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eCAADe 2015

Real Time
Volume 2
Editors
Bob Martens
Gabriel Wurzer
Thomas Grasl
Wolfgang E. Lorenz
Richard Schaffranek
Faculty of Architecture and Urban Planning
TU Wien

1st Edition, September 2015

Real Time - Proceedings of the 33rd International Conference on Education and Research in
Computer Aided Architectural Design in Europe, Vienna, Austria, 16-18th September 2015, Vol-
ume 2. Edited by Bob Martens, Gabriel Wurzer, Thomas Grasl, Wolfgang E. Lorenz and Richard
Schaffranek. Brussels: Education and Research in Computer Aided Architectural Design in Eu-
rope; Vienna: Faculty of Architecture and Urban Planning, TU Wien.

ISBN: 9789491207099

Copyright © 2015

Publisher: eCAADe (Education and Research in Computer Aided Architectural Design in Eu-
rope) and Faculty of Architecture and Regional Planning, TU Wien.

All rights reserved. Nothing from this publication may be produced, stored in computerised
system or published in any form or in any manner, including electronic, mechanical, repro-
graphic or photographic, without prior written permission from the publisher.
eCAADe 2015
Real Time -
Extending the Reach of Computation
Volume 2
Proceedings of the 33rd International Conference on Education and Research in
Computer Aided Architectural Design in Europe

16-18 September 2015


Vienna, Austria
Faculty of Architecture and Regional Planning
TU Wien

Edited by
Bob Martens
Gabriel Wurzer
Thomas Grasl
Wolfgang E. Lorenz
Richard Schaffranek
Theme

Real Time - Extending the Reach of Computation

This is the second volume of the conference proceedings of the 33rd eCAADe conference,
held from 16-18 September 2015 at TU Wien, Vienna, Austria. Both volumes together contain
the 145 accepted papers that are also available digitally in CuminCAD (Cumulative Index of
Computer Aided Architectural Design, http://cumincad.scix.net).

The theme of the 33rd eCAADe conference is Real Time: Seeing architectural design as a
time-critical and time-related activity requires new tools, methods and theories that deliver
results not only accurately but also timely. As project cycles begin to accelerate, a variety of
design decisions need to be taken swiftly and nevertheless accurately. Today's practice needs
to explore the solution space through a rapid feedback loop between digital and physical
products, used collaboratively and over a distance. To facilitate such a back-and-forth,
geometries must be converted to manageable approximations on which intelligent tools
can act, providing the designer with feedback and advice. This year's conference seeks to be
a platform for research, teaching and practical work conducted in that spirit.

The second volume of the proceedings contains 74 papers grouped under 15 sub-themes,
which generally follow a more designernly and educational logic than the works in volume 1
(which follow a more formal approach). As additional part, we have our preceding workshop
contributions, which are papers summarizing the workshops given.

The eCAADe 2015 Team:


Bob Martens, Gabriel Wurzer, Thomas Grasl, Wolfgang E. Lorenz and Richard Schaffranek

Theme - Volume 2 - eCAADe 33 | 5


Sponsors of the eCAADe 2015 Conference

Autodesk

Bentley

Faculty of Architecture and Regional Planning,


TU Wien

Academy of the Austrian Chamber of Architects


and Engineers

6 | eCAADe 33 - Theme - Volume 2


Acknowledgements

Quality control is an emerging issue concerning the publishing of a conference proceedings


book. First of all, the timeline is relatively tight as the publication ought to be available shortly
before the conference. Secondly, one of the most creative moments during the establishment
of the conference schedule and consequently of the table of contents of the proceedings is
the allocation of the papers into sessions. There exist some tools that support clustering and
scheduling, however, the act of assignment is still predominantly based on "human work". In
this context, a match between approximately 150 papers and 30 sessions, requiring a good fit,
is a more than demanding task. ProceeDings, the main editing tool for the present publica-
tion, allows for a continuous working flow between the editors, authors and session chairs. As
benefit, authors are able to check at any time the current appearance of their submission. In
previous years (i.e. before 2014) the shift from a word processing to a typesetting document
created a kind of "black box" situation: In favourable cases the editor(s) would forward the
final PDF-document for quick review and feedback to the author(s) at the very end.
On the occasion of the 2015 Annual Conference a further working tool was developed,
which allows to assign the papers of a session to a designated session chair at an early stage,
i.e. shortly after the full paper submission deadline, expecting that the session chair would go
through these entries and deliver condensed feedback (see figure 1). The author(s) received a
message saying that their contribution was OK or some revision was required. As a matter of
fact, we were able to perceive a significant improvement in overall quality at a relatively low
cost in terms of time needed by session chairs and authors. In case a paper was put into the
wrong session, chairs could re-assign it to a different track. However, the idea of having such
a ``bottom-up'' session assigment and participatory feedback was not ours - kudos go to Ivo
Vrouwe for raising the topic at the end-reception of the last eCAADe conference in Newcastle
upon Tyne, which was the proving-ground where the ProceeDings system was used for the
first time (thanks to Emine Thompson!).
We would like to express our deeply-felt gratitude to all of the authors, reviewers and ses-

Acknowledgements - Volume 2 - eCAADe 33 | 7


Figure 1
Session Chair View

sion chairs with whom we had the honor of collectively creating this issue of the eCAADe
conference proceedings. In that context, special thanks goes to Martin Winchester for over-
looking the abstract submission system (OpenConf ), which will continue to be one of the main
technical pillars for the preparation of this conference. As further novelty of this year, Martin
has also made available a photo upload for the voting system (eCAADe Best Paper Award /
Ivan Petrovic Award) from which we and future conference organisers will benefit.
Furthermore, our keynote speakers and workshop organisers offer a highly appreciated
added value to the conference in line with eCAADe's motto - promoting good practice and
sharing information in relation to the use of computers in research and education in architecture
and related professions. We thank all of you for fostering eCAADe's role as a platform.
Besides the (printed or digital) conference proceedings, the team of Wolfgang Dokonal
continously provides us with video streams of the paper presentations. This can be challeng-

8 | eCAADe 33 - Acknowledgements - Volume 2


ing due to a number of reasons - ranging from the purely technical side of digital broadcasting
to the more social side of making sure that the footage is recorded correctly. In that endeav-
our, he is this year helped by Andreas Krieger from TU Wien's LectureTube service whom we
wish to thank as well.
From an administrative side, the eCAADe council (and especially Nele De Meyere acting
on its behalf ) has provided us with valuable input and lessons learned from past conferences.
We have also had Mondial Congress & Events as highly-appreciate partner for managing the
conference, ranging from the registration process to the actual printing of the proceedings
books. A big thank goes you to Melanie Mareiner and Daniela Lenzinger, who did all this hard
work.
The organisation of such a large conference costs a lot of effort, also financially. Without
our sponsors - Autodesk, Bentley, ArchIng Akademie and the Faculty of Architecture and Re-
gional Planning at TU Wien, we would not have been able to offer the conference participants
the level of quality that they have gotten used to for eCAADe conferences. As a special form of
sponsorship, the members of the local conference staff donated their time to help the prepa-
ration and realisation of the conference. Thanks for helping us out!

eCAADe 2015 Conference Chairs


Bob Martens, Gabriel Wurzer, Thomas Grasl, Wolfgang Lorenz and Richard Schaffranek

Local conference staff


Gerda Hartl, Benjamin Heinrich, Bernhard Platzer, Moritz Rosenberg, Benjamin Straßl, Bernadette
Arendt, Josef Öhreneder, Patryk Wozniczka, Andreas Ettmayer

Acknowledgements - Volume 2 - eCAADe 33 | 9


Contents
5 Theme
7 Acknowledgements

19 Workshop Contributions
21 Workshop: Developing Building Information Model Visualizations Using a
Domain Specific Language
Helga Tauscher, Raimar J. Scherer
25 Digital Tools and Creative Practice in Architectural Research
Johan Verbeke, Tadeja Zupancic, Henri Achten
29 Quadrics Theorems as an Introduction to Geometry, Parametric Design and
Digital Fabrication
Roberto Narvaez-Rodriguez, Jose Antonio Barrera-Vera
33 Robotic Woodcraft
Philipp Hornung, Johannes Braumann, Reinhold Krobath, Sigrid Brell-Cokcan,
Georg Glaeser
37 ColLab Sketch
Kateřina Nováková, Henri Achten

39 CAAD Education - Concepts


41 Space for Games
Tane Moleta
47 Generative Design Methods
Asterios Agkathidis
57 The MOOC-ability of Design Education
Martijn Stellingwerff
61 Remarks on Transdisciplinarity as Basis for Conducting Research by Design
Teamwork in Real World Context through Two Case Studies of Algorithm
Aided Lighting Design
Aulikki Herneoja, Henrika Pihlajaniemi, Toni Österlund, Anna Luusua, Piia
Markkanen
71 Integrating Responsive and Kinetic Systems in the Design Studio: A
Pedagogical Framework
Sherif Abdelmohsen, Passaint Massoud

Contents - Volume 2 - eCAADe 33 | 11


81 CAAD Education - Applied
83 From Shaping to Information Modeling in Architectural Education:
Implementation of Augmented Reality Technology in Computer-Aided
Modeling
Jacek Markusiewicz, Jan Słyk
91 Modular Light Cloud - Design, Programming and Making
Jacek Markusiewicz, Marcin Strzała, Krzysztof Koszewski
103 Workshop Digital Manufacturing
Stefan Junk, Rebecca Matt
111 A Course on Biomimetic Design Strategies
Sevil Yazici
119 Teaching and Learning CAAD and CAM in a Fluid Era
Ivo Vrouwe, Laurens Luyten, Burak Pak
127 Integrating BIM in Education: Lessons Learned
Ivana Vinšová, Henri Achten, Dana Matějovská

133 CAAD Education - Tools


135 Flexible Matter
Ioanna Symeonidou
143 Parametrized Systems: Conceiving of Buildings as Assemblies of Varied Parts
Heike Matcha
149 Parametric Modeling: An Advanced Design Process for Architectural
Education
Mohamed-Anis Gallas, Kevin Jacquot, Sylvie Jancart, Frederic Delvaux
159 Programming for Architecture: The Students’ Point of View
Rita Aguiar, Afonso Gonçalves
169 Strategies for Metallic Vault Structures
Pablo Baquero, Effimia Giannopoulou, Jaime Cavazos
177 Memos from an Inconvenient Studio
Andrew Wit, Mahesh Daas

185 Collaboration and Participation


187 Democratic Play
Joshua Choi

12 | eCAADe 33 - Contents - Volume 2


199 [2+2] Two Architects and Two Galleries
Jon Moorhouse, Herbert Peter
207 Decentralized Version Control and Mass Collective Collaboration in Design
Yasushi Sakai, Daisuke Tsunoda
215 CAAD and Conceptual Design Collaboration between Architects and
Structural Engineers
Laurens Luyten
225 Communication, Coordination and Collaboration: Media Affordances and
Team Performance in a Collaborative Design Environment
Bimal Balakrishnan, Danielle Oprean
233 Learning from Collaborative Integration
Bara Safarova, Edna Ledesma, Gregory Luhan, Stephen Caffey, Cecilia Giusti

241 Fabrication - Robots


243 Adaptive Robot Control
Johannes Braumann, Sigrid Brell-Cokcan
251 Smart Architecture-Bots and Industry 4.0 Principles for Architecture
Eliot Rosenberg, M Hank Haeusler, Rebekah Araullo, Nicole Gardner
261 DMR: A Semantic Robotic Control Language
Sebastian Andraos
269 Design=Production
Hans Sachs
277 Live: Real-Time Platform for Robot Design Interfaces
Curime Batliner, Michael Jake Newsum, M. Casey Rehm
287 Informed Design to Robotic Production Systems
Sina Mostafavi, Henriette Bier, Serban Bodea, Ana Maria Anton

297 Fabrication - Design


299 Physical Feedback Workflows in Fabrication Information Modeling (FIM)
Jorge Duro-Royo, Laia Mogas-Soldevila, Neri Oxman
309 Robotic Design-Fabrication
Renate Weissenböck
319 The Use of Digital Fabrication as a Sketching Tool in the Architectural Design
Process
Asli Agirbas

Contents - Volume 2 - eCAADe 33 | 13


325 Gradient Transparency: Marine Animals as a Source of Inspiration
Simos Vamvakidis
331 Design Methods for Large Scale Printing
Manuel Jimenez Garcia, Gilles Retsin
341 Expanding the Material Possibilities of Lightweight Prefabrication in
Concrete Through Robotic Hot-Wire Cutting
Pedro Filipe Martins, Paulo Fonseca de Campos, Sandra Nunes, Jose Pedro Sousa

353 Fabrication - Applied


355 Making Machines that Make Buildings
Bassam Daoud, Johan Voordouw
361 Between Manual and Robotic Approaches to Brick Construction in
Architecture
Jose Pedro Sousa, Pedro Azambuja Varela, Pedro Filipe Martins
371 Digital Design for Disassembly
Shannon Hosey, Christopher Beorkrem, Ashley Damiano, Rafael Lopez, Marlena
McCall
383 Decorative Robotic Plastering
Joshua D. Bard, David Blackwood, Nidhi Sekhar, Brian Smith
389 Robotic Fabrication of Tensile Mesh Structures and Real Time Response
Odysseas Kontovourkis, George Tryfonos
399 Graded Light in Aggregate Structures
Desislava Angelova, Karola Dierichs, Achim Menges

407 Material Studies


409 Soft Robotics and Emergent Materials in Architecture
Martina Decker
417 What and When Is the Textile? Extending the Reach of Computation through
Textile Expression
Felecia Davis, Delia Dumitrescu
427 Extending the Perception of Wood
Jessica Hunter, Alexandra Cheng, Thomas Tannert, Oliver Neumann, AnnaLisa
Meyboom
439 Osteotectonics
Daniel Baerlecken, Sabri Gokmen
449 Thermal Activated Envelope
Isak Worre Foged, Anke Pasold

14 | eCAADe 33 - Contents - Volume 2


459 Generative Design - Concepts
461 Generative Masterplanning Inspired by Cellular Automata with
Context-specific Tessellation
Trevor Patt
467 Architectural Bioinspired Design
Sun-Joong Kim, Yuri Choi, Ji-Hyun Lee
477 Theories and Models of Parametric Design Thinking
Rivka Oxman, Ning Gu
483 Automated Generation of Heuristics for Design
Richard Schaffranek, Trapp Harald
493 Shanghai Lilong Tower Urbanism
Christian J. Lange

501 Generative Design - Applied


503 Shopgenerator v2
Moritz Rosenberg, Benjamin Straßl
513 Design by Nature: Concrete Infiltrations
Alexandros Kallegias, Elif Erdine
521 Performative Design and Fabrication of a Parametric Wall Screen for Tropical
Climates
Thomas Wortmann, Bige Tuncer
531 Option One: A Model of Participatory Design to Construct a Rural Social
Housing From Digital Fabrication
Diego Alejandro Velandia Rayo
541 A Parametric Process for Shelters and Refugees’ Camps Design
Elie Daher, Sylvain Kubicki, Gilles Halin

549 Generative Design - Biological


551 Biology, Real Time and Multimodal Design
Frederico Fialho Teixeira
563 The Evolutionary Adaptation of Urban Tissues through Computational
Analysis
Mohammed Makki, Ali Farzaneh, Diego Navarro

Contents - Volume 2 - eCAADe 33 | 15


573 Cell-Based Venation Systems
Christoph Klemmt, Klaus Bollinger
581 An Artificial Life Approach to Configuring Architectural Space
Tim Ireland
591 Geometric Identity of Living Structures Translated to an Architectural Design
Process
Ricardo Gago, Luís Romão
601 Error as Optimization
Yota Adilenidou

611 Smart and Responsive Design - Concepts


613 Spacing Time
Carlos L. Marcos, Angel J. Fernández
623 Closing the Loop for Interactive Architecture
Henri Achten
633 A Symbiotic Interaction of Virtual and Physical Models in Designing Smart
Building Envelope
Do-Young Kim, DoJin Jang, Sung-Ah Kim
643 The One Day House
Andrew John Wit
651 Designing Real Time Sense and Response Environments through UX Research
Kai Hansen, Thomas McLeish
659 Productive Encounters
Özde Özdal, Mine Özkar

667 Smart and Responsive Design - Applied


669 Real-Time Multi-Zone Building Performance Impacts of Occupant Interaction
with Dynamic Façade Systems
Bess Krietemeyer, Kurt Rogler
679 Beyond Smart Remote Controls
Werner Lonsing
687 Biomimetic-Computational Design for Double Facades in Hot Climates
Salma El Ahmar, Antonio Fioravanti
697 SolSeduction
Bernhard Sommer, Galo Moncayo, Malgorzata Sommer-Nawara, Ulrich Pont

16 | eCAADe 33 - Contents - Volume 2


707 Prepared Music Field: Interactive Spatial Music Performances
Eric Sauda, Trevor Hess, Evan Danchenka, Scott Christian, Chris Beorkrem
715 A Design Framework and a Digital Toolset Supporting the Early-Stage
Explorations of Responsive Kinetic Building Skin Concepts
Malgorzata A. Zboinska, Jan Cudzik, Robert Juchnevic, Kacper Radziszewski

Contents - Volume 2 - eCAADe 33 | 17


18 | eCAADe 33 - Contents - Volume 2
Workshop Contributions
Workshop: Developing Building Information Model
Visualizations Using a Domain Specific Language
Helga Tauscher1 , Raimar J. Scherer2
1,2
TU Dresden, Faculty of Civil Engineering, Institute of Construction Informatics
1,2
http://tu-dresden.de/bau/cib
1,2
{helga.tauscher|raimar.scherer}@tu-dresden.de

The rise of digital building models has devalued the broad domain of
architectural visualization, a former core topic of the domain. At the same time,
digital media has opened up new possibilities for interactive and explorative
visual representations. Against this background the workshop advocates to
rediscover visualization as a distinct topic in the context of architecture and
construction. The workshop introduces a method and a theoretic framework for
the creation of visual representations from building information models under
involvement of architects and engineers as domain experts, and a prototypical
implementation, which serves as a proof of concept and allows for the practical
application of the method. The workshop presents the prototype based on selected
hands-on examples.

Keywords: BIM, Visualization, DSL

INTRODUCTION AND BACKGROUND the discipline of information visualization, where re-


Visual representations and presentations have al- search from graphics, psychology, human-computer
ways been core architectural topics. Since the sub- interaction, and computer interaction converges into
ject of architectural design is overly complex, visu- research on the general question how to visually rep-
alizations are required for architects and engineers resent abstract information. Building upon those de-
to communicate to themselves while designing and velopments time is ripe to rediscover visualization as
constructing as well as to other project participants. a distinct topic in the context of architecture and con-
However, with the rise of digital building models, the struction.
task of creating visual representations has taken a
back seat, and so have visualization skills. Nowadays, METHOD AND THEORETIC FRAMEWORK
software tools create drawings, animations, render- At the institute for construction information at TU
ings, and diagrams on behalf of the architects and Dresden we proposed a method and a theoretic
engineers. The specification of visualization details framework for the creation of visual representations
is thus left to user interface designers and software from building information models under involve-
engineers. ment of domain experts. This method allows to
Digital media has at the same time opened up specify visualizations using a domain specific lan-
new possibilities for representation and spawned

Workshop Contributions - Volume 2 - eCAADe 33 | 21


Figure 1
Visualization
generation from
varying building
information models
and varying
visualization
specifications

guage (DSL). A particular visualization specification is objects and attributes. These selected parts of the
then processed together with a building information building model are then to be mapped onto visual-
model to produce a particular visualization. This way ization objects and their attributes. Simple visual-
a particular building information model can be rep- ization mappings must be combinable to form more
resented in different ways, and a particular visualiza- complex mapping specifications.
tion specification can be reused for multiple building
information models as shown in figure 1. PROTOTYP AND DSL IMPLEMENTATION
The suggested software architecture of a respec- Prototypical implementations of both the DSL and
tive processing application follows the paradigm of the processing application serve as proof of concept
the visualization pipeline (Haber 1979). The pipeline and allow for the practical application of the meth-
model breaks the visualization process into three suc- ods. We called the DSL implementation Building
cessive steps: filter, map, and render. Filtering and Information Style Language (BISL), in reference to
mapping are general issues of information technolo- other style languages such as the extensible style lan-
gies, which have also been studied in the context guage (XSL). The processing engine implementation
of building information models (e.g. Katranuschkov is called Billie, the Building Information Style Engine.
2000). Since previous work on building informa- Billie is implemented with a modular architec-
tion model filtering and mapping exists, visualization ture according to the visualization pipeline paradigm
generation can be seen as a specific application of as shown in figure 2. The modular architecture allows
these techniques, with a specific target space for the to extend and update single modules such as the vi-
mapping - the space of potential visualizations. sualization models or query languages and engines.
The specifics of the mapping task, the visualiza- Therefore the application acts more like a framework,
tion domain and the building information modelling integrating diverse libraries under a common inter-
domain allow to narrow down the general purpose face. Since Billie is implemented in Java and runs in a
mapping concepts. A DSL to describe visualizations JVM, the dynamic programming language Groovy is
has to cover the following concepts: Filters allow used in order to leverage its DSL features.
to query building information models and to select

22 | eCAADe 33 - Workshop Contributions - Volume 2


The prototype can be used as a library to be inte- nation of simpler visualization specifications to more
grated in other applications or standalone as a com- complex ones may happen in both space or time.
mandline application. The parameters to be given to Documentation of both the BISL and Billie can be
the engine consist of a building model to be visual- found at the Github project page [1]. The documen-
ized and a visualization specification. The visualiza- tation contains also sample cases with respective DSL
tion specification can either be given as a file writ- code.
ten in the BISL DSL or as a precompiled Java archive
which is then run dynamically as a service implemen- TOWARDS A CONSTRUCTION VISUALIZA-
tation (e.g. Knoernschild 2012).
TION COMMUNITY
The DSL elements which are implemented in-
The workshop is intended to present the aforemen-
clude the most important visualization objects: rect-
tioned work, but also to foster architectural and con-
angles, polygones, text, lines, bezier curves, boxes,
struction specific visualization as emerging fields and
polyeders. The list of implemented objects is not ex-
to constitute a respective community.
haustive yet. Apart from the spatial properties of ob-
Thus, in the workshop, the prototype is first in-
jects, their shape and size, the DSL allows to specify
troduced based on given example visualizations and
temporal properties as changes in time. The combi-
their descriptions. Participants then proceed to cus-

Figure 2
Modular
architecture of the
visualization
processing engine

Workshop Contributions - Volume 2 - eCAADe 33 | 23


tomize given visualization descriptions and finally
design a custom visualization use case from scratch.
The visualization use cases serve as a foil for the intro-
duction of technical details, limitations and possibili-
ties for the extension of the framework. The material
for the workshop is also used for an online tutorial ac-
cessible at the project website.
The examples for the application of the visualiza-
tion framework produced in the workshop are also
documented at the website. The outcome includes
conceptual sketches, implementation concepts and
partial realizations for visualization techniques devel-
oped by the participants. Depending on the mixture
of participants, their skills, interest and prerequisites,
an extension to the framework may also result from
the workshop.
The workshop is rounded off with the presen-
tation and discussion of possibilities to contribute
to further development and extension of the frame-
work, and to further research and discourse around
building information visualization. To this end, the
project website provides software downloads, issue
tracking, as well as a wiki and discussion forum.

REFERENCES
Haber, RB and McNabb, DA 1979, 'Visualization Idioms:
A Conceptual Model for Scientific Visualization Sys-
tems', in Nielson, GM, Shriver, B and Rosenblum, LJ
(eds) 1979, Visualization in Scientific Computing, IEE
Computer Science Press, Los Alamitos, CA
Katranuschkov, P 2000, A Mapping Language for Concur-
rent Engineering Processes, Ph.D. Thesis, TU-Dresden
Knoernschild, K 2012, Java Application Architecture. Mod-
ularity Patterns with Examples Using OSGI, Prentice
Hall, Upper Saddle River, New Jersey
[1] http://hlg.github.io/billie

24 | eCAADe 33 - Workshop Contributions - Volume 2


Digital Tools and Creative Practice in Architectural
Research
Johan Verbeke1 , Tadeja Zupancic2 , Henri Achten3
1
Aarhus School of Architecture / KU Leuven Faculty of Architecture Sint-Lucas
2
University of Ljubljana 3 Czech Technical University in Prague
1
Johan.Verbeke@aarch.dk, johan.verbeke@kuleuven.be
2
Tadeja.Zupancic@fa.uni-lj.si 3 achten@fa.cvut.cz

Recent developments in architectural research show a growing focus on research


by design and creative practice research. New working modes are being
established (in practice as well as in academia) which are a hybrid of traditional
research practices in architecture and explorations in practice. In this paper we
outline the characteristics, potentials, and possible future implementation of
Research by Design and ask some fundamental questions about the implications
for the field of CAAD.

Keywords: Research by Design, Creative Practice, Adapt-r, Design Research

INTRODUCTION Much of the research described above takes place


Research has always been part of architectural prac- along well-established patterns. In this paper we
tice, and design is the core competence of the field want to point out that there is a change going on.
of Architecture. Although it is tempting to uphold Recent developments in architectural research show
a distorted view of "pure research" taking place in a growing focus on research by design and creative
academic institutes and "pure practice" in architect's practice research. Typical for these endeavours is that
and engineering offices, this simply can no longer the design work is a core and substantial component
be maintained as is evidenced by numurous research for the research process. Examples of such work can
endeavors. Systematic inquiry in the foundations of be seen in leading architectural offices such as Fos-
architecture can already be seen in Villard de Hon- ter + Partners, HOK, Woods Baggins, ZHA, UN Studio,
necourt's lodge-book from the 13th century. Most as well as PhD programmes such as the ones at KU
high profile buildings from the 20th and 21st century Leuven - Sint-Lucas, University of Ljubjana, Univer-
such as Sydney Opera House, Centre Georges Pom- sity of Cardiff and others. This phenomenon is not
pidou, and Burj Khalifa show the important link be- only visible in such high-profile offices and universi-
tween research and practice. Many of these modern ties, but also becomes apparent in many young and
examples rely on succesful multidisciplinary teams smaller firms. At the same time we can observe a
including architects, engineers and other experts. more narrow research and development cooperation
Poelman and Keyson (2008) document for less well- between software firms, academia and businesses,
known examples in architecture and industrial de- and there are increased numbers of PhD researchers
sign the role of innovation and research in design. co-located in universities and companies (eg. the in-

Workshop Contributions - Volume 2 - eCAADe 33 | 25


dustrial PhDs as stimulated in Denmark, Belgium and knowledge' (Polanyi, 1966) inherent within the design
other countries). At the same time, a growing num- process triggers other modes of new knowledge cre-
ber of PhD projects incorporate design activities in ar- ation (....not 'production'!...)? Following Glanville it is
chitectural practice. indeed important to enlarge our understanding of
In our view, this means that new working modes research to include not only the way of knowing in
are being established (in practice as well as in the exact sciences, but to also include specific knowl-
academia) which are a hybrid of traditional research edge based on our experiences (artistic, aesthetic, so-
practices in architecture and explorations in prac- cial, etc) (Glanville 2012). How can we, in architecture,
tice. Not only in practice we can see new working learn from other art and design disciplines? Some of
modes, but also in academia research projects that the answers and also some new questions are poten-
are merged with practice are being explored. One of tially deriving within the ADAPT-r project framework
the most appropriate labels which can be assigned through establishing a large community of research
to this new way of working is Research by Design. In practice.
this paper we outline the characteristics, potentials, The European Association for Architectural Edu-
and possible future implementation of Research by cation (EAAE) established in 2012 in Chania, Greece, a
Design and ask some fundamental questions about Research Charter which was approved by the General
the implications for the field of CAAD. Assembly. This Charter includes the following para-
graphs:
RESEARCH BY DESIGN In architecture, design is the essential feature. Any
Design research is more than taking care of repeata- kind of inquiry in which design is the substantial con-
bility (as known in science), transparency (humani- stituent of the research process is referred to as research
ties), theory testing and/or building (from social sci- by design. In research by design, the architectural de-
ences): rigor, consistency and diligence need to be sign process forms the pathway through which new in-
upgraded by imagination and by speculation... De- sights, knowledge, practices or products come into be-
sign projects are projections into the future. Borrow- ing. It generates critical inquiry through design work.
ing other disciplines through syncretic processes re- Therefore research results are obtained by, and consis-
quires the creative process to become the focus of tent with experience in practice. (EAAE, 2012)
the research (Fraser, 2013), and this leads to the de- The Charter further values design as a way to cre-
velopment of immanent methods of the process it- ate insight and understanding as well as the specific
self. Fraser also argues that 'we need to view design types of knwoledge and ways of communication in
research as something distinct from Schön's "reflective architecture.
practitioner" (Schön, 1983), not least because the lat-
CREATIVE PRACTICE RESEARCH
ter does not fully take into account the vital processes
Creative practice research is that research where the
of knowledge creation in architecture'. The two ques-
research is substantially embedded in a creative de-
tions Fraser points out are more than relevant: 'Is de-
sign practice. These are the research activities which
sign research in architecture something that is already
are undertaken by the architect's office to support
inherent in the design practice, and simply needs to be
the creation of new designs. Such activities typi-
identified and articulated in the public realm? Or is
cally are under more time pressure than traditional
it something that still needs to be created anew, as a
research projects in academia, and are more focussed
kind of step-change in the way in which architects/a-
to an immediately usable result. We can observe
cademics conceive of and produce their designs?' We
that such processes operate on shorter iterativecy-
can add: (How) is it possible, that the awareness and
cles (faster) and with a high focus on functionality
the development of the ability to explicate the 'tacit
(does it deliver), realizability (can it be done), cost

26 | eCAADe 33 - Workshop Contributions - Volume 2


(does it reduce cost), etc. and indeed, aesthetics. The professional institutional context of the
The answer to the question of what exactly to re- project is enabled through a strong partnership net-
search in a creative practice research project is sim- work and embeds the research projects in SMEs (ar-
ple: it is the inquiry into the 'medium itself' (Van chitectural practices, art and design offices, etc.) as a
Schaik and Johnson, 2011; Blythe and van Schaik, 'substantial opportunity for real-world testing of the
2013). How to do? Taking all the 'four main disci- research and real-world training'. This usually lacks
plinary approaches within architecture (building sci- in more traditional research settings. 'The research
ence, social science, humanities and art/design)' into that is produced through the ADAPT-r ITN will con-
account (Rendell, 2004) brings the opportunity of tribute to a wider research effort to increase knowl-
bringing them together through designing. What edge, understanding and quality of research in prac-
happens when it is done 'by design'? (Verbeke, 2013) tice based creative disciplines and its methods.' The
And what happens then in the case of purified for- ADAPT-r ITN will establish a deeper understanding of
malistic endeavours? research in creative fields through funding 40 PhD
Fellowships, 8 training conferences, two major re-
THE ADAPT-R PROJECT search conference, a major exhibition, five key books,
The ADAPT-r (Architecture, Design and Art Practice and a website providing public access to research
Training-research) project is lead by the KU Leuven, and events. (ADAPT-r, 2015) Thus a new generation
Faculty of Architecture Sint-Lucas and strongly influ- of (not just reflective) practitioners is introduced to
enced by RMIT (Royal Melbourne Institute of Tech- the methods of creative practice research.
nology, Melbourne). The project further includes As such the ADAPT-r project (with the support of
the Aarhus School of Architecture, the University of the European Commission) materializes and deepens
Ljubljana, Faculty of Architecture, the University of a movement in architectural research where schools
Westminster, the Estonian Academy of Arts, Faculty of Architecture show a growing interest in connect-
of Architecture and the Glasgow School of Art. The ing their research to designing, design studio work
upgrade of the joint actions which took place since and/or practice (EAAE, 2015). Where in most school
2009 is a project within the EU 7th Framework of Re- of Architecture, there are only a limited number of
search, more specifically the Marie Skłodowska-Curie PhDs ongoing in this direction, the ADAPT-r project
Actions , ITN program, entitled ADAPT-r. creates a pool of 600 research months to reach the
As stated at the project website (ADAPT-r, 2015) abovementioned goals, hence being one of the ma-
it 'aims to significantly increase European research jor endeavors in architectural research of the last
capacity through a unique and ground-breaking re- years. The structural relevance of the research' mod-
search model. At its core is the development of a els like this is becoming a more and more impor-
robust and sustainable initial training network in an tant issues of the discussion (Verbeke and Zupancic,
emergent Supra-Disciplinary field of research across 2014).
a range of design and arts disciplines - creative prac- To consolidate the findings of the first year, the
tice research.' The essence of the program is not just ADAPT-r project organized the 1st Creative Practice
the development of the training model, but also the Research Conference in Brussels, August 2014 (Ver-
training of new researchers themselves - both at the beke et al., 2014a and 2014b). In line of the vision
PhD, the postdoc as well as the supervisor level. The to organize research in the medium and through
training includes each of these levels of training in or- designing, the conference hosted plenty of exhibi-
der to seriously increase the capacity to support the tion presentations. Design studios were cleared and
research on and through the venturous practices of cleaned in order to host exhibitions, carefully re-
the project fellows. viewed and selected. Presentations took place within

Workshop Contributions - Volume 2 - eCAADe 33 | 27


the exhibition spaces. In fact, instead of presenting projects? How can we benefit from what is happen-
images or representations of objects/designs during ing in architectural practices?
the presentations of the research, the participants
could show and refer to objects present in the exhi- ACKNOWLEDGEMENTS
bition space. The conference can be seen as one of The research leading to these results has received
the first fully peer-reviewed conferences which facili- funding from the People Programme (Marie Curie Ac-
tate the communication of research findings through tions) of the European Union's Seventh Framework
exhibition possibilities. Programme FP7/2007-2013/ under REA grant agree-
What is crucial in the ADAPT-r project is the fact ment n° 317325.
that the researchers remain embedded in their cre-
ative practice and that the outcomes of the research REFERENCES
are communicated through the medium of architec- Blythe, R and van Schaik, L 2013, 'What if Design Practice
ture itself. Matters?', in Fraser, M (eds) 2013, Design Research in
Architecture, an Overview, Ashgate, Burlington, pp.
53-69
POSSIBLE IMPLICATIONS FOR CAAD Fraser, M 2013, 'Introduction', in Fraser, M (eds) 2013, De-
TOOLS sign Research in Architecture, an Overview, Ashgate,
In view of the above development, it is essential for Burlington, pp. 1-14
Glanville, R 2012, The Black Boox, volume I. Cybernetic Cir-
the field of architecture and the digital to engage in
cles, Echoraum, Vienna
the discussion on the implications for the research. Poelman, W and Keyson, D (eds) 2008, Design Processes:
What are the implications and opportunities when What Architects & Industrial Designers can teach other
bringing the new research paradigm of CAAD? How about managing the design process, Delft University
can we incorporate design as a way of developing un- Press, Delft
derstanding in our endeavors? Polyani, M 1966, The Tacit Dimension, Doubleday & Co.,
New York
Within schools of architecture the following
Rendell, J 2004, 'Architectural Research and Disciplinar-
questions seem to be crucial when engaging re- ity', Architectural Research Quarterly, 8(2), pp. 141-
search projects: 147
van Schaik, L and Johnson, A (eds) 2011, By Practice,
• What are the expected improvements for ar- By Invitation: Design Practice Research at RMIT, One-
chitecture, research, and digital design prac- pointsixone, Melbourne
tice? Schön, D 1983, The Reflective Practitioner, How Profession-
• How will schools & research institutes better als Think in Action, Basic Books, New York
Verbeke, J, Van Den Biesen, H and Van Den Berghe,
integrate findings from practice? J (eds) 2014a, Creative Practice Conference. Papers.
• How will research findings from schools and ADAPT-r, Brussels
research institutes better find their way into Verbeke, J, Van Den Biesen, H and Van Den Berghe,
practice? J (eds) 2014b, Creative Practice Conference. Exhibi-
• How does this lead to more/higher funding tions. ADAPT-r, Brussels
possibilities? Verbeke, J 2013, 'This is Research by Design', in Fraser,
M (eds) 2013, Design Research in Architecture, an
Furthermore, how can we as a discipline contribute Overview, Ashgate, Burlington, pp. 137-159
Verbeke, J and Zupancic, T 2014, 'Adapting to and
in a better way to society, to the quality of build- adapted by ADAPT-r = Prilagajanje projektu in prila-
ings, to the future of the world? How can we include gajanje projekta ADAPT-r : architecture, design and
in a strong way the experiences from all the design- art practice training-research', AR, 2, pp. 49-52
ers working every day with design software? How [1] http://adapt-r.eu
can we channel these experiences into our research [2] http://eaae.org/research

28 | eCAADe 33 - Workshop Contributions - Volume 2


Quadrics Theorems as an Introduction to Geometry,
Parametric Design and Digital Fabrication
Roberto Narvaez-Rodriguez1 , Jose Antonio Barrera-Vera2
1,2
University of Seville
1
http://personal.us.es/roberto 2 http://personal.us.es/barrera
1,2
{roberto|barrera}@us.es

The Caterpillar gallery was a teaching innovation project intended to integrate


geometry, parametric design and digital fabrication at the earliest stage of the
undergraduate training period. This paper shows the contents, based on this
project, of the workshop carried out within the 33rd eCAADe conference, Vienna
2015. The geometrical principles -stemming from certain quadrics theorems-, the
parametric definition and the digital fabrication of the reduced-scale model
executed in the workshop are outlined and illustrated.

Keywords: Architectural geometry, Quadrics, Parametric Design, Digital


Fabrication, Education

INTRODUCTION forms. Compared with the conventional paradigm,


The use of computation in architectural design has this means major changes in the way in which ge-
definitely opened a new paradigm in architecture ometry is applied, represented and even managed
(Terzidis, 2003). The focus of the new design strategy along the different stages of a project. In fact,
has moved from the object to the process itself. Algo- the new relationships between applied geometries
rithms acquire the role of the new means of represen- -descriptive, projective, algebraic...- and related dis-
tation as the language which translates human think- ciplines in architecture -CAAD, programming, digital
ing for the combination power of computer-based fabrication...- foster the emergence of a new disci-
processes. Indeed scripting languages integrated in pline which integrates all of them together, Architec-
CAD systems go beyond visual and mouse-based op- tural Geometry (Pottmann, 2007).
erations establishing a new way of interacting with The ways of thinking, conceiving, developing
the geometry involved in the project. On the other and materialising an architectural work are affected
hand, the parallel development of digital fabrication by the new paradigm. In most architecture schools,
perfectly matches with digital design tools, allowing training matching this new concept is provided
a totally digital architectural process, from concep- within postgraduate programmes. Nevertheless, just
tion to materialisation. because the fundamentals are affected, the authors
This new paradigm places geometry in a new po- of this paper strongly believe -after years of tested
sition with new roles. The explicit use of geometry is teaching experience- that the implementation of the
almost the only link between programming/scripting digital realm must take place at the beginning of the
languages and architectural spatial relationships and undergraduate training period, which is exactly the

Workshop Contributions - Volume 2 - eCAADe 33 | 29


time when students shape their design methodol- concepts for the course, including an introduction
ogy. to algorithmic thinking applied to architectural de-
The Caterpillar gallery (Narvaez-Rodriguez, sign, human scale control, vector geometry, basic
Martin-Pastor, & Aguilar-Alejandre, 2015) was a curves, developable surfaces, intersections, true size
project intended to produce this implementation and shape for fabrication...
under a carefully-planned pedagogical structure to The result was not a closed-ended design but
avoid gaps of knowledge and competences. It was a a generative law based on the use of developable
ten-meter-long built full-scale prototype which facili- surfaces and simple geometrical operations, which
tated the integration of digital tools in a course about allowed students to propose a variety of solutions.
the Fundamentals of Architectural Geometry for un- The parameterisation of a quadratic surface theorem
dergraduate first-year students. This paper shows by Gaspard Monge (Taibo, 1983), regularly used in
the contents, based on this project, of the workshop teaching to give explanation to classic vaults, is the
carried out within the 33rd eCAADe conference, held starting point to address exploration. The statement
in the Vienna University of Technology (Austria) in basically says that if two quadratic surfaces are cir-
September 2015. The geometrical principles -based cumscribed about a third, the intersection curve de-
on quadrics theorems-, the parametric definition and composes into two planar curves.
the digital fabrication of the 1:6 scale model executed In order to work with simple and developable
in the workshop are outlined and illustrated. surfaces, the quadrics chosen are rotational cones or
cylinders circumscribed about spheres to force the
GEOMETRICAL PRINCIPLES AND PARA- intersections to be planar curves, particularly ellipses.
The spheres are placed at the vertices of a polygonal
METRIC DEFINITION
path with an elevation by way of zig-zag lines and a
As an exercise to be addressed by beginner students,
plan defining the route to follow, as the idea was to
the design of the pavilion was intended to respond to
create a longitudinal space. Moreover, the diameters
a series of requirements; simplicity, constructive ef-
of the spheres control and define the spaciousness
ficiency to be built and assembled by the students,
of the project at every point of the path at two dif-
and spatial interest both from the installation itself
ferent levels; at the ground level and at the average
and the environment relationship. At the same time,
human size. Finally, the shell is defined by keeping
the piece must contain the intended geometrical

Figure 1
Pictures of the built
full-scale prototype,
The Caterpillar
gallery, University
of Seville (Spain),
2014.

30 | eCAADe 33 - Workshop Contributions - Volume 2


Figure 2
A-left. Human scale
and space control
with the set of
spheres at the two
levels. A-top-right.
Set of cones
circumscribed
about the spheres
to define the shell.
A-bottom-right.
Second quadrics
theorem showing
the two-
dimensional
construction to
simplify the
parametric
definition. B.
Different stages of
the assembly
process; the conical
fractions are linked
to the ground
through the use of
wooden wedges
and to the other
fractions with the
use of nylon cable
ties. Excepting the
rigid position of the
wedges along the
intersection of the
cones with the
ground, the rest of
the linkages can be
directly executed,
as the drillings for
the ties are laid out
to geometrically
constrain the
surfaces to acquire
the desired shape.
C. Pictures of the
resulting model at
1:6 scale.
Workshop Contributions - Volume 2 - eCAADe 33 | 31
every conical fraction located between the two pla- conclusions related with the assembly strategy can
nar intersection curves with the adjacent cones and be achieved. The figures illustrate different stages of
the ground floor plane. this process.
The parametric definition also takes advantage
of another quadric theorem which states that the CONCLUSION
two planar curves resulting from the previous the- The quadrics theorems stated in this paper, in the
orem are projected onto the plane of symmetry of particular case of cones and cylinders circumscribed
the two quadrics as two straight lines. This simpli- about spheres, provide effective and appropriate ge-
fies, even more, the three-dimensional geometrical ometrical principles to integrate geometry, paramet-
relationships to an easy two-dimensional construc- ric design and digital fabrication at the earliest stage
tion. The spheres turn into circles and the rest of of the undergraduate training period.
the elements, cones, cylinders and their intersections Geometry plays new roles within the digital
can be represented as straight lines. In addition, this realm in contemporary architecture which must be
is a good exercise for students to get trained in the translated to the educational context. Although
use of projective properties of three-dimensional ge- The Caterpillar gallery was a successful innovation
ometries. project in this sense, this is a field which still needs re-
search, development and testing in many other archi-
DIGITAL FABRICATION AND ASSEMBLY tecture schools. Workshops, such as the one showed
The impact of digital fabrication laboratories in ar- in this paper, where lecturers, researchers and stu-
chitectural education can also be channelled to pro- dents from different countries are involved, foster in-
duce benefits from the earliest stage of the train- teresting and motivating discussions to keep advanc-
ing period, introducing students to the relationships ing on this topic.
among geometry, software, the production process
and the control over building components and ma- REFERENCES
terials (Celani, 2012). Celani, G 2012, 'Digital Fabrication Laboratories: Peda-
In this case, due to the possibility of unrolling gogy and Impacts on Architectural Education', Nexus
the surfaces defining the project, all building com- Network Journal, 14(3), pp. 469-482
ponents can be laid out on a plane. Consequently Narvaez-Rodriguez, R, Martin-Pastor, A and Aguilar-
they can be obtained from sheets or panels of differ- Alejandre, M 2015, 'The Caterpillar Gallery:
Quadratic Surface Theorems, Parametric Design and
ent materials, according to their functions and thick-
Digital Fabrication', in Block, P, Knippers, J, Mitra, NJ
nesses required, and fabricated with a laser cutter or and Wang, W (eds) 2015, Advances in Architectural
a three-axis CNC milling machine. Geometry 2014, Springer
The structural behaviour differences between Pottman, H 2007, Architectural Geometry, Bentley Insti-
the built full-scale prototype and the 1:6 scale model tute Press, Exton
must be pointed out. At 1:1 scale, the shell was Taibo-Fernandez, A 1983, Geometria Descriptiva y sus
Aplicaciones. Tomo II, Tebar Flores, Madrid
materialised with five-millimetre-thick plywood pan-
Terzidis, K 2003, Expressive Form: A Conceptual Approach
els. The fractions of conical surface are not self- to Computational Design, Spon Press - Taylor & Fran-
supporting. They are used as components that, once cis Group, New York
assembled, bring about the emergence of the de-
sired structural behaviour without any kind of auxil-
iary structure. This behaviour is difficult to simulate at
a reduced scale, therefore conclusions on this matter
are not reliable at 1:6 scale. Nevertheless, essential

32 | eCAADe 33 - Workshop Contributions - Volume 2


Robotic Woodcraft
Creating Tools for Digital Design and Fabrication

Philipp Hornung1 , Johannes Braumann2 , Reinhold Krobath3 ,


Sigrid Brell-Cokcan4 , Georg Glaeser5
1,3,5
Robotic Woodcraft | University of Applied Arts Vienna 2 Robots in Architecture
| University for Arts and Design Linz 4 Robots in Architecture | RWTH Aachen Uni-
versity
1,3
http://www.roboticwoodcraft.com/
2,4
http://www.robotsinarchitecture.org/
5
http://www.uni-ak.ac.at/geom/
1
contact@phaad.at
2,4
{johannes|sigrid}@robotsinarchitecture.org
3,5
{reinhold.krobath|georg.glaeser}@uni-ak.ac.at

Robotic Woodcraft is a transdisciplinary, arts-based investigation into robotic


arms at the University for Applied Arts Vienna. Bringing together the craftsmen
of the Department for Wood Technology, the geometers of the Department for
Arts and Technology, the young industrial design office Lucy.D and the roboticists
of the Association for Robots in Architecture, the research project explores new
approaches on how to couple high-tech robotic arms with high-end wood
fabrication. In the eCAADe workshop, participants are introduced to KUKA|prc
(parametric robot control, Braumann and Brell-Cokcan, 2011) and shown
approaches on how to create their own digital fabrication tools for customized
fabrication processes involving wood.

Keywords: Robotic woodcraft, Arts-based research, Robotic fabrication, Visual


programming, Parametric robot control

INTRODUCTION for robotic arms in the area of high-end wood fabri-


Through advances in programming interfaces and cation: As a non-homogenous, anisotropic material,
increasingly affordable hardware, robotic arms have wood can be processed in many different ways, from
become relevant tools for the creative industry regular milling to more complex applications such as
within a very short timeframe. As a modular sys- bending and even additive processes (refer e.g. to
tem, they can be equipped with a huge range of tools Menges, 2012 and Gramazio et al., 2010). At the same
(Figure 1) and thus be used in a similarly huge spec- time, being a grown material that expands and con-
trum of applications. We see a particular potential tracts with the level of humidity, wood fabrication

Workshop Contributions - Volume 2 - eCAADe 33 | 33


Figure 1
Multi-axis flank
milling of an art
installation in
cooperation with
design studio
Lucy.D, Vienna.

requires less rigid tolerances than metal fabrication, KUKA|prc.


where robots cannot compete with the accuracy of kukaFeeds When working with an anisotropic
dedicated metal milling machines. material like wood and material-optimized cutters,
Visual programming environments, especially machining velocities are of great importance. To be
Grasshopper, coupled with robot control plugins able to handle different scenarios with their specific
such as KUKA|prc, today enable us to dynamically speeds a custom component was developed. It de-
define, simulate, and execute complex, robotic pro- fines machining related velocities like e.g. rapid ve-
cesses that go beyond standard-milling applications locity for movements to, from and above material,
(Braumann and Brell-Cokcan, 2014). Thus we are not plunge velocity for movements cutting into mate-
limited to certain pre-defined milling strategies, but rial, retreat velocity out of material as well as the
can integrate the special, anisotropic material prop- milling velocity for cutting in material. Unlike com-
erties into our code. mercial CAM (Computer Aided Manufacturing) soft-
ware, these properties can then be finely adjusted,
CUSTOMIZED DESIGN TOOLS e.g. for each individual toolpath, rather than applied
KUKA|prc provides us with the essential software globally.
tools for robot simulation and code generation. How- revCrvs | revPlns | revLT The resulting quality
ever, for complex tasks we have to create custom and final finish of machined contours or surfaces are
design tools that integrate certain special proper- directly dependent on the internal structure (radial,
ties and parameters. Due to Grasshopper's modu- tangent or axial orientation of fibers) of the initial ma-
lar, component-based system, these strategies can terial (wood) as well as the direction of cut itself (Fig-
therefore be contained within their own compo- ure 1). To enable a quick assignment of specific direc-
nents that expose only the relevant input and out- tionality to a custom designed toolpath three differ-
put ports. The following tools are based on native ent components (reverse curves, reverse planes, re-
GH-components, VB-script as well as components by verse lists-tree) were designed.

34 | eCAADe 33 - Workshop Contributions - Volume 2


Figure 2
events-ONR-data |
events-ONR-
display:
quantitative and
qualitative
summary of
unreachable
positions or
collisions (refer to
Braumann,
Brell-Cokcan 2015).

events-ONR-data | events-ONR-display When for a compact Kress spindle was developed by ana-
handling many complex toolpaths in one continu- lyzing the limits of our large milling spindle with the
ous process, the resulting data-set within the plan- goal of creating a complementary tool for situations
ning environment is rapidly increasing. As a conse- with complex reachability. Its digital representation
quence, it becomes increasingly difficult to maintain allows us to digitally evaluate such situations in ad-
an overview of the project, possibly causing one to vance and avoid collisions with the workpiece (Figure
miss problematic robot positions. Therefore, out-of- 3).
reach positions as well as collisions have to be pre- customToolElte+Fipa Similarly, a custom phys-
checked to avoid kinematic singularities, collisions, ical tools was developed that allows us to combine
or damage to the robot and its surroundings. For a gripping and milling in one seamless process. It is
fast quantitative and qualitative summary two com- based on a mid-sized electro spindle (Elte TMPE4)
ponents were developed (Figure 2). In the event of and an overhead-mounted vacuum gripper (Fipa
unreachable positions or collisions, the quantitative TC120x230) on multiple custom flange elements. In
outputs display the amount, of 'events ONR' (events many industrial applications, robots are only used for
of no reach and collision), the related axes, axis- pick and place operations - with new, custom tools
values, indices, command ids and command tags. this could be easily expanded, but also requires new
These outputs greatly facilitate spotting affected sit- programming approaches that can cope with the
uations in the toolpath as well as on the program- complexity of having multiple tools mounted onto a
ming canvas of Grasshopper. As an additional fea- single machine.
ture, 'events ONR' can be displayed graphically in the
rhino viewport. CONCLUSION
customToolKressElte Special tools allow us to Visual programming has allowed us to quickly and
perform operations that would not be possible with efficiently create robotic processes that embed parts
regular, commercial end-effectors. A special mount of the material knowledge of artisans and carpenters

Workshop Contributions - Volume 2 - eCAADe 33 | 35


Figure 3
Freeform surface
machining of a
double-curved
plywood shell in
cooperation with
Rüdiger Suppin, TU
Vienna, entitled
'Repair My Series
07'.

within the code, making it accessible to non-expert Control: Integrated CAD/CAM for Architectural De-
users (see also Brell-Cokcan and Braumann, 2014). sign', Proceedings of the 31st Annual Conference of the
Similarly, we can now quickly prototype new robotic Association for Computer Aided Design in Architecture
(ACADIA)
tools within a virtual environment, greatly speeding
Braumann, J and Brell-Cokcan, S 2014a 'Visual Robot
up their development. Programming – Linking Design, Simulation, and
Therefore custom software allows us to move Fabrication', Proceedings of the 5th annual Sympo-
past the limitations of commercial software, which is sium on Simulation for Architecture and Urban Design
generally not optimized for materials with a complex- (SimAUD)
ity like wood, towards new robotic applications. Braumann, J and Brell-Cokcan, S 2015 'Adaptive Robot
Control', Proceedings of the eCAADe 2015, Vienna
We expect that the use of robotic labor will con-
Brell-Cokcan, S and Braumann, J 2014b 'Robotic Pro-
tinue to have a deep impact on the creative indus- duction Immanent Design: Creative toolpath De-
try, towards creating new and customizable designs sign in Micro and Macro Scale', Proceedings of the
with multifunctional machines and the similarly mul- 34th Annual Conference of the Association for Com-
tifunctional material wood. puter Aided Design in Architecture (ACADIA), Los An-
geles, pp. 579-588
Gramazio, F, Kohler, M and Oesterle, S 2010, 'Encoding
ACKNOWLEDGMENTS Material', in Oxman, R and Oxman, N (eds) 2010, Ar-
This research has been supported by the Austrian Sci- chitectural Design, vol 80, Wiley, Hoboken, pp. 111-
ence Fund through the PEEK program for arts-based 118
research (project AR 238-G21). Menges, A 2012, 'Morphospaces of Robotic Fabrica-
tion', in Brell-Cokcan, S and Braumann, J (eds) 2012,
Suppin, R, 2015, 'Repair My Series 07' as part of
Rob|Arch – Robotic Fabrication in Architecture, Art,
his Ph.D. thesis, Vienna University of Technology. and Design, Springer, Vienna, pp. 28-47

REFERENCES
Braumann, J and Brell-Cokcan, S 2011 'Parametric Robot

36 | eCAADe 33 - Workshop Contributions - Volume 2


ColLab Sketch
Multi-Platform Collaborative Sketching on the Internet

Kateřina Nováková1 , Henri Achten2


1,2
Czech Technical University
1
kata.bruha@gmail.com 2 achten@fa.cvut.cz

Being overwhelmed by computing technologies, we are forwarding more and


more of our skills into area of "thinking by head". Our designing capabilities are
turning into capabilities of "how to work with very intelligent technology". The
processes of human brain, nevertheless, are different to the processes in
computer. Designers are said to think by hand. As architects we are looking for
final forms that not only fulfil the technical requirements, but are beautiful as
well. Therefore sketching is one of the skills that belongs to an architect in order
to design and particularly to work in a team. The workshop will accordingly
focus on sketching on electronic devices in comparison with sketching on paper.
Is it actually possible to switch to tablets when sketching? If yes, which
application is the best to use? In order to find that out, there will be a test of three
applications: ColLab Sketch, Queeky and FlockDraw. The participants will be
sketching on-line and helping to find the best way of communication by sketch.
By drawing they will become a part of the research, their work will be
post-produced and exhibited at the welcome dinner.

Keywords: Sketching, Internet-based Collaboration, Digital vs. Physical

Figure 1 INTRODUCTION
Sketch produced ColLab Sketch [1] is a program for sharing and manip-
with ColLab Sketch ulating sketches via the internet. It was developed
by Kateřina Nováková at Czech Technical University
in Prague, in collaboration with ETH Zurich, Chair
of Information Architecture. Collab Sketch is multi-
platform, working on Android, iPad, and Windows.
People can sketch, share their sketches, and work on
sketches made by other people - which forms the
technical basis of this workshop.

