting and available using directives in each namespace.

That means that in order to get a dynamic extension method invocation resolved correctly, somehow the
DLR has to know at runtime what all the namespace nestings and using directives were in your source
code. We do not have a mechanism handy for encoding all that information into the call site. We
considered inventing such a mechanism, but decided that it was too high cost and produced too much
schedule risk to be worth it.

Source

Section 4.12: Extensions and interfaces together enable DRY


code and mixin-like functionality
Extension methods enable you to simplify your interface definitions by only including core required functionality in
the interface itself and allowing you to define convenience methods and overloads as extension methods.
Interfaces with fewer methods are easier to implement in new classes. Keeping overloads as extensions rather than
including them in the interface directly saves you from copying boilerplate code into every implementation, helping
you keep your code DRY. This in fact is similar to the mixin pattern which C# does not support.

System.Linq.Enumerable’s extensions to IEnumerable<T> is a great example of this. IEnumerable<T> only requires


the implementing class to implement two methods: generic and non-generic GetEnumerator(). But
System.Linq.Enumerable provides countless useful utilities as extensions enabling concise and clear consumption
of IEnumerable<T>.

The following is a very simple interface with convenience overloads provided as extensions.

public interface ITimeFormatter


{
string Format(TimeSpan span);
}

public static class TimeFormatter


{
// Provide an overload to *all* implementers of ITimeFormatter.
public static string Format(
this ITimeFormatter formatter,
int millisecondsSpan)
=> formatter.Format(TimeSpan.FromMilliseconds(millisecondsSpan));
}

// Implementations only need to provide one method. Very easy to


// write additional implementations.

GoalKicker.com – C# Notes for Professionals 44


public class SecondsTimeFormatter : ITimeFormatter
{
public string Format(TimeSpan span)
{
return $"{(int)span.TotalSeconds}s";
}
}

class Program
{
static void Main(string[] args)
{
var formatter = new SecondsTimeFormatter();
// Callers get two method overloads!
Console.WriteLine($"4500ms is rougly {formatter.Format(4500)}");
var span = TimeSpan.FromSeconds(5);
Console.WriteLine($"{span} is formatted as {formatter.Format(span)}");
}
}

Section 4.13: IList<T> Extension Method Example: Comparing 2


Lists
You can use the following extension method for comparing the contents of two IList< T > instances of the same
type.

By default the items are compared based on their order within the list and the items themselves, passing false to
the isOrdered parameter will compare only the items themselves regardless of their order.

For this method to work, the generic type (T) must override both Equals and GetHashCode methods.

Usage:

List<string> list1 = new List<string> {"a1", "a2", null, "a3"};


List<string> list2 = new List<string> {"a1", "a2", "a3", null};

list1.Compare(list2);//this gives false


list1.Compare(list2, false);//this gives true. they are equal when the order is disregarded

Method:

public static bool Compare<T>(this IList<T> list1, IList<T> list2, bool isOrdered = true)
{
if (list1 == null && list2 == null)
return true;
if (list1 == null || list2 == null || list1.Count != list2.Count)
return false;

if (isOrdered)
{
for (int i = 0; i < list2.Count; i++)
{
var l1 = list1[i];
var l2 = list2[i];
if (
(l1 == null && l2 != null) ||
(l1 != null && l2 == null) ||
(!l1.Equals(l2)))
{

GoalKicker.com – C# Notes for Professionals 45


return false;
}
}
return true;
}
else
{
List<T> list2Copy = new List<T>(list2);
//Can be done with Dictionary without O(n^2)
for (int i = 0; i < list1.Count; i++)
{
if (!list2Copy.Remove(list1[i]))
return false;
}
return true;
}
}

Section 4.14: Extension methods as strongly typed wrappers


Extension methods can be used for writing strongly typed wrappers for dictionary-like objects. For example a cache,
HttpContext.Items at cetera...

public static class CacheExtensions


{
public static void SetUserInfo(this Cache cache, UserInfo data) =>
cache["UserInfo"] = data;

public static UserInfo GetUserInfo(this Cache cache) =>


cache["UserInfo"] as UserInfo;
}

This approach removes the need of using string literals as keys all over the codebase as well as the need of casting
to the required type during the read operation. Overall it creates a more secure, strongly typed way of interacting
with such loosely typed objects as Dictionaries.

Section 4.15: Using Extension methods to create beautiful


mapper classes
We can create a better mapper classes with extension methods, Suppose if i have some DTO classes like

public class UserDTO


{
public AddressDTO Address { get; set; }
}

public class AddressDTO


{
public string Name { get; set; }
}

and i need to map to corresponding view model classes

public class UserViewModel


{
public AddressViewModel Address { get; set; }
}

GoalKicker.com – C# Notes for Professionals 46


public class AddressViewModel
{
public string Name { get; set; }
}

then I can create my mapper class like below

public static class ViewModelMapper


{
public static UserViewModel ToViewModel(this UserDTO user)
{
return user == null ?
null :
new UserViewModel()
{
Address = user.Address.ToViewModel()
// Job = user.Job.ToViewModel(),
// Contact = user.Contact.ToViewModel() .. and so on
};
}

public static AddressViewModel ToViewModel(this AddressDTO userAddr)


{
return userAddr == null ?
null :
new AddressViewModel()
{
Name = userAddr.Name
};
}
}

Then finally i can invoke my mapper like below

UserDTO userDTOObj = new UserDTO() {


Address = new AddressDTO() {
Name = "Address of the user"
}
};

UserViewModel user = userDTOObj.ToViewModel(); // My DTO mapped to Viewmodel

The beauty here is all the mapping method have a common name (ToViewModel) and we can reuse it several ways

Section 4.16: Using Extension methods to build new collection


types (e.g. DictList)
You can create extension methods to improve usability for nested collections like a Dictionary with a List<T>
value.

Consider the following extension methods:

public static class DictListExtensions


{
public static void Add<TKey, TValue, TCollection>(this Dictionary<TKey, TCollection> dict, TKey
key, TValue value)
where TCollection : ICollection<TValue>, new()
{
TCollection list;

GoalKicker.com – C# Notes for Professionals 47


if (!dict.TryGetValue(key, out list))
{
list = new TCollection();
dict.Add(key, list);
}

list.Add(value);
}

public static bool Remove<TKey, TValue, TCollection>(this Dictionary<TKey, TCollection> dict,


TKey key, TValue value)
where TCollection : ICollection<TValue>
{
TCollection list;
if (!dict.TryGetValue(key, out list))
{
return false;
}

var ret = list.Remove(value);


if (list.Count == 0)
{
dict.Remove(key);
}
return ret;
}
}

you can use the extension methods as follows:

var dictList = new Dictionary<string, List<int>>();

dictList.Add("example", 5);
dictList.Add("example", 10);
dictList.Add("example", 15);

Console.WriteLine(String.Join(", ", dictList["example"])); // 5, 10, 15

dictList.Remove("example", 5);
dictList.Remove("example", 10);

Console.WriteLine(String.Join(", ", dictList["example"])); // 15

dictList.Remove("example", 15);

Console.WriteLine(dictList.ContainsKey("example")); // False

View Demo

Section 4.17: Extension methods for handling special cases


Extension methods can be used to "hide" processing of inelegant business rules that would otherwise require
cluttering up a calling function with if/then statements. This is similar to and analogous to handling nulls with
extension methods. For example,

public static class CakeExtensions


{
public static Cake EnsureTrueCake(this Cake cake)
{
//If the cake is a lie, substitute a cake from grandma, whose cakes aren't as tasty but are

GoalKicker.com – C# Notes for Professionals 48


known never to be lies. If the cake isn't a lie, don't do anything and return it.
return CakeVerificationService.IsCakeLie(cake) ? GrandmasKitchen.Get1950sCake() : cake;
}
}

Cake myCake = Bakery.GetNextCake().EnsureTrueCake();


myMouth.Eat(myCake);//Eat the cake, confident that it is not a lie.

Section 4.18: Using Extension methods with Static methods


and Callbacks
Consider using Extension Methods as Functions which wrap other code, here's a great example that uses both a
static method and and extension method to wrap the Try Catch construct. Make your code Bullet Proof...

using System;
using System.Diagnostics;

namespace Samples
{
/// <summary>
/// Wraps a try catch statement as a static helper which uses
/// Extension methods for the exception
/// </summary>
public static class Bullet
{
/// <summary>
/// Wrapper for Try Catch Statement
/// </summary>
/// <param name="code">Call back for code</param>
/// <param name="error">Already handled and logged exception</param>
public static void Proof(Action code, Action<Exception> error)
{
try
{
code();
}
catch (Exception iox)
{
//extension method used here
iox.Log("BP2200-ERR-Unexpected Error");
//callback, exception already handled and logged
error(iox);
}
}
/// <summary>
/// Example of a logging method helper, this is the extension method
/// </summary>
/// <param name="error">The Exception to log</param>
/// <param name="messageID">A unique error ID header</param>
public static void Log(this Exception error, string messageID)
{
Trace.WriteLine(messageID);
Trace.WriteLine(error.Message);
Trace.WriteLine(error.StackTrace);
Trace.WriteLine("");
}
}
/// <summary>
/// Shows how to use both the wrapper and extension methods.
/// </summary>
public class UseBulletProofing

GoalKicker.com – C# Notes for Professionals 49


{
public UseBulletProofing()
{
var ok = false;
var result = DoSomething();
if (!result.Contains("ERR"))
{
ok = true;
DoSomethingElse();
}
}

/// <summary>
/// How to use Bullet Proofing in your code.
/// </summary>
/// <returns>A string</returns>
public string DoSomething()
{
string result = string.Empty;
//Note that the Bullet.Proof method forces this construct.
Bullet.Proof(() =>
{
//this is the code callback
result = "DST5900-INF-No Exceptions in this code";
}, error =>
{
//error is the already logged and handled exception
//determine the base result
result = "DTS6200-ERR-An exception happened look at console log";
if (error.Message.Contains("SomeMarker"))
{
//filter the result for Something within the exception message
result = "DST6500-ERR-Some marker was found in the exception";
}
});
return result;
}

/// <summary>
/// Next step in workflow
/// </summary>
public void DoSomethingElse()
{
//Only called if no exception was thrown before
}
}
}

GoalKicker.com – C# Notes for Professionals 50


Chapter 5: Collection Initializers
Section 5.1: Collection initializers
Initialize a collection type with values:

var stringList = new List<string>


{
"foo",
"bar",
};

Collection initializers are syntactic sugar for Add() calls. Above code is equivalent to:

var temp = new List<string>();


temp.Add("foo");
temp.Add("bar");
var stringList = temp;

Note that the intialization is done atomically using a temporary variable, to avoid race conditions.

For types that offer multiple parameters in their Add() method, enclose the comma-separated arguments in curly
braces:

var numberDictionary = new Dictionary<int, string>


{
{ 1, "One" },
{ 2, "Two" },
};

This is equivalent to:

var temp = new Dictionary<int, string>();


temp.Add(1, "One");
temp.Add(2, "Two");
var numberDictionarynumberDictionary = temp;

Section 5.2: C# 6 Index Initializers


Starting with C# 6, collections with indexers can be initialized by specifying the index to assign in square brackets,
followed by an equals sign, followed by the value to assign.

Dictionary Initialization

An example of this syntax using a Dictionary:

var dict = new Dictionary<string, int>


{
["key1"] = 1,
["key2"] = 50
};

This is equivalent to:

var dict = new Dictionary<string, int>();

GoalKicker.com – C# Notes for Professionals 51


dict["key1"] = 1;
dict["key2"] = 50

The collection initializer syntax to do this before C# 6 was:

var dict = new Dictionary<string, int>


{
{ "key1", 1 },
{ "key2", 50 }
};

Which would correspond to:

var dict = new Dictionary<string, int>();


dict.Add("key1", 1);
dict.Add("key2", 50);

So there is a significant difference in functionality, as the new syntax uses the indexer of the initialized object to
assign values instead of using its Add() method. This means the new syntax only requires a publicly available
indexer, and works for any object that has one.

public class IndexableClass


{
public int this[int index]
{
set
{
Console.WriteLine("{0} was assigned to index {1}", value, index);
}
}
}

var foo = new IndexableClass


{
[0] = 10,
[1] = 20
}

This would output:

10 was assigned to index 0


20 was assigned to index 1

Section 5.3: Collection initializers in custom classes


To make a class support collection initializers, it must implement IEnumerable interface and have at least one Add
method. Since C# 6, any collection implementing IEnumerable can be extended with custom Add methods using
extension methods.

class Program
{
static void Main()
{
var col = new MyCollection {
"foo",
{ "bar", 3 },

GoalKicker.com – C# Notes for Professionals 52


"baz",
123.45d,
};
}
}

class MyCollection : IEnumerable


{
private IList list = new ArrayList();

public void Add(string item)


{
list.Add(item)
}

public void Add(string item, int count)


{
for(int i=0;i< count;i++) {
list.Add(item);
}
}

public IEnumerator GetEnumerator()


{
return list.GetEnumerator();
}
}

static class MyCollectionExtensions


{
public static void Add(this MyCollection @this, double value) =>
@this.Add(value.ToString());
}

Section 5.4: Using collection initializer inside object initializer


public class Tag
{
public IList<string> Synonyms { get; set; }
}

Synonyms is a collection-type property. When the Tag object is created using object initializer syntax, Synonyms can
also be initialized with collection initializer syntax:

Tag t = new Tag


{
Synonyms = new List<string> {"c#", "c-sharp"}
};

The collection property can be readonly and still support collection initializer syntax. Consider this modified
example (Synonyms property now has a private setter):

public class Tag


{
public Tag()
{
Synonyms = new List<string>();
}

GoalKicker.com – C# Notes for Professionals 53


public IList<string> Synonyms { get; private set; }
}

A new Tag object can be created like this:

Tag t = new Tag


{
Synonyms = {"c#", "c-sharp"}
};

This works because collection initializers are just syntatic sugar over calls to Add(). There's no new list being created
here, the compiler is just generating calls to Add() on the exiting object.

Section 5.5: Collection Initializers with Parameter Arrays


You can mix normal parameters and parameter arrays:

public class LotteryTicket : IEnumerable{


public int[] LuckyNumbers;
public string UserName;

public void Add(string userName, params int[] luckyNumbers){


UserName = userName;
Lottery = luckyNumbers;
}
}

This syntax is now possible:

var Tickets = new List<LotteryTicket>{


{"Mr Cool" , 35663, 35732, 12312, 75685},
{"Bruce" , 26874, 66677, 24546, 36483, 46768, 24632, 24527},
{"John Cena", 25446, 83356, 65536, 23783, 24567, 89337}
}

GoalKicker.com – C# Notes for Professionals 54


Chapter 6: String Interpolation
Section 6.1: Format dates in strings
var date = new DateTime(2015, 11, 11);
var str = $"It's {date:MMMM d, yyyy}, make a wish!";
System.Console.WriteLine(str);

You can also use the DateTime.ToString method to format the DateTime object. This will produce the same output
as the code above.

var date = new DateTime(2015, 11, 11);


var str = date.ToString("MMMM d, yyyy");
str = "It's " + str + ", make a wish!";
Console.WriteLine(str);

Output:

It's November 11, 2015, make a wish!

Live Demo on .NET Fiddle

Live Demo using DateTime.ToString

Note: MM stands for months and mm for minutes. Be very careful when using these as mistakes can
introduce bugs that may be difficult to discover.

Section 6.2: Padding the output


String can be formatted to accept a padding parameter that will specify how many character positions the inserted
string will use :

${value, padding}

NOTE: Positive padding values indicate left padding and negative padding values indicate right padding.

Left Padding

A left padding of 5 (adds 3 spaces before the value of number, so it takes up a total of 5 character positions in the
resulting string.)

var number = 42;


var str = $"The answer to life, the universe and everything is {number, 5}.";
//str is "The answer to life, the universe and everything is 42.";
// ^^^^^
System.Console.WriteLine(str);

Output:

GoalKicker.com – C# Notes for Professionals 55


The answer to life, the universe and everything is 42.

Live Demo on .NET Fiddle

Right Padding

Right padding, which uses a negative padding value, will add spaces to the end of the current value.

var number = 42;


var str = $"The answer to life, the universe and everything is ${number, -5}.";
//str is "The answer to life, the universe and everything is 42 .";
// ^^^^^
System.Console.WriteLine(str);

Output:

The answer to life, the universe and everything is 42 .

Live Demo on .NET Fiddle

Padding with Format Specifiers

You can also use existing formatting specifiers in conjunction with padding.

var number = 42;


var str = $"The answer to life, the universe and everything is ${number, 5:f1}";
//str is "The answer to life, the universe and everything is 42.1 ";
// ^^^^^

Live Demo on .NET Fiddle

Section 6.3: Expressions


Full expressions can also be used in interpolated strings.

var StrWithMathExpression = $"1 + 2 = {1 + 2}"; // -> "1 + 2 = 3"

string world = "world";


var StrWithFunctionCall = $"Hello, {world.ToUpper()}!"; // -> "Hello, WORLD!"

Live Demo on .NET Fiddle

Section 6.4: Formatting numbers in strings


You can use a colon and the standard numeric format syntax to control how numbers are formatted.

var decimalValue = 120.5;

var asCurrency = $"It costs {decimalValue:C}";


// String value is "It costs $120.50" (depending on your local currency settings)

var withThreeDecimalPlaces = $"Exactly {decimalValue:F3}";


// String value is "Exactly 120.500"

var integerValue = 57;

GoalKicker.com – C# Notes for Professionals 56


var prefixedIfNecessary = $"{integerValue:D5}";
// String value is "00057"

Live Demo on .NET Fiddle

Section 6.5: Simple Usage


var name = "World";
var str = $"Hello, {name}!";
//str now contains: "Hello, World!";

Behind the scenes

Internally this

$"Hello, {name}!"

Will be compiled to something like this:

string.Format("Hello, {0}!", name);

GoalKicker.com – C# Notes for Professionals 57


Chapter 7: An overview of C# collections
Section 7.1: HashSet<T>
This is a collection of unique items, with O(1) lookup.

HashSet<int> validStoryPointValues = new HashSet<int>() { 1, 2, 3, 5, 8, 13, 21 };


bool containsEight = validStoryPointValues.Contains(8); // O(1)

By way of comparison, doing a Contains on a List yields poorer performance:

List<int> validStoryPointValues = new List<int>() { 1, 2, 3, 5, 8, 13, 21 };


bool containsEight = validStoryPointValues.Contains(8); // O(n)

HashSet.Contains uses a hash table, so that lookups are extremely fast, regardless of the number of items in the
collection.

Section 7.2: Dictionary<TKey, TValue>


Dictionary<TKey, TValue> is a map. For a given key there can be one value in the dictionary.

using System.Collections.Generic;

var people = new Dictionary<string, int>


{
{ "John", 30 }, {"Mary", 35}, {"Jack", 40}
};

// Reading data
Console.WriteLine(people["John"]); // 30
Console.WriteLine(people["George"]); // throws KeyNotFoundException

int age;
if (people.TryGetValue("Mary", out age))
{
Console.WriteLine(age); // 35
}

// Adding and changing data


people["John"] = 40; // Overwriting values this way is ok
people.Add("John", 40); // Throws ArgumentException since "John" already exists

// Iterating through contents


foreach(KeyValuePair<string, int> person in people)
{
Console.WriteLine("Name={0}, Age={1}", person.Key, person.Value);
}

foreach(string name in people.Keys)


{
Console.WriteLine("Name={0}", name);
}

foreach(int age in people.Values)


{
Console.WriteLine("Age={0}", age);
}

GoalKicker.com – C# Notes for Professionals 58


Duplicate key when using collection initialization
var people = new Dictionary<string, int>
{
{ "John", 30 }, {"Mary", 35}, {"Jack", 40}, {"Jack", 40}
}; // throws ArgumentException since "Jack" already exists

Section 7.3: SortedSet<T>


// create an empty set
var mySet = new SortedSet<int>();

// add something
// note that we add 2 before we add 1
mySet.Add(2);
mySet.Add(1);

// enumerate through the set


foreach(var item in mySet)
{
Console.WriteLine(item);
}

// output:
// 1
// 2

Section 7.4: T[ ] (Array of T)


// create an array with 2 elements
var myArray = new [] { "one", "two" };

// enumerate through the array


foreach(var item in myArray)
{
Console.WriteLine(item);
}

// output:
// one
// two

// exchange the element on the first position


// note that all collections start with the index 0
myArray[0] = "something else";

// enumerate through the array again


foreach(var item in myArray)
{
Console.WriteLine(item);
}

// output:
// something else
// two

GoalKicker.com – C# Notes for Professionals 59


Section 7.5: List<T>
List<T> is a list of a given type. Items can be added, inserted, removed and addressed by index.

using System.Collections.Generic;

var list = new List<int>() { 1, 2, 3, 4, 5 };


list.Add(6);
Console.WriteLine(list.Count); // 6
list.RemoveAt(3);
Console.WriteLine(list.Count); // 5
Console.WriteLine(list[3]); // 5

List<T> can be thought of as an array that you can resize. Enumerating over the collection in order is quick, as is
access to individual elements via their index. To access elements based on some aspect of their value, or some
other key, a Dictionary<T> will provide faster lookup.

Section 7.6: Stack<T>


// Initialize a stack object of integers
var stack = new Stack<int>();

// add some data


stack.Push(3);
stack.Push(5);
stack.Push(8);

// elements are stored with "first in, last out" order.


// stack from top to bottom is: 8, 5, 3

// We can use peek to see the top element of the stack.


Console.WriteLine(stack.Peek()); // prints 8

// Pop removes the top element of the stack and returns it.
Console.WriteLine(stack.Pop()); // prints 8
Console.WriteLine(stack.Pop()); // prints 5
Console.WriteLine(stack.Pop()); // prints 3

Section 7.7: LinkedList<T>


// initialize a LinkedList of integers
LinkedList list = new LinkedList<int>();

// add some numbers to our list.


list.AddLast(3);
list.AddLast(5);
list.AddLast(8);

// the list currently is 3, 5, 8

list.AddFirst(2);
// the list now is 2, 3, 5, 8

list.RemoveFirst();
// the list is now 3, 5, 8

list.RemoveLast();
// the list is now 3, 5

GoalKicker.com – C# Notes for Professionals 60


Note that LinkedList<T> represents the doubly linked list. So, it's simply collection of nodes and each node
contains an element of type T. Each node is linked to the preceding node and the following node.

Section 7.8: Queue


// Initalize a new queue of integers
var queue = new Queue<int>();

// Add some data


queue.Enqueue(6);
queue.Enqueue(4);
queue.Enqueue(9);

// Elements in a queue are stored in "first in, first out" order.


// The queue from first to last is: 6, 4, 9

// View the next element in the queue, without removing it.


Console.WriteLine(queue.Peek()); // prints 6

// Removes the first element in the queue, and returns it.


Console.WriteLine(queue.Dequeue()); // prints 6
Console.WriteLine(queue.Dequeue()); // prints 4
Console.WriteLine(queue.Dequeue()); // prints 9

Thread safe heads up! Use ConcurrentQueue in multi-thread environments.

GoalKicker.com – C# Notes for Professionals 61


Chapter 8: Constructors and Finalizers
Constructors are methods in a class that are invoked when an instance of that class is created. Their main
responsibility is to leave the new object in a useful and consistent state.

Destructors/Finalizers are methods in a class that are invoked when an instance of that is destroyed. In C# they are
rarely explicitely written/used.

Section 8.1: Static constructor


A static constructor is called the first time any member of a type is initialized, a static class member is called or a
static method. The static constructor is thread safe. A static constructor is commonly used to:

Initialize static state, that is state which is shared across different instances of the same class.
Create a singleton

Example:

class Animal
{
// * A static constructor is executed only once,
// when a class is first accessed.
// * A static constructor cannot have any access modifiers
// * A static constructor cannot have any parameters
static Animal()
{
Console.WriteLine("Animal initialized");
}

// Instance constructor, this is executed every time the class is created


public Animal()
{
Console.WriteLine("Animal created");
}

public static void Yawn()


{
Console.WriteLine("Yawn!");
}
}

var turtle = new Animal();


var giraffe = new Animal();

Output:

Animal initialized
Animal created
Animal created

View Demo

If the first call is to a static method, the static constructor is invoked without the instance constructor. This is OK,
because the static method can't access instance state anyways.

GoalKicker.com – C# Notes for Professionals 62


Animal.Yawn();

This will output:

Animal initialized
Yawn!

See also Exceptions in static constructors and Generic Static Constructors .

Singleton example:

public class SessionManager


{
public static SessionManager Instance;

static SessionManager()
{
Instance = new SessionManager();
}
}

Section 8.2: Singleton constructor pattern


public class SingletonClass
{
public static SingletonClass Instance { get; } = new SingletonClass();

private SingletonClass()
{
// Put custom constructor code here
}
}

Because the constructor is private, no new instances of SingletonClass can be made by consuming code. The only
way to access the single instance of SingletonClass is by using the static property SingletonClass.Instance.

The Instance property is assigned by a static constructor that the C# compiler generates. The .NET runtime
guarantees that the static constructor is run at most once and is run before Instance is first read. Therefore, all
synchronization and initialization concerns are carried out by the runtime.

Note, that if the static constructor fails the Singleton class becomes permanently unusable for the life of the
AppDomain.

Also, the static constructor is not guaranteed to run at the time of the first access of Instance. Rather, it will run at
some point before that. This makes the time at which initialization happens non-deterministic. In practical cases the
JIT often calls the static constructor during compilation (not execution) of a method referencing Instance. This is a
performance optimization.

See the Singleton Implementations page for other ways to implement the singleton pattern.

Section 8.3: Default Constructor


When a type is defined without a constructor:

GoalKicker.com – C# Notes for Professionals 63


public class Animal
{
}

then the compiler generates a default constructor equivalent to the following:

public class Animal


{
public Animal() {}
}

The definition of any constructor for the type will suppress the default constructor generation. If the type were
defined as follows:

public class Animal


{
public Animal(string name) {}
}

then an Animal could only be created by calling the declared constructor.

// This is valid
var myAnimal = new Animal("Fluffy");
// This fails to compile
var unnamedAnimal = new Animal();

For the second example, the compiler will display an error message:

'Animal' does not contain a constructor that takes 0 arguments

If you want a class to have both a parameterless constructor and a constructor that takes a parameter, you can do
it by explicitly implementing both constructors.

public class Animal


{

public Animal() {} //Equivalent to a default constructor.


public Animal(string name) {}
}

The compiler will not be able to generate a default constructor if the class extends another class which doesn't have
a parameterless constructor. For example, if we had a class Creature:

public class Creature


{
public Creature(Genus genus) {}
}

then Animal defined as class Animal : Creature {} would not compile.

Section 8.4: Forcing a static constructor to be called


While static constructors are always called before the first usage of a type it's sometimes useful to be able to force
them to be called and the RuntimeHelpers class provide an helper for it:

GoalKicker.com – C# Notes for Professionals 64


using System.Runtime.CompilerServices;
// ...
RuntimeHelpers.RunClassConstructor(typeof(Foo).TypeHandle);

Remark: All static initialization (fields initializers for example) will run, not only the constructor itself.

Potential usages: Forcing initialization during the splash screen in an UI application or ensuring that a static
constructor doesn't fail in an unit test.

Section 8.5: Calling a constructor from another constructor


public class Animal
{
public string Name { get; set; }

public Animal() : this("Dog")


{
}

public Animal(string name)


{
Name = name;
}
}

var dog = new Animal(); // dog.Name will be set to "Dog" by default.


var cat = new Animal("Cat"); // cat.Name is "Cat", the empty constructor is not called.

Section 8.6: Calling the base class constructor


A constructor of a base class is called before a constructor of a derived class is executed. For example, if Mammal
extends Animal, then the code contained in the constructor of Animal is called first when creating an instance of a
Mammal.

If a derived class doesn't explicitly specify which constructor of the base class should be called, the compiler
assumes the parameterless constructor.

public class Animal


{
public Animal() { Console.WriteLine("An unknown animal gets born."); }
public Animal(string name) { Console.WriteLine(name + " gets born"); }
}

public class Mammal : Animal


{
public Mammal(string name)
{
Console.WriteLine(name + " is a mammal.");
}
}

In this case, instantiating a Mammal by calling new Mammal("George the Cat") will print

An unknown animal gets born.


George the Cat is a mammal.

GoalKicker.com – C# Notes for Professionals 65


View Demo

Calling a different constructor of the base class is done by placing : base(args) between the constructor's
signature and its body:

public class Mammal : Animal


{
public Mammal(string name) : base(name)
{
Console.WriteLine(name + " is a mammal.");
}
}

Calling new Mammal("George the Cat") will now print:

George the Cat gets born.


George the Cat is a mammal.

View Demo

Section 8.7: Finalizers on derived classes


When an object graph is finalized, the order is the reverse of the construction. E.g. the super-type is finalized before
the base-type as the following code demonstrates:

class TheBaseClass
{
~TheBaseClass()
{
Console.WriteLine("Base class finalized!");
}
}

class TheDerivedClass : TheBaseClass


{
~TheDerivedClass()
{
Console.WriteLine("Derived class finalized!");
}
}

//Don't assign to a variable


//to make the object unreachable
new TheDerivedClass();

//Just to make the example work;


//this is otherwise NOT recommended!
GC.Collect();

//Derived class finalized!


//Base class finalized!

Section 8.8: Exceptions in static constructors


If a static constructor throws an exception, it is never retried. The type is unusable for the lifetime of the
AppDomain. Any further usages of the type will raise a TypeInitializationException wrapped around the original

GoalKicker.com – C# Notes for Professionals 66


exception.

public class Animal


{
static Animal()
{
Console.WriteLine("Static ctor");
throw new Exception();
}

public static void Yawn() {}


}

try
{
Animal.Yawn();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}

try
{
Animal.Yawn();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}

This will output:

Static ctor

System.TypeInitializationException: The type initializer for 'Animal' threw an exception. --->


System.Exception: Exception of type 'System.Exception' was thrown.

[...]

System.TypeInitializationException: The type initializer for 'Animal' threw an exception. --->


System.Exception: Exception of type 'System.Exception' was thrown.

where you can see that the actual constructor is only executed once, and the exception is re-used.

Section 8.9: Constructor and Property Initialization


Shall the property value's assignment be executed before or after the class' constructor?

public class TestClass


{
public int TestProperty { get; set; } = 2;

public TestClass()
{
if (TestProperty == 1)

GoalKicker.com – C# Notes for Professionals 67


{
Console.WriteLine("Shall this be executed?");
}

if (TestProperty == 2)
{
Console.WriteLine("Or shall this be executed");
}
}
}

var testInstance = new TestClass() { TestProperty = 1 };

In the example above, shall the TestProperty value be 1 in the class' constructor or after the class constructor?

Assigning property values in the instance creation like this:

var testInstance = new TestClass() {TestProperty = 1};

Will be executed after the constructor is run. However, initializing the property value in the class' property in C# 6.0
like this:

public class TestClass


{
public int TestProperty { get; set; } = 2;

public TestClass()
{
}
}

will be done before the constructor is run.

Combining the two concepts above in a single example:

public class TestClass


{
public int TestProperty { get; set; } = 2;

public TestClass()
{
if (TestProperty == 1)
{
Console.WriteLine("Shall this be executed?");
}

if (TestProperty == 2)
{
Console.WriteLine("Or shall this be executed");
}
}
}

static void Main(string[] args)


{
var testInstance = new TestClass() { TestProperty = 1 };
Console.WriteLine(testInstance.TestProperty); //resulting in 1
}

GoalKicker.com – C# Notes for Professionals 68


Final result:

"Or shall this be executed"


"1"

Explanation:

The TestProperty value will first be assigned as 2, then the TestClass constructor will be run, resulting in printing
of

"Or shall this be executed"

And then the TestProperty will be assigned as 1 due to new TestClass() { TestProperty = 1 }, making the final
value for the TestProperty printed by Console.WriteLine(testInstance.TestProperty) to be

"1"

Section 8.10: Generic Static Constructors


If the type on which the static constructor is declared is generic, the static constructor will be called once for each
unique combination of generic arguments.

class Animal<T>
{
static Animal()
{
Console.WriteLine(typeof(T).FullName);
}

public static void Yawn() { }


}

Animal<Object>.Yawn();
Animal<String>.Yawn();

This will output:

System.Object
System.String

See also How do static constructors for generic types work ?

Section 8.11: Calling virtual methods in constructor


Unlike C++ in C# you can call a virtual method from class constructor (OK, you can also in C++ but behavior at first is
surprising). For example:

abstract class Base


{
protected Base()
{
_obj = CreateAnother();
}

GoalKicker.com – C# Notes for Professionals 69


protected virtual AnotherBase CreateAnother()
{
return new AnotherBase();
}

private readonly AnotherBase _obj;


}

sealed class Derived : Base


{
public Derived() { }

protected override AnotherBase CreateAnother()


{
return new AnotherDerived();
}
}

var test = new Derived();


// test._obj is AnotherDerived

If you come from a C++ background this is surprising, base class constructor already sees derived class virtual
method table!

Be careful: derived class may not been fully initialized yet (its constructor will be executed after base class
constructor) and this technique is dangerous (there is also a StyleCop warning for this). Usually this is regarded as
bad practice.

GoalKicker.com – C# Notes for Professionals 70


Chapter 9: Static Classes
Section 9.1: Static Classes
The "static" keyword when referring to a class has three effects:

1. You cannot create an instance of a static class (this even removes the default constructor)
2. All properties and methods in the class must be static as well.
3. A static class is a sealed class, meaning it cannot be inherited.

public static class Foo


{
//Notice there is no constructor as this cannot be an instance
public static int Counter { get; set; }
public static int GetCount()
{
return Counter;
}
}

public class Program


{
static void Main(string[] args)
{
Foo.Counter++;
Console.WriteLine(Foo.GetCount()); //this will print 1

//var foo1 = new Foo();


//this line would break the code as the Foo class does not have a constructor
}
}

Section 9.2: Static class lifetime


A static class is lazily initialized on member access and lives for the duration of the application domain.

void Main()
{
Console.WriteLine("Static classes are lazily initialized");
Console.WriteLine("The static constructor is only invoked when the class is first accessed");
Foo.SayHi();

Console.WriteLine("Reflecting on a type won't trigger its static .ctor");


var barType = typeof(Bar);

Console.WriteLine("However, you can manually trigger it with


System.Runtime.CompilerServices.RuntimeHelpers");
RuntimeHelpers.RunClassConstructor(barType.TypeHandle);
}

// Define other methods and classes here


public static class Foo
{
static Foo()
{
Console.WriteLine("static Foo.ctor");
}
public static void SayHi()

GoalKicker.com – C# Notes for Professionals 71


{
Console.WriteLine("Foo: Hi");
}
}
public static class Bar
{
static Bar()
{
Console.WriteLine("static Bar.ctor");
}
}

Section 9.3: Static keyword


The static keyword means 2 things:

1. This value does not change from object to object but rather changes on a class as a whole
2. Static properties and methods don't require an instance.

public class Foo


{
public Foo{
Counter++;
NonStaticCounter++;
}

public static int Counter { get; set; }


public int NonStaticCounter { get; set; }
}

public class Program


{
static void Main(string[] args)
{
//Create an instance
var foo1 = new Foo();
Console.WriteLine(foo1.NonStaticCounter); //this will print "1"

//Notice this next call doesn't access the instance but calls by the class name.
Console.WriteLine(Foo.Counter); //this will also print "1"

//Create a second instance


var foo2 = new Foo();

Console.WriteLine(foo2.NonStaticCounter); //this will print "1"

Console.WriteLine(Foo.Counter); //this will now print "2"


//The static property incremented on both instances and can persist for the whole class

}
}

GoalKicker.com – C# Notes for Professionals 72


Chapter 10: Keywords
Keywords are predefined, reserved identifiers with special meaning to the compiler. They cannot be used as
identifiers in your program without the @ prefix. For example @if is a legal identifier but not the keyword if.

Section 10.1: as
The as keyword is an operator similar to a cast. If a cast is not possible, using as produces null rather than
resulting in an InvalidCastException.

expression as type is equivalent to expression is type ? (type)expression : (type)null with the caveat that
as is only valid on reference conversions, nullable conversions, and boxing conversions. User-defined conversions
are not supported; a regular cast must be used instead.

For the expansion above, the compiler generates code such that expression will only be evaluated once and use
single dynamic type check (unlike the two in the sample above).

as can be useful when expecting an argument to facilitate several types. Specifically it grants the user multiple
options - rather than checking every possibility with is before casting, or just casting and catching exceptions. It is
best practice to use 'as' when casting/checking an object which will cause only one unboxing penalty. Using is to
check, then casting will cause two unboxing penalties.

If an argument is expected to be an instance of a specific type, a regular cast is preferred as its purpose is more
clear to the reader.

Because a call to as may produce null, always check the result to avoid a NullReferenceException.

Example usage

object something = "Hello";


Console.WriteLine(something as string); //Hello
Console.Writeline(something as Nullable<int>); //null
Console.WriteLine(something as int?); //null

//This does NOT compile:


//destination type must be a reference type (or a nullable value type)
Console.WriteLine(something as int);

Live Demo on .NET Fiddle

Equivalent example without using as:

Console.WriteLine(something is string ? (string)something : (string)null);

This is useful when overriding the Equals function in custom classes.

class MyCustomClass
{

public override bool Equals(object obj)


{
MyCustomClass customObject = obj as MyCustomClass;

// if it is null it may be really null


// or it may be of a different type

GoalKicker.com – C# Notes for Professionals 73


if (Object.ReferenceEquals(null, customObject))
{
// If it is null then it is not equal to this instance.
return false;
}

// Other equality controls specific to class


}

Section 10.2: goto


goto can be used to jump to a specific line inside the code, specified by a label.

goto as a:
Label:
void InfiniteHello()
{
sayHello:
Console.WriteLine("Hello!");
goto sayHello;
}

Live Demo on .NET Fiddle

Case statement:
enum Permissions { Read, Write };

switch (GetRequestedPermission())
{
case Permissions.Read:
GrantReadAccess();
break;

case Permissions.Write:
GrantWriteAccess();
goto case Permissions.Read; //People with write access also get read
}

Live Demo on .NET Fiddle

This is particularly useful in executing multiple behaviors in a switch statement, as C# does not support fall-through
case blocks.

Exception Retry
var exCount = 0;
retry:
try
{
//Do work
}
catch (IOException)
{
exCount++;
if (exCount < 3)
{
Thread.Sleep(100);

GoalKicker.com – C# Notes for Professionals 74


goto retry;
}
throw;
}

Live Demo on .NET Fiddle

Similar to many languages, use of goto keyword is discouraged except the cases below.

Valid usages of goto which apply to C#:

Fall-through case in switch statement.

Multi-level break. LINQ can often be used instead, but it usually has worse performance.

Resource deallocation when working with unwrapped low-level objects. In C#, low-level objects should
usually be wrapped in separate classes.

Finite state machines, for example, parsers; used internally by compiler generated async/await state
machines.

Section 10.3: volatile


Adding the volatile keyword to a field indicates to the compiler that the field's value may be changed by multiple
separate threads. The primary purpose of the volatile keyword is to prevent compiler optimizations that assume
only single-threaded access. Using volatile ensures that the value of the field is the most recent value that is
available, and the value is not subject to the caching that non-volatile values are.

It is good practice to mark every variable that may be used by multiple threads as volatile to prevent unexpected
behavior due to behind-the-scenes optimizations. Consider the following code block:

public class Example


{
public int x;

public void DoStuff()


{
x = 5;

// the compiler will optimize this to y = 15


var y = x + 10;

/* the value of x will always be the current value, but y will always be "15" */
Debug.WriteLine("x = " + x + ", y = " + y);
}
}

In the above code-block, the compiler reads the statements x = 5 and y = x + 10 and determines that the value of
y will always end up as 15. Thus, it will optimize the last statement as y = 15. However, the variable x is in fact a
public field and the value of x may be modified at runtime through a different thread acting on this field
separately. Now consider this modified code-block. Do note that the field x is now declared as volatile.

public class Example


{
public volatile int x;

public void DoStuff()

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{
x = 5;

// the compiler no longer optimizes this statement


var y = x + 10;

/* the value of x and y will always be the correct values */


Debug.WriteLine("x = " + x + ", y = " + y);
}
}

Now, the compiler looks for read usages of the field x and ensures that the current value of the field is always
retrieved. This ensures that even if multiple threads are reading and writing to this field, the current value of x is
always retrieved.

volatile can only be used on fields within classes or structs. The following is not valid:

public void MyMethod() { volatile int x; }

volatile can only be applied to fields of following types:

reference types or generic type parameters known to be reference types


primitive types such as sbyte, byte, short, ushort, int, uint, char, float, and bool
enums types based on byte, sbyte, short, ushort, int or uint
IntPtr and UIntPtr

Remarks:

The volatile modifier is usually used for a field that is accessed by multiple threads without using the lock
statement to serialize access.
The volatile keyword can be applied to fields of reference types
The volatile keyword will not make operating on 64-bit primitives on a 32-bit platform atomic. Interlocked
operations such as Interlocked.Read and Interlocked.Exchange must still be used for safe multi-threaded
access on these platforms.

Section 10.4: checked, unchecked


The checked and unchecked keywords define how operations handle mathematical overflow. "Overflow" in the
context of the checked and unchecked keywords is when an integer arithmetic operation results in a value which is
greater in magnitude than the target data type can represent.

When overflow occurs within a checked block (or when the compiler is set to globally use checked arithmetic), an
exception is thrown to warn of undesired behavior. Meanwhile, in an unchecked block, overflow is silent: no
exceptions are thrown, and the value will simply wrap around to the opposite boundary. This can lead to subtle,
hard to find bugs.

Since most arithmetic operations are done on values that are not large or small enough to overflow, most of the
time, there is no need to explicitly define a block as checked. Care needs to be taken when doing arithmetic on
unbounded input that may cause overflow, for example when doing arithmetic in recursive functions or while
taking user input.

Neither checked nor unchecked affect floating point arithmetic operations.

When a block or expression is declared as unchecked, any arithmetic operations inside it are allowed to overflow
without causing an error. An example where this behavior is desired would be the calculation of a checksum, where

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the value is allowed to "wrap around" during calculation:

byte Checksum(byte[] data) {


byte result = 0;
for (int i = 0; i < data.Length; i++) {
result = unchecked(result + data[i]); // unchecked expression
}
return result;
}

One of the most common uses for unchecked is implementing a custom override for object.GetHashCode(), a type
of checksum. You can see the keyword's use in the answers to this question: What is the best algorithm for an
overridden System.Object.GetHashCode?.

When a block or expression is declared as checked, any arithmetic operation that causes an overflow results in an
OverflowException being thrown.

int SafeSum(int x, int y) {


checked { // checked block
return x + y;
}
}

Both checked and unchecked may be in block and expression form.

Checked and unchecked blocks do not affect called methods, only operators called directly in the current method.
For example, Enum.ToObject(), Convert.ToInt32(), and user-defined operators are not affected by custom
checked/unchecked contexts.

Note: The default overflow default behavior (checked vs. unchecked) may be changed in the Project Properties or
through the /checked[+|-] command line switch. It is common to default to checked operations for debug builds and
unchecked for release builds. The checked and unchecked keywords would then be used only where a default approach
does not apply and you need an explicit behavior to ensure correctness.

Section 10.5: virtual, override, new


virtual and override

The virtual keyword allows a method, property, indexer or event to be overridden by derived classes and present
polymorphic behavior. (Members are non-virtual by default in C#)

public class BaseClass


{
public virtual void Foo()
{
Console.WriteLine("Foo from BaseClass");
}
}

In order to override a member, the override keyword is used in the derived classes. (Note the signature of the
members must be identical)

public class DerivedClass: BaseClass


{
public override void Foo()
{

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Console.WriteLine("Foo from DerivedClass");
}
}

The polymorphic behavior of virtual members means that when invoked, the actual member being executed is
determined at runtime instead of at compile time. The overriding member in the most derived class the particular
object is an instance of will be the one executed.

In short, object can be declared of type BaseClass at compile time but if at runtime it is an instance of
DerivedClass then the overridden member will be executed:

BaseClass obj1 = new BaseClass();


obj1.Foo(); //Outputs "Foo from BaseClass"

obj1 = new DerivedClass();


obj1.Foo(); //Outputs "Foo from DerivedClass"

Overriding a method is optional:

public class SecondDerivedClass: DerivedClass {}

var obj1 = new SecondDerivedClass();


obj1.Foo(); //Outputs "Foo from DerivedClass"

new

Since only members defined as virtual are overridable and polymorphic, a derived class redefining a non virtual
member might lead to unexpected results.

public class BaseClass


{
public void Foo()
{
Console.WriteLine("Foo from BaseClass");
}
}

public class DerivedClass: BaseClass


{
public void Foo()
{
Console.WriteLine("Foo from DerivedClass");
}
}

BaseClass obj1 = new BaseClass();


obj1.Foo(); //Outputs "Foo from BaseClass"

obj1 = new DerivedClass();


obj1.Foo(); //Outputs "Foo from BaseClass" too!

When this happens, the member executed is always determined at compile time based on the type of the object.

If the object is declared of type BaseClass (even if at runtime is of a derived class) then the method of
BaseClass is executed
If the object is declared of type DerivedClass then the method of DerivedClass is executed.

This is usually an accident (When a member is added to the base type after an identical one was added to the

GoalKicker.com – C# Notes for Professionals 78


derived type) and a compiler warning CS0108 is generated in those scenarios.

If it was intentional, then the new keyword is used to suppress the compiler warning (And inform other developers
of your intentions!). the behavior remains the same, the new keyword just suppresses the compiler warning.

public class BaseClass


{
public void Foo()
{
Console.WriteLine("Foo from BaseClass");
}
}

public class DerivedClass: BaseClass


{
public new void Foo()
{
Console.WriteLine("Foo from DerivedClass");
}
}

BaseClass obj1 = new BaseClass();


obj1.Foo(); //Outputs "Foo from BaseClass"

obj1 = new DerivedClass();


obj1.Foo(); //Outputs "Foo from BaseClass" too!

The usage of override is not optional

Unlike in C++, the usage of the override keyword is not optional:

public class A
{
public virtual void Foo()
{
}
}

public class B : A
{
public void Foo() // Generates CS0108
{
}
}

The above example also causes warning CS0108, because B.Foo() is not automatically overriding A.Foo(). Add
override when the intention is to override the base class and cause polymorphic behavior, add new when you want
non-polymorphic behavior and resolve the call using the static type. The latter should be used with caution, as it
may cause severe confusion.

The following code even results in an error:

public class A
{
public void Foo()
{
}
}

public class B : A

GoalKicker.com – C# Notes for Professionals 79


{
public override void Foo() // Error: Nothing to override
{
}
}

Derived classes can introduce polymorphism

The following code is perfectly valid (although rare):

public class A
{
public void Foo()
{
Console.WriteLine("A");
}
}

public class B : A
{
public new virtual void Foo()
{
Console.WriteLine("B");
}
}

Now all objects with a static reference of B (and its derivatives) use polymorphism to resolve Foo(), while
references of A use A.Foo().

A a = new A();
a.Foo(); // Prints "A";
a = new B();
a.Foo(); // Prints "A";
B b = new B();
b.Foo(); // Prints "B";

Virtual methods cannot be private

The C# compiler is strict in preventing senseless constructs. Methods marked as virtual cannot be private.
Because a private method cannot be seen from a derived type, it couldn't be overwritten either. This fails to
compile:

public class A
{
private virtual void Foo() // Error: virtual methods cannot be private
{
}
}

Section 10.6: stackalloc


The stackalloc keyword creates a region of memory on the stack and returns a pointer to the start of that
memory. Stack allocated memory is automatically removed when the scope it was created in is exited.

//Allocate 1024 bytes. This returns a pointer to the first byte.


byte* ptr = stackalloc byte[1024];

//Assign some values...


ptr[0] = 109;
ptr[1] = 13;

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ptr[2] = 232;
...

Used in an unsafe context.

As with all pointers in C# there is no bounds checking on reads and assignments. Reading beyond the bounds of
the allocated memory will have unpredictable results - it may access some arbitrary location within memory or it
may cause an access violation exception.

//Allocate 1 byte
byte* ptr = stackalloc byte[1];

//Unpredictable results...
ptr[10] = 1;
ptr[-1] = 2;

Stack allocated memory is automatically removed when the scope it was created in is exited. This means that you
should never return the memory created with stackalloc or store it beyond the lifetime of the scope.

unsafe IntPtr Leak() {


//Allocate some memory on the stack
var ptr = stackalloc byte[1024];

//Return a pointer to that memory (this exits the scope of "Leak")


return new IntPtr(ptr);
}

unsafe void Bad() {


//ptr is now an invalid pointer, using it in any way will have
//unpredictable results. This is exactly the same as accessing beyond
//the bounds of the pointer.
var ptr = Leak();
}

stackalloc can only be used when declaring and initialising variables. The following is not valid:

byte* ptr;
...
ptr = stackalloc byte[1024];

Remarks:

stackalloc should only be used for performance optimizations (either for computation or interop). This is due to
the fact that:

The garbage collector is not required as the memory is allocated on the stack rather than the heap - the
memory is released as soon as the variable goes out of scope
It is faster to allocate memory on the stack rather than the heap
Increase the chance of cache hits on the CPU due to the locality of data

Section 10.7: break


In a loop (for, foreach, do, while) the break statement aborts the execution of the innermost loop and returns to the
code after it. Also it can be used with yield in which it specifies that an iterator has come to an end.

for (var i = 0; i < 10; i++)


{

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if (i == 5)
{
break;
}
Console.WriteLine("This will appear only 5 times, as the break will stop the loop.");
}

Live Demo on .NET Fiddle

foreach (var stuff in stuffCollection)


{
if (stuff.SomeStringProp == null)
break;
// If stuff.SomeStringProp for any "stuff" is null, the loop is aborted.
Console.WriteLine(stuff.SomeStringProp);
}

The break-statement is also used in switch-case constructs to break out of a case or default segment.

switch(a)
{
case 5:
Console.WriteLine("a was 5!");
break;

default:
Console.WriteLine("a was something else!");
break;
}

In switch statements, the 'break' keyword is required at the end of each case statement. This is contrary to some
languages that allow for 'falling through' to the next case statement in the series. Workarounds for this would
include 'goto' statements or stacking the 'case' statements sequentially.

Following code will give numbers 0, 1, 2, ..., 9 and the last line will not be executed. yield break signifies the
end of the function (not just a loop).

public static IEnumerable<int> GetNumbers()


{
int i = 0;
while (true) {
if (i < 10) {
yield return i++;
} else {
yield break;
}
}
Console.WriteLine("This line will not be executed");
}

Live Demo on .NET Fiddle

Note that unlike some other languages, there is no way to label a particular break in C#. This means that in the case
of nested loops, only the innermost loop will be stopped:

foreach (var outerItem in outerList)


{
foreach (var innerItem in innerList)

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{
if (innerItem.ShoudBreakForWhateverReason)
// This will only break out of the inner loop, the outer will continue:
break;
}
}

If you want to break out of the outer loop here, you can use one of several different strategies, such as:

A goto statement to jump out of the whole looping structure.


A specific flag variable (shouldBreak in the following example) that can be checked at the end of each
iteration of the outer loop.
Refactoring the code to use a return statement in the innermost loop body, or avoid the whole nested loop
structure altogether.

bool shouldBreak = false;


while(comeCondition)
{
while(otherCondition)
{
if (conditionToBreak)
{
// Either tranfer control flow to the label below...
goto endAllLooping;

// OR use a flag, which can be checked in the outer loop:


shouldBreak = true;
}
}

if(shouldBreakNow)
{
break; // Break out of outer loop if flag was set to true
}
}

endAllLooping: // label from where control flow will continue

Section 10.8: const


const is used to represent values that will never change throughout the lifetime of the program. Its value is
constant from compile-time, as opposed to the readonly keyword, whose value is constant from run-time.

For example, since the speed of light will never change, we can store it in a constant.

const double c = 299792458; // Speed of light

double CalculateEnergy(double mass)


{
return mass * c * c;
}

This is essentially the same as having return mass * 299792458 * 299792458, as the compiler will directly
substitute c with its constant value.

As a result, c cannot be changed once declared. The following will produce a compile-time error:

const double c = 299792458; // Speed of light

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c = 500; //compile-time error

A constant can be prefixed with the same access modifiers as methods:

private const double c = 299792458;


public const double c = 299792458;
internal const double c = 299792458;

const members are static by nature. However using static explicitly is not permitted.

You can also define method-local constants:

double CalculateEnergy(double mass)


{
const c = 299792458;
return mass * c * c;
}

These can not be prefixed with a private or public keyword, since they are implicitly local to the method they are
defined in.

Not all types can be used in a const declaration. The value types that are allowed, are the pre-defined types sbyte,
byte, short, ushort, int, uint, long, ulong, char, float, double, decimal, bool, and all enum types. Trying to declare
const members with other value types (such as TimeSpan or Guid) will fail at compile-time.

For the special pre-defined reference type string, constants can be declared with any value. For all other reference
types, constants can be declared but must always have the value null.

Because const values are known at compile-time, they are allowed as case labels in a switch statement, as
standard arguments for optional parameters, as arguments to attribute specifications, and so on.

If const values are used across different assemblies, care must be taken with versioning. For example, if assembly A
defines a public const int MaxRetries = 3;, and assembly B uses that constant, then if the value of MaxRetries
is later changed to 5 in assembly A (which is then re-compiled), that change will not be effective in assembly B unless
assembly B is also re-compiled (with a reference to the new version of A).

For that reason, if a value might change in future revisions of the program, and if the value needs to be publicly
visible, do not declare that value const unless you know that all dependent assemblies will be re-compiled
whenever something is changed. The alternative is using static readonly instead of const, which is resolved at
runtime.

Section 10.9: async, await


The await keyword was added as part of C# 5.0 release which is supported from Visual Studio 2012 onwards. It
leverages Task Parallel Library (TPL) which made the multi-threading relatively easier. The async and await
keywords are used in pair in the same function as shown below. The await keyword is used to pause the current
asynchronous method's execution until the awaited asynchronous task is completed and/or its results returned. In
order to use the await keyword, the method that uses it must be marked with the async keyword.

Using async with void is strongly discouraged. For more info you can look here.

Example:

public async Task DoSomethingAsync()


{

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Console.WriteLine("Starting a useless process...");
Stopwatch stopwatch = Stopwatch.StartNew();
int delay = await UselessProcessAsync(1000);
stopwatch.Stop();
Console.WriteLine("A useless process took {0} milliseconds to execute.",
stopwatch.ElapsedMilliseconds);
}

public async Task<int> UselessProcessAsync(int x)


{
await Task.Delay(x);
return x;
}

Output:

"Starting a useless process..."

**... 1 second delay... **

"A useless process took 1000 milliseconds to execute."

The keyword pairs async and await can be omitted if a Task or Task<T> returning method only returns a single
asynchronous operation.

Rather than this:

public async Task PrintAndDelayAsync(string message, int delay)


{
Debug.WriteLine(message);
await Task.Delay(x);
}

It is preferred to do this:

public Task PrintAndDelayAsync(string message, int delay)


{
Debug.WriteLine(message);
return Task.Delay(x);
}
Version = 5.0

In C# 5.0 await cannot be used in catch and finally.

Version ≥ 6.0

With C# 6.0 await can be used in catch and finally.

Section 10.10: for


Syntax: for (initializer; condition; iterator)

The for loop is commonly used when the number of iterations is known.
The statements in the initializer section run only once, before you enter the loop.
The condition section contains a boolean expression that's evaluated at the end of every loop iteration to

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determine whether the loop should exit or should run again.
The iterator section defines what happens after each iteration of the body of the loop.

This example shows how for can be used to iterate over the characters of a string:

string str = "Hello";


for (int i = 0; i < str.Length; i++)
{
Console.WriteLine(str[i]);
}

Output:

H
e
l
l
o

Live Demo on .NET Fiddle

All of the expressions that define a for statement are optional; for example, the following statement is used to
create an infinite loop:

for( ; ; )
{
// Your code here
}

The initializer section can contain multiple variables, so long as they are of the same type. The condition
section can consist of any expression which can be evaluated to a bool. And the iterator section can perform
multiple actions separated by comma:

string hello = "hello";


for (int i = 0, j = 1, k = 9; i < 3 && k > 0; i++, hello += i) {
Console.WriteLine(hello);
}

Output:

hello
hello1
hello12

Live Demo on .NET Fiddle

Section 10.11: abstract


A class marked with the keyword abstract cannot be instantiated.

A class must be marked as abstract if it contains abstract members or if it inherits abstract members that it doesn't
implement. A class may be marked as abstract even if no abstract members are involved.

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Abstract classes are usually used as base classes when some part of the implementation needs to be specified by
another component.

abstract class Animal


{
string Name { get; set; }
public abstract void MakeSound();
}

public class Cat : Animal


{
public override void MakeSound()
{
Console.WriteLine("Meov meov");
}
}

public class Dog : Animal


{
public override void MakeSound()
{
Console.WriteLine("Bark bark");
}
}

Animal cat = new Cat(); // Allowed due to Cat deriving from Animal
cat.MakeSound(); // will print out "Meov meov"

Animal dog = new Dog(); // Allowed due to Dog deriving from Animal
dog.MakeSound(); // will print out "Bark bark"

Animal animal = new Animal(); // Not allowed due to being an abstract class

A method, property, or event marked with the keyword abstract indicates that the implementation for that
member is expected to be provided in a subclass. As mentioned above, abstract members can only appear in
abstract classes.

abstract class Animal


{
public abstract string Name { get; set; }
}

public class Cat : Animal


{
public override string Name { get; set; }
}

public class Dog : Animal


{
public override string Name { get; set; }
}

Section 10.12: fixed


The fixed statement fixes memory in one location. Objects in memory are usually moving arround, this makes
garbage collection possible. But when we use unsafe pointers to memory addresses, that memory must not be
moved.

We use the fixed statement to ensure that the garbage collector does not relocate the string data.

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Fixed Variables

var myStr = "Hello world!";

fixed (char* ptr = myStr)


{
// myStr is now fixed (won't be [re]moved by the Garbage Collector).
// We can now do something with ptr.
}

Used in an unsafe context.

Fixed Array Size

unsafe struct Example


{
public fixed byte SomeField[8];
public fixed char AnotherField[64];
}

fixed can only be used on fields in a struct (must also be used in an unsafe context).

Section 10.13: default


For classes, interfaces, delegate, array, nullable (such as int?) and pointer types, default(TheType) returns null:

class MyClass {}
Debug.Assert(default(MyClass) == null);
Debug.Assert(default(string) == null);

For structs and enums, default(TheType) returns the same as new TheType():

struct Coordinates
{
public int X { get; set; }
public int Y { get; set; }
}

struct MyStruct
{
public string Name { get; set; }
public Coordinates Location { get; set; }
public Coordinates? SecondLocation { get; set; }
public TimeSpan Duration { get; set; }
}

var defaultStruct = default(MyStruct);


Debug.Assert(defaultStruct.Equals(new MyStruct()));
Debug.Assert(defaultStruct.Location.Equals(new Coordinates()));
Debug.Assert(defaultStruct.Location.X == 0);
Debug.Assert(defaultStruct.Location.Y == 0);
Debug.Assert(defaultStruct.SecondLocation == null);
Debug.Assert(defaultStruct.Name == null);
Debug.Assert(defaultStruct.Duration == TimeSpan.Zero);

default(T) can be particularly useful when T is a generic parameter for which no constraint is present to decide
whether T is a reference type or a value type, for example:

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public T GetResourceOrDefault<T>(string resourceName)
{
if (ResourceExists(resourceName))
{
return (T)GetResource(resourceName);
}
else
{
return default(T);
}
}

Section 10.14: sealed


When applied to a class, the sealed modifier prevents other classes from inheriting from it.

class A { }
sealed class B : A { }
class C : B { } //error : Cannot derive from the sealed class

When applied to a virtual method (or virtual property), the sealed modifier prevents this method (property) from
being overridden in derived classes.

public class A
{
public sealed override string ToString() // Virtual method inherited from class Object
{
return "Do not override me!";
}
}

public class B: A
{
public override string ToString() // Compile time error
{
return "An attempt to override";
}
}

Section 10.15: is
Checks if an object is compatible with a given type, i.e. if an object is an instance of the BaseInterface type, or a
type that derives from BaseInterface:

interface BaseInterface {}
class BaseClass : BaseInterface {}
class DerivedClass : BaseClass {}

var d = new DerivedClass();


Console.WriteLine(d is DerivedClass); // True
Console.WriteLine(d is BaseClass); // True
Console.WriteLine(d is BaseInterface); // True
Console.WriteLine(d is object); // True
Console.WriteLine(d is string); // False

var b = new BaseClass();


Console.WriteLine(b is DerivedClass); // False
Console.WriteLine(b is BaseClass); // True

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Console.WriteLine(b is BaseInterface); // True
Console.WriteLine(b is object); // True
Console.WriteLine(b is string); // False

If the intent of the cast is to use the object, it is best practice to use the as keyword'

interface BaseInterface {}
class BaseClass : BaseInterface {}
class DerivedClass : BaseClass {}

var d = new DerivedClass();


Console.WriteLine(d is DerivedClass); // True - valid use of 'is'
Console.WriteLine(d is BaseClass); // True - valid use of 'is'

if(d is BaseClass){
var castedD = (BaseClass)d;
castedD.Method(); // valid, but not best practice
}

var asD = d as BaseClass;

if(asD!=null){
asD.Method(); //preferred method since you incur only one unboxing penalty
}

But, from C# 7 pattern matching feature extends the is operator to check for a type and declare a new variable at
the same time. Same code part with C# 7 :

Version ≥ 7.0
if(d is BaseClass asD ){
asD.Method();
}

Section 10.16: this


The this keyword refers to the current instance of class(object). That way two variables with the same name, one at
the class-level (a field) and one being a parameter (or local variable) of a method, can be distinguished.

public MyClass {
int a;

void set_a(int a)
{
//this.a refers to the variable defined outside of the method,
//while a refers to the passed parameter.
this.a = a;
}
}

Other usages of the keyword are chaining non-static constructor overloads:

public MyClass(int arg) : this(arg, null)


{
}

and writing indexers:

public string this[int idx1, string idx2]

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{
get { /* ... */ }
set { /* ... */ }
}

and declaring extension methods:

public static int Count<TItem>(this IEnumerable<TItem> source)


{
// ...
}

If there is no conflict with a local variable or parameter, it is a matter of style whether to use this or not, so
this.MemberOfType and MemberOfType would be equivalent in that case. Also see base keyword.

Note that if an extension method is to be called on the current instance, this is required. For example if your are
inside a non-static method of a class which implements IEnumerable<> and you want to call the extension Count
from before, you must use:

this.Count() // works like StaticClassForExtensionMethod.Count(this)

and this cannot be omitted there.

Section 10.17: readonly


The readonly keyword is a field modifier. When a field declaration includes a readonly modifier, assignments to
that field can only occur as part of the declaration or in a constructor in the same class.

The readonly keyword is different from the const keyword. A const field can only be initialized at the declaration of
the field. A readonly field can be initialized either at the declaration or in a constructor. Therefore, readonly fields
can have different values depending on the constructor used.

The readonly keyword is often used when injecting dependencies.

class Person
{
readonly string _name;
readonly string _surname = "Surname";

Person(string name)
{
_name = name;
}
void ChangeName()
{
_name = "another name"; // Compile error
_surname = "another surname"; // Compile error
}
}

Note: Declaring a field readonly does not imply immutability. If the field is a reference type then the
content of the object can be changed. Readonly is typically used to prevent having the object being
overwritten and assigned only during instantiation of that object.

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Note: Inside the constructor a readonly field can be reassigned

public class Car


{
public double Speed {get; set;}
}

//In code

private readonly Car car = new Car();

private void SomeMethod()


{
car.Speed = 100;
}

Section 10.18: typeof


Returns the Type of an object, without the need to instantiate it.

Type type = typeof(string);


Console.WriteLine(type.FullName); //System.String
Console.WriteLine("Hello".GetType() == type); //True
Console.WriteLine("Hello".GetType() == typeof(string)); //True

Section 10.19: foreach


foreach is used to iterate over the elements of an array or the items within a collection which implements
IEnumerable✝.

var lines = new string[] {


"Hello world!",
"How are you doing today?",
"Goodbye"
};

foreach (string line in lines)


{
Console.WriteLine(line);
}

This will output

"Hello world!"
"How are you doing today?"
"Goodbye"

Live Demo on .NET Fiddle

You can exit the foreach loop at any point by using the break keyword or move on to the next iteration using the
continue keyword.

var numbers = new int[] {1, 2, 3, 4, 5, 6};

foreach (var number in numbers)

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{
// Skip if 2
if (number == 2)
continue;

// Stop iteration if 5
if (number == 5)
break;

Console.Write(number + ", ");


}

// Prints: 1, 3, 4,

Live Demo on .NET Fiddle

Notice that the order of iteration is guaranteed only for certain collections such as arrays and List, but not
guaranteed for many other collections.

✝ While IEnumerable is typically used to indicate enumerable collections, foreach only requires that the collection
expose publicly the object GetEnumerator() method, which should return an object that exposes the bool
MoveNext() method and the object Current { get; } property.

Section 10.20: dynamic


The dynamic keyword is used with dynamically typed objects. Objects declared as dynamic forego compile-time
static checks, and are instead evaluated at runtime.

using System;
using System.Dynamic;

dynamic info = new ExpandoObject();


info.Id = 123;
info.Another = 456;

Console.WriteLine(info.Another);
// 456

Console.WriteLine(info.DoesntExist);
// Throws RuntimeBinderException

The following example uses dynamic with Newtonsoft's library Json.NET, in order to easily read data from a
deserialized JSON file.

try
{
string json = @"{ x : 10, y : ""ho""}";
dynamic deserializedJson = JsonConvert.DeserializeObject(json);
int x = deserializedJson.x;
string y = deserializedJson.y;
// int z = deserializedJson.z; // throws RuntimeBinderException
}
catch (RuntimeBinderException e)
{
// This exception is thrown when a property
// that wasn't assigned to a dynamic variable is used
}

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There are some limitations associated with the dynamic keyword. One of them is the use of extension methods.
The following example adds an extension method for string: SayHello.

static class StringExtensions


{
public static string SayHello(this string s) => $"Hello {s}!";
}

The first approach will be to call it as usual (as for a string):

var person = "Person";


Console.WriteLine(person.SayHello());

dynamic manager = "Manager";


Console.WriteLine(manager.SayHello()); // RuntimeBinderException

No compilation error, but at runtime you get a RuntimeBinderException. The workaround for this will be to call the
extension method via the static class:

var helloManager = StringExtensions.SayHello(manager);


Console.WriteLine(helloManager);

Section 10.21: try, catch, finally, throw


try, catch, finally, and throw allow you to handle exceptions in your code.

var processor = new InputProcessor();

// The code within the try block will be executed. If an exception occurs during execution of
// this code, execution will pass to the catch block corresponding to the exception type.
try
{
processor.Process(input);
}
// If a FormatException is thrown during the try block, then this catch block
// will be executed.
catch (FormatException ex)
{
// Throw is a keyword that will manually throw an exception, triggering any catch block that is
// waiting for that exception type.
throw new InvalidOperationException("Invalid input", ex);
}
// catch can be used to catch all or any specific exceptions. This catch block,
// with no type specified, catches any exception that hasn't already been caught
// in a prior catch block.
catch
{
LogUnexpectedException();
throw; // Re-throws the original exception.
}
// The finally block is executed after all try-catch blocks have been; either after the try has
// succeeded in running all commands or after all exceptions have been caught.
finally
{
processor.Dispose();
}

Note: The return keyword can be used in try block, and the finally block will still be executed (just before

GoalKicker.com – C# Notes for Professionals 94


returning). For example:

try
{
connection.Open();
return connection.Get(query);
}
finally
{
connection.Close();
}

The statement connection.Close() will execute before the result of connection.Get(query) is returned.

Section 10.22: void


The reserved word "void" is an alias of System.Void type, and has two uses:

1. Declare a method that doesn't have a return value:

public void DoSomething()


{
// Do some work, don't return any value to the caller.
}

A method with a return type of void can still have the return keyword in its body. This is useful when you want to
exit the method's execution and return the flow to the caller:

public void DoSomething()


{
// Do some work...

if (condition)
return;

// Do some more work if the condition evaluated to false.


}

2. Declare a pointer to an unknown type in an unsafe context.

In an unsafe context, a type may be a pointer type, a value type, or a reference type. A pointer type declaration is
usually type* identifier, where the type is a known type - i.e int* myInt, but can also be void* identifier,
where the type is unknown.

Note that declaring a void pointer type is discouraged by Microsoft.

Section 10.23: namespace


The namespace keyword is an organization construct that helps us understand how a codebase is arranged.
Namespaces in C# are virtual spaces rather than being in a physical folder.

namespace StackOverflow
{
namespace Documentation
{
namespace CSharp.Keywords
{

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public class Program
{
public static void Main()
{
Console.WriteLine(typeof(Program).Namespace);
//StackOverflow.Documentation.CSharp.Keywords
}
}
}
}
}

Namespaces in C# can also be written in chained syntax. The following is equivalent to above:

namespace StackOverflow.Documentation.CSharp.Keywords
{
public class Program
{
public static void Main()
{
Console.WriteLine(typeof(Program).Namespace);
//StackOverflow.Documentation.CSharp.Keywords
}
}
}

Section 10.24: ref, out


The ref and out keywords cause an argument to be passed by reference, not by value. For value types, this means
that the value of the variable can be changed by the callee.

int x = 5;
ChangeX(ref x);
// The value of x could be different now

For reference types, the instance in the variable can not only be modified (as is the case without ref), but it can also
be replaced altogether:

Address a = new Address();


ChangeFieldInAddress(a);
// a will be the same instance as before, even if it is modified
CreateANewInstance(ref a);
// a could be an entirely new instance now

The main difference between the out and ref keyword is that ref requires the variable to be initialized by the
caller, while out passes that responsibility to the callee.

To use an out parameter, both the method definition and the calling method must explicitly use the out keyword.

int number = 1;
Console.WriteLine("Before AddByRef: " + number); // number = 1
AddOneByRef(ref number);
Console.WriteLine("After AddByRef: " + number); // number = 2
SetByOut(out number);
Console.WriteLine("After SetByOut: " + number); // number = 34

void AddOneByRef(ref int value)


{

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value++;
}

void SetByOut(out int value)


{
value = 34;
}

Live Demo on .NET Fiddle

The following does not compile, because out parameters must have a value assigned before the method returns (it
would compile using ref instead):

void PrintByOut(out int value)


{
Console.WriteLine("Hello!");
}

using out keyword as Generic Modifier

out keyword can also be used in generic type parameters when defining generic interfaces and delegates. In this
case, the out keyword specifies that the type parameter is covariant.

Covariance enables you to use a more derived type than that specified by the generic parameter. This
allows for implicit conversion of classes that implement variant interfaces and implicit conversion of
delegate types. Covariance and contravariance are supported for reference types, but they are not
supported for value types. - MSDN

//if we have an interface like this


interface ICovariant<out R> { }

//and two variables like


ICovariant<Object> iobj = new Sample<Object>();
ICovariant<String> istr = new Sample<String>();

// then the following statement is valid


// without the out keyword this would have thrown error
iobj = istr; // implicit conversion occurs here

Section 10.25: base


The base keyword is used to access members from a base class. It is commonly used to call base implementations
of virtual methods, or to specify which base constructor should be called.

Choosing a constructor

public class Child : SomeBaseClass {


public Child() : base("some string for the base class")
{
}
}

public class SomeBaseClass {


public SomeBaseClass()
{
// new Child() will not call this constructor, as it does not have a parameter

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}
public SomeBaseClass(string message)
{
// new Child() will use this base constructor because of the specified parameter in Child's
constructor
Console.WriteLine(message);
}
}

Calling base implementation of virtual method

public override void SomeVirtualMethod() {


// Do something, then call base implementation
base.SomeVirtualMethod();
}

It is possible to use the base keyword to call a base implementation from any method. This ties the method call
directly to the base implementation, which means that even if new child classes override a virtual method, the base
implementation will still be called so this needs to be used with caution.

public class Parent


{
public virtual int VirtualMethod()
{
return 1;
}
}

public class Child : Parent


{
public override int VirtualMethod() {
return 11;
}

public int NormalMethod()


{
return base.VirtualMethod();
}

public void CallMethods()


{
Assert.AreEqual(11, VirtualMethod());

Assert.AreEqual(1, NormalMethod());
Assert.AreEqual(1, base.VirtualMethod());
}
}

public class GrandChild : Child


{
public override int VirtualMethod()
{
return 21;
}

public void CallAgain()


{
Assert.AreEqual(21, VirtualMethod());
Assert.AreEqual(11, base.VirtualMethod());

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// Notice that the call to NormalMethod below still returns the value
// from the extreme base class even though the method has been overridden
// in the child class.
Assert.AreEqual(1, NormalMethod());
}
}

Section 10.26: float, double, decimal


float

float is an alias to the .NET datatype System.Single. It allows IEEE 754 single-precision floating point numbers to
be stored. This data type is present in mscorlib.dll which is implicitly referenced by every C# project when you
create them.

Approximate range: -3.4 × 1038 to 3.4 × 1038

Decimal precision: 6-9 significant digits

Notation:

float f = 0.1259;
var f1 = 0.7895f; // f is literal suffix to represent float values

It should be noted that the float type often results in significant rounding errors. In applications where
precision is important, other data types should be considered.

double

double is an alias to the .NET datatype System.Double. It represents a double-precision 64-bit floating-point
number. This datatype is present in mscorlib.dll which is implicitly referenced in any C# project.

Range: ±5.0 × 10−324 to ±1.7 × 10308

Decimal precision: 15-16 significant digits

Notation:

double distance = 200.34; // a double value


double salary = 245; // an integer implicitly type-casted to double value
var marks = 123.764D; // D is literal suffix to represent double values

decimal

decimal is an alias to the .NET datatype System.Decimal. It represents a keyword indicates a 128-bit data type.
Compared to floating-point types, the decimal type has more precision and a smaller range, which makes it
appropriate for financial and monetary calculations. This datatype is present in mscorlib.dll which is implicitly
referenced in any C# project.

Range: -7.9 × 1028 to 7.9 × 1028

Decimal precision: 28-29 significant digits

GoalKicker.com – C# Notes for Professionals 99


Notation:

decimal payable = 152.25m; // a decimal value


var marks = 754.24m; // m is literal suffix to represent decimal values

Section 10.27: operator


Most of the built-in operators (including conversion operators) can be overloaded by using the operator keyword
along with the public and static modifiers.

The operators comes in three forms: unary operators, binary operators and conversion operators.

Unary and binary operators requires at least one parameter of same type as the containing type, and some
requires a complementary matching operator.

Conversion operators must convert to or from the enclosing type.

public struct Vector32


{

public Vector32(int x, int y)


{
X = x;
Y = y;
}

public int X { get; }


public int Y { get; }

public static bool operator ==(Vector32 left, Vector32 right)


=> left.X == right.X && left.Y == right.Y;

public static bool operator !=(Vector32 left, Vector32 right)


=> !(left == right);

public static Vector32 operator +(Vector32 left, Vector32 right)


=> new Vector32(left.X + right.X, left.Y + right.Y);

public static Vector32 operator +(Vector32 left, int right)


=> new Vector32(left.X + right, left.Y + right);

public static Vector32 operator +(int left, Vector32 right)


=> right + left;

public static Vector32 operator -(Vector32 left, Vector32 right)


=> new Vector32(left.X - right.X, left.Y - right.Y);

public static Vector32 operator -(Vector32 left, int right)


=> new Vector32(left.X - right, left.Y - right);

public static Vector32 operator -(int left, Vector32 right)


=> right - left;

public static implicit operator Vector64(Vector32 vector)


=> new Vector64(vector.X, vector.Y);

public override string ToString() => $"{{{X}, {Y}}}";

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public struct Vector64
{

public Vector64(long x, long y)


{
X = x;
Y = y;
}

public long X { get; }


public long Y { get; }

public override string ToString() => $"{{{X}, {Y}}}";

Example

var vector1 = new Vector32(15, 39);


var vector2 = new Vector32(87, 64);

Console.WriteLine(vector1 == vector2); // false


Console.WriteLine(vector1 != vector2); // true
Console.WriteLine(vector1 + vector2); // {102, 103}
Console.WriteLine(vector1 - vector2); // {-72, -25}

Section 10.28: char


A char is single letter stored inside a variable. It is built-in value type which takes two bytes of memory space. It
represents System.Char data type found in mscorlib.dll which is implicitly referenced by every C# project when
you create them.

There are multiple ways to do this.

1. char c = 'c';
2. char c = '\u0063'; //Unicode
3. char c = '\x0063'; //Hex
4. char c = (char)99;//Integral

A char can be implicitly converted to ushort, int, uint, long, ulong, float, double, or decimal and it will
return the integer value of that char.

ushort u = c;

returns 99 etc.

However, there are no implicit conversions from other types to char. Instead you must cast them.

ushort u = 99;
char c = (char)u;

Section 10.29: params


params allows a method parameter to receive a variable number of arguments, i.e. zero, one or multiple arguments
are allowed for that parameter.

GoalKicker.com – C# Notes for Professionals 101


static int AddAll(params int[] numbers)
{
int total = 0;
foreach (int number in numbers)
{
total += number;
}

return total;
}

This method can now be called with a typical list of int arguments, or an array of ints.

AddAll(5, 10, 15, 20); // 50


AddAll(new int[] { 5, 10, 15, 20 }); // 50

params must appear at most once and if used, it must be last in the argument list, even if the succeeding type is
different to that of the array.

Be careful when overloading functions when using the params keyword. C# prefers matching more specific
overloads before resorting to trying to use overloads with params. For example if you have two methods:

static double Add(params double[] numbers)


{
Console.WriteLine("Add with array of doubles");
double total = 0.0;
foreach (double number in numbers)
{
total += number;
}

return total;
}

static int Add(int a, int b)


{
Console.WriteLine("Add with 2 ints");
return a + b;
}

Then the specific 2 argument overload will take precedence before trying the params overload.

Add(2, 3); //prints "Add with 2 ints"


Add(2, 3.0); //prints "Add with array of doubles" (doubles are not ints)
Add(2, 3, 4); //prints "Add with array of doubles" (no 3 argument overload)

Section 10.30: while


The while operator iterates over a block of code until the conditional query equals false or the code is interrupted
with a goto, return, break or throw statement.

Syntax for while keyword:

while( condition ) { code block; }

Example:

GoalKicker.com – C# Notes for Professionals 102


int i = 0;
while (i++ < 5)
{
Console.WriteLine("While is on loop number {0}.", i);
}

Output:

"While is on loop number 1."


"While is on loop number 2."
"While is on loop number 3."
"While is on loop number 4."
"While is on loop number 5."

Live Demo on .NET Fiddle

A while loop is Entry Controlled, as the condition is checked before the execution of the enclosed code block. This
means that the while loop wouldn't execute its statements if the condition is false.

bool a = false;

while (a == true)
{
Console.WriteLine("This will never be printed.");
}

Giving a while condition without provisioning it to become false at some point will result in an infinite or endless
loop. As far as possible, this should be avoided, however, there may be some exceptional circumstances when you
need this.

You can create such a loop as follows:

while (true)
{
//...
}

Note that the C# compiler will transform loops such as

while (true)
{
// ...
}

or

for(;;)
{
// ...
}

into

{
:label

GoalKicker.com – C# Notes for Professionals 103


// ...
goto label;
}

Note that a while loop may have any condition, no matter how complex, as long as it evaluates to (or returns) a
boolean value (bool). It may also contain a function that returns a boolean value (as such a function evaluates to the
same type as an expression such as `a==x'). For example,

while (AgriculturalService.MoreCornToPick(myFarm.GetAddress()))
{
myFarm.PickCorn();
}

Section 10.31: null


A variable of a reference type can hold either a valid reference to an instance or a null reference. The null reference
is the default value of reference type variables, as well as nullable value types.

null is the keyword that represents a null reference.

As an expression, it can be used to assign the null reference to variables of the aforementioned types:

object a = null;
string b = null;
int? c = null;
List<int> d = null;

Non-nullable value types cannot be assigned a null reference. All the following assignments are invalid:

int a = null;
float b = null;
decimal c = null;

The null reference should not be confused with valid instances of various types such as:

an empty list (new List<int>())


an empty string ("")
the number zero (0, 0f, 0m)
the null character ( '\0' )

Sometimes, it is meaningful to check if something is either null or an empty/default object. The


System.String.IsNullOrEmpty(String) method may be used to check this, or you may implement your own equivalent
method.

private void GreetUser(string userName)


{
if (String.IsNullOrEmpty(userName))
{
//The method that called us either sent in an empty string, or they sent us a null reference.
Either way, we need to report the problem.
throw new InvalidOperationException("userName may not be null or empty.");
}
else
{
//userName is acceptable.
Console.WriteLine("Hello, " + userName + "!");
}

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}

Section 10.32: continue


Immediately pass control to the next iteration of the enclosing loop construct (for, foreach, do, while):

for (var i = 0; i < 10; i++)


{
if (i < 5)
{
continue;
}
Console.WriteLine(i);
}

Output:

5
6
7
8
9

Live Demo on .NET Fiddle

var stuff = new [] {"a", "b", null, "c", "d"};

foreach (var s in stuff)


{
if (s == null)
{
continue;
}
Console.WriteLine(s);
}

Output:

a
b
c
d

Live Demo on .NET Fiddle

Section 10.33: string


string is an alias to the .NET datatype System.String, which allows text (sequences of characters) to be stored.

Notation:

string a = "Hello";
var b = "world";

GoalKicker.com – C# Notes for Professionals 105


var f = new string(new []{ 'h', 'i', '!' }); // hi!

Each character in the string is encoded in UTF-16, which means that each character will require a minimum 2 bytes
of storage space.

Section 10.34: return

MSDN: The return statement terminates execution of the method in which it appears and returns control
to the calling method. It can also return an optional value. If the method is a void type, the return
statement can be omitted.

public int Sum(int valueA, int valueB)


{
return valueA + valueB;
}

public void Terminate(bool terminateEarly)


{
if (terminateEarly) return; // method returns to caller if true was passed in
else Console.WriteLine("Not early"); // prints only if terminateEarly was false
}

Section 10.35: unsafe


The unsafe keyword can be used in type or method declarations or to declare an inline block.

The purpose of this keyword is to enable the use of the unsafe subset of C# for the block in question. The unsafe
subset includes features like pointers, stack allocation, C-like arrays, and so on.

Unsafe code is not verifiable and that's why its usage is discouraged. Compilation of unsafe code requires passing a
switch to the C# compiler. Additionally, the CLR requires that the running assembly has full trust.

Despite these limitations, unsafe code has valid usages in making some operations more performant (e.g. array
indexing) or easier (e.g. interop with some unmanaged libraries).

As a very simple example

// compile with /unsafe


class UnsafeTest
{
unsafe static void SquarePtrParam(int* p)
{
*p *= *p; // the '*' dereferences the pointer.
//Since we passed in "the address of i", this becomes "i *= i"
}

unsafe static void Main()


{
int i = 5;
// Unsafe method: uses address-of operator (&):
SquarePtrParam(&i); // "&i" means "the address of i". The behavior is similar to "ref i"
Console.WriteLine(i); // Output: 25
}
}

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While working with pointers, we can change the values of memory locations directly, rather than having to address
them by name. Note that this often requires the use of the fixed keyword to prevent possible memory corruption
as the garbage collector moves things around (otherwise, you may get error CS0212). Since a variable that has been
"fixed" cannot be written to, we also often have to have a second pointer that starts out pointing to the same
location as the first.

void Main()
{
int[] intArray = new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10};

UnsafeSquareArray(intArray);
foreach(int i in intArray)
Console.WriteLine(i);
}

unsafe static void UnsafeSquareArray(int[] pArr)


{
int len = pArr.Length;

//in C or C++, we could say


// int* a = &(pArr[0])
// however, C# requires you to "fix" the variable first
fixed(int* fixedPointer = &(pArr[0]))
{
//Declare a new int pointer because "fixedPointer" cannot be written to.
// "p" points to the same address space, but we can modify it
int* p = fixedPointer;

for (int i = 0; i < len; i++)


{
*p *= *p; //square the value, just like we did in SquarePtrParam, above
p++; //move the pointer to the next memory space.
// NOTE that the pointer will move 4 bytes since "p" is an
// int pointer and an int takes 4 bytes

//the above 2 lines could be written as one, like this:


// "*p *= *p++;"
}
}
}

Output:

1
4
9
16
25
36
49
64
81
100

unsafe also allows the use of stackalloc which will allocate memory on the stack like _alloca in the C run-time
library. We can modify the above example to use stackalloc as follows:

unsafe void Main()


{

GoalKicker.com – C# Notes for Professionals 107


const int len=10;
int* seedArray = stackalloc int[len];

//We can no longer use the initializer "{ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10}" as before.


// We have at least 2 options to populate the array. The end result of either
// option will be the same (doing both will also be the same here).

//FIRST OPTION:
int* p = seedArray; // we don't want to lose where the array starts, so we
// create a shadow copy of the pointer
for(int i=1; i<=len; i++)
*p++ = i;
//end of first option

//SECOND OPTION:
for(int i=0; i<len; i++)
seedArray[i] = i+1;
//end of second option

UnsafeSquareArray(seedArray, len);
for(int i=0; i< len; i++)
Console.WriteLine(seedArray[i]);
}

//Now that we are dealing directly in pointers, we don't need to mess around with
// "fixed", which dramatically simplifies the code
unsafe static void UnsafeSquareArray(int* p, int len)
{
for (int i = 0; i < len; i++)
*p *= *p++;
}

(Output is the same as above)

Section 10.36: switch


The switch statement is a control statement that selects a switch section to execute from a list of candidates. A
switch statement includes one or more switch sections. Each switch section contains one or more case labels
followed by one or more statements. If no case label contains a matching value, control is transferred to the
default section, if there is one. Case fall-through is not supported in C#, strictly speaking. However, if 1 or more
case labels are empty, execution will follow the code of the next case block which contains code. This allows
grouping of multiple case labels with the same implementation. In the following example, if month equals 12, the
code in case 2 will be executed since the case labels 12 1 and 2 are grouped. If a case block is not empty, a break
must be present before the next case label, otherwise the compiler will flag an error.

int month = DateTime.Now.Month; // this is expected to be 1-12 for Jan-Dec

switch (month)
{
case 12:
case 1:
case 2:
Console.WriteLine("Winter");
break;
case 3:
case 4:
case 5:
Console.WriteLine("Spring");
break;

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case 6:
case 7:
case 8:
Console.WriteLine("Summer");
break;
case 9:
case 10:
case 11:
Console.WriteLine("Autumn");
break;
default:
Console.WriteLine("Incorrect month index");
break;
}

A case can only be labeled by a value known at compile time (e.g. 1, "str", Enum.A), so a variable isn't a valid case
label, but a const or an Enum value is (as well as any literal value).

Section 10.37: var


An implicitly-typed local variable that is strongly typed just as if the user had declared the type. Unlike other
variable declarations, the compiler determines the type of variable that this represents based on the value that is
assigned to it.

var i = 10; // implicitly typed, the compiler must determine what type of variable this is
int i = 10; // explicitly typed, the type of variable is explicitly stated to the compiler

// Note that these both represent the same type of variable (int) with the same value (10).

Unlike other types of variables, variable definitions with this keyword need to be initialized when declared. This is
due to the var keyword representing an implicitly-typed variable.

var i;
i = 10;

// This code will not run as it is not initialized upon declaration.

The var keyword can also be used to create new datatypes on the fly. These new datatypes are known as
anonymous types. They are quite useful, as they allow a user to define a set of properties without having to explicitly
declare any kind of object type first.

Plain anonymous type

var a = new { number = 1, text = "hi" };

LINQ query that returns an anonymous type

public class Dog


{
public string Name { get; set; }
public int Age { get; set; }
}

public class DogWithBreed


{
public Dog Dog { get; set; }
public string BreedName { get; set; }

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}

public void GetDogsWithBreedNames()


{
var db = new DogDataContext(ConnectString);
var result = from d in db.Dogs
join b in db.Breeds on d.BreedId equals b.BreedId
select new
{
DogName = d.Name,
BreedName = b.BreedName
};

DoStuff(result);
}

You can use var keyword in foreach statement

public bool hasItemInList(List<String> list, string stringToSearch)


{
foreach(var item in list)
{
if( ( (string)item ).equals(stringToSearch) )
return true;
}

return false;
}

Section 10.38: when


The when is a keyword added in C# 6, and it is used for exception filtering.

Before the introduction of the when keyword, you could have had one catch clause for each type of exception; with
the addition of the keyword, a more fine-grained control is now possible.

A when expression is attached to a catch branch, and only if the when condition is true, the catch clause will be
executed. It is possible to have several catch clauses with the same exception class types, and different when
conditions.

private void CatchException(Action action)


{
try
{
action.Invoke();
}

// exception filter
catch (Exception ex) when (ex.Message.Contains("when"))
{
Console.WriteLine("Caught an exception with when");
}

catch (Exception ex)


{
Console.WriteLine("Caught an exception without when");
}
}

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private void Method1() { throw new Exception("message for exception with when"); }
private void Method2() { throw new Exception("message for general exception"); }

CatchException(Method1);
CatchException(Method2);

Section 10.39: lock


lock provides thread-safety for a block of code, so that it can be accessed by only one thread within the same
process. Example:

private static object _lockObj = new object();


static void Main(string[] args)
{
Task.Run(() => TaskWork());
Task.Run(() => TaskWork());
Task.Run(() => TaskWork());

Console.ReadKey();
}

private static void TaskWork()


{
lock(_lockObj)
{
Console.WriteLine("Entered");

Task.Delay(3000);
Console.WriteLine("Done Delaying");

// Access shared resources safely

Console.WriteLine("Leaving");
}
}

Output:

Entered
Done Delaying
Leaving
Entered
Done Delaying
Leaving
Entered
Done Delaying
Leaving

Use cases:

Whenever you have a block of code that might produce side-effects if executed by multiple threads at the same
time. The lock keyword along with a shared synchronization object (_objLock in the example) can be used to
prevent that.

Note that _objLock can't be null and multiple threads executing the code must use the same object instance
(either by making it a static field, or by using the same class instance for both threads)

From the compiler side, the lock keyword is a syntactic sugar that is replaced by Monitor.Enter(_lockObj); and

GoalKicker.com – C# Notes for Professionals 111


Monitor.Exit(_lockObj);. So if you replace the lock by surrounding the block of code with these two methods,
you would get the same results. You can see actual code in Syntactic sugar in C# - lock example

Section 10.40: uint


An unsigned integer, or uint, is a numeric datatype that only can hold positive integers. Like it's name suggests, it
represents an unsigned 32-bit integer. The uint keyword itself is an alias for the Common Type System type
System.UInt32. This datatype is present in mscorlib.dll, which is implicitly referenced by every C# project when
you create them. It occupies four bytes of memory space.

Unsigned integers can hold any value from 0 to 4,294,967,295.

Examples on how and now not to declare unsigned integers

uint i = 425697; // Valid expression, explicitly stated to compiler


var i1 = 789247U; // Valid expression, suffix allows compiler to determine datatype
uint x = 3.0; // Error, there is no implicit conversion

Please note: According to Microsoft, it is recommended to use the int datatype wherever possible as the uint
datatype is not CLS-compliant.

Section 10.41: if, if...else, if... else if


The if statement is used to control the flow of the program. An if statement identifies which statement to run
based on the value of a Boolean expression.

For a single statement, the braces{} are optional but recommended.

int a = 4;
if(a % 2 == 0)
{
Console.WriteLine("a contains an even number");
}
// output: "a contains an even number"

The if can also have an else clause, that will be executed in case the condition evaluates to false:

int a = 5;
if(a % 2 == 0)
{
Console.WriteLine("a contains an even number");
}
else
{
Console.WriteLine("a contains an odd number");
}
// output: "a contains an odd number"

The if...else if construct lets you specify multiple conditions:

int a = 9;
if(a % 2 == 0)
{
Console.WriteLine("a contains an even number");
}
else if(a % 3 == 0)

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{
Console.WriteLine("a contains an odd number that is a multiple of 3");
}
else
{
Console.WriteLine("a contains an odd number");
}
// output: "a contains an odd number that is a multiple of 3"

Important to note that if a condition is met in the above example , the control skips other tests and jumps to
the end of that particular if else construct.So, the order of tests is important if you are using if .. else if
construct

C# Boolean expressions use short-circuit evaluation. This is important in cases where evaluating conditions may
have side effects:

if (someBooleanMethodWithSideEffects() && someOtherBooleanMethodWithSideEffects()) {


//...
}

There's no guarantee that someOtherBooleanMethodWithSideEffects will actually run.

It's also important in cases where earlier conditions ensure that it's "safe" to evaluate later ones. For example:

if (someCollection != null && someCollection.Count > 0) {


// ..
}

The order is very important in this case because, if we reverse the order:

if (someCollection.Count > 0 && someCollection != null) {

it will throw a NullReferenceException if someCollection is null.

Section 10.42: static


The static modifier is used to declare a static member, which does not need to be instantiated in order to be
accessed, but instead is accessed simply through its name, i.e. DateTime.Now.

static can be used with classes, fields, methods, properties, operators, events, and constructors.

While an instance of a class contains a separate copy of all instance fields of the class, there is only one copy of
each static field.

class A
{
static public int count = 0;

public A()
{
count++;
}
}

class Program
{
static void Main(string[] args)

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{
A a = new A();
A b = new A();
A c = new A();

Console.WriteLine(A.count); // 3
}
}

count equals to the total number of instances of A class.

The static modifier can also be used to declare a static constructor for a class, to initialize static data or run code
that only needs to be called once. Static constructors are called before the class is referenced for the first time.

class A
{
static public DateTime InitializationTime;

// Static constructor
static A()
{
InitializationTime = DateTime.Now;
// Guaranteed to only run once
Console.WriteLine(InitializationTime.ToString());
}
}

A static class is marked with the static keyword, and can be used as a beneficial container for a set of methods
that work on parameters, but don't necessarily require being tied to an instance. Because of the static nature of
the class, it cannot be instantiated, but it can contain a static constructor. Some features of a static class
include:

Can't be inherited
Can't inherit from anything other than Object
Can contain a static constructor but not an instance constructor
Can only contain static members
Is sealed

The compiler is also friendly and will let the developer know if any instance members exist within the class. An
example would be a static class that converts between US and Canadian metrics:

static class ConversionHelper {


private static double oneGallonPerLitreRate = 0.264172;

public static double litreToGallonConversion(int litres) {


return litres * oneGallonPerLitreRate;
}
}

When classes are declared static:

public static class Functions


{
public static int Double(int value)
{
return value + value;
}

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}

all function, properties or members within the class also need to be declared static. No instance of the class can be
created. In essence a static class allows you to create bundles of functions that are grouped together logically.

Since C#6 static can also be used alongside using to import static members and methods. They can be used then
without class name.

Old way, without using static:

using System;

public class ConsoleApplication


{
public static void Main()
{
Console.WriteLine("Hello World!"); //Writeline is method belonging to static class Console
}

Example with using static

using static System.Console;

public class ConsoleApplication


{
public static void Main()
{
WriteLine("Hello World!"); //Writeline is method belonging to static class Console
}

Drawbacks

While static classes can be incredibly useful, they do come with their own caveats:

Once the static class has been called, the class is loaded into memory and cannot be run through the
garbage collector until the AppDomain housing the static class is unloaded.

A static class cannot implement an interface.

Section 10.43: internal


The internal keyword is an access modifier for types and type members. Internal types or members are
accessible only within files in the same assembly

usage:

public class BaseClass


{
// Only accessible within the same assembly
internal static int x = 0;
}

The difference between different access modifiers is clarified here

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Access modifiers

public

The type or member can be accessed by any other code in the same assembly or another assembly that
references it.

private

The type or member can only be accessed by code in the same class or struct.

protected

The type or member can only be accessed by code in the same class or struct, or in a derived class.

internal

The type or member can be accessed by any code in the same assembly, but not from another assembly.

protected internal

The type or member can be accessed by any code in the same assembly, or by any derived class in
another assembly.

When no access modifier is set, a default access modifier is used. So there is always some form of access modifier
even if it's not set.

Section 10.44: using


There are two types of using keyword usage, using statement and using directive:

1. using statement:

The using keyword ensures that objects that implement the IDisposable interface are properly disposed
after usage. There is a separate topic for the using statement

2. using directive

The using directive has three usages, see the msdn page for the using directive. There is a separate topic for
the using directive.

Section 10.45: where


where can serve two purposes in C#: type constraining in a generic argument, and filtering LINQ queries.

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In a generic class, let's consider

public class Cup<T>


{
// ...
}

T is called a type parameter. The class definition can impose constraints on the actual types that can be supplied for
T.

The following kinds of constraints can be applied:

value type
reference type
default constructor
inheritance and implementation

value type

In this case only structs (this includes 'primitive' data types such as int, boolean etc) can be supplied

public class Cup<T> where T : struct


{
// ...
}

reference type

In this case only class types can be supplied

public class Cup<T> where T : class


{
// ...
}

hybrid value/reference type

Occasionally it is desired to restrict type arguments to those available in a database, and these will usually map to
value types and strings. As all type restrictions must be met, it is not possible to specify where T : struct or
string (this is not valid syntax). A workaround is to restrict type arguments to IConvertible which has built in
types of "... Boolean, SByte, Byte, Int16, UInt16, Int32, UInt32, Int64, UInt64, Single, Double, Decimal, DateTime,
Char, and String." It is possible other objects will implement IConvertible, though this is rare in practice.

public class Cup<T> where T : IConvertible


{
// ...
}

default constructor

Only types that contain a default constructor will be allowed. This includes value types and classes that contain a
default (parameterless) constructor

public class Cup<T> where T : new


{
// ...

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}

inheritance and implementation

Only types that inherit from a certain base class or implement a certain interface can be supplied.

public class Cup<T> where T : Beverage


{
// ...
}

public class Cup<T> where T : IBeer


{
// ...
}

The constraint can even reference another type parameter:

public class Cup<T, U> where U : T


{
// ...
}

Multiple constraints can be specified for a type argument:

public class Cup<T> where T : class, new()


{
// ...
}

The previous examples show generic constraints on a class definition, but constraints can be used
anywhere a type argument is supplied: classes, structs, interfaces, methods, etc.

where can also be a LINQ clause. In this case it is analogous to WHERE in SQL:

int[] nums = { 5, 2, 1, 3, 9, 8, 6, 7, 2, 0 };

var query =
from num in nums
where num < 5
select num;

foreach (var n in query)


{
Console.Write(n + " ");
}
// prints 2 1 3 2 0

Section 10.46: int


int is an alias for System.Int32, which is a data type for signed 32-bit integers. This data type can be found in
mscorlib.dll which is implicitly referenced by every C# project when you create them.

Range: -2,147,483,648 to 2,147,483,647

int int1 = -10007;

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var int2 = 2132012521;

Section 10.47: ulong


Keyword used for unsigned 64-bit integers. It represents System.UInt64 data type found in mscorlib.dll which is
implicitly referenced by every C# project when you create them.

Range: 0 to 18,446,744,073,709,551,615

ulong veryLargeInt = 18446744073609451315;


var anotherVeryLargeInt = 15446744063609451315UL;

Section 10.48: true, false


The true and false keywords have two uses:

1. As literal Boolean values

var myTrueBool = true;


var myFalseBool = false;

2. As operators that can be overloaded

public static bool operator true(MyClass x)


{
return x.value >= 0;
}

public static bool operator false(MyClass x)


{
return x.value < 0;
}

Overloading the false operator was useful prior to C# 2.0, before the introduction of Nullable types.
A type that overloads the true operator, must also overload the false operator.

Section 10.49: struct


A struct type is a value type that is typically used to encapsulate small groups of related variables, such as the
coordinates of a rectangle or the characteristics of an item in an inventory.

Classes are reference types, structs are value types.

using static System.Console;

namespace ConsoleApplication1
{
struct Point
{
public int X;
public int Y;

public override string ToString()


{
return $"X = {X}, Y = {Y}";

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}

public void Display(string name)


{
WriteLine(name + ": " + ToString());
}
}

class Program
{
static void Main()
{
var point1 = new Point {X = 10, Y = 20};
// it's not a reference but value type
var point2 = point1;
point2.X = 777;
point2.Y = 888;
point1.Display(nameof(point1)); // point1: X = 10, Y = 20
point2.Display(nameof(point2)); // point2: X = 777, Y = 888

ReadKey();
}
}
}

Structs can also contain constructors, constants, fields, methods, properties, indexers, operators, events, and
nested types, although if several such members are required, you should consider making your type a class instead.

Some suggestions from MS on when to use struct and when to use class:

CONSIDER

defining a struct instead of a class if instances of the type are small and commonly short-lived or are commonly
embedded in other objects.

AVOID

defining a struct unless the type has all of the following characteristics:

It logically represents a single value, similar to primitive types (int, double, etc.)
It has an instance size under 16 bytes.
It is immutable.
It will not have to be boxed frequently.

Section 10.50: extern


The extern keyword is used to declare methods that are implemented externally. This can be used in conjunction
with the DllImport attribute to call into unmanaged code using Interop services. which in this case it will come with
static modifier

For Example:

using System.Runtime.InteropServices;
public class MyClass
{
[DllImport("User32.dll")]
private static extern int SetForegroundWindow(IntPtr point);

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public void ActivateProcessWindow(Process p)
{
SetForegroundWindow(p.MainWindowHandle);
}
}

This uses the SetForegroundWindow method imported from the User32.dll library

This can also be used to define an external assembly alias. which let us to reference different versions of same
components from single assembly.

To reference two assemblies with the same fully-qualified type names, an alias must be specified at a command
prompt, as follows:

/r:GridV1=grid.dll
/r:GridV2=grid20.dll

This creates the external aliases GridV1 and GridV2. To use these aliases from within a program, reference them by
using the extern keyword. For example:

extern alias GridV1;


extern alias GridV2;

Section 10.51: bool


Keyword for storing the Boolean values true and false. bool is an alias of System.Boolean.

The default value of a bool is false.

bool b; // default value is false


b = true; // true
b = ((5 + 2) == 6); // false

For a bool to allow null values it must be initialized as a bool?.

The default value of a bool? is null.

bool? a // default value is null

Section 10.52: interface


An interface contains the signatures of methods, properties and events. The derived classes defines the members
as the interface contains only the declaration of the members.

An interface is declared using the interface keyword.

interface IProduct
{
decimal Price { get; }
}

class Product : IProduct


{
const decimal vat = 0.2M;

public Product(decimal price)

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{
_price = price;
}

private decimal _price;


public decimal Price { get { return _price * (1 + vat); } }
}

Section 10.53: delegate


Delegates are types that represent a reference to a method. They are used for passing methods as arguments to
other methods.

Delegates can hold static methods, instance methods, anonymous methods, or lambda expressions.

class DelegateExample
{
public void Run()
{
//using class method
InvokeDelegate( WriteToConsole );

//using anonymous method


DelegateInvoker di = delegate ( string input )
{
Console.WriteLine( string.Format( "di: {0} ", input ) );
return true;
};
InvokeDelegate( di );

//using lambda expression


InvokeDelegate( input => false );
}

public delegate bool DelegateInvoker( string input );

public void InvokeDelegate(DelegateInvoker func)


{
var ret = func( "hello world" );
Console.WriteLine( string.Format( " > delegate returned {0}", ret ) );
}

public bool WriteToConsole( string input )


{
Console.WriteLine( string.Format( "WriteToConsole: '{0}'", input ) );
return true;
}
}

When assigning a method to a delegate it is important to note that the method must have the same return type as
well as parameters. This differs from 'normal' method overloading, where only the parameters define the signature
of the method.

Events are built on top of delegates.

Section 10.54: unchecked


The unchecked keyword prevents the compiler from checking for overflows/underflows.

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For example:

const int ConstantMax = int.MaxValue;


unchecked
{
int1 = 2147483647 + 10;
}
int1 = unchecked(ConstantMax + 10);

Without the unchecked keyword, neither of the two addition operations will compile.

When is this useful?

This is useful as it may help speed up calculations that definitely will not overflow since checking for overflow takes
time, or when an overflow/underflow is desired behavior (for instance, when generating a hash code).

Section 10.55: ushort


A numeric type used to store 16-bit positive integers. ushort is an alias for System.UInt16, and takes up 2 bytes of
memory.

Valid range is 0 to 65535.

ushort a = 50; // 50
ushort b = 65536; // Error, cannot be converted
ushort c = unchecked((ushort)65536); // Overflows (wraps around to 0)

Section 10.56: sizeof


Used to obtain the size in bytes for an unmanaged type

int byteSize = sizeof(byte) // 1


int sbyteSize = sizeof(sbyte) // 1
int shortSize = sizeof(short) // 2
int ushortSize = sizeof(ushort) // 2
int intSize = sizeof(int) // 4
int uintSize = sizeof(uint) // 4
int longSize = sizeof(long) // 8
int ulongSize = sizeof(ulong) // 8
int charSize = sizeof(char) // 2(Unicode)
int floatSize = sizeof(float) // 4
int doubleSize = sizeof(double) // 8
int decimalSize = sizeof(decimal) // 16
int boolSize = sizeof(bool) // 1

Section 10.57: in
The in keyword has three uses:

a) As part of the syntax in a foreach statement or as part of the syntax in a LINQ query

foreach (var member in sequence)


{
// ...
}

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b) In the context of generic interfaces and generic delegate types signifies contravariance for the type parameter in
question:

public interface IComparer<in T>


{
// ...
}

c) In the context of LINQ query refers to the collection that is being queried

var query = from x in source select new { x.Name, x.ID, };

Section 10.58: implicit


The implicit keyword is used to overload a conversion operator. For example, you may declare a Fraction class
that should automatically be converted to a double when needed, and that can be automatically converted from
int:

class Fraction(int numerator, int denominator)


{
public int Numerator { get; } = numerator;
public int Denominator { get; } = denominator;
// ...
public static implicit operator double(Fraction f)
{
return f.Numerator / (double) f.Denominator;
}
public static implicit operator Fraction(int i)
{
return new Fraction(i, 1);
}
}

Section 10.59: do
The do operator iterates over a block of code until a conditional query equals false. The do-while loop can also be
interrupted by a goto, return, break or throw statement.

The syntax for the do keyword is:

do { code block; } while( condition );

Example:

int i = 0;

do
{
Console.WriteLine("Do is on loop number {0}.", i);
} while (i++ < 5);

Output:

"Do is on loop number 1."

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"Do is on loop number 2."
"Do is on loop number 3."
"Do is on loop number 4."
"Do is on loop number 5."

Unlike the while loop, the do-while loop is Exit Controlled. This means that the do-while loop would execute its
statements at least once, even if the condition fails the first time.

bool a = false;

do
{
Console.WriteLine("This will be printed once, even if a is false.");
} while (a == true);

Section 10.60: long


The long keyword is used to represent signed 64-bit integers. It is an alias for the System.Int64 datatype present in
mscorlib.dll, which is implicitly referenced by every C# project when you create them.

Any long variable can be declared both explicitly and implicitly:

long long1 = 9223372036854775806; // explicit declaration, long keyword used


var long2 = -9223372036854775806L; // implicit declaration, 'L' suffix used

A long variable can hold any value from –9,223,372,036,854,775,808 to 9,223,372,036,854,775,807, and can be
useful in situations which a variable must hold a value that exceeds the bounds of what other variables (such as the
int variable) can hold.

Section 10.61: enum


The enum keyword tells the compiler that this class inherits from the abstract class Enum, without the programmer
having to explicitly inherit it. Enum is a descendant of ValueType, which is intended for use with distinct set of named
constants.

public enum DaysOfWeek


{
Monday,
Tuesday,
}

You can optionally specify a specific value for each one (or some of them):

public enum NotableYear


{
EndOfWwI = 1918;
EnfOfWwII = 1945,
}

In this example I omitted a value for 0, this is usually a bad practice. An enum will always have a default value
produced by explicit conversion (YourEnumType) 0, where YourEnumType is your declared enume type. Without a
value of 0 defined, an enum will not have a defined value at initiation.

The default underlying type of enum is int, you can change the underlying type to any integral type including byte,

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sbyte, short, ushort, int, uint, long and ulong. Below is an enum with underlying type byte:

enum Days : byte


{
Sunday = 0,
Monday,
Tuesday,
Wednesday,
Thursday,
Friday,
Saturday
};

Also note that you can convert to/from underlying type simply with a cast:

int value = (int)NotableYear.EndOfWwI;

For these reasons you'd better always check if an enum is valid when you're exposing library functions:

void PrintNotes(NotableYear year)


{
if (!Enum.IsDefined(typeof(NotableYear), year))
throw InvalidEnumArgumentException("year", (int)year, typeof(NotableYear));

// ...
}

Section 10.62: partial


The keyword partial can be used during type definition of class, struct, or interface to allow the type definition to
be split into several files. This is useful to incorporate new features in auto generated code.

File1.cs

namespace A
{
public partial class Test
{
public string Var1 {get;set;}
}
}

File2.cs

namespace A
{
public partial class Test
{
public string Var2 {get;set;}
}
}

Note: A class can be split into any number of files. However, all declaration must be under same namespace and
the same assembly.

Methods can also be declared partial using the partial keyword. In this case one file will contain only the method
definition and another file will contain the implementation.

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A partial method has its signature defined in one part of a partial type, and its implementation defined in
another part of the type. Partial methods enable class designers to provide method hooks, similar to
event handlers, that developers may decide to implement or not. If the developer does not supply an
implementation, the compiler removes the signature at compile time. The following conditions apply to
partial methods:

Signatures in both parts of the partial type must match.


The method must return void.
No access modifiers are allowed. Partial methods are implicitly private.

-- MSDN

File1.cs

namespace A
{
public partial class Test
{
public string Var1 {get;set;}
public partial Method1(string str);
}
}

File2.cs

namespace A
{
public partial class Test
{
public string Var2 {get;set;}
public partial Method1(string str)
{
Console.WriteLine(str);
}
}
}

Note: The type containing the partial method must also be declared partial.

Section 10.63: event


An event allows the developer to implement a notification pattern.

Simple example

public class Server


{
// defines the event
public event EventHandler DataChangeEvent;

void RaiseEvent()
{
var ev = DataChangeEvent;
if(ev != null)
{
ev(this, EventArgs.Empty);
}

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}
}

public class Client


{
public void Client(Server server)
{
// client subscribes to the server's DataChangeEvent
server.DataChangeEvent += server_DataChanged;
}

private void server_DataChanged(object sender, EventArgs args)


{
// notified when the server raises the DataChangeEvent
}
}

MSDN reference

Section 10.64: sbyte


A numeric type used to store 8-bit signed integers. sbyte is an alias for System.SByte, and takes up 1 byte of
memory. For the unsigned equivalent, use byte.

Valid range is -127 to 127 (the leftover is used to store the sign).

sbyte a = 127; // 127


sbyte b = -127; // -127
sbyte c = 200; // Error, cannot be converted
sbyte d = unchecked((sbyte)129); // -127 (overflows)

GoalKicker.com – C# Notes for Professionals 128


Chapter 11: Object Oriented Programming
In C#
This topic try to tell us how we can write programs based on OOP approach.But we don't try to teach Object
Oriented Programming paradigm. We'll be covering following topics:
Classes,Properties,Inheritance,Polymorphism,Interfaces and so on.

Section 11.1: Classes:


Skeleton of declaring class is:

<>:Required

[]:Optional

[private/public/protected/internal] class <Desired Class Name> [:[Inherited class][,][[Interface


Name 1],[Interface Name 2],...]
{
//Your code
}

Don't worry if you can't understand whole syntax,We'll be get familiar with all part of that.for first example consider
following class:

class MyClass
{
int i = 100;
public void getMyValue()
{
Console.WriteLine(this.i);//Will print number 100 in output
}
}

in this class we create variable i with int type and with default private Access Modifiers and getMyValue() method
with public access modifiers.

GoalKicker.com – C# Notes for Professionals 129


Chapter 12: Inheritance
Section 12.1: Inheritance. Constructors' calls sequence
Consider we have a class Animal which has a child class Dog

class Animal
{
public Animal()
{
Console.WriteLine("In Animal's constructor");
}
}

class Dog : Animal


{
public Dog()
{
Console.WriteLine("In Dog's constructor");
}
}

By default every class implicitly inherits the Object class.

This is same as the above code.

class Animal : Object


{
public Animal()
{
Console.WriteLine("In Animal's constructor");
}
}

When creating an instance of Dog class, the base classes's default constructor (without parameters) will be
called if there is no explicit call to another constructor in the parent class. In our case, first will be called
Object's constructor, then Animal's and at the end Dog's constructor.

public class Program


{
public static void Main()
{
Dog dog = new Dog();
}
}

Output will be

In Animal's constructor
In Dog's constructor

View Demo

Call parent's constructor explicitly.

GoalKicker.com – C# Notes for Professionals 130


In the above examples, our Dog class constructor calls the default constructor of the Animal class. If you want, you
can specify which constructor should be called: it is possible to call any constructor which is defined in the parent
class.

Consider we have these two classes.

class Animal
{
protected string name;

public Animal()
{
Console.WriteLine("Animal's default constructor");
}

public Animal(string name)


{
this.name = name;
Console.WriteLine("Animal's constructor with 1 parameter");
Console.WriteLine(this.name);
}
}

class Dog : Animal


{
public Dog() : base()
{
Console.WriteLine("Dog's default constructor");
}

public Dog(string name) : base(name)


{
Console.WriteLine("Dog's constructor with 1 parameter");
Console.WriteLine(this.name);
}
}

What is going here?

We have 2 constructors in each class.

What does base mean?

base is a reference to the parent class. In our case, when we create an instance of Dog class like this

Dog dog = new Dog();

The runtime first calls the Dog(), which is the parameterless constructor. But its body doesn't work immediately.
After the parentheses of the constructor we have a such call: base(), which means that when we call the default
Dog constructor, it will in turn call the parent's default constructor. After the parent's constructor runs, it will return
and then, finally, run the Dog() constructor body.

So output will be like this:

Animal's default constructor


Dog's default constructor

GoalKicker.com – C# Notes for Professionals 131


View Demo

Now what if we call the Dog's constructor with a parameter?

Dog dog = new Dog("Rex");

You know that members in the parent class which are not private are inherited by the child class, meaning that Dog
will also have the name field.
In this case we passed an argument to our constructor. It in his turn passes the argument to the parent class'
constructor with a parameter, which initializes the name field.

Output will be

Animal's constructor with 1 parameter


Rex
Dog's constructor with 1 parameter
Rex

Summary:

Every object creation starts from the base class. In the inheritance, the classes which are in the hierarchy are
chained. As all classes derive from Object, the first constructor to be called when any object is created is the Object
class constructor; Then the next constructor in the chain is called and only after all of them are called the object is
created

base keyword

1. The base keyword is used to access members of the base class from within a derived class:
2. Call a method on the base class that has been overridden by another method. Specify which base-class
constructor should be called when creating instances of the derived class.

Section 12.2: Inheriting from a base class


To avoid duplicating code, define common methods and attributes in a general class as a base:

public class Animal


{
public string Name { get; set; }
// Methods and attributes common to all animals
public void Eat(Object dinner)
{
// ...
}
public void Stare()
{
// ...
}
public void Roll()
{
// ...
}
}

Now that you have a class that represents Animal in general, you can define a class that describes the peculiarities
of specific animals:

GoalKicker.com – C# Notes for Professionals 132


public class Cat : Animal
{
public Cat()
{
Name = "Cat";
}
// Methods for scratching furniture and ignoring owner
public void Scratch(Object furniture)
{
// ...
}
}

The Cat class gets access to not only the methods described in its definition explicitly, but also all the methods
defined in the general Animal base class. Any Animal (whether or not it was a Cat) could Eat, Stare, or Roll. An
Animal would not be able to Scratch, however, unless it was also a Cat. You could then define other classes
describing other animals. (Such as Gopher with a method for destroying flower gardens and Sloth with no extra
methods at all.)

Section 12.3: Inheriting from a class and implementing an


interface
public class Animal
{
public string Name { get; set; }
}

public interface INoiseMaker


{
string MakeNoise();
}

//Note that in C#, the base class name must come before the interface names
public class Cat : Animal, INoiseMaker
{
public Cat()
{
Name = "Cat";
}

public string MakeNoise()


{
return "Nyan";
}
}

Section 12.4: Inheriting from a class and implementing


multiple interfaces
public class LivingBeing
{
string Name { get; set; }
}

public interface IAnimal


{
bool HasHair { get; set; }
}

GoalKicker.com – C# Notes for Professionals 133


public interface INoiseMaker
{
string MakeNoise();
}

//Note that in C#, the base class name must come before the interface names
public class Cat : LivingBeing, IAnimal, INoiseMaker
{
public Cat()
{
Name = "Cat";
HasHair = true;
}

public bool HasHair { get; set; }

public string Name { get; set; }

public string MakeNoise()


{
return "Nyan";
}
}

Section 12.5: Constructors In A Subclass


When you make a subclass of a base class, you can construct the base class by using : base after the subclass
constructor's parameters.

class Instrument
{
string type;
bool clean;

public Instrument (string type, bool clean)


{
this.type = type;
this.clean = clean;
}
}

class Trumpet : Instrument


{
bool oiled;

public Trumpet(string type, bool clean, bool oiled) : base(type, clean)


{
this.oiled = oiled;
}
}

Section 12.6: Inheritance Anti-patterns


Improper Inheritance

Lets say there are 2 classes class Foo and Bar. Foo has two features Do1 and Do2. Bar needs to use Do1 from Foo, but
it doesn't need Do2 or needs feature that is equivalent to Do2 but does something completely different.

Bad way: make Do2() on Foo virtual then override it in Bar or just throw Exception in Bar for Do2()

GoalKicker.com – C# Notes for Professionals 134


public class Bar : Foo
{
public override void Do2()
{
//Does something completely different that you would expect Foo to do
//or simply throws new Exception
}
}

Good way

Take out Do1() from Foo and put it into new class Baz then inherit both Foo and Bar from Baz and implement Do2()
separately

public class Baz


{
public void Do1()
{
// magic
}
}

public class Foo : Baz


{
public void Do2()
{
// foo way
}
}

public class Bar : Baz


{
public void Do2()
{
// bar way or not have Do2 at all
}
}

Now why first example is bad and second is good: When developer nr2 has to do a change in Foo, chances are he
will break implementation of Bar because Bar is now inseparable from Foo. When doing it by latter example Foo
and Bar commonalty has been moved to Baz and they do not affect each other (like the shouldn't).

Section 12.7: Extending an abstract base class


Unlike interfaces, which can be described as contracts for implementation, abstract classes act as contracts for
extension.

An abstract class cannot be instantiated, it must be extended and the resulting class (or derived class) can then be
instantiated.

Abstract classes are used to provide generic implementations

public abstract class Car


{
public void HonkHorn() {
// Implementation of horn being honked
}
}

GoalKicker.com – C# Notes for Professionals 135


public class Mustang : Car
{
// Simply by extending the abstract class Car, the Mustang can HonkHorn()
// If Car were an interface, the HonkHorn method would need to be included
// in every class that implemented it.
}

The above example shows how any class extending Car will automatically receive the HonkHorn method with the
implementation. This means that any developer creating a new Car will not need to worry about how it will honk it's
horn.

Section 12.8: Testing and navigating inheritance


interface BaseInterface {}
class BaseClass : BaseInterface {}

interface DerivedInterface {}
class DerivedClass : BaseClass, DerivedInterface {}

var baseInterfaceType = typeof(BaseInterface);


var derivedInterfaceType = typeof(DerivedInterface);
var baseType = typeof(BaseClass);
var derivedType = typeof(DerivedClass);

var baseInstance = new BaseClass();


var derivedInstance = new DerivedClass();

Console.WriteLine(derivedInstance is DerivedClass); //True


Console.WriteLine(derivedInstance is DerivedInterface); //True
Console.WriteLine(derivedInstance is BaseClass); //True
Console.WriteLine(derivedInstance is BaseInterface); //True
Console.WriteLine(derivedInstance is object); //True

Console.WriteLine(derivedType.BaseType.Name); //BaseClass
Console.WriteLine(baseType.BaseType.Name); //Object
Console.WriteLine(typeof(object).BaseType); //null

Console.WriteLine(baseType.IsInstanceOfType(derivedInstance)); //True
Console.WriteLine(derivedType.IsInstanceOfType(baseInstance)); //False

Console.WriteLine(
string.Join(",",
derivedType.GetInterfaces().Select(t => t.Name).ToArray()));
//BaseInterface,DerivedInterface

Console.WriteLine(baseInterfaceType.IsAssignableFrom(derivedType)); //True
Console.WriteLine(derivedInterfaceType.IsAssignableFrom(derivedType)); //True
Console.WriteLine(derivedInterfaceType.IsAssignableFrom(baseType)); //False

Section 12.9: Inheriting methods


There are several ways methods can be inherited

public abstract class Car


{
public void HonkHorn() {
// Implementation of horn being honked
}

GoalKicker.com – C# Notes for Professionals 136


// virtual methods CAN be overridden in derived classes
public virtual void ChangeGear() {
// Implementation of gears being changed
}

// abstract methods MUST be overridden in derived classes


public abstract void Accelerate();
}

public class Mustang : Car


{
// Before any code is added to the Mustang class, it already contains
// implementations of HonkHorn and ChangeGear.

// In order to compile, it must be given an implementation of Accelerate,


// this is done using the override keyword
public override void Accelerate() {
// Implementation of Mustang accelerating
}

// If the Mustang changes gears differently to the implementation in Car


// this can be overridden using the same override keyword as above
public override void ChangeGear() {
// Implementation of Mustang changing gears
}
}

Section 12.10: Base class with recursive type specification


One time definition of a generic base class with recursive type specifier. Each node has one parent and multiple
children.

/// <summary>
/// Generic base class for a tree structure
/// </summary>
/// <typeparam name="T">The node type of the tree</typeparam>
public abstract class Tree<T> where T : Tree<T>
{
/// <summary>
/// Constructor sets the parent node and adds this node to the parent's child nodes
/// </summary>
/// <param name="parent">The parent node or null if a root</param>
protected Tree(T parent)
{
this.Parent=parent;
this.Children=new List<T>();
if(parent!=null)
{
parent.Children.Add(this as T);
}
}
public T Parent { get; private set; }
public List<T> Children { get; private set; }
public bool IsRoot { get { return Parent==null; } }
public bool IsLeaf { get { return Children.Count==0; } }
/// <summary>
/// Returns the number of hops to the root object
/// </summary>
public int Level { get { return IsRoot ? 0 : Parent.Level+1; } }
}

GoalKicker.com – C# Notes for Professionals 137


The above can be re-used every time a tree hierarchy of objects needs to be defined. The node object in the tree
has to inherit from the base class with

public class MyNode : Tree<MyNode>


{
// stuff
}

each node class knows where it is in the hierarchy, what the parent object is as well as what the children objects
are. Several built in types use a tree structure, like Control or XmlElement and the above Tree<T> can be used as a
base class of any type in your code.

