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UNGEONS DRAGONS b o a s t s a n a s t o u n d i n g
number o f undead, some from ancient myth,
others from the fiendish imaginations o f the
game's creators. It can be difficult, however, to j u s -
tify so many different varieties in a campaign world.
Unlike other monster types, undead do not procre-
ate in the traditional sense. They are created either
through necromancy or some terrible deed. It's fairly
easy to imagine how a wight, ghoul, or ghost might
arise, but what could cause a body to rise as a night-
walker? A boneclaw? A devourer?
T h i s article o f f e r s a b r i e f look at most o f the
undead f r o m the Monster Manual (omitting only
skeletons and zombies, mindless undead who exist
only as puppets), and a selection o f undead from
other bestiaries. Each entry covers what condi- Bodaks are "the undead remnants of humanoids who
tions generally lead to the creation o f that particu- have been destroyed by the touch of absolute evil." T y p i -
lar undead, as well as mentioning the traditional cally this means that bodaks are created by other bodaks
methods (such as through an attack and by spell). through their death gaze, but other methods exist as well.
Although the deities mentioned below are specific More than just undead, bodaks are slightly fiendish as
to the core setting, they are easily replaced well. A bodak might rise when an outsider with the evil
with comparable gods in EBERRON, the FORGOTTEN subtype slays a humanoid crcaturc with negative
REALMS, or any other campaign.
4 4 DRAGON 3!
involves complex spells, chants, undead. They result when outsiders
and designs. The mummification with the evil subtype are continu-
ritual entails the removal of inter- ally subjected to negative ener-
nal organs and the slow drying and gies long after death. The type of
desiccat ion of the corpse. In many nightshade the fiend becomes is
ancient cultures, mummification is determined by adding up its Hit
reserved for royalty. In others, body- Dice and its Charisma modifier. If
guards and servants become mum- the total is 10 or less, the creature Adventure
mified as well, in order to better cannot become a nightshade. From
serve in the next world. Most mum- 11 to 18, the creature might rise as
with
mification rituals do not result in a nightwing; 19 to 26, as a night-
undead—merely desiccated corpses. walker; and 27 or more, as a night-
Those that do produce undead crea- crawler. Nightshades, although
tures often intend to do so from the intelligent, remember only pieces
outset, using create undead to create of their existence before becoming
guardians or undying minions. undead and retain none of their
On very rare occasions, an indi- special abilities. Source: Monsfer T h e latest b o o k from 3 a m Games
vidual might spontaneously rise Manual, page 195. features 1 5 0 w e a p o n s , e a c h w i t h its
as a mummy. If a person dies in a o w n history, u n i q u e p o w e r s , a n d
state of anger and hatred and if his statistics for low, m e d i u m , a n d h i g h
body is naturally mummified or p o w e r levels. E v e r y w e a p o n is
preserved, due perhaps to exposure printed o n its o w n p a g e a n d
to great heat and dryness, the indi- beautifully illustrated to a d d n e w
vidual might reanimate and seek to levels o f richness to y o u r c a m p a i g n .
destroy the object of his rage. These
"natural" mummies lack the funer- A s k for it at y o u r
ary wrappings of standard mum- local g a m i n g store
mies, and can easily be mistaken for o r visit u s o n the w e b at
other forms of corporeal undead.
Source: Monster Manual, page 190.
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