Workshop Contributions - Volume 2 - eCAADe 33 | 37


WORKSHOP OUTLINE take place, where the output should be one design
In the ColLab sketch workshop participants shall ex- with the touch from everybody throughout the de-
perience a real-time sketch collaboration. (If there sign process. The first task will be an easy piece of fur-
is enough participants we can break a record in the niture with a special function (e.g. a chair for a witch/-
number of users of ColLab sketch bring connected magician/president), in the second task, architecture
to one session.) This experiment shall test the pos- shall be designed. Again, it will be a something spe-
sibilities and potential of such a co-working plus It cial with a specific function (Madonna's house, public
has the aim of testing the social level of remote col- toilets in Vienna, a lookout tower in the Dead Valley or
laboration. Two types of co-worker settings will be Robinson's shed on a desert island). To that end, we
simulated: In-place and remote collaboration. In the will be using not only ColLab Sketch but also Queeky
collocated setting maximal number of collaborating [2] and FlockDraw [3].
participants may be tested together with the actual
contribution of sharing sketches and working on the ANTICIPATED RESULTS
sketches made by somebody else. Firstly, sketches All results and especially the process of collabora-
will be switched voluntarily, secondly, they will be tive drawing will be exhibited at the end of the day.
switched after 2 minutes. In the next run, sketches This is possible because the ColLab sketch program
will be switched after 10 minutes and finally, partici- is recording the processes of sketching in each sheet.
pants will be asked to switch sketches as many times There will be a questionaire offered to the visitors of
as they can within 30 minutes. After this testing, users the exposition of the ready sketches in order to evalu-
will be interviewed. ate the results in a qualitative way. For quantitave re-
In the remote-simulated condition several ques- sults time will be measured: the time spent by sketch-
tions may be posted and may be answered by ob- ing and the time spent by talking. Also time spent
servation of the participants. First of all, what by organising the session itself is important and will
streems are crucial for architects when collaborating be mesured. The whole session will be recorded by a
remotely. What is the importance of audio, video and camera.
sketch channel in the remote collaboration? Again,
what is the maximum number of participants work-
ing in one sheet? Does ColLab sketch system of
REFERENCES
[1] http://collab.bitwise.cz
collaboration rise the eventual possible number of
[2] http://www.queeky.com
sketching participants in the design session? [3] http://flockdraw.com
Here, the influence of the used devices must be
mentioned. It is assumed that participants will be
using their own laptops, tablets and even mobile-
phones. The last mentioned cant be recommended if
not using stylus. Derived from previous testing draw-
ing on Smartphone with the use of finger is so incon-
venient and imprecise so that it can not compete with
any bigger device with a stylus. Anyway, testing de-
vices may not be the core of the workshop.
The workshop will start by several drawing
games, so that participants learn how to draw on
their devices but also loose fear of drawing in front of
other people. After that a serious design session will

38 | eCAADe 33 - Workshop Contributions - Volume 2


CAAD Education - Concepts
Space for Games
Exploring Acquisition of Space Planning Skills through the Use of Real Time
Strategy Games

Tane Moleta1
1
Victoria University of Wellington
1
tane.moleta@vuw.ac.nz

Real Time Strategy games enjoy worldwide popularity. Success in this genre of
games requires a high degree of skill in spatial and temporal organisation. These
skills are typically built upon a foundation characteristic of an iterative workflow.
An iterative workflow is also a desirable behaviour in the design studio of
architecture students allowing for a greater understanding of parameters
embedded within the design and ultimately leading to better learning outcomes.
This paper discusses the potential of Real Time Strategy Games and draws
connections between successful player attributes found specifically in Tower
Defence Games and how these could be used to introduce skills required in the
planning of architectural space

Keywords: First Year Architectural Education, Space Planning, Tower Defence,


Real Time Strategy Game

INTRODUCTION developed within immersive video games. How can


The acquisition of space planning skills seems to be we leverage from the skill-set and interests of the dig-
a deceptively simple requirement of an architectural ital native to revisit the education of this architec-
education. One of the hallmarks of architectural de- tural design skill? This paper explores this situation
sign education in the 1960's and 1970's was the use of by bringing together established video game genres
bubble diagrams and other illustrative approaches. to alter the delivery of space planning in the context
These tools were to allow an abstract environment of a first year architectural education.
to enable an iterative testing process. Contempo- Education researcher Nicola Whitton identifies
rary education however has seen a shift away from the potential adoption of games as beneficial but a
this once dominant functionalist approach. While it largely untapped within higher learning. In 'Learn-
is not appropriate to resurrect such methods, it is a ing with Digital Games: A Practical Guide to Engaging
concern that a fundamental design skill appears to Students in Higher Education' Whitton argues that
be off the agenda. This also brings to light how might game based learning presents a unique opportunity
we rethink the acquisition of space planning skills for for educators (Whitton, 2010). Whitton's research
students who learnt SketchUp or Rhino3D at high- vouches for the productive capacity for games to be
school and whose understanding of space has been used a transformative tool in higher education. Her

CAAD Education - Concepts - Volume 2 - eCAADe 33 | 41


thesis 'investigation into the potential of collabora- (Schell, 2008, p. 177). Schell also articulates two
tive computer game based learning in Higher Edu- key points. Firstly, that the participants of any game
cation' argues that the types of learners is changing, unanimously hold the assumption that the game op-
and that the current student arrives at university with erates on a fair playing field (Schell, 2008). Sec-
a different set of capabilities in comparison to histori- ondly, that the participant must be led to believe that
cal university intakes (Whitton, 2007). She states con- they can indeed master the skills required to proceed
temporary students have a greater understanding of through the game (Schell, 2008). Another considera-
technology and an appreciation or desire to engage tion Schell introduces is the notion of an interplay be-
in more socially oriented activity. Noting that games tween anxieties versus boredom (Schell, 2008). This
offer the potential to transform university education, condition describes an understanding that the par-
a new generation of learners can be motivated and ticipant engaged in any game activity must operate
engaged in a way that traditional education does not within a delicate balance between: challenges (dif-
(Whitton, 2007). In architectural education Chieh-Jin ficulty - low to high), and required skill acquisition
Lin investigated the capacity for the use of an 'elec- to surpass those challenges (ease of acquiring skill -
tronic game like' interface to teach space planning low to high). The principles outlined by both Nitche
skills (Chieh, 2005). This project reported a greater and Schell help to define the qualities that would
understanding of architectural space planning prin- help to produce the compelling and immersive qual-
ciples was achieved by the students, however the au- ities expected of a game. This expectation of both
thor concluded that the application operated more progress and the requirement to invest time to mas-
like a functionally oriented CAD tool and lacked the ter the principles of any given game would appear to
compelling or immersive quality of game play ex- offer a range of compatible qualities required of stu-
pected within a video game context (Chieh, 2005, dents of architecture. The iterative development of
138). design solutions is one of the more desirable behav-
iors of successful students. The investment of time by
INTRODUCTION TO GAME MECHANICS engaging in the iterative process often yields more
The findings from SLG (Space Layout Game) revealed successful design outcomes, but also allow the stu-
an ability to locate functional architectural design dent to build a catalog of successful design strate-
principles within a game like interface. Participation gies that might be deployed by the students at a later
was however diminished due to a lack of a genuine stage. These combined qualities offer some markers
game like experience. Many researchers have noted for how a teaching delivery might benefit from an
that one of the most compelling aspects observed adoption of game mechanics.
in participants of electronic games is their capacity
to sustain an active engagement (Dalla Vecchia, da INTRODUCTION TO TOWER DEFENSE
Silva, & Pereira, 2009). The capacity of games to en- A survey of game types was undertaken to identify
gage their participant is largely attributed to the use a suitable candidate to trial. Puzzle games with a
of game mechanics (Nitsche, 2008). Michael Nitsche complex geometrical or spatial understanding were
describes in his book 'video game spaces' that game among the first surveyed: World of Goo (2008) and
mechanics are 'a set of circumstances' and that they Strata (2013). These were quickly discounted as these
are used to encourage players to participate in the games were focused on solving three dimensional
activity required of the game' (Nitsche, 2008). Jesse puzzles and did not require the organisation of space.
Shell defines these circumstances as primarily a set Following this the Real Time Strategy Game genre
of challenges that the participant must adhere too, was introduced. This genre requires a range of desir-
or master as a means to progress within that game able traits for students engaged in the study of archi-

42 | eCAADe 33 - CAAD Education - Concepts - Volume 2


tecture. Success in this genre encourages an iterative units will achieve desirable or successful outcomes.
understanding of three dimensional space and the Participants of Tower Defense are usually met with
ability to organize how items are placed within this one of two types of game space; a defined field, or
space. Three popular titles were observed Star Craft an open field. The defined field is typically charac-
(2000), Age of Empires (2014) and Total War II (2014). terized by a maze or path upon which assailants will
This particular type of Real Time Strategy game re- travel in order to reach the combatants base. Radi-
quires the building of an empire, defense, and offen- ant Defense (2014), Bloons (2007) or Plants vs Zom-
sive units. The participants begin by positioning at- bies (2009) characterize this type. The other type of
tack and defense units that are incrementally tested game is characterized by an open field upon which
in waves of attacks. They also typically undertake mo- assailants will enter the playing field and approach
bile attack of targets by re positioning and directing the base from all possible orientations. Titles such
attacking units. This game type was deemed as pre- as Clash of Clans (2012), Total Conquest (2013), King-
senting a greater focus on mobile military strategies dom Rush (2011) are popular examples of this type
rather than functional organisation of space. The em- of game. This open field type of game presents par-
phasis on the chasing of a target offers little to help ticipants a more complex challenge and encourages
deliver knowledge of space planning. The 'financial a greater investment of time in order to understand
empire' themed games were also explored. Popular the spatial and temporal problems that will arise as
titles such as Hay Day (2013), FarmVille (2012) and so players proceed through levels. The player is encour-
on are although compelling, and encourage partici- aged to organize how pursuers enter the scene and
pants to engage in regular iterative amendments ap- how they travel about the scene by building struc-
pear to require a degree of spatial organisation, do tures. In order to 'beat' the attacking combatants
not however require any functional understanding they are best to consider organizing spatial circum-
placement of game items. The key consideration in stances that might alter how their pursuers advance
this genre is the management of time and meeting in their journey across the scene. In order to master
delivery of requested tasks over the space planning a particular stage of the game the player will often
of game items. focus on a single task within a specific scene, even
Following this the Tower Defense genre was if this costs the success of the level. Slowly building
identified as a likely candidate. Within the Real Time on Initial strategies participants explore more volatile
Strategy Game genre, Tower Defense is unique in that configurations which are deployed and tested until
the participant is extremely limited in their engage- failure or success. Eventually players will develop a
ment with the game items. In Tower Defense the deeply personal but highly successful series of func-
participant may choose what is positioned on the tional configurations in response to the range of sit-
playing field, but the units are typically static and uations the game exposes them too. Such qualities
no control is offered as to where or what these units seem useful indices and could be directly translat-
will target. The challenge required of Tower Defense able to the procedures identified in successful archi-
participants is relatively simple; to defend an area tectural space planning. From the analysis of a brief
from the advances of another team. Tower Defense through to acknowledgment of a pool of acceptable
requires participants to evolve an understanding of design solutions the Tower Defense game type and
space planning within an digital environment. Suc- space planning seem to indicate a high degree of
cessful players of Tower Defense are also required to commonality.
understand the temporal occupation of a site and
the sequencing of its habitation. Skilled players learn
over time that particular arrangements of functional

CAAD Education - Concepts - Volume 2 - eCAADe 33 | 43


DELIVERY IN THE STUDIO design might transition from one state to another to
A provisional study was initiated in the design studio better service the required activities. The brief asked
of a group of first year students. The study sought to the students to evolve a response to the brief through
understand if an exposure to a Tower Defense game a series of iterative models exploring the spatial con-
would bear any impact on the ability of students to sequences of the two potentially conflicting activi-
evolve a greater understanding of space planning in ties. The concepts of 'active' and 'passive' were used
an architectural context. From the group of first year as a means to facilitate thinking centered on a form
students, 30 volunteered to participate. These stu- of exchange in the cross programming exercise. The
dent participants were then divided into two teams brief requested a set of 18 models to be constructed.
one of which would engage with Tower Defense and One set of 9 physical models to be constructed in
a group that would not. As first year students in the plain white card and photographed in a studio con-
first semester of study they had not yet had exposure text, and one set of 9 digital models to be produced
to space planning. All students were familiar with in Rhino3D and clay rendered in 3DSMAX or VRay.
use of iPad and also happen to engage in some form Upon submission of the project a number of con-
of casual game play on smart devices, although not clusions were drawn from discussion with the stu-
Tower Defense games. dents. The overwhelming outcome form both the
Initially one group of 15 was asked to engage physical and digital exercises was a propensity to de-
with the popular Tower Defense game, 'Clash of velop highly detailed formal studies. Considerably
Clans' and achieve success in 15 levels of the game. skilled manipulations of form, space or surface were
This was met with a degree of enthusiasm, and po- undertaken by each group. An advance in digital or
tentially an unwanted future distraction to their stud- physical craft was achieved in both cases through the
ies. The students reported a high number of failed it- documentation of a range of compelling outcomes.
erations in the early stages of learning the game that The group of students who engaged in Tower De-
slowly improved over time. All students managed to fense demonstrated a vastly different design behav-
reach the required level in 4 to 8 hours of game play. ior than that of their peers. In the study group each of
Students reaching this level demonstrated a func- the 18 models presented could be viewed as a con-
tional understanding of the various game pieces, an sidered series of iterations that developed as an ex-
evolved understanding of the assailants that would tension of each proceeding design. The group that
eventually inhabit the game space, and more impor- did not engage with the Tower Defense game also
tantly students each developed unique strategies to produced interesting results but in a much more 'hit
deploy player pieces in functional arrangements to and miss' manner. Good outcomes in space planning
achieve at successful outcomes in the game. were achieved by each group but the control group
A week later all students were then set a design outcomes received more corrective guidance from
brief that sought to explore the exploration of space their tutors. While this outcome seems to indicate
planning through across planing exercise. The brief a degree of correlation between design studio skills
aimed to develop ability of students to research the and an understanding of Tower Defense game play,
requirements of a familiar functional programme and the outcome is largely indicating a slight change in
develop a design suitable for habitation by them- the approach of the designer, or the methodologies
selves or with their peers. The breif asked students to that they employ.
design within 20m2, and to evolve a space for relax- In relation to the ability of Tower Defense games
ation and a space for study. The brief asked the stu- to impart knowledge in relation to space planning
dents to consider how many inhabitants would be in- the results were not as clear. If anything the study
volved in each space at each given time, and how the group produced slightly more measured and or-

44 | eCAADe 33 - CAAD Education - Concepts - Volume 2


thogonal design works. The projects produced by Design Research in Asi, Delhi
the study group were, arguably very similar to the Dalla, V, Adriane da Silva, L and Pereira, A 2009, 'Teach-
projects produced by the control group. Although ing/learning Architectural Design Based on a Virtual
Learning Environment', International Journal of Ar-
slightly disappointing, this is to be expected, the
chitectural Computing, 7-2, pp. 255-266
logic, proportions and structures learned through Schell, J 2008, The Art of Game Design : A book of lenses,
engagement with 'Clash of Clans' responds to the Morgan Kaufmann, Burlington
games own internal logic. The game used does Sharma, RC and Whitton, N 2011, 'Learning with digi-
not require any bearing to the physical or inhabit- tal games', British Journal of Educational Technology,
able world of architecture. This does however indi- 42(4), pp. E88-E88
Whitton, N 2007, Play Think Learn, Ph.D. Thesis, Manch-
cate obliquely that learning can be achieved through
ester Metropolitan University
an engagement with Tower Defense games, but a Whitton, N 2010, Learning with Digital Games: A Practi-
knowledge that only applies to that specific situation. cal Guide to Engaging Students in Higher Education,
Routledge
CONCLUSION
The study investigated a number of Real Time Strat-
egy Games types to define if any offer an engaging
way to deliver skills in architectural space planning to
first year architecture students. The Tower Defense
type of game above all others looks to provide an
analogous learning environment with attributes that
could help in introduction of space planning skills
in a compelling and engaging package. The conclu-
sion can be drawn that widely available and popular
games might offer similarities required of space plan-
ning, but that these skills are ultimately tied to the in-
dividual game mechanics and are difficult to convert
directly into architectural knowledge. This particular
situation however may be limited due to the distance
of traditional Tower Defense games to adhere to any
logic or configurations frequently employed in archi-
tectural situations. By leveraging that an influence
can occur, the subsequent stage of this study aims to
produce a working prototype for delivery in studio.
The core logic of the Tower Defense game should be
employed, but a challenge lies in aligning logic and
requirements of real world space to the competitive
world of Real Time Strategy Games.

REFERENCES
Chieh, J L 2005 'Space Layout Game: An Interactive
Game of Space Layout for Teaching and Represent-
ing Design Knowledge', Proceedings of the 10th Inter-
national Conference on Computer Aided Architectural

CAAD Education - Concepts - Volume 2 - eCAADe 33 | 45


Generative Design Methods
Implementing Computational Techniques in Undergraduate Architectural
Education

Asterios Agkathidis1
1
University of Liverpool
1
asterios.agkathidis@liv.ac.uk

In continuation to the Deceptive Landscape Installation research project


(Agkathidis, Kocatürk 2014), this paper investigates the implementation of
generative design techniques in undergraduate architectural design education.
After reviewing the main definitions of generative design synoptically, we have
assessed the application of a modified generative method on a final year,
undergraduate design studio, in order to evaluate its potential and its suitability
within the framework of a research led design studio, leading to an RIBA
accredited Part I degree. Our research findings based on analysis of the design
outputs, student performance, external examiners reports as well as student
course evaluation surveys indicate a positive outcome on the studio's design
approach, as well as its suitability for an undergraduate design studio. They
initiate a flourishing debate about accomplishments and failures of a design
methodology, which still remains alien to many undergraduate curricula.

Keywords: CAAD Education, Generative Design, Design Concept

INTRODUCTION: DESIGN METHODS IN AR- terms such as 'generative design', 'parametric design'
CHITECTURE or 'algorithmic design', to name but a few. These of-
Generating form poses one of the fundamental ques- fer new design paths to architects by breaking with
tions in architectural education and practice. Archi- predictable relationships between form and repre-
tectural production is frequently accompanied by de- sentation in favour of computationally generated
bates about the legitimacy of its design approach, complexities, thus enabling the development of new
questioning the relationship between function and topologies. They shift the emphasis from 'form mak-
form, aesthetics and construction systems, context ing' to 'form finding' (Kolarevic 2003). The critics of
and structure, user needs and construction costs, in such design approaches claim that they disconnect
all possible configurations. In recent years, computa- architectural output from its context and its users,
tional tools have introduced innovative form-finding and lead to a decrease in spatial quality and a build-
techniques, revolutionizing architectural design and ing's integration within the urban environment. Fur-
production. These techniques are often described by thermore, some argue that a totally computerized
approach leads to disconnection from physical mod-

CAAD Education - Concepts - Volume 2 - eCAADe 33 | 47


elling and drafting techniques - once essential foun- architecture, Peter Eisenman started applying a set
dations of architectural education - and so risks the of design techniques, such as scaling, fractals, over-
loss of material qualities, effects and properties. Yet lay and superposition, influenced by Jacques Der-
various generative form-finding techniques existed rida's Deconstruction theory (1976). Eisenman ap-
in architecture long before the digital revolution. At plied these techniques in relation to rules of order,
the start of the twentieth century, many visionary ar- developing several projects on this basis, such as the
chitects, engineers and designers, such as Frederick Biocentrum in Frankfurt and the Nunotani Corpora-
Kiesler and Frei Otto, were applying design methods tion headquarters in Tokyo (Eisenman 2004). One
that were very similar to today's computational ap- could claim that his design method was the first con-
proach. It seems that today's new computational de- temporary generative design attempt. As software
sign techniques are not as new as they seem, nor im- started to offer new possibilities, Eisenman intro-
possible to practise without the use of computational duced other techniques to his approach, such as mor-
tools. So is it the tools or the design method that phing images, which was soon followed by UNstu-
should be targeted by critics of so-called digital ar- dio and their concept of the 'Manimal', a computer-
chitecture? The following paper will try to cast light generated icon that merges a lion, snake and human
on that perpetual conflict. to represent the hybrid building (van Berkel and Bos
Why, though, should anyone follow a method 1999).
for designing architecture in the first place? Can ar- The technique of folding appeared in Eisenman's
chitects not simply rely on personal inspiration or Rebstockbad in 1991 (Eisenman 2004) and, as com-
their own sense of beauty? Throughout the evolu- putational tools advanced further, Greg Lynn started
tion of architectural design there have certainly al- applying new tools such as animation, splines, nurbs
ways been schools of thought that have encouraged and isomorphic polysurfaces, influencing a whole
a design process based on inspiration or an initial wave of architectural production, often described as
stimulus. However, others haven promoted adher- 'blob architecture' (Lynn 1999). As algorithms and
ence to a specific design method, based on rules scripting become more accessible to architects and
rather than intuition, and many now argue that de- designers, and digital fabrication more affordable,
sign methods are necessary in order for architects to parametric and panelization tools, simulation soft-
deal with today's hyper-complex design briefs, or to ware, optimization and generative algorithms are
prevent self-indulgence and stylistically driven for- dominating today's generative design techniques.
mal language. Others affirm that emerging computa- In their book Generative Gestaltung (Lazzeroni,
tional design and fabrication tools are changing the Bohnacker, Groß and Laub 2009) the authors define
architect's role, making design methods a necessity. generative design as a cyclical process based on a
simple abstracted idea, which is applied to a rule
DEFINITIONS OF GENERATIVE DESIGN or algorithm (figure 01). It then translates into a
There is no single definition of the term, but many source code, which produces serial output via a com-
complementary definitions with common character- puter. The outputs return through a feedback loop,
istics, which vary according to different architectural enabling the designer to re-inform the algorithm and
theorists. Overall it can be described as a design the source code. It is an iterative operation, relying
method where generation of form is based on rules on the feedback exchange between the designer and
or algorithms, often deriving from computational the design system.
tools, such as Processing, Rhinoceros, Grasshopper Celestino Soddu (1994) defines generative de-
and other scripting platforms. During the late 1980s sign as 'a morphogenetic process using algorithms
and early '90s, just before the boom of computational structured as nonlinear systems for endless unique

48 | eCAADe 33 - CAAD Education - Concepts - Volume 2


Figure 1
Generative design
process diagram, by
Lazzeroni,
Bohnacker, Groß
and Laub

and unrepeatable results performed by an idea-code, is focusing on the emergent and adaptable qualities
as in nature'. Indeed, the notions of generative de- of form. Form is no longer being made, but found,
sign and digital morphogenesis are strongly asso- based on a set of rules or algorithms, in association
ciated. The term 'morphogenesis' derives from the with mainly digital, but also physical, tools and tech-
Greek words morphe (μορφή, meaning 'form') and niques. They imply the rules; the entire process fol-
genesis (γένεσις, meaning 'birth'), so could be literally lows.
translated as 'birth of form'. As with the term 'genera- Michael Hensel describes digital morphogene-
tive design', there is no unique definition for morpho- sis as a 'self-organization process, underlying the
genesis, and it seems that the terminology is chang- growth of living organisms, from which architects
ing in relation to emerging technologies and tech- can learn' (Hensel, Menges and Weinstock 2006). In
niques. their latest book, Rivka and Robert Oxman (2013)
Branko Kolarevic (2003) describes digital mor- categorize form generation into six dominant mod-
phogenesis as follows: 'The predictable relationships els in relation to its main driver: mathematical, tec-
between design and representations are abandoned tonic, material, natural, fabricational and performa-
in favour of computationally generated complexities. tive. They see digital morphogenesis as 'the exploita-
Models of design capable of consistent, continual tion of generative media for the derivation of mate-
and dynamic transformation are replacing the static rial form and its evolutionary mutation'. Its key con-
norms of conventional processes. Complex curvilin- cepts include topological geometries, genetic algo-
ear geometries are produced with the same ease as rithms, parametric design and performance analysis.
Euclidean geometries of planar shapes and cylindri- Finally, Toyo Ito compares 'generative order' to
cal, spherical or conical forms. The plan no longer the growth mechanism of trees, whose form derives
"generates" the design; sections attain a purely an- from the repetition of simple rules, creating a very
alytical role. Grids, repetitions and symmetries lose complex order (Turnbull 2012). A tree's shape re-
their past raison d'être, as infinite variability becomes sponds to its surroundings, blurring the boundaries
as feasible as modularity, and as mass-customization of interior and exterior spaces - qualities that are easy
presents alternatives to mass-production.' In addi- to recognize in Ito's Serpentine Gallery Pavilion in
tion, he sees such methods as unpredictable mech- London.
anisms of creation, relying on digital tools, where Based on these key definitions of generative de-
traditional architectural values are replaced by com- sign, a modified design method was developed in or-
plexity, asymmetry, curvilinearity, infinite variability der to be applied in a year 3 design studio module at
and mass customization. Architectural morphology the Liverpool School of Architecture.

CAAD Education - Concepts - Volume 2 - eCAADe 33 | 49


AIMS AND RESEARCH QUESTIONS the entire year. The design module had a teaching
Main aim of this research paper is to evaluate the period of 12 weeks. Students were allowed to choose
suitability and implementation of generative design among the four studios offered, according to the dif-
methodologies into undergraduate design studio. Its ferent studio briefs and teaching methods.
main research questions can be described as follows: Analysis focused on data collection of various as-
pects, such as context, programme, material, struc-
• How can generative design methodology be ture and performance. Morphogenesis, digital or
integrated in an undergrad design studio physical, targeted the generation of abstract proto-
module? types, based on spatial and organizational princi-
• Which are its strengths and weaknesses? ples, including unit accumulation, surface continu-
• Does the applied design methodology ity, faceting, volume deformation or subtraction, and
achieve its objectives in producing innova- algorithmic patterning. The phases of Analysis and
tive design solutions and increase students' Morphogenesis have certain similarities to those de-
design skills and future employability? scribed by Paredes Maldonado (2014), however de-
• Does the integration of generative design riving from a different starting point and emphasiz-
methodology in undergraduate level seem ing strongly on physical model outputs. In many
appropriate? cases notions such as genetic algorithms, cellular au-
tomata or shape grammars as described by Fischer
and Herr (2001) were applied by using physical mod-
DESIGN STUDIO MODULE TEACHING elling only, according to the students individual skills
FRAMEWORK AND RESEARCH METHOD and preference.
APPLIED After undergoing a phase of iterations, the resul-
Our research method was based on monitoring the tant not-to-scale 'proto-tectonic' structures (Framp-
design path of Analysis - Morphogenesis - Metamor- ton 2001) were then 'transformed' into building pro-
phosis (Figure 02) aiming the production of complete posals, including floor plans, sections and elevations,
architectural proposals. It was applied in a research as well as physical and digital models and all their
led design studio unit of 57 students (studio 04). The derivatives (atmospheric images, visualizations, etc.).
studio was led by the author, tutored by four addi- The Metamorphosis of an abstract prototype into a
tional tutors and it is part of a 230 student cohort in building proposal could occur in two different ways.

Figure 2
Generative Design
Method applied in
Studio 04

50 | eCAADe 33 - CAAD Education - Concepts - Volume 2


It could either be literal (a direct transformation into • Evidence of design drivers / process work /
a building envelope and structure) or operational strategy
(functioning as an apparatus, which could generate • Clarity of architectural arguments / overall
design solutions in various scales and arrangements). presentation
Studio marking consisted out of two compo-
nents, split between 30% for research and 70% for Marking criteria for the 70% design components
design. In Studio 04, the studio presented here, stu- were as followed:
dents had to work collaboratively during the first four
weeks allocated to research (analysis and morpho- • Development of design process, utilising find-
genesis) and develop their individual projects in the ings from component 1 / innovation
remaining time of eight weeks. Students were of- • Architectural agenda and design approach,
fered introduction workshops in Rhinoceros 5 and expressed through diagrams, sketches, mod-
Grasshopper as well as in digital fabrication tech- els.
niques. Each group was given a precedent to use as a • Quality of layout, drawings, 3d exploration,
starting point for their analysis, from which they had models
to derive design principles and rules in order to pro- • Quality of tectonic approach and structural
duce iterations of abstract physical prototypes. considerations
The remaining 70% design component was ded- • Quality of the 1:20 detail drawings
icated to the design of a middle sized project (in that • Overall body of work and presentation
case a regional ferry terminal). Students were asked
Analysis of the monitored design output, marking
to 'transform' and apply their research findings from
rubric statistics and student survey, which will be pre-
the 30% component into their final design proposal.
sented in this paper are offering an analytical eval-
Deliverables were consisting of all typical drawings,
uation overview of generative design methodolo-
physical models, visualizations and detailing, as re-
gies integration in undergraduate education. Ob-
quired by the RIBA and were identical for all four stu-
viously a decrease in students' average marking, or
dios offered.
negative comments by external examiners and stu-
All projects were reviewed three times by exter-
dents would be a strong indication that the teach-
nal juries before being marked by the entire group of
ing method applied is not delivering the expected
studio tutors, moderated internally and examined by
results, thus may not be suitable for undergraduate
external examiners. All data was collected through
design studio education and vice versa. External ex-
out the entire year from student assessment and
aminers reports are based on the examiners annual
feedback forms, external examiner reports, submis-
review of the cohort's studio projects as well as a 10
sion of design project data, as well as an anonymous
minute interview every student. They do not relay on
student survey. Marking criteria for both studio com-
a specific list of criteria, but on the examiners' long
ponents (30% and 70%) were co-decided by all stu-
year experience in practice and education. Student
dio leaders and were made available to all students
surveys were held anonymously through 'vital' the
and examiners. In particular the marking rubric for
schools on-line operating system.
the 30% research component was composed out of
following marking criteria:
PRESENTATION OF STUDIO OUTPUTS AND
• Quality of site investigations / design exer- COLLECTED DATA
cises By monitoring students' studio choices for the 4 dif-
• Evidence of research into architectural prece- ferent studios offered, first positive signals arise. Stu-
dents dio 04 turned out to be very popular, with 1st choice

CAAD Education - Concepts - Volume 2 - eCAADe 33 | 51


demands exceeding the available 57 slots . In addi- the development of the generative models for the de-
tion the studio's cohort had a high marking average sign of your final building?' receives 37.1 % for very im-
of 64.5%, considerably higher than the other 3 stu- portant, 54% for important (has influenced the build-
dios (any mark on 70% or higher, is considered as a ing in one or the other way), 2.85% has ignored the
1st class project). Overall there were 12 students with generative models and 5.7% consider it as neutral.
a 1st class average mark, the highest concentration of Again an overall acceptance of 91.1% occurs.
firsts in all 4 studios.
Proceeding with the 30% research component Figure 3
outputs, which included the phases of analysis and Model outputs of
morphogenesis it proved to be very successful due morphogenetic
to the enormous amount and high quality of design design component
production, including hundreds of models, diagrams,
sketches and drawings (Figure 03). High variety on
geometrical exploration, typology innovation, scale,
geometry and structure has been documented.
Students managed to tackle the studio's design
approach and requirements quite well, even though
it was the first time they have operated with such a
design approach. This becomes evident by looking at
their marking statistics, putting studio 04 at the high-
est range with an average score of 69% (Figure 04).
Continuing with the 70% design component,
student performance drops compared to the 30%
component as expected. In comparison to their stu- Figure 4
dio performance in the previous year, the average Marking statistics
studio mark stays almost unchanged moving from on morphogenetic
64.5% into 63.5%. Out of the 57 students, 28 improve modelling design
their score while 20 worsen it. 13 manage to move on component.
a higher grading band while 13 move to a lower one.
Band changes of grades moving up from from 63% to Considering the freedom in design creativity, the ma-
80% and from 55% to 72% are among the most ex- jority sees the method as a mean to express their cre-
treme ones. On the negative site were students who ativity with 51.5% strongly agreeing, 34.3% agreeing,
dropped from 70% to 58% and from 60% to 48%. 2.9% disagreeing and 11.4% seeing it as neutral.
By looking at the on-line studio 04 survey, re- Referring to taught skills in 3D modelling and
sults appear very encouraging. Its overall participa- digital fabrication 88.5+8.5% strongly agree or agree
tion rate reaches 65%. In the question 'How did you that they are useful for their future employability
find studio 04's overall design method?', 40% find it while only 3% think this they are irrelevant.
very useful allowing them to achieve new outputs, Finally in the question 'Do you think that the new
48.6% useful, neutral 8.5 % and none finds it not use- skills you have developed in this studio helped you to
ful or would rather design the conventional way. That produce a better project than last semester?' 54.3 %
shows an overall acceptance of 88.6%. find their current project much better than their pre-
In reference to the morphogenetic component, vious, 31.4% a little bit better, 8.5% don't like their
the question 'How important were the 1st phase and current project and 2.8% see it about the same.

52 | eCAADe 33 - CAAD Education - Concepts - Volume 2


By monitoring the external examiner's com- has to offer - a design path that is often excluded,
ments and remarks, based on their annual report, stu- due to dogmatism, or ignorance of (or lack of respect
dio 4 is not being considered as problematic or inap- for) either handcrafting or computerized techniques.
propriate. They don't seem to differentiate it from Neither banning computers nor abandoning tradi-
all other studios which follow conventional design tional craftsmanship offers a solution for the future
methods, except for one complimentary statement. of architectural education.
All examiners 'complained' about the lack of context Digital tools can often be seductive for design-
engagement in the entire year except for studio 04: ers. However, while speeding up the design process,
Andrew Peckham stated: 'It was ironic that it was the designing with digital tools makes gravity and mate-
studio concerned to 'search for new typologies' that best riality disappear. Physical modelling helps designers
registered a contextual urbanism on a constrained site and students to reconnect with these two key ele-
in the city centre'. ments, which are so important for architectural pro-
duction. In addition, the switch between analogue
DISCUSSION AND CONCLUSIONS and digital tools allows students to filter out excess
By reviewing the design projects and outputs as- complexity within a digitalized design process. By
sessed here, a set of conclusions and discussion testing digital findings with physical prototypes, they
points arises. Many architectural educators are very can begin to assess whether a complex solution is re-
sceptical about such unconventional design meth- ally offering spatial, aesthetic or programmatic qual-
ods, fearing the loss of design control, materiality, ities to a project. The issue is not so much whether
craftsmanship, functionality and relationship to con- CAD and 3D modelling software should be banned
text. They tend to blame generative-based design or embraced in undergraduate architectural educa-
for all the negative aspects of contemporary archi- tion, but rather to what extend they should be ap-
tecture. However, the design method applied here plied, in which educational year and for what pur-
proves them wrong. It manages to support a high pose. The same principle applies for the use of digital
degree of differentiation between the schemes, de- fabrication. It is indeed irrational to apply such tech-
spite the fact that many of the projects were devel- niques for cutting out rectangular panels, but more
oped using the same techniques (e.g., triangulation). than appropriate for mastering fabrication of com-
It also inevitably supports creativity and innovation, plex geometries.
which is why so many of the projects managed to
Figure 5
move beyond standard building typologies and lay-
Market Hall
outs such as the market hall building (Figure 05). In-
proposal by Yiqiang
novation emerged not only in formal design aspects,
Zhao
but also in terms of building programme and spatial
solutions, offering new building type hybridizations,
such as the ferry terminal proposal (Figure 06).
The mix of different design tools and techniques,
switching from traditional physical modelling, such
Figure 6
as plaster casting, to advanced 3D printing and CNC
Ferry terminal
fabrication in one continuous modelling scheme
proposal by Man Jia
(Figure 07), proved to be of great educational value.
It offered students the opportunity to test materials
with their hands, and to experience the advantages,
difficulties and opportunities advanced technology

CAAD Education - Concepts - Volume 2 - eCAADe 33 | 53


Figure 7
Generative models
by Yiqiang Zhao,
Zhenyu Zhu and
Nojan Adami

Alongside the loss of materiality and craftsman- leagues and fellow educators was definitely among
ship, many critics of generative design methods ar- them. This included guidance from tutors involved
gue that the resulting architectural proposals are to- in the process as well as criticism from others observ-
tally detached from their context. This is a criticism ing the approach. From a student's point of view, the
often applied to modern architecture as well. Dur- shift away from conventional design methods cer-
ing our programme, the degree of integration or non- tainly appeared to be very demanding. That became
integration within a context was up to the designer. particularly evident after the completion of the form-
Building up a relationship between a building and its finding phase; it was the Metamorphosis that pre-
context can be achieved in many different ways. It sented the biggest challenges. As liberating and ex-
can rely on form, materiality or programme, or all of citing as Morphogenesis might have been for some,
the above. One can choose to harmonize, ignore or abandoning the abstraction of the prototype and
break with a building's context, a decision that does transforming it into a building proposal, overcom-
not depend on the design approach but on the de- ing obstacles of structure, urban context, planning
signer's attitude towards the site. Nevertheless, ex- and materiality seemed to be very difficult. Many
ternal examiners overviewing the projects expressed tended to start from scratch, leaving everything be-
surprise at the high degree of site-specific proposals, hind and following the conventional approach they
despite the unconventional design approach. All of were most familiar with. Some chose a brutal landing
the finalized projects managed to comply with stan- of their prototype into the site, without developing
dards and requirements defined by the accreditation an attitude towards the context, while others failed
body (RIBA) and the module descriptors, as evident to use their prototype for something more than sim-
in the drawing and modelling outputs. In that sense, ply trendy decoration.
the generative design method applied proved highly Another issue that arose using this approach was
appropriate for design education, helping students having to manage the geometrical complexity that
to develop their skills and self-confidence, and en- occurred.This was often a problem of representation.
hancing their future employability. This became ev- Complex geometries are easily produced in a digital
ident by the student survey, where 97% of all par- environment, but controlling and representing their
ticipants expressed their confidence about gaining outputs often requires non-standardized methods as
higher employability perspectives. well. This can be a consequence of using software in-
Looking at the difficulties accompanying such an correctly, or of using inappropriate software for the
approach, findings varied. Scepticism from other col- task required. How can complex geometries be rep-

54 | eCAADe 33 - CAAD Education - Concepts - Volume 2


resented in floor plan, section and elevation? How Kolarevic, B 2003, 'Digital Production', in Kolarevic, B
can such geometries be built in a physical model? (eds) 2003, In Architecture in the Digital Age: Design
This is when guidance is needed. Tutors play a crit- and Manufacturing, Taylor & Francis, London, pp. 46-
48
ical role here. Educators need to guide students and
Lazzeroni, C, Bohnacker, H, Gross, B and Laub, J
enrich academic curricula with new design methods 2012, Generative Design: Visualize, Program, and Cre-
and tutored skills. But it is the student culture that ate with Processing, Princeton Architectural Press,
plays an even more important role: the intercourse Princeton
that occurs between students, either through daily Paredes Maldonado, M 2014 'Digital Recipes: A diagram-
procedures and presentations or through social me- matic approach to digital design methodologies in
undergraduate architecture studios', Proceedings of
dia, websites and on-line forums. Today's young de-
eCAADe 2014, Newcastle, pp. 333-342
signers belong to a generation that has grown up Oxman, R and Oxman, R (eds) 2013, Theories of the Digital
with smartphones and computer tablets instead of in Architecture, Routledge, London
crayons and paper, granting them familiarity with Soddu, C 1994, 'The Design of Morphogenesis. An ex-
digital technologies from a very early age. These perimental research about the logical procedures in
are designers, therefore, who are more than able to design processes', Demetra Magazine, 1, pp. 56-64
Turnbull, J (eds) 2012, Toyo Ito: Generative Order (Kassler
deal with unconventional design methods, and who
Lectures), Princeton Architectural Press, Princeton
will hopefully revolutionize architectural production
in the future.

ACKNOWLEDGEMENTS
My acknowledgements got to all studio 04 tutors,
Richard Dod, Elif Erdine, Jo Hudson and Jane Moscar-
dini for their hard effort and support.

REFERENCES
Agkathidis, A and Kocatürk, T 2014 'Deceptive Land-
scape Installation: Algorithmic patterning strategies
for a small pavilion', Proceedings of eCAADe 2014,
Newcastle, pp. p71-79
van Berkel, B and Bos, C 1999, Move (3-vol. set): Imagina-
tion/Techniques/Effects, Groose Press, Amsterdam
Derrida, J 1976, De la grammatologie, Les Éditions de Mi-
nuit, Paris
Eisenman, P 2004, Eisenman Inside Out: Selected Writ-
ings 1963–1988 (Theoretical Perspectives in Architec-
tural History & Criticism), Yale University Press, Yale
Fischer, T and Herr, C M 2001 'Teaching Generative De-
sign', International Conference on Generative Art, Mi-
lan
Frampton, K 1995, Studies in Tectonic Culture: The Poetics
of Construction in Nineteenth and Twentieth Century
Architecture, MIT Press, Boston
Hensel, MA, Menges, A and Weinstock, M (eds) 2006,
Techniques and Technologies in Morphogenetic De-
sign, Wiley & Sons, London

CAAD Education - Concepts - Volume 2 - eCAADe 33 | 55


The MOOC-ability of Design Education
Martijn Stellingwerff1
1
TU Delft, Faculty of Architecture and the Built Environment
1
http://www.bk.tudelft.nl/en/
1
m.c.stellingwerff@tudelft.nl

In the past three years, Massive Open Online Courses (MOOCs) have become an
important new way for universities to reach out to possible matriculates, life long
learners and alumni. Although MOOCs already cover a vast amount of subjects
and curricula, it is remarkable to ascertain the lack of Architectural Design
courses on the main platforms like edX and Coursera. Online courses do cover
design aspects, e.g. about styles and building materials, but 'design as activity' is
an exceptional subject in the portfolio of available MOOCs. In contrast, the
CAAD community was one of the first to develop Virtual Design Studio's (VDS)
and experimental predecessors of MOOC platforms, such as the AVOCAAD
course database system (Af Klercker et al. 2001). Yet, the query 'MOOC' still
does not ring a bell in the CUMINCAD publication database (per May 2015). In
this paper I will explore a palette of design education settings, in order to find a
fit to what a MOOC platform can offer. I will compare the 'MOOC-ability' of
Design Education to chances in Virtual Design Studio's and developments in
ubiquitous mobile platforms.

Keywords: MOOC, VDS, Structured course, Explicit knowledge, Educational


setting

Introduction to cover design activities within the framework of a


This paper draws from a number of key references MOOC.
that shed light on the early developments of VDS Finally, participating in a MOOC, as a student,
(Bradford et al. 1994; Kvan 1997), contemporary re- was a marvelous experience. I enrolled for the course
flections on VDS (Achten et al. 2011), social aspects "The Search for Vernacular Architecture of Asia, Part 1",
of VDS (Ham and Schnabel 2012) and pedagogical in- by the HKU on edX. The insights, from a student per-
sights on design education (van Dooren 2011). spective, were very interesting. After this first MOOC
Another inspiration for this paper came from my experience, I long for spare time to enroll for many
Delft colleagues at the Faculty of Industrial Design more online courses.
& Engineering. They started an edX MOOC on the
'Delft Design Approach', which is akin to but still dif- Different design education settings
ferent from architectural design approaches. Their The studio and the classroom, the blackboard, the
vast efforts can be seen as the first successful attempt visiting expert, a talk between tutor and student, a

CAAD Education - Concepts - Volume 2 - eCAADe 33 | 57


public presentation or a chit-chat in the café, all these Evolutions in online education
elements and many more have contemporary paral- To further describe the developments in design ed-
lels in digital platforms. Each setting allows for differ- ucation I will make a rough distinction into two ed-
ent focus, framing, type of communication and ex- ucation settings: the design classroom and the de-
perimentation. In order to have the best learning sign studio. The classroom has to me some ancient
experience, the most appropriate setting should be connotations like: a closed space where one teacher
matched to the educational goals and the type of instructs many students, a space in which well struc-
learning. tured courses provide facts, methods and theories.
Regarding the brief history of computation in The studio, in my view, can be associated with a
general and in education, we still see a lot of lag in more open space, where experts are in conversation
developments. We use metaphors in computer in- with students, where courses take the form of assign-
terfaces that refer to blackboards, shelves and desk- ments and where new ideas will be developed.
tops. New concepts of learning need to be investi- In digital versions I see a MOOC platform as a
gated quickly, because the old metaphors and con- new sort of classroom, whereas a VDS obviously rep-
cepts mismatch newly available sources of knowl- resents a studio setting.
edge such as from search engines, Wikipedia, blogs The first VDS was introduced in 1992, in the year
and instruction videos. Soon AI speech interfaces, VR the WWW was born (Achten 2011). In the succeed-
and AR will be the channels through which students ing years, we can see VDS developments that closely
get, develop and present their information. follow the availability of techniques. Bandwidth is
The institutional education setting is augmented more confining than types of media. For example
with personal communication devices, cloud storage video conferencing software was available but lim-
and all kinds of blended modes of learning. At our ited bandwidth confined the use to some larger ple-
model and prototyping workshop tables, we increas- nary discussions. File exchange was easier with struc-
ingly see students sitting with a mixed toolset of lap- tured CAD data than with large image files. The avail-
tops, mobile phones, scissors, glue, pen and paper. ability of websites allowed to exchange and present
The mobile phone itself is a laboratory of sensors, text and images in a more related way. Soon Vir-
cameras, BIM viewers, vectorize apps and 3d model tual Reality applications and Collaborative Virtual En-
repositories. One of our remarkable students (Daniel vironments were explored. This all was done within a
Aaron Bislip) even developed his own 3dprinter, be- timeframe of five years.
cause he wanted one that fits the dimensions of a AVOCAAD (Af Klercker et al. 2001) is an experi-
campus locker, in order to work and interact with oth- mental predecessor of a MOOC platform. This course
ers at our institute. database had already many enhanced possibilities,
The emergence of fab-labs and many new initia- but the new MOOC platforms iron out the experi-
tives to enhance education with prototyping work- mental and custom made features, in order to get a
shops, craft and material experiments, indicate that stable set of generally useful functionalities. While
the vast digital developments require parallel, tangi- VDS are focused on exchange of ideas and collabo-
ble, real world experiments. In that respect blended rative developments, a MOOC is focused on learning
learning is not just an extension into the mobile / so- facts and evaluating progress.
cial and digital realm, it is also a counter movement, Most intriguing in VDS and MOOC developments
back to physical tests and real world collaborations. is the incremental insight that you can get. Similar to
the stepwise and early VDS evolutions, based on ob-
servations from previous experiments, MOOCs pro-
vide insights from so-called 'learning analytics'.

58 | eCAADe 33 - CAAD Education - Concepts - Volume 2


MOOC chances and challenges this all requires effort and devotion.
At first sight MOOCs offer online education related to A remarkable insight from the IDE MOOC was the
facts, while VDS are more appropriate to facilitate de- advantage of using peer reviews. A peer review gives
sign activities. A VDS seems also more suitable for the the students new perspectives on their own work and
training of open-ended skills compared to a MOOC. the work of others. If the peer reviewing is instructed
Therefore a MOOC seems not an appropriate choice as part of the course, good quality reviews can be
for teaching design as activity. But is that true? made and those save the course developers a lot of
Elise van Dooren (2011) argues that performing a work. Of course a second order review needs to be
skill is an implicit activity, while learning and teaching maintained by the course team.
are largely explicit actions. In that regard, I pose that My own positive experience from peer reviews
tacit knowledge needs to be understood and should came from participating in the course "The Search for
be made explicit in order to demystify design and cre- Vernacular Architecture of Asia, Part 1", by the HKU
ativity. A notable MOOC that takes steps into this on edX. We, as students, had to write about the her-
direction is the edX MOOC on the 'Delft Design Ap- itage values in our own environment. I wrote about
proach', by my Delft colleagues at the Faculty of In- Delft. Then each participant had to review the de-
dustrial Design & Engineering (IDE). scriptions of other students. I reviewed stories about
In a presentation at IDE, Joop Daalhuizen shared Bath, Lithuania and Myanmar. At the same time I re-
his experiences about their new MOOC. Here I will ceived feedback on my own text. The involvement
paraphrase some of the notes I made during his pre- and speed of feedback was unprecedented. The HKU
sentation. The MOOC is based on the book: the 'Delft MOOC proved to me that a structured course, with
Design Guide', which describes many processes and knowledge checks and peer-reviewed tasks brings a
views on design. The MOOC is intended to show- valuable online education experience.
ing IDE 'gems' to the world and prepare students for An important step to assist students in their de-
studying in Delft. The MOOC resulted from collabo- sign development is the identification of a 'guiding
ration between 12 experts from faculty and 6 profes- theme', which is brought to expression regarding dif-
sionals. Content of the MOOC: ferent domains, such as type, material, function, site
and context (van Dooren 2011). These domains and
1. Capture your own morning ritual the development of the guiding theme can be edu-
2. Deconstruct it. cated in an explicit and structured form, and this type
3. Observe someone else's morning ritual. of didactic is probably more suitable to a MOOC than
4. Define a design problem and challenge. a VDS.
5. Generate and select ideas.
6. Develop and evaluate concepts. What trends can be expected?
7. Prototype and test a concept. MOOCs are popular and belong to a wish to lower
8. Present a concept as answer to the design thresholds for people to be educated and to educate
challenge. themselves. Universities see open courseware as an
invitation and introduction to their expertise. Stu-
What we especially can learn from this first MOOC on dents and life long learners get easy access to high-
design methods is the educational quality you can end knowledge, delivered to their home. It can be
get by using a general stepwise process to develop exciting to get in contact with people with similar in-
a personally chosen design theme. Guiding involves terests, while breaking physical and cultural borders.
a lot of devotion from the education team. Feedback Such a well running trend can be easily extended to
videos have to be made overnight and the edX plat- a near future with even more topics available.
form requires all videos to get subtitles. Developing

CAAD Education - Concepts - Volume 2 - eCAADe 33 | 59


The development of Virtual Design Studios Bradford, JW, Cheng, N and Kvan, T 1994 'Virtual Design
closely followed the trends and the technological ad- Studios', Proceedings of the 12th European Conference
vances of web-based technologies in the nineties. on Education in Computer Aided Architectural Design
/ ISBN 0-9523687-0-6, Glasgow , pp. 163-167
Such a relation to contemporary technical innova-
Clow, D 2013 'MOOCs and the funnel of participation',
tions can also be expected in the further develop- Third Conference on Learning Analytics and Knowl-
ment of MOOCs. edge, Leuven, pp. 185-189
I expect much enhancement in the educational van Dooren, EJGC 2011 'Making explicit in design edu-
insights based on 'learning analytics'. The data can be cation : generic elements in the design process.', In
used in pedagogic research, in design research and N Roozenburg, LL Chen & PJ Stappers (Eds.), Diversity
and unity: Proceedings of IASDR 2011, Delft, pp. 1-12
the insights will direct the fine-tuning process of ex-
Ham, JJ and Schnabel, MA 2012 'How social is the vir-
isting courses and enhance the development of new tual design studio? A case study of a third year
courses. design studio', Proceedings of the 17th International
Another use of learning analytics is to find cues Conference on Computer Aided Architectural Design
where students tend to drop out of the course. Research in Asia, Chennai , p. 173–182
Currently MOOCs are often confronted with a so- Af Klercker, J., Achten, H and Verbeke, J 2001 'AVOCAAD
- A First Step Towards Distance Learning?', 19th
called 'funnel of participation', drop-out and non-
eCAADe Conference Proceedings / ISBN 0-9523687-8-
completion rates are substantially higher than in 1, Helsinki , pp. 269-274
more traditional education (Clow 2013). A real time Kvan, T 1997 'Studio Teaching Without Meeting: Peda-
analytical system could adapt the course in order to gogical Aspects of a Virtual Design Studio', Proceed-
prevent students to drop out. For example the stu- ings of the Second Conference on Computer Aided Ar-
dent can be confronted with better performing peers chitectural Design Research in Asia / ISBN 957-575-
057-8, Taiwan , pp. 163-177
or peers from a similar cultural background. Cur-
rent MOOC platforms are still relatively straight for-
ward, but the real time adaptation of course elements
and the add-in of virtual assistants and online AI help
could enhance and adapt regarding the specific per-
formance of a student.
Artificial Intelligence (AI) will consume MOOCs,
but will also act as plug-in for assistance, encourage-
ment and explanation.
Of course, there will be counter developments.
MOOCs will be introduced in the classroom; the class-
room will be a metaphor within a MOOC. MOOCs will
be collaborating with world wide fab-labs.
And then?
Then another paradigm comes in view.

REFERENCES
Achten, H, Koszewski, K and Martens, B 2011 'What hap-
pened after the “Hype” on Virtual Design Studios?:
Some Considerations for a Roundtable Discussion',
29th eCAADe Conference Proceedings / ISBN 978-9-
4912070-1-3, University of Ljubljana, Faculty of Ar-
chitecture (Slovenia), pp. 23-32

60 | eCAADe 33 - CAAD Education - Concepts - Volume 2


Remarks on Transdisciplinarity as Basis for Conducting
Research by Design Teamwork in Real World Context
through Two Case Studies of Algorithm Aided Lighting
Design
Aulikki Herneoja1 , Henrika Pihlajaniemi2 , Toni Österlund3 ,
Anna Luusua4 , Piia Markkanen5
1,2,3,4,5
University of Oulu, Oulu School of Architecture
1,2,3,4,5
{aulikki.herneoja|henrika.pihlajaniemi|toni.osterlund|anna.luusua|
piia.markkanen}@oulu.fi

The definition of Research by Design (RD) as a research methodology is not yet


well established. RD takes its position not only as a research method next to the
'traditional' sciences but also in relation to the creative design practice, where
transdicsiplinarity is in essential role. Rather than defining architecture being
transdisciplinary in itself, we see beneficial to conduct research together with
various disciplines concerning the complexity of the life-world. Also in this
interdisciplinary research group we are willing to hold on the designerly way of
knowledge production. Of our practical experience working in an
interdisciplinary research group shared values, research project management
together with participation with evaluative aims were the most challenging
aspects. At its best, attempt for genuine transcdisciplinarity was beneficial and
rewarding, though sometimes challenging. We would like to target the discussion
how we architects, as researchers identify in an interdisciplinary research group
conducting transdisciplinary research.

