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UNGEONS DRAGONS b o a s t s a n a s t o u n d i n g
number o f undead, some from ancient myth,
others from the fiendish imaginations o f the
game's creators. It can be difficult, however, to j u s -
tify so many different varieties in a campaign world.
Unlike other monster types, undead do not procre-
ate in the traditional sense. They are created either
through necromancy or some terrible deed. It's fairly
easy to imagine how a wight, ghoul, or ghost might
arise, but what could cause a body to rise as a night-
walker? A boneclaw? A devourer?
T h i s article o f f e r s a b r i e f look at most o f the
undead f r o m the Monster Manual (omitting only
skeletons and zombies, mindless undead who exist
only as puppets), and a selection o f undead from
other bestiaries. Each entry covers what condi- Bodaks are "the undead remnants of humanoids who
tions generally lead to the creation o f that particu- have been destroyed by the touch of absolute evil." T y p i -
lar undead, as well as mentioning the traditional cally this means that bodaks are created by other bodaks
methods (such as through an attack and by spell). through their death gaze, but other methods exist as well.
Although the deities mentioned below are specific More than just undead, bodaks are slightly fiendish as
to the core setting, they are easily replaced well. A bodak might rise when an outsider with the evil
with comparable gods in EBERRON, the FORGOTTEN subtype slays a humanoid crcaturc with negative
REALMS, or any other campaign.

It's no wonder that undead arc often cruel, for undeath


itself seems to possess an innate sadistic streak. How
else to explain that those who have arguably suffered
most should find their agony prolonged even after
their last attempt to end it? The allip is the spirit of
someone driven to suicide by madness, yet even death
cannot quiet the madness that afflicts it. Some suggest
that the allip is not truly hostile at all, but simply can-
not understand that it only harms those to whom it
reaches out for help in its lingering, lifeless confusion.
Suicide need not be the individual's conscious goal,
so long as it can be directly attributed to the insanity.
For instance, someone who j u m p s from a tower out of
depression qualifies, but so does a madman who perishes
after gouging out his own eyes in order to escape his hal-
lucinations. Further, someone found shortly after death
and offered a respectful burial is not likely to become an
allip: only those who lie unfound for days or longer seem
to linger as undead. Source: Monster Manual, page 10.
I H b H
ARI marmell BIRTH OF THE DEAD

energy, a necromantic spell, or a tests resulted in uncontrollable


death effect. The responsible fiend horrors (to say nothing of the
gains no control over the bodak, deaths of many of the experiment-
but few fiends take objection to ers), but sadly, they finally suc-
unleashing yet another uncon- ceeded. No longer the province of
trolled evil upon the world. Source: deities alone, mortal spellcasters
Monster Manual, page 28. have unlocked the secrets to char-
nel hound creation.
The ritual requires 200 corpses,
the spell create greater undead
(caster level 20+), and unholy
unguents worth 15,000 gp (in addi-
tion to the standard components
of the spell).
Created as an immortal weapon, On occasion, charnel hounds
only the most abominable rituals arise without a mortal creator,
birth boneclaws. The rite calls for spawned by the vile will of a deity
the skeletons of Large, magic-using, even as the first such horror was
humanoid-shaped creatures (such crcatcd by Nerull. Source: Monster
as ogre magi and certain types of Manual III, page 26
hags). It infuses them with negative
energy, strips them of most of their
remaining flesh, and grafts addi-
tional bones to their body—mostly
around the fingers. These additional
Bone nagas are created from, and bones must be cut from the flesh of
usually by, other nagas (most fre- living victims.
quently dark nagas). Dark nagas This rite requires the spells create
know of a ritual to create a bone undead (caster level 15+) and greater
naga using animate dead. The ritual magicfang. Druidic magic is essen-
requires numerous components, tial to the ritual, making boneclaws
including the ocular fluids of a exceptionally rare even compared to
divine caster and a sentient reptile. other created undead. Source: Mon-
These can come from the same crea- ster Manual III, page 17.
ture, if appropriate. Only taught to
dark nagas, this rite contains a num-
ber of special somatic components
that humanoids cannot emulate.
It is rumored that some free-wiled
bone nagas also possess the ability
to perform the creation ritual and
actively seek out their living breth-
ren, enslaving them in undeath.
Source: Monster Manual II, page 35.
The first crawling head was created
deliberately years ago, constructed
from the severed head of a hill giant
by a necromancer later slain by his
The first charnel hound formed own creation. Since then, giant nec-
from the corpses of one particular romancers have adopted the practicc
cemetery, located behind a secret of creating crawling heads, although
shrine to Nerull the Reaper. Seeing some humanoids still do so as well.
the horrific beast in action, nec- The rite requires create undead and
romancers determined to develop the sacrifice of a giant who just fed
charnel hounds of their own. Early on at least three sentient beings.

