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Chapter 1
Introduction/Background
In the year where electronic gadgets are not yet invented like computers, students are not
yet engage in activities using these. Students rely on books and visit library facilities to study, read
their notes and review their school lessons. During those years, despite the lack of computers and
hi-tech gadgets students still achieve high and good grades and the students are still focused on
their studies.As years passed, industrial evolution occurred and great changes and improvements
happened one of these changes is the invention of electronic gadgets that then enhanced throughout
the past years. According to the Kaiser Family Foundation, children have been called generation
M for their media consumption, and the question is what are the effects of this to the students
learning habits?
Here in Fatima College of Camiguin there is no doubt that students here are very fond of
using gadgets especially the smartphones since they can always count on these technologies
when it comes to their studies because learning can be easily accessedwith the help of these
technologies or it can also be because they can access social networking sites, and any kind of
games which is very famous in this generation. Such impacts depend on how students use
In the bright side, students can use the search engines for them to gather certain
information regarding to their lessons or home works which enables them to access information
in a far more quicker way. This is no doubt that technology is indeed a help to every students.
Once a resource has been found, they can just quickly search the entire document by typing in a
The things that had been mentioned above may sound as positive as it may be but despite
those positive sides of the use of technology, it does also have a negative side or the dark side.
With the use of websites that helps student’s homework, students might lose the interest when it
comes to studying because they will become dependent on these sites. Modern technology can
easily divert the students’ attention from studying to playing or using gadgets. Which results to a
poor academic performance because instead of studying there are instances that students will be
tempted to access any games as a source of entertainment. And since students nowadays are
really becoming more and more hooked up in using gadgets they really tend to neglect their
studies and the outcome would be that they will end up being unproductive in regards with their
studies. Some students cut classes or worse refrain from going to school because of getting
The reason why the researchers came up with this study because we all know that modern
technology is very rampant and famous to the youth in this generation. The researchers have
witnessed how students pay so much attention to their gadgets and because of this the
researchers would like to know if gadgets affect their academic performance. This study aims to
know the different impacts of technology to the grade 10 students’ academic performance in
Due to the increasing rate of the use of modern technology some of the students nowadays are
very poor in their academic performance because of the applications that they can access through
these gadgets. Students also do not have to think logically since answers to certain questions are
1.1 Gender;
2. What is the effect of the habitual use of personal gadgets to the learning habits and academic
Hypothesis
In the light of the specific problem of the study, the following objectives and purpose
2. To determine the effect of the habitual use of personal gadgets to the learning habits
3. To promote awareness to the effects of the habitual use of personal gadgets to the
The result of the study is hoped to be beneficial to the following persons or institutions:
Students. The result of the study would benefit them being the main end-users of this
study. From the findings, I provides awareness and may the immediate and vital needs regarding
the use of gadgets among students be addressed and be given priority in the form of policy –
School. Results of the study will provide baseline information to the the school
administrators, faculty and staff for policy – making and program development regaring the use
Teachers. They will be provided with baseline information on the effects of the use of
personal gadgets on the students’ academic performance, thereby allowing them to explore
creative strategies to positively use smart gadgets in the teaching-learning process. Moreover, the
findings maybe useful in the development of appropriate measures to positively manage its usage
Parents. This study will provide baseline information and give awareness to the parents
for the possible intervention for time management of their children when it comes to using
gadgets.
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Researchers. The researchers will have factual data and directly assess their own
learning habits and academic performance coupled with their time management in gadget usage.
These will give them the opportunity to be able to make necessary adjustments so as to the
Future researchers. The result of the study will provide baseline data for researchers
This study is only limited on the effects of smart gadgets to the students’ learning habits
and academic performance and it focused only to the Grade 10 students in FCC who will be the
respondents and it is within the campus only. It further focused on the variables gender,
ownership of personal gadgets and the duration of use of personal gadgets. Furthermore, this
Operational Definition
For clearer reference and understanding of the study the researcher conceptually and
Duration of Use. In the study, this phrase refers to the number of hours spent by students
FCC. This acronym as used in the study refers to the Fatima College of Camiguin as the
Gadget. This term refers to the mechanical or electronic device or tool, especially an
ingenious or novel one used to access the internet and make communication easier.
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Gender. This term refers to the biological classification of the respondents as to male or
female.
Modern Technology. This term refers to the improved product of application of science.
It may be the same with the technologies before but it was designed to make works easier.
Ownership of Personal Gadget. In the study, this phrase refers to the state of having
Personal Gadgets. In the study this term refers to the smart phones, tablets, and/or laptop
that are commonly used by the students in accessing the worldwide web or internet.
Smart phones. A smart phone is a cellular telephone with an integrated computer and
other features not originally associated with telephones, such as an operating system, Web
Students. This terms as used in the study would refer to the Grade 10 students in Fatima
College of Camiguin.
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Conceptual Framework
Moderator Variables
1. Gender
2. Ownership of Personal
Gadgets
3. Duration of use of
Personal Gadgets
The study was based on the premise that modern technology plays a vital role in the life
of the students. This modern technology will be accentuated with the use of personal gadgets as a
tool to access technological information and data worldwide. As such, it was viewed that the
technological evolution at present times affects the lives of the millenials, the students, which
could be a factor for the development of learning habits and improvement of academic
performance.
Figure 1 show the schematic diagram of the study where the independent variable was the
perceived effects of using personal gadgets. On the other hand, the dependent variable was the
effects of the habitual use of personal gadgets to the learning habits and academic performance
of Grade 10 students in Fatima College of Camiguin. Further, these variables could be affected
by the moderator variables. These moderator variables could help explain these perceived effects
Theoretical Framework
Educational learning theories have their value and can be applied to Instructive settings.
In a classroom situation it would be difficult to assert that only one learning method should be
implemented. The constructivist learning theory seems to fit well with instructional technology.
Jerome Bruner, constructivist theorist, asserted that students learn by engaging in the learning
and constructing their knowledge through their experiences. Students ‘learning builds from prior
knowledge and understanding, whggile building new ideas and concepts through engaging in
concerned with the experiences and context that make the student willing and able to learn
(readiness), 2. Instruction must be structured so that it can be easily grasped by the student (spiral
organization), and 3. Instruction should be designed to facilitate extrapolation and or fill in the
gaps (going beyond the information given)(Bruner,2010, p. 1).The active process of engaging in
an activity adds to an individual’s learning. Technology instruction utilizing Web 2.0 tools fits
well with the constructivist learning theory. The interactive technological tools allow students to
move at their own pace. The students also have the ability to discover and seek more information
and knowledge as soon as they are ready. Bruner was not the only theorist to purport a
constructive learning theory. Dewey, Piaget, and Vygotsky have all added to the guiding
yet he saw that education and the curriculum would constantly need to be revamped to meet the
needs and interests of the students and society. He wanted students to be engaged in the learning
“using scientific method to intelligently solve problems rather than transmitting bodies of
information”(Gutek, 2005, p. 348). He advocated for collaborative and hands on learning “using
inquiry methods; and the need for process-based learning activities”(Gutek, 2005, p. 348).
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Dewey was calling for a constructivist learning method of instruction. Constructivism engaged
students in the learning process hoping to make the attainment of knowledge more meaningful.