Keywords: Research by Design methodologies, Transdisciplinary research,


Interdisciplinary research group, Real world context, Virtual and physical
environment

INTRODUCTION level of graduate student projects and doctoral stud-


As transdisciplinarity from the viewpoint of a re- ies (e.g.Dunin-Woyseth 2005; Verbeke 2013) to truly
search group is not adequately discussed, further accommodate all phases of academic research. A
discussion of Research by Design (RD) as a research broadly diversified and widely accepted definition of
methodology is needed. Importantly, the discussion RD as EAAE Charter [1], however, exists for adminis-
on RD methodology should be extended beyond the trative purposes to foster research in the field of ar-

CAAD Education - Concepts - Volume 2 - eCAADe 33 | 61


chitecture. In the more accurate definitions, RD is University of Oulu (ITEE). The core researchers in both
positioned not only as a research method next to case studies were architect and lighting designer
Mode 1 form knowledge production referring to 'tra- Henrika Pihlajaniemi, with research interest towards
ditional' sciences, but also in relation to creative de- design and experience of adaptive lighting, and ar-
sign practice and research, positioning itself to Mode chitect and digital designer Toni Österlund also in the
2 (Gibbons et al. 1994). Definition of RD which em- end of his doctoral studies. In Urban Echoes Pihla-
phasizes insider perspectives, a generative approach janiemi was researcher hired (part time) by research
and furthermore, operates through rich and multiple project AUL, co-operating with SpS, where she was
layers in real life contexts (e.g., Dunin-Woyseth 2004, also a business partner through her architect's office
Sevaldson 2010). This specification includes trans- M3 Architects and in a teacher's role supervising Piia
disciplinarity, context, mode of applied research, and Markkanen's diploma thesis dealing with adaptive re-
multiple actors. RD forms a good frame to reflect on tail lighting. Österlund was full-time hired by AUL
the research processes of two of our case studies, Ur- and co-operating with SpS. The common nominator
ban Echoes, which was situated in a park context (Fig- between Österlund and Pihlajaniemi was the devel-
ure 1) and SparkSpace, which took place in a retail opment process of a tool prototype for designing and
context (Figure 2). simulating adaptive urban lighting (VirtuAUL) that
The aim of this paper is to reflect on the def- was also customized to be used in SpS demo. Ar-
inition of Research by Design (RD) in the context chitect Anna Luusua worked part-time in multidisci-
of interdisciplinary research group (Figure 3) aim- plinary UbiMetrics research project lead by ITEE (prof.
ing to conduct transdisciplinary research. Interdis- Timo Ojala) in co-operation with other disciplines, ar-
ciplinary knowledge is clearly located within schol- chitecture being one of them. In the end of the eval-
arly environments, however, transdisciplinary knowl- uation phase of both demos she was hired for both
edge production entails a fusion of academic and projects. Luusua was actively co-operating with cul-
non-academic knowledge. First, we regard the no- tural anthropologists and computer scientists, since
tion of transdisciplinarity more closely, since it com- she was working with them in the same space called
piles quite many aspects emphasized in the defi- Urban Life Lab. In addition of working with diploma
nition of RD (e.g., Dunin-Woyseth 2004, Sevaldson thesis in SpS project Piia Markkanen, now also an ar-
2010). We will start with introducing our research chitect, doctoral student of architecture, was hired to
group briefly, but discuss the roles and modes of co- join the designing phase of the Spark Space demo.
operation along this paper more thoroughly. In addition of these core members of the research
In general, our research group was much bigger team there are many master's students both from
than the researchers hired by the project, its compo- OSA and ITEE, together with other stakeholders such
sition was complex and roles of the actors were man- as companies, customers and citizens that have been
ifold. The composition of the research group was not attended with one way or another to these two pilots.
static; rather, the assemblage was altered depend-
ing on the case study, on the phase and on the need TRANSDISIPLINARITY AS A NORMAL BUSI-
for specific expertise. The main research institutions
NESS AS USUAL IN RESEARCH BY DESIGN
involved were the Oulu School of Architecture, Uni-
Transdisciplinary knowledge production was intro-
versity of Oulu (OSA) in both projects, namely Urban
duced in the epistemologically critical framework of
Echoes (UE) and SparkSpace (SpS) and VTT Technical
"The New Production of Knowledge" (Gibbons et al.
Research Centre of Finland (VTT) in SpS. And in UE
1994). It has been adopted as the basis of the Re-
we co-operated also in many ways with the Faculty of
search by Design approach, particularly by Halina
Information Technology and Electrical Engineering,
Dunin-Woyseth (2004) and her colleagues (e.g. Nils-

62 | eCAADe 33 - CAAD Education - Concepts - Volume 2


Figure 1
The Urban Echoes
Demo in short.

Figure 2
The SparkSpace
Demo in short.

Figure 3
The research group
in its entirety.

son 2007, Verbeke 2013, Sevaldson 2010). Through Modes 1 & 2 forms of knowledge production. Mode 1
this publication (Gibbons et al. 1994) the transdisci- refers to traditional scientific knowledge, such as Nat-
plinary approach became widely spread in relation ural Sciences belonging to exact sciences, generated
to the description of two parallel and competitive within a disciplinary, primary cognitive context. In-

CAAD Education - Concepts - Volume 2 - eCAADe 33 | 63


stead Mode 2 form of knowledge is fairly opposite to only about the society at large, but also specifically
Mode 1 being holistic of its nature: mention NGO's, industries and business as sites of
"The Mode 2 is carried out in a context of appli- knowledge. Also their way of highlighting the "mu-
cation and defined by its: transdisciplinarity; hetero- tual learning" aspect is interesting considering the ar-
geneity; organisational hierarchy and transience; so- chitect's professional role as the head designer in a
cial accountability and reflexivity; it includes a wider, design project directing the whole project where the
more temporary and heterogeneous set of practi- priority is not in the learning process.
tioners, collaborating on problem defined in a spe- In turn, Gibbons et al. (1994) emphasise four fea-
cific and localised context." (Gibbons et al. 1994, 3.) tures in transdisciplinarity where the processual na-
However, the relationship between these two ture of the approach is distinctive: First, it is an evolv-
types of knowledge production has not been consid- ing but distinct framework of problem solving gen-
ered fundamentally contradictory. Mode 1 forms do erated and sustained in the context of application.
not have to be abandoned, but complemented by By this they emphasize that knowledge is not first
a new Mode 2 form of knowledge production that produced and then applied, but it is a simultaneous
focuses on combining different types of knowledge and continuous process. Second, according to Gib-
(Nowotny et al. 2006 (2001), Nicolescu 2002, 45; bons (1994) concerning empirical and theoretical as-
Doucet & Janssens 2011). pects, transdisciplinary knowledge develops its own
Before entering into further discussion on trans- distinct theoretical structures, research methods and
disciplinarity in the context of architecture, we modes of practice, though they may not be located
should reflect on transdisciplinary in general. The on the prevailing disciplinary map, but they may be
definition of transdiciplinarity varies depending on generated by the context. Third, instead of keeping
the features being emphasized by refining, broad- the knowledge in academic circles as in Mode 1, the
ening or changing the focus of the original defini- results are communicated to the participants, espe-
tion by Erich Jantsch (1972). His formulation of trans- cially the original practitioners who have participated
disciplinarity envisioned a systems theory approach and the knowledge is accessible for them also after-
for the purpose oriented integration of knowledge to wards. Gibbons et al. (1994) is the same way against
grasp the complexity of problems in the life-world. holding on only the academic publishing tradition as
The widely cited Julia Thompson Klein et al. Klein et al. (2001); instead, the "diffusion" of knowl-
(2001) define transdisciplinarity in general by com- edge should occur among participants. And fourth,
paring transdisciplinarity to a form of learning Gibbons et al. (1994) emphasize the dynamic nature
and problem-solving process involving cooperation of transdisciplinarity; it is problem solving capability
among different parts of society and academia in on the move.
order to meet the complex challenges of society. The Handbook of Transdisciplinarity Hirsch
Klein et al. (2001) stress that this process is practice- Hardoun et al. (2008) give compiled general defi-
oriented in its nature, and is not confined to a nition of transdisciplinarity, in which they have been
close circle of scientific experts, professional jour- reflecting among others the definitions of Gibbons
nals or academic departments where knowledge is et al. (1994) and Klein et al. (2001), but also bring
produced: "Through mutual learning, the knowl- forward the experience gained from the practical
edge of all participants is enhanced, including lo- projects carried out in the "life-world". The defini-
cal knowledge, scientific knowledge and the knowl- tion of transdisciplinarity by Hirsch Hardoun et al.
edge of concerned industries, business, and non- (2008) as follows: Transdisciplinary research is research
governmental organisations." (Klein et al. 2001.) It that includes cooperation within the scientific commu-
is noteworthy that Klein et al. (2001) do not discuss nity and a debate between research and the society at

64 | eCAADe 33 - CAAD Education - Concepts - Volume 2


large. Transdisciplinary research therefore transgresses writers that interdisciplinary knowledge is located
boundaries between scientific disciplines and between in scholarly environments, and also that transdis-
science and other societal fields and includes delibera- ciplinary knowledge production entails a fusion of
tion about facts, practices and values (Hirsch Hardoun academic and non-academic knowledge. However,
et al. 2008, 435). Despite differences of emphasis, Doucet & Janssens (2011, 4) also conclude that trans-
Hirsch Hardoun et al. (2008, 437-439) summarises in disciplinarity in architecture is the fusion of theory
their book Handbook of Transdisciplinarity four core and practice, discipline and profession, and this we
concerns which appear in all definitions of transdisci- find rather surprising. When discussing about the ob-
plinarity or related terms: First, the focus on life-world viousness with which hybrid modes of enquiry are
problems; second, the transcending and integrating of part of the knowledge landscape, which is easy to
disciplinary paradigms; third, participatory research; agree with, Doucet & Janssens (2011, 4) state that
and fourth, the search for unity of knowledge beyond [b]ecause (architectural, urban) design engages, both
disciplines. as a discipline and as a profession, with broader soci-
In order to reflect on transdisciplinarity in archi- etal concerns (e.g. situated knowledge, participatory
tecture, we have to first take a stand or at least dis- design, everyday practices) [...]. Rather than disagree-
cuss architecture as a discipline. Isabelle Doucet and ing with the intended content we are concerned
Nel Janssens (eds.) (2011) Transdisciplinary knowl- how easily these "societal concerns", such as situated
edge production in architecture and urbanism: towards knowledge, participatory design, and everyday prac-
hybrid modes of inquiry point out in a recapitulating tices are considered as natural contents of architec-
manner that architecture has a twofold role as a dis- ture, either as a discipline or profession. This sug-
cipline and a profession. Architecture's complex ar- gests that architects would have self-evident under-
rangement with the world, acting as it does in both standing of "life-world problems", or "the society at
roles, requires us to deal with a broad range of dis- large" (e.g. Hirsh Hardon et al. 2008), or that they
ciplinary and practical forms of knowledge. (Doucet would have existing procedures or effective practices
& Janssens 2011, 2). Architecture has been called as to study broadly the "context of application" of Mode
`weak´ discipline because it integrates and yet de- 2 knowledge production (Gibbons et al. 1994), or
pends upon many areas of knowledge (Troiani et al. indeed to handle the "mutual learning" process un-
2013). Jane Rendell (2004, 144) also holds that ar- aided. Unquestionably, we see the very valuable at-
chitecture encompasses several disciplines, but she tempt to legitimize the "designerly ways of knowing"
has also emphasised architectural design as a partic- in architectural research, and we are also eager to
ular type of practice-led research; a disciplinary spe- implement it in our research projects. Nevertheless,
cific that cannot be found in other types of practice at the same time our research group is concerned
or design (Rendell 2004, 144), or in Nigel Cross' terms about losing the true potential for interaction with
"designerly ways of knowing" (Cross 2001). Alain the society at large if RD is reduced to be considered
Findeli (1999, 3) discusses designerly ways of know- automatically transdisciplinary. For example we ar-
ing, which he calls research through design. Over- gue that the various "users" of the end-product are
all, concerning the production of design knowledge, relatively unknown for architects, urban designers
Doucet & Janssens (2011,3) propose that all these and planners; this long-held understanding has been
three approaches (Rendell 2004, 144; Cross 2001; strengthened through co-operation with cultural an-
Findeli 1999, 3) should be considered under the term thropologists. Though these professions design for
Research by Design, even though they do not make people, the genuine participatory procedures are still
explicit use of the term . fairly new in these fields, and often treated as a formal
It is easy to agree with the aforementioned obligatory necessity as in urban design and planning

CAAD Education - Concepts - Volume 2 - eCAADe 33 | 65


(Räihä, 2009; Mansikka, 2011) or they exist only as search project. The question of shared values is also
tacit knowledge in architectural design, since partic- present when looking at the discipline of architec-
ipatory procedures are not required at all in the area ture as transdisciplinary of its nature. When following
of building design. the former described division by Doucet & Janssens
It is important to remark that in the publication (2011, 4) the two-fold nature of architecture as a disci-
Transdisciplinary Knowledge Production in Architecture pline, referring to the theoretical contents with inter-
and Urbanism (Doucet & Janssens 2011) most of the disciplinary features, and as a profession, referring to
work refers to doctoral level studies and dissertations. practical contents. The second major challenge is the
This is actually the case also in other publications skill of managing a transdisciplinary research project.
or articles concerning research in architecture, and Transdisciplinary research projects exist usually for
the RD approach in particular, which often include only a limited time and they do not follow any single
graduate student projects as examples (e.g. Dunin- administrative division.
Woyseth 2004, Verbeke 2013). Of course we acknowl- In addition, we will reflect on the experiential
edge the great value of having RD studies in schools' and emic (Luusua et al 2015) evaluative research that
curricula and having great impact also to studies was an intended part of our RD approach, and the
conducted in the post-doctoral phase. Hence, it is participatory processes which this subsequently in-
clear that when the context of discussion from grad- troduced into the research project. Of course we rec-
uate and doctoral studies are transferred to research ognize also all the other stumbling blocks pointed
projects, new aspects will obviously occur. Since we out by Hirsh Hardon et al. (2008), but with these
wish to discuss RD also in the context of transdisci- three: shared values and research project manage-
plinary research group conducting research projects ment together with participation with evaluative aims
together we will next reflect on the work we con- have been most challenging.
ducted in two of our demos, namely Urban Echoes
and SparkSpace. About research project management and
leadership
CHALLENGES OF TRANSDISCIPLINARY RE- The project management by Hirsch Hardoun et al.
(2008) is logical for a successful transdisciplinary re-
SEARCH PROCESSES IN PRACTICE IN THE
search project where various disciplines are involved.
LIGHT OF TWO CASE STUDIES However, the strategy is fairly rigid for research
The six stumbling blocks in transdisciplinary research projects in which the RD approach with its generative
practice pointed out by Hirsh Hardon et al. (2008) and heuristic means of working is applied. It is note-
forms a good frame to discuss about the challenges worthy that research projects usually last from two to
we have faced in practice working as a research four years. Rather than using project management
group: Participation and mutual learning, Integration contents and structuring, which was suggested by
and collaboration, Values and uncertainties, Manage- Hirsch Hardoun et al. (2008), we perceive a research
ment and leadership, Education and career building, project managing of temporary organizations more
and Evaluation and quality control. suitable, consisting of the four main features: time,
We identify two profound challenges in work- task, team and transition (Ernø-Kjølhede 2000; Lundin
ing within an interdisciplinary research group with et al. 1994). The idea of considering the implemen-
a transdisciplinary approach: First, shared values or tation of the research project to be an expectations-
rather, the genuine attempt to share them. The action-learning loop, a cyclical design process could
crucial differences in the ontological and epistemic be repeated at least twice (Packendorff 1995). In
foundations of the participating disciplines may our case, we accomplished this with UE as the first
cause a wide-ranging ripple effect to the whole re-

66 | eCAADe 33 - CAAD Education - Concepts - Volume 2


and SpS as the second iteration. Erik Ernø-Kjølhede in the self-managing process. They had the skills,
(2000) argues that project management tools are of- knowledge and vision concerning the outcome of
ten misleading since they are used as a blueprint for the demo. If there was a thing they did not know how
a research project rather than as flexible tools. The to do, they either decided to learn it or persuaded
proposal of Hirsch Hardoun et al. (2008) structure others, researchers (e.g. cultural anthropologists) or
the process into different parts in containing phases other stakeholders (e.g. companies) to co-operate
of disciplinary contents side by side with intense col- with them, with all the problem solving capacity of
laboration. Again, theoretically it is easy to agree practicing architects. More generally, as such work-
with Hirsch Hardoun et al. (2008) about the proposed ing in an interdisciplinary research project is a skill of
way of project management, especially when pre- its own that has to be learned, usually in practice. But
structuring the working periods. However, in cases it is even more challenging when a real life demo is
where a real life demo through applying the RD ap- involved.
proach is implemented, long-term planning is chal-
lenging. For example, negotiations about the place About participation and mutual learning
or site or other arrangements for the demos are of- process
ten complex and therefore time-consuming, but fi- The participation processes of the UE and SpS demos
nally the suitable opportunity may occur suddenly, the approach was only partially transdisciplinary,
as with the SpS demo. These kinds of situations have since neither of the demos were started, in an ab-
force majeure like nature, where the time table, as- sence of preconceived ideas or predetermined goals,
semblage and operation diagram is customized by from tabula rasa. In the beginning, the emphasis
the needs of the real life demo which is tailored for was on the generative and technical aspects. How-
a specific place or site. The seamless, inventive and ever, we wanted to consider the viewpoints of var-
solution-oriented co-operation of the entire transdis- ious user groups. In the UE demo, we first drafted
ciplinary research group is fundamental for a success- user profiles and wrote scenarios in various antici-
ful implementation. pated users' first-person perspective in order to em-
As an alternative for using overly rigid ways used pathize with the various citizens using the park, and
project management tools Ernø-Kjølhede (2000) re- to imagine their everyday life situations. In the SpS
minds us of the importance of constant communi- demo, the scenarios were written from the perspec-
cation. He also prioritizes the importance of team- tive of different users of retail environments; clients,
building, but above all he emphasizes the impor- employees, technical staff members and designers.
tance of designing the project in such a way that Those of these narrative scenarios that were de-
it is in fact capable of managing itself. The reason veloped into visual ones were then further scruti-
for coming to this conclusion is somewhat surpris- nized. Even though our scenarios could not replace
ing due to the knowledge imbalance i.e. parts of the perceptions and expectations of real-life users
the project are known to all participants but all de- of the retail environment, the scenarios from differ-
tails of the project are known to no one single per- ent users' perspectives supported the knowledge we
son. Unfortunately, we did not find Ernø-Kjølhede's had gained from prior literature reviews about ex-
(2000) thoughts until the UE and SpS projects had perience of light in urban and retail environments.
ended. Rather, we proceeded intuitively during the However, our approach follows the idea of transdis-
projects using the project management and problem ciplinarity in RD, through the emphasized "context
solving skills of practicing architects. The lighting of application". Bringing the cultural anthropologist
designer Henrika Pihlajaniemi and digital designer into the Urban Echoes project already in the start-
Toni Österlund, both architects, had the leading role ing phase would have made the transdisciplinarity of

CAAD Education - Concepts - Volume 2 - eCAADe 33 | 67


the project more apparent and thorough. However, About genuine attempt for shared values
their disciplinary expertise was used later in partici- As differing and as conflicting the values of partici-
pation process with the park visitors during walking pating researchers and stakeholders often are, Hirsch
interviews. The participatory method could be devel- Hardoun et al. (2008) underscore the most deci-
oped further by arranging co-design workshops with sive a kind of self-defined transdisciplinary problem
participants, architects and cultural anthropologists definition. Ontological and epistemic foundations
and through analyzing these events we would have of the participating disciplines are strongly value-
achieved grounds to continue to discussions of for- loaded. When Hirsh Hardoun et al. (2008) discusses
mulating the shared questions. about aiming for a set of shared values, he stresses
Participation in the UE project, then, took place the importance of building a mutual learning atti-
within of the evaluation phase, which was designed tude by creating broad ownership of the problems and
partly interlocking with the design of the demo. For by building value-consciousness through reflexive pro-
example, the design process of the lighting scenar- cesses among researchers. In the process of genuinely
ios, which were used in walking interviews, was act- attempting to find shared values, we borrow Ernø-
ing as development context of the VirtuAUL design Kjølhede's (2000) idea of research project manage-
tool functionalities (Pihlajaniemi, Österlund & Her- ment: "parts of the project are known to all partici-
neoja 2014). Different team members had partly dif- pants but all details of the project are known to no
ferent research interests concerning the interviews one single person" and apply it to the field specific
and walking in-situ interviews that were carried out differences in ontological and epistemic foundations,
at this phase. The architect who served as the respon- since these questions may be too big issues for one
sible person for the design of the evaluation did not research project to gain mutual understanding. We
really consider her study as only an evaluation that have noticed that researchers or stakeholders who
served a larger project; it was a study of a real-life understand each other to even some extent, or share
phenomenon in its own right, with separate research even the slightest common interest should stretch
questions and separate knowledge interests. Indeed, the limits with working closely together in the same
all those involved brought their own research inter- sub-groups of a research project. Usually some of the
ests into the project, and while this took some navi- members of sub groups intuitively assume a bridg-
gating and negotiating, it was a study for the subse- ing role, and mingle between the groups building
quent participation process, which was designed in a coherence to the group as a whole. For example, in
truly transdisciplinary manner, including two groups our project, architect Anna Luusua was the bridging
of citizen participants. Over the course of the UE par- person between cultural anthropologists and com-
ticipation process, on-the-go learning was abundant. puter scientists. In addition, architect and lighting
Thus it became obvious that it would be beneficial designer Henrika Pihlajaniemi was the bridging per-
to design subsequent participatory evaluation stud- son between architects and the researchers of digital
ies and demos simultaneously, so that data collec- design, information and lighting technology. Step by
tion and future participants' anticipated needs would step, they learned a little bit from each other each
be taken into account in the design of the demo. time through discussions. In the process for find-
Thus, the architect-evaluator continued working with ing shared values, the "hands-on" co-operation in de-
the team in a more lengthy collaboration in the SpS signing and realizing of both the pilots, had an es-
demo. Consequently, the participatory evaluation sential role. A collective, practical problem-solving
of the demo was designed at the outset, in collabo- process helped us in creating shared values and con-
ration with the demo's designers and various stake- cepts for creating new knowledge.
holders. Even if the two ways of knowledge production

68 | eCAADe 33 - CAAD Education - Concepts - Volume 2


Mode 1 and Mode 2 are not considered fundamen- Along the discussion of transdisciplinarity through
tally contradictory as discussed earlier (Nicolescu, Research by Design appear somewhat introverted
2002, 45; Doucet & Janssens 2011), not all the barriers and self-powered, seemingly turning its back to the
have been knocked down. However, digital design is other disciplines and society in large, since theory
an area of research in architecture of its own, but to- and practice, (inter)discipline and profession are al-
gether with other more qualitative research interests ready present in architecture. In the other hand such
in architecture or broader, in co-operation with other a core-strengthening attitude of defining transdisci-
disciplines than architecture, enables great grounds plinarity within the sphere of architecture is clarify-
for combining qualitative and quantitative contents. ing the two-fold, if not the many-fold nature of ar-
The mathematical tools of digital design belong to chitecture. However, when capitulating to conver-
exact sciences, but harnessed to the use of design- sation with researchers of other disciplines than ar-
ers and architects it offers the means for producing chitecture aiming for co-operation beyond multidis-
experiential qualities. We definitely agree that there ciplinarity we need to re-adjust architecture in re-
is no reason for confrontations of Mode 1 and Mode lation to transdisciplinarity. We are willing to hold
2 production of knowledge, but on the other hand on the designerly way of knowledge production in Re-
there is no shortcuts from mathematics to experien- search by Design, but we do not want to retain ev-
tial qualities either. Our solution was working within erything within architecture, since we see the gen-
an interdisciplinary group where in addition of tight uine transcdisciplinary approach of its best benefi-
co-operation, also space for disciplinary like exper- cial and rewarding, though sometimes also challeng-
tise was given. For example reflecting Toni Österlund, ing, even disruptive. Therefor we would like to tar-
who was concentrating on developing the graphical get the discussion to how we architects, as design-
design tool VirtuAUL for the design, control and real- erly knowledge producers, as researcher identify our-
world implementation of adaptive lighting, through selves, as members of a research group consisting of
the four criteria of transdisciplinary research (Hirsch researchers from various disciplines and sharing the
Hardoun et al. 2008, 29). Österlund's focus was in the common attempting to study the complexity of the
life-world practical problems even working with digi- life-world. - In the beginning of the learning process
tal design tool mostly in virtual surroundings. He was of writing this article we were hesitating whether we
actively co-operating with the lighting designer Pih- are transdisciplinary research group or not? Or won-
lajaniemi who set the functional and qualitative aims dering how to position ourselves as a research group
from the viewpoint of lighting design. We could con- in relation to transdisciplinarity? Towards the end,
sider that together with Pihlajaniemi, Österlund was when gaining a little more understanding of the es-
transcending and integrating disciplinary paradigm. sential features of transdisciplinarity, the importance
And further, Pihlajaniemi and Österlund together did of genuine intention of aiming for transdisciplinarity
in all times search for unity of knowledge, though turned out to be the most crucial one.
sometimes through long discussions, beyond at least
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70 | eCAADe 33 - CAAD Education - Concepts - Volume 2


Integrating Responsive and Kinetic Systems in the Design
Studio: A Pedagogical Framework
Sherif Abdelmohsen1 , Passaint Massoud2
1
The American University in Cairo (AUC), Ain Shams University, Cairo, Egypt
2
The American University in Cairo (AUC), Cairo, Egypt
1
https://aucegypt.academia.edu/SherifMoradAbdelmohsen
2
https://aucegypt.academia.edu/PassintMassoud
1,2
{sherifmorad|drpassaint}@aucegypt.edu

Responsive architecture is one of the growing areas of computational design that


is not getting adequate attention in CAAD curricula. A pedagogical approach to
designing responsive systems requires more than the typical knowledge, tools or
skill sets in architectural design studios. This paper presents a framework for
integrating responsive and kinetic systems in the architectural design studio. The
framework builds on findings of two design studios conducted at The American
University in Cairo, Egypt. In both studios, students were asked to design
elements of responsive architecture that work towards the development of their
projects. The paper demonstrates the process and outcomes of both studios. It
then demonstrates how concepts of integrated project delivery are incorporated
to propose a framework that engages students in designing, fabricating and
operating responsive systems in different phases of the design process. A
discussion follows regarding dynamics of design studio in light of the proposed
framework.

Keywords: Responsive architecture, Kinetic systems, Digital fabrication, CAAD


education, Integrated project delivery

INTRODUCTION pedagogical approach to designing systems such as


CAAD education has traditionally focused on deliv- responsive structures or kinetic façade systems re-
ering skills related to specific software tools. With quires much more than the typical knowledge and
today's abundance of computational methods and skill set. It extends to include a variety of components
systems, this approach has proven to be flawed in such as digital fabrication and making, physical com-
terms of its learning outcomes. One of the growing puting, parametric modeling and generative design,
areas of computational design, which has not ade- kinematics and motion, and material exploration, to
quately received sufficient attention in CAAD curric- name only a few.
ula, is responsive and kinetic architecture. Compared In this paper, we propose a pedagogical frame-
to other constituents of an architectural project, a work that integrates responsive and kinetic systems

CAAD Education - Concepts - Volume 2 - eCAADe 33 | 71


in the design studio. Some of the key questions ad- APPROACH
dressed through this proposed framework include: Attempts to integrate the design of kinetic structures
How can the skills and tacit knowledge required for in education go back as early as 1970, but more in-
designing responsive systems be delivered to stu- volving product than process (Zuk and Clark, 1970).
dents of architecture? How can the process of de- More recent pedagogical attempts include the work
signing these systems be integrated in the design of Fox and Hu (2005), which focused on a bottom-up
studio? How does this process change the dynamics approach of designing mechanical structures then
and logistics of the architectural design studio in gen- adding sensors and actuators to produce full scale
eral? And how can it augment - rather than impede responsive environments. Other efforts, such as El-
- fundamentals of the design studio, such as design Zanfaly (2011), provide basic guidelines for designing
thinking and integrity, in addition to drawing skills kinetic structures based on shape and motion gram-
and representation? mars. Efforts that followed include intensive work-
We first present a review of pedagogical ap- shops or brief course modules. This paper aims at
proaches to incorporating kinetic and responsive sys- a more comprehensive integration of designing re-
tems in architectural design. Then we describe the sponsive systems as a pedagogical approach in archi-
process and outcomes of two architectural design tectural design studio.
studios that incorporated the design of responsive We propose a framework for designing respon-
systems. In both studios, groups of students at the sive systems in the design studio that incorporates
American University in Cairo (AUC) worked on de- learning by doing (Ozkar, 2007) and making in design
signing responsive elements for their projects, in- (Blikstein, 2013). We hypothesize that integrating the
cluding components of an exposition center, such as learning of these systems in studio enhances student
a hotel tower, an office building, a conference center perception of spatial quality, mechanism and struc-
and exhibition halls. The goal was to identify an ele- tural integrity, behavior and time, in addition to at-
ment that responds to exterior aspects, such as envi- tention to scale, detail and connections, therefore in-
ronmental conditions, or interior aspects, such as be- forming the design process at both the architectural
havioral patterns within architectural spaces. and urban design level.
We show the process and outcomes of both We introduce below the process of two design
design studios, as the process was intentionally studios in two consecutive semesters at the Depart-
slightly different in sequence. In the first studio, stu- ment of Construction and Architectural Engineering
dents start by developing their group and individ- at the American University in Cairo (AUC). This digital
ual projects throughout design development, then design studio (Architectural Design Studio V) aimed
work on designing their responsive system. In the at integrating parametric and generative design in
second studio, they design their responsive system architectural projects, within the wider framework
upfront and then work on design development. In of integrated practice and project delivery, building
both cases, they are asked to show how their systems information modeling, and advanced building tech-
reflected on the overall architectural or urban design nology. Within the studio, students designed, fabri-
development and detailing. The paper discusses re- cated and operated elements of responsive and ki-
sults of both studios, implications for CAAD educa- netic architecture that addressed a specific need in
tion, and proposes a framework for integrating re- their projects. To do so, the students first devel-
sponsive systems in the architectural design studio. oped parametric models of their proposals and then
linked them to sensor networks feeding continuous
real time input data. This data represented con-
ditions from the surrounding exterior and interior

72 | eCAADe 33 - CAAD Education - Concepts - Volume 2


environment. Sensor-planning-action mechanisms in downtown Cairo. While working on one build-
were proposed to develop the responsive systems. ing in this studio rather than developing a master
This was done using Grasshopper and Firefly plug-in, plan, each group was asked to develop specialties
and a physical computing environment using the Ar- among its group members while developing their de-
duino microcontroller. signs; for example, a project architect, a BIM man-
The first studio was mainly divided into three ager, a façade designer, a fabrication specialist, and
phases: (1) master plan and preliminary form gen- a sustainability analyst. The goal was to delve into as
eration, (2) design development of individual build- much detailing and development as possible for the
ings, and (3) design, fabrication and operation of a building components and process. In phase (3) of the
responsive/kinetic component. Students worked on project, the students worked on developing and de-
an exposition center in the heart of Cairo, consist- tailing their buildings, and were encouraged to build
ing of a 500-room hotel, a 20-storey office building on their findings in phase (2) to inform their design
tower, conference center, shopping center, and an development effort, and develop models involving
exhibition area. In phase (1) of the course, each group evaluation methods and using simulation and anal-
was required to develop a master plan for an expo- ysis tools regarding a topic of their choice.
sition center based on parametric design strategies.
Individually, students then worked on one building STUDIO OUTCOMES AND OBSERVATIONS
type within the master plan, and were encouraged to We describe below the main outcomes and general
use simulation and analysis tools, producing design observations in both studios. Out of three group
development drawings by the end of phase (2). In projects per studio, we chose two per each for obser-
phase (3), which is the main focus of this paper, each vations and discussion.
group was asked to work on a level of detailed de-
sign that involved developing working prototypes of Studio I (Fall 2014)
kinetic and responsive systems or structures in their Students varied in their approaches regarding the lo-
designed buildings. They were free to design ele- cation and function of their selected responsive el-
ments that represented shading devices, façade pan- ement. Some students developed alternatives for
eling systems, window apertures, canopies, lighting building elements such as apertures and louvers, and
features, etc. The students were asked to reflect on others developed alternatives for outdoor shading
how this phase affected their design thinking process elements and structures. Group 1A chose to develop
at different levels and scales of their projects. an outdoor roof structure as their responsive ele-
In the second studio, the sequence of phases was ment. Conceptually, this structure was based on ki-
slightly modified, with the assumption that switching netic movement, where human behavior and density
phases (2) and (3) would add to the richness of the de- underneath the outdoor structure would generate
sign development process. The phases for this studio electricity based on piezoelectric materials within the
were as follows: (1) preliminary form generation, (2) environment, in addition to volumetrically altering
design, fabrication and operation of a responsive/ki- the space underneath, therefore allowing for larger
netic component, and (3) design development and spaces and more ventilation in high traffic areas and
detailing. The students were exposed in parallel to durations. In this sensing-planning-action mecha-
design computing literature and readings in areas of nism, the environment would sense the thermal be-
parametric design, scripting, responsive architecture, havior and movement of users in space, and accord-
emerging practice, building information modeling, ingly plan for necessary changes in height in the roof
and integrated project delivery. They were asked to structure, in addition to generating electricity. For
work in groups to design a 300-350 room hotel tower the exercise prototype (Figure 1), the students devel-

CAAD Education - Concepts - Volume 2 - eCAADe 33 | 73


oped a scaled model of their roof structure. pattern. An Arduino microcontroller was connected
to the model, and 4 servo motors were connected to
each of the motion rails to achieve the desired open- Figure 1
ing and closing movement of the screen units. The Responsive
students simulated the sensing activity using their prototype of Group
cell phones, where the intensity of light controlled 1A: Kinetic Roof
the angle of motion of the motors and consequently Structure
aperture sizes.

Figure 2
Responsive
prototype of Group
1B: Window
Aperture

The students used simple laser-cut triangular MDF


connected parts to represent the roof structure, and
pullies to simulate the motion of the roof parts, mov-
ing up and down to change the volume of space
underneath. An Arduino microcontroller was con-
nected to the model, and 6 servo motors were used
to pull and push wire threads connected to the pul-
lies to simulate the desired motion. The students
Studio II (Spring 2015)
Instead of introducing the responsive exercise at the
used their cell phones to simulate the sensing com-
last stage of design, this studio aimed at integrating it
ponent of the model using a light source, where the
as part of the design process, with the goal of inform-
intensity of light controlled the volumetric change
ing stages of design development. Students also var-
underneath the roof.
ied in their approaches and their choices of respon-
Group 1B chose to develop a building facade
sive elements, where some selected elements related
screen consisting of kinetic window apertures that
to the building facade skin, and others selected ele-
respond to environmental conditions. Conceptually,
ments related to outdoor kinetic structures. Group
the element was based on response to exterior con-
2A developed an outdoor responsive structure at-
ditions such as solar heat gain and daylighting, where
tached to their hotel building, as a shaded pathway
the responsive aperture within a double-skin screen
taking users from the surrounding landscape to the
would open and close to allow for different daylight-
building entrance. Conceptually, the structure would
ing and heat gain scenarios according to different
provide continuous shading and semi-shading for
times of the day. For the exercise prototype (Fig-
users along the path leading to the entrance of the
ure 2), the students developed a full-scale model of
hotel, by both responding to user movement and
a 60cmX60cm screen using MDF boards. The screen
daily sun movement patterns. For the exercise pro-
was divided into four identical panels, each hosting a
totype (Figure 3), the students developed a scaled
central core with motion rails working in 2 perpendic-
model of a segment of the shading pathway using
ular directions to guide the kinetic movement of the
MDF and cardboard.
modular screen units that shape the overall screen

74 | eCAADe 33 - CAAD Education - Concepts - Volume 2


Figure 3 nected to the model, and 6 servo motors were con-
Responsive nected to each of the units to achieve the desired
prototype of Group opening and closing movement and patterns. The
2A: Outdoor kinetic students simulated the sensing activity using their
shading pathway cell phones, where the intensity of light controlled
the angle of motion of the motors and consequently
aperture sizes.

Figure 4
Responsive
prototype of Group
2B: Dynamic
Building Facade
Screen The model consisted of pieces of cardboard running
across wooden rods representing guide rails for the
shading path. The students used a number of pullies
connected with threads to simulate the movement of
the shading elements along the rails. An Arduino mi-
crocontroller was used and connected to Grasshop-
per, and 4 servo motors were used to control the mo-
tion around the pullies and consequently the shad-
ing patterns along the pathway. Some of the basic findings and observations upon
Group 2B chose to develop a building facade conducting the two previous studios are: (1) the sig-
screen consisting of a kinetic skin system. The system nificance of the order of introducing responsive sys-
is composed of 1mX1m units that respond to heat tems within an architectural project, and (2) the stu-
gain analysis. Using a pre-programmed system that dent team dynamics and collaborative process, and
pulls weather and heat gain analysis data, the build- (3) the skill set and knowledge required to integrate
ing facade should automatically respond to external responsive systems in a project. Typically in the Fall
conditions, while still allowing for user intervention studio, the students could not capitalize on their re-
upon desire. Each modular unit consists of muscle sponsive elements in developing their designs, as
wires comprising electrostrictive materials that con- they were introduced in the final phase of the project.
tract or expand based on the electric power they re- In the Spring studio however, there was a significant
ceive. These contractions and expansions produce progress in the detailing and development that stu-
variations in the overall shape of the building screen, dents expressed in their designs. Getting the stu-
producing varying patterns in the interior of the ho- dents to design, fabricate and operate their respon-
tel building. sive elements early in the process allowed for devel-
For the exercise prototype (Figure 4), the stu- opment at a number of levels, including structural
dents developed a full-scale model of a sample detailing, environmental analysis, parametric model-
90cmX60cm screen using MDF. The screen was di- ing, and facade design.
vided into six identical panels, each hosting a num- As the students were asked to assume different
ber of motion rails to guide the kinetic movement of roles in the Spring semester within their teams, this
the modular screen units that shape the overall build- allowed for a further level of detailing. Project archi-
ing pattern. An Arduino microcontroller was con- tects were expected to set the general strategy for

CAAD Education - Concepts - Volume 2 - eCAADe 33 | 75


the building form and function, sustainability ana- nologies. For this framework, we highlighted the fol-
lysts were expected to work on a detailed daylight- lowing IPD phases as most relevant in the design
ing and heat gain analysis of the responsive system, of responsive systems and applicable in an educa-
facade designers on the overall building facade pat- tional studio setting: conceptualization (expanded
tern design, fabrication specialists on the construc- programming), criteria design (expanded schematic
tion and operation detailing of the responsive and design), detailed design (expanded design develop-
kinetic system, and BIM managers on software co- ment), and implementation documents (construc-
ordination within the team and programming the tion documents).
sensing-planning-action mechanisms for the system. We identified tasks, roles and skill sets that are
Students varied in their approaches to applying these most relevant to the design of responsive systems,
roles. Some teams worked within a discrete role-per- such as BIM management, facade design, fabrica-
student model, while others distributed the tasks and tion and detailing, and cost and sustainability anal-
roles among all team members. In both cases, this al- ysis. By BIM management, we refer to all the required
lowed for a thorough level of detailing of the projects, skill sets related to modeling, selection of appropri-
as well as a high level of awareness of integrated de- ate tools, interoperability, in addition to dealing with
sign and project delivery. the physical computing programming environment
and sensing-planning-action mechanisms. By facade
FRAMEWORK FOR INTEGRATING RESPON- design, we refer to all tasks and skill sets related to
building facade pattern design, and form generation
SIVE SYSTEMS IN THE DESIGN STUDIO
and massing strategies. By fabrication and detail-
Based on the previous findings, we propose a ped-
ing, we refer to all tasks and skill sets related to the
agogical framework for integrating responsive sys-
hardware components of the responsive system, fab-
tems in the architectural design studio (Figure 5). This
rication, assembly and operation of its components,
framework involves two main components: (1) the
as well as construction detailing and documentation.
phases of design in which responsive systems are
By sustainability analysis, we refer to all tasks and skill
to be integrated, and (2) the different tasks, roles
sets related to environmental analysis of the opera-
and skill sets required from students in order to de-
tional use of the responsive system, especially day-
sign and develop those systems. The framework pro-
lighting analysis, solar heat gain and visual accessi-
motes phases of design as devised by the Ameri-
bility. By cost analysis, we refer to all skill sets related
can Institute of Architects' Integrated Project Deliv-
to checking and optimizing the cost of the responsive
ery (IPD) Guide in 2007 [1], where the phasing of
system, both in its prototype and actual construction
design is slightly different than that in traditional
phases.
project delivery based on some of the fundamen-
Within this framework, students of architecture
tal principles of integrated design and project deliv-
should be encouraged to work in teams (possibly in-
ery. These principles include collaborative innova-
terdisciplinary teams as well if applicable with more
tion and decision making, early involvement of key
complex systems) in order to acquire collectively the
participants, early goal definition, intensified plan-
necessary skill sets. Concepts of BIM management,
ning, and the use of appropriate cutting edge tech-
interoperability, integrated design and project deliv-

Figure 5
Framework for
integrating
responsive systems
in the architectural
design studio

76 | eCAADe 33 - CAAD Education - Concepts - Volume 2


ery, thermal comfort, daylighting, energy analysis, fa- fabrication, building preliminary physical models for
cade design and retrofit, cost analysis, digital fabrica- evaluation and testing, and testing basic sensor-
tion, parametric modeling, and physical computing planning-action mechanisms based on the narra-
all contribute towards the success of designing, fabri- tives.
cating and operating such responsive systems. These Sustainability analysis. At this stage, the activ-
concepts and their related literature should be highly ities related to sustainability include specifying per-
integrated within this studio as well as in relevant formance goals, target values and sustainability crite-
prerequisite courses where appropriate. Below is a ria for responsive system, analyzing building massing
brief overview of the expected activities and work- and orientations, and developing narrative for day-
flow in the design studio for each of the aforemen- lighting, and solar radiation, in addition to any spe-
tioned phases: conceptualization, criteria design, de- cific environmental considerations such as acoustics,
tailed design, and implementation documents. visual access, etc.
Cost analysis. At this stage, the activities related
Conceptualization to cost analysis include identifying a preliminary bud-
The main purpose of this phase is to allow the stu- get for responsive system elements in the project,
dents to develop a conceptual approach and mech- and extracting modeling data of responsive compo-
anism narrative for the required responsive system, nents and their alternatives to generate cost esti-
while understanding and analyzing its value and sig- mates for prototypes and projected total costs upon
nificance to the architectural project. Following the construction, based on material selection, scale, sys-
principles of IPD, students should integrate concepts tems and technologies implemented.
of BIM, cost, sustainability, facade design and fabri-
cation collectively at this early stage in design. Below Criteria Design
is an outline of some of the activities required at this The main purpose of this phase is to allow the stu-
phase: dents to test, evaluate and select an appropriate re-
BIM management. At this early stage of de- sponsive system for development and implementa-
sign, the activities related to BIM management in- tion based on a number of set criteria. Below is
clude defining the general modeling strategy for the an outline of some of the activities required at this
responsive system components, identifying the re- phase:
quired software and programming interfaces, mod- BIM management. At this stage, the activities
eling the different alternatives, and planning the re- related to BIM management include coordinating the
sponsive system scenario in the software develop- testing and evaluation of all design alternatives and
ment environment. selecting best fit based on the criteria set in the con-
Facade design. At this stage, the activities re- ceptualization phase, in addition to programming
lated to facade design include devising the general the required interface of the responsive system, and
strategy for facade treatments, analyzing and gener- linking parametric model data to the physical com-
ating patterns for building skin, developing alterna- puting interface.
tives for responsive mechanisms, and studying im- Facade design. At this stage, the activities re-
pact on building exterior form and interior functional lated to facade design include evaluating and ad-
spaces. justing the proposed facade designs and generated
Fabrication and detailing. At this stage, the ac- patterns according to building function and desired
tivities related to fabrication and detailing include ex- exterior form until an optimum facade design is se-
tracting modeling data of responsive system com- lected. This evaluation should take into account
ponents and their alternatives for prototyping and user behavior and interaction with responsive system

CAAD Education - Concepts - Volume 2 - eCAADe 33 | 77


within building spaces, as well as exterior environ- building envelope design by means of studying par-
mental factors. tial wall sections and 3D models, and updating the
Fabrication and detailing. At this stage, the scheme based on refinement of fabrication details
activities related to fabrication and detailing include and operation of responsive system, in addition to
digitally fabricating the selected responsive system devising a detailed scheme of materials, textures and
prototype, connecting physical components such as colors.
sensors, motors and micro-controllers to the pro- Fabrication and detailing. At this stage, the ac-
gramming environment and building model data, tivities related to fabrication and detailing include fi-
and studying the materials, size and implemented nalizing the responsive system prototype regarding
technologies of the system upon actual construction. materials, connections, assembly, and operation of
Sustainability analysis. At this stage, the ac- sensors, micro-controllers and actuators. This phase
tivities related to sustainability include evaluating all requires attention to the mechanics and assembly lo-
responsive system alternatives against desired day- gistics of the system, especially with regards to forces,
lighting and solar radiation target values, selecting weights, torque values, kinetic behavior of materi-
best fit options and conducting the necessary opti- als and the different applied mechanisms, as this can
mization procedures. only be visualized and assessed upon physical testing
Cost analysis. At this stage, the activities related (or otherwise in complex simulation software), and
to cost analysis include evaluating all responsive sys- may require testing with actual users in case of full-
tem alternatives against the budget identified in the scale models.
conceptualization phase, selecting best value alter- Sustainability analysis. At this stage, the activi-
natives, adjusting system components, and updat- ties related to sustainability include continuous simu-
ing prototype estimate and projected total cost upon lation and optimization operations of the selected re-
construction. sponsive system with respect to daylighting, solar ra-
diation and any other desired environmental factors.
Detailed Design Results of these operations should be coordinated
The main purpose of this phase is to allow the stu- between building model data and physical comput-
dents to develop, detail and further refine their se- ing interface to allow for accurate refining of the se-
lected responsive system. Below is an outline of some lected system.
of the activities required at this phase: Cost analysis. At this stage, the activities re-
BIM management. At this stage, the activi- lated to cost analysis include continuously updating
ties related to BIM management include linking the the building model with cost data such that the de-
developed building model data (and environmen- velopment and detailing effort of the prototype and
tal simulation data) to the physical computing inter- final constructed project is always informed by the
face of the responsive system, executing the scenario cost factor. At this point, major decisions regard-
of use and operation of the responsive system un- ing cost cuts should be enforced, such as reducing
der the set requirements and constraints, and con- panel sizes and thicknesses, modifying material se-
ducting continuous refining and testing of the sys- lections, and optimizing the use of physical comput-
tem based on updated building model data and in- ing components by devising for example mechanical
put variables to ensure correct and complete opera- schemes that use fewer actuators while preserving
tion of system. the required performance.
Facade design. At this stage, the activities re-
lated to facade design include finalizing both the
overall facade pattern scheme and details of the

78 | eCAADe 33 - CAAD Education - Concepts - Volume 2


Implementation Documents ing and operating responsive systems could be de-
The main purpose of this phase is to allow the stu- livered to students of architecture in a way that fos-
dents to properly document their responsive system ters collaboration and allows for group thinking and
design for construction. Below is an outline of some learning. As students assume specific roles in the
of the activities required at this phase: process or are conscious of the types of activities re-
BIM management. At this stage, the activities quired to comprehensively fulfill the design and op-
related to BIM management include extracting all rel- eration of a given responsive system, the tacit knowl-
evant data for full documentation and construction edge required is infiltrated indirectly into the gen-
of the responsive system and its components and de- eral design process. Observations from the Spring
tailed drawings. semester case study showed that the explicit roles re-
Facade design. At this stage, the activities re- lated to sustainability, fabrication, facade design and
lated to facade design include documenting and pro- BIM management and their integrated roles among
ducing technical drawings for the building facade the teams forced the students to develop their re-
skin, including elevations, wall sections, 3D details, sponsive system designs in a much more elaborate
and blow-up details. and all-encompassing process. The students realized
Fabrication and detailing. At this stage, the that even if they did not work in a model where their
activities related to fabrication and detailing include role was discretely defined as a specialist in any of
carrying the responsive system from the prototype the assigned domains, they were still able to capture
phase to actual construction phase, where a thor- what was required of them as an integrated team in
ough study of mechanisms, systems, materials, pan- order to produce and deliver their designs.
els, glazing, and technologies is conducted. At the same time, it was important not to com-
Sustainability analysis. At this stage, the activ- promise the dynamics of the design studio nor im-
ities related to sustainability include extracting simu- pede fundamental skills typically acquired in a de-
lation and optimization data for documentation and sign studio setting. The proposed phasing of the in-
producing technical drawings, and carrying out fur- tegrated design process addresses specifically this is-
ther analysis for actual construction based on data for sue. Students are still exposed to a thorough devel-
materials and systems. opment, detailing and documentation process fol-
Cost analysis. At this stage, the activities related lowing their conceptualization process and their ex-
to cost analysis include updating cost data and ex- tensive non-conventional iterations with digital fab-
tracting it for documentation of quantities and pric- rication, physical computing and programming. The
ing, and conducting further refinement for actual added value, however, is that the students perform
construction based on updates from sustainability these documentation procedures and go through in-
and construction data. tensive technical drawing exercises while being in-
formed by a rich cycle of iterations, digital and phys-
DISCUSSION ical prototyping, testing and operation. Another
The benefits of addressing responsive systems within added value is the rationale that is carried along
the integrated design and project delivery realm each of the design phases at different levels, where
rather than a discrete phase of design were seen students can feel more comfortable about their de-
as twofold: (1) facilitating the process of designing, signs, having tested them virtually and physically.
building and operating responsive systems, and (2) Throughout the proposed phases, students can jus-
augmenting the basic principles and dynamics of the tify their design decisions in different domains, in-
architectural design studio. First, the skills, tasks, cluding constructability, cost and value engineering,
and tacit knowledge required for designing, build- sustainability and environmental control, and opera-

CAAD Education - Concepts - Volume 2 - eCAADe 33 | 79


tion and management. grateful to all professors and colleagues who par-
Looking at the large picture, engaging students ticipated as reviewers for this course and provided
in a model far from a conventional educational set- invaluable constructive feedback and insights for
ting, but rather a simplified model of architectural further development, including Basil Kamel, Khaled
teams in practice like the one proposed in this pa- Tarabieh, Ebtissam Farid, Mostafa Rabea, and Dina El-
per, would further their understanding of teamwork Zanfaly. We would finally wish to thank the American
and interdisciplinary collaboration in the AEC indus- University in Cairo for supporting this effort.
try. We hope to further develop this work by testing
this pedagogical framework in the coming semesters REFERENCES
and build on the feedback of students and of practic- Blikstein, P 2013, 'Digital Fabrication and ‘Making’ in Edu-
ing professionals. Including participants from other cation: The Democratization of Invention', in Walter-
disciplines such as structural and MEP engineers in an Herrmann, J and Büching, C (eds) 2013, FabLabs: Of
interdisciplinary course would also enrich our under- Machines, Makers and Inventors, Bielefeld: Transcript
standing of this framework and help develop it to a Publishers
El-Zanfaly, D 2011 'Active Shapes: Introducing guide-
wider scope of implementation.
lines for designing kinetic architectural structures',
Proceedings of the 15th Iberoamerican Congress of
CONCLUSION Digital Graphics (SIGRADI 2011)
This paper proposed a pedagogical framework for in- Fox, M and Hu, C 2005 'Starting From The Micro: A Peda-
gogical Approach to Designing Interactive Architec-
tegrating responsive systems in the architectural de-
ture', Proceedings of Conference of the Association for
sign studio. Based on the findings of two design Computer Aided Design in Architecture (ACADIA 2005),
studios at The American University in Cairo, the pro- pp. 78-93
posed framework engages students in a design pro- Zuk, W and Clark, R 1970, Kinetic Architecture, Van Nos-
cess that utilizes the concepts of integrated project trand Reinhold, New York
delivery in its phases and activities. The framework Özkar, M 2007 'Learning by Doing in the Age of Design
Computation', Proceedings of the 12th International
builds on introducing students to a number of neces-
Conference on Computer Aided Architectural Design
sary skill sets, activities and concepts in order to de- futures (CAAD Futures 2007), pp. 99-112
sign, fabricate and operate responsive systems, such [1] http://info.aia.org/siteobjects/files/ipd_guide
as BIM management, facade design, fabrication and _2007.pdf
detailing, cost analysis, and sustainability analysis.
The paper demonstrates how these activities can be
integrated in different phases of the design, rang-
ing from conceptualization to implementation doc-
uments.

ACKNOWLEDGMENTS
We would like to thank all participating students in
both AENG 4556 Architectural Design V studios for
Fall 2014 and Spring 2015 at the Department of Con-
struction and Architectural Engineering at The Amer-
ican University in Cairo, Cairo, Egypt. Without their
hard work and the dedication of the teaching assis-
tants Ahmed ElShafei and Amira Abdel-rahman, this
work would not have been possible. We are also

80 | eCAADe 33 - CAAD Education - Concepts - Volume 2


CAAD Education - Applied
From Shaping to Information Modeling in Architectural
Education: Implementation of Augmented Reality
Technology in Computer-Aided Modeling
Jacek Markusiewicz1 , Jan Słyk2
1,2
Faculty of Architecture, Warsaw University of Technology
1
j.markusiewicz@gmail.com 2 jan.slyk@arch.pw.edu.pl

While learning computer-aided modeling techniques, students of architecture


should not only gain knowledge on how to model three-dimensional forms, but
also how to define and understand the information beneath the shapes.
Architectural presentation as an intellectual communication-focused process
requires new media to channel information in a contemporary way. These can be
text, image, sound, video or a digital model. The integration of augmented reality
in teaching computer-aided modeling in architecture school provides more
thorough learning experience as it opens new opportunities. The authors present
the process of implementing AR technology in architectural education - its
theoretical background, the outcome of students' work and technical solutions.
They argue that the use of AR interface increases the effectiveness of user-model
interaction in comparison to standard mouse-based techniques of
three-dimensional manipulation due to the intuitive touch-screen interaction and
direct control on the camera.

Keywords: Augmented Reality, Computer-aided Modeling, Unity 3D

INTRODUCTION teaching computer-aided modeling in architecture


The physical elements of a building's structure, the- school provides more thorough learning experience
oretical concepts being the outcome of functional, as it opens new opportunities such as interaction, ac-
ergonomic or financial constrains, as well as histori- cess to video and sound data and the possibility of
cal and cultural context all form a unique characteris- organizing content in a multilayer layout. This im-
tic of an architectural project. A model representing plies the necessity to master multiple skills: advanced
the project should focus on information. Thus, while knowledge of architectural modeling using BIM tools
learning computer-aided modeling techniques, stu- and/or freeform surface modeling software, man-
dents of architecture not only should gain knowl- agement of data concerning specific project, tools
edge on how to model three-dimensional forms, but of communication between the author and the ob-
also how to define and understand the information server. All of these are crucial for future architects.
beneath the shapes. In this paper, the authors describe the process of
The integration of augmented reality (AR) in implementation of AR technology in architectural ed-

CAAD Education - Applied - Volume 2 - eCAADe 33 | 83


ucation using the example of the course of modeling hannes Kepler, gave us the ability to represent three-
held in the Faculty of Architecture at Warsaw Univer- dimensional objects with drawings. Thanks to 17th
sity of Technology in academic years 2013/2014 and century works of René Descartes the theory of space
2014/2015. The authors describe the theoretical and and the theory of numbers could be combined in a
academic background of the process, the outcome of coordinate system. Algebraic description of geome-
students' work that involves augmented reality, the try opened the possibility to computational manage-
technical solutions that have been applied and the ment of objects and transformations in 20th century.
educational significance of the course. The year 1963 and Ivan Sutherland's Sketchpad
was a breakthrough for architectural drawing. The
ARCHITECTURAL REPRESENTATION first computer-based design tools were a digital ver-
The way one perceives and understands their sur- sion of a 19th century drawing board they replaced.
rounding affects one's needs and their fulfillment. Ar- Later, they evolved to advanced dynamic databases,
chitects traditionally represent reality with sketches, supporting building information management, its
technical and perspective drawings, physical and process of construction and lifecycle. Today's tools
digital models. By using these means of represen- provide users with shaping, analyzing and editing ar-
tation, they create images of their work. Processing chitectural creations based on digital models.
these images helps predicting the results of future Antonino Saggio defines architecture as dual:
materialization. The conceptual model and the fi- consisting of objective and subjective space. The
nal result are not identical in architectural practice first is strictly based on materiality and measure-
both in conceptual stage (verification of ideas) and ments. The latter involves individual perception
in phase of construction (issuing of instructions). The (Saggio 2010). Jan Słyk points out that a model (or
understanding of architecture is conceived due to hypermodel) and instruments of perception (that can
the interpretation of sensory impulses - mainly due to be amplified through interaction and affecting mul-
visual perception. One acquires information by ana- tiple senses in an innovative way due to technology)
lyzing optical effects, tactile and acoustic sensations are instruments sufficient for understanding archi-
and past experiences. The language of architectural tecture (Słyk 2012).
representation reduces collected data to compact
message. By sketching and creating models, archi- COURSE OF MODELING
tects create hierarchies of their observations and pos- The subject of the course "Computer-Aided Model-
sible solutions. Geometry - as mathematical means ing" held in the Department of Architecture is to
for 3d space interpretation - is essential in achieving create models of historical and modern examples
understandable representation. (Słyk 2012) of projects that had major contribution to the ar-
Thales introduced geometrical concepts such as chitecture of single-family houses. These models
line, point, angle, as well as theorems on relations be- have three main objectives in the process of architec-
tween objects, similarity and proportions. The sys- tural education. Firstly, they are tools to learn com-
tem built on his thoughts led Euclid to formulate 'Ele- puter aided modeling. Secondly, they allow students
ments' - the base for geometrical research until 18th to better understand building components such as
century and Giovanni Girolamo Saccheri's 'Euclides walls, slabs, columns etc., which is crucial at the early
ab omni nævo vindicatus'. stage of architectural studies. Finally, during the
The works on perspective of Ambroggio Loren- modeling process, the students gather information
zetti, Filippo Brunelleschi and Piero della Francesca on the modeled building and thus gain knowledge
as well as the science of optics investigated by Al- on the structural, functional and aesthetic solutions
hazen, Witelon and later by Simon Stevin and Jo- implemented in acclaimed examples.