38 DRAGON 336 October 2005


Unfortunately, crawling heads or wraiths is necessary for the for- unlife for the f o r m e r champion
are notoriously free-willed. Every mation o f a crimson death. They o f light. Source: Monster Manual II,
day, at sunset, there is a 1% chance favor swamps and other misty page 207.
o f the head breaking free o f its regions due to their ability to eas-
creator's control. Once lost, con- ily hide in such environments,
trol can never be restored and the and not due to any necrological
crawling head likely attempts to aspects o f their condition. Source:
destroy its creator. Source: Fiend Monster Manual II, page 53.
Folio, page 35.

While devourers can be created


deliberately by spellcastcrs using
create greater undead, this is not
the only way they manifest. If a
humanoid traveling on the Astral
Planer or Ethereal Plane is slain
by a negative energy effect, she
might rise again as a devourer. The
combination o f negative energies
and the ambient forces o f those
Great warriors in life, most death planes combine into a mystic aura
knights are favored servants o f unlike any other, causing the body
evil, but some served the forces to warp and grow. T h e devourer
o f good as paladins, tragically becomes a permanent conduit to
fallen from grace not long before the Astral or Ethereal Plane, which
dying. Most served archfiends, as constantly siphons otf the nega-
opposed to evil deities, and in fact tive energy animating it. Due to
Legends tell that a crimson death the demon prince Demogorgon this effect the devourer starves
is born f r o m the destruction o f is credited with creating the first if it does not absorb the lives o f
a strong-willed vampire. T h i s is such horror. Some warriors seek others. T h e deceased's physical
not, in fact, the case. C r i m s o n out the undead existence o f the body becomes the devourer, so
deaths might f o r m from anyone death knight, but a mortal cannot the undead appears on the Astral
who dies via exsanguination and perform the ritual without assis- or Ethereal Plane if the indi-
whose body is then consumed or tance. The transformation requires vidual physically traveled there,
destroyed. A traveler in a marsh the active assistance o f a powerful but i f projecting her Astral form,
sucked dry by leeches and then fiend. On rare occasions, death her physical body—and thus the
consumed by other swamp crea- knights occur spontaneously upon resulting devourer—remains on
tures might rise as a crimson the death o f a favored servant o f the Material Plane. Source: Monster
death. Similarly, a vampire who an archfiend or evil deity. Finally, Manual, page 58.
drains a victim and then cremates and even less frequently, death
the body to prevent it f r o m rising knights might arise as the result
as another vampire might pro- o f a curse. If an innocent dies due
voke the manifestation o f a crim- to a fallen paladin's actions, that
son death. T h e same hatred and individual might pronounce a
iron will required to create ghosts dying curse that results in eternal
Like so many undead, effigies f o r m
from the hate and rage o f a dying
individual. Such people must die
under circumstances wherein they
believe they have been deprived o f
their rightful due by the actions
o f others. For example, some-
one murdered on the verge o f
completing a major ambition or
gaining a windfall might become
an effigy. In addition, an effigy can
only f o r m if the individual died by
fire, such as a Jireball o r flame strike
Clearly, not all who drown become spell, or a dragon's breath. This
undead. Drowned appear when factor, far more than any other,
people perish beneath the waves explains why ghosts are more
specifically due to the actions (or c o m m o n than effigies. Source:
negligence) of others. A ship that Monster Manual II, page 89.
sinks due to storm damage does
not transform those onboard into
drowned, but one that sinks because
of sabotage or pirates might. The
earliest drowned formed when
an entire island sank %