For example, to create a hierarchy of parts where the total weight is calculated from the weight of all the children,
do the following:

public class Part : Tree<Part>


{
public static readonly Part Empty = new Part(null) { Weight=0 };
public Part(Part parent) : base(parent) { }
public Part Add(float weight)
{
return new Part(this) { Weight=weight };
}
public float Weight { get; set; }

public float TotalWeight { get { return Weight+Children.Sum((part) => part.TotalWeight); } }


}

to be used as

// [Q:2.5] -- [P:4.2] -- [R:0.4]


// \
// - [Z:0.8]
var Q = Part.Empty.Add(2.5f);
var P = Q.Add(4.2f);
var R = P.Add(0.4f);
var Z = Q.Add(0.9f);

// 2.5+(4.2+0.4)+0.9 = 8.0
float weight = Q.TotalWeight;

Another example would in the definition of relative coordinate frames. In this case the true position of the
coordinate frame depends on the positions of all the parent coordinate frames.

public class RelativeCoordinate : Tree<RelativeCoordinate>


{
public static readonly RelativeCoordinate Start = new RelativeCoordinate(null, PointF.Empty) {
};
public RelativeCoordinate(RelativeCoordinate parent, PointF local_position)
: base(parent)
{
this.LocalPosition=local_position;
}
public PointF LocalPosition { get; set; }
public PointF GlobalPosition
{
get
{
if(IsRoot) return LocalPosition;

GoalKicker.com – C# Notes for Professionals 138


var parent_pos = Parent.GlobalPosition;
return new PointF(parent_pos.X+LocalPosition.X, parent_pos.Y+LocalPosition.Y);
}
}
public float TotalDistance
{
get
{
float dist =
(float)Math.Sqrt(LocalPosition.X*LocalPosition.X+LocalPosition.Y*LocalPosition.Y);
return IsRoot ? dist : Parent.TotalDistance+dist;
}
}
public RelativeCoordinate Add(PointF local_position)
{
return new RelativeCoordinate(this, local_position);
}
public RelativeCoordinate Add(float x, float y)
{
return Add(new PointF(x, y));
}
}

to be used as

// Define the following coordinate system hierarchy


//
// o--> [A1] --+--> [B1] -----> [C1]
// |
// +--> [B2] --+--> [C2]
// |
// +--> [C3]

var A1 = RelativeCoordinate.Start;
var B1 = A1.Add(100, 20);
var B2 = A1.Add(160, 10);

var C1 = B1.Add(120, -40);


var C2 = B2.Add(80, -20);
var C3 = B2.Add(60, -30);

double dist1 = C1.TotalDistance;

GoalKicker.com – C# Notes for Professionals 139


Chapter 13: Generics
Parameter(s) Description
T, V Type placeholders for generic declarations

Section 13.1: Implicit type inference (methods)


When passing formal arguments to a generic method, relevant generic type arguments can usually be inferred
implicitly. If all generic type can be inferred, then specifying them in the syntax is optional.

Consider the following generic method. It has one formal parameter and one generic type parameter. There is a
very obvious relationship between them -- the type passed as an argument to the generic type parameter must be
the same as the compile-time type of the argument passed to the formal parameter.

void M<T>(T obj)


{
}

These two calls are equivalent:

M<object>(new object());
M(new object());

These two calls are also equivalent:

M<string>("");
M("");

And so are these three calls:

M<object>("");
M((object) "");
M("" as object);

Notice that if at least one type argument cannot be inferred, then all of them have to be specified.

Consider the following generic method. The first generic type argument is the same as the type of the formal
argument. But there is no such relationship for the second generic type argument. Therefore, the compiler has no
way of inferring the second generic type argument in any call to this method.

void X<T1, T2>(T1 obj)


{
}

This doesn't work anymore:

X("");

This doesn't work either, because the compiler isn't sure if we are specifying the first or the second generic
parameter (both would be valid as object):

X<object>("");

GoalKicker.com – C# Notes for Professionals 140


We are required to type out both of them, like this:

X<string, object>("");

Section 13.2: Type inference (classes)


Developers can be caught out by the fact that type inference doesn't work for constructors:

class Tuple<T1,T2>
{
public Tuple(T1 value1, T2 value2)
{
}
}

var x = new Tuple(2, "two"); // This WON'T work...


var y = new Tuple<int, string>(2, "two"); // even though the explicit form will.

The first way of creating instance without explicitly specifying type parameters will cause compile time error which
would say:

Using the generic type 'Tuple<T1, T2>' requires 2 type arguments

A common workaround is to add a helper method in a static class:

static class Tuple


{
public static Tuple<T1, T2> Create<T1, T2>(T1 value1, T2 value2)
{
return new Tuple<T1, T2>(value1, value2);
}
}

var x = Tuple.Create(2, "two"); // This WILL work...

Section 13.3: Using generic method with an interface as a


constraint type
This is an example of how to use the generic type TFood inside Eat method on the class Animal

public interface IFood


{
void EatenBy(Animal animal);
}

public class Grass: IFood


{
public void EatenBy(Animal animal)
{
Console.WriteLine("Grass was eaten by: {0}", animal.Name);
}
}

public class Animal


{
public string Name { get; set; }

GoalKicker.com – C# Notes for Professionals 141


public void Eat<TFood>(TFood food)
where TFood : IFood
{
food.EatenBy(this);
}
}

public class Carnivore : Animal


{
public Carnivore()
{
Name = "Carnivore";
}
}

public class Herbivore : Animal, IFood


{
public Herbivore()
{
Name = "Herbivore";
}

public void EatenBy(Animal animal)


{
Console.WriteLine("Herbivore was eaten by: {0}", animal.Name);
}
}

You can call the Eat method like this:

var grass = new Grass();


var sheep = new Herbivore();
var lion = new Carnivore();

sheep.Eat(grass);
//Output: Grass was eaten by: Herbivore

lion.Eat(sheep);
//Output: Herbivore was eaten by: Carnivore

In this case if you try to call:

sheep.Eat(lion);

It won't be possible because the object lion does not implement the interface IFood. Attempting to make the above
call will generate a compiler error: "The type 'Carnivore' cannot be used as type parameter 'TFood' in the generic
type or method 'Animal.Eat(TFood)'. There is no implicit reference conversion from 'Carnivore' to 'IFood'."

Section 13.4: Type constraints (new-keyword)


By using the new() constraint, it is possible to enforce type parameters to define an empty (default) constructor.

class Foo
{
public Foo () { }
}

class Bar
{

GoalKicker.com – C# Notes for Professionals 142


public Bar (string s) { ... }
}

class Factory<T>
where T : new()
{
public T Create()
{
return new T();
}
}

Foo f = new Factory<Foo>().Create(); // Valid.


Bar b = new Factory<Bar>().Create(); // Invalid, Bar does not define a default/empty constructor.

The second call to to Create() will give compile time error with following message:

'Bar' must be a non-abstract type with a public parameterless constructor in order to use it as parameter
'T' in the generic type or method 'Factory'

There is no constraint for a constructor with parameters, only parameterless constructors are supported.

Section 13.5: Type constraints (classes and interfaces)


Type constraints are able to force a type parameter to implement a certain interface or class.

interface IType;
interface IAnotherType;

// T must be a subtype of IType


interface IGeneric<T>
where T : IType
{
}

// T must be a subtype of IType


class Generic<T>
where T : IType
{
}

class NonGeneric
{
// T must be a subtype of IType
public void DoSomething<T>(T arg)
where T : IType
{
}
}

// Valid definitions and expressions:


class Type : IType { }
class Sub : IGeneric<Type> { }
class Sub : Generic<Type> { }
new NonGeneric().DoSomething(new Type());

// Invalid definitions and expressions:


class AnotherType : IAnotherType { }

GoalKicker.com – C# Notes for Professionals 143


class Sub : IGeneric<AnotherType> { }
class Sub : Generic<AnotherType> { }
new NonGeneric().DoSomething(new AnotherType());

Syntax for multiple constraints:

class Generic<T, T1>


where T : IType
where T1 : Base, new()
{
}

Type constraints works in the same way as inheritance, in that it is possible to specify multiple interfaces as
constraints on the generic type, but only one class:

class A { /* ... */ }
class B { /* ... */ }

interface I1 { }
interface I2 { }

class Generic<T>
where T : A, I1, I2
{
}

class Generic2<T>
where T : A, B //Compilation error
{
}

Another rule is that the class must be added as the first constraint and then the interfaces:

class Generic<T>
where T : A, I1
{
}

class Generic2<T>
where T : I1, A //Compilation error
{
}

All declared constraints must be satisfied simultaneously for a particular generic instantiation to work. There is no
way to specify two or more alternative sets of constraints.

Section 13.6: Checking equality of generic values


If logic of generic class or method requires checking equality of values having generic type, use
EqualityComparer<TType>.Default property:

public void Foo<TBar>(TBar arg1, TBar arg2)


{
var comparer = EqualityComparer<TBar>.Default;
if (comparer.Equals(arg1,arg2)
{
...
}

GoalKicker.com – C# Notes for Professionals 144


}

This approach is better than simply calling Object.Equals() method, because default comparer implementation
checks, whether TBar type implements IEquatale<TBar> interface and if yes, calls IEquatable<TBar>.Equals(TBar
other) method. This allows to avoid boxing/unboxing of value types.

Section 13.7: Reflecting on type parameters


The typeof operator works on type parameters.

class NameGetter<T>
{
public string GetTypeName()
{
return typeof(T).Name;
}
}

Section 13.8: Covariance


When is an IEnumerable<T> a subtype of a different IEnumerable<T1>? When T is a subtype of T1. IEnumerable is
covariant in its T parameter, which means that IEnumerable's subtype relationship goes in the same direction as T's.

class Animal { /* ... */ }


class Dog : Animal { /* ... */ }

IEnumerable<Dog> dogs = Enumerable.Empty<Dog>();


IEnumerable<Animal> animals = dogs; // IEnumerable<Dog> is a subtype of IEnumerable<Animal>
// dogs = animals; // Compilation error - IEnumerable<Animal> is not a subtype of IEnumerable<Dog>

An instance of a covariant generic type with a given type parameter is implicitly convertible to the same generic
type with a less derived type parameter.

This relationship holds because IEnumerable produces Ts but doesn't consume them. An object that produces Dogs
can be used as if it produces Animals.

Covariant type parameters are declared using the out keyword, because the parameter must be used only as an
output.

interface IEnumerable<out T> { /* ... */ }

A type parameter declared as covariant may not appear as an input.

interface Bad<out T>


{
void SetT(T t); // type error
}

Here's a complete example:

using NUnit.Framework;

namespace ToyStore
{
enum Taste { Bitter, Sweet };

GoalKicker.com – C# Notes for Professionals 145


interface IWidget
{
int Weight { get; }
}

interface IFactory<out TWidget>


where TWidget : IWidget
{
TWidget Create();
}

class Toy : IWidget


{
public int Weight { get; set; }
public Taste Taste { get; set; }
}

class ToyFactory : IFactory<Toy>


{
public const int StandardWeight = 100;
public const Taste StandardTaste = Taste.Sweet;

public Toy Create() { return new Toy { Weight = StandardWeight, Taste = StandardTaste }; }
}

[TestFixture]
public class GivenAToyFactory
{
[Test]
public static void WhenUsingToyFactoryToMakeWidgets()
{
var toyFactory = new ToyFactory();

//// Without out keyword, note the verbose explicit cast:


// IFactory<IWidget> rustBeltFactory = (IFactory<IWidget>)toyFactory;

// covariance: concrete being assigned to abstract (shiny and new)


IFactory<IWidget> widgetFactory = toyFactory;
IWidget anotherToy = widgetFactory.Create();
Assert.That(anotherToy.Weight, Is.EqualTo(ToyFactory.StandardWeight)); // abstract
contract
Assert.That(((Toy)anotherToy).Taste, Is.EqualTo(ToyFactory.StandardTaste)); // concrete
contract
}
}
}

Section 13.9: Contravariance


When is an IComparer<T> a subtype of a different IComparer<T1>? When T1 is a subtype of T. IComparer is
contravariant in its T parameter, which means that IComparer's subtype relationship goes in the opposite direction as
T's.

class Animal { /* ... */ }


class Dog : Animal { /* ... */ }

IComparer<Animal> animalComparer = /* ... */;


IComparer<Dog> dogComparer = animalComparer; // IComparer<Animal> is a subtype of IComparer<Dog>
// animalComparer = dogComparer; // Compilation error - IComparer<Dog> is not a subtype of
IComparer<Animal>

GoalKicker.com – C# Notes for Professionals 146


An instance of a contravariant generic type with a given type parameter is implicitly convertible to the same generic
type with a more derived type parameter.

This relationship holds because IComparer consumes Ts but doesn't produce them. An object which can compare
any two Animals can be used to compare two Dogs.

Contravariant type parameters are declared using the in keyword, because the parameter must be used only as an
input.

interface IComparer<in T> { /* ... */ }

A type parameter declared as contravariant may not appear as an output.

interface Bad<in T>


{
T GetT(); // type error
}

Section 13.10: Invariance


IList<T> is never a subtype of a different IList<T1>. IList is invariant in its type parameter.

class Animal { /* ... */ }


class Dog : Animal { /* ... */ }

IList<Dog> dogs = new List<Dog>();


IList<Animal> animals = dogs; // type error

There is no subtype relationship for lists because you can put values into a list and take values out of a list.

If IList was covariant, you'd be able to add items of the wrong subtype to a given list.

IList<Animal> animals = new List<Dog>(); // supposing this were allowed...


animals.Add(new Giraffe()); // ... then this would also be allowed, which is bad!

If IList was contravariant, you'd be able to extract values of the wrong subtype from a given list.

IList<Dog> dogs = new List<Animal> { new Dog(), new Giraffe() }; // if this were allowed...
Dog dog = dogs[1]; // ... then this would be allowed, which is bad!

Invariant type parameters are declared by omitting both the in and out keywords.

interface IList<T> { /* ... */ }

Section 13.11: Variant interfaces


Interfaces may have variant type parameters.

interface IEnumerable<out T>


{
// ...
}
interface IComparer<in T>
{
// ...

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}

but classes and structures may not

class BadClass<in T1, out T2> // not allowed


{
}

struct BadStruct<in T1, out T2> // not allowed


{
}

nor do generic method declarations

class MyClass
{
public T Bad<out T, in T1>(T1 t1) // not allowed
{
// ...
}
}

The example below shows multiple variance declarations on the same interface

interface IFoo<in T1, out T2, T3>


// T1 : Contravariant type
// T2 : Covariant type
// T3 : Invariant type
{
// ...
}

IFoo<Animal, Dog, int> foo1 = /* ... */;


IFoo<Dog, Animal, int> foo2 = foo1;
// IFoo<Animal, Dog, int> is a subtype of IFoo<Dog, Animal, int>

Section 13.12: Variant delegates


Delegates may have variant type parameters.

delegate void Action<in T>(T t); // T is an input


delegate T Func<out T>(); // T is an output
delegate T2 Func<in T1, out T2>(); // T1 is an input, T2 is an output

This follows from the Liskov Substitution Principle, which states (among other things) that a method D can be
considered more derived than a method B if:

D has an equal or more derived return type than B


D has equal or more general corresponding parameter types than B

Therefore the following assignments are all type safe:

Func<object, string> original = SomeMethod;


Func<object, object> d1 = original;
Func<string, string> d2 = original;
Func<string, object> d3 = original;

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Section 13.13: Variant types as parameters and return values
If a covariant type appears as an output, the containing type is covariant. Producing a producer of Ts is like
producing Ts.

interface IReturnCovariant<out T>


{
IEnumerable<T> GetTs();
}

If a contravariant type appears as an output, the containing type is contravariant. Producing a consumer of Ts is like
consuming Ts.

interface IReturnContravariant<in T>


{
IComparer<T> GetTComparer();
}

If a covariant type appears as an input, the containing type is contravariant. Consuming a producer of Ts is like
consuming Ts.

interface IAcceptCovariant<in T>


{
void ProcessTs(IEnumerable<T> ts);
}

If a contravariant type appears as an input, the containing type is covariant. Consuming a consumer of Ts is like
producing Ts.

interface IAcceptContravariant<out T>


{
void CompareTs(IComparer<T> tComparer);
}

Section 13.14: Type Parameters (Interfaces)


Declaration:

interface IMyGenericInterface<T1, T2, T3, ...> { ... }

Usage (in inheritance):

class ClassA<T1, T2, T3> : IMyGenericInterface<T1, T2, T3> { ... }

class ClassB<T1, T2> : IMyGenericInterface<T1, T2, int> { ... }

class ClassC<T1> : IMyGenericInterface<T1, char, int> { ... }

class ClassD : IMyGenericInterface<bool, char, int> { ... }

Usage (as the type of a parameter):

void SomeMethod(IMyGenericInterface<int, char, bool> arg) { ... }

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Section 13.15: Type constraints (class and struct)
It is possible to specify whether or not the type argument should be a reference type or a value type by using the
respective constraints class or struct. If these constraints are used, they must be defined before all other
constraints (for example a parent type or new()) can be listed.

// TRef must be a reference type, the use of Int32, Single, etc. is invalid.
// Interfaces are valid, as they are reference types
class AcceptsRefType<TRef>
where TRef : class
{
// TStruct must be a value type.
public void AcceptStruct<TStruct>()
where TStruct : struct
{
}

// If multiple constraints are used along with class/struct


// then the class or struct constraint MUST be specified first
public void Foo<TComparableClass>()
where TComparableClass : class, IComparable
{
}
}

Section 13.16: Explicit type parameters


There are different cases where you must Explicitly specify the type parameters for a generic method. In both of the
below cases, the compiler is not able to infer all of the type parameters from the specified method parameters.

One case is when there are no parameters:

public void SomeMethod<T, V>()


{
// No code for simplicity
}

SomeMethod(); // doesn't compile


SomeMethod<int, bool>(); // compiles

Second case is when one (or more) of the type parameters is not part of the method parameters:

public K SomeMethod<K, V>(V input)


{
return default(K);
}

int num1 = SomeMethod(3); // doesn't compile


int num2 = SomeMethod<int>("3"); // doesn't compile
int num3 = SomeMethod<int, string>("3"); // compiles.

Section 13.17: Type Parameters (Classes)


Declaration:

class MyGenericClass<T1, T2, T3, ...>


{

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// Do something with the type parameters.
}

Initialisation:

var x = new MyGenericClass<int, char, bool>();

Usage (as the type of a parameter):

void AnotherMethod(MyGenericClass<float, byte, char> arg) { ... }

Section 13.18: Type Parameters (Methods)


Declaration:

void MyGenericMethod<T1, T2, T3>(T1 a, T2 b, T3 c)


{
// Do something with the type parameters.
}

Invocation:

There is no need to supply type arguements to a genric method, because the compiler can implicitly infer the type.

int x =10;
int y =20;
string z = "test";
MyGenericMethod(x,y,z);

However, if there is an ambiguity, generic methods need to be called with type arguemnts as

MyGenericMethod<int, int, string>(x,y,z);

Section 13.19: Generic type casting


/// <summary>
/// Converts a data type to another data type.
/// </summary>
public static class Cast
{
/// <summary>
/// Converts input to Type of default value or given as typeparam T
/// </summary>
/// <typeparam name="T">typeparam is the type in which value will be returned, it could be
any type eg. int, string, bool, decimal etc.</typeparam>
/// <param name="input">Input that need to be converted to specified type</param>
/// <param name="defaultValue">defaultValue will be returned in case of value is null or any
exception occures</param>
/// <returns>Input is converted in Type of default value or given as typeparam T and
returned</returns>
public static T To<T>(object input, T defaultValue)
{
var result = defaultValue;
try
{
if (input == null || input == DBNull.Value) return result;
if (typeof (T).IsEnum)

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{
result = (T) Enum.ToObject(typeof (T), To(input,
Convert.ToInt32(defaultValue)));
}
else
{
result = (T) Convert.ChangeType(input, typeof (T));
}
}
catch (Exception ex)
{
Tracer.Current.LogException(ex);
}

return result;
}

/// <summary>
/// Converts input to Type of typeparam T
/// </summary>
/// <typeparam name="T">typeparam is the type in which value will be returned, it could be
any type eg. int, string, bool, decimal etc.</typeparam>
/// <param name="input">Input that need to be converted to specified type</param>
/// <returns>Input is converted in Type of default value or given as typeparam T and
returned</returns>
public static T To<T>(object input)
{
return To(input, default(T));
}

Usages:

std.Name = Cast.To<string>(drConnection["Name"]);
std.Age = Cast.To<int>(drConnection["Age"]);
std.IsPassed = Cast.To<bool>(drConnection["IsPassed"]);

// Casting type using default value


//Following both ways are correct
// Way 1 (In following style input is converted into type of default value)
std.Name = Cast.To(drConnection["Name"], "");
std.Marks = Cast.To(drConnection["Marks"], 0);
// Way 2
std.Name = Cast.To<string>(drConnection["Name"], "");
std.Marks = Cast.To<int>(drConnection["Marks"], 0);

Section 13.20: Configuration reader with generic type casting


/// <summary>
/// Read configuration values from app.config and convert to specified types
/// </summary>
public static class ConfigurationReader
{
/// <summary>
/// Get value from AppSettings by key, convert to Type of default value or typeparam T and
return

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/// </summary>
/// <typeparam name="T">typeparam is the type in which value will be returned, it could be
any type eg. int, string, bool, decimal etc.</typeparam>
/// <param name="strKey">key to find value from AppSettings</param>
/// <param name="defaultValue">defaultValue will be returned in case of value is null or any
exception occures</param>
/// <returns>AppSettings value against key is returned in Type of default value or given as
typeparam T</returns>
public static T GetConfigKeyValue<T>(string strKey, T defaultValue)
{
var result = defaultValue;
try
{
if (ConfigurationManager.AppSettings[strKey] != null)
result = (T)Convert.ChangeType(ConfigurationManager.AppSettings[strKey],
typeof(T));
}
catch (Exception ex)
{
Tracer.Current.LogException(ex);
}

return result;
}
/// <summary>
/// Get value from AppSettings by key, convert to Type of default value or typeparam T and
return
/// </summary>
/// <typeparam name="T">typeparam is the type in which value will be returned, it could be
any type eg. int, string, bool, decimal etc.</typeparam>
/// <param name="strKey">key to find value from AppSettings</param>
/// <returns>AppSettings value against key is returned in Type given as typeparam T</returns>
public static T GetConfigKeyValue<T>(string strKey)
{
return GetConfigKeyValue(strKey, default(T));
}

Usages:

var timeOut = ConfigurationReader.GetConfigKeyValue("RequestTimeout", 2000);


var url = ConfigurationReader.GetConfigKeyValue("URL", "www.someurl.com");
var enabled = ConfigurationReader.GetConfigKeyValue("IsEnabled", false);

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Chapter 14: Using Statement
Provides a convenient syntax that ensures the correct use of IDisposable objects.

Section 14.1: Using Statement Basics


using is syntactic sugar that allows you to guarantee that a resource is cleaned up without needing an explicit try-
finally block. This means your code will be much cleaner, and you won't leak non-managed resources.

Standard Dispose cleanup pattern, for objects that implement the IDisposable interface (which the FileStream's
base class Stream does in .NET):

int Foo()
{
var fileName = "file.txt";

{
FileStream disposable = null;

try
{
disposable = File.Open(fileName, FileMode.Open);

return disposable.ReadByte();
}
finally
{
// finally blocks are always run
if (disposable != null) disposable.Dispose();
}
}
}

using simplifies your syntax by hiding the explicit try-finally:

int Foo()
{
var fileName = "file.txt";

using (var disposable = File.Open(fileName, FileMode.Open))


{
return disposable.ReadByte();
}
// disposable.Dispose is called even if we return earlier
}

Just like finally blocks always execute regardless of errors or returns, using always calls Dispose(), even in the
event of an error:

int Foo()
{
var fileName = "file.txt";

using (var disposable = File.Open(fileName, FileMode.Open))


{
throw new InvalidOperationException();
}
// disposable.Dispose is called even if we throw an exception earlier

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}

Note: Since Dispose is guaranteed to be called irrespective of the code flow, it's a good idea to make sure that
Dispose never throws an exception when you implement IDisposable. Otherwise an actual exception would get
overridden by the new exception resulting in a debugging nightmare.

Returning from using block


using ( var disposable = new DisposableItem() )
{
return disposable.SomeProperty;
}

Because of the semantics of try..finally to which the using block translates, the return statement works as
expected - the return value is evaluated before finally block is executed and the value disposed. The order of
evaluation is as follows:

1. Evaluate the try body


2. Evaluate and cache the returned value
3. Execute finally block
4. Return the cached return value

However, you may not return the variable disposable itself, as it would contain invalid, disposed reference - see
related example.

Section 14.2: Gotcha: returning the resource which you are


disposing
The following is a bad idea because it would dispose the db variable before returning it.

public IDBContext GetDBContext()


{
using (var db = new DBContext())
{
return db;
}
}

This can also create more subtle mistakes:

public IEnumerable<Person> GetPeople(int age)


{
using (var db = new DBContext())
{
return db.Persons.Where(p => p.Age == age);
}
}

This looks ok, but the catch is that the LINQ expression evaluation is lazy, and will possibly only be executed later
when the underlying DBContext has already been disposed.

So in short the expression isn't evaluated before leaving the using. One possible solution to this problem, which
still makes use of using, is to cause the expression to evaluate immediately by calling a method that will enumerate
the result. For example ToList(), ToArray(), etc. If you are using the newest version of Entity Framework you could
use the async counterparts like ToListAsync() or ToArrayAsync().

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Below you find the example in action:

public IEnumerable<Person> GetPeople(int age)


{
using (var db = new DBContext())
{
return db.Persons.Where(p => p.Age == age).ToList();
}
}

It is important to note, though, that by calling ToList() or ToArray(), the expression will be eagerly evaluated,
meaning that all the persons with the specified age will be loaded to memory even if you do not iterate on them.

Section 14.3: Multiple using statements with one block


It is possible to use multiple nested using statements without added multiple levels of nested braces. For example:

using (var input = File.OpenRead("input.txt"))


{
using (var output = File.OpenWrite("output.txt"))
{
input.CopyTo(output);
} // output is disposed here
} // input is disposed here

An alternative is to write:

using (var input = File.OpenRead("input.txt"))


using (var output = File.OpenWrite("output.txt"))
{
input.CopyTo(output);
} // output and then input are disposed here

Which is exactly equivalent to the first example.

Note: Nested using statements might trigger Microsoft Code Analysis rule CS2002 (see this answer for clarification)
and generate a warning. As explained in the linked answer, it is generally safe to nest using statements.

When the types within the using statement are of the same type you can comma-delimit them and specify the type
only once (though this is uncommon):

using (FileStream file = File.Open("MyFile.txt"), file2 = File.Open("MyFile2.txt"))


{
}

This can also be used when the types have a shared hierarchy:

using (Stream file = File.Open("MyFile.txt"), data = new MemoryStream())


{
}

The var keyword cannot be used in the above example. A compilation error would occur. Even the comma
separated declaration won't work when the declared variables have types from different hierarchies.

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Section 14.4: Gotcha: Exception in Dispose method masking
other errors in Using blocks
Consider the following block of code.

try
{
using (var disposable = new MyDisposable())
{
throw new Exception("Couldn't perform operation.");
}
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}

class MyDisposable : IDisposable


{
public void Dispose()
{
throw new Exception("Couldn't dispose successfully.");
}
}

You may expect to see "Couldn't perform operation" printed to the Console but you would actually see "Couldn't
dispose successfully." as the Dispose method is still called even after the first exception is thrown.

It is worth being aware of this subtlety as it may be masking the real error that prevented the object from being
disposed and make it harder to debug.

Section 14.5: Using statements are null-safe


You don't have to check the IDisposable object for null. using will not throw an exception and Dispose() will not
be called:

DisposableObject TryOpenFile()
{
return null;
}

// disposable is null here, but this does not throw an exception


using (var disposable = TryOpenFile())
{
// this will throw a NullReferenceException because disposable is null
disposable.DoSomething();

if(disposable != null)
{
// here we are safe because disposable has been checked for null
disposable.DoSomething();
}
}

Section 14.6: Using Dispose Syntax to define custom scope


For some use cases, you can use the using syntax to help define a custom scope. For example, you can define the
following class to execute code in a specific culture.

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public class CultureContext : IDisposable
{
private readonly CultureInfo originalCulture;

public CultureContext(string culture)


{
originalCulture = CultureInfo.CurrentCulture;
Thread.CurrentThread.CurrentCulture = new CultureInfo(culture);
}

public void Dispose()


{
Thread.CurrentThread.CurrentCulture = originalCulture;
}
}

You can then use use this class to define blocks of code that execute in a specific culture.

Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");

using (new CultureContext("nl-NL"))


{
// Code in this block uses the "nl-NL" culture
Console.WriteLine(new DateTime(2016, 12, 25)); // Output: 25-12-2016 00:00:00
}

using (new CultureContext("es-ES"))


{
// Code in this block uses the "es-ES" culture
Console.WriteLine(new DateTime(2016, 12, 25)); // Output: 25/12/2016 0:00:00
}

// Reverted back to the original culture


Console.WriteLine(new DateTime(2016, 12, 25)); // Output: 12/25/2016 12:00:00 AM

Note: as we don't use the CultureContext instance we create, we don't assign a variable for it.

This technique is used by the BeginForm helper in ASP.NET MVC.

Section 14.7: Using Statements and Database Connections


The using keyword ensures that the resource defined within the statement only exists within the scope of the
statement itself. Any resources defined within the statement must implement the IDisposable interface.

These are incredibly important when dealing with any connections that implement the IDisposable interface as it
can ensure the connections are not only properly closed but that their resources are freed after the using
statement is out of scope.

Common IDisposable Data Classes

Many of the following are data-related classes that implement the IDisposable interface and are perfect
candidates for a using statement :

SqlConnection,SqlCommand,SqlDataReader, etc.
OleDbConnection,OleDbCommand,OleDbDataReader, etc.
MySqlConnection, MySqlCommand, MySqlDbDataReader, etc.
DbContext

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All of these are commonly used to access data through C# and will be commonly encountered throughout building
data-centric applications. Many other classes that are not mentioned that implement the same
FooConnection,FooCommand,FooDataReader classes can be expected to behave the same way.

Common Access Pattern for ADO.NET Connections

A common pattern that can be used when accessing your data through an ADO.NET connection might look as
follows :

// This scopes the connection (your specific class may vary)


using(var connection = new SqlConnection("{your-connection-string}")
{
// Build your query
var query = "SELECT * FROM YourTable WHERE Property = @property");
// Scope your command to execute
using(var command = new SqlCommand(query, connection))
{
// Open your connection
connection.Open();

// Add your parameters here if necessary

// Execute your query as a reader (again scoped with a using statement)


using(var reader = command.ExecuteReader())
{
// Iterate through your results here
}
}
}

Or if you were just performing a simple update and didn't require a reader, the same basic concept would apply :

using(var connection = new SqlConnection("{your-connection-string}"))


{
var query = "UPDATE YourTable SET Property = Value WHERE Foo = @foo";
using(var command = new SqlCommand(query,connection))
{
connection.Open();

// Add parameters here

// Perform your update


command.ExecuteNonQuery();
}
}

Using Statements with DataContexts

Many ORMs such as Entity Framework expose abstraction classes that are used to interact with underlying
databases in the form of classes like DbContext. These contexts generally implement the IDisposable interface as
well and should take advantage of this through using statements when possible :

using(var context = new YourDbContext())


{
// Access your context and perform your query
var data = context.Widgets.ToList();
}

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Section 14.8: Executing code in constraint context
If you have code (a routine) you want to execute under a specific (constraint) context, you can use dependency
injection.

The following example shows the constraint of executing under an open SSL connection. This first part would be in
your library or framework, which you won't expose to the client code.

public static class SSLContext


{
// define the delegate to inject
public delegate void TunnelRoutine(BinaryReader sslReader, BinaryWriter sslWriter);

// this allows the routine to be executed under SSL


public static void ClientTunnel(TcpClient tcpClient, TunnelRoutine routine)
{
using (SslStream sslStream = new SslStream(tcpClient.GetStream(), true, _validate))
{
sslStream.AuthenticateAsClient(HOSTNAME, null, SslProtocols.Tls, false);

if (!sslStream.IsAuthenticated)
{
throw new SecurityException("SSL tunnel not authenticated");
}

if (!sslStream.IsEncrypted)
{
throw new SecurityException("SSL tunnel not encrypted");
}

using (BinaryReader sslReader = new BinaryReader(sslStream))


using (BinaryWriter sslWriter = new BinaryWriter(sslStream))
{
routine(sslReader, sslWriter);
}
}
}
}

Now the client code which wants to do something under SSL but does not want to handle all the SSL details. You
can now do whatever you want inside the SSL tunnel, for example exchange a symmetric key:

public void ExchangeSymmetricKey(BinaryReader sslReader, BinaryWriter sslWriter)


{
byte[] bytes = new byte[8];
(new RNGCryptoServiceProvider()).GetNonZeroBytes(bytes);
sslWriter.Write(BitConverter.ToUInt64(bytes, 0));
}

You execute this routine as follows:

SSLContext.ClientTunnel(tcpClient, this.ExchangeSymmetricKey);

To do this, you need the using() clause because it is the only way (apart from a try..finally block) you can
guarantee the client code (ExchangeSymmetricKey) never exits without properly disposing of the disposable
resources. Without using() clause, you would never know if a routine could break the context's constraint to
dispose of those resources.

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Chapter 15: Using Directive
Section 15.1: Associate an Alias to Resolve Conflicts
If you are using multiple namespaces that may have same-name classes(such as System.Random and
UnityEngine.Random), you can use an alias to specify that Random comes from one or the other without having to
use the entire namespace in the call.

For instance:

using UnityEngine;
using System;

Random rnd = new Random();

This will cause the compiler to be unsure which Random to evaluate the new variable as. Instead, you can do:

using UnityEngine;
using System;
using Random = System.Random;

Random rnd = new Random();

This doesn't preclude you from calling the other by it's fully qualified namespace, like this:

using UnityEngine;
using System;
using Random = System.Random;

Random rnd = new Random();


int unityRandom = UnityEngine.Random.Range(0,100);

rnd will be a System.Random variable and unityRandom will be a UnityEngine.Random variable.

Section 15.2: Using alias directives


You can use using in order to set an alias for a namespace or type. More detail can be found in here.

Syntax:

using <identifier> = <namespace-or-type-name>;

Example:

using NewType = Dictionary<string, Dictionary<string,int>>;


NewType multiDictionary = new NewType();
//Use instances as you are using the original one
multiDictionary.Add("test", new Dictionary<string,int>());

Section 15.3: Access Static Members of a Class


Version ≥ 6.0

Allows you to import a specific type and use the type's static members without qualifying them with the type name.
This shows an example using static methods:

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using static System.Console;

// ...

string GetName()
{
WriteLine("Enter your name.");
return ReadLine();
}

And this shows an example using static properties and methods:

using static System.Math;

namespace Geometry
{
public class Circle
{
public double Radius { get; set; };

public double Area => PI * Pow(Radius, 2);


}
}

Section 15.4: Basic Usage


using System;
using BasicStuff = System;
using Sayer = System.Console;
using static System.Console; //From C# 6

class Program
{
public static void Main()
{
System.Console.WriteLine("Ignoring usings and specifying full type name");
Console.WriteLine("Thanks to the 'using System' directive");
BasicStuff.Console.WriteLine("Namespace aliasing");
Sayer.WriteLine("Type aliasing");
WriteLine("Thanks to the 'using static' directive (from C# 6)");
}
}

Section 15.5: Reference a Namespace


using System.Text;
//allows you to access classes within this namespace such as StringBuilder
//without prefixing them with the namespace. i.e:

//...
var sb = new StringBuilder();
//instead of
var sb = new System.Text.StringBuilder();

Section 15.6: Associate an Alias with a Namespace


using st = System.Text;
//allows you to access classes within this namespace such as StringBuilder

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//prefixing them with only the defined alias and not the full namespace. i.e:

//...
var sb = new st.StringBuilder();
//instead of
var sb = new System.Text.StringBuilder();

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Chapter 16: Reflection
Reflection is a C# language mechanism for accessing dynamic object properties on runtime. Typically, reflection is
used to fetch the information about dynamic object type and object attribute values. In REST application, for
example, reflection could be used to iterate through serialized response object.

Remark: According to MS guidelines performance critical code should avoid reflection. See
https://msdn.microsoft.com/en-us/library/ff647790.aspx

Section 16.1: Get the members of a type


using System;
using System.Reflection;
using System.Linq;

public class Program


{
public static void Main()
{
var members = typeof(object)
.GetMembers(BindingFlags.Public |
BindingFlags.Static |
BindingFlags.Instance);

foreach (var member in members)


{
bool inherited = member.DeclaringType.Equals( typeof(object).Name );
Console.WriteLine($"{member.Name} is a {member.MemberType}, " +
$"it has {(inherited ? "":"not")} been inherited.");
}
}
}

Output (see note about output order further down):

GetType is a Method, it has not been inherited. GetHashCode is a Method, it has not been inherited. ToString is a
Method, it has not been inherited. Equals is a Method, it has not been inherited. Equals is a Method, it has not been
inherited. ReferenceEquals is a Method, it has not been inherited. .ctor is a Constructor, it has not been inherited.

We can also use the GetMembers() without passing any BindingFlags. This will return all public members of that
specific type.

One thing to note that GetMembers does not return the members in any particular order, so never rely on the order
that GetMembers returns you.

View Demo

Section 16.2: Get a method and invoke it


Get Instance method and invoke it

using System;

public class Program


{
public static void Main()

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{
var theString = "hello";
var method = theString
.GetType()
.GetMethod("Substring",
new[] {typeof(int), typeof(int)}); //The types of the method
arguments
var result = method.Invoke(theString, new object[] {0, 4});
Console.WriteLine(result);
}
}

Output:

hell

View Demo

Get Static method and invoke it

On the other hand, if the method is static, you do not need an instance to call it.

var method = typeof(Math).GetMethod("Exp");


var result = method.Invoke(null, new object[] {2});//Pass null as the first argument (no need for an
instance)
Console.WriteLine(result); //You'll get e^2

Output:

7.38905609893065

View Demo

Section 16.3: Creating an instance of a Type


The simplest way is to use the Activator class.

However, even though Activator performance have been improved since .NET 3.5, using
Activator.CreateInstance() is bad option sometimes, due to (relatively) low performance: Test 1, Test 2, Test 3...

With Activator class


Type type = typeof(BigInteger);
object result = Activator.CreateInstance(type); //Requires parameterless constructor.
Console.WriteLine(result); //Output: 0
result = Activator.CreateInstance(type, 123); //Requires a constructor which can receive an 'int'
compatible argument.
Console.WriteLine(result); //Output: 123

You can pass an object array to Activator.CreateInstance if you have more than one parameter.

// With a constructor such as MyClass(int, int, string)


Activator.CreateInstance(typeof(MyClass), new object[] { 1, 2, "Hello World" });

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Type type = typeof(someObject);
var instance = Activator.CreateInstance(type);

For a generic type

The MakeGenericType method turns an open generic type (like List<>) into a concrete type (like List<string>) by
applying type arguments to it.

// generic List with no parameters


Type openType = typeof(List<>);

// To create a List<string>
Type[] tArgs = { typeof(string) };
Type target = openType.MakeGenericType(tArgs);

// Create an instance - Activator.CreateInstance will call the default constructor.


// This is equivalent to calling new List<string>().
List<string> result = (List<string>)Activator.CreateInstance(target);

The List<> syntax is not permitted outside of a typeof expression.

Without Activator class

Using new keyword (will do for parameterless constructors)

T GetInstance<T>() where T : new()


{
T instance = new T();
return instance;
}

Using Invoke method

// Get the instance of the desired constructor (here it takes a string as a parameter).
ConstructorInfo c = typeof(T).GetConstructor(new[] { typeof(string) });
// Don't forget to check if such constructor exists
if (c == null)
throw new InvalidOperationException(string.Format("A constructor for type '{0}' was not
found.", typeof(T)));
T instance = (T)c.Invoke(new object[] { "test" });

Using Expression trees

Expression trees represent code in a tree-like data structure, where each node is an expression. As MSDN explains:

Expression is a sequence of one or more operands and zero or more operators that can be evaluated to a
single value, object, method, or namespace. Expressions can consist of a literal value, a method
invocation, an operator and its operands, or a simple name. Simple names can be the name of a variable,
type member, method parameter, namespace or type.

public class GenericFactory<TKey, TType>


{
private readonly Dictionary<TKey, Func<object[], TType>> _registeredTypes; // dictionary,
that holds constructor functions.
private object _locker = new object(); // object for locking dictionary, to guarantee thread

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safety

public GenericFactory()
{
_registeredTypes = new Dictionary<TKey, Func<object[], TType>>();
}

/// <summary>
/// Find and register suitable constructor for type
/// </summary>
/// <typeparam name="TType"></typeparam>
/// <param name="key">Key for this constructor</param>
/// <param name="parameters">Parameters</param>
public void Register(TKey key, params Type[] parameters)
{
ConstructorInfo ci = typeof(TType).GetConstructor(BindingFlags.Public |
BindingFlags.Instance, null, CallingConventions.HasThis, parameters, new ParameterModifier[] { });
// Get the instance of ctor.
if (ci == null)
throw new InvalidOperationException(string.Format("Constructor for type '{0}' was
not found.", typeof(TType)));

Func<object[], TType> ctor;

lock (_locker)
{
if (!_registeredTypes.TryGetValue(key, out ctor)) // check if such ctor already
been registered
{
var pExp = Expression.Parameter(typeof(object[]), "arguments"); // create
parameter Expression
var ctorParams = ci.GetParameters(); // get parameter info from constructor

var argExpressions = new Expression[ctorParams.Length]; // array that will


contains parameter expessions
for (var i = 0; i < parameters.Length; i++)
{

var indexedAcccess = Expression.ArrayIndex(pExp, Expression.Constant(i));

if (!parameters[i].IsClass && !parameters[i].IsInterface) // check if


parameter is a value type
{
var localVariable = Expression.Variable(parameters[i],
"localVariable"); // if so - we should create local variable that will store paraameter value

var block = Expression.Block(new[] { localVariable },


Expression.IfThenElse(Expression.Equal(indexedAcccess,
Expression.Constant(null)),
Expression.Assign(localVariable,
Expression.Default(parameters[i])),
Expression.Assign(localVariable,
Expression.Convert(indexedAcccess, parameters[i]))
),
localVariable
);

argExpressions[i] = block;

}
else
argExpressions[i] = Expression.Convert(indexedAcccess, parameters[i]);

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}
var newExpr = Expression.New(ci, argExpressions); // create expression that
represents call to specified ctor with the specified arguments.

_registeredTypes.Add(key, Expression.Lambda(newExpr, new[] { pExp }).Compile()


as Func<object[], TType>); // compile expression to create delegate, and add function to dictionary
}
}
}

/// <summary>
/// Returns instance of registered type by key.
/// </summary>
/// <typeparam name="TType"></typeparam>
/// <param name="key"></param>
/// <param name="args"></param>
/// <returns></returns>
public TType Create(TKey key, params object[] args)
{
Func<object[], TType> foo;
if (_registeredTypes.TryGetValue(key, out foo))
{
return (TType)foo(args);
}

throw new ArgumentException("No type registered for this key.");


}
}

Could be used like this:

public class TestClass


{
public TestClass(string parameter)
{
Console.Write(parameter);
}
}

public void TestMethod()


{
var factory = new GenericFactory<string, TestClass>();
factory.Register("key", typeof(string));
TestClass newInstance = factory.Create("key", "testParameter");
}

Using FormatterServices.GetUninitializedObject

T instance = (T)FormatterServices.GetUninitializedObject(typeof(T));

In case of using FormatterServices.GetUninitializedObject constructors and field initializers will not be called. It
is meant to be used in serializers and remoting engines

Section 16.4: Get a Strongly-Typed Delegate to a Method or


Property via Reflection
When performance is a concern, invoking a method via reflection (i.e. via the MethodInfo.Invoke method) is not
ideal. However, it is relatively straightforward to obtain a more performant strongly-typed delegate using the

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Delegate.CreateDelegate function. The performance penalty for using reflection is incurred only during the
delegate-creation process. Once the delegate is created, there is little-to-no performance penalty for invoking it:

// Get a MethodInfo for the Math.Max(int, int) method...


var maxMethod = typeof(Math).GetMethod("Max", new Type[] { typeof(int), typeof(int) });
// Now get a strongly-typed delegate for Math.Max(int, int)...
var stronglyTypedDelegate = (Func<int, int, int>)Delegate.CreateDelegate(typeof(Func<int, int,
int>), null, maxMethod);
// Invoke the Math.Max(int, int) method using the strongly-typed delegate...
Console.WriteLine("Max of 3 and 5 is: {0}", stronglyTypedDelegate(3, 5));

This technique can be extended to properties as well. If we have a class named MyClass with an int property
named MyIntProperty, the code to get a strongly-typed getter would be (the following example assumes 'target' is
a valid instance of MyClass):

// Get a MethodInfo for the MyClass.MyIntProperty getter...


var theProperty = typeof(MyClass).GetProperty("MyIntProperty");
var theGetter = theProperty.GetGetMethod();
// Now get a strongly-typed delegate for MyIntProperty that can be executed against any MyClass
instance...
var stronglyTypedGetter = (Func<MyClass, int>)Delegate.CreateDelegate(typeof(Func<MyClass, int>),
theGetter);
// Invoke the MyIntProperty getter against MyClass instance 'target'...
Console.WriteLine("target.MyIntProperty is: {0}", stronglyTypedGetter(target));

...and the same can be done for the setter:

// Get a MethodInfo for the MyClass.MyIntProperty setter...


var theProperty = typeof(MyClass).GetProperty("MyIntProperty");
var theSetter = theProperty.GetSetMethod();
// Now get a strongly-typed delegate for MyIntProperty that can be executed against any MyClass
instance...
var stronglyTypedSetter = (Action<MyClass, int>)Delegate.CreateDelegate(typeof(Action<MyClass,
int>), theSetter);
// Set MyIntProperty to 5...
stronglyTypedSetter(target, 5);

Section 16.5: Get a generic method and invoke it


Let's say you have class with generic methods. And you need to call its functions with reflection.

public class Sample


{
public void GenericMethod<T>()
{
// ...
}

public static void StaticMethod<T>()


{
//...
}
}

Let's say we want to call the GenericMethod with type string.

Sample sample = new Sample();//or you can get an instance via reflection

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MethodInfo method = typeof(Sample).GetMethod("GenericMethod");
MethodInfo generic = method.MakeGenericMethod(typeof(string));
generic.Invoke(sample, null);//Since there are no arguments, we are passing null

For the static method you do not need an instance. Therefore the first argument will also be null.

MethodInfo method = typeof(Sample).GetMethod("StaticMethod");


MethodInfo generic = method.MakeGenericMethod(typeof(string));
generic.Invoke(null, null);

Section 16.6: Get a System.Type


For an instance of a type:

var theString = "hello";


var theType = theString.GetType();

From the type itself:

var theType = typeof(string);

Section 16.7: Getting and setting properties


Basic usage:

PropertyInfo prop = myInstance.GetType().GetProperty("myProperty");


// get the value myInstance.myProperty
object value = prop.GetValue(myInstance);

int newValue = 1;
// set the value myInstance.myProperty to newValue
prop.setValue(myInstance, newValue);

Setting read-only automatically-implemented properties can be done through it's backing field (in .NET Framework
name of backing field is "k__BackingField"):

// get backing field info


FieldInfo fieldInfo = myInstance.GetType()
.GetField("<myProperty>k__BackingField", BindingFlags.Instance | BindingFlags.NonPublic);

int newValue = 1;
// set the value of myInstance.myProperty backing field to newValue
fieldInfo.SetValue(myInstance, newValue);

Section 16.8: Create an instance of a Generic Type and invoke


it's method
var baseType = typeof(List<>);
var genericType = baseType.MakeGenericType(typeof(String));
var instance = Activator.CreateInstance(genericType);
var method = genericType.GetMethod("GetHashCode");
var result = method.Invoke(instance, new object[] { });

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Section 16.9: Custom Attributes
Find properties with a custom attribute - MyAttribute

var props = t.GetProperties(BindingFlags.NonPublic | BindingFlags.Public |


BindingFlags.Instance).Where(
prop => Attribute.IsDefined(prop, typeof(MyAttribute)));

Find all custom attributes on a given property

var attributes = typeof(t).GetProperty("Name").GetCustomAttributes(false);

Enumerate all classes with custom attribute - MyAttribute

static IEnumerable<Type> GetTypesWithAttribute(Assembly assembly) {


foreach(Type type in assembly.GetTypes()) {
if (type.GetCustomAttributes(typeof(MyAttribute), true).Length > 0) {
yield return type;
}
}
}

Read value of a custom attribute at runtime

public static class AttributeExtensions


{

/// <summary>
/// Returns the value of a member attribute for any member in a class.
/// (a member is a Field, Property, Method, etc...)
/// <remarks>
/// If there is more than one member of the same name in the class, it will return the first
one (this applies to overloaded methods)
/// </remarks>
/// <example>
/// Read System.ComponentModel Description Attribute from method 'MyMethodName' in class
'MyClass':
/// var Attribute = typeof(MyClass).GetAttribute("MyMethodName", (DescriptionAttribute d)
=> d.Description);
/// </example>
/// <param name="type">The class that contains the member as a type</param>
/// <param name="MemberName">Name of the member in the class</param>
/// <param name="valueSelector">Attribute type and property to get (will return first
instance if there are multiple attributes of the same type)</param>
/// <param name="inherit">true to search this member's inheritance chain to find the
attributes; otherwise, false. This parameter is ignored for properties and events</param>
/// </summary>
public static TValue GetAttribute<TAttribute, TValue>(this Type type, string MemberName,
Func<TAttribute, TValue> valueSelector, bool inherit = false) where TAttribute : Attribute
{
var att =
type.GetMember(MemberName).FirstOrDefault().GetCustomAttributes(typeof(TAttribute),
inherit).FirstOrDefault() as TAttribute;
if (att != null)
{
return valueSelector(att);
}
return default(TValue);
}

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}

Usage

//Read System.ComponentModel Description Attribute from method 'MyMethodName' in class 'MyClass'


var Attribute = typeof(MyClass).GetAttribute("MyMethodName", (DescriptionAttribute d) =>
d.Description);

Section 16.10: Instantiating classes that implement an


interface (e.g. plugin activation)
If you want your application to support a plug-in system, for example to load plug-ins from assemblies located in
plugins folder:

interface IPlugin
{
string PluginDescription { get; }
void DoWork();
}

This class would be located in a separate dll

class HelloPlugin : IPlugin


{
public string PluginDescription => "A plugin that says Hello";
public void DoWork()
{
Console.WriteLine("Hello");
}
}

Your application's plugin loader would find the dll files, get all types in those assemblies that implement IPlugin,
and create instances of those.

public IEnumerable<IPlugin> InstantiatePlugins(string directory)


{
var pluginAssemblyNames = Directory.GetFiles(directory, "*.addin.dll").Select(name => new
FileInfo(name).FullName).ToArray();
//load the assemblies into the current AppDomain, so we can instantiate the types later
foreach (var fileName in pluginAssemblyNames)
AppDomain.CurrentDomain.Load(File.ReadAllBytes(fileName));
var assemblies = pluginAssemblyNames.Select(System.Reflection.Assembly.LoadFile);
var typesInAssembly = assemblies.SelectMany(asm => asm.GetTypes());
var pluginTypes = typesInAssembly.Where(type => typeof (IPlugin).IsAssignableFrom(type));
return pluginTypes.Select(Activator.CreateInstance).Cast<IPlugin>();
}

Section 16.11: Get a Type by name with namespace


To do this you need a reference to the assembly which contains the type. If you have another type available which
you know is in the same assembly as the one you want you can do this:

typeof(KnownType).Assembly.GetType(typeName);

where typeName is the name of the type you are looking for (including the namespace) , and KnownType is the
type you know is in the same assembly.

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Less efficient but more general is as follows:

Type t = null;
foreach (Assembly ass in AppDomain.CurrentDomain.GetAssemblies())
{
if (ass.FullName.StartsWith("System."))
continue;
t = ass.GetType(typeName);
if (t != null)
break;
}

Notice the check to exclude scanning System namespace assemblies to speed up the search. If your type may
actually be a CLR type, you will have to delete these two lines.

If you happen to have the fully assembly-qualified type name including the assembly you can simply get it with

Type.GetType(fullyQualifiedName);

Section 16.12: Determining generic arguments of instances of


generic types
If you have an instance of a generic type but for some reason don't know the specific type, you might want to
determine the generic arguments that were used to create this instance.

Let's say someone created an instance of List<T> like that and passes it to a method:

var myList = new List<int>();


ShowGenericArguments(myList);

where ShowGenericArguments has this signature:

public void ShowGenericArguments(object o)

so at compile time you don't have any idea what generic arguments have been used to create o. Reflection provides
a lot of methods to inspect generic types. At first, we can determine if the type of o is a generic type at all:

public void ShowGenericArguments(object o)


{
if (o == null) return;

Type t = o.GetType();
if (!t.IsGenericType) return;
...

Type.IsGenericType returns true if the type is a generic type and false if not.

But this is not all we want to know. List<> itself is a generic type, too. But we only want to examine instances of
specific constructed generic types. A constructed generic type is for example a List<int> that has a specific type
argument for all its generic parameters.

The Type class provides two more properties, IsConstructedGenericType and IsGenericTypeDefinition, to
distinguish these constructed generic types from generic type definitions:

typeof(List<>).IsGenericType // true
typeof(List<>).IsGenericTypeDefinition // true

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typeof(List<>).IsConstructedGenericType// false

typeof(List<int>).IsGenericType // true
typeof(List<int>).IsGenericTypeDefinition // false
typeof(List<int>).IsConstructedGenericType// true

To enumerate the generic arguments of an instance, we can use the GetGenericArguments() method that returns
an Type array containing the generic type arguments:

public void ShowGenericArguments(object o)


{
if (o == null) return;
Type t = o.GetType();
if (!t.IsConstructedGenericType) return;

foreach(Type genericTypeArgument in t.GetGenericArguments())


Console.WriteLine(genericTypeArgument.Name);
}

So the call from above (ShowGenericArguments(myList)) results in this output:

Int32

Section 16.13: Looping through all the properties of a class


Type type = obj.GetType();
//To restrict return properties. If all properties are required don't provide flag.
BindingFlags flags = BindingFlags.Public | BindingFlags.Instance;
PropertyInfo[] properties = type.GetProperties(flags);

foreach (PropertyInfo property in properties)


{
Console.WriteLine("Name: " + property.Name + ", Value: " + property.GetValue(obj, null));
}

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Chapter 17: Null-Coalescing Operator
Parameter Details
possibleNullObject The value to test for null value. If non null, this value is returned. Must be a nullable type.
The value returned if possibleNullObject is null. Must be the same type as
defaultValue
possibleNullObject.

Section 17.1: Basic usage


Using the null-coalescing operator (??) allows you to specify a default value for a nullable type if the left-hand
operand is null.

string testString = null;


Console.WriteLine("The specified string is - " + (testString ?? "not provided"));

Live Demo on .NET Fiddle

This is logically equivalent to:

string testString = null;


if (testString == null)
{
Console.WriteLine("The specified string is - not provided");
}
else
{
Console.WriteLine("The specified string is - " + testString);
}

or using the ternary operator (?:) operator:

string testString = null;


Console.WriteLine("The specified string is - " + (testString == null ? "not provided" :
testString));

Section 17.2: Null fall-through and chaining


The left-hand operand must be nullable, while the right-hand operand may or may not be. The result will be typed
accordingly.

Non-nullable

int? a = null;
int b = 3;
var output = a ?? b;
var type = output.GetType();

Console.WriteLine($"Output Type :{type}");


Console.WriteLine($"Output value :{output}");

Output:

Type :System.Int32

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value :3

View Demo

Nullable

int? a = null;
int? b = null;
var output = a ?? b;

output will be of type int? and equal to b, or null.

Multiple Coalescing

Coalescing can also be done in chains:

int? a = null;
int? b = null;
int c = 3;
var output = a ?? b ?? c;

var type = output.GetType();


Console.WriteLine($"Type :{type}");
Console.WriteLine($"value :{output}");

Output:

Type :System.Int32
value :3

View Demo

Null Conditional Chaining

The null coalescing operator can be used in tandem with the null propagation operator to provide safer access to
properties of objects.

object o = null;
var output = o?.ToString() ?? "Default Value";

Output:

Type :System.String
value :Default Value

View Demo

Section 17.3: Null coalescing operator with method calls


The null coalescing operator makes it easy to ensure that a method that may return null will fall back to a default
value.

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Without the null coalescing operator:

string name = GetName();

if (name == null)
name = "Unknown!";

With the null coalescing operator:

string name = GetName() ?? "Unknown!";

Section 17.4: Use existing or create new


A common usage scenario that this feature really helps with is when you are looking for an object in a collection
and need to create a new one if it does not already exist.

IEnumerable<MyClass> myList = GetMyList();


var item = myList.SingleOrDefault(x => x.Id == 2) ?? new MyClass { Id = 2 };

Section 17.5: Lazy properties initialization with null coalescing


operator
private List<FooBar> _fooBars;

public List<FooBar> FooBars


{
get { return _fooBars ?? (_fooBars = new List<FooBar>()); }
}

The first time the property .FooBars is accessed the _fooBars variable will evaluate as null, thus falling through to
the assignment statement assigns and evaluates to the resulting value.

Thread safety

This is not thread-safe way of implementing lazy properties. For thread-safe laziness, use the Lazy<T> class built
into the .NET Framework.

C# 6 Syntactic Sugar using expression bodies

Note that since C# 6, this syntax can be simplified using expression body for the property:

private List<FooBar> _fooBars;

public List<FooBar> FooBars => _fooBars ?? ( _fooBars = new List<FooBar>() );

Subsequent accesses to the property will yield the value stored in the _fooBars variable.

Example in the MVVM pattern

This is often used when implementing commands in the MVVM pattern. Instead of initializing the commands
eagerly with the construction of a viewmodel, commands are lazily initialized using this pattern as follows:

private ICommand _actionCommand = null;


public ICommand ActionCommand =>
_actionCommand ?? ( _actionCommand = new DelegateCommand( DoAction ) );

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Chapter 18: Getting Started: Json with C#
The following topic will introduce a way to work with Json using C# language and concepts of Serialization and
Deserialization.

Section 18.1: Simple Json Example


{
"id": 89,
"name": "Aldous Huxley",
"type": "Author",
"books":[{
"name": "Brave New World",
"date": 1932
},
{
"name": "Eyeless in Gaza",
"date": 1936
},
{
"name": "The Genius and the Goddess",
"date": 1955
}]
}

If you are new into Json, here is an exemplified tutorial.

Section 18.2: First things First: Library to work with Json


To work with Json using C#, it is need to use Newtonsoft (.net library). This library provides methods that allows the
programmer serialize and deserialize objects and more. There is a tutorial if you want to know details about its
methods and usages.

If you use Visual Studio, go to Tools/Nuget Package Manager/Manage Package to Solution/ and type "Newtonsoft" into
the search bar and install the package. If you don't have NuGet, this detailed tutorial might help you.

Section 18.3: C# Implementation


Before reading some code, it is important to undersand the main concepts that will help to program applications
using json.

Serialization: Process of converting a object into a stream of bytes that can be sent through applications.
The following code can be serialized and converted into the previous json.

Deserialization: Process of converting a json/stream of bytes into an object. Its exactly the opposite
process of serialization. The previous json can be deserialized into an C# object as demonstrated in
examples below.

To work this out, it is important to turn the json structure into classes in order to use processes already described.
If you use Visual Studio, you can turn a json into a class automatically just by selecting "Edit/Paste Special/Paste JSON
as Classes" and pasting the json structure.

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using Newtonsoft.Json;

class Author
{
[JsonProperty("id")] // Set the variable below to represent the json attribute
public int id; //"id"
[JsonProperty("name")]
public string name;
[JsonProperty("type")]
public string type;
[JsonProperty("books")]
public Book[] books;

public Author(int id, string name, string type, Book[] books) {


this.id = id;
this.name = name;
this.type= type;
this.books = books;
}
}

class Book
{
[JsonProperty("name")]
public string name;
[JsonProperty("date")]
public DateTime date;
}

Section 18.4: Serialization


static void Main(string[] args)
{
Book[] books = new Book[3];
Author author = new Author(89,"Aldous Huxley","Author",books);
string objectDeserialized = JsonConvert.SerializeObject(author);
//Converting author into json
}

The method ".SerializeObject" receives as parameter a type object, so you can put anything into it.

Section 18.5: Deserialization


You can receive a json from anywhere, a file or even a server so it is not included in the following code.

static void Main(string[] args)


{
string jsonExample; // Has the previous json
Author author = JsonConvert.DeserializeObject<Author>(jsonExample);
}

The method ".DeserializeObject" deserializes 'jsonExample' into an "Author" object. This is why it is important to set
the json variables in the classes definition, so the method access it in order to fill it.

Section 18.6: Serialization & De-Serialization Common Utilities


function
This sample used to common function for all type object serialization and deserialization.

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using System.Runtime.Serialization.Formatters.Binary;
using System.Xml.Serialization;

namespace Framework
{
public static class IGUtilities
{
public static string Serialization(this T obj)
{
string data = JsonConvert.SerializeObject(obj);
return data;
}

public static T Deserialization(this string JsonData)


{
T copy = JsonConvert.DeserializeObject(JsonData);
return copy;
}

public static T Clone(this T obj)


{
string data = JsonConvert.SerializeObject(obj);
T copy = JsonConvert.DeserializeObject(data);
return copy;
}
}
}

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Chapter 19: LINQ Queries
LINQ is an acronym which stands for Language INtegrated Query. It is a concept which integrates a query language
by offering a consistent model for working with data across various kinds of data sources and formats; you use the
same basic coding patterns to query and transform data in XML documents, SQL databases, ADO.NET Datasets,
.NET collections, and any other format for which a LINQ provider is available.

Section 19.1: Chaining methods


Many LINQ functions both operate on an IEnumerable<TSource> and also return an IEnumerable<TResult>. The
type parameters TSource and TResult may or may not refer to the same type, depending on the method in
question and any functions passed to it.

A few examples of this are

public static IEnumerable<TResult> Select<TSource, TResult>(


this IEnumerable<TSource> source,
Func<TSource, TResult> selector
)

public static IEnumerable<TSource> Where<TSource>(


this IEnumerable<TSource> source,
Func<TSource, int, bool> predicate
)

public static IOrderedEnumerable<TSource> OrderBy<TSource, TKey>(


this IEnumerable<TSource> source,
Func<TSource, TKey> keySelector
)

While some method chaining may require an entire set to be worked prior to moving on, LINQ takes advantage of
deferred execution by using yield return MSDN which creates an Enumerable and an Enumerator behind the
scenes. The process of chaining in LINQ is essentially building an enumerable (iterator) for the original set -- which
is deferred -- until materialized by enumerating the enumerable.

This allows these functions to be fluently chained wiki, where one function can act directly on the result of another.
This style of code can be used to perform many sequence based operations in a single statement.

For example, it's possible to combine SELECT, Where and OrderBy to transform, filter and sort a sequence in a single
statement.

var someNumbers = { 4, 3, 2, 1 };

var processed = someNumbers


.Select(n => n * 2) // Multiply each number by 2
.Where(n => n != 6) // Keep all the results, except for 6
.OrderBy(n => n); // Sort in ascending order

Output:

2
4
8

GoalKicker.com – C# Notes for Professionals 181


Live Demo on .NET Fiddle

Any functions that both extend and return the generic IEnumerable<T> type can be used as chained clauses in a
single statement. This style of fluent programming is powerful, and should be considered when creating your own
extension methods.

Section 19.2: First, FirstOrDefault, Last, LastOrDefault, Single,


and SingleOrDefault
All six methods return a single value of the sequence type, and can be called with or without a predicate.

Depending on the number of elements that match the predicate or, if no predicate is supplied, the number of
elements in the source sequence, they behave as follows:

First()

Returns the first element of a sequence, or the first element matching the provided predicate.
If the sequence contains no elements, an InvalidOperationException is thrown with the message:
"Sequence contains no elements".
If the sequence contains no elements matching the provided predicate, an InvalidOperationException is
thrown with the message "Sequence contains no matching element".

Example

// Returns "a":
new[] { "a" }.First();

// Returns "a":
new[] { "a", "b" }.First();

// Returns "b":
new[] { "a", "b" }.First(x => x.Equals("b"));

// Returns "ba":
new[] { "ba", "be" }.First(x => x.Contains("b"));

// Throws InvalidOperationException:
new[] { "ca", "ce" }.First(x => x.Contains("b"));

// Throws InvalidOperationException:
new string[0].First();

Live Demo on .NET Fiddle

FirstOrDefault()

Returns the first element of a sequence, or the first element matching the provided predicate.
If the sequence contains no elements, or no elements matching the provided predicate, returns the default
value of the sequence type using default(T).

Example

// Returns "a":
new[] { "a" }.FirstOrDefault();

// Returns "a":
new[] { "a", "b" }.FirstOrDefault();

GoalKicker.com – C# Notes for Professionals 182


// Returns "b":
new[] { "a", "b" }.FirstOrDefault(x => x.Equals("b"));

// Returns "ba":
new[] { "ba", "be" }.FirstOrDefault(x => x.Contains("b"));

// Returns null:
new[] { "ca", "ce" }.FirstOrDefault(x => x.Contains("b"));

// Returns null:
new string[0].FirstOrDefault();

Live Demo on .NET Fiddle

Last()

Returns the last element of a sequence, or the last element matching the provided predicate.
If the sequence contains no elements, an InvalidOperationException is thrown with the message
"Sequence contains no elements."
If the sequence contains no elements matching the provided predicate, an InvalidOperationException is
thrown with the message "Sequence contains no matching element".

Example

// Returns "a":
new[] { "a" }.Last();

// Returns "b":
new[] { "a", "b" }.Last();

// Returns "a":
new[] { "a", "b" }.Last(x => x.Equals("a"));

// Returns "be":
new[] { "ba", "be" }.Last(x => x.Contains("b"));

// Throws InvalidOperationException:
new[] { "ca", "ce" }.Last(x => x.Contains("b"));

// Throws InvalidOperationException:
new string[0].Last();

LastOrDefault()

Returns the last element of a sequence, or the last element matching the provided predicate.
If the sequence contains no elements, or no elements matching the provided predicate, returns the default
value of the sequence type using default(T).

Example

// Returns "a":
new[] { "a" }.LastOrDefault();

// Returns "b":
new[] { "a", "b" }.LastOrDefault();

// Returns "a":
new[] { "a", "b" }.LastOrDefault(x => x.Equals("a"));

// Returns "be":

GoalKicker.com – C# Notes for Professionals 183


new[] { "ba", "be" }.LastOrDefault(x => x.Contains("b"));

// Returns null:
new[] { "ca", "ce" }.LastOrDefault(x => x.Contains("b"));

// Returns null:
new string[0].LastOrDefault();

Single()

If the sequence contains exactly one element, or exactly one element matching the provided predicate, that
element is returned.
If the sequence contains no elements, or no elements matching the provided predicate, an
InvalidOperationException is thrown with the message "Sequence contains no elements".
If the sequence contains more than one element, or more than one element matching the provided
predicate, an InvalidOperationException is thrown with the message "Sequence contains more than one
element".
Note: in order to evaluate whether the sequence contains exactly one element, at most two elements has to
be enumerated.

Example

// Returns "a":
new[] { "a" }.Single();

// Throws InvalidOperationException because sequence contains more than one element:


new[] { "a", "b" }.Single();

// Returns "b":
new[] { "a", "b" }.Single(x => x.Equals("b"));

// Throws InvalidOperationException:
new[] { "a", "b" }.Single(x => x.Equals("c"));

// Throws InvalidOperationException:
new string[0].Single();

// Throws InvalidOperationException because sequence contains more than one element:


new[] { "a", "a" }.Single();

SingleOrDefault()

If the sequence contains exactly one element, or exactly one element matching the provided predicate, that
element is returned.
If the sequence contains no elements, or no elements matching the provided predicate, default(T) is
returned.
If the sequence contains more than one element, or more than one element matching the provided
predicate, an InvalidOperationException is thrown with the message "Sequence contains more than one
element".
If the sequence contains no elements matching the provided predicate, returns the default value of the
sequence type using default(T).
Note: in order to evaluate whether the sequence contains exactly one element, at most two elements has to
be enumerated.

Example

// Returns "a":
new[] { "a" }.SingleOrDefault();

GoalKicker.com – C# Notes for Professionals 184


// returns "a"
new[] { "a", "b" }.SingleOrDefault(x => x == "a");

// Returns null:
new[] { "a", "b" }.SingleOrDefault(x => x == "c");

// Throws InvalidOperationException:
new[] { "a", "a" }.SingleOrDefault(x => x == "a");

// Throws InvalidOperationException:
new[] { "a", "b" }.SingleOrDefault();

// Returns null:
new string[0].SingleOrDefault();

Recommendations

Although you can use FirstOrDefault, LastOrDefault or SingleOrDefault to check whether a sequence
contains any items, Any or Count are more reliable. This is because a return value of default(T) from one of
these three methods doesn't prove that the sequence is empty, as the value of the first / last / single element
of the sequence could equally be default(T)

Decide on which methods fits your code's purpose the most. For instance, use Single only if you must
ensure that there is a single item in the collection matching your predicate — otherwise use First; as Single
throw an exception if the sequence has more than one matching element. This of course applies to the
"*OrDefault"-counterparts as well.

Regarding efficiency: Although it's often appropriate to ensure that there is only one item (Single) or, either
only one or zero (SingleOrDefault) items, returned by a query, both of these methods require more, and
often the entirety, of the collection to be examined to ensure there in no second match to the query. This is
unlike the behavior of, for example, the First method, which can be satisfied after finding the first match.

Section 19.3: Except


The Except method returns the set of items which are contained in the first collection but are not contained in the
second. The default IEqualityComparer is used to compare the items within the two sets. There is an overload
which accepts an IEqualityComparer as an argument.

Example:

int[] first = { 1, 2, 3, 4 };
int[] second = { 0, 2, 3, 5 };

IEnumerable<int> inFirstButNotInSecond = first.Except(second);


// inFirstButNotInSecond = { 1, 4 }

Output:

1
4

Live Demo on .NET Fiddle

In this case .Except(second) excludes elements contained in the array second, namely 2 and 3 (0 and 5 are not
contained in the first array and are skipped).

GoalKicker.com – C# Notes for Professionals 185


Note that Except implies Distinct (i.e., it removes repeated elements). For example:

int[] third = { 1, 1, 1, 2, 3, 4 };

IEnumerable<int> inThirdButNotInSecond = third.Except(second);


// inThirdButNotInSecond = { 1, 4 }

Output:

1
4

Live Demo on .NET Fiddle

In this case, the elements 1 and 4 are returned only once.

Implementing IEquatable or providing the function an IEqualityComparer will allow using a different method to
compare the elements. Note that the GetHashCode method should also be overridden so that it will return an
identical hash code for object that are identical according to the IEquatable implementation.

Example With IEquatable:

class Holiday : IEquatable<Holiday>


{
public string Name { get; set; }

public bool Equals(Holiday other)


{
return Name == other.Name;
}

// GetHashCode must return true whenever Equals returns true.


public override int GetHashCode()
{
//Get hash code for the Name field if it is not null.
return Name?.GetHashCode() ?? 0;
}
}

public class Program


{
public static void Main()
{
List<Holiday> holidayDifference = new List<Holiday>();

List<Holiday> remoteHolidays = new List<Holiday>


{
new Holiday { Name = "Xmas" },
new Holiday { Name = "Hanukkah" },
new Holiday { Name = "Ramadan" }
};

List<Holiday> localHolidays = new List<Holiday>


{
new Holiday { Name = "Xmas" },
new Holiday { Name = "Ramadan" }
};

GoalKicker.com – C# Notes for Professionals 186


holidayDifference = remoteHolidays
.Except(localHolidays)
.ToList();

holidayDifference.ForEach(x => Console.WriteLine(x.Name));


}
}

Output:

Hanukkah

Live Demo on .NET Fiddle

Section 19.4: SelectMany


The SelectMany linq method 'flattens' an IEnumerable<IEnumerable<T>> into an IEnumerable<T>. All of the T
elements within the IEnumerable instances contained in the source IEnumerable will be combined into a single
IEnumerable.

var words = new [] { "a,b,c", "d,e", "f" };


var splitAndCombine = words.SelectMany(x => x.Split(','));
// returns { "a", "b", "c", "d", "e", "f" }

If you use a selector function which turns input elements into sequences, the result will be the elements of those
sequences returned one by one.

Note that, unlike SELECT(), the number of elements in the output doesn't need to be the same as were in the input.

More real-world example

class School
{
public Student[] Students { get; set; }
}

class Student
{
public string Name { get; set; }
}

var schools = new [] {


new School(){ Students = new [] { new Student { Name="Bob"}, new Student { Name="Jack"} }},
new School(){ Students = new [] { new Student { Name="Jim"}, new Student { Name="John"} }}
};

var allStudents = schools.SelectMany(s=> s.Students);

foreach(var student in allStudents)


{
Console.WriteLine(student.Name);
}

Output:

Bob

GoalKicker.com – C# Notes for Professionals 187


Jack
Jim
John

Live Demo on .NET Fiddle

Section 19.5: Any


Any is used to check if any element of a collection matches a condition or not.
see also: .All, Any and FirstOrDefault: best practice

1. Empty parameter

Any: Returns true if the collection has any elements and false if the collection is empty:

var numbers = new List<int>();


bool result = numbers.Any(); // false

var numbers = new List<int>(){ 1, 2, 3, 4, 5};


bool result = numbers.Any(); //true

2. Lambda expression as parameter

Any: Returns true if the collection has one or more elements that meet the condition in the lambda expression:

var arrayOfStrings = new string[] { "a", "b", "c" };


arrayOfStrings.Any(item => item == "a"); // true
arrayOfStrings.Any(item => item == "d"); // false

3. Empty collection

Any: Returns false if the collection is empty and a lambda expression is supplied:

var numbers = new List<int>();


bool result = numbers.Any(i => i >= 0); // false

Note: Any will stop iteration of the collection as soon as it finds an element matching the condition. This means that
the collection will not necessarily be fully enumerated; it will only be enumerated far enough to find the first item
matching the condition.

Live Demo on .NET Fiddle

Section 19.6: JOINS


Joins are used to combine different lists or tables holding data via a common key.

Like in SQL, the following kinds of Joins are supported in LINQ:


Inner, Left, Right, Cross and Full Outer Joins.

The following two lists are used in the examples below:

var first = new List<string>(){ "a","b","c"}; // Left data


var second = new List<string>(){ "a", "c", "d"}; // Right data

GoalKicker.com – C# Notes for Professionals 188


(Inner) Join
var result = from f in first
join s in second on f equals s
select new { f, s };

var result = first.Join(second,


f => f,
s => s,
(f, s) => new { f, s });

// Result: {"a","a"}
// {"c","c"}

Left outer join


var leftOuterJoin = from f in first
join s in second on f equals s into temp
from t in temp.DefaultIfEmpty()
select new { First = f, Second = t};

// Or can also do:


var leftOuterJoin = from f in first
from s in second.Where(x => x == f).DefaultIfEmpty()
select new { First = f, Second = s};

// Result: {"a","a"}
// {"b", null}
// {"c","c"}

// Left outer join method syntax


var leftOuterJoinFluentSyntax = first.GroupJoin(second,
f => f,
s => s,
(f, s) => new { First = f, Second = s })
.SelectMany(temp => temp.Second.DefaultIfEmpty(),
(f, s) => new { First = f.First, Second = s });

Right Outer Join


var rightOuterJoin = from s in second
join f in first on s equals f into temp
from t in temp.DefaultIfEmpty()
select new {First=t,Second=s};

// Result: {"a","a"}
// {"c","c"}
// {null,"d"}

Cross Join
var CrossJoin = from f in first
from s in second
select new { f, s };

// Result: {"a","a"}
// {"a","c"}
// {"a","d"}
// {"b","a"}
// {"b","c"}
// {"b","d"}

GoalKicker.com – C# Notes for Professionals 189


// {"c","a"}
// {"c","c"}
// {"c","d"}

Full Outer Join


var fullOuterjoin = leftOuterJoin.Union(rightOuterJoin);

// Result: {"a","a"}
// {"b", null}
// {"c","c"}
// {null,"d"}

Practical example

The examples above have a simple data structure so you can focus on understanding the different LINQ joins
technically, but in the real world you would have tables with columns you need to join.

In the following example, there is just one class Region used, in reality you would join two or more different tables
which hold the same key (in this example first and second are joined via the common key ID).

Example: Consider the following data structure:

public class Region


{
public Int32 ID;
public string RegionDescription;

public Region(Int32 pRegionID, string pRegionDescription=null)


{
ID = pRegionID; RegionDescription = pRegionDescription;
}
}

Now prepare the data (i.e. populate with data):

// Left data
var first = new List<Region>()
{ new Region(1), new Region(3), new Region(4) };
// Right data
var second = new List<Region>()
{
new Region(1, "Eastern"), new Region(2, "Western"),
new Region(3, "Northern"), new Region(4, "Southern")
};

You can see that in this example first doesn't contain any region descriptions so you want to join them from
second. Then the inner join would look like:

// do the inner join


var result = from f in first
join s in second on f.ID equals s.ID
select new { f.ID, s.RegionDescription };

// Result: {1,"Eastern"}
// {3, Northern}
// {4,"Southern"}

GoalKicker.com – C# Notes for Professionals 190


This result has created anonymous objects on the fly, which is fine, but we have already created a proper class - so
we can specify it: Instead of SELECT NEW { f.ID, s.RegionDescription }; we can say SELECT NEW Region(f.ID,
s.RegionDescription);, which will return the same data but will create objects of type Region - that will maintain
compatibility with the other objects.

Live demo on .NET fiddle

Section 19.7: Skip and Take


The Skip method returns a collection excluding a number of items from the beginning of the source collection. The
number of items excluded is the number given as an argument. If there are less items in the collection than
specified in the argument then an empty collection is returned.

The Take method returns a collection containing a number of elements from the beginning of the source collection.
The number of items included is the number given as an argument. If there are less items in the collection than
specified in the argument then the collection returned will contain the same elements as the source collection.

var values = new [] { 5, 4, 3, 2, 1 };

var skipTwo = values.Skip(2); // { 3, 2, 1 }


var takeThree = values.Take(3); // { 5, 4, 3 }
var skipOneTakeTwo = values.Skip(1).Take(2); // { 4, 3 }
var takeZero = values.Take(0); // An IEnumerable<int> with 0 items

Live Demo on .NET Fiddle

Skip and Take are commonly used together to paginate results, for instance:

IEnumerable<T> GetPage<T>(IEnumerable<T> collection, int pageNumber, int resultsPerPage) {


int startIndex = (pageNumber - 1) * resultsPerPage;
return collection.Skip(startIndex).Take(resultsPerPage);
}

Warning: LINQ to Entities only supports Skip on ordered queries. If you try to use Skip without ordering
you will get a NotSupportedException with the message "The method 'Skip' is only supported for sorted
input in LINQ to Entities. The method 'OrderBy' must be called before the method 'Skip'."

Section 19.8: Defining a variable inside a Linq query (let


keyword)
In order to define a variable inside a linq expression, you can use the let keyword. This is usually done in order to
store the results of intermediate sub-queries, for example:

int[] numbers = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };

var aboveAverages = from number in numbers


let average = numbers.Average()
let nSquared = Math.Pow(number,2)
where nSquared > average
select number;

Console.WriteLine("The average of the numbers is {0}.", numbers.Average());

foreach (int n in aboveAverages)

GoalKicker.com – C# Notes for Professionals 191


{
Console.WriteLine("Query result includes number {0} with square of {1}.", n, Math.Pow(n,2));
}

Output:

The average of the numbers is 4.5.


Query result includes number 3 with square of 9.
Query result includes number 4 with square of 16.
Query result includes number 5 with square of 25.
Query result includes number 6 with square of 36.
Query result includes number 7 with square of 49.
Query result includes number 8 with square of 64.
Query result includes number 9 with square of 81.

View Demo

Section 19.9: Zip


The Zip extension method acts upon two collections. It pairs each element in the two series together based on
position. With a Func instance, we use Zip to handle elements from the two C# collections in pairs. If the series
differ in size, the extra elements of the larger series will be ignored.

To take an example from the book "C# in a Nutshell",

int[] numbers = { 3, 5, 7 };
string[] words = { "three", "five", "seven", "ignored" };
IEnumerable<string> zip = numbers.Zip(words, (n, w) => n + "=" + w);

Output:

3=three
5=five
7=seven

View Demo

Section 19.10: Range and Repeat


The Range and Repeat static methods on Enumerable can be used to generate simple sequences.

Range

Enumerable.Range() generates a sequence of integers given a starting value and a count.

// Generate a collection containing the numbers 1-100 ([1, 2, 3, ..., 98, 99, 100])
var range = Enumerable.Range(1,100);

Live Demo on .NET Fiddle

Repeat

GoalKicker.com – C# Notes for Professionals 192


Enumerable.Repeat() generates a sequence of repeating elements given an element and the number of repetitions
required.

// Generate a collection containing "a", three times (["a","a","a"])


var repeatedValues = Enumerable.Repeat("a", 3);

Live Demo on .NET Fiddle

Section 19.11: Basics


LINQ is largely beneficial for querying collections (or arrays).

For example, given the following sample data:

var classroom = new Classroom


{
new Student { Name = "Alice", Grade = 97, HasSnack = true },
new Student { Name = "Bob", Grade = 82, HasSnack = false },
new Student { Name = "Jimmy", Grade = 71, HasSnack = true },
new Student { Name = "Greg", Grade = 90, HasSnack = false },
new Student { Name = "Joe", Grade = 59, HasSnack = false }
}

We can "query" on this data using LINQ syntax. For example, to retrieve all students who have a snack today:

var studentsWithSnacks = from s in classroom.Students


where s.HasSnack
select s;

Or, to retrieve students with a grade of 90 or above, and only return their names, not the full Student object:

var topStudentNames = from s in classroom.Students


where s.Grade >= 90
select s.Name;

The LINQ feature is comprised of two syntaxes that perform the same functions, have nearly identical performance,
but are written very differently. The syntax in the example above is called query syntax. The following example,
however, illustrates method syntax. The same data will be returned as in the example above, but the way the
query is written is different.

var topStudentNames = classroom.Students


.Where(s => s.Grade >= 90)
.Select(s => s.Name);

Section 19.12: All


All is used to check, if all elements of a collection match a condition or not.
see also: .Any

1. Empty parameter

All: is not allowed to be used with empty parameter.

2. Lambda expression as parameter

GoalKicker.com – C# Notes for Professionals 193


All: Returns true if all elements of collection satisfies the lambda expression and false otherwise:

var numbers = new List<int>(){ 1, 2, 3, 4, 5};


bool result = numbers.All(i => i < 10); // true
bool result = numbers.All(i => i >= 3); // false

3. Empty collection

All: Returns true if the collection is empty and a lambda expression is supplied:

var numbers = new List<int>();


bool result = numbers.All(i => i >= 0); // true

Note: All will stop iteration of the collection as soon as it finds an element not matching the condition. This means
that the collection will not necessarily be fully enumerated; it will only be enumerated far enough to find the first
item not matching the condition.

Section 19.13: Aggregate


Aggregate Applies an accumulator function over a sequence.

int[] intList = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
int sum = intList.Aggregate((prevSum, current) => prevSum + current);
// sum = 55

At the first step prevSum = 1


At the second prevSum = prevSum(at the first step) + 2
At the i-th step prevSum = prevSum(at the (i-1) step) + i-th element of the array

string[] stringList = { "Hello", "World", "!" };


string joinedString = stringList.Aggregate((prev, current) => prev + " " + current);
// joinedString = "Hello World !"

A second overload of Aggregate also receives an seed parameter which is the initial accumulator value. This can be
used to calculate multiple conditions on a collection without iterating it more than once.

List<int> items = new List<int> { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 };

For the collection of items we want to calculate

1. The total .Count


2. The amount of even numbers
3. Collect each forth item

Using Aggregate it can be done like this:

var result = items.Aggregate(new { Total = 0, Even = 0, FourthItems = new List<int>() },


(accumelative,item) =>
new {
Total = accumelative.Total + 1,
Even = accumelative.Even + (item % 2 == 0 ? 1 : 0),
FourthItems = (accumelative.Total + 1)%4 == 0 ?
new List<int>(accumelative.FourthItems) { item } :
accumelative.FourthItems
});
// Result:

GoalKicker.com – C# Notes for Professionals 194


// Total = 12
// Even = 6
// FourthItems = [4, 8, 12]

Note that using an anonymous type as the seed one has to instantiate a new object each item because the properties are
read only. Using a custom class one can simply assign the information and no new is needed (only when giving the initial
seed parameter

Section 19.14: Distinct


Returns unique values from an IEnumerable. Uniqueness is determined using the default equality comparer.

int[] array = { 1, 2, 3, 4, 2, 5, 3, 1, 2 };

var distinct = array.Distinct();


// distinct = { 1, 2, 3, 4, 5 }

To compare a custom data type, we need to implement the IEquatable<T> interface and provide GetHashCode and
Equals methods for the type. Or the equality comparer may be overridden:

class SSNEqualityComparer : IEqualityComparer<Person> {


public bool Equals(Person a, Person b) => return a.SSN == b.SSN;
public int GetHashCode(Person p) => p.SSN;
}

List<Person> people;

distinct = people.Distinct(SSNEqualityComparer);

Section 19.15: SelectMany: Flattening a sequence of sequences


var sequenceOfSequences = new [] { new [] { 1, 2, 3 }, new [] { 4, 5 }, new [] { 6 } };
var sequence = sequenceOfSequences.SelectMany(x => x);
// returns { 1, 2, 3, 4, 5, 6 }

Use SelectMany() if you have, or you are creating a sequence of sequences, but you want the result as one long
sequence.

In LINQ Query Syntax:

var sequence = from subSequence in sequenceOfSequences


from item in subSequence
select item;

If you have a collection of collections and would like to be able to work on data from parent and child collection at
the same time, it is also possible with SelectMany.

Let's define simple classes

public class BlogPost


{
public int Id { get; set; }
public string Content { get; set; }
public List<Comment> Comments { get; set; }
}

GoalKicker.com – C# Notes for Professionals 195


public class Comment
{
public int Id { get; set; }
public string Content { get; set; }
}

Let's assume we have following collection.

List<BlogPost> posts = new List<BlogPost>()


{
new BlogPost()
{
Id = 1,
Comments = new List<Comment>()
{
new Comment()
{
Id = 1,
Content = "It's really great!",
},
new Comment()
{
Id = 2,
Content = "Cool post!"
}
}
},
new BlogPost()
{
Id = 2,
Comments = new List<Comment>()
{
new Comment()
{
Id = 3,
Content = "I don't think you're right",
},
new Comment()
{
Id = 4,
Content = "This post is a complete nonsense"
}
}
}
};

Now we want to select comments Content along with Id of BlogPost associated with this comment. In order to do
so, we can use appropriate SelectMany overload.

var commentsWithIds = posts.SelectMany(p => p.Comments, (post, comment) => new { PostId = post.Id,
CommentContent = comment.Content });

Our commentsWithIds looks like this

{
PostId = 1,
CommentContent = "It's really great!"
},
{
PostId = 1,

GoalKicker.com – C# Notes for Professionals 196


CommentContent = "Cool post!"
},
{
PostId = 2,
CommentContent = "I don't think you're right"
},
{
PostId = 2,
CommentContent = "This post is a complete nonsense"
}

Section 19.16: GroupBy


GroupBy is an easy way to sort a IEnumerable<T> collection of items into distinct groups.

Simple Example

In this first example, we end up with two groups, odd and even items.

List<int> iList = new List<int>() { 1, 2, 3, 4, 5, 6, 7, 8, 9 };


var grouped = iList.GroupBy(x => x % 2 == 0);

//Groups iList into odd [13579] and even[2468] items

foreach(var group in grouped)


{
foreach (int item in group)
{
Console.Write(item); // 135792468 (first odd then even)
}
}

More Complex Example

Let's take grouping a list of people by age as an example. First, we'll create a Person object which has two
properties, Name and Age.

public class Person


{
public int Age {get; set;}
public string Name {get; set;}
}

Then we create our sample list of people with various names and ages.

List<Person> people = new List<Person>();


people.Add(new Person{Age = 20, Name = "Mouse"});
people.Add(new Person{Age = 30, Name = "Neo"});
people.Add(new Person{Age = 40, Name = "Morpheus"});
people.Add(new Person{Age = 30, Name = "Trinity"});
people.Add(new Person{Age = 40, Name = "Dozer"});
people.Add(new Person{Age = 40, Name = "Smith"});

Then we create a LINQ query to group our list of people by age.

var query = people.GroupBy(x => x.Age);

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Doing so, we can see the Age for each group, and have a list of each person in the group.

foreach(var result in query)


{
Console.WriteLine(result.Key);

foreach(var person in result)


Console.WriteLine(person.Name);
}

This results in the following output:

20
Mouse
30
Neo
Trinity
40
Morpheus
Dozer
Smith

You can play with the live demo on .NET Fiddle

Section 19.17: Query collection by type / cast elements to


type
interface IFoo { }
class Foo : IFoo { }
class Bar : IFoo { }

var item0 = new Foo();


var item1 = new Foo();
var item2 = new Bar();
var item3 = new Bar();
var collection = new IFoo[] { item0, item1, item2, item3 };

Using OfType

var foos = collection.OfType<Foo>(); // result: IEnumerable<Foo> with item0 and item1


var bars = collection.OfType<Bar>(); // result: IEnumerable<Bar> item item2 and item3
var foosAndBars = collection.OfType<IFoo>(); // result: IEnumerable<IFoo> with all four items

Using Where

var foos = collection.Where(item => item is Foo); // result: IEnumerable<IFoo> with item0 and item1
var bars = collection.Where(item => item is Bar); // result: IEnumerable<IFoo> with item2 and item3

Using Cast

var bars = collection.Cast<Bar>(); // throws InvalidCastException on the 1st item


var foos = collection.Cast<Foo>(); // throws InvalidCastException on the 3rd item
var foosAndBars = collection.Cast<IFoo>(); // OK

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Section 19.18: Enumerating the Enumerable
The IEnumerable<T> interface is the base interface for all generic enumerators and is a quintessential part of
understanding LINQ. At its core, it represents the sequence.

This underlying interface is inherited by all of the generic collections, such as Collection<T>, Array, List<T>,
Dictionary<TKey, TValue> Class, and HashSet<T>.

In addition to representing the sequence, any class that inherits from IEnumerable<T> must provide an
IEnumerator<T>. The enumerator exposes the iterator for the enumerable, and these two interconnected
interfaces and ideas are the source of the saying "enumerate the enumerable".

"Enumerating the enumerable" is an important phrase. The enumerable is simply a structure for how to iterate, it
does not hold any materialized objects. For example, when sorting, an enumerable may hold the criteria of the field
to sort, but using .OrderBy() in itself will return an IEnumerable<T> which only knows how to sort. Using a call
which will materialize the objects, as in iterate the set, is known as enumerating (for example .ToList()). The
enumeration process will use the the enumerable definition of how in order to move through the series and return
the relevant objects (in order, filtered, projected, etc.).

Only once the enumerable has been enumerated does it cause the materialization of the objects, which is when
metrics like time complexity (how long it should take related to series size) and spacial complexity (how much space
it should use related to series size) can be measured.

Creating your own class that inherits from IEnumerable<T> can be a little complicated depending on the underlying
series that needs to be enumerable. In general it is best to use one of the existing generic collections. That said, it is
also possible to inherit from the IEnumerable<T> interface without having a defined array as the underlying
structure.

For example, using the Fibonacci series as the underlying sequence. Note that the call to Where simply builds an
IEnumerable, and it is not until a call to enumerate that enumerable is made that any of the values are materialized.

void Main()
{
Fibonacci Fibo = new Fibonacci();
IEnumerable<long> quadrillionplus = Fibo.Where(i => i > 1000000000000);
Console.WriteLine("Enumerable built");
Console.WriteLine(quadrillionplus.Take(2).Sum());
Console.WriteLine(quadrillionplus.Skip(2).First());

IEnumerable<long> fibMod612 = Fibo.OrderBy(i => i % 612);


Console.WriteLine("Enumerable built");
Console.WriteLine(fibMod612.First());//smallest divisible by 612
}

public class Fibonacci : IEnumerable<long>


{
private int max = 90;

//Enumerator called typically from foreach


public IEnumerator GetEnumerator() {
long n0 = 1;
long n1 = 1;
Console.WriteLine("Enumerating the Enumerable");
for(int i = 0; i < max; i++){
yield return n0+n1;
n1 += n0;
n0 = n1-n0;

GoalKicker.com – C# Notes for Professionals 199


}
}

//Enumerable called typically from linq


IEnumerator<long> IEnumerable<long>.GetEnumerator() {
long n0 = 1;
long n1 = 1;
Console.WriteLine("Enumerating the Enumerable");
for(int i = 0; i < max; i++){
yield return n0+n1;
n1 += n0;
n0 = n1-n0;
}
}
}

Output

Enumerable built
Enumerating the Enumerable
4052739537881
Enumerating the Enumerable
4052739537881
Enumerable built
Enumerating the Enumerable
14930352

The strength in the second set (the fibMod612) is that even though we made the call to order our entire set of
Fibonacci numbers, since only one value was taken using .First() the time complexity was O(n) as only 1 value
needed to be compared during the ordering algorithm's execution. This is because our enumerator only asked for 1
value, and so the entire enumerable did not have to be materialized. Had we used .Take(5) instead of .First()
the enumerator would have asked for 5 values, and at most 5 values would need to be materialized. Compared to
needing to order an entire set and then take the first 5 values, the principle of saves a lot of execution time and
space.

Section 19.19: Using Range with various Linq methods


You can use the Enumerable class alongside Linq queries to convert for loops into Linq one liners.

Select Example

Opposed to doing this:

var asciiCharacters = new List<char>();


for (var x = 0; x < 256; x++)
{
asciiCharacters.Add((char)x);
}

You can do this:

var asciiCharacters = Enumerable.Range(0, 256).Select(a => (char) a);

Where Example

In this example, 100 numbers will be generated and even ones will be extracted

GoalKicker.com – C# Notes for Professionals 200


var evenNumbers = Enumerable.Range(1, 100).Where(a => a % 2 == 0);

Section 19.20: Where


Returns a subset of items which the specified predicate is true for them.

List<string> trees = new List<string>{ "Oak", "Birch", "Beech", "Elm", "Hazel", "Maple" };

Method syntax
// Select all trees with name of length 3
var shortTrees = trees.Where(tree => tree.Length == 3); // Oak, Elm

Query syntax
var shortTrees = from tree in trees
where tree.Length == 3
select tree; // Oak, Elm

Section 19.21: Using SelectMany instead of nested loops


Given 2 lists

var list1 = new List<string> { "a", "b", "c" };


var list2 = new List<string> { "1", "2", "3", "4" };

if you want to output all permutations you could use nested loops like

var result = new List<string>();


foreach (var s1 in list1)
foreach (var s2 in list2)
result.Add($"{s1}{s2}");

Using SelectMany you can do the same operation as

var result = list1.SelectMany(x => list2.Select(y => $"{x}{y}", x, y)).ToList();

Section 19.22: Contains


MSDN:

Determines whether a sequence contains a specified element by using a specified IEqualityComparer<T>

List<int> numbers = new List<int> { 1, 2, 3, 4, 5 };


var result1 = numbers.Contains(4); // true
var result2 = numbers.Contains(8); // false

List<int> secondNumberCollection = new List<int> { 4, 5, 6, 7 };


// Note that can use the Intersect method in this case
var result3 = secondNumberCollection.Where(item => numbers.Contains(item)); // will be true only
for 4,5

Using a user defined object:

GoalKicker.com – C# Notes for Professionals 201


public class Person
{
public string Name { get; set; }
}

List<Person> objects = new List<Person>


{
new Person { Name = "Nikki"},
new Person { Name = "Gilad"},
new Person { Name = "Phil"},
new Person { Name = "John"}
};

//Using the Person's Equals method - override Equals() and GetHashCode() - otherwise it
//will compare by reference and result will be false
var result4 = objects.Contains(new Person { Name = "Phil" }); // true

Using the Enumerable.Contains(value, comparer) overload:

public class Compare : IEqualityComparer<Person>


{
public bool Equals(Person x, Person y)
{
return x.Name == y.Name;
}
public int GetHashCode(Person codeh)
{
return codeh.Name.GetHashCode();
}
}

var result5 = objects.Contains(new Person { Name = "Phil" }, new Compare()); // true

A smart usage of Contains would be to replace multiple if clauses to a Contains call.

So instead of doing this:

if(status == 1 || status == 3 || status == 4)


{
//Do some business operation
}
else
{
//Do something else
}

Do this:

if(new int[] {1, 3, 4 }.Contains(status)


{
//Do some business operaion
}
else
{
//Do something else
}

GoalKicker.com – C# Notes for Professionals 202


Section 19.23: Joining multiple sequences
Consider entities Customer, Purchase and PurchaseItem as follows:

public class Customer


{
public string Id { get; set } // A unique Id that identifies customer
public string Name {get; set; }
}

public class Purchase


{
public string Id { get; set }
public string CustomerId {get; set; }
public string Description { get; set; }
}

public class PurchaseItem


{
public string Id { get; set }
public string PurchaseId {get; set; }
public string Detail { get; set; }
}

Consider following sample data for above entities:

var customers = new List<Customer>()


{
new Customer() {
Id = Guid.NewGuid().ToString(),
Name = "Customer1"
},

new Customer() {
Id = Guid.NewGuid().ToString(),
Name = "Customer2"
}
};

var purchases = new List<Purchase>()


{
new Purchase() {
Id = Guid.NewGuid().ToString(),
CustomerId = customers[0].Id,
Description = "Customer1-Purchase1"
},

new Purchase() {
Id = Guid.NewGuid().ToString(),
CustomerId = customers[0].Id,
Description = "Customer1-Purchase2"
},

new Purchase() {
Id = Guid.NewGuid().ToString(),
CustomerId = customers[1].Id,
Description = "Customer2-Purchase1"
},

new Purchase() {
Id = Guid.NewGuid().ToString(),

GoalKicker.com – C# Notes for Professionals 203


CustomerId = customers[1].Id,
Description = "Customer2-Purchase2"
}
};

var purchaseItems = new List<PurchaseItem>()


{
new PurchaseItem() {
Id = Guid.NewGuid().ToString(),
PurchaseId= purchases[0].Id,
Detail = "Purchase1-PurchaseItem1"
},

new PurchaseItem() {
Id = Guid.NewGuid().ToString(),
PurchaseId= purchases[1].Id,
Detail = "Purchase2-PurchaseItem1"
},

new PurchaseItem() {
Id = Guid.NewGuid().ToString(),
PurchaseId= purchases[1].Id,
Detail = "Purchase2-PurchaseItem2"
},

new PurchaseItem() {
Id = Guid.NewGuid().ToString(),
PurchaseId= purchases[3].Id,
Detail = "Purchase3-PurchaseItem1"
}
};

Now, consider below linq query:

var result = from c in customers


join p in purchases on c.Id equals p.CustomerId // first join
join pi in purchaseItems on p.Id equals pi.PurchaseId // second join
select new
{
c.Name, p.Description, pi.Detail
};

To output the result of above query:

foreach(var resultItem in result)


{
Console.WriteLine($"{resultItem.Name}, {resultItem.Description}, {resultItem.Detail}");
}

The output of the query would be:

Customer1, Customer1-Purchase1, Purchase1-PurchaseItem1

Customer1, Customer1-Purchase2, Purchase2-PurchaseItem1

Customer1, Customer1-Purchase2, Purchase2-PurchaseItem2

Customer2, Customer2-Purchase2, Purchase3-PurchaseItem1

GoalKicker.com – C# Notes for Professionals 204


Live Demo on .NET Fiddle

Section 19.24: Joining on multiple keys


PropertyInfo[] stringProps = typeof (string).GetProperties();//string properties
PropertyInfo[] builderProps = typeof(StringBuilder).GetProperties();//stringbuilder properties

var query =
from s in stringProps
join b in builderProps
on new { s.Name, s.PropertyType } equals new { b.Name, b.PropertyType }
select new
{
s.Name,
s.PropertyType,
StringToken = s.MetadataToken,
StringBuilderToken = b.MetadataToken
};

Note that anonymous types in above join must contain same properties since objects are considered equal only if
all their properties are equal. Otherwise query won't compile.

Section 19.25: ToLookup

ToLookup returns a data structure that allows indexing. It is an extension method. It produces an ILookup
instance that can be indexed or enumerated using a foreach-loop. The entries are combined into
groupings at each key. - dotnetperls

string[] array = { "one", "two", "three" };


//create lookup using string length as key
var lookup = array.ToLookup(item => item.Length);

//join the values whose lengths are 3


Console.WriteLine(string.Join(",",lookup[3]));
//output: one,two

Another Example:

int[] array = { 1,2,3,4,5,6,7,8 };


//generate lookup for odd even numbers (keys will be 0 and 1)
var lookup = array.ToLookup(item => item % 2);

//print even numbers after joining


Console.WriteLine(string.Join(",",lookup[0]));
//output: 2,4,6,8

//print odd numbers after joining


Console.WriteLine(string.Join(",",lookup[1]));
//output: 1,3,5,7

Section 19.26: SkipWhile


SkipWhile() is used to exclude elements until first non-match (this might be counter intuitive to most)

int[] list = { 42, 42, 6, 6, 6, 42 };

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var result = list.SkipWhile(i => i == 42);
// Result: 6, 6, 6, 42

Section 19.27: Query Ordering - OrderBy() ThenBy()


OrderByDescending() ThenByDescending()
string[] names= { "mark", "steve", "adam" };

Ascending:

Query Syntax

var sortedNames =
from name in names
orderby name
select name;

Method Syntax

var sortedNames = names.OrderBy(name => name);

sortedNames contains the names in following order: "adam","mark","steve"

Descending:

Query Syntax

var sortedNames =
from name in names
orderby name descending
select name;

Method Syntax

var sortedNames = names.OrderByDescending(name => name);

sortedNames contains the names in following order: "steve","mark","adam"

Order by several fields

Person[] people =
{
new Person { FirstName = "Steve", LastName = "Collins", Age = 30},
new Person { FirstName = "Phil" , LastName = "Collins", Age = 28},
new Person { FirstName = "Adam" , LastName = "Ackerman", Age = 29},
new Person { FirstName = "Adam" , LastName = "Ackerman", Age = 15}
};

Query Syntax

var sortedPeople = from person in people


orderby person.LastName, person.FirstName, person.Age descending
select person;

Method Syntax

GoalKicker.com – C# Notes for Professionals 206


sortedPeople = people.OrderBy(person => person.LastName)
.ThenBy(person => person.FirstName)
.ThenByDescending(person => person.Age);

Result

1. Adam Ackerman 29
2. Adam Ackerman 15
3. Phil Collins 28
4. Steve Collins 30

Section 19.28: Sum


The Enumerable.Sum extension method calculates the sum of numeric values.

In case the collection's elements are themselves numbers, you can calculate the sum directly.

int[] numbers = new int[] { 1, 4, 6 };


Console.WriteLine( numbers.Sum() ); //outputs 11

In case the type of the elements is a complex type, you can use a lambda expression to specify the value that
should be calculated:

var totalMonthlySalary = employees.Sum( employee => employee.MonthlySalary );

Sum extension method can calculate with the following types:

Int32
Int64
Single
Double
Decimal

In case your collection contains nullable types, you can use the null-coalescing operator to set a default value for
null elements:

int?[] numbers = new int?[] { 1, null, 6 };


Console.WriteLine( numbers.Sum( number => number ?? 0 ) ); //outputs 7

Section 19.29: GroupBy one or multiple fields


Lets assume we have some Film model:

public class Film {


public string Title { get; set; }
public string Category { get; set; }
public int Year { get; set; }
}

Group by Category property:

foreach (var grp in films.GroupBy(f => f.Category)) {


var groupCategory = grp.Key;
var numberOfFilmsInCategory = grp.Count();

GoalKicker.com – C# Notes for Professionals 207


}

Group by Category and Year:

foreach (var grp in films.GroupBy(f => new { Category = f.Category, Year = f.Year })) {
var groupCategory = grp.Key.Category;
var groupYear = grp.Key.Year;
var numberOfFilmsInCategory = grp.Count();
}

Section 19.30: OrderBy

Orders a collection by a specified value.

When the value is an integer, double or float it starts with the minimum value, which means that you get first the
negative values, than zero and afterwords the positive values (see Example 1).

When you order by a char the method compares the ascii values of the chars to sort the collection (see Example 2).

When you sort strings the OrderBy method compares them by taking a look at their CultureInfo but normaly
starting with the first letter in the alphabet (a,b,c...).

This kind of order is called ascending, if you want it the other way round you need descending (see
OrderByDescending).

Example 1:

int[] numbers = {2, 1, 0, -1, -2};


IEnumerable<int> ascending = numbers.OrderBy(x => x);
// returns {-2, -1, 0, 1, 2}

Example 2:

char[] letters = {' ', '!', '?', '[', '{', '+', '1', '9', 'a', 'A', 'b', 'B', 'y', 'Y', 'z', 'Z'};
IEnumerable<char> ascending = letters.OrderBy(x => x);
// returns { ' ', '!', '+', '1', '9', '?', 'A', 'B', 'Y', 'Z', '[', 'a', 'b', 'y', 'z', '{' }

Example:

class Person
{
public string Name { get; set; }
public int Age { get; set; }
}

var people = new[]


{
new Person {Name = "Alice", Age = 25},
new Person {Name = "Bob", Age = 21},
new Person {Name = "Carol", Age = 43}
};
var youngestPerson = people.OrderBy(x => x.Age).First();
var name = youngestPerson.Name; // Bob

GoalKicker.com – C# Notes for Professionals 208


Section 19.31: Any and First(OrDefault) - best practice
I won't explain what Any and FirstOrDefault does because there are already two good example about them. See
Any and First, FirstOrDefault, Last, LastOrDefault, Single, and SingleOrDefault for more information.

A pattern I often see in code which should be avoided is

if (myEnumerable.Any(t=>t.Foo == "Bob"))
{
var myFoo = myEnumerable.First(t=>t.Foo == "Bob");
//Do stuff
}

It could be written more efficiently like this

var myFoo = myEnumerable.FirstOrDefault(t=>t.Foo == "Bob");


if (myFoo != null)
{
//Do stuff
}

By using the second example, the collection is searched only once and give the same result as the first one. The
same idea can be applied to Single.

Section 19.32: GroupBy Sum and Count


Let's take a sample class:

public class Transaction


{
public string Category { get; set; }
public DateTime Date { get; set; }
public decimal Amount { get; set; }
}

Now, let us consider a list of transactions:

var transactions = new List<Transaction>


{
new Transaction { Category = "Saving Account", Amount = 56, Date = DateTime.Today.AddDays(1) },
new Transaction { Category = "Saving Account", Amount = 10, Date = DateTime.Today.AddDays(-10)
},
new Transaction { Category = "Credit Card", Amount = 15, Date = DateTime.Today.AddDays(1) },
new Transaction { Category = "Credit Card", Amount = 56, Date = DateTime.Today },
new Transaction { Category = "Current Account", Amount = 100, Date = DateTime.Today.AddDays(5)
},
};

If you want to calculate category wise sum of amount and count, you can use GroupBy as follows:

var summaryApproach1 = transactions.GroupBy(t => t.Category)


.Select(t => new
{
Category = t.Key,
Count = t.Count(),
Amount = t.Sum(ta => ta.Amount),
}).ToList();

GoalKicker.com – C# Notes for Professionals 209


Console.WriteLine("-- Summary: Approach 1 --");
summaryApproach1.ForEach(
row => Console.WriteLine($"Category: {row.Category}, Amount: {row.Amount}, Count:
{row.Count}"));

Alternatively, you can do this in one step:

var summaryApproach2 = transactions.GroupBy(t => t.Category, (key, t) =>


{
var transactionArray = t as Transaction[] ?? t.ToArray();
return new
{
Category = key,
Count = transactionArray.Length,
Amount = transactionArray.Sum(ta => ta.Amount),
};
}).ToList();

Console.WriteLine("-- Summary: Approach 2 --");


summaryApproach2.ForEach(
row => Console.WriteLine($"Category: {row.Category}, Amount: {row.Amount}, Count: {row.Count}"));

Output for both the above queries would be same:

Category: Saving Account, Amount: 66, Count: 2

Category: Credit Card, Amount: 71, Count: 2

Category: Current Account, Amount: 100, Count: 1

Live Demo in .NET Fiddle

Section 19.33: SequenceEqual


SequenceEqual is used to compare two IEnumerable<T> sequences with each other.

int[] a = new int[] {1, 2, 3};


int[] b = new int[] {1, 2, 3};
int[] c = new int[] {1, 3, 2};

bool returnsTrue = a.SequenceEqual(b);


bool returnsFalse = a.SequenceEqual(c);

Section 19.34: ElementAt and ElementAtOrDefault


ElementAt will return the item at index n. If n is not within the range of the enumerable, throws an
ArgumentOutOfRangeException.

int[] numbers = { 1, 2, 3, 4, 5 };
numbers.ElementAt(2); // 3
numbers.ElementAt(10); // throws ArgumentOutOfRangeException

ElementAtOrDefault will return the item at index n. If n is not within the range of the enumerable, returns a
default(T).

GoalKicker.com – C# Notes for Professionals 210


int[] numbers = { 1, 2, 3, 4, 5 };
numbers.ElementAtOrDefault(2); // 3
numbers.ElementAtOrDefault(10); // 0 = default(int)

Both ElementAt and ElementAtOrDefault are optimized for when the source is an IList<T> and normal indexing
will be used in those cases.

Note that for ElementAt, if the provided index is greater than the size of the IList<T>, the list should (but is
technically not guaranteed to) throw an ArgumentOutOfRangeException.

Section 19.35: DefaultIfEmpty


DefaultIfEmpty is used to return a Default Element if the Sequence contains no elements. This Element can be the
Default of the Type or a user defined instance of that Type. Example:

var chars = new List<string>() { "a", "b", "c", "d" };

chars.DefaultIfEmpty("N/A").FirstOrDefault(); // returns "a";

chars.Where(str => str.Length > 1)


.DefaultIfEmpty("N/A").FirstOrDefault(); // return "N/A"

chars.Where(str => str.Length > 1)


.DefaultIfEmpty().First(); // returns null;

Usage in Left Joins:

With DefaultIfEmpty the traditional Linq Join can return a default object if no match was found. Thus acting as a
SQL's Left Join. Example:

var leftSequence = new List<int>() { 99, 100, 5, 20, 102, 105 };


var rightSequence = new List<char>() { 'a', 'b', 'c', 'i', 'd' };

var numbersAsChars = from l in leftSequence


join r in rightSequence
on l equals (int)r into leftJoin
from result in leftJoin.DefaultIfEmpty('?')
select new
{
Number = l,
Character = result
};

foreach(var item in numbersAsChars)


{
Console.WriteLine("Num = {0} ** Char = {1}", item.Number, item.Character);
}

output:

Num = 99 Char = c
Num = 100 Char = d
Num = 5 Char = ?
Num = 20 Char = ?
Num = 102 Char = ?
Num = 105 Char = i

In the case where a DefaultIfEmpty is used (without specifying a default value) and that will result will no matching

GoalKicker.com – C# Notes for Professionals 211


items on the right sequence one must make sure that the object is not null before accessing its properties.
Otherwise it will result in a NullReferenceException. Example:

var leftSequence = new List<int> { 1, 2, 5 };


var rightSequence = new List<dynamic>()
{
new { Value = 1 },
new { Value = 2 },
new { Value = 3 },
new { Value = 4 },
};

var numbersAsChars = (from l in leftSequence


join r in rightSequence
on l equals r.Value into leftJoin
from result in leftJoin.DefaultIfEmpty()
select new
{
Left = l,
// 5 will not have a matching object in the right so result
// will be equal to null.
// To avoid an error use:
// - C# 6.0 or above - ?.
// - Under - result == null ? 0 : result.Value
Right = result?.Value
}).ToList();

Section 19.36: ToDictionary


The ToDictionary() LINQ method can be used to generate a Dictionary<TKey, TElement> collection based on a
given IEnumerable<T> source.

IEnumerable<User> users = GetUsers();


Dictionary<int, User> usersById = users.ToDictionary(x => x.Id);

In this example, the single argument passed to ToDictionary is of type Func<TSource, TKey>, which returns the
key for each element.

This is a concise way to perform the following operation:

Dictionary<int, User> usersById = new Dictionary<int User>();


foreach (User u in users)
{
usersById.Add(u.Id, u);
}

You can also pass a second parameter to the ToDictionary method, which is of type Func<TSource, TElement>
and returns the Value to be added for each entry.

IEnumerable<User> users = GetUsers();


Dictionary<int, string> userNamesById = users.ToDictionary(x => x.Id, x => x.Name);

It is also possible to specify the IComparer that is used to compare key values. This can be useful when the key is a
string and you want it to match case-insensitive.

IEnumerable<User> users = GetUsers();


Dictionary<string, User> usersByCaseInsenstiveName = users.ToDictionary(x => x.Name,

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StringComparer.InvariantCultureIgnoreCase);

var user1 = usersByCaseInsenstiveName["john"];


var user2 = usersByCaseInsenstiveName["JOHN"];
user1 == user2; // Returns true

Note: the ToDictionary method requires all keys to be unique, there must be no duplicate keys. If there are, then
an exception is thrown: ArgumentException: An item with the same key has already been added. If you have
a scenario where you know that you will have multiple elements with the same key, then you are better off using
ToLookup instead.

Section 19.37: Concat


Merges two collections (without removing duplicates)

List<int> foo = new List<int> { 1, 2, 3 };


List<int> bar = new List<int> { 3, 4, 5 };

// Through Enumerable static class


var result = Enumerable.Concat(foo, bar).ToList(); // 1,2,3,3,4,5

// Through extension method


var result = foo.Concat(bar).ToList(); // 1,2,3,3,4,5

Section 19.38: Build your own Linq operators for


IEnumerable<T>
One of the great things about Linq is that it is so easy to extend. You just need to create an extension method
whose argument is IEnumerable<T>.

public namespace MyNamespace


{
public static class LinqExtensions
{
public static IEnumerable<List<T>> Batch<T>(this IEnumerable<T> source, int batchSize)
{
var batch = new List<T>();
foreach (T item in source)
{
batch.Add(item);
if (batch.Count == batchSize)
{
yield return batch;
batch = new List<T>();
}
}
if (batch.Count > 0)
yield return batch;
}
}
}

This example splits the items in an IEnumerable<T> into lists of a fixed size, the last list containing the remainder of
the items. Notice how the object to which the extension method is applied is passed in (argument source) as the
initial argument using the this keyword. Then the yield keyword is used to output the next item in the output
IEnumerable<T> before continuing with execution from that point (see yield keyword).

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This example would be used in your code like this:

//using MyNamespace;
var items = new List<int> { 2, 3, 4, 5, 6 };
foreach (List<int> sublist in items.Batch(3))
{
// do something
}

On the first loop, sublist would be {2, 3, 4} and on the second {5, 6}.

Custom LinQ methods can be combined with standard LinQ methods too. e.g.:

//using MyNamespace;
var result = Enumerable.Range(0, 13) // generate a list
.Where(x => x%2 == 0) // filter the list or do something other
.Batch(3) // call our extension method
.ToList() // call other standard methods

This query will return even numbers grouped in batches with a size of 3: {0, 2, 4}, {6, 8, 10}, {12}

Remember you need a using MyNamespace; line in order to be able to access the extension method.

Section 19.39: Select - Transforming elements


Select allows you to apply a transformation to every element in any data structure implementing IEnumerable.

Getting the first character of each string in the following list:

List<String> trees = new List<String>{ "Oak", "Birch", "Beech", "Elm", "Hazel", "Maple" };

Using regular (lambda) syntax

//The below select stament transforms each element in tree into its first character.
IEnumerable<String> initials = trees.Select(tree => tree.Substring(0, 1));
foreach (String initial in initials) {
System.Console.WriteLine(initial);
}

Output:

O
B
B
E
H
M

Live Demo on .NET Fiddle

Using LINQ Query Syntax

initials = from tree in trees


select tree.Substring(0, 1);

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Section 19.40: OrderByDescending

Orders a collection by a specified value.

When the value is an integer, double or float it starts with the maximal value, which means that you get first the
positive values, than zero and afterwords the negative values (see Example 1).

When you order by a char the method compares the ascii values of the chars to sort the collection (see Example 2).

When you sort strings the OrderBy method compares them by taking a look at their CultureInfo but normaly
starting with the last letter in the alphabet (z,y,x,...).

This kind of order is called descending, if you want it the other way round you need ascending (see OrderBy).

Example 1:

int[] numbers = {-2, -1, 0, 1, 2};


IEnumerable<int> descending = numbers.OrderByDescending(x => x);
// returns {2, 1, 0, -1, -2}

Example 2:

char[] letters = {' ', '!', '?', '[', '{', '+', '1', '9', 'a', 'A', 'b', 'B', 'y', 'Y', 'z', 'Z'};
IEnumerable<char> descending = letters.OrderByDescending(x => x);
// returns { '{', 'z', 'y', 'b', 'a', '[', 'Z', 'Y', 'B', 'A', '?', '9', '1', '+', '!', ' ' }

Example 3:

class Person
{
public string Name { get; set; }
public int Age { get; set; }
}

var people = new[]


{
new Person {Name = "Alice", Age = 25},
new Person {Name = "Bob", Age = 21},
new Person {Name = "Carol", Age = 43}
};
var oldestPerson = people.OrderByDescending(x => x.Age).First();
var name = oldestPerson.Name; // Carol

Section 19.41: Union


Merges two collections to create a distinct collection using the default equality comparer

int[] numbers1 = { 1, 2, 3 };
int[] numbers2 = { 2, 3, 4, 5 };

var allElement = numbers1.Union(numbers2); // AllElement now contains 1,2,3,4,5

Live Demo on .NET Fiddle

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Section 19.42: GroupJoin with outer range variable
Customer[] customers = Customers.ToArray();
Purchase[] purchases = Purchases.ToArray();

var groupJoinQuery =
from c in customers
join p in purchases on c.ID equals p.CustomerID
into custPurchases
select new
{
CustName = c.Name,
custPurchases
};

Section 19.43: Linq Quantifiers


Quantifier operations return a Boolean value if some or all of the elements in a sequence satisfy a condition. In this
article, we will see some common LINQ to Objects scenarios where we can use these operators. There are 3
Quantifiers operations that can be used in LINQ:

All – used to determine whether all the elements in a sequence satisfy a condition. Eg:

int[] array = { 10, 20, 30 };

// Are all elements >= 10? YES


array.All(element => element >= 10);

// Are all elements >= 20? NO


array.All(element => element >= 20);

// Are all elements < 40? YES


array.All(element => element < 40);

Any - used to determine whether any elements in a sequence satisfy a condition. Eg:

int[] query=new int[] { 2, 3, 4 }


query.Any (n => n == 3);

Contains - used to determine whether a sequence contains a specified element. Eg:

//for int array


int[] query =new int[] { 1,2,3 };
query.Contains(1);

//for string array


string[] query={"Tom","grey"};
query.Contains("Tom");

//for a string
var stringValue="hello";
stringValue.Contains("h");

Section 19.44: TakeWhile


TakeWhile returns elements from a sequence as long as the condition is true

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int[] list = { 1, 10, 40, 50, 44, 70, 4 };
var result = list.TakeWhile(item => item < 50).ToList();
// result = { 1, 10, 40 }

Section 19.45: Reverse


Inverts the order of the elements in a sequence.
If there is no items throws a ArgumentNullException: source is null.

Example:

// Create an array.
int[] array = { 1, 2, 3, 4 }; //Output:
// Call reverse extension method on the array. //4
var reverse = array.Reverse(); //3
// Write contents of array to screen. //2
foreach (int value in reverse) //1
Console.WriteLine(value);

Live code example

Remeber that Reverse() may work diffrent depending on the chain order of your LINQ statements.

//Create List of chars


List<int> integerlist = new List<int>() { 1, 2, 3, 4, 5, 6 };

//Reversing the list then taking the two first elements


IEnumerable<int> reverseFirst = integerlist.Reverse<int>().Take(2);

//Taking 2 elements and then reversing only thos two


IEnumerable<int> reverseLast = integerlist.Take(2).Reverse();

//reverseFirst output: 6, 5
//reverseLast output: 2, 1

Live code example

Reverse() works by buffering everything then walk through it backwards, whitch is not very efficient, but neither is
OrderBy from that perspective.

In LINQ-to-Objects, there are buffering operations (Reverse, OrderBy, GroupBy, etc) and non-buffering operations
(Where, Take, Skip, etc).

Example: Non-buffering Reverse extention

public static IEnumerable<T> Reverse<T>(this IList<T> list) {


for (int i = list.Count - 1; i >= 0; i--)
yield return list[i];
}

Live code example

This method can encounter problems if u mutate the list while iterating.

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Section 19.46: Count and LongCount
Count returns the number of elements in an IEnumerable<T>. Count also exposes an optional predicate parameter
that allows you to filter the elements you want to count.

int[] array = { 1, 2, 3, 4, 2, 5, 3, 1, 2 };

int n = array.Count(); // returns the number of elements in the array


int x = array.Count(i => i > 2); // returns the number of elements in the array greater than 2

LongCount works the same way as Count but has a return type of long and is used for counting IEnumerable<T>
sequences that are longer than int.MaxValue

int[] array = GetLargeArray();

long n = array.LongCount(); // returns the number of elements in the array


long x = array.LongCount(i => i > 100); // returns the number of elements in the array greater than
100

Section 19.47: Incrementally building a query


Because LINQ uses deferred execution, we can have a query object that doesn't actually contain the values, but
will return the values when evaluated. We can thus dynamically build the query based on our control flow, and
evaluate it once we are finished:

IEnumerable<VehicleModel> BuildQuery(int vehicleType, SearchModel search, int start = 1, int count


= -1) {
IEnumerable<VehicleModel> query = _entities.Vehicles
.Where(x => x.Active && x.Type == vehicleType)
.Select(x => new VehicleModel {
Id = v.Id,
Year = v.Year,
Class = v.Class,
Make = v.Make,
Model = v.Model,
Cylinders = v.Cylinders ?? 0
});

We can conditionally apply filters:

if (!search.Years.Contains("all", StringComparer.OrdinalIgnoreCase))
query = query.Where(v => search.Years.Contains(v.Year));

if (!search.Makes.Contains("all", StringComparer.OrdinalIgnoreCase)) {
query = query.Where(v => search.Makes.Contains(v.Make));
}

if (!search.Models.Contains("all", StringComparer.OrdinalIgnoreCase)) {
query = query.Where(v => search.Models.Contains(v.Model));
}

if (!search.Cylinders.Equals("all", StringComparer.OrdinalIgnoreCase)) {
decimal minCylinders = 0;
decimal maxCylinders = 0;
switch (search.Cylinders) {
case "2-4":
maxCylinders = 4;
break;

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case "5-6":
minCylinders = 5;
maxCylinders = 6;
break;
case "8":
minCylinders = 8;
maxCylinders = 8;
break;
case "10+":
minCylinders = 10;
break;
}
if (minCylinders > 0) {
query = query.Where(v => v.Cylinders >= minCylinders);
}
if (maxCylinders > 0) {
query = query.Where(v => v.Cylinders <= maxCylinders);
}
}

We can add a sort order to the query based on a condition:

switch (search.SortingColumn.ToLower()) {
case "make_model":
query = query.OrderBy(v => v.Make).ThenBy(v => v.Model);
break;
case "year":
query = query.OrderBy(v => v.Year);
break;
case "engine_size":
query = query.OrderBy(v => v.EngineSize).ThenBy(v => v.Cylinders);
break;
default:
query = query.OrderBy(v => v.Year); //The default sorting.
}

Our query can be defined to start from a given point:

query = query.Skip(start - 1);

and defined to return a specific number of records:

if (count > -1) {


query = query.Take(count);
}
return query;
}

Once we have the query object, we can evaluate the results with a foreach loop, or one of the LINQ methods that
returns a set of values, such as ToList or ToArray:

SearchModel sm;

// populate the search model here


// ...