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During the course the students are involved in CONTENT TYPOLOGY
three major stages of using information technology Following media classification by Piotr Gajewski, it
in architecture: (1) information modeling, (2) param- is assumed that the presentation can be augmented
eterization and (3) communication. with one of the following content types: text, image,
At the beginning of the course, the students ac- sound, video or an additional digital model. (Gajew-
quire the necessary information about each building ski 2001)
and transform it into a digital model. The geometry
Figure 1 of the model is complemented with data about the
Augmented specific context. This data varies from structural so-
content of lutions, to materiality, function and spatial solutions,
Farnsworth House to historical background or building's relation to the
presentation. (All surrounding. This information can be defined as at-
figures by tributes inside of BIM program, additional 3d form,
Markusiewicz 2015) schematics or text message.
After the initial modeling stage, parameters
changing the perception of the model may be intro-
duced. Every building has elements that can be af-
fected by variables. It this stage we focus especially
on the examples that are modular, parametrically
generated or contain kinetic elements. These exam-
ples can be defined with scripts or parametric mod-
els. Other examples can be altered through different
means in form of interactive presentations revealing
various aspects of the project, videos showing the
Figure 2 construction process or structural simulations.
Farnsworth House At the end, a message for potential spectator is
alternative content. defined in form of a presentation. The constraint is
a static printed panel on which the work has to be
presented. This often results to be an insufficient
medium to effectively present the work when con-
fronted with a digital model enhanced with addi-
tional media.
The message resulting from the modeling pro-
cess is supposed to meet the criteria of a new
medium as described by Lev Manovich, i.e. numer-
ical representation, modularity, automation, variabil-
ity and transcoding (Manovich 2002). Implementa-
tion of augmented reality gives the students the op-
portunity to show their work in a more flexible way,
whereas the spectators are provided with a more un-
derstandable presentation.

CAAD Education - Applied - Volume 2 - eCAADe 33 | 85


The text accessible through augmented reality Figure 3
application can either provide users with extra in- Video showing
formation or it can become a hypertext allowing ac- physical simulation
cess to external resources such as online repository of a curtain in
of information on the model or its particular com- Shigeru Ban's
ponent. The presentation of Urbanowicz-Muszyński building.
twin house in Warsaw by Bohdan Pniewski is com-
plemented with fragments of a critical article on the
building from 1936 'Arkady' written by Edgar Norw-
erth. The spectator chooses between the analytical
description provided by students and historical opin-
ions.
Images or series of images provide better under-
standing of the modeled object by e.g. showing his-
torical evolution of the surrounding area or focus-
ing on real-life details that were not included in the
model itself. The panel presenting students' work on
the Farnsworth House by Mies van der Rohe is an
example of a virtual presentation consisting of text
and images organized in different layers that are only
accessible via augmented reality technology. The
printed panel itself contains abstract graphics and
when browsed with an AR application it is supple-
mented with visualizations and description in two al-
ternative organizations. [Fig. 1 and 2]
Sound is often used either to strengthen users'
perception or as a more artistic impression. It can
also provide access to a musical piece that was an in-
spiration to the architectural form. The Philips Pavil-
ion by Le Corbusier became a motivation to create a
Grasshopper definition for parametric generation of
geometrical forms based on rhythm, scale and length
of a musical composition. The students based their
creations on two musical pieces that can be accessed
through QR codes that are placed on the panel.
Videos combine the assets specific to both im-
age and sound resulting to be useful when present-
ing the work through a flythrough animation, physi-
cal simulation of kinetic elements or a more personal,
graphical analysis of the project. Students mod-
eling Shigeru Ban's Curtain Wall House performed
physics-based simulation of the curtain's behavior
with Grasshopper and Kangaroo Physics. The simula-

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tion was recorded as an animation and rendered on off to better understand the complexity of the func-
top of a printed still frame extracted from the video. tion. [Fig. 6]
Viewing the printed panel through an AR application The model can be further supplemented with
gives the impression of motion of a static printed el- other media, such as sound or text rendered when
ement [Fig. 3]. Another interesting example of video zoomed on a point of interest. In Czesław Przybyl-
usage was an artistic impression on Le Corbusier's ski's Willa Julisin's model one can hear piano music
Heidi Weber Pavilion. It is an animated decomposi- when zooming a handheld device on the living room,
tion of the building's elements and its conversion to which focuses on its main function via the sense of
a planar colorful composition. [Fig. 4] hearing. In Wright's Robie House the viewer gains ac-
cess to hyperlinks containing more specific informa-
Figure 4 tion when zoomed on a piece of furniture. Such digi-
Heidi Weber tal augmentation constitutes the multilayer typology
Pavilion video of a hypermodel. It may emphasize certain charac-
impression. teristics of the project the model represents and en-
hance its perception by affecting determined senses.

APPLICATION INTERFACE
At the early stage of implementing augmented real-
ity in the course of modeling in the academic year
2013/2014, a set of freeware computational tools was
used as addition to the standard modeling software
taught during classes. Metaio Creator was used as
a tool for converting planar graphics to AR trackers
and supplementing them with digital content with
an easy-to-use drag-and-drop interface that does not
require programming. Final setups were published
with Metaio Cloud and could be accessed via QR
An interactive model accessible through augmented codes with a free mobile application Junaio.
reality allows free and intuitive perception from dif- In the academic year 2014/2015 the solution de-
ferent angles and distances and can be easily altered scribed above was replaced with a custom AR appli-
by turning on and off particular layers of informa- cation. The reason was to ensure bigger flexibility
tion, such as architectural elements (external walls, in programming particular application features, pro-
roof ) or hierarchical organization (floors, functions). vide access to augmented content without the use of
One example is a digital model of Jacobus Johannes QR codes and become more independent from third-
Pieter Oud's Weissenhof Row Houses that can be cus- party software.
tomized by a spectator. By touching the screen of a The first version of the application was created
handheld device, one browses through a sequence by Jacek Markusiewicz using a game development
of different layers of the model: (i) the whole row of platform - Unity 3d with Vuforia extension provid-
houses with closest surrounding, (ii) one module sep- ing assets and SDK for augmented reality imple-
arated from the context or (iii) the module with exter- mentation. Digital models exported from McNeel's
nal walls turned off to show the interior [Fig. 5]. An- Rhinoceros3d as Wavefront .obj or .3ds files are im-
other example is Frank Lloyd Wright's Fallingwater, ported as assets to the Unity project and assigned
where the user can decide which floor to turn on or to corresponding trackers, that are abstract graph-

CAAD Education - Applied - Volume 2 - eCAADe 33 | 87


ics designed for the application's purposes. The be- Figure 5
havior of virtual camera is established by Vuforia plu- Weissenhof Row
gin. Interaction is defined with C Sharp scripting lan- Houses by J. J. P.
guage in Unity's MonoDevelop IDE. The platform al- Oud as presented in
lows the usage of materials and effects rendered in the Unity-based
real time. It also facilitates compiling the final appli- application.
cation for a specified platform.
The AR application provides the students and
spectators with intuitive touch-screen interaction
and simplifies model browsing by giving them direct
control on the camera. This type of interface seems
to be increasing the effectiveness of user-content in-
teraction in comparison to standard mouse-based
techniques of three-dimensional manipulation. In
the authors' opinion, hardware aspects of human-
computer interaction is the field of computer-aided
modeling that needs most of attention when con-
trasted with highly advanced modeling and analysis
software that users nowadays have access to. The
way users edit and browse three-dimensional con-
tent with a mouse, a keyboard and a screen is un-
derdeveloped - its effectiveness and intuitiveness can
and should be improved.
One of the reasons to that is what Słyk calls a
double projection effect. Standard computer mouse
navigation is by definition two-dimensional. Thus,
all three-dimensional operations such as zooming,
panning and orbiting have to be projected from the
three-dimensional imagination of the user onto a
two-dimensional plane on which a mouse can op-
erate. The actions performed with a mouse have to
be then processed by software and applied in three-
dimensional coordinate system. (Słyk 2012)

88 | eCAADe 33 - CAAD Education - Applied - Volume 2


Figure 6
Wright's
Fallingwater
interactive model.

What we define as three-dimensional navigation and three-dimensional abstraction of a user (Kim and
in software, in real life is a simple and intuitive ac- Maher 2006, Sharlin 2004 after Abdelmohsen and
tion, where looking at an object from different dis- Yi-Luen Do 2007). Augmented reality seems to be
tances and different angles does not require intellec- at least partially solving navigation issues as look-
tual effort and consists of moving and rotating ei- ing and perceiving is intuitive and follows the inverse
ther one's head or the object they perceive. How- kinematics mechanism: pointing a handheld device
ever translating such movements and rotations (of camera on a virtual object visible on the screen is di-
either a virtual camera or a three-dimensional ob- rectly understood as camera transformation.
ject) into mouse operations results in mathematically
complex transformations that have to be defined by CONCLUSIONS AND FUTURE APPLICA-
the user. In other words, in real life one's brain per-
TIONS
forms inverse kinematics transformations that meet
Architectural presentation is an intellectual process
our needs, whereas while using computer software,
that focuses on communication. The use of aug-
one needs to perform forward kinematics transfor-
mented reality can channel a message through mul-
mations in order to achieve the desired effect.
tiple senses and provide interaction between the re-
The double projection and the forward kinemat-
ceiver and the medium of communication. The stu-
ics manipulation may lead to imprecision, latency
dents that employ augmented content in their pre-
and, what is most important, the shift of user's focus
sentations tend to use different means of expres-
from the content to tool management.
sion than the ones that present their work in a tra-
Even though human-computer interaction ex-
ditional way. The printed panels of the first are more
perts such as Jef Raskin and Bruce Tognazzini ques-
schematic and contain less explicit information while
tion the existence of fully intuitive interfaces (Raskin
the digital content accessible through a mobile appli-
1994, Tognazzini 1992), research shows that many
cation is complete.
types of interaction such as tangible user interfaces
Moreover, the possibility of including media
positively affect the efficiency, cognitive processes
such as video and sound, otherwise impossible, en-

CAAD Education - Applied - Volume 2 - eCAADe 33 | 89


courages students to do so, resulting in more time REFERENCES
spent on creative work during the semester. Such Abdelmohsen, S. and Yi-Luen Do, E. 2007 'TangiCAD:
workflow is exceptionally well received by the stu- Tangible Interface for Manipulating Architectural 3D
dents, which is reflected in the results of a survey Models', Proceedings of the 12th International Con-
ference on Computer Aided Architectural Design Re-
conducted amongst 66 course participants in June
search in Asia
2014. Course's scientific and educational content Caillois, R. 2001, Man, Play and Games, University of Illi-
was graded 4.71/5 (4.25 being the average score of nois Press
all courses held at the faculty), didactical skills of the Gajewski, P. 2001, Zapis Myśli o Przestrzeni, Politechnika
tutor were also graded 4.71 (4.17), tutor's attitude to- Krakowska
wards students 4.79 (4.40), technical conditions and Kim, M. and Maher, M.L. 2006 'The effects of tangi-
ble user interfaces on deisgners cognitive actions.',
equipment 4.61 (3.97) and formal aspects such as
Proceedings of the 11th International Conference on
grading criteria: 4.76 (4.20). Finally, the students eval- Computer-Aided Architectural Design Research in Asia
uated their own involvement as 4.5/5, being higher Manovich, L. 2002, The Language of New Media, The MIT
than usual (4.13). Press
AR-based presentations also seem to affect the Raskin, J. 1994, 'Intuitive Equals Familiar', Communica-
way spectators explore architectural models. Con- tions of the ACM, 37:9, p. 17
Saggio, A. 2013, The IT Revolution in Architecture.
tent of such presentations is not directly accessible
Thoughts on a paradigm shift., lulu.com
but requires exploration. Due to its hierarchical or- Sharlin, E., Itoh, Y., Watson, B.A., Kitamura, Y., Sutphen, S.,
ganization, some additional information has to be Liu, L. and Kishino, F. 2004, 'Spatial Tangible User In-
searched for by either zooming on specific elements terfaces for Cognitive Assessment and Training', Bi-
or triggering an event with for instance a touch. This ologically Inspired Approaches to Advanced Informa-
provides an element of mystery and surprise and tion Technology, 3141
Słyk, J. 2012, Źródła Architektury Informacyjnej, Oficyna
leads the spectator to think they are playing a game
Wydawnicza Politechniki Warszawskiej, Warsaw
- which results in their greater immersion. (Caillois Tognazzini, B. 1992, Tog on Interface, Addison-Wesley
2001) Professional
Further development in applying augmented re-
ality in architectural education is planned. The course
of modeling shows that both students and specta-
tors respond positively to working with architectural
model through this technology. Its intuitive interac-
tion and efficient navigation can be further investi-
gated in applications that not only allow users to per-
ceive architectural content but also alter it by reor-
ganizing, customizing and finally modeling architec-
tural or urban elements. Although it still seems un-
likely to create a fully functional architectural or free
form modeling software based on augmented reality,
the authors want to introduce elements of AR-aided
interactive modeling in the future courses to explore
the possibilities of facilitating architect-computer in-
teraction.

90 | eCAADe 33 - CAAD Education - Applied - Volume 2


Modular Light Cloud - Design, Programming and Making
Towards the Integration of Creative Actions

Jacek Markusiewicz1 , Marcin Strzała2 , Krzysztof Koszewski3


1,2,3
Faculty of Architecture, Warsaw University of Technology
1
j.markusiewicz@gmail.com 2 marcin@strzala.pl
3
krzysztof.koszewski@arch.pw.edu.pl

Modular Light Cloud is an installation that is conceived to explore the


boundaries of architecture and art. Its interactivity is a metaphor of mutual
influences that derive from activities performed in space - associated with motion,
sound and light.It is an experimental project focused on the integration of
architectural elements, structure, information technology, performing arts,
electronics and digital fabrication in architectural education.The project was
completed in a two-week student workshop in collaboration with a contemporary
dance artist. The students were taught the basics of parametric design,
programming of electronic components and digital fabrication during tutorial
classes. The making process combined three stages of development: design,
construction and programming of interaction.The final form consists of two
irregular spatial trusses made of aluminum profiles connected with 3d printed
nodes. The profiles are equipped with LED strips and electronic components:
light sensors, sound and communication between them. These systems control the
intensity of light emitted by the diodes based on the inputs.The result is a working
prototype presented as interactive installation featuring contemporary dance
artist. It was displayed at art festivals and other events.

Keywords: Parametric design, Interactive installation, Artistic performance,


Digital fabrication, Responsive design

INTRODUCTION referential, independent domain (Schumacher 2011).


Architecture - as discipline - is experiencing dynamic But even while seeking the roots of autopoiesis of dis-
changes in understanding its condition among other cipline we are encouraged to look outside of it - trig-
creative activities. Contemporary theoretical ap- gered by experience of interdisciplinarity and cross-
proach ranges from opinions situating architecture in referencing, implemented in day-by-day practice. Ex-
broader, expanded field (Vidler 2008), seeking inspi- amination of material, functional, programmatic as-
rations and gaining experience from a wide array of pects of architecture, frequently associated with ad-
arts and sciences, to positions of architecture as self- vances in computational technology, must be sup-

CAAD Education - Applied - Volume 2 - eCAADe 33 | 91


plemented by exploration of non-physical, mental, pression. On the other hand all mentioned inquires
symbolic aspects of our creations. This is the reason emphasize epistemological role of such experiments
why architects tend to cross blurred boundaries be- in architects' activity. Modular Light Cloud, as de-
tween their discipline and fine arts, examining the scribed hereafter, is one of the examples.
potential of interactivity, real-time, sensuality, mem-
ory, emotions and feelings. Since space is the realm THE WORKSHOP
of their creativity, architects experiment with fields Modular Light Cloud (MLC) is an interactive structure
of art that use it as one of substrates - like instal- designed and built by students of architecture during
lations. These are not necessarily "architectural ob- a two-week summer workshop. The workshop was
jects", or buildings, turned into works of art (like Gor- organized by Architecture for Society of Knowledge
don Matta-Clark works)(Świtek 2013). They are rather master program at the Faculty of Architecture, War-
dissected aspects of human activity, that may hap- saw University of Technology. It took place in August
pen in space, like works of Lab[au], Diller+Scofidio, 2014. The project was conceived as a result of co-
Mark Goulthorpe, Marco Casagrande (Bonnemaison, operation between students, tutors and a contempo-
Eisenbach, 2009). Computational methods facilitate rary performance artist invited to the workshop. The
equipping them with sophisticated interactivity, in- structure, as stated in project's initial conditions, was
troducing invaluable possibility of adding human supposed to be interactive, parametrically designed
factor. Such installations may be perceived as works and constructed using available materials - such as
of art, but also - as created by architects - as specific aluminum profiles - using digital fabrication technol-
tools for exploring these peculiar immaterial proper- ogy.
ties of architecture. As part of workshop arrangements the tutors
This affinity is not only one-directional. Explo- prepared tools and materials for the participants.
ration of spatial aspects of human existence has be- On one hand, these were hardware equipment el-
come a vital theme of discourse related to arts and ements: LED strips with aluminum profiles, elec-
humanities in the last decades of 20th century, and tronic components of various types and a 3d printer.
this interest lasts until now. So called "spatial turn" On the other hand, computer-modeling software
(Soja 1996) resulted in many works and publications (Rhinoceros 3d), custom parametric design algo-
related to these aspects, suddenly there were not rithms (Grasshopper definitions) and microcontroller
only architects who shape our everyday environ- programs (Arduino scripts) were provided. During
ment. From minimalist roots of "architectural sculp- the workshop the tutors delivered introductory lec-
ture" leaving white box of the gallery in the sixties tures on parametric design, electronics and digital
of the past century, to architectural scale sculptures fabrication. The tutors defined project's require-
of Richard Serra, overscaled objects of Claes Olden- ments and were fully involved in the design process
burg, to Olafur Eliasson installations - artists entered by giving daily desk critiques and sharing their expe-
the realm of creation in space, treating it simultane- rience in the matter.
ously as substrate and context for their works (Świtek The performance artist's task was to act as
2013). Moreover, interrelation of contemporary art project's client, define the specifications for the form
and problems of the city is getting stronger. "The fu- and interaction as well as to prepare final perfor-
ture of art is urban" as says Nicolas Whybrow (Why- mance. The role of the artist was crucial due to con-
brow 2011). stant negotiations with workshop's participants lead-
These mutual influences create inspiring back- ing to improvements in project's solutions. The artist
ground for experiments related to the potential of introduced basic knowledge on performance art and
space as technically aided field of interaction and ex- provided consultations for students.

92 | eCAADe 33 - CAAD Education - Applied - Volume 2


Workshop participants gained the necessary MODULAR LIGHT COUD
knowledge and skills that were later used in de- Modular Light Cloud as designed and produced dur-
sign and production process. The installation was ing the workshop is a sum of three complementary
shaped taking into account its structural perfor- components: spatial form, interactive layer and dig-
mance, the artist's interactivity conditions, aesthetic ital fabrication technology. All three aspects affect
values, available resources and time dedicated for each other influencing the degree of complexity of
construction. After completing the design, the par- the project; hence, they had to be developed in par-
ticipants took part in the making process that con- allel.
sisted of preparing reactive structural elements made The structure is based on two three-dimensional
of aluminum profiles and LED strips, assembling elec- irregular trusses made of aluminum profiles
tronic circuits with protective elements and connec- equipped with LED strips connected using 3d-
tors, as well as 3d printing of joints for the final assem- printed joints. The trusses mark an interior space
bly that took place during last days of the workshop. enclosed in a 4x4x2.5 m cuboid. The profiles ad-
[Fig. 1 and 2] jacent to the interior space are equipped with LED
strips; whereas the joints that combine them - with
Figure 1 electronic circuits. When lit, the LED lamps draw a
Conceptual phase three-dimensional composition consisting of planar
of the workshop. convex polygons. [Fig. 3] The profile lengths were
optimized parametrically to match modularity of LED
strips. The form's irregularity caused every joint to
be unique. Parametric design and digital fabrication
provided the designers with a lot of freedom in shap-
ing the structure. However, there were certain limits
to be taken into account, e.g. a big number of struc-
tural elements combined in one joint and acute an-
gles between them would increase the size and thus
Figure 2
production time of such joint. Another condition was
The fabrication
the placement of sensors and their accessibility.
process: circuit
One of the principal form-shaping aspects of
assembly.
Modular Light Cloud was its interactive layer. Due
to the usage of aluminum profiles equipped with
LED strips, two functions could be integrated in one
reactive-structural element. On one hand, the profile
provides stability and works as a structural member
of the truss; on the other hand Arduino-controlled
LED lamp complements the structural element with
virtual content.
Prototypes and artifacts generated during both de- The final part of the project, which physically in-
sign and production contributed to knowledge on tegrated the above issues, was to develop and man-
the explored technology and were part of iterative ufacture the relevant joint elements. Due to the
process, which led to the final outcome. uniqueness of each joint and freeform fabrication
potential, additive manufacturing methods were se-
lected as an instrument of production. In this partic-

CAAD Education - Applied - Volume 2 - eCAADe 33 | 93


Figure 3
Modular Light
Cloud

ular case a fused deposition modeling based Strata- a program written in C and uploaded to the board
sys Dimension 1200es units were used. Due to the using Arduino IDE. The program converts input read-
time factor and the limited duration of the work- ings into numerical values and specifies output sig-
shop, a two-pronged approach to the project was nals that drive LED strip actions and communication
developed. The first goal was to design an abstract between the circuits. The systems are autonomous
model of network structure made of LED fixtures. and no external computer is needed to define inter-
In this case the objective conditions such as maxi- action. [Fig. 4 and 5]
mum length, stiffness, strength and ergonomics of
the project were taken into the account. The second
goal was to design aesthetic form of a joint connect-
ing the network elements together.

INTERACTIVITY OF MLC
The interaction of Modular Light Cloud is controlled
by electronic circuits based on Arduino Nano 3.0
boards. The circuits are powered with 12 V DC and
the behavior of sensors and actuators is defined with

94 | eCAADe 33 - CAAD Education - Applied - Volume 2


Figure 4 modulation (PWM), that is a method of controlling
A scheme showing average voltage by switching a transistor, to which
the electronic the LED strips are connected, on and off at a fast rate
circuit with its (Huang 2011). The brightness can be controlled in
inputs (1), outputs two ways. On one hand, the light intensity is propor-
(2) and tional to sound input volume. The proportionality is
communication not linear as it is also influenced by the sound pitch.
module (3). Middle frequencies influence the light to a greater
extent than low and high rates. This is because the
sounds emitted by the artist are of middle frequen-
cies while low and high frequencies are considered
unwanted noises. On the other hand, during the se-
quence triggered by light input, the LED brightness
is modulated gradually from minimal intensity (no
The most relevant signal used as interaction in- light) to maximal and back to minimal after a speci-
put is sound as it is a medium of communication be- fied period of time.
tween the artist and the structure. This is due to The circuits are equipped with a simple com-
the significance of noise, vibrations and voice in the munication module used during light-triggered se-
performance. Their amplitudes and frequencies af- quences. The communication is binary and takes
fect the intensity of light emitted by particular parts place through wire connections between every pair
of the structure. Microphones connected to interac- of adjacent circuits. By controlling voltage on output
tive circuits provide readings of sound. Sound wave pins and reading voltage drops on input pins, a sig-
is a complex signal composed of multiple frequen- nal can be exchanged between all circuits. The pre-
cies of different amplitudes. Decomposition of these defined sequence of illumination takes advantage of
frequencies was solved programmatically using Fast that possibility. After LED brightness modulation be-
Fourier Transform, i.e. a mathematical transforma- gins in one of the circuits, a delayed signal is being
tion that breaks down complex wave into a sum of sent to all the adjacent circuits, which triggers LED
simple trigonometric functions, frequencies and am- brightness modulation in those. Then, the signal is
plitudes of which can then be estimated (Cooley and being passed to next adjacent circuits and so on. This
Tukey 1965). This allows custom control of different creates a chain reaction effect that gradually illumi-
parts of structure depending on the pitch and vol- nates the whole structure. [Fig. 6]
ume. The structure is powered with three 12V/150W
The second input used to affect the performance power supplies. Supply wires were placed inside
of the installation is light. Light sensors were built of aluminum profiles the way that groundings of
based on a photoresistor and a fixed resistor. Illu- all power supplies and interactive circuits are con-
minating the photoresistor lowers its resistance and nected, power transmission wires of different power
thus amplifies voltage on the fixed resistor. This supplies are not joined, each interactive circuit is
change of voltage is read by Arduino board. When a powered with exactly one supply and the circuits are
programmatically specified threshold is reached, the connected in parallel to each other. Two signal wires
circuit triggers a predefined sequence of LED illumi- are placed in each aluminum profile that connects
nation. two interactive circuits. Each LED strip is divided in
The actuators of the installation are LED strips. two parts, each part being managed by the adjacent
Their brightness is controlled using pulse-width circuit. [Fig. 7]

CAAD Education - Applied - Volume 2 - eCAADe 33 | 95


Figure 5
A node equipped
with an electronic
circuit.

digital fabrication we understand a number of indus- Figure 7


trial and technological processes aimed at facilitating The artist
and speeding up and at the same time eliminating er- interacting with the
rors in manufacturing products, in the present case structure.
architectural elements fabricated via means of addi-
tive manufacturing. Of course as with other methods,
the choice of a solution entails a number of conse-
quences, such as the nature of the material, manu-
facturing speed, its resolution/precision. The correct
use of a given tool requires a full understanding of its
principles and is crucial for the development of valid
solutions (Wright 1901). In this particular case this
understanding of the machine and freeform fabrica-
DIGITAL FABRICATION tion potential of additive manufacturing was used as
Between architectural idea and its realization there a complimentary element of research by design ap-
is an area of discontinuity much wider than the one proach.
found in other fields of art (Słyk 2012). By the term of Due to the time constraints the connector ele-
ment needed to be designed before the final struc-

96 | eCAADe 33 - CAAD Education - Applied - Volume 2


ture of the Modular Light Cloud. A generative ically generate all forty-two joints. Although each of
Grasshopper definition was created to address this the connectors was unique, all of them were gener-
problem. This allowed for fabrication of prototypes at ated using the same procedure:
the stage of determining preliminary scale, function
and form of the installation. The network model that 1. The program recognized position and as-
was designed later was used as an input to automat- signed numbers to all nodes in the structure.
2. Additional axis pointing at central part of the
Figure 6
A sequence of LED
illumination
triggered by a light
input.

CAAD Education - Applied - Volume 2 - eCAADe 33 | 97


structure was added, for each of the connec- more than a day of production. Estimating minimal
tors that had to be equipped with an elec- supply of security it comes up to more than two ex-
tronic circuit. Then, for each of the sections tra days spent on fabrication. Taking into account
beginning or ending at a given point a per- already overwhelming production time of over 240
pendicular plane was set. On each of these hours as well as other relating matters such as prepar-
planes, at the intersection with corresponding ing and programing of electronics, a decision was
section a circle with a diameter equal to the di- taken to develop the first solution. [Fig. 8]
ameter of the LED profile plus wall thickness After deciding on the joint element shape, the
parameter of the sleeve carrying (3 mm) was next step was to optimize geometry of the tubes that
created. connected nodes with LED strips. The most impor-
3. All the circles assigned to that node were tant issue was the strength of the element, as it had to
moved along corresponding section away bear the greatest loads. In subsequent iterations the
from the node's center. The offset was cal- main parameters such as length or thickness of the
culated to avoid collisions and overlapping of walls of the tube elements were changed and tested.
the forming planes. No less important was the shape of a hole for mount-
4. All circles in that node were capped and con- ing electronics and wiring the installation.
nected with minimal surface generating vol-
ume of each individual joint. Figure 8
5. The bushings for LED profiles were generated. The two options
These took the shape of tubes. taken into
6. The final step in nodes generation was the ad- consideration when
dition of spigots connecting tubes with the designing a joint
main element. A number indicating the cor- element.
responding node was added on each pin.
7. Finally, the program would generate a list of
all the necessary elements needed for the fab-
rication process.

As expected, the project of joint element had to un- However, the internal structure of printed element
dergo a series of optimizations at the stage of rapid was the most important aspect of 3D printing tech-
prototyping as well as during the production cycle of nology. In practice only the outer stroke along with
final products. These changes had an impact on two a fixed or predetermined thickness were produced
main issues: the time required for fabrication of a sin- as full volume. All of the remaining space was filled
gle node and thus the whole structure as well as the with a grid of controlled shape and density. Being
material usage along with physical properties of the aware of this property affected the efficiency of fab-
object. rication - both from material durability and econom-
As a result of the design process and discussions, ical point of view. In the case of equipment (Strata-
two solutions for the main part of the joint were pre- Sys Dimension 1200es) used during the workshops
sented. Although similar in shape, they differed by we were dealing with grid deposited in one of three
production time that if multiplied by 42 nodes would possible variants: Low Density (where the distance
sum up for a total of 3360 minutes - roughly 56 hours. between the printed forming lines is about 5 mm);
Even assuming a continuous use of two printing de- High Density (where the distance between the lines
vices and ignoring the time necessary to prepare the is approximately 2 mm); and a solid (in which follow-
files, post process finished models, etc. this meant ing lines are printed one next to another tightly filling

98 | eCAADe 33 - CAAD Education - Applied - Volume 2


the space). [Fig. 9] posed to the shear torque. The density of main node
elements was based on sketch simulation done in
Figure 9 Kangaroo plugin for Grasshopper.
Preparing a
parametrically
generated 3d
RESULTS AND CONCLUSIONS
The final result is a working prototype presented
model of a node for
as interactive installation featuring contemporary
production.
dance artist. It was presented in a 10-minute spec-
tacle entitled "Glow". The act is a contemporary
metaphorical representation of a music box with a
ballerina imprisoned inside. Instead of depending on
the mechanism, the ballerina is using it as her instru-
ment. Her actions cause the machine to glow and
she is desperate to stay in its light. The performance
In this case no grid pattern was created, however itself is an attempt to explore relations between dy-
it is worth noting that successive layers are printed al- namic human emotions and programmed, technol-
ternately in the Y and the X-axis. This solution avoids ogy driven interactive structure, allowing interpreta-
formation of internal stresses resulting from cooling tions related to contemporary, technologized archi-
of the material. In the case of the two previous meth- tecture. All the interaction between the artist and the
ods, this problem is negligible. This specificity has an MLC takes place in space, shaped and structured by
impact on a number of interrelated factors that in- the installation itself, thus making it again an archi-
crease with the amount of material used for printing. tectural trope.
The first factor is the printing cost, where the relation Modular Light Cloud was inaugurated during
is direct and closely linked to the budget foreseen for Warsaw art festival Wawa Design in September 2014.
the implementation. The second factor is the print- The performance was later a part of Syntezje Festi-
ing time, to which the change in the density of the val in Cracow and in Warsaw edition of Museums at
filling is not directly proportional. Incrementing the Night at the Faculty of Architecture, Warsaw Univer-
density by one step increases the print time by 10% sity of Technology. The system of structure genera-
to 20%. Which meant that applying High Density grid tion, its fabrication and assembly along with the in-
would take 110% and the Solid one 130% of the basic teractive circuits can be adapted to create different
time needed for Low Density filling. At the same time, installation versions. It was used as part of 'MON-
the amount of material used will be approximately adOLOGIa: a Treatise on Relationality' - a spectacle
140% and 200% in relation to the quantity consumed inspired by Gottfried Leibniz's monad theory - dis-
in Low Density mode. The final factor is the strength played at Warsaw's Museum of Modern Art. [Fig. 10]
of the print. Similarly as in the first point, the relation- Technological innovation was not a major objec-
ship here is direct. Applying the High Density grid, tive for the creators of Modular Light Cloud. Interac-
which is increasing quantity of a material to a small tion, parametric design, digital fabrication and per-
extent, causes a significant improvement of the me- forming arts are not entirely new to architecture and
chanical properties of manufactured items. its relation to art, as it was stated in the introduc-
Based on the experience described above final tion. However, the collective usage of these aspects
optimization decision was to fabricate all tubes as in architectural education is noteworthy. During an
solids because of the need to bear the greatest loads intensive two-week workshop, students had the op-
and problems with dissectioning of the models ex- portunity to familiarize with emerging technologies

CAAD Education - Applied - Volume 2 - eCAADe 33 | 99


Figure 10
An alternative
configuration of
MLC system
designed for
'MONadOLOGIa'.

leading to the creation of an installation based on Greenfield, A. 2006, Everyware: The Dawning Age of Ubiq-
human-machine interaction. The knowledge and ar- uitous Computing, New Riders Publishing
tifacts generated during that time are certainly base Henricks, T. S. 2010, 'Caillois’s Man, Play, and Games An
Appreciation and Evaluation', American Journal of
for further research and can be developed during fu-
Play, 3, pp. 157-185
ture workshops and experimental projects organized Huang, J., Padmanabhan, K. and Collins, O. M. 2011, 'The
by Architecture for Society of Knowledge at Warsaw sampling theorem with constant amplitude variable
University of Technology. width pulses', IEEE transactions on Circuits and Sys-
tems, 58, pp. 1178 - 1190
Schumacher, P. 2011, The Autopoiesis of Architecture: A
REFERENCES New Framework for Architecture, Wiley
Benedikt, M. 1969, 'Sculpture as architecture: New York Soja, E. W. 1996, Thirdspace: Journeys to Los Angeles and
letter, 1966 – 67', Minimal Art, pp. 61-91 Other Real-and-Imagined Places, Wiley-Blackwell
Bonnemaison, S. and Eisenbach, R. 2009, Installations Słyk, J. 2012, Źródła Architektury Informacyjnej, Oficyna
By Architects: Experiments in Building and Design, Wydawnicza Politechniki Warszawskiej, Warsaw
Princeton Architectural Press Vidler, A. 2008, 'Architecture’s Expanded Field', Architec-
Cooley, J. and Tuckey, J. 1965, 'An algorithm for the ma- ture Between Spectacle and Use, 59, pp. 143-154
chine calculation of complex Fourier series', Mathe- Whybrow, N. 2010, Art and the city, I. B. Tauris
matics of Computation, 90, p. 297–301 Wright, F. L. 2008, 'The art and craft of the machine',

100 | eCAADe 33 - CAAD Education - Applied - Volume 2


in Pfeiffer, B. B. (eds) 2008, The essential Frank Lloyd
Wright: Critical writings on architecture., Princeton
University Press
Świtek, G. 2013, Gry sztuki z architekturą. Nowoczesne
powinowactwa i współczesne integracje.,
Wydawnictwo Naukowe Uniwersytetu Mikołaja
Kopernika

CAAD Education - Applied - Volume 2 - eCAADe 33 | 101


Workshop Digital Manufacturing
A New and Practical Approach to Combine CAAD and Digital Manufacturing
in Architectural Design Education

Stefan Junk1 , Rebecca Matt2


1,2
University of Applied Sciences Offenburg
1,2
{stefan.junk|rebecca.matt}@hs-offenburg.de

The opportunities for the use of Digital Manufacturing in the field of architecture
have increased tremendously over the past years. Today, already a large variety
of methods and processes are used for the production of architectural models or
even prototypes and design models. By now, this new technology has also become
firmly established in the education of students. In this context, especially the
theoretical basics of digital manufacturing, that is to say the integration of CAAD
with the manufacturing process, and the special characteristics of the additive
manufacturing, i.e. assembly in layers, are taught. As a demonstration of the
practical application of the new technology of 3D printing, this paper will focus
on the Workshop Digital Manufacturing. Due to the new approach of this
workshop, which relies on the assembly of a 3D printer from an assembly kit, the
students gain profound insights into the technology and functionality of 3D
printers. In a next step, the students realize various models with the 3D-printer
and in doing so develop design guidelines for additive manufacturing
autonomously.

Keywords: Digital Manufacturing, Design education, 3D-Printing, Architectural


models

INTRODUCTION binding and laser melting, are used to generate the


A number of different generative manufacturing components layer for layer. This eliminates various
methods, also referred to as additive manufacturing process steps required with conventional, i.e. sub-
(AM), digital manufacturing (DM) and rapid prototyp- tractive methods. For example, there is no longer any
ing (RP), have become established in the market in re- need to set up machine tools or program tool paths
cent years. These allow actual sample parts to be pro- for cutting tools. This saves a significant amount of
duced directly from CAAD part models. The mate- time and costs of machining but also materials in the
rials currently used in additive manufacturing range design phase (Junk and Tränkle, 2011).
from various metal and plastic powders through to There are many different sized machines for AM
polymers and paper. Different technologies, such as systems in the market at the moment. These range

CAAD Education - Applied - Volume 2 - eCAADe 33 | 103


from products for private users through to profes- projects in the teaching of mechanical engineering
sional solutions for industrial users which are capa- for some years (Novakova-Marcincinova et al., 2012).
ble of producing both sample parts and series com- By using 3D printers there is no need for intricate
ponents. One market trend in respect of professional handmade models, which means considerably less
DM systems is the development of larger and larger design and optimization time and effort (Widden and
machines, with the restriction to smaller parts be- Gunn, 2010).
coming increasingly less important. In addition to Due to the fact that most laboratories today are
this, a large number of systems that have come on usually only equipped with a small number of large
the market in recent years allow private users to ac- and professional equipment for digital manufactur-
cess the world of 3D printing for less than EUR 1000 ing, the majority of the students has only very limited
(Wohlers, 2014). Build-it-yourself kits that can be put or indirect access to digital manufacturing opportu-
together by technically-versed private users in a mat- nities. The practical experience and an understand-
ter of hours and put into operation are the cheapest ing of the new design possibilities offered by digi-
option. Apart from these, there are also plug-and- tal manufacturing can, therefore, only be communi-
play systems, such as consumer 3D printers, that are cated to the students to a limited extent.
all set up and ready to use. This attractive option There has been a range of approaches recently
is playing a key role in generating the current hype to using greater quantities of 3D printers to train
about DM and 3D printing in daily newspapers and students as well at various universities around the
on the TV, which is helping to popularize this new world (Ford and Dean, 2013, Mostert-van der Sar et
technology (Ahn, 2014). al., 2013). For example, the Vaal University of Tech-
nology (South Africa) set up a laboratory with 20 per-
LITERATURE REVIEW sonal 3D printers in 2011 (Wohlers, 2014). However,
The use of Digital Manufacturing technologies to there are repeated reports of plug-and-play 3D print-
train students is being examined in architectural de- ers being purchased. Therefore, the main aim of
sign education. The advantages when using design these approaches is to have the devices used. How-
versions are especially emphasized in this (Silva and ever, as it is difficult to teach the way in which they
Lima, 2013). It was shown in a comprehensive study work through this, the resulting guidelines on the de-
on the impact of this new technology on the train- sign of parts for 3D printing can only be imparted to
ing of architects that students are more integrated a limited extent.
into the design process and also become more cre-
ative. Additionally, they are enthusiastic about the PROCESS CHAIN IN ADDITIVE MANUFAC-
new ways in which models and prototypes can be TURING
generated and benefit from direct feedback through At the beginning a 3D data model is always needed
the physical, and therefore "tangible", models (Celani for 3D printing. The process chain in additive manu-
et al., 2010). Further research show how artefacts can facturing begins with a virtual 3D model of the part
be captured by 3D scanning. They can then be pro- to be produced. The second step is to transfer the
vided to the students via a web browser (Rodrigues 3D model in a data format that can be read by the
et al., 2011). DM system. The manufacturing process is divided
But also in the technical programs of study and in into pre-processing, the actual, generative manufac-
design classes, like e.g. mechanical engineering and turing of the architectural model or component and
media, 3D printers and 3D scanners are increasingly the following post-processing (see figure 1).
employed in teaching. The use of 3D printers has In pre-processing, usually executed using
been a tried-and-tested way of supporting design system-specific software, the 3D data is read in and

104 | eCAADe 33 - CAAD Education - Applied - Volume 2


Figure 1
Process chain from
a virtual to a
physical model in
additive
manufacturing.

checked for consistency. Any faults in the model can able free of charge. There are usually tutorials and
be resolved. Some minor changes to the texture, webinars available for those wishing to teach them-
e.g. the color, are still possible. The orientation of selves how to use such simple CAAD systems. Profes-
the part in the construction space is also determined sional users, on the other hand, may use professional
in pre-processing. If necessary, a support structure CAAD or BIM systems with a wide range of design el-
is generated to prevent protruding elements of the ements. However, extensive training is needed on
part from snapping off during the additive manufac- such systems and often many years of practical de-
turing process. The slicing of the part, including the sign experience as well. There is also the option of
support structure, into layers is the most important using 3D scanners to capture existing objects. This
part of this process step. technology is used primarily at the recording from ex-
Fused deposition modeling (FDM) is used for the isting buildings but also to the documentation in ar-
generative construction process in this instance. In chaeology.
this, a filament made of ABS is inserted into a noz-
zle and heated there until viscous. It is then applied Transferring the data
to a base. Once one layer has been completely ap- Essentially, two neutral data formats are used to
plied, the base is lowered or the nozzle raised and transfer data from the CAAD system or 3D scanner.
the construction process begins again. In final post- One of these is the STL format, which offers a simple
processing, the additively manufactured part is then representation of the geometric data using triangu-
separated from the base. The support structure may lated surfaces. The VRML format is used when infor-
also have to be removed. mation on the surface relating to color or texture is
There are various ways in which each step in the also to be transferred, as it can transfer color informa-
process chain can be implemented. This can depend tion in addition to purely geometrical information, as
on e.g. how experienced the user is, from more inex- opposed to STL.
perienced private users through to well-trained and
experienced professional users. Therefore the var- Preparing the data
ious ways in which the students used the process Private users can send 3D data to a service provider
chain is explained precisely below. who will prepare the data and then produce the phys-
ical model for them. Users with their own 3D printers
Creating the data can usually use the software provided by the DM sys-
There are various ways in which the data can be cre- tem hardware manufacturer to prepare the data to be
ated. In the simplest case of an inexperienced user, read in and for the manufacturing process. This often
for example, a 3D model can be downloaded from allows for direct, error-free transfer of the print data
an online database. Users with basic CAAD knowl- to the system. In addition to this, there is also a range
edge can use browser-based or open-source CAAD of simple to professional software packages that can
systems, the basic versions of which are often avail- handle these data preparation tasks.

CAAD Education - Applied - Volume 2 - eCAADe 33 | 105


Figure 2
Connecting the
design process to
the setup and use
of a 3D printer in
the workshop.

Producing the physical model FORMAT OF THE DIGITAL MANUFACTUR-


In addition to service providers, there are a large ING WORKSHOP
number of other ways of producing the actual physi- This paper presents a teaching method by which the
cal model. These range from build-it-yourself kits for limitations, that are still present in today's educa-
technically gifted private users through to affordable tional environment, can be overcome. The founda-
beginner models in the form of consumer 3D print- tion for an understanding of digital manufacturing is
ers. There are already over 100 different systems of the process chain from CAAD or BIM, via interfaces
this type on the market (de Beer, 2013). More expen- and data preparation to the actual additive assembly
sive systems that usually offer better quality, shorter process and the generally required post-processing
build times and larger build sizes compared with sys- of the manufactured models. To enable students to
tems for private users are available to professional in- clearly comprehend all steps in this process, the stu-
dustrial users. dents implement these themselves in practice.
Hereby, the students work in very groups of two
Post processing or three persons, so that each member of the group
Using a consumer printer or a professional DM- can gain insight into the 3D-technology. A special
system requires post-processing by the user. This, feature is that the students assemble a 3D-printer
first and foremost includes the removal of the sup- from a self-assembly-kit and then commission the
porting material. This step can be done either me- 3D-printer. This offers them the opportunity, to fully
chanically, e.g. by detaching, or chemically, e.g. comprehend the functionality of the 3D-printer and
by dissolution in an alkaline bath. In this example, to understand the basic conditions that have to be
no supporting material was used, because the 3D observed in additive manufacturing. In this contribu-
printer was only equipped with one extrusion nozzle. tion the fused deposition modeling (FDM) method is
Though, the components were not printed directly used. This process is especially prevalent in home-
onto the construction platform, but rather on an in- printers and forms the basis for many products and
termediate layer, the "raft", which had to be removed assembly kits on the market today.
after the manufacturing process. The workshop has a 3-step concept illustrated in
figure 2. First, an assembly kit is assembled by the

106 | eCAADe 33 - CAAD Education - Applied - Volume 2


students from the Master's program, and then the 3D Data generation using a professional CAAD
printer is being commissioned. There were several system
working groups with two or three students in each. A In the next step of the workshop, the students used
typical build-it-yourself kit for an FDM 3D printer was a professional CAAD system to generate their own
used. This kit was called "FabbsterG", and is produced components. Their initial experience from their at-
by the company Sintermask in Lupburg, Germany [1]. tempts in the previous step was used in this step to
Unfortunately, this 3D printer does not provide a sec- ensure right from the design that the parts could be
ond extrusion head for support material which re- produced using a generative manufacturing process.
duces the freedom considerably. The design guidelines developed are explained in de-
Once the printer was assembled and ready for tail in the following section. The STL interface inte-
operation, the students were tasked with creating grated into the CAAD system was used for the data
two different parts. Firstly, a part had to be down- transfer.
loaded from a freely accessible database. Secondly, The students were tasked in this regard with
the students had to design a part using a profes- selecting the various options for the interface (e.g.
sional CAAD system. The parts were 3D-printed sub- precision of the representation) according to the re-
sequently detached from the construction platform quirements of the 3D printer. The size of the triangu-
and the raft in post-processing. The students also had lar facets in the STL format is of particular interest in
to document their experience from the workshop in this. If large facets are selected, curved surfaces are
the form of AM design guidelines and with a prof- very roughly depicted. If the facet size is set unnec-
itability study. essarily finely, the data volumes and thus the file size
are unnecessarily inflated.
Data generation using a database As an example, the reconstruction of a terrain
The students took a 3D model from a database for the model with a railway viaduct from the Black Forest is
next step of the workshop. First they looked online shown in figure 4. It becomes apparent, that in par-
for possible data sources. One important criterion ticular small details, like e.g. poles for overhead lines,
was that the 3D data model had to be free to down- cannot be represented in 3D printing
load. The data model also had to meet certain tech-
nical criteria. The model had to fit in the 3D printer's RESULTS FROM THE WORKSHOP
installation space. It also had to be possible to pro- As a result of this practical, hands-on approach, the
duce it without an additional support structure. students autonomously develop guidelines for the
The data format for the data transfer to the 3D design of blueprints and their realization as architec-
printer software for pre-processing wasn't really an tural or terrain models through additive manufactur-
issue here as the data was often already available in ing. In addition, the students receive direct feed-
STL format in the database. Therefore, no color infor- back on the geometry of the design or architectural
mation was transferred either, i.e. the models were model, which they can then immediately implement
monochromatic. However, some groups took the op- in the optimization or a variation of their design. This
portunity to use different colored construction mate- permits the validation of the design and the decision-
rials in order to change the color of the various layers making in the selection among different models.
of the physical models. In addition, students can also evaluate the qual-
The example here is an antique temple that is ity of the surface or the inclusion of certain parame-
composed of several parts. This way, it becomes pos- ters in the data exchange (e.g. data format and preci-
sible to realize e.g. the stonework and the roof con- sion of the geometry data), or in the data preparation
struction in different colors (see figure 3). (positioning, thickness of layers and selection of ma-

CAAD Education - Applied - Volume 2 - eCAADe 33 | 107


Figure 3
Example of
architectural model
form database:
Temple of Vesta,
CAAD-model (left)
and printed model
(right).

terial) for the digital manufacturing process. avoided as these can be difficult to represent.
As a variation on this approach, the manufac- • Curved shapes are preferable during cross-
turing of architectural models that were available by section transitions as sharp edges are difficult
means of databases was also carried out. In this in- to represent.
stance, students were in particular able to experi- • Projecting elements not supported by a sup-
ence today's possibilities but also limitations in the port structure should be designed with a max-
manufacturing of existing data records and the re- imum angle of 45° to the vertical plane.
production accuracy of details. Aside from design • The size of the 3D printer's installation space
and technical aspects, the workshop also commu- must be observed (230 x 230 x 210 mm,
nicates knowledge regarding necessary production LxWxH). Of course, parts protruding beyond
times and the production cost for models and pro- this can be scaled using the software in pre-
totypes using this method. processing.
Various design rules but also operation instruc- • The color of each layer can be changed by
tions that have to be adhered to when selecting parts using different colored construction materials
from a database and designing new parts emerged during the construction process.
from the workshop: • The different colors of the filaments result in
different characteristics. These have to be
• For the parts to adhere well to the base plate considered e.g. in terms of printing speed and
and support, they should have as big a base the temperature at the extruder nozzle.
as possible and therefore good adhesion. • Large, flat components tend to warp. To pre-
• Thin cross-sections in the lower section of the vent warping, a heated printing bed should
part should be avoided as there can be fast be used. If appropriate, the printing should be
movements and therefore vibrations during realized directly onto the construction plat-
the build process, especially if the construc- form, without using a raft.
tion speed is high.
• Very delicate cross-sections should be

108 | eCAADe 33 - CAAD Education - Applied - Volume 2


Figure 4
Example of a terrain
model develloped
by students:
Viaduct from the
Black Forest,
CAAD-model (left)
and printed model
(right).

EVALUATION OF THE WORKSHOP ities and limitations of digital manufacturing of ar-


To be able and review the value of the workshop and chitectural models with regard to design, procedure
its reception by students attending the course, eval- and cost effectiveness, also in comparison with con-
uations with questionnaires were done at the end. ventional technologies. To test the efficiency of the
In this evaluation, students can indicate in how far approach presented here, the students have been
they agree with the individual criteria. In this respect, asked about this teaching concept in the course of a
the question is e.g. to what extend the students class evaluation. The results show that the students
were able to develop their practical skills through the make great progress. In addition, they are highly mo-
workshop and how much they have been involved in tivated by the close involvement in the assembly and
the experimental work. In addition, the students also commissioning of the 3D printer.
report on the quality of the didactic approach. Further more, improvements for future imple-
The analysis of the student evaluation results has mentations of this teaching approach will be estab-
shown that the students agree that the experiments lished. An expansion of this concept to other digi-
have inspired their interest in the new technology. tal manufacturing processes or the inclusion of data
Furthermore, the teaching of practical knowledge re- generation by means of 3D-scanners (e.g. for the
ceived very good reports. What is more, the active recording of culture heritage like historical buildings
inclusion of the students in the experiments, as well or ornaments) will be investigated. Moreover, ad-
as the collaboration during the test preparation of ditional improvements and technological develop-
the 3D printer was widely approved of. Although the ments shall be integrated into future courses. That
didactical performance of the tests received a good is to say that in the future different 3D printers will be
evaluation, there is still some need for improvement. used, which are equipped with heating plates and a
But overall the total of the selected criteria was as- second extruder nozzle. Consequently, it will be pos-
sessed to be between good and very good. Com- sible to use different materials and to fully explore the
pared to the mean value of all other courses this rep- design possibilities of DM with the aid of a second
resents an above average result support material.

CONCLUSIONES AND OUTLOOK REFERENCES


With this new and comprehensive approach, due to Ahn, SH 2014, 'An Evaluation of Green Manufactur-
the autonomous and hands-on studying, the stu- ing Technologies Based on Research Databases',
dents are able to identify and evaluate the possibil- International Journal of precision engineering and
manufaturing-green technology, 1(1), pp. 5-9

CAAD Education - Applied - Volume 2 - eCAADe 33 | 109


de Beer, N 2013, Additive Manufacturing: Turning Mind worldwide progress report, Wohlers Associates, Fort
into Matter, California Community College Chancel- Collins, CO, USA
lor's Office, Sacramento, CA, USA [1] http://www.fabbster.com
Celani, G, Duarte, J and Pupo, R 2010, 'Introducing Digital
Fabrication Laboratories in Architecture Schools', in
Bennadji, A (eds) 2010, CAAD | CITIES | SUSTAINABIL-
ITY: 5th International Conference Proceedings of the
Arab Society for Computer Aided Architectural Design
: CAAD | CITIES | SUSTAINABILITY: 5th International
Conference Proceedings of the Arab Society for Com-
puter Aided Architectural Design, The Arab Society for
Computer Aided Architectural Design, Fez and Mo-
rocco, pp. 65-74
Ford, P and Dean, L 2013, 'Additive manufacturing in
product design education: out with the old and in
with the new?', in Bohemia, E (eds) 2013, Design ed-
ucation - growing our future, Design Society, pp. 611-
616
Junk, S and Tränkle, M 2011, 'Design for Additive Man-
ufacturing technologies: New Applications of 3D-
Printing for Rapid Prototyping and Rapid Tooling',
in Culley, S (eds) 2011, Proceedings of the 18th Inter-
national Conference on Engineering Design (ICED 11),
Impacting Society through Engineering Design, Vol. 5:
Design for X / Design to X, Design Society, pp. 12-18
Novakova-Marcincinova, L, Fecova, V, Novak-Marcincin,
J, Janak, M and Barna, J 2012, 'Effective Utilization of
Rapid Prototyping Technology', Materials Science Fo-
rum, 713, pp. 61-66
Rodrigues, MA, Kormann, M and Davison, L 2011 'A case
study of 3D technologies in higher education: Scan-
ning the metalwork collection of museums sheffield
and its implications to teaching and learning', 2011
International Conference on Information Technology
Based Higher Education and Training (ITHET), pp. 1-6
Mostert-van der Sar, M, Mulder, I, Remijn, L and Troxler,
P 2013, 'Fablabs in design education', in Bohemia, E
(eds) 2013, Design education - growing our future, De-
sign Society, pp. 629-634
Silva, N and Lima, E 2013, 'Rapid Prototyping and CAD/-
CAM in Building Design Education: A Very Early In-
troduction to Mass Customization', in Sobh, TM and
Elleithy, K (eds) 2013, Emerging trends in comput-
ing, informatics, systems sciences, and engineering,
Springer, New York, NY, USA, pp. 867-875
Widden, M and Gunn, K 2010, 'Design–build–test of
model aerofoils for engineering education using
FDM', Virtual and Physical Prototyping, 5(4), pp. 189-
194
Wohlers, T 2014, Wohlers report 2014: 3D printing and
additive manufacturing state of the industry annual

110 | eCAADe 33 - CAAD Education - Applied - Volume 2


A Course on Biomimetic Design Strategies
Sevil Yazici1
1
Ozyegin University
1
www.sevilyazici.com
1
sevil.yazici@ozyegin.edu.tr

Although redesigning curricula by integrating the CAD tools into architectural


education has been an ongoing interest, a new understanding towards solving
design problems holistically should be investigated in architectural education.
Because natural systems offer design strategies to increase performance and
effectiveness with an extensive formal repertoire; incorporating multi-faceted
biomimetic principles into the design process is necessary. It is critical to
increase skills of students towards algorithmic thinking, as well as to deal with
performance issues and sustainability. This paper aims to discuss an
undergraduate elective course titled "Sustainable Design and Environment
through Biomimicry" which was taught by the author in architectural degree
program of Ozyegin University Faculty of Architecture and Design in Fall
2014-2015. Following the exploration of individual research topics, findings
were implemented into design problems. The challenges encountered in the
teaching process and future lines of the work are discussed in the paper.

