Escolar Documentos
Profissional Documentos
Cultura Documentos
• Animation is the rapid display of a sequence of 2D or 3D artwork or model positions in order to create an illusion of
motion or life.
• Animation adds to graphics the dimensions of time, which tremendously increase the potential of transmitting the
desired information.
Types of animation:
1. 2-D animation
The term "2D" refers to animation that is created using two dimensional drawings.
Classic hand drawn animation is the main example for this type.
The animated object by default maintains a consistent orientation to the path along the full length of the path.
After creating the basic path animation, you can refine it in various ways, as follows:
• Reshape the path.
• Change the orientation of the object to the path along the whole path, or in specific parts of the path.
• Animate the object so that it deforms (bends) around curves in the path.
• Change the object's speed of movement along the whole path, or in specific parts of the path.
2. 3-D animation:
• Animating objects that appear in a three-dimensional space. They can be rotated and moved like real
objects
• 3D animation is at the heart of games and virtual reality, but it may also be used in presentation graphics
to add flair to the visuals
Keyframes:
• In any smooth transition in an animation, 1st and last frame are called key frames.
• Rest of the frames if the animation clip are called inbetween.
• Keyframes along with inbetween creates an illusion of movement.
Here in the above figure first and last frames are called Keyframes, and the rest are called in-betweens.
Tweening:
• “Tween” is actually short for “in-between”, and refers to the creation of successive frames of animation
between key frames.
• The process of generating intermediate frames between two images to give the appearance that
the first image evolves smoothly into the second image is called tweening.
Onion Skinning
• Onion skinning is a term for a technique used in creating animated cartoons and editing movies to see
several frames at once.
• This way, the animator can take decisions on how to create or change an image based on the previous
image in this sequence
Morphing:
• Transformation of object shape from one form to another is called Morphing (Metamorphosis)
• Three frames form a morph from George W.Bush into Barack Obama