List<VehicleModel> list = BuildQuery(5, sm).ToList();

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Section 19.48: Select with Func<TSource, int, TResult> selector
- Use to get ranking of elements
On of the overloads of the SELECT extension methods also passes the index of the current item in the collection
being SELECTed. These are a few uses of it.

Get the "row number" of the items

var rowNumbers = collection.OrderBy(item => item.Property1)


.ThenBy(item => item.Property2)
.ThenByDescending(item => item.Property3)
.Select((item, index) => new { Item = item, RowNumber = index })
.ToList();

Get the rank of an item within its group

var rankInGroup = collection.GroupBy(item => item.Property1)


.OrderBy(group => group.Key)
.SelectMany(group => group.OrderBy(item => item.Property2)
.ThenByDescending(item => item.Property3)
.Select((item, index) => new
{
Item = item,
RankInGroup = index
})).ToList();

Get the ranking of groups (also known in Oracle as dense_rank)

var rankOfBelongingGroup = collection.GroupBy(item => item.Property1)


.OrderBy(group => group.Key)
.Select((group, index) => new
{
Items = group,
Rank = index
})
.SelectMany(v => v.Items, (s, i) => new
{
Item = i,
DenseRank = s.Rank
}).ToList();

For testing this you can use:

public class SomeObject


{
public int Property1 { get; set; }
public int Property2 { get; set; }
public int Property3 { get; set; }

public override string ToString()


{
return string.Join(", ", Property1, Property2, Property3);
}
}

And data:

List<SomeObject> collection = new List<SomeObject>

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{
new SomeObject { Property1 = 1, Property2 = 1, Property3 = 1},
new SomeObject { Property1 = 1, Property2 = 2, Property3 = 1},
new SomeObject { Property1 = 1, Property2 = 2, Property3 = 2},
new SomeObject { Property1 = 2, Property2 = 1, Property3 = 1},
new SomeObject { Property1 = 2, Property2 = 2, Property3 = 1},
new SomeObject { Property1 = 2, Property2 = 2, Property3 = 1},
new SomeObject { Property1 = 2, Property2 = 3, Property3 = 1}
};

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Chapter 20: C# 7.0 Features
C# 7.0 is the seventh version of C#. This version contains some new features: language support for Tuples, local
functions, out var declarations, digit separators, binary literals, pattern matching, throw expressions, ref return
and ref local and extended expression bodied members list.

Official reference: What's new in C# 7

Section 20.1: Language support for Tuples


Basics

A tuple is an ordered, finite list of elements. Tuples are commonly used in programming as a means to work with
one single entity collectively instead of individually working with each of the tuple's elements, and to represent
individual rows (ie. "records") in a relational database.

In C# 7.0, methods can have multiple return values. Behind the scenes, the compiler will use the new ValueTuple
struct.

public (int sum, int count) GetTallies()


{
return (1, 2);
}

Side note: for this to work in Visual Studio 2017, you need to get the System.ValueTuple package.

If a tuple-returning method result is assigned to a single variable you can access the members by their defined
names on the method signature:

var result = GetTallies();


// > result.sum
// 1
// > result.count
// 2

Tuple Deconstruction

Tuple deconstruction separates a tuple into its parts.

For example, invoking GetTallies and assigning the return value to two separate variables deconstructs the tuple
into those two variables:

(int tallyOne, int tallyTwo) = GetTallies();

var also works:

(var s, var c) = GetTallies();

You can also use shorter syntax, with var outside of ():

var (s, c) = GetTallies();

You can also deconstruct into existing variables:

int s, c;

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(s, c) = GetTallies();

Swapping is now much simpler (no temp variable needed):

(b, a) = (a, b);

Interestingly, any object can be deconstructed by defining a Deconstruct method in the class:

class Person
{
public string FirstName { get; set; }
public string LastName { get; set; }

public void Deconstruct(out string firstName, out string lastName)


{
firstName = FirstName;
lastName = LastName;
}
}

var person = new Person { FirstName = "John", LastName = "Smith" };


var (localFirstName, localLastName) = person;

In this case, the (localFirstName, localLastName) = person syntax is invoking Deconstruct on the person.

Deconstruction can even be defined in an extension method. This is equivalent to the above:

public static class PersonExtensions


{
public static void Deconstruct(this Person person, out string firstName, out string lastName)
{
firstName = person.FirstName;
lastName = person.LastName;
}
}

var (localFirstName, localLastName) = person;

An alternative approach for the Person class is to define the Name itself as a Tuple. Consider the following:

class Person
{
public (string First, string Last) Name { get; }

public Person((string FirstName, string LastName) name)


{
Name = name;
}
}

Then you can instantiate a person like so (where we can take a tuple as an argument):

var person = new Person(("Jane", "Smith"));

var firstName = person.Name.First; // "Jane"


var lastName = person.Name.Last; // "Smith"

Tuple Initialization

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You can also arbitrarily create tuples in code:

var name = ("John", "Smith");


Console.WriteLine(name.Item1);
// Outputs John

Console.WriteLine(name.Item2);
// Outputs Smith

When creating a tuple, you can assign ad-hoc item names to the members of the tuple:

var name = (first: "John", middle: "Q", last: "Smith");


Console.WriteLine(name.first);
// Outputs John

Type inference

Multiple tuples defined with the same signature (matching types and count) will be inferred as matching types. For
example:

public (int sum, double average) Measure(List<int> items)


{
var stats = (sum: 0, average: 0d);
stats.sum = items.Sum();
stats.average = items.Average();
return stats;
}

stats can be returned since the declaration of the stats variable and the method's return signature are a match.

Reflection and Tuple Field Names

Member names do not exist at runtime. Reflection will consider tuples with the same number and types of
members the same even if member names do not match. Converting a tuple to an object and then to a tuple with
the same member types, but different names, will not cause an exception either.

While the ValueTuple class itself does not preserve information for member names the information is available
through reflection in a TupleElementNamesAttribute. This attribute is not applied to the tuple itself but to method
parameters, return values, properties and fields. This allows tuple item names to be preserved across assemblies
i.e. if a method returns (string name, int count) the names name and count will be available to callers of the method
in another assembly because the return value will be marked with TupleElementNameAttribute containing the
values "name" and "count".

Use with generics and async

The new tuple features (using the underlying ValueTuple type) fully support generics and can be used as generic
type parameter. That makes it possible to use them with the async/await pattern:

public async Task<(string value, int count)> GetValueAsync()


{
string fooBar = await _stackoverflow.GetStringAsync();
int num = await _stackoverflow.GetIntAsync();

return (fooBar, num);


}

Use with collections

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It may become beneficial to have a collection of tuples in (as an example) a scenario where you're attempting to
find a matching tuple based on conditions to avoid code branching.

Example:

private readonly List<Tuple<string, string, string>> labels = new List<Tuple<string, string,


string>>()
{
new Tuple<string, string, string>("test1", "test2", "Value"),
new Tuple<string, string, string>("test1", "test1", "Value2"),
new Tuple<string, string, string>("test2", "test2", "Value3"),
};

public string FindMatchingValue(string firstElement, string secondElement)


{
var result = labels
.Where(w => w.Item1 == firstElement && w.Item2 == secondElement)
.FirstOrDefault();

if (result == null)
throw new ArgumentException("combo not found");

return result.Item3;
}

With the new tuples can become:

private readonly List<(string firstThingy, string secondThingyLabel, string foundValue)> labels =


new List<(string firstThingy, string secondThingyLabel, string foundValue)>()
{
("test1", "test2", "Value"),
("test1", "test1", "Value2"),
("test2", "test2", "Value3"),
}

public string FindMatchingValue(string firstElement, string secondElement)


{
var result = labels
.Where(w => w.firstThingy == firstElement && w.secondThingyLabel == secondElement)
.FirstOrDefault();

if (result == null)
throw new ArgumentException("combo not found");

return result.foundValue;
}

Though the naming on the example tuple above is pretty generic, the idea of relevant labels allows for a deeper
understanding of what is being attempted in the code over referencing "item1", "item2", and "item3".

Differences between ValueTuple and Tuple

The primary reason for introduction of ValueTuple is performance.

Type name ValueTuple Tuple


Class or structure struct class
Mutability (changing values after creation) mutable immutable
Naming members and other language support yes no (TBD)

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References

Original Tuples language feature proposal on GitHub


A runnable VS 15 solution for C# 7.0 features
NuGet Tuple Package

Section 20.2: Local functions


Local functions are defined within a method and aren't available outside of it. They have access to all local variables
and support iterators, async/await and lambda syntax. This way, repetitions specific to a function can be
functionalized without crowding the class. As a side effect, this improves intellisense suggestion performance.

Example
double GetCylinderVolume(double radius, double height)
{
return getVolume();

double getVolume()
{
// You can declare inner-local functions in a local function
double GetCircleArea(double r) => Math.PI * r * r;

// ALL parents' variables are accessible even though parent doesn't have any input.
return GetCircleArea(radius) * height;
}
}

Local functions considerably simplify code for LINQ operators, where you usually have to separate argument
checks from actual logic to make argument checks instant, not delayed until after iteration started.

Example
public static IEnumerable<TSource> Where<TSource>(
this IEnumerable<TSource> source,
Func<TSource, bool> predicate)
{
if (source == null) throw new ArgumentNullException(nameof(source));
if (predicate == null) throw new ArgumentNullException(nameof(predicate));

return iterator();

IEnumerable<TSource> iterator()
{
foreach (TSource element in source)
if (predicate(element))
yield return element;
}
}

Local functions also support the async and await keywords.

Example
async Task WriteEmailsAsync()
{
var emailRegex = new Regex(@"(?i)[a-z0-9_.+-]+@[a-z0-9-]+\.[a-z0-9-.]+");
IEnumerable<string> emails1 = await getEmailsFromFileAsync("input1.txt");
IEnumerable<string> emails2 = await getEmailsFromFileAsync("input2.txt");
await writeLinesToFileAsync(emails1.Concat(emails2), "output.txt");

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async Task<IEnumerable<string>> getEmailsFromFileAsync(string fileName)
{
string text;

using (StreamReader reader = File.OpenText(fileName))


{
text = await reader.ReadToEndAsync();
}

return from Match emailMatch in emailRegex.Matches(text) select emailMatch.Value;


}

async Task writeLinesToFileAsync(IEnumerable<string> lines, string fileName)


{
using (StreamWriter writer = File.CreateText(fileName))
{
foreach (string line in lines)
{
await writer.WriteLineAsync(line);
}
}
}
}

One important thing that you may have noticed is that local functions can be defined under the return statement,
they do not need to be defined above it. Additionally, local functions typically follow the "lowerCamelCase" naming
convention as to more easily differentiate themselves from class scope functions.

Section 20.3: out var declaration


A common pattern in C# is using bool TryParse(object input, out object value) to safely parse objects.

The out var declaration is a simple feature to improve readability. It allows a variable to be declared at the same
time that is it passed as an out parameter.

A variable declared this way is scoped to the remainder of the body at the point in which it is declared.

Example

Using TryParse prior to C# 7.0, you must declare a variable to receive the value before calling the function:

Version < 7.0


int value;
if (int.TryParse(input, out value))
{
Foo(value); // ok
}
else
{
Foo(value); // value is zero
}

Foo(value); // ok

In C# 7.0, you can inline the declaration of the variable passed to the out parameter, eliminating the need for a
separate variable declaration:

Version ≥ 7.0
if (int.TryParse(input, out var value))

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{
Foo(value); // ok
}
else
{
Foo(value); // value is zero
}

Foo(value); // still ok, the value in scope within the remainder of the body

If some of the parameters that a function returns in out is not needed you can use the discard operator _.

p.GetCoordinates(out var x, out _); // I only care about x

An out var declaration can be used with any existing function which already has out parameters. The function
declaration syntax remains the same, and no additional requirements are needed to make the function compatible
with an out var declaration. This feature is simply syntactic sugar.

Another feature of out var declaration is that it can be used with anonymous types.

Version ≥ 7.0
var a = new[] { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
var groupedByMod2 = a.Select(x => new
{
Source = x,
Mod2 = x % 2
})
.GroupBy(x => x.Mod2)
.ToDictionary(g => g.Key, g => g.ToArray());
if (groupedByMod2.TryGetValue(1, out var oddElements))
{
Console.WriteLine(oddElements.Length);
}

In this code we create a Dictionary with int key and array of anonymous type value. In the previous version of C#
it was impossible to use TryGetValue method here since it required you to declare the out variable (which is of
anonymous type!). However, with out var we do not need to explicitly specify the type of the out variable.

Limitations

Note that out var declarations are of limited use in LINQ queries as expressions are interpreted as expression
lambda bodies, so the scope of the introduced variables is limited to these lambdas. For example, the following
code will not work:

var nums =
from item in seq
let success = int.TryParse(item, out var tmp)
select success ? tmp : 0; // Error: The name 'tmp' does not exist in the current context

References

Original out var declaration proposal on GitHub

Section 20.4: Pattern Matching


Pattern matching extensions for C# enable many of the benefits of pattern matching from functional languages,
but in a way that smoothly integrates with the feel of the underlying language

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switch expression

Pattern matching extends the switch statement to switch on types:

class Geometry {}

class Triangle : Geometry


{
public int Width { get; set; }
public int Height { get; set; }
public int Base { get; set; }
}

class Rectangle : Geometry


{
public int Width { get; set; }
public int Height { get; set; }
}

class Square : Geometry


{
public int Width { get; set; }
}

public static void PatternMatching()


{
Geometry g = new Square { Width = 5 };

switch (g)
{
case Triangle t:
Console.WriteLine($"{t.Width} {t.Height} {t.Base}");
break;
case Rectangle sq when sq.Width == sq.Height:
Console.WriteLine($"Square rectangle: {sq.Width} {sq.Height}");
break;
case Rectangle r:
Console.WriteLine($"{r.Width} {r.Height}");
break;
case Square s:
Console.WriteLine($"{s.Width}");
break;
default:
Console.WriteLine("<other>");
break;
}
}

is expression

Pattern matching extends the is operator to check for a type and declare a new variable at the same time.

Example
Version < 7.0
string s = o as string;
if(s != null)
{
// do something with s
}

GoalKicker.com – C# Notes for Professionals 229


can be rewritten as:

Version ≥ 7.0
if(o is string s)
{
//Do something with s
};

Also note that the scope of the pattern variable s is extended to outside the if block reaching the end of the
enclosing scope, example:

if(someCondition)
{
if(o is string s)
{
//Do something with s
}
else
{
// s is unassigned here, but accessible
}

// s is unassigned here, but accessible


}
// s is not accessible here

Section 20.5: Digit separators


The underscore _ may be used as a digit separator. Being able to group digits in large numeric literals has a
significant impact on readability.

The underscore may occur anywhere in a numeric literal except as noted below. Different groupings may make
sense in different scenarios or with different numeric bases.

Any sequence of digits may be separated by one or more underscores. The _ is allowed in decimals as well as
exponents. The separators have no semantic impact - they are simply ignored.

int bin = 0b1001_1010_0001_0100;


int hex = 0x1b_a0_44_fe;
int dec = 33_554_432;
int weird = 1_2__3___4____5_____6______7_______8________9;
double real = 1_000.111_1e-1_000;

Where the _ digit separator may not be used:

at the beginning of the value (_121)


at the end of the value (121_ or 121.05_)
next to the decimal (10_.0)
next to the exponent character (1.1e_1)
next to the type specifier (10_f)
immediately following the 0x or 0b in binary and hexadecimal literals (might be changed to allow e.g.
0b_1001_1000)

Section 20.6: Binary literals


The 0b prefix can be used to represent Binary literals.

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Binary literals allow constructing numbers from zeroes and ones, which makes seeing which bits are set in the
binary representation of a number much easier. This can be useful for working with binary flags.

The following are equivalent ways of specifying an int with value 34 (=25 + 21):

// Using a binary literal:


// bits: 76543210
int a1 = 0b00100010; // binary: explicitly specify bits

// Existing methods:
int a2 = 0x22; // hexadecimal: every digit corresponds to 4 bits
int a3 = 34; // decimal: hard to visualise which bits are set
int a4 = (1 << 5) | (1 << 1); // bitwise arithmetic: combining non-zero bits

Flags enumerations

Before, specifying flag values for an enum could only be done using one of the three methods in this example:

[Flags]
public enum DaysOfWeek
{
// Previously available methods:
// decimal hex bit shifting
Monday = 1, // = 0x01 = 1 << 0
Tuesday = 2, // = 0x02 = 1 << 1
Wednesday = 4, // = 0x04 = 1 << 2
Thursday = 8, // = 0x08 = 1 << 3
Friday = 16, // = 0x10 = 1 << 4
Saturday = 32, // = 0x20 = 1 << 5
Sunday = 64, // = 0x40 = 1 << 6

Weekdays = Monday | Tuesday | Wednesday | Thursday | Friday,


Weekends = Saturday | Sunday
}

With binary literals it is more obvious which bits are set, and using them does not require understanding
hexadecimal numbers and bitwise arithmetic:

[Flags]
public enum DaysOfWeek
{
Monday = 0b00000001,
Tuesday = 0b00000010,
Wednesday = 0b00000100,
Thursday = 0b00001000,
Friday = 0b00010000,
Saturday = 0b00100000,
Sunday = 0b01000000,

Weekdays = Monday | Tuesday | Wednesday | Thursday | Friday,


Weekends = Saturday | Sunday
}

Section 20.7: throw expressions


C# 7.0 allows throwing as an expression in certain places:

class Person
{

GoalKicker.com – C# Notes for Professionals 231


public string Name { get; }

public Person(string name) => Name = name ?? throw new ArgumentNullException(nameof(name));

public string GetFirstName()


{
var parts = Name.Split(' ');
return (parts.Length > 0) ? parts[0] : throw new InvalidOperationException("No name!");
}

public string GetLastName() => throw new NotImplementedException();


}

Prior to C# 7.0, if you wanted to throw an exception from an expression body you would have to:

var spoons = "dinner,desert,soup".Split(',');

var spoonsArray = spoons.Length > 0 ? spoons : null;

if (spoonsArray == null)
{
throw new Exception("There are no spoons");
}

Or

var spoonsArray = spoons.Length > 0


? spoons
: new Func<string[]>(() =>
{
throw new Exception("There are no spoons");
})();

In C# 7.0 the above is now simplified to:

var spoonsArray = spoons.Length > 0 ? spoons : throw new Exception("There are no spoons");

Section 20.8: Extended expression bodied members list


C# 7.0 adds accessors, constructors and finalizers to the list of things that can have expression bodies:

class Person
{
private static ConcurrentDictionary<int, string> names = new ConcurrentDictionary<int,
string>();

private int id = GetId();

public Person(string name) => names.TryAdd(id, name); // constructors

~Person() => names.TryRemove(id, out _); // finalizers

public string Name


{
get => names[id]; // getters
set => names[id] = value; // setters
}
}

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Also see the out var declaration section for the discard operator.

Section 20.9: ref return and ref local


Ref returns and ref locals are useful for manipulating and returning references to blocks of memory instead of
copying memory without resorting to unsafe pointers.

Ref Return
public static ref TValue Choose<TValue>(
Func<bool> condition, ref TValue left, ref TValue right)
{
return condition() ? ref left : ref right;
}

With this you can pass two values by reference with one of them being returned based on some condition:

Matrix3D left = …, right = …;


Choose(chooser, ref left, ref right).M20 = 1.0;

Ref Local
public static ref int Max(ref int first, ref int second, ref int third)
{
ref int max = first > second ? ref first : ref second;
return max > third ? ref max : ref third;
}

int a = 1, b = 2, c = 3;
Max(ref a, ref b, ref c) = 4;
Debug.Assert(a == 1); // true
Debug.Assert(b == 2); // true
Debug.Assert(c == 4); // true

Unsafe Ref Operations

In System.Runtime.CompilerServices.Unsafe a set of unsafe operations have been defined that allow you to
manipulate ref values as if they were pointers, basically.

For example, reinterpreting a memory address (ref) as a different type:

byte[] b = new byte[4] { 0x42, 0x42, 0x42, 0x42 };

ref int r = ref Unsafe.As<byte, int>(ref b[0]);


Assert.Equal(0x42424242, r);

0x0EF00EF0;
Assert.Equal(0xFE, b[0] | b[1] | b[2] | b[3]);

Beware of endianness when doing this, though, e.g. check BitConverter.IsLittleEndian if needed and handle
accordingly.

Or iterate over an array in an unsafe manner:

int[] a = new int[] { 0x123, 0x234, 0x345, 0x456 };

ref int r1 = ref Unsafe.Add(ref a[0], 1);


Assert.Equal(0x234, r1);

ref int r2 = ref Unsafe.Add(ref r1, 2);

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Assert.Equal(0x456, r2);

ref int r3 = ref Unsafe.Add(ref r2, -3);


Assert.Equal(0x123, r3);

Or the similar Subtract:

string[] a = new string[] { "abc", "def", "ghi", "jkl" };

ref string r1 = ref Unsafe.Subtract(ref a[0], -2);


Assert.Equal("ghi", r1);

ref string r2 = ref Unsafe.Subtract(ref r1, -1);


Assert.Equal("jkl", r2);

ref string r3 = ref Unsafe.Subtract(ref r2, 3);


Assert.Equal("abc", r3);

Additionally, one can check if two ref values are the same i.e. same address:

long[] a = new long[2];

Assert.True(Unsafe.AreSame(ref a[0], ref a[0]));


Assert.False(Unsafe.AreSame(ref a[0], ref a[1]));

Links

Roslyn Github Issue

System.Runtime.CompilerServices.Unsafe on github

Section 20.10: ValueTask<T>


Task<T> is a class and causes the unnecessary overhead of its allocation when the result is immediately available.

ValueTask<T> is a structure and has been introduced to prevent the allocation of a Task object in case the result of
the async operation is already available at the time of awaiting.

So ValueTask<T> provides two benefits:

1. Performance increase

Here's a Task<T> example:

Requires heap allocation


Takes 120ns with JIT

async Task<int> TestTask(int d)


{
await Task.Delay(d);
return 10;
}

Here's the analog ValueTask<T> example:

No heap allocation if the result is known synchronously (which it is not in this case because of the
Task.Delay, but often is in many real-world async/await scenarios)
Takes 65ns with JIT

GoalKicker.com – C# Notes for Professionals 234


async ValueTask<int> TestValueTask(int d)
{
await Task.Delay(d);
return 10;
}

2. Increased implementation flexibility

Implementations of an async interface wishing to be synchronous would otherwise be forced to use either
Task.Run or Task.FromResult (resulting in the performance penalty discussed above). Thus there's some pressure
against synchronous implementations.

But with ValueTask<T>, implementations are more free to choose between being synchronous or asynchronous
without impacting callers.

For example, here's an interface with an asynchronous method:

interface IFoo<T>
{
ValueTask<T> BarAsync();
}

...and here's how that method might be called:

IFoo<T> thing = getThing();


var x = await thing.BarAsync();

With ValueTask, the above code will work with either synchronous or asynchronous implementations:

Synchronous implementation:
class SynchronousFoo<T> : IFoo<T>
{
public ValueTask<T> BarAsync()
{
var value = default(T);
return new ValueTask<T>(value);
}
}

Asynchronous implementation
class AsynchronousFoo<T> : IFoo<T>
{
public async ValueTask<T> BarAsync()
{
var value = default(T);
await Task.Delay(1);
return value;
}
}

Notes

Although ValueTask struct was being planned to be added to C# 7.0, it has been kept as another library for the time
being. ValueTask<T> System.Threading.Tasks.Extensions package can be downloaded from Nuget Gallery

GoalKicker.com – C# Notes for Professionals 235


Chapter 21: C# 6.0 Features
This sixth iteration of the C# language is provided by the Roslyn compiler. This compiler came out with version 4.6
of the .NET Framework, however it can generate code in a backward compatible manner to allow targeting earlier
framework versions. C# version 6 code can be compiled in a fully backwards compatible manner to .NET 4.0. It can
also be used for earlier frameworks, however some features that require additional framework support may not
function correctly.

Section 21.1: Exception filters


Exception filters give developers the ability to add a condition (in the form of a boolean expression) to a catch block,
allowing the catch to execute only if the condition evaluates to true.

Exception filters allow the propagation of debug information in the original exception, where as using an if
statement inside a catch block and re-throwing the exception stops the propagation of debug information in the
original exception. With exception filters, the exception continues to propagate upwards in the call stack unless the
condition is met. As a result, exception filters make the debugging experience much easier. Instead of stopping on
the throw statement, the debugger will stop on the statement throwing the exception, with the current state and all
local variables preserved. Crash dumps are affected in a similar way.

Exception filters have been supported by the CLR since the beginning and they've been accessible from
VB.NET and F# for over a decade by exposing a part of the CLR's exception handling model. Only after the
release of C# 6.0 has the functionality also been available for C# developers.

Using exception filters

Exception filters are utilized by appending a when clause to the catch expression. It is possible to use any
expression returning a bool in a when clause (except await). The declared Exception variable ex is accessible from
within the when clause:

var SqlErrorToIgnore = 123;


try
{
DoSQLOperations();
}
catch (SqlException ex) when (ex.Number != SqlErrorToIgnore)
{
throw new Exception("An error occurred accessing the database", ex);
}

Multiple catch blocks with when clauses may be combined. The first when clause returning true will cause the
exception to be caught. Its catch block will be entered, while the other catch clauses will be ignored (their when
clauses won't be evaluated). For example:

try
{ ... }
catch (Exception ex) when (someCondition) //If someCondition evaluates to true,
//the rest of the catches are ignored.
{ ... }
catch (NotImplementedException ex) when (someMethod()) //someMethod() will only run if
//someCondition evaluates to false
{ ... }

GoalKicker.com – C# Notes for Professionals 236


catch(Exception ex) // If both when clauses evaluate to false
{ ... }

Risky when clause

Caution

It can be risky to use exception filters: when an Exception is thrown from within the when clause, the
Exception from the when clause is ignored and is treated as false. This approach allows developers to
write when clause without taking care of invalid cases.

The following example illustrates such a scenario:

public static void Main()


{
int a = 7;
int b = 0;
try
{
DoSomethingThatMightFail();
}
catch (Exception ex) when (a / b == 0)
{
// This block is never reached because a / b throws an ignored
// DivideByZeroException which is treated as false.
}
catch (Exception ex)
{
// This block is reached since the DivideByZeroException in the
// previous when clause is ignored.
}
}

public static void DoSomethingThatMightFail()


{
// This will always throw an ArgumentNullException.
Type.GetType(null);
}

View Demo

Note that exception filters avoid the confusing line number problems associated with using throw when failing code
is within the same function. For example in this case the line number is reported as 6 instead of 3:

1. int a = 0, b = 0;
2. try {
3. int c = a / b;
4. }
5. catch (DivideByZeroException) {
6. throw;
7. }

The exception line number is reported as 6 because the error was caught and re-thrown with the throw statement
on line 6.

The same does not happen with exception filters:

GoalKicker.com – C# Notes for Professionals 237


1. int a = 0, b = 0;
2. try {
3. int c = a / b;
4. }
5. catch (DivideByZeroException) when (a != 0) {
6. throw;
7. }

In this example a is 0 then catch clause is ignored but 3 is reported as line number. This is because they do not
unwind the stack. More specifically, the exception is not caught on line 5 because a in fact does equal 0 and thus
there is no opportunity for the exception to be re-thrown on line 6 because line 6 does not execute.

Logging as a side effect

Method calls in the condition can cause side effects, so exception filters can be used to run code on exceptions
without catching them. A common example that takes advantage of this is a Log method that always returns false.
This allows tracing log information while debugging without the need to re-throw the exception.

Be aware that while this seems to be a comfortable way of logging, it can be risky, especially if 3rd party
logging assemblies are used. These might throw exceptions while logging in non-obvious situations that
may not be detected easily (see Risky when(...) clause above).

try
{
DoSomethingThatMightFail(s);
}
catch (Exception ex)

(Log(ex, "An error occurred")) { // This catch block will never be reached } // ... static bool Log(Exception ex, string
message, params object[] args) { Debug.Print(message, args); return false; }

View Demo

The common approach in previous versions of C# was to log and re-throw the exception.

Version < 6.0


try
{
DoSomethingThatMightFail(s);
}
catch (Exception ex)
{
Log(ex, "An error occurred");
throw;
}

// ...

static void Log(Exception ex, string message, params object[] args)


{
Debug.Print(message, args);
}

View Demo

GoalKicker.com – C# Notes for Professionals 238


The finally block

The finally block executes every time whether the exception is thrown or not. One subtlety with expressions in
when is exception filters are executed further up the stack before entering the inner finally blocks. This can cause
unexpected results and behaviors when code attempts to modify global state (like the current thread's user or
culture) and set it back in a finally block.

Example: finally block


private static bool Flag = false;

static void Main(string[] args)


{
Console.WriteLine("Start");
try
{
SomeOperation();
}
catch (Exception) when (EvaluatesTo())
{
Console.WriteLine("Catch");
}
finally
{
Console.WriteLine("Outer Finally");
}
}

private static bool EvaluatesTo()


{
Console.WriteLine($"EvaluatesTo: {Flag}");
return true;
}

private static void SomeOperation()


{
try
{
Flag = true;
throw new Exception("Boom");
}
finally
{
Flag = false;
Console.WriteLine("Inner Finally");
}
}

Produced Output:

Start
EvaluatesTo: True
Inner Finally
Catch
Outer Finally

View Demo

GoalKicker.com – C# Notes for Professionals 239


In the example above, if the method SomeOperation does not wish to "leak" the global state changes to caller's when
clauses, it should also contain a catch block to modify the state. For example:

private static void SomeOperation()


{
try
{
Flag = true;
throw new Exception("Boom");
}
catch
{
Flag = false;
throw;
}
finally
{
Flag = false;
Console.WriteLine("Inner Finally");
}
}

It is also common to see IDisposable helper classes leveraging the semantics of using blocks to achieve the same
goal, as IDisposable.Dispose will always be called before an exception called within a using block starts bubbling
up the stack.

Section 21.2: String interpolation


String interpolation allows the developer to combine variables and text to form a string.

Basic Example

Two int variables are created: foo and bar.

int foo = 34;


int bar = 42;

string resultString = $"The foo is {foo}, and the bar is {bar}.";

Console.WriteLine(resultString);

Output:

The foo is 34, and the bar is 42.

View Demo

Braces within strings can still be used, like this:

var foo = 34;


var bar = 42;

// String interpolation notation (new style)


Console.WriteLine($"The foo is

o}}, and the bar is {{bar}}.");

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This produces the following output:

The foo is {foo}, and the bar is {bar}.

Using interpolation with verbatim string literals

Using @ before the string will cause the string to be interpreted verbatim. So, e.g. Unicode characters or line breaks
will stay exactly as they've been typed. However, this will not effect the expressions in an interpolated string as
shown in the following example:

Console.WriteLine($@"In case it wasn't clear:


\u00B9
The foo
is

}, and the bar is {bar}."); Output:

In case it wasn't clear:


\u00B9
The foo
is 34,
and the bar
is 42.

View Demo

Expressions

With string interpolation, expressions within curly braces {} can also be evaluated. The result will be inserted at the
corresponding location within the string. For example, to calculate the maximum of foo and bar and insert it, use
Math.Max within the curly braces:Console.WriteLine($"And the greater one is: th.Max(foo, bar) }");

Output:

And the greater one is: 42

Note: Any leading or trailing whitespace (including space, tab and CRLF/newline) between the curly brace and the
expression is completely ignored and not included in the output

View Demo

As another example, variables can be formatted as a currency:Console.WriteLine($"Foo formatted as a


currency to 4 decimal places: :c4}");

Output:

Foo formatted as a currency to 4 decimal places: $34.0000

GoalKicker.com – C# Notes for Professionals 241


View Demo

Or they can be formatted as dates:Console.WriteLine($"Today is: eTime.Today:dddd, MMMM dd - yyyy}");

Output:

Today is: Monday, July, 20 - 2015

View Demo

Statements with a Conditional (Ternary) Operator can also be evaluated within the interpolation. However, these
must be wrapped in parentheses, since the colon is otherwise used to indicate formatting as shown above:

Console.WriteLine($"{(foo > bar ? "Foo is larger than bar!" : "Bar is larger than foo!")}");

Output:

Bar is larger than foo!

View Demo

Conditional expressions and format specifiers can be mixed:

Console.WriteLine($"Environment: {(Environment.Is64BitProcess ? 64 : 32):00'-bit'} process");

Output:

Environment: 32-bit process

Escape sequences

Escaping backslash (\) and quote (") characters works exactly the same in interpolated strings as in non-
interpolated strings, for both verbatim and non-verbatim string literals:

Console.WriteLine($"Foo is: }. In a non-verbatim string, we need to escape \" and \\ with backslashes.");
Console.WriteLine($@"Foo is: {foo}. In a verbatim string, we need to escape "" with an extra quote, but we don't
need to escape \");

Output:

Foo is 34. In a non-verbatim string, we need to escape " and \ with backslashes.
Foo is 34. In a verbatim string, we need to escape " with an extra quote, but we don't need to escape \

To include a curly brace { or } in an interpolated string, use two curly braces {{ or }}:$"{{foo}} is: }"

Output:

{foo} is: 34

GoalKicker.com – C# Notes for Professionals 242


View Demo

FormattableString type

The type of a $"..." string interpolation expression is not always a simple string. The compiler decides which type
to assign depending on the context:string s = $"hello, e}"; System.FormattableString s = $"Hello, {name}";
System.IFormattable s = $"Hello, {name}";

This is also the order of type preference when the compiler needs to choose which overloaded method is going to
be called.

A new type, System.FormattableString, represents a composite format string, along with the arguments to be
formatted. Use this to write applications that handle the interpolation arguments specifically:

public void AddLogItem(FormattableString formattableString)


{
foreach (var arg in formattableString.GetArguments())
{
// do something to interpolation argument 'arg'
}

// use the standard interpolation and the current culture info


// to get an ordinary String:
var formatted = formattableString.ToString();

// ...
}

Call the above method with:AddLogItem($"The foo is }, and the bar is {bar}."); For example, one could choose not
to incur the performance cost of formatting the string if the logging level was already going to filter out the log item.

Implicit conversions

There are implicit type conversions from an interpolated string:var s = $"Foo: }"; System.IFormattable s = $"Foo:
{foo}"; You can also produce an IFormattable variable that allows you to convert the string with invariant
context:var s = $"Bar: }"; System.FormattableString s = $"Bar: {bar}";

Current and Invariant Culture Methods

If code analysis is turned on, interpolated strings will all produce warning CA1305 (Specify IFormatProvider). A
static method may be used to apply current culture.

public static class Culture


{
public static string Current(FormattableString formattableString)
{
return formattableString?.ToString(CultureInfo.CurrentCulture);
}
public static string Invariant(FormattableString formattableString)
{
return formattableString?.ToString(CultureInfo.InvariantCulture);
}
}

Then, to produce a correct string for the current culture, just use the expression:Culture.Current($"interpolated
eof(string).Name} string.") Culture.Invariant($"interpolated {typeof(string).Name} string.") Note: Current and

GoalKicker.com – C# Notes for Professionals 243


Invariant cannot be created as extension methods because, by default, the compiler assigns type String to
interpolated string expression which causes the following code to fail to compile:

$"interpolated {typeof(string).Name} string.".Current();

FormattableString class already contains Invariant() method, so the simplest way of switching to invariant
culture is by relying on using static:using static System.FormattableString;p>string invariant =
Invariant($"Now = {DateTime.Now}"); string current = $"Now = {DateTime.Now}";

Behind the scenes

Interpolated strings are just a syntactic sugar for String.Format(). The compiler (Roslyn) will turn it into a
String.Format behind the scenes:

var text = $"Hello {name + lastName}";

The above will be converted to something like this:

string text = string.Format("Hello {0}", new object[] {


name + lastName
});

String Interpolation and Linq

It's possible to use interpolated strings in Linq statements to increase readability further.

var fooBar = (from DataRow x in fooBarTable.Rows


select string.Format("{0}{1}", x["foo"], x["bar"])).ToList();

Can be re-written as:

var fooBar = (from DataRow x in fooBarTable.Rows


select $"{x["foo"]}{x["bar"]}").ToList();

Reusable Interpolated Strings

With string.Format, you can create reusable format strings:

public const string ErrorFormat = "Exception caught:\r\n{0}";

// ...

Logger.Log(string.Format(ErrorFormat, ex));

Interpolated strings, however, will not compile with placeholders referring to non-existent variables. The following
will not compile:

public const string ErrorFormat = $"Exception caught:\r\n{error}";


// CS0103: The name 'error' does not exist in the current context

Instead, create a Func<> which consumes variables and returns a String:

public static Func<Exception, string> FormatError =


error => $"Exception caught:\r\n{error}";

// ...

GoalKicker.com – C# Notes for Professionals 244


Logger.Log(FormatError(ex));

String interpolation and localization

If you’re localizing your application you may wonder if it is possible to use string interpolation along with
localization. Indeed, it would be nice to have the possibility to store in resource files Strings like:"My name is e}
{middlename} {surname}" instead of the much less readable:

"My name is {0} {1} {2}"

String interpolation process occurs at compile time, unlike formatting string with string.Format which occurs at
runtime. Expressions in an interpolated string must reference names in the current context and need to be stored
in resource files. That means that if you want to use localization you have to do it like:

var FirstName = "John";

// method using different resource file "strings"


// for French ("strings.fr.resx"), German ("strings.de.resx"),
// and English ("strings.en.resx")
void ShowMyNameLocalized(string name, string middlename = "", string surname = "")
{
// get localized string
var localizedMyNameIs = Properties.strings.Hello;
// insert spaces where necessary
name = (string.IsNullOrWhiteSpace(name) ? "" : name + " ");
middlename = (string.IsNullOrWhiteSpace(middlename) ? "" : middlename + " ");
surname = (string.IsNullOrWhiteSpace(surname) ? "" : surname + " ");
// display it
Console.WriteLine($"{localizedMyNameIs} {name}{middlename}{surname}".Trim());
}

// switch to French and greet John


Thread.CurrentThread.CurrentUICulture = CultureInfo.GetCultureInfo("fr-FR");
ShowMyNameLocalized(FirstName);

// switch to German and greet John


Thread.CurrentThread.CurrentUICulture = CultureInfo.GetCultureInfo("de-DE");
ShowMyNameLocalized(FirstName);

// switch to US English and greet John


Thread.CurrentThread.CurrentUICulture = CultureInfo.GetCultureInfo("en-US");
ShowMyNameLocalized(FirstName);

If the resource strings for the languages used above are correctly stored in the individual resource files, you should
get the following output:

Bonjour, mon nom est John


Hallo, mein Name ist John
Hello, my name is John

Note that this implies that the name follows the localized string in every language. If that is not the case, you need
to add placeholders to the resource strings and modify the function above or you need to query the culture info in
the function and provide a switch case statement containing the different cases. For more details about resource
files, see How to use localization in C#.

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It is a good practice to use a default fallback language most people will understand, in case a translation is not
available. I suggest to use English as default fallback language.

Recursive interpolation

Although not very useful, it is allowed to use an interpolated string recursively inside another's curly brackets:

Console.WriteLine($"String has {$"My class is called {nameof(MyClass)}.".Length} chars:");


Console.WriteLine($"My class is called {nameof(MyClass)}.");

Output:

String has 27 chars:

My class is called MyClass.

Section 21.3: Auto-property initializers


Introduction

Properties can be initialized with the = operator after the closing }. The Coordinate class below shows the available
options for initializing a property:

Version ≥ 6.0
public class Coordinate
{
public int X { get; set; } = 34; // get or set auto-property with initializer

public int Y { get; } = 89; // read-only auto-property with initializer


}

Accessors With Different Visibility

You can initialize auto-properties that have different visibility on their accessors. Here’s an example with a
protected setter:

public string Name { get; protected set; } = "Cheeze";

The accessor can also be internal, internal protected, or private.

Read-Only Properties

In addition to flexibility with visibility, you can also initialize read-only auto-properties. Here’s an example:

public List<string> Ingredients { get; } =


new List<string> { "dough", "sauce", "cheese" };

This example also shows how to initialize a property with a complex type. Also, auto-properties can’t be write-only,
so that also precludes write-only initialization.

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Old style (pre C# 6.0)

Before C# 6, this required much more verbose code. We were using one extra variable called backing property for
the property to give default value or to initialize the public property like below,

Version < 6.0


public class Coordinate
{
private int _x = 34;
public int X { get { return _x; } set { _x = value; } }

private readonly int _y = 89;


public int Y { get { return _y; } }

private readonly int _z;


public int Z { get { return _z; } }

public Coordinate()
{
_z = 42;
}
}

Note: Before C# 6.0, you could still initialize read and write auto implemented properties (properties with a getter and a
setter) from within the constructor, but you could not initialize the property inline with its declaration

View Demo

Usage

Initializers must evaluate to static expressions, just like field initializers. If you need to reference non-static
members, you can either initialize properties in constructors like before, or use expression-bodied properties. Non-
static expressions, like the one below (commented out), will generate a compiler error:

// public decimal X { get; set; } = InitMe(); // generates compiler error

decimal InitMe() { return 4m; }

But static methods can be used to initialize auto-properties:

public class Rectangle


{
public double Length { get; set; } = 1;
public double Width { get; set; } = 1;
public double Area { get; set; } = CalculateArea(1, 1);

public static double CalculateArea(double length, double width)


{
return length * width;
}
}

This method can also be applied to properties with different level of accessors:

public short Type { get; private set; } = 15;

The auto-property initializer allows assignment of properties directly within their declaration. For read-only

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properties, it takes care of all the requirements required to ensure the property is immutable. Consider, for
example, the FingerPrint class in the following example:

public class FingerPrint


{
public DateTime TimeStamp { get; } = DateTime.UtcNow;

public string User { get; } =


System.Security.Principal.WindowsPrincipal.Current.Identity.Name;

public string Process { get; } =


System.Diagnostics.Process.GetCurrentProcess().ProcessName;
}

View Demo

Cautionary notes

Take care to not confuse auto-property or field initializers with similar-looking expression-body methods which
make use of => as opposed to =, and fields which do not include { get; }.

For example, each of the following declarations are different.

public class UserGroupDto


{
// Read-only auto-property with initializer:
public ICollection<UserDto> Users1 { get; } = new HashSet<UserDto>();

// Read-write field with initializer:


public ICollection<UserDto> Users2 = new HashSet<UserDto>();

// Read-only auto-property with expression body:


public ICollection<UserDto> Users3 => new HashSet<UserDto>();
}

Missing { get; } in the property declaration results in a public field. Both read-only auto-property Users1 and
read-write field Users2 are initialized only once, but a public field allows changing collection instance from outside
the class, which is usually undesirable. Changing a read-only auto-property with expression body to read-only
property with initializer requires not only removing > from =>, but adding { get; }.

The different symbol (=> instead of =) in Users3 results in each access to the property returning a new instance of
the HashSet<UserDto> which, while valid C# (from the compiler's point of view) is unlikely to be the desired
behavior when used for a collection member.

The above code is equivalent to:

public class UserGroupDto


{
// This is a property returning the same instance
// which was created when the UserGroupDto was instantiated.
private ICollection<UserDto> _users1 = new HashSet<UserDto>();
public ICollection<UserDto> Users1 { get { return _users1; } }

// This is a field returning the same instance


// which was created when the UserGroupDto was instantiated.
public virtual ICollection<UserDto> Users2 = new HashSet<UserDto>();

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// This is a property which returns a new HashSet<UserDto> as
// an ICollection<UserDto> on each call to it.
public ICollection<UserDto> Users3 { get { return new HashSet<UserDto>(); } }
}

Section 21.4: Null propagation


The ?. operator and ?[...] operator are called the null-conditional operator. It is also sometimes referred to by
other names such as the safe navigation operator.

This is useful, because if the . (member accessor) operator is applied to an expression that evaluates to null, the
program will throw a NullReferenceException. If the developer instead uses the ?. (null-conditional) operator, the
expression will evaluate to null instead of throwing an exception.

Note that if the ?. operator is used and the expression is non-null, ?. and . are equivalent.

Basics
var teacherName = classroom.GetTeacher().Name;
// throws NullReferenceException if GetTeacher() returns null

View Demo

If the classroom does not have a teacher, GetTeacher() may return null. When it is null and the Name property is
accessed, a NullReferenceException will be thrown.

If we modify this statement to use the ?. syntax, the result of the entire expression will be null:

var teacherName = classroom.GetTeacher()?.Name;


// teacherName is null if GetTeacher() returns null

View Demo

Subsequently, if classroom could also be null, we could also write this statement as:

var teacherName = classroom?.GetTeacher()?.Name;


// teacherName is null if GetTeacher() returns null OR classroom is null

View Demo

This is an example of short-circuiting: When any conditional access operation using the null-conditional operator
evaluates to null, the entire expression evaluates to null immediately, without processing the rest of the chain.

When the terminal member of an expression containing the null-conditional operator is of a value type, the
expression evaluates to a Nullable<T> of that type and so cannot be used as a direct replacement for the
expression without ?..

bool hasCertification = classroom.GetTeacher().HasCertification;


// compiles without error but may throw a NullReferenceException at runtime

bool hasCertification = classroom?.GetTeacher()?.HasCertification;


// compile time error: implicit conversion from bool? to bool not allowed

bool? hasCertification = classroom?.GetTeacher()?.HasCertification;


// works just fine, hasCertification will be null if any part of the chain is null

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bool hasCertification = classroom?.GetTeacher()?.HasCertification.GetValueOrDefault();
// must extract value from nullable to assign to a value type variable

Use with the Null-Coalescing Operator (??)

You can combine the null-conditional operator with the Null-coalescing Operator (??) to return a default value if the
expression resolves to null. Using our example above:

var teacherName = classroom?.GetTeacher()?.Name ?? "No Name";


// teacherName will be "No Name" when GetTeacher()
// returns null OR classroom is null OR Name is null

Use with Indexers

The null-conditional operator can be used with indexers:

var firstStudentName = classroom?.Students?[0]?.Name;

In the above example:

The first ?. ensures that classroom is not null.


The second ? ensures that the entire Students collection is not null.
The third ?. after the indexer ensures that the [0] indexer did not return a null object. It should be noted
that this operation can still throw an IndexOutOfRangeException.

Use with void Functions

Null-conditional operator can also be used with void functions. However in this case, the statement will not
evaluate to null. It will just prevent a NullReferenceException.

List<string> list = null;


list?.Add("hi"); // Does not evaluate to null

Use with Event Invocation

Assuming the following event definition:

private event EventArgs OnCompleted;

When invoking an event, traditionally, it is best practice to check if the event is null in case no subscribers are
present:

var handler = OnCompleted;


if (handler != null)
{
handler(EventArgs.Empty);
}

Since the null-conditional operator has been introduced, the invocation can be reduced to a single line:

OnCompleted?.Invoke(EventArgs.Empty);

Limitations

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Null-conditional operator produces rvalue, not lvalue, that is, it cannot be used for property assignment, event
subscription etc. For example, the following code will not work:

// Error: The left-hand side of an assignment must be a variable, property or indexer


Process.GetProcessById(1337)?.EnableRaisingEvents = true;
// Error: The event can only appear on the left hand side of += or -=
Process.GetProcessById(1337)?.Exited += OnProcessExited;

Gotchas

Note that:

int? nameLength = person?.Name.Length; // safe if 'person' is null

is not the same as:

int? nameLength = (person?.Name).Length; // avoid this

because the former corresponds to:

int? nameLength = person != null ? (int?)person.Name.Length : null;

and the latter corresponds to:

int? nameLength = (person != null ? person.Name : null).Length;

Despite ternary operator ?: is used here for explaining the difference between two cases, these operators are not
equivalent. This can be easily demonstrated with the following example:

void Main()
{
var foo = new Foo();
Console.WriteLine("Null propagation");
Console.WriteLine(foo.Bar?.Length);

Console.WriteLine("Ternary");
Console.WriteLine(foo.Bar != null ? foo.Bar.Length : (int?)null);
}

class Foo
{
public string Bar
{
get
{
Console.WriteLine("I was read");
return string.Empty;
}
}
}

Which outputs:

Null propagation
I was read
0

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Ternary
I was read
I was read
0

View Demo

To avoid multiple invocations equivalent would be:

var interimResult = foo.Bar;


Console.WriteLine(interimResult != null ? interimResult.Length : (int?)null);

And this difference somewhat explains why null propagation operator is not yet supported in expression trees.

Section 21.5: Expression-bodied function members


Expression-bodied function members allow the use of lambda expressions as member bodies. For simple
members, it can result in cleaner and more readable code.

Expression-bodied functions can be used for properties, indexers, methods, and operators.

Properties
public decimal TotalPrice => BasePrice + Taxes;

Is equivalent to:

public decimal TotalPrice


{
get
{
return BasePrice + Taxes;
}
}

When an expression-bodied function is used with a property, the property is implemented as a getter-only
property.

View Demo

Indexers
public object this[string key] => dictionary[key];

Is equivalent to:

public object this[string key]


{
get
{
return dictionary[key];
}
}

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Methods
static int Multiply(int a, int b) => a * b;

Is equivalent to:

static int Multiply(int a, int b)


{
return a * b;
}

Which can also be used with void methods:

public void Dispose() => resource?.Dispose();

An override of ToString could be added to the Pair<T> class:

public override string ToString() => $"{First}, {Second}";

Additionally, this simplistic approach works with the override keyword:

public class Foo


{
public int Bar { get; }

public string override ToString() => $"Bar: {Bar}";


}

Operators

This also can be used by operators:

public class Land


{
public double Area { get; set; }

public static Land operator +(Land first, Land second) =>


new Land { Area = first.Area + second.Area };
}

Limitations

Expression-bodied function members have some limitations. They can't contain block statements and any other
statements that contain blocks: if, switch, for, foreach, while, do, try, etc.

Some if statements can be replaced with ternary operators. Some for and foreach statements can be converted
to LINQ queries, for example:

IEnumerable<string> Digits
{
get
{
for (int i = 0; i < 10; i++)
yield return i.ToString();
}
}

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IEnumerable<string> Digits => Enumerable.Range(0, 10).Select(i => i.ToString());

In all other cases, the old syntax for function members can be used.

Expression-bodied function members can contain async/await, but it's often redundant:

async Task<int> Foo() => await Bar();

Can be replaced with:

Task<int> Foo() => Bar();

Section 21.6: Operator nameof


The nameof operator returns the name of a code element as a string. This is useful when throwing exceptions
related to method arguments and also when implementing INotifyPropertyChanged.

public string SayHello(string greeted)


{
if (greeted == null)
throw new ArgumentNullException(nameof(greeted));

Console.WriteLine("Hello, " + greeted);


}

The nameof operator is evaluated at compile time and changes the expression into a string literal. This is also useful
for strings that are named after their member that exposes them. Consider the following:

public static class Strings


{
public const string Foo = nameof(Foo); // Rather than Foo = "Foo"
public const string Bar = nameof(Bar); // Rather than Bar = "Bar"
}

Since nameof expressions are compile-time constants, they can be used in attributes, case labels, switch
statements, and so on.

It is convenient to use nameof with Enums. Instead of:

Console.WriteLine(Enum.One.ToString());

it is possible to use:

Console.WriteLine(nameof(Enum.One))

The output will be One in both cases.

The nameof operator can access non-static members using static-like syntax. Instead of doing:

string foo = "Foo";


string lengthName = nameof(foo.Length);

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Can be replaced with:

string lengthName = nameof(string.Length);

The output will be Length in both examples. However, the latter prevents the creation of unnecessary instances.

Although the nameof operator works with most language constructs, there are some limitations. For example, you
cannot use the nameof operator on open generic types or method return values:

public static int Main()


{
Console.WriteLine(nameof(List<>)); // Compile-time error
Console.WriteLine(nameof(Main())); // Compile-time error
}

Furthermore, if you apply it to a generic type, the generic type parameter will be ignored:

Console.WriteLine(nameof(List<int>)); // "List"
Console.WriteLine(nameof(List<bool>)); // "List"

For more examples, see this topic dedicated to nameof.

Workaround for previous versions (more detail)

Although the nameof operator does not exist in C# for versions prior to 6.0, similar functionality can be had by using
MemberExpression as in the following:

Version < 6.0

Expression:

public static string NameOf<T>(Expression<Func<T>> propExp)


{
var memberExpression = propExp.Body as MemberExpression;
return memberExpression != null ? memberExpression.Member.Name : null;
}

public static string NameOf<TObj, T>(Expression<Func<TObj, T>> propExp)


{
var memberExpression = propExp.Body as MemberExpression;
return memberExpression != null ? memberExpression.Member.Name : null;
}

Usage:

string variableName = NameOf(() => variable);


string propertyName = NameOf((Foo o) => o.Bar);

Note that this approach causes an expression tree to be created on every call, so the performance is much worse
compared to nameof operator which is evaluated at compile time and has zero overhead at runtime.

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Section 21.7: Using static type
The using static [Namespace.Type] directive allows the importing of static members of types and enumeration
values. Extension methods are imported as extension methods (from just one type), not into top-level scope.

Version ≥ 6.0
using static System.Console;
using static System.ConsoleColor;
using static System.Math;

class Program
{
static void Main()
{
BackgroundColor = DarkBlue;
WriteLine(Sqrt(2));
}
}

Live Demo Fiddle

Version < 6.0


using System;

class Program
{
static void Main()
{
Console.BackgroundColor = ConsoleColor.DarkBlue;
Console.WriteLine(Math.Sqrt(2));
}
}

Section 21.8: Index initializers


Index initializers make it possible to create and initialize objects with indexes at the same time.

This makes initializing Dictionaries very easy:

var dict = new Dictionary<string, int>()


{
["foo"] = 34,
["bar"] = 42
};

Any object that has an indexed getter or setter can be used with this syntax:

class Program
{
public class MyClassWithIndexer
{
public int this[string index]
{
set
{
Console.WriteLine($"Index: {index}, value: {value}");
}
}
}

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public static void Main()
{
var x = new MyClassWithIndexer()
{
["foo"] = 34,
["bar"] = 42
};

Console.ReadKey();
}
}

Output:

Index: foo, value: 34


Index: bar, value: 42

View Demo

If the class has multiple indexers it is possible to assign them all in a single group of statements:

class Program
{
public class MyClassWithIndexer
{
public int this[string index]
{
set
{
Console.WriteLine($"Index: {index}, value: {value}");
}
}
public string this[int index]
{
set
{
Console.WriteLine($"Index: {index}, value: {value}");
}
}
}

public static void Main()


{
var x = new MyClassWithIndexer()
{
["foo"] = 34,
["bar"] = 42,
[10] = "Ten",
[42] = "Meaning of life"
};
}
}

Output:

Index: foo, value: 34


Index: bar, value: 42

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Index: 10, value: Ten
Index: 42, value: Meaning of life

It should be noted that the indexer set accessor might behave differently compared to an Add method (used in
collection initializers).

For example:

var d = new Dictionary<string, int>


{
["foo"] = 34,
["foo"] = 42,
}; // does not throw, second value overwrites the first one

versus:

var d = new Dictionary<string, int>


{
{ "foo", 34 },
{ "foo", 42 },
}; // run-time ArgumentException: An item with the same key has already been added.

Section 21.9: Improved overload resolution


Following snippet shows an example of passing a method group (as opposed to a lambda) when a delegate is
expected. Overload resolution will now resolve this instead of raising an ambiguous overload error due to the
ability of C# 6 to check the return type of the method that was passed.

using System;
public class Program
{
public static void Main()
{
Overloaded(DoSomething);
}

static void Overloaded(Action action)


{
Console.WriteLine("overload with action called");
}

static void Overloaded(Func<int> function)


{
Console.WriteLine("overload with Func<int> called");
}

static int DoSomething()


{
Console.WriteLine(0);
return 0;
}
}

Results:

Version = 6.0

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Output

overload with Func<int> called

View Demo

Version = 5.0

Error

error CS0121: The call is ambiguous between the following methods or properties:
'Program.Overloaded(System.Action)' and 'Program.Overloaded(System.Func)'

C# 6 can also handle well the following case of exact matching for lambda expressions which would have resulted
in an error in C# 5.

using System;

class Program
{
static void Foo(Func<Func<long>> func) {}
static void Foo(Func<Func<int>> func) {}

static void Main()


{
Foo(() => () => 7);
}
}

Section 21.10: Await in catch and finally


It is possible to use await expression to apply await operator to Tasks or Task(Of TResult) in the catch and finally
blocks in C#6.

It was not possible to use the await expression in the catch and finally blocks in earlier versions due to compiler
limitations. C#6 makes awaiting async tasks a lot easier by allowing the await expression.

try
{
//since C#5
await service.InitializeAsync();
}
catch (Exception e)
{
//since C#6
await logger.LogAsync(e);
}
finally
{
//since C#6
await service.CloseAsync();
}

It was required in C# 5 to use a bool or declare an Exception outside the try catch to perform async operations.

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This method is shown in the following example:

bool error = false;


Exception ex = null;

try
{
// Since C#5
await service.InitializeAsync();
}
catch (Exception e)
{
// Declare bool or place exception inside variable
error = true;
ex = e;
}

// If you don't use the exception


if (error)
{
// Handle async task
}

// If want to use information from the exception


if (ex != null)
{
await logger.LogAsync(e);
}

// Close the service, since this isn't possible in the finally


await service.CloseAsync();

Section 21.11: Minor changes and bugfixes


Parentheses are now forbidden around named parameters. The following compiles in C#5, but not C#6

Version ≤ 5.0
Console.WriteLine((value: 23));

Operands of is and as are no longer allowed to be method groups. The following compiles in C#5, but not C#6

Version ≤ 5.0
var result = "".Any is byte;

The native compiler allowed this (although it did show a warning), and in fact didn’t even check extension
method compatibility, allowing crazy things like 1.Any is string or IDisposable.Dispose is object.

See this reference for updates on changes.

Section 21.12: Using an extension method for collection


initialization
Collection initialization syntax can be used when instantiating any class which implements IEnumerable and has a
method named Add which takes a single parameter.

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In previous versions, this Add method had to be an instance method on the class being initialized. In C#6, it can
also be an extension method.

public class CollectionWithAdd : IEnumerable


{
public void Add<T>(T item)
{
Console.WriteLine("Item added with instance add method: " + item);
}

public IEnumerator GetEnumerator()


{
// Some implementation here
}
}

public class CollectionWithoutAdd : IEnumerable


{
public IEnumerator GetEnumerator()
{
// Some implementation here
}
}

public static class Extensions


{
public static void Add<T>(this CollectionWithoutAdd collection, T item)
{
Console.WriteLine("Item added with extension add method: " + item);
}
}

public class Program


{
public static void Main()
{
var collection1 = new CollectionWithAdd{1,2,3}; // Valid in all C# versions
var collection2 = new CollectionWithoutAdd{4,5,6}; // Valid only since C# 6
}
}

This will output:

Item added with instance add method: 1


Item added with instance add method: 2
Item added with instance add method: 3
Item added with extension add method: 4
Item added with extension add method: 5
Item added with extension add method: 6

Section 21.13: Disable Warnings Enhancements


In C# 5.0 and earlier the developer could only suppress warnings by number. With the introduction of Roslyn
Analyzers, C# needs a way to disable warnings issued from specific libraries. With C# 6.0 the pragma directive can
suppress warnings by name.

Before:

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#pragma warning disable 0501

C# 6.0:

#pragma warning disable CS0501

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Chapter 22: C# 5.0 Features
Method/Modifier with Parameter Details
Type<T> T is the return type

Section 22.1: Async & Await


async and await are two operators that are intended to improve performance by freeing up Threads and waiting
for operations to complete before moving forward.

Here's an example of getting a string before returning it's length:

//This method is async because:


//1. It has async and Task or Task<T> as modifiers
//2. It ends in "Async"
async Task<int> GetStringLengthAsync(string URL){
HttpClient client = new HttpClient();
//Sends a GET request and returns the response body as a string
Task<string> getString = client.GetStringAsync(URL);
//Waits for getString to complete before returning its length
string contents = await getString;
return contents.Length;
}

private async void doProcess(){


int length = await GetStringLengthAsync("http://example.com/");
//Waits for all the above to finish before printing the number
Console.WriteLine(length);
}

Here's another example of downloading a file and handling what happens when it's progress has changed and
when the download completes (there are two ways to do this):

Method 1:

//This one using async event handlers, but not async coupled with await
private void DownloadAndUpdateAsync(string uri, string DownloadLocation){
WebClient web = new WebClient();
//Assign the event handler
web.DownloadProgressChanged += new DownloadProgressChangedEventHandler(ProgressChanged);
web.DownloadFileCompleted += new AsyncCompletedEventHandler(FileCompleted);
//Download the file asynchronously
web.DownloadFileAsync(new Uri(uri), DownloadLocation);
}

//event called for when download progress has changed


private void ProgressChanged(object sender, DownloadProgressChangedEventArgs e){
//example code
int i = 0;
i++;
doSomething();
}

//event called for when download has finished


private void FileCompleted(object sender, AsyncCompletedEventArgs e){
Console.WriteLine("Completed!")
}

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Method 2:

//however, this one does


//Refer to first example on why this method is async
private void DownloadAndUpdateAsync(string uri, string DownloadLocation){
WebClient web = new WebClient();
//Assign the event handler
web.DownloadProgressChanged += new DownloadProgressChangedEventHandler(ProgressChanged);
//Download the file async
web.DownloadFileAsync(new Uri(uri), DownloadLocation);
//Notice how there is no complete event, instead we're using techniques from the first example
}
private void ProgressChanged(object sender, DownloadProgressChangedEventArgs e){
int i = 0;
i++;
doSomething();
}
private void doProcess(){
//Wait for the download to finish
await DownloadAndUpdateAsync(new Uri("http://example.com/file"))
doSomething();
}

Section 22.2: Caller Information Attributes


C.I.A.s are intended as a simple way of getting attributes from whatever is calling the targeted method. There is
really only 1 way to use them and there are only 3 attributes.

Example:

//This is the "calling method": the method that is calling the target method
public void doProcess()
{
GetMessageCallerAttributes("Show my attributes.");
}
//This is the target method
//There are only 3 caller attributes
public void GetMessageCallerAttributes(string message,
//gets the name of what is calling this method
[System.Runtime.CompilerServices.CallerMemberName] string memberName = "",
//gets the path of the file in which the "calling method" is in
[System.Runtime.CompilerServices.CallerFilePath] string sourceFilePath = "",
//gets the line number of the "calling method"
[System.Runtime.CompilerServices.CallerLineNumber] int sourceLineNumber = 0)
{
//Writes lines of all the attributes
System.Diagnostics.Trace.WriteLine("Message: " + message);
System.Diagnostics.Trace.WriteLine("Member: " + memberName);
System.Diagnostics.Trace.WriteLine("Source File Path: " + sourceFilePath);
System.Diagnostics.Trace.WriteLine("Line Number: " + sourceLineNumber);
}

Example Output:

//Message: Show my attributes.


//Member: doProcess
//Source File Path: c:\Path\To\The\File
//Line Number: 13

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Chapter 23: C# 4.0 Features
Section 23.1: Optional parameters and named arguments
We can omit the argument in the call if that argument is an Optional Argument Every Optional Argument has its
own default value It will take default value if we do not supply the value A default value of a Optional Argument
must be a

1. Constant expression.
2. Must be a value type such as enum or struct.
3. Must be an expression of the form default(valueType)

It must be set at the end of parameter list

Method parameters with default values:

public void ExampleMethod(int required, string optValue = "test", int optNum = 42)
{
//...
}

As said by MSDN, A named argument ,

Enables you to pass the argument to the function by associating the parameter’s name No needs for remembering
the parameters position that we are not aware of always. No need to look the order of the parameters in the
parameters list of called function. We can specify parameter for each arguments by its name.

Named arguments:

// required = 3, optValue = "test", optNum = 4


ExampleMethod(3, optNum: 4);
// required = 2, optValue = "foo", optNum = 42
ExampleMethod(2, optValue: "foo");
// required = 6, optValue = "bar", optNum = 1
ExampleMethod(optNum: 1, optValue: "bar", required: 6);

Limitation of using a Named Argument

Named argument specification must appear after all fixed arguments have been specified.

If you use a named argument before a fixed argument you will get a compile time error as follows.

Named argument specification must appear after all fixed arguments have been specified

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Section 23.2: Variance
Generic interfaces and delegates can have their type parameters marked as covariant or contravariant using the out
and in keywords respectively. These declarations are then respected for type conversions, both implicit and
explicit, and both compile time and run time.

For example, the existing interface IEnumerable<T> has been redefined as being covariant:

interface IEnumerable<out T>


{
IEnumerator<T> GetEnumerator();
}

The existing interface IComparer has been redefined as being contravariant:

public interface IComparer<in T>


{
int Compare(T x, T y);
}

Section 23.3: Dynamic member lookup


A new pseudo-type dynamic is introduced into the C# type system. It is treated as System.Object, but in addition,
any member access (method call, field, property, or indexer access, or a delegate invocation) or application of an
operator on a value of such type is permitted without any type checking, and its resolution is postponed until run-
time. This is known as duck typing or late binding. For example:

// Returns the value of Length property or field of any object


int GetLength(dynamic obj)
{
return obj.Length;
}

GetLength("Hello, world"); // a string has a Length property,


GetLength(new int[] { 1, 2, 3 }); // and so does an array,
GetLength(42); // but not an integer - an exception will be thrown
// in GetLength method at run-time

In this case, dynamic type is used to avoid more verbose Reflection. It still uses Reflection under the hood, but it's
usually faster thanks to caching.

This feature is primarily targeted at interoperability with dynamic languages.

// Initialize the engine and execute a file


var runtime = ScriptRuntime.CreateFromConfiguration();
dynamic globals = runtime.Globals;
runtime.ExecuteFile("Calc.rb");

// Use Calc type from Ruby


dynamic calc = globals.Calc.@new();
calc.valueA = 1337;
calc.valueB = 666;
dynamic answer = calc.Calculate();

Dynamic type has applications even in mostly statically typed code, for example it makes double dispatch posible
without implementing Visitor pattern.

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Section 23.4: Optional ref keyword when using COM
The ref keyword for callers of methods is now optional when calling into methods supplied by COM interfaces.
Given a COM method with the signature

void Increment(ref int x);

the invocation can now be written as either

Increment(0); // no need for "ref" or a place holder variable any more

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Chapter 24: C# 3.0 Features
Section 24.1: Implicitly typed variables (var)
The var keyword allows a programmer to implicitly type a variable at compile time. var declarations have the same
type as explicitly declared variables.

var squaredNumber = 10 * 10;


var squaredNumberDouble = 10.0 * 10.0;
var builder = new StringBuilder();
var anonymousObject = new
{
One = SquaredNumber,
Two = SquaredNumberDouble,
Three = Builder
}

The types of the above variables are int, double, StringBuilder, and an anonymous type respectively.

It is important to note that a var variable is not dynamically typed. SquaredNumber = Builder is not valid since you
are trying to set an int to an instance of StringBuilder

Section 24.2: Language Integrated Queries (LINQ)


//Example 1
int[] array = { 1, 5, 2, 10, 7 };

// Select squares of all odd numbers in the array sorted in descending order
IEnumerable<int> query = from x in array
where x % 2 == 1
orderby x descending
select x * x;
// Result: 49, 25, 1

Example from wikipedia article on C# 3.0, LINQ sub-section

Example 1 uses query syntax which was designed to look similar to SQL queries.

//Example 2
IEnumerable<int> query = array.Where(x => x % 2 == 1)
.OrderByDescending(x => x)
.Select(x => x * x);
// Result: 49, 25, 1 using 'array' as defined in previous example

Example from wikipedia article on C# 3.0, LINQ sub-section

Example 2 uses method syntax to achieve the same outcome as example 1.

It is important to note that, in C#, LINQ query syntax is syntactic sugar for LINQ method syntax. The compiler
translates the queries into method calls at compile time. Some queries have to be expressed in method syntax.
From MSDN - "For example, you must use a method call to express a query that retrieves the number of elements
that match a specified condition."

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Section 24.3: Lambda expresions
Lambda Expresions are an extension of anonymous methods that allow for implicitly typed parameters and return
values. Their syntax is less verbose than anonymous methods and follows a functional programming style.

using System;
using System.Collections.Generic;
using System.Linq;

public class Program


{
public static void Main()
{
var numberList = new List<int> {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
var sumOfSquares = numberList.Select( number => number * number )
.Aggregate( (int first, int second) => { return first + second; } );
Console.WriteLine( sumOfSquares );
}
}

The above code will output the sum of the squares of the numbers 1 through 10 to the console.

The first lambda expression squares the numbers in the list. Since there is only 1 parameter parenthesis may be
omitted. You can include parenthesis if you wish:

.Select( (number) => number * number);

or explicitly type the parameter but then parenthesis are required:

.Select( (int number) => number * number);

The lambda body is an expression and has an implicit return. You can use a statement body if you want as well.
This is useful for more complex lambdas.

.Select( number => { return number * number; } );

The select method returns a new IEnumerable with the computed values.

The second lambda expression sums the numbers in list returned from the select method. Parentheses are
required as there are multiple parameters. The types of the parameters are explicitly typed but this is not
necessary. The below method is equivalent.

.Aggregate( (first, second) => { return first + second; } );

As is this one:

.Aggregate( (int first, int second) => first + second );

Section 24.4: Anonymous types


Anonymous types provide a convenient way to encapsulate a set of read-only properties into a single object
without having to explicitly define a type first. The type name is generated by the compiler and is not available at
the source code level. The type of each property is inferred by the compiler.

You can make anonymous types by using the new keyword followed by a curly brace ({). Inside the curly braces, you

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could define properties like on code below.

var v = new { Amount = 108, Message = "Hello" };

It's also possible to create an array of anonymous types. See code below:

var a = new[] {
new {
Fruit = "Apple",
Color = "Red"
},
new {
Fruit = "Banana",
Color = "Yellow"
}
};

Or use it with LINQ queries:

var productQuery = from prod in products


select new { prod.Color, prod.Price };

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Chapter 25: String Escape Sequences
Section 25.1: Escaping special symbols in string literals
Backslash

// The filename will be c:\myfile.txt in both cases


string filename = "c:\\myfile.txt";
string filename = @"c:\myfile.txt";

The second example uses a verbatim string literal, which doesn't treat the backslash as an escape character.

Quotes

string text = "\"Hello World!\", said the quick brown fox.";


string verbatimText = @"""Hello World!"", said the quick brown fox.";

Both variables will contain the same text.

"Hello World!", said the quick brown fox.

Newlines

Verbatim string literals can contain newlines:

string text = "Hello\r\nWorld!";


string verbatimText = @"Hello
World!";

Both variables will contain the same text.

Section 25.2: Unicode character escape sequences


string sqrt = "\\u221A"; // √
string emoji = "\\U0001F601"; // ?
string text = "\\u0022Hello World\\u0022"; // "Hello World"
string variableWidth = "\\x22Hello World\\x22"; // "Hello World"

Section 25.3: Escaping special symbols in character literals


Apostrophes

char apostrophe = '\'';

Backslash

char oneBackslash = '\\';

Section 25.4: Using escape sequences in identifiers


Escape sequences are not restricted to string and char literals.

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Suppose you need to override a third-party method:

protected abstract IEnumerable<Texte> ObtenirŒuvres();

and suppose the character Πis not available in the character encoding you use for your C# source files. You are
lucky, it is permitted to use escapes of the type \u#### or \U######## in identifiers in the code. So it is legal to
write:

protected override IEnumerable<Texte> Obtenir\u0152uvres()


{
// ...
}

and the C# compiler will know Πand \u0152 are the same character.

(However, it might be a good idea to switch to UTF-8 or a similar encoding that can handle all characters.)

Section 25.5: Unrecognized escape sequences produce


compile-time errors
The following examples will not compile:

string s = "\c";
char c = '\c';

Instead, they will produce the error Unrecognized escape sequence at compile time.

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Chapter 26: Exception Handling
Section 26.1: Creating Custom Exceptions
You are allowed to implement custom exceptions that can be thrown just like any other exception. This makes
sense when you want to make your exceptions distinguishable from other errors during runtime.

In this example we will create a custom exception for clear handling of problems the application may have while
parsing a complex input.

Creating Custom Exception Class

To create a custom exception create a sub-class of Exception:

public class ParserException : Exception


{
public ParserException() :
base("The parsing went wrong and we have no additional information.") { }
}

Custom exception become very useful when you want to provide additional information to the catcher:

public class ParserException : Exception


{
public ParserException(string fileName, int lineNumber) :
base($"Parser error in {fileName}:{lineNumber}")
{
FileName = fileName;
LineNumber = lineNumber;
}
public string FileName {get; private set;}
public int LineNumber {get; private set;}
}

Now, when you catch(ParserException x) you will have additional semantics to fine-tune exception handling.

Custom classes can implement the following features to support additional scenarios.

re-throwing

During the parsing process, the original exception is still of interest. In this example it is a FormatException because
the code attempts to parse a piece of string, which is expected to be a number. In this case the custom exception
should support the inclusion of the 'InnerException':

//new constructor:
ParserException(string msg, Exception inner) : base(msg, inner) {
}

serialization

In some cases your exceptions may have to cross AppDomain boundaries. This is the case if your parser is running
in its own AppDomain to support hot reloading of new parser configurations. In Visual Studio, you can use
Exception template to generate code like this.

[Serializable]
public class ParserException : Exception
{

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// Constructor without arguments allows throwing your exception without
// providing any information, including error message. Should be included
// if your exception is meaningful without any additional details. Should
// set message by calling base constructor (default message is not helpful).
public ParserException()
: base("Parser failure.")
{}

// Constructor with message argument allows overriding default error message.


// Should be included if users can provide more helpful messages than
// generic automatically generated messages.
public ParserException(string message)
: base(message)
{}

// Constructor for serialization support. If your exception contains custom


// properties, read their values here.
protected ParserException(SerializationInfo info, StreamingContext context)
: base(info, context)
{}
}

Using the ParserException


try
{
Process.StartRun(fileName)
}
catch (ParserException ex)
{
Console.WriteLine($"{ex.Message} in ${ex.FileName}:${ex.LineNumber}");
}
catch (PostProcessException x)
{
...
}

You may also use custom exceptions for catching and wrapping exceptions. This way many different errors can be
converted into a single error type that is more useful to the application:

try
{
int foo = int.Parse(token);
}
catch (FormatException ex)
{
//Assuming you added this constructor
throw new ParserException(
$"Failed to read {token} as number.",
FileName,
LineNumber,
ex);
}

When handling exceptions by raising your own custom exceptions, you should generally include a reference the
original exception in the InnerException property, as shown above.

Security Concerns

If exposing the reason for the exception might compromise security by allowing users to see the inner workings of
your application it can be a bad idea to wrap the inner exception. This might apply if you are creating a class library

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that will be used by others.

Here is how you could raise a custom exception without wrapping the inner exception:

try
{
// ...
}
catch (SomeStandardException ex)
{
// ...
throw new MyCustomException(someMessage);
}

Conclusion

When raising a custom exception (either with wrapping or with an unwrapped new exception), you should raise an
exception that is meaningful to the caller. For instance, a user of a class library may not know much about how that
library does its internal work. The exceptions that are thrown by the dependencies of the class library are not
meaningful. Rather, the user wants an exception that is relevant to how the class library is using those
dependencies in an erroneous way.

try
{
// ...
}
catch (IOException ex)
{
// ...
throw new StorageServiceException(@"The Storage Service encountered a problem saving
your data. Please consult the inner exception for technical details.
If you are not able to resolve the problem, please call 555-555-1234 for technical
assistance.", ex);
}

Section 26.2: Finally block


try
{
/* code that could throw an exception */
}
catch (Exception)
{
/* handle the exception */
}
finally
{
/* Code that will be executed, regardless if an exception was thrown / caught or not */
}

The try / catch / finally block can be very handy when reading from files.
For example:

FileStream f = null;

try
{
f = File.OpenRead("file.txt");
/* process the file here */

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}
finally
{
f?.Close(); // f may be null, so use the null conditional operator.
}

A try block must be followed by either a catch or a finally block. However, since there is no catch block, the
execution will cause termination. Before termination, the statements inside the finally block will be executed.

In the file-reading we could have used a using block as FileStream (what OpenRead returns) implements
IDisposable.

Even if there is a return statement in try block, the finally block will usually execute; there are a few cases where
it will not:

When a StackOverflow occurs.


Environment.FailFast
The application process is killed, usually by an external source.

Section 26.3: Best Practices


Cheatsheet
DO DON'T
Control flow with control statements Control flow with exceptions
Keep track of ignored (absorbed) exception by
Ignore exception
logging
Re-throw exception - throw new ArgumentNullException()
Repeat exception by using throw
or throw ex
Throw custom exceptions similar to predefined system
Throw predefined system exceptions
exceptions
Throw custom/predefined exception if it is crucial to Throw custom/predefined exceptions to state a warning in
application logic flow
Catch exceptions that you want to handle Catch every exception
DO NOT manage business logic with exceptions.

Flow control should NOT be done by exceptions. Use conditional statements instead. If a control can be done with
if-else statement clearly, don't use exceptions because it reduces readability and performance.

Consider the following snippet by Mr. Bad Practices:

// This is a snippet example for DO NOT


object myObject;
void DoingSomethingWithMyObject()
{
Console.WriteLine(myObject.ToString());
}

When execution reaches Console.WriteLine(myObject.ToString()); application will throw an


NullReferenceException. Mr. Bad Practices realized that myObject is null and edited his snippet to catch & handle
NullReferenceException:

// This is a snippet example for DO NOT


object myObject;
void DoingSomethingWithMyObject()
{

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try
{
Console.WriteLine(myObject.ToString());
}
catch(NullReferenceException ex)
{
// Hmmm, if I create a new instance of object and assign it to myObject:
myObject = new object();
// Nice, now I can continue to work with myObject
DoSomethingElseWithMyObject();
}
}

Since previous snippet only covers logic of exception, what should I do if myObject is not null at this point? Where
should I cover this part of logic? Right after Console.WriteLine(myObject.ToString());? How about after the
try...catch block?

How about Mr. Best Practices? How would he handle this?

// This is a snippet example for DO


object myObject;
void DoingSomethingWithMyObject()
{
if(myObject == null)
myObject = new object();

// When execution reaches this point, we are sure that myObject is not null
DoSomethingElseWithMyObject();
}

Mr. Best Practices achieved same logic with fewer code and a clear & understandable logic.

DO NOT re-throw Exceptions

Re-throwing exceptions is expensive. It negatively impact performance. For code that routinely fails, you can use
design patterns to minimize performance issues. This topic describes two design patterns that are useful when
exceptions might significantly impact performance.

DO NOT absorb exceptions with no logging


try
{
//Some code that might throw an exception
}
catch(Exception ex)
{
//empty catch block, bad practice
}

Never swallow exceptions. Ignoring exceptions will save that moment but will create a chaos for maintainability
later. When logging exceptions, you should always log the exception instance so that the complete stack trace is
logged and not the exception message only.

try
{
//Some code that might throw an exception
}
catch(NullException ex)
{

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LogManager.Log(ex.ToString());
}

Do not catch exceptions that you cannot handle

Many resources, such as this one, strongly urge you to consider why you are catching an exception in the place that
you are catching it. You should only catch an exception if you can handle it at that location. If you can do something
there to help mitigate the problem, such as trying an alternative algorithm, connecting to a backup database, trying
another filename, waiting 30 seconds and trying again, or notifying an administrator, you can catch the error and
do that. If there is nothing that you can plausibly and reasonably do, just "let it go" and let the exception be handled
at a higher level. If the exception is sufficiently catastrophic and there is no reasonable option other than for the
entire program to crash because of the severity of the problem, then let it crash.

try
{
//Try to save the data to the main database.
}
catch(SqlException ex)
{
//Try to save the data to the alternative database.
}
//If anything other than a SqlException is thrown, there is nothing we can do here. Let the exception
bubble up to a level where it can be handled.

Section 26.4: Exception Anti-patterns


Swallowing Exceptions

One should always re-throw exception in the following way:

try
{
...
}
catch (Exception ex)
{
...
throw;
}

Re-throwing an exception like below will obfuscate the original exception and will lose the original stack trace. One
should never do this! The stack trace prior to the catch and rethrow will be lost.

try
{
...
}
catch (Exception ex)
{
...
throw ex;
}

Baseball Exception Handling

One should not use exceptions as a substitute for normal flow control constructs like if-then statements and while
loops. This anti-pattern is sometimes called Baseball Exception Handling.

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Here is an example of the anti-pattern:

try
{
while (AccountManager.HasMoreAccounts())
{
account = AccountManager.GetNextAccount();
if (account.Name == userName)
{
//We found it
throw new AccountFoundException(account);
}
}
}
catch (AccountFoundException found)
{
Console.Write("Here are your account details: " + found.Account.Details.ToString());
}

Here is a better way to do it:

Account found = null;


while (AccountManager.HasMoreAccounts() && (found==null))
{
account = AccountManager.GetNextAccount();
if (account.Name == userName)
{
//We found it
found = account;
}
}
Console.Write("Here are your account details: " + found.Details.ToString());

catch (Exception)

There are almost no (some say none!) reasons to catch the generic exception type in your code. You should catch
only the exception types you expect to happen, because you hide bugs in your code otherwise.

try
{
var f = File.Open(myfile);
// do something
}
catch (Exception x)
{
// Assume file not found
Console.Write("Could not open file");
// but maybe the error was a NullReferenceException because of a bug in the file handling code?
}

Better do:

try
{
var f = File.Open(myfile);
// do something which should normally not throw exceptions
}
catch (IOException)
{
Console.Write("File not found");

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}
// Unfortunatelly, this one does not derive from the above, so declare separatelly
catch (UnauthorizedAccessException)
{
Console.Write("Insufficient rights");
}

If any other exception happens, we purposedly let the application crash, so it directly steps in the debugger and we
can fix the problem. We mustn't ship a program where any other exceptions than these happen anyway, so it's not
a problem to have a crash.

The following is a bad example, too, because it uses exceptions to work around a programming error. That's not
what they're designed for.

public void DoSomething(String s)


{
if (s == null)
throw new ArgumentNullException(nameof(s));
// Implementation goes here
}

try
{
DoSomething(myString);
}
catch(ArgumentNullException x)
{
// if this happens, we have a programming error and we should check
// why myString was null in the first place.
}

Section 26.5: Basic Exception Handling


try
{
/* code that could throw an exception */
}
catch (Exception ex)
{
/* handle the exception */
}

Note that handling all exceptions with the same code is often not the best approach.
This is commonly used when any inner exception handling routines fail, as a last resort.

Section 26.6: Handling specific exception types


try
{
/* code to open a file */
}
catch (System.IO.FileNotFoundException)
{
/* code to handle the file being not found */
}
catch (System.IO.UnauthorizedAccessException)
{
/* code to handle not being allowed access to the file */

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}
catch (System.IO.IOException)
{
/* code to handle IOException or it's descendant other than the previous two */
}
catch (System.Exception)
{
/* code to handle other errors */
}

Be careful that exceptions are evaluated in order and inheritance is applied. So you need to start with the most
specific ones and end with their ancestor. At any given point, only one catch block will get executed.

Section 26.7: Aggregate exceptions / multiple exceptions


from one method
Who says you cannot throw multiple exceptions in one method. If you are not used to playing around with
AggregateExceptions you may be tempted to create your own data-structure to represent many things going
wrong. There are of course were another data-structure that is not an exception would be more ideal such as the
results of a validation. Even if you do play with AggregateExceptions you may be on the receiving side and always
handling them not realizing they can be of use to you.

It is quite plausible to have a method execute and even though it will be a failure as a whole you will want to
highlight multiple things that went wrong in the exceptions that are thrown. As an example this behavior can be
seen with how Parallel methods work were a task broken into multiple threads and any number of them could
throw exceptions and this needs to be reported. Here is a silly example of how you could benefit from this:

public void Run()


{
try
{
this.SillyMethod(1, 2);
}
catch (AggregateException ex)
{
Console.WriteLine(ex.Message);
foreach (Exception innerException in ex.InnerExceptions)
{
Console.WriteLine(innerException.Message);
}
}
}

private void SillyMethod(int input1, int input2)


{
var exceptions = new List<Exception>();

if (input1 == 1)
{
exceptions.Add(new ArgumentException("I do not like ones"));
}
if (input2 == 2)
{
exceptions.Add(new ArgumentException("I do not like twos"));
}
if (exceptions.Any())
{
throw new AggregateException("Funny stuff happended during execution", exceptions);
}

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}

Section 26.8: Throwing an exception


Your code can, and often should, throw an exception when something unusual has happened.

public void WalkInto(Destination destination)


{
if (destination.Name == "Mordor")
{
throw new InvalidOperationException("One does not simply walk into Mordor.");
}
// ... Implement your normal walking code here.
}

Section 26.9: Unhandled and Thread Exception


AppDomain.UnhandledException This event provides notification of uncaught exceptions.It allows the application
to log information about the exception before the system default handler reports the exception to the user and
terminates the application.If sufficient information about the state of the application is available, other actions may
be undertaken — such as saving program data for later recovery.Caution is advised, because program data can
become corrupted when exceptions are not handled.

/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
private static void Main(string[] args)
{
AppDomain.CurrentDomain.UnhandledException += new
UnhandledExceptionEventHandler(UnhandledException);
}

Application.ThreadException This event allows your Windows Forms application to handle otherwise unhandled
exceptions that occur in Windows Forms threads. Attach your event handlers to the ThreadException event to deal
with these exceptions, which will leave your application in an unknown state. Where possible, exceptions should be
handled by a structured exception handling block.

/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
private static void Main(string[] args)
{
AppDomain.CurrentDomain.UnhandledException += new
UnhandledExceptionEventHandler(UnhandledException);
Application.ThreadException += new ThreadExceptionEventHandler(ThreadException);
}

And finally exception handling

static void UnhandledException(object sender, UnhandledExceptionEventArgs e)


{
Exception ex = (Exception)e.ExceptionObject;
// your code
}

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static void ThreadException(object sender, ThreadExceptionEventArgs e)
{
Exception ex = e.Exception;
// your code
}

Section 26.10: Implementing IErrorHandler for WCF Services


Implementing IErrorHandler for WCF services is a great way to centralize error handling and logging. The
implementation shown here should catch any unhandled exception that is thrown as a result of a call to one of
your WCF services. Also shown in this example is how to return a custom object, and how to return JSON rather
than the default XML.

Implement IErrorHandler:

using System.ServiceModel.Channels;
using System.ServiceModel.Dispatcher;
using System.Runtime.Serialization.Json;
using System.ServiceModel;
using System.ServiceModel.Web;

namespace BehaviorsAndInspectors
{
public class ErrorHandler : IErrorHandler
{

public bool HandleError(Exception ex)


{
// Log exceptions here

return true;

} // end

public void ProvideFault(Exception ex, MessageVersion version, ref Message fault)


{
// Get the outgoing response portion of the current context
var response = WebOperationContext.Current.OutgoingResponse;

// Set the default http status code


response.StatusCode = HttpStatusCode.InternalServerError;

// Add ContentType header that specifies we are using JSON


response.ContentType = new MediaTypeHeaderValue("application/json").ToString();

// Create the fault message that is returned (note the ref parameter) with
BaseDataResponseContract
fault = Message.CreateMessage(
version,
string.Empty,
new CustomReturnType { ErrorMessage = "An unhandled exception occurred!" },
new DataContractJsonSerializer(typeof(BaseDataResponseContract), new List<Type> {
typeof(BaseDataResponseContract) }));

if (ex.GetType() == typeof(VariousExceptionTypes))
{
// You might want to catch different types of exceptions here and process them
differently
}

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// Tell WCF to use JSON encoding rather than default XML
var webBodyFormatMessageProperty = new
WebBodyFormatMessageProperty(WebContentFormat.Json);
fault.Properties.Add(WebBodyFormatMessageProperty.Name, webBodyFormatMessageProperty);

} // end

} // end class

} // end namespace

In this example we attach the handler to the service behavior. You could also attach this to IEndpointBehavior,
IContractBehavior, or IOperationBehavior in a similar way.

Attach to Service Behaviors:

using System;
using System.Collections.ObjectModel;
using System.ServiceModel;
using System.ServiceModel.Channels;
using System.ServiceModel.Configuration;
using System.ServiceModel.Description;
using System.ServiceModel.Dispatcher;

namespace BehaviorsAndInspectors
{
public class ErrorHandlerExtension : BehaviorExtensionElement, IServiceBehavior
{
public override Type BehaviorType
{
get { return GetType(); }
}

protected override object CreateBehavior()


{
return this;
}

private IErrorHandler GetInstance()


{
return new ErrorHandler();
}

void IServiceBehavior.AddBindingParameters(ServiceDescription serviceDescription,


ServiceHostBase serviceHostBase, Collection<ServiceEndpoint> endpoints, BindingParameterCollection
bindingParameters) { } // end

void IServiceBehavior.ApplyDispatchBehavior(ServiceDescription serviceDescription,


ServiceHostBase serviceHostBase)
{
var errorHandlerInstance = GetInstance();

foreach (ChannelDispatcher dispatcher in serviceHostBase.ChannelDispatchers)


{
dispatcher.ErrorHandlers.Add(errorHandlerInstance);
}
}

void IServiceBehavior.Validate(ServiceDescription serviceDescription, ServiceHostBase


serviceHostBase) { } // end

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} // end class

} // end namespace

Configs in Web.config:

...
<system.serviceModel>

<services>
<service name="WebServices.MyService">
<endpoint binding="webHttpBinding" contract="WebServices.IMyService" />
</service>
</services>

<extensions>
<behaviorExtensions>
<!-- This extension if for the WCF Error Handling-->
<add name="ErrorHandlerBehavior"
type="WebServices.BehaviorsAndInspectors.ErrorHandlerExtensionBehavior, WebServices,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" />
</behaviorExtensions>
</extensions>

<behaviors>
<serviceBehaviors>
<behavior>
<serviceMetadata httpGetEnabled="true"/>
<serviceDebug includeExceptionDetailInFaults="true"/>
<ErrorHandlerBehavior />
</behavior>
</serviceBehaviors>
</behaviors>

....
</system.serviceModel>
...

Here are a few links that may be helpful on this topic:

https://msdn.microsoft.com/en-us/library/system.servicemodel.dispatcher.ierrorhandler(v=vs.100).aspx

http://www.brainthud.com/cards/5218/25441/which-four-behavior-interfaces-exist-for-interacting-with-a-service-or-
client-description-what-methods-do-they-implement-and

Other Examples:

IErrorHandler returning wrong message body when HTTP status code is 401 Unauthorized

IErrorHandler doesn't seem to be handling my errors in WCF .. any ideas?

How to make custom WCF error handler return JSON response with non-OK http code?

How do you set the Content-Type header for an HttpClient request?

Section 26.11: Using the exception object


You are allowed to create and throw exceptions in your own code. Instantiating an exception is done the same way
that any other C# object.

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Exception ex = new Exception();

// constructor with an overload that takes a message string


Exception ex = new Exception("Error message");

You can then use the throw keyword to raise the exception:

try
{
throw new Exception("Error");
}
catch (Exception ex)
{
Console.Write(ex.Message); // Logs 'Error' to the output window
}

Note: If you're throwing a new exception inside a catch block, ensure that the original exception is passed as "inner
exception", e.g.

void DoSomething()
{
int b=1; int c=5;
try
{
var a = 1;
b = a - 1;
c = a / b;
a = a / c;
}
catch (DivideByZeroException dEx) when (b==0)
{
// we're throwing the same kind of exception
throw new DivideByZeroException("Cannot divide by b because it is zero", dEx);
}
catch (DivideByZeroException dEx) when (c==0)
{
// we're throwing the same kind of exception
throw new DivideByZeroException("Cannot divide by c because it is zero", dEx);
}
}

void Main()
{
try
{
DoSomething();
}
catch (Exception ex)
{
// Logs full error information (incl. inner exception)
Console.Write(ex.ToString());
}
}

In this case it is assumed that the exception cannot be handled but some useful information is added to the
message (and the original exception can still be accessed via ex.InnerException by an outer exception block).

It will show something like:

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System.DivideByZeroException: Cannot divide by b because it is zero ---> System.DivideByZeroException:
Attempted to divide by zero.
at UserQuery.g__DoSomething0_0() in C:[...]\LINQPadQuery.cs:line 36
--- End of inner exception stack trace ---
at UserQuery.g__DoSomething0_0() in C:[...]\LINQPadQuery.cs:line 42
at UserQuery.Main() in C:[...]\LINQPadQuery.cs:line 55

If you're trying this example in LinqPad, you'll notice that the line numbers aren't very meaningful (they don't
always help you). But passing a helpful error text as suggested above oftentimes significantly reduces the time to
track down the location of the error, which is in this example clearly the line

c = a / b;

in function DoSomething().

Try it in .NET Fiddle

Section 26.12: Nesting of Exceptions & try catch blocks


One is able to nest one exception / try catch block inside the other.

This way one can manage small blocks of code which are capable of working without disrupting your whole
mechanism.

try
{
//some code here
try
{
//some thing which throws an exception. For Eg : divide by 0
}
catch (DivideByZeroException dzEx)
{
//handle here only this exception
//throw from here will be passed on to the parent catch block
}
finally
{
//any thing to do after it is done.
}
//resume from here & proceed as normal;
}
catch(Exception e)
{
//handle here
}

Note: Avoid Swallowing Exceptions when throwing to the parent catch block

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Chapter 27: Null-conditional Operators
Section 27.1: Null-Conditional Operator
The ?. operator is syntactic sugar to avoid verbose null checks. It's also known as the Safe navigation operator.

Class used in the following example:

public class Person


{
public int Age { get; set; }
public string Name { get; set; }
public Person Spouse { get; set; }
}

If an object is potentially null (such as a function that returns a reference type) the object must first be checked for
null to prevent a possible NullReferenceException. Without the null-conditional operator, this would look like:

Person person = GetPerson();

int? age = null;


if (person != null)
age = person.Age;

The same example using the null-conditional operator:

Person person = GetPerson();

var age = person?.Age; // 'age' will be of type 'int?', even if 'person' is not null

Chaining the Operator

The null-conditional operator can be combined on the members and sub-members of an object.

// Will be null if either `person` or `person.Spouse` are null


int? spouseAge = person?.Spouse?.Age;

Combining with the Null-Coalescing Operator

The null-conditional operator can be combined with the null-coalescing operator to provide a default value:

// spouseDisplayName will be "N/A" if person, Spouse, or Name is null


var spouseDisplayName = person?.Spouse?.Name ?? "N/A";

Section 27.2: The Null-Conditional Index


Similarly to the ?. operator, the null-conditional index operator checks for null values when indexing into a
collection that may be null.

string item = collection?[index];

is syntactic sugar for

string item = null;

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if(collection != null)
{
item = collection[index];
}

Section 27.3: Avoiding NullReferenceExceptions


var person = new Person
{
Address = null;
};

var city = person.Address.City; //throws a NullReferenceException


var nullableCity = person.Address?.City; //returns the value of null

This effect can be chained together:

var person = new Person


{
Address = new Address
{
State = new State
{
Country = null
}
}
};

// this will always return a value of at least "null" to be stored instead


// of throwing a NullReferenceException
var countryName = person?.Address?.State?.Country?.Name;

Section 27.4: Null-conditional Operator can be used with


Extension Method
Extension Method can work on null references, but you can use ?. to null-check anyway.

public class Person


{
public string Name {get; set;}
}

public static class PersonExtensions


{
public static int GetNameLength(this Person person)
{
return person == null ? -1 : person.Name.Length;
}
}

Normally, the method will be triggered for null references, and return -1:

Person person = null;


int nameLength = person.GetNameLength(); // returns -1

Using ?. the method will not be triggered for null references, and the type is int?:

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Person person = null;
int? nameLength = person?.GetNameLength(); // nameLength is null.

This behavior is actually expected from the way in which the ?. operator works: it will avoid making instance
method calls for null instances, in order to avoid NullReferenceExceptions. However, the same logic applies to the
extension method, despite the difference on how the method is declared.

For more information on why the extension method is called in the first example, please see the Extension
methods - null checking documentation.

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Chapter 28: Built-in Types
Section 28.1: Conversion of boxed value types
Boxed value types can only be unboxed into their original Type, even if a conversion of the two Types is valid, e.g.:

object boxedInt = (int)1; // int boxed in an object

long unboxedInt1 = (long)boxedInt; // invalid cast

This can be avoided by first unboxing into the original Type, e.g.:

long unboxedInt2 = (long)(int)boxedInt; // valid

Section 28.2: Comparisons with boxed value types


If value types are assigned to variables of type object they are boxed - the value is stored in an instance of a
System.Object. This can lead to unintended consequences when comparing values with ==, e.g.:

object left = (int)1; // int in an object box


object right = (int)1; // int in an object box

var comparison1 = left == right; // false

This can be avoided by using the overloaded Equals method, which will give the expected result.

var comparison2 = left.Equals(right); // true

Alternatively, the same could be done by unboxing the left and right variables so that the int values are
compared:

var comparison3 = (int)left == (int)right; // true

Section 28.3: Immutable reference type - string


// assign string from a string literal
string s = "hello";

// assign string from an array of characters


char[] chars = new char[] { 'h', 'e', 'l', 'l', 'o' };
string s = new string(chars, 0, chars.Length);

// assign string from a char pointer, derived from a string


string s;
unsafe
{
fixed (char* charPointer = "hello")
{
s = new string(charPointer);
}
}

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Section 28.4: Value type - char
// single character s
char c = 's';

// character s: casted from integer value


char c = (char)115;

// unicode character: single character s


char c = '\u0073';

// unicode character: smiley face


char c = '\u263a';

Section 28.5: Value type - short, int, long (signed 16 bit, 32 bit,
64 bit integers)
// assigning a signed short to its minimum value
short s = -32768;

// assigning a signed short to its maximum value


short s = 32767;

// assigning a signed int to its minimum value


int i = -2147483648;

// assigning a signed int to its maximum value


int i = 2147483647;

// assigning a signed long to its minimum value (note the long postfix)
long l = -9223372036854775808L;

// assigning a signed long to its maximum value (note the long postfix)
long l = 9223372036854775807L;

It is also possible to make these types nullable, meaning that additionally to the usual values, null can be assigned,
too. If a variable of a nullable type is not initialized, it will be null instead of 0. Nullable types are marked by adding a
question mark (?) after the type.

int a; //This is now 0.


int? b; //This is now null.

Section 28.6: Value type - ushort, uint, ulong (unsigned 16 bit,


32 bit, 64 bit integers)
// assigning an unsigned short to its minimum value
ushort s = 0;

// assigning an unsigned short to its maximum value


ushort s = 65535;

// assigning an unsigned int to its minimum value


uint i = 0;

// assigning an unsigned int to its maximum value


uint i = 4294967295;

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// assigning an unsigned long to its minimum value (note the unsigned long postfix)
ulong l = 0UL;

// assigning an unsigned long to its maximum value (note the unsigned long postfix)
ulong l = 18446744073709551615UL;

It is also possible to make these types nullable, meaning that additionally to the usual values, null can be assigned,
too. If a variable of a nullable type is not initialized, it will be null instead of 0. Nullable types are marked by adding a
question mark (?) after the type.

uint a; //This is now 0.


uint? b; //This is now null.

Section 28.7: Value type - bool


// default value of boolean is false
bool b;
//default value of nullable boolean is null
bool? z;
b = true;
if(b) {
Console.WriteLine("Boolean has true value");
}

The bool keyword is an alias of System.Boolean. It is used to declare variables to store the Boolean values, true and
false.

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Chapter 29: Lambda expressions
Section 29.1: Lambda Expressions as Shorthand for Delegate
Initialization
public delegate int ModifyInt(int input);
ModifyInt multiplyByTwo = x => x * 2;

The above Lambda expression syntax is equivalent to the following verbose code:

public delegate int ModifyInt(int input);

ModifyInt multiplyByTwo = delegate(int x){


return x * 2;
};

Section 29.2: Lambda Expression as an Event Handler


Lambda expressions can be used to handle events, which is useful when:

The handler is short.


The handler never needs to be unsubscribed.

A good situation in which a lambda event handler might be used is given below:

smtpClient.SendCompleted += (sender, args) => Console.WriteLine("Email sent");

If unsubscribing a registered event handler at some future point in the code is necessary, the event handler
expression should be saved to a variable, and the registration/unregistration done through that variable:

EventHandler handler = (sender, args) => Console.WriteLine("Email sent");

smtpClient.SendCompleted += handler;
smtpClient.SendCompleted -= handler;

The reason that this is done rather than simply retyping the lambda expression verbatim to unsubscribe it (-=) is
that the C# compiler won't necessarily consider the two expressions equal:

EventHandler handlerA = (sender, args) => Console.WriteLine("Email sent");


EventHandler handlerB = (sender, args) => Console.WriteLine("Email sent");
Console.WriteLine(handlerA.Equals(handlerB)); // May return "False"

Note that if additional statements are added to the lambda expression, then the required surrounding curly braces
may be accidentally omitted, without causing compile-time error. For example:

smtpClient.SendCompleted += (sender, args) => Console.WriteLine("Email sent");


emailSendButton.Enabled = true;

This will compile, but will result in adding the lambda expression (sender, args) => Console.WriteLine("Email
sent"); as an event handler, and executing the statement emailSendButton.Enabled = true; immediately. To fix
this, the contents of the lambda must be surrounded in curly braces. This can be avoided by using curly braces
from the start, being cautious when adding additional statements to a lambda-event-handler, or surrounding the
lambda in round brackets from the start:

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smtpClient.SendCompleted += ((sender, args) => Console.WriteLine("Email sent"));
//Adding an extra statement will result in a compile-time error

Section 29.3: Lambda Expressions with Multiple Parameters or


No Parameters
Use parentheses around the expression to the left of the => operator to indicate multiple parameters.

delegate int ModifyInt(int input1, int input2);


ModifyInt multiplyTwoInts = (x,y) => x * y;

Similarly, an empty set of parentheses indicates that the function does not accept parameters.

delegate string ReturnString();


ReturnString getGreeting = () => "Hello world.";

Section 29.4: Lambdas can be emitted both as `Func` and


`Expression`
Assuming the following Person class:

public class Person


{
public string Name { get; set; }
public int Age { get; set; }
}

The following lambda:

p => p.Age > 18

Can be passed as an argument to both methods:

public void AsFunc(Func<Person, bool> func)


public void AsExpression(Expression<Func<Person, bool>> expr)

Because the compiler is capable of transforming lambdas both to delegates and Expressions.

Obviously, LINQ providers rely heavily on Expressions (exposed mainly through the IQueryable<T> interface) in
order to be able to parse queries and translate them to store queries.

Section 29.5: Put Multiple Statements in a Statement Lambda


Unlike an expression lambda, a statement lambda can contain multiple statements separated by semicolons.

delegate void ModifyInt(int input);

ModifyInt addOneAndTellMe = x =>


{
int result = x + 1;
Console.WriteLine(result);
};

Note that the statements are enclosed in braces {}.

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Remember that statement lambdas cannot be used to create expression trees.

Section 29.6: Lambdas for both `Func` and `Action`


Typically lambdas are used for defining simple functions (generally in the context of a linq expression):

var incremented = myEnumerable.Select(x => x + 1);

Here the return is implicit.

However, it is also possible to pass actions as lambdas:

myObservable.Do(x => Console.WriteLine(x));

Section 29.7: Passing a Lambda Expression as a Parameter to


a Method
List<int> l2 = l1.FindAll(x => x > 6);

Here x => x > 6 is a lambda expression acting as a predicate that makes sure that only elements above 6 are
returned.

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Chapter 30: Async-Await
In C#, a method declared async won't block within a synchronous process, in case of you're using I/O based
operations (e.g. web access, working with files, ...). The result of such async marked methods may be awaited via
the use of the awaitkeyword.

Section 30.1: Await operator and async keyword


await operator and async keyword come together:

The asynchronous method in which await is used must be modified by the async keyword.

The opposite is not always true: you can mark a method as async without using await in its body.

What await actually does is to suspend execution of the code until the awaited task completes; any task can be
awaited.

Note: you cannot await for async method which returns nothing (void).

Actually, the word 'suspends' is a bit misleading because not only the execution stops, but the thread may become
free for executing other operations. Under the hood, await is implemented by a bit of compiler magic: it splits a
method into two parts - before and after await. The latter part is executed when the awaited task completes.

If we ignore some important details, the compiler roughly does this for you:

public async Task<TResult> DoIt()


{
// do something and acquire someTask of type Task<TSomeResult>
var awaitedResult = await someTask;
// ... do something more and produce result of type TResult
return result;
}

becomes:

public Task<TResult> DoIt()


{
// ...
return someTask.ContinueWith(task => {
var result = ((Task<TSomeResult>)task).Result;
return DoIt_Continuation(result);
});
}

private TResult DoIt_Continuation(TSomeResult awaitedResult)


{
// ...
}

Any usual method can be turned into async in the following way:

await Task.Run(() => YourSyncMethod());

This can be advantageous when you need to execute a long running method on the UI thread without freezing the

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UI.

But there is a very important remark here: Asynchronous does not always mean concurrent (parallel or even
multi-threaded). Even on a single thread, async-await still allows for asynchronous code. For example, see this
custom task scheduler. Such a 'crazy' task scheduler can simply turn tasks into functions which are called within
message loop processing.

We need to ask ourselves: What thread will execute the continuation of our method DoIt_Continuation?

By default the await operator schedules the execution of continuation with the current Synchronization context. It
means that by default for WinForms and WPF continuation runs in the UI thread. If, for some reason, you need to
change this behavior, use method Task.ConfigureAwait():

await Task.Run(() => YourSyncMethod()).ConfigureAwait(continueOnCapturedContext: false);

Section 30.2: Concurrent calls


It is possible to await multiple calls concurrently by first invoking the awaitable tasks and then awaiting them.

public async Task RunConcurrentTasks()


{
var firstTask = DoSomethingAsync();
var secondTask = DoSomethingElseAsync();

await firstTask;
await secondTask;
}

Alternatively, Task.WhenAll can be used to group multiple tasks into a single Task, which completes when all of its
passed tasks are complete.

public async Task RunConcurrentTasks()


{
var firstTask = DoSomethingAsync();
var secondTask = DoSomethingElseAsync();

await Task.WhenAll(firstTask, secondTask);


}

You can also do this inside a loop, for example:

List<Task> tasks = new List<Task>();


while (something) {
// do stuff
Task someAsyncTask = someAsyncMethod();
tasks.Add(someAsyncTask);
}

await Task.WhenAll(tasks);

To get results from a task after awaiting multiple tasks with Task.WhenAll, simply await the task again. Since the
task is already completed it will just return the result back

var task1 = SomeOpAsync();


var task2 = SomeOtherOpAsync();

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await Task.WhenAll(task1, task2);

var result = await task2;

Also, the Task.WhenAny can be used to execute multiple tasks in parallel, like the Task.WhenAll above, with the
difference that this method will complete when any of the supplied tasks will be completed.

public async Task RunConcurrentTasksWhenAny()


{
var firstTask = TaskOperation("#firstTask executed");
var secondTask = TaskOperation("#secondTask executed");
var thirdTask = TaskOperation("#thirdTask executed");
await Task.WhenAny(firstTask, secondTask, thirdTask);
}

The Task returned by RunConcurrentTasksWhenAny will complete when any of firstTask, secondTask, or thirdTask
completes.

Section 30.3: Try/Catch/Finally


Version ≥ 6.0

As of C# 6.0, the await keyword can now be used within a catch and finally block.

try {
var client = new AsyncClient();
await client.DoSomething();
} catch (MyException ex) {
await client.LogExceptionAsync();
throw;
} finally {
await client.CloseAsync();
}

Version ≥ 5.0 Version < 6.0

Prior to C# 6.0, you would need to do something along the lines of the following. Note that 6.0 also cleaned up the
null checks with the Null Propagating operator.

AsynClient client;
MyException caughtException;
try {
client = new AsyncClient();
await client.DoSomething();
} catch (MyException ex) {
caughtException = ex;
}

if (client != null) {
if (caughtException != null) {
await client.LogExceptionAsync();
}
await client.CloseAsync();
if (caughtException != null) throw caughtException;
}

Please note that if you await a task not created by async (e.g. a task created by Task.Run), some debuggers may
break on exceptions thrown by the task even when it is seemingly handled by the surrounding try/catch. This
happens because the debugger considers it to be unhandled with respect to user code. In Visual Studio, there is an

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option called "Just My Code", which can be disabled to prevent the debugger from breaking in such situations.

Section 30.4: Returning a Task without await


Methods that perform asynchronous operations don't need to use await if:

There is only one asynchronous call inside the method


The asynchronous call is at the end of the method
Catching/handling exception that may happen within the Task is not necessary

Consider this method that returns a Task:

public async Task<User> GetUserAsync(int id)


{
var lookupKey = "Users" + id;

return await dataStore.GetByKeyAsync(lookupKey);


}

If GetByKeyAsync has the same signature as GetUserAsync (returning a Task<User>), the method can be simplified:

public Task<User> GetUserAsync(int id)


{
var lookupKey = "Users" + id;

return dataStore.GetByKeyAsync(lookupKey);
}

In this case, the method doesn't need to be marked async, even though it's preforming an asynchronous operation.
The Task returned by GetByKeyAsync is passed directly to the calling method, where it will be awaited.

Important: Returning the Task instead of awaiting it, changes the exception behavior of the method, as it won't
throw the exception inside the method which starts the task but in the method which awaits it.

public Task SaveAsync()


{
try {
return dataStore.SaveChangesAsync();
}
catch(Exception ex)
{
// this will never be called
logger.LogException(ex);
}
}

// Some other code calling SaveAsync()

// If exception happens, it will be thrown here, not inside SaveAsync()


await SaveAsync();

This will improve performance as it will save the compiler the generation of an extra async state machine.

Section 30.5: Async/await will only improve performance if it


allows the machine to do additional work
Consider the following code:

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public async Task MethodA()
{
await MethodB();
// Do other work
}

public async Task MethodB()


{
await MethodC();
// Do other work
}

public async Task MethodC()


{
// Or await some other async work
await Task.Delay(100);
}

This will not perform any better than

public void MethodA()


{
MethodB();
// Do other work
}

public void MethodB()


{
MethodC();
// Do other work
}

public void MethodC()


{
Thread.Sleep(100);
}

The primary purpose of async/await is to allow the machine to do additional work - for example, to allow the calling
thread to do other work while it's waiting for a result from some I/O operation. In this case, the calling thread is
never allowed to do more work than it would have been able to do otherwise, so there's no performance gain over
simply calling MethodA(), MethodB(), and MethodC() synchronously.

Section 30.6: Web.config setup to target 4.5 for correct async


behaviour
The web.config system.web.httpRuntime must target 4.5 to ensure the thread will renter the request context before
resuming your async method.

<httpRuntime targetFramework="4.5" />

Async and await have undefined behavior on ASP.NET prior to 4.5. Async / await will resume on an arbitrary thread
that may not have the request context. Applications under load will randomly fail with null reference exceptions
accessing the HttpContext after the await. Using HttpContext.Current in WebApi is dangerous because of async

Section 30.7: Simple consecutive calls


public async Task<JobResult> GetDataFromWebAsync()

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{
var nextJob = await _database.GetNextJobAsync();
var response = await _httpClient.GetAsync(nextJob.Uri);
var pageContents = await response.Content.ReadAsStringAsync();
return await _database.SaveJobResultAsync(pageContents);
}

The main thing to note here is that while every await-ed method is called asynchronously - and for the time of that
call the control is yielded back to the system - the flow inside the method is linear and does not require any special
treatment due to asynchrony. If any of the methods called fail, the exception will be processed "as expected", which
in this case means that the method execution will be aborted and the exception will be going up the stack.

Section 30.8: Blocking on async code can cause deadlocks


It is a bad practice to block on async calls as it can cause deadlocks in environments that have a synchronization
context. The best practice is to use async/await "all the way down." For example, the following Windows Forms code
causes a deadlock:

private async Task<bool> TryThis()


{
Trace.TraceInformation("Starting TryThis");
await Task.Run(() =>
{
Trace.TraceInformation("In TryThis task");
for (int i = 0; i < 100; i++)
{
// This runs successfully - the loop runs to completion
Trace.TraceInformation("For loop " + i);
System.Threading.Thread.Sleep(10);
}
});

// This never happens due to the deadlock


Trace.TraceInformation("About to return");
return true;
}

// Button click event handler


private void button1_Click(object sender, EventArgs e)
{
// .Result causes this to block on the asynchronous call
bool result = TryThis().Result;
// Never actually gets here
Trace.TraceInformation("Done with result");
}

Essentially, once the async call completes, it waits for the synchronization context to become available. However,
the event handler "holds on" to the synchronization context while it's waiting for the TryThis() method to
complete, thus causing a circular wait.

To fix this, code should be modified to

private async void button1_Click(object sender, EventArgs e)


{
bool result = await TryThis();
Trace.TraceInformation("Done with result");
}

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Note: event handlers are the only place where async void should be used (because you can't await an async void
method).

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Chapter 31: Properties
Section 31.1: Auto-implemented properties
Auto-implemented properties were introduced in C# 3.
An auto-implemented property is declared with an empty getter and setter (accessors):

public bool IsValid { get; set; }

When an auto-implemented property is written in your code, the compiler creates a private anonymous field that
can only be accessed through the property's accessors.

The above auto-implemented property statement is equivalent to writing this lengthy code:

private bool _isValid;


public bool IsValid
{
get { return _isValid; }
set { _isValid = value; }
}

Auto-implemented properties cannot have any logic in their accessors, for example:

public bool IsValid { get; set { PropertyChanged("IsValid"); } } // Invalid code

An auto-implemented property can however have different access modifiers for its accessors:

public bool IsValid { get; private set; }

C# 6 allows auto-implemented properties to have no setter at all (making it immutable, since its value can be set
only inside the constructor or hard coded):

public bool IsValid { get; }


public bool IsValid { get; } = true;

For more information on initializing auto-implemented properties, read the Auto-property initializers
documentation.

Section 31.2: Default Values for Properties


Setting a default value can be done by using Initializers (C#6)

public class Name


{
public string First { get; set; } = "James";
public string Last { get; set; } = "Smith";
}

If it is read only you can return values like this:

public class Name


{
public string First => "James";
public string Last => "Smith";

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}

Section 31.3: Public Get


Getters are used to expose values from classes.

string name;
public string Name
{
get { return this.name; }
}

Section 31.4: Public Set


Setters are used to assign values to properties.

string name;
public string Name
{
set { this.name = value; }
}

Section 31.5: Accessing Properties


class Program
{
public static void Main(string[] args)
{
Person aPerson = new Person("Ann Xena Sample", new DateTime(1984, 10, 22));
//example of accessing properties (Id, Name & DOB)
Console.WriteLine("Id is: \t{0}\nName is:\t'{1}'.\nDOB is: \t{2:yyyy-MM-dd}.\nAge is:
\t{3}", aPerson.Id, aPerson.Name, aPerson.DOB, aPerson.GetAgeInYears());
//example of setting properties

aPerson.Name = " Hans Trimmer ";


aPerson.DOB = new DateTime(1961, 11, 11);
//aPerson.Id = 5; //this won't compile as Id's SET method is private; so only accessible
within the Person class.
//aPerson.DOB = DateTime.UtcNow.AddYears(1); //this would throw a runtime error as there's
validation to ensure the DOB is in past.

//see how our changes above take effect; note that the Name has been trimmed
Console.WriteLine("Id is: \t{0}\nName is:\t'{1}'.\nDOB is: \t{2:yyyy-MM-dd}.\nAge is:
\t{3}", aPerson.Id, aPerson.Name, aPerson.DOB, aPerson.GetAgeInYears());

Console.WriteLine("Press any key to continue");


Console.Read();
}
}

public class Person


{
private static int nextId = 0;
private string name;
private DateTime dob; //dates are held in UTC; i.e. we disregard timezones
public Person(string name, DateTime dob)
{
this.Id = ++Person.nextId;
this.Name = name;

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this.DOB = dob;
}
public int Id
{
get;
private set;
}
public string Name
{
get { return this.name; }
set
{
if (string.IsNullOrWhiteSpace(value)) throw new InvalidNameException(value);
this.name = value.Trim();
}
}
public DateTime DOB
{
get { return this.dob; }
set
{
if (value < DateTime.UtcNow.AddYears(-200) || value > DateTime.UtcNow) throw new
InvalidDobException(value);
this.dob = value;
}
}
public int GetAgeInYears()
{
DateTime today = DateTime.UtcNow;
int offset = HasHadBirthdayThisYear() ? 0 : -1;
return today.Year - this.dob.Year + offset;
}
private bool HasHadBirthdayThisYear()
{
bool hasHadBirthdayThisYear = true;
DateTime today = DateTime.UtcNow;
if (today.Month > this.dob.Month)
{
hasHadBirthdayThisYear = true;
}
else
{
if (today.Month == this.dob.Month)
{
hasHadBirthdayThisYear = today.Day > this.dob.Day;
}
else
{
hasHadBirthdayThisYear = false;
}
}
return hasHadBirthdayThisYear;
}
}

public class InvalidNameException : ApplicationException


{
const string InvalidNameExceptionMessage = "'{0}' is an invalid name.";
public InvalidNameException(string value):
base(string.Format(InvalidNameExceptionMessage,value)){}
}
public class InvalidDobException : ApplicationException

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{
const string InvalidDobExceptionMessage = "'{0:yyyy-MM-dd}' is an invalid DOB. The date must
not be in the future, or over 200 years in the past.";
public InvalidDobException(DateTime value):
base(string.Format(InvalidDobExceptionMessage,value)){}
}

Section 31.6: Read-only properties


Declaration

A common misunderstanding, especially beginners, have is read-only property is the one marked with readonly
keyword. That's not correct and in fact following is a compile time error:

public readonly string SomeProp { get; set; }

A property is read-only when it only has a getter.

public string SomeProp { get; }

Using read-only properties to create immutable classes


public Address
{
public string ZipCode { get; }
public string City { get; }
public string StreetAddress { get; }

public Address(
string zipCode,
string city,
string streetAddress)
{
if (zipCode == null)
throw new ArgumentNullException(nameof(zipCode));
if (city == null)
throw new ArgumentNullException(nameof(city));
if (streetAddress == null)
throw new ArgumentNullException(nameof(streetAddress));

ZipCode = zipCode;
City = city;
StreetAddress = streetAddress;
}
}

Section 31.7: Various Properties in Context


public class Person
{
//Id property can be read by other classes, but only set by the Person class
public int Id {get; private set;}
//Name property can be retrieved or assigned
public string Name {get; set;}

private DateTime dob;


//Date of Birth property is stored in a private variable, but retrieved or assigned through the
public property.
public DateTime DOB
{

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get { return this.dob; }
set { this.dob = value; }
}
//Age property can only be retrieved; it's value is derived from the date of birth
public int Age
{
get
{
int offset = HasHadBirthdayThisYear() ? 0 : -1;
return DateTime.UtcNow.Year - this.dob.Year + offset;
}
}

//this is not a property but a method; though it could be rewritten as a property if desired.
private bool HasHadBirthdayThisYear()
{
bool hasHadBirthdayThisYear = true;
DateTime today = DateTime.UtcNow;
if (today.Month > this.dob.Month)
{
hasHadBirthdayThisYear = true;
}
else
{
if (today.Month == this.dob.Month)
{
hasHadBirthdayThisYear = today.Day > this.dob.Day;
}
else
{
hasHadBirthdayThisYear = false;
}
}
return hasHadBirthdayThisYear;
}
}

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Chapter 32: Threading
Section 32.1: Avoiding Reading and Writing Data
Simultaneously
Sometimes, you want your threads to simultaneously share data. When this happens it is important to be aware of
the code and lock any parts that could go wrong. A simple example of two threads counting is shown below.

Here is some dangerous (incorrect) code:

using System.Threading;

class MainClass
{
static int count { get; set; }

static void Main()


{
for (int i = 1; i <= 2; i++)
{
var thread = new Thread(ThreadMethod);
thread.Start(i);
Thread.Sleep(500);
}
}

static void ThreadMethod(object threadNumber)


{
while (true)
{
var temp = count;
System.Console.WriteLine("Thread " + threadNumber + ": Reading the value of count.");
Thread.Sleep(1000);
count = temp + 1;
System.Console.WriteLine("Thread " + threadNumber + ": Incrementing the value of count
to:" + count);
Thread.Sleep(1000);
}
}
}

You'll notice, instead of counting 1,2,3,4,5... we count 1,1,2,2,3...

To fix this problem, we need to lock the value of count, so that multiple different threads cannot read and write to
it at the same time. With the addition of a lock and a key, we can prevent the threads from accessing the data
simultaneously.

using System.Threading;

class MainClass
{

static int count { get; set; }


static readonly object key = new object();

static void Main()


{
for (int i = 1; i <= 2; i++)

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{
var thread = new Thread(ThreadMethod);
thread.Start(i);
Thread.Sleep(500);
}
}

static void ThreadMethod(object threadNumber)


{
while (true)
{
lock (key)
{
var temp = count;
System.Console.WriteLine("Thread " + threadNumber + ": Reading the value of
count.");
Thread.Sleep(1000);
count = temp + 1;
System.Console.WriteLine("Thread " + threadNumber + ": Incrementing the value of
count to:" + count);
}
Thread.Sleep(1000);
}
}
}

Section 32.2: Creating and Starting a Second Thread


If you're doing multiple long calculations, you can run them at the same time on different threads on your
computer. To do this, we make a new Thread and have it point to a different method.

using System.Threading;

class MainClass {
static void Main() {
var thread = new Thread(Secondary);
thread.Start();
}

static void Secondary() {


System.Console.WriteLine("Hello World!");
}
}

Section 32.3: Parallel.ForEach Loop


If you have a foreach loop that you want to speed up and you don't mind what order the output is in, you can
convert it to a parallel foreach loop by doing the following:

using System;
using System.Threading;
using System.Threading.Tasks;

public class MainClass {

public static void Main() {


int[] Numbers = new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
// Single-threaded
Console.WriteLine("Normal foreach loop: ");

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foreach (var number in Numbers) {
Console.WriteLine(longCalculation(number));
}
// This is the Parallel (Multi-threaded solution)
Console.WriteLine("Parallel foreach loop: ");
Parallel.ForEach(Numbers, number => {
Console.WriteLine(longCalculation(number));
});
}

private static int longCalculation(int number) {


Thread.Sleep(1000); // Sleep to simulate a long calculation
return number * number;
}
}

Section 32.4: Deadlocks (hold resource and wait)


A deadlock is what occurs when two or more threads are waiting for each other to complete or to release a
resource in such a way that they wait forever.