Keywords: Biomimetic principles, Computational design, Architectural


education

INTRODUCTION ing the relationship between nature and architec-


Ecological and systemic awareness was first pre- ture: One of them is based on the inspiration of
sented by Aristotle (384-322 BC) as a metaphysical architectural form through natural forms, imitation
vision of the systemic and ecological order of na- of its properties such as patterns. The other one
ture in his biological systematic. Systems are estab- is based on learning from natural forms by trying
lished through the interaction of its components. If to understand behavioral and generative properties
the system disintegrates, the components loose its (Selçuk and Sorguç, 2009). Design strategies are
synergetic properties (Skyttner, 2005). Likewise, the changed from top-down to bottom-up. An integra-
entire alive and inanimate matter found in nature tive approach in design is necessary to unite vari-
is connected to each other within a system unity. ous disciplines (Kolarevic, 2008). Computational de-
Biomimicry aims to investigate complex, however sign techniques enable establishment of systems,
highly efficient matter found in nature, as an interdis- even with complex properties in a holistic manner.
ciplinary research field. Biomimetic principles were used in the past years in
Two major approaches were defined consider- design projects by focusing on structural and archi-

CAAD Education - Applied - Volume 2 - eCAADe 33 | 111


tectural demands within integrated computational digital and parametric modeling, some of them had
design systems, in terms of form finding and fabrica- no experience with CAD tools in the past. They were
tion strategies (Menges, 2008; Bueno, 2009; Oxman, given four different modules as a part of the course:
2010). The work based on biological principles offers
design strategies for higher performance and effec- 1. Introduction to the systems thinking and
tiveness (Schwinn et. al, 2012). computational design
There has been an ongoing interest of educa- 2. Discussing sustainable design strategies
tors in redesigning curricula, by the means of inte- 3. Specifying individual research problems
grating computational design tools into the architec- 4. Application of research findings into a design
tural education (Kvan et al, 2004). Assessment of de- problem
sign process and production in the context of sus-
tainability, in order to ensure the diversity and pro- In the first module of the course, concepts such as
ductivity of biological systems became a critical as- holism, goal seeking, inputs and outputs, transforma-
pect in today's architectural design production. This tion of inputs to the outputs, hierarchy and differen-
requires innovative solutions from energy efficient tiation were investigated as a part of systems think-
systems, to reduction of material amount used in a ing (Yazici, 2011). Following the discussion of theo-
building. Issues related to the effectiveness and per- retical background of the course related to the sys-
formance assessment, including structural or envi- tems thinking and computational design, sustainable
ronmental performances are generally considered as design strategies in general architectural profession
separate courses and not integrated into the design were discussed in the second module. Commonly
studio in undergraduate level in general. It is a neces- used terms, such as green, ecological, environmen-
sity to increase awareness in this problem, as well as tally friendly etc., assessed with rating systems like
to challenge new design methods in architectural ed- LEED and Breeam that are goods and services, laws,
ucation. Therefore, multi-faceted biomimetic princi- guidelines and policies that affect the ecosystems
ples should be considered in the design process and and environment minimal or less, were discussed.
incorporated to the architectural design education, The first two modules took place in the first 6 weeks
along with computational design tools. of a 15 weeks semester.
This paper aims to discuss an undergradu- By establishing a general understanding related
ate elective course titled "Sustainable Design and to the current condition of the building industry,
Environment through Biomimicry" in the axis of students investigated individual research topics, in
biomimetic design strategies and computational de- terms of biomimetic principles, a matter or phe-
sign. The course was conducted in Architecture Pro- nomenon found in nature. The task was to imple-
gram of Ozyegin University Faculty of Architecture ment their findings into a design problem as a part
and Design in Istanbul at Fall 2014-2015. The intent of a building system, such as a façade, mechanism,
of this course was to solve design problems as inte- building material or as an organizational logic. The
grated systems. intent of the research project was to bring solutions
to increase energy efficiency by accommodating dif-
TEACHING METHOD ferent performance requirements, from energy to
The course consisted of 19 students, ranging from structural performances, as well as by reducing the
1st to 3rd year of undergraduate architectural educa- amount of material used. Parametric modeling en-
tion and the skills and knowledge of the students var- ables to create differentiated systems. By introduc-
ied. In terms of technical skills, although some par- ing and adjusting parameters, transitions, from one
ticipants obtained skills related to the advanced 3d phase to another one can be achieved by produc-
ing a family of results, which creates a large sample

112 | eCAADe 33 - CAAD Education - Applied - Volume 2


pool available for comparison (Vermisso, 2011). Top- mathematical models of systems have been an inter-
ics which students investigated varied from linden- est by architects/designers in the past decade. It is
mayer systems and voronoi, to phototrophy, gecko identified that the first group of students observed
feet, topology optimization and more. Students natural systems, in terms of its morphological/orga-
with different technical skills used different media to nizational properties. Lotus leaf and bird bone struc-
present their ideas, by specifying parameters, rules ture were analyzed as organizational models.
and relationships of the system. Lotus leafs are large, however their cross sec-
The outputs can be investigated in three differ- tional thickness is small and obtain a long and de-
ent categories; including generation of morpholog- tailed vascular network, in which the weight is dis-
ical and organizational relationships, translation of tributed evenly. Lindenmayer systems (L-systems)
properties and processes in nature adapted to the de- were investigated to get a deeper understanding of
sign process. the system. L-systems can be defined parametrically:
G = (V, , P ); ∈ which (1)
Generation of morphological and organiza-
tional relationships V, w and P represent the variables, a string of sym-
Although natural systems seem to obtain only some bols from V defining the initial state of the system
basic rules, the output may be highly articulated and a set of production rules or productions respec-
and complex, such as in fractals, swarm, chaos etc. tively. Because L-systems are defined as formal gram-
Extracting some rules from nature and re-building mar systems, which are used to define the behavior of
Figure 1
Ege Simsekalp:
Lotus flower and
L-sytems.

CAAD Education - Applied - Volume 2 - eCAADe 33 | 113


Figure 2
Mustafa Gokoglu:
Bone structure and
Voronoi.

plant cells and model growth processes generating on distance to points in a specific subset of the plane,
fractals, the model was used by a student in the class was used in the parametric design medium. Para-
as a form generation method in the design process. metric model could be adjusted by defining the vol-
The results were varied from a structural system, into ume of the voids within the structure and reduce the
a façade element and a partition wall pattern. A para- weight of it (Fig. 02)
metric model was generated to test different options
(Fig. 01). Translation of Properties
Bird bone structures were investigated by an- Observations in nature can be interpreted, ab-
other student in terms of its formal organization. stracted in some level and translated into building
Based on the research undertaken, it was found out components or mechanisms, such as kinetic systems.
that birds have been affected under many skeletal In regards to the biomimetic approaches used in ar-
evolution and presented adaption by time. To opti- chitectural design process, there is a shift from the
mize the energy of a flying bird, the bone structure static aesthetics of organic form into a performance
needs to be light and should obtain voids to mini- based bio-materiality, driven by responsiveness. This
mize its weight. The participant's intent was to de- can be investigated through the evolution of botani-
sign a structure with less weight by introducing voids cal specimens (Perez, 2006).
and increase structural efficiency. Therefore, voronoi As a part of the course, one of the students
model, based on portioning plane into regions based focused on the phototropism activity observed in

114 | eCAADe 33 - CAAD Education - Applied - Volume 2


plants. Phototropism is irreversible response to the break the connection with the surface. In terms of ab-
external stimuli and plants are directed towards the stracting and translating this property, into another
sun. Auxin hormone (IAA molecules), which controls form of use in a building system, the participant de-
elongation in plants, changes its position based on veloped a building material, which was modulated
the direction of the sun. Normally, it is found on the by a certain degree of differentiation and could be
top or in the middle part of the plant. If the plant called as new brick. The interlocking mechanism of
doesn't get sun light from different parts, then the the elements enabled to avoid the use of mortar,
IAA molecules are positioned in the place that there which is inevitable for masonry structures. Therefore,
is no sun, and the plant growth direction is affected the amount of material would be reduced towards a
by that. more sustainable construction of a building (Fig. 4).
The working principle of phototropism move-
Figure 3 ment of plants were translated into a responsive fa-
Onur Tekin: cade mechanism, consisted of solar panels. A kinetic
Phototropism and mechanism was necessary in response to the sensors,
responsive façade. which should calculate the sunlight angle and inten-
sity of the light. Receiving the sun light vertical or al-
most vertical in relation to the solar panels should in-
crease the amount of energy collected. Based on the
angle of the sun, the facade would able to respond
to the sun light and collect the sun energy efficiently.
Therefore, sun monitoring systems were necessary
to maximize the energy performance. Components
and several iterations regarding the facade openings
were designed. A parametric model was developed,
in which individual façade panels could be controlled
and were able to rotate, by generating a global pat-
tern on the façade (Fig. 3).
Another student investigated Gecko, a lizard
species which lives in humid tropical regions. Gecko
has a very flexible movement capability compared to
a lizard. The reason is that gecko's toes obtain hair-
like extensions called setae, micro-hairs over 2 mil-
lion in number and their size is 1/5000 of a millime-
ter. A strong adhesion occurs between the surface
that gecko moves and the micro-hairs. It demon-
strates a mechanism driven by van der Waals force,
a weak force which is the sum of the attractive or re-
pulsive forces between molecules or between parts
of the same molecule. When gecko moves, it pushes
its foot to the surface and pulls it back slightly, so
that the micro-hairs interact with the surface at max-
imum. If gecko's toes would be covered by an ad-
hesive material, gecko would need more energy to

CAAD Education - Applied - Volume 2 - eCAADe 33 | 115


ganisms for different function. For instance, adding Figure 4
and removing material from the geometry based on Turgut Sert: Gecko
tension; was investigated by ESO/Evolutionary Struc- and building
tural Optimization and BESO/Bi-directional Structural material.
Optimization (Xie et. al, 2005; 2011). Similarly,
EifForm was developed for truss systems that uses
topology optimization (Shea et. al. 2005).
One participant investigated bone structure,
shaped according to the pressure and tension forces
of the muscles through the evolution process and
naturally optimized; and applied the principles of
topology optimization in a design project, a table de-
sign, with the intent of generating a structurally ef-
ficient geometry by removing materials which were
structurally not necessary. In the process, CAD and
parametric modeling tools, as well as optimization
tool Millipede (Topostruct Script), a structural anal-
ysis and optimization component were used. The
boundary conditions, including loads and support
regions of the table were defined. During the pro-
cess, series of iterations have been developed. Al-
though these geometries presented enough infor-
Processes in nature adapted to the design mation about the topology, iterations did not have
process clean geometries because of the low precision of the
Optimization is a process observed in nature. For in- computation. Therefore, they were re-modeled for
stance, bionic materials like bone and wood are opti- achieving a smoother geometry (Fig. 5).
mally designed in respect to their loading. By investi-
gating structural optimization methods (Kato, 2010), CONCLUSIONS
topology optimization was investigated further by Evaluating architectural design process by means of
another participant of the course. The main concepts sustainability becomes inevitable in today's produc-
of an optimization problem were investigated, in- tion. In undergraduate architectural education, is-
cluding design variables, which can be altered in the sues related to the effectiveness and performance
optimization process; objective functions, which rep- assessment, including structural or environmental
resent the goal of the optimization; and constraints, performance, are generally considered as separate
which represent design criteria to be satisfied. courses and not integrated into the design studio in
Topology optimization method solves a problem general. Students should obtain a higher awareness
of distributing a given amount of material in a de- towards the environment in which they live and re-
sign domain subject to load and support conditions, lated performance issues. Natural systems can be
by maximizing the stiffness of the structure. It calcu- identified through highly defined, rational and rule-
lates stresses affecting the geometry based on spe- based models, which can be translated into com-
cific boundary conditions and loads, and organize ef- putational design models. Although the idea of re-
ficient structural arrangements. Maximum stiffness designing the curricula with an understanding to in-
with minimum material is achieved in various or- tegrate computational tools into architectural edu-

116 | eCAADe 33 - CAAD Education - Applied - Volume 2


Figure 5
Hasan Caner
Uretmen: Natural
processes and
topology
optimization.

cation as an integral part is not novel, there is a ne- organizational relationships, translation of properties
cessity to develop a more comprehensive approach and processes in nature adapted to the design pro-
to adapt multi-faceted problems in the design pro- cess.
cess, by developing algorithmic thinking. The elec- The major difficulty encountered in the process
tive course titled "Sustainable Design and Environ- was that since biomimicry is an interdisciplinary field,
ment through Biomimicry" taught by the author was students had challenges to interpret the information
conducted in Fall 2014-2015 at Ozyegin University which was not directly related to the architecture /
for undergraduate students, in order to deal design design profession. For the future lines of the work,
problems as holistic systems, as well as to enable the intent is to teach this method not only to the
awareness towards performance issues and sustain- architecture students, but to the multidisciplinary
able design. As the scope of this course, natural sys- groups of students from different departments, such
tems were examined and findings of a selected mat- as mechanical and structural engineering, biology
ter or phenomenon were implemented in a design and computer science, so that the participants might
solution. Based on the outputs, it is identified that focus in the research phase and collaborate effec-
students learn from natural systems in three differ- tively.
ent ways including generation of morphological and

CAAD Education - Applied - Volume 2 - eCAADe 33 | 117


REFERENCES sign Method: Material Formations Workshop', Dearq
Bueno, E 2009, 'Algorithmic Form Generation of a Radio- Journal, 09, pp. 90-101
larian Pavilion', International Journal of Architectural
Computing, 7, pp. 677-688
Kato, J 2010, Material optimization for fiber reinforced
composites applying a damage formulation, Ph.D.
Thesis, University of Stuttgart
Kolarevic, B 2008 'Architecture in the Post-Digital Age:
Towards Integrative Design', Proceedings of eCAADe
2008, Antwerpen (Belgium) , pp. 653-658
Kvan, T, Mark, E, Oxman, R and Martens, B 2004, 'Ditching
the Dinosaur: Redefining the Role of Digital Media in
Education', International Journal of Design Comput-
ing, 7
Menges, A 2008, 'Manufacturing Performance', Architec-
tural Design, 78, pp. 42-47
Oxman, N 2010, Material-based Design Computation,
Ph.D. Thesis, MIT
Perez, S R 2006 'PolyForm: Biomimetic Surfaces, Syn-
thetic Landscapes', Proceedings of ACADIA 2006, pp.
471-482
Schwinn, T, Krieg, O D, Menges, A, Mihaylov, B and Re-
ichert, S 2012 'Machinic Morphospaces: Biomimetic
Design Strategies for the Computational Exploration
of Robot Constraint Spaces for Wood Fabrication',
Proceedings of the 32nd Annual Conference of the
ACADIA
Selçuk, S A and Sorguç, A G 2009 'Exploring Complex
Forms in Nature Through Mathematical Modeling:
a Case on Turritella Terebra', Proceedings of eCAADe
2009
Shea, K, Aish, R and Gourtovaia, M 2005, 'Towards
Integrated Performance-driven Generative Design
Tools', Automation in Construction, 14 (2), p. 253– 264
Skyttner, L 2005, General Systems Theory, World Scientific
Publishing
Vermisso, E 2011 'Cross-disciplinary Prototyping: Ped-
agogical Frameworks for Integrating Biological
Analogies into Design Courses', Proceedings of ACA-
DIA 2011, pp. 380-389
Xie, Y M, Felicetti, P, Tang, J W and Burry, M 2005, 'Form
finding for complex structures using evolutionary
structural optimization method', Design Studies, 26,
pp. 55-72
Xie, Y M, Zuo, Z H, Huang, X, Tang, J W, Zhao, B and
Felicetti, P 2011 'Architecture and Urban Design
through Evolutionary Structural Optimisation Algo-
rithms', Proceedings od International Symposium on
Algorithmic Design for Architecture and Urban Design
Yazici, S 2011, 'Computing through Holistic Systems De-

118 | eCAADe 33 - CAAD Education - Applied - Volume 2


Teaching and Learning CAAD and CAM in a Fluid Era
Tools and Strategies for the Analysis and Synthesis of Ill-Defined
Construction Problems

Ivo Vrouwe1 , Laurens Luyten2 , Burak Pak3


1,2,3
KU Leuven, Faculty of Architecture
1
www.ivovrouwe.net
1,2,3
{ivo.vrouwe|laurens.luyten|burak.pak}@kuleuven.be

In this paper we discuss a series of tools and strategies to support learner-centred


construction education in the complexity of the era today (Bauman, 2000). By
using these tools in the education of CAD and CAM in construction education at
universities for the arts, design and architecture, we aim to support the student in
the abstract aspects of Bloom's (1956) cognitive learning domain. In order to
present a coherent spectrum of educational tools and strategies, we start with the
introduction of a tool for problem-analysis. The tool is explained by applying it to
the context of spatial design construction, digital design and fabrication. Then we
shortly discuss the process of design-evaluation. Next we introduce three models
for design-synthesis. Afterwards, a test case is used to elaborate on the different
tools and strategies which are tested and evaluated.

Keywords: Pedagogy, CAAD Education, Digital Fabrication, Problem-Solving,


Cognitive Psychology

INTRODUCTION tively involved in professional practice after graduat-


Students at universities for the Arts, Design and Ar- ing. Therefore a revision in teaching and learning is
chitecture (ADA), are often confronted with complex compulsory in order to link the end of the students'
digital systems and elaborate spatial structures dur- education to the start of their professional careers.
ing their education involving Computer Aided Archi- The great body of knowledge and large num-
tectural Design (CAAD) and Computer Aided Man- ber of parameters and decisions to be captured in
ufacturing (CAM). The complexity of student learn- CAAD, CAM and design engineering courses can pro-
ing in these courses is often enhanced by the fluid voke a sense of discouragement to ADA-students
character of the era of today. In this context, a fluid with minimal background in making and construc-
era is understood as a rapidly changing age that un- tion, and limited abilities in abstract thinking and
dermines all notion of durability and stability (Bau- abstract reasoning. Generalising concepts, finding
man, 2000). Accordingly, the knowledge transferred patterns and removing unnecessary details require
to first and second year students today, is highly likely abilities often associated with engineers and scien-
to become obsolete by the time the student is ac- tists (Roberts, 2009). ADA-students in the courses at

CAAD Education - Applied - Volume 2 - eCAADe 33 | 119


universities we teach, generally have difficulty with the taxonomy (Arens, Hanus, and Saliklis, 2009). By
these tasks (Vrouwe, 2013). However, learning the- using a staff- or teacher-centred approach in educa-
ories indicate that when students are provided with tion, the teacher is an active instructor by giving lec-
sufficient sense of competence and enough auton- tures. In turn, the student is a spectator or passive
omy in their work and actions, they often obtain ad- reader. In this setting, knowledge is transferred and
equate intrinsic motivation (Deci et al., 1991) in or- exercises of well-defined problems are demonstrated
der to attack the tasks and challenges ahead. As in large classrooms during sessions of approximately
opposed to being extrinsically motivated by earning one hour. Finally, during assessments and exams,
points and diplomas, this type is driven by internal students are asked to reproduce the knowledge from
rewards like the enjoyment of making, interest in the the course by answering questions and to demon-
topic and the satisfaction of making progress. Con- strate their understanding by solving slightly altered
sequently, students experience abstract and difficult problems as instructed by the teacher.
challenges as being more meaningful and less insur- In recent years, the staff-centred approach has
mountable. Though, when these needs are not met, become ineffective to a greater extent (Wagenaar,
non-learning (Illeris, 2003) is likely to occur and stu- 2014). Consequently, Barr and Tagg (1995) discuss
dents start to lose focus and motivation and shift a paradigm shift from an instruction paradigm to a
their attention to digital social networks and similar learning paradigm. As opposed to learning as be-
distractions. ing a spectator sport or passive activity, the new
paradigm aims at active involvement of the stu-
Figure 1
dents in structured exercises, challenging discus-
Bloom's Taxonomy
sions, team projects, and peer critiques (Chickering,
of the Cognitive
1995). As a result of the change from the passive
Domain. Traditional
paradigm of spectators to an active paradigm of pro-
version by Bloom,
ducers, the aim of student assessment shifts from the
Engelhart, Furst, Hil
components in the lower level in Bloom's taxonomy
and Krathwohl,
of the cognitive domain to the competences in the
(1956) on the left
higher level.
side, Revised
In order to strengthen the construction educa-
version of
tion towards the learning paradigm, and support
Krathwohl (2002)
In order to frame the discussion on teaching and ADA students in our classes to achieve the higher lev-
on the right side.
learning in this paper, Bloom's taxonomy of the cog- els of the cognitive domain, we will introduce the
nitive domain (Bloom et al., 1956; Krathwohl, 2002) is tools and strategies that are designed by the first au-
used (figure 1). The taxonomy was first introduced in thor as part of his doctoral research called 'Sense-
1956 and was revised in 2002. Both the taxonomy of making in Construction'. First we will discuss a tool
the cognitive domain are divided into a lower and a for problem-analysis and shortly explain various as-
higher level but differ in order and designation of the pects of aspect evaluation. Then, a series of strategies
individual categories. When we take the revised ver- for design synthesis will be presented and evaluated
sion for example, the lower level describes the cate- through tests in a workshop environment.
gories 'remembering', 'understanding' and 'applying'.
In the higher levels we find the categories 'analysing', TOOLS AND STRATEGIES
'evaluating' and 'creating'. As discussed in the previous section, Krathwohl
Traditionally, engineering education aims at the (2002) describes three components in the higher
assessment of student learning at the lower level of level of the cognitive domain. From the lower cate-

120 | eCAADe 33 - CAAD Education - Applied - Volume 2


gory 'analyse', to the higher categories 'evaluate' and this division and abstraction process when analysing
'create', the complexity as well as the embedded cog- the problem, the aspects can be studied in a smaller,
nitive processes increase. In textual description and less complex context. By first studying the aspects in
visual representation in Krathwohl's work, the com- small combinations of two to three items, knowledge
ponents are presented as independent units. How- and understanding of the matter at hand can be ac-
ever, in educational practise, he emphasizes an over- quired in coordinated and structured steps.
lap in the categories in order to provide a fluent tran- Opposite to the independent 'parts' of atom-
sition of activities during courses and workshop exer- istic part-whole relationships, this tool distinguishes
cises. 'constituent aspects' in order to preserve the holis-
tic properties of the whole. In problem solving us-
Figure 2
ing part-whole relationships, parts can be solved in-
Operation model of
dependently from the whole as it is the case with
the categories of
for example complex mathematical or software prob-
the higher level of
lems. Constituent aspects however behave interde-
the cognitive
pendent. In this case, the student is directly con-
domain.
fronted with the multitude of aspects of the design
problem at hand and the relations of one aspect to
the other. Consequently, the change of one aspect
may influence the decisions in another (van Merriën-
boer and Kirschner, 2007). To visualize these inter-
dependent aspect properties, the aspects in figure
In figure 2, we describe an operation model where 2 and figure 3 are positioned in an overlapping and
the three categories of the higher level of the cog- linked sequence.
nitive domain are placed in sequence. In this model
Figure 3 we perceive an operation where a problem is taken
Problem Analysis into constituent aspects first. The nature of these as-
(Image on the left pects is highly dependent on the problem at hand.
side), Aspect For example, in spatial design construction, aspects
Evaluation (Image like 'material', 'product', 'processes', 'connection' and
in the middle) and 'structure system' can be discussed. In poetry aspects
Design Synthesis like 'cadence', 'form', 'rhyme', 'rhythm' and 'verse'
(Image on the right can be considered. Secondly, the aspects acquired In order to illustrate the use of the problem analy-
side). during the first step are discussed, explored, tested sis tool in pedagogical design workshops, two tax-
and evaluated. Finally, the most satisfactory set of onomies are designed. The first taxonomy, presented
aspects is put together into a novel and coherent on the left side in figure 4, discusses spatial design
whole. construction and is introduced during the eCAADe
In order to support the operation model as dis- 2013 conference (Vrouwe and Swieten, 2013). The
cussed in figure 2, we distinguished three compo- second taxonomy, presented on the right side of fig-
nents called 'Problem-Analysis', 'Aspect Evaluation' ure 4, discusses digital design and fabrication and
and 'Design Synthesis' (as presented in figure 3). is introduced during the eCAADe 2014 conference
For the first component of the operation model, a (Vrouwe and Pak, 2014). Both taxonomies discuss
problem-analysis-tools is designed. The tool assists seven constituent aspects named supertypes and
students in the process of subdividing complex prob- positioned vertically. Each of these aspects is subdi-
lems into smaller constituent aspects. As a result of vided into five subtypes, positioned horizontally.

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nitive domain, is applied because of the connota- Figure 4
tion in relation to the function of the tool. By these Problem Analysis
synthesis-strategies, the studies of the constituent Tools; Taxonomy for
aspects are integrated into a whole by a step-by-step Spatial Design
process. Construction
The first model discussed is the Parallel- (Image on the left
Synthesis-Strategy, presented on the left side of fig- side) and the
ure 5. In this model, the student starts with a large set Taxonomy for
of constituent aspect and brings these elements to a Digital Design and
design in a undefined and unstructured process. In Fabrication (Image
practice, this synthesis process proves to be ineffec- on the right side).
tive. The large number of parameters and decisions
When a student is presented with a design problem to be captured at once during these exercises are
concerning spatial design construction or digital de- often considered as overwhelming. Accordingly, stu-
sign and fabrication, the analysis process of subdivid- dent start skipping aspects, which brings the exercise
ing the task into constituent aspect (i.e. supertypes) to an incomplete and incoherent design (Vrouwe,
is supported by the taxonomy presented in figure 4. 2013).
By studying a combination of small sets of subtypes When complex models fail in practice, most de-
the student acquires adequate knowledge and un- sign models emphasise dismantling the exercise to a
derstanding of the aspects discussed. These studies scale that is manageable by the student. However,
can range from written research and presentations to novice learners solve simple tasks differently than
building mock-ups and prototypes (Vrouwe, 2013). complex ones (van Merriënboer, Clark and de Croock,
After finishing the problem-analysis component 2002). Consequently, whatever skill is learned in a
of the operation model, the student starts with the simple task, may not be useful in a more complex
second component of the operation model called variant. In order to avoid the insufficient effect of
aspect-evaluation. In the universities we teach, the parallel-synthesis-model, whole-task experiences are
level of skill needed in this phase is often well devel- used. These experiences are based on real-live tasks
oped through studio and project education. There- and are presented as a holistic whole. By linking easy-
fore no particular tool or strategy for this compo- to-difficult tasks in a coherent sequence, the com-
nent is designed in the presented research. In the plexity of the task is increased gradually without iso-
evaluation-process, the aspects are reflected against lating exercises. Consequently, the student is likely to
an underlying concept, a predominant idea or a set of be provided with sufficient sense of competence and
program requirements first. Then, the aspects prop- autonomy in their work and actions along the course
erties are calibrated against one another. When, in in order to remain motivated to finish the challenges
this process, one aspect is changed or adapted, this ahead (van Merriënboer and Kirschner, 2002).
may influence the choice of others. Therefore, eval- In order to test different whole-task models, two
uation is often described as an iterative process dis- models are designed. The first model is the Linear-
cussing combinations of testing alternatives. Synthesis-Strategy as presented in the middle of fig-
The aspects, deriving from the aspect-evaluation ure 5. This strategy describes a series of iterations
form the basis for the final component of the op- that are linked in a linear sequence. At first, the se-
eration model. For this stage a series of design- quence starts with a spatial form. This form can, for
synthesis-strategies is designed. In this strategy 'syn- instance, be a folded paper model a cardboard study
thesis', as used in the original taxonomy of the cog- or a foam miniature. Then, with each step in the

122 | eCAADe 33 - CAAD Education - Applied - Volume 2


Figure 5
Parallel-Synthesis-
Strategy (Image on
the left side) Linear-
Synthesis-Strategy
(Image in the
middle) and
Pairwise-Synthesis-
Strategy (Image on
the right side).

sequence, an aspect of the spatial form is replaced TEST CASE DISCUSSION


by one of the aspects as discussed in the evalua- In order to discuss the opportunities and challenges
tion phase. For example, the paper model can be re- of the design-synthesis strategies as described in the
placed by a cardboard model first. In this step the previous section, an experimental test case was pre-
complexity of material thickness and decreased ma- pared. This study was an eight-day construction
terial flexibility is introduced. Secondly, the process- workshop ((figure 6, figure 7 and figure 8) assisted
ing aspects are introduced. Instead of cutting with by CAD and CAM based on a problem-based-learning
scissors or knives, different tools will be explored in approach (Newman, 2005). In order to keep the ob-
order to machine rigid materials. Then, the sequence jects of production manageable within the bound-
can be finished by introducing the chosen connec- aries of table top 3D printers and laser cutters, the
tion details, finishing processes, increasing the com- scale of furniture design was chosen.
plexity gradually. The workshop was carried out by four teams
The second whole-task model, as presented on of eight second-year bachelor spatial design stu-
the right side of figure 5, is the Pairwise-Synthesis- dents from Utrecht University of the Arts. Generally,
Strategy. The strategy consists of multiple steps, in- the students have limited background in CAD and
creasing the complexity exponentially. In the first CAM. In the exercise, the taxonomy of digital design
step of the strategy, a large set of aspects is studied and fabrication was used for analysis. Furthermore,
in combinations of two. In this phase small mock ups both the Linear-Synthesis-Strategy and the Pairwise-
are made combining aspects like material, product, Synthesis-Strategy were used. In order to compare
process and finishing. With every step, the outcomes both the serial-synthesis-strategy and the pairwise-
of the former step are combined in another study un- synthesis-strategy, two teams worked according to
til all aspects are brought together into a holistic and the one model and two teams according to the other.
coherent whole. All four groups designed a sleeping couch. The
construction is assembled by digitally manufactured
connection details. The couches are designed for use
in their own living environment. By day, it is a couch.

CAAD Education - Applied - Volume 2 - eCAADe 33 | 123


In the evening, the couch is transformed easily into a different constituent aspects, to the different individ-
single or double bed. ual team members and worked out a working plan for
At the start of the workshop sequence, the two the workshop period.
synthesis strategies were explained. Then, groups of Every week a reflection on the process was
eight students were chosen and divided by using the scheduled. In the first weeks, the chairwomen, man-
Belbin test. The Belbin Team Inventory is a person- agers and planners participated in these meetings.
ality test that measures preference for specific team During the meetings, workshop progress, group dy-
roles. In the model nine team roles are described namics and prospects were discussed. In the fol-
ranging from action roles to social roles and think- lowing weeks, researchers and builders joined the
ing roles (Gündüz, 2008). Starting from the students discussion. Finally, the workshop period was com-
team roles that scored the highest in the Belbin test pleted by a video presentations from each group.
results, specific tasks were assigned within the team. The videos showed a montage of all steps of the pro-
One person of the group was assigned the role of cess and forms the basis for a final discussion on the
chairwomen or chairman. Subsequently, the remain- process.
ing students took on the role as manager, builders, In order to reflect on the student experience of
planner or researcher. the use of the synthesis strategies, interviews, ex-
hibitions, presentations and the success reflection
method of Benammar et al. (2001) were used. With Figure 6
the succes reflection method, a group-wide reflec- Aspect-studies of
tion was conducted, using a four-step process. The the furniture
method started with small group discussions that re- construction
sulted in the naming of success factors using pens workshop.
and post-its. These success factors were words or
sentences that describe aspects that add to the suc-
Figure 7
cess of using synthesis strategies during the work-
Digital
shop. Then, using a series of steps, the collected suc-
aspect-studies of
cess factors from each group formed a basis for group
the furniture
reflection and feedforward.
construction
The grouping of the outcomes of the success
workshop.
reflection described four success-themes, namely,
group work, materials, process and phases, and ex-
ecution. In the first theme qualities of the synthe- Figure 8
sis model with respect to management and collabo- CAM-details of the
ration were elaborated. In this series of aspects the furniture
quality of the assignment of task within the group construction
was appreciated. By dividing the assignment into workshop.
constituent aspects, clear tasks could be assigned
to individual team members. As the result of the
clear structure which occurs, collaboration and com-
munication was better supported. Furthermore, the
First, the chairman and the manager discussed the
team roles helped to accelerate the building process.
assignment. Then the assignment was divided into
Because all students were assigned with specific re-
constituent aspects by using the assigned taxonomy.
sponsibilities, not all students were involved in re-
Next, the planner assigned the work related to the

124 | eCAADe 33 - CAAD Education - Applied - Volume 2


flection moments each week. Consequently, at every CONCLUSIONS AND FUTURE SUGGES-
time of the workshop period, a group of students was TIONS
active. In the case study, the presented synthesis-strategies
In the second theme, the material qualities of was effective in supporting the students in the as-
the exercise was discussed. In this series of aspects, pects of abstract thinking and abstract reasoning
the research aspects of the exercise was valued the of problem solving in construction education sup-
most. By dividing the process in smaller aspects the ported by CAD and CAM. By subdividing a complex
students describe a sense of overview of the task at design task into manageable constituent aspects, the
hand. As a result of the small steps, described in students were able to interact with the different com-
the synthesis model, design decisions with respect to ponents effectively. Results from the success reflec-
material and construction can be coordinated easily. tion indicate that the use of aspect model studies
Furthermore, the discussion of various proposals, as- supported the understanding of the studied aspect.
sisted the quality of group discussion and construc- By using a iterative process of model reflection, as-
tive design decisions. pect proposals for use in the final design were under-
The third theme, was the result of workshop stood adequately by the group members.
phasing. By making a description of workshop In interviews, students indicated that by using
phases, the students experienced a clear process and the synthesis-strategies, they were able to bring a se-
a distinct working structure. Supported by the con- ries of aspects to a coherent whole using the step-by-
stant attention to planning and responsibility, the step approach in an active and playful way. This qual-
weekly reflection was experienced as a constructive ity, provided the student with competence and au-
meeting where decisions were made quickly and eas- tonomy in order to solve complex construction chal-
ily. lenges. Consequently, the students gained sufficient
In the final theme, the quality of design-synthesis intrinsic motivation in order to finalize the project ef-
by hands-on learning was valued. During the exer- fectively.
cise, the students were motivated in the learning pro- The competencies as described in higher level
cess, by the active interaction with the constituent as- of the cognitive domain were effectively supported
pect on the one side and the collective goal on the by the tools and strategies provided in this research.
other. Furthermore, the motivation was enhanced This quality was well reflected in the final exhibition
by the application of software and digital manufac- of the designs. The different aspect were well anal-
turing processes in a world-scale object, in a lim- ysed and evaluated using a wide range of model
ited amount of time. The short period in which studies. Then, the relation of one aspect to the other
the model was designed and produced provided the was studied in synthesis iterations by testing, explor-
student with a sense of a sprinting mind-set rather ing and combining.
than an endless process. Where in studio exercises, By using visual representations of the different
the conceptual phase of the design process is often steps of the design, combined with the study models,
emphasised, in this exercise all phases were experi- the students showed their ablility to construct knowl-
enced equally. Consequently, the relativity of skill edge and understanding in the act of creation. With a
and action of specific phases and activities was expe- shift on the emphasis on the competencies described
rienced. Accordingly, performing a specific role in a in this level, rather than the emphasis on the transfer
team of multiple disciplines, provided a taste of the of abstract knowledge, the students could construct
experience of professional practice. the knowledge, required in construction design exer-
cises, during the design process.

CAAD Education - Applied - Volume 2 - eCAADe 33 | 125


With the shift from a teacher- to a learner- tion, 22(3), pp. 396-406
centred model, the student was introduced to real- Krathwohl, D.R. 2002, 'A Revision of Bloom’s Taxonomy:
world and ill-defined problems (Simon, 1973; Rit- An Overview', Theory into Practice, 41(3), pp. 212-218
van Merriënboer, J.J.G., Clark, R.E. and de Croock, M.B.M.
tel and Webber, 1976). Accordingly, with a focus
2002, 'Blueprints for Complex Learning: The 4C/ID-
on the knowing-how, rather than knowing-that, the Model', Education Technology Research and Develop-
students developed competences that are less time- ment, 50(2), pp. 39-64
dependent (Wagenaar, 2014). Therefore, the stu- Merriënboer, J.J.G. and Kirschner, P.A. 2011, Ten Steps to
dents were more likely to be prepared to act in the Complex Learning, Routledge
fluidity of professional practice of today and were Newman, M.J. 2005, 'Problem Based Learning: an Intro-
duction and Overview of the Key Features of the
better to respond to real-time information and sys-
Approach', Journal of Veterinary Medical Education,
tems. 32(1), pp. 12-22
In the success reflection session, no obvious Rittel, H. and Webber, M. 1976, 'Dilemmas in a General
differences between the group using the linear- Theory of Planning', Policy Sciences, 4, pp. 155-169
synthesis-strategy and the group using the parallel- Roberts, P. 2009 'Abstract Thinking: A Predictor of Mod-
synthesis-strategy were found. In future research, the eling Ability?', Proceedings of the ACM/IEEE 12th In-
ternational Conference on Model Driven Engineering
different observation and reflection tools will be used
Languages and Systems: Educators’ Symposium
in order to compare both models more effectively. Simon, H.A. 1973, 'The structure of ill-structured prob-
Consequently, the comparison of differences in qual- lems', AI, 4, pp. 181-201
ity of use and the quality of resulting models will be Vrouwe, I. 2013, 'Ideograms as a Tool for Constructive
an interesting research trajectory to be followed. Sensemaking', Message, 1, pp. 34-43
Vrouwe, I. and Pak, B. 2014 'Framing Parametric and Gen-
erative Structures, A Novel Framework for Analy-
REFERENCES sis and Education', Fusion - Proceedings of the 32nd
Arens, R.M., Hanus, J.P. and Saliklis, El 2009 'Teaching Ar- eCAADe Conference
chitects and Engineers: Up and Down Bloom’s Tax- Vrouwe, I. and Swieten, P. 2013 'Reframing Structures',
onomy', Proceedings of the 2009 ASEE Annual Confer- Computation and Performance – Proceedings of the
ence & Exposition 31st eCAADe Conference
Barr, R.B. and Tagg, J. 1995, 'From Teaching to Learn- Wagenaar, R. 2014, 'Competences and learning out-
ing; A new paradigm for undergraduate education', comes: A panacea for understanding the (new) role
Change; The Magazine for Higher Education, 27(6), of Higher Education?', Tuning Journal for Higher Edu-
pp. 13-25 cation, 1(2), pp. 273-302
Baumann, Z. 2000, Liquid Modernity, Polity Press
Benammar, K. 2011, Reflectietools, Boom Lemma Uitgev-
ers
Bloom, B.S. 1956, Taxonomy of educational objectives: The
classification of educational goals, Handbook I: Cogni-
tive domain, David McKay Company
Chickering, A.W. and Zelda, F.G. 1987, 'SevenPrinciples
for Good Practice', AAHE Bulletin, 39(3-7 ED 282 491.6
), pp. MF-01; C-01
Deci, E.L., Vallerand, R.J., Pelletier, L.G. and Ryan, R. 1991,
'Motivation and education: The self-determination
perspective', Educational Psychologist, 26(3), pp.
325-346
Gündüz, H.B, 2008, 'An Evaluation on Belbin', World Ap-
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Illeris, K. 2003, 'Towards a contemporary and compre-
hensive theory of learning', Int. J. of Lifelong Educa-

126 | eCAADe 33 - CAAD Education - Applied - Volume 2


Integrating BIM in Education: Lessons Learned
Ivana Vinšová1 , Henri Achten2 , Dana Matějovská3
1,2,3
Czech Technical University in Prague
1,2,3
http://www.molab.eu
1
ivana.vinsova@gmail.com 2,3 {achten|matejdan}@fa.cvut.cz

Although we teach BIM since 2006 at the Faculty of architecture at Czech


Technical University in Prague, the education has never been fully integrated into
the curriculum of the school. In 2013/2014 this changed, and three tracks were
initialized to integrate BIM: (1) teaching BIM in the first year; (2) applying BIM
in a selected first year design studio; and (3) applying BIM in a selected third
year Bachelor graduation design studio. The implementation of the work is
described, results are presented, and we draw conclusions for future work.

Keywords: Building Information Model, Education, BIM integration, BIM


Pedagogy

INTRODUCTION sidered essential to design studios. From this fact


At the Faculty of Architecture, Czech Technical Uni- it is clear that boundary conditions for introducing
versity in Prague, we are teaching BIM since 2006 (see BIM in a more structural way at our school are not
Table 1). favourable. Already in 2007 Techel and Nassar noted
BIM adaptation in Czech republic is very low that a more comprehensive embedding of BIM in ed-
(Vinšova, Matějovská and Achten 2014): we can say ucation yields better results than a specialized BIM
there is an "island of knowledge" concerning BIM; course alone (Techel and Nassar 2007, pp. 635).
support from normative, governing, and professional Within the curriculum, we were able to teach BIM
institutions is very low; initiatives to use BIM comes in the first year Bachelor program in two semesters in
from developers or enlightened clients. In other compulsory courses, and in the second year in two
countries in Europe (for example Germany, Belgium, voluntary courses. It has to be noted that in the com-
UK, Finland, and Denmark) adaptation is at a much pulsory courses basic CAAD skills have to be taught
higher level (Russell and Elger 2008; Boeykens et al (AutoCAD, as it is the most used software in Czech
2013; Kocaturk and Kiviniemi 2013; Ibrahim 2014; republic), therefore exposure to BIM is rather small.
Dieckmann and Russell 2014). All this leads to the It de facto concerns BIM 1.0 level teaching (Revit and
situation that BIM and CAAD are not perceived as ArchiCAD): 3D model, 2D representations, and de-
a priority in our Faculty. Teachers who are also rived geometry. In the second year voluntary courses
practitioners with their own architects' office are un- (focussed on Revit) the beginners' course teaches ba-
willing to consult software outputs, and the digi- sic 3D building model using materials and compo-
tal ability of students is not appreciated. Visualisa- nents and deriving 2D representations. In the second
tions and schematic plans are supposed to be suffi- semester advanced course parametric modelling and
cient; therefore good quality 3D models are not con- families are taught, project organization, collabora-

CAAD Education - Applied - Volume 2 - eCAADe 33 | 127


Table 1
History of teaching
BIM software at
Faculty of
Architecture, CTU

tion between various specialists, collision detection (6%), medicine, language, economy, and so on. Both
and so on. school types provide entrance to university level ed-
In the winter semester 2013/2014 three parallel ucation. Additionally there are secondary vocational
activities were started to better integrate BIM in ed- schools offering more specialised education - those
ucation at our faculty: in the first year direct expo- graduates typically enter practice after receiving their
sure of students to BIM and cooperation with one first diploma. Future students from specialised schools in
year's design studio, and in the third year so-called technology (and in a few cases arts) already have ba-
Bachelor graduation project BIM integration in a se- sic knowledge of CAD.
lected design studio as pilot project. In the remain- Before the start of their studies in the Bachelor
der of this paper we will present the integration pro- programme of the faculty of Architecture, we con-
cess, discuss results, and present future continuation tacted all enrolled future students and offered them
of this work. a choice of three course types in the first semester
CAAD course:
TURNING POINT: INTEGRATION OF BIM IN 1. Regular AutoCAD (no BIM).
CURRICULUM 2. Revit (BIM).
In the winter semester of 2013/2014 we were able to 3. ArchiCAD (BIM).
widen the offer of BIM in education in the curriculum
of the faculty: The students were informed about the options that
they could choose. It is important to note that the
• In first semester CAD course, students could teaching had to be prepared in such a way as not
choose between AutoCAD (traditional, non- to disadvantage any choice over the others. Table 2
BIM course), Revit (BIM), and ArchiCAD (BIM). shows the proportion of students that choose a par-
• In first semester basic design studio (called ticular software.
"ZAN") option to work out tasks with BIM soft-
ware and digital sketching tools. Table 2
• In the Bachelor graduation project a selected Number of students
design studio offered option to work out that choose a
diploma project in BIM. particular software
option in first year
These tracks are incorporated in the regular curricu- education.
lum of the faculty. For the course we set a number of requirements:
Option 1: First year starting BIM course • No previous knowledge of CAD is required or
In Czech republic secondary education there are two expected from the students.
types of schools: gymnasiums, offering general edu- • No knowledge of building structures and ex-
cation (80% of total number of students); and special perience of draughting techniques is sup-
education secondary schools offering specialisations posed.
in technology (12% of total number of students), arts • We teach the basics of 3D modelling and the

128 | eCAADe 33 - CAAD Education - Applied - Volume 2


design of BIM models (in particular elements Option 3: Bachelor graduation project with
from its library). BIM
• We focus on the basic principles of creating In the Bachelor graduation project, students have to
BIM models using known factors and simpli- make a design and produce a comprehensive set of
fied foundations. architectural drawings and engineering documenta-
• Because the outputs had to be the same re- tion that almost reach shop-drawing detail level. Po-
gardless the software that was used (Auto- tentially a lot of advantage can be gained from a
CAD, ArchiCAD, Revit) we were limited with BIM approach here, but we noted rather poor per-
the content that was taught. formance in this year's production because of reluc-
tance to use BIM by most heads of the design studios
(described above in the introduction).
We obtained an EU grant (project "BIM in bach-
From our experiences we noted that students who elor project") that allowed us to implement BIM ed-
worked with BIM did not miss the traditional 2D ap- ucation in the Bachelor program of our school. This
proach based on AutoCAD (which is usually only re- provided for us first opportunity for regular use of
quested from the other teachers). They were even BIM in the design studio of the Bachelor Degree. It
able to produce the documents for another course, was our first attempt to introduce students to the
called Descriptive Geometry, using Revit or ArchiCAD. whole complexity of BIM process. Students worked
In the following years in most cases students are on their bachelor�degree project based on the out-
handed documentation in the design studio in Au- line of their studies. In addition they created a sim-
toCAD format, and the assumption of most design plified HVAC and plumbing model, isolated bearing
studios is that students hand in their work in Auto- parts of the designed building, and finally they de-
CAD format as well. Here is a task for us to convince tected collisions between models. Students were
our colleagues that students with BIM skills should free to choose ArchiCAD or Revit for their BIM work.
be allowed to hand in BIM models as well. This is The EU project also allowed us to provide suc-
something which needs to be achieved throughout cessful students with a "BIM-certificate" (in associa-
the whole faculty. tion with CZ-BIM - Council of BIM in Czech republic), as
an additional reward for the extra work to invested
Option 2: First year integration with "ZAN" in the diploma work. At the moment this is not im-
In the first year curriculum students have a specific plemented yet. We expect that the engagement of
design studio called "ZAN" (Basics of Architectural De- students in their diploma work using BIM will have
sign). We established collaboration with one such de- positive feedback on the BIM teaching in the regular
sign studio ("ZAN" first semester), in which students curriculum, as we will get to know better their needs
would not only try the task on paper but would also and requirements for the design process.
be given the opportunity to try the alternative in the We found that 10% of the students did not com-
form of BIM software and digital sketching. Students plete their BIM work in time to manage the limit for
themselves stated that using the 3D model saved the assessment of the bachelor project. This is ac-
them a lot of work with 2D plans. Revit was used by tually the same proportion as those students who
approximately 30% of students optionally. The heads worked in traditional manner. The students who
of the design studio reported that they saw particular managed were all very enthusiastic. We observed
advantage for the students that they could compare that their exit�level work was the same and some-
benefits and drawbacks of many ways of designing: times higher than that of students in second year of
hand drawing, scale models, CAAD drawing, and BIM their studies (compared on work produced by 2nd
modelling.

CAAD Education - Applied - Volume 2 - eCAADe 33 | 129


year students using BIM software). CAD.
The knowledge how to create valid architectural • It is necessary to provide the students with
BIM 3D models was expected due to previous expo- general overview in HVAC, Plumbing and
sure of the students to optional courses of CAD/BIM Structural part of BIM model.
software. This knowledge turned out to be not as • It is necessary to improve knowledge of
good as we anticipated as students were not able model sharing and (collaborative) team-
to model their tasks without further help. Students working.
showed aspects of weaker 3D orientation in Archi- • It is necessary to increase student interest
CAD since they tend to choose an easier way to get about analysis and simulation.
things done through in template finished way. In • It is necessary to cooperate with other design
Revit we found the 2D documentation lacking since studios and help BIM students to finish their
students often exported and finished 2D lines and bachelor's project by BIM rules.
texts in AutoCAD. Here a major stumbling block ex-
perienced by students is the requirement to produce
shop drawings according to Czech norms for draw- Figure 1
ings. Converting BIM drawings to make them accord- BIM usage in
ing to norms required a lot of effort with low added Bachelor
value. graduation
In addition to architectural BIM process we intro- projects.
duced students to the option of analysis and simula-
tion of the models. Although the students expressed
interest in this aspect, none of them used it because
of two reasons: (a) it implied a lot of additional work
on top of their regular work�load; and (b) the design To assist the students with their BIM models, we re-
project supervisors did not accept design decisions lied on a team of expert students who were already
taken on basis of analysis and simulation. proficient in the use of BIM. These students proved to
The official requirements of a Bachelor gradua- be of critical importance as they were able to address
tion project is to include the design of the HVAC (esp. problems very quickly and keep the students moti-
air�conditioning) and plumbing systems. The pro- vated to use BIM.
cedure of BIM model was explained, example was
shown to the students in many workshops during the FUTURE WORK
semester, and they were granted sufficient time to Due to the low success rate of students and low qual-
work on it. Despite all this the results were under- ity of the BIM models we are considering future co-
whelming; only a low percentage of students were operation with students of profession from Faculty
able to create the 3D model (Figure 1). Thus model of Civil Engineering so the work would be separated
coordination and collision detection were hardly and resemble practice more. This is in line for exam-
used. ple with the approach presented by Gu and de Vries
Through the Bachelor graduation project we ob- (2012). However so far we have not been successful
tained the following experiences: on this front, because students in Civil Engineering
are not sufficiently prepared for this collaboration.
• It is necessary to intensively help students To gain more finished BIM models we are plan-
complete their project using BIM, especially ning to change entry conditions of the subject. We
in detailed construction plan, otherwise they plan to cooperate with a larger number of design
will revert to 2D finishing of the work in Auto- studios managed by preferably younger heads (who

130 | eCAADe 33 - CAAD Education - Applied - Volume 2


would be less opposed to the notion of BIM). This co- Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana
operation would only extend to a small number of (eds.), Digital Physicality - Proceedings of the 30th
chosen students who will receive more attention dur- eCAADe Conference - Volume 1, Czech Technical Uni-
versity in Prague, Faculty of Architecture (Czech Repub-
ing the years when they learn BIM software.
lic) 12-14 September 2012, Prague, Czech Republic,
Students have a difficult time keeping up the dis- pp. 39-48
cipline to maintain a BIM model during their studies. Ibrahim, MM 2014 'Thinking the BIM Way: Early Inte-
We need to keep them reminded and motivated, for gration of Building Information Modelling in Educa-
example by pointing out increased likelihood of ob- tion', Thompson, Emine Mine (ed.), Fusion - Proceed-
taining work after studies is much higher when a stu- ings of the 32nd eCAADe Conference - Volume 2, De-
partment of Architecture and Built Environment, Fac-
dent has BIM skills.
ulty of Engineering and Environment, 10-12 Septem-
Students are very well aware that the demand for ber 2014, Newcastle upon Tyne, England, UK, pp.
graduates with BIM knowledge and skills is ever in- 427-435
creasing, and that they need this in order to be com- Kocaturk, T and Kiviniemi, A 2013 'Challenges of In-
petitive on the market. tegrating BIM in Architectural Education', Stouffs,
Rudi and Sariyildiz, Sevil (eds.), Computation and Per-
formance – Proceedings of the 31st eCAADe Confer-
ACKNOWLEDGEMENTS ence – Volume 2, Faculty of Architecture, Delft Univer-
We acknowledge the support of EU grant "OPPA sity of Technology, 18-20 September 2013, Delft, The
CZ.2.17/3.1.00/36034 Architektura a praxe KA č.2" for Netherlands, pp. 465-473
initiating the BIM studio in the study year 2013-2014; Russell, P and Elger, D 2008 'The Meaning of BIM', Ar-
chitecture in Computro [26th eCAADe Conference Pro-
the student assistant team in Revit education: Mar-
ceedings / ISBN 978-0-9541183-7-2], 17-20 September
tin Bukovsky, Lucie Hanzlíková, and Lukáš Kohout; the 2008, Antwerpen, Belgium, pp. 531-536
bachelor design studio headed by Ján Stempel and Techel, F and Nassar, K 2007 'Teaching Building Infor-
Ondřej Beneš and their students; the ZAN design stu- mation Modeling (BIM) From a Sustainability De-
dio headed by Hana Špalková and Michal Bartošek sign Perspective', Em‘body’ing Virtual Architecture:
and their students; and all the students who under- The Third International Conference of the Arab Soci-
ety for Computer Aided Architectural Design (ASCAAD
took the Revit and ArchiCAD first year course.
2007), 28-30 November 2007, Alexandria, Egypt, pp.
635-650
REFERENCES Vinšová, I, Matějovská, D and Achten, H 2014 'The Un-
Boeykens, S, De Somer, P, Klein, R and Saey, R 2013 'Ex- bearable Lightness of BIM', Thompson, Emine Mine
periencing BIM Collaboration in Education', Stouffs, (ed.), Fusion - Proceedings of the 32nd eCAADe Con-
Rudi and Sariyildiz, Sevil (eds.), Computation and Per- ference - Volume 2, Department of Architecture and
formance – Proceedings of the 31st eCAADe Confer- Built Environment, Faculty of Engineering and Envi-
ence – Volume 2, Faculty of Architecture, Delft Univer- ronment, 10-12 September 2014, Newcastle upon
sity of Technology, 18-20 September 2013, Delft, The Tyne, England, UK, pp. 411-415
Netherlands, pp. 505-513
Dieckmann, A and Russell, P 2014 'The Truth is in the
Model: Utilizing Model Checking to Rate Learning
Success in BIM Software Courses', Thompson, Emine
Mine (ed.), Fusion - Proceedings of the 32nd eCAADe
Conference - Volume 2, Department of Architecture
and Built Environment, Faculty of Engineering and En-
vironment, 10-12 September 2014, Newcastle upon
Tyne, England, UK, pp. 417-426
Gu, N and de Vries, B 2012 'Two Approaches to Im-
plementing BIM in Architectural Curricula', Achten,

CAAD Education - Applied - Volume 2 - eCAADe 33 | 131


CAAD Education - Tools
Flexible Matter
A Real-Time Shape Exploration Employing Analogue and Digital Form-
Finding of Tensile Structures

Ioanna Symeonidou1
1
Graz University of Technology
1
ioanna.symeonidou@gmail.com

The paper presents a research on real-time shape exploration employing


analogue and digital form-finding and concludes with a proposal for a teaching
methodology that led to an intensive student workshop which took place at Graz
University of Technology during 2014. The aim was to experiment with analogue
and digital tools in parallel, counter-informing the design process. The
experiments involved physical form-finding following the tradition of Frei Otto at
the Institute of Lightweight Structures in Stuttgart as well as computational
form-finding employing mainly dynamic relaxation techniques of spring-particle
systems. The combination of techniques and methodologies eventually led to a
feedback loop across different media that explored both qualitative and
quantitative characteristics of the projects at hand. By establishing feedback
between digital media and physical prototypes, the creative process is
immediately informed by the material characteristics and properties which in
turn give rise to a real-time exploration of form.Simulations of physical forces for
architectural form generation are increasingly gaining ground in architectural
education as there is a broad selection of computational tools readily available
that allow quick experiments to be conducted.