Not everyone who dies o f hunger


becomes a famine spirit. Specifi-
cally, someone must spend much
o f his life hungry or otherwise
wanting for basic necessities.
Potential sources include people
living in poverty or who dwell in
famine-prone areas. T h e indi-
vidual must, near the end of his
life, have had the opportunity to
raise himself f r o m his current
state, perhaps to acquire riches or
move to more fertile lands. This
chance rnusl be snatched away by In a few rare instances, the igno-
the actions o f another person or rant or innoccnt might remain as
sentient being, thus causing the ghosts without even realizing they
individual to perish not only o f are dead. These ghosts can be even
starvation but also o f frustration harder to destroy, for they can-
and cruelly shattered hopes. Only not rest until they understand and
when all these conditions arc met, accept the fact that they have died.
a truly strong-willed individual Source: Monster Manual, page 116.
becomes a famine spirit. Source:
Monster Manual II, page 96.

Ghosts are perhaps the most para-


doxical of the undead. Held to the
Material Plane through raw emo-
tion, ghosts possess a burning need
to complete some task or remain
near some person or place. While
love and determination are often
the driving motivations behind a
ghost's existence, ghosts invariably
The best-known methods for turn into beings of hatred and stasis,
creating a ghast are through cre- destroying all who would interfere in
ate undead and by contracting their eternal existence even as they
ghoul fever. K third method exists, desperately seek, a way out of it. Ghouls most often result f r o m an
however. If someone who might T h e majority oV ghosts have infection of ghoul fever or the cre-
spontaneously become a ghoul at some task o f great importance ate undead spell. In some instances,
death dies while actually in the left undone. Possibly as simple as however, individuals who spent
process o f consuming humanoid exacting revenge on whoever killed their lives feeding on others spon-
flesh, he instead rises as a ghast. them, or as complex as completing taneously rise as ghouls. T h i s
Like their lesser cousins, ghasts arc the translation of a dead language, "feeding" can be literal, such as
a literal manifestation o f cannibal- ghosts can often be destroyed only habitual cannibalism, or figurative,
ism. While ghouls often consume by completing whatever task they such as a tax-collector who takes
their prey alive simply becausc it's left unfulfilled. Further, all ghosts more than the law requires so he
expedient to do so, ghasts actively believe they died violently or o f might feed his avarices. Only those
enjoy the torment and horror unnatural causes. A woman who who commit these acts personally
caused by the slow consumption o f dies of old age probably doesn't risk becoming a ghoul. A distant
a conscious victim. Source: Monster become a ghost, unless she believes lord who commands his soldiers
Manual, page 119. she was poisoned. Similarly, those to rob the peasants blind is not
who die of illness rarely rise as at risk, but a greedy landlord who
ghosts unless they believe the charges poor families every copper
plague was deliberately spread. The they own and then cheerfully evicts
truth o f the matter is unimportant; them certainly is. Some sec the
only the individual's strongly held transformation into a ghoul as a
belief matters. curse from the deities, punishment