If thread1 holds a lock on resource A and is waiting for resource B to be released while thread2 holds resource B
and is waiting for resource A to be released, they are deadlocked.

Clicking button1 for the following example code will cause your application to get into aforementioned deadlocked
state and hang

private void button_Click(object sender, EventArgs e)


{
DeadlockWorkers workers = new DeadlockWorkers();
workers.StartThreads();
textBox.Text = workers.GetResult();
}

private class DeadlockWorkers


{
Thread thread1, thread2;

object resourceA = new object();


object resourceB = new object();

string output;

public void StartThreads()


{
thread1 = new Thread(Thread1DoWork);
thread2 = new Thread(Thread2DoWork);
thread1.Start();
thread2.Start();
}

public string GetResult()


{
thread1.Join();
thread2.Join();
return output;
}

public void Thread1DoWork()


{

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Thread.Sleep(100);
lock (resourceA)
{
Thread.Sleep(100);
lock (resourceB)
{
output += "T1#";
}
}
}

public void Thread2DoWork()


{
Thread.Sleep(100);
lock (resourceB)
{
Thread.Sleep(100);
lock (resourceA)
{
output += "T2#";
}
}
}
}

To avoid being deadlocked this way, one can use Monitor.TryEnter(lock_object, timeout_in_milliseconds) to check if
a lock is held on an object already. If Monitor.TryEnter does not succeed in acquiring a lock on lock_object before
timeout_in_milliseconds, it returns false, giving the thread a chance to release other held resources and yielding,
thus giving other threads a chance to complete as in this slightly modified version of the above:

private void button_Click(object sender, EventArgs e)


{
MonitorWorkers workers = new MonitorWorkers();
workers.StartThreads();
textBox.Text = workers.GetResult();
}

private class MonitorWorkers


{
Thread thread1, thread2;

object resourceA = new object();


object resourceB = new object();

string output;

public void StartThreads()


{
thread1 = new Thread(Thread1DoWork);
thread2 = new Thread(Thread2DoWork);
thread1.Start();
thread2.Start();
}

public string GetResult()


{
thread1.Join();
thread2.Join();
return output;
}

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public void Thread1DoWork()
{
bool mustDoWork = true;
Thread.Sleep(100);
while (mustDoWork)
{
lock (resourceA)
{
Thread.Sleep(100);
if (Monitor.TryEnter(resourceB, 0))
{
output += "T1#";
mustDoWork = false;
Monitor.Exit(resourceB);
}
}
if (mustDoWork) Thread.Yield();
}
}

public void Thread2DoWork()


{
Thread.Sleep(100);
lock (resourceB)
{
Thread.Sleep(100);
lock (resourceA)
{
output += "T2#";
}
}
}
}

Note that this workaround relies on thread2 being stubborn about its locks and thread1 being willing to yield, such
that thread2 always take precedence. Also note that thread1 has to redo the work it did after locking resource A,
when it yields. Therefore be careful when implementing this approach with more than one yielding thread, as you'll
then run the risk of entering a so-called livelock - a state which would occur if two threads kept doing the first bit of
their work and then yield mutually, starting over repeatedly.

Section 32.5: Simple Complete Threading Demo


class Program
{
static void Main(string[] args)
{
// Create 2 thread objects. We're using delegates because we need to pass
// parameters to the threads.
var thread1 = new Thread(new ThreadStart(() => PerformAction(1)));
var thread2 = new Thread(new ThreadStart(() => PerformAction(2)));

// Start the threads running


thread1.Start();
// NB: as soon as the above line kicks off the thread, the next line starts;
// even if thread1 is still processing.
thread2.Start();

// Wait for thread1 to complete before continuing


thread1.Join();
// Wait for thread2 to complete before continuing

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thread2.Join();

Console.WriteLine("Done");
Console.ReadKey();
}

// Simple method to help demonstrate the threads running in parallel.


static void PerformAction(int id)
{
var rnd = new Random(id);
for (int i = 0; i < 100; i++)
{
Console.WriteLine("Thread: {0}: {1}", id, i);
Thread.Sleep(rnd.Next(0, 1000));
}
}
}

Section 32.6: Creating One Thread Per Processor

Environment.ProcessorCount Gets the number of logical processors on the current machine.

The CLR will then schedule each thread to a logical processor, this theoretically could mean each thread on a
different logical processor, all threads on a single logical processor or some other combination.

using System;
using System.Threading;

class MainClass {
static void Main() {
for (int i = 0; i < Environment.ProcessorCount; i++) {
var thread = new Thread(Secondary);
thread.Start(i);
}

static void Secondary(object threadNumber) {


System.Console.WriteLine("Hello World from thread: " + threadNumber);
}
}

Section 32.7: Simple Complete Threading Demo using Tasks


class Program
{
static void Main(string[] args)
{
// Run 2 Tasks.
var task1 = Task.Run(() => PerformAction(1)));
var task2 = Task.Run(() => PerformAction(2)));

// Wait (i.e. block this thread) until both Tasks are complete.
Task.WaitAll(new [] { task1, task2 });

Console.WriteLine("Done");
Console.ReadKey();
}

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// Simple method to help demonstrate the threads running in parallel.
static void PerformAction(int id)
{
var rnd = new Random(id);
for (int i = 0; i < 100; i++)
{
Console.WriteLine("Task: {0}: {1}", id, i);
Thread.Sleep(rnd.Next(0, 1000));
}
}
}

Section 32.8: Deadlocks (two threads waiting on each other)


A deadlock is what occurs when two or more threads are waiting for each other to complete or to release a
resource in such a way that they wait forever.

A typical scenario of two threads waiting on each other to complete is when a Windows Forms GUI thread waits for
a worker thread and the worker thread attempts to invoke an object managed by the GUI thread. Observe that with
this code example, clicking button1 will cause the program to hang.

private void button1_Click(object sender, EventArgs e)


{
Thread workerthread= new Thread(dowork);
workerthread.Start();
workerthread.Join();
// Do something after
}

private void dowork()


{
// Do something before
textBox1.Invoke(new Action(() => textBox1.Text = "Some Text"));
// Do something after
}

workerthread.Join() is a call that blocks the calling thread until workerthread completes.
textBox1.Invoke(invoke_delegate) is a call that blocks the calling thread until the GUI thread has processed
invoke_delegate, but this call causes deadlocks if the GUI thread is already waiting for the calling thread to
complete.

To get around this, one can use a non-blocking way of invoking the textbox instead:

private void dowork()


{
// Do work
textBox1.BeginInvoke(new Action(() => textBox1.Text = "Some Text"));
// Do work that is not dependent on textBox1 being updated first
}

However, this will cause trouble if you need to run code that is dependent on the textbox being updated first. In
that case, run that as part of the invoke, but be aware that this will make it run on the GUI thread.

private void dowork()


{
// Do work
textBox1.BeginInvoke(new Action(() => {
textBox1.Text = "Some Text";

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// Do work dependent on textBox1 being updated first,
// start another worker thread or raise an event
}));
// Do work that is not dependent on textBox1 being updated first
}

Alternatively start af whole new thread and let that one do the waiting on the GUI thread, so that workerthread
might complete.

private void dowork()


{
// Do work
Thread workerthread2 = new Thread(() =>
{
textBox1.Invoke(new Action(() => textBox1.Text = "Some Text"));
// Do work dependent on textBox1 being updated first,
// start another worker thread or raise an event
});
workerthread2.Start();
// Do work that is not dependent on textBox1 being updated first
}

To minimize the risk of running into a deadlock of mutual waiting, always avoid circular references between threads
when possible. A hierarchy of threads where lower-ranking threads only leave messages for higher-ranking threads
and never waiting on them will not run into this kind of issue. However, it would still be vulnerable to deadlocks
based on resource locking.

Section 32.9: Explicit Task Parallism


private static void explicitTaskParallism()
{
Thread.CurrentThread.Name = "Main";

// Create a task and supply a user delegate by using a lambda expression.


Task taskA = new Task(() => Console.WriteLine($"Hello from task {nameof(taskA)}."));
Task taskB = new Task(() => Console.WriteLine($"Hello from task {nameof(taskB)}."));

// Start the task.


taskA.Start();
taskB.Start();

// Output a message from the calling thread.


Console.WriteLine("Hello from thread '{0}'.",
Thread.CurrentThread.Name);
taskA.Wait();
taskB.Wait();
Console.Read();
}

Section 32.10: Implicit Task Parallelism


private static void Main(string[] args)
{
var a = new A();
var b = new B();
//implicit task parallelism
Parallel.Invoke(
() => a.DoSomeWork(),

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() => b.DoSomeOtherWork()
);

Section 32.11: Starting a thread with parameters


using System.Threading;

class MainClass {
static void Main() {
var thread = new Thread(Secondary);
thread.Start("SecondThread");
}

static void Secondary(object threadName) {


System.Console.WriteLine("Hello World from thread: " + threadName);
}
}

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Chapter 33: Methods
Section 33.1: Calling a Method
Calling a static method:

// Single argument
System.Console.WriteLine("Hello World");

// Multiple arguments
string name = "User";
System.Console.WriteLine("Hello, {0}!", name);

Calling a static method and storing its return value:

string input = System.Console.ReadLine();

Calling an instance method:

int x = 42;
// The instance method called here is Int32.ToString()
string xAsString = x.ToString();

Calling a generic method

// Assuming a method 'T[] CreateArray<T>(int size)'


DateTime[] dates = CreateArray<DateTime>(8);

Section 33.2: Anonymous method


Anonymous methods provide a technique to pass a code block as a delegate parameter. They are methods with a
body, but no name.

delegate int IntOp(int lhs, int rhs);

class Program
{
static void Main(string[] args)
{
// C# 2.0 definition
IntOp add = delegate(int lhs, int rhs)
{
return lhs + rhs;
};

// C# 3.0 definition
IntOp mul = (lhs, rhs) =>
{
return lhs * rhs;
};

// C# 3.0 definition - shorthand


IntOp sub = (lhs, rhs) => lhs - rhs;

// Calling each method


Console.WriteLine("2 + 3 = " + add(2, 3));
Console.WriteLine("2 * 3 = " + mul(2, 3));

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Console.WriteLine("2 - 3 = " + sub(2, 3));
}
}

Section 33.3: Declaring a Method


Every method has a unique signature consisting of a accessor (public, private, ...) ,optional modifier (abstract), a
name and if needed method parameters. Note, that the return type is not part of the signature. A method
prototype looks like the following:

AccessModifier OptionalModifier ReturnType MethodName(InputParameters)


{
//Method body
}

AccessModifier can be public, protected, pirvate or by default internal.

OptionalModifier can be static abstract virtual override new or sealed.

ReturnType can be void for no return or can be any type from the basic ones, as int to complex classes.

a Method may have some or no input parameters. to set parameters for a method, you should declare each one
like normal variable declarations (like int a), and for more than one parameter you should use comma between
them (like int a, int b).

Parameters may have default values. for this you should set a value for the parameter (like int a = 0). if a
parameter has a default value, setting the input value is optional.

The following method example returns the sum of two integers:

private int Sum(int a, int b)


{
return a + b;
}

Section 33.4: Parameters and Arguments


A method can declare any number of parameters (in this example, i, s and o are the parameters):

static void DoSomething(int i, string s, object o) {


Console.WriteLine(String.Format("i={0}, s={1}, o={2}", i, s, o));
}

Parameters can be used to pass values into a method, so that the method can work with them. This can be every
kind of work like printing the values, or making modifications to the object referenced by a parameter, or storing
the values.

When you call the method, you need to pass an actual value for every parameter. At this point, the values that you
actually pass to the method call are called Arguments:

DoSomething(x, "hello", new object());

Section 33.5: Return Types


A method can return either nothing (void), or a value of a specified type:

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// If you don't want to return a value, use void as return type.
static void ReturnsNothing() {
Console.WriteLine("Returns nothing");
}

// If you want to return a value, you need to specify its type.


static string ReturnsHelloWorld() {
return "Hello World";
}

If your method specifies a return value, the method must return a value. You do this using the return statement.
Once a return statement has been reached, it returns the specified value and any code after it will not be run
anymore (exceptions are finally blocks, which will still be executed before the method returns).

If your method returns nothing (void), you can still use the return statement without a value if you want to return
from the method immediately. At the end of such a method, a return statement would be unnecessary though.

Examples of valid return statements:

return;
return 0;
return x * 2;
return Console.ReadLine();

Throwing an exception can end method execution without returning a value. Also, there are iterator blocks, where
return values are generated by using the yield keyword, but those are special cases that will not be explained at this
point.

Section 33.6: Default Parameters


You can use default parameters if you want to provide the option to leave out parameters:

static void SaySomething(string what = "ehh") {


Console.WriteLine(what);
}

static void Main() {


// prints "hello"
SaySomething("hello");
// prints "ehh"
SaySomething(); // The compiler compiles this as if we had typed SaySomething("ehh")
}

When you call such a method and omit a parameter for which a default value is provided, the compiler inserts that
default value for you.

Keep in mind that parameters with default values need to be written after parameters without default values.

static void SaySomething(string say, string what = "ehh") {


//Correct
Console.WriteLine(say + what);
}

static void SaySomethingElse(string what = "ehh", string say) {


//Incorrect
Console.WriteLine(say + what);
}

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WARNING: Because it works that way, default values can be problematic in some cases. If you change the default
value of a method parameter and don't recompile all callers of that method, those callers will still use the default
value that was present when they were compiled, possibly causing inconsistencies.

Section 33.7: Method overloading


Definition : When multiple methods with the same name are declared with different parameters, it is referred to as
method overloading. Method overloading typically represents functions that are identical in their purpose but are
written to accept different data types as their parameters.

Factors affecting

Number of Arguments
Type of arguments
Return Type**

Consider a method named Area that will perform calculation functions, which will accepts various arguments and
return the result.

Example

public string Area(int value1)


{
return String.Format("Area of Square is {0}", value1 * value1);
}

This method will accepts one argument and return a string, if we call the method with an integer(say 5) the output
will be "Area of Square is 25".

public double Area(double value1, double value2)


{
return value1 * value2;
}

Similarly if we pass two double values to this method the output will be the product of the two values and are of
type double. This can be used of multiplication as well as finding the Area of rectangles

public double Area(double value1)


{
return 3.14 * Math.Pow(value1,2);
}

This can be used specially for finding the area of circle, which will accepts a double value(radius) and return
another double value as its Area.

Each of these methods can be called normally without conflict - the compiler will examine the parameters of each
method call to determine which version of Area needs to be used.

string squareArea = Area(2);


double rectangleArea = Area(32.0, 17.5);
double circleArea = Area(5.0); // all of these are valid and will compile.

**Note that return type alone cannot differentiate between two methods. For instance, if we had two definitions for
Area that had the same parameters, like so:

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public string Area(double width, double height) { ... }
public double Area(double width, double height) { ... }
// This will NOT compile.

If we need to have our class use the same method names that return different values, we can remove the issues of
ambiguity by implementing an interface and explicitly defining its usage.

public interface IAreaCalculatorString {

public string Area(double width, double height);

public class AreaCalculator : IAreaCalculatorString {

public string IAreaCalculatorString.Area(double width, double height) { ... }


// Note that the method call now explicitly says it will be used when called through
// the IAreaCalculatorString interface, allowing us to resolve the ambiguity.
public double Area(double width, double height) { ... }

Section 33.8: Access rights


// static: is callable on a class even when no instance of the class has been created
public static void MyMethod()

// virtual: can be called or overridden in an inherited class


public virtual void MyMethod()

// internal: access is limited within the current assembly


internal void MyMethod()

//private: access is limited only within the same class


private void MyMethod()

//public: access right from every class / assembly


public void MyMethod()

//protected: access is limited to the containing class or types derived from it


protected void MyMethod()

//protected internal: access is limited to the current assembly or types derived from the containing
class.
protected internal void MyMethod()

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Chapter 34: Yield Keyword
When you use the yield keyword in a statement, you indicate that the method, operator, or get accessor in which it
appears is an iterator. Using yield to define an iterator removes the need for an explicit extra class (the class that
holds the state for an enumeration) when you implement the IEnumerable and IEnumerator pattern for a custom
collection type.

Section 34.1: Simple Usage


The yield keyword is used to define a function which returns an IEnumerable or IEnumerator (as well as their
derived generic variants) whose values are generated lazily as a caller iterates over the returned collection. Read
more about the purpose in the remarks section.

The following example has a yield return statement that's inside a for loop.

public static IEnumerable<int> Count(int start, int count)


{
for (int i = 0; i <= count; i++)
{
yield return start + i;
}
}

Then you can call it:

foreach (int value in Count(start: 4, count: 10))


{
Console.WriteLine(value);
}

Console Output

4
5
6
...
14

Live Demo on .NET Fiddle

Each iteration of the foreach statement body creates a call to the Count iterator function. Each call to the iterator
function proceeds to the next execution of the yield return statement, which occurs during the next iteration of
the for loop.

Section 34.2: Correctly checking arguments


An iterator method is not executed until the return value is enumerated. It's therefore advantageous to assert
preconditions outside of the iterator.

public static IEnumerable<int> Count(int start, int count)


{
// The exception will throw when the method is called, not when the result is iterated
if (count < 0)
throw new ArgumentOutOfRangeException(nameof(count));

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return CountCore(start, count);
}

private static IEnumerable<int> CountCore(int start, int count)


{
// If the exception was thrown here it would be raised during the first MoveNext()
// call on the IEnumerator, potentially at a point in the code far away from where
// an incorrect value was passed.
for (int i = 0; i < count; i++)
{
yield return start + i;
}
}

Calling Side Code (Usage):

// Get the count


var count = Count(1,10);
// Iterate the results
foreach(var x in count)
{
Console.WriteLine(x);
}

Output:

1
2
3
4
5
6
7
8
9
10

Live Demo on .NET Fiddle

When a method uses yield to generate an enumerable the compiler creates a state machine that when iterated
over will run code up to a yield. It then returns the yielded item, and saves its state.

This means you won't find out about invalid arguments (passing null etc.) when you first call the method (because
that creates the state machine), only when you try and access the first element (because only then does the code
within the method get ran by the state machine). By wrapping it in a normal method that first checks arguments
you can check them when the method is called. This is an example of failing fast.

When using C# 7+, the CountCore function can be conveniently hidden into the Count function as a local function.
See example here.

Section 34.3: Early Termination


You can extend the functionality of existing yield methods by passing in one or more values or elements that could
define a terminating condition within the function by calling a yield break to stop the inner loop from executing.

GoalKicker.com – C# Notes for Professionals 324


public static IEnumerable<int> CountUntilAny(int start, HashSet<int> earlyTerminationSet)
{
int curr = start;

while (true)
{
if (earlyTerminationSet.Contains(curr))
{
// we've hit one of the ending values
yield break;
}

yield return curr;

if (curr == Int32.MaxValue)
{
// don't overflow if we get all the way to the end; just stop
yield break;
}

curr++;
}
}

The above method would iterate from a given start position until one of the values within the
earlyTerminationSet was encountered.

// Iterate from a starting point until you encounter any elements defined as
// terminating elements
var terminatingElements = new HashSet<int>{ 7, 9, 11 };
// This will iterate from 1 until one of the terminating elements is encountered (7)
foreach(var x in CountUntilAny(1,terminatingElements))
{
// This will write out the results from 1 until 7 (which will trigger terminating)
Console.WriteLine(x);
}

Output:

1
2
3
4
5
6

Live Demo on .NET Fiddle

Section 34.4: More Pertinent Usage


public IEnumerable<User> SelectUsers()
{
// Execute an SQL query on a database.
using (IDataReader reader = this.Database.ExecuteReader(CommandType.Text, "SELECT Id, Name FROM
Users"))
{

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while (reader.Read())
{
int id = reader.GetInt32(0);
string name = reader.GetString(1);
yield return new User(id, name);
}
}
}

There are other ways of getting an IEnumerable<User> from an SQL database, of course -- this just demonstrates
that you can use yield to turn anything that has "sequence of elements" semantics into an IEnumerable<T> that
someone can iterate over.

Section 34.5: Lazy Evaluation


Only when the foreach statement moves to the next item does the iterator block evaluate up to the next yield
statement.

Consider the following example:

private IEnumerable<int> Integers()


{
var i = 0;
while(true)
{
Console.WriteLine("Inside iterator: " + i);
yield return i;
i++;
}
}

private void PrintNumbers()


{
var numbers = Integers().Take(3);
Console.WriteLine("Starting iteration");

foreach(var number in numbers)


{
Console.WriteLine("Inside foreach: " + number);
}
}

This will output:

Starting iteration
Inside iterator: 0
Inside foreach: 0
Inside iterator: 1
Inside foreach: 1
Inside iterator: 2
Inside foreach: 2

View Demo

As a consequence:

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"Starting iteration" is printed first even though the iterator method was called before the line printing it
because the line Integers().Take(3); does not actually starts iteration (no call to IEnumerator.MoveNext()
was made)
The lines printing to console alternate between the one inside the iterator method and the one inside the
foreach, rather than all the ones inside the iterator method evaluating first
This program terminates due to the .Take() method, even though the iterator method has a while true
which it never breaks out of.

Section 34.6: Try...finally


If an iterator method has a yield inside a try...finally, then the returned IEnumerator will execute the finally
statement when Dispose is called on it, as long as the current point of evaluation is inside the try block.

Given the function:

private IEnumerable<int> Numbers()


{
yield return 1;
try
{
yield return 2;
yield return 3;
}
finally
{
Console.WriteLine("Finally executed");
}
}

When calling:

private void DisposeOutsideTry()


{
var enumerator = Numbers().GetEnumerator();

enumerator.MoveNext();
Console.WriteLine(enumerator.Current);
enumerator.Dispose();
}

Then it prints:

View Demo

When calling:

private void DisposeInsideTry()


{
var enumerator = Numbers().GetEnumerator();

enumerator.MoveNext();
Console.WriteLine(enumerator.Current);
enumerator.MoveNext();
Console.WriteLine(enumerator.Current);

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enumerator.Dispose();
}

Then it prints:

1
2
Finally executed

View Demo

Section 34.7: Eager evaluation


The yield keyword allows lazy-evaluation of the collection. Forcibly loading the whole collection into memory is
called eager evaluation.

The following code shows this:

IEnumerable<int> myMethod()
{
for(int i=0; i <= 8675309; i++)
{
yield return i;
}
}
...
// define the iterator
var it = myMethod.Take(3);
// force its immediate evaluation
// list will contain 0, 1, 2
var list = it.ToList();

Calling ToList, ToDictionary or ToArray will force the immediate evaluation of the enumeration, retrieving all the
elements into a collection.

Section 34.8: Using yield to create an IEnumerator<T> when


implementing IEnumerable<T>
The IEnumerable<T> interface has a single method, GetEnumerator(), which returns an IEnumerator<T>.

While the yield keyword can be used to directly create an IEnumerable<T>, it can also be used in exactly the same
way to create an IEnumerator<T>. The only thing that changes is the return type of the method.

This can be useful if we want to create our own class which implements IEnumerable<T>:

public class PrintingEnumerable<T> : IEnumerable<T>


{
private IEnumerable<T> _wrapped;

public PrintingEnumerable(IEnumerable<T> wrapped)


{
_wrapped = wrapped;
}

// This method returns an IEnumerator<T>, rather than an IEnumerable<T>

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// But the yield syntax and usage is identical.
public IEnumerator<T> GetEnumerator()
{
foreach(var item in _wrapped)
{
Console.WriteLine("Yielding: " + item);
yield return item;
}
}

IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}

(Note that this particular example is just illustrative, and could be more cleanly implemented with a single iterator
method returning an IEnumerable<T>.)

Section 34.9: Lazy Evaluation Example: Fibonacci Numbers


using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics; // also add reference to System.Numberics

namespace ConsoleApplication33
{
class Program
{
private static IEnumerable<BigInteger> Fibonacci()
{
BigInteger prev = 0;
BigInteger current = 1;
while (true)
{
yield return current;
var next = prev + current;
prev = current;
current = next;
}
}

static void Main()


{
// print Fibonacci numbers from 10001 to 10010
var numbers = Fibonacci().Skip(10000).Take(10).ToArray();
Console.WriteLine(string.Join(Environment.NewLine, numbers));
}
}
}

How it works under the hood (I recommend to decompile resulting .exe file in IL Disaambler tool):

1. C# compiler generates a class implementing IEnumerable<BigInteger> and IEnumerator<BigInteger>


(<Fibonacci>d__0 in ildasm).
2. This class implements a state machine. State consists of current position in method and values of local
variables.
3. The most interesting code are in bool IEnumerator.MoveNext() method. Basically, what MoveNext() do:

GoalKicker.com – C# Notes for Professionals 329


Restores current state. Variables like prev and current become fields in our class (<current>5__2 and
<prev>5__1 in ildasm). In our method we have two positions (<>1__state): first at the opening curly
brace, second at yield return.
Executes code until next yield return or yield break/}.
For yield return resulting value is saved, so Current property can return it. true is returned. At this
point current state is saved again for the next MoveNext invocation.
For yield break/} method just returns false meaning iteration is done.

Also note, that 10001th number is 468 bytes long. State machine only saves current and prev variables as fields.
While if we would like to save all numbers in the sequence from the first to the 10000th, the consumed memory
size will be over 4 megabytes. So lazy evaluation, if properly used, can reduce memory footprint in some cases.

Section 34.10: The dierence between break and yield break


Using yield break as opposed to break might not be as obvious as one may think. There are lot of bad examples
on the Internet where the usage of the two is interchangeable and doesn't really demonstrate the difference.

The confusing part is that both of the keywords (or key phrases) make sense only within loops (foreach, while...) So
when to choose one over the other?

It's important to realize that once you use the yield keyword in a method you effectively turn the method into an
iterator. The only purpose of the such method is then to iterate over a finite or infinite collection and yield (output)
its elements. Once the purpose is fulfilled, there's no reason to continue method's execution. Sometimes, it
happens naturally with the last closing bracket of the method }. But sometimes, you want to end the method
prematurely. In a normal (non-iterating) method you would use the return keyword. But you can't use return in an
iterator, you have to use yield break. In other words, yield break for an iterator is the same as return for a
standard method. Whereas, the break statement just terminates the closest loop.

Let's see some examples:

/// <summary>
/// Yields numbers from 0 to 9
/// </summary>
/// <returns>{0,1,2,3,4,5,6,7,8,9}</returns>
public static IEnumerable<int> YieldBreak()
{
for (int i = 0; ; i++)
{
if (i < 10)
{
// Yields a number
yield return i;
}
else
{
// Indicates that the iteration has ended, everything
// from this line on will be ignored
yield break;
}
}
yield return 10; // This will never get executed
}

/// <summary>
/// Yields numbers from 0 to 10
/// </summary>
/// <returns>{0,1,2,3,4,5,6,7,8,9,10}</returns>

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public static IEnumerable<int> Break()
{
for (int i = 0; ; i++)
{
if (i < 10)
{
// Yields a number
yield return i;
}
else
{
// Terminates just the loop
break;
}
}
// Execution continues
yield return 10;
}

Section 34.11: Return another Enumerable within a method


returning Enumerable
public IEnumerable<int> F1()
{
for (int i = 0; i < 3; i++)
yield return i;

//return F2(); // Compile Error!!


foreach (var element in F2())
yield return element;
}

public int[] F2()


{
return new[] { 3, 4, 5 };
}

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Chapter 35: Events
Parameter Details
EventArgsT The type that derives from EventArgs and contains the event parameters.
EventName The name of the event.
HandlerName The name of the event handler.
SenderObject The object that's invoking the event.
EventArguments An instance of the EventArgsT type that contains the event parameters.

An event is a notification that something has occurred (such as a mouse click) or, in some cases, is about to occur
(such as a price change).

Classes can define events and their instances (objects) may raise these events. For instance, a Button may contain a
Click event that gets raised when a user has clicked it.

Event handlers are then methods that get called when their corresponding event is raised. A form may contain a
Clicked event handler for every Button it contains, for instance.

Section 35.1: Declaring and Raising Events


Declaring an Event

You can declare an event on any class or struct using the following syntax:

public class MyClass


{
// Declares the event for MyClass
public event EventHandler MyEvent;

// Raises the MyEvent event


public void RaiseEvent()
{
OnMyEvent();
}
}

There is an expanded syntax for declaring events, where you hold a private instance of the event, and define a
public instance using add and set accessors. The syntax is very similar to C# properties. In all cases, the syntax
demonstrated above should be preferred, because the compiler emits code to help ensure that multiple threads
can safely add and remove event handlers to the event on your class.

Raising the Event


Version ≥ 6.0
private void OnMyEvent()
{
EventName?.Invoke(this, EventArgs.Empty);
}
Version < 6.0
private void OnMyEvent()
{
// Use a local for EventName, because another thread can modify the
// public EventName between when we check it for null, and when we
// raise the event.
var eventName = EventName;

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// If eventName == null, then it means there are no event-subscribers,
// and therefore, we cannot raise the event.
if(eventName != null)
eventName(this, EventArgs.Empty);

Note that events can only be raised by the declaring type. Clients can only subscribe/unsubscribe.

For C# versions before 6.0, where EventName?.Invoke is not supported, it is a good practice to assign the event to a
temporary variable before invocation, as shown in the example, which ensures thread-safety in cases where
multiple threads execute the same code. Failing to do so may cause a NullReferenceException to be thrown in
certain cases where multiple threads are using the same object instance. In C# 6.0, the compiler emits code similar
to that shown in the code example for C# 6.

Section 35.2: Event Properties


If a class raises a large the number of events, the storage cost of one field per delegate may not be acceptable. The
.NET Framework provides event properties for these cases. This way you can use another data structure like
EventHandlerList to store event delegates:

public class SampleClass


{
// Define the delegate collection.
protected EventHandlerList eventDelegates = new EventHandlerList();

// Define a unique key for each event.


static readonly object someEventKey = new object();

// Define the SomeEvent event property.


public event EventHandler SomeEvent
{
add
{
// Add the input delegate to the collection.
eventDelegates.AddHandler(someEventKey, value);
}
remove
{
// Remove the input delegate from the collection.
eventDelegates.RemoveHandler(someEventKey, value);
}
}

// Raise the event with the delegate specified by someEventKey


protected void OnSomeEvent(EventArgs e)
{
var handler = (EventHandler)eventDelegates[someEventKey];
if (handler != null)
handler(this, e);
}
}

This approach is widely used in GUI frameworks like WinForms where controls can have dozens and even hundreds
of events.

Note that EventHandlerList is not thread-safe, so if you expect your class to be used from multiple threads, you
will need to add lock statements or other synchronization mechanism (or use a storage that provides thread

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safety).

Section 35.3: Creating cancelable event


A cancelable event can be raised by a class when it is about to perform an action that can be canceled, such as the
FormClosing event of a Form.

To create such event:

Create a new event arg deriving from CancelEventArgs and add additional properties for event data.
Create an event using EventHandler<T> and use the new cancel event arg class which you created.

Example

In the below example, we create a PriceChangingEventArgs event for Price property of a class. The event data
class contains a Value which let the consumer know about the new . The event raises when you assign a new value
to Price property and lets the consumer know the value is changing and let them to cancel the event. If the
consumer cancels the event, the previous value for Price will be used:

PriceChangingEventArgs

public class PriceChangingEventArgs : CancelEventArgs


{
int value;
public int Value
{
get { return value; }
}
public PriceChangingEventArgs(int value)
{
this.value = value;
}
}

Product

public class Product


{
int price;
public int Price
{
get { return price; }
set
{
var e = new PriceChangingEventArgs(value);
OnPriceChanging(e);
if (!e.Cancel)
price = value;
}
}

public event EventHandler<PriceChangingEventArgs> PropertyChanging;


protected void OnPriceChanging(PriceChangingEventArgs e)
{
var handler = PropertyChanging;
if (handler != null)
PropertyChanging(this, e);
}

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}

Section 35.4: Standard Event Declaration


Event declaration:

public event EventHandler<EventArgsT> EventName;

Event handler declaration:

public void HandlerName(object sender, EventArgsT args) { /* Handler logic */ }

Subscribing to the event:

Dynamically:

EventName += HandlerName;

Through the Designer:

1. Click the Events button on the control's properties window (Lightening bolt)
2. Double-click the Event name:

3. Visual Studio will generate the event code:

private void Form1_Load(object sender, EventArgs e)


{

Invoking the method:

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EventName(SenderObject, EventArguments);

Section 35.5: Anonymous Event Handler Declaration


Event declaration:

public event EventHandler<EventArgsType> EventName;

Event handler declaration using lambda operator => and subscribing to the event:

EventName += (obj, eventArgs) => { /* Handler logic */ };

Event handler declaration using delegate anonymous method syntax:

EventName += delegate(object obj, EventArgsType eventArgs) { /* Handler Logic */ };

Declaration & subscription of an event handler that does not use the event's parameter, and so can use the above
syntax without needing to specify parameters:

EventName += delegate { /* Handler Logic */ }

Invoking the event:

EventName?.Invoke(SenderObject, EventArguments);

Section 35.6: Non-Standard Event Declaration


Events can be of any delegate type, not just EventHandler and EventHandler<T>. For example:

//Declaring an event
public event Action<Param1Type, Param2Type, ...> EventName;

This is used similarly to standard EventHandler events:

//Adding a named event handler


public void HandlerName(Param1Type parameter1, Param2Type parameter2, ...) {
/* Handler logic */
}
EventName += HandlerName;

//Adding an anonymous event handler


EventName += (parameter1, parameter2, ...) => { /* Handler Logic */ };

//Invoking the event


EventName(parameter1, parameter2, ...);

It is possible to declare multiple events of the same type in a single statement, similar to with fields and local
variables (though this may often be a bad idea):

public event EventHandler Event1, Event2, Event3;

This declares three separate events (Event1, Event2, and Event3) all of type EventHandler.
Note: Although some compilers may accept this syntax in interfaces as well as classes, the C# specification (v5.0 §13.2.3)
provides grammar for interfaces that does not allow it, so using this in interfaces may be unreliable with different

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compilers.

Section 35.7: Creating custom EventArgs containing additional


data
Custom events usually need custom event arguments containing information about the event. For example
MouseEventArgs which is used by mouse events like MouseDown or MouseUp events, contains information about
Location or Buttons which used to generate the event.

When creating new events, to create a custom event arg:

Create a class deriving from EventArgs and define properties for necessary data.
As a convention, the name of the class should ends with EventArgs.

Example

In the below example, we create a PriceChangingEventArgs event for Price property of a class. The event data
class contains a CurrentPrice and a NewPrice. The event raises when you assign a new value to Price property and
lets the consumer know the value is changing and let them to know about current price and new price:

PriceChangingEventArgs

public class PriceChangingEventArgs : EventArgs


{
public PriceChangingEventArgs(int currentPrice, int newPrice)
{
this.CurrentPrice = currentPrice;
this.NewPrice = newPrice;
}

public int CurrentPrice { get; private set; }


public int NewPrice { get; private set; }
}

Product

public class Product


{
public event EventHandler<PriceChangingEventArgs> PriceChanging;

int price;
public int Price
{
get { return price; }
set
{
var e = new PriceChangingEventArgs(price, value);
OnPriceChanging(e);
price = value;
}
}

protected void OnPriceChanging(PriceChangingEventArgs e)


{
var handler = PriceChanging;
if (handler != null)
handler(this, e);
}

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}

You can enhance the example by allowing the consumer to change the new value and then the value will be used
for property. To do so it's enough to apply these changes in classes.

Change the definition of NewPrice to be settable:

public int NewPrice { get; set; }

Change the definition of Price to use e.NewPrice as value of property, after calling OnPriceChanging :

int price;
public int Price
{
get { return price; }
set
{
var e = new PriceChangingEventArgs(price, value);
OnPriceChanging(e);
price = e.NewPrice;
}
}

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Chapter 36: Common String Operations
Section 36.1: Formatting a string
Use the String.Format() method to replace one or more items in the string with the string representation of a
specified object:

String.Format("Hello {0} Foo {1}", "World", "Bar") //Hello World Foo Bar

Section 36.2: Correctly reversing a string


Most times when people have to reverse a string, they do it more or less like this:

char[] a = s.ToCharArray();
System.Array.Reverse(a);
string r = new string(a);

However, what these people don't realize is that this is actually wrong.
And I don't mean because of the missing NULL check.

It is actually wrong because a Glyph/GraphemeCluster can consist out of several codepoints (aka. characters).

To see why this is so, we first have to be aware of the fact what the term "character" actually means.

Reference:

Character is an overloaded term than can mean many things.

A code point is the atomic unit of information. Text is a sequence of code points. Each code point is a
number which is given meaning by the Unicode standard.

A grapheme is a sequence of one or more code points that are displayed as a single, graphical unit that a
reader recognizes as a single element of the writing system. For example, both a and ä are graphemes,
but they may consist of multiple code points (e.g. ä may be two code points, one for the base character a
followed by one for the diaresis; but there's also an alternative, legacy, single code point representing this
grapheme). Some code points are never part of any grapheme (e.g. the zero-width non-joiner, or
directional overrides).

A glyph is an image, usually stored in a font (which is a collection of glyphs), used to represent graphemes
or parts thereof. Fonts may compose multiple glyphs into a single representation, for example, if the
above ä is a single code point, a font may chose to render that as two separate, spatially overlaid glyphs.
For OTF, the font's GSUB and GPOS tables contain substitution and positioning information to make this
work. A font may contain multiple alternative glyphs for the same grapheme, too.

So in C#, a character is actually a CodePoint.

Which means, if you just reverse a valid string like Les Misérables, which can look like this

string s = "Les Mise\u0301rables";

as a sequence of characters, you will get:

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selbaŕesiM seL

As you can see, the accent is on the R character, instead of the e character.
Although string.reverse.reverse will yield the original string if you both times reverse the char array, this kind of
reversal is definitely NOT the reverse of the original string.

You'll need to reverse each GraphemeCluster only.


So, if done correctly, you reverse a string like this:

private static System.Collections.Generic.List<string> GraphemeClusters(string s)


{
System.Collections.Generic.List<string> ls = new System.Collections.Generic.List<string>();

System.Globalization.TextElementEnumerator enumerator =
System.Globalization.StringInfo.GetTextElementEnumerator(s);
while (enumerator.MoveNext())
{
ls.Add((string)enumerator.Current);
}

return ls;
}

// this
private static string ReverseGraphemeClusters(string s)
{
if(string.IsNullOrEmpty(s) || s.Length == 1)
return s;

System.Collections.Generic.List<string> ls = GraphemeClusters(s);
ls.Reverse();

return string.Join("", ls.ToArray());


}

public static void TestMe()


{
string s = "Les Mise\u0301rables";
// s = "noël";
string r = ReverseGraphemeClusters(s);

// This would be wrong:


// char[] a = s.ToCharArray();
// System.Array.Reverse(a);
// string r = new string(a);

System.Console.WriteLine(r);
}

And - oh joy - you'll realize if you do it correctly like this, it will also work for Asian/South-Asian/East-Asian languages
(and French/Swedish/Norwegian, etc.)...

Section 36.3: Padding a string to a fixed length


string s = "Foo";
string paddedLeft = s.PadLeft(5); // paddedLeft = " Foo" (pads with spaces by default)
string paddedRight = s.PadRight(6, '+'); // paddedRight = "Foo+++"

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string noPadded = s.PadLeft(2); // noPadded = "Foo" (original string is never shortened)

Section 36.4: Getting x characters from the right side of a


string
Visual Basic has Left, Right, and Mid functions that returns characters from the Left, Right, and Middle of a string.
These methods does not exist in C#, but can be implemented with Substring(). They can be implemented as an
extension methods like the following:

public static class StringExtensions


{
/// <summary>
/// VB Left function
/// </summary>
/// <param name="stringparam"></param>
/// <param name="numchars"></param>
/// <returns>Left-most numchars characters</returns>
public static string Left( this string stringparam, int numchars )
{
// Handle possible Null or numeric stringparam being passed
stringparam += string.Empty;

// Handle possible negative numchars being passed


numchars = Math.Abs( numchars );

// Validate numchars parameter


if (numchars > stringparam.Length)
numchars = stringparam.Length;

return stringparam.Substring( 0, numchars );


}

/// <summary>
/// VB Right function
/// </summary>
/// <param name="stringparam"></param>
/// <param name="numchars"></param>
/// <returns>Right-most numchars characters</returns>
public static string Right( this string stringparam, int numchars )
{
// Handle possible Null or numeric stringparam being passed
stringparam += string.Empty;

// Handle possible negative numchars being passed


numchars = Math.Abs( numchars );

// Validate numchars parameter


if (numchars > stringparam.Length)
numchars = stringparam.Length;

return stringparam.Substring( stringparam.Length - numchars );


}

/// <summary>
/// VB Mid function - to end of string
/// </summary>
/// <param name="stringparam"></param>
/// <param name="startIndex">VB-Style startindex, 1st char startindex = 1</param>
/// <returns>Balance of string beginning at startindex character</returns>
public static string Mid( this string stringparam, int startindex )

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{
// Handle possible Null or numeric stringparam being passed
stringparam += string.Empty;

// Handle possible negative startindex being passed


startindex = Math.Abs( startindex );

// Validate numchars parameter


if (startindex > stringparam.Length)
startindex = stringparam.Length;

// C# strings are zero-based, convert passed startindex


return stringparam.Substring( startindex - 1 );
}

/// <summary>
/// VB Mid function - for number of characters
/// </summary>
/// <param name="stringparam"></param>
/// <param name="startIndex">VB-Style startindex, 1st char startindex = 1</param>
/// <param name="numchars">number of characters to return</param>
/// <returns>Balance of string beginning at startindex character</returns>
public static string Mid( this string stringparam, int startindex, int numchars)
{
// Handle possible Null or numeric stringparam being passed
stringparam += string.Empty;

// Handle possible negative startindex being passed


startindex = Math.Abs( startindex );

// Handle possible negative numchars being passed


numchars = Math.Abs( numchars );

// Validate numchars parameter


if (startindex > stringparam.Length)
startindex = stringparam.Length;

// C# strings are zero-based, convert passed startindex


return stringparam.Substring( startindex - 1, numchars );

}
}

This extension method can be used as follows:

string myLongString = "Hello World!";


string myShortString = myLongString.Right(6); // "World!"
string myLeftString = myLongString.Left(5); // "Hello"
string myMidString1 = myLongString.Left(4); // "lo World"
string myMidString2 = myLongString.Left(2,3); // "ell"

Section 36.5: Checking for empty String using


String.IsNullOrEmpty() and String.IsNullOrWhiteSpace()
string nullString = null;
string emptyString = "";
string whitespaceString = " ";
string tabString = "\t";
string newlineString = "\n";
string nonEmptyString = "abc123";

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bool result;

result = String.IsNullOrEmpty(nullString); // true


result = String.IsNullOrEmpty(emptyString); // true
result = String.IsNullOrEmpty(whitespaceString); // false
result = String.IsNullOrEmpty(tabString); // false
result = String.IsNullOrEmpty(newlineString); // false
result = String.IsNullOrEmpty(nonEmptyString); // false

result = String.IsNullOrWhiteSpace(nullString); // true


result = String.IsNullOrWhiteSpace(emptyString); // true
result = String.IsNullOrWhiteSpace(tabString); // true
result = String.IsNullOrWhiteSpace(newlineString); // true
result = String.IsNullOrWhiteSpace(whitespaceString); // true
result = String.IsNullOrWhiteSpace(nonEmptyString); // false

Section 36.6: Trimming Unwanted Characters O the Start


and/or End of Strings
String.Trim()
string x = " Hello World! ";
string y = x.Trim(); // "Hello World!"

string q = "{(Hi!*";
string r = q.Trim( '(', '*', '{' ); // "Hi!"

String.TrimStart() and String.TrimEnd()


string q = "{(Hi*";
string r = q.TrimStart( '{' ); // "(Hi*"
string s = q.TrimEnd( '*' ); // "{(Hi"

Section 36.7: Convert Decimal Number to Binary,Octal and


Hexadecimal Format
1. To convert decimal number to binary format use base 2

Int32 Number = 15;


Console.WriteLine(Convert.ToString(Number, 2)); //OUTPUT : 1111

2. To convert decimal number to octal format use base 8

int Number = 15;


Console.WriteLine(Convert.ToString(Number, 8)); //OUTPUT : 17

3. To convert decimal number to hexadecimal format use base 16

var Number = 15;


Console.WriteLine(Convert.ToString(Number, 16)); //OUTPUT : f

Section 36.8: Construct a string from Array


The String.Join method will help us to construct a string From array/list of characters or string. This method
accepts two parameters. The first one is the delimiter or the separator which will help you to separate each element
in the array. And the second parameter is the Array itself.

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String from char array:

string delimiter=",";
char[] charArray = new[] { 'a', 'b', 'c' };
string inputString = String.Join(delimiter, charArray);

Output : a,b,c if we change the delimiter as "" then the output will become abc.

String from List of char:

string delimiter = "|";


List<char> charList = new List<char>() { 'a', 'b', 'c' };
string inputString = String.Join(delimiter, charList);

Output : a|b|c

String from List of Strings:

string delimiter = " ";


List<string> stringList = new List<string>() { "Ram", "is", "a","boy" };
string inputString = String.Join(delimiter, stringList);

Output : Ram is a boy

String from array of strings:

string delimiter = "_";


string[] stringArray = new [] { "Ram", "is", "a","boy" };
string inputString = String.Join(delimiter, stringArray);

Output : Ram_is_a_boy

Section 36.9: Formatting using ToString


Usually we are using String.Format method for formatting purpose, the.ToString is usually used for converting
other types to string. We can specify the format along with the ToString method while conversion is taking place, So
we can avoid an additional Formatting. Let Me Explain how it works with different types;

Integer to formatted string:

int intValue = 10;


string zeroPaddedInteger = intValue.ToString("000"); // Output will be "010"
string customFormat = intValue.ToString("Input value is 0"); // output will be "Input value is
10"

double to formatted string:

double doubleValue = 10.456;


string roundedDouble = doubleValue.ToString("0.00"); // output 10.46
string integerPart = doubleValue.ToString("00"); // output 10
string customFormat = doubleValue.ToString("Input value is 0.0"); // Input value is 10.5

Formatting DateTime using ToString

DateTime currentDate = DateTime.Now; // {7/21/2016 7:23:15 PM}


string dateTimeString = currentDate.ToString("dd-MM-yyyy HH:mm:ss"); // "21-07-2016 19:23:15"

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string dateOnlyString = currentDate.ToString("dd-MM-yyyy"); // "21-07-2016"
string dateWithMonthInWords = currentDate.ToString("dd-MMMM-yyyy HH:mm:ss"); // "21-July-2016
19:23:15"

Section 36.10: Splitting a String by another string


string str = "this--is--a--complete--sentence";
string[] tokens = str.Split(new[] { "--" }, StringSplitOptions.None);

Result:

[ "this", "is", "a", "complete", "sentence" ]

Section 36.11: Splitting a String by specific character


string helloWorld = "hello world, how is it going?";
string[] parts1 = helloWorld.Split(',');

//parts1: ["hello world", " how is it going?"]

string[] parts2 = helloWorld.Split(' ');

//parts2: ["hello", "world,", "how", "is", "it", "going?"]

Section 36.12: Getting Substrings of a given string


string helloWorld = "Hello World!";
string world = helloWorld.Substring(6); //world = "World!"
string hello = helloWorld.Substring(0,5); // hello = "Hello"

Substring returns the string up from a given index, or between two indexes (both inclusive).

Section 36.13: Determine whether a string begins with a given


sequence
string HelloWorld = "Hello World";
HelloWorld.StartsWith("Hello"); // true
HelloWorld.StartsWith("Foo"); // false

Finding a string within a string

Using the System.String.Contains you can find out if a particular string exists within a string. The method returns
a boolean, true if the string exists else false.

string s = "Hello World";


bool stringExists = s.Contains("ello"); //stringExists =true as the string contains the substring

Section 36.14: Getting a char at specific index and


enumerating the string
You can use the Substring method to get any number of characters from a string at any given location. However, if
you only want a single character, you can use the string indexer to get a single character at any given index like you

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do with an array:

string s = "hello";
char c = s[1]; //Returns 'e'

Notice that the return type is char, unlike the Substring method which returns a string type.

You can also use the indexer to iterate through the characters of the string:

string s = "hello";
foreach (char c in s)
Console.WriteLine(c);
/********* This will print each character on a new line:
h
e
l
l
o
**********/

Section 36.15: Joining an array of strings into a new one


var parts = new[] { "Foo", "Bar", "Fizz", "Buzz"};
var joined = string.Join(", ", parts);

//joined = "Foo, Bar, Fizz, Buzz"

Section 36.16: Replacing a string within a string


Using the System.String.Replace method, you can replace part of a string with another string.

string s = "Hello World";


s = s.Replace("World", "Universe"); // s = "Hello Universe"

All the occurrences of the search string are replaced.

This method can also be used to remove part of a string, using the String.Empty field:

string s = "Hello World";


s = s.Replace("ell", String.Empty); // s = "Ho World"

Section 36.17: Changing the case of characters within a String


The System.String class supports a number of methods to convert between uppercase and lowercase characters
in a string.

System.String.ToLowerInvariant is used to return a String object converted to lowercase.

System.String.ToUpperInvariant is used to return a String object converted to uppercase.

Note: The reason to use the invariant versions of these methods is to prevent producing unexpected culture-
specific letters. This is explained here in detail.

Example:

string s = "My String";

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s = s.ToLowerInvariant(); // "my string"
s = s.ToUpperInvariant(); // "MY STRING"

Note that you can choose to specify a specific Culture when converting to lowercase and uppercase by using the
String.ToLower(CultureInfo) and String.ToUpper(CultureInfo) methods accordingly.

Section 36.18: Concatenate an array of strings into a single


string
The System.String.Join method allows to concatenate all elements in a string array, using a specified separator
between each element:

string[] words = {"One", "Two", "Three", "Four"};


string singleString = String.Join(",", words); // singleString = "One,Two,Three,Four"

Section 36.19: String Concatenation


String Concatenation can be done by using the System.String.Concat method, or (much easier) using the +
operator:

string first = "Hello ";


string second = "World";

string concat = first + second; // concat = "Hello World"


concat = String.Concat(first, second); // concat = "Hello World"

In C# 6 this can be done as follows:

string concat = $"{first},{second}";

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Chapter 37: Expression Trees
Parameter Details
TDelegate The delegate type to be used for the expression
lambdaExpression The lambda expression (ex. num => num < 5)
Expression Trees are Expressions arranged in a treelike data structure. Each node in the tree is a representation of
an expression, an expression being code. An In-Memory representation of a Lambda expression would be an
Expression tree, which holds the actual elements (i.e. code) of the query, but not its result. Expression trees make
the structure of a lambda expression transparent and explicit.

Section 37.1: Create Expression Trees with a lambda


expression
Following is most basic expression tree that is created by lambda.

Expression<Func<int, bool>> lambda = num => num == 42;

To create expression trees 'by hand', one should use Expression class.

Expression above would be equivalent to:

ParameterExpression parameter = Expression.Parameter(typeof(int), "num"); // num argument


ConstantExpression constant = Expression.Constant(42, typeof(int)); // 42 constant
BinaryExpression equality = Expression.Equals(parameter, constant); // equality of two expressions
(num == 42)
Expression<Func<int, bool>> lambda = Expression.Lambda<Func<int, bool>>(equality, parameter);

Section 37.2: Creating Expression Trees by Using the API


using System.Linq.Expressions;

// Manually build the expression tree for


// the lambda expression num => num < 5.
ParameterExpression numParam = Expression.Parameter(typeof(int), "num");
ConstantExpression five = Expression.Constant(5, typeof(int));
BinaryExpression numLessThanFive = Expression.LessThan(numParam, five);
Expression<Func<int, bool>> lambda1 =
Expression.Lambda<Func<int, bool>>(
numLessThanFive,
new ParameterExpression[] { numParam });

Section 37.3: Compiling Expression Trees


// Define an expression tree, taking an integer, returning a bool.
Expression<Func<int, bool>> expr = num => num < 5;

// Call the Compile method on the expression tree to return a delegate that can be called.
Func<int, bool> result = expr.Compile();

// Invoke the delegate and write the result to the console.


Console.WriteLine(result(4)); // Prints true

// Prints True.

// You can also combine the compile step with the call/invoke step as below:

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Console.WriteLine(expr.Compile()(4));

Section 37.4: Parsing Expression Trees


using System.Linq.Expressions;

// Create an expression tree.


Expression<Func<int, bool>> exprTree = num => num < 5;

// Decompose the expression tree.


ParameterExpression param = (ParameterExpression)exprTree.Parameters[0];
BinaryExpression operation = (BinaryExpression)exprTree.Body;
ParameterExpression left = (ParameterExpression)operation.Left;
ConstantExpression right = (ConstantExpression)operation.Right;

Console.WriteLine("Decomposed expression: {0} => {1} {2} {3}",


param.Name, left.Name, operation.NodeType, right.Value);

// Decomposed expression: num => num LessThan 5

Section 37.5: Expression Tree Basic


Expression trees represent code in a tree-like data structure, where each node is an expression

Expression Trees enables dynamic modification of executable code, the execution of LINQ queries in various
databases, and the creation of dynamic queries. You can compile and run code represented by expression trees.

These are also used in the dynamic language run-time (DLR) to provide interoperability between dynamic languages
and the .NET Framework and to enable compiler writers to emit expression trees instead of Microsoft intermediate
language (MSIL).

Expression Trees can be created Via

1. Anonymous lambda expression,


2. Manually by using the System.Linq.Expressions namespace.

Expression Trees from Lambda Expressions

When a lambda expression is assigned to Expression type variable , the compiler emits code to build an expression
tree that represents the lambda expression.

The following code examples shows how to have the C# compiler create an expression tree that represents the
lambda expression num => num < 5.

Expression<Func<int, bool>> lambda = num => num < 5;

Expression Trees by Using the API

Expression Trees also created using the Expression Class. This class contains static factory methods that create
expression tree nodes of specific types.

Below are few type of Tree nodes.

1. ParameterExpression
2. MethodCallExpression

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The following code example shows how to create an expression tree that represents the lambda expression num
=> num < 5 by using the API.

ParameterExpression numParam = Expression.Parameter(typeof(int), "num");


ConstantExpression five = Expression.Constant(5, typeof(int));
BinaryExpression numLessThanFive = Expression.LessThan(numParam, five);
Expression<Func<int, bool>> lambda1 = Expression.Lambda<Func<int, bool>>(numLessThanFive,new
ParameterExpression[] { numParam });

Section 37.6: Examining the Structure of an Expression using


Visitor
Define a new visitor class by overriding some of the methods of ExpressionVisitor:

class PrintingVisitor : ExpressionVisitor {


protected override Expression VisitConstant(ConstantExpression node) {
Console.WriteLine("Constant: {0}", node);
return base.VisitConstant(node);
}
protected override Expression VisitParameter(ParameterExpression node) {
Console.WriteLine("Parameter: {0}", node);
return base.VisitParameter(node);
}
protected override Expression VisitBinary(BinaryExpression node) {
Console.WriteLine("Binary with operator {0}", node.NodeType);
return base.VisitBinary(node);
}
}

Call Visit to use this visitor on an existing expression:

Expression<Func<int,bool>> isBig = a => a > 1000000;


var visitor = new PrintingVisitor();
visitor.Visit(isBig);

Section 37.7: Understanding the expressions API


We're going to use the expression tree API to create a CalculateSalesTax tree. In plain English, here's a summary
of the steps it takes to create the tree.

1. Check if the product is taxable


2. If it is, multiply the line total by the applicable tax rate and return that amount
3. Otherwise return 0

//For reference, we're using the API to build this lambda expression
orderLine => orderLine.IsTaxable ? orderLine.Total * orderLine.Order.TaxRate : 0;

//The orderLine parameter we pass in to the method. We specify it's type (OrderLine) and the name of
the parameter.
ParameterExpression orderLine = Expression.Parameter(typeof(OrderLine), "orderLine");

//Check if the parameter is taxable; First we need to access the is taxable property, then check if
it's true
PropertyInfo isTaxableAccessor = typeof(OrderLine).GetProperty("IsTaxable");
MemberExpression getIsTaxable = Expression.MakeMemberAccess(orderLine, isTaxableAccessor);
UnaryExpression isLineTaxable = Expression.IsTrue(getIsTaxable);

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//Before creating the if, we need to create the braches
//If the line is taxable, we'll return the total times the tax rate; get the total and tax rate,
then multiply
//Get the total
PropertyInfo totalAccessor = typeof(OrderLine).GetProperty("Total");
MemberExpression getTotal = Expression.MakeMemberAccess(orderLine, totalAccessor);

//Get the order


PropertyInfo orderAccessor = typeof(OrderLine).GetProperty("Order");
MemberExpression getOrder = Expression.MakeMemberAccess(orderLine, orderAccessor);

//Get the tax rate - notice that we pass the getOrder expression directly to the member access
PropertyInfo taxRateAccessor = typeof(Order).GetProperty("TaxRate");
MemberExpression getTaxRate = Expression.MakeMemberAccess(getOrder, taxRateAccessor);

//Multiply the two - notice we pass the two operand expressions directly to multiply
BinaryExpression multiplyTotalByRate = Expression.Multiply(getTotal, getTaxRate);

//If the line is not taxable, we'll return a constant value - 0.0 (decimal)
ConstantExpression zero = Expression.Constant(0M);

//Create the actual if check and branches


ConditionalExpression ifTaxableTernary = Expression.Condition(isLineTaxable,
multiplyTotalByRate, zero);

//Wrap the whole thing up in a "method" - a LambdaExpression


Expression<Func<OrderLine, decimal>> method = Expression.Lambda<Func<OrderLine,
decimal>>(ifTaxableTernary, orderLine);

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Chapter 38: Overload Resolution
Section 38.1: Basic Overloading Example
This code contains an overloaded method named Hello:

class Example
{
public static void Hello(int arg)
{
Console.WriteLine("int");
}

public static void Hello(double arg)


{
Console.WriteLine("double");
}

public static void Main(string[] args)


{
Hello(0);
Hello(0.0);
}
}

When the Main method is called, it will print

int
double

At compile-time, when the compiler finds the method call Hello(0), it finds all methods with the name Hello. In
this case, it finds two of them. It then tries to determine which of the methods is better. The algorithm for
determining which method is better is complex, but it usually boils down to "make as few implicit conversions as
possible".

Thus, in the case of Hello(0), no conversion is needed for the method Hello(int) but an implicit numeric
conversion is needed for the method Hello(double). Thus, the first method is chosen by the compiler.

In the case of Hello(0.0), there is no way to convert 0.0 to an int implicitly, so the method Hello(int) is not even
considered for overload resolution. Only method remains and so it is chosen by the compiler.

Section 38.2: "params" is not expanded, unless necessary


The following program:

class Program
{
static void Method(params Object[] objects)
{
System.Console.WriteLine(objects.Length);
}
static void Method(Object a, Object b)
{
System.Console.WriteLine("two");
}
static void Main(string[] args)

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{
object[] objectArray = new object[5];

Method(objectArray);
Method(objectArray, objectArray);
Method(objectArray, objectArray, objectArray);
}
}

will print:

5
two
3

The call expression Method(objectArray) could be interpreted in two ways: a single Object argument that happens
to be an array (so the program would output 1 because that would be the number of arguments, or as an array of
arguments, given in the normal form, as though the method Method did not have the keyword params. In these
situations, the normal, non-expanded form always takes precedence. So, the program outputs 5.

In the second expression, Method(objectArray, objectArray), both the expanded form of the first method and
the traditional second method are applicable. In this case also, non-expanded forms take precedence, so the
program prints two.

In the third expression, Method(objectArray, objectArray, objectArray), the only option is to use the expanded
form of the first method, and so the program prints 3.

Section 38.3: Passing null as one of the arguments


If you have

void F1(MyType1 x) {
// do something
}

void F1(MyType2 x) {
// do something else
}

and for some reason you need to call the first overload of F1 but with x = null, then doing simply

F1(null);

will not compile as the call is ambiguous. To counter this you can do

F1(null as MyType1);

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Chapter 39: String.Format
Parameter Details
format A composite format string, which defines the way args should be combined into a string.
A sequence of objects to be combined into a string. Since this uses a params argument, you can either
args
use a comma-separated list of arguments or an actual object array.
A collection of ways of formatting objects to strings. Typical values include CultureInfo.InvariantCulture
provider
and CultureInfo.CurrentCulture.

The Format methods are a set of overloads in the System.String class used to create strings that combine objects
into specific string representations. This information can be applied to String.Format, various WriteLine methods
as well as other methods in the .NET framework.

Section 39.1: Since C# 6.0


Version ≥ 6.0

Since C# 6.0 it is possible to use string interpolation in place of String.Format.

string name = "John";


string lastname = "Doe";
Console.WriteLine($"Hello {name} {lastname}!");

Hello John Doe!

More examples for this under the topic C# 6.0 features: String interpolation.

Section 39.2: Places where String.Format is 'embedded' in the


framework
There are several places where you can use String.Format indirectly: The secret is to look for the overload with the
signature string format, params object[] args, e.g.:

Console.WriteLine(String.Format("{0} - {1}", name, value));

Can be replaced with shorter version:

Console.WriteLine("{0} - {1}", name, value);

There are other methods which also use String.Formate.g.:

Debug.WriteLine(); // and Print()


StringBuilder.AppendFormat();

Section 39.3: Create a custom format provider


public class CustomFormat : IFormatProvider, ICustomFormatter
{
public string Format(string format, object arg, IFormatProvider formatProvider)
{
if (!this.Equals(formatProvider))

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{
return null;
}

if (format == "Reverse")
{
return String.Join("", arg.ToString().Reverse());
}

return arg.ToString();
}

public object GetFormat(Type formatType)


{
return formatType==typeof(ICustomFormatter) ? this:null;
}
}

Usage:

String.Format(new CustomFormat(), "-> {0:Reverse} <-", "Hello World");

Output:

-> dlroW olleH <-

Section 39.4: Date Formatting


DateTime date = new DateTime(2016, 07, 06, 18, 30, 14);
// Format: year, month, day hours, minutes, seconds

Console.Write(String.Format("{0:dd}",date));

//Format by Culture info


String.Format(new System.Globalization.CultureInfo("mn-MN"),"{0:dddd}",date);
Version ≥ 6.0
Console.Write($"{date:ddd}");

output :

06
Лхагва
06
Specifier Meaning Sample Result
d Date {0:d} 7/6/2016
dd Day, zero-padded {0:dd} 06
ddd Short day name {0:ddd} Wed
dddd Full day name {0:dddd} Wednesday
D Long date {0:D} Wednesday, July 6, 2016
f Full date and time, short {0:f} Wednesday, July 6, 2016 6:30 PM
ff Second fractions, 2 digits {0:ff} 20
fff Second fractions, 3 digits {0:fff} 201
ffff Second fractions, 4 digits {0:ffff} 2016
F Full date and time, long {0:F} Wednesday, July 6, 2016 6:30:14 PM

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g Default date and time {0:g} 7/6/2016 6:30 PM
gg Era {0:gg} A.D
hh Hour (2 digits, 12H) {0:hh} 06
HH Hour (2 digits, 24H) {0:HH} 18
M Month and day {0:M} July 6
mm Minutes, zero-padded {0:mm} 30
MM Month, zero-padded {0:MM} 07
MMM 3-letter month name {0:MMM} Jul
MMMM Full month name {0:MMMM} July
ss Seconds {0:ss} 14
r RFC1123 date {0:r} Wed, 06 Jul 2016 18:30:14 GMT
s Sortable date string {0:s} 2016-07-06T18:30:14
t Short time {0:t} 6:30 PM
T Long time {0:T} 6:30:14 PM
tt AM/PM {0:tt} PM
u Universal sortable local time {0:u} 2016-07-06 18:30:14Z
U Universal GMT {0:U} Wednesday, July 6, 2016 9:30:14 AM
Y Month and year {0:Y} July 2016
yy 2 digit year {0:yy} 16
yyyy 4 digit year {0:yyyy} 2016
zz 2 digit timezone offset {0:zz} +09
zzz full time zone offset {0:zzz} +09:00

Section 39.5: Currency Formatting


The "c" (or currency) format specifier converts a number to a string that represents a currency amount.

string.Format("{0:c}", 112.236677) // $112.23 - defaults to system

Precision

Default is 2. Use c1, c2, c3 and so on to control precision.

string.Format("{0:C1}", 112.236677) //$112.2


string.Format("{0:C3}", 112.236677) //$112.237
string.Format("{0:C4}", 112.236677) //$112.2367
string.Format("{0:C9}", 112.236677) //$112.236677000

Currency Symbol

1. Pass CultureInfo instance to use custom culture symbol.

string.Format(new CultureInfo("en-US"), "{0:c}", 112.236677); //$112.24


string.Format(new CultureInfo("de-DE"), "{0:c}", 112.236677); //112,24 €
string.Format(new CultureInfo("hi-IN"), "{0:c}", 112.236677); // 112.24

2. Use any string as currency symbol. Use NumberFormatInfo as to customize currency symbol.

NumberFormatInfo nfi = new CultureInfo( "en-US", false ).NumberFormat;


nfi = (NumberFormatInfo) nfi.Clone();
nfi.CurrencySymbol = "?";

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string.Format(nfi, "{0:C}", 112.236677); //?112.24
nfi.CurrencySymbol = "?%^&";
string.Format(nfi, "{0:C}", 112.236677); //?%^&112.24

Position of Currency Symbol

Use CurrencyPositivePattern for positive values and CurrencyNegativePattern for negative values.

NumberFormatInfo nfi = new CultureInfo( "en-US", false ).NumberFormat;


nfi.CurrencyPositivePattern = 0;
string.Format(nfi, "{0:C}", 112.236677); //$112.24 - default
nfi.CurrencyPositivePattern = 1;
string.Format(nfi, "{0:C}", 112.236677); //112.24$
nfi.CurrencyPositivePattern = 2;
string.Format(nfi, "{0:C}", 112.236677); //$ 112.24
nfi.CurrencyPositivePattern = 3;
string.Format(nfi, "{0:C}", 112.236677); //112.24 $

Negative pattern usage is the same as positive pattern. A lot more use cases please refer to original link.

Custom Decimal Separator


NumberFormatInfo nfi = new CultureInfo( "en-US", false ).NumberFormat;
nfi.CurrencyPositivePattern = 0;
nfi.CurrencyDecimalSeparator = "..";
string.Format(nfi, "{0:C}", 112.236677); //$112..24

Section 39.6: Using custom number format


NumberFormatInfo can be used for formatting both integer and float numbers.

// invariantResult is "1,234,567.89"
var invarianResult = string.Format(CultureInfo.InvariantCulture, "{0:#,###,##}", 1234567.89);

// NumberFormatInfo is one of classes that implement IFormatProvider


var customProvider = new NumberFormatInfo
{
NumberDecimalSeparator = "_NS_", // will be used instead of ','
NumberGroupSeparator = "_GS_", // will be used instead of '.'
};

// customResult is "1_GS_234_GS_567_NS_89"
var customResult = string.Format(customProvider, "{0:#,###.##}", 1234567.89);

Section 39.7: Align left/ right, pad with spaces


The second value in the curly braces dictates the length of the replacement string. By adjusting the second value to
be positive or negative, the alignment of the string can be changed.

string.Format("LEFT: string: ->{0,-5}<- int: ->{1,-5}<-", "abc", 123);


string.Format("RIGHT: string: ->{0,5}<- int: ->{1,5}<-", "abc", 123);

Output:

LEFT: string: ->abc <- int: ->123 <-


RIGHT: string: -> abc<- int: -> 123<-

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Section 39.8: Numeric formats
// Integral types as hex
string.Format("Hexadecimal: byte2: {0:x2}; byte4: {0:X4}; char: {1:x2}", 123, (int)'A');

// Integers with thousand separators


string.Format("Integer, thousand sep.: {0:#,#}; fixed length: >{0,10:#,#}<", 1234567);

// Integer with leading zeroes


string.Format("Integer, leading zeroes: {0:00}; ", 1);

// Decimals
string.Format("Decimal, fixed precision: {0:0.000}; as percents: {0:0.00%}", 0.12);

Output:

Hexadecimal: byte2: 7b; byte4: 007B; char: 41


Integer, thousand sep.: 1,234,567; fixed length: > 1,234,567<
Integer, leading zeroes: 01;
Decimal, fixed precision: 0.120; as percents: 12.00%

Section 39.9: ToString()


The ToString() method is present on all reference object types. This is due to all reference types being derived from
Object which has the ToString() method on it. The ToString() method on the object base class returns the type
name. The fragment below will print out "User" to the console.

public class User


{
public string Name { get; set; }
public int Id { get; set; }
}

...

var user = new User {Name = "User1", Id = 5};


Console.WriteLine(user.ToString());

However, the class User can also override ToString() in order to alter the string it returns. The code fragment below
prints out "Id: 5, Name: User1" to the console.

public class User


{
public string Name { get; set; }
public int Id { get; set; }
public override ToString()
{
return string.Format("Id: {0}, Name: {1}", Id, Name);
}
}

...

var user = new User {Name = "User1", Id = 5};


Console.WriteLine(user.ToString());

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Section 39.10: Escaping curly brackets inside a String.Format()
expression
string outsidetext = "I am outside of bracket";
string.Format("{{I am in brackets!}} {0}", outsidetext);

//Outputs "{I am in brackets!} I am outside of bracket"

Section 39.11: Relationship with ToString()


While the String.Format() method is certainly useful in formatting data as strings, it may often be a bit overkill,
especially when dealing with a single object as seen below :

String.Format("{0:C}", money); // yields "$42.00"

An easier approach might be to simply use the ToString() method available on all objects within C#. It supports all
of the same standard and custom formatting strings, but doesn't require the necessary parameter mapping as
there will only be a single argument :

money.ToString("C"); // yields "$42.00"

Caveats & Formatting Restrictions

While this approach may be simpler in some scenarios, the ToString() approach is limited with regards to adding
left or right padding like you might do within the String.Format() method :

String.Format("{0,10:C}", money); // yields " $42.00"

In order to accomplish this same behavior with the ToString() method, you would need to use another method
like PadLeft() or PadRight() respectively :

money.ToString("C").PadLeft(10); // yields " $42.00"

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Chapter 40: nameof Operator
The nameof operator allows you to get the name of a variable, type or member in string form without hard-coding
it as a literal.

The operation is evaluated at compile-time, which means that you can rename a referenced identifier, using an
IDE's rename feature, and the name string will update with it.

Section 40.1: Basic usage: Printing a variable name


The nameof operator allows you to get the name of a variable, type or member in string form without hard-coding it
as a literal. The operation is evaluated at compile-time, which means that you can rename, using an IDE's rename
feature, a referenced identifier and the name string will update with it.

var myString = "String Contents";


Console.WriteLine(nameof(myString));

Would output

myString

because the name of the variable is "myString". Refactoring the variable name would change the string.

If called on a reference type, the nameof operator returns the name of the current reference, not the name or type
name of the underlying object. For example:

string greeting = "Hello!";


Object mailMessageBody = greeting;

Console.WriteLine(nameof(greeting)); // Returns "greeting"


Console.WriteLine(nameof(mailMessageBody)); // Returns "mailMessageBody", NOT "greeting"!

Section 40.2: Raising PropertyChanged event


Snippet

public class Person : INotifyPropertyChanged


{
private string _address;

public event PropertyChangedEventHandler PropertyChanged;

private void OnPropertyChanged(string propertyName)


{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}

public string Address


{
get { return _address; }
set
{
if (_address == value)
{

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return;
}

_address = value;
OnPropertyChanged(nameof(Address));
}
}
}

...

var person = new Person();


person.PropertyChanged += (s,e) => Console.WriteLine(e.PropertyName);

person.Address = "123 Fake Street";

Console Output

Address

Section 40.3: Argument Checking and Guard Clauses


Prefer

public class Order


{
public OrderLine AddOrderLine(OrderLine orderLine)
{
if (orderLine == null) throw new ArgumentNullException(nameof(orderLine));
...
}
}

Over

public class Order


{
public OrderLine AddOrderLine(OrderLine orderLine)
{
if (orderLine == null) throw new ArgumentNullException("orderLine");
...
}
}

Using the nameof feature makes it easier to refactor method parameters.

Section 40.4: Strongly typed MVC action links


Instead of the usual loosely typed:

@Html.ActionLink("Log in", "UserController", "LogIn")

You can now make action links strongly typed:

@Html.ActionLink("Log in", @typeof(UserController), @nameof(UserController.LogIn))

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Now if you want to refactor your code and rename the UserController.LogIn method to UserController.SignIn,
you don't need to worry about searching for all string occurrences. The compiler will do the job.

Section 40.5: Handling PropertyChanged events


Snippet

public class BugReport : INotifyPropertyChanged


{
public string Title { ... }
public BugStatus Status { ... }
}

...

private void BugReport_PropertyChanged(object sender, PropertyChangedEventArgs e)


{
var bugReport = (BugReport)sender;

switch (e.PropertyName)
{
case nameof(bugReport.Title):
Console.WriteLine("{0} changed to {1}", e.PropertyName, bugReport.Title);
break;

case nameof(bugReport.Status):
Console.WriteLine("{0} changed to {1}", e.PropertyName, bugReport.Status);
break;
}
}

...

var report = new BugReport();


report.PropertyChanged += BugReport_PropertyChanged;

report.Title = "Everything is on fire and broken";


report.Status = BugStatus.ShowStopper;

Console Output

Title changed to Everything is on fire and broken

Status changed to ShowStopper

Section 40.6: Applied to a generic type parameter


Snippet

public class SomeClass<TItem>


{
public void PrintTypeName()
{
Console.WriteLine(nameof(TItem));
}
}

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...

var myClass = new SomeClass<int>();


myClass.PrintTypeName();

Console.WriteLine(nameof(SomeClass<int>));

Console Output

TItem

SomeClass

Section 40.7: Printing a parameter name


Snippet

public void DoSomething(int paramValue)


{
Console.WriteLine(nameof(paramValue));
}

...

int myValue = 10;


DoSomething(myValue);

Console Output

paramValue

Section 40.8: Applied to qualified identifiers


Snippet

Console.WriteLine(nameof(CompanyNamespace.MyNamespace));
Console.WriteLine(nameof(MyClass));
Console.WriteLine(nameof(MyClass.MyNestedClass));
Console.WriteLine(nameof(MyNamespace.MyClass.MyNestedClass.MyStaticProperty));

Console Output

MyNamespace

MyClass

MyNestedClass

MyStaticProperty

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Chapter 41: Unsafe Code in .NET
Section 41.1: Using unsafe with arrays
When accessing arrays with pointers, there are no bounds check and therefore no IndexOutOfRangeException will
be thrown. This makes the code faster.

Assigning values to an array with a pointer:

class Program
{
static void Main(string[] args)
{
unsafe
{
int[] array = new int[1000];
fixed (int* ptr = array)
{
for (int i = 0; i < array.Length; i++)
{
*(ptr+i) = i; //assigning the value with the pointer
}
}
}
}
}

While the safe and normal counterpart would be:

class Program
{
static void Main(string[] args)
{
int[] array = new int[1000];

for (int i = 0; i < array.Length; i++)


{
array[i] = i;
}
}
}

The unsafe part will generally be faster and the difference in performance can vary depending on the complexity of
the elements in the array as well as the logic applied to each one. Even though it may be faster, it should be used
with care since it is harder to maintain and easier to break.

Section 41.2: Using unsafe with strings


var s = "Hello"; // The string referenced by variable 's' is normally immutable, but
// since it is memory, we could change it if we can access it in an
// unsafe way.

unsafe // allows writing to memory; methods on System.String don't allow this


{
fixed (char* c = s) // get pointer to string originally stored in read only memory
for (int i = 0; i < s.Length; i++)
c[i] = 'a'; // change data in memory allocated for original string "Hello"

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}
Console.WriteLine(s); // The variable 's' still refers to the same System.String
// value in memory, but the contents at that location were
// changed by the unsafe write above.
// Displays: "aaaaa"

Section 41.3: Unsafe Array Index


void Main()
{
unsafe
{
int[] a = {1, 2, 3};
fixed(int* b = a)
{
Console.WriteLine(b[4]);
}
}
}

Running this code creates an array of length 3, but then tries to get the 5th item (index 4). On my machine, this
printed 1910457872, but the behavior is not defined.

Without the unsafe block, you cannot use pointers, and therefore cannot access values past the end of an array
without causing an exception to be thrown.

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Chapter 42: Initializing Properties
Section 42.1: C# 6.0: Initialize an Auto-Implemented Property
Create a property with getter and/or setter and initialize all in one line:

public string Foobar { get; set; } = "xyz";

Section 42.2: Initializing Property with a Backing Field


public string Foobar {
get { return _foobar; }
set { _foobar = value; }
}
private string _foobar = "xyz";

Section 42.3: Property Initialization during object instantiation


Properties can be set when an object is instantiated.

var redCar = new Car


{
Wheels = 2,
Year = 2016,
Color = Color.Red
};

Section 42.4: Initializing Property in Constructor


class Example
{
public string Foobar { get; set; }
public List<string> Names { get; set; }
public Example()
{
Foobar = "xyz";
Names = new List<string>(){"carrot","fox","ball"};
}
}

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Chapter 43: BindingList<T>
Section 43.1: Add item to list
BindingList<string> listOfUIItems = new BindingList<string>();
listOfUIItems.Add("Alice");
listOfUIItems.Add("Bob");

Section 43.2: Avoiding N*2 iteration


This is placed in a Windows Forms event handler

var nameList = new BindingList<string>();


ComboBox1.DataSource = nameList;
for(long i = 0; i < 10000; i++ ) {
nameList.AddRange(new [] {"Alice", "Bob", "Carol" });
}

This takes a long time to execute, to fix, do the below:

var nameList = new BindingList<string>();


ComboBox1.DataSource = nameList;
nameList.RaiseListChangedEvents = false;
for(long i = 0; i < 10000; i++ ) {
nameList.AddRange(new [] {"Alice", "Bob", "Carol" });
}
nameList.RaiseListChangedEvents = true;
nameList.ResetBindings();

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Chapter 44: ILGenerator
Section 44.1: Creates a DynamicAssembly that contains a
UnixTimestamp helper method
This example shows the usage of the ILGenerator by generating code that makes use of already existing and new
created members as well as basic Exception handling. The following code emits a DynamicAssembly that contains
an equivalent to this c# code:

public static class UnixTimeHelper


{
private readonly static DateTime EpochTime = new DateTime(1970, 1, 1);

public static int UnixTimestamp(DateTime input)


{
int totalSeconds;
try
{
totalSeconds = checked((int)input.Subtract(UnixTimeHelper.EpochTime).TotalSeconds);
}
catch (OverflowException overflowException)
{
throw new InvalidOperationException("It's to late for an Int32 timestamp.",
overflowException);
}
return totalSeconds;
}
}

//Get the required methods


var dateTimeCtor = typeof (DateTime)
.GetConstructor(new[] {typeof (int), typeof (int), typeof (int)});
var dateTimeSubstract = typeof (DateTime)
.GetMethod(nameof(DateTime.Subtract), new[] {typeof (DateTime)});
var timeSpanSecondsGetter = typeof (TimeSpan)
.GetProperty(nameof(TimeSpan.TotalSeconds)).GetGetMethod();
var invalidOperationCtor = typeof (InvalidOperationException)
.GetConstructor(new[] {typeof (string), typeof (Exception)});

if (dateTimeCtor == null || dateTimeSubstract == null ||


timeSpanSecondsGetter == null || invalidOperationCtor == null)
{
throw new Exception("Could not find a required Method, can not create Assembly.");
}

//Setup the required members


var an = new AssemblyName("UnixTimeAsm");
var dynAsm = AppDomain.CurrentDomain.DefineDynamicAssembly(an, AssemblyBuilderAccess.RunAndSave);
var dynMod = dynAsm.DefineDynamicModule(an.Name, an.Name + ".dll");

var dynType = dynMod.DefineType("UnixTimeHelper",


TypeAttributes.Abstract | TypeAttributes.Sealed | TypeAttributes.Public);

var epochTimeField = dynType.DefineField("EpochStartTime", typeof (DateTime),


FieldAttributes.Private | FieldAttributes.Static | FieldAttributes.InitOnly);

var cctor =
dynType.DefineConstructor(

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MethodAttributes.Private | MethodAttributes.HideBySig | MethodAttributes.SpecialName |
MethodAttributes.RTSpecialName | MethodAttributes.Static, CallingConventions.Standard,
Type.EmptyTypes);

var cctorGen = cctor.GetILGenerator();


cctorGen.Emit(OpCodes.Ldc_I4, 1970); //Load the DateTime constructor arguments onto the stack
cctorGen.Emit(OpCodes.Ldc_I4_1);
cctorGen.Emit(OpCodes.Ldc_I4_1);
cctorGen.Emit(OpCodes.Newobj, dateTimeCtor); //Call the constructor
cctorGen.Emit(OpCodes.Stsfld, epochTimeField); //Store the object in the static field
cctorGen.Emit(OpCodes.Ret);

var unixTimestampMethod = dynType.DefineMethod("UnixTimestamp",


MethodAttributes.Public | MethodAttributes.HideBySig | MethodAttributes.Static,
CallingConventions.Standard, typeof (int), new[] {typeof (DateTime)});

unixTimestampMethod.DefineParameter(1, ParameterAttributes.None, "input");

var methodGen = unixTimestampMethod.GetILGenerator();


methodGen.DeclareLocal(typeof (TimeSpan));
methodGen.DeclareLocal(typeof (int));
methodGen.DeclareLocal(typeof (OverflowException));

methodGen.BeginExceptionBlock(); //Begin the try block


methodGen.Emit(OpCodes.Ldarga_S, (byte) 0); //To call a method on a struct we need to load the
address of it
methodGen.Emit(OpCodes.Ldsfld, epochTimeField);
//Load the object of the static field we created as argument for the following call
methodGen.Emit(OpCodes.Call, dateTimeSubstract); //Call the substract method on the input DateTime
methodGen.Emit(OpCodes.Stloc_0); //Store the resulting TimeSpan in a local
methodGen.Emit(OpCodes.Ldloca_S, (byte) 0); //Load the locals address to call a method on it
methodGen.Emit(OpCodes.Call, timeSpanSecondsGetter); //Call the TotalSeconds Get method on the
TimeSpan
methodGen.Emit(OpCodes.Conv_Ovf_I4); //Convert the result to Int32; throws an exception on overflow
methodGen.Emit(OpCodes.Stloc_1); //store the result for returning later
//The leave instruction to jump behind the catch block will be automatically emitted
methodGen.BeginCatchBlock(typeof (OverflowException)); //Begin the catch block
//When we are here, an OverflowException was thrown, that is now on the stack
methodGen.Emit(OpCodes.Stloc_2); //Store the exception in a local.
methodGen.Emit(OpCodes.Ldstr, "It's to late for an Int32 timestamp.");
//Load our error message onto the stack
methodGen.Emit(OpCodes.Ldloc_2); //Load the exception again
methodGen.Emit(OpCodes.Newobj, invalidOperationCtor);
//Create an InvalidOperationException with our message and inner Exception
methodGen.Emit(OpCodes.Throw); //Throw the created exception
methodGen.EndExceptionBlock(); //End the catch block
//When we are here, everything is fine
methodGen.Emit(OpCodes.Ldloc_1); //Load the result value
methodGen.Emit(OpCodes.Ret); //Return it

dynType.CreateType();

dynAsm.Save(an.Name + ".dll");

Section 44.2: Create method override


This example shows how to override ToString method in generated class

// create an Assembly and new type


var name = new AssemblyName("MethodOverriding");
var dynAsm = AppDomain.CurrentDomain.DefineDynamicAssembly(name, AssemblyBuilderAccess.RunAndSave);

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var dynModule = dynAsm.DefineDynamicModule(name.Name, $"{name.Name}.dll");
var typeBuilder = dynModule.DefineType("MyClass", TypeAttributes.Public | TypeAttributes.Class);

// define a new method


var toStr = typeBuilder.DefineMethod(
"ToString", // name
MethodAttributes.Public | MethodAttributes.Virtual, // modifiers
typeof(string), // return type
Type.EmptyTypes); // argument types
var ilGen = toStr.GetILGenerator();
ilGen.Emit(OpCodes.Ldstr, "Hello, world!");
ilGen.Emit(OpCodes.Ret);

// set this method as override of object.ToString


typeBuilder.DefineMethodOverride(toStr, typeof(object).GetMethod("ToString"));
var type = typeBuilder.CreateType();

// now test it:


var instance = Activator.CreateInstance(type);
Console.WriteLine(instance.ToString());

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Chapter 45: Object initializers
Section 45.1: Simple usage
Object initializers are handy when you need to create an object and set a couple of properties right away, but the
available constructors are not sufficient. Say you have a class

public class Book


{
public string Title { get; set; }
public string Author { get; set; }

// the rest of class definition


}

To initialize a new instance of the class with an initializer:

Book theBook = new Book { Title = "Don Quixote", Author = "Miguel de Cervantes" };

This is equivalent to

Book theBook = new Book();


theBook.Title = "Don Quixote";
theBook.Author = "Miguel de Cervantes";

Section 45.2: Usage with non-default constructors


You can combine object initializers with constructors to initialize types if necessary. Take for example a class
defined as such:

public class Book {


public string Title { get; set; }
public string Author { get; set; }

public Book(int id) {


//do things
}

// the rest of class definition


}

var someBook = new Book(16) { Title = "Don Quixote", Author = "Miguel de Cervantes" }

This will first instantiate a Book with the Book(int) constructor, then set each property in the initializer. It is
equivalent to:

var someBook = new Book(16);


someBook.Title = "Don Quixote";
someBook.Author = "Miguel de Cervantes";

Section 45.3: Usage with anonymous types


Object initializers are the only way to initialize anonymous types, which are types generated by the compiler.

var album = new { Band = "Beatles", Title = "Abbey Road" };

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For that reason object initializers are widely used in LINQ select queries, since they provide a convenient way to
specify which parts of a queried object you are interested in.

var albumTitles = from a in albums


select new
{
Title = a.Title,
Artist = a.Band
};

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Chapter 46: XML Documentation
Comments
Section 46.1: Simple method annotation
Documentation comments are placed directly above the method or class they describe. They begin with three
forward slashes ///, and allow meta information to be stored via XML.

/// <summary>
/// Bar method description
/// </summary>
public void Bar()
{

Information inside the tags can be used by Visual Studio and other tools to provide services such as IntelliSense:

See also Microsoft's list of common documentation tags.

Section 46.2: Generating XML from documentation comments


To generate an XML documentation file from documentation comments in the code, use the /doc option with the
csc.exe C# compiler.

In Visual Studio 2013/2015, In Project -> Properties -> Build -> Output, check the XML documentation file
checkbox:

When you build the project, an XML file will be produced by the compiler with a name corresponding to the project
name (e.g. XMLDocumentation.dll -> XMLDocumentation.xml).

When you use the assembly in another project, make sure that the XML file is in the same directory as the DLL
being referenced.

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This example:

/// <summary>
/// Data class description
/// </summary>
public class DataClass
{
/// <summary>
/// Name property description
/// </summary>
public string Name { get; set; }
}

/// <summary>
/// Foo function
/// </summary>
public class Foo
{
/// <summary>
/// This method returning some data
/// </summary>
/// <param name="id">Id parameter</param>
/// <param name="time">Time parameter</param>
/// <returns>Data will be returned</returns>
public DataClass GetData(int id, DateTime time)
{
return new DataClass();
}
}

Produces this xml on build:

<?xml version="1.0"?>
<doc>
<assembly>
<name>XMLDocumentation</name>
</assembly>
<members>
<member name="T:XMLDocumentation.DataClass">
<summary>
Data class description
</summary>
</member>
<member name="P:XMLDocumentation.DataClass.Name">
<summary>
Name property description
</summary>
</member>
<member name="T:XMLDocumentation.Foo">
<summary>
Foo function
</summary>
</member>
<member name="M:XMLDocumentation.Foo.GetData(System.Int32,System.DateTime)">
<summary>
This method returning some data
</summary>
<param name="id">Id parameter</param>
<param name="time">Time parameter</param>
<returns>Data will be returned</returns>

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</member>
</members>
</doc>

Section 46.3: Method documentation comment with param


and returns elements
/// <summary>
/// Returns the data for the specified ID and timestamp.
/// </summary>
/// <param name="id">The ID for which to get data. </param>
/// <param name="time">The DateTime for which to get data. </param>
/// <returns>A DataClass instance with the result. </returns>
public DataClass GetData(int id, DateTime time)
{
// ...
}

IntelliSense shows you the description for each parameter:

Tip: If Intellisense doesn't display in Visual Studio, delete the first bracket or comma and then type it again.

Section 46.4: Interface and class documentation comments


/// <summary>
/// This interface can do Foo
/// </summary>
public interface ICanDoFoo
{
// ...
}

/// <summary>
/// This Bar class implements ICanDoFoo interface
/// </summary>
public class Bar : ICanDoFoo
{
// ...
}

Result

Interface summary

Class summary

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Section 46.5: Referencing another class in documentation
The <see> tag can be used to link to another class. It contains the cref member which should contain the name of
the class that is to be referenced. Visual Studio will provide Intellsense when writing this tag and such references
will be processed when renaming the referenced class, too.

/// <summary>
/// You might also want to check out <see cref="SomeOtherClass"/>.
/// </summary>
public class SomeClass
{
}

In Visual Studio Intellisense popups such references will also be displayed colored in the text.

To reference a generic class, use something similar to the following:

/// <summary>
/// An enhanced version of <see cref="List{T}"/>.
/// </summary>
public class SomeGenericClass<T>
{
}

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Chapter 47: Preprocessor directives
Section 47.1: Conditional Expressions
When the following is compiled, it will return a different value depending on which directives are defined.

// Compile with /d:A or /d:B to see the difference


string SomeFunction()
{
#if A
return "A";
#elif B
return "B";
#else
return "C";
#endif
}

Conditional expressions are typically used to log additional information for debug builds.

void SomeFunc()
{
try
{
SomeRiskyMethod();
}
catch (ArgumentException ex)
{
#if DEBUG
log.Error("SomeFunc", ex);
#endif

HandleException(ex);
}
}

Section 47.2: Other Compiler Instructions


Line

#line controls the line number and filename reported by the compiler when outputting warnings and errors.

void Test()
{
#line 42 "Answer"
#line filename "SomeFile.cs"
int life; // compiler warning CS0168 in "SomeFile.cs" at Line 42
#line default
// compiler warnings reset to default
}

Pragma Checksum

#pragma checksum allows the specification of a specific checksum for a generated program database (PDB) for
debugging.

#pragma checksum "MyCode.cs" "{00000000-0000-0000-0000-000000000000}" "{0123456789A}"

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Section 47.3: Defining and Undefining Symbols
A compiler symbol is a keyword that is defined at compile-time that can be checked for to conditionally execute
specific sections of code.

There are three ways to define a compiler symbol. They can be defined via code:

#define MYSYMBOL

They can be defined in Visual Studio, under Project Properties > Build > Conditional Compilation Symbols:

(Note that DEBUG and TRACE have their own checkboxes and do not need to be specified explicitly.)

Or they can be defined at compile-time using the /define:[name] switch on the C# compiler, csc.exe.

You can also undefined symbols using the #undefine directive.

The most prevalent example of this is the DEBUG symbol, which gets defined by Visual Studio when an application is
compiled in Debug mode (versus Release mode).

public void DoBusinessLogic()


{
try
{
AuthenticateUser();
LoadAccount();
ProcessAccount();
FinalizeTransaction();
}
catch (Exception ex)
{
#if DEBUG
System.Diagnostics.Trace.WriteLine("Unhandled exception!");
System.Diagnostics.Trace.WriteLine(ex);
throw;
#else
LoggingFramework.LogError(ex);
DisplayFriendlyErrorMessage();
#endif
}
}

In the example above, when an error occurs in the business logic of the application, if the application is compiled in
Debug mode (and the DEBUG symbol is set), the error will be written to the trace log, and the exception will be re-

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thrown for debugging. However, if the application is compiled in Release mode (and no DEBUG symbol is set), a
logging framework is used to quietly log the error, and a friendly error message is displayed to the end user.

Section 47.4: Region Blocks


Use #region and #endregion to define a collapsible code region.

#region Event Handlers

public void Button_Click(object s, EventArgs e)


{
// ...
}

public void DropDown_SelectedIndexChanged(object s, EventArgs e)


{
// ...
}

#endregion

These directives are only beneficial when an IDE that supports collapsible regions (such as Visual Studio) is used to
edit the code.

Section 47.5: Disabling and Restoring Compiler Warnings


You can disable compiler warnings using #pragma warning disable and restore them using #pragma warning
restore:

#pragma warning disable CS0168

// Will not generate the "unused variable" compiler warning since it was disabled
var x = 5;

#pragma warning restore CS0168

// Will generate a compiler warning since the warning was just restored
var y = 8;

Comma-separated warning numbers are allowed:

#pragma warning disable CS0168, CS0219

The CS prefix is optional, and can even be intermixed (though this is not a best practice):

#pragma warning disable 0168, 0219, CS0414

Section 47.6: Generating Compiler Warnings and Errors


Compiler warnings can be generated using the #warning directive, and errors can likewise be generated using the
#error directive.

#if SOME_SYMBOL
#error This is a compiler Error.
#elif SOME_OTHER_SYMBOL
#warning This is a compiler Warning.

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#endif

Section 47.7: Custom Preprocessors at project level


It is convenient to set custom conditional preprocessing at project level when some actions need to be skipped lets
say for tests.

Go to Solution Explorer -> Click Right Mouse on project you want to set variable to -> Properties -> Build ->
In General find field Conditional compilation symbols and enter your conditional variable here

Code example that will skip some code:

public void Init()


{
#if !IGNOREREFRESHDB
// will skip code here
db.Initialize();
#endif
}

Section 47.8: Using the Conditional attribute


Adding a Conditional attribute from System.Diagnostics namespace to a method is a clean way to control which
methods are called in your builds and which are not.

#define EXAMPLE_A

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using System.Diagnostics;
class Program
{
static void Main()
{
ExampleA(); // This method will be called
ExampleB(); // This method will not be called
}

[Conditional("EXAMPLE_A")]
static void ExampleA() {...}

[Conditional("EXAMPLE_B")]
static void ExampleB() {...}
}

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Chapter 48: Dynamic type
Section 48.1: Creating a dynamic object with properties
using System;
using System.Dynamic;

dynamic info = new ExpandoObject();


info.Id = 123;
info.Another = 456;

Console.WriteLine(info.Another);
// 456

Console.WriteLine(info.DoesntExist);
// Throws RuntimeBinderException

Section 48.2: Creating a dynamic variable


dynamic foo = 123;
Console.WriteLine(foo + 234);
// 357 Console.WriteLine(foo.ToUpper())
// RuntimeBinderException, since int doesn't have a ToUpper method

foo = "123";
Console.WriteLine(foo + 234);
// 123234
Console.WriteLine(foo.ToUpper()):
// NOW A STRING

Section 48.3: Returning dynamic


using System;

public static void Main()


{
var value = GetValue();
Console.WriteLine(value);
// dynamics are useful!
}

private static dynamic GetValue()


{
return "dynamics are useful!";
}

Section 48.4: Handling Specific Types Unknown at Compile


Time
The following output equivalent results:

class IfElseExample
{
public string DebugToString(object a)
{
if (a is StringBuilder)

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{
return DebugToStringInternal(a as StringBuilder);
}
else if (a is List<string>)
{
return DebugToStringInternal(a as List<string>);
}
else
{
return a.ToString();
}
}

private string DebugToStringInternal(object a)


{
// Fall Back
return a.ToString();
}

private string DebugToStringInternal(StringBuilder sb)


{
return $"StringBuilder - Capacity: {sb.Capacity}, MaxCapacity: {sb.MaxCapacity}, Value:
{sb.ToString()}";
}

private string DebugToStringInternal(List<string> list)


{
return $"List<string> - Count: {list.Count}, Value: {Environment.NewLine + "\t" +
string.Join(Environment.NewLine + "\t", list.ToArray())}";
}
}

class DynamicExample
{
public string DebugToString(object a)
{
return DebugToStringInternal((dynamic)a);
}

private string DebugToStringInternal(object a)


{
// Fall Back
return a.ToString();
}

private string DebugToStringInternal(StringBuilder sb)


{
return $"StringBuilder - Capacity: {sb.Capacity}, MaxCapacity: {sb.MaxCapacity}, Value:
{sb.ToString()}";
}

private string DebugToStringInternal(List<string> list)


{
return $"List<string> - Count: {list.Count}, Value: {Environment.NewLine + "\t" +
string.Join(Environment.NewLine + "\t", list.ToArray())}";
}
}

The advantage to the dynamic, is adding a new Type to handle just requires adding an overload of
DebugToStringInternal of the new type. Also eliminates the need to manually cast it to the type as well.

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Chapter 49: Anonymous types
Section 49.1: Anonymous vs dynamic
Anonymous types allow the creation of objects without having to explicitly define their types ahead of time, while
maintaining static type checking.

var anon = new { Value = 1 };


Console.WriteLine(anon.Id); // compile time error

Conversely, dynamic has dynamic type checking, opting for runtime errors, instead of compile-time errors.

dynamic val = "foo";


Console.WriteLine(val.Id); // compiles, but throws runtime error

Section 49.2: Creating an anonymous type


Since anonymous types are not named, variables of those types must be implicitly typed (var).

var anon = new { Foo = 1, Bar = 2 };


// anon.Foo == 1
// anon.Bar == 2

If the member names are not specified, they are set to the name of the property/variable used to initialize the
object.

int foo = 1;
int bar = 2;
var anon2 = new { foo, bar };
// anon2.foo == 1
// anon2.bar == 2

Note that names can only be omitted when the expression in the anonymous type declaration is a simple property
access; for method calls or more complex expressions, a property name must be specified.

string foo = "some string";


var anon3 = new { foo.Length };
// anon3.Length == 11
var anon4 = new { foo.Length <= 10 ? "short string" : "long string" };
// compiler error - Invalid anonymous type member declarator.
var anon5 = new { Description = foo.Length <= 10 ? "short string" : "long string" };
// OK

Section 49.3: Anonymous type equality


Anonymous type equality is given by the Equals instance method. Two objects are equal if they have the same type
and equal values (through a.Prop.Equals(b.Prop)) for every property.

var anon = new { Foo = 1, Bar = 2 };


var anon2 = new { Foo = 1, Bar = 2 };
var anon3 = new { Foo = 5, Bar = 10 };
var anon3 = new { Foo = 5, Bar = 10 };
var anon4 = new { Bar = 2, Foo = 1 };
// anon.Equals(anon2) == true
// anon.Equals(anon3) == false

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// anon.Equals(anon4) == false (anon and anon4 have different types, see below)

Two anonymous types are considered the same if and only if their properties have the same name and type and
appear in the same order.

var anon = new { Foo = 1, Bar = 2 };


var anon2 = new { Foo = 7, Bar = 1 };
var anon3 = new { Bar = 1, Foo = 3 };
var anon4 = new { Fa = 1, Bar = 2 };
// anon and anon2 have the same type
// anon and anon3 have diferent types (Bar and Foo appear in different orders)
// anon and anon4 have different types (property names are different)

Section 49.4: Generic methods with anonymous types


Generic methods allow the use of anonymous types through type inference.

void Log<T>(T obj) {


// ...
}
Log(new { Value = 10 });

This means LINQ expressions can be used with anonymous types:

var products = new[] {


new { Amount = 10, Id = 0 },
new { Amount = 20, Id = 1 },
new { Amount = 15, Id = 2 }
};
var idsByAmount = products.OrderBy(x => x.Amount).Select(x => x.Id);
// idsByAmount: 0, 2, 1

Section 49.5: Instantiating generic types with anonymous


types
Using generic constructors would require the anonymous types to be named, which is not possible. Alternatively,
generic methods may be used to allow type inference to occur.

var anon = new { Foo = 1, Bar = 2 };


var anon2 = new { Foo = 5, Bar = 10 };
List<T> CreateList<T>(params T[] items) {
return new List<T>(items);
}

var list1 = CreateList(anon, anon2);

In the case of List<T>, implicitly typed arrays may be converted to a List<T> through the ToList LINQ method:

var list2 = new[] {anon, anon2}.ToList();

Section 49.6: Implicitly typed arrays


Arrays of anonymous types may be created with implicit typing.

var arr = new[] {


new { Id = 0 },

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new { Id = 1 }
};

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Chapter 50: Structs
Section 50.1: Declaring a struct
public struct Vector
{
public int X;
public int Y;
public int Z;
}

public struct Point


{
public decimal x, y;

public Point(decimal pointX, decimal pointY)


{
x = pointX;
y = pointY;
}
}

struct instance fields can be set via a parametrized constructor or individually after struct construction.

Private members can only be initialized by the constructor.

struct defines a sealed type that implicitly inherits from System.ValueType.

Structs cannot inherit from any other type, but they can implement interfaces.

Structs are copied on assignment, meaning all data is copied to the new instance and changes to one of them
are not reflected by the other.

A struct cannot be null, although it can used as a nullable type:

Vector v1 = null; //illegal


Vector? v2 = null; //OK
Nullable<Vector> v3 = null // OK

Structs can be instantiated with or without using the new operator.

//Both of these are acceptable


Vector v1 = new Vector();
v1.X = 1;
v1.Y = 2;
v1.Z = 3;

Vector v2;
v2.X = 1;
v2.Y = 2;
v2.Z = 3;

However, the new operator must be used in order to use an initializer:

Vector v1 = new MyStruct { X=1, Y=2, Z=3 }; // OK


Vector v2 { X=1, Y=2, Z=3 }; // illegal

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A struct can declare everything a class can declare, with a few exceptions:

A struct cannot declare a parameterless constructor. struct instance fields can be set via a parameterized
constructor or individually after struct construction. Private members can only be initialized by the
constructor.
A struct cannot declare members as protected, since it is implicitly sealed.
Struct fields can only be initialized if they are const or static.

Section 50.2: Struct usage


With constructor:

Vector v1 = new Vector();


v1.X = 1;
v1.Y = 2;
v1.Z = 3;

Console.WriteLine("X = {0}, Y = {1}, Z = {2}",v1.X,v1.Y,v1.Z);


// Output X=1,Y=2,Z=3

Vector v1 = new Vector();


//v1.X is not assigned
v1.Y = 2;
v1.Z = 3;

Console.WriteLine("X = {0}, Y = {1}, Z = {2}",v1.X,v1.Y,v1.Z);


// Output X=0,Y=2,Z=3

Point point1 = new Point();


point1.x = 0.5;
point1.y = 0.6;

Point point2 = new Point(0.5, 0.6);

Without constructor:

Vector v1;
v1.Y = 2;
v1.Z = 3;

Console.WriteLine("X = {0}, Y = {1}, Z = {2}",v1.X,v1.Y,v1.Z);


//Output ERROR "Use of possibly unassigned field 'X'

Vector v1;
v1.X = 1;
v1.Y = 2;
v1.Z = 3;

Console.WriteLine("X = {0}, Y = {1}, Z = {2}",v1.X,v1.Y,v1.Z);


// Output X=1,Y=2,Z=3

Point point3;
point3.x = 0.5;
point3.y = 0.6;

If we use a struct with its constructor, we aren't going to have problems with unassigned field (each unassigned
field has null value).

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Unlike classes, a struct doesn't have to be constructed, i.e. there is no need to use the new keyword, unless you
need to call one of the constructors. A struct does not require the new keyword because is a value-type and thus
cannot be null.

Section 50.3: Structs are copied on assignment


Sinse structs are value types all the data is copied on assignment, and any modification to the new copy does not
change the data for the original copy. The code snippet below shows that p1 is copied to p2 and changes made on
p1 does not affect p2 instance.

var p1 = new Point {


x = 1,
y = 2
};

Console.WriteLine($"{p1.x} {p1.y}"); // 1 2

var p2 = p1;
Console.WriteLine($"{p2.x} {p2.y}"); // Same output: 1 2

p1.x = 3;
Console.WriteLine($"{p1.x} {p1.y}"); // 3 2
Console.WriteLine($"{p2.x} {p2.y}"); // p2 remain the same: 1 2

Section 50.4: Struct implementing interface


public interface IShape
{
decimal Area();
}

public struct Rectangle : IShape


{
public decimal Length { get; set; }
public decimal Width { get; set; }

public decimal Area()


{
return Length * Width;
}
}

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Chapter 51: Tuples
Section 51.1: Accessing tuple elements
To access tuple elements use Item1-Item8 properties. Only the properties with index number less or equal to tuple
size are going to be available (i.e. one cannot access Item3 property in Tuple<T1,T2>).

var tuple = new Tuple<string, int, bool, MyClass>("foo", 123, true, new MyClass());
var item1 = tuple.Item1; // "foo"
var item2 = tuple.Item2; // 123
var item3 = tuple.Item3; // true
var item4 = tuple.Item4; // new My Class()

Section 51.2: Creating tuples


Tuples are created using generic types Tuple<T1>-Tuple<T1,T2,T3,T4,T5,T6,T7,T8>. Each of the types represents
a tuple containing 1 to 8 elements. Elements can be of different types.

// tuple with 4 elements


var tuple = new Tuple<string, int, bool, MyClass>("foo", 123, true, new MyClass());

Tuples can also be created using static Tuple.Create methods. In this case, the types of the elements are inferred
by the C# Compiler.

// tuple with 4 elements


var tuple = Tuple.Create("foo", 123, true, new MyClass());
Version ≥ 7.0

Since C# 7.0, Tuples can be easily created using ValueTuple.

var tuple = ("foo", 123, true, new MyClass());

Elements can be named for easier decomposition.

(int number, bool flag, MyClass instance) tuple = (123, true, new MyClass());

Section 51.3: Comparing and sorting Tuples


Tuples can be compared based on their elements.

As an example, an enumerable whose elements are of type Tuple can be sorted based on comparisons operators
defined on a specified element:

List<Tuple<int, string>> list = new List<Tuple<int, string>>();


list.Add(new Tuple<int, string>(2, "foo"));
list.Add(new Tuple<int, string>(1, "bar"));
list.Add(new Tuple<int, string>(3, "qux"));

list.Sort((a, b) => a.Item2.CompareTo(b.Item2)); //sort based on the string element

foreach (var element in list) {


Console.WriteLine(element);
}

// Output:

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// (1, bar)
// (2, foo)
// (3, qux)

Or to reverse the sort use:

list.Sort((a, b) => b.Item2.CompareTo(a.Item2));

Section 51.4: Return multiple values from a method


Tuples can be used to return multiple values from a method without using out parameters. In the following
example AddMultiply is used to return two values (sum, product).

void Write()
{
var result = AddMultiply(25, 28);
Console.WriteLine(result.Item1);
Console.WriteLine(result.Item2);
}

Tuple<int, int> AddMultiply(int a, int b)


{
return new Tuple<int, int>(a + b, a * b);
}

Output:

53
700

Now C# 7.0 offers an alternative way to return multiple values from methods using value tuples More info about
ValueTuple struct.

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Chapter 52: Enum
An enum can derive from any of the following types: byte, sbyte, short, ushort, int, uint, long, ulong. The default is
int, and can be changed by specifying the type in the enum definition:

public enum Weekday : byte { Monday = 1, Tuesday = 2, Wednesday = 3, Thursday = 4, Friday = 5 }

This is useful when P/Invoking to native code, mapping to data sources, and similar circumstances. In general, the
default int should be used, because most developers expect an enum to be an int.

Section 52.1: Enum basics


From MSDN:

An enumeration type (also named an enumeration or an enum) provides an efficient way to define a set
of named integral constants that may be assigned to a variable.

Essentially, an enum is a type that only allows a set of finite options, and each option corresponds to a number. By
default, those numbers are increasing in the order the values are declared, starting from zero. For example, one
could declare an enum for the days of the week:

public enum Day


{
Monday,
Tuesday,
Wednesday,
Thursday,
Friday,
Saturday,
Sunday
}

That enum could be used like this:

// Define variables with values corresponding to specific days


Day myFavoriteDay = Day.Friday;
Day myLeastFavoriteDay = Day.Monday;

// Get the int that corresponds to myFavoriteDay


// Friday is number 4
int myFavoriteDayIndex = (int)myFavoriteDay;

// Get the day that represents number 5


Day dayFive = (Day)5;

By default the underlying type of each element in the enum is int, but byte, sbyte, short, ushort, uint, long and
ulong can be used as well. If you use a type other than int, you must specify the type using a colon after the enum
name:

public enum Day : byte


{
// same as before
}

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The numbers after the name are now bytes instead of integers. You could get the underlying type of the enum as
follows:

Enum.GetUnderlyingType(typeof(Days)));

Output:

System.Byte

Demo: .NET fiddle

Section 52.2: Enum as flags


The FlagsAttribute can be applied to an enum changing the behaviour of the ToString() to match the nature of
the enum:

[Flags]
enum MyEnum
{
//None = 0, can be used but not combined in bitwise operations
FlagA = 1,
FlagB = 2,
FlagC = 4,
FlagD = 8
//you must use powers of two or combinations of powers of two
//for bitwise operations to work
}

var twoFlags = MyEnum.FlagA | MyEnum.FlagB;

// This will enumerate all the flags in the variable: "FlagA, FlagB".
Console.WriteLine(twoFlags);

Because FlagsAttribute relies on the enumeration constants to be powers of two (or their combinations) and
enum values are ultimately numeric values, you are limited by the size of the underlying numeric type. The largest
available numeric type that you can use is UInt64, which allows you to specify 64 distinct (non-combined) flag enum
constants. The enum keyword defaults to the underlying type int, which is Int32. The compiler will allow the
declaration of values wider than 32 bit. Those will wrap around without a warning and result in two or more enum
members of the same value. Therefore, if an enum is meant to accomodate a bitset of more than 32 flags, you need
to specify a bigger type explicitely:

public enum BigEnum : ulong


{
BigValue = 1 << 63
}

Although flags are often only a single bit, they can be combined into named "sets" for easier use.

[Flags]
enum FlagsEnum
{
None = 0,
Option1 = 1,
Option2 = 2,
Option3 = 4,

Default = Option1 | Option3,

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All = Option1 | Option2 | Option3,
}

To avoid spelling out the decimal values of powers of two, the left-shift operator (<<) can also be used to declare the
same enum

[Flags]
enum FlagsEnum
{
None = 0,
Option1 = 1 << 0,
Option2 = 1 << 1,
Option3 = 1 << 2,

Default = Option1 | Option3,


All = Option1 | Option2 | Option3,
}

Starting with C# 7.0, binary literals can be used too.

To check if the value of enum variable has a certain flag set, the HasFlag method can be used. Let's say we have

[Flags]
enum MyEnum
{
One = 1,
Two = 2,
Three = 4
}

And a value

var value = MyEnum.One | MyEnum.Two;

With HasFlag we can check if any of the flags is set

if(value.HasFlag(MyEnum.One))
Console.WriteLine("Enum has One");

if(value.HasFlag(MyEnum.Two))
Console.WriteLine("Enum has Two");

if(value.HasFlag(MyEnum.Three))
Console.WriteLine("Enum has Three");

Also we can iterate through all values of enum to get all flags that are set

var type = typeof(MyEnum);


var names = Enum.GetNames(type);

foreach (var name in names)


{
var item = (MyEnum)Enum.Parse(type, name);

if (value.HasFlag(item))
Console.WriteLine("Enum has " + name);
}

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Or

foreach(MyEnum flagToCheck in Enum.GetValues(typeof(MyEnum)))


{
if(value.HasFlag(flagToCheck))
{
Console.WriteLine("Enum has " + flagToCheck);
}
}

All three examples will print:

Enum has One


Enum has Two

Section 52.3: Using << notation for flags


The left-shift operator (<<) can be used in flag enum declarations to ensure that each flag has exactly one 1 in
binary representation, as flags should.

This also helps to improve readability of large enums with plenty of flags in them.

[Flags]
public enum MyEnum
{
None = 0,
Flag1 = 1 << 0,
Flag2 = 1 << 1,
Flag3 = 1 << 2,
Flag4 = 1 << 3,
Flag5 = 1 << 4,
...
Flag31 = 1 << 30
}

It is obvious now that MyEnum contains proper flags only and not any messy stuff like Flag30 = 1073741822 (or
111111111111111111111111111110 in binary) which is inappropriate.

Section 52.4: Test flags-style enum values with bitwise logic


A flags-style enum value needs to be tested with bitwise logic because it may not match any single value.

[Flags]
enum FlagsEnum
{
Option1 = 1,
Option2 = 2,
Option3 = 4,
Option2And3 = Option2 | Option3;

Default = Option1 | Option3,


}

The Default value is actually a combination of two others merged with a bitwise OR. Therefore to test for the
presence of a flag we need to use a bitwise AND.

var value = FlagsEnum.Default;

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bool isOption2And3Set = (value & FlagsEnum.Option2And3) == FlagsEnum.Option2And3;

Assert.True(isOption2And3Set);

Section 52.5: Add and remove values from flagged enum


This code is to add and remove a value from a flagged enum-instance:

[Flags]
public enum MyEnum
{
Flag1 = 1 << 0,
Flag2 = 1 << 1,
Flag3 = 1 << 2
}

var value = MyEnum.Flag1;

// set additional value


value |= MyEnum.Flag2; //value is now Flag1, Flag2
value |= MyEnum.Flag3; //value is now Flag1, Flag2, Flag3

// remove flag
value &= ~MyEnum.Flag2; //value is now Flag1, Flag3

Section 52.6: Enum to string and back


public enum DayOfWeek
{
Sunday,
Monday,
Tuesday,
Wednesday,
Thursday,
Friday,
Saturday
}

// Enum to string
string thursday = DayOfWeek.Thursday.ToString(); // "Thursday"

string seventhDay = Enum.GetName(typeof(DayOfWeek), 6); // "Saturday"

string monday = Enum.GetName(typeof(DayOfWeek), DayOfWeek.Monday); // "Monday"

// String to enum (.NET 4.0+ only - see below for alternative syntax for earlier .NET versions)
DayOfWeek tuesday;
Enum.TryParse("Tuesday", out tuesday); // DayOfWeek.Tuesday

DayOfWeek sunday;
bool matchFound1 = Enum.TryParse("SUNDAY", out sunday); // Returns false (case-sensitive match)

DayOfWeek wednesday;
bool matchFound2 = Enum.TryParse("WEDNESDAY", true, out wednesday); // Returns true;
DayOfWeek.Wednesday (case-insensitive match)

// String to enum (all .NET versions)

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DayOfWeek friday = (DayOfWeek)Enum.Parse(typeof(DayOfWeek), "Friday"); // DayOfWeek.Friday

DayOfWeek caturday = (DayOfWeek)Enum.Parse(typeof(DayOfWeek), "Caturady"); // Thows


ArgumentException

// All names of an enum type as strings


string[] weekdays = Enum.GetNames(typeof(DayOfWeek));

Section 52.7: Enums can have unexpected values


Since an enum can be cast to and from its underlying integral type, the value may fall outside the range of values
given in the definition of the enum type.

Although the below enum type DaysOfWeek only has 7 defined values, it can still hold any int value.

public enum DaysOfWeek


{
Monday = 1,
Tuesday = 2,
Wednesday = 3,
Thursday = 4,
Friday = 5,
Saturday = 6,
Sunday = 7
}

DaysOfWeek d = (DaysOfWeek)31;
Console.WriteLine(d); // prints 31

DaysOFWeek s = DaysOfWeek.Sunday;
s++; // No error

There is currently no way to define an enum which does not have this behavior.

However, undefined enum values can be detected by using the method Enum.IsDefined. For example,

DaysOfWeek d = (DaysOfWeek)31;
Console.WriteLine(Enum.IsDefined(typeof(DaysOfWeek),d)); // prints False

Section 52.8: Default value for enum == ZERO


The default value for an enum is zero. If an enum does not define an item with a value of zero, its default value
will be zero.

public class Program


{
enum EnumExample
{
one = 1,
two = 2
}

public void Main()


{
var e = default(EnumExample);

if (e == EnumExample.one)
Console.WriteLine("defaults to one");

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else
Console.WriteLine("Unknown");
}
}

Example: https://dotnetfiddle.net/l5Rwie

Section 52.9: Adding additional description information to an


enum value
In some cases you might want to add an additional description to an enum value, for instance when the enum
value itself is less readable than what you might want to display to the user. In such cases you can use the
System.ComponentModel.DescriptionAttribute class.

For example:

public enum PossibleResults


{
[Description("Success")]
OK = 1,
[Description("File not found")]
FileNotFound = 2,
[Description("Access denied")]
AccessDenied = 3
}

Now, if you would like to return the description of a specific enum value you can do the following:

public static string GetDescriptionAttribute(PossibleResults result)


{
return
((DescriptionAttribute)Attribute.GetCustomAttribute((result.GetType().GetField(result.ToString())),
typeof(DescriptionAttribute))).Description;
}

static void Main(string[] args)


{
PossibleResults result = PossibleResults.FileNotFound;
Console.WriteLine(result); // Prints "FileNotFound"
Console.WriteLine(GetDescriptionAttribute(result)); // Prints "File not found"
}

This can also be easily transformed to an extension method for all enums:

static class EnumExtensions


{
public static string GetDescription(this Enum enumValue)
{
return
((DescriptionAttribute)Attribute.GetCustomAttribute((enumValue.GetType().GetField(enumValue.ToStrin
g())), typeof(DescriptionAttribute))).Description;
}
}

And then easily used like this: Console.WriteLine(result.GetDescription());

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Section 52.10: Get all the members values of an enum
enum MyEnum
{
One,
Two,
Three
}

foreach(MyEnum e in Enum.GetValues(typeof(MyEnum)))
Console.WriteLine(e);

This will print:

One
Two
Three

Section 52.11: Bitwise Manipulation using enums


The FlagsAttribute should be used whenever the enumerable represents a collection of flags, rather than a single
value. The numeric value assigned to each enum value helps when manipulating enums using bitwise operators.

Example 1 : With [Flags]

[Flags]
enum Colors
{
Red=1,
Blue=2,
Green=4,
Yellow=8
}

var color = Colors.Red | Colors.Blue;


Console.WriteLine(color.ToString());

prints Red,Blue

Example 2 : Without [Flags]

enum Colors
{
Red=1,
Blue=2,
Green=4,
Yellow=8
}
var color = Colors.Red | Colors.Blue;
Console.WriteLine(color.ToString());

prints 3

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Chapter 53: Access Modifiers
Section 53.1: Access Modifiers Diagrams
Here are all access modifiers in venn diagrams, from more limiting to more accessible:

Access Modifier Diagram

private

internal

protected

protected internal

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public

Below you could find more information.

Section 53.2: public


The public keyword makes a class (including nested classes), property, method or field available to every
consumer:

public class Foo()


{
public string SomeProperty { get; set; }

public class Baz


{
public int Value { get; set; }
}
}

public class Bar()


{
public Bar()
{
var myInstance = new Foo();
var someValue = foo.SomeProperty;
var myNestedInstance = new Foo.Baz();
var otherValue = myNestedInstance.Value;
}
}

Section 53.3: private


The private keyword marks properties, methods, fields and nested classes for use inside the class only:

public class Foo()


{
private string someProperty { get; set; }

private class Baz


{
public string Value { get; set; }
}

public void Do()


{
var baz = new Baz { Value = 42 };
}
}

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public class Bar()
{
public Bar()
{
var myInstance = new Foo();

// Compile Error - not accessible due to private modifier


var someValue = foo.someProperty;
// Compile Error - not accessible due to private modifier
var baz = new Foo.Baz();
}
}

Section 53.4: protected internal


The protected internal keyword marks field, methods, properties and nested classes for use inside the same
assembly or derived classes in another assembly:

Assembly 1

public class Foo


{
public string MyPublicProperty { get; set; }
protected internal string MyProtectedInternalProperty { get; set; }

protected internal class MyProtectedInternalNestedClass


{
private string blah;
public int N { get; set; }
}
}

public class Bar


{
void MyMethod1()
{
Foo foo = new Foo();
var myPublicProperty = foo.MyPublicProperty;
var myProtectedInternalProperty = foo.MyProtectedInternalProperty;
var myProtectedInternalNestedInstance =
new Foo.MyProtectedInternalNestedClass();
}
}

Assembly 2

public class Baz : Foo


{
void MyMethod1()
{
var myPublicProperty = MyPublicProperty;
var myProtectedInternalProperty = MyProtectedInternalProperty;
var thing = new MyProtectedInternalNestedClass();
}

void MyMethod2()

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{
Foo foo = new Foo();
var myPublicProperty = foo.MyPublicProperty;

// Compile Error
var myProtectedInternalProperty = foo.MyProtectedInternalProperty;
// Compile Error
var myProtectedInternalNestedInstance =
new Foo.MyProtectedInternalNestedClass();
}

public class Qux


{
void MyMethod1()
{
Baz baz = new Baz();
var myPublicProperty = baz.MyPublicProperty;

// Compile Error
var myProtectedInternalProperty = baz.MyProtectedInternalProperty;
// Compile Error
var myProtectedInternalNestedInstance =
new Baz.MyProtectedInternalNestedClass();
}

void MyMethod2()
{
Foo foo = new Foo();
var myPublicProperty = foo.MyPublicProperty;

//Compile Error
var myProtectedInternalProperty = foo.MyProtectedInternalProperty;
// Compile Error
var myProtectedInternalNestedInstance =
new Foo.MyProtectedInternalNestedClass();
}
}

Section 53.5: internal


The internal keyword makes a class (including nested classes), property, method or field available to every
consumer in the same assembly:

internal class Foo


{
internal string SomeProperty {get; set;}
}

internal class Bar


{
var myInstance = new Foo();
internal string SomeField = foo.SomeProperty;

internal class Baz


{
private string blah;
public int N { get; set; }
}

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}

This can be broken to allow a testing assembly to access the code via adding code to AssemblyInfo.cs file:

using System.Runtime.CompilerServices;

[assembly:InternalsVisibleTo("MyTests")]

Section 53.6: protected


The protected keyword marks field, methods properties and nested classes for use inside the same class and
derived classes only:

public class Foo()


{
protected void SomeFooMethod()
{
//do something
}

protected class Thing


{
private string blah;
public int N { get; set; }
}
}

public class Bar() : Foo


{
private void someBarMethod()
{
SomeFooMethod(); // inside derived class
var thing = new Thing(); // can use nested class
}
}

public class Baz()


{
private void someBazMethod()
{
var foo = new Foo();
foo.SomeFooMethod(); //not accessible due to protected modifier
}
}

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Chapter 54: Task Parallel Library
Section 54.1: Parallel.ForEach
An example that uses Parallel.ForEach loop to ping a given array of website urls.

static void Main()


{
string [] urls =
{
"www.stackoverflow.com",
"www.google.net",
"www.facebook.com",
"www.twitter.com"
};

System.Threading.Tasks.Parallel.ForEach(urls, url =>


{
var ping = new System.Net.NetworkInformation.Ping();

var result = ping.Send(url);

if (result.Status == System.Net.NetworkInformation.IPStatus.Success)
{
Console.WriteLine(string.Format("{0} is online", url));
}
});
}

Section 54.2: Parallel.For


An example that uses Parallel.For loop to ping a given array of website urls.

static void Main()


{
string [] urls =
{
"www.stackoverflow.com",
"www.google.net",
"www.facebook.com",
"www.twitter.com"
};

System.Threading.Tasks.Parallel.For(0, urls.Length, i =>


{
var ping = new System.Net.NetworkInformation.Ping();

var result = ping.Send(urls[i]);

if (result.Status == System.Net.NetworkInformation.IPStatus.Success)
{
Console.WriteLine(string.Format("{0} is online", urls[i]));
}
});
}

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Section 54.3: Parallel.Invoke
Invoking methods or actions in parallel (Parallel region)

static void Main()


{
string [] urls =
{
"www.stackoverflow.com",
"www.google.net",
"www.facebook.com",
"www.twitter.com"
};

System.Threading.Tasks.Parallel.Invoke(
() => PingUrl(urls[0]),
() => PingUrl(urls[1]),
() => PingUrl(urls[2]),
() => PingUrl(urls[3])
);
}

void PingUrl(string url)


{
var ping = new System.Net.NetworkInformation.Ping();

var result = ping.Send(url);

if (result.Status == System.Net.NetworkInformation.IPStatus.Success)
{
Console.WriteLine(string.Format("{0} is online", url));
}
}

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Chapter 55: Attributes
Section 55.1: Creating a custom attribute
//1) All attributes should be inherited from System.Attribute
//2) You can customize your attribute usage (e.g. place restrictions) by using System.AttributeUsage
Attribute
//3) You can use this attribute only via reflection in the way it is supposed to be used
//4) MethodMetadataAttribute is just a name. You can use it without "Attribute" postfix - e.g.
[MethodMetadata("This text could be retrieved via reflection")].
//5) You can overload an attribute constructors
[System.AttributeUsage(System.AttributeTargets.Method | System.AttributeTargets.Class)]
public class MethodMetadataAttribute : System.Attribute
{
//this is custom field given just for an example
//you can create attribute without any fields
//even an empty attribute can be used - as marker
public string Text { get; set; }

//this constructor could be used as [MethodMetadata]


public MethodMetadataAttribute ()
{
}

//This constructor could be used as [MethodMetadata("String")]


public MethodMetadataAttribute (string text)
{
Text = text;
}
}

Section 55.2: Reading an attribute


Method GetCustomAttributes returns an array of custom attributes applied to the member. After retrieving this
array you can search for one or more specific attributes.

var attribute = typeof(MyClass).GetCustomAttributes().OfType<MyCustomAttribute>().Single();

Or iterate through them

foreach(var attribute in typeof(MyClass).GetCustomAttributes()) {


Console.WriteLine(attribute.GetType());
}

GetCustomAttribute extension method from System.Reflection.CustomAttributeExtensions retrieves a custom


attribute of a specified type, it can be applied to any MemberInfo.

var attribute = (MyCustomAttribute) typeof(MyClass).GetCustomAttribute(typeof(MyCustomAttribute));

GetCustomAttribute also has generic signature to specify type of attribute to search for.

var attribute = typeof(MyClass).GetCustomAttribute<MyCustomAttribute>();

Boolean argument inherit can be passed to both of those methods. If this value set to true the ancestors of
element would be also to inspected.