Keywords: Form-finding, Analogue-digital, Parametric design, Tensile


structures, Kangaroo physics simulation

ANALOGUE COMPUTATION AND LEARN- the pioneer to research, study and categorize these
ING BY DOING structures, together with his team at the Institute for
Form-finding is a well-established method in archi- Lightweight Structures in Stuttgart. Their physical
tecture and engineering aiming to define the opti- experiments and models have been documented in
mal geometry with respect to the structural behav- the famous volumes of IL books; although most of
ior for certain boundary conditions. There is a long the IL series were published in the early 70s, which is
history of experimentation in this field, supported by much before the wide use of computational design
scientific research and built examples. Frei Otto was in architecture, they remain an essential reading for

CAAD Education - Tools - Volume 2 - eCAADe 33 | 135


computational designers of our times. for a given setting of boundaries, tension cables and
For more than 15 years the morpho-ecological anchor points. The design process inherently em-
discourse has been influencing the work of architects beds performance criteria; there is a real-time explo-
and academics. According to Hensel and Menges, ration of optimized configurations. Each modifica-
the term Morpho-Ecology is a correlation of morpho- tion in the location of an anchor point or tensile force
genesis (the birth of form) and ecology (the study will have a direct repercussion on the form so that
of the relationships between organisms), a term that all forces acting upon the model are in equilibrium.
denominatres a framework for architectural design Thus design decisions are taken by the material itself
rooted within a biological paradigm and giving rise and the forces acting upon it.
to structures that are functional and performative In the framework of the student workshop pre-
(Hensel and Menges, 2007). sented in this paper, the challenge was to adopt an
In the last few years the discourse is moving integral approach to computation that goes beyond
towards the overlaps between machine computa- a mere fascination with the medium. The aim was
tion and material computation. Achim Menges af- to address computation in its multiplicity negotiating
firms that current design research is moving towards material, structure, design, function. The focus was
"a synthesis of form, material, structure and perfor- manifold; on one hand to address tensile structures
mance in a process of integral materialisation, which and go beyond the established morphological vo-
finds its conceptual roots in the processes of becom- cabulary of hypars and vaults into more creative, non-
ing in nature"(Menges, 2012) standard and therefore unexplored geometric mani-
It is not a coincidence that also Frei Otto re- festations (See Figure 1). On the other hand we were
ferred to his experiments as natural constructions, concerned with the pedagogy of teaching construc-
not merely for their morphological resemblance to tion technology and design to architecture students,
natural forms but mainly because "these are con- the aim was to explore innovative teaching methods
structions which reveal the processes of their cre- through a modus operandi of learning-by-doing, fol-
ation with particular clarity. The form-finding pro- lowing the doctrines of Piaget, Papert and Montes-
cesses are those which, given a set of conditions and sori.
following the prevailing laws of nature give rise to The role of model making in architectural edu-
visible forms and constructions under experimental cation is well established in the academic curriculum
conditions. As they take place without human inter- and new digital media have brought a new dimen-
vention they are also termed autonomous formation sion to traditional model-making (Stavric et al., 2013).
processes" (Barthel, 2005) Brett Steele, director of the Architectural Association
A tensioned membrane, just as a soap film, poss- in London, alludes to the common belief that "archi-
eses a self-organizational property of finding its own tecture is only ever learned by getting your hands
form, it tries to minimize its material (energy) to span dirty" (Self and Walker, 2010). He explains that this
between the given borders. The pressure is the same is done through the construction of physical proto-
on both sides, of the membrane or soap film, so the types, 1:1 models, whose "working difficulties and
material system settles in a configuration with mean eventual results offer the designers vital insight and
curvature as close to zero as possible. Thus a mem- understanding into how they take a next tentative
brane is able to 'compute' form. De Landa describes step forward". In an attempt to contribute to the on-
it as an 'analog search algorithm'. going discourse about what lies in the intersection of
We refer to physical form-finding experiments as analogue and digital media in the design process, we
'analogue computation' because the material 'com- realize that there is a conceptual gap when design
putes' its form, it self-organizes to find a stable state thinking is addressed. The technological develop-

136 | eCAADe 33 - CAAD Education - Tools - Volume 2


Figure 1
Samples of
analogue and
digital form-finding
experiments by
students at Graz
University of
Technology

ments in CAD/CAM have achieved a seamless trans- agree that a design process is iterative, including trial
fer of information from designing to making, a file- and error, multiplicity of sketches media. As Parthe-
to-factory continuum from the computer screen to nios explains in his paper for the Critical Digital Con-
the CNC machine. However the creative process itself ference at the Graduate School of Design at Harvard
is not so easy to trace, very often thoughts are frag- "conceptual design is not a linear process, it consists
mented, discontinuous, yet creative, jumping from of sub-processes which are individual but interact
one idea to another, taking one informed decision, with each other" (Parthenios, 2005). Our aim here is
followed by a random or controversial design ges- not to delve in the mysteries of design creativity, it
ture. In the same fashion a designer implements dif- is rather to provide access to diverse media for de-
ferent media during the design process, "Prototypes sign experimentation and set up a workshop frame-
and other types of expressions such as sketches, di- work where student work is more self-guided, "with
agrams and scenarios, are the core means by which the student given greater opportunity to test their
the designer builds the connection between fields of own assertions and to build their own confidence
knowledge and progresses toward a product" (Stap- and repertoire of design experimentation" (Self and
pers, 2007) It is not possible to come up with a car- Walker, 2010)
tography of how a design idea is developed. Many

CAAD Education - Tools - Volume 2 - eCAADe 33 | 137


THE SET-UP FOR ANALOGUE EXPERI- generate the form. A hands-on approach offers a
MENTS tacit knowledge which combined with the theoreti-
Following the tradition of Frei Otto, during "Flexible cal background leads to more informed decisions. As
Matter" workshop at Graz University of Technology, Koskinen explains a design process "may start from
the analogue experiments were carried out on a mea- theories, methods, and fieldwork findings, and just
sured plexiglass frame where elastic textile (with elas- as often it begins with playing with materials, tech-
ticity in both directions) was tensioned. If the ten- nology, and design precedents [...]Without this cul-
sion forces are isotropic on the surface, i.e. the same ture of doing, many things of interest to designers
T value in all directions and in every point on the sur- would go unnoticed" (Koskinen et al., 2011) With this
face, the membrane will tend to adopt the form of a attitude in mind the workshop's experimentation de-
minimal surface (a surface with zero Mean Curvature). parted from known case studies to further evolve into
The first set of experiments involved measured mod- original design ideas on a second stage. The built ex-
els and the form-finding of typical tensile structure amples that were used as case studies were drawn
primitives, such as the Hypar, Conic and Barrel Vault, from various different periods of architectural history,
together with possible combinations of the above. thus ranging from the Institute of Lightweight Struc-
Thus, already from the initial design stages, the elas- tures in Stuttgart (Figure 3) to the Paradise Pavilion
ticity and material characteristics led to a vocabulary by Chris Bosse.
of possible formations within the broader category of
tensile structures. This set of experiments also stud- Figure 2
ied the repercussion of a 2D cutting pattern on the Analogue
3D form, understanding the translation of forces into form-finding model
geometry, the continuity and discontinuity of force of Rosa Parks made
transfer as a design gesture. The physical models from elastic textile
and material tests were carefully studied and docu- and plexiglass
mented in order to extract a first set of observations components
regarding material behavior.

BIBLIOGRAPHICAL RESEARCH THROUGH


MAKING
There is an immense body of research on tensile
structures and numerous built examples throughout Figure 3
the history of architecture. It would be an omis- Digital form-finding
sion not to study the relevant bibliography in depth. model of ILEK,
In this context studying the bibliography does not Stuttgart simulated
merely mean to gather information from published in Kangaroo plugin
media. The nature of the subject matter at hand re- for
quires further action. Considering a pedagogical ap- Rhino-Grasshopper
proach of learning by doing, the students investi-
gated the case studies by making models, by under-
standing the morphogenetic principles that govern
the construction (See Figure 2). This was not an ex-
ercise about copying the external form, it was rather
an exercise about understanding the principles that

138 | eCAADe 33 - CAAD Education - Tools - Volume 2


DYNAMIC RELAXATION FOR FORM GENER- cation of real-world physics we can make computa-
ATION tional tools that really work with us to design in a way
Extracting the underlying generative logic of the ana- that is both creative and practical" (Piker, 2013).
logue experiments and understanding the forces in
play is the first step towards building a digital setup OBSERVATIONS ON THE DESIGN PROCESS
that simulates the physical behavior. Solving similar Our attempt to introduce bibliographical research
problems with Dynamic Relaxation of spring-particle through making highlighted a series of findings. Stu-
systems has been used for over three decades in the dents did get their "hands dirty" and acquired expe-
engineering world (Day, 1965), however the recent riential knowledge about tensile structures. The pro-
integration of visual algorithms such as Kangaroo cess involved less thinking and more making, they
Physics in Grasshopper (Piker, 2013) has resulted in faced problems and developed strategies to solve
a very user-friendly and intuitive tool in the hands of them. Unlike traditional bibliographical research
architects (see Figure 4). which is carried out individually, in this learning envi-
ronment individual learning led to collective knowl-
Figure 4 edge gain in the workshop as everyone learnt from
Typical parametric each other's experiments and case studies. With
definition including this process, we established a common working lan-
simulation of guage and an initial understanding of structural per-
spring-particle formance in order to proceed as a group to the next
systems, setting the stage of creative process. The students were there-
rest-length of fore able to take informed decisions. They had al-
springs, variable ready developed certain fluency with analogue and
stiffness values and In an attempt to mimick the physical behaviour of a
digital skills, therefore they were not any longer con-
anchor-points for material system, we translate physical properties into
cerned with learning the tools. Aware of the poten-
the simulation in mathematical equations that generate the geometry
tial of the material system at hand in a conscious and
Kangaroo Physics in the computational enivironment. Thus an elastic
intuitive level, they were liberated from the restric-
Engine textile can be represented by a spring-particle sys-
tions of the tools and motivated to pursue their de-
tem, translating mesh vertices to particles and mesh
sign ideas.
edges to springs, in other words a system of points
and lines. Though the code is not visible to the user,
the core is based on an algorithm that iteratively AN INTEGRAL DESIGN APPROACH
computes forces, velocity and lengths of springs that For the final phase of the workshop the students
behave according to Hooke's Law. Having obtained worked on their own design ideas. During the devel-
an understanding of the forces acting upon the mod- opment of the projects they implemented in parallel
els the students were able to build their own defi- analogue and digital media. There was a conceptual
nitions, compare the results to the physical models feedback across media which aided students to take
and rectify any of the two. In several cases the form- informed design decisions. It is important to clarify
finding experiments revealed some unpredictable re- that we are not looking at analogue-digital processes
sults that emerged from the self-organizational ca- as two competing strategies, but as complementary
pacity of the system to regulate and distribute forces tools that provide different type of input yet interre-
to reach equilibrium. As Piker explains "one great ad- lated one with another. Analogue tools proved more
vantage of physically based methods is that we have efficient with handling qualitative characteristics of
a natural feel for them, and this intuitive quality lends the design, transmitting the atmosphere of the ar-
itself well to the design process [...]through the appli- chitecture, understanding empirically the forces act-

CAAD Education - Tools - Volume 2 - eCAADe 33 | 139


ing upon the structure and dealing with issues of The presented projects (Figures 5,6,7) show an
assembly and detailing. On the other hand digi- overview of the techniques and methodologies in-
tal tools can handle huge amounts of data, making vestigated during "Flexible Matter" workshop that
them appropriate for handling quantitative charac- took place in May 2014 at the Institute of Architec-
teristics of the design, they allow quick changes but ture and Media at Graz University of Technology. It
they require certain experience with real-world phys- addresses issues of design research through praxis,
ical forces so that the user can calibrate the values for and design processes that encourage creative design
drag, spring force and edge conditions. They are ab- thinking towards an integral approach in architec-
stracted and idealized representations of lightweight ture, which integrates material behavior, function-
structures and as such they allow for quick sketches. ality, material economy, aesthetics and optimized
When the design is finalized the analogue and dig- structural performance.
ital approaches look very similar to each other, al-
most identical, however what is crucial to underline
Figure 5
here is that design decisions took place on both me-
Architectural
dia, meaning that the design was not finalized on the
application of a
computer and then transferred to the textile, or the
digitally form-found
opposite. Explorations were taking place in parallel in
membrane
both media driving the design to solutions that were
both aesthetically pleasing and structurally stable, so
that it can be further developed into an architectural
artefact. In particular the use of prototypes in early
design stages conveys a lot of embedded design in-
formation. However, as Stappers explains, "the value
of prototypes as carriers of knowledge can be implicit
or hidden. They embody solutions, but the problems
they solve may not be recognized"(Stappers, 2007). Figure 6
Therefore they represent great design tools for an ex- Experimental digital
ploratory phase of design ideation. form-finding model
This paper wishes to present the results of simulated in
the aforementioned intensive hands-on workshop Kangaroo plugin for
and raise new questions on design methodologies Rhino-Grasshopper
and contemporary architectural educational agen-
das. The aim was to intrinsically involve analogue and
digital design processes, not as separate routines, but
as an integrated design approach were the two me-
dia counter-inform each other from the very begin-
ning of the design lifecycle.
Understanding the association between geom-
etry and material behavior, the elastic properties of
membranes or computational spring meshes and the
obtained form, leads to a 'synergetic approach to de-
sign integrating form, structure, material and envi-
ronment' (Oxman and Rosenberg, 2007)

140 | eCAADe 33 - CAAD Education - Tools - Volume 2


Figure 7
Analogue
form-finding model
for a sculptural
installation

ACKNOWLEDGEMENTS REFERENCES
The author would like to acknowledge the contri- Barthel, R 2005, 'Natural Forms-Architectural Forms', in
bution of Graz University of Technology students: Nerdinger, W (eds) 2005, Frei Otto. Complete Works,
Anna-Maria Jäger, Anna Moteva, Clara Primschitz, Birkhäuser Architecture, Basel ; Boston
Day, A 1965, 'An introduction to dynamic relaxation', The
David Ferreira Arias, Florian Scheucher, Gilbert Mur-
Engineer, 219(5688), pp. 218-221
rer, Huanghuang Yan, Ina Lichtenegger, Martin Kos- Hensel, M and Menges, A (eds) 2007, Morpho-Ecologies:
suth, Lukas Andreas Zitterer, Markus Monsberger, Towards Heterogeneous Space In Architecture Design,
Maykal Borislav Mateev, Stefan Neumann, Rui Patri- AA Publications, London
cio and Philipp Wayd. Kilian, A and Ochsendorf, J 2005, 'Particle-spring systems
Special thanks goes to Prof. Milena Stavric who for structural form finding', Journal-International As-
sociation for Shell and Spatial Structures, 148, p. 77
continuously assisted the course, helping with tech-
Kolarevic, B 2004, Architecture in the Digital Age: Design
nical and practical issues. The results of the workshop and Manufacturing, Taylor \& Francis
are also documented at the Institute of Architecture Koskinen, I, Zimmerman, J, Binder, T, Redstrom, J and
and Media website: iam.tugraz.at Wensveen, S 2011, Design Research Through Practice:

CAAD Education - Tools - Volume 2 - eCAADe 33 | 141


From the Lab, Field, and Showroom, Morgan Kauf-
mann, Waltham, MA
Menges, A 2011 'Behavior-based Computational Design
Methodologies', Proceedings of the 31st Annual Con-
ference of the Association for Computer Aided Design
in Architecture (ACADIA), Banff, Alberta
Menges, A 2012 'Material Generation: Materiality and
Materialisation as Active Drivers in Design Compu-
tation', Transactions on Architectural Education No 59,
Munster, Germany
Oxman, N and Rosenberg, JL 2007, 'Material-based de-
sign computation: An Inquiry into digital simulation
of physical material properties as design generators',
International journal of architectural computing, 5(1),
pp. 26-44
Parthenios, P 2005 'Analog vs. Digital: why bother?',
Proceedings of 1st International Conference on Critical
Digital, Cambridge
Piker, D 2013, 'Kangaroo: Form Finding with Computa-
tional Physics', Archit Design, 83(2), pp. 136-137
Self, M and Walker, C 2010, Making Pavilions, Architec-
tural Association Publications, London
Stappers, PJ 2007, 'Doing design as a part of doing re-
search', in Michel, R (eds) 2007, Design Research Now,
Birkhäuser Architecture, Boston, MA
Stavric, M, Sidanin, P and Tepavcevic, B 2013, Architec-
tural Scale Models in the Digital Age: Design, Repre-
sentation and Manufacturing, AMBRA, Wien

142 | eCAADe 33 - CAAD Education - Tools - Volume 2


Parametrized Systems: Conceiving of Buildings as
Assemblies of Varied Parts
Heike Matcha1
1
Aachen School of Architecture
1
www.fh-aachen.de/en/menschen/matcha/
1
matcha@fh-aachen.de

We describe and discuss a design and research project that together with students
explores the new possibilities current design tools and manufacturing processes
give architects to design systems for building components that transcend the
limits of fordist serial mass production in favour of post-fordist individualized
mass production, most importantly the supersession of a few equal building
components for many similar ones. Contrary to many projects with similar
content and intent, ours starts not with the digital tools but with production
techniques and materials. Constant physical materialization plays the main role,
digital tools assist.

Keywords: Parametric Systems, Design Build Class, Design Tools, Digital


Manufacturing, Digital Materialization

BACKGROUND ing systems can be conceived and applied in con-


In order to get built at all, buildings have to be sub- struction, especially with regard to variance: where in
divided into parts that can be handled by people. serial mass production, introducing variance necessi-
Finding systems that simplify the production of these tated complex components that could play many dif-
parts has always been an important part of architec- ferent parts, the components now can be very simple
tural conception. This started millennia ago with us- and the variance introduced through their individual
ing found stones assembled into walls. differences.
Until recently, such systems were bound by the
constraints of manufacture or serial mass production PARAMETRIZATION IN ARCHITECTURAL
to the application of as few equal parts as possible.
EDUCATION: MOTIVATION FOR FOCUS ON
Today, individualized mass production allows for the
production of parts that are all different without in-
PHYSICAL MATERIALIZATION OVER DIGI-
creases in cost. The difference of the parts, though, TAL TOOLS
has to follow a logic of similarity: all parts have to Introducing such processes and possibilities into ar-
be related like members of a family and the relation- chitectural education can be divided into 2 parts:
ships described as variants in parameters controlling on the one hand introducing a conceptual under-
the shape and structure of the individual instances. standing of parameters and parametrization, and
This completely changes the way in which build- on the other hand familiarizing students with the

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digital tools necessary for the application of such posals. Digital tools are introduced in parallel. This
parametrization.Both parts are necessary. Dealing way, students cannot loose sight of questions of ma-
with the first without the second denies the true terialization, and the digital tools serve as augmen-
power of parametric concepts to unfold properly. tation for non-digital ideas, and not as producers of
Dealing with the second without the first tends to ideas that do not consider materialization.
produce rather superficial projects that fail to de- The students begin by conceiving building sys-
velop beyond replication of already existing projects. tems that serve no specific functional aim other than
Although digital design tools and manufacturing an overall spatial structure. Gradually, more function-
technologies are indespensable for realizing the full ality and relation to buildings are introduced, and in
potential of parametrization, we have found that bas- the final step, the students build a 1:1 scale model of
ing a project on their introduction and exploration a pavilion-like structure.
tends to lead students to de-couple the projects de-
veloped thereby from the conditions of physical real- Design course step 1: Experimental
isation. Properties of building materials and ways of parametrized building system
joining them to one another tend to get subjugated The students have to study different materials
to the looseness of the digital realm. and production technologies and propose a three-
In the described design course we therefore start dimensional building system that uses one of each
with and focus on physical realization. The students (Figure 1). The focus here is not (yet) on the function-
constantly have to produce physical models and take ality of the built structure, but on the physical proper-
into account their properties, especially with regards ties of the materials, how they can be connected and
to connecting building parts with one another. Dig- how they can be produced using a specific produc-
ital tools are introduced and explored in parallel, but tion technology chosen by the students.
are very clearly and conciously used to only augment
ideas which start in the physical domain. Design course step 2: Simple design object
Through this focus, we aim to produce projects built from parametrized building system
which incorporate materialization instead of con- The first step is repeated, but this time, the students
fronting it - something that tends to happen in have to build an actual usable object: a lamp (Figure
projects which are being driven by digital tools in- 2). Lessons learned, possibilities encountered and
stead of being augmented by them. problems solved from Step 1 are applied.
As digital tools we employ Rhinoceros and Our choice of a lamp as objective is based on sev-
Grasshopper. As their functionality is amply de- eral factors. Its size: it is small enough to be trans-
scribed in widely available literature, we here focus ported easily. Its number of parts: it is possible to
exclusively on the aspects of materialization in the build a lamp with a relatively small number of parts,
physical realm. so as not to overextend the students' capabilities. Its
spatial properties as a design object: Already in such
4-STEP DESIGN COURSE STRUCTURE a non-architecturally small object, aspects like spatial
Our design course is divided into 4 steps which grad- qualities, transparency and light distribution can be
ually build up an understanding of building parts, studied.
parametrization for their variation, questions of con-
necting the parts, and how assemblies of parts can
become spatial physical structures and buildings.
These steps, as said before, explicitly start in the
physical. Students have to build models of their pro-

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Figure 1
Design Course Step
1: Building systems
(Students Henkel
and Detko, Aachen
School of
Architecture)

Figure 2
Design Course Step
2: Lamp design
studies (Student
Project, Aachen
School of
Architecture)

Design course step 3: Pavilion architecture ment and handled with tools (Figures 4 and 5) ?
designed on the basis of a parametrized
building system Design course step 4: 1:1 Scale installation
Again, the discussions and results from the previous built from parametrized building system
steps are re-considered to design an object with in- In the final step, the students in course chooses one
creased scale, complexity and proximity to an archi- of the projects from step 3 and build (parts of ) it as
tectural building: a simple pavilion, basically merely a 1:1 scale prototype (Figures 6 and 7). Questions
a roof to provide simple shelter from sun and rain. of transportability and handling become even more
Although in this step, the projects are built as scale important and also become 'real' for students as op-
models only (Figure 3), questions of weight and posed to 'merely' theoretical as in the previous steps.
transportability have to be considered. How large Furthermore, the students now have to organize
can the individual parts be, so that they can still be as a group with a common objective. This means that
transported from production facility to building site, they have to divide labour, that is to identify and as-
lifted from one place to another with standard equip- sign specific tasks. Typically, they discover new in-

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Figure 3
Design Course Step
3: Pavilion designs
(Student Project,
Aachen School of
Architecture)

Figure 4
Design Course Step
3: Pavilion designs
Component
Assembly Studies
(Student Project by
Esra Bektas, Marc
Mevißen, Ümmü
Dedeoglu, Selin
Sönmez, Aachen
School of
Architecture)

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Figure 5
Design Course Step
3: Pavilion designs
Component
Assembly Studies
(Student Projects by
Nazli Ceyhan,
Alexandra Koch,
Nadja Schneider
(left) and Frederic
Walk, Matthias
Wenn, Falk Frühling
(right), Aachen
School of
Architecture)

Figure 6
Design Course Step
4: 1:1 Scale
Prototype - Milling
and Assembling of
Building
Components
(Student Project by
Larissa Niemann,
Michael Meuffels,
Alena Puchleitner
and Lara Waibel,
Aachen School of
Architecture)
dividual skills, capabilities and talents: students who spond to changing design conditions. The incorpo-
may not have developed strong designs may be very ration of physical properties of real materials, man-
adept at organizing the group, or finding transporta- ufacturing of parts from them and transporting and
tion or sponsoring. Students who may not be very handling those parts into students' design thinking
accomplished at using digital tools or building small- is much improved through the experiences gained in
scale models may come into their own in the large- the project.
scale manipulation of physical parts. In the future, we aim to extend the duration of
the project from 1 to 2 or more semesters in order
REVIEW AND OUTLOOK to increase the degree of experimentation with para-
Overall, the students' understanding of buildings and metric possibilities in the digital design space.
their components is deepened and made more fluid:
no longer do they cling to rigid and fixed objects,
but rather to relational fields of possibilities that re-

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Figure 7
Design Course Step
4: 1:1 Scale
Prototype - Finished
Project in School
Exhibition (Student
Project by Larissa
Niemann, Michael
Meuffels, Alena
Puchleitner and
Lara Waibel, Aachen
School of
Architecture)

REFERENCES
Matcha, H. and Barczik, G. 2009, 'Productive Processes', in
Agkathidis, A. (eds) 2009, Modular Structures in De-
sign and Architecture, BIS Publishers
Matcha, H. 2010, 'Regelbasierte Planung - Parametrik',
in Hauschild, M. and Karzel, R. (eds) 2010, Detail
Praxis: Digitale Prozesse, Institut für Internationale
Architektur-Dokumentation
Matcha, H. and Karzel, R. 2013 'Lehre als Praxis als
Forschung: 1:1 Entwicklung von Messeständen
unter Einsatz parametrisierter Software und com-
putergesteuerter Herstellung', ECHT?! Zum Bezug
von Praxis und Lehre in der Architekturausbildung,
Katja-Annika Pahl (Hrsg.), TUDpress 2013

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Parametric Modeling: An Advanced Design Process for
Architectural Education
Mohamed-Anis Gallas1 , Kevin Jacquot2 , Sylvie Jancart3 ,
Frederic Delvaux4
1
Lab For User Cognition & Innovative Design-Univesité de Liège / Centre de
Recherche en Architecture et Ingénierie (MAP-CRAI/UMR CNRS-MCC) 2 Centre
de Recherche en Architecture et Ingénierie (MAP-CRAI/UMR CNRS-MCC) 3,4 Laboratoire
de Culture Numérique en Architecture-Univesité de Liège
1,3,4
{ma.gallas|sylvie.jancart|frederic.delvaux}@ulg.ac.be
2
jacquot@crai.archi.fr

The first part of this paper is giving an overview, experimentation results and
feedback of a six years experience of parametric design education in schools of
architecture from France and Belgium. The second part addresses a structure of
an advanced educational process of parametric modeling able to support
architectural design praxis.

Keywords: Parametric design, Digital design, Form generation, Digital


fabrication

INTRODUCTION They do not require any textual programming skills


Parametric geometry modeling is a field studying al- whereas they can achieve the creation of complex 3D
gorithms that compute geometry (Kelly 2013). A parametric scenes in short time span and "efficiently
major barrier concerns the level of effort necessary explore alternative forms without having to manually
to implement the algorithms: "the task is foremost, build each different version of the design model for
the tool need only be adequate to it" (Woodbury each scenario" [3].
2010). Since 2003 and the release of a new para-
metric software like GenerativeComponents [1] or OVERVIEW OF PARAMETRIC MODELING
Grasshopper [2], the conceptual representation con-
EDUCATION
taining the algorithms can be achieved through vi-
The first part of this paper is giving an overview, an
sual dataflow programming language (VDPL) dedi-
experimentation results and feedback of a six years
cated to 3D modeling. The amount of abstraction be-
experience of parametric design education in schools
tween VDPL and machine language is high enough
of architecture from France and Belgium. The sec-
to allow non-programmers to implement complex
ond part addresses a structure of an advanced educa-
parametric 3D models. Users with basic knowledge
tional process of integration of parametric modeling
of geometry 3D modeling can specify a sequence of
and digital continuum able to support architectural
relationships and operations to automate the con-
design praxis.
struction of geometry in the form of links and nodes.

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Cognitive operations and design thinking tical teaching of the parametric, the crux lies in the
After the first digital age defined by productions such transition from paper sketch to the parametric struc-
as blob, developed by the use of animate form (Lynn ture (Couwenbergh 2015).
98), we attend an evolution of production, tools and
methods in digital architectural design. Among the Design pedagogy and digital design con-
different tendencies on digital architectural design, cepts
the parametric way has a specific place. Parametric More precisely about the architectural design think-
modeling led to the development of a model that is ing, we have to point an essential notion: there are
not a single object, but the potentiality of a family significant differences between traditional architec-
of objects called instances. As teachers, we often at- tural design and the digital mediated design. We
tend to the same situation: at the end of the paramet- can say the digital design constitutes a unique body
ric design studio, some students cannot identify how of knowledge and architectural concepts (Oxman
they arrive to the solution. The main reason seems 2008). Many researchers have proposed as a founda-
to be a gap between the knowledge application and tion for design education and pedagogy that digital
the skills trained during the lessons. In fact, the most design has an influence on the development of the-
important problem is the lack of knowledge and skills oretical, computational and cognitive approaches.
about digital design in general and specifically about Seven years ago, R. Oxman wrote that "any new
the digital design in architecture. The theoretical as- framework for design pedagogy must be responsive
pect of architectural design is still on a traditional to condition in which digital concepts are integrated
way. as a unique body of knowledge consisting of the re-
lationship between digital architectural design and
Education context and technological muta- digital design skills". Designing and modeling free-
tion form surfaces and curves as building elements that
As we know, the last fifteen years are witnesses of a are associated with different components and have
mutation of the architectural production through the multiple patterns are not an easy job to do with tra-
improvement of digital design and fabrication tools. ditional methods. This is the power of algorithms and
It is now more and more possible to overtake a situ- scripts that are further pushing the limits (Khabazi
ation noted by A. Picon (2010) about the rupture be- 2010). Custom CAD tools are examples of lowest al-
tween free-form seduction and tectonics . This evo- gorithmic level in design, and the parametric model-
lution is mainly due to a methodological threshold, ing skills are not capable enough. High level of para-
which enables the integration of computational pro- metric modeling skill means using the computational
cesses like parametric in the core of the architectural power in a design process. It is obvious that even to
design process. We also attend an evolution of the think about a complex geometry, we need appropri-
structures closely linked to the matter and the conti- ate tools, especially software packages, which are ca-
nuity namely digital data transmission in the "design pable of simulating these geometries and controlling
to fabrication continuum" of building elements, in- their properties. Before training these skills and us-
deed the whole building process. To meet this trans- ing such tools, there are a few elementary theoret-
formation, teachings, should integrate a computa- ical basements to teach. As a first step in the edu-
tional approach both theoretical and practical allow- cation of digital parametric design, the historical ap-
ing the student to acquire a culture in contempo- proach is paramount to provide context on the one
rary architectural practices, knowledge and paramet- hand and on the other to highlight the concept of
ric modeling capabilities and reach an experience in parametric, which existed long before the arrival of
the "design to manufacture continuum". At the prac- the computer. It is necessary to first address to the

150 | eCAADe 33 - CAAD Education - Tools - Volume 2


origin of the terminology (parameter and parametric) tegration of material and structural constraints, or for
questioning the history of science (Apollonius , New- example the capability in shape versatility.
ton, Pascal, etc.), then take a look at its use in the arts
(Dürer, etc.), architecture (Gaudi, Moretti, etc.) and AN INTEGRATED PARAMETRIC MODELING
structure (Frei Otto , Sergio Musmeci, etc.) (Couwen-
EDUCATION METHOD
bergh 2015).
The second part of this paper proposes a process of
integration of parametric modeling and digital fabri-
Parametric digital modeling cation in architectural to support design praxis. The
As we know, the defining feature of a parametric
proposed process is a result of our experience in para-
model is not the outputs but rather the need to con-
metric modeling education and research in digital
struct and maintain relationships associated with the
design praxis. The proposed process is structured
model. Some researchers develop this approach as
in three steps: analyze, implementation and experi-
the creation of process instead of formal product. In
mentation. This process associates digital design and
this design model, the visual representation is not a
fabrication tools to physical representation and mod-
direct production from hand but appears as the re-
eling tools as freehand sketching and makeup real-
sult of a computational process in which the user has
ization (Sanguinetti and Kraus 2011). It combines
to manipulate geometrical concepts through a pro-
also mathematics, non-Euclidian geometry, fractal
gram (visual or textual). The student has also to be
design and design knowledge to create a design pro-
aware that the parametric model is defined by a set
cess by iteration. This educational approach gives the
of heterogeneous elements (geometric or positional
opportunity to students to apprehend the many ap-
numerical constraints) put in relation to form a coher-
plication fields of parametric modeling that go be-
ent whole (de Boissieu 2013) and the design logic of
yond the expected framework of algorithmically gen-
the model creates the complex relation sets as a net-
erated forms.
work of associations (Oxman and Oxman 2013). An-
other topic, consequence of the latter subject is that
ANALYSE STEP (MULTI-LEVELS)
the result of the computational modeling process is
A parametric model is based on both an explicit rep-
not simply a shape or an object but provides the pos-
resentation of an object and a conceptual represen-
sibility of a wide (or infinite) space of design solutions.
tation containing the parameters and the operations
The output variations can be achieved by the vari-
(Agbodan et al. 1999). It is a dual structure, with on
ations of the parameters included in the schematic
the one hand the geometric shape and on the other
structure of the model. In this way of thinking, we
hand the algorithm. But to implement the algorithm
can say that the design method comes out of the lin-
that in turn will compute the geometry, it is first nec-
ear and vertical design process only controlled by the
essary to analyze the intended shape in order to iden-
architect. Every specialist steps in the first stages of
tify its parameters and the generative operations.
the architectural project development. The last im-
The analyze step starts by the definition of the geo-
portant prior information for the lessons is that the
metric, physical and logical operators and the entities
designer himself decides what parameters to use and
characterizing the different features of the intended
what the range amplitude of the variations is the
model. This process is based on the formalization of
most relevant. In the next section of this paper, we
the geometrical knowledge required to design the
will expose in our respective education how we ex-
parametric model. At first, the concepts of the field
plore different methods about construction of para-
under study have to be named, structured and pri-
metric design models and their outcomes, like the
oritized to aid in the organization of the knowledge
passage from sketch to logic model schema, the in-
of the domain. It defines a model that is a synthetic

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and abstract representation of reality allowing a bet- symbols to map the flow of relations from parameters
ter understanding of it in the context of a determined through operations, decision, etc. (Marttila-Kontio
purpose. This knowledge model identifies and de- 2011). In CAD, designers have to switch between the
fines every feature of a shape and its relationships programming environment and the model view sev-
with other features. Knowledge has to be modeled eral times to make even the most simple modifica-
in order to make explicit the geometrical constraints tions and evaluate their effects on the model, which
(i.e. the relationships) that govern the spatial proper- results in a loss of focus and efficiency (Maleki and
ties of the entities (i.e. the features) and linked them. Woodbury 2010). The duration of the definition and
Only then it is possible to develop the design rules the transformation of the parametric model depend
that generated the final shape. Moreover, once the on the designer knowledge level of parametric mod-
geometric knowledge of the studied object is mod- eling method and tools. Experts users can reduce
eled, it can be enhanced with semantic knowledge time spend on the parametric model generation and
such as physical properties (acoustics, lightning, etc.) more focus on the design activities (supported by the
according to the purpose of the project (analysis, sim- generated parametric model). For novice uses, mod-
ulations and manufacturing). The analyze step is sup- eling activity is considered as an additive constraint
ported by sketching activities. Sketching as a free- that influences the design process. They spend the
hand drawing activity helps students to quickly rep- most part of their designing time to create the para-
resent the different step characterizing the modeling metric model and not to operate it to support the
process (Schon 1984). They use it also to identify and design process. We propose a method (material-
characterize the major entities (geometrical, logical) ized by a physical device) to support the transla-
used to materialize these steps. Using sketches, stu- tion of the parametric model generation steps re-
dent can analyze the modeled object features and sulting from the analyzing step and materialized by
imagine different ways to create a parametric model sketches. We create a physical device called paramet-
of the aimed object (architectural or structural issue) ric puzzle integrating rectangular components (tabs)
(Gallas and Delfosse 2015).The drawing, the modi- that describes the major geometric and logical enti-
fication and the annotation of the sketching activ- ties used to describe the modeling process. Design-
ity create an iterative process that supports the op- ers are asked to translate analyzed sketches repre-
timization of the parametric model (Sanguinetti and senting the parametric modeling steps into a phys-
Abdelmohsen 2007). ical algorithm workflow very similar to flowcharts.
This method allows a high level of modification and
IMPLEMENTATION STEP evaluation of the parametric workflow breaking away
Architecture students are not intended to be expert from the complexity generated by parametric mod-
on programming. They may, however, be considered eling tools. Designer could generate different work-
as end-user programmers who "write computer pro- flows and modify them to define the most optimized
grams to satisfy a specific need, but programming is approach (using less number of entities and opera-
not their primary job function" (Lewis et al. 2009). tions).
Since 2003, visual programming languages have be-
come popular among design communities as they al- EXPERIMENTATION STEP
low students to focus on the problem solving activ- Parametric modeling is often used to design and ex-
ities rather than on the syntax of the programming plore new architectural and structural solutions char-
language (Giordano and Maiorana 2015). Thus mod- acterized by a high level of complexity. To achieve
ern CAD tools are very similar to flowcharts. They this task, the designer needs to evaluate the gener-
share a visual program syntax that uses geometrical ated instances behavior and their ability to support

152 | eCAADe 33 - CAAD Education - Tools - Volume 2


design constraints. The evaluation results helps de- cation from three European universities. We present
signer to select the most pertinent solutions and by the courses structures and purposes and how para-
the way the most pertinent model parameters. The metric modeling is integrated. The first institution
first experimentation level is a virtual evaluation real- is the faculty of Architecture of the University of
ized using simulation tools and algorithms linked to Liège (Belgium) proposes for the fifth consecutive
the parametric model. The association of the para- year an optional course in expression and commu-
metric model and the simulation tools creates an it- nication, worth 2 credits within the framework of
erative process structured on three activities: pro- a two-year master program for Architecture. The
pose, evaluate and assess. Using the iterative pro- course based on a previous experience developed
cess, the designer can integrate different design con- from 2003 to 2005 (Bianchi and Defawes 2005), is in-
straints (translated in logical, geometrical and physi- tended to develop themes relating to formal and ma-
cal operations) and propose a collection of optimized terial research as part of the approach to architec-
configurations. The second level of implementation tural projects: it combines, digitally, the emergence
aims to evaluate physically the behavior of the gen- of form, its control, and the media devoted to the
erated solutions. It is a confrontation step with the materialization of designed objects (in their broadest
physical and material reality of the designed object. sense). This relevant approach is reflected in the use
It help designer to determinate if the designed ob- of tools, which can aid design and lead to increased
ject could support the real constraints. The material control over the project. In addition, the use of de-
experimentation is implemented by the realization sign assistance tools offers methodological opportu-
of the project (or object) components and the eval- nities.The analyzing step is supported by the integra-
uation of their behavior. The use of physical models tion of mathematical theories behind the research
and mock-ups is one of the most pertinent technics of architects concerned. The mathematical theories
of material experimentation. Designers can visualize help students to define the morphological structure
and physically evaluate if the designed object satis- of the modeled object. The integration of mathemat-
fies their intentions and verifies all the design con- ical concepts gives to students an analyzing context
straints. They can modify and transform the physi- that simplifies the definition of the geometric oper-
cal model to ameliorate its performance or integrate ation and entities structuring the parametric model.
new constraints. By this way, physical object is used The courses continues by introducing the students to
as a design support device that influence and modify the use of programming language used in the chosen
the parametric model to integrate the new features. modeling tool to generate complex 3D forms and to
The experimentation step is the lowest abstraction control them. Students learn to manipulate standard
level of the parametric design process. At this step, commands in architectural software packages, with
the designer has all the information about the mod- a view to creating complex geometrical forms. The
eled object and its modeling process. These informa- example integrated below (see figure 1) shows how
tion are progressively defined through analyze and parametric equations of wellknown curves are inte-
implementation steps. In the next part of this paper grated to define the project concept and the para-
we will present some of the pedagogical experiences metric model features.
integrating (at different levels) this parametric mod- The second institution is the school of architec-
eling method. ture of Nancy (France) that combines for the sixth
consecutive year parametric design courses and a
five-day workshop within the framework of a gradu-
METHOD IMPLEMENTATION ate program in digital culture for Architecture (Shad-
The presented method is integrated in different
khou and Bignon 2009). The course is indented to
courses and workshops of digital modeling and fabri-
deepen the knowledge of students of methods and

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Figure 1
Example of
student’s work
using mathematical
functions to
generate the
project shape

digital tools in computer-aided design through the identified structure to propose an architectural so-
use of new generation parametric techniques based lution and materialize it using parametric modeling
on visual programming (Grasshopper). The work- tools. The designed response respects the functional
shop of digital design and fabrication, flowing the and material constraints explained at the beginning
courses, is the spearhead of parametric education in of the workshop. The sketches (see figure 2) are used
the program. It tries to experiment contemporary ar- as a design tool to materialize the designed solution
chitectural practices (non-standard architecture de- and define its different modeling steps.
sign and complex shape generation) using paramet- In this way, the students participating on the
ric modeling, 3D printing machines and digital fab- workshop use simple paper model and more elab-
rication devices creating a digital continuum from orated mockup to experiment the generated para-
digital file to physical object (Marin et al 2009). The metric model structure. They use the physical model
workshop creates a design process to enhance archi- to determinate how to join the project components.
tectural shape exploration and materiality by using The result of this first experimentation was integrated
parametric modeling and digital fabrication tools. in the parametric model by adding new geometric
The students use a reference object (from the nature) functions generating the assembling system. A sec-
as a base model to design an exhibition space. They ond virtual experimentation based on 3D modeling
identify the formal structure of the reference object help students to validate the assembling system and
and represent using sketches. The students use the to start the fabrication process.

154 | eCAADe 33 - CAAD Education - Tools - Volume 2


Figure 2
The use of sketches
as design and
implementation
media

The Faculty of Applied Sciences of the Univer- students to focus on parametric model structure and
sity of Liège and its Engineer-Architect Department features and not on the use of the modeling tool
(Belgium) integrates parametric modeling as a part (Davis et al. 2011). We use the parametric puzzle (see
of Computer Aided Design courses. We propose a de- figure 3) as a main device to analyze the designed ob-
sign exercise where students used parametric model- ject and define the main parametric modelling steps.
ing tools to generate original forms integrating struc- We imagine the parametric modeling exercise as a re-
tural and construction constraints (create an interac- verse design process. The process starts by analyz-
tion between structure and form). It combines, digi- ing a physical model (mock up) representing a pavil-
tal tools for modeling and fabrication tasks, and phys- ion with a complex structure shape. They identify
ical tools for the parametric analysis process. The the structure components and tries to imagine how
analysis step comes before the modeling one to help they could be designed. Sketching activity is used to
Figure 3
Physical model
experimentation
and mock-up
realization

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represent modeling process steps as a high-level ab- major steps: analyze, implementation and experi-
straction activity. mentation. We integrate different pedagogical de-
The defined modeling steps are materialized us- vices to support the proposed method activities. The
ing the parametric puzzle components. The students method activities and devices were evaluated in dif-
used it to translate the sketches in as graphical al- ferent design contexts to determinate their efficien-
gorithms integrating geometrical and logical entities cies.The evaluation of the project realized with stu-
as a middle-level abstraction step. The device helps dents from the Faculty of Architecture of the Univer-
them to generate different ways of modeling and to sity of Liège (Belgium) shows that the integration of
select the most pertinent. The last step of the model- the mathematical theories during the analyze step
ing process integrates the translation of the graphical helps them to define the structure of the designed
algorithm using physical components to a graphical models (not only the project form). The designed
algorithm using Grasshopper components as a low- models are well optimized generating controlled
level abstraction activity. The use of the parametric forms and including reversibility functions.The use of
puzzle as a parametric design device help students to the parametric puzzle device was experimented dur-
create different levels of abstraction during the para- ing the digital modeling courses of the Faculty of Ap-
metric modeling process. plied Sciences of the University of Liège (Belgium).
The group of students using this device understands
CONCLUSION quicker the parametric modeling method and how to
This paper presents an advanced design method use it in real design context (compared to students
adapted to pedagogical architectural design con- from precedent years). They use this process to an-
text. The proposed method is structured in three alyze other complex design context and to define

Figure 4
Students using the
parametric puzzle
device to define a
parametric
modeling process

156 | eCAADe 33 - CAAD Education - Tools - Volume 2


(quickly) more efficient parametric models.The inte- Proceedings of EDUCON2015, Tallinn, pp. 499-504
gration of the prototyping devices during the exper- Kelly, T 2013, Unwritten Procedural Modeling with Skele-
imentation step helps students to integrate material tons, Ph.D. Thesis, University of Glassgow
Khabazi, Z 2010, Generative Algorithms using Grasshop-
constraints during the design process. This process
per, morphogenesism.com
was experimented during the digital design and fab- Lewis, G, Bass, D and Myers, B 2009 'Report of the Work-
rication workshop organized by the School of Archi- shop on Software Engineering Foundations for End-
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Bianchi, R and Defawes, G 2005 'Evocation d'une expéri- Architecture, Routledge
ence d'enseignement: « Architecture paramétrable Picon, A 2010, numérique et architecture�: une introduc-
et architecture fractale, génération numérique des tion, Birkhauser, Basel
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de Boissieu, A 2013, Modélisation paramétrique en con- gic Integration of Sketching and Parametric Mod-
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Programming for Architecture: The Students’ Point of
View
Rita Aguiar1 , Afonso Gonçalves2
1,2
INESC-ID, Instituto Superior Técnico, University of Lisbon
1
rita.aguiar@tecnico.ulisboa.pt 2 afogoncalves@gmail.com

The following paper presents a reflection on computational design education in


Architecture schools. For approaching this subject, the specific case of the
Programming for Architecture course taught at Instituto Superior Técnico -
Universty of Lisbon is presented and analyzed through the students' point of view.
The aim of the course is to focus on representation methods through
programming, introducing the fundamentals of computational approach to
architectural design. We will explain and discuss the subject teaching methods,
the structure of the course and the school environment. Also we will express the
students' opinion regarding the class organization, the contents of the program
and the usefulness of programming, as well as suggestions for an improved
strategy for teaching computational methods to Architecture students.

Keywords: Programming classes, Students opinion, Learning methods, Rosetta,


3D modelling

INTRODUCTION plement this new approach to architectural design


The pace at which CAD tools have crept up on the is to know how students feel about them. Knowing
workflow of architects and designers alike in later and understanding the way Architecture students are
years has meant that the teaching of such tools are receptive to these relatively new concepts is an im-
now an integral part in most, if not all, university cur- portant step towards guaranteeing the success and
ricula. However, the road to implementing these new future motivation of young designers in using these
tools in a pedagogical context, with many of them tools.
requiring different ways of thinking and problem- The aim of this study is, thus, to understand, from
solving strategies, has not been without its setbacks the students' point of view, the way such concepts
and obstacles (Duarte, 2007). Divergent opinions are are received by students, using for that purpose a
even greater on the subject of introducing subjects specific case study observed at Instituto Superior Téc-
related to the field of Computer Science, leading to nico (IST). IST is an Engineering institution in Lisbon
a discussion on the importance and to what extent where every year students from the Integrated Mas-
programming courses support architecture students' ter's Degree in Architecture take a course on Pro-
way of thinking (Wurzer et al 2011). gramming for Architecture (PA).
The most logical way to understand the suc- The study tries to focus on structural aspects of
cesses and failures of programs that have tried to im- teaching programming and computational design,

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especially on the difficulties and expectations of the tural projects. These include recursion, constructive
students regarding what they experience every year geometry, understanding and using data structures,
as part of their school curricula. Many issues reported higher-order functions and parametric representa-
by the students might often be more conjectural tion and processing of surfaces and curves. Figures
and/or too tied to the institutional nature wherein 1 and 2 are some examples of what students should
these subjects are taught so trying to keep the study be able to accomplish by the end of the semester.
focused on the structural issues behind their opin-
ions was of major concern for us. Figure 1
The students were approached with open infor- Example of
mal questions during interviews in addition to a for- implementation of
mal survey answered by 30 students. Based on their recursion and
opinions and in the observation of what happened randomness
during the semester, we tried to do a synthesis of behavior
what we consider essential and more representative
of what students think and feel. After this reflection
on the case study, we present some suggestions of
possible improvements that could contribute to mo-
tivate Architecture students to have more interest in Figure 2
programming and to use it in their future activity. Example of
processing data
CASE STUDY structures
Programming Language
The programming language taught to students in
PA is Racket, a general purpose, multi-paradigm pro-
gramming language of the Lisp/Scheme family. The
language is used in a variety of contexts such as
scripting, general-purpose programming, computer Figure 3
science education, and research [1]. The students use The final project of
Racket native programming environment - DrRacket, the 2014/2015
to write their programs with the aid of a specific li- academic year.
brary of pre-defined functions called Rosetta. With
Rosetta, students have access to a multitude of func-
tions that they can embed in Racket code to create
and manipulate geometry in a CAD application, such
as AutoCAD or Rhinoceros. Rosetta is a program-
ming environment that supports multiple program-
ming languages (known as front-ends) and multiple
CAD tools (known as back-ends) (Lopes 2012).
Class structure
The PA course is taught weekly in three units of one-
Course subjects
hour theoretical lectures, and one unit of two-hour
During the theoretical component of this course, stu-
laboratorial lectures.
dents are confronted with several concepts neces-
The theoretical lectures are administered in the
sary for programming and creating relevant architec-
traditional method supported by interactive slides

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Figure 4 containing demonstrations that result in the direct
Level of interest application of the subjects. The teacher explains the
showed by the way the computer processes the code exhibited in
students the slides, helping students understand its execution.
The laboratorial lectures are administered at one
of the university's computer labs where students are
challenged to solve exercises related to what they
learned during the theoretical lessons. A detailed
guide with illustrations of the intended results is
given to students. The semester ends with a final ex-
ercise where students are paired and asked to model
Figure 5 a parameterized version of a well known building,
Importance of previously chosen by the students themselves. Fig-
programming in ure 3 is an example of this exercise
architectural
curricula STUDY RESULTS AND FIRST IMPRESSIONS
Raised interest and experienced difficulties
The conducted study showed that, generally, stu-
dents were impressed with the potential of pro-
gramming. As observed in Figure 4, most students
showed great interest on the covered subjects when
asked about the "interest that the subject raised" on
Figure 6 a scale of 0 to 10.
Difficulty in On Figure 5 we also notice that students under-
assimilating the stood and accepted the importance that program-
concepts ming can have on the Architecture curricula.
However, the results of Figure 4 show a greater
dispersion than Figure 5. It is possible that this has
to do with the fact that students expressed some ini-
tial difficulty in using an algorithmic language that
is described through textual code with demanding
syntactic and semantic rules. These difficulties were
well expressed by the interviewees, including the stu-
Figure 7 dents with higher grades. This is increased by the
Rhythm of the fact that most of them had no prior contact with such
presentation of the subjects: in 30 students, only 7 had previous contact
contents with programming. This leads them to show some
difficulty in developing the ambiguity-free thinking
perspective that is required for working with comput-
ers.

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On Figure 6 we can observe that the answers col- skips a lesson, it is much more difficult for him to fol-
lected do not seem to demonstrate that there has low the next classes.
been a great difficulty assimilating the concepts Students expressed a great emphasis on the im-
taught in class but again we notice some dispersion portance of practical classes since they feel the need
in the answers. to interact with the computer in order to verify the
The interpretation of this result might be on what effect of the code they elaborate.
students understand as assimilation. If they are think- One of the obstacles encountered regarding the
ing in the context of the theoretical lectures, then final project was how to manage time efficiently and
the clarity with which the teacher exposes the issues apply the knowledge learned in class, as well as
might be an important factor that leads to a more fa- knowing how to organize the programmatic content
cilitated assimilation of the contents, not necessarily in a systematic way. Starting is where students feel
meaning students do not find them difficult. the greater hardships since they have to take what
Understanding what the teacher says does not is complex and simplify it to the point that it can
mean that the knowledge is internally understood be translated into code. There should also be a pre-
and interiorized since this can only occur when the viously understanding of the geometry and mathe-
information is organized and processed according to matics involved in the project design. The elabora-
the mental structure of the student. tion of a more complex project benefits from the use
This is where difficulties can appear. According of functions that are introduced at latter stages of the
to what we observed, in the beginning there were course.
not major difficulties although it is a matter that gen- If the students start thinking in the project early,
erally students do not consider to be easy. The exer- they do not have the most important means to elab-
cises were simple and the results of the first test were orate it. If they start it very late, then the time they
reasonable. have left is short. This resulted in the teacher giving
The difficulties started to appear in exercises that a good help, presenting in classes the key functions
involved the use of more elaborate and demanding for its elaboration.
concepts having a great demand in terms of devel- When asked their opinion on "Should this sub-
oping a greater analytic capacity in interpreting what ject be extended to another semester?", 12 students
is being asked and also in finding strategies for prob- answered "yes" while 17 answered "no". Naturally,
lem solving. Given the way the question was asked, their position towards this question is dependent
the possibility of bias in the matter of a psychological on many factors, such as the interest that the sub-
issue of personal self-esteem must be also taken into ject provoked on them, the difficulties they felt and
account. the perception of the importance that this will have
According to Figure 7, when we asked if stu- in their future careers. According to the interviews
dents found the course timeframe appropriate, the there seems to be a consensus that if the subject was
results show the general opinion that the program is divided in two semesters the course would be much
too extensive for the class time. This, then, requires easier to follow, especially in regards to the final
an accelerated rhythm that, for many students, does project which could be done in a second semester.
not provide enough time for developing and inte-
grating the information received in class. The con- Opinions on the impact of programming in
sequences may lead to students feeling discouraged architectural design
to keep attending class, especially considering how In general, students were deeply impressed by the
demanding and time consuming the rest of the Ar- subject of programming, to the point where they
chitecture degree is. If for whatever reason a student look at design in a new perspective.