4 2 DRAGON 336. October 20Q5


for a life o f greed and sin. Source: deity that once favored him. Only
Monster Manual, page 118. then, when such powerful hate
mingles with lingering divine
energy does the fallen faithful
become a huecuva. Source: Fiend
Folio, page 94. As the quintessential "self-made"
undead, a lich is a spcllcaster who
becomes undead through a complex
ritual that takes years o f research
and careful experimentation. This
involves the creation o f a phylactery,
a vessel to contain the lich's essence.
The process requires Craft Won-
drous Item, 120,000 gp, and 4,800
XP. Discovering the proper formu-
las and incantations to create a phy-
lactery requires a DC 35 Knowledge
(arcane) or Knowledge (religion)
check. This check requires id4 full
months of research. Note that this
check represents starting from
scratch and can be bypassed entirely
if the knowledge is available (such
I as through a tome or tutor).
Perhaps the most common
form of the accompanying ritual
Legend tells that a huecuva results for arcane liches—although not
from a curse levied on fallen clerics, the only one—involves the spells
druids, monks, and paladins. As create undead, magic jar, and perma-
punishment for their heresies, nency. The comparable rite for
their patron deities condemn Sfr- clerical liches involves create
them to a state o f eternal undead, harm, and unhallow.
undeath. ^ Some sages worry
In truth, this is only par- about the fact that
tially correct. Most deities Y1
who count paladins and \
druids among their ft
servants are unlikely ,
to inflict such an JL*" ^
undead horror upon
the world. Indeed
these fallen souls ^ a
arc cursed by their
patron—but that
curse is simply the ' v
complete abandon-
ment o f the former
servant's soul, leaving /.
him open to whatever
evils might lurk in the
depths o f his spirit.
Eventually, these evils
consume him, leaving
little but resentment
and loathing f o r the
the rile to become a lich varies and is not a murderer. Source: Monster
exists in so many combinations. Manual, page 189.
It almost seems as though some
greater power wanted to make it
relatively easy for those who wished
to bccome liches to do so. Source:
Monster Manual, page 166. Mohrgs are mass murderers or
similar villains, but not all dead
murderers become mohrgs. To
become a mohrg, a killer must not
only fail to atone for his crimes,
he must intend to kill again. In
other words, only murderers
whose sprees are interrupted by
death rise as mohrgs. A hanged
killer possesses a better chancc o f
rising as a mohrg than one slain
through any other means. Even the
wisest sages maintain no real idea
why this should be, although some
speculate it is because hanging is
often considered the most dishon-
orable means o f execution.
Only the spell create undead can Normally formed via ancient burial
form a mohrg from a corpse that rites, the process to create a mummy

4 4 DRAGON 3!
involves complex spells, chants, undead. They result when outsiders
and designs. The mummification with the evil subtype are continu-
ritual entails the removal of inter- ally subjected to negative ener-
nal organs and the slow drying and gies long after death. The type of
desiccat ion of the corpse. In many nightshade the fiend becomes is
ancient cultures, mummification is determined by adding up its Hit
reserved for royalty. In others, body- Dice and its Charisma modifier. If
guards and servants become mum- the total is 10 or less, the creature Adventure
mified as well, in order to better cannot become a nightshade. From
serve in the next world. Most mum- 11 to 18, the creature might rise as
with
mification rituals do not result in a nightwing; 19 to 26, as a night-
undead—merely desiccated corpses. walker; and 27 or more, as a night-
Those that do produce undead crea- crawler. Nightshades, although
tures often intend to do so from the intelligent, remember only pieces
outset, using create undead to create of their existence before becoming
guardians or undying minions. undead and retain none of their
On very rare occasions, an indi- special abilities. Source: Monsfer T h e latest b o o k from 3 a m Games
vidual might spontaneously rise Manual, page 195. features 1 5 0 w e a p o n s , e a c h w i t h its
as a mummy. If a person dies in a o w n history, u n i q u e p o w e r s , a n d
state of anger and hatred and if his statistics for low, m e d i u m , a n d h i g h
body is naturally mummified or p o w e r levels. E v e r y w e a p o n is
preserved, due perhaps to exposure printed o n its o w n p a g e a n d
to great heat and dryness, the indi- beautifully illustrated to a d d n e w
vidual might reanimate and seek to levels o f richness to y o u r c a m p a i g n .
destroy the object of his rage. These
"natural" mummies lack the funer- A s k for it at y o u r
ary wrappings of standard mum- local g a m i n g store
mies, and can easily be mistaken for o r visit u s o n the w e b at
other forms of corporeal undead.
Source: Monster Manual, page 190.
www.3amgames.com

In ancient times, before the devel-


opment oC create greater undead, the
first shadow arose. Shadows spon-
taneously manifest when someone
dies due, at least in part, to her own
physical weakness. A warrior slain
after rendered helpless by a ray of
enfeeblement spell, an old woman
murdered because she lackcd the
strength to fight back or scream for
help, or a rogue slowly eaten by rats
Nightshades were entities of pure after incapacitation by poison might
evil even before they became become a shadow. These creatures