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Section 55.3: Using an attribute
[StackDemo(Text = "Hello, World!")]
public class MyClass
{
[StackDemo("Hello, World!")]
static void MyMethod()
{
}
}

Section 55.4: DebuggerDisplay Attribute


Adding the DebuggerDisplay Attribute will change the way the debugger displays the class when it is hovered over.

Expressions that are wrapped in {} will be evaluated by the debugger. This can be a simple property like in the
following sample or more complex logic.

[DebuggerDisplay("{StringProperty} - {IntProperty}")]
public class AnObject
{
public int ObjectId { get; set; }
public string StringProperty { get; set; }
public int IntProperty { get; set; }
}

Adding ,nq before the closing bracket removes the quotes when outputting a string.

[DebuggerDisplay("{StringProperty,nq} - {IntProperty}")]

Even though general expressions are allowed in the {} they are not recommended. The DebuggerDisplay attribute
will be written into the assembly metadata as a string. Expressions in {} are not checked for validity. So a
DebuggerDisplay attribute containing more complex logic than i.e. some simple arithmetic might work fine in C#,
but the same expression evaluated in VB.NET will probably not be syntactically valid and produce an error while
debugging.

A way to make DebuggerDisplay more language agnostic is to write the expression in a method or property and call
it instead.

[DebuggerDisplay("{DebuggerDisplay(),nq}")]
public class AnObject
{
public int ObjectId { get; set; }
public string StringProperty { get; set; }
public int IntProperty { get; set; }

private string DebuggerDisplay()


{

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return $"{StringProperty} - {IntProperty}"";
}
}

One might want DebuggerDisplayto output all or just some of the properties and when debugging and inspecting
also the type of the object.
The example below also surrounds the helper method with #if DEBUG as DebuggerDisplay is used in debugging
environments.

[DebuggerDisplay("{DebuggerDisplay(),nq}")]
public class AnObject
{
public int ObjectId { get; set; }
public string StringProperty { get; set; }
public int IntProperty { get; set; }

#if DEBUG
private string DebuggerDisplay()
{
return
$"ObjectId:{this.ObjectId}, StringProperty:{this.StringProperty},
Type:{this.GetType()}";
}
#endif
}

Section 55.5: Caller info attributes


Caller info attributes can be used to pass down information about the invoker to the invoked method. The
declaration looks like this:

using System.Runtime.CompilerServices;

public void LogException(Exception ex,


[CallerMemberName]string callerMemberName = "",
[CallerLineNumber]int callerLineNumber = 0,
[CallerFilePath]string callerFilePath = "")
{
//perform logging
}

And the invocation looks like this:

public void Save(DBContext context)


{
try
{
context.SaveChanges();
}
catch (Exception ex)
{
LogException(ex);
}
}

Notice that only the first parameter is passed explicitly to the LogException method whereas the rest of them will
be provided at compile time with the relevant values.

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The callerMemberName parameter will receive the value "Save" - the name of the calling method.

The callerLineNumber parameter will receive the number of whichever line the LogException method call is
written on.

And the 'callerFilePath' parameter will receive the full path of the file Save method is declared in.

Section 55.6: Obsolete Attribute


System.Obsolete is an attribute that is used to mark a type or a member that has a better version, and thus should
not be used.

[Obsolete("This class is obsolete. Use SomeOtherClass instead.")]


class SomeClass
{
//
}

In case the class above is used, the compiler will give the warning "This class is obsolete. Use SomeOtherClass
instead."

Section 55.7: Reading an attribute from interface


There is no simple way to obtain attributes from an interface, since classes does not inherit attributes from an
interface. Whenever implementing an interface or overriding members in a derived class, you need to re-declare
the attributes. So in the example below output would be True in all three cases.

using System;
using System.Linq;
using System.Reflection;

namespace InterfaceAttributesDemo {

[AttributeUsage(AttributeTargets.Interface, Inherited = true)]


class MyCustomAttribute : Attribute {
public string Text { get; set; }
}

[MyCustomAttribute(Text = "Hello from interface attribute")]


interface IMyClass {
void MyMethod();
}

class MyClass : IMyClass {


public void MyMethod() { }
}

public class Program {


public static void Main(string[] args) {
GetInterfaceAttributeDemo();
}

private static void GetInterfaceAttributeDemo() {


var attribute1 = (MyCustomAttribute)
typeof(MyClass).GetCustomAttribute(typeof(MyCustomAttribute), true);
Console.WriteLine(attribute1 == null); // True

var attribute2 =

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typeof(MyClass).GetCustomAttributes(true).OfType<MyCustomAttribute>().SingleOrDefault();
Console.WriteLine(attribute2 == null); // True

var attribute3 = typeof(MyClass).GetCustomAttribute<MyCustomAttribute>(true);


Console.WriteLine(attribute3 == null); // True
}
}
}

One way to retrieve interface attributes is to search for them through all the interfaces implemented by a class.

var attribute = typeof(MyClass).GetInterfaces().SelectMany(x =>


x.GetCustomAttributes().OfType<MyCustomAttribute>()).SingleOrDefault();
Console.WriteLine(attribute == null); // False
Console.WriteLine(attribute.Text); // Hello from interface attribute

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Chapter 56: Guid
GUID (or UUID) is an acronym for 'Globally Unique Identifier' (or 'Universally Unique Identifier'). It is a 128-bit
integer number used to identify resources.

Section 56.1: Getting the string representation of a Guid


A string representation of a Guid can be obtained by using the built in ToString method

string myGuidString = myGuid.ToString();

Depending on your needs you can also format the Guid, by adding a format type argument to the ToString call.

var guid = new Guid("7febf16f-651b-43b0-a5e3-0da8da49e90d");

// None "7febf16f651b43b0a5e30da8da49e90d"
Console.WriteLine(guid.ToString("N"));

// Hyphens "7febf16f-651b-43b0-a5e3-0da8da49e90d"
Console.WriteLine(guid.ToString("D"));

// Braces "{7febf16f-651b-43b0-a5e3-0da8da49e90d}"
Console.WriteLine(guid.ToString("B"));

// Parentheses "(7febf16f-651b-43b0-a5e3-0da8da49e90d)"
Console.WriteLine(guid.ToString("P"));

// Hex "{0x7febf16f,0x651b,0x43b0{0xa5,0xe3,0x0d,0xa8,0xda,0x49,0xe9,0x0d}}"
Console.WriteLine(guid.ToString("X"));

Section 56.2: Creating a Guid


These are the most common ways to create an instance of Guid:

Creating an empty guid (00000000-0000-0000-0000-000000000000):

Guid g = Guid.Empty;
Guid g2 = new Guid();

Creating a new (pseudorandom) Guid:

Guid g = Guid.NewGuid();

Creating Guids with a specific value:

Guid g = new Guid("0b214de7-8958-4956-8eed-28f9ba2c47c6");


Guid g2 = new Guid("0b214de7895849568eed28f9ba2c47c6");
Guid g3 = Guid.Parse("0b214de7-8958-4956-8eed-28f9ba2c47c6");

Section 56.3: Declaring a nullable GUID


Like other value types, GUID also has a nullable type which can take null value.

Declaration :

Guid? myGuidVar = null;

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This is particularly useful when retrieving data from the data base when there is a possibility that value from a table
is NULL.

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Chapter 57: Singleton Implementation
Section 57.1: Statically Initialized Singleton
public class Singleton
{
private readonly static Singleton instance = new Singleton();
private Singleton() { }
public static Singleton Instance => instance;
}

This implementation is thread-safe because in this case instance object is initialized in the static constructor. The
CLR already ensures that all static constructors are executed thread-safe.

Mutating instance is not a thread-safe operation, therefore the readonly attribute guarantees immutability after
initialization.

Section 57.2: Lazy, thread-safe Singleton (using Lazy<T>)


.Net 4.0 type Lazy guarantees thread-safe object initialization, so this type could be used to make Singletons.

public class LazySingleton


{
private static readonly Lazy<LazySingleton> _instance =
new Lazy<LazySingleton>(() => new LazySingleton());

public static LazySingleton Instance


{
get { return _instance.Value; }
}

private LazySingleton() { }
}

Using Lazy<T> will make sure that the object is only instantiated when it is used somewhere in the calling code.

A simple usage will be like:

using System;

public class Program


{
public static void Main()
{
var instance = LazySingleton.Instance;
}
}

Live Demo on .NET Fiddle

Section 57.3: Lazy, thread-safe Singleton (using Double


Checked Locking)
This thread-safe version of a singleton was necessary in the early versions of .NET where static initialization was
not guaranteed to be thread-safe. In more modern versions of the framework a statically initialized singleton is

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usually preferred because it is very easy to make implementation mistakes in the following pattern.

public sealed class ThreadSafeSingleton


{
private static volatile ThreadSafeSingleton instance;
private static object lockObject = new Object();

private ThreadSafeSingleton()
{
}

public static ThreadSafeSingleton Instance


{
get
{
if (instance == null)
{
lock (lockObject)
{
if (instance == null)
{
instance = new ThreadSafeSingleton();
}
}
}

return instance;
}
}
}

Notice that the if (instance == null) check is done twice: once before the lock is acquired, and once afterwards.
This implementation would still be thread-safe even without the first null check. However, that would mean that a
lock would be acquired every time the instance is requested, and that would cause performance to suffer. The first
null check is added so that the lock is not acquired unless it's necessary. The second null check makes sure that
only the first thread to acquire the lock then creates the instance. The other threads will find the instance to be
populated and skip ahead.

Section 57.4: Lazy, thread safe singleton (for .NET 3.5 or


older, alternate implementation)
Because in .NET 3.5 and older you don't have Lazy<T> class you use the following pattern:

public class Singleton


{
private Singleton() // prevents public instantiation
{
}

public static Singleton Instance


{
get
{
return Nested.instance;
}
}

private class Nested


{

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// Explicit static constructor to tell C# compiler
// not to mark type as beforefieldinit
static Nested()
{
}

internal static readonly Singleton instance = new Singleton();


}
}

This is inspired from Jon Skeet's blog post.

Because the Nested class is nested and private the instantiation of the singleton instance will not be triggered by
accessing other members of the Sigleton class (such as a public readonly property, for example).

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Chapter 58: Delegates
Section 58.1: Declaring a delegate type
The following syntax creates a delegate type with name NumberInOutDelegate, representing a method which takes
an int and returns an int.

public delegate int NumberInOutDelegate(int input);

This can be used as follows:

public static class Program


{
static void Main()
{
NumberInOutDelegate square = MathDelegates.Square;
int answer1 = square(4);
Console.WriteLine(answer1); // Will output 16

NumberInOutDelegate cube = MathDelegates.Cube;


int answer2 = cube(4);
Console.WriteLine(answer2); // Will output 64
}
}

public static class MathDelegates


{
static int Square (int x)
{
return x*x;
}

static int Cube (int x)


{
return x*x*x;
}
}

The example delegate instance is executed in the same way as the Square method. A delegate instance literally acts
as a delegate for the caller: the caller invokes the delegate, and then the delegate calls the target method. This
indirection decouples the caller from the target method.

You can declare a generic delegate type, and in that case you may specify that the type is covariant (out) or
contravariant (in) in some of the type arguments. For example:

public delegate TTo Converter<in TFrom, out TTo>(TFrom input);

Like other generic types, generic delegate types can have constraints, such as where TFrom : struct,
IConvertible where TTo : new().

Avoid co- and contravariance for delegate types that are meant to be used for multicast delegates, such as event
handler types. This is because concatenation (+) can fail if the run-time type is different from the compile-time type
because of the variance. For example, avoid:

public delegate void EventHandler<in TEventArgs>(object sender, TEventArgs e);

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Instead, use an invariant generic type:

public delegate void EventHandler<TEventArgs>(object sender, TEventArgs e);

Also supported are delegates where some parameters are modified by ref or out, as in:

public delegate bool TryParser<T>(string input, out T result);

(sample use TryParser<decimal> example = decimal.TryParse;), or delegates where the last parameter has the
params modifier. Delegate types can have optional parameters (supply default values). Delegate types can use
pointer types like int* or char* in their signatures or return types (use unsafe keyword). A delegate type and its
parameters can carry custom attributes.

Section 58.2: The Func<T, TResult>, Action<T> and


Predicate<T> delegate types
The System namespace contains Func<..., TResult> delegate types with between 0 and 15 generic parameters,
returning type TResult.

private void UseFunc(Func<string> func)


{
string output = func(); // Func with a single generic type parameter returns that type
Console.WriteLine(output);
}

private void UseFunc(Func<int, int, string> func)


{
string output = func(4, 2); // Func with multiple generic type parameters takes all but the
first as parameters of that type
Console.WriteLine(output);
}

The System namespace also contains Action<...> delegate types with different number of generic parameters
(from 0 to 16). It is similar to Func<T1, .., Tn>, but it always returns void.

private void UseAction(Action action)


{
action(); // The non-generic Action has no parameters
}

private void UseAction(Action<int, string> action)


{
action(4, "two"); // The generic action is invoked with parameters matching its type arguments
}

Predicate<T> is also a form of Func but it will always return bool. A predicate is a way of specifying a custom
criteria. Depending on the value of the input and the logic defined within the predicate, it will return either true or
false. Predicate<T> therefore behaves in the same way as Func<T, bool> and both can be initialized and used in
the same way.

Predicate<string> predicate = s => s.StartsWith("a");


Func<string, bool> func = s => s.StartsWith("a");

// Both of these return true


var predicateReturnsTrue = predicate("abc");
var funcReturnsTrue = func("abc");

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// Both of these return false
var predicateReturnsFalse = predicate("xyz");
var funcReturnsFalse = func("xyz");

The choice of whether to use Predicate<T> or Func<T, bool> is really a matter of opinion. Predicate<T> is
arguably more expressive of the author's intent, while Func<T, bool> is likely to be familiar to a greater proportion
of C# developers.

In addition to that, there are some cases where only one of the options is available, especially when interacting with
another API. For example List<T> and Array<T> generally take Predicate<T> for their methods, while most LINQ
extensions only accept Func<T, bool>.

Section 58.3: Combine Delegates (Multicast Delegates)


Addition + and subtraction - operations can be used to combine delegate instances. The delegate contains a list of
the assigned delegates.

using System;
using System.Reflection;
using System.Reflection.Emit;

namespace DelegatesExample {
class MainClass {
private delegate void MyDelegate(int a);

private static void PrintInt(int a) {


Console.WriteLine(a);
}

private static void PrintType<T>(T a) {


Console.WriteLine(a.GetType());
}

public static void Main (string[] args)


{
MyDelegate d1 = PrintInt;
MyDelegate d2 = PrintType;

// Output:
// 1
d1(1);

// Output:
// System.Int32
d2(1);

MyDelegate d3 = d1 + d2;
// Output:
// 1
// System.Int32
d3(1);

MyDelegate d4 = d3 - d2;
// Output:
// 1
d4(1);

// Output:
// True
Console.WriteLine(d1 == d4);

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}
}
}

In this example d3 is a combination of d1 and d2 delegates, so when called the program outputs both 1 and
System.Int32 strings.

Combining delegates with non void return types:

If a multicast delegate has a nonvoid return type, the caller receives the return value from the last method to be
invoked. The preceding methods are still called, but their return values are discarded.

class Program
{
public delegate int Transformer(int x);

static void Main(string[] args)


{
Transformer t = Square;
t += Cube;
Console.WriteLine(t(2)); // O/P 8
}

static int Square(int x) { return x * x; }

static int Cube(int x) { return x*x*x; }


}

t(2) will call first Square and then Cube. The return value of Square is discarded and return value of the last method
i.e. Cube is retained.

Section 58.4: Safe invoke multicast delegate


Ever wanted to call a multicast delegate but you want the entire invokation list to be called even if an exception
occurs in any in the chain. Then you are in luck, I have created an extension method that does just that, throwing an
AggregateException only after execution of the entire list completes:

public static class DelegateExtensions


{
public static void SafeInvoke(this Delegate del,params object[] args)
{
var exceptions = new List<Exception>();

foreach (var handler in del.GetInvocationList())


{
try
{
handler.Method.Invoke(handler.Target, args);
}
catch (Exception ex)
{
exceptions.Add(ex);
}
}

if(exceptions.Any())
{
throw new AggregateException(exceptions);
}

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}
}

public class Test


{
public delegate void SampleDelegate();

public void Run()


{
SampleDelegate delegateInstance = this.Target2;
delegateInstance += this.Target1;

try
{
delegateInstance.SafeInvoke();
}
catch(AggregateException ex)
{
// Do any exception handling here
}
}

private void Target1()


{
Console.WriteLine("Target 1 executed");
}

private void Target2()


{
Console.WriteLine("Target 2 executed");
throw new Exception();
}
}

This outputs:

Target 2 executed
Target 1 executed

Invoking directly, without SaveInvoke, would only execute Target 2.

Section 58.5: Delegate Equality


Calling .Equals() on a delegate compares by reference equality:

Action action1 = () => Console.WriteLine("Hello delegates");


Action action2 = () => Console.WriteLine("Hello delegates");
Action action1Again = action1;

Console.WriteLine(action1.Equals(action1)) // True
Console.WriteLine(action1.Equals(action2)) // False
Console.WriteLine(action1Again.Equals(action1)) // True

These rules also apply when doing += or -= on a multicast delegate, for example when subscribing and
unsubscribing from events.

Section 58.6: Underlying references of named method

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delegates
When assigning named methods to delegates, they will refer to the same underlying object if:

They are the same instance method, on the same instance of a class

They are the same static method on a class

public class Greeter


{
public void WriteInstance()
{
Console.WriteLine("Instance");
}

public static void WriteStatic()


{
Console.WriteLine("Static");
}
}

// ...

Greeter greeter1 = new Greeter();


Greeter greeter2 = new Greeter();

Action instance1 = greeter1.WriteInstance;


Action instance2 = greeter2.WriteInstance;
Action instance1Again = greeter1.WriteInstance;

Console.WriteLine(instance1.Equals(instance2)); // False
Console.WriteLine(instance1.Equals(instance1Again)); // True

Action @static = Greeter.WriteStatic;


Action staticAgain = Greeter.WriteStatic;

Console.WriteLine(@static.Equals(staticAgain)); // True

Section 58.7: Assigning a named method to a delegate


Named methods can be assigned to delegates with matching signatures:

public static class Example


{
public static int AddOne(int input)
{
return input + 1;
}
}

Func<int,int> addOne = Example.AddOne

Example.AddOne takes an int and returns an int, its signature matches the delegate Func<int,int>.
Example.AddOne can be directly assigned to addOne because they have matching signatures.

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Section 58.8: Assigning to a delegate by lambda
Lambdas can be used to create anonymous methods to assign to a delegate:

Func<int,int> addOne = x => x+1;

Note that the explicit declaration of type is required when creating a variable this way:

var addOne = x => x+1; // Does not work

Section 58.9: Encapsulating transformations in funcs


public class MyObject{
public DateTime? TestDate { get; set; }

public Func<MyObject, bool> DateIsValid = myObject => myObject.TestDate.HasValue &&


myObject.TestDate > DateTime.Now;

public void DoSomething(){


//We can do this:
if(this.TestDate.HasValue && this.TestDate > DateTime.Now){
CallAnotherMethod();
}

//or this:
if(DateIsValid(this)){
CallAnotherMethod();
}
}
}

In the spirit of clean coding, encapsulating checks and transformations like the one above as a Func can make your
code easier to read and understand. While the above example is very simple, what if there were multiple DateTime
properties each with their own differing validation rules and we wanted to check different combinations? Simple,
one-line Funcs that each have established return logic can be both readable and reduce the apparent complexity of
your code. Consider the below Func calls and imagine how much more code would be cluttering up the method:

public void CheckForIntegrity(){


if(ShipDateIsValid(this) && TestResultsHaveBeenIssued(this) && !TestResultsFail(this)){
SendPassingTestNotification();
}
}

Section 58.10: Passing delegates as parameters


Delegates can be used as typed function pointers:

class FuncAsParameters
{
public void Run()
{
DoSomething(ErrorHandler1);
DoSomething(ErrorHandler2);
}

public bool ErrorHandler1(string message)


{

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Console.WriteLine(message);
var shouldWeContinue = ...
return shouldWeContinue;
}

public bool ErrorHandler2(string message)


{
// ...Write message to file...
var shouldWeContinue = ...
return shouldWeContinue;
}

public void DoSomething(Func<string, bool> errorHandler)


{
// In here, we don't care what handler we got passed!
...
if (...error...)
{
if (!errorHandler("Some error occurred!"))
{
// The handler decided we can't continue
return;
}
}
}
}

Section 58.11: Closure inside a delegate


Closures are inline anonymous methods that have the ability to use Parent method variables and other
anonymous methods which are defined in the parent's scope.

In essence, a closure is a block of code which can be executed at a later time, but which maintains the
environment in which it was first created - i.e. it can still use the local variables etc of the method which
created it, even after that method has finished executing. -- Jon Skeet

delegate int testDel();


static void Main(string[] args)
{
int foo = 4;
testDel myClosure = delegate()
{
return foo;
};
int bar = myClosure();

Example taken from Closures in .NET.

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Chapter 59: Nullable types
Section 59.1: Initialising a nullable
For null values:

Nullable<int> i = null;

Or:

int? i = null;

Or:

var i = (int?)null;

For non-null values:

Nullable<int> i = 0;

Or:

int? i = 0;

Section 59.2: Check if a Nullable has a value


int? i = null;

if (i != null)
{
Console.WriteLine("i is not null");
}
else
{
Console.WriteLine("i is null");
}

Which is the same as:

if (i.HasValue)
{
Console.WriteLine("i is not null");
}
else
{
Console.WriteLine("i is null");
}

Section 59.3: Get the value of a nullable type


Given following nullable int

int? i = 10;

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In case default value is needed, you can assign one using null coalescing operator, GetValueOrDefault method or
check if nullable int HasValue before assignment.

int j = i ?? 0;
int j = i.GetValueOrDefault(0);
int j = i.HasValue ? i.Value : 0;

The following usage is always unsafe. If i is null at runtime, a System.InvalidOperationException will be thrown.
At design time, if a value is not set, you'll get a Use of unassigned local variable 'i' error.

int j = i.Value;

Section 59.4: Getting a default value from a nullable


The .GetValueOrDefault() method returns a value even if the .HasValue property is false (unlike the Value
property, which throws an exception).

class Program
{
static void Main()
{
int? nullableExample = null;
int result = nullableExample.GetValueOrDefault();
Console.WriteLine(result); // will output the default value for int - 0
int secondResult = nullableExample.GetValueOrDefault(1);
Console.WriteLine(secondResult) // will output our specified default - 1
int thirdResult = nullableExample ?? 1;
Console.WriteLine(secondResult) // same as the GetValueOrDefault but a bit shorter
}
}

Output:

0
1

Section 59.5: Default value of nullable types is null


public class NullableTypesExample
{
static int? _testValue;

public static void Main()


{
if(_testValue == null)
Console.WriteLine("null");
else
Console.WriteLine(_testValue.ToString());
}
}

Output:

null

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Section 59.6: Eective usage of underlying Nullable<T>
argument
Any nullable type is a generic type. And any nullable type is a value type.

There are some tricks which allow to effectively use the result of the Nullable.GetUnderlyingType method when
creating code related to reflection/code-generation purposes:

public static class TypesHelper {


public static bool IsNullable(this Type type) {
Type underlyingType;
return IsNullable(type, out underlyingType);
}
public static bool IsNullable(this Type type, out Type underlyingType) {
underlyingType = Nullable.GetUnderlyingType(type);
return underlyingType != null;
}
public static Type GetNullable(Type type) {
Type underlyingType;
return IsNullable(type, out underlyingType) ? type : NullableTypesCache.Get(type);
}
public static bool IsExactOrNullable(this Type type, Func<Type, bool> predicate) {
Type underlyingType;
if(IsNullable(type, out underlyingType))
return IsExactOrNullable(underlyingType, predicate);
return predicate(type);
}
public static bool IsExactOrNullable<T>(this Type type)
where T : struct {
return IsExactOrNullable(type, t => Equals(t, typeof(T)));
}
}

The usage:

Type type = typeof(int).GetNullable();


Console.WriteLine(type.ToString());

if(type.IsNullable())
Console.WriteLine("Type is nullable.");
Type underlyingType;
if(type.IsNullable(out underlyingType))
Console.WriteLine("The underlying type is " + underlyingType.Name + ".");
if(type.IsExactOrNullable<int>())
Console.WriteLine("Type is either exact or nullable Int32.");
if(!type.IsExactOrNullable(t => t.IsEnum))
Console.WriteLine("Type is neither exact nor nullable enum.");

Output:

System.Nullable`1[System.Int32]
Type is nullable.
The underlying type is Int32.
Type is either exact or nullable Int32.
Type is neither exact nor nullable enum.

PS. The NullableTypesCache is defined as follows:

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static class NullableTypesCache {
readonly static ConcurrentDictionary<Type, Type> cache = new ConcurrentDictionary<Type,
Type>();
static NullableTypesCache() {
cache.TryAdd(typeof(byte), typeof(Nullable<byte>));
cache.TryAdd(typeof(short), typeof(Nullable<short>));
cache.TryAdd(typeof(int), typeof(Nullable<int>));
cache.TryAdd(typeof(long), typeof(Nullable<long>));
cache.TryAdd(typeof(float), typeof(Nullable<float>));
cache.TryAdd(typeof(double), typeof(Nullable<double>));
cache.TryAdd(typeof(decimal), typeof(Nullable<decimal>));
cache.TryAdd(typeof(sbyte), typeof(Nullable<sbyte>));
cache.TryAdd(typeof(ushort), typeof(Nullable<ushort>));
cache.TryAdd(typeof(uint), typeof(Nullable<uint>));
cache.TryAdd(typeof(ulong), typeof(Nullable<ulong>));
//...
}
readonly static Type NullableBase = typeof(Nullable<>);
internal static Type Get(Type type) {
// Try to avoid the expensive MakeGenericType method call
return cache.GetOrAdd(type, t => NullableBase.MakeGenericType(t));
}
}

Section 59.7: Check if a generic type parameter is a nullable


type
public bool IsTypeNullable<T>()
{
return Nullable.GetUnderlyingType( typeof(T) )!=null;
}

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Chapter 60: Garbage Collector in .Net
Section 60.1: Weak References
In .NET, the GC allocates objects when there are no references left to them. Therefore, while an object can still be
reached from code (there is a strong reference to it), the GC will not allocate this object. This can become a problem
if there are a lot of large objects.

A weak reference is a reference, that allows the GC to collect the object while still allowing to access the object. A
weak reference is valid only during the indeterminate amount of time until the object is collected when no strong
references exist. When you use a weak reference, the application can still obtain a strong reference to the object,
which prevents it from being collected. So weak references can be useful for holding on to large objects that are
expensive to initialize, but should be available for garbage collection if they are not actively in use.

Simple usage:

WeakReference reference = new WeakReference(new object(), false);

GC.Collect();

object target = reference.Target;


if (target != null)
DoSomething(target);

So weak references could be used to maintain, for example, a cache of objects. However, it is important to
remember that there is always the risk that the garbage collector will get to the object before a strong reference is
reestablished.

Weak references are also handy for avoiding memory leaks. A typical use case is with events.

Suppose we have some handler to an event on a source:

Source.Event += new EventHandler(Handler)

This code registers an event handler and creates a strong reference from the event source to the listening object. If
the source object has a longer lifetime than the listener, and the listener doesn't need the event anymore when
there are no other references to it, using normal .NET events causes a memory leak: the source object holds
listener objects in memory that should be garbage collected.

In this case, it may be a good idea is to use the Weak Event Pattern.

Something like:

public static class WeakEventManager


{
public static void SetHandler<S, TArgs>(
Action<EventHandler<TArgs>> add,
Action<EventHandler<TArgs>> remove,
S subscriber,
Action<S, TArgs> action)
where TArgs : EventArgs
where S : class
{
var subscrWeakRef = new WeakReference(subscriber);
EventHandler<TArgs> handler = null;

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handler = (s, e) =>
{
var subscrStrongRef = subscrWeakRef.Target as S;
if (subscrStrongRef != null)
{
action(subscrStrongRef, e);
}
else
{
remove(handler);
handler = null;
}
};

add(handler);
}
}

and used like this:

EventSource s = new EventSource();


Subscriber subscriber = new Subscriber();
WeakEventManager.SetHandler<Subscriber, SomeEventArgs>(a => s.Event += a, r => s.Event -= r,
subscriber, (s,e) => { s.HandleEvent(e); });

In this case of course we have some restrictions - the event must be a

public event EventHandler<SomeEventArgs> Event;

As MSDN suggests:

Use long weak references only when necessary as the state of the object is unpredictable after finalization.
Avoid using weak references to small objects because the pointer itself may be as large or larger.
Avoid using weak references as an automatic solution to memory management problems. Instead, develop
an effective caching policy for handling your application's objects.

Section 60.2: Large Object Heap compaction


By default the Large Object Heap is not compacted unlike the classic Object Heap which can lead to memory
fragmentation and further, can lead to OutOfMemoryExceptions

Starting with .NET 4.5.1 there is an option to explicitly compact the Large Object Heap (along with a garbage
collection):

GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce;
GC.Collect();

Just as any explicit garbage collection request (it's called request because the CLR is not forced to conduct it) use
with care and by default avoid it if you can since it can de-calibrate GCs statistics, decreasing its performance.

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Chapter 61: Networking
Section 61.1: Basic TCP Communication Client
This code example creates a TCP client, sends "Hello World" over the socket connection, and then writes the server
response to the console before closing the connection.

// Declare Variables
string host = "stackoverflow.com";
int port = 9999;
int timeout = 5000;

// Create TCP client and connect


using (var _client = new TcpClient(host, port))
using (var _netStream = _client.GetStream())
{
_netStream.ReadTimeout = timeout;

// Write a message over the socket


string message = "Hello World!";
byte[] dataToSend = System.Text.Encoding.ASCII.GetBytes(message);
_netStream.Write(dataToSend, 0, dataToSend.Length);

// Read server response


byte[] recvData = new byte[256];
int bytes = _netStream.Read(recvData, 0, recvData.Length);
message = System.Text.Encoding.ASCII.GetString(recvData, 0, bytes);
Console.WriteLine(string.Format("Server: {0}", message));
};// The client and stream will close as control exits the using block (Equivilent but safer than
calling Close();

Section 61.2: Download a file from a web server


Downloading a file from the internet is a very common task required by almost every application your likely to
build.

To accomplish this, you can use the "System.Net.WebClient" class.

The simplest use of this, using the "using" pattern, is shown below:

using (var webClient = new WebClient())


{
webClient.DownloadFile("http://www.server.com/file.txt", "C:\\file.txt");
}

What this example does is it uses "using" to make sure that your web client is cleaned up correctly when finished,
and simply transfers the named resource from the URL in the first parameter, to the named file on your local hard
drive in the second parameter.

The first parameter is of type "System.Uri", the second parameter is of type "System.String"

You can also use this function is an async form, so that it goes off and performs the download in the background,
while your application get's on with something else, using the call in this way is of major importance in modern
applications, as it helps to keep your user interface responsive.

When you use the Async methods, you can hook up event handlers that allow you to monitor the progress, so that

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you could for example, update a progress bar, something like the following:

var webClient = new WebClient())


webClient.DownloadFileCompleted += new AsyncCompletedEventHandler(Completed);
webClient.DownloadProgressChanged += new DownloadProgressChangedEventHandler(ProgressChanged);
webClient.DownloadFileAsync("http://www.server.com/file.txt", "C:\\file.txt");

One important point to remember if you use the Async versions however, and that's "Be very carefull about using
them in a 'using' syntax".

The reason for this is quite simple. Once you call the download file method, it will return immediately. If you have
this in a using block, you will return then exit that block, and immediately dispose the class object, and thus cancel
your download in progress.

If you use the 'using' way of performing an Async transfer, then be sure to stay inside the enclosing block until the
transfer completes.

Section 61.3: Async TCP Client


Using async/await in C# applications simplifies multi-threading. This is how you can use async/await in
conjunction with a TcpClient.

// Declare Variables
string host = "stackoverflow.com";
int port = 9999;
int timeout = 5000;

// Create TCP client and connect


// Then get the netstream and pass it
// To our StreamWriter and StreamReader
using (var client = new TcpClient())
using (var netstream = client.GetStream())
using (var writer = new StreamWriter(netstream))
using (var reader = new StreamReader(netstream))
{
// Asynchronsly attempt to connect to server
await client.ConnectAsync(host, port);

// AutoFlush the StreamWriter


// so we don't go over the buffer
writer.AutoFlush = true;

// Optionally set a timeout


netstream.ReadTimeout = timeout;

// Write a message over the TCP Connection


string message = "Hello World!";
await writer.WriteLineAsync(message);

// Read server response


string response = await reader.ReadLineAsync();
Console.WriteLine(string.Format($"Server: {response}"));
}
// The client and stream will close as control exits
// the using block (Equivilent but safer than calling Close();

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Section 61.4: Basic UDP Client
This code example creates a UDP client then sends "Hello World" across the network to the intended recipient. A
listener does not have to be active, as UDP Is connectionless and will broadcast the message regardless. Once the
message is sent, the clients work is done.

byte[] data = Encoding.ASCII.GetBytes("Hello World");


string ipAddress = "192.168.1.141";
string sendPort = 55600;
try
{
using (var client = new UdpClient())
{
IPEndPoint ep = new IPEndPoint(IPAddress.Parse(ipAddress), sendPort);
client.Connect(ep);
client.Send(data, data.Length);
}
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}

Below is an example of a UDP listener to complement the above client. It will constantly sit and listen for traffic on a
given port and simply write that data to the console. This example contains a control flag 'done' that is not set
internally and relies on something to set this to allow for ending the listener and exiting.

bool done = false;


int listenPort = 55600;
using(UdpClinet listener = new UdpClient(listenPort))
{
IPEndPoint listenEndPoint = new IPEndPoint(IPAddress.Any, listenPort);
while(!done)
{
byte[] receivedData = listener.Receive(ref listenPort);

Console.WriteLine("Received broadcast message from client {0}", listenEndPoint.ToString());

Console.WriteLine("Decoded data is:");


Console.WriteLine(Encoding.ASCII.GetString(receivedData)); //should be "Hello World" sent
from above client
}
}

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Chapter 62: Arrays
Section 62.1: Declaring an array
An array can be declared and filled with the default value using square bracket ([]) initialization syntax. For
example, creating an array of 10 integers:

int[] arr = new int[10];

Indices in C# are zero-based. The indices of the array above will be 0-9. For example:

int[] arr = new int[3] {7,9,4};


Console.WriteLine(arr[0]); //outputs 7
Console.WriteLine(arr[1]); //outputs 9

Which means the system starts counting the element index from 0. Moreover, accesses to elements of arrays are
done in constant time. That means accessing to the first element of the array has the same cost (in time) of
accessing the second element, the third element and so on.

You may also declare a bare reference to an array without instantiating an array.

int[] arr = null; // OK, declares a null reference to an array.


int first = arr[0]; // Throws System.NullReferenceException because there is no actual array.

An array can also be created and initialized with custom values using collection initialization syntax:

int[] arr = new int[] { 24, 2, 13, 47, 45 };

The new int[] portion can be omitted when declaring an array variable. This is not a self-contained expression, so
using it as part of a different call does not work (for that, use the version with new):

int[] arr = { 24, 2, 13, 47, 45 }; // OK


int[] arr1;
arr1 = { 24, 2, 13, 47, 45 }; // Won't compile

Implicitly typed arrays

Alternatively, in combination with the var keyword, the specific type may be omitted so that the type of the array is
inferred:

// same as int[]
var arr = new [] { 1, 2, 3 };
// same as string[]
var arr = new [] { "one", "two", "three" };
// same as double[]
var arr = new [] { 1.0, 2.0, 3.0 };

Section 62.2: Initializing an array filled with a repeated non-


default value
As we know we can declare an array with default values:

int[] arr = new int[10];

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This will create an array of 10 integers with each element of the array having value 0 (the default value of type int).

To create an array initialized with a non-default value, we can use Enumerable.Repeat from the System.Linq
Namespace:

1. To create a bool array of size 10 filled with "true"

bool[] booleanArray = Enumerable.Repeat(true, 10).ToArray();

2. To create an int array of size 5 filled with "100"

int[] intArray = Enumerable.Repeat(100, 5).ToArray();

3. To create a string array of size 5 filled with "C#"

string[] strArray = Enumerable.Repeat("C#", 5).ToArray();

Section 62.3: Copying arrays


Copying a partial array with the static Array.Copy() method, beginning at index 0 in both, source and destination:

var sourceArray = new int[] { 11, 12, 3, 5, 2, 9, 28, 17 };


var destinationArray= new int[3];
Array.Copy(sourceArray, destinationArray, 3);

// destinationArray will have 11,12 and 3

Copying the whole array with the CopyTo() instance method, beginning at index 0 of the source and the specified
index in the destination:

var sourceArray = new int[] { 11, 12, 7 };


var destinationArray = new int[6];
sourceArray.CopyTo(destinationArray, 2);

// destinationArray will have 0, 0, 11, 12, 7 and 0

Clone is used to create a copy of an array object.

var sourceArray = new int[] { 11, 12, 7 };


var destinationArray = (int)sourceArray.Clone();

//destinationArray will be created and will have 11,12,17.

Both CopyTo and Clone perform shallow copy which means the contents contains references to the same object as
the elements in the original array.

Section 62.4: Comparing arrays for equality


LINQ provides a built-in function for checking the equality of two IEnumerables, and that function can be used on
arrays.

The SequenceEqual function will return true if the arrays have the same length and the values in corresponding
indices are equal, and false otherwise.

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int[] arr1 = { 3, 5, 7 };
int[] arr2 = { 3, 5, 7 };
bool result = arr1.SequenceEqual(arr2);
Console.WriteLine("Arrays equal? {0}", result);

This will print:

Arrays equal? True

Section 62.5: Multi-dimensional arrays


Arrays can have more than one dimension. The following example creates a two-dimensional array of ten rows and
ten columns:

int[,] arr = new int[10, 10];

An array of three dimensions:

int[,,] arr = new int[10, 10, 10];

You can also initialize the array upon declaration:

int[,] arr = new int[4, 2] { {1, 1}, {2, 2}, {3, 3}, {4, 4} };

// Access a member of the multi-dimensional array:


Console.Out.WriteLine(arr[3, 1]); // 4

Section 62.6: Getting and setting array values


int[] arr = new int[] { 0, 10, 20, 30};

// Get
Console.WriteLine(arr[2]); // 20

// Set
arr[2] = 100;

// Get the updated value


Console.WriteLine(arr[2]); // 100

Section 62.7: Iterate over an array


int[] arr = new int[] {1, 6, 3, 3, 9};

for (int i = 0; i < arr.Length; i++)


{
Console.WriteLine(arr[i]);
}

using foreach:

foreach (int element in arr)


{
Console.WriteLine(element);
}

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using unsafe access with pointers https://msdn.microsoft.com/en-ca/library/y31yhkeb.aspx

unsafe
{
int length = arr.Length;
fixed (int* p = arr)
{
int* pInt = p;
while (length-- > 0)
{
Console.WriteLine(*pInt);
pInt++;// move pointer to next element
}
}
}

Output:

1
6
3
3
9

Section 62.8: Creating an array of sequential numbers


LINQ provides a method that makes it easy to create a collection filled with sequential numbers. For example, you
can declare an array which contains the integers between 1 and 100.

The Enumerable.Range method allows us to create sequence of integer numbers from a specified start position and
a number of elements.

The method takes two arguments: the starting value and the number of elements to generate.

Enumerable.Range(int start, int count)

Note that count cannot be negative.

Usage:
int[] sequence = Enumerable.Range(1, 100).ToArray();

This will generate an array containing the numbers 1 through 100 ([1, 2, 3, ..., 98, 99, 100]).

Because the Range method returns an IEnumerable<int>, we can use other LINQ methods on it:

int[] squares = Enumerable.Range(2, 10).Select(x => x * x).ToArray();

This will generate an array that contains 10 integer squares starting at 4: [4, 9, 16, ..., 100, 121].

Section 62.9: Jagged arrays


Jagged arrays are arrays that instead of primitive types, contain arrays (or other collections). It's like an array of
arrays - each array element contains another array.

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They are similar to multidimensional arrays, but have a slight difference - as multidimensional arrays are limited to
a fixed number of rows and columns, with jagged arrays, every row can have a different number of columns.

Declaring a jagged array

For example, declaring a jagged array with 8 columns:

int[][] a = new int[8][];

The second [] is initialized without a number. To initialize the sub arrays, you would need to do that separately:

for (int i = 0; i < a.length; i++)


{
a[i] = new int[10];
}

Getting/Setting values

Now, getting one of the subarrays is easy. Let's print all the numbers of the 3rd column of a:

for (int i = 0; i < a[2].length; i++)


{
Console.WriteLine(a[2][i]);
}

Getting a specific value:

a[<row_number>][<column_number>]

Setting a specific value:

a[<row_number>][<column_number>] = <value>

Remember: It's always recommended to use jagged arrays (arrays of arrays) rather than multidimensional arrays
(matrixes). It's faster and safer to use.

Note on the order of the brackets

Consider a three-dimensional array of five-dimensional arrays of one-dimensional arrays of int. This is written in
C# as:

int[,,][,,,,][] arr = new int[8, 10, 12][,,,,][];

In the CLR type system, the convention for the ordering of the brackets is reversed, so with the above arr instance
we have:

arr.GetType().ToString() == "System.Int32[][,,,,][,,]"

and likewise:

typeof(int[,,][,,,,][]).ToString() == "System.Int32[][,,,,][,,]"

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Section 62.10: Array covariance
string[] strings = new[] {"foo", "bar"};
object[] objects = strings; // implicit conversion from string[] to object[]

This conversion is not type-safe. The following code will raise a runtime exception:

string[] strings = new[] {"Foo"};


object[] objects = strings;

objects[0] = new object(); // runtime exception, object is not string


string str = strings[0]; // would have been bad if above assignment had succeeded

Section 62.11: Arrays as IEnumerable<> instances


All arrays implement the non-generic IList interface (and hence non-generic ICollection and IEnumerable base
interfaces).

More importantly, one-dimensional arrays implement the IList<> and IReadOnlyList<> generic interfaces (and
their base interfaces) for the type of data that they contain. This means that they can be treated as generic
enumerable types and passed in to a variety of methods without needing to first convert them to a non-array form.

int[] arr1 = { 3, 5, 7 };
IEnumerable<int> enumerableIntegers = arr1; //Allowed because arrays implement IEnumerable<T>
List<int> listOfIntegers = new List<int>();
listOfIntegers.AddRange(arr1); //You can pass in a reference to an array to populate a List.

After running this code, the list listOfIntegers will contain a List<int> containing the values 3, 5, and 7.

The IEnumerable<> support means arrays can be queried with LINQ, for example arr1.Select(i => 10 * i).

Section 62.12: Checking if one array contains another array


public static class ArrayHelpers
{
public static bool Contains<T>(this T[] array, T[] candidate)
{
if (IsEmptyLocate(array, candidate))
return false;

if (candidate.Length > array.Length)


return false;

for (int a = 0; a <= array.Length - candidate.Length; a++)


{
if (array[a].Equals(candidate[0]))
{
int i = 0;
for (; i < candidate.Length; i++)
{
if (false == array[a + i].Equals(candidate[i]))
break;
}
if (i == candidate.Length)
return true;
}
}

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return false;
}

static bool IsEmptyLocate<T>(T[] array, T[] candidate)


{
return array == null
|| candidate == null
|| array.Length == 0
|| candidate.Length == 0
|| candidate.Length > array.Length;
}
}

/// Sample

byte[] EndOfStream = Encoding.ASCII.GetBytes("---3141592---");


byte[] FakeReceivedFromStream = Encoding.ASCII.GetBytes("Hello, world!!!---3141592---");
if (FakeReceivedFromStream.Contains(EndOfStream))
{
Console.WriteLine("Message received");
}

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Chapter 63: Equality Operator
Section 63.1: Equality kinds in c# and equality operator
In C#, there are two different kinds of equality: reference equality and value equality. Value equality is the
commonly understood meaning of equality: it means that two objects contain the same values. For example, two
integers with the value of 2 have value equality. Reference equality means that there are not two objects to
compare. Instead, there are two object references, both of which refer to the same object.

object a = new object();


object b = a;
System.Object.ReferenceEquals(a, b); //returns true

For predefined value types, the equality operator (==) returns true if the values of its operands are equal, false
otherwise. For reference types other than string, == returns true if its two operands refer to the same object. For
the string type, == compares the values of the strings.

// Numeric equality: True


Console.WriteLine((2 + 2) == 4);

// Reference equality: different objects,


// same boxed value: False.
object s = 1;
object t = 1;
Console.WriteLine(s == t);

// Define some strings:


string a = "hello";
string b = String.Copy(a);
string c = "hello";

// Compare string values of a constant and an instance: True


Console.WriteLine(a == b);

// Compare string references;


// a is a constant but b is an instance: False.
Console.WriteLine((object)a == (object)b);

// Compare string references, both constants


// have the same value, so string interning
// points to same reference: True.
Console.WriteLine((object)a == (object)c);

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Chapter 64: Lock Statement
Section 64.1: Throwing exception in a lock statement
Following code will release the lock. There will be no problem. Behind the scenes lock statement works as try
finally

lock(locker)
{
throw new Exception();
}

More can be seen in the C# 5.0 Specification:

A lock statement of the form

lock (x) ...

where x is an expression of a reference-type, is precisely equivalent to

bool __lockWasTaken = false;


try {
System.Threading.Monitor.Enter(x, ref __lockWasTaken);
...
}
finally {
if (__lockWasTaken) System.Threading.Monitor.Exit(x);
}

except that x is only evaluated once.

Section 64.2: Simple usage


Common usage of lock is a critical section.

In the following example ReserveRoom is supposed to be called from different threads. Synchronization with lock is
the simplest way to prevent race condition here. Method body is surrounded with lock which ensures that two or
more threads cannot execute it simultaneously.

public class Hotel


{
private readonly object _roomLock = new object();

public void ReserveRoom(int roomNumber)


{
// lock keyword ensures that only one thread executes critical section at once
// in this case, reserves a hotel room of given number
// preventing double bookings
lock (_roomLock)
{
// reserve room logic goes here
}
}
}

If a thread reaches lock-ed block while another thread is running within it, the former will wait another to exit the

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block.

Best practice is to define a private object to lock on, or a private static object variable to protect data
common to all instances.

Section 64.3: Return in a lock statement


Following code will release lock.

lock(locker)
{
return 5;
}

For a detailed explanation, this SO answer is recommended.

Section 64.4: Anti-Patterns and gotchas


Locking on an stack-allocated / local variable

One of the fallacies while using lock is the usage of local objects as locker in a function. Since these local object
instances will differ on each call of the function, lock will not perform as expected.

List<string> stringList = new List<string>();

public void AddToListNotThreadSafe(string something)


{
// DO NOT do this, as each call to this method
// will lock on a different instance of an Object.
// This provides no thread safety, it only degrades performance.
var localLock = new Object();
lock(localLock)
{
stringList.Add(something);
}
}

// Define object that can be used for thread safety in the AddToList method
readonly object classLock = new object();

public void AddToList(List<string> stringList, string something)


{
// USE THE classLock instance field to achieve a
// thread-safe lock before adding to stringList
lock(classLock)
{
stringList.Add(something);
}
}

Assuming that locking restricts access to the synchronizing object itself

If one thread calls: lock(obj) and another thread calls obj.ToString() second thread is not going to be blocked.

object obj = new Object();

public void SomeMethod()

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{
lock(obj)
{
//do dangerous stuff
}
}

//Meanwhile on other tread


public void SomeOtherMethod()
{
var objInString = obj.ToString(); //this does not block
}

Expecting subclasses to know when to lock

Sometimes base classes are designed such that their subclasses are required to use a lock when accessing certain
protected fields:

public abstract class Base


{
protected readonly object padlock;
protected readonly List<string> list;

public Base()
{
this.padlock = new object();
this.list = new List<string>();
}

public abstract void Do();


}

public class Derived1 : Base


{
public override void Do()
{
lock (this.padlock)
{
this.list.Add("Derived1");
}
}
}

public class Derived2 : Base


{
public override void Do()
{
this.list.Add("Derived2"); // OOPS! I forgot to lock!
}
}

It is much safer to encapsulate locking by using a Template Method:

public abstract class Base


{
private readonly object padlock; // This is now private
protected readonly List<string> list;

public Base()
{
this.padlock = new object();

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this.list = new List<string>();
}

public void Do()


{
lock (this.padlock) {
this.DoInternal();
}
}

protected abstract void DoInternal();


}

public class Derived1 : Base


{
protected override void DoInternal()
{
this.list.Add("Derived1"); // Yay! No need to lock
}
}

Locking on a boxed ValueType variable does not synchronize

In the following example, a private variable is implicitly boxed as it's supplied as an object argument to a function,
expecting a monitor resource to lock at. The boxing occurs just prior to calling the IncInSync function, so the boxed
instance corresponds to a different heap object each time the function is called.

public int Count { get; private set; }

private readonly int counterLock = 1;

public void Inc()


{
IncInSync(counterLock);
}

private void IncInSync(object monitorResource)


{
lock (monitorResource)
{
Count++;
}
}

Boxing occurs in the Inc function:

BulemicCounter.Inc:
IL_0000: nop
IL_0001: ldarg.0
IL_0002: ldarg.0
IL_0003: ldfld UserQuery+BulemicCounter.counterLock
IL_0008: box System.Int32**
IL_000D: call UserQuery+BulemicCounter.IncInSync
IL_0012: nop
IL_0013: ret

It does not mean that a boxed ValueType can't be used for monitor locking at all:

private readonly object counterLock = 1;

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Now boxing occurs in constructor, which is fine for locking:

IL_0001: ldc.i4.1
IL_0002: box System.Int32
IL_0007: stfld UserQuery+BulemicCounter.counterLock

Using locks unnecessarily when a safer alternative exists

A very common pattern is to use a private List or Dictionary in a thread safe class and lock every time it is
accessed:

public class Cache


{
private readonly object padlock;
private readonly Dictionary<string, object> values;

public WordStats()
{
this.padlock = new object();
this.values = new Dictionary<string, object>();
}

public void Add(string key, object value)


{
lock (this.padlock)
{
this.values.Add(key, value);
}
}

/* rest of class omitted */


}

If there are multiple methods accessing the values dictionary, the code can get very long and, more importantly,
locking all the time obscures its intent. Locking is also very easy to forget and lack of proper locking can cause very
hard to find bugs.

By using a ConcurrentDictionary, we can avoid locking completely:

public class Cache


{
private readonly ConcurrentDictionary<string, object> values;

public WordStats()
{
this.values = new ConcurrentDictionary<string, object>();
}

public void Add(string key, object value)


{
this.values.Add(key, value);
}

/* rest of class omitted */


}

Using concurrent collections also improves performance because all of them employ lock-free techniques to some
extent.

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Section 64.5: Using instances of Object for lock
When using C#'s inbuilt lock statement an instance of some type is needed, but its state does not matter. An
instance of object is perfect for this:

public class ThreadSafe {


private static readonly object locker = new object();

public void SomeThreadSafeMethod() {


lock (locker) {
// Only one thread can be here at a time.
}
}
}

NB. instances of Type should not be used for this (in the code above typeof(ThreadSafe)) because instances of
Type are shared across AppDomains and thus the extent of the lock can expectedly include code it shouldn't (eg. if
ThreadSafe is loaded into two AppDomains in the same process then locking on its Type instance would mutually
lock).

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Chapter 65: Action Filters
Section 65.1: Custom Action Filters
We write custom action filters for various reasons. We may have a custom action filter for logging, or for saving data
to database before any action execution. We could also have one for fetching data from the database and setting it
as the global values of the application.

To create a custom action filter, we need to perform the following tasks:

1. Create a class
2. Inherit it from ActionFilterAttribute class

Override at least one of the following methods:

OnActionExecuting – This method is called before a controller action is executed.

OnActionExecuted – This method is called after a controller action is executed.

OnResultExecuting – This method is called before a controller action result is executed.

OnResultExecuted – This method is called after a controller action result is executed.

The filter can be created as shown in the listing below:

using System;

using System.Diagnostics;

using System.Web.Mvc;

namespace WebApplication1
{

public class MyFirstCustomFilter : ActionFilterAttribute


{
public override void OnResultExecuting(ResultExecutingContext filterContext)
{
//You may fetch data from database here
filterContext.Controller.ViewBag.GreetMesssage = "Hello Foo";
base.OnResultExecuting(filterContext);
}

public override void OnActionExecuting(ActionExecutingContext filterContext)


{
var controllerName = filterContext.RouteData.Values["controller"];
var actionName = filterContext.RouteData.Values["action"];
var message = String.Format("{0} controller:{1} action:{2}", "onactionexecuting",
controllerName, actionName);
Debug.WriteLine(message, "Action Filter Log");
base.OnActionExecuting(filterContext);
}
}
}

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Chapter 66: XmlDocument and the
System.Xml namespace
Section 66.1: XmlDocument vs XDocument (Example and
comparison)

There are several ways interact with an Xml file.

1. Xml Document
2. XDocument
3. XmlReader/XmlWriter

Before LINQ to XML we were used XMLDocument for manipulations in XML like adding attributes,
elements and so on. Now LINQ to XML uses XDocument for the same kind of thing. Syntaxes are much
easier than XMLDocument and it requires a minimal amount of code.

Also XDocument is mutch faster as XmlDocument. XmlDoucument is an old and dirty solution for query
an XML document.

I am going to show some examples of XmlDocument class and XDocument class class:

Load XML file

string filename = @"C:\temp\test.xml";

XmlDocument

XmlDocument _doc = new XmlDocument();


_doc.Load(filename);

XDocument

XDocument _doc = XDocument.Load(fileName);

Create XmlDocument

XmlDocument

XmlDocument doc = new XmlDocument();


XmlElement root = doc.CreateElement("root");
root.SetAttribute("name", "value");
XmlElement child = doc.CreateElement("child");
child.InnerText = "text node";
root.AppendChild(child);
doc.AppendChild(root);

XDocument

XDocument doc = new XDocument(

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new XElement("Root", new XAttribute("name", "value"),
new XElement("Child", "text node"))
);

/*result*/
<root name="value">
<child>"TextNode"</child>
</root>

Change InnerText of node in XML

XmlDocument

XmlNode node = _doc.SelectSingleNode("xmlRootNode");


node.InnerText = value;

XDocument

XElement rootNote = _doc.XPathSelectElement("xmlRootNode");


rootNode.Value = "New Value";

Save File after edit

Make sure to safe the xml after any change.

// Safe XmlDocument and XDocument


_doc.Save(filename);

Retrieve Values from XML

XmlDocument

XmlNode node = _doc.SelectSingleNode("xmlRootNode/levelOneChildNode");


string text = node.InnerText;

XDocument

XElement node = _doc.XPathSelectElement("xmlRootNode/levelOneChildNode");


string text = node.Value;

Retrieve value from all from all child elements where attribute = something.

XmlDocument

List<string> valueList = new List<string>();


foreach (XmlNode n in nodelist)
{
if(n.Attributes["type"].InnerText == "City")
{
valueList.Add(n.Attributes["type"].InnerText);

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}
}

XDocument

var accounts = _doc.XPathSelectElements("/data/summary/account").Where(c =>


c.Attribute("type").Value == "setting").Select(c => c.Value);

Append a node

XmlDocument

XmlNode nodeToAppend = doc.CreateElement("SecondLevelNode");


nodeToAppend.InnerText = "This title is created by code";

/* Append node to parent */


XmlNode firstNode= _doc.SelectSingleNode("xmlRootNode/levelOneChildNode");
firstNode.AppendChild(nodeToAppend);

/*After a change make sure to safe the document*/


_doc.Save(fileName);

XDocument

_doc.XPathSelectElement("ServerManagerSettings/TcpSocket").Add(new XElement("SecondLevelNode"));

/*After a change make sure to safe the document*/


_doc.Save(fileName);

Section 66.2: Reading from XML document


An example XML file

<Sample>
<Account>
<One number="12"/>
<Two number="14"/>
</Account>
<Account>
<One number="14"/>
<Two number="16"/>
</Account>
</Sample>

Reading from this XML file:

using System.Xml;
using System.Collections.Generic;

public static void Main(string fullpath)


{
var xmldoc = new XmlDocument();
xmldoc.Load(fullpath);

var oneValues = new List<string>();

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// Getting all XML nodes with the tag name
var accountNodes = xmldoc.GetElementsByTagName("Account");
for (var i = 0; i < accountNodes.Count; i++)
{
// Use Xpath to find a node
var account = accountNodes[i].SelectSingleNode("./One");
if (account != null && account.Attributes != null)
{
// Read node attribute
oneValues.Add(account.Attributes["number"].Value);
}
}
}

Section 66.3: Basic XML document interaction


public static void Main()
{
var xml = new XmlDocument();
var root = xml.CreateElement("element");
// Creates an attribute, so the element will now be "<element attribute='value' />"
root.SetAttribute("attribute", "value");

// All XML documents must have one, and only one, root element
xml.AppendChild(root);

// Adding data to an XML document


foreach (var dayOfWeek in Enum.GetNames((typeof(DayOfWeek))))
{
var day = xml.CreateElement("dayOfWeek");
day.SetAttribute("name", dayOfWeek);

// Don't forget to add the new value to the current document!


root.AppendChild(day);
}

// Looking for data using XPath; BEWARE, this is case-sensitive


var monday = xml.SelectSingleNode("//dayOfWeek[@name='Monday']");
if (monday != null)
{
// Once you got a reference to a particular node, you can delete it
// by navigating through its parent node and asking for removal
monday.ParentNode.RemoveChild(monday);
}

// Displays the XML document in the screen; optionally can be saved to a file
xml.Save(Console.Out);
}

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Chapter 67: DateTime Methods
Section 67.1: DateTime Formatting
Standard DateTime Formatting

DateTimeFormatInfo specifies a set of specifiers for simple date and time formatting. Every specifier correspond to
a particular DateTimeFormatInfo format pattern.

//Create datetime
DateTime dt = new DateTime(2016,08,01,18,50,23,230);

var t = String.Format("{0:t}", dt); // "6:50 PM" ShortTime


var d = String.Format("{0:d}", dt); // "8/1/2016" ShortDate
var T = String.Format("{0:T}", dt); // "6:50:23 PM" LongTime
var D = String.Format("{0:D}", dt); // "Monday, August 1, 2016" LongDate
var f = String.Format("{0:f}", dt); // "Monday, August 1, 2016 6:50 PM" LongDate+ShortTime
var F = String.Format("{0:F}", dt); // "Monday, August 1, 2016 6:50:23 PM" FullDateTime
var g = String.Format("{0:g}", dt); // "8/1/2016 6:50 PM" ShortDate+ShortTime
var G = String.Format("{0:G}", dt); // "8/1/2016 6:50:23 PM" ShortDate+LongTime
var m = String.Format("{0:m}", dt); // "August 1" MonthDay
var y = String.Format("{0:y}", dt); // "August 2016" YearMonth
var r = String.Format("{0:r}", dt); // "SMon, 01 Aug 2016 18:50:23 GMT" RFC1123
var s = String.Format("{0:s}", dt); // "2016-08-01T18:50:23" SortableDateTime
var u = String.Format("{0:u}", dt); // "2016-08-01 18:50:23Z"
UniversalSortableDateTime

Custom DateTime Formatting

There are following custom format specifiers:

y (year)
M (month)
d (day)
h (hour 12)
H (hour 24)
m (minute)
s (second)
f (second fraction)
F (second fraction, trailing zeroes are trimmed)
t (P.M or A.M)
z (time zone).

var year = String.Format("{0:y yy yyy yyyy}", dt); // "16 16 2016 2016" year
var month = String.Format("{0:M MM MMM MMMM}", dt); // "8 08 Aug August" month
var day = String.Format("{0:d dd ddd dddd}", dt); // "1 01 Mon Monday" day
var hour = String.Format("{0:h hh H HH}", dt); // "6 06 18 18" hour 12/24
var minute = String.Format("{0:m mm}", dt); // "50 50" minute
var secound = String.Format("{0:s ss}", dt); // "23 23" second
var fraction = String.Format("{0:f ff fff ffff}", dt); // "2 23 230 2300" sec.fraction
var fraction2 = String.Format("{0:F FF FFF FFFF}", dt); // "2 23 23 23" without zeroes
var period = String.Format("{0:t tt}", dt); // "P PM" A.M. or P.M.
var zone = String.Format("{0:z zz zzz}", dt); // "+0 +00 +00:00" time zone

You can use also date separator / (slash) and time sepatator : (colon).

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For code example

For more information MSDN.

Section 67.2: DateTime.AddDays(Double)


Add days into a dateTime object.

DateTime today = DateTime.Now;


DateTime answer = today.AddDays(36);
Console.WriteLine("Today: {0:dddd}", today);
Console.WriteLine("36 days from today: {0:dddd}", answer);

You also can subtract days passing a negative value:

DateTime today = DateTime.Now;


DateTime answer = today.AddDays(-3);
Console.WriteLine("Today: {0:dddd}", today);
Console.WriteLine("-3 days from today: {0:dddd}", answer);

Section 67.3: DateTime.AddHours(Double)


double[] hours = {.08333, .16667, .25, .33333, .5, .66667, 1, 2,
29, 30, 31, 90, 365};
DateTime dateValue = new DateTime(2009, 3, 1, 12, 0, 0);

foreach (double hour in hours)


Console.WriteLine("{0} + {1} hour(s) = {2}", dateValue, hour,
dateValue.AddHours(hour));

Section 67.4: DateTime.Parse(String)


// Converts the string representation of a date and time to its DateTime equivalent

var dateTime = DateTime.Parse("14:23 22 Jul 2016");

Console.WriteLine(dateTime.ToString());

Section 67.5: DateTime.TryParse(String, DateTime)


// Converts the specified string representation of a date and time to its DateTime equivalent and
returns a value that indicates whether the conversion succeeded

string[] dateTimeStrings = new []{


"14:23 22 Jul 2016",
"99:23 2x Jul 2016",
"22/7/2016 14:23:00"
};

foreach(var dateTimeString in dateTimeStrings){

DateTime dateTime;

bool wasParsed = DateTime.TryParse(dateTimeString, out dateTime);

string result = dateTimeString +


(wasParsed

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? $"was parsed to {dateTime}"
: "can't be parsed to DateTime");

Console.WriteLine(result);
}

Section 67.6: DateTime.AddMilliseconds(Double)


string dateFormat = "MM/dd/yyyy hh:mm:ss.fffffff";
DateTime date1 = new DateTime(2010, 9, 8, 16, 0, 0);
Console.WriteLine("Original date: {0} ({1:N0} ticks)\n",
date1.ToString(dateFormat), date1.Ticks);

DateTime date2 = date1.AddMilliseconds(1);


Console.WriteLine("Second date: {0} ({1:N0} ticks)",
date2.ToString(dateFormat), date2.Ticks);
Console.WriteLine("Difference between dates: {0} ({1:N0} ticks)\n",
date2 - date1, date2.Ticks - date1.Ticks);

DateTime date3 = date1.AddMilliseconds(1.5);


Console.WriteLine("Third date: {0} ({1:N0} ticks)",
date3.ToString(dateFormat), date3.Ticks);
Console.WriteLine("Difference between dates: {0} ({1:N0} ticks)",
date3 - date1, date3.Ticks - date1.Ticks);

Section 67.7: DateTime.Compare(DateTime t1, DateTime t2 )


DateTime date1 = new DateTime(2009, 8, 1, 0, 0, 0);
DateTime date2 = new DateTime(2009, 8, 1, 12, 0, 0);
int result = DateTime.Compare(date1, date2);
string relationship;

if (result < 0)
relationship = "is earlier than";
else if (result == 0)
relationship = "is the same time as";
else relationship = "is later than";

Console.WriteLine("{0} {1} {2}", date1, relationship, date2);

Section 67.8: DateTime.DaysInMonth(Int32, Int32)


const int July = 7;
const int Feb = 2;

int daysInJuly = System.DateTime.DaysInMonth(2001, July);


Console.WriteLine(daysInJuly);

// daysInFeb gets 28 because the year 1998 was not a leap year.
int daysInFeb = System.DateTime.DaysInMonth(1998, Feb);
Console.WriteLine(daysInFeb);

// daysInFebLeap gets 29 because the year 1996 was a leap year.


int daysInFebLeap = System.DateTime.DaysInMonth(1996, Feb);
Console.WriteLine(daysInFebLeap);

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Section 67.9: DateTime.AddYears(Int32)
Add years on the dateTime object:

DateTime baseDate = new DateTime(2000, 2, 29);


Console.WriteLine("Base Date: {0:d}\n", baseDate);

// Show dates of previous fifteen years.


for (int ctr = -1; ctr >= -15; ctr--)
Console.WriteLine("{0,2} year(s) ago:{1:d}",
Math.Abs(ctr), baseDate.AddYears(ctr));

Console.WriteLine();

// Show dates of next fifteen years.


for (int ctr = 1; ctr <= 15; ctr++)
Console.WriteLine("{0,2} year(s) from now: {1:d}",
ctr, baseDate.AddYears(ctr));

Section 67.10: Pure functions warning when dealing with


DateTime
Wikipedia currently defines a pure function as follows:

1. The function always evaluates the same result value given the same argument value(s). The function result
value cannot depend on any hidden information or state that may change while program execution proceeds
or between different executions of the program, nor can it depend on any external input from I/O devices .
2. Evaluation of the result does not cause any semantically observable side effect or output, such as mutation
of mutable objects or output to I/O devices

As a developer you need to be aware of pure methods and you will stumble upon these a lot in many areas. One I
have seen that bites many junior developers is working with DateTime class methods. A lot of these are pure and if
you are unaware of these you can be in for a suprise. An example:

DateTime sample = new DateTime(2016, 12, 25);


sample.AddDays(1);
Console.WriteLine(sample.ToShortDateString());

Given the example above one may expect the result printed to console to be '26/12/2016' but in reality you end up
with the same date. This is because AddDays is a pure method and does not affect the original date. To get the
expected output you would have to modify the AddDays call to the following:

sample = sample.AddDays(1);

Section 67.11:
DateTime.TryParseExact(String, String, IFormatProvider, D
ateTimeStyles, DateTime)
Converts the specified string representation of a date and time to its DateTime equivalent using the specified
format, culture-specific format information, and style. The format of the string representation must match the
specified format exactly. The method returns a value that indicates whether the conversion succeeded.

For Example

CultureInfo enUS = new CultureInfo("en-US");

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string dateString;
System.DateTime dateValue;

Parse date with no style flags.

dateString = " 5/01/2009 8:30 AM";


if (DateTime.TryParseExact(dateString, "g", enUS, DateTimeStyles.None, out dateValue))
{
Console.WriteLine("Converted '{0}' to {1} ({2}).", dateString, dateValue, dateValue.Kind);
}
else
{
Console.WriteLine("'{0}' is not in an acceptable format.", dateString);
}

// Allow a leading space in the date string.


if(DateTime.TryParseExact(dateString, "g", enUS, DateTimeStyles.AllowLeadingWhite, out dateValue))
{
Console.WriteLine("Converted '{0}' to {1} ({2}).", dateString, dateValue, dateValue.Kind);
else
{
Console.WriteLine("'{0}' is not in an acceptable format.", dateString);
}

Use custom formats with M and MM.

dateString = "5/01/2009 09:00";


if(DateTime.TryParseExact(dateString, "M/dd/yyyy hh:mm", enUS, DateTimeStyles.None, out dateValue))
{
Console.WriteLine("Converted '{0}' to {1} ({2}).", dateString, dateValue, dateValue.Kind);
}
else
{
Console.WriteLine("'{0}' is not in an acceptable format.", dateString);
}

// Allow a leading space in the date string.


if(DateTime.TryParseExact(dateString, "MM/dd/yyyy hh:mm", enUS, DateTimeStyles.None, out
dateValue))
{
Console.WriteLine("Converted '{0}' to {1} ({2}).", dateString, dateValue, dateValue.Kind);
}
else
{
Console.WriteLine("'{0}' is not in an acceptable format.", dateString);
}

Parse a string with time zone information.

dateString = "05/01/2009 01:30:42 PM -05:00";


if (DateTime.TryParseExact(dateString, "MM/dd/yyyy hh:mm:ss tt zzz", enUS, DateTimeStyles.None, out
dateValue))
{
Console.WriteLine("Converted '{0}' to {1} ({2}).", dateString, dateValue, dateValue.Kind);
}
else
{
Console.WriteLine("'{0}' is not in an acceptable format.", dateString);
}

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// Allow a leading space in the date string.
if (DateTime.TryParseExact(dateString, "MM/dd/yyyy hh:mm:ss tt zzz", enUS,
DateTimeStyles.AdjustToUniversal, out dateValue))
{
Console.WriteLine("Converted '{0}' to {1} ({2}).", dateString, dateValue, dateValue.Kind);
}
else
{
Console.WriteLine("'{0}' is not in an acceptable format.", dateString);
}

Parse a string represengting UTC.

dateString = "2008-06-11T16:11:20.0904778Z";
if(DateTime.TryParseExact(dateString, "o", CultureInfo.InvariantCulture, DateTimeStyles.None, out
dateValue))
{
Console.WriteLine("Converted '{0}' to {1} ({2}).", dateString, dateValue, dateValue.Kind);
}
else
{
Console.WriteLine("'{0}' is not in an acceptable format.", dateString);
}

if (DateTime.TryParseExact(dateString, "o", CultureInfo.InvariantCulture,


DateTimeStyles.RoundtripKind, out dateValue))
{
Console.WriteLine("Converted '{0}' to {1} ({2}).", dateString, dateValue, dateValue.Kind);
}
else
{
Console.WriteLine("'{0}' is not in an acceptable format.", dateString);
}

Outputs

' 5/01/2009 8:30 AM' is not in an acceptable format.


Converted ' 5/01/2009 8:30 AM' to 5/1/2009 8:30:00 AM (Unspecified).
Converted '5/01/2009 09:00' to 5/1/2009 9:00:00 AM (Unspecified).
'5/01/2009 09:00' is not in an acceptable format.
Converted '05/01/2009 01:30:42 PM -05:00' to 5/1/2009 11:30:42 AM (Local).
Converted '05/01/2009 01:30:42 PM -05:00' to 5/1/2009 6:30:42 PM (Utc).
Converted '2008-06-11T16:11:20.0904778Z' to 6/11/2008 9:11:20 AM (Local).
Converted '2008-06-11T16:11:20.0904778Z' to 6/11/2008 4:11:20 PM (Utc).

Section 67.12: DateTime.Add(TimeSpan)


// Calculate what day of the week is 36 days from this instant.
System.DateTime today = System.DateTime.Now;
System.TimeSpan duration = new System.TimeSpan(36, 0, 0, 0);
System.DateTime answer = today.Add(duration);
System.Console.WriteLine("{0:dddd}", answer);

Section 67.13: Parse and TryParse with culture info


You might want to use it when parsing DateTimes from different cultures (languages), following example parses
Dutch date.

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DateTime dateResult;
var dutchDateString = "31 oktober 1999 04:20";
var dutchCulture = CultureInfo.CreateSpecificCulture("nl-NL");
DateTime.TryParse(dutchDateString, dutchCulture, styles, out dateResult);
// output {31/10/1999 04:20:00}

Example of Parse:

DateTime.Parse(dutchDateString, dutchCulture)
// output {31/10/1999 04:20:00}

Section 67.14: DateTime as initializer in for-loop


// This iterates through a range between two DateTimes
// with the given iterator (any of the Add methods)

DateTime start = new DateTime(2016, 01, 01);


DateTime until = new DateTime(2016, 02, 01);

// NOTICE: As the add methods return a new DateTime you have


// to overwrite dt in the iterator like dt = dt.Add()
for (DateTime dt = start; dt < until; dt = dt.AddDays(1))
{
Console.WriteLine("Added {0} days. Resulting DateTime: {1}",
(dt - start).Days, dt.ToString());
}

Iterating on a TimeSpan works the same way.

Section 67.15:
DateTime.ParseExact(String, String, IFormatProvider)
Converts the specified string representation of a date and time to its DateTime equivalent using the specified
format and culture-specific format information. The format of the string representation must match the specified
format exactly.

Convert a specific format string to equivalent DateTime

Let's say we have a culture-specific DateTime string 08-07-2016 11:30:12 PM as MM-dd-yyyy hh:mm:ss tt format
and we want it to convert to equivalent DateTime object

string str = "08-07-2016 11:30:12 PM";


DateTime date = DateTime.ParseExact(str, "MM-dd-yyyy hh:mm:ss tt", CultureInfo.CurrentCulture);

Convert a date time string to equivalent DateTime object without any specific culture format

Let's say we have a DateTime string in dd-MM-yy hh:mm:ss tt format and we want it to convert to equivalent
DateTime object, without any specific culture information

string str = "17-06-16 11:30:12 PM";


DateTime date = DateTime.ParseExact(str, "dd-MM-yy hh:mm:ss tt", CultureInfo.InvariantCulture);

Convert a date time string to equivalent DateTime object without any specific culture format with different
format

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Let's say we have a Date string , example like '23-12-2016' or '12/23/2016' and we want it to convert to equivalent
DateTime object, without any specific culture information

string date = '23-12-2016' or date = 12/23/2016';


string[] formats = new string[] {"dd-MM-yyyy","MM/dd/yyyy"}; // even can add more possible
formats.
DateTime date = DateTime.ParseExact(date,formats,
CultureInfo.InvariantCulture,DateTimeStyles.None);

NOTE : System.Globalization needs to be added for CultureInfo Class

Section 67.16: DateTime ToString, ToShortDateString,


ToLongDateString and ToString formatted
using System;

public class Program


{
public static void Main()
{
var date = new DateTime(2016,12,31);

Console.WriteLine(date.ToString()); //Outputs: 12/31/2016 12:00:00 AM


Console.WriteLine(date.ToShortDateString()); //Outputs: 12/31/2016
Console.WriteLine(date.ToLongDateString()); //Outputs: Saturday, December 31, 2016
Console.WriteLine(date.ToString("dd/MM/yyyy")); //Outputs: 31/12/2016
}
}

Section 67.17: Current Date


To get the current date you use the DateTime.Today property. This returns a DateTime object with today's date.
When this is then converted .ToString() it is done so in your system's locality by default.

For example:

Console.WriteLine(DateTime.Today);

Writes today's date, in your local format to the console.

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Chapter 68: BackgroundWorker
Section 68.1: Using a BackgroundWorker to complete a task
The following example demonstrates the use of a BackgroundWorker to update a WinForms ProgressBar. The
backgroundWorker will update the value of the progress bar without blocking the UI thread, thus showing a
reactive UI while work is done in the background.

namespace BgWorkerExample
{
public partial class Form1 : Form
{

//a new instance of a backgroundWorker is created.


BackgroundWorker bgWorker = new BackgroundWorker();

public Form1()
{
InitializeComponent();

prgProgressBar.Step = 1;

//this assigns event handlers for the backgroundWorker


bgWorker.DoWork += bgWorker_DoWork;
bgWorker.RunWorkerCompleted += bgWorker_WorkComplete;

//tell the backgroundWorker to raise the "DoWork" event, thus starting it.
//Check to make sure the background worker is not already running.
if(!bgWorker.IsBusy)
bgWorker.RunWorkerAsync();

private void bgWorker_DoWork(object sender, DoWorkEventArgs e)


{
//this is the method that the backgroundworker will perform on in the background thread.
/* One thing to note! A try catch is not necessary as any exceptions will terminate the
backgroundWorker and report
the error to the "RunWorkerCompleted" event */
CountToY();
}

private void bgWorker_WorkComplete(object sender, RunWorkerCompletedEventArgs e)


{
//e.Error will contain any exceptions caught by the backgroundWorker
if (e.Error != null)
{
MessageBox.Show(e.Error.Message);
}
else
{
MessageBox.Show("Task Complete!");
prgProgressBar.Value = 0;
}
}

// example method to perform a "long" running task.


private void CountToY()
{
int x = 0;

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int maxProgress = 100;
prgProgressBar.Maximum = maxProgress;

while (x < maxProgress)


{
System.Threading.Thread.Sleep(50);
Invoke(new Action(() => { prgProgressBar.PerformStep(); }));
x += 1;
}
}

The result is the following...

Section 68.2: Assigning Event Handlers to a


BackgroundWorker
Once the instance of the BackgroundWorker has been declared, it must be given properties and event handlers for
the tasks it performs.

/* This is the backgroundworker's "DoWork" event handler. This


method is what will contain all the work you
wish to have your program perform without blocking the UI. */

bgWorker.DoWork += bgWorker_DoWork;

/*This is how the DoWork event method signature looks like:*/


private void bgWorker_DoWork(object sender, DoWorkEventArgs e)
{
// Work to be done here
// ...
// To get a reference to the current Backgroundworker:
BackgroundWorker worker = sender as BackgroundWorker;
// The reference to the BackgroundWorker is often used to report progress
worker.ReportProgress(...);
}

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/*This is the method that will be run once the BackgroundWorker has completed its tasks */

bgWorker.RunWorkerCompleted += bgWorker_CompletedWork;

/*This is how the RunWorkerCompletedEvent event method signature looks like:*/


private void bgWorker_CompletedWork(object sender, RunWorkerCompletedEventArgs e)
{
// Things to be done after the backgroundworker has finished
}

/* When you wish to have something occur when a change in progress


occurs, (like the completion of a specific task) the "ProgressChanged"
event handler is used. Note that ProgressChanged events may be invoked
by calls to bgWorker.ReportProgress(...) only if bgWorker.WorkerReportsProgress
is set to true. */

bgWorker.ProgressChanged += bgWorker_ProgressChanged;

/*This is how the ProgressChanged event method signature looks like:*/


private void bgWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
// Things to be done when a progress change has been reported

/* The ProgressChangedEventArgs gives access to a percentage,


allowing for easy reporting of how far along a process is*/
int progress = e.ProgressPercentage;
}

Section 68.3: Creating a new BackgroundWorker instance


A BackgroundWorker is commonly used to perform tasks, sometimes time consuming, without blocking the UI
thread.

// BackgroundWorker is part of the ComponentModel namespace.


using System.ComponentModel;

namespace BGWorkerExample
{
public partial class ExampleForm : Form
{

// the following creates an instance of the BackgroundWorker named "bgWorker"


BackgroundWorker bgWorker = new BackgroundWorker();

public ExampleForm() { ...

Section 68.4: Assigning Properties to a BackgroundWorker


This allows the BackgroundWorker to be cancelled in between tasks

bgWorker.WorkerSupportsCancellation = true;

This allows the worker to report progress between completion of tasks...

bgWorker.WorkerReportsProgress = true;

//this must also be used in conjunction with the ProgressChanged event

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Chapter 69: Polymorphism
Section 69.1: Types of Polymorphism
Polymorphism means that a operation can also be applied to values of some other types.

There are multiple types of Polymorphism:

Ad hoc polymorphism:
contains function overloading. The target is that a Method can be used with different types without the
need of being generic.
Parametric polymorphism:
is the use of generic types. See Generics
Subtyping:
has the target inherit of a class to generalize a similar functionality

Ad hoc polymorphism

The target of Ad hoc polymorphism is to create a method, that can be called by different datatypes without a need
of type-conversion in the function call or generics. The following method(s) sumInt(par1, par2) can be called with
different datatypes and has for each combination of types a own implementation:

public static int sumInt( int a, int b)


{
return a + b;
}

public static int sumInt( string a, string b)


{
int _a, _b;

if(!Int32.TryParse(a, out _a))


_a = 0;

if(!Int32.TryParse(b, out _b))


_b = 0;

return _a + _b;
}

public static int sumInt(string a, int b)


{
int _a;

if(!Int32.TryParse(a, out _a))


_a = 0;

return _a + b;
}

public static int sumInt(int a, string b)


{
return sumInt(b,a);
}

Here's a example call:

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public static void Main()
{
Console.WriteLine(sumInt( 1 , 2 )); // 3
Console.WriteLine(sumInt("3","4")); // 7
Console.WriteLine(sumInt("5", 6 )); // 11
Console.WriteLine(sumInt( 7 ,"8")); // 15
}

Subtyping

Subtyping is the use of inherit from a base class to generalize a similar behavior:

public interface Car{


void refuel();
}

public class NormalCar : Car


{
public void refuel()
{
Console.WriteLine("Refueling with petrol");
}
}

public class ElectricCar : Car


{
public void refuel()
{
Console.WriteLine("Charging battery");
}
}

Both classes NormalCar and ElectricCar now have a method to refuel, but their own implementation. Here's a
Example:

public static void Main()


{
List<Car> cars = new List<Car>(){
new NormalCar(),
new ElectricCar()
};

cars.ForEach(x => x.refuel());


}

The output will be was following:

Refueling with petrol


Charging battery

Section 69.2: Another Polymorphism Example


Polymorphism is one of the pillar of OOP. Poly derives from a Greek term which means 'multiple forms'.

Below is an example which exhibits Polymorphism. The class Vehicle takes multiple forms as a base class.

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The Derived classes Ducati and Lamborghini inherits from Vehicle and overrides the base class's Display()
method, to display its own NumberOfWheels.

public class Vehicle


{
protected int NumberOfWheels { get; set; } = 0;
public Vehicle()
{
}

public virtual void Display()


{
Console.WriteLine($"The number of wheels for the {nameof(Vehicle)} is {NumberOfWheels}");
}
}

public class Ducati : Vehicle


{
public Ducati()
{
NoOfWheels = 2;
}

public override void Display()


{
Console.WriteLine($"The number of wheels for the {nameof(Ducati)} is {NumberOfWheels}");
}
}

public class Lamborghini : Vehicle


{
public Lamborghini()
{
NoOfWheels = 4;
}

public override void Display()


{
Console.WriteLine($"The number of wheels for the {nameof(Lamborghini)} is
{NumberOfWheels}");
}
}

Below is the code snippet where Polymorphism is exhibited. The object is created for the base type Vehicle using a
variable vehicle at Line 1. It calls the base class method Display() at Line 2 and display the output as shown.

static void Main(string[] args)


{
Vehicle vehicle = new Vehicle(); //Line 1
vehicle.Display(); //Line 2
vehicle = new Ducati(); //Line 3
vehicle.Display(); //Line 4
vehicle = new Lamborghini(); //Line 5
vehicle.Display(); //Line 6
}

At Line 3, the vehicle object is pointed to the derived class Ducati and calls its Display() method, which displays
the output as shown. Here comes the polymorphic behavior, even though the object vehicle is of type Vehicle, it
calls the derived class method Display() as the type Ducati overrides the base class Display() method, since the

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vehicle object is pointed towards Ducati.

The same explanation is applicable when it invokes the Lamborghini type's Display() method.

The Output is shown below

The number of wheels for the Vehicle is 0 // Line 2


The number of wheels for the Ducati is 2 // Line 4
The number of wheels for the Lamborghini is 4 // Line 6

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Chapter 70: Indexer
Section 70.1: A simple indexer
class Foo
{
private string[] cities = new[] { "Paris", "London", "Berlin" };

public string this[int index]


{
get {
return cities[index];
}
set {
cities[index] = value;
}
}
}

Usage:

var foo = new Foo();

// access a value
string berlin = foo[2];

// assign a value
foo[0] = "Rome";

View Demo

Section 70.2: Overloading the indexer to create a SparseArray


By overloading the indexer you can create a class that looks and feels like an array but isn't. It will have O(1) get and
set methods, can access an element at index 100, and yet still have the size of the elements inside of it. The
SparseArray class

class SparseArray
{
Dictionary<int, string> array = new Dictionary<int, string>();

public string this[int i]


{
get
{
if(!array.ContainsKey(i))
{
return null;
}
return array[i];
}
set
{
if(!array.ContainsKey(i))
array.Add(i, value);
}
}

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}

Section 70.3: Indexer with 2 arguments and interface


interface ITable {
// an indexer can be declared in an interface
object this[int x, int y] { get; set; }
}

class DataTable : ITable


{
private object[,] cells = new object[10, 10];

/// <summary>
/// implementation of the indexer declared in the interface
/// </summary>
/// <param name="x">X-Index</param>
/// <param name="y">Y-Index</param>
/// <returns>Content of this cell</returns>
public object this[int x, int y]
{
get
{
return cells[x, y];
}
set
{
cells[x, y] = value;
}
}
}

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Chapter 71: IDisposable interface
Section 71.1: In a class that contains only managed resources
Managed resources are resources that the runtime's garbage collector is aware and under control of. There are
many classes available in the BCL, for example, such as a SqlConnection that is a wrapper class for an unmanaged
resource. These classes already implement the IDisposable interface -- it's up to your code to clean them up when
you are done.

It's not necessary to implement a finalizer if your class only contains managed resources.

public class ObjectWithManagedResourcesOnly : IDisposable


{
private SqlConnection sqlConnection = new SqlConnection();

public void Dispose()


{
sqlConnection.Dispose();
}
}

Section 71.2: In a class with managed and unmanaged


resources
It's important to let finalization ignore managed resources. The finalizer runs on another thread -- it's possible that
the managed objects don't exist anymore by the time the finalizer runs. Implementing a protected Dispose(bool)
method is a common practice to ensure managed resources do not have their Dispose method called from a
finalizer.

public class ManagedAndUnmanagedObject : IDisposable


{
private SqlConnection sqlConnection = new SqlConnection();
private UnmanagedHandle unmanagedHandle = Win32.SomeUnmanagedResource();
private bool disposed;

public void Dispose()


{
Dispose(true); // client called dispose
GC.SuppressFinalize(this); // tell the GC to not execute the Finalizer
}

protected virtual void Dispose(bool disposeManaged)


{
if (!disposed)
{
if (disposeManaged)
{
if (sqlConnection != null)
{
sqlConnection.Dispose();
}
}

unmanagedHandle.Release();

disposed = true;
}

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}

~ManagedAndUnmanagedObject()
{
Dispose(false);
}
}

Section 71.3: IDisposable, Dispose


.NET Framework defines a interface for types requiring a tear-down method:

public interface IDisposable


{
void Dispose();
}

Dispose() is primarily used for cleaning up resources, like unmanaged references. However, it can also be useful to
force the disposing of other resources even though they are managed. Instead of waiting for the GC to eventually
also clean up your database connection, you can make sure it's done in your own Dispose() implementation.

public void Dispose()


{
if (null != this.CurrentDatabaseConnection)
{
this.CurrentDatabaseConnection.Dispose();
this.CurrentDatabaseConnection = null;
}
}

When you need to directly access unmanaged resources such as unmanaged pointers or win32 resources, create a
class inheriting from SafeHandle and use that class’s conventions/tools to do so.

Section 71.4: using keyword


When an object implements the IDisposable interface, it can be created within the using syntax:

using (var foo = new Foo())


{
// do foo stuff
} // when it reaches here foo.Dispose() will get called

public class Foo : IDisposable


{
public void Dispose()
{
Console.WriteLine("dispose called");
}
}

View demo

using is syntatic sugar for a try/finally block; the above usage would roughly translate into:

{
var foo = new Foo();
try

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{
// do foo stuff
}
finally
{
if (foo != null)
((IDisposable)foo).Dispose();
}
}

Section 71.5: In an inherited class with managed resources


It's fairly common that you may create a class that implements IDisposable, and then derive classes that also
contain managed resources. It is recommendeded to mark the Dispose method with the virtual keyword so that
clients have the ability to cleanup any resources they may own.

public class Parent : IDisposable


{
private ManagedResource parentManagedResource = new ManagedResource();

public virtual void Dispose()


{
if (parentManagedResource != null)
{
parentManagedResource.Dispose();
}
}
}

public class Child : Parent


{
private ManagedResource childManagedResource = new ManagedResource();

public override void Dispose()


{
if (childManagedResource != null)
{
childManagedResource.Dispose();
}
//clean up the parent's resources
base.Dispose();
}
}

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Chapter 72: Aliases of built-in types
Section 72.1: Built-In Types Table
The following table shows the keywords for built-in C# types, which are aliases of predefined types in the System
namespaces.

C# Type .NET Framework Type


bool System.Boolean
byte System.Byte
sbyte System.SByte
char System.Char
decimal System.Decimal
double System.Double
float System.Single
int System.Int32
uint System.UInt32
long System.Int64
ulong System.UInt64
object System.Object
short System.Int16
ushort System.UInt16
string System.String

The C# type keywords and their aliases are interchangeable. For example, you can declare an integer variable by
using either of the following declarations:

int number = 123;


System.Int32 number = 123;

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Chapter 73: Immutability
Section 73.1: System.String class
In C# (and .NET) a string is represented by class System.String. The string keyword is an alias for this class.

The System.String class is immutable, i.e once created its state cannot be altered.

So all the operations you perform on a string like Substring, Remove, Replace, concatenation using + operator etc
will create a new string and return it.

See the following program for demonstration -

string str = "mystring";


string newString = str.Substring(3);
Console.WriteLine(newString);
Console.WriteLine(str);

This will print string and mystring respectively.

Section 73.2: Strings and immutability


Immutable types are types that when changed create a new version of the object in memory, rather than changing
the existing object in memory. The simplest example of this is the built-in string type.

Taking the following code, that appends " world" onto the word "Hello"

string myString = "hello";


myString += " world";

What is happening in memory in this case is that a new object is created when you append to the string in the
second line. If you do this as part of a large loop, there is the potential for this to cause performance issues in your
application.

The mutable equivalent for a string is a StringBuilder

Taking the following code

StringBuilder myStringBuilder = new StringBuilder("hello");


myStringBuilder.append(" world");

When you run this, you are modifying the StringBuilder object itself in memory.

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Chapter 74: XDocument and the
System.Xml.Linq namespace
Section 74.1: Generate an XML document
The goal is to generate the following XML document:

<FruitBasket xmlns="http://www.fruitauthority.fake">
<Fruit ID="F0001">
<FruitName>Banana</FruitName>
<FruitColor>Yellow</FruitColor>
</Fruit>
<Fruit ID="F0002">
<FruitName>Apple</FruitName>
<FruitColor>Red</FruitColor>
</Fruit>
</FruitBasket>

Code:

XNamespace xns = "http://www.fruitauthority.fake";


XDeclaration xDeclaration = new XDeclaration("1.0", "utf-8", "yes");
XDocument xDoc = new XDocument(xDeclaration);
XElement xRoot = new XElement(xns + "FruitBasket");
xDoc.Add(xRoot);

XElement xelFruit1 = new XElement(xns + "Fruit");


XAttribute idAttribute1 = new XAttribute("ID", "F0001");
xelFruit1.Add(idAttribute1);
XElement xelFruitName1 = new XElement(xns + "FruitName", "Banana");
XElement xelFruitColor1 = new XElement(xns + "FruitColor", "Yellow");
xelFruit1.Add(xelFruitName1);
xelFruit1.Add(xelFruitColor1);
xRoot.Add(xelFruit1);

XElement xelFruit2 = new XElement(xns + "Fruit");


XAttribute idAttribute2 = new XAttribute("ID", "F0002");
xelFruit2.Add(idAttribute2);
XElement xelFruitName2 = new XElement(xns + "FruitName", "Apple");
XElement xelFruitColor2 = new XElement(xns + "FruitColor", "Red");
xelFruit2.Add(xelFruitName2);
xelFruit2.Add(xelFruitColor2);
xRoot.Add(xelFruit2);

Section 74.2: Generate an XML document using fluent syntax


Goal:

<FruitBasket xmlns="http://www.fruitauthority.fake">
<Fruit>
<FruitName>Banana</FruitName>
<FruitColor>Yellow</FruitColor>
</Fruit>
<Fruit>
<FruitName>Apple</FruitName>
<FruitColor>Red</FruitColor>
</Fruit>

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</FruitBasket>

Code:

XNamespace xns = "http://www.fruitauthority.fake";


XDocument xDoc =
new XDocument(new XDeclaration("1.0", "utf-8", "yes"),
new XElement(xns + "FruitBasket",
new XElement(xns + "Fruit",
new XElement(xns + "FruitName", "Banana"),
new XElement(xns + "FruitColor", "Yellow")),
new XElement(xns + "Fruit",
new XElement(xns + "FruitName", "Apple"),
new XElement(xns + "FruitColor", "Red"))
));

Section 74.3: Modify XML File


To modify an XML file with XDocument, you load the file into a variable of type XDocument, modify it in memory, then
save it, overwriting the original file. A common mistake is to modify the XML in memory and expect the file on disk
to change.

Given an XML file:

<?xml version="1.0" encoding="utf-8"?>


<FruitBasket xmlns="http://www.fruitauthority.fake">
<Fruit>
<FruitName>Banana</FruitName>
<FruitColor>Yellow</FruitColor>
</Fruit>
<Fruit>
<FruitName>Apple</FruitName>
<FruitColor>Red</FruitColor>
</Fruit>
</FruitBasket>

You want to modify the Banana's color to brown:

1. We need to know the path to the file on disk.


2. One overload of XDocument.Load receives a URI (file path).
3. Since the xml file uses a namespace, we must query with the namespace AND element name.
4. A Linq query utilizing C# 6 syntax to accommodate for the possibility of null values. Every . used in this query
has the potential to return a null set if the condition finds no elements. Before C# 6 you would do this in
multiple steps, checking for null along the way. The result is the <Fruit> element that contains the Banana.
Actually an IEnumerable<XElement>, which is why the next step uses FirstOfDefault().
5. Now we extract the FruitColor element out of the Fruit element we just found. Here we assume there is just
one, or we only care about the first one.
6. If it is not null, we set the FruitColor to "Brown".
7. Finally, we save the XDocument, overwriting the original file on disk.

// 1.
string xmlFilePath = "c:\\users\\public\\fruit.xml";

// 2.
XDocument xdoc = XDocument.Load(xmlFilePath);

// 3.

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XNamespace ns = "http://www.fruitauthority.fake";

//4.
var elBanana = xdoc.Descendants()?.
Elements(ns + "FruitName")?.
Where(x => x.Value == "Banana")?.
Ancestors(ns + "Fruit");

// 5.
var elColor = elBanana.Elements(ns + "FruitColor").FirstOrDefault();

// 6.
if (elColor != null)
{
elColor.Value = "Brown";
}

// 7.
xdoc.Save(xmlFilePath);

The file now looks like this:

<?xml version="1.0" encoding="utf-8"?>


<FruitBasket xmlns="http://www.fruitauthority.fake">
<Fruit>
<FruitName>Banana</FruitName>
<FruitColor>Brown</FruitColor>
</Fruit>
<Fruit>
<FruitName>Apple</FruitName>
<FruitColor>Red</FruitColor>
</Fruit>
</FruitBasket>

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Chapter 75: Performing HTTP requests
Section 75.1: Creating and sending an HTTP POST request
using System.Net;
using System.IO;

...

string requestUrl = "https://www.example.com/submit.html";


HttpWebRequest request = HttpWebRequest.CreateHttp(requestUrl);
request.Method = "POST";

// Optionally, set properties of the HttpWebRequest, such as:


request.AutomaticDecompression = DecompressionMethods.Deflate | DecompressionMethods.GZip;
request.ContentType = "application/x-www-form-urlencoded";
// Could also set other HTTP headers such as Request.UserAgent, Request.Referer,
// Request.Accept, or other headers via the Request.Headers collection.

// Set the POST request body data. In this example, the POST data is in
// application/x-www-form-urlencoded format.
string postData = "myparam1=myvalue1&myparam2=myvalue2";
using (var writer = new StreamWriter(request.GetRequestStream()))
{
writer.Write(postData);
}

// Submit the request, and get the response body from the remote server.
string responseFromRemoteServer;
using (HttpWebResponse response = (HttpWebResponse)request.GetResponse())
{
using (StreamReader reader = new StreamReader(response.GetResponseStream()))
{
responseFromRemoteServer = reader.ReadToEnd();
}
}

Section 75.2: Creating and sending an HTTP GET request


using System.Net;
using System.IO;

...

string requestUrl = "https://www.example.com/page.html";


HttpWebRequest request = HttpWebRequest.CreateHttp(requestUrl);

// Optionally, set properties of the HttpWebRequest, such as:


request.AutomaticDecompression = DecompressionMethods.GZip | DecompressionMethods.Deflate;
request.Timeout = 2 * 60 * 1000; // 2 minutes, in milliseconds

// Submit the request, and get the response body.


string responseBodyFromRemoteServer;
using (HttpWebResponse response = (HttpWebResponse)request.GetResponse())
{
using (StreamReader reader = new StreamReader(response.GetResponseStream()))
{
responseBodyFromRemoteServer = reader.ReadToEnd();
}

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}

Section 75.3: Error handling of specific HTTP response codes


(such as 404 Not Found)
using System.Net;

...

string serverResponse;
try
{
// Call a method that performs an HTTP request (per the above examples).
serverResponse = PerformHttpRequest();
}
catch (WebException ex)
{
if (ex.Status == WebExceptionStatus.ProtocolError)
{
HttpWebResponse response = ex.Response as HttpWebResponse;
if (response != null)
{
if ((int)response.StatusCode == 404) // Not Found
{
// Handle the 404 Not Found error
// ...
}
else
{
// Could handle other response.StatusCode values here.
// ...
}
}
}
else
{
// Could handle other error conditions here, such as WebExceptionStatus.ConnectFailure.
// ...
}
}

Section 75.4: Retrieve HTML for Web Page (Simple)


string contents = "";
string url = "http://msdn.microsoft.com";

using (System.Net.WebClient client = new System.Net.WebClient())


{
contents = client.DownloadString(url);
}

Console.WriteLine(contents);

Section 75.5: Sending asynchronous HTTP POST request with


JSON body
public static async Task PostAsync(this Uri uri, object value)
{

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var content = new ObjectContext(value.GetType(), value, new JsonMediaTypeFormatter());

using (var client = new HttpClient())


{
return await client.PostAsync(uri, content);
}
}

. . .

var uri = new Uri("http://stackoverflow.com/documentation/c%23/1971/performing-http-requests");


await uri.PostAsync(new { foo = 123.45, bar = "Richard Feynman" });

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Chapter 76: Generating Random Numbers
in C#
Parameters Details
A value for generating random numbers. If not set, the default value is determined by the current
Seed
system time.
minValue Generated numbers won't be smaller than this value. If not set, the default value is 0.
maxValue Generated numbers will be smaller than this value. If not set, the default value is Int32.MaxValue.
return value Returns a number with random value.

Section 76.1: Generate a random int


This example generates random values between 0 and 2147483647.

Random rnd = new Random();


int randomNumber = rnd.Next();

Section 76.2: Generate a random int in a given range


Generate a random number between minValue and maxValue - 1.

Random rnd = new Random();


var randomBetween10And20 = rnd.Next(10, 20);

Section 76.3: Generating the same sequence of random


numbers over and over again
When creating Random instances with the same seed, the same numbers will be generated.

int seed = 5;
for (int i = 0; i < 2; i++)
{
Console.WriteLine("Random instance " + i);
Random rnd = new Random(seed);
for (int j = 0; j < 5; j++)
{
Console.Write(rnd.Next());
Console.Write(" ");
}

Console.WriteLine();
}

Output:

Random instance 0
726643700 610783965 564707973 1342984399 995276750
Random instance 1
726643700 610783965 564707973 1342984399 995276750

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Section 76.4: Create multiple random class with dierent
seeds simultaneously
Two Random class created at the same time will have the same seed value.

Using System.Guid.NewGuid().GetHashCode() can get a different seed even in the same time.

Random rnd1 = new Random();


Random rnd2 = new Random();
Console.WriteLine("First 5 random number in rnd1");
for (int i = 0; i < 5; i++)
Console.WriteLine(rnd1.Next());

Console.WriteLine("First 5 random number in rnd2");


for (int i = 0; i < 5; i++)
Console.WriteLine(rnd2.Next());

rnd1 = new Random(Guid.NewGuid().GetHashCode());


rnd2 = new Random(Guid.NewGuid().GetHashCode());
Console.WriteLine("First 5 random number in rnd1 using Guid");
for (int i = 0; i < 5; i++)
Console.WriteLine(rnd1.Next());
Console.WriteLine("First 5 random number in rnd2 using Guid");
for (int i = 0; i < 5; i++)
Console.WriteLine(rnd2.Next());

Another way to achieve different seeds is to use another Random instance to retrieve the seed values.

Random rndSeeds = new Random();


Random rnd1 = new Random(rndSeeds.Next());
Random rnd2 = new Random(rndSeeds.Next());

This also makes it possible to control the result of all the Random instances by setting only the seed value for the
rndSeeds. All the other instances will be deterministically derived from that single seed value.

Section 76.5: Generate a Random double


Generate a random number between 0 and 1.0. (not including 1.0)

Random rnd = new Random();


var randomDouble = rnd.NextDouble();

Section 76.6: Generate a random character


Generate a random letter between a and z by using the Next() overload for a given range of numbers, then
converting the resulting int to a char

Random rnd = new Random();


char randomChar = (char)rnd.Next('a','z');
//'a' and 'z' are interpreted as ints for parameters for Next()

Section 76.7: Generate a number that is a percentage of a


max value
A common need for random numbers it to generate a number that is X% of some max value. this can be done by
treating the result of NextDouble() as a percentage:

GoalKicker.com – C# Notes for Professionals 482


var rnd = new Random();
var maxValue = 5000;
var percentage = rnd.NextDouble();
var result = maxValue * percentage;
//suppose NextDouble() returns .65, result will hold 65% of 5000: 3250.

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Chapter 77: Looping
Section 77.1: For Loop
A For Loop is great for doing things a certain amount of time. It's like a While Loop but the increment is included
with the condition.

A For Loop is set up like this:

for (Initialization; Condition; Increment)


{
// Code
}

Initialization - Makes a new local variable that can only be used in the loop.
Condition - The loop only runs when the condition is true.
Increment - How the variable changes every time the loop runs.

An example:

for (int i = 0; i < 5; i++)


{
Console.WriteLine(i);
}

Output:

0
1
2
3
4

You can also leave out spaces in the For Loop, but you have to have all semicolons for it to function.

int input = Console.ReadLine();

for ( ; input < 10; input + 2)


{
Console.WriteLine(input);
}

Output for 3:

3
5
7
9
11

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Section 77.2: Do - While Loop
It is similar to a while loop, except that it tests the condition at the end of the loop body. The Do - While loop
executes the loop once irrespective of whether the condition is true or not.

int[] numbers = new int[] { 6, 7, 8, 10 };

// Sum values from the array until we get a total that's greater than 10,
// or until we run out of values.
int sum = 0;
int i = 0;
do
{
sum += numbers[i];
i++;
} while (sum <= 10 && i < numbers.Length);

System.Console.WriteLine(sum); // 13

Section 77.3: Foreach Loop


foreach will iterate over any object of a class that implements IEnumerable (take note that IEnumerable<T> inherits
from it). Such objects include some built-in ones, but not limit to: List<T>, T[] (arrays of any type),
Dictionary<TKey, TSource>, as well as interfaces like IQueryable and ICollection, etc.

syntax

foreach(ItemType itemVariable in enumerableObject)


statement;

remarks

1. The type ItemType does not need to match the precise type of the items, it just needs to be assignable from
the type of the items
2. Instead of ItemType, alternatively var can be used which will infer the items type from the enumerableObject
by inspecting the generic argument of the IEnumerable implementation
3. The statement can be a block, a single statement or even an empty statement (;)
4. If enumerableObject is not implementing IEnumerable, the code will not compile
5. During each iteration the current item is cast to ItemType (even if this is not specified but compiler-inferred
via var) and if the item cannot be cast an InvalidCastException will be thrown.

Consider this example:

var list = new List<string>();


list.Add("Ion");
list.Add("Andrei");
foreach(var name in list)
{
Console.WriteLine("Hello " + name);
}

is equivalent to:

var list = new List<string>();


list.Add("Ion");
list.Add("Andrei");

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IEnumerator enumerator;
try
{
enumerator = list.GetEnumerator();
while(enumerator.MoveNext())
{
string name = (string)enumerator.Current;
Console.WriteLine("Hello " + name);
}
}
finally
{
if (enumerator != null)
enumerator.Dispose();
}

Section 77.4: Looping styles


While

The most trivial loop type. Only drawback is there is no intrinsic clue to know where you are in the loop.

/// loop while the condition satisfies


while(condition)
{
/// do something
}

Do

Similar to while, but the condition is evaluated at the end of the loop instead of the beginning. This results in
executing the loops at least once.

do
{
/// do something
} while(condition) /// loop while the condition satisfies

For

Another trivial loop style. While looping an index (i) gets increased and you can use it. It is usually used for handling
arrays.

for ( int i = 0; i < array.Count; i++ )


{
var currentItem = array[i];
/// do something with "currentItem"
}

Foreach

Modernized way of looping through IEnumarable objects. Good thing that you don't have to think about the index
of the item or the item count of the list.

foreach ( var item in someList )


{
/// do something with "item"

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}

Foreach Method

While the other styles are used for selecting or updating the elements in collections, this style is usually used for
calling a method straight away for all elements in a collection.

list.ForEach(item => item.DoSomething());

// or
list.ForEach(item => DoSomething(item));

// or using a method group


list.ForEach(Console.WriteLine);

// using an array
Array.ForEach(myArray, Console.WriteLine);

It is important to note that this method in only available on List<T> instances and as a static method on Array - it is
not part of Linq.

Linq Parallel Foreach

Just like Linq Foreach, except this one does the job in a parallel manner. Meaning that all the items in the collection
will run the given action at the same time, simultaneously.

collection.AsParallel().ForAll(item => item.DoSomething());

/// or
collection.AsParallel().ForAll(item => DoSomething(item));

Section 77.5: Nested loops


// Print the multiplication table up to 5s
for (int i = 1; i <= 5; i++)
{
for (int j = 1; j <= 5; j++)
{
int product = i * j;
Console.WriteLine("{0} times {1} is {2}", i, j, product);
}
}

Section 77.6: continue


In addition to break, there is also the keyword continue. Instead of breaking completely the loop, it will simply skip
the current iteration. It could be useful if you don't want some code to be executed if a particular value is set.

Here's a simple example:

for (int i = 1; i <= 10; i++)


{
if (i < 9)
continue;

Console.WriteLine(i);

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}

Will result in:

9
10

Note: Continue is often most useful in while or do-while loops. For-loops, with well-defined exit conditions, may not
benefit as much.

Section 77.7: While loop


int n = 0;
while (n < 5)
{
Console.WriteLine(n);
n++;
}

Output:

0
1
2
3
4

IEnumerators can be iterated with a while loop:

// Call a custom method that takes a count, and returns an IEnumerator for a list
// of strings with the names of theh largest city metro areas.
IEnumerator<string> largestMetroAreas = GetLargestMetroAreas(4);

while (largestMetroAreas.MoveNext())
{
Console.WriteLine(largestMetroAreas.Current);
}

Sample output:

Tokyo/Yokohama
New York Metro
Sao Paulo
Seoul/Incheon

Section 77.8: break


Sometimes loop condition should be checked in the middle of the loop. The former is arguably more elegant than
the latter:

for (;;)
{

GoalKicker.com – C# Notes for Professionals 488


// precondition code that can change the value of should_end_loop expression

if (should_end_loop)
break;

// do something
}

Alternative:

bool endLoop = false;


for (; !endLoop;)
{
// precondition code that can set endLoop flag

if (!endLoop)
{
// do something
}
}

Note: In nested loops and/or switch must use more than just a simple break.

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Chapter 78: Named Arguments
Section 78.1: Argument order is not necessary
You can place named arguments in any order you want.

Sample Method:

public static string Sample(string left, string right)


{
return string.Join("-",left,right);
}

Call Sample:

Console.WriteLine (Sample(left:"A",right:"B"));
Console.WriteLine (Sample(right:"A",left:"B"));

Results:

A-B
B-A

Section 78.2: Named arguments and optional parameters


You can combine named arguments with optional parameters.

Let see this method:

public sealed class SmsUtil


{
public static bool SendMessage(string from, string to, string message, int retryCount = 5,
object attachment = null)
{
// Some code
}
}

When you want to call this method without set retryCount argument :

var result = SmsUtil.SendMessage(


from : "Cihan",
to : "Yakar",
message : "Hello there!",
attachment : new object());

Section 78.3: Named Arguments can make your code more


clear
Consider this simple class:

class SmsUtil
{
public bool SendMessage(string from, string to, string message, int retryCount, object
attachment)

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{
// Some code
}
}

Before C# 3.0 it was:

var result = SmsUtil.SendMessage("Mehran", "Maryam", "Hello there!", 12, null);

you can make this method call even more clear with named arguments:

var result = SmsUtil.SendMessage(


from: "Mehran",
to: "Maryam",
message "Hello there!",
retryCount: 12,
attachment: null);

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Chapter 79: Diagnostics
Section 79.1: Redirecting log output with TraceListeners
You can redirect the debug output to a text file by adding a TextWriterTraceListener to the Debug.Listeners
collection.

public static void Main(string[] args)


{
TextWriterTraceListener myWriter = new TextWriterTraceListener(@"debug.txt");
Debug.Listeners.Add(myWriter);
Debug.WriteLine("Hello");

myWriter.Flush();
}

You can redirect the debug output to a console application's out stream using a ConsoleTraceListener.

public static void Main(string[] args)


{
ConsoleTraceListener myWriter = new ConsoleTraceListener();
Debug.Listeners.Add(myWriter);
Debug.WriteLine("Hello");
}

Section 79.2: Debug.WriteLine


Writes to the trace listeners in the Listeners collection when the application is compiled in debug configuration.

public static void Main(string[] args)


{
Debug.WriteLine("Hello");
}

In Visual Studio or Xamarin Studio this will appear in the Application Output window. This is due to the presence of
the default trace listener in the TraceListenerCollection.

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Chapter 80: Interfaces
Section 80.1: Implementing an interface
An interface is used to enforce the presence of a method in any class that 'implements' it. The interface is defined
with the keyword interface and a class can 'implement' it by adding : InterfaceName after the class name. A class
can implement multiple interfaces by separating each interface with a comma.
: InterfaceName, ISecondInterface

public interface INoiseMaker


{
string MakeNoise();
}

public class Cat : INoiseMaker


{
public string MakeNoise()
{
return "Nyan";
}
}

public class Dog : INoiseMaker


{
public string MakeNoise()
{
return "Woof";
}
}

Because they implement INoiseMaker, both cat and dog are required to include the string MakeNoise() method
and will fail to compile without it.

Section 80.2: Explicit interface implementation


Explicit interface implementation is necessary when you implement multiple interfaces who define a common
method, but different implementations are required depending on which interface is being used to call the method
(note that you don't need explicit implementations if multiple interfaces share the same method and a common
implementation is possible).

interface IChauffeur
{
string Drive();
}

interface IGolfPlayer
{
string Drive();
}

class GolfingChauffeur : IChauffeur, IGolfPlayer


{
public string Drive()
{
return "Vroom!";
}

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string IGolfPlayer.Drive()
{
return "Took a swing...";
}
}

GolfingChauffeur obj = new GolfingChauffeur();


IChauffeur chauffeur = obj;
IGolfPlayer golfer = obj;

Console.WriteLine(obj.Drive()); // Vroom!
Console.WriteLine(chauffeur.Drive()); // Vroom!
Console.WriteLine(golfer.Drive()); // Took a swing...

The implementation cannot be called from anywhere else except by using the interface:

public class Golfer : IGolfPlayer


{
string IGolfPlayer.Drive()
{
return "Swinging hard...";
}
public void Swing()
{
Drive(); // Compiler error: No such method
}
}

Due to this, it may be advantageous to put complex implementation code of an explicitly implemented interface in
a separate, private method.

An explicit interface implementation can of course only be used for methods that actually exist for that interface:

public class ProGolfer : IGolfPlayer


{
string IGolfPlayer.Swear() // Error
{
return "The ball is in the pit";
}
}

Similarly, using an explicit interface implementation without declaring that interface on the class causes an error,
too.

Hint:

Implementing interfaces explicitly can also be used to avoid dead code. When a method is no longer needed and
gets removed from the interface, the compiler will complain about each still existing implementation.

Note:

Programmers expect the contract to be the same regardless of the context of the type and explicit implementation
should not expose different behavior when called. So unlike the example above, IGolfPlayer.Drive and Drive
should do the same thing when possible.

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Section 80.3: Interface Basics
An Interface's function known as a "contract" of functionality. It means that it declares properties and methods but
it doesn't implement them.

So unlike classes Interfaces:

Can't be instantiated
Can't have any functionality
Can only contain methods * (Properties and Events are methods internally)
Inheriting an interface is called "Implementing"
You can inherit from 1 class, but you can "Implement" multiple Interfaces

public interface ICanDoThis{


void TheThingICanDo();
int SomeValueProperty { get; set; }
}

Things to notice:

The "I" prefix is a naming convention used for interfaces.


The function body is replaced with a semicolon ";".
Properties are also allowed because internally they are also methods

public class MyClass : ICanDoThis {


public void TheThingICanDo(){
// do the thing
}

public int SomeValueProperty { get; set; }


public int SomeValueNotImplemtingAnything { get; set; }
}

ICanDoThis obj = new MyClass();

// ok
obj.TheThingICanDo();

// ok
obj.SomeValueProperty = 5;

// Error, this member doesn't exist in the interface


obj.SomeValueNotImplemtingAnything = 5;

// in order to access the property in the class you must "down cast" it
((MyClass)obj).SomeValueNotImplemtingAnything = 5; // ok

This is especially useful when you're working with UI frameworks such as WinForms or WPF because it's mandatory
to inherit from a base class to create user control and you loose the ability to create abstraction over different
control types. An example? Coming up:

public class MyTextBlock : TextBlock {


public void SetText(string str){
this.Text = str;
}

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}

public class MyButton : Button {


public void SetText(string str){
this.Content = str;
}
}

The problem proposed is that both contain some concept of "Text" but the property names differ. And you can't
create create a abstract base class because they have a mandatory inheritance to 2 different classes. An interface
can alleviate that

public interface ITextControl{


void SetText(string str);
}

public class MyTextBlock : TextBlock, ITextControl {


public void SetText(string str){
this.Text = str;
}
}

public class MyButton : Button, ITextControl {


public void SetText(string str){
this.Content = str;
}

public int Clicks { get; set; }


}

Now MyButton and MyTextBlock is interchangeable.

var controls = new List<ITextControls>{


new MyTextBlock(),
new MyButton()
};

foreach(var ctrl in controls){


ctrl.SetText("This text will be applied to both controls despite them being different");

// Compiler Error, no such member in interface


ctrl.Clicks = 0;

// Runtime Error because 1 class is in fact not a button which makes this cast invalid
((MyButton)ctrl).Clicks = 0;

/* the solution is to check the type first.


This is usually considered bad practice since
it's a symptom of poor abstraction */
var button = ctrl as MyButton;
if(button != null)
button.Clicks = 0; // no errors

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Section 80.4: IComparable<T> as an Example of Implementing
an Interface
Interfaces can seem abstract until you seem them in practice. The IComparable and IComparable<T> are great
examples of why interfaces can be helpful to us.

Let's say that in a program for a online store, we have a variety of items you can buy. Each item has a name, an ID
number, and a price.

public class Item {

public string name; // though public variables are generally bad practice,
public int idNumber; // to keep this example simple we will use them instead
public decimal price; // of a property.

// body omitted for brevity

We have our Items stored inside of a List<Item>, and in our program somewhere, we want to sort our list by ID
number from smallest to largest. Instead of writing our own sorting algorithm, we can instead use the Sort()
method that List<T> already has. However, as our Item class is right now, there is no way for the List<T> to
understand what order to sort the list. Here is where the IComparable interface comes in.

To correctly implement the CompareTo method, CompareTo should return a positive number if the parameter is "less
than" the current one, zero if they are equal, and a negative number if the parameter is "greater than".

Item apple = new Item();


apple.idNumber = 15;
Item banana = new Item();
banana.idNumber = 4;
Item cow = new Item();
cow.idNumber = 15;
Item diamond = new Item();
diamond.idNumber = 18;

Console.WriteLine(apple.CompareTo(banana)); // 11
Console.WriteLine(apple.CompareTo(cow)); // 0
Console.WriteLine(apple.CompareTo(diamond)); // -3

Here's the example Item's implementation of the interface:

public class Item : IComparable<Item> {

private string name;


private int idNumber;
private decimal price;

public int CompareTo(Item otherItem) {

return (this.idNumber - otherItem.idNumber);

// rest of code omitted for brevity

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On a surface level, the CompareTo method in our item simply returns the difference in their ID numbers, but what
does the above do in practice?

Now, when we call Sort() on a List<Item> object, the List will automatically call the Item's CompareTo method
when it needs to determine what order to put objects in. Furthermore, besides List<T>, any other objects that
need the ability to compare two objects will work with the Item because we have defined the ability for two
different Items to be compared with one another.

Section 80.5: Implementing multiple interfaces


public interface IAnimal
{
string Name { get; set; }
}

public interface INoiseMaker


{
string MakeNoise();
}

public class Cat : IAnimal, INoiseMaker


{
public Cat()
{
Name = "Cat";
}

public string Name { get; set; }

public string MakeNoise()


{
return "Nyan";
}
}

Section 80.6: Why we use interfaces


An interface is a definition of a contract between the user of the interface and the class that implement it. One way
to think of an interface is as a declaration that an object can perform certain functions.

Let's say that we define an interface IShape to represent different type of shapes, we expect a shape to have an
area, so we will define a method to force the interface implementations to return their area :

public interface IShape


{
double ComputeArea();
}

Let's that we have the following two shapes : a Rectangle and a Circle

public class Rectangle : IShape


{
private double length;
private double width;

public Rectangle(double length, double width)


{
this.length = length;

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this.width = width;
}

public double ComputeArea()


{
return length * width;
}
}

public class Circle : IShape


{
private double radius;

public Circle(double radius)


{
this.radius = radius;
}

public double ComputeArea()


{
return Math.Pow(radius, 2.0) * Math.PI;
}
}

Each one of them have its own definition of its area, but both of them are shapes. So it's only logical to see them as
IShape in our program :

private static void Main(string[] args)


{
var shapes = new List<IShape>() { new Rectangle(5, 10), new Circle(5) };
ComputeArea(shapes);

Console.ReadKey();
}

private static void ComputeArea(IEnumerable<IShape> shapes)


{
foreach (shape in shapes)
{
Console.WriteLine("Area: {0:N}, shape.ComputeArea());
}
}

// Output:
// Area : 50.00
// Area : 78.54

Section 80.7: "Hiding" members with Explicit Implementation


Don't you hate it when interfaces pollute you class with too many members you don't even care about? Well I got a
solution! Explicit Implementations

public interface IMessageService {


void OnMessageRecieve();
void SendMessage();
string Result { get; set; }
int Encoding { get; set; }
// yadda yadda
}

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Normally you'd implement the class like this.

public class MyObjectWithMessages : IMessageService {


public void OnMessageRecieve(){

public void SendMessage(){

public string Result { get; set; }


public int Encoding { get; set; }
}

Every member is public.

var obj = new MyObjectWithMessages();

// why would i want to call this function?


obj.OnMessageRecieve();

Answer: I don't. So neither should it be declared public but simply declaring the members as private will make the
compiler throw an error

The solution is to use explicit implementation:

public class MyObjectWithMessages : IMessageService{


void IMessageService.OnMessageRecieve() {

void IMessageService.SendMessage() {

string IMessageService.Result { get; set; }


int IMessageService.Encoding { get; set; }
}

So now you have implemented the members as required and they won't expose any members in as public.

var obj = new MyObjectWithMessages();

/* error member does not exist on type MyObjectWithMessages.


* We've succesfully made it "private" */
obj.OnMessageRecieve();

If you seriously still want to access the member even though is explicitly implement all you have to do is cast the
object to the interface and you good to go.