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Students realized the potential of programming monly used on academic design disciplines. If stu-
in architectural design, especially in the extent to dents had the programming course a long time be-
which with a few lines of code they can draw shapes fore, unless they continued their training with pro-
that are intangible by either their manual abilities gramming since then, they fear they will have forgot-
or the restrictions imposed by CAD tools (Leitão et ten much of what they learned, feeling even less se-
al 2010). The ease with which, through variation cure to integrate this knowledge in their projects.
of function parameters, students can produce varia-
tions of a model is also a very helpful feature when Use of programming in their future career
searching for the ideal form to their designs. But as architects
here the students' impression is that programming is Figure 8 synthesizes the answers to a question re-
only useful when designing and drawing monumen- garding the students' thoughts on using program-
tal, complex and exotic buildings. Students doubt ming on their future Architecture projects.
that programming can be useful for the type of work The dispersion of the answers may reveal some
which has to be elaborated during the Architecture degree of uncertainty regarding the perspectives
degree. while mode 5 may indicate a certain hesitation in the
answers. The mean value is 5.2 while the median is 5.
Potential use in other subjects Through informal talks with the students we
One of the aspects to which students expressed great could conclude that, generally, students feel that the
interest was the integration of what they learn at PA way Architecture is practiced in Portugal does not
and the other courses they attend, especially with Ar- create high expectations for the use of programming,
chitecture Project. In 30 students inquired, 20 an- while in other countries, several studios already seek
swered positively to this integration. Obviously this professionals with programming skills.
requires that professors in charge of these courses We also concluded from the interviews that there
show acceptance and willingness to having students were students interested in the possibility of pro-
make use of programming in their classes. But the re- gramming for other backends such as Revit and
ality shows that many are used to a more traditional ArchiCAD because sometimes AutoCAD is simply
modus operandi for architectural design and remain unfeasible. The team behind the development of
skeptical and not receptive to such integration. How- Rosetta has already understood this importance and
ever, if the teaching of computer science subjects is is actively working on having this integration.
to have any success in the Architecture curricula, then
Figure 8 they must be tailored to the needs of the architects.
Thoughts on using Students learn best when they see a connection be-
programming on tween what they are learning and their current or fu-
future Architecture ture needs (Duarte 2005).
projects The use of programming in other disciplines will
have to come from students' own initiative regard-
ing their own projects, but there is also a time pres-
sure to consider in the equation. During the pro-
gramming course, students learn how to elaborate
small independent projects but they do not exercise
their integration into broader projects. Students who
had the subject recently do not yet feel confident
enough to risk using methods that are still not com-

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SUGGESTIONS AND REFLECTIONS ON THE made in extent and/or in depth.
RESULTS With respect to extent, without undermining a
The focus of academic education is the student, general knowledge of all the capabilities of program-
hence the importance of hearing what students have ming, there could be a selection of what is more
to say. It is crucial to understand the educational important in Architecture use. In what concerns
background in order for a teacher to employ the most depth, the best solution would be beginning with
appropriate methods and communication strategies. very simple examples and deepening with progres-
With the proper methodology students feel more in- sively more complex examples till the available time
terest in further extending their knowledge and skills. for the theme is reached. Thus, the depth attained
What follows now are a set of suggestions that would depend on the ease with which students are
the authors consider to be relevant in addressing the learning.
issues presented previously taking into account the Presentation of the various themes in parallel to
profile of Architecture students. the conception of a more elaborate project. Dur-
ing classes, students learn through small exercises
Program and teaching methods the various components of the program.
Initial motivation. We consider of great importance It could be more beneficial if, from the begin-
that, from the very beginning, students be amazed ning, students were presented with a more extended
with the potential of programming. Consequently, in exercise instead, that also made sense as an archi-
order to motivate students to become interested in tectural whole, especially conceived for this purpose.
programming, the teacher should find ways to capti- This exercise could incorporate the various concepts
vate the students' interest, probably through images that are to be learned through the subject. This
of great visual impact during the very first lesson, and means that some of the smaller exercises executed
showing how few lines of code can produce surpris- during the semester could be directly incorporated
ing results, and give examples of the powerful effect in this project. This way, students could be taught
that parameter variation can have in the resulting im- from the beginning about how to approach a more
age and its usefulness in the search of the desired complex exercise in addition to preparing them for
shape. the final project.
Type of lectures. Considering that proficiency in pro- Selection of exercises oriented to a future use.
gramming requires practice it seems more suitable to The study that we conducted shows that students do
have a mixed system of theoretical-practical classes, not feel very encouraged to use what they learned in
instead of the traditional method of entirely theoret- their works on other project subjects.
ical lessons separated from practice. Students under- One specific exercise the students are shown
stand programming concepts better if they have the during class is how to take an urban site plan (Figure
opportunity to test their programs right away. 9), provided by municipal services or topographers,
The suggestion is not to undermine the impor- and develop the equivalent 3D version with the aid of
tance of theory but rather understanding the bene- programming. This involves cleaning spurious data
fits of interconnection with practice. Switching be- from the drawing and extracting relevant geometry
tween more expository stages and more experimen- information from a CAD application to use it in the
tal stages will help keep the interest of students and programming environment.
motivate them at later stages. After a study of what students normally do in
Time management. It is important to tailor the pro- these subjects, some of the exercises in practical
grammatic content of a programming course to the classes could be conceived so that they could be ap-
time students have available. This adjustment can be plied in the project subject.

164 | eCAADe 33 - CAAD Education - Tools - Volume 2


Figure 9 puter by means of elaborating a simple program in
Exercise of taking a which they would experiment and use the program-
2D site plan and ming language and functions from the library to gen-
turning it into a 3D erate a simple image in the CAD tool. Then, after the
model. Downtown students had elaborated this, the teacher could ex-
of Lisbon City. plain, in a schematic way, the architecture of the soft-
ware being used.
In connection to this, the teacher could begin
From the visual to the abstract. During the last teaching the language in a more formal way. When
decade, it has been discussed how far programming appropriate, students can execute examples and ex-
courses support the architecture students' way of ercises in the computer improving the comprehen-
thinking (Wurzer et al 2011). It has also been reported sion and helping maintaining a good mood.
that Architecture takes on a much more problem- We think there is an advantage of presenting
oriented approach to design than the algorithmic functions and the associated concepts from the li-
thinking behind programming (Lawson 2005). What brary as soon as possible to be used in more visual ex-
seems certain is that Architecture students have a amples that may help students to understand more
very strong visual mindset so focusing on visual com- formal and abstract concepts of the language.
munication during the teaching process should be During the semester, the choice of contents and
privileged. The visual representation may even be the way they are presented should take into account
the starting point for understanding more abstract that this course is aimed at Architecture students and
concepts, as illustrated farther in connection with the not Computer Science students. Although many ef-
concepts of recursion and higher-order functions. forts have been made in the past to do so, we con-
Regarding what has been mentioned, we think sider that this matter could still be improved.
that for an Architecture student it is preferable to
start presenting the concept in a visual form first, us- Concepts more difficult to achieve. As previously
ing for that purpose a simple example that is more stated, several powerful concepts that we commonly
relatable to Architecture rather than presenting com- use in programming, such as recursion and higher-
plex or purely mathematical examples. order functions, are more difficult to assimilate, con-
Simple examples have the advantage of captur- sidering that they represent a new way of thinking for
ing the maximum attention of the student on the most students.
new concept, saving them the effort to understand In the case of recursion, the immediate percep-
other complex aspects of the example. This could tion of the spectacular effect and usefulness of its use
eventually constitute a kind of background noise and in solving architectural problems would facilitate a
prevent the student from looking clearly at the new quicker apprehension of this concept by the student.
concept. The concept of higher-order functions is more diffi-
cult to grasp and so more time and observation of
Sequence of the presentation of the contents. The new useful examples have to convince the student of
suggestions we present in this section take into ac- its potential.
count what we proposed before and are intended
for a type of course where students use a front-end Recursion. In order to contextualize the matters be-
programming language where they can embed func- ing discussed, let us look at the concrete example of
tions from a library that produces objects in a CAD a simplified drawing of a staircase. The intention is to
tool as backend. draw the representation of this staircase with n steps,
After the initial motivation we referred before, starting at a point P and with a riser length of r and
students could have their first contact with the com- a tread length of t. The recursive construction can

CAAD Education - Tools - Volume 2 - eCAADe 33 | 165


be well understood according to figure 10 retrieved produces as image, another function whose graph is
from the teacher's book. obtained from the graph of the first function by a ver-
In reality, the concept of recursion is visually well tical translation applied by the vector (0,1).
represented in the figure which translates verbal lan- The visual illustration of the function shift1 ap-
guage describing the process of drawing an n-step plied to the function square would be such as in Fig-
staircase the same as drawing one step first and then ure 13.
based on it draw a staircase with n-1 steps.
Figure 10
The representation of the algorithm and its im-
A simplified stair
plementation and coding should follow, so that the
and the recursive
students feel the effect immediately, in particular the
process of how it is
variation of the parameters.
drawn.
Higher Order Functions. Before presenting it in an
abstract way, the concept could be apprehended in
an experimental way through the elaboration of a se-
quence like the following:
The teacher asks the students to define a func-
tion that, given a point, creates a cylindrical single
column of certain dimensions centered at point P. Figure 11
Next, the teacher asks the students to define a A series of
function that uses the previous one, but not given cylindrical columns
as argument to this new function, and creates an
alignment with a certain orientation of n cylindrical
columns at a certain distance from each other.
The execution of the program for 5 columns
would produce an effect as can be seen in Figure 11.
Continuing, the teacher would then ask the stu-
dents to repeat the same steps but for creating pris- Figure 12
matic columns. The execution would produce the ef- A series of prismatic
fect in Figure 12. columns
Finally, the teacher would present the solution of
a single function capable of producing the same re-
sult as before but with the particularity that it would
receive as argument any of the two previously de-
fined functions to create a single column as opposed
to having to use two different functions to produce
alignments, one for each type of column.
This way, and simultaneously with the apprehen-
sion of the concept, the students would realize the Figure 13
benefits of the use of higher order functions. Visual
Next, a very simple mathematic example could representation of
be showed like the following. the function shift1
Let us define a function named shift1 that re- applied to the
ceives as argument a real function of real variable and function (1)

166 | eCAADe 33 - CAAD Education - Tools - Volume 2


A very suggestive description in mathematical lan- motivating first semester could prepare students
guage is: for the second semester. Throughout the second
semesters, students would then elaborate a project
(f → (x → f (x) + 1)) (1)
using the proper methodology, possibly even explor-
This type of description could also be used to visu- ing the application of programming in other areas
ally illustrate the semantics of the execution of com- of their curriculum. A second semester could even
mands of the given language. be optional as not to force students, who are clearly
As an example, and to illustrate the semantic be- not interested in the theme of programming, to con-
hind Racket's code execution, the usage of the func- tinue.
tion shift1, when given as argument the function The question is whether the proposal to add a
square and the result applied to the value 5 could be second semester would, in this context, be welcomed
suggestively presented as in Figure 14. by the body responsible for coordinating the Archi-
tecture course.
Figure 14
Visual
Integration in other disciplines of learned
representation of
methods
the semantics of
Finally, it is very important to settle for convinc-
the use of shift1 in
ing those responsible for architecture courses and
Racket language
faculty the importance of increasing programming
nowadays and especially in the future so that there
is an openness and willingness to reinforce learning
these methods and to introduce its use in other sub-
jects.
Continuation of the theme in new courses
The students' general opinion is that one semester is CONCLUSION
not enough time for the extent and level of demand A study of a particular case was presented. All the in-
in the course's program, and if it was divided and formation regarding this study was based on the ex-
complemented in two semesters it would be more perience of students that attended the PA course dur-
accessible. Yet, when confronted with the prospect ing the 1st semester of the school year of 2014/2015,
of an additional semester, 12 students expressed a fa- at Instituto Superior Técnico.
vorable opinion and 17 unfavorable. We concluded that, although students expressed
This can be explained by the fact that, according their interest in programming and accepted the im-
to what we have stated throughout this work, stu- portance that programming can have on the aca-
dents show interest in regards to programming but demic Architecture curricula, they felt it is unlikely
the difficulties experienced and the unmet expecta- they would continue using and integrating what
tions do not motivate them to go further. If that is in- they learned in other subjects or in their own de-
deed the case, then we can legitimately assume that sign projects. This is due to many factors among
the reorganization of the course's program into two which we consider most relevant the lack of applica-
semesters may allow the first semester to be much bility the subjects have on the students' work in other
less overwhelming, more attractive and could moti- courses, the difficulty in managing the time needed
vate students to continue in a second semester. for elaborating the final project, and the lack of en-
Envisaging a scenario of a programming course couragement shown in other courses in trying to in-
divided in two semesters, a more introductory but tegrate new digital design tools in their educational

CAAD Education - Tools - Volume 2 - eCAADe 33 | 167


programs. ture', 1ST eCAADe Regional International Workshop
We hope this study provides useful reflections Leitão, A., Cabecinhas, F. and Martins, S. 2010 'Revisit-
on this subject and that will contribute with rele- ing the Architecture Curriculum: The programming
perspective', FUTURE CITIES [28th eCAADe Conference
vant suggestions geared towards an improved strat-
Proceedings, Switzerland, pp. 81-88
egy for teaching computational methods to Architec- Leitão, A. and Proença, S. 2014 'On the Expressive Power
ture students. For a broader view on teaching meth- of Programming Languages for Generative Design -
ods and other stories of success and failure this study The Case of Higher-Order Functions', Proceedings of
would need to be expanded to other contexts. As the 32nd eCAADe Conference, England, pp. 257-266
for future work, it seems pertinent to approach stu- Lopes, J. 2012, Modern Programming for Generative De-
sign, Master's Thesis, Instituto Superior Técnico/Uni-
dents from other backgrounds, other educational in-
versity of Lisbon
stitutions and possibly even professionals who make Wurzer, G., Alaçam, S. and Lorenz, W. 2011 'How to Teach
daily use of these technologies in their practice. It Architects (Computer) Programming: A Case Study',
may also prove useful to compare the results of our 29th eCAADe Conference Proceedings, Slovenia, pp.
studies with other similar analysis that have already 51-56
been developed in other institutions. [1] http://racket-lang.org/

ACKNOWLEDGMENTS
This work was partially supported by national funds
through Fundação para a Ciência e a Tecnolo-
gia (FCT) with reference UID/CEC/50021/2013, and
by the Rosetta project under contract PTDC/ATP-
AQI/5224/2012.
We thank our colleagues who contributed to the
elaboration of the survey and attended the inter-
views, although they may not agree with all of the
interpretations/conclusions of this paper. We would
also like to thank Ana Rita Santos and Sandra Mon-
teiro for their help in the revision phases.

REFERENCES
Celani, G and Vaz, C 2012, 'CAD Scripting and Visual Pro-
gramming Languages for Implementing Computa-
tional Design Concepts: A Comparison From a Ped-
agogical Point of View', International Journal of Archi-
tectural Computing, 18, pp. 122-137
Duarte, J. 2005 'Towards a New Curricula on New Tech-
nologies in Architecture', Giaconia, P. (ed.), Script:
Spot on Schools, Editrice Compositori, pp. 40-45
Duarte, J. 2007 'Inserting New Technologies in Under-
graduate Architectural Curricula', Predicting the Fu-
ture 25th eCAADe Conference Proceedings, Germany,
pp. 423-430
Lawson, B 2005, How designers think: the design process
demystified, Architectural Press, Burlington
Leitão, A. 2013 'Teaching Computer Science for Architec-

168 | eCAADe 33 - CAAD Education - Tools - Volume 2


Strategies for Metallic Vault Structures
Aluminium Composite Panels Used as Structural Elements

Pablo Baquero1 , Effimia Giannopoulou2 , Jaime Cavazos3


1
UIC 2 Faberarium 3 Cavazos Engineers
1,2
www.faberarium.org 3 www.Cavazos.gr
1,2
{paniba|efeminno}@faberarium.org 3 jaime@cavazos.gr

This article explains parametric, fabrication and teaching strategies used during
a workshop for constructing a full scale, self supporting, vault metal structure
realized with parametric manufacturing methods. The key aim is to construct an
easy assemble and transportable pavilion, while focusing on new design and
construction methods of a façade system in which the structure, joint and skin will
integrate functions in a unifying structural system. For the investigation, we
explore materials commonly used in façade industry, such as aluminum profiles
and aluminium composite panels (ACP).

Keywords: Spring System Simulation, Catenary, Digital Fabrication and


Construction, ACPs, Aluminium profiles

INTRODUCTION of emerging and dynamic phenomena through se-


In order to achieve a new kind of paradigm for archi- ries of algorithmic strategies for the form-finding op-
tectural practice, through the teaching inside work- timization, structural analysis and cutting patterns of
shops, we are trying to establish a close relation with a structure called Calycas (see figure 1).
the manufacturing industry and take advantage of
Figure 1 the new technological advances in the material sec-
Calycas exhibited tor to demonstrate how parametric strategies and
during Athens digital manufacturing techniques provide effective
International connection between design and production in real
Facade Conference, scale. This workshop research was focus on discrete
October, 2014. surface relaxation geometry (meshes), as construc-
tion system, explore the material usage of aluminum
profiles and ACPs where the typical roles of cladding
and support structure are reversed. The cladding
panels are used as structural elements and the alu-
minium profiles are used as a mesh that weaves the
two elements together. The advantage of using com-
putational tools is to examine the design potentials

CAAD Education - Tools - Volume 2 - eCAADe 33 | 169


OBJECTIVES - RESEARCH AREA forces goals such as gravity, min max edge lengths,
The main objective of the workshop was to construct self-weight loads and six anchor points.
a real scale pavilion combining two metal materi-
als and to understand the skin facade behavior and Node Challenges
structure. Emerging from the interdisciplinary field of architec-
tural geometry, the design research of Calycas is en-
Vault Finding gaged with discrete free form structures, multi-layer
Based on the concept that the triangular mesh is the surfaces and geometrical problems occurring, while
most efficient from structural point of view and hav- looking for a construction solution. A very common
ing the advantage of planarity of faces (Pottmann et method, in order to realize the intended shape of the
al. 2007), this investigation starts from testing spring vault as steel-glass construction, in principle is easy
systems and catenary behaviour on flat triangular to find a 3d triangular mesh, which approximates that
meshes with symmetry in the outline shape and a shape, and let beams follow the edges of this mesh,
center point. with glass panels covering the faces. (Wallner and
Particle-spring systems are based on lumped Pottmann 2011). To follow a similar design logic, it
masses, called particles, which are connected by lin- is necessary to solve problems related with the gen-
ear elastic springs. Each spring is assigned a constant eration of the beams and their planarity.
axial stiffness, an initial length, and a damping co- Pottmann has proved that only in triangle
efficient. Springs generate a force when displaced meshes near-spherical, the mesh offset can be at ap-
from their rest length. (Kilian and Ochsendorf 2005). proximately constant distance and node axis can be
The benefits of Particle-Spring Systems and physics approximately orthogonal to the mesh, which means
engine simulator (Kangaroo) for form-finding, is that an optimized node is a mesh vertex where the central
help us to investigate the behaviour of a catenary in planes of all emanating beams pass through a fixed
real time. Similary, previously architects and engi- line, the axis of the node (Pottmann 2007). Other-
neers Antoni Gaudi with its hanging cables, Frei Otto wise, the beams to meet in the same node axes have
tensile structures and Eladio Dieste with the Gaus- to twist, which results in non-planarity of the beams.
sian Vault techniques, have used as main principle In the case of catenary mesh vaults it is also difficult to
the Robert Hooke law. avoid elongated triangles is some parts of the struc-
Looking at nature as inspiration, the purpose ture.
was to flip the metal catenary structure, optimize the
amount of triangles by applying different physical

Figure 2
Frame and Shell
Visualizations of
distribution of
deflection.

170 | eCAADe 33 - CAAD Education - Tools - Volume 2


Structural Speculations ficient construction method, made of laser cut alu-
The collaboration with the façade engineering com- minum folded stripes, connected with threaded rods
pany proved to be effective. Considering material (see figure 4).
aspects, performance and distribution of forces and
loads along the structure's joints, the investigation
ranges from the vault form-finding to the assembly
Figure 3 and how the two case materials are affecting each
Detail of wood other and cooperate under external forces. Materials
connector. were chosen for each structural component based on
Barcelona experience, properties and aesthetics.
workshop, 2013 The intention was to integrate functions by using
one connector and cover the mesh faces with hexag-
onal folded panels in an attempt to test if the ACP
is able to support the lateral forces of the structure.
With the Millipede library of very fast structural anal-
ysis algorithms for linear elastic systems, the beams
are analyzed as frame elements (see figure 2a) and
the mesh as shell element (see figure 2b). The struc-
ture is considered to be fixed to the ground. The ad-
vantage of using this software is that it can work in-
side Grasshopper, so the form-finding is connected
Figure 4
with the FEM analysis. The deflection results of the
LaDose Project
frame analysis for the global structure are helping to
made as part of
identify the weak areas and possible location of rein-
workshop.
forcement of beams, in the bottom of the leg, where
Thessaloniki
an extra folded piece is added. The shell FE analysis
2012-2013
is locating the maximum deflection area, where the
joints proved to need reinforcement in case of extra
loads. The ACP hexagons reduce the deflection of the
aluminum frames due to their rigidity (see figure 2c) .
Computational methods allow high-level integration
and simulation of the geometry. Physical materializa-
tion though, is the best way to test the performance
of the system.
Experience from previous projects was also valu-
able. A similar to Calycas, but wood, structure was
constructed in same scale, with double disc connec-
tion system and no covered faces (see figure 3). An-
other project, related with this research, is the La-
Dose. An hexagonal free-form mesh structure was
the starting point for the fabrication of discrete sur-
faces. For the beam generation, many different pro-
cesses were tested, in order to achieve the most ef-

CAAD Education - Tools - Volume 2 - eCAADe 33 | 171


Figure 5
Routing details
from ACP
fabrication manual.

WORKSHOP METHODOLOGY • A self-supporting triangular mesh, generates


The workshop teaching agenda was arranged in the beams, made of aluminum bars, 3mm
three phases from design to fabrication: Modeling, • 63 mesh nodes, generate the connectors be-
manufacturing and assembling techniques. The goal tween the beams, made of ACP, 4mm
was to explain the parametric process, systematize • An hexagonal mesh generates extrusions,
the geometrical relationships, together for modeling made of same ACP.
and manufacturing techniques. Using as an organiz-
The vertices of the triangular mesh are locating the
ing and teaching method a efficient tool of Grasshop-
position of the discs (R50mm), placed perpendicular
per, the cluster, is permitting a clear understanding of
to the normal of each point. The same vertices are
each part and manageable manipulation of the geo-
moved towards the center point of the base bound-
metrical result in one workflow.
ary triangle, generating the edges of the beams. Each
The advantage of breaking a big definition in
edge of triangle is scaled based on a specific distance
many clusters was to find and edit more easily the
from the node. The new nodes generate hexagons,
information needed, for example, which are the spe-
which are scaled and moved to generate 3d open-
cific inputs necessary to orient or unroll pieces, while
ings, as extrusions towards the direction of the face
the outputs of the clusters continue to be linked with
normal.
the rest of the definition to update data. The simulta-
In this stage the design is informed by the ma-
neous feedback between each phase, due to all clus-
chinic fabrication techniques of ACP. In the fabrica-
ters connection, facilitates the optimization of the de-
tion manual, the principles of milling for folding, the
sign workflow. This method is also beneficial when
thickness of the crease line is depending on the fold-
many people are contributing in the same project,
ing angle. For sharp edges (down to 45°) a V-groove
but in different parts of the definition.
of 135° should be made. The base of the groove
should always be flat and about 2 to 3mm wide (see
PARAMETRIC MODELING STRATEGIES figure 5). The panels are routed in the rear side, ex-
The metallic vault is generated from 3 component tracting the aluminium sheet and part of the core
systems for the beams, joints and skin: (see figure 6). The scaled new edges for the genera-

172 | eCAADe 33 - CAAD Education - Tools - Volume 2


tion of the hexagons is taking in account this param- beams with the ear technique and 3 metal screws for
eter, in order to leave necessary material close to the each beam. The beams and the discs are designed to
corners for the folding. be connected with the dovetail technique facilitate
the assembly.
Figure 6
Test sample of ACP.
Figure 7
All componets
organized at
workshop place

Figure 8
Part of Calycas.

Based on the above design logic, 4 linked clusters


are formulating the parametric strategy: 'Beam Con-
struct', 'Disc Construct', 'Hexagon Construct' and 'In-
tersections'. The outputs of each system are defined
and placed as inputs for the rest. For example, some
of the outputs of 'Beam Construct' cluster and 'Disc
Construct' cluster are inputs for 'Intersections' cluster.
This actually is the most challenging part to under-
stand, where the information is taken from and which
intersection line belongs to which beam and disc.
Using the same definition, students could gen-
erate variations for each component system and dis-
cuss about different methods of joining and assem-
bling which is essential when it comes to such com-
plex geometries and assemble time is the main con-
straint. The intention to incorporate the ACP skin as
part of the structural system is achieved by design-
ing the hexagonal components to join directly to the

CAAD Education - Tools - Volume 2 - eCAADe 33 | 173


Figure 9
Organizing diagram
of the 3 systems
with numbers and
location of pieces.

MATERIALIZATION PHASE sidering that all pieces are different, numbering pro-
Manufacturing Techniques cess is essential for each element and slit, so all num-
The benefit of visiting some of the largest manufac- bers are engraved. All processes, from modelling to
turing industries of aluminum is to get introduced to fabrication are automated inside the same Grasshop-
the manufacturing and coating process of aluminum per definition, counting material cost and cutting
and composites and their unique properties. almost time.
unlimited possibilities of design profiles and univer-
sal applications of the material. Construction Logic
In this phase of the workshop, we are explaining Along with the design of the pavilion, the construc-
all the necessary to orientate from 3d to 2d elements, tion logic is conceived in such a way that the structure
in order to introduce participants to the production can be assembled and disassembled easily and trans-
process and digital manufacturing techniques with ported as 4 parts, three legs and top head. Counting
3-axis CNC router and laser cutter. The parametric the help of 24 students, the 159 aluminum bars and
strategy is formed in clusters, one for each system: 63 discs were organized by number and the 45 ACP
'Orientation of beams and slits', 'orientation of discs pieces were folded and secured with screws and bolts
and slits', 'unroll hexagons and number faces'. Con- ( see figure 7). Various aspects related with safety, or-

174 | eCAADe 33 - CAAD Education - Tools - Volume 2


der, scale, forces, tools and time were resolved in an bers coming from the mesh. The green numbers cor-
empirical way before construction. respond to the beams. The blue numbers belong to
the hexagons, which are the same as the face num-
Figure 10 bers of the initial mesh. The triangle between discs
Assembling al parts. 54, 10 and 29 shows where the connection between
4 parts is located. The table on the right side of di-
agram shows the connectivity of the vertices (discs)
that correspond to the beams and the hexagons to
the faces. Finally, all four parts were lifted together
in order to be connected with the discs between (see
figure10).

CONCLUSIONS
The aluminium composite panel that was used
weighed twice as much as the originally planned
panels, because it had a fire rated core instead of a
core made of HDPE. This extra weight caused a failure
in the connecting discs made from ACP. The ACP ma-
terial was not able to support the lateral and buckling
forces of the structure with the increased self weight.
Therefore the discs were replaced with discs made
from steel.
The workflow went almost as expected, al-
though some aspects in the design of Calycas need
to be optimized, like the joint design system and es-
pecially, the connection system between the 4 parts.
Further studies include a different type of geometry
and material, or a 3d printed optimized connector, in-
stead of the planar discs. Although, the coordination
of the student teams worked very well, the assem-
ble process could be taken further with an efficient
way for securing the 4 parts, in order to reduce the
amount of people necessary to build a bigger struc-
ture.
Assemble Logic Further contribution to the market, will be inter-
For the assembly, 4 groups of 6 students and one su- esting to include design and digital fabrication of dif-
pervisor, were responsible for each part of the struc- ferent types of mass production aluminum profiles
ture (see figure 8). A code system diagram developed so each piece will not need to be CNC machined.
for this project demonstrates the number and loca- The ACP material, as a skin component, has possibil-
tion of pieces, the construction logic behind and the ities and needs additional research, as in cases of 3d
interconnection of the modeling and manufacturing façade systems, for environmental analysis and struc-
process (see figure 9). Black numbers represent discs tural performance incorporation, as mentioned in an
and those numbers are the same as the vertices num- open discussion during the exhibition and interna-

CAAD Education - Tools - Volume 2 - eCAADe 33 | 175


tional conference, estimating future trends on build-
ing envelopes.

ACKNOWLEDGMENTS
We like to specially thank ETEM, ELVAL COLOUR,
Cavazos & Associates and all the participants for their
contribution and support.

SPECIFICATIONS
Materials: Silver Metallic FR (fire resistant) aluminium
composite panels 3200 x 1250x 4 mm, aluminum
sheets 3mm or 30 bars of 5000 x 60 x 3 mm,
screws and bolts. Machines/Tools: Laser Cutter, CNC
Router/Hammer. Dimensions: Weight <150 kg, 3.2 x
3.7x 2.6 m.

REFERENCES
Orciuoli, A and Baquero, P 2014 'Teaching strategies for
Digital fabrication', Sigradi 2014
Pottmann, H, Asperl, A, Hofer, M and Kilian, A 2007, Ar-
chitectural Geometry, Bentley Institute Press
Pottmann, H, Brell-Cokcan, S and Wallner, J 2007, 'Dis-
crete Surfaces for Architectural Design', in Chenin,
P, Lyche, T and Schumaker, L L (eds) 2007, Curves
and Surface Design: Avignon 2006, Nashboro Press,
p. 220
Wallner, J and Pottmann, H 2011, 'Geometric computing
for freeform architecture', Journal of Mathematics in
Industry, 1:4, pp. 3-4

176 | eCAADe 33 - CAAD Education - Tools - Volume 2


Memos from an Inconvenient Studio
Unsolicited Projects for Responsive Architectures

Andrew Wit1 , Mahesh Daas2


1,2
Ball State University
1
a@wit-o.us 2 mahesh@bsu.edu

Computation, robotics and intelligent building/fabrication systems are finding


themselves ever more prevalent within both practice and education. The
assimilation of these new tools and methodologies within the pedagogy of
architectural education continues to gain greater importance as we perceive their
rapid evolution and integration within surrounding emergent fields. Through the
model of an Inconvenient Studio, this paper examines the intersection between
interdisciplinary collaboration, architectural robotics and computation as a
means of gaining a broader understanding of how the architectural learning
environment can be transformed into a self-organizing system for emergent
solutions. The pedagogical prototype for an Inconvenient Studio was broadly
focused on the topics of architectural robotics and responsive architectures
interpreted through a range of robotic technologies and their manifestations such
as biomorphic, mechanomorphic, polymorphic and amorphic robotics. Through a
set of three "Memos" (Self-Organization, Autonomy, Sentience), this paper will
describe how students created innovative technology-driven think tanks that
produced design entrepreneurs.

Keywords: Interarctive architecture, Programming, Intelligent environments

INTRODUCTION debate on their effect within the discourse of design


Computation, robotics and intelligent building/fab- pedagogy (Senagala 1999, Senagala, Vermillion 2009).
rication systems are finding themselves ever more This paper investigates the intersection of design and
prevalent within conversations in both practice and technology and its potential to reshape architectural
education. However the tools, methodologies and education through the pedagogical prototype An In-
entrepreneurial know-how necessary for their inte- convenient Studio.
gration into and for the restructuring of the profes-
sion currently remain untested. Current Studio Typologies
The growing need for architecture and archi- The conventional design studio is typically organized
tectural education to adapt to these new tools and as a top down hierarchy. Such authoritarian and
methods of design has begun spurring a continuing parental organizational models can be categorized

CAAD Education - Tools - Volume 2 - eCAADe 33 | 177


through these five frameworks (Daas, M. & Wit, A. An Inconvenient Studio
2015): In this paper we discuss a pedagogical prototype, an
Inconvenient Studio (figure 2). Over the past decade,
the Inconvenient Studio prototype has situated it-
• 1. Master - Apprentice (Figure 1 - Type A)
self as an innovative sub-institution within the ar-
• 2. Master - Group (Figure 1 - Type B)
chitectural discourse, with a long-standing reputa-
• 3. Master - Group or Apprentice + Outside Client
tion for the creation of innovative, interdisciplinary,
or Community partner (Figure 1 - Type C)
technology-driven design entrepreneurs rather than
• 4. Master - Apprentice + External Network (Fig-
designers of artifacts. Utilizing self-organization
ure 1 - Type D)
strategies and student empowerment through intel-
• 5. Master-Apprentice immersive model where
lectual autonomy, the studio has investigated the
the surrounding community becomes the stu-
topics of robotics and responsive architectures and
dio's learning environment (Figure 1 - Type E)
their manifestations that include amorphic, biomor-
phic, mechanomorphic, and polymorphic robotics
Although these five models of organization can al- (Daas 2014).
low for high levels of variation within the studio en- The students were allowed to create their own
vironment, they continue to be limited in the ways entrepreneurial pathways through the course. Stu-
by which they could motivate individuals and enable dents autonomously organized into think tanks, and
new knowledge to be created while continuing to developed topics, schedules, proposals and funding
learn existing knowledge. These models also depend strategies that were all unique to their own specific
excessively on the teacher as the sole source of dis- goals and aspirations. Through this unique system
ciplinary authority, which becomes a bottleneck in of self-organization, the studio functioned as a sub-
a world where knowledge has been growing by the institution for learning where students learned from
minute. With the architectural discourse now bridg- each other. Rather than supplying a syllabus and a
ing the realms of robotics, biology, computer science, grading rubric, faculty acted as Intellectual Venture
kinetics and beyond, the conventional studio models Capitalists, providing students with a seed fund of
begin to reveal their fault lines. $1, some initial materials, and access to outside in-
formation networks such as a local non-profit innova-
tion incubator whom helped guide students through
the process of creating their startup companies while
Figure 1
aiding in the formulation of problems that could be
Current
solved through emerging digital technologies.
Architectural Studio
Acting as autonomous agents, students were
Models
immersed with all the responsibilities a start-up
company would have. Students managed dead-
lines, budgets, raised funds, created press releases
and advertisements as well as maintained a web
presence all in addition to their design and re-
search. Through this self-organizing process, three
unique entrepreneurial companies were formed with
projects ranging from robotic furniture to interactive
global installations. This paper presents the studio
experiences through a series of three memos: self-

178 | eCAADe 33 - CAAD Education - Tools - Volume 2


organization, autonomy, and sentience. shops, students tested their skills, reconfigured their
organization and then finalized their small group
Figure 2 offices around a unified design philosophy located
An Inconvenient somewhere within the discourse of architectural
Studio Model robotics. In the end a series of three unique compa-
nies were created, each with its own unique stance
and personality with projects ranging from robotic
furniture to interactive global urban installations. Al-
though initial gaps in knowledge and technology
were high, each group developed specialists that
could solve specific problems.
Throughout the course of the semester, this
seamless flow of knowledge between individual and
group while dealing with complex issues like compu-
tation and robotics within the discourse of architec-
ture has revealed that the current studio pedagogy
must reconfigure and adapt to keep up with rapidly
emerging global technologies.
MEMO ONE: SELF-ORGANIZATION
Self-organization is a fundamental characteristic of
Emergent Systems
life that allows for the creation of global level coor-
In complex, self-organized systems, unique, larger
dination from local level interactions. This collective
and more complex patterns tend to emerge from the
organization could allow for the creation of complex,
aggregation of individual components. This process
interconnected bodies that possess higher levels of
allows for the development of potentially unforeseen
inherent intelligence than individuals. Although a
solutions. Throughout the course of the semester,
"collaborative" environment arises from these inter-
this same phenomenon was witnessed as collabora-
connections, the system remains autonomous and
tions, projects and interdisciplinary research devel-
extremely flexible as individual units retain the abil-
oped.
ity to strategize, design, experiment, prototype, and
The student-led companies came together to ini-
operationalize their inventions.
tiate a series of weekly open school-wide events. The
The students were given the opportunity to self-
goal of these events was both to gain and dissemi-
organize. We called ourselves intellectual venture
nate knowledge while opening college wide discus-
capitalists, and chose not to give students projects,
sions on the topics of computation and architectural
schedules, funding and so on. In the beginning
robotics.
stages two distinct levels of organization were devel-
These school wide events took various forms,
oped by the students: The first level of organization
ranging from weekly informational workshops
was at the collective level as a singular think tank.
hosted by both outside and in class experts, a bi-
This level of organization led to such responsibilities
weekly global video conferencing lecture series
as graphic design, project management fund raising,
bringing in innovative leaders from around the
project documentation and so on.
world, monthly debates with outside faculty as well
The second level of organization led to the
as a bi-weekly new letter and studio blog to inform
founding of small, three to four person "en-
the local/global community on their evolving re-
trepreneurial units" or companies. Through a series
search and projects.
of small student-led robotic exercises and peer work-

CAAD Education - Tools - Volume 2 - eCAADe 33 | 179


Notes on Self-Organization aries. However, we see autonomy as the ability for
The power of self-organization is being widely rec- the individuals and groups to engage within a broad
ognized and practiced in the real world. Such com- and strategic framework of institutional resources, in-
panies as Zappos are shunning traditional structures tellectual context, and the context of knowledge as
of hierarchy and opting for self-organization. In the nodes in a network that do not need boundary defi-
case of Zappos, the system of self-organized man- nitions.
agement is being called "holacracy" (holacracy.org). Autonomy is also a challenge for individual learn-
Development over the course of the semester ers who may have become accustomed to being told
showed the immense possibilities within self- what to do, how to do, and when to do. We found
organization as well as frequent difficulties. One of that individuals who are reluctant to take responsi-
the difficulties some of the students faced was their bility sometime shun autonomy. This reluctance in
ability to relate to others to collaborate. Instances turn not only affects the individual, but the group as
where strong or passive personalities came together a whole as they struggle to define their values and
typically struggled to solidify research directions or goals. In that sense, autonomy became a touchstone
projects. Companies created under a diverse frame- of the individual's ability to think critically and hone
work featured individuals with unique skillsets typ- leadership skills.
ically saw a much easier progression through their
project development then those consisting of sim- Notes on Autonomy
ilar goals. Students learned that while the process Within the studio, autonomy emerged in many ways.
of organization is challenging, that is how signifi- One of the most prominent was through the for-
cant things could be accomplished. The power of mation of three unique companies, all with distinc-
self-organization was evident in instances where stu- tive ideals and interpretations of the relationship
dents possessed or gained a heightened sense of between the architecture and robotics. Although
self-awareness and eventually actualized their full all beginning in the same place, the pace in which
potential. each group developed varied extremely based on
the individual's willingness to operate within an au-
MEMO TWO: AUTONOMY tonomous environment. Where some groups flour-
The relationship between real or perceived auton- ished branching out to solve problems, others strug-
omy and a host of variables such as creativity, job gled as they waited for internal top down direction.
performance, and innovation has been well estab- One office within the class (designFUNCTION) not
lished (Lu, Lin&Lang, 2012; Liu, Chen &Yao, 2011; Wang only embraced the integration of the architecture
& Cheng, 2010; Deci & Ryan, 1987; Schwenk, Kock & and robotics, but also saw it as a natural and neces-
Gemuenden, 2014; Gooderham, Sandvik, et. al, 2013; sary evolution of the discipline. Rather than looking
Malouff, Calic, et. al, 2012; Anderson, Potocnik & Zhou, to solve typical design questions, this group looked
2014). The studio placed emphasis on individual and at current local or global systems that could be inno-
group autonomy by empowering them with the abil- vated upon through the integration of robotics. From
ity to set goals, manage their time, manage their re- the creation of a robotic desk lamp that adjusted il-
sources, and self-evaluate their learning. lumination and form based on external lighting con-
Autonomy of various kinds is a challenge to ad- ditions and occupant location to a globally intercon-
dress within the pedagogical and curricular frame- nected, big data driven urban intervention which
work of institutions. Institutions and teachers who brought global inhabitants together through local in-
work within territorial frameworks see autonomy as teractions, (designFUNCTION) allowed the problems
an act of establishing or broadening various bound- and tools to inform their processes of thinking rather

180 | eCAADe 33 - CAAD Education - Tools - Volume 2


than the creation of an artifact. Over the semester, understand the importance of sensing, feeling, and
their willingness to rapidly evolve their individual experiencing, and how such an understanding could
philosophies of design allowed for further develop- inform their work.
ment of innovative projects throughout the course of Working with robotics can have the tendency to
the semester. feel rather cold in their current physical manifesta-
Other groups struggled much more as they tions and interfaces. Typically associated with me-
maneuvered their way through the complexities chanical efficiency, creating robotics that stimulates
within the semester. As the learning curve for the our senses can be quite the challenge. Throughout
course was quite steep with the initiation of new the course of the semester, a constant question was
design methodologies, computational/robotic tools how could we generate reactive/adaptive spaces or
and group dynamics, some groups required weeks objects that not only intelligently solve problems, but
to grasp these new concepts of design thinking. also stimulate the users' senses.
Through arduous struggles, each group slowly but As current buildings and artifacts remain in a
surely began to bend their preconceptions, and cre- static state, experiences are initially programmed
ate projects that were based on solving complex through physical manifestations and experienced
problems with innovative solutions rather than the similarly by each subsequent user. The varying of ma-
creation of artifacts. terials, textures, lighting conditions, etc. helps cre-
One such example was with the group TRANS4M. ate a series of environments that portray a predefined
Whereas (designFUNCTION) quickly realized the need narrative of the object to viewers, while creating low
for integration of advanced technologies into archi- levels of sensorial variation.
tecture, TRANS4M struggled from the start to un- On the other hand when working with reac-
derstand their connection. In addition, strong per- tive spaces or objects, our familiar static nature no
sonalities within the office structure created an at- longer exists. Standardized construction materials
mosphere that was initially not conducive to au- and methods must be reinvestigated to allow for the
tonomous growth. Through a common interest in adaptive nature, opening up new opportunities for
furniture and the advancing of flat-pack processes, how individuals design and experience these new
TRANS4M began reformulated their office philosophy spaces. Through the integration of interactive ele-
focusing on robotic furniture for dense urban envi- ments such as interactive lighting, reactive surfaces
ronments. Through their struggles, TRANS4M was and operable furniture, in conjunction with global in-
not only able to redefine themselves as a robust in- terconnectivity and activity, students redefined our
terdisciplinary, autonomous organization, but also current preconceptions of how architectural robotics
help with the furthering and redefinition of their sur- look and interact with their surrounding environ-
rounding peers. ments.

MEMO THREE: SENTIENCE Notes on Sentience


The abilities to sense, feel, and experience the world Although we are working with robots, it is important
are the hallmarks of living beings. Sentience and cog- to remember that humans are not robots. It is not
nition are distinctly different but related activities. A necessary for information to be directly programmed
big part of design field deals with not just knowing, into us, and many times as within the typical stu-
but also feeling. As the studio explored artificial in- dio environment this tendency can hinder the stu-
telligence and robotics, we also placed emphasis on dent's creativity and innovative collaborative nature.
sentience as a guiding principle of learning and cre- Ironically, conventional pedagogies treat students as
ating. At regular intervals, the studio convened to vessels waiting to be filled with information, and au-

CAAD Education - Tools - Volume 2 - eCAADe 33 | 181


tomatons waiting to be "instructed" by the instruc- nected through the Internet of Things, this group
tors. Humanizing robots and re-humanizing stu- designed not only the local physical/interactive ar-
dents and instructors as thinking and feeling learners tifacts, but also their user interfaces, data collection
and co-creators is an important principle behind the and dispersal systems, as well as a global implemen-
Inconvenient Studio pedagogy. tation strategy.
Through local interactions such as touch, prox-
PROJECTS imity, speech or smart phone apps, users were able to
Many projects emerged throughout the course of the communicate with each other though sound, visual
semester. Each further defining the direction and and physical manifestations while redefining the sur-
pedagogical framework of the offices. We will now rounding local environment (figure 5). On the other
briefly outline a sampling of this work and the strug- hand, global interaction also allowed for local play-
gles students faced moving though the steep learn- ers to communicate and reconfigure interconnected
ing curves associated with architectural robotics and pods in locations around the globe while simultane-
entrepreneurial process. ously recording and transmitting the results online.

Lego-Bots + Arduino programming Figure 3


During the first three weeks, students were immersed (designFUNCTION)
in a series of robotic projects that would set their in- urban interactive
dividual directions for the remainder of the semester. robots prototype
Rather than beginning with typical design problems,
students were rather given a series of tools, i.e. Lego
Mindstorm robotics and Arduino components (figure
4). With these tools students where then asked to
think of a problem they encounter within their daily
lives that could be solved through the integration
of robotics. Projects ranged from robot desk lamps
and operable bending active based façade systems Figure 4
to rain activated canopies that could track users to Lego-Bots Initial
minimize enclosure footprints. Prototyping
Through these exercises, students not only
formed their offices, but also honed their program-
ming skills while gaining a better understanding of
the relationship between architecture and robotics.

design(FUNCTION);
With a focus on enhancing spatial experiences Figure 5
through the merging of urban space, human/robot (designFUNCTION)
interaction and emerging reactive technologies, urban interactive
one of the student-formed firms, design(FUNCTION), robots proposal
strove to reinvent not only how we design physi-
cal spaces, but also how we interact with "space" on
a global scale. Through the creation of a series of
globally connected, interactive "Pods" (figure 3) con-

182 | eCAADe 33 - CAAD Education - Tools - Volume 2


TRANS4M: Studio allowed students the opportunity to be im-
Rather than focusing solely on the intelligence mersed in not only new technologies, but also within
imbedded within robotics, TRANS4M investigated a new mode of thinking and feeling. Through these
the potentials hidden within advanced material sys- processes of self-organization, emergence, auton-
tems, mechanical folding and digital fabrication in omy and sentience, students were able to create
conjunction with robotic actuating systems. Though interdisciplinary office structures and projects that
their formulation of a robotic furniture system (figure went beyond their (or our) wildest imagination. Al-
6), problems such as weight, strength, shipping and though the process could be trying, a strong sense
cost played heavily into the various prototypes pro- of community and accomplishment arose from the
duced by the group. students as they formulated their new collaborative
Through a series of rigorous tests, the group de- frameworks.
veloped a rapid system of manufacture using sub- Through the lens of these three memos within
tractive CNC milling, resin-based 3D printing and a single instance of an Inconvenient Studio, we have
laser cutting. This methodology allowed for the cre- witnessed the potentials inherent within a self-
ation of a robotic furniture piece that could adapt organizing studio environment focused around cut-
to different conditions, span a maximum distance of ting edge topics such as architectural robotics and
eight feet, retain a maximum loading capability of computation.
250 pounds per axis, yet only weighing a total of
eight pounds. ACKNOWLEDGEMENTS
We acknowledge the work of the following students
Figure 6
from the spring 2014 studio co-taught at Ball State
TRANS4M Robotic
University by the authors:
Furniture Proposal
• design(FUNCTION): Caylon Beville, Shannon
Buchanan & Adam Dally
• TRANS4M: Tyler Kraft, Kristen Lange, Heather
Murray and Alex Webber
• stimuLATE: Michelle Bayt, Kyle Edwards, Caleb
Nunez

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BRAYER, MA 2013, Flight Assembled Architecture: Gra- Senagala, M and VERMILLION, J 2009 'An Inconvenient
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Robotics', Proceedings of SIGRADI 2014, Montevideo,
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and the control of behavior', Journal of personality
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tectural Curriculum', Proceedings of ACADIA 1999,
Salt Lake City, p. 16

184 | eCAADe 33 - CAAD Education - Tools - Volume 2


Collaboration and Participation
Democratic Play
Crowd-Sourcing through Digital Games for Architectural Design

Joshua Choi1
1
Massachusetts Institute of Technology
1
http://archipleasure.com/filter/jjjc/Joshua-Choi-2
1
joshuac@mit.edu

This thesis presents a system that uses games. It allows people to participate in
the process of designing an architectural space. The site for the design project of
this experimental methodology is a courtyard on MIT campus.The games are
initially prepared by the architect through sampling various objects, materials,
lighting, and figures from different media such as photogrammetric models
around the building site and other relevant 3D modeling/animation contents. The
goal of this design system is to collage those components into a final architectural
form through a democratic process.The games are distributed to students, faculty
and staff who will be the users of the space being designed. Through playing
these games, they provide preference about the architectural program and
various design decisions regarding formal composition, details, and finishes.
This crowd-sourcing occurs both implicitly and explicitly while the game is being
played, and the collected feed-back informs the architect about design
development.This thesis questions the role of the architects in a democratic
process of design: Are we the designer of the space, or creator of a system that
controls the design process?

Keywords: Gamification, Video game, Democratic design, Participatory design,


Photogrammetry, Game engine

INTRODUCTION pus, the game is constructed based on architectural


This thesis explores an alternative methodology of an knowledge, and designed to collect direct responses
architectural design process using game as a crowd- to various architectural elements of the surrounding
sourcing tool for collecting architecturally relevant space from participants. Such democratic data col-
data. The game, titled Democratic Play, invites non- lecting process enables architects to share their de-
architect users to participate in a design thinking pro- sign power with the general public in a manner free
cess for developing architectural awareness to help of hierarchical constraints; in turn, this process en-
create a more genuinely public space. Set in the ables a more genuinely intimate participation from
backdrop of one of empty courtyards on MIT cam- the actual users of the space, resulting in the true

Collaboration and Participation - Volume 2 - eCAADe 33 | 187


Figure 1
Concept Sketch for
Democratic Play

'public' space. Figure 2


The motivation for this thesis was the desire to Cartoon images
think critically about the current state of architectural from "the
design process. As the field of architecture requires Architecture
highly specialized knowledge and skill sets, the de- Machine" which
sign process at times ends up being hierarchical. depict how
Users of spaces are often excluded from the intimate architects do not
design process that creates the spaces, sometimes re- understand what
sulting in architecture that produces unexpected re- clients really want.
sponses for and from the users (Negroponte, 1970). (Negroponte 1970)
Regardless of the theoretical or pragmatic success of
the end result, the final structure ends up including
a latent threat of authoritarianism. Thus, this thesis
suggests an alternative methodology that combines
architectural motivation and advanced technology
such as game engine, photogrammetry, and crowd-
sourced data analysis to achieve a greater level of
equal participation from all users of the space.

188 | eCAADe 33 - Collaboration and Participation - Volume 2


The origin of participatory design traces its roots back the design decision making process (Oxman and Gu,
to Scandinavian countries in the 1970s. Participatory 2012).
design focuses not only on the style of a design, but Arcbazar is an example which has applied the
also on the design development process. Including logic of crowdsourcing to architecture in a disruptive
both the original creator and the final user in the de- way. In this platform, designs are collected through
sign process, participatory design facilitates demo- form of competitions and clients have an access to
cratic design process that aims to produce design those design services. Creators of Arcbazar argue
that is more responsive and suitable for the future that through participation of masses, they can "even
users due to genuine consideration of users' behav- assist in developing a new product or service, refine
iors and preferences. Participatory design is desir- a design, compute or derive various algorithms, or
able for enabling people to develop realistic expecta- assist in providing, arranging, or evaluating signifi-
tions, reducing resistance to change, and increasing cant quantities of information into viable data" (As
workplace democracy by providing the right to be in- and Angelico, 2012). Democratic Play proposes the
volved in the decision making process for future users unique way of collecting big data, which is through
(Gregory 2003). Democracy, in this sense, is referring game-playing. In this particular system, the main role
to the mode of interaction that provides equal partic- of architects is to prepare the platform for public's in-
ipatory capacity for all the interest groups involved volvements to crowd-source feedback, and then to
in the design process, and should be distinguished analyze the data in meaningful ways in which the
from its political connotations. final result is more expected and preferable by the
The expansion of this thesis involves two public.
methodologies: crowd-sourcing and game-playing.
Both are utilized in a complimentary way to facili- 2. Game-Playing
tate participatory data collection. Crowd-sourcing In addition to crowdsourcing is game-play for an-
enables data collection in a hierarchy free capacity; other method of participatory design process.
game-playing ensures that the crowd being invited But what is a game? Perhaps more easily defined
to engage with the data collection process will par- in contrast to work, an activity primarily characterized
ticipate efficiently and voluntarily. by productivity and efficiency, no single exhaustive
definition exists for what a game is. But it is possible
1. Crowdsourcing to posit a few basic premises: game refers to an un-
The term crowdsourcing is the combination of the productive activity that is undertaken purely for its
words "crowd" and "outsourcing" (Howe, 2006; [3]). entertainment value. Important basic components
It is a method of distributing tasks to people, usu- of game are goals, rules, challenges, and interaction
ally through on-line platforms, then to collect data between the participant and the other components
from them in order to accomplish a particular task. in ways that maximize the participant's experience of
Oxman and Gu argue that "crowdsourcing is a new fun.
concept for breaking with the traditional hierarchical However, all games are not just about fun. They
model of collaborative design" (2012). Crowdsourc- are also capable of providing "creative expression, in-
ing, especially through on-line platform, enables the struments for conceptual thinking, or tools for so-
direct sharing of opinions and ideas, which decen- cial change" (Flanagan 2009). Within the field of
tralizes the hierarchy of the design process. On- game there exists something called "serious" game.
line crowdsourcing platform appears to be "power- Abt describes serious game as "an explicit and care-
ful democratic and socializing forces of communi- fully thought-out educational purpose and are not
cations" which potentially have a strong impact on intended to be played primarily for amusement"
(1970).

Collaboration and Participation - Volume 2 - eCAADe 33 | 189


A good example for a 'serious' game that applies ing crowdsourcing in design due to lack of techno-
crowdsourcing is 'Fold-It,' an online game created by logical understanding. They argue that "what is re-
University of Washington that doubles as an exper- quired is the clear definition of the principles of oper-
imental research tool for protein folding (Figure 3). ative and technological requirements of online envi-
Recently, an AIDs-related protein problem that went ronments that can support design activities suitable
unresolved for fifteen years was solved in just three for crowdsourcing and provide design environments
weeks of game play, suggesting that participatory in- enabling crowd participation. Only through the es-
put can be more powerful than sophisticated compu- tablishment of such enabling conditions will we be
tational algorithms. Fold-it shows how crowdsourc- able to foster, motivate and exploit crowd wisdom
ing through game-playing is an ideal model for dis- in design" (2012). Coupled with photogrammetry
tributed problem-solving and production that has (explained below), game engine can help solve the
potential for not only solving scientific problems but technological barrier by enabling architects to cre-
also generating creative ideas (Brabham, 2008). ate a realistic environment for crowdsourcing. Game
engine can easily simulate navigational system, en-
vironment recreation such as weather, wind, and Figure 3
sound, human density, and physics for structures The figure shows
in comparison to having only the conventional ar- twelve examples of
chitectural drawing on the two-dimensional paper. crowd-sourced
Also, game engine enables easy computation for protein data
recording and collecting participants' behavior data. through game-play
Moreover, photogrammetry, an emerging technol- of Fold-It. Each data
ogy, can help creating visually realistic digital envi- is meant to be
ronment for more intuitive interaction and engaging analyzed by
experience. scientists for
medical research.
3. Photogrammetry
Further contributing to the goal of creating an ac-
curate interactive platform is the technology of pho-
togrammetry. In order to control the quality of peo-
ple's input during the game play, the game should
Despite such nontraditional development in both
contain accurate and abundant architectural infor-
form and content of game, the foundational concept
mation. Photogrammetry is a science of extracting
of game remains unchanged for the serious games:
three dimensional information from an object with
having fun. This fun factor is the key attraction point
its photographic texture. Examples of photogram-
for generating crowd-sourced data used in this the-
metry are the Google map's three dimensional land-
sis. Game-play engages people in their most intimate
scapes and buildings which are captured through
emotional and intellectual capacity, and is thus able
satellites.
to generate highly personalized responses, which
Photogrammetry has been used in architecture
serves as data input for future design process. To
restoration where existing condition must be kept
achieve this end, it is crucial that the game is easy
accurate to study. However, during architecture
to understand for anyone who wishes to participate
design process, existing condition is generally re-
while including accurate architectural knowledge for
created using 3D modeling tool, which makes the
the players to provide useful data.
existing condition simplified without textures. Of-
Oxman and Gu points out the difficulty in adopt-

190 | eCAADe 33 - Collaboration and Participation - Volume 2


ten times, architectural renderings shows site con- essary architectural information for setting up the
dition in white boxes for adjacent buildings on the game by doing intense site research, which includes
flat ground without actual topographical informa- capturing significant architectural objects using pho-
tion, leaving blank much potentially important infor- togrammetry. For step two, using collected data
mation for the client. from step one as a building block, architects create
The main reason this omission is the lack of time games with user-friendly interface. For step three,
for manually re-creating real site condition. Pho- architects distribute the game to the public for gen-
togrammetry provides quick and easy solution for erating crowd-sourced feedback. After an adequate
this issue as it can help architects to capture 3D mod- amount of data is gathered, architects analyze the
els of existing condition with photographic textures. data for future design development. Step three can
With photo-realistic setting, participants have better be repeated multiple times for further design devel-
experience involving in the design process helping opment with updated games.
them provide better data. This idea is well expressed
Figure 4 by Lynch, who writes in 'The Image of the City,' "noth-
Photogrammetric ing is experienced by itself, but always in relation to
model of Corinthian its surroundings" (1960). The way people truly under-
capital from Italy stand the city or the design component within the
created with city has to relate to the surrounding environment.
around 20 photos Thus, photogrammetry plays a crucial role in creat-
in Autodesk 123D ing the most realistic digital environment for partic-
Catch. ipants to understand the design in order to provide
their honest feedback.
A captured photogrammetric model such as Fig-
ure 4 is a simple mesh with photographic texture cov-
ering it. By carefully adjusting each mesh to repre-
sent an architectural component, it is possible to re-
assemble multiple models into a new spatial design
just like making a 3D collage (Nagakura, Tsai and Choi
2015, see esp. Fig. 4 on p. 687). With such photo-
Figure 5
realistic setting, participants have better experience
Site plan showing
involving in the design process helping them provide
surrounding
better data.
buildings and
Lobby 7 of MIT
EXPERIMENT BEGINS...
Ideally the game-playing platform for this thesis
should be on-line with hundreds of participants.
However, this experiment was done with around 20
people (I thank for all the participants), which I be-
lieve works as a proof of concept in demonstrating
the new methodology, Democratic Play.
There are three steps to creating 'Democratic
Play': research, construction, and distribution. In
the first step, professional architects prepare the nec-

Collaboration and Participation - Volume 2 - eCAADe 33 | 191


STEP ONE: Research for Environmental Engineering on the first floor and
Step-One has two phases, secondary research and even smaller architecture gallery on the fourth floor;
field research. Secondary research or desk research two commons for each engineering and architecture
helps prepare appropriate programs for the given department; small cafeteria with around 12 seating
site. For this portion of the experiment, I chose the tables. The calculation for area ratio for public spaces
empty courtyard within the MIT campus shown in are only about 3% for students, faculties, and visi-
Figure 5. tors, and 7% for students and faculty. There were not
The site is surrounded by the Architecture de- enough public spaces for visitors, students and facul-
partment, Mechanical Engineering department, and ties to relax, study or do events and exhibitions.
Lobby 7, which serves as one of the most public and At the end of the secondary research, I prepared
touristic spot on MIT campus. The site condition pro- ten suitable programs with proper dimension found
vides an interestingly dynamic mixture of multidisci- on the site for participants to choose from during the
plinary groups and visitors, yet it does not serve any later stage of this democratic process. During the
useful functions to those groups of people. game play, participants will be able to use these ten
programs as design components (Figure 6) to pro-
vide their preferences; ten programs are architecture Figure 7
studio, labs, common room, gallery, class, office, lec- upper image
ture room, meeting room, garden and café. represents the
For the field research, I went to the site to cap- original
ture more 500 photographs to process photogram- photogrammetric
metry to create a photo-realistic digital site environ- site model while
ment for the game system. I took around 80 pho- the image below
tos per façade, and processed each façade separately represents
to minimize the computational power requirement, optimized site
then assembled facades in 3D modeling tool. The model
trees in front of the façades were challenging; digital
models ended up missing large portions of meshes
that were behind the trees, which had to be fixed
manually with 3D modeling tool. After fixing façades
and removing unwanted meshes such as trees, dig-
ital trees were planted to regenerate the site condi-
tion as realistic as possible (Figure 7). Now, I am ready
to make games.