3am Games'" and th« 3am Games logo


are trademarks of 3am Games, Inc
arimarmell BIRTH OF THE DEAD

lack the intelligence, purpose, and


force of will possessed by ghosts.
All a shadow understands its own
weakness, and it must strengthen
itself by stealing the vigor of others. Like a ghost, a sword wraith is driven
Source: Monster Manual, page 221. by a single-minded ambition that
lingers after death—in this case, the
Spectres might almost be described as desire to continue battle, to shed
"proto-ghosts."When not credited by more blood. Unlike the ghost, how-
spells or the touch of another spectre, ever, the sword wraith's purpose
they manifest in a similar fashion might not actually be his own. The
to ghosts. They rise from the violent bloodlust and dark desires of his
death of someone who lacks the req- fellow soldiers often mixes with the
uisite strength of purpose to become sword wraith's own. Thus, the pur-
a true ghost, yet who possesses suf- pose that drives a sword wraith might
ficient will and fliry that they cannot belong to any one of the soldiers lying
move on. They become an instrument dead on the field, or might even be an
of wrath and vengeance, lacking any entire platoon's combined discipline
goal or task whose completion might and love of carnagc. This can some-
eventually allow them to find rest. times create sword wraiths from the
Source: Monster Manual, page 232. noblest commanders and the lowliest
scouts. Source: Fiend Folio, page 173.
C t n A n r l I A/ r \«> i L

'The bAttle's oicr. Thetittle'sennt."


M'nkr Rocked b4ck 4ndfonth, sitting on
4 fAllen log, wis \\RApped arol ml

Iffl knees, whispering to heft-


self. "The Initio's o\ or."
In All heR 1 CARS, right-
. nig monstCRs And the
ARinies or e\H, she hid
v seen nothing like it.
~ v HoRdes of fiends,
flights of dRAgons,
i ml 4n endless se-i
* of bhck'chd orcs
4/1 lA) III hcAps
[ AROi ndhCR. She
I OlCRlOOked 4 III4S-
sne Field CARpeted
7 in coRpses 4nd
r dRenched m blood
' so deep tint not
A b/Ade OfgRASS Almost everyone knows that vampires
could c/carI) he spawn other vampires, but myth and
J seen. She Hied, only
legend present many other possible
origins for these infamous undead. In
r becAuse ToRdek-now cultures that believe suicide is a sin.
f /Aid out upon thAt anyone who takes his own life might
# field-did not. The rise from his coffin as a vampire.
. f spcAR lud been mcArit Those who make deals with entities
fORhcR, not for him. of evil and gods of death, seeking
M'nlee scROAnied as power or immortality, often become
f pAin Uiiced thRough heR b4ck vampires, their desires granted in a
And side. She ti Rued as she most twisted fashion. Also, someone
tumbled FRom the log, And st4RCd
P B S f - zL+ v'':

who might otherwise spontaneously by their desire to do violence. Just


rise as a ghoul, slain specifically as ghouls arise from those who feed
through negative energy or the result off others, wights result from the
of a curse, might instead rise as a deaths o f individuals whose sole
vampire, a drinker of blood rather purpose in life was to maim, tor-
than an eater of flesh. Source: Monster ture, or kill. Simply coming from
Manual, page 250. a profession that requires one to
kill, such as a soldier or gladiator, is
not sufficient; the individual must
harbor a true love of carnage and
take intense pleasure in ending life.
Wights arise only when the person
died frustrated, unable to complete Like spectres, wraiths are the spirits
a murder he had already begun, of those who died under horrific
or unable to find a chosen victim. circumstances, but who lack the
Source: Monster Manual, page 225. strength of purpose to return as
ghosts. Whereas spectres are born
from sudden acts of violence, wraiths
result from slow, lingering deaths.
Someone bricked up inside a wall and
allowed to starve, or slowly poisoned,
is more likely to return as a wraith
than a spectre. Those wraiths who do
not arise spontaneously result from
the touch of other wraiths or from
Wights, unless created by other the create greater undead spell. Source:
wights, are animated almost entirely Monster Manual, page 2 5 7 . 2

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