((IMessageService)obj).OnMessageRecieve();

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Chapter 81: IEnumerable
IEnumerable is the base interface for all non-generic collections like ArrayList that can be enumerated.
IEnumerator<T> is the base interface for all generic enumerators like List<>.

IEnumerable is an interface which implements the method GetEnumerator. The GetEnumerator method returns an
IEnumerator which provides options to iterate through the collection like foreach.

Section 81.1: IEnumerable with custom Enumerator


Implementing the IEnumerable interface allows classes to be enumerated in the same way as BCL collections. This
requires extending the Enumerator class which tracks the state of the enumeration.

Other than iterating over a standard collection, examples include:

Using ranges of numbers based on a function rather than a collection of objects


Implementing different iteration algorithms over collections, like DFS or BFS on a graph collection

public static void Main(string[] args) {

foreach (var coffee in new CoffeeCollection()) {


Console.WriteLine(coffee);
}
}

public class CoffeeCollection : IEnumerable {


private CoffeeEnumerator enumerator;

public CoffeeCollection() {
enumerator = new CoffeeEnumerator();
}

public IEnumerator GetEnumerator() {


return enumerator;
}

public class CoffeeEnumerator : IEnumerator {


string[] beverages = new string[3] { "espresso", "macchiato", "latte" };
int currentIndex = -1;

public object Current {


get {
return beverages[currentIndex];
}
}

public bool MoveNext() {


currentIndex++;

if (currentIndex < beverages.Length) {


return true;
}

return false;
}

public void Reset() {


currentIndex = 0;
}

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}
}

Section 81.2: IEnumerable<int>


In its most basic form, an object that implements IEnumerable represents a series of objects. The objects in
question can be iterated using the c# foreach keyword.

In the example below, the object sequenceOfNumbers implements IEnumerable. It represents a series of integers.
The foreach loop iterates through each in turn.

int AddNumbers(IEnumerable<int> sequenceOfNumbers) {


int returnValue = 0;
foreach(int i in sequenceOfNumbers) {
returnValue += i;
}
return returnValue;
}

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Chapter 82: Naming Conventions
This topic outlines some basic naming conventions used when writing in the C# language. Like all conventions, they
are not enforced by the compiler, but will ensure readability between developers.

For comprehensive .NET framework design guidelines, see docs.microsoft.com/dotnet/standard/design-guidelines.

Section 82.1: Capitalization conventions


The following terms describe different ways to case identifiers.

Pascal Casing

The first letter in the identifier and the first letter of each subsequent concatenated word are capitalized. You can
use Pascal case for identifiers of three or more characters. For example: BackColor

Camel Casing

The first letter of an identifier is lowercase and the first letter of each subsequent concatenated word is capitalized.
For example: backColor

Uppercase

All letters in the identifier are capitalized. For example: IO

Rules

When an identifier consists of multiple words, do not use separators, such as underscores ("_") or hyphens ("-"),
between words. Instead, use casing to indicate the beginning of each word.

The following table summarizes the capitalization rules for identifiers and provides examples for the different types
of identifiers:

Identifier Case Example


Local variable Camel carName
Class Pascal AppDomain
Enumeration type Pascal ErrorLevel
Enumeration values Pascal FatalError
Event Pascal ValueChanged
Exception class Pascal WebException
Read-only static field Pascal RedValue
Interface Pascal IDisposable
Method Pascal ToString
Namespace Pascal System.Drawing
Parameter Camel typeName
Property Pascal BackColor

More information can be found on MSDN.

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Section 82.2: Enums
Use a singular name for most Enums
public enum Volume
{
Low,
Medium,
High
}

Use a plural name for Enum types that are bit fields
[Flags]
public enum MyColors
{
Yellow = 1,
Green = 2,
Red = 4,
Blue = 8
}

Note: Always add the FlagsAttribute to a bit field Enum type.

Do not add 'enum' as a suffix


public enum VolumeEnum // Incorrect

Do not use the enum name in each entry


public enum Color
{
ColorBlue, // Remove Color, unnecessary
ColorGreen,
}

Section 82.3: Interfaces


Interfaces should be named with nouns or noun phrases, or adjectives that describe behaviour. For example
IComponent uses a descriptive noun, ICustomAttributeProvider uses a noun phrase and IPersistable uses an
adjective.

Interface names should be prefixed with the letter I, to indicate that the type is an interface, and Pascal case should
be used.

Below are correctly named interfaces:

public interface IServiceProvider


public interface IFormatable

Section 82.4: Exceptions


Add 'exception' as a suffix

Custom exception names should be suffixed with "-Exception".

Below are correctly named exceptions:

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public class MyCustomException : Exception
public class FooException : Exception

Section 82.5: Private fields


There are two common conventions for private fields: camelCase and _camelCaseWithLeadingUnderscore.

Camel case
public class Rational
{
private readonly int numerator;
private readonly int denominator;

public Rational(int numerator, int denominator)


{
// "this" keyword is required to refer to the class-scope field
this.numerator = numerator;
this.denominator = denominator;
}
}

Camel case with underscore


public class Rational
{
private readonly int _numerator;
private readonly int _denominator;

public Rational(int numerator, int denominator)


{
// Names are unique, so "this" keyword is not required
_numerator = numerator;
_denominator = denominator;
}
}

Section 82.6: Namespaces


The general format for namespaces is:

<Company>.(<Product>|<Technology>)[.<Feature>][.<Subnamespace>].

Examples include:

Fabrikam.Math
Litware.Security

Prefixing namespace names with a company name prevents namespaces from different companies from having
the same name.

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Chapter 83: Checked and Unchecked
Section 83.1: Checked and Unchecked
C# statements executes in either checked or unchecked context. In a checked context, arithmetic overflow raises an
exception. In an unchecked context, arithmetic overflow is ignored and the result is truncated.

short m = 32767;
short n = 32767;
int result1 = checked((short)(m + n)); //will throw an OverflowException
int result2 = unchecked((short)(m + n)); // will return -2

If neither of these are specified then the default context will rely on other factors, such as compiler options.

Section 83.2: Checked and Unchecked as a scope


The keywords can also create scopes in order to (un)check multiple operations.

short m = 32767;
short n = 32767;
checked
{
int result1 = (short)(m + n); //will throw an OverflowException
}
unchecked
{
int result2 = (short)(m + n); // will return -2
}

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Chapter 84: Recursion
Section 84.1: Recursion in plain English
Recursion can be defined as:

A method that calls itself until a specific condition is met.

An excellent and simple example of recursion is a method that will get the factorial of a given number:

public int Factorial(int number)


{
return number == 0 ? 1 : n * Factorial(number - 1);
}

In this method, we can see that the method will take an argument, number.

Step by step:

Given the example, executing Factorial(4)

1. Is number (4) == 1?
2. No? return 4 * Factorial(number-1) (3)
3. Because the method is called once again, it now repeats the first step using Factorial(3) as the new
argument.
4. This continues until Factorial(1) is executed and number (1) == 1 returns 1.
5. Overall, the calculation "builds up" 4 * 3 * 2 * 1 and finally returns 24.

The key to understanding recursion is that the method calls a new instance of itself. After returning, the execution of
the calling instance continues.

Section 84.2: Fibonacci Sequence


You can calculate a number in the Fibonacci sequence using recursion.

Following the math theory of F(n) = F(n-2) + F(n-1), for any i > 0,

// Returns the i'th Fibonacci number


public int fib(int i) {
if(i <= 2) {
// Base case of the recursive function.
// i is either 1 or 2, whose associated Fibonacci sequence numbers are 1 and 1.
return 1;
}
// Recursive case. Return the sum of the two previous Fibonacci numbers.
// This works because the definition of the Fibonacci sequence specifies
// that the sum of two adjacent elements equals the next element.
return fib(i - 2) + fib(i - 1);

fib(10); // Returns 55

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Section 84.3: PowerOf calculation
Calculating the power of a given number can be done recursively as well. Given a base number n and exponent e,
we need to make sure to split the problem in chunks by decreasing the exponent e.

Theoretical Example:

2² = 2x2
2³ = 2x2x2 or, 2³ = 2² x 2
In there lies the secret of our recursive algorithm (see the code below). This is about taking the problem and
separating it into smaller and simpler to solve chunks.
Notes
when the base number is 0, we have to be aware to return 0 as 0³ = 0 x 0 x 0
when the exponent is 0, we have to be aware to always return 1, as this is a mathematical rule.

Code Example:

public int CalcPowerOf(int b, int e) {


if (b == 0) { return 0; } // when base is 0, it doesn't matter, it will always return 0
if (e == 0) { return 1; } // math rule, exponent 0 always returns 1
return b * CalcPowerOf(b, e - 1); // actual recursive logic, where we split the problem, aka: 2³
= 2 * 2² etc..
}

Tests in xUnit to verify the logic:


Although this is not necessary, it's always good to write tests to verify your logic. I include those here written in the
xUnit framework.

[Theory]
[MemberData(nameof(PowerOfTestData))]
public void PowerOfTest(int @base, int exponent, int expected) {
Assert.Equal(expected, CalcPowerOf(@base, exponent));
}

public static IEnumerable<object[]> PowerOfTestData() {


yield return new object[] { 0, 0, 0 };
yield return new object[] { 0, 1, 0 };
yield return new object[] { 2, 0, 1 };
yield return new object[] { 2, 1, 2 };
yield return new object[] { 2, 2, 4 };
yield return new object[] { 5, 2, 25 };
yield return new object[] { 5, 3, 125 };
yield return new object[] { 5, 4, 625 };
}

Section 84.4: Recursively describe an object structure


Recursion is when a method calls itself. Preferably it will do so until a specific condition is met and then it will exit
the method normally, returning to the point from which the method was called. If not, a stack overflow exception
might occur due to too many recursive calls.

/// <summary>
/// Create an object structure the code can recursively describe
/// </summary>
public class Root
{

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public string Name { get; set; }
public ChildOne Child { get; set; }
}
public class ChildOne
{
public string ChildOneName { get; set; }
public ChildTwo Child { get; set; }
}
public class ChildTwo
{
public string ChildTwoName { get; set; }
}
/// <summary>
/// The console application with the recursive function DescribeTypeOfObject
/// </summary>
public class Program
{
static void Main(string[] args)
{
// point A, we call the function with type 'Root'
DescribeTypeOfObject(typeof(Root));
Console.WriteLine("Press a key to exit");
Console.ReadKey();
}

static void DescribeTypeOfObject(Type type)


{
// get all properties of this type
Console.WriteLine($"Describing type {type.Name}");
PropertyInfo[] propertyInfos = type.GetProperties();
foreach (PropertyInfo pi in propertyInfos)
{
Console.WriteLine($"Has property {pi.Name} of type {pi.PropertyType.Name}");
// is a custom class type? describe it too
if (pi.PropertyType.IsClass && !pi.PropertyType.FullName.StartsWith("System."))
{
// point B, we call the function type this property
DescribeTypeOfObject(pi.PropertyType);
}
}
// done with all properties
// we return to the point where we were called
// point A for the first call
// point B for all properties of type custom class
}
}

Section 84.5: Using Recursion to Get Directory Tree


One of the uses of recursion is to navigate through a hierarchical data structure, like a file system directory tree,
without knowing how many levels the tree has or the number of objects on each level. In this example, you will see
how to use recursion on a directory tree to find all sub-directories of a specified directory and print the whole tree
to the console.

internal class Program


{
internal const int RootLevel = 0;
internal const char Tab = '\t';

internal static void Main()

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{
Console.WriteLine("Enter the path of the root directory:");
var rootDirectorypath = Console.ReadLine();

Console.WriteLine(
$"Getting directory tree of '{rootDirectorypath}'");

PrintDirectoryTree(rootDirectorypath);
Console.WriteLine("Press 'Enter' to quit...");
Console.ReadLine();
}

internal static void PrintDirectoryTree(string rootDirectoryPath)


{
try
{
if (!Directory.Exists(rootDirectoryPath))
{
throw new DirectoryNotFoundException(
$"Directory '{rootDirectoryPath}' not found.");
}

var rootDirectory = new DirectoryInfo(rootDirectoryPath);


PrintDirectoryTree(rootDirectory, RootLevel);
}
catch (DirectoryNotFoundException e)
{
Console.WriteLine(e.Message);
}
}

private static void PrintDirectoryTree(


DirectoryInfo directory, int currentLevel)
{
var indentation = string.Empty;
for (var i = RootLevel; i < currentLevel; i++)
{
indentation += Tab;
}

Console.WriteLine($"{indentation}-{directory.Name}");
var nextLevel = currentLevel + 1;
try
{
foreach (var subDirectory in directory.GetDirectories())
{
PrintDirectoryTree(subDirectory, nextLevel);
}
}
catch (UnauthorizedAccessException e)
{
Console.WriteLine($"{indentation}-{e.Message}");
}
}
}

This code is somewhat more complicated than the bare minimum to complete this task, as it includes exception
checking to handle any issues with getting the directories. Below you will find a break-down of the code into smaller
segments with explanations of each.

Main:

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The main method takes an input from a user as a string, which is to be used as the path to the root directory. It
then calls the PrintDirectoryTree method with this string as the parameter.

PrintDirectoryTree(string):

This is the first of two methods that handle the actual directory tree printing. This method takes a string
representing the path to the root directory as a parameter. It checks if the path is an actual directory, and if not,
throws a DirectoryNotFoundException which is then handled in the catch block. If the path is a real directory, a
DirectoryInfo object rootDirectory is created from the path, and the second PrintDirectoryTree method is
called with the rootDirectory object and RootLevel, which is an integer constant with a value of zero.

PrintDirectoryTree(DirectoryInfo, int):

This second method handles the brunt of the work. It takes a DirectoryInfo and an integer as parameters. The
DirectoryInfo is the current directory, and the integer is the depth of the directory relative to the root. For ease of
reading, the output is indented for each level deep the current directory is, so that the output looks like this:

-Root
-Child 1
-Child 2
-Grandchild 2.1
-Child 3

Once the current directory is printed, its sub directories are retrieved, and this method is then called on each of
them with a depth level value of one more than the current. That part is the recursion: the method calling itself. The
program will run in this manner until it has visited every directory in the tree. When it reached a directory with no
sub directories, the method will return automatically.

This method also catches an UnauthorizedAccessException, which is thrown if any of the sub directories of the
current directory are protected by the system. The error message is printed at the current indentation level for
consistency.

The method below provides a more basic approach to this problem:

internal static void PrintDirectoryTree(string directoryName)


{
try
{
if (!Directory.Exists(directoryName)) return;
Console.WriteLine(directoryName);
foreach (var d in Directory.GetDirectories(directoryName))
{
PrintDirectoryTree(d);
}
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
}

This does not include the specific error checking or output formatting of the first approach, but it effectively does
the same thing. Since it only uses strings as opposed to DirectoryInfo, it cannot provide access to other directory
properties like permissions.

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Section 84.6: Factorial calculation
The factorial of a number (denoted with !, as for instance 9!) is the multiplication of that number with the factorial of
one lower. So, for instance, 9! = 9 x 8! = 9 x 8 x 7! = 9 x 8 x 7 x 6 x 5 x 4 x 3 x 2 x 1.

So in code that becomes, using recursion:

long Factorial(long x)
{
if (x < 1)
{
throw new OutOfRangeException("Factorial can only be used with positive numbers.");
}

if (x == 1)
{
return 1;
} else {
return x * Factorial(x - 1);
}
}

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Chapter 85: Functional Programming
Section 85.1: Func and Action
Func provides a holder for parameterised anonymous functions. The leading types are the inputs and the last type
is always the return value.

// square a number.
Func<double, double> square = (x) => { return x * x; };

// get the square root.


// note how the signature matches the built in method.
Func<double, double> squareroot = Math.Sqrt;

// provide your workings.


Func<double, double, string> workings = (x, y) =>
string.Format("The square of {0} is {1}.", x, square(y))

Action objects are like void methods so they only have an input type. No result is placed on the evaluation stack.

// right-angled triangle.
class Triangle
{
public double a;
public double b;
public double h;
}

// Pythagorean theorem.
Action<Triangle> pythagoras = (x) =>
x.h = squareroot(square(x.a) + square(x.b));

Triangle t = new Triangle { a = 3, b = 4 };


pythagoras(t);
Console.WriteLine(t.h); // 5.

Section 85.2: Higher-Order Functions


A higher-order function is one that takes another function as an argument or returns a function (or both).

This is commonly done with lambdas, for example when passing a predicate to a LINQ Where clause:

var results = data.Where(p => p.Items == 0);

The Where() clause could receive many different predicates which gives it considerable flexibility.

Passing a method into another method is also seen when implementing the Strategy design pattern. For example,
various sorting methods could be chosen from and passed into a Sort method on an object depending on the
requirements at run-time.

Section 85.3: Avoid Null References


C# developers get a lot of null reference exceptions to deal with. F# developers don't because they have the Option
type. An Option<> type (some prefer Maybe<> as a name) provides a Some and a None return type. It makes it
explicit that a method may be about to return a null record.

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For instance, you can't read the following and know if you will have to deal with a null value.

var user = _repository.GetUser(id);

If you do know about the possible null you can introduce some boilerplate code to deal with it.

var username = user != null ? user.Name : string.Empty;

What if we have an Option<> returned instead?

Option<User> maybeUser = _repository.GetUser(id);

The code now makes it explicit that we may have a None record returned and the boilerplate code to check for
Some or None is required:

var username = maybeUser.HasValue ? maybeUser.Value.Name : string.Empty;

The following method shows how to return an Option<>

public Option<User> GetUser(int id)


{
var users = new List<User>
{
new User { Id = 1, Name = "Joe Bloggs" },
new User { Id = 2, Name = "John Smith" }
};

var user = users.FirstOrDefault(user => user.Id == id);

return user != null ? new Option<User>(user) : new Option<User>();


}

Here is a minimal implementation of Option<>.

public struct Option<T>


{
private readonly T _value;

public T Value
{
get
{
if (!HasValue)
throw new InvalidOperationException();

return _value;
}
}

public bool HasValue


{
get { return _value != null; }
}

public Option(T value)


{
_value = value;
}

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public static implicit operator Option<T>(T value)
{
return new Option<T>(value);
}
}

To demonstrate the above avoidNull.csx can be run with the C# REPL.

As stated, this is a minimal implementation. A search for "Maybe" NuGet packages will turn up a number of good
libraries.

Section 85.4: Immutability


Immutability is common in functional programming and rare in object oriented programming.

Create, for example, an address type with mutable state:

public class Address ()


{
public string Line1 { get; set; }
public string Line2 { get; set; }
public string City { get; set; }
}

Any piece of code could alter any property in the above object.

Now create the immutable address type:

public class Address ()


{
public readonly string Line1;
public readonly string Line2;
public readonly string City;

public Address(string line1, string line2, string city)


{
Line1 = line1;
Line2 = line2;
City = city;
}
}

Bear in mind that having read-only collections does not respect immutability. For example,

public class Classroom


{
public readonly List<Student> Students;

public Classroom(List<Student> students)


{
Students = students;
}
}

is not immutable, as the user of the object can alter the collection (add or remove elements from it). In order to
make it immutable, one has either to use an interface like IEnumerable, which does not expose methods to add, or
to make it a ReadOnlyCollection.

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public class Classroom
{
public readonly ReadOnlyCollection<Student> Students;

public Classroom(ReadOnlyCollection<Student> students)


{
Students = students;
}
}

List<Students> list = new List<Student>();


// add students
Classroom c = new Classroom(list.AsReadOnly());

With the immutable object we have the following benefits:

It will be in a known state (other code can't change it).


It is thread safe.
The constructor offers a single place for validation.
Knowing that the object cannot be altered makes the code easier to understand.

Section 85.5: Immutable collections


The System.Collections.Immutable NuGet package provides immutable collection classes.

Creating and adding items


var stack = ImmutableStack.Create<int>();
var stack2 = stack.Push(1); // stack is still empty, stack2 contains 1
var stack3 = stack.Push(2); // stack2 still contains only one, stack3 has 2, 1

Creating using the builder

Certain immutable collections have a Builder inner class that can be used to cheaply build large immutable
instances:

var builder = ImmutableList.CreateBuilder<int>(); // returns ImmutableList.Builder


builder.Add(1);
builder.Add(2);
var list = builder.ToImmutable();

Creating from an existing IEnumerable


var numbers = Enumerable.Range(1, 5);
var list = ImmutableList.CreateRange<int>(numbers);

List of all immutable collection types:

System.Collections.Immutable.ImmutableArray<T>
System.Collections.Immutable.ImmutableDictionary<TKey,TValue>
System.Collections.Immutable.ImmutableHashSet<T>
System.Collections.Immutable.ImmutableList<T>
System.Collections.Immutable.ImmutableQueue<T>
System.Collections.Immutable.ImmutableSortedDictionary<TKey,TValue>
System.Collections.Immutable.ImmutableSortedSet<T>
System.Collections.Immutable.ImmutableStack<T>

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Chapter 86: Literals
Section 86.1: uint literals
uint literals are defined by using the suffix U or u, or by using an integral values within the range of uint:

uint ui = 5U;

Section 86.2: int literals


int literals are defined by simply using integral values within the range of int:

int i = 5;

Section 86.3: sbyte literals


sbyte type has no literal suffix. Integer literals are implicitly converted from int:

sbyte sb = 127;

Section 86.4: decimal literals


decimal literals are defined by using the suffix M or m on a real number:

decimal m = 30.5M;

Section 86.5: double literals


double literals are defined by using the suffix D or d, or by using a real number:

double d = 30.5D;

Section 86.6: float literals


float literals are defined by using the suffix F or f, or by using a real number:

float f = 30.5F;

Section 86.7: long literals


long literals are defined by using the suffix L or l, or by using an integral values within the range of long:

long l = 5L;

Section 86.8: ulong literal


ulong literals are defined by using the suffix UL, ul, Ul, uL, LU, lu, Lu, or lU, or by using an integral values within the
range of ulong:

ulong ul = 5UL;

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Section 86.9: string literals
string literals are defined by wrapping the value with double-quotes ":

string s = "hello, this is a string literal";

String literals may contain escape sequences. See String Escape Sequences

Additionally, C# supports verbatim string literals (See Verbatim Strings). These are defined by wrapping the value
with double-quotes ", and prepending it with @. Escape sequences are ignored in verbatim string literals, and all
whitespace characters are included:

string s = @"The path is:


C:\Windows\System32";
//The backslashes and newline are included in the string

Section 86.10: char literals


char literals are defined by wrapping the value with single-quotes ':

char c = 'h';

Character literals may contain escape sequences. See String Escape Sequences

A character literal must be exactly one character long (after all escape sequences have been evaluated). Empty
character literals are not valid. The default character (returned by default(char) or new char()) is '\0', or the
NULL character (not to be confused with the null literal and null references).

Section 86.11: byte literals


byte type has no literal suffix. Integer literals are implicitly converted from int:

byte b = 127;

Section 86.12: short literal


short type has no literal. Integer literals are implicitly converted from int:

short s = 127;

Section 86.13: ushort literal


ushort type has no literal suffix. Integer literals are implicitly converted from int:

ushort us = 127;

Section 86.14: bool literals


bool literals are either true or false;

bool b = true;

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Chapter 87: Casting
Section 87.1: Checking compatibility without casting
If you need to know whether a value's type extends or implements a given type, but you don't want to actually cast
it as that type, you can use the is operator.

if(value is int)
{
Console.WriteLine(value + "is an int");
}

Section 87.2: Cast an object to a base type


Given the following definitions :

public interface IMyInterface1


{
string GetName();
}

public interface IMyInterface2


{
string GetName();
}

public class MyClass : IMyInterface1, IMyInterface2


{
string IMyInterface1.GetName()
{
return "IMyInterface1";
}

string IMyInterface2.GetName()
{
return "IMyInterface2";
}
}

Casting an object to a base type example :

MyClass obj = new MyClass();

IMyInterface1 myClass1 = (IMyInterface1)obj;


IMyInterface2 myClass2 = (IMyInterface2)obj;

Console.WriteLine("I am : {0}", myClass1.GetName());


Console.WriteLine("I am : {0}", myClass2.GetName());

// Outputs :
// I am : IMyInterface1
// I am : IMyInterface2

Section 87.3: Conversion Operators


In C#, types can define custom Conversion Operators, which allow values to be converted to and from other types
using either explicit or implicit casts. For example, consider a class that is meant to represent a JavaScript

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expression:

public class JsExpression


{
private readonly string expression;
public JsExpression(string rawExpression)
{
this.expression = rawExpression;
}
public override string ToString()
{
return this.expression;
}
public JsExpression IsEqualTo(JsExpression other)
{
return new JsExpression("(" + this + " == " + other + ")");
}
}

If we wanted to create a JsExpression representing a comparison of two JavaScript values, we could do something
like this:

JsExpression intExpression = new JsExpression("-1");


JsExpression doubleExpression = new JsExpression("-1.0");
Console.WriteLine(intExpression.IsEqualTo(doubleExpression)); // (-1 == -1.0)

But we can add some explicit conversion operators to JsExpression, to allow a simple conversion when using explicit
casting.

public static explicit operator JsExpression(int value)


{
return new JsExpression(value.ToString());
}
public static explicit operator JsExpression(double value)
{
return new JsExpression(value.ToString());
}

// Usage:
JsExpression intExpression = (JsExpression)(-1);
JsExpression doubleExpression = (JsExpression)(-1.0);
Console.WriteLine(intExpression.IsEqualTo(doubleExpression)); // (-1 == -1.0)

Or, we could change these operators to implicit to make the syntax much simpler.

public static implicit operator JsExpression(int value)


{
return new JsExpression(value.ToString());
}
public static implicit operator JsExpression(double value)
{
return new JsExpression(value.ToString());
}

// Usage:
JsExpression intExpression = -1;
Console.WriteLine(intExpression.IsEqualTo(-1.0)); // (-1 == -1.0)

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Section 87.4: LINQ Casting operations
Suppose you have types like the following:

interface IThing { }
class Thing : IThing { }

LINQ allows you to create a projection that changes the compile-time generic type of an IEnumerable<> via the
Enumerable.Cast<>() and Enumerable.OfType<>() extension methods.

IEnumerable<IThing> things = new IThing[] {new Thing()};


IEnumerable<Thing> things2 = things.Cast<Thing>();
IEnumerable<Thing> things3 = things.OfType<Thing>();

When things2 is evaluated, the Cast<>() method will try to cast all of the values in things into Things. If it
encounters a value that cannot be cast, an InvalidCastException will be thrown.

When things3 is evaluated, the OfType<>() method will do the same, except that if it encounters a value that
cannot be cast, it will simply omit that value rather than throw an exception.

Due to the generic type of these methods, they cannot invoke Conversion Operators or perform numeric
conversions.

double[] doubles = new[]{1,2,3}.Cast<double>().ToArray(); // Throws InvalidCastException

You can simply perform a cast inside a .Select() as a workaround:

double[] doubles = new[]{1,2,3}.Select(i => (double)i).ToArray();

Section 87.5: Explicit Casting


If you know that a value is of a specific type, you can explicitly cast it to that type in order to use it in a context
where that type is needed.

object value = -1;


int number = (int) value;
Console.WriteLine(Math.Abs(number));

If we tried passing value directly to Math.Abs(), we would get a compile-time exception because Math.Abs()
doesn't have an overload that takes an object as a parameter.

If value could not be cast to an int, then the second line in this example would throw an InvalidCastException

Section 87.6: Safe Explicit Casting (`as` operator)


If you aren't sure whether a value is of the type you think it is, you can safely cast it using the as operator. If the
value is not of that type, the resulting value will be null.

object value = "-1";


int? number = value as int?;
if(number != null)
{
Console.WriteLine(Math.Abs(number.Value));
}

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Note that null values have no type, so the as keyword will safely yield null when casting any null value.

Section 87.7: Implicit Casting


A value will automatically be cast to the appropriate type if the compiler knows that it can always be converted to
that type.

int number = -1;


object value = number;
Console.WriteLine(value);

In this example, we didn't need to use the typical explicit casting syntax because the compiler knows all ints can be
cast to objects. In fact, we could avoid creating variables and pass -1 directly as the argument of
Console.WriteLine() that expects an object.

Console.WriteLine(-1);

Section 87.8: Explicit Numeric Conversions


Explicit casting operators can be used to perform conversions of numeric types, even though they don't extend or
implement one another.

double value = -1.1;


int number = (int) value;

Note that in cases where the destination type has less precision than the original type, precision will be lost. For
example, -1.1 as a double value in the above example becomes -1 as an integer value.

Also, numeric conversions rely on compile-time types, so they won't work if the numeric types have been "boxed"
into objects.

object value = -1.1;


int number = (int) value; // throws InvalidCastException

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Chapter 88: NullReferenceException
Section 88.1: NullReferenceException explained
A NullReferenceException is thrown when you try to access a non-static member (property, method, field or
event) of a reference object but it is null.

Car myFirstCar = new Car();


Car mySecondCar = null;
Color myFirstColor = myFirstCar.Color; // No problem as myFirstCar exists / is not null
Color mySecondColor = mySecondCar.Color; // Throws a NullReferenceException
// as mySecondCar is null and yet we try to access its color.

To debug such an exception, it's quite easy: on the line where the exception is thrown, you just have to look before
every '.' or '[', or on rare occasions '('.

myGarage.CarCollection[currentIndex.Value].Color = theCarInTheStreet.Color;

Where does my exception come from? Either:

myGarage is null
myGarage.CarCollection is null
currentIndex is null
myGarage.CarCollection[currentIndex.Value] is null
theCarInTheStreet is null

In debug mode, you only have to put your mouse cursor on every of these elements and you will find your null
reference. Then, what you have to do is understand why it doesn't have a value. The correction totally depends on
the goal of your method.

Have you forgotten to instantiate/initialize it?

myGarage.CarCollection = new Car[10];

Are you supposed to do something different if the object is null?

if (myGarage == null)
{
Console.WriteLine("Maybe you should buy a garage first!");
}

Or maybe someone gave you a null argument, and was not supposed to:

if (theCarInTheStreet == null)
{
throw new ArgumentNullException("theCarInTheStreet");
}

In any case, remember that a method should never throw a NullReferenceException. If it does, that means you
have forgotten to check something.

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Chapter 89: Func delegates
Parameter Details
arg or arg1 the (first) parameter of the method
arg2 the second parameter of the method
arg3 the third parameter of the method
arg4 the fourth parameter of the method
T or T1 the type of the (first) parameter of the method
T2 the type of the second parameter of the method
T3 the type of the third parameter of the method
T4 the type of the fourth parameter of the method
TResult the return type of the method

Section 89.1: Without parameters


This example shows how to create a delegate that encapsulates the method that returns the current time

static DateTime UTCNow()


{
return DateTime.UtcNow;
}

static DateTime LocalNow()


{
return DateTime.Now;
}

static void Main(string[] args)


{
Func<DateTime> method = UTCNow;
// method points to the UTCNow method
// that retuns current UTC time
DateTime utcNow = method();

method = LocalNow;
// now method points to the LocalNow method
// that returns local time

DateTime localNow = method();


}

Section 89.2: With multiple variables


static int Sum(int a, int b)
{
return a + b;
}

static int Multiplication(int a, int b)


{
return a * b;
}

static void Main(string[] args)


{

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Func<int, int, int> method = Sum;
// method points to the Sum method
// that retuns 1 int variable and takes 2 int variables
int sum = method(1, 1);

method = Multiplication;
// now method points to the Multiplication method

int multiplication = method(1, 1);


}

Section 89.3: Lambda & anonymous methods


An anonymous method can be assigned wherever a delegate is expected:

Func<int, int> square = delegate (int x) { return x * x; }

Lambda expressions can be used to express the same thing:

Func<int, int> square = x => x * x;

In either case, we can now invoke the method stored inside square like this:

var sq = square.Invoke(2);

Or as a shorthand:

var sq = square(2);

Notice that for the assignment to be type-safe, the parameter types and return type of the anonymous method
must match those of the delegate type:

Func<int, int> sum = delegate (int x, int y) { return x + y; } // error


Func<int, int> sum = (x, y) => x + y; // error

Section 89.4: Covariant & Contravariant Type Parameters


Func also supports Covariant & Contravariant

// Simple hierarchy of classes.


public class Person { }
public class Employee : Person { }

class Program
{
static Employee FindByTitle(String title)
{
// This is a stub for a method that returns
// an employee that has the specified title.
return new Employee();
}

static void Test()


{
// Create an instance of the delegate without using variance.
Func<String, Employee> findEmployee = FindByTitle;

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// The delegate expects a method to return Person,
// but you can assign it a method that returns Employee.
Func<String, Person> findPerson = FindByTitle;

// You can also assign a delegate


// that returns a more derived type
// to a delegate that returns a less derived type.
findPerson = findEmployee;

}
}

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Chapter 90: LINQ to XML
Section 90.1: Read XML using LINQ to XML
<?xml version="1.0" encoding="utf-8" ?>
<Employees>
<Employee>
<EmpId>1</EmpId>
<Name>Sam</Name>
<Sex>Male</Sex>
<Phone Type="Home">423-555-0124</Phone>
<Phone Type="Work">424-555-0545</Phone>
<Address>
<Street>7A Cox Street</Street>
<City>Acampo</City>
<State>CA</State>
<Zip>95220</Zip>
<Country>USA</Country>
</Address>
</Employee>
<Employee>
<EmpId>2</EmpId>
<Name>Lucy</Name>
<Sex>Female</Sex>
<Phone Type="Home">143-555-0763</Phone>
<Phone Type="Work">434-555-0567</Phone>
<Address>
<Street>Jess Bay</Street>
<City>Alta</City>
<State>CA</State>
<Zip>95701</Zip>
<Country>USA</Country>
</Address>
</Employee>
</Employees>

To read that XML file using LINQ

XDocument xdocument = XDocument.Load("Employees.xml");


IEnumerable<XElement> employees = xdocument.Root.Elements();
foreach (var employee in employees)
{
Console.WriteLine(employee);
}

To access single element

XElement xelement = XElement.Load("Employees.xml");


IEnumerable<XElement> employees = xelement.Root.Elements();
Console.WriteLine("List of all Employee Names :");
foreach (var employee in employees)
{
Console.WriteLine(employee.Element("Name").Value);
}

To access multiple elements

XElement xelement = XElement.Load("Employees.xml");

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IEnumerable<XElement> employees = xelement.Root.Elements();
Console.WriteLine("List of all Employee Names along with their ID:");
foreach (var employee in employees)
{
Console.WriteLine("{0} has Employee ID {1}",
employee.Element("Name").Value,
employee.Element("EmpId").Value);
}

To access all Elements having a specific attribute

XElement xelement = XElement.Load("Employees.xml");


var name = from nm in xelement.Root.Elements("Employee")
where (string)nm.Element("Sex") == "Female"
select nm;
Console.WriteLine("Details of Female Employees:");
foreach (XElement xEle in name)
Console.WriteLine(xEle);

To access specific element having a specific attribute

XElement xelement = XElement.Load("..\\..\\Employees.xml");


var homePhone = from phoneno in xelement.Root.Elements("Employee")
where (string)phoneno.Element("Phone").Attribute("Type") == "Home"
select phoneno;
Console.WriteLine("List HomePhone Nos.");
foreach (XElement xEle in homePhone)
{
Console.WriteLine(xEle.Element("Phone").Value);
}

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Chapter 91: Hash Functions
Section 91.1: PBKDF2 for Password Hashing
PBKDF2 ("Password-Based Key Derivation Function 2") is one of the recommended hash-functions for password-
hashing. It is part of rfc-2898.

.NET's Rfc2898DeriveBytes-Class is based upon HMACSHA1.

using System.Security.Cryptography;

...

public const int SALT_SIZE = 24; // size in bytes


public const int HASH_SIZE = 24; // size in bytes
public const int ITERATIONS = 100000; // number of pbkdf2 iterations

public static byte[] CreateHash(string input)


{
// Generate a salt
RNGCryptoServiceProvider provider = new RNGCryptoServiceProvider();
byte[] salt = new byte[SALT_SIZE];
provider.GetBytes(salt);

// Generate the hash


Rfc2898DeriveBytes pbkdf2 = new Rfc2898DeriveBytes(input, salt, ITERATIONS);
return pbkdf2.GetBytes(HASH_SIZE);
}

PBKDF2 requires a salt and the number of iterations.

Iterations:

A high number of iterations will slow the algorithm down, which makes password cracking a lot harder. A high
number of iterations is therefor recommended. PBKDF2 is order of magnitudes slower than MD5 for example.

Salt:

A salt will prevent the lookup of hash values in rainbow tables. It has to be stored alongside the password hash.
One salt per password (not one global salt) is recommended.

Section 91.2: Complete Password Hashing Solution using


Pbkdf2
using System;
using System.Linq;
using System.Security.Cryptography;

namespace YourCryptoNamespace
{
/// <summary>
/// Salted password hashing with PBKDF2-SHA1.
/// Compatibility: .NET 3.0 and later.
/// </summary>
/// <remarks>See http://crackstation.net/hashing-security.htm for much more on password
hashing.</remarks>
public static class PasswordHashProvider

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{
/// <summary>
/// The salt byte size, 64 length ensures safety but could be increased / decreased
/// </summary>
private const int SaltByteSize = 64;
/// <summary>
/// The hash byte size,
/// </summary>
private const int HashByteSize = 64;
/// <summary>
/// High iteration count is less likely to be cracked
/// </summary>
private const int Pbkdf2Iterations = 10000;

/// <summary>
/// Creates a salted PBKDF2 hash of the password.
/// </summary>
/// <remarks>
/// The salt and the hash have to be persisted side by side for the password. They could be
persisted as bytes or as a string using the convenience methods in the next class to convert from
byte[] to string and later back again when executing password validation.
/// </remarks>
/// <param name="password">The password to hash.</param>
/// <returns>The hash of the password.</returns>
public static PasswordHashContainer CreateHash(string password)
{
// Generate a random salt
using (var csprng = new RNGCryptoServiceProvider())
{
// create a unique salt for every password hash to prevent rainbow and dictionary based
attacks
var salt = new byte[SaltByteSize];
csprng.GetBytes(salt);

// Hash the password and encode the parameters


var hash = Pbkdf2(password, salt, Pbkdf2Iterations, HashByteSize);

return new PasswordHashContainer(hash, salt);


}
}
/// <summary>
/// Recreates a password hash based on the incoming password string and the stored salt
/// </summary>
/// <param name="password">The password to check.</param>
/// <param name="salt">The salt existing.</param>
/// <returns>the generated hash based on the password and salt</returns>
public static byte[] CreateHash(string password, byte[] salt)
{
// Extract the parameters from the hash
return Pbkdf2(password, salt, Pbkdf2Iterations, HashByteSize);
}

/// <summary>
/// Validates a password given a hash of the correct one.
/// </summary>
/// <param name="password">The password to check.</param>
/// <param name="salt">The existing stored salt.</param>
/// <param name="correctHash">The hash of the existing password.</param>
/// <returns><c>true</c> if the password is correct. <c>false</c> otherwise. </returns>
public static bool ValidatePassword(string password, byte[] salt, byte[] correctHash)
{
// Extract the parameters from the hash

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byte[] testHash = Pbkdf2(password, salt, Pbkdf2Iterations, HashByteSize);
return CompareHashes(correctHash, testHash);
}
/// <summary>
/// Compares two byte arrays (hashes)
/// </summary>
/// <param name="array1">The array1.</param>
/// <param name="array2">The array2.</param>
/// <returns><c>true</c> if they are the same, otherwise <c>false</c></returns>
public static bool CompareHashes(byte[] array1, byte[] array2)
{
if (array1.Length != array2.Length) return false;
return !array1.Where((t, i) => t != array2[i]).Any();
}

/// <summary>
/// Computes the PBKDF2-SHA1 hash of a password.
/// </summary>
/// <param name="password">The password to hash.</param>
/// <param name="salt">The salt.</param>
/// <param name="iterations">The PBKDF2 iteration count.</param>
/// <param name="outputBytes">The length of the hash to generate, in bytes.</param>
/// <returns>A hash of the password.</returns>
private static byte[] Pbkdf2(string password, byte[] salt, int iterations, int outputBytes)
{
using (var pbkdf2 = new Rfc2898DeriveBytes(password, salt))
{
pbkdf2.IterationCount = iterations;
return pbkdf2.GetBytes(outputBytes);
}
}
}

/// <summary>
/// Container for password hash and salt and iterations.
/// </summary>
public sealed class PasswordHashContainer
{
/// <summary>
/// Gets the hashed password.
/// </summary>
public byte[] HashedPassword { get; private set; }
/// <summary>
/// Gets the salt.
/// </summary>
public byte[] Salt { get; private set; }

/// <summary>
/// Initializes a new instance of the <see cref="PasswordHashContainer" /> class.
/// </summary>
/// <param name="hashedPassword">The hashed password.</param>
/// <param name="salt">The salt.</param>
public PasswordHashContainer(byte[] hashedPassword, byte[] salt)
{
this.HashedPassword = hashedPassword;
this.Salt = salt;
}
}

/// <summary>
/// Convenience methods for converting between hex strings and byte array.
/// </summary>

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public static class ByteConverter
{
/// <summary>
/// Converts the hex representation string to an array of bytes
/// </summary>
/// <param name="hexedString">The hexed string.</param>
/// <returns></returns>
public static byte[] GetHexBytes(string hexedString)
{
var bytes = new byte[hexedString.Length / 2];
for (var i = 0; i < bytes.Length; i++)
{
var strPos = i * 2;
var chars = hexedString.Substring(strPos, 2);
bytes[i] = Convert.ToByte(chars, 16);
}
return bytes;
}
/// <summary>
/// Gets a hex string representation of the byte array passed in.
/// </summary>
/// <param name="bytes">The bytes.</param>
public static string GetHexString(byte[] bytes)
{
return BitConverter.ToString(bytes).Replace("-", "").ToUpper();
}
}
}

/*
* Password Hashing With PBKDF2 (http://crackstation.net/hashing-security.htm).
* Copyright (c) 2013, Taylor Hornby
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/

Please see this excellent resource Crackstation - Salted Password Hashing - Doing it Right for more information.
Part of this solution (the hashing function) was based on the code from that site.

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Section 91.3: MD5
Hash functions map binary strings of an arbitrary length to small binary strings of a fixed length.

The MD5 algorithm is a widely used hash function producing a 128-bit hash value (16 Bytes, 32 Hexdecimal
characters).

The ComputeHash method of the System.Security.Cryptography.MD5 class returns the hash as an array of 16
bytes.

Example:

using System;
using System.Security.Cryptography;
using System.Text;

internal class Program


{
private static void Main()
{
var source = "Hello World!";

// Creates an instance of the default implementation of the MD5 hash algorithm.


using (var md5Hash = MD5.Create())
{
// Byte array representation of source string
var sourceBytes = Encoding.UTF8.GetBytes(source);

// Generate hash value(Byte Array) for input data


var hashBytes = md5Hash.ComputeHash(sourceBytes);

// Convert hash byte array to string


var hash = BitConverter.ToString(hashBytes).Replace("-", string.Empty);

// Output the MD5 hash


Console.WriteLine("The MD5 hash of " + source + " is: " + hash);
}
}
}

Output: The MD5 hash of Hello World! is: ED076287532E86365E841E92BFC50D8C

Security Issues:

Like most hash functions, MD5 is neither encryption nor encoding. It can be reversed by brute-force attack and
suffers from extensive vulnerabilities against collision and preimage attacks.

Section 91.4: SHA1


using System;
using System.Security.Cryptography;
using System.Text;

namespace ConsoleApplication1
{
class Program
{

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static void Main(string[] args)
{
string source = "Hello World!";
using (SHA1 sha1Hash = SHA1.Create())
{
//From String to byte array
byte[] sourceBytes = Encoding.UTF8.GetBytes(source);
byte[] hashBytes = sha1Hash.ComputeHash(sourceBytes);
string hash = BitConverter.ToString(hashBytes).Replace("-",String.Empty);

Console.WriteLine("The SHA1 hash of " + source + " is: " + hash);


}
}
}
}

Output:

The SHA1 hash of Hello Word! is: 2EF7BDE608CE5404E97D5F042F95F89F1C232871

Section 91.5: SHA256


using System;
using System.Security.Cryptography;
using System.Text;

namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
string source = "Hello World!";
using (SHA256 sha256Hash = SHA256.Create())
{
//From String to byte array
byte[] sourceBytes = Encoding.UTF8.GetBytes(source);
byte[] hashBytes = sha256Hash.ComputeHash(sourceBytes);
string hash = BitConverter.ToString(hashBytes).Replace("-", String.Empty);

Console.WriteLine("The SHA256 hash of " + source + " is: " + hash);


}
}
}
}

Output:

The SHA256 hash of Hello World! is:


7F83B1657FF1FC53B92DC18148A1D65DFC2D4B1FA3D677284ADDD200126D9069

Section 91.6: SHA384


using System;
using System.Security.Cryptography;
using System.Text;

namespace ConsoleApplication1
{

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class Program
{
static void Main(string[] args)
{
string source = "Hello World!";
using (SHA384 sha384Hash = SHA384.Create())
{
//From String to byte array
byte[] sourceBytes = Encoding.UTF8.GetBytes(source);
byte[] hashBytes = sha384Hash.ComputeHash(sourceBytes);
string hash = BitConverter.ToString(hashBytes).Replace("-", String.Empty);

Console.WriteLine("The SHA384 hash of " + source + " is: " + hash);


}
}
}
}

Output:

The SHA384 hash of Hello World! is:


BFD76C0EBBD006FEE583410547C1887B0292BE76D582D96C242D2A792723E3FD6FD061F9D5CFD13B8F961358E6A
DBA4A

Section 91.7: SHA512


using System;
using System.Security.Cryptography;
using System.Text;

namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
string source = "Hello World!";
using (SHA512 sha512Hash = SHA512.Create())
{
//From String to byte array
byte[] sourceBytes = Encoding.UTF8.GetBytes(source);
byte[] hashBytes = sha512Hash.ComputeHash(sourceBytes);
string hash = BitConverter.ToString(hashBytes).Replace("-", String.Empty);

Console.WriteLine("The SHA512 hash of " + source + " is: " + hash);


}
}
}
}

Output: The SHA512 hash of Hello World! is:


861844D6704E8573FEC34D967E20BCFEF3D424CF48BE04E6DC08F2BD58C729743371015EAD891CC3CF1C9D34B49
264B510751B1FF9E537937BC46B5D6FF4ECC8

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Chapter 92: Handling FormatException
when converting string to other types
Section 92.1: Converting string to integer
There are various methods available for explicitly converting a string to an integer, such as:

1. Convert.ToInt16();

2. Convert.ToInt32();

3. Convert.ToInt64();

4. int.Parse();

But all these methods will throw a FormatException, if the input string contains non-numeric characters. For this,
we need to write an additional exception handling(try..catch) to deal them in such cases.

Explanation with Examples:

So, let our input be:

string inputString = "10.2";

Example 1: Convert.ToInt32()

int convertedInt = Convert.ToInt32(inputString); // Failed to Convert


// Throws an Exception "Input string was not in a correct format."

Note: Same goes for the other mentioned methods namely - Convert.ToInt16(); and Convert.ToInt64();

Example 2: int.Parse()

int convertedInt = int.Parse(inputString); // Same result "Input string was not in a correct format.

How do we circumvent this?

As told earlier, for handling the exceptions we usually need a try..catch as shown below:

try
{
string inputString = "10.2";
int convertedInt = int.Parse(inputString);
}
catch (Exception Ex)
{
//Display some message, that the conversion has failed.
}

But, using the try..catch everywhere will not be a good practice, and there may be some scenarios where we
wanted to give 0 if the input is wrong, (If we follow the above method we need to assign 0 to convertedInt from the
catch block). To handle such scenarios we can make use of a special method called .TryParse().

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The .TryParse() method having an internal Exception handling, which will give you the output to the out
parameter, and returns a Boolean value indicating the conversion status (true if the conversion was successful; false
if it failed). Based on the return value we can determine the conversion status. Lets see one Example:

Usage 1: Store the return value in a Boolean variable

int convertedInt; // Be the required integer


bool isSuccessConversion = int.TryParse(inputString, out convertedInt);

We can check The variable isSuccessConversion after the Execution to check the conversion status. If it is false
then the value of convertedInt will be 0(no need to check the return value if you want 0 for conversion failure).

Usage 2: Check the return value with if

if (int.TryParse(inputString, out convertedInt))


{
// convertedInt will have the converted value
// Proceed with that
}
else
{
// Display an error message
}

Usage 3: Without checking the return value you can use the following, if you don't care about the return value
(converted or not, 0 will be ok)

int.TryParse(inputString, out convertedInt);


// use the value of convertedInt
// But it will be 0 if not converted

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Chapter 93: Cryptography
(System.Security.Cryptography)
Section 93.1: Modern Examples of Symmetric Authenticated
Encryption of a string
Cryptography is something very hard and after spending a lot of time reading different examples and seeing how
easy it is to introduce some form of vulnerability I found an answer originally written by @jbtule that I think is very
good. Enjoy reading:

"The general best practice for symmetric encryption is to use Authenticated Encryption with Associated Data
(AEAD), however this isn't a part of the standard .net crypto libraries. So the first example uses AES256 and then
HMAC256, a two step Encrypt then MAC, which requires more overhead and more keys.

The second example uses the simpler practice of AES256-GCM using the open source Bouncy Castle (via nuget).

Both examples have a main function that takes secret message string, key(s) and an optional non-secret payload
and return and authenticated encrypted string optionally prepended with the non-secret data. Ideally you would
use these with 256bit key(s) randomly generated see NewKey().

Both examples also have a helper methods that use a string password to generate the keys. These helper methods
are provided as a convenience to match up with other examples, however they are far less secure because the
strength of the password is going to be far weaker than a 256 bit key.

Update: Added byte[] overloads, and only the Gist has the full formatting with 4 spaces indent and api docs due to
StackOverflow answer limits."

.NET Built-in Encrypt(AES)-Then-MAC(HMAC) [Gist]

/*
* This work (Modern Encryption of a String C#, by James Tuley),
* identified by James Tuley, is free of known copyright restrictions.
* https://gist.github.com/4336842
* http://creativecommons.org/publicdomain/mark/1.0/
*/

using System;
using System.IO;
using System.Security.Cryptography;
using System.Text;

namespace Encryption
{
public static class AESThenHMAC
{
private static readonly RandomNumberGenerator Random = RandomNumberGenerator.Create();

//Preconfigured Encryption Parameters


public static readonly int BlockBitSize = 128;
public static readonly int KeyBitSize = 256;

//Preconfigured Password Key Derivation Parameters


public static readonly int SaltBitSize = 64;
public static readonly int Iterations = 10000;
public static readonly int MinPasswordLength = 12;

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/// <summary>
/// Helper that generates a random key on each call.
/// </summary>
/// <returns></returns>
public static byte[] NewKey()
{
var key = new byte[KeyBitSize / 8];
Random.GetBytes(key);
return key;
}

/// <summary>
/// Simple Encryption (AES) then Authentication (HMAC) for a UTF8 Message.
/// </summary>
/// <param name="secretMessage">The secret message.</param>
/// <param name="cryptKey">The crypt key.</param>
/// <param name="authKey">The auth key.</param>
/// <param name="nonSecretPayload">(Optional) Non-Secret Payload.</param>
/// <returns>
/// Encrypted Message
/// </returns>
/// <exception cref="System.ArgumentException">Secret Message Required!;secretMessage</exception>
/// <remarks>
/// Adds overhead of (Optional-Payload + BlockSize(16) + Message-Padded-To-Blocksize + HMac-
Tag(32)) * 1.33 Base64
/// </remarks>
public static string SimpleEncrypt(string secretMessage, byte[] cryptKey, byte[] authKey,
byte[] nonSecretPayload = null)
{
if (string.IsNullOrEmpty(secretMessage))
throw new ArgumentException("Secret Message Required!", "secretMessage");

var plainText = Encoding.UTF8.GetBytes(secretMessage);


var cipherText = SimpleEncrypt(plainText, cryptKey, authKey, nonSecretPayload);
return Convert.ToBase64String(cipherText);
}

/// <summary>
/// Simple Authentication (HMAC) then Decryption (AES) for a secrets UTF8 Message.
/// </summary>
/// <param name="encryptedMessage">The encrypted message.</param>
/// <param name="cryptKey">The crypt key.</param>
/// <param name="authKey">The auth key.</param>
/// <param name="nonSecretPayloadLength">Length of the non secret payload.</param>
/// <returns>
/// Decrypted Message
/// </returns>
/// <exception cref="System.ArgumentException">Encrypted Message
Required!;encryptedMessage</exception>
public static string SimpleDecrypt(string encryptedMessage, byte[] cryptKey, byte[] authKey,
int nonSecretPayloadLength = 0)
{
if (string.IsNullOrWhiteSpace(encryptedMessage))
throw new ArgumentException("Encrypted Message Required!", "encryptedMessage");

var cipherText = Convert.FromBase64String(encryptedMessage);


var plainText = SimpleDecrypt(cipherText, cryptKey, authKey, nonSecretPayloadLength);
return plainText == null ? null : Encoding.UTF8.GetString(plainText);
}

/// <summary>
/// Simple Encryption (AES) then Authentication (HMAC) of a UTF8 message

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/// using Keys derived from a Password (PBKDF2).
/// </summary>
/// <param name="secretMessage">The secret message.</param>
/// <param name="password">The password.</param>
/// <param name="nonSecretPayload">The non secret payload.</param>
/// <returns>
/// Encrypted Message
/// </returns>
/// <exception cref="System.ArgumentException">password</exception>
/// <remarks>
/// Significantly less secure than using random binary keys.
/// Adds additional non secret payload for key generation parameters.
/// </remarks>
public static string SimpleEncryptWithPassword(string secretMessage, string password,
byte[] nonSecretPayload = null)
{
if (string.IsNullOrEmpty(secretMessage))
throw new ArgumentException("Secret Message Required!", "secretMessage");

var plainText = Encoding.UTF8.GetBytes(secretMessage);


var cipherText = SimpleEncryptWithPassword(plainText, password, nonSecretPayload);
return Convert.ToBase64String(cipherText);
}

/// <summary>
/// Simple Authentication (HMAC) and then Descryption (AES) of a UTF8 Message
/// using keys derived from a password (PBKDF2).
/// </summary>
/// <param name="encryptedMessage">The encrypted message.</param>
/// <param name="password">The password.</param>
/// <param name="nonSecretPayloadLength">Length of the non secret payload.</param>
/// <returns>
/// Decrypted Message
/// </returns>
/// <exception cref="System.ArgumentException">Encrypted Message
Required!;encryptedMessage</exception>
/// <remarks>
/// Significantly less secure than using random binary keys.
/// </remarks>
public static string SimpleDecryptWithPassword(string encryptedMessage, string password,
int nonSecretPayloadLength = 0)
{
if (string.IsNullOrWhiteSpace(encryptedMessage))
throw new ArgumentException("Encrypted Message Required!", "encryptedMessage");

var cipherText = Convert.FromBase64String(encryptedMessage);


var plainText = SimpleDecryptWithPassword(cipherText, password, nonSecretPayloadLength);
return plainText == null ? null : Encoding.UTF8.GetString(plainText);
}

public static byte[] SimpleEncrypt(byte[] secretMessage, byte[] cryptKey, byte[] authKey,


byte[] nonSecretPayload = null)
{
//User Error Checks
if (cryptKey == null || cryptKey.Length != KeyBitSize / 8)
throw new ArgumentException(String.Format("Key needs to be {0} bit!", KeyBitSize),
"cryptKey");

if (authKey == null || authKey.Length != KeyBitSize / 8)


throw new ArgumentException(String.Format("Key needs to be {0} bit!", KeyBitSize),
"authKey");

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if (secretMessage == null || secretMessage.Length < 1)
throw new ArgumentException("Secret Message Required!", "secretMessage");

//non-secret payload optional


nonSecretPayload = nonSecretPayload ?? new byte[] { };

byte[] cipherText;
byte[] iv;

using (var aes = new AesManaged


{
KeySize = KeyBitSize,
BlockSize = BlockBitSize,
Mode = CipherMode.CBC,
Padding = PaddingMode.PKCS7
})
{

//Use random IV
aes.GenerateIV();
iv = aes.IV;

using (var encrypter = aes.CreateEncryptor(cryptKey, iv))


using (var cipherStream = new MemoryStream())
{
using (var cryptoStream = new CryptoStream(cipherStream, encrypter,
CryptoStreamMode.Write))
using (var binaryWriter = new BinaryWriter(cryptoStream))
{
//Encrypt Data
binaryWriter.Write(secretMessage);
}

cipherText = cipherStream.ToArray();
}

//Assemble encrypted message and add authentication


using (var hmac = new HMACSHA256(authKey))
using (var encryptedStream = new MemoryStream())
{
using (var binaryWriter = new BinaryWriter(encryptedStream))
{
//Prepend non-secret payload if any
binaryWriter.Write(nonSecretPayload);
//Prepend IV
binaryWriter.Write(iv);
//Write Ciphertext
binaryWriter.Write(cipherText);
binaryWriter.Flush();

//Authenticate all data


var tag = hmac.ComputeHash(encryptedStream.ToArray());
//Postpend tag
binaryWriter.Write(tag);
}
return encryptedStream.ToArray();
}

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public static byte[] SimpleDecrypt(byte[] encryptedMessage, byte[] cryptKey, byte[] authKey,
int nonSecretPayloadLength = 0)
{

//Basic Usage Error Checks


if (cryptKey == null || cryptKey.Length != KeyBitSize / 8)
throw new ArgumentException(String.Format("CryptKey needs to be {0} bit!", KeyBitSize),
"cryptKey");

if (authKey == null || authKey.Length != KeyBitSize / 8)


throw new ArgumentException(String.Format("AuthKey needs to be {0} bit!", KeyBitSize),
"authKey");

if (encryptedMessage == null || encryptedMessage.Length == 0)


throw new ArgumentException("Encrypted Message Required!", "encryptedMessage");

using (var hmac = new HMACSHA256(authKey))


{
var sentTag = new byte[hmac.HashSize / 8];
//Calculate Tag
var calcTag = hmac.ComputeHash(encryptedMessage, 0, encryptedMessage.Length -
sentTag.Length);
var ivLength = (BlockBitSize / 8);

//if message length is to small just return null


if (encryptedMessage.Length < sentTag.Length + nonSecretPayloadLength + ivLength)
return null;

//Grab Sent Tag


Array.Copy(encryptedMessage, encryptedMessage.Length - sentTag.Length, sentTag, 0,
sentTag.Length);

//Compare Tag with constant time comparison


var compare = 0;
for (var i = 0; i < sentTag.Length; i++)
compare |= sentTag[i] ^ calcTag[i];

//if message doesn't authenticate return null


if (compare != 0)
return null;

using (var aes = new AesManaged


{
KeySize = KeyBitSize,
BlockSize = BlockBitSize,
Mode = CipherMode.CBC,
Padding = PaddingMode.PKCS7
})
{

//Grab IV from message


var iv = new byte[ivLength];
Array.Copy(encryptedMessage, nonSecretPayloadLength, iv, 0, iv.Length);

using (var decrypter = aes.CreateDecryptor(cryptKey, iv))


using (var plainTextStream = new MemoryStream())
{
using (var decrypterStream = new CryptoStream(plainTextStream, decrypter,
CryptoStreamMode.Write))
using (var binaryWriter = new BinaryWriter(decrypterStream))
{
//Decrypt Cipher Text from Message

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binaryWriter.Write(
encryptedMessage,
nonSecretPayloadLength + iv.Length,
encryptedMessage.Length - nonSecretPayloadLength - iv.Length - sentTag.Length
);
}
//Return Plain Text
return plainTextStream.ToArray();
}
}
}
}

public static byte[] SimpleEncryptWithPassword(byte[] secretMessage, string password, byte[]


nonSecretPayload = null)
{
nonSecretPayload = nonSecretPayload ?? new byte[] {};

//User Error Checks


if (string.IsNullOrWhiteSpace(password) || password.Length < MinPasswordLength)
throw new ArgumentException(String.Format("Must have a password of at least {0}
characters!", MinPasswordLength), "password");

if (secretMessage == null || secretMessage.Length ==0)


throw new ArgumentException("Secret Message Required!", "secretMessage");

var payload = new byte[((SaltBitSize / 8) * 2) + nonSecretPayload.Length];

Array.Copy(nonSecretPayload, payload, nonSecretPayload.Length);


int payloadIndex = nonSecretPayload.Length;

byte[] cryptKey;
byte[] authKey;
//Use Random Salt to prevent pre-generated weak password attacks.
using (var generator = new Rfc2898DeriveBytes(password, SaltBitSize / 8, Iterations))
{
var salt = generator.Salt;

//Generate Keys
cryptKey = generator.GetBytes(KeyBitSize / 8);

//Create Non Secret Payload


Array.Copy(salt, 0, payload, payloadIndex, salt.Length);
payloadIndex += salt.Length;
}

//Deriving separate key, might be less efficient than using HKDF,


//but now compatible with RNEncryptor which had a very similar wireformat and requires less
code than HKDF.
using (var generator = new Rfc2898DeriveBytes(password, SaltBitSize / 8, Iterations))
{
var salt = generator.Salt;

//Generate Keys
authKey = generator.GetBytes(KeyBitSize / 8);

//Create Rest of Non Secret Payload


Array.Copy(salt, 0, payload, payloadIndex, salt.Length);
}

return SimpleEncrypt(secretMessage, cryptKey, authKey, payload);


}

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public static byte[] SimpleDecryptWithPassword(byte[] encryptedMessage, string password, int
nonSecretPayloadLength = 0)
{
//User Error Checks
if (string.IsNullOrWhiteSpace(password) || password.Length < MinPasswordLength)
throw new ArgumentException(String.Format("Must have a password of at least {0}
characters!", MinPasswordLength), "password");

if (encryptedMessage == null || encryptedMessage.Length == 0)


throw new ArgumentException("Encrypted Message Required!", "encryptedMessage");

var cryptSalt = new byte[SaltBitSize / 8];


var authSalt = new byte[SaltBitSize / 8];

//Grab Salt from Non-Secret Payload


Array.Copy(encryptedMessage, nonSecretPayloadLength, cryptSalt, 0, cryptSalt.Length);
Array.Copy(encryptedMessage, nonSecretPayloadLength + cryptSalt.Length, authSalt, 0,
authSalt.Length);

byte[] cryptKey;
byte[] authKey;

//Generate crypt key


using (var generator = new Rfc2898DeriveBytes(password, cryptSalt, Iterations))
{
cryptKey = generator.GetBytes(KeyBitSize / 8);
}
//Generate auth key
using (var generator = new Rfc2898DeriveBytes(password, authSalt, Iterations))
{
authKey = generator.GetBytes(KeyBitSize / 8);
}

return SimpleDecrypt(encryptedMessage, cryptKey, authKey, cryptSalt.Length + authSalt.Length


+ nonSecretPayloadLength);
}
}
}

Bouncy Castle AES-GCM [Gist]

/*
* This work (Modern Encryption of a String C#, by James Tuley),
* identified by James Tuley, is free of known copyright restrictions.
* https://gist.github.com/4336842
* http://creativecommons.org/publicdomain/mark/1.0/
*/

using System;
using System.IO;
using System.Text;
using Org.BouncyCastle.Crypto;
using Org.BouncyCastle.Crypto.Engines;
using Org.BouncyCastle.Crypto.Generators;
using Org.BouncyCastle.Crypto.Modes;
using Org.BouncyCastle.Crypto.Parameters;
using Org.BouncyCastle.Security;
namespace Encryption
{

public static class AESGCM

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{
private static readonly SecureRandom Random = new SecureRandom();

//Preconfigured Encryption Parameters


public static readonly int NonceBitSize = 128;
public static readonly int MacBitSize = 128;
public static readonly int KeyBitSize = 256;

//Preconfigured Password Key Derivation Parameters


public static readonly int SaltBitSize = 128;
public static readonly int Iterations = 10000;
public static readonly int MinPasswordLength = 12;

/// <summary>
/// Helper that generates a random new key on each call.
/// </summary>
/// <returns></returns>
public static byte[] NewKey()
{
var key = new byte[KeyBitSize / 8];
Random.NextBytes(key);
return key;
}

/// <summary>
/// Simple Encryption And Authentication (AES-GCM) of a UTF8 string.
/// </summary>
/// <param name="secretMessage">The secret message.</param>
/// <param name="key">The key.</param>
/// <param name="nonSecretPayload">Optional non-secret payload.</param>
/// <returns>
/// Encrypted Message
/// </returns>
/// <exception cref="System.ArgumentException">Secret Message Required!;secretMessage</exception>
/// <remarks>
/// Adds overhead of (Optional-Payload + BlockSize(16) + Message + HMac-Tag(16)) * 1.33 Base64
/// </remarks>
public static string SimpleEncrypt(string secretMessage, byte[] key, byte[] nonSecretPayload =
null)
{
if (string.IsNullOrEmpty(secretMessage))
throw new ArgumentException("Secret Message Required!", "secretMessage");

var plainText = Encoding.UTF8.GetBytes(secretMessage);


var cipherText = SimpleEncrypt(plainText, key, nonSecretPayload);
return Convert.ToBase64String(cipherText);
}

/// <summary>
/// Simple Decryption & Authentication (AES-GCM) of a UTF8 Message
/// </summary>
/// <param name="encryptedMessage">The encrypted message.</param>
/// <param name="key">The key.</param>
/// <param name="nonSecretPayloadLength">Length of the optional non-secret payload.</param>
/// <returns>Decrypted Message</returns>
public static string SimpleDecrypt(string encryptedMessage, byte[] key, int
nonSecretPayloadLength = 0)
{
if (string.IsNullOrEmpty(encryptedMessage))
throw new ArgumentException("Encrypted Message Required!", "encryptedMessage");

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var cipherText = Convert.FromBase64String(encryptedMessage);
var plainText = SimpleDecrypt(cipherText, key, nonSecretPayloadLength);
return plainText == null ? null : Encoding.UTF8.GetString(plainText);
}

/// <summary>
/// Simple Encryption And Authentication (AES-GCM) of a UTF8 String
/// using key derived from a password (PBKDF2).
/// </summary>
/// <param name="secretMessage">The secret message.</param>
/// <param name="password">The password.</param>
/// <param name="nonSecretPayload">The non secret payload.</param>
/// <returns>
/// Encrypted Message
/// </returns>
/// <remarks>
/// Significantly less secure than using random binary keys.
/// Adds additional non secret payload for key generation parameters.
/// </remarks>
public static string SimpleEncryptWithPassword(string secretMessage, string password,
byte[] nonSecretPayload = null)
{
if (string.IsNullOrEmpty(secretMessage))
throw new ArgumentException("Secret Message Required!", "secretMessage");

var plainText = Encoding.UTF8.GetBytes(secretMessage);


var cipherText = SimpleEncryptWithPassword(plainText, password, nonSecretPayload);
return Convert.ToBase64String(cipherText);
}

/// <summary>
/// Simple Decryption and Authentication (AES-GCM) of a UTF8 message
/// using a key derived from a password (PBKDF2)
/// </summary>
/// <param name="encryptedMessage">The encrypted message.</param>
/// <param name="password">The password.</param>
/// <param name="nonSecretPayloadLength">Length of the non secret payload.</param>
/// <returns>
/// Decrypted Message
/// </returns>
/// <exception cref="System.ArgumentException">Encrypted Message
Required!;encryptedMessage</exception>
/// <remarks>
/// Significantly less secure than using random binary keys.
/// </remarks>
public static string SimpleDecryptWithPassword(string encryptedMessage, string password,
int nonSecretPayloadLength = 0)
{
if (string.IsNullOrWhiteSpace(encryptedMessage))
throw new ArgumentException("Encrypted Message Required!", "encryptedMessage");

var cipherText = Convert.FromBase64String(encryptedMessage);


var plainText = SimpleDecryptWithPassword(cipherText, password, nonSecretPayloadLength);
return plainText == null ? null : Encoding.UTF8.GetString(plainText);
}

public static byte[] SimpleEncrypt(byte[] secretMessage, byte[] key, byte[] nonSecretPayload =


null)
{
//User Error Checks
if (key == null || key.Length != KeyBitSize / 8)

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throw new ArgumentException(String.Format("Key needs to be {0} bit!", KeyBitSize), "key");

if (secretMessage == null || secretMessage.Length == 0)


throw new ArgumentException("Secret Message Required!", "secretMessage");

//Non-secret Payload Optional


nonSecretPayload = nonSecretPayload ?? new byte[] { };

//Using random nonce large enough not to repeat


var nonce = new byte[NonceBitSize / 8];
Random.NextBytes(nonce, 0, nonce.Length);

var cipher = new GcmBlockCipher(new AesFastEngine());


var parameters = new AeadParameters(new KeyParameter(key), MacBitSize, nonce,
nonSecretPayload);
cipher.Init(true, parameters);

//Generate Cipher Text With Auth Tag


var cipherText = new byte[cipher.GetOutputSize(secretMessage.Length)];
var len = cipher.ProcessBytes(secretMessage, 0, secretMessage.Length, cipherText, 0);
cipher.DoFinal(cipherText, len);

//Assemble Message
using (var combinedStream = new MemoryStream())
{
using (var binaryWriter = new BinaryWriter(combinedStream))
{
//Prepend Authenticated Payload
binaryWriter.Write(nonSecretPayload);
//Prepend Nonce
binaryWriter.Write(nonce);
//Write Cipher Text
binaryWriter.Write(cipherText);
}
return combinedStream.ToArray();
}
}

public static byte[] SimpleDecrypt(byte[] encryptedMessage, byte[] key, int


nonSecretPayloadLength = 0)
{
//User Error Checks
if (key == null || key.Length != KeyBitSize / 8)
throw new ArgumentException(String.Format("Key needs to be {0} bit!", KeyBitSize), "key");

if (encryptedMessage == null || encryptedMessage.Length == 0)


throw new ArgumentException("Encrypted Message Required!", "encryptedMessage");

using (var cipherStream = new MemoryStream(encryptedMessage))


using (var cipherReader = new BinaryReader(cipherStream))
{
//Grab Payload
var nonSecretPayload = cipherReader.ReadBytes(nonSecretPayloadLength);

//Grab Nonce
var nonce = cipherReader.ReadBytes(NonceBitSize / 8);

var cipher = new GcmBlockCipher(new AesFastEngine());


var parameters = new AeadParameters(new KeyParameter(key), MacBitSize, nonce,
nonSecretPayload);
cipher.Init(false, parameters);

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//Decrypt Cipher Text
var cipherText = cipherReader.ReadBytes(encryptedMessage.Length - nonSecretPayloadLength -
nonce.Length);
var plainText = new byte[cipher.GetOutputSize(cipherText.Length)];

try
{
var len = cipher.ProcessBytes(cipherText, 0, cipherText.Length, plainText, 0);
cipher.DoFinal(plainText, len);

}
catch (InvalidCipherTextException)
{
//Return null if it doesn't authenticate
return null;
}

return plainText;
}

public static byte[] SimpleEncryptWithPassword(byte[] secretMessage, string password, byte[]


nonSecretPayload = null)
{
nonSecretPayload = nonSecretPayload ?? new byte[] {};

//User Error Checks


if (string.IsNullOrWhiteSpace(password) || password.Length < MinPasswordLength)
throw new ArgumentException(String.Format("Must have a password of at least {0}
characters!", MinPasswordLength), "password");

if (secretMessage == null || secretMessage.Length == 0)


throw new ArgumentException("Secret Message Required!", "secretMessage");

var generator = new Pkcs5S2ParametersGenerator();

//Use Random Salt to minimize pre-generated weak password attacks.


var salt = new byte[SaltBitSize / 8];
Random.NextBytes(salt);

generator.Init(
PbeParametersGenerator.Pkcs5PasswordToBytes(password.ToCharArray()),
salt,
Iterations);

//Generate Key
var key = (KeyParameter)generator.GenerateDerivedMacParameters(KeyBitSize);

//Create Full Non Secret Payload


var payload = new byte[salt.Length + nonSecretPayload.Length];
Array.Copy(nonSecretPayload, payload, nonSecretPayload.Length);
Array.Copy(salt,0, payload,nonSecretPayload.Length, salt.Length);

return SimpleEncrypt(secretMessage, key.GetKey(), payload);


}

public static byte[] SimpleDecryptWithPassword(byte[] encryptedMessage, string password, int


nonSecretPayloadLength = 0)
{
//User Error Checks
if (string.IsNullOrWhiteSpace(password) || password.Length < MinPasswordLength)

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throw new ArgumentException(String.Format("Must have a password of at least {0}
characters!", MinPasswordLength), "password");

if (encryptedMessage == null || encryptedMessage.Length == 0)


throw new ArgumentException("Encrypted Message Required!", "encryptedMessage");

var generator = new Pkcs5S2ParametersGenerator();

//Grab Salt from Payload


var salt = new byte[SaltBitSize / 8];
Array.Copy(encryptedMessage, nonSecretPayloadLength, salt, 0, salt.Length);

generator.Init(
PbeParametersGenerator.Pkcs5PasswordToBytes(password.ToCharArray()),
salt,
Iterations);

//Generate Key
var key = (KeyParameter)generator.GenerateDerivedMacParameters(KeyBitSize);

return SimpleDecrypt(encryptedMessage, key.GetKey(), salt.Length + nonSecretPayloadLength);


}
}
}

Section 93.2: Introduction to Symmetric and Asymmetric


Encryption
You can improve the security for data transit or storing by implementing encrypting techniques. Basically there are
two approaches when using System.Security.Cryptography: symmetric and asymmetric.

Symmetric Encryption

This method uses a private key in order to perform the data transformation.

Pros:

Symmetric algorithms consume less resources and are faster than asymmetric ones.
The amount of data you can encrypt is unlimited.

Cons:

Encryption and decryption use the same key. Someone will be able to decrypt your data if the key is
compromised.
You could end up with many different secret keys to manage if you choose to use a different secret key for
different data.

Under System.Security.Cryptography you have different classes that perform symmetric encryption, they are
known as block ciphers:

AesManaged (AES algorithm).


AesCryptoServiceProvider (AES algorithm FIPS 140-2 complaint).
DESCryptoServiceProvider (DES algorithm).
RC2CryptoServiceProvider (Rivest Cipher 2 algorithm).
RijndaelManaged (AES algorithm). Note: RijndaelManaged is not FIPS-197 complaint.
TripleDES (TripleDES algorithm).

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Asymmetric Encryption

This method uses a combination of public and private keys in order to perform the data transformation.

Pros:

It uses larger keys than symmetric algorithms, thus they are less susceptible to being cracked by using brute
force.
It is easier to guarantee who is able to encrypt and decrypt the data because it relies on two keys (public and
private).

Cons:

There is a limit on the amount of data that you can encrypt. The limit is different for each algorithm and is
typically proportional with the key size of the algorithm. For example, an RSACryptoServiceProvider object
with a key length of 1,024 bits can only encrypt a message that is smaller than 128 bytes.
Asymmetric algorithms are very slow in comparison to symmetric algorithms.

Under System.Security.Cryptography you have access to different classes that perform asymmetric encryption:

DSACryptoServiceProvider (Digital Signature Algorithm algorithm)


RSACryptoServiceProvider (RSA Algorithm algorithm)

Section 93.3: Simple Symmetric File Encryption


The following code sample demonstrates a quick and easy means of encrypting and decrypting files using the AES
symmetric encryption algorithm.

The code randomly generates the Salt and Initialization Vectors each time a file is encrypted, meaning that
encrypting the same file with the same password will always lead to different output. The salt and IV are written to
the output file so that only the password is required to decrypt it.

public static void ProcessFile(string inputPath, string password, bool encryptMode, string
outputPath)
{
using (var cypher = new AesManaged())
using (var fsIn = new FileStream(inputPath, FileMode.Open))
using (var fsOut = new FileStream(outputPath, FileMode.Create))
{
const int saltLength = 256;
var salt = new byte[saltLength];
var iv = new byte[cypher.BlockSize / 8];

if (encryptMode)
{
// Generate random salt and IV, then write them to file
using (var rng = new RNGCryptoServiceProvider())
{
rng.GetBytes(salt);
rng.GetBytes(iv);
}
fsOut.Write(salt, 0, salt.Length);
fsOut.Write(iv, 0, iv.Length);
}
else
{
// Read the salt and IV from the file
fsIn.Read(salt, 0, saltLength);

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fsIn.Read(iv, 0, iv.Length);
}

// Generate a secure password, based on the password and salt provided


var pdb = new Rfc2898DeriveBytes(password, salt);
var key = pdb.GetBytes(cypher.KeySize / 8);

// Encrypt or decrypt the file


using (var cryptoTransform = encryptMode
? cypher.CreateEncryptor(key, iv)
: cypher.CreateDecryptor(key, iv))
using (var cs = new CryptoStream(fsOut, cryptoTransform, CryptoStreamMode.Write))
{
fsIn.CopyTo(cs);
}
}
}

Section 93.4: Cryptographically Secure Random Data


There are times when the framework's Random() class may not be considered random enough, given that it is
based on a psuedo-random number generator. The framework's Crypto classes do, however, provide something
more robust in the form of RNGCryptoServiceProvider.

The following code samples demonstrate how to generate Cryptographically Secure byte arrays, strings and
numbers.

Random Byte Array

public static byte[] GenerateRandomData(int length)


{
var rnd = new byte[length];
using (var rng = new RNGCryptoServiceProvider())
rng.GetBytes(rnd);
return rnd;
}

Random Integer (with even distribution)

public static int GenerateRandomInt(int minVal=0, int maxVal=100)


{
var rnd = new byte[4];
using (var rng = new RNGCryptoServiceProvider())
rng.GetBytes(rnd);
var i = Math.Abs(BitConverter.ToInt32(rnd, 0));
return Convert.ToInt32(i % (maxVal - minVal + 1) + minVal);
}

Random String

public static string GenerateRandomString(int length, string allowableChars=null)


{
if (string.IsNullOrEmpty(allowableChars))
allowableChars = @"ABCDEFGHIJKLMNOPQRSTUVWXYZ";

// Generate random data


var rnd = new byte[length];
using (var rng = new RNGCryptoServiceProvider())
rng.GetBytes(rnd);

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// Generate the output string
var allowable = allowableChars.ToCharArray();
var l = allowable.Length;
var chars = new char[length];
for (var i = 0; i < length; i++)
chars[i] = allowable[rnd[i] % l];

return new string(chars);


}

Section 93.5: Password Hashing


Passwords should never be stored as plain text! They should be hashed with a randomly generated salt (to defend
against rainbow table attacks) using a slow password hashing algorithm. A high number of iterations (> 10k) can be
used to slow down brute force attacks. A delay of ~100ms is acceptable to a user logging in, but makes breaking a
long password difficult. When choosing a number of iterations you should use the maximum tolerable value for
your application and increase it as computer performance improves. You will also need to consider stopping
repeated requests which could be used as a DoS attack.

When hashing for the first time a salt can be generated for you, the resulting hash and salt can then be stored to a
file.

private void firstHash(string userName, string userPassword, int numberOfItterations)


{
Rfc2898DeriveBytes PBKDF2 = new Rfc2898DeriveBytes(userPassword, 8, numberOfItterations);
//Hash the password with a 8 byte salt
byte[] hashedPassword = PBKDF2.GetBytes(20); //Returns a 20 byte hash
byte[] salt = PBKDF2.Salt;
writeHashToFile(userName, hashedPassword, salt, numberOfItterations); //Store the hashed
password with the salt and number of itterations to check against future password entries
}

Checking an existing users password, read their hash and salt from a file and compare to the hash of the entered
password

private bool checkPassword(string userName, string userPassword, int numberOfItterations)


{
byte[] usersHash = getUserHashFromFile(userName);
byte[] userSalt = getUserSaltFromFile(userName);
Rfc2898DeriveBytes PBKDF2 = new Rfc2898DeriveBytes(userPassword, userSalt,
numberOfItterations); //Hash the password with the users salt
byte[] hashedPassword = PBKDF2.GetBytes(20); //Returns a 20 byte hash
bool passwordsMach = comparePasswords(usersHash, hashedPassword); //Compares byte arrays
return passwordsMach;
}

Section 93.6: Fast Asymmetric File Encryption


Asymmetric encryption is often regarded as preferable to Symmetric encryption for transferring messages to other
parties. This is mainly because it negates many of the risks related to the exchange of a shared key and ensures
that whilst anyone with the public key can encrypt a message for the intended recipient, only that recipient can
decrypt it. Unfortunately the major down-side of asymmetric encryption algorithms is that they are significantly
slower than their symmetric cousins. As such the asymmetric encryption of files, especially large ones, can often be
a very computationally intensive process.

In order to provide both security AND performance, a hybrid approach can be taken. This entails the

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cryptographically random generation of a key and initialization vector for Symmetric encryption. These values are
then encrypted using an Asymmetric algorithm and written to the output file, before being used to encrypt the
source data Symmetrically and appending it to the output.

This approach provides a high degree of both performance and security, in that the data is encrypted using a
symmetric algorithm (fast) and the key and iv, both randomly generated (secure) are encrypted by an asymmetric
algorithm (secure). It also has the added advantage that the same payload encrypted on different occasions will
have very different cyphertext, because the symmetric keys are randomly generated each time.

The following class demonstrates asymmetric encryption of strings and byte arrays, as well as hybrid file
encryption.

public static class AsymmetricProvider


{
#region Key Generation
public class KeyPair
{
public string PublicKey { get; set; }
public string PrivateKey { get; set; }
}

public static KeyPair GenerateNewKeyPair(int keySize = 4096)


{
// KeySize is measured in bits. 1024 is the default, 2048 is better, 4096 is more robust but
takes a fair bit longer to generate.
using (var rsa = new RSACryptoServiceProvider(keySize))
{
return new KeyPair {PublicKey = rsa.ToXmlString(false), PrivateKey =
rsa.ToXmlString(true)};
}
}

#endregion

#region Asymmetric Data Encryption and Decryption

public static byte[] EncryptData(byte[] data, string publicKey)


{
using (var asymmetricProvider = new RSACryptoServiceProvider())
{
asymmetricProvider.FromXmlString(publicKey);
return asymmetricProvider.Encrypt(data, true);
}
}

public static byte[] DecryptData(byte[] data, string publicKey)


{
using (var asymmetricProvider = new RSACryptoServiceProvider())
{
asymmetricProvider.FromXmlString(publicKey);
if (asymmetricProvider.PublicOnly)
throw new Exception("The key provided is a public key and does not contain the
private key elements required for decryption");
return asymmetricProvider.Decrypt(data, true);
}
}

public static string EncryptString(string value, string publicKey)


{
return Convert.ToBase64String(EncryptData(Encoding.UTF8.GetBytes(value), publicKey));

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}

public static string DecryptString(string value, string privateKey)


{
return Encoding.UTF8.GetString(EncryptData(Convert.FromBase64String(value), privateKey));
}

#endregion

#region Hybrid File Encryption and Decription

public static void EncryptFile(string inputFilePath, string outputFilePath, string publicKey)


{
using (var symmetricCypher = new AesManaged())
{
// Generate random key and IV for symmetric encryption
var key = new byte[symmetricCypher.KeySize / 8];
var iv = new byte[symmetricCypher.BlockSize / 8];
using (var rng = new RNGCryptoServiceProvider())
{
rng.GetBytes(key);
rng.GetBytes(iv);
}

// Encrypt the symmetric key and IV


var buf = new byte[key.Length + iv.Length];
Array.Copy(key, buf, key.Length);
Array.Copy(iv, 0, buf, key.Length, iv.Length);
buf = EncryptData(buf, publicKey);

var bufLen = BitConverter.GetBytes(buf.Length);

// Symmetrically encrypt the data and write it to the file, along with the encrypted key
and iv
using (var cypherKey = symmetricCypher.CreateEncryptor(key, iv))
using (var fsIn = new FileStream(inputFilePath, FileMode.Open))
using (var fsOut = new FileStream(outputFilePath, FileMode.Create))
using (var cs = new CryptoStream(fsOut, cypherKey, CryptoStreamMode.Write))
{
fsOut.Write(bufLen,0, bufLen.Length);
fsOut.Write(buf, 0, buf.Length);
fsIn.CopyTo(cs);
}
}
}

public static void DecryptFile(string inputFilePath, string outputFilePath, string privateKey)


{
using (var symmetricCypher = new AesManaged())
using (var fsIn = new FileStream(inputFilePath, FileMode.Open))
{
// Determine the length of the encrypted key and IV
var buf = new byte[sizeof(int)];
fsIn.Read(buf, 0, buf.Length);
var bufLen = BitConverter.ToInt32(buf, 0);

// Read the encrypted key and IV data from the file and decrypt using the asymmetric
algorithm
buf = new byte[bufLen];
fsIn.Read(buf, 0, buf.Length);
buf = DecryptData(buf, privateKey);

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var key = new byte[symmetricCypher.KeySize / 8];
var iv = new byte[symmetricCypher.BlockSize / 8];
Array.Copy(buf, key, key.Length);
Array.Copy(buf, key.Length, iv, 0, iv.Length);

// Decript the file data using the symmetric algorithm


using (var cypherKey = symmetricCypher.CreateDecryptor(key, iv))
using (var fsOut = new FileStream(outputFilePath, FileMode.Create))
using (var cs = new CryptoStream(fsOut, cypherKey, CryptoStreamMode.Write))
{
fsIn.CopyTo(cs);
}
}
}

#endregion

#region Key Storage

public static void WritePublicKey(string publicKeyFilePath, string publicKey)


{
File.WriteAllText(publicKeyFilePath, publicKey);
}
public static string ReadPublicKey(string publicKeyFilePath)
{
return File.ReadAllText(publicKeyFilePath);
}

private const string SymmetricSalt = "Stack_Overflow!"; // Change me!

public static string ReadPrivateKey(string privateKeyFilePath, string password)


{
var salt = Encoding.UTF8.GetBytes(SymmetricSalt);
var cypherText = File.ReadAllBytes(privateKeyFilePath);

using (var cypher = new AesManaged())


{
var pdb = new Rfc2898DeriveBytes(password, salt);
var key = pdb.GetBytes(cypher.KeySize / 8);
var iv = pdb.GetBytes(cypher.BlockSize / 8);

using (var decryptor = cypher.CreateDecryptor(key, iv))


using (var msDecrypt = new MemoryStream(cypherText))
using (var csDecrypt = new CryptoStream(msDecrypt, decryptor, CryptoStreamMode.Read))
using (var srDecrypt = new StreamReader(csDecrypt))
{
return srDecrypt.ReadToEnd();
}
}
}

public static void WritePrivateKey(string privateKeyFilePath, string privateKey, string


password)
{
var salt = Encoding.UTF8.GetBytes(SymmetricSalt);
using (var cypher = new AesManaged())
{
var pdb = new Rfc2898DeriveBytes(password, salt);
var key = pdb.GetBytes(cypher.KeySize / 8);
var iv = pdb.GetBytes(cypher.BlockSize / 8);

using (var encryptor = cypher.CreateEncryptor(key, iv))

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using (var fsEncrypt = new FileStream(privateKeyFilePath, FileMode.Create))
using (var csEncrypt = new CryptoStream(fsEncrypt, encryptor, CryptoStreamMode.Write))
using (var swEncrypt = new StreamWriter(csEncrypt))
{
swEncrypt.Write(privateKey);
}
}
}

#endregion
}

Example of use:

private static void HybridCryptoTest(string privateKeyPath, string privateKeyPassword, string


inputPath)
{
// Setup the test
var publicKeyPath = Path.ChangeExtension(privateKeyPath, ".public");
var outputPath = Path.Combine(Path.ChangeExtension(inputPath, ".enc"));
var testPath = Path.Combine(Path.ChangeExtension(inputPath, ".test"));

if (!File.Exists(privateKeyPath))
{
var keys = AsymmetricProvider.GenerateNewKeyPair(2048);
AsymmetricProvider.WritePublicKey(publicKeyPath, keys.PublicKey);
AsymmetricProvider.WritePrivateKey(privateKeyPath, keys.PrivateKey, privateKeyPassword);
}

// Encrypt the file


var publicKey = AsymmetricProvider.ReadPublicKey(publicKeyPath);
AsymmetricProvider.EncryptFile(inputPath, outputPath, publicKey);

// Decrypt it again to compare against the source file


var privateKey = AsymmetricProvider.ReadPrivateKey(privateKeyPath, privateKeyPassword);
AsymmetricProvider.DecryptFile(outputPath, testPath, privateKey);

// Check that the two files match


var source = File.ReadAllBytes(inputPath);
var dest = File.ReadAllBytes(testPath);

if (source.Length != dest.Length)
throw new Exception("Length does not match");

if (source.Where((t, i) => t != dest[i]).Any())


throw new Exception("Data mismatch");
}

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Chapter 94: INotifyPropertyChanged
interface
Section 94.1: Implementing INotifyPropertyChanged in C# 6
The implementation of INotifyPropertyChange can be error-prone, as the interface requires specifying property
name as a string. In order to make the implementation more robust, an attribute CallerMemberName can be used.

class C : INotifyPropertyChanged
{
// backing field
int offset;
// property
public int Offset
{
get
{
return offset;
}
set
{
if (offset == value)
return;
offset = value;
RaisePropertyChanged();
}
}

// helper method for raising PropertyChanged event


void RaisePropertyChanged([CallerMemberName] string propertyName = null) =>
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));

// interface implemetation
public event PropertyChangedEventHandler PropertyChanged;
}

If you have several classes implementing INotifyPropertyChanged, you may find it useful to refactor out the
interface implementation and the helper method to the common base class:

class NotifyPropertyChangedImpl : INotifyPropertyChanged


{
protected void RaisePropertyChanged([CallerMemberName] string propertyName = null) =>
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));

// interface implemetation
public event PropertyChangedEventHandler PropertyChanged;
}

class C : NotifyPropertyChangedImpl
{
int offset;
public int Offset
{
get { return offset; }
set { if (offset != value) { offset = value; RaisePropertyChanged(); } }
}
}

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Section 94.2: INotifyPropertyChanged With Generic Set
Method
The NotifyPropertyChangedBaseclass below defines a generic Set method that can be called from any derived
type.

public class NotifyPropertyChangedBase : INotifyPropertyChanged


{
protected void RaisePropertyChanged([CallerMemberName] string propertyName = null) =>
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));

public event PropertyChangedEventHandler PropertyChanged;

public virtual bool Set<T>(ref T field, T value, [CallerMemberName] string propertyName = null)
{
if (Equals(field, value))
return false;
storage = value;
RaisePropertyChanged(propertyName);
return true;
}
}

To use this generic Set method, you simply need to create a class that derives from NotifyPropertyChangedBase.

public class SomeViewModel : NotifyPropertyChangedBase


{
private string _foo;
private int _bar;

public string Foo


{
get { return _foo; }
set { Set(ref _foo, value); }
}

public int Bar


{
get { return _bar; }
set { Set(ref _bar, value); }
}
}

As shown above, you can call Set(ref _fieldName, value); in a property's setter and it will automatically raise a
PropertyChanged event if it is needed.

You can then register to the PropertyChanged event from another class that needs to handle property changes.

public class SomeListener


{
public SomeListener()
{
_vm = new SomeViewModel();
_vm.PropertyChanged += OnViewModelPropertyChanged;
}

private void OnViewModelPropertyChanged(object sender, PropertyChangedEventArgs e)


{
Console.WriteLine($"Property {e.PropertyName} was changed.");

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}

private readonly SomeViewModel _vm;

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Chapter 95: Value type vs Reference type
Section 95.1: Passing by reference using ref keyword
From the documentation :

In C#, arguments can be passed to parameters either by value or by reference. Passing by reference
enables function members, methods, properties, indexers, operators, and constructors to change the
value of the parameters and have that change persist in the calling environment. To pass a parameter by
reference, use the ref or out keyword.

The difference between ref and out is that out means that the passed parameter has to be assigned before the
function ends.in contrast parameters passed with ref can be changed or left unchanged.

using System;

class Program
{
static void Main(string[] args)
{
int a = 20;
Console.WriteLine("Inside Main - Before Callee: a = {0}", a);
Callee(a);
Console.WriteLine("Inside Main - After Callee: a = {0}", a);

Console.WriteLine("Inside Main - Before CalleeRef: a = {0}", a);


CalleeRef(ref a);
Console.WriteLine("Inside Main - After CalleeRef: a = {0}", a);

Console.WriteLine("Inside Main - Before CalleeOut: a = {0}", a);


CalleeOut(out a);
Console.WriteLine("Inside Main - After CalleeOut: a = {0}", a);

Console.ReadLine();
}

static void Callee(int a)


{
a = 5;
Console.WriteLine("Inside Callee a : {0}", a);
}

static void CalleeRef(ref int a)


{
a = 6;
Console.WriteLine("Inside CalleeRef a : {0}", a);
}

static void CalleeOut(out int a)


{
a = 7;
Console.WriteLine("Inside CalleeOut a : {0}", a);
}
}

Output :

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Inside Main - Before Callee: a = 20
Inside Callee a : 5
Inside Main - After Callee: a = 20
Inside Main - Before CalleeRef: a = 20
Inside CalleeRef a : 6
Inside Main - After CalleeRef: a = 6
Inside Main - Before CalleeOut: a = 6
Inside CalleeOut a : 7
Inside Main - After CalleeOut: a = 7

Section 95.2: Changing values elsewhere


public static void Main(string[] args)
{
var studentList = new List<Student>();
studentList.Add(new Student("Scott", "Nuke"));
studentList.Add(new Student("Vincent", "King"));
studentList.Add(new Student("Craig", "Bertt"));

// make a separate list to print out later


var printingList = studentList; // this is a new list object, but holding the same student
objects inside it

// oops, we've noticed typos in the names, so we fix those


studentList[0].LastName = "Duke";
studentList[1].LastName = "Kong";
studentList[2].LastName = "Brett";

// okay, we now print the list


PrintPrintingList(printingList);
}

private static void PrintPrintingList(List<Student> students)


{
foreach (Student student in students)
{
Console.WriteLine(string.Format("{0} {1}", student.FirstName, student.LastName));
}
}

You'll notice that even though the printingList list was made before the corrections to student names after the
typos, the PrintPrintingList method still prints out the corrected names:

Scott Duke
Vincent Kong
Craig Brett

This is because both lists hold a list of references to the same students. SO changing the underlying student object
propogates to usages by either list.

Here's what the student class would look like.

public class Student


{
public string FirstName { get; set; }
public string LastName { get; set; }

public Student(string firstName, string lastName)


{

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this.FirstName = firstName;
this.LastName = lastName;
}
}

Section 95.3: ref vs out parameters


Code

class Program
{
static void Main(string[] args)
{
int a = 20;
Console.WriteLine("Inside Main - Before Callee: a = {0}", a);
Callee(a);
Console.WriteLine("Inside Main - After Callee: a = {0}", a);
Console.WriteLine();

Console.WriteLine("Inside Main - Before CalleeRef: a = {0}", a);


CalleeRef(ref a);
Console.WriteLine("Inside Main - After CalleeRef: a = {0}", a);
Console.WriteLine();

Console.WriteLine("Inside Main - Before CalleeOut: a = {0}", a);


CalleeOut(out a);
Console.WriteLine("Inside Main - After CalleeOut: a = {0}", a);
Console.ReadLine();
}

static void Callee(int a)


{
a += 5;
Console.WriteLine("Inside Callee a : {0}", a);
}

static void CalleeRef(ref int a)


{
a += 10;
Console.WriteLine("Inside CalleeRef a : {0}", a);
}

static void CalleeOut(out int a)


{
// can't use a+=15 since for this method 'a' is not intialized only declared in the method
declaration
a = 25; //has to be initialized
Console.WriteLine("Inside CalleeOut a : {0}", a);
}
}

Output

Inside Main - Before Callee: a = 20


Inside Callee a : 25
Inside Main - After Callee: a = 20

Inside Main - Before CalleeRef: a = 20


Inside CalleeRef a : 30
Inside Main - After CalleeRef: a = 30

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Inside Main - Before CalleeOut: a = 30
Inside CalleeOut a : 25
Inside Main - After CalleeOut: a = 25

Section 95.4: Assignment


var a = new List<int>();
var b = a;
a.Add(5);
Console.WriteLine(a.Count); // prints 1
Console.WriteLine(b.Count); // prints 1 as well

Assigning to a variable of a List<int> does not create a copy of the List<int>. Instead, it copies the reference to
the List<int>. We call types that behave this way reference types.

Section 95.5: Dierence with method parameters ref and out


There are two possible ways to pass a value type by reference: ref and out. The difference is that by passing it with
ref the value must be initialized but not when passing it with out. Using out ensures that the variable has a value
after the method call:

public void ByRef(ref int value)


{
Console.WriteLine(nameof(ByRef) + value);
value += 4;
Console.WriteLine(nameof(ByRef) + value);
}

public void ByOut(out int value)


{
value += 4 // CS0269: Use of unassigned out parameter `value'
Console.WriteLine(nameof(ByOut) + value); // CS0269: Use of unassigned out parameter `value'

value = 4;
Console.WriteLine(nameof(ByOut) + value);
}

public void TestOut()


{
int outValue1;
ByOut(out outValue1); // prints 4

int outValue2 = 10; // does not make any sense for out
ByOut(out outValue2); // prints 4
}

public void TestRef()


{
int refValue1;
ByRef(ref refValue1); // S0165 Use of unassigned local variable 'refValue'

int refValue2 = 0;
ByRef(ref refValue2); // prints 0 and 4

int refValue3 = 10;


ByRef(ref refValue3); // prints 10 and 14
}

The catch is that by using out the parameter must be initialized before leaving the method, therefore the following

GoalKicker.com – C# Notes for Professionals 563


method is possible with ref but not with out:

public void EmtyRef(bool condition, ref int value)


{
if (condition)
{
value += 10;
}
}

public void EmtyOut(bool condition, out int value)


{
if (condition)
{
value = 10;
}
} //CS0177: The out parameter 'value' must be assigned before control leaves the current method

This is because if condition does not hold, value goes unassigned.

Section 95.6: Passing by reference


If you want the Value Types vs Reference Types in methods example to work properly, use the ref keyword in your
method signature for the parameter you want to pass by reference, as well as when you call the method.

public static void Main(string[] args)


{
...
DoubleNumber(ref number); // calling code
Console.WriteLine(number); // outputs 8
...
}

public void DoubleNumber(ref int number)


{
number += number;
}

Making these changes would make the number update as expected, meaning the console output for number would
be 8.

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Chapter 96: IQueryable interface
Section 96.1: Translating a LINQ query to a SQL query
The IQueryable and IQueryable<T> interfaces allows developers to translate a LINQ query (a 'language-integrated'
query) to a specific datasource, for example a relational database. Take this LINQ query written in C#:

var query = from book in books


where book.Author == "Stephen King"
select book;

If the variable books is of a type that implements IQueryable<Book> then the query above gets passed to the
provider (set on the IQueryable.Provider property) in the form of an expression tree, a data structure that reflects
the structure of the code.

The provider can inspect the expression tree at runtime to determine:

that there is a predicate for the Author property of the Book class;
that the comparison method used is 'equals' (==);
that the value it should equal is "Stephen King".

With this information the provider can translate the C# query to a SQL query at runtime and pass that query to a
relational database to fetch only those books that match the predicate:

SELECT *
FROM Books
WHERE Author = 'Stephen King'

The provider gets called when the query variable is iterated over (IQueryable implements IEnumerable).

(The provider used in this example would require some extra metadata to know which table to query and to know
how to match properties of the C# class to columns of the table, but such metadata is outside of the scope of the
IQueryable interface.)

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Chapter 97: Task Parallel Library (TPL)
Dataflow Constructs
Section 97.1: ActionBlock<T>
(foreach)

This class can be thought of logically as a buffer for data to be processed combined with tasks for processing that
data, with the “dataflow block” managing both. In its most basic usage, we can instantiate an ActionBlock and “post”
data to it; the delegate provided at the ActionBlock’s construction will be executed asynchronously for every piece
of data posted.

Synchronous Computation

var ab = new ActionBlock<TInput>(i =>


{
Compute(i);
});

ab.Post(1);
ab.Post(2);
ab.Post(3);

Throttling Asynchronous Downloads to at most 5 concurrently

var downloader = new ActionBlock<string>(async url =>


{
byte [] imageData = await DownloadAsync(url);
Process(imageData);
}, new DataflowBlockOptions { MaxDegreeOfParallelism = 5 });

downloader.Post("http://website.com/path/to/images");
downloader.Post("http://another-website.com/path/to/images");

Introduction to TPL Dataflow by Stephen Toub

Section 97.2: BroadcastBlock<T>


(Copy an item and send the copies to every block that it’s linked to)

Unlike BufferBlock, BroadcastBlock’s mission in life is to enable all targets linked from the block to get a copy of
every element published, continually overwriting the “current” value with those propagated to it.

Additionally, unlike BufferBlock, BroadcastBlock doesn’t hold on to data unnecessarily. After a particular datum has
been offered to all targets, that element will be overwritten by whatever piece of data is next in line (as with all
dataflow blocks, messages are handled in FIFO order). That element will be offered to all targets, and so on.

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Asynchronous Producer/Consumer with a Throttled Producer

var ui = TaskScheduler.FromCurrentSynchronizationContext();
var bb = new BroadcastBlock<ImageData>(i => i);

var saveToDiskBlock = new ActionBlock<ImageData>(item =>


item.Image.Save(item.Path)
);

var showInUiBlock = new ActionBlock<ImageData>(item =>


imagePanel.AddImage(item.Image),
new DataflowBlockOptions { TaskScheduler = TaskScheduler.FromCurrentSynchronizationContext() }
);

bb.LinkTo(saveToDiskBlock);
bb.LinkTo(showInUiBlock);

Exposing Status from an Agent

public class MyAgent


{
public ISourceBlock<string> Status { get; private set; }

public MyAgent()
{
Status = new BroadcastBlock<string>();
Run();
}

private void Run()


{
Status.Post("Starting");
Status.Post("Doing cool stuff");

Status.Post("Done");
}
}

Introduction to TPL Dataflow by Stephen Toub

Section 97.3: BuerBlock<T>


(FIFO Queue: The data that comes in is the data that goes out)

In short, BufferBlock provides an unbounded or bounded buffer for storing instances of T.


You can “post” instances of T to the block, which cause the data being posted to be stored in a first-in-first-out (FIFO)
order by the block.
You can “receive” from the block, which allows you to synchronously or asynchronously obtain instances of T
previously stored or available in the future (again, FIFO).

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Asynchronous Producer/Consumer with a Throttled Producer

// Hand-off through a bounded BufferBlock<T>


private static BufferBlock<int> _Buffer = new BufferBlock<int>(
new DataflowBlockOptions { BoundedCapacity = 10 });

// Producer
private static async void Producer()
{
while(true)
{
await _Buffer.SendAsync(Produce());
}
}

// Consumer
private static async Task Consumer()
{
while(true)
{
Process(await _Buffer.ReceiveAsync());
}
}

// Start the Producer and Consumer


private static async Task Run()
{
await Task.WhenAll(Producer(), Consumer());
}

Introduction to TPL Dataflow by Stephen Toub

Section 97.4: JoinBlock<T1, T2,…>


(Collects 2-3 inputs and combines them into a Tuple)

Like BatchBlock, JoinBlock<T1, T2, …> is able to group data from multiple data sources. In fact, that’s JoinBlock<T1,
T2, …>’s primary purpose.

For example, a JoinBlock<string, double, int> is an ISourceBlock<Tuple<string, double, int>>.

As with BatchBlock, JoinBlock<T1, T2,…> is capable of operating in both greedy and non-greedy mode.

In the default greedy mode, all data offered to targets are accepted, even if the other target doesn’t have the
necessary data with which to form a tuple.
In non-greedy mode, the block’s targets will postpone data until all targets have been offered the necessary
data to create a tuple, at which point the block will engage in a two-phase commit protocol to atomically
retrieve all necessary items from the sources. This postponement makes it possible for another entity to
consume the data in the meantime so as to allow the overall system to make forward progress.

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Processing Requests with a Limited Number of Pooled Objects

var throttle = new JoinBlock<ExpensiveObject, Request>();


for(int i=0; i<10; i++)
{
requestProcessor.Target1.Post(new ExpensiveObject());
}

var processor = new Transform<Tuple<ExpensiveObject, Request>, ExpensiveObject>(pair =>


{
var resource = pair.Item1;
var request = pair.Item2;

request.ProcessWith(resource);

return resource;
});

throttle.LinkTo(processor);
processor.LinkTo(throttle.Target1);

Introduction to TPL Dataflow by Stephen Toub

Section 97.5: WriteOnceBlock<T>


(Readonly variable: Memorizes its first data item and passes out copies of it as its output. Ignores all other data
items)

If BufferBlock is the most fundamental block in TPL Dataflow, WriteOnceBlock is the simplest.
It stores at most one value, and once that value has been set, it will never be replaced or overwritten.

You can think of WriteOnceBlock in as being similar to a readonly member variable in C#, except instead of only
being settable in a constructor and then being immutable, it’s only settable once and is then immutable.

Splitting a Task’s Potential Outputs

public static async void SplitIntoBlocks(this Task<T> task,


out IPropagatorBlock<T> result,
out IPropagatorBlock<Exception> exception)
{
result = new WriteOnceBlock<T>(i => i);
exception = new WriteOnceBlock<Exception>(i => i);

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try
{
result.Post(await task);
}
catch(Exception ex)
{
exception.Post(ex);
}
}

Introduction to TPL Dataflow by Stephen Toub

Section 97.6: BatchedJoinBlock<T1, T2,…>


(Collects a certain number of total items from 2-3 inputs and groups them into a Tuple of collections of data items)

BatchedJoinBlock<T1, T2,…> is in a sense a combination of BatchBlock and JoinBlock<T1, T2,…>.


Whereas JoinBlock<T1, T2,…> is used to aggregate one input from each target into a tuple, and BatchBlock is used
to aggregate N inputs into a collection, BatchedJoinBlock<T1, T2,…> is used to gather N inputs from across all of the
targets into tuples of collections.

Scatter/Gather

Consider a scatter/gather problem where N operations are launched, some of which may succeed and produce
string outputs, and others of which may fail and produce Exceptions.

var batchedJoin = new BatchedJoinBlock<string, Exception>(10);

for (int i=0; i<10; i++)


{
Task.Factory.StartNew(() => {
try { batchedJoin.Target1.Post(DoWork()); }
catch(Exception ex) { batchJoin.Target2.Post(ex); }
});
}

var results = await batchedJoin.ReceiveAsync();

foreach(string s in results.Item1)
{
Console.WriteLine(s);
}

foreach(Exception e in results.Item2)
{
Console.WriteLine(e);
}

Introduction to TPL Dataflow by Stephen Toub

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Section 97.7: TransformBlock<TInput, TOutput>
(Select, one-to-one)

As with ActionBlock, TransformBlock<TInput, TOutput> enables the execution of a delegate to perform some action
for each input datum; unlike with ActionBlock, this processing has an output. This delegate can be a
Func<TInput, TOutput>, in which case processing of that element is considered completed when the delegate
returns, or it can be a Func<TInput,Task>, in which case processing of that element is considered completed not
when the delegate returns but when the returned Task completes. For those familiar with LINQ, it’s somewhat
similar to Select() in that it takes an input, transforms that input in some manner, and then produces an output.

By default, TransformBlock<TInput, TOutput> processes its data sequentially with a MaxDegreeOfParallelism equal
to 1. In addition to receiving buffered input and processing it, this block will take all of its processed output and
buffer that as well (data that has not been processed, and data that has been processed).

It has 2 tasks: One to process the data, and one to push data to the next block.

A Concurrent Pipeline

var compressor = new TransformBlock<byte[], byte[]>(input => Compress(input));


var encryptor = new TransformBlock<byte[], byte[]>(input => Encrypt(input));

compressor.LinkTo(Encryptor);

Introduction to TPL Dataflow by Stephen Toub

Section 97.8: TransformManyBlock<TInput, TOutput>


(SelectMany, 1-m: The results of this mapping are “flattened”, just like LINQ’s SelectMany)

TransformManyBlock<TInput, TOutput> is very similar to TransformBlock<TInput, TOutput>.


The key difference is that whereas a TransformBlock<TInput, TOutput> produces one and only one output for each
input, TransformManyBlock<TInput, TOutput> produces any number (zero or more) outputs for each input. As with
ActionBlock and TransformBlock<TInput, TOutput>, this processing may be specified using delegates, both for
synchronous and asynchronous processing.

A Func<TInput, IEnumerable> is used for synchronous, and a Func<TInput, Task<IEnumerable>> is used for
asynchronous. As with both ActionBlock and TransformBlock<TInput, TOutput>, TransformManyBlock<TInput,
TOutput> defaults to sequential processing, but may be configured otherwise.

The mapping delegate retuns a collection of items, which are inserted individually into the output buffer.

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Asynchronous Web Crawler

var downloader = new TransformManyBlock<string, string>(async url =>


{
Console.WriteLine(“Downloading “ + url);
try
{
return ParseLinks(await DownloadContents(url));
}
catch{}

return Enumerable.Empty<string>();
});
downloader.LinkTo(downloader);

Expanding an Enumerable Into Its Constituent Elements

var expanded = new TransformManyBlock<T[], T>(array => array);

Filtering by going from 1 to 0 or 1 elements

public IPropagatorBlock<T> CreateFilteredBuffer<T>(Predicate<T> filter)


{
return new TransformManyBlock<T, T>(item =>
filter(item) ? new [] { item } : Enumerable.Empty<T>());
}

Introduction to TPL Dataflow by Stephen Toub

Section 97.9: BatchBlock<T>


(Groups a certain number of sequential data items into collections of data items)

BatchBlock combines N single items into one batch item, represented as an array of elements. An instance is
created with a specific batch size, and the block then creates a batch as soon as it’s received that number of
elements, asynchronously outputting the batch to the output buffer.

BatchBlock is capable of executing in both greedy and non-greedy modes.

In the default greedy mode, all messages offered to the block from any number of sources are accepted and
buffered to be converted into batches.
In non-greedy mode, all messages are postponed from sources until enough sources have offered
messages to the block to create a batch. Thus, a BatchBlock can be used to receive 1 element from
each of N sources, N elements from 1 source, and a myriad of options in between.

GoalKicker.com – C# Notes for Professionals 572


Batching Requests into groups of 100 to Submit to a Database

var batchRequests = new BatchBlock<Request>(batchSize:100);


var sendToDb = new ActionBlock<Request[]>(reqs => SubmitToDatabase(reqs));

batchRequests.LinkTo(sendToDb);

Creating a batch once a second

var batch = new BatchBlock<T>(batchSize:Int32.MaxValue);


new Timer(() => { batch.TriggerBatch(); }).Change(1000, 1000);

Introduction to TPL Dataflow by Stephen Toub

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Chapter 98: Stream
Section 98.1: Using Streams
A stream is an object that provides a low-level means to transfer data. They themselves do not act as data
containers.

The data that we deal with is in form of byte array(byte []). The functions for reading and writing are all byte
orientated, e.g. WriteByte().

There are no functions for dealing with integers, strings etc. This makes the stream very general-purpose, but less
simple to work with if, say, you just want to transfer text. Streams can be particularly very helpful when you are
dealing with large amount of data.

We will need to use different type of Stream based where it needs to be written/read from (i.e. the backing store).
For example, if the source is a file, we need to use FileStream:

string filePath = @"c:\Users\exampleuser\Documents\userinputlog.txt";


using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read,
FileShare.ReadWrite))
{
// do stuff here...

fs.Close();
}

Similarly, MemoryStream is used if the backing store is memory:

// Read all bytes in from a file on the disk.


byte[] file = File.ReadAllBytes(“C:\\file.txt”);

// Create a memory stream from those bytes.


using (MemoryStream memory = new MemoryStream(file))
{
// do stuff here...
}

Similarly, System.Net.Sockets.NetworkStream is used for network access.

All Streams are derived from the generic class System.IO.Stream. Data cannot be directly read or written from
streams. The .NET Framework provides helper classes such as StreamReader, StreamWriter, BinaryReader and
BinaryWriter that convert between native types and the low-level stream interface, and transfer the data to or
from the stream for you.

Reading and writing to streams can be done via StreamReader and StreamWriter. One should be careful when
closing these. By default, closing will also close contained stream as well and make it unusable for further uses. This
default behaviour can be change by using a constructor which has bool leaveOpen parameter and setting its value
as true.

StreamWriter:

FileStream fs = new FileStream("sample.txt", FileMode.Create);


StreamWriter sw = new StreamWriter(fs);
string NextLine = "This is the appended line.";
sw.Write(NextLine);

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sw.Close();
//fs.Close(); There is no need to close fs. Closing sw will also close the stream it contains.

StreamReader:

using (var ms = new MemoryStream())


{
StreamWriter sw = new StreamWriter(ms);
sw.Write(123);
//sw.Close(); This will close ms and when we try to use ms later it will cause an exception
sw.Flush(); //You can send the remaining data to stream. Closing will do this automatically
// We need to set the position to 0 in order to read
// from the beginning.
ms.Position = 0;
StreamReader sr = new StreamReader(ms);
var myStr = sr.ReadToEnd();
sr.Close();
ms.Close();
}

Since Classes Stream, StreamReader, StreamWriter, etc. implement the IDisposable interface, we can call the
Dispose() method on objects of these classes.

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Chapter 99: Runtime Compile
Section 99.1: RoslynScript
Microsoft.CodeAnalysis.CSharp.Scripting.CSharpScript is a new C# script engine.

var code = "(1 + 2).ToString()";


var run = await CSharpScript.RunAsync(code, ScriptOptions.Default);
var result = (string)run.ReturnValue;
Console.WriteLine(result); //output 3

You can compile and run any statements, variables, methods, classes or any code segments.

Section 99.2: CSharpCodeProvider


Microsoft.CSharp.CSharpCodeProvider can be used to compile C# classes.

var code = @"


public class Abc {
public string Get() { return ""abc""; }
}
";

var options = new CompilerParameters();


options.GenerateExecutable = false;
options.GenerateInMemory = false;

var provider = new CSharpCodeProvider();


var compile = provider.CompileAssemblyFromSource(options, code);

var type = compile.CompiledAssembly.GetType("Abc");


var abc = Activator.CreateInstance(type);

var method = type.GetMethod("Get");


var result = method.Invoke(abc, null);

Console.WriteLine(result); //output: abc

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Chapter 100: Conditional Statements
Section 100.1: If-Else Statement
Programming in general often requires a decision or a branch within the code to account for how the code
operates under different inputs or conditions. Within the C# programming language (and most programming
languages for this matter), the simplest and sometimes the most useful way of creating a branch within your
program is through an If-Else statement.

Lets assume we have method (a.k.a. a function) which takes an int parameter which will represent a score up to
100, and the method will print out a message saying whether we pass or fail.

static void PrintPassOrFail(int score)


{
if (score >= 50) // If score is greater or equal to 50
{
Console.WriteLine("Pass!");
}
else // If score is not greater or equal to 50
{
Console.WriteLine("Fail!");
}
}

When looking at this method, you may notice this line of code (score >= 50) inside the If statement. This can be
seen as a boolean condition, where if the condition is evaluated to equal true, then the code that is in between the
if { } is ran.

For example, if this method was called like this: PrintPassOrFail(60);, the output of the method would be a
Console Print saying Pass! since the parameter value of 60 is greater or equal to 50.

However, if the method was called like: PrintPassOrFail(30);, the output of the method would print out saying
Fail!. This is because the value 30 is not greater or equal to 50, thus the code in between the else { } is ran instead
of the If statement.

In this example, we've said that score should go up to 100, which hasn't been accounted for at all. To account for
score not going past 100 or possibly dropping below 0, see the If-Else If-Else Statement example.

Section 100.2: If statement conditions are standard boolean


expressions and values
The following statement

if (conditionA && conditionB && conditionC) //...

is exactly equivalent to

bool conditions = conditionA && conditionB && conditionC;


if (conditions) // ...

in other words, the conditions inside the "if" statement just form an ordinary Boolean expression.

A common mistake when writing conditional statements is to explicitly compare to true and false:

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if (conditionA == true && conditionB == false && conditionC == true) // ...

This can be rewritten as

if (conditionA && !conditionB && conditionC)

Section 100.3: If-Else If-Else Statement


Following on from the If-Else Statement example, it is now time to introduce the Else If statement. The Else If
statement follows directly after the If statement in the If-Else If-Else structure, but intrinsically has has a similar
syntax as the If statement. It is used to add more branches to the code than what a simple If-Else statement can.

In the example from If-Else Statement, the example specified that the score goes up to 100; however there were
never any checks against this. To fix this, lets modify the method from If-Else Statement to look like this:

static void PrintPassOrFail(int score)


{
if (score > 100) // If score is greater than 100
{
Console.WriteLine("Error: score is greater than 100!");
}
else if (score < 0) // Else If score is less than 0
{
Console.WriteLine("Error: score is less than 0!");
}
else if (score >= 50) // Else if score is greater or equal to 50
{
Console.WriteLine("Pass!");
}
else // If none above, then score must be between 0 and 49
{
Console.WriteLine("Fail!");
}
}

All these statements will run in order from the top all the way to the bottom until a condition has been met. In this
new update of the method, we've added two new branches to now accommodate for the score going out of bounds.

For example, if we now called the method in our code as PrintPassOFail(110);, the output would be a Console
Print saying Error: score is greater than 100!; and if we called the method in our code like PrintPassOrFail(-20);,
the output would say Error: score is less than 0!.

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Chapter 101: Interoperability
Section 101.1: Import function from unmanaged C++ DLL
Here is an example of how to import a function that is defined in an unmanaged C++ DLL. In the C++ source code
for "myDLL.dll", the function add is defined:

extern "C" __declspec(dllexport) int __stdcall add(int a, int b)


{
return a + b;
}

Then it can be included into a C# program as follows:

class Program
{
// This line will import the C++ method.
// The name specified in the DllImport attribute must be the DLL name.
// The names of parameters are unimportant, but the types must be correct.
[DllImport("myDLL.dll")]
private static extern int add(int left, int right);

static void Main(string[] args)


{
//The extern method can be called just as any other C# method.
Console.WriteLine(add(1, 2));
}
}

See Calling conventions and C++ name mangling for explanations about why extern "C" and __stdcall are
necessary.

Finding the dynamic library

When the extern method is first invoked the C# program will search for and load the appropriate DLL. For more
information about where is searched to find the DLL, and how you can influence the search locations see this
stackoverflow question.

Section 101.2: Calling conventions


There're several conventions of calling functions, specifying who (caller or callee) pops arguments from the stack,
how arguments are passed and in what order. C++ uses Cdecl calling convention by default, but C# expects
StdCall, which is usually used by Windows API. You need to change one or the other:

Change calling convention to StdCall in C++:

extern "C" __declspec(dllexport) int __stdcall add(int a, int b)

[DllImport("myDLL.dll")]

Or, change calling convention to Cdecl in C#:

extern "C" __declspec(dllexport) int /*__cdecl*/ add(int a, int b)

[DllImport("myDLL.dll", CallingConvention = CallingConvention.Cdecl)]

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If you want to use a function with Cdecl calling convention and a mangled name, your code will look like this:

__declspec(dllexport) int add(int a, int b)

[DllImport("myDLL.dll", CallingConvention = CallingConvention.Cdecl,


EntryPoint = "?add@@YAHHH@Z")]

thiscall(__thiscall) is mainly used in functions that are members of a class.

When a function uses thiscall(__thiscall) , a pointer to the class is passed down as the first parameter.

Section 101.3: C++ name mangling


C++ compilers encode additional information in the names of exported functions, such as argument types, to make
overloads with different arguments possible. This process is called name mangling. This causes problems with
importing functions in C# (and interop with other languages in general), as the name of int add(int a, int b)
function is no longer add, it can be ?add@@YAHHH@Z, _add@8 or anything else, depending on the compiler and the
calling convention.

There're several ways of solving the problem of name mangling:

Exporting functions using extern "C" to switch to C external linkage which uses C name mangling:

extern "C" __declspec(dllexport) int __stdcall add(int a, int b)

[DllImport("myDLL.dll")]

Function name will still be mangled (_add@8), but StdCall+extern "C" name mangling is recognized by C#
compiler.

Specifying exported function names in myDLL.def module definition file:

EXPORTS
add

int __stdcall add(int a, int b)

[DllImport("myDLL.dll")]

The function name will be pure add in this case.

Importing mangled name. You'll need some DLL viewer to see the mangled name, then you can specify it
explicitly:

__declspec(dllexport) int __stdcall add(int a, int b)

[DllImport("myDLL.dll", EntryPoint = "?add@@YGHHH@Z")]

Section 101.4: Dynamic loading and unloading of unmanaged


DLLs
When using the DllImport attribute you have to know the correct dll and method name at compile time. If you want
to be more flexible and decide at runtime which dll and methods to load, you can use the Windows API methods
LoadLibrary(), GetProcAddress() and FreeLibrary(). This can be helpful if the library to use depends on runtime

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conditions.

The pointer returned by GetProcAddress() can be casted into a delegate using


Marshal.GetDelegateForFunctionPointer().

The following code sample demonstrates this with the myDLL.dll from the previous examples:

class Program
{
// import necessary API as shown in other examples
[DllImport("kernel32.dll", SetLastError = true)]
public static extern IntPtr LoadLibrary(string lib);
[DllImport("kernel32.dll", SetLastError = true)]
public static extern void FreeLibrary(IntPtr module);
[DllImport("kernel32.dll", SetLastError = true)]
public static extern IntPtr GetProcAddress(IntPtr module, string proc);

// declare a delegate with the required signature


private delegate int AddDelegate(int a, int b);

private static void Main()


{
// load the dll
IntPtr module = LoadLibrary("myDLL.dll");
if (module == IntPtr.Zero) // error handling
{
Console.WriteLine($"Could not load library: {Marshal.GetLastWin32Error()}");
return;
}

// get a "pointer" to the method


IntPtr method = GetProcAddress(module, "add");
if (method == IntPtr.Zero) // error handling
{
Console.WriteLine($"Could not load method: {Marshal.GetLastWin32Error()}");
FreeLibrary(module); // unload library
return;
}

// convert "pointer" to delegate


AddDelegate add = (AddDelegate)Marshal.GetDelegateForFunctionPointer(method,
typeof(AddDelegate));

// use function
int result = add(750, 300);

// unload library
FreeLibrary(module);
}
}

Section 101.5: Reading structures with Marshal


Marshal class contains a function named PtrToStructure, this function gives us the ability of reading structures by
an unmanaged pointer.

PtrToStructure function got many overloads, but they all have the same intention.

Generic PtrToStructure:

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public static T PtrToStructure<T>(IntPtr ptr);

T - structure type.

ptr - A pointer to an unmanaged block of memory.

Example:

NATIVE_STRUCT result = Marshal.PtrToStructure<NATIVE_STRUCT>(ptr);

If you dealing with managed objects while reading native structures, don't forget to pin your object :)

T Read<T>(byte[] buffer)
{
T result = default(T);

var gch = GCHandle.Alloc(buffer, GCHandleType.Pinned);

try
{
result = Marshal.PtrToStructure<T>(gch.AddrOfPinnedObject());
}
finally
{
gch.Free();
}

return result;
}

Section 101.6: Dealing with Win32 Errors


When using interop methods, you can use GetLastError API to get additional information on you API calls.

