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Cleric 1 Sage

CLASS & LEVEL BACKGROUND PLAYER NAME

Wood Elf Chaotic Good


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I like to boast that I've read every book
15 +2 35 ft. worth reading. Also, I am convinced
+0 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
that others are trying to steal my
secrets.
10 PERSONALITY TRAITS

Hit Point Maximum 9


+0
Strength
DEXTERITY No Limits. Nothing should fetter the
+2
Dexterity infinite possibility inherent in all existence.
+2 +1
Constitution
CURRENT HIT POINTS IDEALS
+2
Intelligence
15 ● +5
Wisdom
● +1
Charisma
I will prove myself to those fools
CONSTITUTION
at Neverwinter who doubted me.
SAVING THROWS
TEMPORARY HIT POINTS BONDS
+1 1d8
+2
Acrobatics (Dex) Total SUCCESSES Anything that leads to my own credit as a
12 scholar is worth anything and anyone else.
+3
Animal Handling (Wis) FAILURES

+4
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+0
Athletics (Str)

+2 -1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE

+4
History (Int) Spellcasting Ability. Wisdom is your
Shortsword +4 1d6 +2 piercing spellcasting ability for your spells. The saving
14 +3
Insight (Wis)
throw DC to resist a spell you cast is 13. Your
-1
Intimidation (Cha) Light crossbow* +4 1d8 + 2, piercing attack bonus when you make an attack with a
spell is +5. See the rulebook for rules on
WISDOM +2
Investigation (Int)
casting your spells.

+5
Medicine (Wis) Disciple of Life. Your healing spells are
+3 +2
Nature (Int) *You can shoot your light crossbow 80 feet, or up particularly effective. Whenever you restore
to 320 feet with disadvantage on the attack roll. hit points to a creature with a spell of 1st level
16

+5
Perception (Wis) Cantrips. You know guidance, light and sacred or higher, the creature regains additional hit
flame, and can cast them at will. Descriptions are points equal to 2 + the spell’s level.
-1
Performance (Cha)
found in the rulebook. Darkvision. You see in dim light within a
CHARISMA -1
Persuasion (Cha) Spell Slots. You have two 1st-level spell slots you 60-foot radius of you as if it were bright light,
can use to cast your prepared spells.

+4
Religion (Int) Prepared Spells. You prepare 4 1st-level spells to
and in darkness in that radius as if it were
-1 +2
Sleight of Hand (Dex) make them available for you to cast, choosing
from the cleric spell list in the rulebook. In addition,
dim light. You can’t discern color in darkness,
only shades of gray.
+2
Stealth (Dex) you always have two domain spells prepared: Fey Ancestry. You have advantage on saving
8 bless and cure wounds. throws against being charmed, and magic
+3
Survival (Wis)
can’t put you to sleep.
SKILLS ATTACKS & SPELLCASTING Trance. Elves don’t need to sleep. They
meditate deeply, remaining semiconscious,
for 4 hours a day and gain the same benefit a
15 PASSIVE WISDOM (PERCEPTION) human does from 8 hours of sleep.
CP Shield, leather armor, Mask of the Wild. You can attempt to hide
mace, light crossbow, even when you are only lightly obscured by
foliage, heavy rain, falling snow, mist, and
SP 20 bolts, holy symbol, other natural phenomena.
Proficiencies. All armor, Researcher. When you attempt to learn or
backpack, blanket,
shields, simple weapons, recall a piece of lore, if you do not know that
EP
10 candles, a information, you often know where and from
longsword, shortsword, whom you can obtain it. Usually, this
tinderbox, 10 sheets
longbow GP 10
information comes from a library, scriptorium,
of parchment, bottle university, or a sage or other learned person
Languages. Common, Elvish, or creature. Your DM might rule that the
of black ink, quill,
Dwarvish, Orc PP knowledge you seek is secreted away in an
small knife, set of almost inaccessible place, or that it simply
cannot be found.
common clothes,
pouch
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Cleric
Background
You were born in Neverwinter Wood, or
Clerics are intermediaries between the mortal world and the distant
the Llewyrrwood as it is known to your planes of the gods. As varied as the gods they serve, clerics strive to
people. You were raised in the ways of embody the handiwork of their deities. No ordinary priest or temple
Corellon Larethian, Creator of the servant, a cleric is imbued with divine magic.
Elves, but, when visiting Neverwinter
itself, found your calling as a professor Divine Domain. You draw magic from a divine domain—a sphere of
of the Neverwinter Academy. magical influence—associated with your deity. Your domain lets you
You spent the last few years reading have certain spells, such as bless and cure wounds, always
countless books and teaching many prepared.
students, until you were fired for
teaching to your whims, not to the Your domain is Life, which is affiliated with many gods of good. Your
curriculum. god, Corellon Larethian, is the elven creator god and Preserver of
You then turned back to Corellon, Life, governing magic, warfare and the arts. Elves who honor him
devoting yourself to someone you knew
would value you.
wear his holy symbol, a blue star or crescent moon on a silver chain,
Personal Goal: Document the Mine of or a silver circlet.
Phandelver. You seek to prove that you
are a worthy academic, not the write-off ADDITIONAL FEATURES & TRAITS
those from Neverwinter Academy seem
to think you are. Luckily, you've heard
rumors of an ancient mine near
Phandalin, and if you can be the first to
document it, your merits as a scholar
may once again be recognised.
Gundren Rockseeker should be able to
help you find it.
Alignment: Chaotic Neutral. Law
restricts, while knowledge frees. As
long as you can learn what you want,
teach what you want, and do what you
want, then all is as it should be.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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