DllImport Attribute SetLastError Attribute

SetLastError=true

Indicates that the callee will call SetLastError (Win32 API function).

SetLastError=false

Indicates that the callee will not call SetLastError (Win32 API function), therefore you will not get an error
information.

When SetLastError isn't set, it is set to false (Default value).

You can obtain the error code using Marshal.GetLastWin32Error Method:

Example:

[DllImport("kernel32.dll", SetLastError=true)]
public static extern IntPtr OpenMutex(uint access, bool handle, string lpName);

If you trying to open mutex which does not exist, GetLastError will return ERROR_FILE_NOT_FOUND.

var lastErrorCode = Marshal.GetLastWin32Error();

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if (lastErrorCode == (uint)ERROR_FILE_NOT_FOUND)
{
//Deal with error
}

System Error Codes can be found here:

https://msdn.microsoft.com/en-us/library/windows/desktop/ms681382(v=vs.85).aspx

GetLastError API

There is a native GetLastError API which you can use as well :

[DllImport("coredll.dll", SetLastError=true)]
static extern Int32 GetLastError();

When calling Win32 API from managed code, you must always use the Marshal.GetLastWin32Error.

Here's why:

Between your Win32 call which sets the error (calls SetLastError), the CLR can call other Win32 calls which could call
SetLastError as well, this behavior can override your error value. In this scenario, if you call GetLastError you can
obtain an invalid error.

Setting SetLastError = true, makes sure that the CLR retrieves the error code before it executes other Win32 calls.

Section 101.7: Pinned Object


GC (Garbage Collector) is responsible for cleaning our garbage.

While GC cleans our garbage, he removes the unused objects from the managed heap which cause heap
fragmentation. When GC is done with the removal, it performs a heap compression (defragmintation) which
involves moving objects on the heap.

Since GC isn't deterministic, when passing managed object reference/pointer to native code, GC can kick in at any
time, if it occurs just after Inerop call, there is a very good possibility that object (which reference passed to native)
will be moved on the managed heap - as a result, we get an invalid reference on managed side.

In this scenario, you should pin the object before passing it to native code.

Pinned Object

Pinned object is an object that is not allowed to move by GC.

Gc Pinned Handle

You can create a pin object using Gc.Alloc method

GCHandle handle = GCHandle.Alloc(yourObject, GCHandleType.Pinned);

Obtaining a pinned GCHandle to managed object marks a specific object as one that cannot be moved by
GC, until freeing the handle

Example:

[DllImport("kernel32.dll", SetLastError = true)]

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public static extern void EnterCriticalSection(IntPtr ptr);

[DllImport("kernel32.dll", SetLastError = true)]


public static extern void LeaveCriticalSection(IntPtr ptr);

public void EnterCriticalSection(CRITICAL_SECTION section)


{
try
{
GCHandle handle = GCHandle.Alloc(section, GCHandleType.Pinned);
EnterCriticalSection(handle.AddrOfPinnedObject());
//Do Some Critical Work
LeaveCriticalSection(handle.AddrOfPinnedObject());
}
finaly
{
handle.Free()
}
}

Precautions

When pinning (especially large ones) object try to release the pinned GcHandle as fast as possible, since it
interrupt heap defragmentation.
If you forget to free GcHandle nothing will. Do it in a safe code section (such as finaly)

Section 101.8: Simple code to expose class for com


using System;
using System.Runtime.InteropServices;

namespace ComLibrary
{
[ComVisible(true)]
public interface IMainType
{
int GetInt();

void StartTime();

int StopTime();
}

[ComVisible(true)]
[ClassInterface(ClassInterfaceType.None)]
public class MainType : IMainType
{
private Stopwatch stopWatch;

public int GetInt()


{
return 0;
}

public void StartTime()


{
stopWatch= new Stopwatch();
stopWatch.Start();
}

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public int StopTime()
{
return (int)stopWatch.ElapsedMilliseconds;
}
}
}

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Chapter 102: Overflow
Section 102.1: Integer overflow
There is a maximum capacity an integer can store. And when you go over that limit, it will loop back to the negative
side. For int, it is 2147483647

int x = int.MaxValue; //MaxValue is 2147483647


x = unchecked(x + 1); //make operation explicitly unchecked so that the example also
works when the check for arithmetic overflow/underflow is enabled in the project settings
Console.WriteLine(x); //Will print -2147483648
Console.WriteLine(int.MinValue); //Same as Min value

For any integers out of this range use namespace System.Numerics which has datatype BigInteger. Check below
link for more information https://msdn.microsoft.com/en-us/library/system.numerics.biginteger(v=vs.110).aspx

Section 102.2: Overflow during operation


Overflow also happens during the operation. In the following example, x is an int, 1 is an int by default. Therefore
addition is an int addition. And the result will be an int. And it will overflow.

int x = int.MaxValue; //MaxValue is 2147483647


long y = x + 1; //It will be overflown
Console.WriteLine(y); //Will print -2147483648
Console.WriteLine(int.MinValue); //Same as Min value

You can prevent that by using 1L. Now 1 will be a long and addition will be a long addition

int x = int.MaxValue; //MaxValue is 2147483647


long y = x + 1L; //It will be OK
Console.WriteLine(y); //Will print 2147483648

Section 102.3: Ordering matters


There is overflow in the following code

int x = int.MaxValue;
Console.WriteLine(x + x + 1L); //prints -1

Whereas in the following code there is no overflow

int x = int.MaxValue;
Console.WriteLine(x + 1L + x); //prints 4294967295

This is due to the left-to-right ordering of the operations. In the first code fragment x + x overflows and after that it
becomes a long. On the other hand x + 1L becomes long and after that x is added to this value.

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Chapter 103: Equals and GetHashCode
Section 103.1: Writing a good GetHashCode override
GetHashCode has major performance effects on Dictionary<> and HashTable.

Good GetHashCode Methods

should have an even distribution


every integer should have a roughly equal chance of returning for a random instance
if your method returns the same integer (e.g. the constant '999') for each instance, you'll have bad
performance
should be quick
These are NOT cryptographic hashes, where slowness is a feature
the slower your hash function, the slower your dictionary
must return the same HashCode on two instances that Equals evaluates to true
if they do not (e.g. because GetHashCode returns a random number), items may not be found in a List,
Dictionary, or similar.

A good method to implement GetHashCode is to use one prime number as a starting value, and add the hashcodes
of the fields of the type multiplied by other prime numbers to that:

public override int GetHashCode()


{
unchecked // Overflow is fine, just wrap
{
int hash = 3049; // Start value (prime number).

// Suitable nullity checks etc, of course :)


hash = hash * 5039 + field1.GetHashCode();
hash = hash * 883 + field2.GetHashCode();
hash = hash * 9719 + field3.GetHashCode();
return hash;
}
}

Only the fields which are used in the Equals-method should be used for the hash function.

If you have a need to treat the same type in different ways for Dictionary/HashTables, you can use
IEqualityComparer.

Section 103.2: Default Equals behavior


Equals is declared in the Object class itself.

public virtual bool Equals(Object obj);

By default, Equals has the following behavior:

If the instance is a reference type, then Equals will return true only if the references are the same.

If the instance is a value type, then Equals will return true only if the type and value are the same.

string is a special case. It behaves like a value type.

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namespace ConsoleApplication
{
public class Program
{
public static void Main(string[] args)
{
//areFooClassEqual: False
Foo fooClass1 = new Foo("42");
Foo fooClass2 = new Foo("42");
bool areFooClassEqual = fooClass1.Equals(fooClass2);
Console.WriteLine("fooClass1 and fooClass2 are equal: {0}", areFooClassEqual);
//False

//areFooIntEqual: True
int fooInt1 = 42;
int fooInt2 = 42;
bool areFooIntEqual = fooInt1.Equals(fooInt2);
Console.WriteLine("fooInt1 and fooInt2 are equal: {0}", areFooIntEqual);

//areFooStringEqual: True
string fooString1 = "42";
string fooString2 = "42";
bool areFooStringEqual = fooString1.Equals(fooString2);
Console.WriteLine("fooString1 and fooString2 are equal: {0}", areFooStringEqual);
}
}

public class Foo


{
public string Bar { get; }

public Foo(string bar)


{
Bar = bar;
}
}
}

Section 103.3: Override Equals and GetHashCode on custom


types
For a class Person like:

public class Person


{
public string Name { get; set; }
public int Age { get; set; }
public string Clothes { get; set; }
}

var person1 = new Person { Name = "Jon", Age = 20, Clothes = "some clothes" };
var person2 = new Person { Name = "Jon", Age = 20, Clothes = "some other clothes" };

bool result = person1.Equals(person2); //false because it's reference Equals

But defining Equals and GetHashCode as follows:

public class Person


{
public string Name { get; set; }

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public int Age { get; set; }
public string Clothes { get; set; }

public override bool Equals(object obj)


{
var person = obj as Person;
if(person == null) return false;
return Name == person.Name && Age == person.Age; //the clothes are not important when
comparing two persons
}

public override int GetHashCode()


{
return Name.GetHashCode()*Age;
}
}

var person1 = new Person { Name = "Jon", Age = 20, Clothes = "some clothes" };
var person2 = new Person { Name = "Jon", Age = 20, Clothes = "some other clothes" };

bool result = person1.Equals(person2); // result is true

Also using LINQ to make different queries on persons will check both Equals and GetHashCode:

var persons = new List<Person>


{
new Person{ Name = "Jon", Age = 20, Clothes = "some clothes"},
new Person{ Name = "Dave", Age = 20, Clothes = "some other clothes"},
new Person{ Name = "Jon", Age = 20, Clothes = ""}
};

var distinctPersons = persons.Distinct().ToList();//distinctPersons has Count = 2

Section 103.4: Equals and GetHashCode in


IEqualityComparator
For given type Person:

public class Person


{
public string Name { get; set; }
public int Age { get; set; }
public string Clothes { get; set; }
}

List<Person> persons = new List<Person>


{
new Person{ Name = "Jon", Age = 20, Clothes = "some clothes"},
new Person{ Name = "Dave", Age = 20, Clothes = "some other clothes"},
new Person{ Name = "Jon", Age = 20, Clothes = ""}
};

var distinctPersons = persons.Distinct().ToList();// distinctPersons has Count = 3

But defining Equals and GetHashCode into an IEqualityComparator :

public class PersonComparator : IEqualityComparer<Person>


{
public bool Equals(Person x, Person y)

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{
return x.Name == y.Name && x.Age == y.Age; //the clothes are not important when comparing
two persons;
}

public int GetHashCode(Person obj) { return obj.Name.GetHashCode() * obj.Age; }


}

var distinctPersons = persons.Distinct(new PersonComparator()).ToList();// distinctPersons has


Count = 2

Note that for this query, two objects have been considered equal if both the Equals returned true and the
GetHashCode have returned the same hash code for the two persons.

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Chapter 104: Type Conversion
Section 104.1: Explicit Type Conversion
using System;
namespace TypeConversionApplication
{
class ExplicitConversion
{
static void Main(string[] args)
{
double d = 5673.74;
int i;

// cast double to int.


i = (int)d;
Console.WriteLine(i);
Console.ReadKey();
}
}
}

Section 104.2: MSDN implicit operator example


class Digit
{
public Digit(double d) { val = d; }
public double val;

// User-defined conversion from Digit to double


public static implicit operator double(Digit d)
{
Console.WriteLine("Digit to double implict conversion called");
return d.val;
}
// User-defined conversion from double to Digit
public static implicit operator Digit(double d)
{
Console.WriteLine("double to Digit implict conversion called");
return new Digit(d);
}
}

class Program
{
static void Main(string[] args)
{
Digit dig = new Digit(7);
//This call invokes the implicit "double" operator
double num = dig;
//This call invokes the implicit "Digit" operator
Digit dig2 = 12;
Console.WriteLine("num = {0} dig2 = {1}", num, dig2.val);
Console.ReadLine();
}
}

Output:

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Digit to double implict conversion called
double to Digit implict conversion called
num = 7 dig2 = 12

Live Demo on .NET Fiddle

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Chapter 105: Parallel LINQ (PLINQ)
Section 105.1: Simple example
This example shows how PLINQ can be used to calculate the even numbers between 1 and 10,000 using multiple
threads. Note that the resulting list will won't be ordered!

var sequence = Enumerable.Range(1, 10000);


var evenNumbers = sequence.AsParallel()
.Where(x => x % 2 == 0)
.ToList();

// evenNumbers = { 4, 26, 28, 30, ... }


// Order will vary with different runs

Section 105.2: WithDegreeOfParallelism


The degree of parallelism is the maximum number of concurrently executing tasks that will be used to process the
query.

var sequence = Enumerable.Range(1, 10000);


var evenNumbers = sequence.AsParallel()
.WithDegreeOfParallelism(4)
.Where(x => x % 2 == 0);

Section 105.3: AsOrdered


This example shows how PLINQ can be used to calculate the even numbers between 1 and 10,000 using multiple
threads. Order will be maintained in the resulting list, however keep in mind that AsOrdered may hurt performance
for a large numbers of elements, so un-ordered processing is preferred when possible.

var sequence = Enumerable.Range(1, 10000);


var evenNumbers = sequence.AsParallel()
.AsOrdered()
.Where(x => x % 2 == 0)
.ToList();

// evenNumbers = { 2, 4, 6, 8, ..., 10000 }

Section 105.4: AsUnordered


Ordered sequences may hurt performance when dealing with a large number of elements. To mitigate this, it's
possible to call AsUnordered when the sequence order is no longer necessary.

var sequence = Enumerable.Range(1, 10000).Select(x => -1 * x); // -1, -2, ...


var evenNumbers = sequence.AsParallel()
.OrderBy(x => x)
.Take(5000)
.AsUnordered()
.Where(x => x % 2 == 0) // This line won't be affected by ordering
.ToList();

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Chapter 106: String Manipulation
Section 106.1: Replacing a string within a string
Using the System.String.Replace method, you can replace part of a string with another string.

string s = "Hello World";


s = s.Replace("World", "Universe"); // s = "Hello Universe"

All the occurrences of the search string are replaced:

string s = "Hello World";


s = s.Replace("l", "L"); // s = "HeLLo WorLD"

String.Replace can also be used to remove part of a string, by specifying an empty string as the replacement value:

string s = "Hello World";


s = s.Replace("ell", String.Empty); // s = "Ho World"

Section 106.2: Finding a string within a string


Using the System.String.Contains you can find out if a particular string exists within a string. The method returns
a boolean, true if the string exists else false.

string s = "Hello World";


bool stringExists = s.Contains("ello"); //stringExists =true as the string contains the substring

Using the System.String.IndexOf method, you can locate the starting position of a substring within an existing
string.
Note the returned position is zero-based, a value of -1 is returned if the substring is not found.

string s = "Hello World";


int location = s.IndexOf("ello"); // location = 1

To find the first location from the end of a string, use the System.String.LastIndexOf method:

string s = "Hello World";


int location = s.LastIndexOf("l"); // location = 9

Section 106.3: Removing (Trimming) white-space from a string


The System.String.Trim method can be used to remove all leading and trailing white-space characters from a
string:

string s = " String with spaces at both ends ";


s = s.Trim(); // s = "String with spaces at both ends"

In addition:

To remove white-space only from the beginning of a string use: System.String.TrimStart

To remove white-space only from the end of a string use: System.String.TrimEnd

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Substring to extract part of a string.

The System.String.Substring method can be used to extract a portion of the string.

string s ="A portion of word that is retained";


s=str.Substring(26); //s="retained"

s1 = s.Substring(0,5); //s="A por"

Section 106.4: Splitting a string using a delimiter


Use the System.String.Split method to return a string array that contains substrings of the original string, split
based on a specified delimiter:

string sentence = "One Two Three Four";


string[] stringArray = sentence.Split(' ');

foreach (string word in stringArray)


{
Console.WriteLine(word);
}

Output:

One
Two
Three
Four

Section 106.5: Concatenate an array of strings into a single


string
The System.String.Join method allows to concatenate all elements in a string array, using a specified separator
between each element:

string[] words = {"One", "Two", "Three", "Four"};


string singleString = String.Join(",", words); // singleString = "One,Two,Three,Four"

Section 106.6: String Concatenation


String Concatenation can be done by using the System.String.Concat method, or (much easier) using the +
operator:

string first = "Hello ";


string second = "World";

string concat = first + second; // concat = "Hello World"


concat = String.Concat(first, second); // concat = "Hello World"

Section 106.7: Changing the case of characters within a String


The System.String class supports a number of methods to convert between uppercase and lowercase characters
in a string.

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System.String.ToLowerInvariant is used to return a String object converted to lowercase.

System.String.ToUpperInvariant is used to return a String object converted to uppercase.

Note: The reason to use the invariant versions of these methods is to prevent producing unexpected culture-
specific letters. This is explained here in detail.

Example:

string s = "My String";


s = s.ToLowerInvariant(); // "my string"
s = s.ToUpperInvariant(); // "MY STRING"

Note that you can choose to specify a specific Culture when converting to lowercase and uppercase by using the
String.ToLower(CultureInfo) and String.ToUpper(CultureInfo) methods accordingly.

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Chapter 107: String Concatenate
Section 107.1: + Operator
string s1 = "string1";
string s2 = "string2";

string s3 = s1 + s2; // "string1string2"

Section 107.2: Concatenate strings using


System.Text.StringBuilder
Concatenating strings using a StringBuilder can offer performance advantages over simple string concatenation
using +. This is due to the way memory is allocated. Strings are reallocated with each concatenation, StringBuilders
allocate memory in blocks only reallocating when the current block is exhausted. This can make a huge difference
when doing a lot of small concatenations.

StringBuilder sb = new StringBuilder();


for (int i = 1; i <= 5; i++)
{
sb.Append(i);
sb.Append(" ");
}
Console.WriteLine(sb.ToString()); // "1 2 3 4 5 "

Calls to Append() can be daisy chained, because it returns a reference to the StringBuilder:

StringBuilder sb = new StringBuilder();


sb.Append("some string ")
.Append("another string");

Section 107.3: Concat string array elements using String.Join


The String.Join method can be used to concatenate multiple elements from a string array.

string[] value = {"apple", "orange", "grape", "pear"};


string separator = ", ";

string result = String.Join(separator, value, 1, 2);


Console.WriteLine(result);

Produces the following output: "orange, grape"

This example uses the String.Join(String, String[], Int32, Int32) overload, which specifies the start index
and count on top of the separator and value.

If you do not wish to use the startIndex and count overloads, you can join all string given. Like this:

string[] value = {"apple", "orange", "grape", "pear"};


string separator = ", ";
string result = String.Join(separator, value);
Console.WriteLine(result);

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which will produce;

apple, orange, grape, pear

Section 107.4: Concatenation of two strings using $


$ provides an easy and a concise method to concatenate multiple strings.

var str1 = "text1";


var str2 = " ";
var str3 = "text3";
string result2 = $"{str1}{str2}{str3}"; //"text1 text3"

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Chapter 108: Partial class and methods
Partial classes provides us an option to split classes into multiple parts and in multiple source files. All parts are
combined into one single class during compile time. All parts should contain the keyword partial,should be of the
same accessibility. All parts should be present in the same assembly for it to be included during compile time.

Section 108.1: Partial classes


Partial classes provide an ability to split class declaration (usually into separate files). A common problem that can
be solved with partial classes is allowing users to modify auto-generated code without fearing that their changes
will be overwritten if the code is regenerated. Also multiple developers can work on same class or methods.

using System;

namespace PartialClassAndMethods
{
public partial class PartialClass
{
public void ExampleMethod() {
Console.WriteLine("Method call from the first declaration.");
}
}

public partial class PartialClass


{
public void AnotherExampleMethod()
{
Console.WriteLine("Method call from the second declaration.");
}
}

class Program
{
static void Main(string[] args)
{
PartialClass partial = new PartialClass();
partial.ExampleMethod(); // outputs "Method call from the first declaration."
partial.AnotherExampleMethod(); // outputs "Method call from the second declaration."
}
}
}

Section 108.2: Partial classes inheriting from a base class


When inheriting from any base class, only one partial class needs to have the base class specified.

// PartialClass1.cs
public partial class PartialClass : BaseClass {}

// PartialClass2.cs
public partial class PartialClass {}

You can specify the same base class in more than one partial class. It will get flagged as redundant by some IDE
tools, but it does compile correctly.

// PartialClass1.cs
public partial class PartialClass : BaseClass {}

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// PartialClass2.cs
public partial class PartialClass : BaseClass {} // base class here is redundant

You cannot specify different base classes in multiple partial classes, it will result in a compiler error.

// PartialClass1.cs
public partial class PartialClass : BaseClass {} // compiler error

// PartialClass2.cs
public partial class PartialClass : OtherBaseClass {} // compiler error

Section 108.3: Partial methods


Partial method consists of the definition in one partial class declaration (as a common scenario - in the auto-
generated one) and the implementation in another partial class declaration.

using System;

namespace PartialClassAndMethods
{
public partial class PartialClass // Auto-generated
{
partial void PartialMethod();
}

public partial class PartialClass // Human-written


{
public void PartialMethod()
{
Console.WriteLine("Partial method called.");
}
}

class Program
{
static void Main(string[] args)
{
PartialClass partial = new PartialClass();
partial.PartialMethod(); // outputs "Partial method called."
}
}
}

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Chapter 109: Stopwatches
Section 109.1: IsHighResolution
The IsHighResolution property indicates whether the timer is based on a high-resolution performance
counter or based on the DateTime class.
This field is read-only.

// Display the timer frequency and resolution.


if (Stopwatch.IsHighResolution)
{
Console.WriteLine("Operations timed using the system's high-resolution performance counter.");
}
else
{
Console.WriteLine("Operations timed using the DateTime class.");
}

long frequency = Stopwatch.Frequency;


Console.WriteLine(" Timer frequency in ticks per second = {0}",
frequency);
long nanosecPerTick = (1000L*1000L*1000L) / frequency;
Console.WriteLine(" Timer is accurate within {0} nanoseconds",
nanosecPerTick);
}

https://dotnetfiddle.net/ckrWUo

The timer used by the Stopwatch class depends on the system hardware and operating system. IsHighResolution is
true if the Stopwatch timer is based on a high-resolution performance counter. Otherwise, IsHighResolution is false,
which indicates that the Stopwatch timer is based on the system timer.

Ticks in Stopwatch are machine/OS dependent, thus you should never count on the ration of Stopwatch ticks to
seconds to be the same between two systems, and possibly even on the same system after a reboot. Thus, you can
never count on Stopwatch ticks to be the same interval as DateTime/TimeSpan ticks.

To get system-independent time, make sure to use the Stopwatch’s Elapsed or ElapsedMilliseconds properties,
which already take the Stopwatch.Frequency (ticks per second) into account.

Stopwatch should always be used over Datetime for timing processes as it is more lightweight and uses Dateime if
it cant use a high-resolution performance counter.

Source

Section 109.2: Creating an Instance of a Stopwatch


A Stopwatch instance can measure elapsed time over several intervals with the total elapsed time being all
individual intervals added together. This gives a reliable method of measuring elapsed time between two or more
events.

Stopwatch stopWatch = new Stopwatch();


stopWatch.Start();

double d = 0;
for (int i = 0; i < 1000 * 1000 * 1000; i++)
{

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d += 1;
}

stopWatch.Stop();
Console.WriteLine("Time elapsed: {0:hh\\:mm\\:ss\\.fffffff}", stopWatch.Elapsed);

Stopwach is in System.Diagnostics so you need to add using System.Diagnostics; to your file.

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Chapter 110: Regex Parsing
Name Details
Pattern The string pattern that has to be used for the lookup. For more information: msdn
The common options in here are Singleline and Multiline. They are changing the
RegexOptions
behaviour of pattern-elements like the dot (.) which won't cover a NewLine (\n) in
[Optional]
Multiline-Mode but in SingleLine-Mode. Default behaviour: msdn
Where patterns are getting more complex the lookup can consume more time. This is the
Timeout [Optional]
passed timeout for the lookup just as known from network-programming.

Section 110.1: Single match


using System.Text.RegularExpressions;

string pattern = ":(.*?):";


string lookup = "--:text in here:--";

// Instanciate your regex object and pass a pattern to it


Regex rgxLookup = new Regex(pattern, RegexOptions.Singleline, TimeSpan.FromSeconds(1));
// Get the match from your regex-object
Match mLookup = rgxLookup.Match(lookup);

// The group-index 0 always covers the full pattern.


// Matches inside parentheses will be accessed through the index 1 and above.
string found = mLookup.Groups[1].Value;

Result:

found = "text in here"

Section 110.2: Multiple matches


using System.Text.RegularExpressions;

List<string> found = new List<string>();


string pattern = ":(.*?):";
string lookup = "--:text in here:--:another one:-:third one:---!123:fourth:";

// Instanciate your regex object and pass a pattern to it


Regex rgxLookup = new Regex(pattern, RegexOptions.Singleline, TimeSpan.FromSeconds(1));
MatchCollection mLookup = rgxLookup.Matches(lookup);

foreach(Match match in mLookup)


{
found.Add(match.Groups[1].Value);
}

Result:

found = new List<string>() { "text in here", "another one", "third one", "fourth" }

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Chapter 111: C# Script
Section 111.1: Simple code evaluation
You can evaluate any valid C# code:

int value = await CSharpScript.EvaluateAsync<int>("15 * 89 + 95");


var span = await CSharpScript.EvaluateAsync<TimeSpan>("new DateTime(2016,1,1) - DateTime.Now");

If type is not specified, the result is object:

object value = await CSharpScript.EvaluateAsync("15 * 89 + 95");

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Chapter 112: Async/await,
Backgroundworker, Task and Thread
Examples
Section 112.1: ASP.NET Configure Await
When ASP.NET handles a request, a thread is assigned from the thread pool and a request context is created. The
request context contains information about the current request which can be accessed through the static
HttpContext.Current property. The request context for the request is then assigned to the thread handling the
request.

A given request context may only be active on one thread at a time.

When execution reaches await, the thread handling a request is returned to the thread pool while the
asynchronous method runs and the request context is free for another thread to use.

public async Task<ActionResult> Index()


{
// Execution on the initially assigned thread
var products = await dbContext.Products.ToListAsync();

// Execution resumes on a "random" thread from the pool


// Execution continues using the original request context.
return View(products);
}

When the task completes the thread pool assigns another thread to continue execution of the request. The request
context is then assigned to this thread. This may or may not be the original thread.

Blocking

When the result of an async method call is waited for synchronously deadlocks can arise. For example the
following code will result in a deadlock when IndexSync() is called:

public async Task<ActionResult> Index()


{
// Execution on the initially assigned thread
List<Product> products = await dbContext.Products.ToListAsync();

// Execution resumes on a "random" thread from the pool


return View(products);
}

public ActionResult IndexSync()


{
Task<ActionResult> task = Index();

// Block waiting for the result synchronously


ActionResult result = Task.Result;

return result;
}

This is because, by default the awaited task, in this case db.Products.ToListAsync() will capture the context (in
the case of ASP.NET the request context) and try to use it once it has completed.

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When the entire call stack is asynchronous there is no problem because, once await is reached the original thread
is release, freeing the request context.

When we block synchronously using Task.Result or Task.Wait() (or other blocking methods) the original thread is
still active and retains the request context. The awaited method still operates asynchronously and once the callback
tries to run, i.e. once the awaited task has returned, it attempts to obtain the request context.

Therefore the deadlock arises because while the blocking thread with the request context is waiting for the
asynchronous operation to complete, the asynchronous operation is trying to obtain the request context in order
to complete.

ConfigureAwait

By default calls to an awaited task will capture the current context and attempt to resume execution on the context
once complete.

By using ConfigureAwait(false) this can be prevented and deadlocks can be avoided.

public async Task<ActionResult> Index()


{
// Execution on the initially assigned thread
List<Product> products = await dbContext.Products.ToListAsync().ConfigureAwait(false);

// Execution resumes on a "random" thread from the pool without the original request context
return View(products);
}

public ActionResult IndexSync()


{
Task<ActionResult> task = Index();

// Block waiting for the result synchronously


ActionResult result = Task.Result;

return result;
}

This can avoid deadlocks when it is necessary to block on asynchronous code, however this comes at the cost of
losing the context in the continuation (code after the call to await).

In ASP.NET this means that if your code following a call to await someTask.ConfigureAwait(false); attempts to
access information from the context, for example HttpContext.Current.User then the information has been lost.
In this case the HttpContext.Current is null. For example:

public async Task<ActionResult> Index()


{
// Contains information about the user sending the request
var user = System.Web.HttpContext.Current.User;

using (var client = new HttpClient())


{
await client.GetAsync("http://google.com").ConfigureAwait(false);
}

// Null Reference Exception, Current is null


var user2 = System.Web.HttpContext.Current.User;

return View();

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}

If ConfigureAwait(true) is used (equivalent to having no ConfigureAwait at all) then both user and user2 are
populated with the same data.

For this reason it is often recommended to use ConfigureAwait(false) in library code where the context is no
longer used.

Section 112.2: Task "run and forget" extension


In certain cases (e.g. logging) it might be useful to run task and do not await for the result. The following extension
allows to run task and continue execution of the rest code:

public static class TaskExtensions


{
public static async void RunAndForget(
this Task task, Action<Exception> onException = null)
{
try
{
await task;
}
catch (Exception ex)
{
onException?.Invoke(ex);
}
}
}

The result is awaited only inside the extension method. Since async/await is used, it is possible to catch an
exception and call an optional method for handling it.

An example how to use the extension:

var task = Task.FromResult(0); // Or any other task from e.g. external lib.
task.RunAndForget(
e =>
{
// Something went wrong, handle it.
});

Section 112.3: Async/await


See below for a simple example of how to use async/await to do some time intensive stuff in a background process
while maintaining the option of doing some other stuff that do not need to wait on the time intensive stuff to
complete.

However, if you need to work with the result of the time intensive method later, you can do this by awaiting the
execution.

public async Task ProcessDataAsync()


{
// Start the time intensive method
Task<int> task = TimeintensiveMethod(@"PATH_TO_SOME_FILE");

// Control returns here before TimeintensiveMethod returns


Console.WriteLine("You can read this while TimeintensiveMethod is still running.");

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// Wait for TimeintensiveMethod to complete and get its result
int x = await task;
Console.WriteLine("Count: " + x);
}

private async Task<int> TimeintensiveMethod(object file)


{
Console.WriteLine("Start TimeintensiveMethod.");

// Do some time intensive calculations...


using (StreamReader reader = new StreamReader(file.ToString()))
{
string s = await reader.ReadToEndAsync();

for (int i = 0; i < 10000; i++)


s.GetHashCode();
}
Console.WriteLine("End TimeintensiveMethod.");

// return something as a "result"


return new Random().Next(100);
}

Section 112.4: BackgroundWorker


See below for a simple example of how to use a BackgroundWorker object to perform time-intensive operations in a
background thread.

You need to:

1. Define a worker method that does the time-intensive work and call it from an event handler for the DoWork
event of a BackgroundWorker.
2. Start the execution with RunWorkerAsync. Any argument required by the worker method attached to DoWork
can be passed in via the DoWorkEventArgs parameter to RunWorkerAsync.

In addition to the DoWork event the BackgroundWorker class also defines two events that should be used for
interacting with the user interface. These are optional.

The RunWorkerCompleted event is triggered when the DoWork handlers have completed.
The ProgressChanged event is triggered when the ReportProgress method is called.

public void ProcessDataAsync()


{
// Start the time intensive method
BackgroundWorker bw = new BackgroundWorker();
bw.DoWork += BwDoWork;
bw.RunWorkerCompleted += BwRunWorkerCompleted;
bw.RunWorkerAsync(@"PATH_TO_SOME_FILE");

// Control returns here before TimeintensiveMethod returns


Console.WriteLine("You can read this while TimeintensiveMethod is still running.");
}

// Method that will be called after BwDoWork exits


private void BwRunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
// we can access possible return values of our Method via the Parameter e
Console.WriteLine("Count: " + e.Result);
}

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// execution of our time intensive Method
private void BwDoWork(object sender, DoWorkEventArgs e)
{
e.Result = TimeintensiveMethod(e.Argument);
}

private int TimeintensiveMethod(object file)


{
Console.WriteLine("Start TimeintensiveMethod.");

// Do some time intensive calculations...


using (StreamReader reader = new StreamReader(file.ToString()))
{
string s = reader.ReadToEnd();

for (int i = 0; i < 10000; i++)


s.GetHashCode();
}
Console.WriteLine("End TimeintensiveMethod.");

// return something as a "result"


return new Random().Next(100);
}

Section 112.5: Task


See below for a simple example of how to use a Task to do some time intensive stuff in a background process.

All you need to do is wrap your time intensive method in a Task.Run() call.

public void ProcessDataAsync()


{
// Start the time intensive method
Task<int> t = Task.Run(() => TimeintensiveMethod(@"PATH_TO_SOME_FILE"));

// Control returns here before TimeintensiveMethod returns


Console.WriteLine("You can read this while TimeintensiveMethod is still running.");

Console.WriteLine("Count: " + t.Result);


}

private int TimeintensiveMethod(object file)


{
Console.WriteLine("Start TimeintensiveMethod.");

// Do some time intensive calculations...


using (StreamReader reader = new StreamReader(file.ToString()))
{
string s = reader.ReadToEnd();

for (int i = 0; i < 10000; i++)


s.GetHashCode();
}
Console.WriteLine("End TimeintensiveMethod.");

// return something as a "result"


return new Random().Next(100);
}

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Section 112.6: Thread
See below for a simple example of how to use a Thread to do some time intensive stuff in a background process.

public async void ProcessDataAsync()


{
// Start the time intensive method
Thread t = new Thread(TimeintensiveMethod);

// Control returns here before TimeintensiveMethod returns


Console.WriteLine("You can read this while TimeintensiveMethod is still running.");
}

private void TimeintensiveMethod()


{
Console.WriteLine("Start TimeintensiveMethod.");

// Do some time intensive calculations...


using (StreamReader reader = new StreamReader(@"PATH_TO_SOME_FILE"))
{
string v = reader.ReadToEnd();

for (int i = 0; i < 10000; i++)


v.GetHashCode();
}
Console.WriteLine("End TimeintensiveMethod.");
}

As you can see we can not return a value from our TimeIntensiveMethod because Thread expects a void Method as
its parameter.

To get a return value from a Thread use either an event or the following:

int ret;
Thread t= new Thread(() =>
{
Console.WriteLine("Start TimeintensiveMethod.");

// Do some time intensive calculations...


using (StreamReader reader = new StreamReader(file))
{
string s = reader.ReadToEnd();

for (int i = 0; i < 10000; i++)


s.GetHashCode();
}
Console.WriteLine("End TimeintensiveMethod.");

// return something to demonstrate the coolness of await-async


ret = new Random().Next(100);
});

t.Start();
t.Join(1000);
Console.Writeline("Count: " + ret);

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Chapter 113: Timers
Section 113.1: Multithreaded Timers
System.Threading.Timer - Simplest multithreaded timer. Contains two methods and one constructor.

Example: A timer calls the DataWrite method, which writes "multithread executed..." after five seconds have
elapsed, and then every second after that until the user presses Enter:

using System;
using System.Threading;
class Program
{
static void Main()
{
// First interval = 5000ms; subsequent intervals = 1000ms
Timer timer = new Timer (DataWrite, "multithread executed...", 5000, 1000);
Console.ReadLine();
timer.Dispose(); // This both stops the timer and cleans up.
}

static void DataWrite (object data)


{
// This runs on a pooled thread
Console.WriteLine (data); // Writes "multithread executed..."
}
}

Note : Will post a separate section for disposing multithreaded timers.

Change - This method can be called when you would like change the timer interval.

Timeout.Infinite - If you want to fire just once. Specify this in the last argument of the constructor.

System.Timers - Another timer class provided by .NET Framework. It wraps the System.Threading.Timer.

Features:

IComponent - Allowing it to be sited in the Visual Studio’s Designer’s component tray


Interval property instead of a Change method
Elapsed event instead of a callback delegate
Enabled property to start and stop the timer (default value = false)
Start & Stop methods in case if you get confused by Enabled property (above point)
AutoReset - for indicating a recurring event (default value = true)
SynchronizingObject property with Invoke and BeginInvoke methods for safely calling methods on WPF
elements and Windows Forms controls

Example representing all the above features:

using System;
using System.Timers; // Timers namespace rather than Threading
class SystemTimer
{
static void Main()
{
Timer timer = new Timer(); // Doesn't require any args
timer.Interval = 500;

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timer.Elapsed += timer_Elapsed; // Uses an event instead of a delegate
timer.Start(); // Start the timer
Console.ReadLine();
timer.Stop(); // Stop the timer
Console.ReadLine();
timer.Start(); // Restart the timer
Console.ReadLine();
timer.Dispose(); // Permanently stop the timer
}

static void timer_Elapsed(object sender, EventArgs e)


{
Console.WriteLine ("Tick");
}
}

Multithreaded timers - use the thread pool to allow a few threads to serve many timers. It means that callback
method or Elapsed event may trigger on a different thread each time it is called.

Elapsed - this event always fires on time—regardless of whether the previous Elapsed event finished executing.
Because of this, callbacks or event handlers must be thread-safe. The accuracy of multithreaded timers depends on
the OS, and is typically in the 10–20 ms.

interop - when ever you need greater accuracy use this and call the Windows multimedia timer. This has accuracy
down to 1 ms and it is defined in winmm.dll.

timeBeginPeriod - Call this first to inform OS that you need high timing accuracy

timeSetEvent - call this after timeBeginPeriod to start a multimedia timer.

timeKillEvent - call this when you are done, this stops the timer

timeEndPeriod - Call this to inform the OS that you no longer need high timing accuracy.

You can find complete examples on the Internet that use the multimedia timer by searching for the keywords
dllimport winmm.dll timesetevent.

Section 113.2: Creating an Instance of a Timer


Timers are used to perform tasks at specific intervals of time (Do X every Y seconds) Below is an example of
creating a new instance of a Timer.

NOTE: This applies to Timers using WinForms. If using WPF, you may want to look into DispatcherTimer

using System.Windows.Forms; //Timers use the Windows.Forms namespace

public partial class Form1 : Form


{

Timer myTimer = new Timer(); //create an instance of Timer named myTimer

public Form1()
{
InitializeComponent();
}

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Section 113.3: Assigning the "Tick" event handler to a Timer
All actions performed in a timer are handled in the "Tick" event.

public partial class Form1 : Form


{

Timer myTimer = new Timer();

public Form1()
{
InitializeComponent();

myTimer.Tick += myTimer_Tick; //assign the event handler named "myTimer_Tick"


}

private void myTimer_Tick(object sender, EventArgs e)


{
// Perform your actions here.
}
}

Section 113.4: Example: Using a Timer to perform a simple


countdown
public partial class Form1 : Form
{

Timer myTimer = new Timer();


int timeLeft = 10;

public Form1()
{
InitializeComponent();

//set properties for the Timer


myTimer.Interval = 1000;
myTimer.Enabled = true;

//Set the event handler for the timer, named "myTimer_Tick"


myTimer.Tick += myTimer_Tick;

//Start the timer as soon as the form is loaded


myTimer.Start();

//Show the time set in the "timeLeft" variable


lblCountDown.Text = timeLeft.ToString();

private void myTimer_Tick(object sender, EventArgs e)


{
//perform these actions at the interval set in the properties.
lblCountDown.Text = timeLeft.ToString();
timeLeft -= 1;

if (timeLeft < 0)
{
myTimer.Stop();

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}
}
}

Results in...

And so on...

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Chapter 114: Function with multiple return
values
Section 114.1: "anonymous object" + "dynamic keyword"
solution
You can return an anonymous object from your function

public static object FunctionWithUnknowReturnValues ()


{
/// anonymous object
return new { a = 1, b = 2 };
}

And assign the result to a dynamic object and read the values in it.

/// dynamic object


dynamic x = FunctionWithUnknowReturnValues();

Console.WriteLine(x.a);
Console.WriteLine(x.b);

Section 114.2: Tuple solution


You can return an instance of Tuple class from your function with two template parameters as Tuple<string,
MyClass>:

public Tuple<string, MyClass> FunctionWith2ReturnValues ()


{
return Tuple.Create("abc", new MyClass());
}

And read the values like below:

Console.WriteLine(x.Item1);
Console.WriteLine(x.Item2);

Section 114.3: Ref and Out Parameters


The ref keyword is used to pass an Argument as Reference. out will do the same as ref but it does not require an
assigned value by the caller prior to calling the function.

Ref Parameter: If you want to pass a variable as ref parameter then you need to initialize it before you pass it as
ref parameter to method.

Out Parameter: If you want to pass a variable as out parameter you don’t need to initialize it before you pass it as
out parameter to method.

static void Main(string[] args)


{
int a = 2;
int b = 3;
int add = 0;
int mult= 0;

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AddOrMult(a, b, ref add, ref mult); //AddOrMult(a, b, out add, out mult);
Console.WriteLine(add); //5
Console.WriteLine(mult); //6
}

private static void AddOrMult(int a, int b, ref int add, ref int mult) //AddOrMult(int a, int b,
out int add, out int mult)
{
add = a + b;
mult = a * b;
}

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Chapter 115: Binary Serialization
Section 115.1: Controlling serialization behavior with attributes
If you use the [NonSerialized] attribute, then that member will always have its default value after deserialization
(ex. 0 for an int, null for string, false for a bool, etc.), regardless of any initialization done in the object itself
(constructors, declarations, etc.). To compensate, the attributes [OnDeserializing] (called just BEFORE
deserializing) and [OnDeserialized] (called just AFTER deserializing) together with their counterparts,
[OnSerializing] and [OnSerialized] are provided.

Assume we want to add a "Rating" to our Vector and we want to make sure the value always starts at 1. The way it
is written below, it will be 0 after being deserialized:

[Serializable]
public class Vector
{
public int X;
public int Y;
public int Z;

[NonSerialized]
public decimal Rating = 1M;

public Vector()
{
Rating = 1M;
}

public Vector(decimal initialRating)


{
Rating = initialRating;
}
}

To fix this problem, we can simply add the following method inside of the class to set it to 1:

[OnDeserializing]
void OnDeserializing(StreamingContext context)
{
Rating = 1M;
}

Or, if we want to set it to a calculated value, we can wait for it to be finished deserializing and then set it:

[OnDeserialized]
void OnDeserialized(StreamingContext context)
{
Rating = 1 + ((X+Y+Z)/3);
}

Similarly, we can control how things are written out by using [OnSerializing] and [OnSerialized].

Section 115.2: Serialization Binder


The binder gives you an opportunity to inspect what types are being loaded in your application domain

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Create a class inherited from SerializationBinder

class MyBinder : SerializationBinder


{
public override Type BindToType(string assemblyName, string typeName)
{
if (typeName.Equals("BinarySerializationExample.Item"))
return typeof(Item);
return null;
}
}

Now we can check what types are loading and on this basis to decide what we really want to receive

For using a binder, you must add it to the BinaryFormatter.

object DeserializeData(byte[] bytes)


{
var binaryFormatter = new BinaryFormatter();
binaryFormatter.Binder = new MyBinder();

using (var memoryStream = new MemoryStream(bytes))


return binaryFormatter.Deserialize(memoryStream);
}

The complete solution

using System;
using System.IO;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;

namespace BinarySerializationExample
{
class MyBinder : SerializationBinder
{
public override Type BindToType(string assemblyName, string typeName)
{
if (typeName.Equals("BinarySerializationExample.Item"))
return typeof(Item);
return null;
}
}

[Serializable]
public class Item
{
private string _name;

public string Name


{
get { return _name; }
set { _name = value; }
}
}

class Program
{
static void Main(string[] args)
{

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var item = new Item
{
Name = "Orange"
};

var bytes = SerializeData(item);


var deserializedData = (Item)DeserializeData(bytes);
}

private static byte[] SerializeData(object obj)


{
var binaryFormatter = new BinaryFormatter();
using (var memoryStream = new MemoryStream())
{
binaryFormatter.Serialize(memoryStream, obj);
return memoryStream.ToArray();
}
}

private static object DeserializeData(byte[] bytes)


{
var binaryFormatter = new BinaryFormatter
{
Binder = new MyBinder()
};

using (var memoryStream = new MemoryStream(bytes))


return binaryFormatter.Deserialize(memoryStream);
}
}
}

Section 115.3: Some gotchas in backward compatibility


This small example shows how you can lose backward compatibility in your programs if you do not take care in
advance about this. And ways to get more control of serialization process

At first, we will write an example of the first version of the program:

Version 1

[Serializable]
class Data
{
[OptionalField]
private int _version;

public int Version


{
get { return _version; }
set { _version = value; }
}
}

And now, let us assume that in the second version of the program added a new class. And we need to store it in an
array.

Now code will look like this:

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Version 2

[Serializable]
class NewItem
{
[OptionalField]
private string _name;

public string Name


{
get { return _name; }
set { _name = value; }
}
}

[Serializable]
class Data
{
[OptionalField]
private int _version;

public int Version


{
get { return _version; }
set { _version = value; }
}

[OptionalField]
private List<NewItem> _newItems;

public List<NewItem> NewItems


{
get { return _newItems; }
set { _newItems = value; }
}
}

And code for serialize and deserialize

private static byte[] SerializeData(object obj)


{
var binaryFormatter = new BinaryFormatter();
using (var memoryStream = new MemoryStream())
{
binaryFormatter.Serialize(memoryStream, obj);
return memoryStream.ToArray();
}
}

private static object DeserializeData(byte[] bytes)


{
var binaryFormatter = new BinaryFormatter();
using (var memoryStream = new MemoryStream(bytes))
return binaryFormatter.Deserialize(memoryStream);
}

And so, what would happen when you serialize the data in the program of v2 and will try to deserialize them in the
program of v1?

You get an exception:

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System.Runtime.Serialization.SerializationException was unhandled
Message=The ObjectManager found an invalid number of fixups. This usually indicates a problem in
the Formatter.Source=mscorlib
StackTrace:
at System.Runtime.Serialization.ObjectManager.DoFixups()
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler,
__BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage
methodCallMessage)
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream
serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain,
IMethodCallMessage methodCallMessage)
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream
serializationStream)
at Microsoft.Samples.TestV1.Main(String[] args) in c:\Users\andrew\Documents\Visual Studio
2013\Projects\vts\CS\V1 Application\TestV1Part2\TestV1Part2.cs:line 29
at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args)
at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly()
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback
callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Why?

The ObjectManager has a different logic to resolve dependencies for arrays and for reference and value types. We
added an array of new the reference type which is absent in our assembly.

When ObjectManager attempts to resolve dependencies it builds the graph. When it sees the array, it can not fix it
immediately, so that it creates a dummy reference and then fixes the array later.

And since this type is not in the assembly and dependencies can’t be fixed. For some reason, it does not remove the
array from the list of elements for the fixes and at the end, it throws an exception “IncorrectNumberOfFixups”.

It is some ‘gotchas’ in the process of serialization. For some reason, it does not work correctly only for arrays of new
reference types.

A Note:
Similar code will work correctly if you do not use arrays with new classes

And the first way to fix it and maintain compatibility?

Use a collection of new structures rather than classes or use a dictionary(possible classes), because a
dictionary it’s a collection of keyvaluepair(it’s structure)
Use ISerializable, if you can't change the old code

Section 115.4: Making an object serializable


Add the [Serializable] attribute to mark an entire object for binary serialization:

[Serializable]
public class Vector
{
public int X;
public int Y;
public int Z;

[NonSerialized]
public decimal DontSerializeThis;

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[OptionalField]
public string Name;
}

All members will be serialized unless we explicitly opt-out using the [NonSerialized] attribute. In our example, X, Y,
Z, and Name are all serialized.

All members are required to be present on deserialization unless marked with [NonSerialized] or
[OptionalField]. In our example, X, Y, and Z are all required and deserialization will fail if they are not present in
the stream. DontSerializeThis will always be set to default(decimal) (which is 0). If Name is present in the stream,
then it will be set to that value, otherwise it will be set to default(string) (which is null). The purpose of
[OptionalField] is to provide a bit of version tolerance.

Section 115.5: Serialization surrogates (Implementing


ISerializationSurrogate)
Implements a serialization surrogate selector that allows one object to perform serialization and deserialization of
another

As well allows to properly serialize or deserialize a class that is not itself serializable

Implement ISerializationSurrogate interface

public class ItemSurrogate : ISerializationSurrogate


{
public void GetObjectData(object obj, SerializationInfo info, StreamingContext context)
{
var item = (Item)obj;
info.AddValue("_name", item.Name);
}

public object SetObjectData(object obj, SerializationInfo info, StreamingContext context,


ISurrogateSelector selector)
{
var item = (Item)obj;
item.Name = (string)info.GetValue("_name", typeof(string));
return item;
}
}

Then you need to let your IFormatter know about the surrogates by defining and initializing a SurrogateSelector
and assigning it to your IFormatter

var surrogateSelector = new SurrogateSelector();


surrogateSelector.AddSurrogate(typeof(Item), new StreamingContext(StreamingContextStates.All), new
ItemSurrogate());
var binaryFormatter = new BinaryFormatter
{
SurrogateSelector = surrogateSelector
};

Even if the class is not marked serializable.

//this class is not serializable


public class Item
{
private string _name;

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public string Name
{
get { return _name; }
set { _name = value; }
}
}

The complete solution

using System;
using System.IO;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;

namespace BinarySerializationExample
{
class Item
{
private string _name;

public string Name


{
get { return _name; }
set { _name = value; }
}
}

class ItemSurrogate : ISerializationSurrogate


{
public void GetObjectData(object obj, SerializationInfo info, StreamingContext context)
{
var item = (Item)obj;
info.AddValue("_name", item.Name);
}

public object SetObjectData(object obj, SerializationInfo info, StreamingContext context,


ISurrogateSelector selector)
{
var item = (Item)obj;
item.Name = (string)info.GetValue("_name", typeof(string));
return item;
}
}

class Program
{
static void Main(string[] args)
{
var item = new Item
{
Name = "Orange"
};

var bytes = SerializeData(item);


var deserializedData = (Item)DeserializeData(bytes);
}

private static byte[] SerializeData(object obj)


{
var surrogateSelector = new SurrogateSelector();
surrogateSelector.AddSurrogate(typeof(Item), new

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StreamingContext(StreamingContextStates.All), new ItemSurrogate());

var binaryFormatter = new BinaryFormatter


{
SurrogateSelector = surrogateSelector
};

using (var memoryStream = new MemoryStream())


{
binaryFormatter.Serialize(memoryStream, obj);
return memoryStream.ToArray();
}
}

private static object DeserializeData(byte[] bytes)


{
var surrogateSelector = new SurrogateSelector();
surrogateSelector.AddSurrogate(typeof(Item), new
StreamingContext(StreamingContextStates.All), new ItemSurrogate());

var binaryFormatter = new BinaryFormatter


{
SurrogateSelector = surrogateSelector
};

using (var memoryStream = new MemoryStream(bytes))


return binaryFormatter.Deserialize(memoryStream);
}
}
}

Section 115.6: Adding more control by implementing


ISerializable
That would get more control over serialization, how to save and load types

Implement ISerializable interface and create an empty constructor to compile

[Serializable]
public class Item : ISerializable
{
private string _name;

public string Name


{
get { return _name; }
set { _name = value; }
}

public Item ()
{

protected Item (SerializationInfo info, StreamingContext context)


{
_name = (string)info.GetValue("_name", typeof(string));
}

public void GetObjectData(SerializationInfo info, StreamingContext context)

GoalKicker.com – C# Notes for Professionals 624


{
info.AddValue("_name", _name, typeof(string));
}
}

For data serialization, you can specify the desired name and the desired type

info.AddValue("_name", _name, typeof(string));

When the data is deserialized, you will be able to read the desired type

_name = (string)info.GetValue("_name", typeof(string));

GoalKicker.com – C# Notes for Professionals 625


Chapter 116: Making a variable thread safe
Section 116.1: Controlling access to a variable in a Parallel.For
loop
using System;
using System.Threading;
using System.Threading.Tasks;

class Program
{
static void Main( string[] args )
{
object sync = new object();
int sum = 0;
Parallel.For( 1, 1000, ( i ) => {
lock( sync ) sum = sum + i; // lock is necessary

// As a practical matter, ensure this `parallel for` executes


// on multiple threads by simulating a lengthy operation.
Thread.Sleep( 1 );
} );
Console.WriteLine( "Correct answer should be 499500. sum is: {0}", sum );
}
}

It is not sufficient to just do sum = sum + i without the lock because the read-modify-write operation is not atomic.
A thread will overwrite any external modifications to sum that occur after it has read the current value of sum, but
before it stores the modified value of sum + i back into sum.

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Chapter 117: IComparable
Section 117.1: Sort versions
Class:

public class Version : IComparable<Version>


{
public int[] Parts { get; }

public Version(string value)


{
if (value == null)
throw new ArgumentNullException();
if (!Regex.IsMatch(value, @"^[0-9]+(\.[0-9]+)*$"))
throw new ArgumentException("Invalid format");
var parts = value.Split('.');
Parts = new int[parts.Length];
for (var i = 0; i < parts.Length; i++)
Parts[i] = int.Parse(parts[i]);
}

public override string ToString()


{
return string.Join(".", Parts);
}

public int CompareTo(Version that)


{
if (that == null) return 1;
var thisLength = this.Parts.Length;
var thatLength = that.Parts.Length;
var maxLength = Math.Max(thisLength, thatLength);
for (var i = 0; i < maxLength; i++)
{
var thisPart = i < thisLength ? this.Parts[i] : 0;
var thatPart = i < thatLength ? that.Parts[i] : 0;
if (thisPart < thatPart) return -1;
if (thisPart > thatPart) return 1;
}
return 0;
}
}

Test:

Version a, b;

a = new Version("4.2.1");
b = new Version("4.2.6");
a.CompareTo(b); // a < b : -1

a = new Version("2.8.4");
b = new Version("2.8.0");
a.CompareTo(b); // a > b : 1

a = new Version("5.2");
b = null;
a.CompareTo(b); // a > b : 1

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a = new Version("3");
b = new Version("3.6");
a.CompareTo(b); // a < b : -1

var versions = new List<Version>


{
new Version("2.0"),
new Version("1.1.5"),
new Version("3.0.10"),
new Version("1"),
null,
new Version("1.0.1")
};

versions.Sort();

foreach (var version in versions)


Console.WriteLine(version?.ToString() ?? "NULL");

Output:

NULL
1
1.0.1
1.1.5
2.0
3.0.10

Demo:

Live demo on Ideone

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Chapter 118: Code Contracts
Section 118.1: Postconditions
public double GetPaymentsTotal(string name)
{
Contract.Ensures(Contract.Result<double>() >= 0);

double total = 0.0;

foreach (var payment in this._payments) {


if (string.Equals(payment.Name, name)) {
total += payment.Amount;
}
}

return total;
}

Section 118.2: Invariants


namespace CodeContractsDemo
{
using System;
using System.Diagnostics.Contracts;

public class Point


{
public int X { get; set; }
public int Y { get; set; }

public Point()
{
}

public Point(int x, int y)


{
this.X = x;
this.Y = y;
}

public void Set(int x, int y)


{
this.X = x;
this.Y = y;
}

public void Test(int x, int y)


{
for (int dx = -x; dx <= x; dx++) {
this.X = dx;
Console.WriteLine("Current X = {0}", this.X);
}

for (int dy = -y; dy <= y; dy++) {


this.Y = dy;
Console.WriteLine("Current Y = {0}", this.Y);
}

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Console.WriteLine("X = {0}", this.X);
Console.WriteLine("Y = {0}", this.Y);
}

[ContractInvariantMethod]
private void ValidateCoordinates()
{
Contract.Invariant(this.X >= 0);
Contract.Invariant(this.Y >= 0);
}
}
}

Section 118.3: Defining Contracts on Interface


[ContractClass(typeof(ValidationContract))]
interface IValidation
{
string CustomerID{get;set;}
string Password{get;set;}
}

[ContractClassFor(typeof(IValidation))]
sealed class ValidationContract:IValidation
{
string IValidation.CustomerID
{
[Pure]
get
{
return Contract.Result<string>();
}
set
{
Contract.Requires<ArgumentNullException>(!string.IsNullOrEmpty(value), "Customer ID
cannot be null!!");
}
}

string IValidation.Password
{
[Pure]
get
{
return Contract.Result<string>();
}
set
{
Contract.Requires<ArgumentNullException>(!string.IsNullOrEmpty(value), "Password cannot
be null!!");
}
}
}

class Validation:IValidation
{
public string GetCustomerPassword(string customerID)
{
Contract.Requires(!string.IsNullOrEmpty(customerID),"Customer ID cannot be Null");
Contract.Requires<ArgumentNullException>(!string.IsNullOrEmpty(customerID), "Exception!!");
Contract.Ensures(Contract.Result<string>() != null);

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string password="AAA@1234";
if (customerID!=null)
{
return password;
}
else
{
return null;
}

private string m_custID, m_PWD;

public string CustomerID


{
get
{
return m_custID;
}
set
{
m_custID = value;
}
}

public string Password


{
get
{
return m_PWD;
}
set
{
m_PWD = value;
}
}
}

In the above code, we have defined an interface called IValidation with an attribute [ContractClass]. This
attribute takes an address of a class where we have implemented a contract for an Interface. The class
ValidationContract makes use of properties defined in the interface and checks for the null values using
Contract.Requires<T>. T is an exception class.

We have also marked the get accessor with an attribute [Pure]. The pure attribute ensures that the method or a
property does not change the instance state of a class in which IValidation interface is implemented.

Section 118.4: Preconditions


namespace CodeContractsDemo
{
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;

public class PaymentProcessor


{
private List<Payment> _payments = new List<Payment>();

public void Add(Payment payment)

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{
Contract.Requires(payment != null);
Contract.Requires(!string.IsNullOrEmpty(payment.Name));
Contract.Requires(payment.Date <= DateTime.Now);
Contract.Requires(payment.Amount > 0);

this._payments.Add(payment);
}
}
}

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Chapter 119: Iterators
Section 119.1: Creating Iterators Using Yield
Iterators produce enumerators. In C#, enumerators are produced by defining methods, properties or indexers that
contain yield statements.

Most methods will return control to their caller through normal return statements, which disposes all state local to
that method. In contrast, methods that use yield statements allow them to return multiple values to the caller on
request while preserving local state in-between returning those values. These returned values constitute a
sequence. There are two types of yield statements used within iterators:

yield return, which returns control to the caller but preserves state. The callee will continue execution from
this line when control is passed back to it.

yield break, which functions similarly to a normal return statement - this signifies the end of the sequence.
Normal return statements themselves are illegal within an iterator block.

This example below demonstrates an iterator method that can be used to generate the Fibonacci sequence:

IEnumerable<int> Fibonacci(int count)


{
int prev = 1;
int curr = 1;

for (int i = 0; i < count; i++)


{
yield return prev;
int temp = prev + curr;
prev = curr;
curr = temp;
}
}

This iterator can then be used to produce an enumerator of the Fibonacci sequence that can be consumed by a
calling method. The code below demonstrates how the first ten terms within the Fibonacci sequence can be
enumerated:

void Main()
{
foreach (int term in Fibonacci(10))
{
Console.WriteLine(term);
}
}

Output

1
1
2
3
5
8
13
21

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34
55

Section 119.2: Simple Numeric Iterator Example


A common use-case for iterators is to perform some operation over a collection of numbers. The example below
demonstrates how each element within an array of numbers can be individually printed out to the console.

This is possible because arrays implement the IEnumerable interface, allowing clients to obtain an iterator for the
array using the GetEnumerator() method. This method returns an enumerator, which is a read-only, forward-only
cursor over each number in the array.

int[] numbers = { 1, 2, 3, 4, 5 };

IEnumerator iterator = numbers.GetEnumerator();

while (iterator.MoveNext())
{
Console.WriteLine(iterator.Current);
}

Output

1
2
3
4
5

It's also possible to achieve the same results using a foreach statement:

foreach (int number in numbers)


{
Console.WriteLine(number);
}

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Chapter 120: AssemblyInfo.cs Examples
Section 120.1: Global and local AssemblyInfo
Having a global allows for better DRYness, you need only put values that are different into AssemblyInfo.cs for
projects that have variance. This use assumes your product has more than one visual studio project.

GlobalAssemblyInfo.cs

using System.Reflection;
using System.Runtime.InteropServices;
//using Stackoverflow domain as a made up example

// It is common, and mostly good, to use one GlobalAssemblyInfo.cs that is added


// as a link to many projects of the same product, details below
// Change these attribute values in local assembly info to modify the information.
[assembly: AssemblyProduct("Stackoverflow Q&A")]
[assembly: AssemblyCompany("Stackoverflow")]
[assembly: AssemblyCopyright("Copyright © Stackoverflow 2016")]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("4e4f2d33-aaab-48ea-a63d-1f0a8e3c935f")]
[assembly: ComVisible(false)] //not going to expose ;)

// Version information for an assembly consists of the following four values:


// roughly translated from I reckon it is for SO, note that they most likely
// dynamically generate this file
// Major Version - Year 6 being 2016
// Minor Version - The month
// Day Number - Day of month
// Revision - Build number
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below: [assembly: AssemblyVersion("year.month.day.*")]
[assembly: AssemblyVersion("2016.7.00.00")]
[assembly: AssemblyFileVersion("2016.7.27.3839")]

AssemblyInfo.cs - one for each project

//then the following might be put into a separate Assembly file per project, e.g.
[assembly: AssemblyTitle("Stackoveflow.Redis")]

You can add the GlobalAssemblyInfo.cs to the local project using the following procedure:

1. Select Add/Existing Item... in the context menu of the project


2. Select GlobalAssemblyInfo.cs
3. Expand the Add-Button by clicking on that little down-arrow on the right hand
4. Select "Add As Link" in the buttons drop down list

Section 120.2: [AssemblyVersion]


This attribute applies a version to the assembly.

[assembly: AssemblyVersion("1.0.*")]

The * character is used to auto-increment a portion of the version automatically every time you compile (often used
for the "build" number)

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Section 120.3: Automated versioning
Your code in source control has version numbers either by default (SVN ids or Git SHA1 hashes) or explicitly (Git
tags). Rather than manually updating versions in AssemblyInfo.cs you can use a build time process to write the
version from your source control system into your AssemblyInfo.cs files and thus onto your assemblies.

The GitVersionTask or SemVer.Git.Fody NuGet packages are examples of the above. To use GitVersionTask, for
instance, after installing the package in your project remove the Assembly*Version attributes from your
AssemblyInfo.cs files. This puts GitVersionTask in charge of versioning your assemblies.

Note that Semantic Versioning is increasingly the de facto standard so these methods recommend using source
control tags that follow SemVer.

Section 120.4: Common fields


It's good practice to complete your AssemblyInfo's default fields. The information may be picked up by installers
and will then appear when using Programs and Features (Windows 10) to uninstall or change a program.

The minimum should be:

AssemblyTitle - usually the namespace, i.e. MyCompany.MySolution.MyProject


AssemblyCompany - the legal entities full name
AssemblyProduct - marketing may have a view here
AssemblyCopyright - keep it up to date as it looks scruffy otherwise

'AssemblyTitle' becomes the 'File description' when examining the DLL's Properties Details tab.

Section 120.5: [AssemblyTitle]


This attribute is used to give a name to this particular assembly.

[assembly: AssemblyTitle("MyProduct")]

Section 120.6: [AssemblyProduct]


This attribute is used to describe the product that this particular assembly is for. Multiple assemblies can be
components of the same product, in which case they can all share the same value for this attribute.

[assembly: AssemblyProduct("MyProduct")]

Section 120.7: [InternalsVisibleTo]


If you want to make internal classes or functions of an assembly accessable from another assembly you declare
this by InternalsVisibleTo and the assembly name that is allowed to access.

In this example code in the assembly MyAssembly.UnitTests is allowed to call internal elements from MyAssembly.

[assembly: InternalsVisibleTo("MyAssembly.UnitTests")]

This is especially useful for unit testing to prevent unnecessary public declarations.

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Section 120.8: [AssemblyConfiguration]
AssemblyConfiguration: The AssemblyConfiguration attribute must have the configuration that was used to build
the assembly. Use conditional compilation to properly include different assembly configurations. Use the block
similar to the example below. Add as many different configurations as you commonly use.

#if (DEBUG)

[assembly: AssemblyConfiguration("Debug")]

#else

[assembly: AssemblyConfiguration("Release")]

#endif

Section 120.9: [AssemblyKeyFile]


Whenever we want our assembly to install in GAC then it is must to have a strong name. For strong naming
assembly we have to create a public key. To generate the .snk file.

To create a strong name key file

1. Developers command prompt for VS2015 (with administrator Access)


2. At the command prompt, type cd C:\Directory_Name and press ENTER.
3. At the command prompt, type sn -k KeyFileName.snk, and then press ENTER.

once the keyFileName.snk is created at specified directory then give refernce in your project . give
AssemblyKeyFileAttribute attribute the path to snk file to generate the key when we build our class library.

Properties -> AssemblyInfo.cs

[assembly: AssemblyKeyFile(@"c:\Directory_Name\KeyFileName.snk")]

Thi will create a strong name assembly after build. After creating your strong name assembly you can then install it
in GAC

Happy Coding :)

Section 120.10: Reading Assembly Attributes


Using .NET's rich reflection APIs, you can gain access to an assembly's metadata. For example, you can get this
assembly's title attribute with the following code

using System.Linq;
using System.Reflection;

...

Assembly assembly = typeof(this).Assembly;


var titleAttribute = assembly.GetCustomAttributes<AssemblyTitleAttribute>().FirstOrDefault();

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Console.WriteLine($"This assembly title is {titleAttribute?.Title}");

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Chapter 121: File and Stream I/O
Parameter Details
path The location of the file.
append If the file exist, true will add data to the end of the file (append), false will overwrite the file.
text Text to be written or stored.
contents A collection of strings to be written.
source The location of the file you want to use.
dest The location you want a file to go to.

Manages files.

Section 121.1: Reading from a file using the System.IO.File


class
You can use the System.IO.File.ReadAllText function to read the entire contents of a file into a string.

string text = System.IO.File.ReadAllText(@"C:\MyFolder\MyTextFile.txt");

You can also read a file as an array of lines using the System.IO.File.ReadAllLines function:

string[] lines = System.IO.File.ReadAllLines(@"C:\MyFolder\MyTextFile.txt");

Section 121.2: Lazily reading a file line-by-line via an


IEnumerable
When working with large files, you can use the System.IO.File.ReadLines method to read all lines from a file into
an IEnumerable<string>. This is similar to System.IO.File.ReadAllLines, except that it doesn't load the whole file
into memory at once, making it more efficient when working with large files.

IEnumerable<string> AllLines = File.ReadLines("file_name.txt", Encoding.Default);

The second parameter of File.ReadLines is optional. You may use it when it is required to specify encoding.

It is important to note that calling ToArray, ToList or another similar function will force all of the lines to be loaded
at once, meaning that the benefit of using ReadLines is nullified. It is best to enumerate over the IEnumerable using
a foreach loop or LINQ if using this method.

Section 121.3: Async write text to a file using StreamWriter


// filename is a string with the full path
// true is to append
using (System.IO.StreamWriter file = new System.IO.StreamWriter(filename, true))
{
// Can write either a string or char array
await file.WriteAsync(text);
}

Section 121.4: Copy File


File static class

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File static class can be easily used for this purpose.

File.Copy(@"sourcePath\abc.txt", @"destinationPath\abc.txt");
File.Copy(@"sourcePath\abc.txt", @"destinationPath\xyz.txt");

Remark: By this method, file is copied, meaning that it will be read from the source and then written to the
destination path. This is a resource consuming process, it would take relative time to the file size, and can cause
your program to freeze if you don't utilize threads.

Section 121.5: Writing lines to a file using the


System.IO.StreamWriter class
The System.IO.StreamWriter class:

Implements a TextWriter for writing characters to a stream in a particular encoding.

Using the WriteLine method, you can write content line-by-line to a file.

Notice the use of the using keyword which makes sure the StreamWriter object is disposed as soon as it goes out
of scope and thus the file is closed.

string[] lines = { "My first string", "My second string", "and even a third string" };
using (System.IO.StreamWriter sw = new System.IO.StreamWriter(@"C:\MyFolder\OutputText.txt"))
{
foreach (string line in lines)
{
sw.WriteLine(line);
}
}

Note that the StreamWriter can receive a second bool parameter in it's constructor, allowing to Append to a file
instead of overwriting the file:

bool appendExistingFile = true;


using (System.IO.StreamWriter sw = new System.IO.StreamWriter(@"C:\MyFolder\OutputText.txt",
appendExistingFile ))
{
sw.WriteLine("This line will be appended to the existing file");
}

Section 121.6: Writing to a file using the System.IO.File class


You can use the System.IO.File.WriteAllText function to write a string to a file.

string text = "String that will be stored in the file";


System.IO.File.WriteAllText(@"C:\MyFolder\OutputFile.txt", text);

You can also use the System.IO.File.WriteAllLines function which receives an IEnumerable<String> as the second
parameter (as opposed to a single string in the previous example). This lets you write content from an array of
lines.

string[] lines = { "My first string", "My second string", "and even a third string" };
System.IO.File.WriteAllLines(@"C:\MyFolder\OutputFile.txt", lines);

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Section 121.7: Create File
File static class

By using Create method of the File static class we can create files. Method creates the file at the given path, at the
same time it opens the file and gives us the FileStream of the file. Make sure you close the file after you are done
with it.

ex1:

var fileStream1 = File.Create("samplePath");


/// you can write to the fileStream1
fileStream1.Close();

ex2:

using(var fileStream1 = File.Create("samplePath"))


{
/// you can write to the fileStream1
}

ex3:

File.Create("samplePath").Close();

FileStream class

There are many overloads of this classes constructor which is actually well documented here. Below example is for
the one that covers most used functionalities of this class.

var fileStream2 = new FileStream("samplePath", FileMode.OpenOrCreate, FileAccess.ReadWrite,


FileShare.None);

You can check the enums for FileMode, FileAccess, and FileShare from those links. What they basically means are as
follows:

FileMode: Answers "Should file be created? opened? create if not exist then open?" kinda questions.

FileAccess: Answers "Should I be able to read the file, write to the file or both?" kinda questions.

FileShare: Answers "Should other users be able to read, write etc. to the file while I am using it simultaneously?"
kinda questions.

Section 121.8: Move File


File static class

File static class can easily be used for this purpose.

File.Move(@"sourcePath\abc.txt", @"destinationPath\xyz.txt");

Remark1: Only changes the index of the file (if the file is moved in the same volume). This operation does not take
relative time to the file size.

Remark2: Cannot override an existing file on destination path.

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Section 121.9: Delete File
string path = @"c:\path\to\file.txt";
File.Delete(path);

While Delete does not throw exception if file doesn't exist, it will throw exception e.g. if specified path is invalid or
caller does not have the required permissions. You should always wrap calls to Delete inside try-catch block and
handle all expected exceptions. In case of possible race conditions, wrap logic inside lock statement.

Section 121.10: Files and Directories


Get all files in Directory

var FileSearchRes = Directory.GetFiles(@Path, "*.*", SearchOption.AllDirectories);

Returns an array of FileInfo, representing all the files in the specified directory.

Get Files with specific extension

var FileSearchRes = Directory.GetFiles(@Path, "*.pdf", SearchOption.AllDirectories);

Returns an array of FileInfo, representing all the files in the specified directory with the specified extension.

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Chapter 122: Code Contracts and
Assertions
Section 122.1: Assertions to check logic should always be true
Assertions are used not to perform testing of input parameters, but to verify that program flow is corect -- i.e., that
you can make certain assumptions about your code at a certain point in time. In other words: a test done with
Debug.Assert should always assume that the value tested is true.

Debug.Assert only executes in DEBUG builds; it is filtered out of RELEASE builds. It must be considered a debugging
tool in addition to unit testing and not as a replacement of code contracts or input validation methods.

For instance, this is a good assertion:

var systemData = RetrieveSystemConfiguration();


Debug.Assert(systemData != null);

Here assert is a good choice because we can assume that RetrieveSystemConfiguration() will return a valid value
and will never return null.

Here is another good example:

UserData user = RetrieveUserData();


Debug.Assert(user != null);
Debug.Assert(user.Age > 0);
int year = DateTime.Today.Year - user.Age;

First, we may assume that RetrieveUserData() will return a valid value. Then, before using the Age property, we
verify the assumption (which should always be true) that the age of the user is strictly positive.

This is a bad example of assert:

string input = Console.ReadLine();


int age = Convert.ToInt32(input);
Debug.Assert(age > 16);
Console.WriteLine("Great, you are over 16");

Assert is not for input validation because it is incorrect to assume that this assertion will always be true. You must
use input validation methods for that. In the case above, you should also verify that the input value is a number in
the first place.

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Chapter 123: Caching
Section 123.1: MemoryCache
//Get instance of cache
using System.Runtime.Caching;

var cache = MemoryCache.Default;

//Check if cache contains an item with


cache.Contains("CacheKey");

//get item from cache


var item = cache.Get("CacheKey");

//get item from cache or add item if not existing


object list = MemoryCache.Default.AddOrGetExisting("CacheKey", "object to be stored",
DateTime.Now.AddHours(12));

//note if item not existing the item is added by this method


//but the method returns null

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Chapter 124: Implementing Flyweight
Design Pattern
Section 124.1: Implementing map in RPG game
Flyweight is one of structural design patterns. It is used to decrease the amount of used memory by sharing as
much data as possible with similiar objects. This document will teach you how to use Flyweight DP properly.

Let me explain the idea of it to you on a simple example. Imagine you're working on a RPG game and you need to
load huge file that contains some characters. For example:

# is grass. You can walk on it.


$ is starting point
@ is rock. You can't walk on it.
% is treasure chest

Sample of a map:

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

@############@@@@@######@#$@@@

@#############@@@######@###@@@

@#######%######@###########@@@

@############################@

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

Since those objects have similiar characteristic, you don't need to create separate object for each map field. I will
show you how to use flyweight.

Let's define an interface which our fields will implement:

public interface IField


{
string Name { get; }
char Mark { get; }
bool CanWalk { get; }
FieldType Type { get; }
}

Now we can create classes that represent our fields. We also have to identify them somehow (I used an
enumeration):

public enum FieldType


{
GRASS,
ROCK,
START,
CHEST
}
public class Grass : IField
{
public string Name { get { return "Grass"; } }
public char Mark { get { return '#'; } }

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public bool CanWalk { get { return true; } }
public FieldType Type { get { return FieldType.GRASS; } }
}
public class StartingPoint : IField
{
public string Name { get { return "Starting Point"; } }
public char Mark { get { return '$'; } }
public bool CanWalk { get { return true; } }
public FieldType Type { get { return FieldType.START; } }
}
public class Rock : IField
{
public string Name { get { return "Rock"; } }
public char Mark { get { return '@'; } }
public bool CanWalk { get { return false; } }
public FieldType Type { get { return FieldType.ROCK; } }
}
public class TreasureChest : IField
{
public string Name { get { return "Treasure Chest"; } }
public char Mark { get { return '%'; } }
public bool CanWalk { get { return true; } } // you can approach it
public FieldType Type { get { return FieldType.CHEST; } }
}

Like I said, we don't need to create separate instance for each field. We have to create a repository of fields. The
essence of Flyweight DP is that we dynamically create an object only if we need it and it doesn't exist yet in our
repo, or return it if it already exists. Let's write simple class that will handle this for us:

public class FieldRepository


{
private List<IField> lstFields = new List<IField>();

private IField AddField(FieldType type)


{
IField f;
switch(type)
{
case FieldType.GRASS: f = new Grass(); break;
case FieldType.ROCK: f = new Rock(); break;
case FieldType.START: f = new StartingPoint(); break;
case FieldType.CHEST:
default: f = new TreasureChest(); break;
}
lstFields.Add(f); //add it to repository
Console.WriteLine("Created new instance of {0}", f.Name);
return f;
}
public IField GetField(FieldType type)
{
IField f = lstFields.Find(x => x.Type == type);
if (f != null) return f;
else return AddField(type);
}
}

Great! Now we can test our code:

public class Program


{

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public static void Main(string[] args)
{
FieldRepository f = new FieldRepository();
IField grass = f.GetField(FieldType.GRASS);
grass = f.GetField(FieldType.ROCK);
grass = f.GetField(FieldType.GRASS);
}
}

The result in the console should be:

Created a new instance of Grass

Created a new instance of Rock

But why grass appears only one time if we wanted to get it twice? That's because first time we call GetField grass
instance does not exist in our repository, so it's created, but next time we need grass it already exist, so we only
return it.

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Chapter 125: StringBuilder
Section 125.1: What a StringBuilder is and when to use one
A StringBuilder represents a series of characters, which unlike a normal string, are mutable. Often times there is a
need to modify strings that we've already made, but the standard string object is not mutable. This means that each
time a string is modified, a new string object needs to be created, copied to, and then reassigned.

string myString = "Apples";


mystring += " are my favorite fruit";

In the above example, myString initially only has the value "Apples". However, when we concatenate `" are my
favorite fruit"', what the string class does internally needs to do involves:

Creating a new array of characters equal to the length of myString and the new string we are appending.
Copying all of the characters of myString into the beginning of our new array and copying the new string into
the end of the array.
Create a new string object in memory and reassign it to myString.

For a single concatenation, this is relatively trivial. However, what if needed to perform many append operations,
say, in a loop?

String myString = "";


for (int i = 0; i < 10000; i++)
myString += " "; // puts 10,000 spaces into our string

Due to the repeated copying and object creation, this will bring significantly degrade the performance of our
program. We can avoid this by instead using a StringBuilder.

StringBuilder myStringBuilder = new StringBuilder();


for (int i = 0; i < 10000; i++)
myStringBuilder.Append(' ');

Now when the same loop is run, the performance and speed of the execution time of the program will be
significantly faster than using a normal string. To make the StringBuilder back into a normal string, we can simply
call the ToString() method of StringBuilder.

However, this isn't the only optimization StringBuilder has. In order to further optimize functions, we can take
advantage of other properties that help improve performance.

StringBuilder sb = new StringBuilder(10000); // initializes the capacity to 10000

If we know in advance how long our StringBuilder needs to be, we can specify its size ahead of time, which will
prevent it from needing to resize the character array it has internally.

sb.Append('k', 2000);

Though using StringBuilder for appending is much faster than a string, it can run even faster if you only need to
add a single character many times.

Once you have completed building your string, you may use the ToString() method on the StringBuilder to
convert it to a basic string. This is often necessary because the StringBuilder class does not inherit from string.

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For example, here is how you can use a StringBuilder to create a string:

string RepeatCharacterTimes(char character, int times)


{
StringBuilder builder = new StringBuilder("");
for (int counter = 0; counter < times; counter++)
{
//Append one instance of the character to the StringBuilder.
builder.Append(character);
}
//Convert the result to string and return it.
return builder.ToString();
}

In conclusion, StringBuilder should be used in place of string when many modifications to a string need to be
made with performance in mind.

Section 125.2: Use StringBuilder to create string from a large


number of records
public string GetCustomerNamesCsv()
{
List<CustomerData> customerDataRecords = GetCustomerData(); // Returns a large number of
records, say, 10000+

StringBuilder customerNamesCsv = new StringBuilder();


foreach (CustomerData record in customerDataRecords)
{
customerNamesCsv
.Append(record.LastName)
.Append(',')
.Append(record.FirstName)
.Append(Environment.NewLine);
}

return customerNamesCsv.ToString();
}

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Chapter 126: Implementing Decorator
Design Pattern
Section 126.1: Simulating cafeteria
Decorator is one of structural design patterns. It is used to add, remove or change behaviour of object. This
document will teach you how to use Decorator DP properly.

Let me explain the idea of it to you on a simple example. Imagine you're now in Starbobs, famous coffee company.
You can place an order for any coffee you want - with cream and sugar, with cream and topping and much more
combinations! But, the base of all drinks is coffee - dark, bitter drink, you can modify. Let's write a simple program
that simulates coffee machine.

First, we need to create and abstract class that describes our base drink:

public abstract class AbstractCoffee


{
protected AbstractCoffee k = null;

public AbstractCoffee(AbstractCoffee k)
{
this.k = k;
}

public abstract string ShowCoffee();


}

Now, let's create some extras, like sugar, milk and topping. Created classes must implement AbstractCoffee - they
will decorate it:

public class Milk : AbstractCoffee


{
public Milk(AbstractCoffee c) : base(c) { }
public override string ShowCoffee()
{
if (k != null)
return k.ShowCoffee() + " with Milk";
else return "Milk";
}
}
public class Sugar : AbstractCoffee
{
public Sugar(AbstractCoffee c) : base(c) { }

public override string ShowCoffee()


{
if (k != null) return k.ShowCoffee() + " with Sugar";
else return "Sugar";
}
}
public class Topping : AbstractCoffee
{
public Topping(AbstractCoffee c) : base(c) { }

public override string ShowCoffee()


{
if (k != null) return k.ShowCoffee() + " with Topping";

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else return "Topping";
}
}

Now we can create our favourite coffee:

public class Program


{
public static void Main(string[] args)
{
AbstractCoffee coffee = null; //we cant create instance of abstract class
coffee = new Topping(coffee); //passing null
coffee = new Sugar(coffee); //passing topping instance
coffee = new Milk(coffee); //passing sugar
Console.WriteLine("Coffee with " + coffee.ShowCoffee());

}
}

Running the code will produce the following output:

Coffee with Topping with Sugar with Milk

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Chapter 127: Accessing Databases
Section 127.1: Connection Strings
A Connection String is a string that specifies information about a particular data source and how to go about
connecting to it by storing credentials, locations, and other information.

Server=myServerAddress;Database=myDataBase;User Id=myUsername;Password=myPassword;

Storing Your Connection String

Typically, a connection string will be stored within a configuration file (such as an app.config or web.config within
ASP.NET applications). The following is an example of what a local connection might look like within one of these
files :

<connectionStrings>
<add name="WidgetsContext" providerName="System.Data.SqlClient"
connectionString="Server=.\SQLEXPRESS;Database=Widgets;Integrated Security=True;"/>
</connectionStrings>

<connectionStrings>
<add name="WidgetsContext" providerName="System.Data.SqlClient"
connectionString="Server=.\SQLEXPRESS;Database=Widgets;Integrated Security=SSPI;"/>
</connectionStrings>

This will allow your application to access the connection string programmatically through WidgetsContext.
Although both Integrated Security=SSPI and Integrated Security=True perform the same function;Integrated
Security=SSPI is preferred since works with both SQLClient & OleDB provider where as Integrated
Security=true throws an exception when used with the OleDb provider.

Different Connections for Different Providers

Each data provider (SQL Server, MySQL, Azure, etc.) all feature their own flavor of syntax for their connection strings
and expose different available properties. ConnectionStrings.com is an incredibly useful resource if you are unsure
about what yours should look like.

Section 127.2: Entity Framework Connections


Entity Framework exposes abstraction classes that are used to interact with underlying databases in the form of
classes like DbContext. These contexts generally consist of DbSet<T> properties that expose the available collections
that can be queried :

public class ExampleContext: DbContext


{
public virtual DbSet<Widgets> Widgets { get; set; }
}

The DbContext itself will handle making the connections with the databases and will generally read the appropriate
Connection String data from a configuration to determine how to establish the connections :

public class ExampleContext: DbContext


{
// The parameter being passed in to the base constructor indicates the name of the
// connection string

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public ExampleContext() : base("ExampleContextEntities")
{
}

public virtual DbSet<Widgets> Widgets { get; set; }


}

Executing Entity Framework Queries

Actually executing an Entity Framework query can be quite easy and simply requires you to create an instance of
the context and then use the available properties on it to pull or access your data

using(var context = new ExampleContext())


{
// Retrieve all of the Widgets in your database
var data = context.Widgets.ToList();
}

Entity Framework also provides an extensive change-tracking system that can be used to handle updating entries
within your database by simply calling the SaveChanges() method to push changes to the database :

using(var context = new ExampleContext())


{
// Grab the widget you wish to update
var widget = context.Widgets.Find(w => w.Id == id);
// If it exists, update it
if(widget != null)
{
// Update your widget and save your changes
widget.Updated = DateTime.UtcNow;
context.SaveChanges();
}
}

Section 127.3: ADO.NET Connections


ADO.NET Connections are one of the simplest ways to connect to a database from a C# application. They rely on
the use of a provider and a connection string that points to your database to perform queries against.

Common Data Provider Classes

Many of the following are classes that are commonly used to query databases and their related namespaces :

SqlConnection,SqlCommand,SqlDataReader from System.Data.SqlClient


OleDbConnection,OleDbCommand,OleDbDataReader from System.Data.OleDb
MySqlConnection, MySqlCommand, MySqlDbDataReader from MySql.Data

All of these are commonly used to access data through C# and will be commonly encountered throughout building
data-centric applications. Many other classes that are not mentioned that implement the same
FooConnection,FooCommand,FooDataReader classes can be expected to behave the same way.

Common Access Pattern for ADO.NET Connections

A common pattern that can be used when accessing your data through an ADO.NET connection might look as
follows :

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// This scopes the connection (your specific class may vary)
using(var connection = new SqlConnection("{your-connection-string}")
{
// Build your query
var query = "SELECT * FROM YourTable WHERE Property = @property");
// Scope your command to execute
using(var command = new SqlCommand(query, connection))
{
// Open your connection
connection.Open();

// Add your parameters here if necessary

// Execute your query as a reader (again scoped with a using statement)


using(var reader = command.ExecuteReader())
{
// Iterate through your results here
}
}
}

Or if you were just performing a simple update and didn't require a reader, the same basic concept would apply :

using(var connection = new SqlConnection("{your-connection-string}"))


{
var query = "UPDATE YourTable SET Property = Value WHERE Foo = @foo";
using(var command = new SqlCommand(query,connection))
{
connection.Open();

// Add parameters here

// Perform your update


command.ExecuteNonQuery();
}
}

You can even program against a set of common interfaces and not have to worry about the provider specific
classes. The core interfaces provided by ADO.NET are:

IDbConnection - for managing database connections


IDbCommand - for running SQL commands
IDbTransaction - for managing transactions
IDataReader - for reading data returned by a command
IDataAdapter - for channeling data to and from datasets

var connectionString = "{your-connection-string}";


var providerName = "{System.Data.SqlClient}"; //for Oracle use "Oracle.ManagedDataAccess.Client"
//most likely you will get the above two from ConnectionStringSettings object

var factory = DbProviderFactories.GetFactory(providerName);

using(var connection = new factory.CreateConnection()) {


connection.ConnectionString = connectionString;
connection.Open();

using(var command = new connection.CreateCommand()) {


command.CommandText = "{sql-query}"; //this needs to be tailored for each database system

using(var reader = command.ExecuteReader()) {

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while(reader.Read()) {
...
}
}
}
}

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Chapter 128: T4 Code Generation
Section 128.1: Runtime Code Generation
<#@ template language="C#" #> //Language of your project
<#@ assembly name="System.Core" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Text" #>
<#@ import namespace="System.Collections.Generic" #>

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Chapter 129:
Microsoft.Exchange.WebServices
Section 129.1: Retrieve Specified User's Out of Oce Settings
First let's create an ExchangeManager object, where the constructor will connect to the services for us. It also has a
GetOofSettings method, which will return the OofSettings object for the specified email address :

using System;
using System.Web.Configuration;
using Microsoft.Exchange.WebServices.Data;

namespace SetOutOfOffice
{
class ExchangeManager
{
private ExchangeService Service;

public ExchangeManager()
{
var password = WebConfigurationManager.ConnectionStrings["Password"].ConnectionString;
Connect("exchangeadmin", password);
}
private void Connect(string username, string password)
{
var service = new ExchangeService(ExchangeVersion.Exchange2010_SP2);
service.Credentials = new WebCredentials(username, password);
service.AutodiscoverUrl("autodiscoveremail@domain.com" ,
RedirectionUrlValidationCallback);

Service = service;
}
private static bool RedirectionUrlValidationCallback(string redirectionUrl)
{
return redirectionUrl.Equals("https://mail.domain.com/autodiscover/autodiscover.xml");
}
public OofSettings GetOofSettings(string email)
{
return Service.GetUserOofSettings(email);
}
}
}

We can now call this elsewhere like this:

var em = new ExchangeManager();


var oofSettings = em.GetOofSettings("testemail@domain.com");

Section 129.2: Update Specific User's Out of Oce Settings


Using the class below, we can connect to Exchange and then set a specific user's out of office settings with
UpdateUserOof:

using System;
using System.Web.Configuration;
using Microsoft.Exchange.WebServices.Data;

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class ExchangeManager
{
private ExchangeService Service;

public ExchangeManager()
{
var password = WebConfigurationManager.ConnectionStrings["Password"].ConnectionString;
Connect("exchangeadmin", password);
}
private void Connect(string username, string password)
{
var service = new ExchangeService(ExchangeVersion.Exchange2010_SP2);
service.Credentials = new WebCredentials(username, password);
service.AutodiscoverUrl("autodiscoveremail@domain.com" , RedirectionUrlValidationCallback);

Service = service;
}
private static bool RedirectionUrlValidationCallback(string redirectionUrl)
{
return redirectionUrl.Equals("https://mail.domain.com/autodiscover/autodiscover.xml");
}
/// <summary>
/// Updates the given user's Oof settings with the given details
/// </summary>
public void UpdateUserOof(int oofstate, DateTime starttime, DateTime endtime, int
externalaudience, string internalmsg, string externalmsg, string emailaddress)
{
var newSettings = new OofSettings
{
State = (OofState)oofstate,
Duration = new TimeWindow(starttime, endtime),
ExternalAudience = (OofExternalAudience)externalaudience,
InternalReply = internalmsg,
ExternalReply = externalmsg
};

Service.SetUserOofSettings(emailaddress, newSettings);
}
}

Update the user settings with the following:

var oofState = 1;
var startDate = new DateTime(01,08,2016);
var endDate = new DateTime(15,08,2016);
var externalAudience = 1;
var internalMessage = "I am not in the office!";
var externalMessage = "I am not in the office <strong>and neither are you!</strong>"
var theUser = "theuser@domain.com";

var em = new ExchangeManager();


em.UpdateUserOof(oofstate, startDate, endDate, externalAudience, internalMessage, externalMessage,
theUser);

Note that you can format the messages using standard html tags.

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Chapter 130: .NET Compiler Platform
(Roslyn)
Section 130.1: Semantic model
A Semantic Model offers a deeper level of interpretation and insight of code compare to a syntax tree. Where
syntax trees can tell the names of variables, semantic models also give the type and all references. Syntax trees
notice method calls, but semantic models give references to the precise location the method is declared (after
overload resolution has been applied.)

var workspace = Microsoft.CodeAnalysis.MSBuild.MSBuildWorkspace.Create();


var sln = await workspace.OpenSolutionAsync(solutionFilePath);
var project = sln.Projects.First();
var compilation = await project.GetCompilationAsync();

foreach (var syntaxTree in compilation.SyntaxTrees)


{
var root = await syntaxTree.GetRootAsync();

var declaredIdentifiers = root.DescendantNodes()


.Where(an => an is VariableDeclaratorSyntax)
.Cast<VariableDeclaratorSyntax>();

foreach (var di in declaredIdentifiers)


{
Console.WriteLine(di.Identifier);
// => "root"

var variableSymbol = compilation


.GetSemanticModel(syntaxTree)
.GetDeclaredSymbol(di) as ILocalSymbol;

Console.WriteLine(variableSymbol.Type);
// => "Microsoft.CodeAnalysis.SyntaxNode"

var references = await SymbolFinder.FindReferencesAsync(variableSymbol, sln);


foreach (var reference in references)
{
foreach (var loc in reference.Locations)
{
Console.WriteLine(loc.Location.SourceSpan);
// => "[1375..1379)"
}
}
}
}

This outputs a list of local variables using a syntax tree. Then it consults the semantic model to get the full type
name and find all references of every variable.

Section 130.2: Syntax tree


A Syntax Tree is an immutable data structure representing the program as a tree of names, commands and marks
(as previously configured in the editor.)

For example, assume a Microsoft.CodeAnalysis.Compilation instance named compilation has been configured.

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There are multiple ways to list the names of every variable declared in the loaded code. To do so naively, take all
pieces of syntax in every document (the DescendantNodes method) and use Linq to select nodes that describe
variable declaration:

foreach (var syntaxTree in compilation.SyntaxTrees)


{
var root = await syntaxTree.GetRootAsync();
var declaredIdentifiers = root.DescendantNodes()
.Where(an => an is VariableDeclaratorSyntax)
.Cast<VariableDeclaratorSyntax>()
.Select(vd => vd.Identifier);

foreach (var di in declaredIdentifiers)


{
Console.WriteLine(di);
}
}

Every type of C# construct with a corresponding type will exist in the syntax tree. To quickly find specific types, use
the Syntax Visualizer window from Visual Studio. This will interpret the current opened document as a Roslyn
syntax tree.

Section 130.3: Create workspace from MSBuild project


First obtain the Microsoft.CodeAnalysis.CSharp.Workspaces nuget before continuing.

var workspace = Microsoft.CodeAnalysis.MSBuild.MSBuildWorkspace.Create();


var project = await workspace.OpenProjectAsync(projectFilePath);
var compilation = await project.GetCompilationAsync();

foreach (var diagnostic in compilation.GetDiagnostics()


.Where(d => d.Severity == Microsoft.CodeAnalysis.DiagnosticSeverity.Error))
{
Console.WriteLine(diagnostic);
}

To load existing code to the workspace, compile and report errors. Afterwards the code will be located in memory.
From here, both the syntactic and semantic side will be available to work with.

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Chapter 131: Data Annotation
Section 131.1: Data Annotation Basics
Data annotations are a way of adding more contextual information to classes or members of a class. There are
three main categories of annotations:

Validation Attributes: add validation criteria to data


Display Attributes: specify how the data should be displayed to the user
Modelling Attributes: add information on usage and relationship with other classes

Usage

Here is an example where two ValidationAttribute and one DisplayAttribute are used:

class Kid
{
[Range(0, 18)] // The age cannot be over 18 and cannot be negative
public int Age { get; set; }
[StringLength(MaximumLength = 50, MinimumLength = 3)] // The name cannot be under 3 chars or
more than 50 chars
public string Name { get; set; }
[DataType(DataType.Date)] // The birthday will be displayed as a date only (without the time)
public DateTime Birthday { get; set; }
}

Data annotations are mostly used in frameworks such as ASP.NET. For example, in ASP.NET MVC, when a model is
received by a controller method, ModelState.IsValid() can be used to tell if the received model respects all its
ValidationAttribute. DisplayAttribute is also used in ASP.NET MVC to determine how to display values on a web
page.

Section 131.2: Creating a custom validation attribute


Custom validation attributes can be created by deriving from the ValidationAttribute base class, then overriding
virtual methods as needed.

[AttributeUsage(AttributeTargets.Property, AllowMultiple = false, Inherited = false)]


public class NotABananaAttribute : ValidationAttribute
{
public override bool IsValid(object value)
{
var inputValue = value as string;
var isValid = true;

if (!string.IsNullOrEmpty(inputValue))
{
isValid = inputValue.ToUpperInvariant() != "BANANA";
}

return isValid;
}
}

This attribute can then be used like this:

public class Model

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{
[NotABanana(ErrorMessage = "Bananas are not allowed.")]
public string FavoriteFruit { get; set; }
}

Section 131.3: Manually Execute Validation Attributes


Most of the times, validation attributes are use inside frameworks (such as ASP.NET). Those frameworks take care
of executing the validation attributes. But what if you want to execute validation attributes manually? Just use the
Validator class (no reflection needed).

Validation Context

Any validation needs a context to give some information about what is being validated. This can include various
information such as the object to be validated, some properties, the name to display in the error message, etc.

ValidationContext vc = new ValidationContext(objectToValidate); // The simplest form of validation


context. It contains only a reference to the object being validated.

Once the context is created, there are multiple ways of doing validation.

Validate an Object and All of its Properties


ICollection<ValidationResult> results = new List<ValidationResult>(); // Will contain the results
of the validation
bool isValid = Validator.TryValidateObject(objectToValidate, vc, results, true); // Validates the
object and its properties using the previously created context.
// The variable isValid will be true if everything is valid
// The results variable contains the results of the validation

Validate a Property of an Object


ICollection<ValidationResult> results = new List<ValidationResult>(); // Will contain the results
of the validation
bool isValid = Validator.TryValidatePropery(objectToValidate.PropertyToValidate, vc, results,
true); // Validates the property using the previously created context.
// The variable isValid will be true if everything is valid
// The results variable contains the results of the validation

And More

To learn more about manual validation see:

ValidationContext Class Documentation


Validator Class Documentation

Section 131.4: Validation Attributes


Validation attributes are used to enforce various validation rules in a declarative fashion on classes or class
members. All validation attributes derive from the ValidationAttribute base class.

Example: RequiredAttribute

When validated through the ValidationAttribute.Validate method, this attribute will return an error if the Name
property is null or contains only whitespace.

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public class ContactModel
{
[Required(ErrorMessage = "Please provide a name.")]
public string Name { get; set; }
}

Example: StringLengthAttribute

The StringLengthAttribute validates if a string is less than the maximum length of a string. It can optionally
specify a minimum length. Both values are inclusive.

public class ContactModel


{
[StringLength(20, MinimumLength = 5, ErrorMessage = "A name must be between five and twenty
characters.")]
public string Name { get; set; }
}

Example: RangeAttribute

The RangeAttribute gives the maximum and minimum value for a numeric field.

public class Model


{
[Range(0.01, 100.00,ErrorMessage = "Price must be between 0.01 and 100.00")]
public decimal Price { get; set; }
}

Example: CustomValidationAttribute

The CustomValidationAttribute class allows a custom static method to be invoked for validation. The custom
method must be static ValidationResult [MethodName] (object input).

public class Model


{
[CustomValidation(typeof(MyCustomValidation), "IsNotAnApple")]
public string FavoriteFruit { get; set; }
}

Method declaration:

public static class MyCustomValidation


{
public static ValidationResult IsNotAnApple(object input)
{
var result = ValidationResult.Success;

if (input?.ToString()?.ToUpperInvariant() == "APPLE")
{
result = new ValidationResult("Apples are not allowed.");
}

return result;
}
}

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Section 131.5: EditableAttribute (data modeling attribute)
EditableAttribute sets whether users should be able to change the value of the class property.

public class Employee


{
[Editable(false)]
public string FirstName { get; set; }
}

Simple usage example in XAML application

<Window x:Class="WpfApplication.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:wpfApplication="clr-namespace:WpfApplication"
Height="70" Width="360" Title="Display name example">

<Window.Resources>
<wpfApplication:EditableConverter x:Key="EditableConverter"/>
</Window.Resources>

<StackPanel Margin="5">
<!-- TextBox Text (FirstName property value) -->
<!-- TextBox IsEnabled (Editable attribute) -->
<TextBox Text="{Binding Employee.FirstName, Mode=TwoWay,
UpdateSourceTrigger=PropertyChanged}"
IsEnabled="{Binding Employee, Converter={StaticResource EditableConverter},
ConverterParameter=FirstName}"/>
</StackPanel>

</Window>

namespace WpfApplication
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private Employee _employee = new Employee() { FirstName = "This is not editable"};

public MainWindow()
{
InitializeComponent();
DataContext = this;
}

public Employee Employee


{
get { return _employee; }
set { _employee = value; }
}
}
}

namespace WpfApplication
{
public class EditableConverter : IValueConverter

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{
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
// return editable attribute's value for given instance property,
// defaults to true if not found
var attribute = value.GetType()
.GetProperty(parameter.ToString())
.GetCustomAttributes(false)
.OfType<EditableAttribute>()
.FirstOrDefault();

return attribute != null ? attribute.AllowEdit : true;


}

public object ConvertBack(object value, Type targetType, object parameter, CultureInfo


culture)
{
throw new NotImplementedException();
}
}
}

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Chapter 132: Using SQLite in C#
Section 132.1: Creating simple CRUD using SQLite in C#
First of all we need to add SQLite support to our application. There are two ways of doing that

Download DLL suiting your system from SQLite download page and then add to the project manually
Add SQLite dependency via NuGet

We'll do it the second way

First open the NuGet menu

and search for System.Data.SQLite, select it and hit Install

Installation can also be done from Package Manager Console with

PM> Install-Package System.Data.SQLite

Or for only core features

PM> Install-Package System.Data.SQLite.Core

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That's it for the download, so we can go right into coding.

First create a simple SQLite database with this table and add it as a file to the project

CREATE TABLE User(


Id INTEGER PRIMARY KEY AUTOINCREMENT,
FirstName TEXT NOT NULL,
LastName TEXT NOT NULL
);

Also do not forget to set the Copy to Output Directory property of the file to Copy if newer of Copy always,
based on your needs

Create a class called User, which will be the base entity for our database

private class User


{
public string FirstName { get; set; }
public string Lastname { get; set; }
}

We'll write two methods for query execution, first one for inserting, updating or removing from database

private int ExecuteWrite(string query, Dictionary<string, object> args)


{
int numberOfRowsAffected;

//setup the connection to the database


using (var con = new SQLiteConnection("Data Source=test.db"))
{
con.Open();

//open a new command


using (var cmd = new SQLiteCommand(query, con))
{
//set the arguments given in the query
foreach (var pair in args)
{
cmd.Parameters.AddWithValue(pair.Key, pair.Value);
}

//execute the query and get the number of row affected


numberOfRowsAffected = cmd.ExecuteNonQuery();
}

return numberOfRowsAffected;

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}
}

and the second one for reading from database

private DataTable Execute(string query)


{
if (string.IsNullOrEmpty(query.Trim()))
return null;

using (var con = new SQLiteConnection("Data Source=test.db"))


{
con.Open();
using (var cmd = new SQLiteCommand(query, con))
{
foreach (KeyValuePair<string, object> entry in args)
{
cmd.Parameters.AddWithValue(entry.Key, entry.Value);
}

var da = new SQLiteDataAdapter(cmd);

var dt = new DataTable();


da.Fill(dt);

da.Dispose();
return dt;
}
}
}

Now lets get into our CRUD methods

Adding user

private int AddUser(User user)


{
const string query = "INSERT INTO User(FirstName, LastName) VALUES(@firstName, @lastName)";

//here we are setting the parameter values that will be actually


//replaced in the query in Execute method
var args = new Dictionary<string, object>
{
{"@firstName", user.FirstName},
{"@lastName", user.Lastname}
};

return ExecuteWrite(query, args);


}

Editing user

private int EditUser(User user)


{
const string query = "UPDATE User SET FirstName = @firstName, LastName = @lastName WHERE Id =
@id";

//here we are setting the parameter values that will be actually


//replaced in the query in Execute method
var args = new Dictionary<string, object>

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{
{"@id", user.Id},
{"@firstName", user.FirstName},
{"@lastName", user.Lastname}
};

return ExecuteWrite(query, args);


}

Deleting user

private int DeleteUser(User user)


{
const string query = "Delete from User WHERE Id = @id";

//here we are setting the parameter values that will be actually


//replaced in the query in Execute method
var args = new Dictionary<string, object>
{
{"@id", user.Id}
};

return ExecuteWrite(query, args);


}

Getting user by Id

private User GetUserById(int id)


{
var query = "SELECT * FROM User WHERE Id = @id";

var args = new Dictionary<string, object>


{
{"@id", id}
};

DataTable dt = ExecuteRead(query, args);

if (dt == null || dt.Rows.Count == 0)


{
return null;
}

var user = new User


{
Id = Convert.ToInt32(dt.Rows[0]["Id"]),
FirstName = Convert.ToString(dt.Rows[0]["FirstName"]),
Lastname = Convert.ToString(dt.Rows[0]["LastName"])
};

return user;
}

Section 132.2: Executing Query


using (SQLiteConnection conn = new SQLiteConnection(@"Data
Source=data.db;Pooling=true;FailIfMissing=false"))
{
conn.Open();
using (SQLiteCommand cmd = new SQLiteCommand(conn))

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{
cmd.CommandText = "query";
using (SqlDataReader dr = cmd.ExecuteReader())
{
while(dr.Read())
{
//do stuff
}
}
}
}

Note: Setting FailIfMissing to true creates the file data.db if missing. However, the file will be empty. So, any
required tables have to be recreated.

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Chapter 133:
System.Management.Automation
Section 133.1: Invoke simple synchronous pipeline
Get the current date and time.

public class Program


{
static void Main()
{
// create empty pipeline
PowerShell ps = PowerShell.Create();

// add command
ps.AddCommand("Get-Date");

// run command(s)
Console.WriteLine("Date: {0}", ps.Invoke().First());

Console.ReadLine();
}
}

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Chapter 134: FileSystemWatcher
path filter
The directory to monitor, in standard or Universal Naming The type of files to watch. For example, "*.txt" watches
Convention (UNC) notation. for changes to all text files.

Section 134.1: IsFileReady


A common mistake a lot of people starting out with FileSystemWatcher does is not taking into account That the
FileWatcher event is raised as soon as the file is created. However, it may take some time for the file to be finished .

Example:

Take a file size of 1 GB for example . The file apr ask created by another program (Explorer.exe copying it from
somewhere) but it will take minutes to finish that process. The event is raised that creation time and you need to
wait for the file to be ready to be copied.

This is a method for checking if the file is ready.

public static bool IsFileReady(String sFilename)


{
// If the file can be opened for exclusive access it means that the file
// is no longer locked by another process.
try
{
using (FileStream inputStream = File.Open(sFilename, FileMode.Open, FileAccess.Read,
FileShare.None))
{
if (inputStream.Length > 0)
{
return true;
}
else
{
return false;
}

}
}
catch (Exception)
{
return false;
}
}

Section 134.2: Basic FileWatcher


The following example creates a FileSystemWatcher to watch the directory specified at run time. The component is
set to watch for changes in LastWrite and LastAccess time, the creation, deletion, or renaming of text files in the
directory. If a file is changed, created, or deleted, the path to the file prints to the console. When a file is renamed,
the old and new paths print to the console.

Use the System.Diagnostics and System.IO namespaces for this example.

FileSystemWatcher watcher;

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private void watch()
{
// Create a new FileSystemWatcher and set its properties.
watcher = new FileSystemWatcher();
watcher.Path = path;

/* Watch for changes in LastAccess and LastWrite times, and


the renaming of files or directories. */
watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite
| NotifyFilters.FileName | NotifyFilters.DirectoryName;

// Only watch text files.


watcher.Filter = "*.txt*";

// Add event handler.


watcher.Changed += new FileSystemEventHandler(OnChanged);
// Begin watching.
watcher.EnableRaisingEvents = true;
}

// Define the event handler.


private void OnChanged(object source, FileSystemEventArgs e)
{
//Copies file to another directory or another action.
Console.WriteLine("File: " + e.FullPath + " " + e.ChangeType);
}

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Chapter 135:
System.DirectoryServices.Protocols.LdapC
onnection
Section 135.1: Authenticated SSL LDAP connection, SSL cert
does not match reverse DNS
Set up some constants for the server and authentication information. Assuming LDAPv3, but it's easy enough to
change that.

// Authentication, and the name of the server.


private const string LDAPUser = "cn=example:app:mygroup:accts,ou=Applications,dc=example,dc=com";
private readonly char[] password = { 'p', 'a', 's', 's', 'w', 'o', 'r', 'd' };
private const string TargetServer = "ldap.example.com";

// Specific to your company. Might start "cn=manager" instead of "ou=people", for example.
private const string CompanyDN = "ou=people,dc=example,dc=com";

Actually create the connection with three parts: an LdapDirectoryIdentifier (the server), and NetworkCredentials.

// Configure server and port. LDAP w/ SSL, aka LDAPS, uses port 636.
// If you don't have SSL, don't give it the SSL port.
LdapDirectoryIdentifier identifier = new LdapDirectoryIdentifier(TargetServer, 636);

// Configure network credentials (userid and password)


var secureString = new SecureString();
foreach (var character in password)
secureString.AppendChar(character);
NetworkCredential creds = new NetworkCredential(LDAPUser, secureString);

// Actually create the connection


LdapConnection connection = new LdapConnection(identifier, creds)
{
AuthType = AuthType.Basic,
SessionOptions =
{
ProtocolVersion = 3,
SecureSocketLayer = true
}
};

// Override SChannel reverse DNS lookup.


// This gets us past the "The LDAP server is unavailable." exception
// Could be
// connection.SessionOptions.VerifyServerCertificate += { return true; };
// but some certificate validation is probably good.
connection.SessionOptions.VerifyServerCertificate +=
(sender, certificate) => certificate.Subject.Contains(string.Format("CN={0},", TargetServer));

Use the LDAP server, e.g. search for someone by userid for all objectClass values. The objectClass is present to
demonstrates a compound search: The ampersand is the boolean "and" operator for the two query clauses.

SearchRequest searchRequest = new SearchRequest(


CompanyDN,
string.Format((&(objectClass=*)(uid={0})), uid),
SearchScope.Subtree,

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null
);

// Look at your results


foreach (SearchResultEntry entry in searchResponse.Entries) {
// do something
}

Section 135.2: Super Simple anonymous LDAP


Assuming LDAPv3, but it's easy enough to change that. This is anonymous, unencrypted LDAPv3 LdapConnection
creation.

private const string TargetServer = "ldap.example.com";

Actually create the connection with three parts: an LdapDirectoryIdentifier (the server), and NetworkCredentials.

// Configure server and credentials


LdapDirectoryIdentifier identifier = new LdapDirectoryIdentifier(TargetServer);
NetworkCredential creds = new NetworkCredential();
LdapConnection connection = new LdapConnection(identifier, creds)
{
AuthType=AuthType.Anonymous,
SessionOptions =
{
ProtocolVersion = 3
}
};

To use the connection, something like this would get people with the surname Smith

SearchRequest searchRequest = new SearchRequest("dn=example,dn=com", "(sn=Smith)",


SearchScope.Subtree,null);

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Chapter 136: Named and Optional
Arguments
Section 136.1: Optional Arguments
Consider preceding is our function definition with optional arguments.

private static double FindAreaWithOptional(int length, int width=56)


{
try
{
return (length * width);
}
catch (Exception)
{
throw new NotImplementedException();
}
}

Here we have set the value for width as optional and gave value as 56. If you note, the IntelliSense itself shows you
the optional argument as shown in the below image.

Console.WriteLine("Area with Optional Argument : ");


area = FindAreaWithOptional(120);
Console.WriteLine(area);
Console.Read();

Note that we did not get any error while compiling and it will give you an output as follows.

Using Optional Attribute.

Another way of implementing the optional argument is by using the [Optional] keyword. If you do not pass the

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value for the optional argument, the default value of that datatype is assigned to that argument. The Optional
keyword is present in “Runtime.InteropServices” namespace.

using System.Runtime.InteropServices;
private static double FindAreaWithOptional(int length, [Optional]int width)
{
try
{
return (length * width);
}
catch (Exception)
{
throw new NotImplementedException();
}
}

area = FindAreaWithOptional(120); //area=0

And when we call the function, we get 0 because the second argument is not passed and the default value of int is 0
and so the product is 0.

Section 136.2: Named Arguments


Consider following is our function call.

FindArea(120, 56);

In this our first argument is length (ie 120) and second argument is width (ie 56). And we are calculating the area by
that function. And following is the function definition.

private static double FindArea(int length, int width)


{
try
{
return (length* width);
}
catch (Exception)
{
throw new NotImplementedException();
}
}

So in the first function call, we just passed the arguments by its position. Right?

double area;
Console.WriteLine("Area with positioned argument is: ");
area = FindArea(120, 56);
Console.WriteLine(area);
Console.Read();

If you run this, you will get an output as follows.

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Now here it comes the features of a named arguments. Please see the preceding function call.

Console.WriteLine("Area with Named argument is: ");


area = FindArea(length: 120, width: 56);
Console.WriteLine(area);
Console.Read();

Here we are giving the named arguments in the method call.

area = FindArea(length: 120, width: 56);

Now if you run this program, you will get the same result. We can give the names vice versa in the method call if we
are using the named arguments.

Console.WriteLine("Area with Named argument vice versa is: ");


area = FindArea(width: 120, length: 56);
Console.WriteLine(area);
Console.Read();

One of the important use of a named argument is, when you use this in your program it improves the readability of
your code. It simply says what your argument is meant to be, or what it is?.

You can give the positional arguments too. That means, a combination of both positional argument and named
argument.

Console.WriteLine("Area with Named argument Positional Argument : ");


area = FindArea(120, width: 56);
Console.WriteLine(area);
Console.Read();

In the above example we passed 120 as the length and 56 as a named argument for the parameter width.

There are some limitations too. We will discuss the limitation of a named arguments now.

Limitation of using a Named Argument

Named argument specification must appear after all fixed arguments have been specified.

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If you use a named argument before a fixed argument you will get a compile time error as follows.

Named argument specification must appear after all fixed arguments have been specified

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Chapter 137: Comments and regions
Section 137.1: Comments
Using comments in your projects is a handy way of leaving explanations of your design choices, and should aim to
make your (or someone else's) life easier when maintaining or adding to the code.

There are a two ways of adding a comment to your code.

Single line comments

Any text placed after // will be treated as a comment.

public class Program


{
// This is the entry point of my program.
public static void Main()
{
// Prints a message to the console. - This is a comment!
System.Console.WriteLine("Hello, World!");

// System.Console.WriteLine("Hello, World again!"); // You can even comment out code.


System.Console.ReadLine();
}
}

Multi line or delimited comments

Any text between /* and */ will be treated as a comment.

public class Program


{
public static void Main()
{
/*
This is a multi line comment
it will be ignored by the compiler.
*/
System.Console.WriteLine("Hello, World!");

// It's also possible to make an inline comment with /* */


// although it's rarely used in practice
System.Console.WriteLine(/* Inline comment */ "Hello, World!");

System.Console.ReadLine();
}
}

Section 137.2: Regions


A region is a collapsible block of code, that can help with the readability and organisation of your code.

NOTE: StyleCop's rule SA1124 DoNotUseRegions discourages use of regions. They are usually a sign of badly
organized code, as C# includes partial classes and other features which make regions obsolete.

You can use regions in the following way:

class Program

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{
#region Application entry point
static void Main(string[] args)
{
PrintHelloWorld();
System.Console.ReadLine();
}
#endregion

#region My method
private static void PrintHelloWorld()
{
System.Console.WriteLine("Hello, World!");
}
#endregion
}

When the above code is view in an IDE, you will be able to collapse and expand the code using the + and - symbols.

Expanded

Collapsed

Section 137.3: Documentation comments


XML documentation comments can be used to provide API documentation that can be easily processed by tools:

/// <summary>
/// A helper class for validating method arguments.
/// </summary>
public static class Precondition
{
/// <summary>
/// Throws an <see cref="ArgumentOutOfRangeException"/> with the parameter

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/// name set to <c>paramName</c> if <c>value</c> does not satisfy the
/// <c>predicate</c> specified.
/// </summary>
/// <typeparam name="T">
/// The type of the argument checked
/// </typeparam>
/// <param name="value">
/// The argument to be checked
/// </param>
/// <param name="predicate">
/// The predicate the value is required to satisfy
/// </param>
/// <param name="paramName">
/// The parameter name to be passed to the
/// <see cref="ArgumentOutOfRangeException"/>.
/// </param>
/// <returns>The value specified</returns>
public static T Satisfies<T>(T value, Func<T, bool> predicate, string paramName)
{
if (!predicate(value))
throw new ArgumentOutOfRangeException(paramName);

return value;
}
}

Documentation is instantly picked up by IntelliSense:

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Chapter 138: C# Authentication handler
Section 138.1: Authentication handler
public class AuthenticationHandler : DelegatingHandler
{
/// <summary>
/// Holds request's header name which will contains token.
/// </summary>
private const string securityToken = "__RequestAuthToken";

/// <summary>
/// Default overridden method which performs authentication.
/// </summary>
/// <param name="request">Http request message.</param>
/// <param name="cancellationToken">Cancellation token.</param>
/// <returns>Returns http response message of type <see cref="HttpResponseMessage"/> class
asynchronously.</returns>
protected override Task<HttpResponseMessage> SendAsync(HttpRequestMessage request,
CancellationToken cancellationToken)
{
if (request.Headers.Contains(securityToken))
{
bool authorized = Authorize(request);
if (!authorized)
{
return ApiHttpUtility.FromResult(request, false, HttpStatusCode.Unauthorized,
MessageTypes.Error, Resource.UnAuthenticatedUser);
}
}
else
{
return ApiHttpUtility.FromResult(request, false, HttpStatusCode.BadRequest,
MessageTypes.Error, Resource.UnAuthenticatedUser);
}

return base.SendAsync(request, cancellationToken);


}

/// <summary>
/// Authorize user by validating token.
/// </summary>
/// <param name="requestMessage">Authorization context.</param>
/// <returns>Returns a value indicating whether current request is authenticated or
not.</returns>
private bool Authorize(HttpRequestMessage requestMessage)
{
try
{
HttpRequest request = HttpContext.Current.Request;
string token = request.Headers[securityToken];
return SecurityUtility.IsTokenValid(token, request.UserAgent,
HttpContext.Current.Server.MapPath("~/Content/"), requestMessage);
}
catch (Exception)
{
return false;
}
}

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}

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Chapter 139: Pointers & Unsafe Code
Section 139.1: Introduction to unsafe code
C# allows using pointer variables in a function of code block when it is marked by the unsafe modifier. The unsafe
code or the unmanaged code is a code block that uses a pointer variable.

A pointer is a variable whose value is the address of another variable i.e., the direct address of the memory
location. similar to any variable or constant, you must declare a pointer before you can use it to store any variable
address.

The general form of a pointer declaration is:

type *var-name;

Following are valid pointer declarations:

int *ip; /* pointer to an integer */


double *dp; /* pointer to a double */
float *fp; /* pointer to a float */
char *ch /* pointer to a character */

The following example illustrates use of pointers in C#, using the unsafe modifier:

using System;
namespace UnsafeCodeApplication
{
class Program
{
static unsafe void Main(string[] args)
{
int var = 20;
int* p = &var;
Console.WriteLine("Data is: {0} ", var);
Console.WriteLine("Address is: {0}", (int)p);
Console.ReadKey();
}
}
}

When the above code wass compiled and executed, it produces the following result:

Data is: 20
Address is: 99215364

Instead of declaring an entire method as unsafe, you can also declare a part of the code as unsafe:

// safe code
unsafe
{
// you can use pointers here
}
// safe code

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Section 139.2: Accessing Array Elements Using a Pointer
In C#, an array name and a pointer to a data type same as the array data, are not the same variable type. For
example, int *p and int[] p, are not same type. You can increment the pointer variable p because it is not fixed in
memory but an array address is fixed in memory, and you can't increment that.

Therefore, if you need to access an array data using a pointer variable, as we traditionally do in C, or C++, you need
to fix the pointer using the fixed keyword.

The following example demonstrates this:

using System;
namespace UnsafeCodeApplication
{
class TestPointer
{
public unsafe static void Main()
{
int[] list = {10, 100, 200};
fixed(int *ptr = list)

/* let us have array address in pointer */


for ( int i = 0; i < 3; i++)
{
Console.WriteLine("Address of list[{0}]={1}",i,(int)(ptr + i));
Console.WriteLine("Value of list[{0}]={1}", i, *(ptr + i));
}

Console.ReadKey();
}
}
}

When the above code was compiled and executed, it produces the following result:

Address of list[0] = 31627168


Value of list[0] = 10
Address of list[1] = 31627172
Value of list[1] = 100
Address of list[2] = 31627176
Value of list[2] = 200

Section 139.3: Compiling Unsafe Code


For compiling unsafe code, you have to specify the /unsafe command-line switch with command-line compiler.

For example, to compile a program named prog1.cs containing unsafe code, from command line, give the
command:

csc /unsafe prog1.cs

If you are using Visual Studio IDE then you need to enable use of unsafe code in the project properties.

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To do this:

Open project properties by double clicking the properties node in the Solution Explorer.
Click on the Build tab.
Select the option "Allow unsafe code"

Section 139.4: Retrieving the Data Value Using a Pointer


You can retrieve the data stored at the located referenced by the pointer variable, using the ToString() method. The
following example demonstrates this:

using System;
namespace UnsafeCodeApplication
{
class Program
{
public static void Main()
{
unsafe
{
int var = 20;
int* p = &var;
Console.WriteLine("Data is: {0} " , var);
Console.WriteLine("Data is: {0} " , p->ToString());
Console.WriteLine("Address is: {0} " , (int)p);
}

Console.ReadKey();
}
}
}

When the above code was compiled and executed, it produces the following result:

Data is: 20
Data is: 20
Address is: 77128984

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Section 139.5: Passing Pointers as Parameters to Methods
You can pass a pointer variable to a method as parameter. The following example illustrates this:

using System;
namespace UnsafeCodeApplication
{
class TestPointer
{
public unsafe void swap(int* p, int *q)
{
int temp = *p;
*p = *q;
*q = temp;
}

public unsafe static void Main()


{
TestPointer p = new TestPointer();
int var1 = 10;
int var2 = 20;
int* x = &var1;
int* y = &var2;

Console.WriteLine("Before Swap: var1:{0}, var2: {1}", var1, var2);


p.swap(x, y);

Console.WriteLine("After Swap: var1:{0}, var2: {1}", var1, var2);


Console.ReadKey();
}
}
}

When the above code is compiled and executed, it produces the following result:

Before Swap: var1: 10, var2: 20


After Swap: var1: 20, var2: 10

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Chapter 140: Pointers
Section 140.1: Pointers for array access
This example demonstrates how pointers can be used for C-like access to C# arrays.

unsafe
{
var buffer = new int[1024];
fixed (int* p = &buffer[0])
{
for (var i = 0; i < buffer.Length; i++)
{
*(p + i) = i;
}
}
}

The unsafe keyword is required because pointer access will not emit any bounds checks that are normally emitted
when accessing C# arrays the regular way.

The fixed keyword tells the C# compiler to emit instructions to pin the object in an exception-safe way. Pinning is
required to ensure that the garbage collector will not move the array in memory, as that would invalidate any
pointers pointing within the array.

Section 140.2: Pointer arithmetic


Addition and subtraction in pointers works differently from integers. When a pointer is incremented or
decremented, the address it points to is increased or decreased by the size of the referent type.

For example, the type int (alias for System.Int32) has a size of 4. If an int can be stored in address 0, the
subsequent int can be stored in address 4, and so on. In code:

var ptr = (int*)IntPtr.Zero;


Console.WriteLine(new IntPtr(ptr)); // prints 0
ptr++;
Console.WriteLine(new IntPtr(ptr)); // prints 4
ptr++;
Console.WriteLine(new IntPtr(ptr)); // prints 8

Similarly, the type long (alias for System.Int64) has a size of 8. If a long can be stored in address 0, the subsequent
longcan be stored in address 8, and so on. In code:

var ptr = (long*)IntPtr.Zero;


Console.WriteLine(new IntPtr(ptr)); // prints 0
ptr++;
Console.WriteLine(new IntPtr(ptr)); // prints 8
ptr++;
Console.WriteLine(new IntPtr(ptr)); // prints 16

The type void is special and void pointers are also special and they are used as catch-all pointers when the type
isn't known or doesn't matter. Due to their size-agnostic nature, void pointers cannot be incremented or
decremented:

var ptr = (void*)IntPtr.Zero;

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Console.WriteLine(new IntPtr(ptr));
ptr++; // compile-time error
Console.WriteLine(new IntPtr(ptr));
ptr++; // compile-time error
Console.WriteLine(new IntPtr(ptr));

Section 140.3: The asterisk is part of the type


In C and C++, the asterisk in the declaration of a pointer variable is part of the expression being declared. In C#, the
asterisk in the declaration is part of the type.

In C, C++ and C#, the following snippet declares an int pointer:

int* a;

In C and C++, the following snippet declares an int pointer and an int variable. In C#, it declares two int pointers:

int* a, b;

In C and C++, the following snippet declares two int pointers. In C#, it is invalid:

int *a, *b;

Section 140.4: void*


C# inherits from C and C++ the usage of void* as a type-agnostic and size-agnostic pointer.

void* ptr;

Any pointer type can be assigned to void* using an implicit conversion:

int* p1 = (int*)IntPtr.Zero;
void* ptr = p1;

The reverse requires an explicit conversion:

int* p1 = (int*)IntPtr.Zero;
void* ptr = p1;
int* p2 = (int*)ptr;

Section 140.5: Member access using ->


C# inherits from C and C++ the usage of the symbol -> as a means of accessing the members of an instance
through a typed pointer.

Consider the following struct:

struct Vector2
{
public int X;
public int Y;
}

This is an example of the usage of -> to access its members:

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Vector2 v;
v.X = 5;
v.Y = 10;

Vector2* ptr = &v;


int x = ptr->X;
int y = ptr->Y;
string s = ptr->ToString();

Console.WriteLine(x); // prints 5
Console.WriteLine(y); // prints 10
Console.WriteLine(s); // prints Vector2

Section 140.6: Generic pointers


The criteria that a type must satisfy in order to support pointers (see Remarks) cannot be expressed in terms of
generic constraints. Therefore, any attempt to declare a pointer to a type provided through a generic type
parameter will fail.

void P<T>(T obj)


where T : struct
{
T* ptr = &obj; // compile-time error
}

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Chapter 141: How to use C# Structs to
create a Union type (Similar to C Unions)
Section 141.1: C-Style Unions in C#
Union types are used in several languages, like C-language, to contain several different types which can "overlap". In
other words, they might contain different fields all of which start at the same memory offset, even when they might
have different lengths and types. This has the benefit of both saving memory, and doing automatic conversion.
Think of an IP address, as an example. Internally, an IP address is represented as an integer, but sometimes we
want to access the different Byte component, as in Byte1.Byte2.Byte3.Byte4. This works for any value types, be it
primitives like Int32 or long, or for other structs that you define yourself.

We can achieve the same effect in C# by using Explicit Layout Structs.

using System;
using System.Runtime.InteropServices;

// The struct needs to be annotated as "Explicit Layout"


[StructLayout(LayoutKind.Explicit)]
struct IpAddress
{
// The "FieldOffset" means that this Integer starts, an offset in bytes.
// sizeof(int) 4, sizeof(byte) = 1
[FieldOffset(0)] public int Address;
[FieldOffset(0)] public byte Byte1;
[FieldOffset(1)] public byte Byte2;
[FieldOffset(2)] public byte Byte3;
[FieldOffset(3)] public byte Byte4;

public IpAddress(int address) : this()


{
// When we init the Int, the Bytes will change too.
Address = address;
}

// Now we can use the explicit layout to access the


// bytes separately, without doing any conversion.
public override string ToString() => $"{Byte1}.{Byte2}.{Byte3}.{Byte4}";
}

Having defined out Struct in this way, we can use it as we would use a Union in C. For example, let's create an IP
address as a Random Integer and then modify the first token in the address to '100', by changing it from 'A.B.C.D' to
'100.B.C.D':

var ip = new IpAddress(new Random().Next());


Console.WriteLine($"{ip} = {ip.Address}");
ip.Byte1 = 100;
Console.WriteLine($"{ip} = {ip.Address}");

Output:

75.49.5.32 = 537211211
100.49.5.32 = 537211236

View Demo

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Section 141.2: Union Types in C# can also contain Struct fields
Apart from primitives, the Explicit Layout structs (Unions) in C#, can also contain other Structs. As long as a field is a
Value type and not a Reference, it can be contained in a Union:

using System;
using System.Runtime.InteropServices;

// The struct needs to be annotated as "Explicit Layout"


[StructLayout(LayoutKind.Explicit)]
struct IpAddress
{
// Same definition of IpAddress, from the example above
}

// Now let's see if we can fit a whole URL into a long

// Let's define a short enum to hold protocols


enum Protocol : short { Http, Https, Ftp, Sftp, Tcp }

// The Service struct will hold the Address, the Port and the Protocol
[StructLayout(LayoutKind.Explicit)]
struct Service
{
[FieldOffset(0)] public IpAddress Address;
[FieldOffset(4)] public ushort Port;
[FieldOffset(6)] public Protocol AppProtocol;
[FieldOffset(0)] public long Payload;

public Service(IpAddress address, ushort port, Protocol protocol)


{
Payload = 0;
Address = address;
Port = port;
AppProtocol = protocol;
}

public Service(long payload)


{
Address = new IpAddress(0);
Port = 80;
AppProtocol = Protocol.Http;
Payload = payload;
}

public Service Copy() => new Service(Payload);

public override string ToString() => $"{AppProtocol}//{Address}:{Port}/";


}

We can now verify that the whole Service Union fits into the size of a long (8 bytes).

var ip = new IpAddress(new Random().Next());


Console.WriteLine($"Size: {Marshal.SizeOf(ip)} bytes. Value: {ip.Address} = {ip}.");

var s1 = new Service(ip, 8080, Protocol.Https);


var s2 = new Service(s1.Payload);
s2.Address.Byte1 = 100;
s2.AppProtocol = Protocol.Ftp;

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Console.WriteLine($"Size: {Marshal.SizeOf(s1)} bytes. Value: {s1.Address} = {s1}.");
Console.WriteLine($"Size: {Marshal.SizeOf(s2)} bytes. Value: {s2.Address} = {s2}.");

View Demo

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Chapter 142: BigInteger
Section 142.1: Calculate the First 1,000-Digit Fibonacci Number
Include using System.Numerics and add a reference to System.Numerics to the project.

using System;
using System.Numerics;

namespace Euler_25
{
class Program
{
static void Main(string[] args)
{
BigInteger l1 = 1;
BigInteger l2 = 1;
BigInteger current = l1 + l2;
while (current.ToString().Length < 1000)
{
l2 = l1;
l1 = current;
current = l1 + l2;
}
Console.WriteLine(current);
}
}
}

This simple algorithm iterates through Fibonacci numbers until it reaches one at least 1000 decimal digits in length,
then prints it out. This value is significantly larger than even a ulong could hold.

Theoretically, the only limit on the BigInteger class is the amount of RAM your application can consume.

Note: BigInteger is only available in .NET 4.0 and higher.

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Chapter 143: Dependency Injection
Section 143.1: Dependency Injection C# and ASP.NET with
Unity
First why we should use depedency injection in our code ? We want to decouple other components from other
classes in our program. For example we have class AnimalController which have code like this :

public class AnimalController()


{
private SantaAndHisReindeer _SantaAndHisReindeer = new SantaAndHisReindeer();

public AnimalController(){
Console.WriteLine("");
}
}

We look at this code and we think everything is ok but now our AnimalController is reliant on object
_SantaAndHisReindeer. Automatically my Controller is bad to testing and reusability of my code will be very hard.

Very good explanation why we should use Depedency Injection and interfaces here.

If we want Unity to handle DI, the road to achieve this is very simple :) With NuGet( package manager) we can easily
import unity to our code.

in Visual Studio Tools -> NuGet Package Manager -> Manage Packages for Solution -> in search input write
unity -> choose our project-> click install

Now two files with nice comments will be created.

in App-Data folder UnityConfig.cs and UnityMvcActivator.cs

UnityConfig - in RegisterTypes method, we can see type that will be injection in our constructors.

namespace Vegan.WebUi.App_Start
{

public class UnityConfig


{
#region Unity Container
private static Lazy<IUnityContainer> container = new Lazy<IUnityContainer>(() =>
{
var container = new UnityContainer();
RegisterTypes(container);
return container;
});

/// <summary>
/// Gets the configured Unity container.
/// </summary>
public static IUnityContainer GetConfiguredContainer()
{

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return container.Value;
}
#endregion

/// <summary>Registers the type mappings with the Unity container.</summary>


/// <param name="container">The unity container to configure.</param>
/// <remarks>There is no need to register concrete types such as controllers or API controllers
(unless you want to
/// change the defaults), as Unity allows resolving a concrete type even if it was not previously
registered.</remarks>
public static void RegisterTypes(IUnityContainer container)
{
// NOTE: To load from web.config uncomment the line below. Make sure to add a
Microsoft.Practices.Unity.Configuration to the using statements.
// container.LoadConfiguration();

// TODO: Register your types here


// container.RegisterType<IProductRepository, ProductRepository>();

container.RegisterType<ISanta, SantaAndHisReindeer>();

}
}
}

UnityMvcActivator - > also with nice comments which say that this class integrates Unity with ASP.NET
MVC

using System.Linq;
using System.Web.Mvc;
using Microsoft.Practices.Unity.Mvc;

[assembly:
WebActivatorEx.PreApplicationStartMethod(typeof(Vegan.WebUi.App_Start.UnityWebActivator), "Start")]
[assembly:
WebActivatorEx.ApplicationShutdownMethod(typeof(Vegan.WebUi.App_Start.UnityWebActivator),
"Shutdown")]

namespace Vegan.WebUi.App_Start
{
/// <summary>Provides the bootstrapping for integrating Unity with ASP.NET MVC.</summary>
public static class UnityWebActivator
{
/// <summary>Integrates Unity when the application starts.</summary>
public static void Start()
{
var container = UnityConfig.GetConfiguredContainer();

FilterProviders.Providers.Remove(FilterProviders.Providers.OfType<FilterAttributeFilterProvider>().
First());
FilterProviders.Providers.Add(new UnityFilterAttributeFilterProvider(container));

DependencyResolver.SetResolver(new UnityDependencyResolver(container));

// TODO: Uncomment if you want to use PerRequestLifetimeManager


//
Microsoft.Web.Infrastructure.DynamicModuleHelper.DynamicModuleUtility.RegisterModule(typeof(UnityPerR
equestHttpModule));

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}

/// <summary>Disposes the Unity container when the application is shut down.</summary>
public static void Shutdown()
{
var container = UnityConfig.GetConfiguredContainer();
container.Dispose();
}
}
}

Now we can decouple our Controller from class SantAndHisReindeer :)

public class AnimalController()


{
private readonly SantaAndHisReindeer _SantaAndHisReindeer;

public AnimalController(SantaAndHisReindeer SantaAndHisReindeer){

_SantAndHisReindeer = SantaAndHisReindeer;
}
}

There is one final thing we must do before running our application.

In Global.asax.cs we must add new line: UnityWebActivator.Start() which will start, configure Unity and register our
types.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Optimization;
using System.Web.Routing;
using Vegan.WebUi.App_Start;

namespace Vegan.WebUi
{
public class MvcApplication : System.Web.HttpApplication
{
protected void Application_Start()
{
AreaRegistration.RegisterAllAreas();
FilterConfig.RegisterGlobalFilters(GlobalFilters.Filters);
RouteConfig.RegisterRoutes(RouteTable.Routes);
BundleConfig.RegisterBundles(BundleTable.Bundles);
UnityWebActivator.Start();
}
}
}

Section 143.2: Dependency injection using MEF


public interface ILogger
{
void Log(string message);
}

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[Export(typeof(ILogger))]
[ExportMetadata("Name", "Console")]
public class ConsoleLogger:ILogger
{
public void Log(string message)
{
Console.WriteLine(message);
}
}

[Export(typeof(ILogger))]
[ExportMetadata("Name", "File")]
public class FileLogger:ILogger
{
public void Log(string message)
{
//Write the message to file
}
}

public class User


{
private readonly ILogger logger;
public User(ILogger logger)
{
this.logger = logger;
}
public void LogUser(string message)
{
logger.Log(message) ;
}
}

public interface ILoggerMetaData


{
string Name { get; }
}

internal class Program


{
private CompositionContainer _container;

[ImportMany]
private IEnumerable<Lazy<ILogger, ILoggerMetaData>> _loggers;

private static void Main()


{
ComposeLoggers();
Lazy<ILogger, ILoggerMetaData> loggerNameAndLoggerMapping = _ loggers.First((n) =>
((n.Metadata.Name.ToUpper() =="Console"));
ILogger logger= loggerNameAndLoggerMapping.Value
var user = new User(logger);
user.LogUser("user name");
}

private void ComposeLoggers()


{
//An aggregate catalog that combines multiple catalogs
var catalog = new AggregateCatalog();
string loggersDllDirectory =Path.Combine(Utilities.GetApplicationDirectory(), "Loggers");
if (!Directory.Exists(loggersDllDirectory ))
{

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Directory.CreateDirectory(loggersDllDirectory );
}
//Adds all the parts found in the same assembly as the PluginManager class
catalog.Catalogs.Add(new AssemblyCatalog(typeof(Program).Assembly));
catalog.Catalogs.Add(new DirectoryCatalog(loggersDllDirectory ));

//Create the CompositionContainer with the parts in the catalog


_container = new CompositionContainer(catalog);

//Fill the imports of this object


try
{
this._container.ComposeParts(this);
}
catch (CompositionException compositionException)
{
throw new CompositionException(compositionException.Message);
}
}
}

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Chapter 144: Reactive Extensions (Rx)
Section 144.1: Observing TextChanged event on a TextBox
An observable is created from the TextChanged event of the TextBox. Also any input is only selected if it's different
from the last input and if there was no input within 0.5 seconds. The output in this example is sent to the console.

Observable
.FromEventPattern(textBoxInput, "TextChanged")
.Select(s => ((TextBox) s.Sender).Text)
.Throttle(TimeSpan.FromSeconds(0.5))
.DistinctUntilChanged()
.Subscribe(text => Console.WriteLine(text));

Section 144.2: Streaming Data from Database with


Observable
Assume having a method returning IEnumerable<T>, f.e.

private IEnumerable<T> GetData()


{
try
{
// return results from database
}
catch(Exception exception)
{
throw;
}
}

Creates an Observable and starts a method asynchronously. SelectMany flattens the collection and the subscription
is fired every 200 elements through Buffer.

int bufferSize = 200;

Observable
.Start(() => GetData())
.SelectMany(s => s)
.Buffer(bufferSize)
.ObserveOn(SynchronizationContext.Current)
.Subscribe(items =>
{
Console.WriteLine("Loaded {0} elements", items.Count);

// do something on the UI like incrementing a ProgressBar


},
() => Console.WriteLine("Completed loading"));

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Chapter 145: Creational Design Patterns
Section 145.1: Singleton Pattern
The Singleton pattern is designed to restrict creation of a class to exactly one single instance.

This pattern is used in a scenario where it makes sense to have only one of something, such as:

a single class that orchestrates other objects' interactions, ex. Manager class
or one class that represents a unique, single resource, ex. Logging component

One of the most common ways to implement the Singleton pattern is via a static factory method such as a
CreateInstance() or GetInstance() (or a static property in C#, Instance), which is then designed to always return
the same instance.

The first call to the method or property creates and returns the Singleton instance. Thereafter, the method always
returns the same instance. This way, there is only ever one instance of the singleton object.

Preventing creation of instances via new can be accomplished by making the class constructor(s) private.

Here is a typical code example for implementing a Singleton pattern in C#:

class Singleton
{
// Because the _instance member is made private, the only way to get the single
// instance is via the static Instance property below. This can also be similarly
// achieved with a GetInstance() method instead of the property.
private static Singleton _instance = null;

// Making the constructor private prevents other instances from being


// created via something like Singleton s = new Singleton(), protecting
// against unintentional misuse.
private Singleton()
{
}

public static Singleton Instance


{
get
{
// The first call will create the one and only instance.
if (_instance == null)
{
_instance = new Singleton();
}

// Every call afterwards will return the single instance created above.
return _instance;
}
}
}

To illustrate this pattern further, the code below checks whether an identical instance of the Singleton is returned
when the Instance property is called more than once.

class Program
{

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static void Main(string[] args)
{
Singleton s1 = Singleton.Instance;
Singleton s2 = Singleton.Instance;

// Both Singleton objects above should now reference the same Singleton instance.
if (Object.ReferenceEquals(s1, s2))
{
Console.WriteLine("Singleton is working");
}
else
{
// Otherwise, the Singleton Instance property is returning something
// other than the unique, single instance when called.
Console.WriteLine("Singleton is broken");
}
}
}

Note: this implementation is not thread safe.

To see more examples, including how to make this thread-safe, visit: Singleton Implementation

Singletons are conceptually similar to a global value, and cause similar design flaws and concerns. Because of this,
the Singleton pattern is widely regarded as an anti-pattern.

Visit "What is so bad about Singletons?" for more information on the problems that arise with their use.

In C#, you have the ability to make a class static, which makes all members static, and the class cannot be
instantiated. Given this, it is common to see static classes used in place of the Singleton pattern.

For key differences between the two, visit C# Singleton Pattern Versus Static Class.

Section 145.2: Factory Method pattern


Factory Method is one of creational design patterns. It is used to deal with the problem of creating objects without
specifying exact result type. This document will teach you how to use Factory Method DP properly.

Let me explain the idea of it to you on a simple example. Imagine you're working in a factory that produces three
types of devices - Ammeter, Voltmeter and resistance meter. You are writing a program for a central computer that
will create selected device, but you don't know final decision of your boss on what to produce.

Let's create an interface IDevice with some common functions that all devices have:

public interface IDevice


{
int Measure();
void TurnOff();
void TurnOn();
}

Now, we can create classes that represent our devices. Those classes must implement IDevice interface:

public class AmMeter : IDevice


{
private Random r = null;
public AmMeter()
{

GoalKicker.com – C# Notes for Professionals 703


r = new Random();
}
public int Measure() { return r.Next(-25, 60); }
public void TurnOff() { Console.WriteLine("AmMeter flashes lights saying good bye!"); }
public void TurnOn() { Console.WriteLine("AmMeter turns on..."); }
}
public class OhmMeter : IDevice
{
private Random r = null;
public OhmMeter()
{
r = new Random();
}
public int Measure() { return r.Next(0, 1000000); }
public void TurnOff() { Console.WriteLine("OhmMeter flashes lights saying good bye!"); }
public void TurnOn() { Console.WriteLine("OhmMeter turns on..."); }
}
public class VoltMeter : IDevice
{
private Random r = null;
public VoltMeter()
{
r = new Random();
}
public int Measure() { return r.Next(-230, 230); }
public void TurnOff() { Console.WriteLine("VoltMeter flashes lights saying good bye!"); }
public void TurnOn() { Console.WriteLine("VoltMeter turns on..."); }
}

Now we have to define factory method. Let's create DeviceFactory class with static method inside:

public enum Device


{
AM,
VOLT,
OHM
}
public class DeviceFactory
{
public static IDevice CreateDevice(Device d)
{
switch(d)
{
case Device.AM: return new AmMeter();
case Device.VOLT: return new VoltMeter();
case Device.OHM: return new OhmMeter();
default: return new AmMeter();
}
}
}

Great! Let's test our code:

public class Program


{
static void Main(string[] args)
{
IDevice device = DeviceFactory.CreateDevice(Device.AM);
device.TurnOn();
Console.WriteLine(device.Measure());
Console.WriteLine(device.Measure());

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Console.WriteLine(device.Measure());
Console.WriteLine(device.Measure());
Console.WriteLine(device.Measure());
device.TurnOff();
Console.WriteLine();

device = DeviceFactory.CreateDevice(Device.VOLT);
device.TurnOn();
Console.WriteLine(device.Measure());
Console.WriteLine(device.Measure());
Console.WriteLine(device.Measure());
Console.WriteLine(device.Measure());
Console.WriteLine(device.Measure());
device.TurnOff();
Console.WriteLine();

device = DeviceFactory.CreateDevice(Device.OHM);
device.TurnOn();
Console.WriteLine(device.Measure());
Console.WriteLine(device.Measure());
Console.WriteLine(device.Measure());
Console.WriteLine(device.Measure());
Console.WriteLine(device.Measure());
device.TurnOff();
Console.WriteLine();
}
}

This is the example output you might see after running this code:

AmMeter turns on...

36

33

43

24

AmMeter flashes lights saying good bye!

VoltMeter turns on...

102

-61

85

138

36

VoltMeter flashes lights saying good bye!

OhmMeter turns on...

GoalKicker.com – C# Notes for Professionals 705


723828

368536

685412

800266

578595

OhmMeter flashes lights saying good bye!

Section 145.3: Abstract Factory Pattern


Provide an interface for creating families of related or dependent objects without specifying their concrete classes.

In this example demonstrates the creation of different animal worlds for a computer game using different factories.
Although the animals created by the Continent factories are different, the interactions among the animals remain
the same.

using System;

namespace GangOfFour.AbstractFactory
{
/// <summary>
/// MainApp startup class for Real-World
/// Abstract Factory Design Pattern.
/// </summary>
class MainApp
{
/// <summary>
/// Entry point into console application.
/// </summary>
public static void Main()
{
// Create and run the African animal world
ContinentFactory africa = new AfricaFactory();
AnimalWorld world = new AnimalWorld(africa);
world.RunFoodChain();

// Create and run the American animal world


ContinentFactory america = new AmericaFactory();
world = new AnimalWorld(america);
world.RunFoodChain();

// Wait for user input


Console.ReadKey();
}
}

/// <summary>
/// The 'AbstractFactory' abstract class
/// </summary>
abstract class ContinentFactory
{
public abstract Herbivore CreateHerbivore();
public abstract Carnivore CreateCarnivore();
}

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/// <summary>
/// The 'ConcreteFactory1' class
/// </summary>
class AfricaFactory : ContinentFactory
{
public override Herbivore CreateHerbivore()
{
return new Wildebeest();
}
public override Carnivore CreateCarnivore()
{
return new Lion();
}
}

/// <summary>
/// The 'ConcreteFactory2' class
/// </summary>
class AmericaFactory : ContinentFactory
{
public override Herbivore CreateHerbivore()
{
return new Bison();
}
public override Carnivore CreateCarnivore()
{
return new Wolf();
}
}

/// <summary>
/// The 'AbstractProductA' abstract class
/// </summary>
abstract class Herbivore
{
}

/// <summary>
/// The 'AbstractProductB' abstract class
/// </summary>
abstract class Carnivore
{
public abstract void Eat(Herbivore h);
}

/// <summary>
/// The 'ProductA1' class
/// </summary>
class Wildebeest : Herbivore
{
}

/// <summary>
/// The 'ProductB1' class
/// </summary>
class Lion : Carnivore
{
public override void Eat(Herbivore h)
{
// Eat Wildebeest
Console.WriteLine(this.GetType().Name +

GoalKicker.com – C# Notes for Professionals 707


" eats " + h.GetType().Name);
}
}

/// <summary>
/// The 'ProductA2' class
/// </summary>
class Bison : Herbivore
{
}

/// <summary>
/// The 'ProductB2' class
/// </summary>
class Wolf : Carnivore
{
public override void Eat(Herbivore h)
{
// Eat Bison
Console.WriteLine(this.GetType().Name +
" eats " + h.GetType().Name);
}
}

/// <summary>
/// The 'Client' class
/// </summary>
class AnimalWorld
{
private Herbivore _herbivore;
private Carnivore _carnivore;

// Constructor
public AnimalWorld(ContinentFactory factory)
{
_carnivore = factory.CreateCarnivore();
_herbivore = factory.CreateHerbivore();
}

public void RunFoodChain()


{
_carnivore.Eat(_herbivore);
}
}
}

Output:

Lion eats Wildebeest

Wolf eats Bison

Section 145.4: Builder Pattern


Separate the construction of a complex object from its representation so that the same construction process can
create different representations and and provides a high level of control over the assembly of the objects.

In this example demonstrates the Builder pattern in which different vehicles are assembled in a step-by-step

GoalKicker.com – C# Notes for Professionals 708


fashion. The Shop uses VehicleBuilders to construct a variety of Vehicles in a series of sequential steps.

using System;
using System.Collections.Generic;

namespace GangOfFour.Builder
{
/// <summary>
/// MainApp startup class for Real-World
/// Builder Design Pattern.
/// </summary>
public class MainApp
{
/// <summary>
/// Entry point into console application.
/// </summary>
public static void Main()
{
VehicleBuilder builder;

// Create shop with vehicle builders


Shop shop = new Shop();

// Construct and display vehicles


builder = new ScooterBuilder();
shop.Construct(builder);
builder.Vehicle.Show();

builder = new CarBuilder();


shop.Construct(builder);
builder.Vehicle.Show();

builder = new MotorCycleBuilder();


shop.Construct(builder);
builder.Vehicle.Show();

// Wait for user


Console.ReadKey();
}
}

/// <summary>
/// The 'Director' class
/// </summary>
class Shop
{
// Builder uses a complex series of steps
public void Construct(VehicleBuilder vehicleBuilder)
{
vehicleBuilder.BuildFrame();
vehicleBuilder.BuildEngine();
vehicleBuilder.BuildWheels();
vehicleBuilder.BuildDoors();
}
}

/// <summary>
/// The 'Builder' abstract class
/// </summary>
abstract class VehicleBuilder
{
protected Vehicle vehicle;

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// Gets vehicle instance
public Vehicle Vehicle
{
get { return vehicle; }
}

// Abstract build methods


public abstract void BuildFrame();
public abstract void BuildEngine();
public abstract void BuildWheels();
public abstract void BuildDoors();
}

/// <summary>
/// The 'ConcreteBuilder1' class
/// </summary>
class MotorCycleBuilder : VehicleBuilder
{
public MotorCycleBuilder()
{
vehicle = new Vehicle("MotorCycle");
}

public override void BuildFrame()


{
vehicle["frame"] = "MotorCycle Frame";
}

public override void BuildEngine()


{
vehicle["engine"] = "500 cc";
}

public override void BuildWheels()


{
vehicle["wheels"] = "2";
}

public override void BuildDoors()


{
vehicle["doors"] = "0";
}
}

/// <summary>
/// The 'ConcreteBuilder2' class
/// </summary>
class CarBuilder : VehicleBuilder
{
public CarBuilder()
{
vehicle = new Vehicle("Car");
}

public override void BuildFrame()


{
vehicle["frame"] = "Car Frame";
}

public override void BuildEngine()

GoalKicker.com – C# Notes for Professionals 710


{
vehicle["engine"] = "2500 cc";
}

public override void BuildWheels()


{
vehicle["wheels"] = "4";
}

public override void BuildDoors()


{
vehicle["doors"] = "4";
}
}

/// <summary>
/// The 'ConcreteBuilder3' class
/// </summary>
class ScooterBuilder : VehicleBuilder
{
public ScooterBuilder()
{
vehicle = new Vehicle("Scooter");
}

public override void BuildFrame()


{
vehicle["frame"] = "Scooter Frame";
}

public override void BuildEngine()


{
vehicle["engine"] = "50 cc";
}

public override void BuildWheels()


{
vehicle["wheels"] = "2";
}

public override void BuildDoors()


{
vehicle["doors"] = "0";
}
}

/// <summary>
/// The 'Product' class
/// </summary>
class Vehicle
{
private string _vehicleType;
private Dictionary<string,string> _parts =
new Dictionary<string,string>();

// Constructor
public Vehicle(string vehicleType)
{
this._vehicleType = vehicleType;
}

// Indexer

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public string this[string key]
{
get { return _parts[key]; }
set { _parts[key] = value; }
}

public void Show()


{
Console.WriteLine("\n---------------------------");
Console.WriteLine("Vehicle Type: {0}", _vehicleType);
Console.WriteLine(" Frame : {0}", _parts["frame"]);
Console.WriteLine(" Engine : {0}", _parts["engine"]);
Console.WriteLine(" #Wheels: {0}", _parts["wheels"]);
Console.WriteLine(" #Doors : {0}", _parts["doors"]);
}
}
}

Output

Vehicle Type: Scooter Frame : Scooter Frame


Engine : none
#Wheels: 2
#Doors : 0

Vehicle Type: Car


Frame : Car Frame
Engine : 2500 cc
#Wheels: 4
#Doors : 4

Vehicle Type: MotorCycle


Frame : MotorCycle Frame
Engine : 500 cc
#Wheels: 2
#Doors : 0

Section 145.5: Prototype Pattern


Specify the kind of objects to create using a prototypical instance, and create new objects by copying this prototype.

In this example demonstrates the Prototype pattern in which new Color objects are created by copying pre-existing,
user-defined Colors of the same type.

using System;
using System.Collections.Generic;

namespace GangOfFour.Prototype
{
/// <summary>
/// MainApp startup class for Real-World
/// Prototype Design Pattern.
/// </summary>
class MainApp
{
/// <summary>

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/// Entry point into console application.
/// </summary>
static void Main()
{
ColorManager colormanager = new ColorManager();

// Initialize with standard colors


colormanager["red"] = new Color(255, 0, 0);
colormanager["green"] = new Color(0, 255, 0);
colormanager["blue"] = new Color(0, 0, 255);

// User adds personalized colors


colormanager["angry"] = new Color(255, 54, 0);
colormanager["peace"] = new Color(128, 211, 128);
colormanager["flame"] = new Color(211, 34, 20);

// User clones selected colors


Color color1 = colormanager["red"].Clone() as Color;
Color color2 = colormanager["peace"].Clone() as Color;
Color color3 = colormanager["flame"].Clone() as Color;

// Wait for user


Console.ReadKey();
}
}

/// <summary>
/// The 'Prototype' abstract class
/// </summary>
abstract class ColorPrototype
{
public abstract ColorPrototype Clone();
}

/// <summary>
/// The 'ConcretePrototype' class
/// </summary>
class Color : ColorPrototype
{
private int _red;
private int _green;
private int _blue;

// Constructor
public Color(int red, int green, int blue)
{
this._red = red;
this._green = green;
this._blue = blue;
}

// Create a shallow copy


public override ColorPrototype Clone()
{
Console.WriteLine(
"Cloning color RGB: {0,3},{1,3},{2,3}",
_red, _green, _blue);

return this.MemberwiseClone() as ColorPrototype;


}
}

GoalKicker.com – C# Notes for Professionals 713


/// <summary>
/// Prototype manager
/// </summary>
class ColorManager
{
private Dictionary<string, ColorPrototype> _colors =
new Dictionary<string, ColorPrototype>();

// Indexer
public ColorPrototype this[string key]
{
get { return _colors[key]; }
set { _colors.Add(key, value); }
}
}
}

Output:

Cloning color RGB: 255, 0, 0

Cloning color RGB: 128,211,128

Cloning color RGB: 211, 34, 20

GoalKicker.com – C# Notes for Professionals 714


Chapter 146: Creating a Console
Application using a Plain-Text Editor and
the C# Compiler (csc.exe)
Section 146.1: Creating a Console application using a Plain-
Text Editor and the C# Compiler
In order to use a plain-text editor to create a Console application that is written in C#, you'll need the C# Compiler.
The C# Compiler (csc.exe), can be found at the following location:
%WINDIR%\Microsoft.NET\Framework64\v4.0.30319\csc.exe

N.B. Depending upon which version of the .NET Framework that is installed on your system, you may need to
change the path above, accordingly.

Saving the Code


The purpose of this topic is not to teach you how to write a Console application, but to teach you how to compile
one [to produce a single executable file], with nothing other than the C# Compiler and any Plain-Text Editor (such
as Notepad).

1. Open the Run dialog, by using the keyboard shortcut Windows Key + R
2. Type notepad, then hit Enter
3. Paste the example code below, into Notepad
4. Save the file as ConsoleApp.cs, by going to File → Save As..., then entering ConsoleApp.cs in the 'File Name'
text field, then selecting All Files as the file-type.
5. Click Save

Compiling the Source Code


1. Open the Run dialog, using Windows Key + R
2. Enter:
%WINDIR%\Microsoft.NET\Framework64\v4.0.30319\csc.exe /t:exe
/out:"C:\Users\yourUserName\Documents\ConsoleApp.exe"
"C:\Users\yourUserName\Documents\ConsoleApp.cs"

Now, go back to where you originally saved your ConsoleApp.cs file. You should now see an executable file
(ConsoleApp.exe). Double-click ConsoleApp.exe to open it.

That's it! Your console application has been compiled. An executable file has been created and you now have a
working Console app.

using System;

namespace ConsoleApp
{
class Program
{
private static string input = String.Empty;

static void Main(string[] args)


{
goto DisplayGreeting;

GoalKicker.com – C# Notes for Professionals 715


DisplayGreeting:
{
Console.WriteLine("Hello! What is your name?");

input = Console.ReadLine();

if (input.Length >= 1)
{
Console.WriteLine(
"Hello, " +
input +
", enter 'Exit' at any time to exit this app.");

goto AwaitFurtherInstruction;
}
else
{
goto DisplayGreeting;
}
}

AwaitFurtherInstruction:
{
input = Console.ReadLine();

if(input.ToLower() == "exit")
{
input = String.Empty;

Environment.Exit(0);
}
else
{
goto AwaitFurtherInstruction;
}
}
}
}
}

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Chapter 147: Reading and writing .zip files
Parameter Details
The path to the archive to open, specified as a relative or absolute path. A relative path is
archiveFileName
interpreted as relative to the current working directory.

Section 147.1: Writing to a zip file


To write a new .zip file:

System.IO.Compression
System.IO.Compression.FileSystem

using (FileStream zipToOpen = new FileStream(@"C:\temp", FileMode.Open))


{
using (ZipArchive archive = new ZipArchive(zipToOpen, ZipArchiveMode.Update))
{
ZipArchiveEntry readmeEntry = archive.CreateEntry("Readme.txt");
using (StreamWriter writer = new StreamWriter(readmeEntry.Open()))
{
writer.WriteLine("Information about this package.");
writer.WriteLine("========================");
}
}
}

Section 147.2: Writing Zip Files in-memory


The following example will return the byte[] data of a zipped file containing the files provided to it, without
needing access to the file system.

public static byte[] ZipFiles(Dictionary<string, byte[]> files)


{
using (MemoryStream ms = new MemoryStream())
{
using (ZipArchive archive = new ZipArchive(ms, ZipArchiveMode.Update))
{
foreach (var file in files)
{
ZipArchiveEntry orderEntry = archive.CreateEntry(file.Key); //create a file with
this name
using (BinaryWriter writer = new BinaryWriter(orderEntry.Open()))
{
writer.Write(file.Value); //write the binary data
}
}
}
//ZipArchive must be disposed before the MemoryStream has data
return ms.ToArray();
}
}

Section 147.3: Get files from a Zip file


This example gets a listing of files from the provided zip archive binary data:

public static Dictionary<string, byte[]> GetFiles(byte[] zippedFile)

GoalKicker.com – C# Notes for Professionals 717


{
using (MemoryStream ms = new MemoryStream(zippedFile))
using (ZipArchive archive = new ZipArchive(ms, ZipArchiveMode.Read))
{
return archive.Entries.ToDictionary(x => x.FullName, x => ReadStream(x.Open()));
}
}

private static byte[] ReadStream(Stream stream)


{
using (var ms = new MemoryStream())
{
stream.CopyTo(ms);
return ms.ToArray();
}
}

Section 147.4: The following example shows how to open a zip


archive and extract all .txt files to a folder
using System;
using System.IO;
using System.IO.Compression;

namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
string zipPath = @"c:\example\start.zip";
string extractPath = @"c:\example\extract";

using (ZipArchive archive = ZipFile.OpenRead(zipPath))


{
foreach (ZipArchiveEntry entry in archive.Entries)
{
if (entry.FullName.EndsWith(".txt", StringComparison.OrdinalIgnoreCase))
{
entry.ExtractToFile(Path.Combine(extractPath, entry.FullName));
}
}
}
}
}
}

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Chapter 148: Lambda Expressions
Section 148.1: Using lambda syntax to create a closure
See remarks for discussion of closures. Suppose we have an interface:

public interface IMachine<TState, TInput>


{
TState State { get; }
public void Input(TInput input);
}

and then the following is executed:

IMachine<int, int> machine = ...;


Func<int, int> machineClosure = i => {
machine.Input(i);
return machine.State;
};

Now machineClosure refers to a function from int to int, which behind the scenes uses the IMachine instance
which machine refers to in order to carry out the computation. Even if the reference machine goes out of scope, as
long as the machineClosure object is maintained, the original IMachine instance will be retained as part of a
'closure', automatically defined by the compiler.

Warning: this can mean that the same function call returns different values at different times (e.g. In this example if
the machine keeps a sum of its inputs). In lots of cases, this may be unexpected and is to be avoided for any code in
a functional style - accidental and unexpected closures can be a source of bugs.

Section 148.2: Basic lambda expressions


Func<int, int> add1 = i => i + 1;

Func<int, int, int> add = (i, j) => i + j;

// Behaviourally equivalent to:

int Add1(int i)
{
return i + 1;
}

int Add(int i, int j)


{
return i + j;
}

...

Console.WriteLine(add1(42)); //43
Console.WriteLine(Add1(42)); //43
Console.WriteLine(add(100, 250)); //350
Console.WriteLine(Add(100, 250)); //350

GoalKicker.com – C# Notes for Professionals 719


Section 148.3: Basic lambda expressions with LINQ
// assume source is {0, 1, 2, ..., 10}

var evens = source.Where(n => n%2 == 0);


// evens = {0, 2, 4, ... 10}

var strings = source.Select(n => n.ToString());


// strings = {"0", "1", ..., "10"}

Section 148.4: Lambda syntax with statement block body


Func<int, string> doubleThenAddElevenThenQuote = i => {
var doubled = 2 * i;
var addedEleven = 11 + doubled;
return $"'{addedEleven}'";
};

Section 148.5: Lambda expressions with


System.Linq.Expressions
Expression<Func<int, bool>> checkEvenExpression = i => i%2 == 0;
// lambda expression is automatically converted to an Expression<Func<int, bool>>

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Chapter 149: Generic Lambda Query
Builder
Section 149.1: QueryFilter class
This class holds predicate filters values.

public class QueryFilter


{
public string PropertyName { get; set; }
public string Value { get; set; }
public Operator Operator { get; set; }

// In the query {a => a.Name.Equals("Pedro")}


// Property name to filter - propertyName = "Name"
// Filter value - value = "Pedro"
// Operation to perform - operation = enum Operator.Equals
public QueryFilter(string propertyName, string value, Operator operatorValue)
{
PropertyName = propertyName;
Value = value;
Operator = operatorValue;
}
}

Enum to hold the operations values:

public enum Operator


{
Contains,
GreaterThan,
GreaterThanOrEqual,
LessThan,
LessThanOrEqualTo,
StartsWith,
EndsWith,
Equals,
NotEqual
}

Section 149.2: GetExpression Method


public static Expression<Func<T, bool>> GetExpression<T>(IList<QueryFilter> filters)
{
Expression exp = null;

// Represents a named parameter expression. {parm => parm.Name.Equals()}, it is the param part
// To create a ParameterExpression need the type of the entity that the query is against an a
name
// The type is possible to find with the generic T and the name is fixed parm
ParameterExpression param = Expression.Parameter(typeof(T), "parm");

// It is good parctice never trust in the client, so it is wise to validate.


if (filters.Count == 0)
return null;

// The expression creation differ if there is one, two or more filters.

GoalKicker.com – C# Notes for Professionals 721


if (filters.Count != 1)
{
if (filters.Count == 2)
// It is result from direct call.
// For simplicity sake the private overloads will be explained in another example.
exp = GetExpression<T>(param, filters[0], filters[1]);
else
{
// As there is no method for more than two filters,
// I iterate through all the filters and put I in the query two at a time
while (filters.Count > 0)
{
// Retrieve the first two filters
var f1 = filters[0];
var f2 = filters[1];

// To build a expression with a conditional AND operation that evaluates


// the second operand only if the first operand evaluates to true.
// It needed to use the BinaryExpression a Expression derived class
// That has the AndAlso method that join two expression together
exp = exp == null ? GetExpression<T>(param, filters[0], filters[1]) :
Expression.AndAlso(exp, GetExpression<T>(param, filters[0], filters[1]));

// Remove the two just used filters, for the method in the next iteration finds the
next filters
filters.Remove(f1);
filters.Remove(f2);

// If it is that last filter, add the last one and remove it


if (filters.Count == 1)
{
exp = Expression.AndAlso(exp, GetExpression<T>(param, filters[0]));
filters.RemoveAt(0);
}
}
}
}
else
// It is result from direct call.
exp = GetExpression<T>(param, filters[0]);

// converts the Expression into Lambda and retuns the query


return Expression.Lambda<Func<T, bool>>(exp, param);
}

Section 149.3: GetExpression Private overload


For one filter:

Here is where the query is created, it receives a expression parameter and a filter.

private static Expression GetExpression<T>(ParameterExpression param, QueryFilter queryFilter)


{
// Represents accessing a field or property, so here we are accessing for example:
// the property "Name" of the entity
MemberExpression member = Expression.Property(param, queryFilter.PropertyName);

//Represents an expression that has a constant value, so here we are accessing for example:
// the values of the Property "Name".
// Also for clarity sake the GetConstant will be explained in another example.
ConstantExpression constant = GetConstant(member.Type, queryFilter.Value);

GoalKicker.com – C# Notes for Professionals 722


// With these two, now I can build the expression
// every operator has it one way to call, so the switch will do.
switch (queryFilter.Operator)
{
case Operator.Equals:
return Expression.Equal(member, constant);

case Operator.Contains:
return Expression.Call(member, ContainsMethod, constant);

case Operator.GreaterThan:
return Expression.GreaterThan(member, constant);

case Operator.GreaterThanOrEqual:
return Expression.GreaterThanOrEqual(member, constant);

case Operator.LessThan:
return Expression.LessThan(member, constant);

case Operator.LessThanOrEqualTo:
return Expression.LessThanOrEqual(member, constant);

case Operator.StartsWith:
return Expression.Call(member, StartsWithMethod, constant);

case Operator.EndsWith:
return Expression.Call(member, EndsWithMethod, constant);
}

return null;
}

For two filters:

It returns the BinaryExpresion instance instead of the simple Expression.

private static BinaryExpression GetExpression<T>(ParameterExpression param, QueryFilter filter1,


QueryFilter filter2)
{
// Built two separated expression and join them after.
Expression result1 = GetExpression<T>(param, filter1);
Expression result2 = GetExpression<T>(param, filter2);
return Expression.AndAlso(result1, result2);
}

Section 149.4: ConstantExpression Method


ConstantExpression must be the same type of the MemberExpression. The value in this example is a string, which is
converted before creating the ConstantExpression instance.

private static ConstantExpression GetConstant(Type type, string value)


{
// Discover the type, convert it, and create ConstantExpression
ConstantExpression constant = null;
if (type == typeof(int))
{
int num;
int.TryParse(value, out num);
constant = Expression.Constant(num);
}
else if(type == typeof(string))

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{
constant = Expression.Constant(value);
}
else if (type == typeof(DateTime))
{
DateTime date;
DateTime.TryParse(value, out date);
constant = Expression.Constant(date);
}
else if (type == typeof(bool))
{
bool flag;
if (bool.TryParse(value, out flag))
{
flag = true;
}
constant = Expression.Constant(flag);
}
else if (type == typeof(decimal))
{
decimal number;
decimal.TryParse(value, out number);
constant = Expression.Constant(number);
}
return constant;
}

Section 149.5: Usage


Collection filters = new List(); QueryFilter filter = new QueryFilter("Name", "Burger", Operator.StartsWith);
filters.Add(filter);

Expression<Func<Food, bool>> query = ExpressionBuilder.GetExpression<Food>(filters);

In this case, it is a query against the Food entity, that want to find all foods that start with "Burger" in the name.

Output:
query = {parm => a.parm.StartsWith("Burger")}

Expression<Func<T, bool>> GetExpression<T>(IList<QueryFilter> filters)

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Chapter 150: Import Google Contacts
Section 150.1: Requirements
To Import Google(Gmail) contacts in ASP.NET MVC application, first download "Google API setup" This will grant the
following references:

using Google.Contacts;
using Google.GData.Client;
using Google.GData.Contacts;
using Google.GData.Extensions;

Add these to the relevant application.

Section 150.2: Source code in the controller


using Google.Contacts;
using Google.GData.Client;
using Google.GData.Contacts;
using Google.GData.Extensions;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Web;
using System.Web.Mvc;

namespace GoogleContactImport.Controllers
{
public class HomeController : Controller
{
public ActionResult Index()
{
return View();
}

public ActionResult Import()


{
string clientId = ""; // here you need to add your google client id
string redirectUrl = "http://localhost:1713/Home/AddGoogleContacts"; // here your
redirect action method NOTE: you need to configure same url in google console
Response.Redirect("https://accounts.google.com/o/oauth2/auth?redirect_uri=" +
redirectUrl + "&amp&response_type=code&amp&client_id=" + clientId +
"&amp&scope=https://www.google.com/m8/feeds/&amp;approval_prompt=force&amp;access_type=offline");
return View();
}

public ActionResult AddGoogleContacts()


{
string code = Request.QueryString["code"];
if (!string.IsNullOrEmpty(code))
{
var contacts = GetAccessToken().ToArray();
if (contacts.Length > 0)
{

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// You will get all contacts here
return View("Index",contacts);
}
else
{
return RedirectToAction("Index","Home");
}
}
else
{
return RedirectToAction("Index", "Home");
}
}
public List<GmailContacts> GetAccessToken()
{
string code = Request.QueryString["code"];
string google_client_id = ""; //your google client Id
string google_client_sceret = ""; // your google secret key
string google_redirect_url = "http://localhost:1713/MyContact/AddGoogleContacts";

HttpWebRequest webRequest =
(HttpWebRequest)WebRequest.Create("https://accounts.google.com/o/oauth2/token");
webRequest.Method = "POST";
string parameters = "code=" + code + "&client_id=" + google_client_id +
"&client_secret=" + google_client_sceret + "&redirect_uri=" + google_redirect_url +
"&grant_type=authorization_code";
byte[] byteArray = Encoding.UTF8.GetBytes(parameters);
webRequest.ContentType = "application/x-www-form-urlencoded";
webRequest.ContentLength = byteArray.Length;
Stream postStream = webRequest.GetRequestStream();
// Add the post data to the web request
postStream.Write(byteArray, 0, byteArray.Length);
postStream.Close();
WebResponse response = webRequest.GetResponse();
postStream = response.GetResponseStream();
StreamReader reader = new StreamReader(postStream);
string responseFromServer = reader.ReadToEnd();
GooglePlusAccessToken serStatus =
JsonConvert.DeserializeObject<GooglePlusAccessToken>(responseFromServer);
/*End*/
return GetContacts(serStatus);
}

public List<GmailContacts> GetContacts(GooglePlusAccessToken serStatus)


{
string google_client_id = ""; //client id
string google_client_sceret = ""; //secret key
/*Get Google Contacts From Access Token and Refresh Token*/
// string refreshToken = serStatus.refresh_token;
string accessToken = serStatus.access_token;
string scopes = "https://www.google.com/m8/feeds/contacts/default/full/";
OAuth2Parameters oAuthparameters = new OAuth2Parameters()
{
ClientId = google_client_id,
ClientSecret = google_client_sceret,
RedirectUri = "http://localhost:1713/Home/AddGoogleContacts",
Scope = scopes,
AccessToken = accessToken,
// RefreshToken = refreshToken
};

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RequestSettings settings = new RequestSettings("App Name", oAuthparameters);
ContactsRequest cr = new ContactsRequest(settings);
ContactsQuery query = new ContactsQuery(ContactsQuery.CreateContactsUri("default"));
query.NumberToRetrieve = 5000;
Feed<Contact> ContactList = cr.GetContacts();

List<GmailContacts> olist = new List<GmailContacts>();


foreach (Contact contact in ContactList.Entries)
{
foreach (EMail email in contact.Emails)
{
GmailContacts gc = new GmailContacts();
gc.EmailID = email.Address;
var a = contact.Name.FullName;
olist.Add(gc);
}
}
return olist;
}

public class GmailContacts


{
public string EmailID
{
get { return _EmailID; }
set { _EmailID = value; }
}
private string _EmailID;
}

public class GooglePlusAccessToken


{

public GooglePlusAccessToken()
{ }

public string access_token


{
get { return _access_token; }
set { _access_token = value; }
}
private string _access_token;

public string token_type


{
get { return _token_type; }
set { _token_type = value; }
}
private string _token_type;

public string expires_in


{
get { return _expires_in; }
set { _expires_in = value; }
}
private string _expires_in;

}
}
}

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Section 150.3: Source code in the view
The only action method you need to add is to add an action link present below

<a href='@Url.Action("Import", "Home")'>Import Google Contacts</a>

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Chapter 151: CLSCompliantAttribute
Constructor Parameter
Initializes an instance of the CLSCompliantAttribute class with a Boolean value
CLSCompliantAttribute(Boolean)
indicating whether the indicated program element is CLS-compliant.

Section 151.1: Access Modifier to which CLS rules apply


using System;

[assembly:CLSCompliant(true)]
namespace CLSDoc
{

public class Cat


{
internal UInt16 _age = 0;
private UInt16 _daysTillVacination = 0;

//Warning CS3003 Type of 'Cat.DaysTillVacination' is not CLS-compliant


protected UInt16 DaysTillVacination
{
get { return _daysTillVacination; }
}

//Warning CS3003 Type of 'Cat.Age' is not CLS-compliant


public UInt16 Age
{ get { return _age; } }

//valid behaviour by CLS-compliant rules


public int IncreaseAge()
{
int increasedAge = (int)_age + 1;

return increasedAge;
}

}
}

The rules for CLS compliance apply only to a public/protected components.

Section 151.2: Violation of CLS rule: Unsigned types / sbyte


using System;

[assembly:CLSCompliant(true)]
namespace CLSDoc
{

public class Car


{
internal UInt16 _yearOfCreation = 0;

//Warning CS3008 Identifier '_numberOfDoors' is not CLS-compliant


//Warning CS3003 Type of 'Car._numberOfDoors' is not CLS-compliant
public UInt32 _numberOfDoors = 0;

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//Warning CS3003 Type of 'Car.YearOfCreation' is not CLS-compliant
public UInt16 YearOfCreation
{
get { return _yearOfCreation; }
}

//Warning CS3002 Return type of 'Car.CalculateDistance()' is not CLS-compliant


public UInt64 CalculateDistance()
{
return 0;
}

//Warning CS3002 Return type of 'Car.TestDummyUnsignedPointerMethod()' is not CLS-compliant


public UIntPtr TestDummyUnsignedPointerMethod()
{
int[] arr = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
UIntPtr ptr = (UIntPtr)arr[0];

return ptr;
}

//Warning CS3003 Type of 'Car.age' is not CLS-compliant


public sbyte age = 120;

}
}

Section 151.3: Violation of CLS rule: Same naming


using System;

[assembly:CLSCompliant(true)]
namespace CLSDoc
{

public class Car


{
//Warning CS3005 Identifier 'Car.CALCULATEAge()' differing only in case is not CLS-
compliant
public int CalculateAge()
{
return 0;
}

public int CALCULATEAge()


{
return 0;
}

}
}

Visual Basic is not case sensitive

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Section 151.4: Violation of CLS rule: Identifier _
using System;

[assembly:CLSCompliant(true)]
namespace CLSDoc
{

public class Car


{
//Warning CS3008 Identifier '_age' is not CLS-complian
public int _age = 0;
}

You can not start variable with _

Section 151.5: Violation of CLS rule: Inherit from non


CLSComplaint class
using System;

[assembly:CLSCompliant(true)]
namespace CLSDoc
{

[CLSCompliant(false)]
public class Animal
{
public int age = 0;
}

//Warning CS3009 'Dog': base type 'Animal' is not CLS-compliant


public class Dog : Animal
{
}

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Chapter 152: ObservableCollection<T>
Section 152.1: Initialize ObservableCollection<T>
ObservableCollection is a collection of type T like List<T> which means that it holds objects of type T.

From documentation we read that :

ObservableCollectionrepresents a dynamic data collection that provides notifications when items get
added, removed, or when the entire list is refreshed.

The key difference from other collections is that ObservableCollection implements the interfaces
INotifyCollectionChanged and INotifyPropertyChanged and immediately raise notification event when a new
object is added or removed and when collection is cleared.

This is especially useful for conneting the UI and backend of an application without having to write extra code
because when an object is added to or removed from an observable collection, the UI is automatically updated.

The first step in order to use it is to include

using System.Collections.ObjectModel

You can either create an empty instance of a collection for example of type string

ObservableCollection<string> collection = new ObservableCollection<string>();

or an instance that is filled with data

ObservableCollection<string> collection = new ObservableCollection<string>()


{
"First_String", "Second_String"
};

Remember as in all IList collection, index starts from 0 (IList.Item Property).

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Chapter 153: Synchronization Context in
Async-Await
Section 153.1: Pseudocode for async/await keywords
Consider a simple asynchronous method:

async Task Foo()


{
Bar();
await Baz();
Qux();
}

Simplifying, we can say that this code actually means the following:

Task Foo()
{
Bar();
Task t = Baz();
var context = SynchronizationContext.Current;
t.ContinueWith(task) =>
{
if (context == null)
Qux();
else
context.Post((obj) => Qux(), null);
}, TaskScheduler.Current);

return t;
}

It means that async/await keywords use current synchronization context if it exists. I.e. you can write library code
that would work correctly in UI, Web, and Console applications.

Source article.

Section 153.2: Disabling synchronization context


To disable synchronization context you should call the ConfigureAwait method:

async Task() Foo()


{
await Task.Run(() => Console.WriteLine("Test"));
}

. . .

Foo().ConfigureAwait(false);

ConfigureAwait provides a means to avoid the default SynchronizationContext capturing behavior;


passing false for the flowContext parameter prevents the SynchronizationContext from being used to
resume execution after the await.

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Quote from It's All About the SynchronizationContext.

Section 153.3: Why SynchronizationContext is so important?


Consider this example:

private void button1_Click(object sender, EventArgs e)


{
label1.Text = RunTooLong();
}

This method will freeze UI application until the RunTooLong will be completed. The application will be unresponsive.

You can try run inner code asynchronously:

private void button1_Click(object sender, EventArgs e)


{
Task.Run(() => label1.Text = RunTooLong());
}

But this code won't execute because inner body may be run on non-UI thread and it shouldn't change UI properties
directly:

private void button1_Click(object sender, EventArgs e)


{
Task.Run(() =>
{
var label1Text = RunTooLong();

if (label1.InvokeRequired)
lable1.BeginInvoke((Action) delegate() { label1.Text = label1Text; });
else
label1.Text = label1Text;
});
}

Now don't forget always to use this pattern. Or, try SynchronizationContext.Post that will make it for you:

private void button1_Click(object sender, EventArgs e)


{
Task.Run(() =>
{
var label1Text = RunTooLong();
SynchronizationContext.Current.Post((obj) =>
{
label1.Text = label1 Text);
}, null);
});
}

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Chapter 154: ICloneable
Section 154.1: Implementing ICloneable in a class
Implement ICloneable in a class with a twist. Expose a public type safe Clone() and implement object Clone()
privately.

public class Person : ICloneable


{
// Contents of class
public string Name { get; set; }
public int Age { get; set; }
// Constructor
public Person(string name, int age)
{
this.Name=name;
this.Age=age;
}
// Copy Constructor
public Person(Person other)
{
this.Name=other.Name;
this.Age=other.Age;
}

#region ICloneable Members


// Type safe Clone
public Person Clone() { return new Person(this); }
// ICloneable implementation
object ICloneable.Clone()
{
return Clone();
}
#endregion
}

Later to be used as follows:

{
Person bob=new Person("Bob", 25);
Person bob_clone=bob.Clone();
Debug.Assert(bob_clone.Name==bob.Name);

bob.Age=56;
Debug.Assert(bob.Age!=bob.Age);
}

Notice that changing the age of bob does not change the age of bob_clone. This is because the design uses cloning
instead of assigning of (reference) variables.

Section 154.2: Implementing ICloneable in a struct


The implementation of ICloneable for a struct is not generally needed because structs do a memberwise copy with
the assignment operator =. But the design might require the implementation of another interface that inherits from
ICloneable.

Another reason would be if the struct contains a reference type (or an array) which would need copying also.

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// Structs are recommended to be immutable objects
[ImmutableObject(true)]
public struct Person : ICloneable
{
// Contents of class
public string Name { get; private set; }
public int Age { get; private set; }
// Constructor
public Person(string name, int age)
{
this.Name=name;
this.Age=age;
}
// Copy Constructor
public Person(Person other)
{
// The assignment operator copies all members
this=other;
}

#region ICloneable Members


// Type safe Clone
public Person Clone() { return new Person(this); }
// ICloneable implementation
object ICloneable.Clone()
{
return Clone();
}
#endregion
}

Later to be used as follows:

static void Main(string[] args)


{
Person bob=new Person("Bob", 25);
Person bob_clone=bob.Clone();
Debug.Assert(bob_clone.Name==bob.Name);
}

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Chapter 155: Read & Understand
Stacktraces
A stack trace is a great aid when debugging a program. You will get a stack trace when your program throws an
Exception, and sometimes when the program terminates abnormally.

Section 155.1: Stack trace for a simple NullReferenceException


in Windows Forms
Let's create a small piece of code that throws an exception:

private void button1_Click(object sender, EventArgs e)


{
string msg = null;
msg.ToCharArray();
}

If we execute this, we get the following Exception and stack trace:

System.NullReferenceException: "Object reference not set to an instance of an object."


at WindowsFormsApplication1.Form1.button1_Click(Object sender, EventArgs e) in
F:\WindowsFormsApplication1\WindowsFormsApplication1\Form1.cs:line 29
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)

The stack trace goes on like that, but this part will suffice for our purposes.

At the top of the stack trace we see the line:

at WindowsFormsApplication1.Form1.button1_Click(Object sender, EventArgs e) in


F:\WindowsFormsApplication1\WindowsFormsApplication1\Form1.cs:line 29

This is the most important part. It tells us the exact line where the Exception occurred: line 29 in Form1.cs .
So, this is where you begin your search.

The second line is

at System.Windows.Forms.Control.OnClick(EventArgs e)

This is the method that called button1_Click. So now we know that button1_Click, where the error occurred, was
called from System.Windows.Forms.Control.OnClick.

We can continue like this; the third line is

at System.Windows.Forms.Button.OnClick(EventArgs e)

This is, in turn, the code that called System.windows.Forms.Control.OnClick.

The stack trace is the list of functions that was called until your code encountered the Exception. And by following

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this, you can figure out which execution path your code followed until it ran into trouble!

Note that the stack trace includes calls from the .Net system; you don't normally need to follow all Microsofts
System.Windows.Forms code to find out what went wrong, only the code that belongs to your own application.

So, why is this called a "stack trace"?


Because, every time a program calls a method, it keeps track of where it was. It has a data structure called the
"stack", where it dumps its last location.
If it is done executing the method, it looks on the stack to see where it was before it called the method - and
continues from there.

So the stack lets the computer know where it left off, before calling a new method.

But it also serves as a debugging help. Like a detective tracing the steps that a criminal took when committing their
crime, a programmer can use the stack to trace the steps a program took before it crashed.

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Chapter 156: Linq to Objects
LINQ to Objects refers to the use of LINQ queries with any IEnumerable collection.

Section 156.1: Using LINQ to Objects in C#


A simple SELECT query in Linq

static void Main(string[] args)


{
string[] cars = { "VW Golf",
"Opel Astra",
"Audi A4",
"Ford Focus",
"Seat Leon",
"VW Passat",
"VW Polo",
"Mercedes C-Class" };

var list = from car in cars


select car;

StringBuilder sb = new StringBuilder();

foreach (string entry in list)


{
sb.Append(entry + "\n");
}

Console.WriteLine(sb.ToString());
Console.ReadLine();
}

In the example above, an array of strings (cars) is used as a collection of objects to be queried using LINQ. In a LINQ
query, the from clause comes first in order to introduce the data source (cars) and the range variable (car). When
the query is executed, the range variable will serve as a reference to each successive element in cars. Because the
compiler can infer the type of car, you do not have to specify it explicitly

When the above code is compiled and executed, it produces the following result:

SELECT with a WHERE Clause

var list = from car in cars


where car.Contains("VW")
select car;

The WHERE clause is used to query the string array (cars) to find and return a subset of array which satisfies the

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WHERE clause.

When the above code is compiled and executed, it produces the following result:

Generating an Ordered List

var list = from car in cars


orderby car ascending
select car;

Sometimes it is useful to sort the returned data. The orderby clause will cause the elements to be sorted according
to the default comparer for the type being sorted.

When the above code is compiled and executed, it produces the following result:

Working with a custom type

In this example, a typed list is created, populated, and then queried

public class Car


{
public String Name { get; private set; }
public int UnitsSold { get; private set; }

public Car(string name, int unitsSold)


{
Name = name;
UnitsSold = unitsSold;
}
}

class Program
{
static void Main(string[] args)
{

var car1 = new Car("VW Golf", 270952);


var car2 = new Car("Opel Astra", 56079);
var car3 = new Car("Audi A4", 52493);
var car4 = new Car("Ford Focus", 51677);
var car5 = new Car("Seat Leon", 42125);

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var car6 = new Car("VW Passat", 97586);
var car7 = new Car("VW Polo", 69867);
var car8 = new Car("Mercedes C-Class", 67549);

var cars = new List<Car> {


car1, car2, car3, car4, car5, car6, car7, car8 };
var list = from car in cars
select car.Name;

foreach (var entry in list)


{
Console.WriteLine(entry);
}
Console.ReadLine();
}
}

When the above code is compiled and executed, it produces the following result:

Until now the examples don't seem amazing as one can just iterate through the array to do basically the same.
However, with the few examples below you can see how to create more complex queries with LINQ to Objects and
achieve more with a lot less of code.

In the example below we can select cars that have been sold over 60000 units and sort them over the number of
units sold:

var list = from car in cars


where car.UnitsSold > 60000
orderby car.UnitsSold descending
select car;

StringBuilder sb = new StringBuilder();

foreach (var entry in list)


{
sb.AppendLine($"{entry.Name} - {entry.UnitsSold}");
}
Console.WriteLine(sb.ToString());

When the above code is compiled and executed, it produces the following result:

GoalKicker.com – C# Notes for Professionals 741


In the example below we can select cars that have sold an odd number of units and order them alphabetically over
its name:

var list = from car in cars


where car.UnitsSold % 2 != 0
orderby car.Name ascending
select car;

When the above code is compiled and executed, it produces the following result:

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Chapter 157: ASP.NET Identity
Tutorials concerning asp.net Identity such as user management, role management, creating tokens and more.

Section 157.1: How to implement password reset token in


asp.net identity using user manager
1. Create a new folder called MyClasses and create and add the following class

public class GmailEmailService:SmtpClient


{
// Gmail user-name
public string UserName { get; set; }

public GmailEmailService() :
base(ConfigurationManager.AppSettings["GmailHost"],
Int32.Parse(ConfigurationManager.AppSettings["GmailPort"]))
{
//Get values from web.config file:
this.UserName = ConfigurationManager.AppSettings["GmailUserName"];
this.EnableSsl = Boolean.Parse(ConfigurationManager.AppSettings["GmailSsl"]);
this.UseDefaultCredentials = false;
this.Credentials = new System.Net.NetworkCredential(this.UserName,
ConfigurationManager.AppSettings["GmailPassword"]);
}
}

2. Configure your Identity Class

public async Task SendAsync(IdentityMessage message)


{
MailMessage email = new MailMessage(new MailAddress("youremailadress@domain.com", "(any
subject here)"),
new MailAddress(message.Destination));
email.Subject = message.Subject;
email.Body = message.Body;

email.IsBodyHtml = true;

GmailEmailService mailClient = new GmailEmailService();


await mailClient.SendMailAsync(email);
}

3. Add your credentials to the web.config. I did not use gmail in this portion because the use of gmail is blocked
in my workplace and it still works perfectly.

lt;add key="GmailUserName" value="youremail@yourdomain.com"/> <add key="GmailPassword"


value="yourPassword"/> <add key="GmailHost" value="yourServer"/> <add key="GmailPort"
value="yourPort"/> <add key="GmailSsl" value="chooseTrueOrFalse"/> <!--Smptp Server (confirmations
emails)-->

4. Make necessary changes to your Account Controller. Add the following highlighted code.

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GoalKicker.com – C# Notes for Professionals 744
Compile then run. Cheers!

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Chapter 158: Access network shared folder
with username and password
Accessing network share file using PInvoke.

Section 158.1: Code to access network shared file


public class NetworkConnection : IDisposable
{
string _networkName;

public NetworkConnection(string networkName,


NetworkCredential credentials)
{
_networkName = networkName;

var netResource = new NetResource()


{
Scope = ResourceScope.GlobalNetwork,
ResourceType = ResourceType.Disk,
DisplayType = ResourceDisplaytype.Share,
RemoteName = networkName
};

var userName = string.IsNullOrEmpty(credentials.Domain)


? credentials.UserName
: string.Format(@"{0}\{1}", credentials.Domain, credentials.UserName);

var result = WNetAddConnection2(


netResource,
credentials.Password,
userName,
0);

if (result != 0)
{
throw new Win32Exception(result);
}
}

~NetworkConnection()
{
Dispose(false);
}

public void Dispose()


{
Dispose(true);
GC.SuppressFinalize(this);
}

protected virtual void Dispose(bool disposing)


{
WNetCancelConnection2(_networkName, 0, true);
}

[DllImport("mpr.dll")]
private static extern int WNetAddConnection2(NetResource netResource,
string password, string username, int flags);

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[DllImport("mpr.dll")]
private static extern int WNetCancelConnection2(string name, int flags,
bool force);
}

[StructLayout(LayoutKind.Sequential)]
public class NetResource
{
public ResourceScope Scope;
public ResourceType ResourceType;
public ResourceDisplaytype DisplayType;
public int Usage;
public string LocalName;
public string RemoteName;
public string Comment;
public string Provider;
}

public enum ResourceScope : int


{
Connected = 1,
GlobalNetwork,
Remembered,
Recent,
Context
};

public enum ResourceType : int


{
Any = 0,
Disk = 1,
Print = 2,
Reserved = 8,
}

public enum ResourceDisplaytype : int


{
Generic = 0x0,
Domain = 0x01,
Server = 0x02,
Share = 0x03,
File = 0x04,
Group = 0x05,
Network = 0x06,
Root = 0x07,
Shareadmin = 0x08,
Directory = 0x09,
Tree = 0x0a,
Ndscontainer = 0x0b
}

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Chapter 159: Asynchronous Socket
By using asynchronous sockets a server can listening for incoming connections and do some other logic in the
mean time in contrast to synchronous socket when they are listening they block the main thread and the
application is becoming unresponsive an will freeze until a client connects.

Section 159.1: Asynchronous Socket (Client / Server) example

Server Side example

Create Listener for server

Start of with creating an server that will handle clients that connect, and requests that will be send. So create an
Listener Class that will handle this.

class Listener
{
public Socket ListenerSocket; //This is the socket that will listen to any incoming connections
public short Port = 1234; // on this port we will listen

public Listener()
{
ListenerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream,
ProtocolType.Tcp);
}
}

First we need to initialize the Listener socket where we can listen on for any connections. We are going to use an
Tcp Socket that is why we use SocketType.Stream. Also we specify to witch port the server should listen to

Then we start listening for any incoming connections.

The tree methods we use here are:

1. ListenerSocket.Bind();

This method binds the socket to an IPEndPoint. This class contains the host and local or remote port
information needed by an application to connect to a service on a host.

2. ListenerSocket.Listen(10);

The backlog parameter specifies the number of incoming connections that can be queued for acceptance.

3. ListenerSocket.BeginAccept();

The server will start listening for incoming connections and will go on with other logic. When there is an
connection the server switches back to this method and will run the AcceptCallBack methodt

public void StartListening()


{

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try
{
MessageBox.Show($"Listening started port:{Port} protocol type:
{ProtocolType.Tcp}");
ListenerSocket.Bind(new IPEndPoint(IPAddress.Any, Port));
ListenerSocket.Listen(10);
ListenerSocket.BeginAccept(AcceptCallback, ListenerSocket);
}
catch(Exception ex)
{
throw new Exception("listening error" + ex);
}
}

So when a client connects we can accept them by this method:

Three methods wee use here are:

1. ListenerSocket.EndAccept()

We started the callback with Listener.BeginAccept() end now we have to end that call back. The
EndAccept() method accepts an IAsyncResult parameter, this will store the state of the asynchronous
method, From this state we can extract the socket where the incoming connection was coming from.

2. ClientController.AddClient()

With the socket we got from EndAccept() we create an Client with an own made method (code
ClientController below server example).

3. ListenerSocket.BeginAccept()

We need to start listening again when the socket is done with handling the new connection. Pass in the
method who will catch this callback. And also pass int the Listener socket so we can reuse this socket for
upcoming connections.

public void AcceptCallback(IAsyncResult ar)


{
try
{
Console.WriteLine($"Accept CallBack port:{Port} protocol type: {ProtocolType.Tcp}");
Socket acceptedSocket = ListenerSocket.EndAccept(ar);
ClientController.AddClient(acceptedSocket);

ListenerSocket.BeginAccept(AcceptCallback, ListenerSocket);
}
catch (Exception ex)
{
throw new Exception("Base Accept error"+ ex);
}
}

Now we have an Listening Socket but how do we receive data send by the client that is what the next code is
showing.

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Create Server Receiver for each client

First of create a receive class with a constructor that takes in a Socket as parameter:

public class ReceivePacket


{
private byte[] _buffer;
private Socket _receiveSocket;

public ReceivePacket(Socket receiveSocket)


{
_receiveSocket = receiveSocket;
}
}

In the next method we first start off with giving the buffer a size of 4 bytes (Int32) or package contains to parts
{lenght, actual data}. So the first 4 bytes we reserve for the lenght of the data the rest for the actual data.

Next we use BeginReceive() method. This method is used to start receiving from connected clients and when it will
receive data it will run the ReceiveCallback function.

public void StartReceiving()


{
try
{
_buffer = new byte[4];
_receiveSocket.BeginReceive(_buffer, 0, _buffer.Length, SocketFlags.None,
ReceiveCallback, null);
}
catch {}
}

private void ReceiveCallback(IAsyncResult AR)


{
try
{
// if bytes are less than 1 takes place when a client disconnect from the server.
// So we run the Disconnect function on the current client
if (_receiveSocket.EndReceive(AR) > 1)
{
// Convert the first 4 bytes (int 32) that we received and convert it to an Int32
(this is the size for the coming data).
_buffer = new byte[BitConverter.ToInt32(_buffer, 0)];
// Next receive this data into the buffer with size that we did receive before
_receiveSocket.Receive(_buffer, _buffer.Length, SocketFlags.None);
// When we received everything its onto you to convert it into the data that you've
send.
// For example string, int etc... in this example I only use the implementation for
sending and receiving a string.

// Convert the bytes to string and output it in a message box


string data = Encoding.Default.GetString(_buffer);
MessageBox.Show(data);
// Now we have to start all over again with waiting for a data to come from the
socket.
StartReceiving();
}
else
{
Disconnect();

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}
}
catch
{
// if exeption is throw check if socket is connected because than you can startreive
again else Dissconect
if (!_receiveSocket.Connected)
{
Disconnect();
}
else
{
StartReceiving();
}
}
}

private void Disconnect()


{
// Close connection
_receiveSocket.Disconnect(true);
// Next line only apply for the server side receive
ClientController.RemoveClient(_clientId);
// Next line only apply on the Client Side receive
Here you want to run the method TryToConnect()
}

So we've setup a server that can receive and listen for incoming connections. When a clients connect it will be
added to a list of clients and every client has his own receive class. To make the server listen:

Listener listener = new Listener();


listener.StartListening();

Some Classes I use in this example

class Client
{
public Socket _socket { get; set; }
public ReceivePacket Receive { get; set; }
public int Id { get; set; }

public Client(Socket socket, int id)


{
Receive = new ReceivePacket(socket, id);
Receive.StartReceiving();
_socket = socket;
Id = id;
}
}

static class ClientController


{
public static List<Client> Clients = new List<Client>();

public static void AddClient(Socket socket)


{
Clients.Add(new Client(socket,Clients.Count));
}

public static void RemoveClient(int id)


{

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Clients.RemoveAt(Clients.FindIndex(x => x.Id == id));
}
}

Client Side example

Connecting to server

First of all we want to create a class what connects to the server te name we give it is: Connector:

class Connector
{
private Socket _connectingSocket;
}

Next Method for this class is TryToConnect()

This method goth a few interestin things:

1. Create the socket;

2. Next I loop until the socket is connected

3. Every loop it is just holding the Thread for 1 second we don't want to DOS the server XD

4. With Connect() it will try to connect to the server. If it fails it will throw an exception but the wile will keep the
program connecting to the server. You can use a Connect CallBack method for this, but I'll just go for calling a
method when the Socket is connected.

5. Notice the Client is now trying to connect to your local pc on port 1234.

public void TryToConnect()


{
_connectingSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream,
ProtocolType.Tcp);

while (!_connectingSocket.Connected)
{
Thread.Sleep(1000);

try
{
_connectingSocket.Connect(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 1234));
}
catch { }
}
SetupForReceiveing();
}
}

private void SetupForReceiveing()


{
// View Client Class bottom of Client Example
Client.SetClient(_connectingSocket);
Client.StartReceiving();
}

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Sending a message to the server

So now we have an almost finish or Socket application. The only thing that we don't have jet is a Class for sending a
message to the server.

public class SendPacket


{
private Socket _sendSocked;

public SendPacket(Socket sendSocket)


{
_sendSocked = sendSocket;
}

public void Send(string data)


{
try
{
/* what hapends here:
1. Create a list of bytes
2. Add the length of the string to the list.
So if this message arrives at the server we can easily read the length of the
coming message.
3. Add the message(string) bytes
*/

var fullPacket = new List<byte>();


fullPacket.AddRange(BitConverter.GetBytes(data.Length));
fullPacket.AddRange(Encoding.Default.GetBytes(data));

/* Send the message to the server we are currently connected to.


Or package stucture is {length of data 4 bytes (int32), actual data}*/
_sendSocked.Send(fullPacket.ToArray());
}
catch (Exception ex)
{
throw new Exception();
}
}

Finaly crate two buttons one for connect and the other for sending a message:

private void ConnectClick(object sender, EventArgs e)


{
Connector tpp = new Connector();
tpp.TryToConnect();
}

private void SendClick(object sender, EventArgs e)


{
Client.SendString("Test data from client");
}

The client class I used in this example

public static void SetClient(Socket socket)


{
Id = 1;
Socket = socket;
Receive = new ReceivePacket(socket, Id);

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SendPacket = new SendPacket(socket);
}

Notice

The Receive Class from the server is the same as the receive class from the client.

Conclusion

You now have a server and a client. You can work this basic example out. For example make it that the server also
can receive files or other tings. Or send a message to the client. In the server you got a list of client so when you
receive something you will know from with client it came from.

Final result:

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Chapter 160: Structural Design Patterns
Structural design patterns are patterns that describe how objects and classes can be combined and form a large
structure and that ease design by identifying a simple way to realize relationships between entities. There are seven
structural patterns described. They are as follows: Adapter, Bridge, Composite, Decorator, Facade, Flyweight and
Proxy

Section 160.1: Adapter Design Pattern

“Adapter” as the name suggests is the object which lets two mutually incompatible interfaces
communicate with each other.

For example: if you buy a Iphone 8 (or any other Apple product) you need alot of adapters. Because the
default interface does not support audio jac or USB. With these adapters you can use earphones with
wires or you can use a normal Ethernet cable. So "two mutually incompatible interfaces communicate with
each other".

So in technical terms this means: Convert the interface of a class into another interface that a clients
expect. Adapter let classes work together that couldn't otherwise because of incompatible interfaces. The
classes and objects participating in this pattern are:

The adapter pattern exits out 4 elements

1. ITarget: This is the interface which is used by the client to achieve functionality.
2. Adaptee: This is the functionality which the client desires but its interface is not compatible with
the client.
3. Client: This is the class which wants to achieve some functionality by using the adaptee’s code.
4. Adapter: This is the class which would implement ITarget and would call the Adaptee code which
the client wants to call.

UML

First code Example (Theoretical example).

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public interface ITarget
{
void MethodA();
}

public class Adaptee


{
public void MethodB()
{
Console.WriteLine("MethodB() is called");
}
}

public class Client


{
private ITarget target;

public Client(ITarget target)


{
this.target = target;
}

public void MakeRequest()


{
target.MethodA();
}
}

public class Adapter : Adaptee, ITarget


{
public void MethodA()
{
MethodB();
}
}

Second code example (Real world imlementation)

/// <summary>
/// Interface: This is the interface which is used by the client to achieve functionality.
/// </summary>
public interface ITarget
{
List<string> GetEmployeeList();
}

/// <summary>
/// Adaptee: This is the functionality which the client desires but its interface is not compatible
with the client.
/// </summary>
public class CompanyEmplyees
{
public string[][] GetEmployees()
{
string[][] employees = new string[4][];

employees[0] = new string[] { "100", "Deepak", "Team Leader" };


employees[1] = new string[] { "101", "Rohit", "Developer" };
employees[2] = new string[] { "102", "Gautam", "Developer" };
employees[3] = new string[] { "103", "Dev", "Tester" };

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return employees;
}
}

/// <summary>
/// Client: This is the class which wants to achieve some functionality by using the adaptee’s code
(list of employees).
/// </summary>
public class ThirdPartyBillingSystem
{
/*
* This class is from a thirt party and you do'n have any control over it.
* But it requires a Emplyee list to do its work
*/

private ITarget employeeSource;

public ThirdPartyBillingSystem(ITarget employeeSource)


{
this.employeeSource = employeeSource;
}

public void ShowEmployeeList()


{
// call the clietn list in the interface
List<string> employee = employeeSource.GetEmployeeList();

Console.WriteLine("######### Employee List ##########");


foreach (var item in employee)
{
Console.Write(item);
}

}
}

/// <summary>
/// Adapter: This is the class which would implement ITarget and would call the Adaptee code which
the client wants to call.
/// </summary>
public class EmployeeAdapter : CompanyEmplyees, ITarget
{
public List<string> GetEmployeeList()
{
List<string> employeeList = new List<string>();
string[][] employees = GetEmployees();
foreach (string[] employee in employees)
{
employeeList.Add(employee[0]);
employeeList.Add(",");
employeeList.Add(employee[1]);
employeeList.Add(",");
employeeList.Add(employee[2]);
employeeList.Add("\n");
}

return employeeList;
}
}

///
/// Demo

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///
class Programs
{
static void Main(string[] args)
{
ITarget Itarget = new EmployeeAdapter();
ThirdPartyBillingSystem client = new ThirdPartyBillingSystem(Itarget);
client.ShowEmployeeList();
Console.ReadKey();
}
}

When to use

Allow a system to use classes of another system that is incompatible with it.
Allow communication between new and already existing system which are independent to each other
Ado.Net SqlAdapter, OracleAdapter, MySqlAdapter are best example of Adapter Pattern.

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Chapter 161: O(n) Algorithm for circular
rotation of an array
In my path to studying programming there have been simple, but interesting problems to solve as exercises. One of
those problems was to rotate an array(or another collection) by a certain value. Here I will share with you a simple
formula to do it.

Section 161.1: Example of a generic method that rotates an


array by a given shift
I would like to point out that we rotate left when the shifting value is negative and we rotate right when the value is
positive.

public static void Main()


{
int[] array = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
int shiftCount = 1;
Rotate(ref array, shiftCount);
Console.WriteLine(string.Join(", ", array));
// Output: [10, 1, 2, 3, 4, 5, 6, 7, 8, 9]

array = new []{ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };


shiftCount = 15;
Rotate(ref array, shiftCount);
Console.WriteLine(string.Join(", ", array));
// Output: [6, 7, 8, 9, 10, 1, 2, 3, 4, 5]

array = new[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
shiftCount = -1;
Rotate(ref array, shiftCount);
Console.WriteLine(string.Join(", ", array));
// Output: [2, 3, 4, 5, 6, 7, 8, 9, 10, 1]

array = new[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
shiftCount = -35;
Rotate(ref array, shiftCount);
Console.WriteLine(string.Join(", ", array));
// Output: [6, 7, 8, 9, 10, 1, 2, 3, 4, 5]
}

private static void Rotate<T>(ref T[] array, int shiftCount)


{
T[] backupArray= new T[array.Length];

for (int index = 0; index < array.Length; index++)


{
backupArray[(index + array.Length + shiftCount % array.Length) % array.Length] =
array[index];
}

array = backupArray;
}

The thing that is important in this code is the formula with which we find the new index value after the rotation.

(index + array.Length + shiftCount % array.Length) % array.Length

GoalKicker.com – C# Notes for Professionals 759


Here is a little more information about it:

(shiftCount % array.Length) -> we normalize the shifting value to be in the length of the array (since in an array
with length 10, shifting 1 or 11 is the same thing, the same goes for -1 and -11).

array.Length + (shiftCount % array.Length) -> this is done due to left rotations to make sure we do not go into a
negative index, but rotate it to the end of the array. Without it for an array with length 10 for index 0 and a rotation
-1 we would go into a negative number (-1) and not get the real rotation index value, which is 9. (10 + (-1 % 10) = 9)

index + array.Length + (shiftCount % array.Length) -> not much to say here as we apply the rotation to the index
to get the new index. (0 + 10 + (-1 % 10) = 9)

index + array.Length + (shiftCount % array.Length) % array.Length -> the second normalization is making sure
that the new index value does not go outside of the array, but rotates the value in the beginning of the array. It is
for right rotations, since in an array with length 10 without it for index 9 and a rotation 1 we would go into index 10,
which is outside of the array, and not get the real rotation index value is 0. ((9 + 10 + (1 % 10)) % 10 = 0)

GoalKicker.com – C# Notes for Professionals 760


Chapter 162: Creating Own MessageBox in
Windows Form Application
First we need to know what a MessageBox is...

The MessageBox control displays a message with specified text, and can be customised by specifying a custom
image, title and button sets (These button sets allow the user to choose more than a basic yes/no answer).

By creating our own MessageBox we can re-use that MessageBox Control in any new applications just by using the
generated dll, or copying the file containing the class.

Section 162.1: How to use own created MessageBox control in


another Windows Form application
To find your existing .cs files, right click on the project in your instance of Visual Studio, and click Open Folder in File
Explorer.

1. Visual Studio --> Your current project (Windows Form) --> Solution Explorer --> Project Name --> Right Click -->
Add --> Existing Item --> Then locate your existing .cs file.

2. Now there's one last thing to do in order to use the control. Add a using statement to your code, so that your
assembly knows about its dependencies.

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
.
.
.
using CustomMsgBox; //Here's the using statement for our dependency.

3. To display the messagebox, simply use the following...

CustomMsgBox.Show("Your Message for Message Box...","MSG","OK");

Section 162.2: Creating Own MessageBox Control


To create our own MessageBox control simply follow the guide below...

1. Open up your instance of Visual Studio (VS 2008/2010/2012/2015/2017)

2. Go to the toolbar at the top and click File -> New Project --> Windows Forms Application --> Give the project a
name and then click ok.

3. Once loaded, drag and drop a button control from the Toolbox (found on the left) onto the form (as shown
below).

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4. Double click the button and the Integrated Development Environment will automatically generate the click
event handler for you.

5. Edit the code for the form so that it looks like the following (You can right-click the form and click Edit Code):

namespace MsgBoxExample {
public partial class MsgBoxExampleForm : Form {
//Constructor, called when the class is initialised.
public MsgBoxExampleForm() {
InitializeComponent();
}

//Called whenever the button is clicked.


private void btnShowMessageBox_Click(object sender, EventArgs e) {
CustomMsgBox.Show($"I'm a {nameof(CustomMsgBox)}!", "MSG", "OK");
}
}
}

6. Solution Explorer -> Right Click on your project --> Add --> Windows Form and set the name as
"CustomMsgBox.cs"

7. Drag in a button & label control from the Toolbox to the form (It'll look something like the form below after
doing it):

8. Now write out the code below into the newly created form:

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private DialogResult result = DialogResult.No;
public static DialogResult Show(string text, string caption, string btnOkText) {
var msgBox = new CustomMsgBox();
msgBox.lblText.Text = text; //The text for the label...
msgBox.Text = caption; //Title of form
msgBox.btnOk.Text = btnOkText; //Text on the button
//This method is blocking, and will only return once the user
//clicks ok or closes the form.
msgBox.ShowDialog();
return result;
}

private void btnOk_Click(object sender, EventArgs e) {


result = DialogResult.Yes;
MsgBox.Close();
}

9. Now run the program by just pressing F5 Key. Congratulations, you've made a reusable control.

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Chapter 163: Including Font Resources
Parameter Details
fontbytes byte array from the binary .ttf

Section 163.1: Instantiate 'Fontfamily' from Resources


public FontFamily Maneteke = GetResourceFontFamily(Properties.Resources.manteka);

Section 163.2: Integration method


public static FontFamily GetResourceFontFamily(byte[] fontbytes)
{
PrivateFontCollection pfc = new PrivateFontCollection();
IntPtr fontMemPointer = Marshal.AllocCoTaskMem(fontbytes.Length);
Marshal.Copy(fontbytes, 0, fontMemPointer, fontbytes.Length);
pfc.AddMemoryFont(fontMemPointer, fontbytes.Length);
Marshal.FreeCoTaskMem(fontMemPointer);
return pfc.Families[0];
}

Section 163.3: Usage with a 'Button'


public static class Res
{
/// <summary>
/// URL: https://www.behance.net/gallery/2846011/Manteka
/// </summary>
public static FontFamily Maneteke = GetResourceFontFamily(Properties.Resources.manteka);

public static FontFamily GetResourceFontFamily(byte[] fontbytes)


{
PrivateFontCollection pfc = new PrivateFontCollection();
IntPtr fontMemPointer = Marshal.AllocCoTaskMem(fontbytes.Length);
Marshal.Copy(fontbytes, 0, fontMemPointer, fontbytes.Length);
pfc.AddMemoryFont(fontMemPointer, fontbytes.Length);
Marshal.FreeCoTaskMem(fontMemPointer);
return pfc.Families[0];
}
}

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public class FlatButton : Button
{
public FlatButton() : base()
{
Font = new Font(Res.Maneteke, Font.Size);
}

protected override void OnFontChanged(EventArgs e)


{
base.OnFontChanged(e);
this.Font = new Font(Res.Maneteke, this.Font.Size);
}
}

GoalKicker.com – C# Notes for Professionals 765


Chapter 164: Using json.net
Using JSON.net JsonConverter class.

Section 164.1: Using JsonConverter on simple values


Example using JsonCoverter to deserialize the runtime property from the api response into a Timespan Object in
the Movies model

JSON (http://www.omdbapi.com/?i=tt1663662)
{
Title: "Pacific Rim",
Year: "2013",
Rated: "PG-13",
Released: "12 Jul 2013",
Runtime: "131 min",
Genre: "Action, Adventure, Sci-Fi",
Director: "Guillermo del Toro",
Writer: "Travis Beacham (screenplay), Guillermo del Toro (screenplay), Travis Beacham (story)",
Actors: "Charlie Hunnam, Diego Klattenhoff, Idris Elba, Rinko Kikuchi",
Plot: "As a war between humankind and monstrous sea creatures wages on, a former pilot and a
trainee are paired up to drive a seemingly obsolete special weapon in a desperate effort to save
the world from the apocalypse.",
Language: "English, Japanese, Cantonese, Mandarin",
Country: "USA",
Awards: "Nominated for 1 BAFTA Film Award. Another 6 wins & 46 nominations.",
Poster:
"https://images-na.ssl-images-amazon.com/images/M/MV5BMTY3MTI5NjQ4Nl5BMl5BanBnXkFtZTcwOTU1OTU0OQ@@.
_V1_SX300.jpg",
Ratings: [{
Source: "Internet Movie Database",
Value: "7.0/10"
},
{
Source: "Rotten Tomatoes",
Value: "71%"
},
{
Source: "Metacritic",
Value: "64/100"
}
],
Metascore: "64",
imdbRating: "7.0",
imdbVotes: "398,198",
imdbID: "tt1663662",
Type: "movie",
DVD: "15 Oct 2013",
BoxOffice: "$101,785,482.00",
Production: "Warner Bros. Pictures",
Website: "http://pacificrimmovie.com",
Response: "True"
}

Movie Model
using Project.Serializers;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;

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using System.Linq;
using System.Runtime.Serialization;
using System.Threading.Tasks;

namespace Project.Models
{
[DataContract]
public class Movie
{
public Movie() { }

[DataMember]
public int Id { get; set; }

[DataMember]
public string ImdbId { get; set; }

[DataMember]
public string Title { get; set; }

[DataMember]
public DateTime Released { get; set; }

[DataMember]
[JsonConverter(typeof(RuntimeSerializer))]
public TimeSpan Runtime { get; set; }

}
}

RuntimeSerializer
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading.Tasks;

namespace Project.Serializers
{
public class RuntimeSerializer : JsonConverter
{
public override bool CanConvert(Type objectType)
{
return objectType == typeof(TimeSpan);
}

public override object ReadJson(JsonReader reader, Type objectType, object existingValue,


JsonSerializer serializer)
{
if (reader.TokenType == JsonToken.Null)
return null;

JToken jt = JToken.Load(reader);
String value = jt.Value<String>();

Regex rx = new Regex("(\\s*)min$");


value = rx.Replace(value, (m) => "");

int timespanMin;
if(!Int32.TryParse(value, out timespanMin))

GoalKicker.com – C# Notes for Professionals 767


{
throw new NotSupportedException();
}

return new TimeSpan(0, timespanMin, 0);


}

public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)


{
serializer.Serialize(writer, value);
}
}
}

Calling It
Movie m = JsonConvert.DeserializeObject<Movie>(apiResponse));

Section 164.2: Collect all fields of JSON object


using Newtonsoft.Json.Linq;
using System.Collections.Generic;

public class JsonFieldsCollector


{
private readonly Dictionary<string, JValue> fields;

public JsonFieldsCollector(JToken token)


{
fields = new Dictionary<string, JValue>();
CollectFields(token);
}

private void CollectFields(JToken jToken)


{
switch (jToken.Type)
{
case JTokenType.Object:
foreach (var child in jToken.Children<JProperty>())
CollectFields(child);
break;
case JTokenType.Array:
foreach (var child in jToken.Children())
CollectFields(child);
break;
case JTokenType.Property:
CollectFields(((JProperty) jToken).Value);
break;
default:
fields.Add(jToken.Path, (JValue)jToken);
break;
}
}

public IEnumerable<KeyValuePair<string, JValue>> GetAllFields() => fields;


}

Usage:

var json = JToken.Parse(/* JSON string */);


var fieldsCollector = new JsonFieldsCollector(json);

GoalKicker.com – C# Notes for Professionals 768


var fields = fieldsCollector.GetAllFields();

foreach (var field in fields)


Console.WriteLine($"{field.Key}: '{field.Value}'");

Demo
For this JSON object

{
"User": "John",
"Workdays": {
"Monday": true,
"Tuesday": true,
"Friday": false
},
"Age": 42
}

expected output will be:

User: 'John'
Workdays.Monday: 'True'
Workdays.Tuesday: 'True'
Workdays.Friday: 'False'
Age: '42'

GoalKicker.com – C# Notes for Professionals 769


Chapter 165: Windows Communication
Foundation
Windows Communication Foundation (WCF) is a framework for building service-oriented applications. Using WCF,
you can send data as asynchronous messages from one service endpoint to another. A service endpoint can be
part of a continuously available service hosted by IIS, or it can be a service hosted in an application. The messages
can be as simple as a single character or word sent as XML, or as complex as a stream of binary data.

Section 165.1: Getting started sample


The service describes the operations it performs in a service contract that it exposes publicly as metadata.

// Define a service contract.


[ServiceContract(Namespace="http://StackOverflow.ServiceModel.Samples")]
public interface ICalculator
{
[OperationContract]
double Add(double n1, double n2);
}

The service implementation calculates and returns the appropriate result, as shown in the following example code.

// Service class that implements the service contract.


public class CalculatorService : ICalculator
{
public double Add(double n1, double n2)
{
return n1 + n2;
}
}

The service exposes an endpoint for communicating with the service, defined using a configuration file
(Web.config), as shown in the following sample configuration.

<services>
<service
name="StackOverflow.ServiceModel.Samples.CalculatorService"
behaviorConfiguration="CalculatorServiceBehavior">
<!-- ICalculator is exposed at the base address provided by
host: http://localhost/servicemodelsamples/service.svc. -->
<endpoint address=""
binding="wsHttpBinding"
contract="StackOverflow.ServiceModel.Samples.ICalculator" />
...
</service>
</services>

The framework does not expose metadata by default. As such, the service turns on the ServiceMetadataBehavior
and exposes a metadata exchange (MEX) endpoint at http://localhost/servicemodelsamples/service.svc/mex. The
following configuration demonstrates this.

<system.serviceModel>
<services>
<service
name="StackOverflow.ServiceModel.Samples.CalculatorService"

GoalKicker.com – C# Notes for Professionals 770


behaviorConfiguration="CalculatorServiceBehavior">
...
<!-- the mex endpoint is explosed at
http://localhost/servicemodelsamples/service.svc/mex -->
<endpoint address="mex"
binding="mexHttpBinding"
contract="IMetadataExchange" />
</service>
</services>

<!--For debugging purposes set the includeExceptionDetailInFaults


attribute to true-->
<behaviors>
<serviceBehaviors>
<behavior name="CalculatorServiceBehavior">
<serviceMetadata httpGetEnabled="True"/>
<serviceDebug includeExceptionDetailInFaults="False" />
</behavior>
</serviceBehaviors>
</behaviors>
</system.serviceModel>

The client communicates using a given contract type by using a client class that is generated by the ServiceModel
Metadata Utility Tool (Svcutil.exe).

Run the following command from the SDK command prompt in the client directory to generate the typed proxy:

svcutil.exe /n:"http://StackOverflow.ServiceModel.Samples,StackOverflow.ServiceModel.Samples"
http://localhost/servicemodelsamples/service.svc/mex /out:generatedClient.cs

Like the service, the client uses a configuration file (App.config) to specify the endpoint with which it wants to
communicate. The client endpoint configuration consists of an absolute address for the service endpoint, the
binding, and the contract, as shown in the following example.

<client>
<endpoint
address="http://localhost/servicemodelsamples/service.svc"
binding="wsHttpBinding"
contract="StackOverflow.ServiceModel.Samples.ICalculator" />
</client>

The client implementation instantiates the client and uses the typed interface to begin communicating with the
service, as shown in the following example code.

// Create a client.
CalculatorClient client = new CalculatorClient();

// Call the Add service operation.


double value1 = 100.00D;
double value2 = 15.99D;
double result = client.Add(value1, value2);
Console.WriteLine("Add({0},{1}) = {2}", value1, value2, result);

//Closing the client releases all communication resources.


client.Close();

GoalKicker.com – C# Notes for Professionals 771


Credits
Thank you greatly to all the people from Stack Overflow Documentation who helped provide this content,
more changes can be sent to web@petercv.com for new content to be published or updated

Ðаn Chapter 4
4444 Chapter 130
Aaron Anodide Chapter 21
Aaron Hudon Chapters 4, 7, 30, 34, 35, 52, 58 and 62
aashishkoirala Chapter 17
Abbas Galiyakotwala Chapter 138
Abdul Rehman Sayed Chapters 26, 52, 95 and 107
AbdulRahman Ansari Chapter 67
abishekshivan Chapter 1
Abob Chapter 22
abto Chapter 50
Adam Chapters 58, 109 and 114
Adam Clifford Chapter 19
Adam Houldsworth Chapters 3 and 14
Adam Sills Chapter 8
Ade Stringer Chapters 1, 10, 19 and 69
Adi Lester Chapters 4, 8, 10, 19, 35, 57, 61, 76, 91 and 105
Adil Mammadov Chapters 3, 4, 19, 20 and 21
Aditya Korti Chapter 10
Adriano Repetti Chapters 8, 10 and 21
AFT Chapter 161
AGB Chapters 13 and 21
Ahmet Can Aydemir Chapter 76
AJ. Chapter 10
Akshay Anand Chapters 3 and 102
Alan McBee Chapters 2 and 3
Aleks Andreev Chapters 44 and 164
Aleksey L. Chapter 19
alex Chapter 117
Alex Wiese Chapter 14
Alexander Mandt Chapters 46, 55, 76 and 100
Alexander Pacha Chapter 10
Alexey Koptyaev Chapter 19
Alexey Groshev Chapters 50 and 62
Aliaksei Futryn Chapter 123
Alisson Chapter 77
Alok Singh Chapter 1
Alpha Chapter 27
Aman Sharma Chapter 16
Ameya Deshpande Chapters 100 and 120
Amir Pourmand ‫امیر‬
Chapter 95
‫پورمند‬
Anas Tasadduq Chapter 62
anaximander Chapters 4, 19 and 21
Andrei Chapters 45 and 47
Andrei Epure Chapter 85
Andrei Rînea Chapters 8, 10, 57, 60 and 77

GoalKicker.com – C# Notes for Professionals 772


Andrew Diamond Chapters 8, 20, 26 and 55
Andrew Piliser Chapter 41
Andrew Stollak Chapter 135
andre_ss6 Chapters 12, 13 and 14
Andrius Chapter 39
Angela Chapter 10
Ankit Rana Chapter 17
Ankit Vijay Chapter 19
Anna Chapter 10
Ant P Chapter 30
Aphelion Chapters 4 and 5
Aravind Suresh Chapter 1
Ares Chapter 21
Arjan Einbu Chapters 2 and 6
Arthur Rizzo Chapter 21
Aseem Gautam Chapters 16, 26 and 39
ASh Chapter 5
ATechieThought Chapter 4
Athafoud Chapter 26
Athari Chapters 3, 4, 5, 10, 20, 21, 23, 25, 26, 35, 101, 111 and 137
Austin T French Chapter 32
Avi Turner Chapters 3 and 20
Avia Chapters 8, 10, 80 and 81
avs099 Chapter 6
Axarydax Chapter 16
A_Arnold Chapters 1, 10, 21 and 70
Bad Chapter 137
Balen Danny Chapter 101
BanksySan Chapters 8 and 121
Bassie Chapter 129
Ben Aaronson Chapters 4, 13, 21, 34, 58 and 82
Ben Fogel Chapter 3
Ben Jenkinson Chapter 108
Benjamin Hodgson Chapters 8, 13, 50, 58 and 59
Benjol Chapters 4, 8, 12, 13, 14, 29, 35 and 39
binki Chapters 4 and 71
Bjørn Chapter 10
Blachshma Chapters 1, 36, 52, 106 and 121
Blorgbeard Chapter 42
Blubberguy22 Chapter 3
bmadtiger Chapter 19
bob0the0mighty Chapter 24
BOBS Chapter 19
Bobson Chapter 13
Boggin Chapters 85 and 120
Boris Callens Chapter 14
Botond Balázs Chapters 25, 31, 53, 56, 77, 83, 84, 85, 137 and 139
Botz3000 Chapters 10, 33 and 50
Bovaz Chapters 51, 68 and 101
bpoiss Chapter 21
Bradley Grainger Chapter 14
Bradley Uffner Chapters 14, 21 and 58
Brandon Chapter 54

GoalKicker.com – C# Notes for Professionals 773


Braydie Chapter 59
Brendan L Chapter 6
brijber Chapter 10
BrunoLM Chapters 30 and 39
Bryan Crosby Chapters 2 and 71
bumbeishvili Chapter 19
BunkerMentality Chapter 10
BurnsBA Chapter 10
C4u Chapters 67 and 110
Callum Watkins Chapters 4, 21, 31, 82 and 107
Carlos Muñoz Chapter 8
Carmine Chapter 132
Carsten Chapter 13
cbale Chapter 19
Chad Chapter 40
Chad Levy Chapters 1 and 21
Chad McGrath Chapters 4 and 19
CharithJ Chapter 36
Charlie H Chapter 21
Chawin Chapter 51
Chief Wiggum Chapter 36
Chris Chapter 10
Chris H. Chapter 19
Chris Jester Chapter 3
Chris Marisic Chapter 14
Chris Oldwood Chapter 52
Christopher Currens Chapter 64
Christopher Ronning Chapter 1
ChrisWue Chapters 14 and 71
Chronocide Chapter 4
Chuu Chapter 10
Cigano Morrison Mendez Chapter 16
Cihan Yakar Chapters 10, 64 and 78
codeape Chapter 153
CodeCaster Chapter 5
codekaizen Chapter 41
CodeWarrior Chapter 58
Confiqure Chapter 1
coyote Chapters 19 and 62
Craig Brett Chapters 30 and 95
Crowcoder Chapter 74
cubrr Chapters 4 and 25
CyberFox Chapters 5 and 80
cyberj0g Chapter 36
Dale Chen Chapter 20
Dan Hulme Chapter 8
Daniel Chapter 10
Daniel Argüelles Chapter 19
Daniel J.G. Chapter 10
Daniel Stradowski Chapter 21
Danny Chen Chapters 40 and 78
Danny Varod Chapter 41
Darren Davies Chapter 10

GoalKicker.com – C# Notes for Professionals 774


Daryl Chapters 10 and 48
dasblinkenlight Chapter 37
das_keyboard Chapter 62
Dave Zych Chapter 6
David Chapters 10, 19, 21, 48, 50 and 115
David Pine Chapters 4, 10, 17, 19, 20, 21, 29 and 34
David Stockinger Chapter 14
dav_i Chapter 14
DAXaholic Chapters 1 and 10
dazerdude Chapters 14 and 27
da_sann Chapters 16 and 60
dbmuller Chapter 121
dcastro Chapter 35
deadManN Chapter 10
Deepak gupta Chapters 4 and 21
delete me Chapter 146
deloreyk Chapters 12 and 36
demonplus Chapter 17
Denis Elkhov Chapters 17 and 90
Dialecticus Chapter 77
Didgeridoo Chapter 20
die maus Chapter 19
Dileep Chapter 37
Diligent Key Presser Chapters 20, 52 and 64
Disk Crasher Chapter 57
DividedByZero Chapter 1
DJCubed Chapters 77 and 121
dlatikay Chapter 52
DLeh Chapters 2, 3, 4, 5, 6, 8, 27, 76, 141 and 147
Dmitry Bychenko Chapters 4, 10, 14, 19 and 52
Dmitry Egorov Chapters 19 and 39
DmitryG Chapter 59
docesam Chapter 95
Dodzi Dzakuma Chapter 120
Donald Webb Chapter 30
Doruk Chapters 55 and 107
dotctor Chapters 3, 19, 34 and 109
dove Chapters 52 and 120
DPenner1 Chapter 10
Draken Chapter 68
Drew Kennedy Chapter 10
DrewJordan Chapter 10
Droritos Chapter 97
Dunno Chapter 38
Durgpal Singh Chapters 1 and 114
DVJex Chapter 16
Dweeberly Chapter 107
DWright Chapters 1, 4 and 145
Eamon Charles Chapters 17 and 60
ebattulga Chapter 39
Ed Gibbs Chapter 25
EFrank Chapter 51
Ehsan Sajjad Chapters 1, 2, 4, 6, 8, 10, 12, 13, 16, 17, 19, 21, 34, 57, 71 and 104

GoalKicker.com – C# Notes for Professionals 775


EJoshuaS Chapters 10, 30 and 100
ekolis Chapter 4
el2iot2 Chapter 4
Elad Lachmi Chapters 10 and 50
Eldar Dordzhiev Chapter 32
elibyy Chapter 56
Elton Chapter 4
enrico.bacis Chapters 4 and 21
eouw0o83hf Chapter 17
ephtee Chapters 68, 84 and 113
Erick Chapter 19
Erik Schierboom Chapters 14, 19 and 21
EvenPrime Chapters 10, 19 and 91
fabriciorissetto Chapters 6 and 19
Facebamm Chapter 163
fahadash Chapter 4
faso Chapters 19 and 21
Federico Allocati Chapter 29
Feelbad Soussi Wolfgun
Chapter 121
DZ
Felipe Oriani Chapter 67
fernacolo Chapter 10
Fernando Matsumoto Chapters 3, 4, 10, 49 and 62
Finickyflame Chapter 19
Florian Koch Chapter 1
Florin M Chapter 19
flq Chapter 26
forsvarir Chapter 10
FortyTwo Chapter 156
Freelex Chapter 77
fubo Chapters 19 and 33
F_V Chapters 10, 28 and 33
G Chapter 1
Gajendra Chapters 34 and 101
ganchito55 Chapters 50, 69 and 91
Gavin Greenwalt Chapters 10 and 109
gbellmann Chapter 19
gdyrrahitis Chapter 30
gdziadkiewicz Chapter 4
George Duckett Chapters 26, 27, 34, 37 and 64
GeralexGR Chapter 152
Gilad Green Chapter 19
Gilad Naaman Chapters 10 and 26
GingerHead Chapter 21
glaubergft Chapter 93
Gordon Bell Chapters 1 and 75
goric Chapter 49
granmirupa Chapter 62
GregC Chapter 13
Guilherme de Jesus Santos Chapter 67
guntbert Chapter 30
H. Pauwelyn Chapters 6, 21, 24, 39, 52, 53 and 100
haim770 Chapter 29

GoalKicker.com – C# Notes for Professionals 776


hankide Chapter 21
Hari Prasad Chapter 19
harriyott Chapter 12
Haseeb Asif Chapter 28
hatcyl Chapters 53 and 103
Hayden Chapter 100
hellyale Chapters 19 and 80
Henrik H Chapters 3 and 20
HimBromBeere Chapters 19 and 34
iaminvinicble Chapter 143
Ian Chapter 8
Icy Defiance Chapter 20
Igor Chapter 91
iliketocode Chapters 1, 20 and 21
intox Chapter 121
Ioannis Karadimas Chapter 19
Isac Chapter 41
Ivan Yurchenko Chapter 21
J. Steen Chapter 21
J3soon Chapter 76
ja72 Chapters 12, 13, 52 and 154
Jack Chapter 26
Jacob Linney Chapter 5
Jacobr365 Chapter 68
Jake Chapter 10
Jake Farley Chapter 3
James Chapter 46
James Ellis Chapters 16 and 19
James Hughes Chapters 10, 26, 67 and 142
Jamie Rees Chapters 16 and 21
Jamie Twells Chapter 32
Jan Bońkowski Chapters 124, 126 and 145
Jan Peldřimovský Chapter 16
jao Chapter 19
Jaroslav Kadlec Chapter 41
Jarrod Dixon Chapter 71
Jasmin Solanki Chapters 3 and 33
jaycer Chapter 42
Jaydip Jadhav Chapters 36 and 62
Jcoffman Chapter 10
Jean Chapter 20
Jephron Chapter 3
Jeppe Stig Nielsen Chapters 3, 4, 10, 21, 25, 58, 62, 103 and 140
Jeremy Kato Chapters 2, 7, 33, 80 and 125
Jeromy Irvine Chapter 5
Jesse Williams Chapters 3, 15 and 20
jHilscher Chapters 70 and 91
Jim Chapters 13 and 21
João Lourenço Chapters 10 and 34
Jodrell Chapter 19
Joe Chapter 21
Joe Amenta Chapter 34
Joel Martinez Chapter 120

GoalKicker.com – C# Notes for Professionals 777


John Chapters 31 and 53
John Meyer Chapter 26
John Peters Chapter 4
John Slegers Chapters 4 and 10
Johnbot Chapter 21
JohnLBevan Chapters 3, 15, 31 and 32
Johny Skovdal Chapter 16
Jojodmo Chapter 21
Jon Bates Chapter 19
Jon Erickson Chapter 4
Jon Ericson Chapter 12
Jon G Chapter 19
Jon Schneider Chapters 7, 10, 17, 19, 33, 36, 52, 59, 62, 74, 75, 77, 106, 107 and 125
Jon Skeet Chapters 10 and 14
Jonas S Chapters 2, 3, 4, 5, 21 and 108
Jonesopolis Chapters 14 and 17
JoshuaBehrens Chapter 10
JT. Chapter 14
juergen d Chapter 36
Juha Palomäki Chapter 7
Julien Roncaglia Chapters 8 and 34
just.another.programmer Chapter 37
just.ru Chapter 34
kamilk Chapter 8
Kane Chapter 40
karaken12 Chapter 19
Karthik Chapter 69
Ken Keenan Chapter 14
ken2k Chapters 1 and 21
Kevin DiTraglia Chapter 4
Kevin Green Chapter 156
Kevin Montrose Chapters 1 and 30
Kilazur Chapters 2 and 48
Kimmax Chapters 3 and 20
Kit Chapter 15
Kjartan Chapter 10
Kobi Chapters 14, 27 and 53
Konamiman Chapters 8, 10, 12, 16, 21 and 36
Konstantin Vdovkin Chapter 59
Koopakiller Chapter 19
Krikor Ailanjian Chapter 21
krimog Chapter 88
Kritner Chapters 1 and 20
Kroltan Chapter 45
Krzyserious Chapter 1
Krzysztof Branicki Chapter 57
Kyle Trauberman Chapter 14
Kyrylo M Chapter 112
Lasse Vågsæther Karlsen Chapters 14 and 21
LegionMammal978 Chapter 14
leondepdelaw Chapter 32
levininja Chapter 10
Lijo Chapters 104 and 119

GoalKicker.com – C# Notes for Professionals 778


lloyd Chapter 128
LMK Chapter 4
Lohitha Palagiri Chapter 19
Lokesh_Ram Chapter 65
lokusking Chapters 3 and 10
Lorentz Vedeler Chapter 14
LosManos Chapter 55
lothlarias Chapters 4 and 57
Lovy Chapter 16
ltiveron Chapter 8
Lukáš Lánský Chapters 4 and 130
Lukas Kolletzki Chapter 55
Luke Ryan Chapters 79 and 81
M Monis Ahmed Khan Chapter 1
MadddinTribleD Chapter 26
maf Chapter 20
Mafii Chapters 10, 19 and 21
Makyen Chapter 21
Mamta D Chapters 10 and 32
Mango Wong Chapter 10
Maniero Chapter 36
ManselD Chapter 162
Marc Gravell Chapter 20
Marc Wittmann Chapter 101
MarcE Chapters 4 and 80
MarcinJuraszek Chapters 10, 20 and 21
Marco Chapter 33
Marco Scabbiolo Chapter 10
Marek Musielak Chapter 39
Mark Shevchenko Chapters 21, 39, 57, 75, 145 and 153
Martin Chapter 10
Martin Klinke Chapter 10
Martin Zikmund Chapters 4, 10, 14, 17, 19 and 52
Matas Vaitkevicius Chapters 3, 4, 10, 12, 13, 16, 19, 21, 26, 29, 37, 39, 47, 67 and 71
Mateen Ulhaq Chapters 1, 10 and 19
Mathieu Guindon Chapter 10
Matt Chapters 1, 1, 19, 21, 21, 26 and 58
Matt Rowland Chapter 20
Matt Thomas Chapter 20
matteeyah Chapters 26, 35 and 37
Matthew Whited Chapter 10
Matthijs Wessels Chapter 32
Max Chapters 10 and 27
Maxim Chapter 115
Maxime Chapters 19, 52, 71 and 131
Maximilian Ast Chapters 10, 59 and 69
mbrdev Chapters 21 and 94
mburleigh Chapter 19
MCronin Chapter 9
MDTech.us_MAN Chapter 4
Medeni Baykal Chapter 10
mehrandvd Chapters 78 and 111
meJustAndrew Chapters 3, 4, 13, 35, 37 and 103

GoalKicker.com – C# Notes for Professionals 779


Mellow Chapters 21 and 32
MGB Chapter 39
Michael B Chapter 1
Michael Benford Chapter 4
Michael Brandon Morris Chapter 84
Michael Mairegger Chapters 7, 10, 52 and 95
Michael Richardson Chapters 4, 7, 8, 10, 21, 30 and 34
Michael Sorens Chapter 42
Michele Ceo Chapter 95
Michiel van Oosterhout Chapter 96
mike z Chapter 21
MikeS159 Chapter 93
Mikko Viitala Chapters 3, 19, 59, 64, 121, 131 and 133
Millan Sanchez Chapter 1
Milton Hernandez Chapter 141
Mitch Talmadge Chapter 21
Moe Farag Chapter 95
Mohsin khan Chapter 158
mok Chapter 19
Mokhtar Ashour Chapter 54
Mostafiz Chapter 67
MotKohn Chapters 20 and 40
Mourndark Chapter 16
Mr.Mindor Chapter 21
MrDKOz Chapter 137
MSE Chapters 41, 80 and 87
MSL Chapter 33
Muhammad Albarmawi Chapter 51
MuiBienCarlota Chapters 21 and 152
Mujassir Nasir Chapter 13
Mulder Chapter 84
Murtuza Vohra Chapter 54
mybirthname Chapter 151
Nate Barbettini Chapters 3, 6, 19, 21, 30 and 48
Nathan Tuggy Chapter 37
Naveen Gogineni Chapter 147
Neha Jain Chapter 19
Neo Vijay Chapter 18
Nicholas Sizer Chapters 10 and 27
Nicholaus Lawson Chapters 10 and 61
Nick Chapter 1
Nick Larsen Chapter 4
nickguletskii Chapter 30
Nico Chapters 3, 4, 19 and 20
nietras Chapter 20
nik Chapter 112
nikchi Chapter 39
Nikhil Vartak Chapter 31
Nikita Chapters 7 and 51
NikolayKondratyev Chapters 20, 37, 50, 52, 55, 58 and 132
Noctis Chapter 19
nollidge Chapter 21
NotEnoughData Chapters 10, 29, 35 and 86

GoalKicker.com – C# Notes for Professionals 780


NotMyself Chapter 1
NtFreX Chapter 165
numaroth Chapter 10
Nuri Tasdemir Chapters 4, 10, 15, 16, 20, 21, 64, 98 and 102
Ogglas Chapter 93
Ogoun Chapter 62
Ojen Chapter 1
Oliver Mellet Chapter 21
Olivier De Meulder Chapter 81
Oluwafemi Chapters 64, 67, 73, 77 and 107
Oly Chapters 3, 8, 13, 29 and 148
Orlando William Chapter 21
Pan Chapter 84
Parth Patel Chapters 4, 21, 42 and 145
pascalhein Chapters 3 and 10
Patrick Hofman Chapters 28 and 59
Paul Weiland Chapter 36
paulius_l Chapter 35
Pavel Durov Chapter 101
Pavel Mayorov Chapters 19 and 20
Pavel Pája Halbich Chapters 10 and 26
Pavel Sapehin Chapters 8 and 55
Pavel Voronin Chapters 3, 13, 21, 26 and 30
Pavel Yermalovich Chapters 10 and 67
Paweł Hemperek Chapter 19
Paweł Mach Chapter 10
Pedro Chapter 19
PedroSouki Chapters 145 and 149
Pete Chapter 93
Pete Uh Chapter 12
petelids Chapters 3 and 17
Peter Gordon Chapter 25
Peter Hommel Chapter 8
Peter K Chapter 14
Peter L. Chapter 10
Petr Hudeček Chapters 25 and 38
petrzjunior Chapter 51
Philip C Chapters 39 and 40
pid Chapter 14
Pierre Theate Chapter 145
pinkfloydx33 Chapters 4, 8, 19, 30, 40 and 59
PMF Chapters 10, 26, 80 and 82
Prateek Chapter 1
Proxima Chapter 23
PSGuy Chapter 35
Pushpendra Chapter 98
Pyritie Chapter 20
qJake Chapters 19, 20, 21 and 47
Rémi Chapter 19
Racil Hilan Chapters 3, 19, 21, 36, 40, 77 and 86
Rahul Nikate Chapters 17, 39, 72, 83 and 108
raidensan Chapter 26
Raidri Chapter 39

GoalKicker.com – C# Notes for Professionals 781


Raj Rao Chapter 1
Rajput Chapters 1 and 58
Rakitić Chapters 1 and 10
Ralf Bönning Chapter 120
Raphael Pantaleão Chapter 156
ravindra Chapter 127
RaYell Chapter 51
Razan Chapter 10
RBT Chapter 10
rdans Chapters 19 and 21
recursive Chapter 52
René Vogt Chapters 16 and 101
Renan Gemignani Chapter 10
Reza Aghaei Chapter 35
RhysO Chapter 3
Ricardo Amores Chapters 2 and 34
Richa Garg Chapters 13, 21, 52 and 58
Richard Chapters 21, 39, 39 and 64
richard Chapter 85
Ringil Chapter 10
Rion Williams Chapters 1, 2, 4, 6, 10, 12, 14, 17, 19, 21, 34, 39 and 127
Rob Chapters 5, 10, 21 and 64
Robban Chapter 21
Robert Columbia Chapters 3, 4, 8, 10, 12, 21, 26, 40, 62, 84 and 125
RobSiklos Chapter 10
rocky Chapter 34
RoelF Chapter 36
Rokey Ge Chapter 66
Roman Marusyk Chapter 118
RomCoo Chapters 1, 10 and 101
Roy Dictus Chapters 84 and 122
RubberDuck Chapter 107
Rubens Farias Chapter 66
Ryan Abbott Chapter 14
Ryan Hilbert Chapter 21
ryanyuyu Chapters 10, 21 and 39
S. Rangeley Chapter 19
S.Akbari Chapter 19
S.Dav Chapter 33
S.L. Barth Chapters 29 and 155
Sachin Chavan Chapter 16
Salvador Rubio Martinez Chapter 19
Sam Chapters 3, 10 and 13
Sam Axe Chapter 21
samuelesque Chapter 20
Sanjay Radadiya Chapters 10 and 19
Satish Yadav Chapter 19
scher Chapter 103
Scott Chapter 10
Scott Koland Chapters 14 and 26
Sean Chapter 14
sebingel Chapter 112
SeeuD1 Chapter 1

GoalKicker.com – C# Notes for Professionals 782


Serg Rogovtsev Chapter 30
Sergio Domínguez Chapter 19
sferencik Chapter 106
shawty Chapter 61
Shelby115 Chapter 88
Shoe Chapter 21
Shuffler Chapter 16
Shyju Chapter 62
Sibeesh Venu Chapters 4, 23 and 136
Sivanantham Padikkasu Chapter 19
Sjoerd222888 Chapter 13
Skipper Chapter 10
Sklivvz Chapters 8 and 57
Skullomania Chapter 157
SlaterCodes Chapter 84
slawekwin Chapter 3
slinzerthegod Chapter 3
smead Chapter 17
snickro Chapter 57
Snipzwolf Chapter 164
Snympi Chapter 95
Sobieck Chapter 10
sohnryang Chapter 10
solidcell Chapter 21
somebody Chapter 10
Sompom Chapter 34
Sondre Chapters 4, 10, 19, 67, 109, 134 and 145
Sophie Jackson Chapter 2
Squirrel Chapters 21, 57 and 61
stackptr Chapter 21
Stavm Chapter 20
Stefan Steiger Chapter 36
stefankmitph Chapter 144
Stefano d'Antonio Chapters 20, 30 and 52
Steven Chapters 4, 35 and 80
Stilgar Chapters 20 and 21
StriplingWarrior Chapter 87
Stu Chapter 58
Sujay Sarma Chapter 10
Sunny R Gupta Chapter 14
Supraj v Chapter 150
Suren Srapyan Chapters 12 and 60
Suyash Kumar Singh Chapter 10
Sworgkh Chapter 21
SynerCoder Chapter 30
Tagc Chapters 29, 95 and 119
Tamir Vered Chapters 5, 19 and 21
Tanner Swett Chapter 52
Taras Chapter 108
TarkaDaal Chapters 5, 7, 10, 33, 52 and 56
tehDorf Chapter 27
teo van kot Chapters 19 and 46
Testing123 Chapters 3, 77 and 136

GoalKicker.com – C# Notes for Professionals 783


th1rdey3 Chapters 2, 10, 19, 123 and 132
Thaoden Chapter 53
theB Chapter 47
thehennyy Chapter 44
theinarasu Chapter 67
Thennarasan Chapters 71 and 113
Theodoros
Chapters 10, 13, 19, 23, 52, 89, 95, 120 and 140
Chatzigiannakis
The_Outsider Chapters 9, 36, 56, 62, 106, 107, 127, 131, 136 and 142
Thomas Weller Chapter 62
Thorsten Dittmar Chapter 10
Thriggle Chapters 16 and 29
Thulani Chivandikwa Chapters 26, 58 and 67
tiedied61 Chapter 36
Tim Ebenezer Chapters 10, 56 and 73
Tim Iles Chapter 19
Tim Medora Chapter 8
Timon Post Chapters 66, 159 and 160
Timothy Rascher Chapter 4
Timothy Shields Chapter 27
TKharaishvili Chapters 4 and 55
Tofix Chapter 1
Tolga Evcimen Chapters 77, 114 and 121
Tom Bowers Chapter 1
Tom Droste Chapters 14 and 21
Tommy Chapter 99
tonirush Chapters 10, 25, 62 and 102
topolm Chapter 10
Tormod Haugene Chapter 62
Tot Zam Chapter 10
Travis J Chapters 1, 19 and 21
Trent Chapter 21
Tseng Chapter 30
tsjnsn Chapter 46
Tushar patel Chapters 1, 4, 6, 21 and 145
TyCobb Chapter 3
Uali Chapter 90
un Chapters 33, 36 and 92
undefined Chapter 139
Underscore Chapter 112
Uriil Chapters 20 and 21
user2321864 Chapters 20, 30 and 127
user3185569 Chapters 1, 4, 10, 13, 19 and 20
user5389107 Chapters 4 and 21
usr Chapter 8
uTeisT Chapters 20 and 21
Vadim Martynov Chapter 63
Vaibhav_Welcomes_You Chapter 162
Valentin Chapters 10, 19 and 89
varocarbas Chapter 19
vbnet3d Chapter 35
vcsjones Chapters 10 and 21
Ven Chapters 1, 4 and 21

GoalKicker.com – C# Notes for Professionals 784


vesi Chapter 26
Victor Tomaili Chapters 1 and 4
VictorB Chapters 13 and 19
viggity Chapters 1, 4, 21 and 103
VirusParadox Chapter 12
Vitaliy Fedorchenko Chapters 19 and 59
VitorCioletti Chapter 18
Vlad Chapters 34 and 94
void Chapters 10, 19 and 56
volvis Chapter 47
wablab Chapter 16
Wai Ha Lee Chapters 20, 21 and 28
Wasabi Fan Chapters 6, 10, 20, 27, 34, 40, 52, 62 and 121
wertzui Chapter 7
Wiktor Dębski Chapter 143
Will Chapter 68
Will Ray Chapters 7, 17 and 131
WizardOfMenlo Chapter 36
Woodchipper Chapter 10
Wouter Chapter 8
WQYeo Chapter 62
Wyck Chapter 116
Xander Luciano Chapter 61
Xandrmoro Chapter 10
Xiaoy312 Chapters 3, 9 and 19
Yaakov Ellis Chapter 19
Yanai Chapter 52
Yashar Aliabasi Chapter 11
Yotam Salmon Chapter 62
yumaikas Chapter 43
Yves Schelpe Chapter 84
Zalomon Chapter 10
ZenLulz Chapter 83
Ziad Akiki Chapter 1
Zoba Chapter 32
Zohar Peled Chapters 10 and 31

GoalKicker.com – C# Notes for Professionals 785


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