STEP TWO: Creating Games


Using the photogrammetric model and ten programs
from Step One, two games are created for this exper-
I studied floor plans of buildings around the site to iment: Section Game and Navigation Game. Section
find spatial hierarchy and relationship between exist- Game collects data regarding sectional program dia-
ing academic programs. As predicted, science labs gram that each player can designs according to her
and offices were dominant programs at MIT. There preference. Navigation Game collects two types of
were very few public spaces other than Lobby 7 for data: circulation paths and screenshots. Every game
visitors and students alike to enjoy: a small gallery created for Democratic Play should be designed care-

192 | eCAADe 33 - Collaboration and Participation - Volume 2


Figure 6
ten programs
prepared from the
research in the
order of cafe,
common room, fully regarding the implementation of all the nec- instead of colored boxes from the first iteration; ten
architecture studio, essary rules and constraints so that the game helps program boxes have general furniture layout in order
lecture room, class, participants to intuitively express their architectural to guide players visually.
meeting ,office, preferences without being required to have special- As the sample size of participants available for
gallery, lab, and ized architectural training. the experiment was limited, this iteration was not ad-
garden equate for generating sufficient data. There was too
Figure 8 much freedom for the ways in which boxes could be
the third iteration moved, which resulted in lack of sufficient patterns
of Section Game for proper data analysis.
For the third iterations (Figure 8), I implemented
gravity to provide greater reality simulation. If you
drag a program box into the air, it drops to the
ground level. This feature introduced certain design
constraints for the player; if a player prefers the gar-
den on the second floor, then he needs to put a struc-
tural box or other programs on the first floor first.
Figure 9 Since there is a gravity acting on each box, players
the first iteration of need to start creating a pattern from the ground to
Section Game top. Contrast to the second iteration, the third iter-
ation with this element was useful in organizing the
outcome to be more recognizable with patterns for
the analysis.
Navigation Game records individual participant's
circulation path and also allow players to note their
preferences by taking photos of their likes and dis-
likes. This is for the future step, but the overall con-
text for using these two types of data to analyze
player's experience can be achieved with machine
learning algorithm. The general flow of implement-
The first iteration of Section Game shown in Fig- ing machine learning is following.
ure 9 tested how players can drag and move col- 1. The machine learning algorithm, or super-
ored box onto a section drawing for them to create vised learning, will use 'like' and 'dislike' photo
a simple public vs. private diagrams. This allows as a training data. Training data is example
them to express their preference for public v. pri- data that has desired output (Guttag 2013). In
vate spaces. White represents public, black repre- this case, 'like' photo represents positive expe-
sents private, and grey represents semi-private. For rience while 'dis-like' photo represents nega-
the second iteration, I implemented the photogram- tive experience of a specific location.
metric model and inserted ten program components 2. Based on the training data, the computer will

Collaboration and Participation - Volume 2 - eCAADe 33 | 193


learn how players experience the virtual space Figure 11
to predict how they experience in all other lo- Visualization of
cations even if they have not taken any pho- twenty data from
tos. Section Game
3. The algorithm will be able to produce a visu-
alization map of player's experience from all
circulation path data, which identifies specific
locations that architects can develop.
4. 4. Using those data output, architects can not
only develop the design of the space but also
update the game system for future crowd-
sourcing purposes

An interesting observation was made during the test


game play with a random space I designed. Re-
sulting photos of 'like and dislike' showed a good
sense of how players behaved: most of 'dislike' pho-
tos were spaces in shadow, unfinished, or unused
spaces which could be developed. In contrast, 'like'
photos were spaces under skylights or with trees and
benches as seen in Figure 10. This observation was in-
teresting because they were acting very close to the
real world scenario, which hints the benefit of using
game engine in simulation of a designed space. Also,
it proves how a simple data such as 'like' and 'dislike' Figure 10
can start to help to identify specific design tasks ar- Top two rows are
chitects can focus on developing; the potential future like-photos and a
case is that with machine learning algorithm, the ob- bottom row is
servation and analysis can cover more complex de- dislike-photos
sign spaces with more variables other than 'like' and taken from three
'dislike'. players during
Navigation Game
STEP THREE: Crowdsource Data
Third step begins by distribution of two games for
crowd-sourcing data. Future users of the space, vis-
itors of MIT, mechanical and architecture students,

194 | eCAADe 33 - Collaboration and Participation - Volume 2


Figure 12 and staff were involved in this step to provide feed-
An example data by back. Initial data of Section Game is analyzed to cre-
'Bumjin' from Figure ate initial design iterations, then those iterations are
11 put in Navigation Game for design developments.
Step Three is repeated multiple times with synchro-
nized updates on game systems based on people's
preferences.
A total of twenty participants played Section
Game, resulting in twenty unique section diagrams
shown in Figure 11. For this experiment, I decided to
simplify the data in order to derive three design iter-
ations.
First, each section data was exploded into ten set
of data representing ten program boxes. Then each
program box is clustered into three categories, which
are public, private, and semi-private. Lastly, the data
is collapsed into those three categories (Figure 12).
Using these resulting new set of section diagrams, I
began to search for the pattern to generate design
iterations.
The first pattern I found was that for every hor-
izontal private space, there was public space under-
Figure 13 neath. The second pattern found was that the verti-
Design A, Design B, cal public space was most of the time sandwiched by
and Design C. both private and semi-private space and visa-versa.
Closed box Using these found patterns, I created three general
represents private, massing models as a starting point for design devel-
box with big opments shown in Figure 13.
window represent
semi-private, and
empty space and a
skeletal box
represent public
space
With these three designs, I introduced a simple par-
ticipatory system, voting. I distributed three designs
to all the participants of future space users to rank
their preferences. Consequently, Design A was least
favored, and thus removed; people favored Design B
for its big open plaza at the center, while Design C
was favored for its relationship with existing exterior
walls of MIT buildings which can create interesting
contrast with new structure in future.
From this point on, assuming the role of a profes-

Collaboration and Participation - Volume 2 - eCAADe 33 | 195


sional architect, I updated two separate Navigation Figure 14
Games with two design iterations for each game. Visualization of
7 out of 20 participants in Section Game contin- circulation path and
ued on for Navigation Game, which produced 7 data photos from four
sets for each Design B and Design C. Each data sets in- players for Design B
clude 'like and dislike' photos and a circulation path
(Figure 14).
Figure 15 represents a visualization of data for
Design B from Navigation Game. Left figure is col-
lapsed circulation paths. The red dot represents the
location of all the photos taken and the larger dot
represents more photos taken. Right figure repre-
sents all the players' time spent on every position
they circulated. The different color represents dif-
ferent player while the height of bars represents the
amount of seconds they stayed in the position.

FUTURE STEP
The upcoming thesis will implement machine-
learning algorithm to analyze crowd sourced data
computationally. Those results will help identify
what to design for architects for further develop-
ment. However, there is more than computational Figure 15
challenge; there are still many different ways to de- Data visualization
velop design after identifying future users' feedback for Design B of
and design problem. Navigation Game
In order to study how architects can make de-
sign decision with identified design problem, I need
to experiment with many different tools for the par-
ticipants to use during the game in addition to 'like'
and 'dislike' photo function. For example, in the fu-
ture iteration, a player may potentially move around
furniture, or even relocate a room so that at every end
of the game, the design of the space can undergo
a significant infrastructure transformation by differ-
ent players. Tentatively titled as Transform Game, this
stage can take place collaboratively at the same time,
so that one can see other players changing the sur- REFERENCES
rounding environment as one plays the game. In this As, IA and Angelico, MA 2012 'Crowdsourcing Archi-
tecture: A Disruptive Model in Architectural Prac-
way, architects can also study the interconnectivity of tice', Proceedings of the 32nd Annual Conference of
the participants design decision-making process. the Association for Computer Aided Design in Archi-
tecture (ACADIA 2012, ISBN 978-1-62407-267-3), San
Francisco, pp. 439-443

196 | eCAADe 33 - Collaboration and Participation - Volume 2


Brabham, DCB 2008, 'Crowdsourcing as a model for
problem solving: An introduction and cases', Con-
vergence: The International Journal of Research into
New Media Technologies, 14, pp. 75-90
Flanagan, MF 2009, Critical Play: Radical Game Design,
MIT Press, Cambridge MA
Gregory, JG 2003, 'Scandinavian Approaches to Partic-
ipatory Design', International Journal of Continuing
Engineering Education and Life-Long Learning, 19, pp.
62-74
Guttag, JVG 2013, Introduction to Computation and Pro-
gramming Using Python, MIT Press, Cambridge MA
Howe, HJ 2006, 'The Rise of Crowdsourcing', Wired, 14.06,
pp. 1-4
Nagakura, T, Tsai, D and Choi, J 2015 'Capturing History
Bit by Bit', Proceedings of eCAADe 2015 (Volume 1), Vi-
enna, pp. 685-694
Negroponte, NN 1970, The architecture machine; toward
a more human environment, MIT Press, Cambridge
MA
Oxman, RO and Gu, NG 2012 'Crowdsourcing: Theoret-
ical framework, computational environments and
design scenarios', Proceedings of the 30th eCAADe
Conference, Czech Technical University in Prague,
pp. 393-401
[1] http://www.huffingtonpost.com/2011/09/19/aids-p
rotein-decoded-gamers_n_970113.html
[2] http://www.123dapp.com/catch

Collaboration and Participation - Volume 2 - eCAADe 33 | 197


[2+2] Two Architects and Two Galleries
Jon Moorhouse1 , Herbert Peter2
1
Univerisity of Huddersfield / Constructive Thinking Studio 2 Academy of Fine Arts
Vienna / Artuum Architecture
1
j.moorhouse@hud.ac.uk 2 hp@artuum.at

This paper addresses the needs of exhibition curation with the concept of a virtual
gallery (which may or may not be translated into reality). Curation is often an
overly linear process - as opposed to an iterative exercise, whereby collaboration
between stakeholders is somewhat limited by time, distance and the opportunity
for virtual communication. This suggests that the implementation of a system for
sharing visual data - especially in the real-time mode that a virtual studio might
offer - could facilitate a more dynamic and iterative design process, where the
design team remains engaged throughout.Two (architectural) designers - from
Vienna, Austria and Liverpool, UK - are collaborating to create a process for
exhibition design for existing venue, involving international stakeholders in
remote locations. The key outcome for this research is to create a framework for
future collaborative workflow that enhances the delivery of exhibition design
through improved decision-making, without the need for all of the team to have
extensive software knowledge.The paper thence reflects on current experience,
reporting changes in curatorial processes and suggesting areas of added value
that might benefit future works.

Keywords: Communication, Collaboration, Virtual Building Exploration

INTRODUCTION potentially restricted.


Any architectural or design project is, by nature, The main decision-making for what is included
a series of decisions influenced by different stake- within the exhibition falls to the curator whilst the ar-
holders and circumstances such as space, content, rangement and display tends to be led by the orga-
concept, methodology, fabrication, cost and interac- nization running the exhibition space. Agreements
tion. Given these variables it can be argued that im- are made between the team relating to artist(s), con-
proved communication and data exchange might as- cept, costs, production and interaction. The exhi-
sist in optimising these decisions in a beneficial way. bition designer tends to translate these agreements
In the design of exhibitions within galleries, there into visual constructs and ultimately working instal-
are usually several stakeholders (team) from differ- lation drawings. Whist this is a simplification of the
ing organisations, with often distant locations. This process - curators do a lot more than mount exhibi-
means that the opportunity for iterative collabora- tions, Vidokle (2010) suggests that curators 'adminis-
tion is limited and the process tends to be linear and ter the experience of art' through extended (curato-

Collaboration and Participation - Volume 2 - eCAADe 33 | 199


rial) practice - the advancement in curation and the proach would be a virtual gallery record of each ex-
media through which art is made and exhibited, sug- hibition. Through continued agile collaboration be-
gests that more/deeper interaction between the de- tween practices, particularly using BIM model shar-
sign and production team would be beneficial. ing, we began to develop processes that are directly
When considering an exhibition of the work of transferable from architectural to exhibition team-
one (or more) artists, works under different owner- work. (Clark & Moorhouse 2014)
ships might be brought together and then exhibited The second author, through his project to model
in several locations. For example, the Corbusier ex- and record the destroyed synagogues of Vienna from
hibition curated by Stanislaus von Moos et al. con- 1998 (Martens & Peter 2012) began to develop tech-
tained over 500 exhibits (Vitra 2009), many from the niques in both modeling and representation that
Fondation le Corbusier, but many others came form would lead to his virtual gallery approach to assist-
a wide range of collections. The exhibition was ar- ing curators from 2005 onwards. In particular, the re-
range chronologically and themed around the five quirement for highly detailed and realistic interpre-
key cities that influenced the artist. Many of these ar- tations from sometimes limited data, together with
tifacts will not have existed before in the same time a desire to produce a virtual environment that is im-
and place, and will now have returned to their perma- mersive and user driven.
nent homes. Only a catalogue remains as a record, The authors have been collaborating and sharing
reflecting an exhibition that took place in 5 venues. techniques since 2007 and, through regular presen-
There is therefore an opportunity to develop a richer tations to the companies whose software they use,
way to prepare, record and represent exhibitions in a have driven the development of features and tools
form that not only facilitates greater collaboration in that assist and enable their curatorial processes.
pre-exhibition curation, but also leaves an experien-
tial trace after the exhibition is finished. ENABLING AND ENHANCING CURATORIAL
PROCESSES
BACKGROUND TO WORK Exhibition design brings together the notion of an
The first author began to work with the Tate Gallery 'event' - the collection and exhibition of works, within
in Liverpool in 1998 on a system of modeling interior an environment - the gallery space, for an expe-
spaces and then overlaying artifacts and images as rience - that happens when the gallery is visited.
a curatorial aid. This was a reaction to an observa- The role of the curator in generating this exhibi-
tion that works were moved into a space, arranged tion might be described as a 'junction-maker' (Obrist
and then often rearranged several times prior to final 2014). Often within the conceptual phase, the cu-
positions being agreed. As this occurred at the very rator, producer and exhibition architect are working
end of the planning process, often near the time of very closely together. Content, and factors such as
exhibition opening, there was potential for decisions size, weight, location, transport, availability, fragility
to be made that would not involve all key stakehold- need to be known, shared and documented. Once
ers. By modeling exhibitions in advance, we were these considerations are determined, and communi-
able to understand where artifacts would fit, how cated between the collaborators, the relationship be-
they would be moved through the space, how they tween concept and production can begin to emerge.
would be invigilated and how they would relate to The curator and producer need to therefore provide
other artifacts. Moreover, it became possible, using a the architect/designer with good quality information
heritage architecture approach, to consider how the about each piece of art, whether that be in 3D digital,
gallery's own fabric might be effected by interven- photographic or descriptive/specified forms. The cu-
tion. It quickly emerged that a bi-product of this ap- rator and architect will allocate content into spaces

200 | eCAADe 33 - Collaboration and Participation - Volume 2


and the architect will then produce detailed design elements that are shared can be restricted if desired.
that is of use to both the curator and producer en- The BIM can contain multiple 'worlds' that host pre-
abling cost analysis and programming. vious exhibitions and proposals, with curatorial and
To assist this process we create a 'virtual exhibi- production commentary that explains possibilities,
tion space' via a Building Information Model (BIM). limitations and experiences.
The quality of this detailed model is to be very high, The model can be shared from a BIM server via
capturing every single detail of the space, includ- the Internet between the design team, creating a
ing dynamics such as air conditioning, electrical in- mechanism for virtual interaction with the curator(s)
frastructure, wall construction, finishes, lighting, day and other stakeholders. Communication could also
lighting, floor and ceiling construction, security, fire be via a run-time building explorer export of the BIM
protection and emergency access. Having a BIM/FM through which the curator can hyper-link to the BIM
model for the gallery is useful from the outset for as- server to forward notes and comments. In this way,
sisting at conceptual stage. It actually changes the the visual status of the project is accessible to all par-
way a curator can look at, and experience both the ties throughout the design phase, facilitating better
space and their proposed interventions. Birnbaum interaction.
(2008) cites Gilbert and George's ode to art '...to look We have therefore developed a collaborative
and look and look and then look again' in the con- communication tool using a real-time virtual build-
text of curation. By being able to model the space ing that allows the arrangement of art within a virtual
in full detail and then by employing the representa- space.
tional methods for artifacts derived from our related We are currently using ArchiCAD 18 Bimserver,
work we can encourage the same early-stage collab- BIMx Hyper Models and cloud-based activity record-
oration that we achieve in more usual architectural ing tools (such as Basecamp). From experience, we
design. Moreover, when we are undertaking subse- know that, once the model has been built, the other
quent commissions we already have a ready model members of the design team need little training or
of the gallery space. We can also use our model as a experience to participate. The architects (authors)
facilities management tool, referencing previous ex- are able to host the model on their BIM Servers and
hibitions, findings restrictions and delapidations. By once the other participants have downloaded the
sharing these tools, we necessarily change and en- full model, information and updates are delivered by
hance the curatorial process, moving the linear to the small packets of data. We are able to release sections
iterative, in line with architecture (or heritage) design of the model to the control of the collaborators. As
methods. the virtual art is created as objects, we are in control
of creating parameters that we can lock. The curator
MODELING AND SHARING PROCESSES is then free to move the artifacts around in their own
A building information model (BIM) is created from time, (or via a screen share if necessary). Once the
3-Dimensional survey data. As the gallery will hold artifacts are in place, the curator can release control
multiple exhibitions over time, this model will pro- back to us or the producer to continue generating
vide a developable 'back-drop' for future interven- production information. There are occasions where,
tions - storing information regarding dilapidations, due to cost and licensing issues, curators do not have
accessibility. lighting, fixing potential and other cura- direct access to our software. In this case we can ei-
torial notes. It might also hold an incremental archive ther use screen sharing, or we release run-time BIMx
of completed exhibitions. The BIM can consist of in- files that allow the curatorial team read only access
terior construction and dynamics or can be a more ar- to the models. This reflects our preferred working
chitectural model capturing the whole building. The method with architectural clients where we wish to

Collaboration and Participation - Volume 2 - eCAADe 33 | 201


be in full control of editing. BIMx is also the format WORKING EXAMPLES: DETAILS
through which we communicate completed designs. In the above-mentioned project for ZEITkunst
Niederoesterreich (contemporary art in Lower Aus-
WORKING EXAMPLES: DESIGN tria), exhibiting Renate Kretschmerand and Joerg
Gallery 2010 is a collaborative gallery project in Liv- Schwarzenberger, curated by Hartwig Knack and Dr.
erpool. The curation team led by Lucy Byrne with de- Alexandra Schantl, and designed by Herbert Peter
sign and facilitation by Jon Moorhouse and Construc- (artuum architecture), simplified sculptural models
tive Thinking worked with 10 commissioned artists were made using photographs. The project, mod-
to produce 20 pieces of work. The virtual gallery ap- elling in ArchiCAD 17 was shared using BIMx and
proach allowed over 15 stakeholders to communi- virtual walkthroughs for the web were created using
cate during the creation of the artwork and the cu- iVisit.
ration of the exhibition. Early versions of BIMx (Vir- Figure 1
tual Building Explorer) were used and curatorial tool 2010 virtual gallery
objects were scripted in lieu of a tagged informa-
tion facility. We scripted the BIM to randomise the
order that the art was presented (figure 1) and this
facilitated debate on the presentation format. As
the theme of this exhibition was collaboration and
the artists ultimately produced images using differ-
ent media on the same sized canvasses. These in-
cluded Nicole Renee's layered paint build up (figure
2) that required a grainy depth to our modeling, and
Stephen Collett's high resolution graphic / photo-
graphic images needing a sharp and clear matt finish Figure 2
(figure 3). To reflect the versatility of the formatting, artwork object:
we also installed a facility to allow the audience to vir- Nicole Renee
tually rearrange the gallery.

WORKING EXAMPLES: DELIVERY


The elevations and plans shown in figures 4 and 5 are
generated directly from the BIM. The artworks are ob-
jects that show on the plan as catalogue number and
Figure 3
elevational references to assist the producer. These
artwork object:
scripted objects are reusable for other artwork. As
Stephen Collett
the objects are moved around within the model, the
elevations and plans update.

202 | eCAADe 33 - Collaboration and Participation - Volume 2


Figure 4
Elevational live
working drawing

Figure 5
'live' working plan

Collaboration and Participation - Volume 2 - eCAADe 33 | 203


Tablets and smartphones are supported to put Figure 6
focus on detailed design or concept or presentation modelled 'billboard'
opportunities for those who simply wish to view and sculptures
interact rather than edit.
Art-libraries allow easy handling of realising the
curator's concepts and ideas
sculptures can be inserted as 'billboards' or as 3D
library parts.
3D scanned / point cloud sculptures and spaces
can be integrated into design process.
Virtual walk-throughs (web or device-based) can
be defined or are free for the viewer to define, and are Figure 7
used as control and presentation tools Actual Exhibition
Documentation and drawings are created from
the virtual 3D model and used on site whether vir-
tually (e.g. on tablets) or conventional scaled paper
prints.

Figure 8
web-based iVisit
virtual exhibition

In this project exhibiting Gunter Damisch, cu-


rated by Dr. Alexandra Schantl, designed by Herbert
Peter / Artuum Architecture, 'billboards' were used
for the concept model. The second image shows the
actual exhibition before opening (figure 6). Figure 7 Figure 9
illustrates the actual exhibition for comparison. Modelled
In this third project for the same gallery/space, sculptures
exhibiting Franz Xaver Oelzant, curated by Dr. Elis-
abeth Voggeneder and Dr. Alexandra Schantl with
design again by Herbert Peter / Artuum Architecture,
iVisit was used as a tool to create a virtual gallery
for the website (figure 8). Here much more accurate
models were used for the sculptures. (figure 9)

A SUMMARY OF TOOLS AND PRACTICES


To create an exhibition space we use CAAD-software
in teamwork mode, which allows the freedom of
worldwide interaction.

204 | eCAADe 33 - Collaboration and Participation - Volume 2


PRACTICAL ADVANTAGES gether. Given then, the level of detail and resolution
The clear advantage to using a BIM model that is that is achievable before work commences on site,
shared between the team is that we all have access time on site can be much shorter. This clearly saves
to the virtual representation of the space and the ar- costs and reduces the risk of damage to works, but
tifacts contained within. We can get a good feel for also suggests that the gallery can have less 'down-
how to use the spaces, how people might flow, what time' and therefore more / longer exhibitions. The
an artifact looks like from a particular distance or an- gallery, through virtual means, can also reach a much
gle, under certain lighting conditions, or even how wider audience.
the exhibition will flow from one artifact to the next.
We can see how the artifacts will need to be trans- PRACTICAL DISADVANTAGES
ported, displayed, fixed and removed. We can also The 'real space-feeling' is translated by screen and
tag information to each object via the BIM and also tools - simply visual impressions - gallery spaces and
via the BIMx viewer. Each object can contain hyper- art interacts in real world and is of a different scale.
links. This is important because it means that, after This in one of the important points that visitors needs
a BIMx model has been produced, it is not inert, but to feel. Creating, designing an exhibition virtually
'live' as the hyperlinked connections can be edited. needs in-depth experience of moving between de-
Through these tags and links we can access highly de- sign and reality to bridge that virtual- real space feel-
tailed information about both the artifacts and their ing. Sculptures are even harder to arrange in vir-
originators. The hyperlinks could be used to track an tual spaces, because of the inability to experience
artifact as it is exhibited in different places, or to en- the 'weight-interaction' between a sculpture and the
rich the exhibition by linking it to related works from space or in between sculptures. This can be en-
the same era or school. hanced using high quality virtual reality headsets.
There are also opportunities to create proposal To prepare a virtual design we need at least one
options. Clearly we can do this within our BIM and good photograph of the peace of art to insert into vir-
share directly or through IFC, but we can also cre- tual gallery concept. These are not always available
ate several options for parallel models within a single and pieces may be in archive. For sculptures, a series
BIMx file. This means that an artist, for example, can of photographs are required.
be sent a virtual model depicting several options for
displaying their work and can feed back their prefer-
ences.
CONCLUSIONS & FURTHER WORK
We suggest that using collaborative BIM as a vehicle
The BIMx, as a model that is accessible on most
for curation and exhibition design enhances the com-
mobile devices, can form an alternative programme
munication potential between different stakehold-
or catalogue. It then becomes a resource, and a rich
ers. As we develop means to communicate, we also
trace of an exhibition that may have closed or may
develop different working methodologies through
have never been.
experience and opportunity. By presenting back to
There are advantages in workflow as the curator,
the software developers, we also encourage the de-
producer, architect / designer and the gallery itself do
velopment of new tools. Working in this way, we
not have to be in the same place as each other, yet the
can find new opportunities for recording, arrang-
interaction can be almost as if that were the case. This
ing and sharing exhibitions. Whilst to date we have
means that the interaction between the team at con-
managed to improve automation, design, visualisa-
cept phase is much richer and design issues can be
tion, communication and delivery - saving time, send
discussed and resolved in virtual space. The designer
cost whilst potentially producing a more collabora-
and curator can then extend their working time to-
tive product, we are also opening up the possibil-

Collaboration and Participation - Volume 2 - eCAADe 33 | 205


ity for virtual exhibitions to become records, arte-
facts, means of remotely or historically viewing ex-
hibitions; the potential for virtual-only exhibitions;
a means to explain and share artwork (especially
through VR headsets) and potentially a means to cat-
alogue archives in a visual and meaningful way. We
aim to collaborate more deeply within the activity of
curation itself and develop tools for 'open curation'
that others might use.

REFERENCES
Birnbaum, D 2008, A Brief History of Curating, JRP Ringier
& Les Presses du Reel
Clark, S and Moorhouse, J 2014, 'Winning work with BIM',
in Klashka, R (eds) 2014, BIM in Small Practices: Illus-
trated Case Studies, RIBA
Martens, B and Peter, H 2012, The Destroyed Synagogues
of Vienna : Virtual City Walks, Lit Verlag
Obrist, H 2014, 'The Art of Curation', The Guardian, 23
March 2014, p. 1
Vidokle, A 2010, 'Art Without Artist', e-flux, 16, p. 1

206 | eCAADe 33 - Collaboration and Participation - Volume 2


Decentralized Version Control and Mass Collective
Collaboration in Design
A Case Study of a Web Application Utilizing the Diff Algorithm and
Automated Design Generation

Yasushi Sakai1 , Daisuke Tsunoda2


1,2
Nikken Sekkei ltd.
1,2
{sakai.yasushi|tsunodad}@nikken.jp

Especially in early design phases, there is still potential to achieve collective


design in architecture. To investigate the possibilities of mass collaboration, this
study is based on a web application (http://lmnarchitecture.com) which
implements the same technology that present software development stands on.
Within those plans, the system calculates the resemblance between the models
utilizing an algorithm that computes the difference between texts. The system
requires the users to choose one model that is existent, and calculates the
resemblance in real-time. As a result, a tree diagram is collectively achieved each
having the link of inheritance. Two types of "Bots" (automated plan generation)
was implemented to examine the effect of human-machine collaboration. As a
result, there were 1750 models submitted in three months. Throughout the models
created by humans, in this system, 49% of the models were inherited by the same
user, and 23.04% of the models inherited bots.

Keywords: Democratization, Collective modeling, Design automation, GIT

INTRODUCTION tectural tradition shows that designers still work in-


It is obvious that we humans attained knowledge by dependently, without a clear intention to exchange
learning, which is essentially the stacking of experi- ideas in design. This view can be derived from what
ences of the past. Additionally, ever since science architects uses as tools for design. Attempt to collab-
has achieved its method , the accumulation of knowl- orative spatial design has followed since the advent
edge has bolstered us to discover and innovate new of the internet, yet modern CAD systems still lack in
ideas. One technique was to illustrate the chain of in- decentralized version control which is crucial to multi
heritance in knowledge is to use a tree diagram. Al- user participation.
though the work of Architecture is fully collaboration On the other hand, software development is
involving different kinds of specialties with a wide rapidly changing its process influenced by the move-
range of consults, the field still has room for inves- ment of social networking. Today numerous open
tigating potential of systematical inheriting. Archi- source programs are developed by the collaboration

Collaboration and Participation - Volume 2 - eCAADe 33 | 207


between vast varieties of people who never meet lowed using a virtual reality atmosphere, such as on-
physically. As a result, the evolution of software re- line conversation using Second Life. As Rosenman
sembles the form of nature having different versions (2007) points out, there are still "issues of multi repre-
and functionality. Moreover, software development sentations of objects, versioning, ownership and rela-
can be interpreted as a scientific method where each tionships between objects from different disciplines."
study increments its knowledge balancing citation One study from Burry (2005) using SVN in the
and new ideas. Studies achieve reputation from the process of design, another version control system
number of citations as much as the innovativeness. widely used in the context of software development
To integrate this accumulation of knowledge in the combined with Gehery Technologies' Digital Project,
field of spatial design, it is necessary to measure the share the same intent. The study argues that direct
difference between alternatives, and clarify what was utilization of SVN was not possible within binary data,
added and deleted. and took an approach of file locking method which
This study tries to unleash the power of collab- simulates the process. To circumvent the binary is-
oration and enabling remix of design by literately sue, for this study, the data structure was included in
showing a tree diagram. Not only enabling a new the development of the web application. The scala-
way of evaluation by providing the diagram itself, the bility to consumer software remains, yet gains con-
achieved data structure has potential for a new sub- trol of the version controlling process. File locking
ject - development of automated design intelligence. procedure can be seen in modern BIM software giv-
Supported by today's explosion of data, data min- ing functionality of multi-user participation. How-
ing and machine learning is now the trend of various ever, the file locking procedure is limited to central-
fields of science. ized version control. Only one model can be edited
in one time and restricts users to work concurrently
PREVIOUS STUDIES in one design. In other words centralized version
control creates a hierarchy throughout the versions,
Methods of collaborative design
this aspect is suitable to later phases of architec-
Multi participation in design has long been one goal
tural design, where effective accumulation is what
in architects. Before the advent of CAD systems, ar-
we needed to crystalize the proposal. Opposed to
chitects have relied on physical models to gain feed-
SVN, this study's version controlling mechanism is
back from multi individuals. However, the process of
"decentralized". Since the proposals have no hierar-
how the model was generated is hard to reproduce
chy, it is easier to have gain interactions between ver-
and have decreased its number by cost. Historically,
sions.
the relations and influence among different archi-
tects and their work has long been tacit. The "Open
Building" idea will lead in theory, were "users/inhabi-
Functions of modern CAD and BIM software
In the world of software for designing, Autodesk's
tants may make design decisions as well" introduced
Vault has the capability to track versions in a file level,
from Habraken. Other methods such as classification
while the mechanism rely on file locking, essentially
of design methods into patterns Christopher Alexan-
a centralized method that hierarchy exists. Moreover,
der (1977) is another approach for inclusive design.
Robert Aish (2000) argues that the concept of "files"
affect the project to be fragmented, and negates
Internet and methods borrowed from soft-
holistic perspectives to perceive the project. To meet
ware development
this, modern BIM software has the functionality of
The defiance can be observed in the early days of
multi-user participation within the project, yet Vault
intercommunication progress, starting from the col-
and these BIM software share the centralization of de-
laboration via internet and video chat. Attempts fol-

208 | eCAADe 33 - Collaboration and Participation - Volume 2


Figure 1 sign documents. Again, centralized methods are said
Tree diagram view, to be effective in the later design phases for sophisti-
ranking listed in the cation of a single design plan that is ready to be de-
right side bar. veloped. However, such hierarchies if they are too
rigidly adhered to, may inhibit the effective flow of in-
formation in collaborative design. (Cumming, 2005)
Another approach, Autodesk's Fusion has the
closest to this study, partial components can be ver-
sion tracked and exposed to the internet. Fusion
presents the possibility of collaboration not only in-
side projects, but within projects. The distinction
Figure 2
with Fusion and this study is integration of the Diff
Evaluation view. 3D
algorithm which handles the similarity within alter-
representation of
natives (versions). While Fusion compares design by
the model with
recording every user operation, the web application
basic information in
for this study compares models by data. This en-
the left. Users are
ables to calculate the distance between given de-
able to evaluate
signs, which is crucial to analyse, sort and integrate.
and give credit to
the models or
proceed to model SYSYEM AND FLOW
making. Process of User
The system holds two aspects of method; the tech-
nical software architecture side and the social archi-
Figure 3 tecture side that takes account of the incentives of
Reimbursement the participants. There are two activities for the users,
method. Recursive model creation and evaluation. To be a user, the sys-
"cash back" of tem requires to register and sign-in to this system. Af-
points goes to the ter logging-in, the system gets the last time of each
parent model activity from the user database. This time interval
corresponding with constrains excessive operation that will destruct the
the similarity ratio. system. The evaluation needs 10 seconds to recover,
while creation requires 3 minutes.There are three ma-
jor views: tree diagram, model evaluation, and model
creation. Figure 1 shows the first view, the tree dia-
gram, that any visitor will see when she accesses lm-
narchitecture.com.
The tree diagram has a link to every single model,
directing to the evaluation view (Figure 2). The eval-
uation view shows a basic information of the model
along with the 3D representation, this view enables
users to give point to the model by clicking "add
points".

Collaboration and Participation - Volume 2 - eCAADe 33 | 209


Figure 4
Plan creation view.
Color blocks
indicate the
function of the
volume.

Figure 5
Diagram of Diff
algorithm.

210 | eCAADe 33 - Collaboration and Participation - Volume 2


Each "add points" operation will prepare 10 points to ments. 3D modeling has long been a professional
the model and their parent models. The points are skill, from the barrier of the difficulty and the cost of
affected by the "similarity ratio", which returns a part software. Yet for this study, the user will only need a
of the points depending to how similar the model is browser to participate to this web application. The
to its inheritance. This reimbursement of the points user interface was designed to be simple as possi-
is a recursive process until the points are lower than ble, limiting it to block stocking.The second library
the value of 1. Figure 3 shows that recursive process is "Data.js" that is used to visualize the tree diagram
of model evaluation. No valuation basis is presented on the main view. The third library is Google's "Diff-
by the system, users evaluate by viewing the model. Patch-Match", the Diff algorithm calculates the sub-
The "make plan" button directs the user to the in- traction within the two models. The algorithm takes
terface to create models shown in Figure 4. The sys- two strings and compares it to get what was added
tem forces the user to select a base model to inherit. and deleted throughout the revision. The system uti-
The model creation is the place where users are lizes this algorithm to achieve the distance by get-
stack different types of blocks of function and create ting ratio of the amount of altered data identical data.
a new model. While modelling, there is one constrain (Figure 5)
that the total cost of the model should not exceed
Figure 6 30,000,000 yen . Each type of volume has different
Types of automated cost.
model generation. Additionally, if the model has two or three sto-
(Bots) ries, the total cost is multiplied by 1.2 and 2.0 respec-
tively. The budget constraints and moderates the
models while controlling the solution space to make
popular models that is credited by evaluators. The
"similarity ratio" is concurrently calculated, using the
"Diff" algorithm, introduced in the next section. After Automated model generation - "Bots"
the modelling process, the user gives a unique name Apart from the human user participation, the system
to the plan. The model attains points from the parent holds two types of method to propagate models au-
model corresponding to the similarity ratio (=inborn tomatically using previously submitted models. They
points), and saves the image and adds the data to the can be interpreted as "bots", alike to what we have in
database. the internet to collect data and link information rele-
vance known as search bots.
Software process One type of bot is based upon randomness
As mentioned above, the system is a web application, adding and deleting cluster of function blocks
accessed by WebGL compatible browsers. The sys- (=rooms). This bot is limited intelligence, since there
tem uses "Django", a web-framework based on the is no strategy in creating a better model, which is
programming language python, and database stor- wholly dependent in the whole systems natural se-
ing the information. lection. (Figure 6 Left)
The client side (browser side) is developed in Another bot uses the technique of "crossing"
JavaScript, using three major libraries. The first one known in the field of genetic algorithm, sampling dif-
is "Three.js", which handles the 3D rendering of the ferent parts from two models and combining them
models when observing and editing the model. The together. (Figure 6 Right) This bot is capable of look-
graphical representation uses WebGL, which is in- ing up the top model and the second model to patch
creasingly gaining attention for visualizing 3D ele- work the plan. This way the bot reflects the current

Collaboration and Participation - Volume 2 - eCAADe 33 | 211


Figure 7
The overall tree
diagram that was
submitted to the
web application
[accessed 29 April
2015]

212 | eCAADe 33 - Collaboration and Participation - Volume 2


trend and bolster what is popular. With the human image of the tree diagram each connected to their
participants and bots, the entire system collectively parent (inherited) model. Stroke thickness indicates
searches the best model. the similarity ratio: the stronger it resembles the par-
ent.
Figure 8
16 users including one account as BOTs was reg-
Magnified view of
istered to this system. Figure 9 shows the ranking
network of plans.
within the experiment by models.
Another aspect to investigate is the relationship
between the parent and child model. The result
shows that within the models that was submitted by
human, 49.7% of the model inherited the same user.
(By themselves)

DISCUSSION
Figure 9
This study, questions the present system of competi-
Top rated plans, '
tion in architecture practice, which in this case, the
jaldabaoth' is
evaluation process and its result is distributed in a
responsible of
sequence of contribution of searching the solution
auto-generation of
space. This study shows that strategy to do so is nec-
plans
essary to multi-user collaboration in design. Neither
of the Bots had a learning routine, meaning lacking
strategy across plans. Although, this can be said that
bots had no intelligence to learn, the result showed a
spontaneous strategy to overcome the human com-
petitors. Unlike human participants, the automated
Figure 10 process has no limitation in time, in other words the
inheritance cost for producing one model is nearly zero for ma-
tendency of models chines. The machine has potential to effectively pro-
created by users duce accurate models, once the appropriate lean-
(human) ing mechanism implemented. Figure 10 indicates
the chart of inheritance within man made models,
which can be interpreted the ratio of collaboration.
Throughout this experiment, approximately half of
the users used models of their own, in other words,
modelers are willing to collaborate with different in-
dividuals near 50%. Moreover, the result shows that
in a blind situation, humans are open to work to-
gether with bots (Table 1). It is clear that collabora-
RESULT tion in design still needs further exploration, and the
There were 1750 models submitted to the database result of this study needs constant iteration to mea-
within 3 months. sure the will and potential of true collaboration. How-
Figure 7 shows the overall tree diagram submit- ever, this study constructed one example of a com-
ted to the web application. Figure 8 shows a partial plete system of collaboration in design.

Collaboration and Participation - Volume 2 - eCAADe 33 | 213


chanical Turk" will be suitable for distributing work Table 1
to the mass. As the data produced by human ag- Inheritance
gregates, there will be more opportunity for machine tendency. Design
to learn. The possibility of implementing machine collaboration
learning will be the second field for further investi- between humans
gation. Other than including non-proper individu- and bots
als, application to consumer software for profession-
als is one path of evolution. Although the data com-
plexity is much higher and dense then the system
CONCLUSION we have developed, investigation is necessary to im-
Summary plement to tools that is utilized in practice. A rela-
This study conducted an experiment of collective, tively straight forward step is to integrate this idea
collaborative design method using a web applica- to a visual programming environment, such as the
tion that implements a technology popular in the Grasshopper plugin of a 3D modeller called McNeel's
field of software development. With a renowned al- Rhinoceros. Specifically, Grasshopper files has an
gorithm called "Diff" and the simple volume stack- xml-like data structure, which is easy to apply Diff and
ing app combined, 16 users signed up for creating other operations to analyse the data. BIM software
1750 models between three months. An evaluation have the same potential, since the data structure is
method was concurrently running, making it possi- easy to be interpreted as database structure. Alter-
ble to add points to the desired model once in an in- natively, the input data can be a physical (clay) model
terval. The points are exchanged corresponding to for to blend into the flow of early stages of architec-
the similarity between the parent and child (inher- tural design, yet it will limit only to geometry data.
ited) models.Within the submitted models, two types
of bots (automated design generation) was intro- REFERENCES
duced to collaborate with human participants. Mo- Aish, R, 2000 'Collaborative Design using Long Transac-
tivation for the (human) participants was controlled tions and “Change Merge”', eCAADe 18, pp. 107-111
using a nested competition system, where users are Alexander, C., Ishikawa, S. and Silverstein, M. 1977, A Pat-
tern Language: Towns, Buildings, Construction, Ox-
given the chance to gain money when the whole sys-
ford University Press
tem earns some prize.49.74% models that was mod- Burry, J and Dominik, H 2005 'Sharing Design Space:
eled by humans inherited there previous models, and Remote Concurrent Shared Parametric Modeling',
27.23 % inherited models from other humans, and eCAADe 27, pp. 333-339
23.04% inherited models that was produced by an Cumming, M. 2005 'Distributed and Constructed Knowl-
automated process. edge in Design Education', eCAADe 21, pp. 501-504
Rosenman, M.A., Smith, G., Maher, M.L., Ding, L. and
Marchant, D. 2007 'Design World: Multidisciplinary
Further exploration collaborative design in virtual environments', Au-
While not immediate, the method of implementing tomation in Construction, p. 16(1)
distributed version control to the process of design [1] http://www.habraken.com/html/introduction.htm
has potential to both professional designers and non- [2] http://en.wikipedia.org/wiki/Autodesk_Vault
proper individuals. The system that was introduced [3] http://www.middletownbiblechurch.org/sciences/s
cienc8.htm
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[4] http://www.digibarn.com/stories/desktop-history
progress. From the aspect of human participation, /bushytree.html
crowd sourcing the generation will be more efficient
to collect design. Services such as Amazon's "Me-

214 | eCAADe 33 - Collaboration and Participation - Volume 2


CAAD and Conceptual Design Collaboration between
Architects and Structural Engineers
Laurens Luyten1
1
Department of Architecture, KU Leuven, campus Sint-Lucas
1
Laurens.Luyten@kuleuven.be

Architectural design benefits from a design collaboration between architect and


engineers that starts early in the design process. This paper presents a proposal
for a new structural language developed to support an early design collaboration
between architect and structural engineer. This language expresses the essential
characteristics of the conceptual design of the structural engineer, and requires a
limited amount of structural engineering knowledge for the architect to
comprehend. The language is evaluated in different case studies with architecture
and interior architecture students: they show the students' appreciation as it is
found easy to learn and use, and a helpful tool in conceptual design collaboration
with a structural engineer. Although the language is developed for manual 3D
sketching, the paper briefly indicates its potentials for digital 3D representations
and more intelligent CAAD like Multi-Agent System (MAS).

Keywords: Conceptual design collaboration, Architect, Structural engineer,


Structural language

CAAD AND CONCEPTUAL DESIGN IN A 1991) and involve different modes of thinking (i.e. an-
TEAM WITH VARIOUS EXPERTS alytic versus synthetic) (Peters 1991; Akin 2001; Pfam-
Architectural design most commonly involves a col- matter 2000; Hurol 2014). Structural engineers for
laboration of various design experts (e.g. architect, example are critical towards architects' lack of struc-
structural and acoustic engineer) with interdepen- tural understanding and their seeking of structural
dent design outcomes: design decisions of one ex- advice too late for optimal structural solutions, while
pert can importantly influence the quality of another architects are disappointed by engineers' poor en-
expert's design outcome. Therefore a collaboration gagement with the architectural design ideas and
of architects and engineers starting already in the are afraid engineers stifle their design explorations
conceptual phase of the design process is a valuable (Charleson & Pirie 2009; Hurol 2014).
asset to control the overall quality of the architectural Emmitt and Gorse (2003) argue that architects
design outcome. and engineers need to possess mutual knowledge
This collaboration of architects and engineers is and experience in each other's discipline to be suc-
influenced by their differences in design cultures and cessful in their design communication. Zaccai and
knowledge, which start in their education (Salvadori Bastick bring it a step further (Lerdahl 2001): to en-
able a successful collaboration for innovative or cre-

Collaboration and Participation - Volume 2 - eCAADe 33 | 215


ative design, there is a need for overlap of exper- application has not been noticed. Furthermore,
tise between architects and engineers. Parasonis and when it comes to conceptual design, students do not
Jodko (2013) even advocate to complete this collabo- use CAAD that much (Salman et al. 2014). They
ration team with a different type of professional with prefer manual sketching to digital, and only later in
training and/or experience in both professions. the process, when the design project gets connected
Effort has been made to support the collabo- with its engineering aspects, CAAD becomes more
ration of architects and engineers through software implemented (Ibrahim & Pour Rahimian 2010): CAAD
which facilitates information sharing, task coordina- tools contain potentials to facilitate better commu-
tion and conflict resolutions (Wang et al. 2002). One nications in complex problem solving situations, but
of the emerging technologies is Multi-Agent System lack appropriate interface technology for conceptual
(MAS), which "consist of self-contained, knowledge- design (Ibrahim & Pour Rahimian 2010; Attia & Ander-
based systems that are able to tackle specialist sen 2013; Schubert et al. 2013).
problems and which can interact with one another
(and/or with humans) within a collaborative frame- SYMBOLIC LANGUAGE TO COMMUNICATE
work" (Ren et al. 2011, p.537).
THE CONCEPTUAL DESIGN OF THE STRUC-
A more established technology in collaborative
design is Building Information Modeling (BIM) which
TURAL ENGINEER
To communicate the conceptual design of the struc-
enables digital representations of physical and func-
tural engineer with the architect, the author devel-
tional characteristics of an architectural design ob-
oped a structural language of symbols within his doc-
ject. Here, research states that a single represen-
toral work. Although it was developed for manual
tation of an architectural design object is an insuf-
sketching of three-dimensional (3D) design models
ficient tool for multi-disciplinary collaboration: be-
during face-to-face meetings, it has potentials for im-
cause each discipline has its own understanding of
plementation in CAAD-software.
a design object, its representation should be multi-
The language is developed to communicate
ple according to the different discipline-specific un-
structural information filtered for the architect in the
derstandings of architects and engineers (Fruchter et
early phase of the design process. It conveys the
al. 1996; Rosenman & Gero 1996; Rosenman et al.
essential characteristics of a structural concept re-
2005). Lee et al. (2014) argue for a distinction be-
quiring a limited amount of structural engineering
tween a "private" representation of the data model
knowledge for the architect to comprehend. Under-
adapted for a specific discipline, and a filtered "pub-
standing the structural logics of the engineer's con-
lic" version which is shared between all design par-
ceptual design is essential for the architect to en-
ticipants. Such filtering of information could then be
gage in her/his design exploration: understanding
intelligently handled by agents in MAS (Sariyildiz et
the structural concept provides the architect insight
al. 2002).
in the implication of his/her possible design alter-
In spite of the importance of BIM in the indus-
ation to the structural design without the need for
try of architecture, engineering and construction, Gu
additional structural advice.
and London (2010) state that tools developed for the
This language was developed by staging vari-
early design phases and for integration of conceptu-
ous early design collaborations between the author
alisation are lacking within this BIM approach.
as structural engineer, and different architects or ar-
Certain architectural practices show that the use
chitecture students. During these collaborations it
of CAAD leads to a fundamental change in design
became apparent that the current engineering lan-
processes and design products (Hanna 2013). How-
guage of for example internal forces and general
ever, in design education this influence of CAAD-
structural typologies, could be supplemented with

216 | eCAADe 33 - Collaboration and Participation - Volume 2


Figure 1
Application of
developed
language for
concept creation
and refinement
(left).

Figure 2 a more abstract language to express structural con-


Example of cepts (Figure 1). Through trial and error in various
structural order: design collaborations this new language was devel-
identification of oped and evaluated (Participatory Action Research).
structural axis (-)
and load paths (dot) A language of four layers
The proposed structural language expresses struc-
tural logic as an important characteristic of a struc-
tural concept. It enables an abstract representation
with a only a few symbols which find meaning in
four different layers: (1) structural order, (2) structural
function, (3) structural dimensions and (4) structural
design possibilities.
(1) Structural order reveals the structural rela-
tions between different structural elements for a spe-
cific load case: it shows which element is supporting
on which other element(s). It brings to the fore the
path(s) a load follows throughout the different ele-
ments of the structural concept to its supports (Fig-
ure 2).

Collaboration and Participation - Volume 2 - eCAADe 33 | 217


of structural dimensions (i.e. a structural conceptual Figure 3
element) with a wide range of possible (built) struc- Structural
tural design solutions. These solutions as material dimensions layer:
form bring the conceptual design into the realm of symbols for transfer
built reality of structures - and also of architecture of force.
as each material form contains architectural qualities.
As such a catalogue can be developed linking struc-
tural conceptual elements with a range of built exam-
ples (Figure 5).

Figure 4
Structural
dimensions layer:
symbols for transfer
of moment.

Figure 5
Example of
To enable the structural concept to bring a load to catalogue entry for
its supports, each structural element is required to a structural
perform its own (2) structural function(s).The layer of conceptual
structural function identifies the type of load transfer element.
that needs to occur in a structural element: axial or
parallel transfer of force (Figure 3), or axial or parallel
transfer of moment (Figure 4).
The structural form of an element is determined
by the required structural function(s) it has to per-
form. This is expressed in the layer of (3) structural di-
mensions. This leads to five major types of structural
dimensions: one for each type of structural function
except for axial transfer of force which is split into
tension and compression (since in the latter buckling
needs to be additionally considered for dimension-
ing). This means that expressing the characteristics
of structural dimensions also reveals the underlying
characteristics of structural functions that each ele-
ment needs to perform (Figure 3 & 4).
The layer of (4) structural design possibilities
links each conceptual element and its characteristics

218 | eCAADe 33 - Collaboration and Participation - Volume 2


Figure 6 architectural design. Such communication provides
Symbols linking a common ground for design collaboration between
internal forces with architect and structural engineer when for example
material form. conceptual design decisions are evaluated. (Figure 7)
In summary, various qualities can be identified in
the application of the proposed structural language:

• easily and quickly drawn.


• intuitively understandable.
• communicate structural logic in 3D represen-
tations (by expressing the characteristics of
the layers structural order and structural di-
mensions).
• articulate conceptual design decisions of the
engineer for negotiation (i.e. mainly the iden-
tification of the chosen structural elements,
loads, supports, load paths, required func-
tion(s) of each structural element and the type
The proposed language consists of six combinable of element connection).
symbols that express characteristics of the layers • provide for more abstract building blocks of
structural order and dimensions (Figure 3 & 4), and design creation (i.e. more conceptual than
bridges the engineer's internal forces with the archi- common structural typologies, which allows
tect's material form (Figure 6). for the architect a wider design exploration).
• filter structural information for the architect
Language application (i.e. reduce the amount of engineering-
specific knowledge required to understand
Figure 7 structural logic, and focus information on
Articulation of decisive characteristics of structural dimen-
conceptual design sions).
decisions: one form
model with three
possible structural EVALUATION OF DEVELOPED LANGUAGE
concepts. The proposed language is evaluated through its ap-
The structural engineer is able to express his/her plication in two case studies with architecture and in-
structural concept by applying the proposed lan- terior architecture students in the educational prac-
guage of symbols to a 3D form model of the design tice of the author. In the first case study it is mainly
project. This form model can be the result of the ar- evaluated as a communication tool, in the second as
chitect's conceptual design, on which each structural a collaboration tool in design.
element then receives information about its struc-
tural order and dimensions. As such a communica- Evaluation of language in an individual ap-
tion develops of a rich 3D representation expressing plication of architecture students
on the one hand the structural behaviour of a sys- The first case study consists of a seminar with
tem of conceptual elements, and on the other hand seventy-eight architecture and interior architecture
creating spatial experiences that relate directly to the students in the last two years of their educational

Collaboration and Participation - Volume 2 - eCAADe 33 | 219


programme. These students are familiar with the guage. Questionnaires show that (4) about half of
traditional engineering languages (e.g. of internal the students feel that their general structural knowl-
forces) but uninformed about the new developed edge is increased by the use of this language. (5) 85%
language. They are asked to express their own struc- of the students find it an asset to be able to use this
tural understanding of a built project of their own language for this variation design exercise: they ap-
choice, through a presentation in their own chosen preciate not having to go into designing details and
language(s). After handing in this presentation and a being able to work only with a more abstract con-
short introduction in the new structural language of ceptual structure. (6) 40% of the students that used
the author, they are asked to express the same struc- the language during their design process express to
tural understanding of the built project with this new have found new structural design ideas at some point
language in a new presentation (Figure 8). through the use of this new language.
Even though there is a psychological effect for
over-appreciation when trying something new (cf. Figure 8
Hawthorne-effect), this case study shows that in gen- Student's example
eral (interior) architecture students evaluate this new of similar structural
language positively in regard to learning it, its abil- story with
ity to increase their structural understanding, and its traditional (top) and
qualities to communicate structural behaviour and to new (bottom)
enable structural design. languages.

Evaluation of language in design collabora-


tions of architecture students and engineer
The second case study consists of six design collabo-
rations between on the one hand the author as struc-
tural engineer, and on the other hand six architecture
students and one interior architecture student, all in
their master years, as architect. These collaborations
Through questionnaires most students (> 80%) ex-
occur in face-to-face meetings within a design studio
press to find (1) the new structural language easy to
setting spread over several weeks, and involve the
learn and use as they appreciate its symbols as clear
participation of an additional tutor taking care of the
and intuitively understandable. (2) 90% of the stu-
architectural qualities of the various design projects.
dents found that the essence of structural behaviour
The collaborations start early in the design process
as they comprehend it, could be explained well with
and the communication on paper between architect
the new language.
and structural engineer occurs through the use of
When the author compares both presentations
the new structural language (Figure 9). After the end
of the same structural story it shows that (3) when
of the design project, students fill in a questionnaire
the structural behaviour is well understood by the
with open-ended questions and there is an follow-up
students, both structural narrations are often almost
discussion. This leads to the following findings:
equal, and that in most cases, the students are capa-
ble of using the language correctly.
• Students describe the new structural lan-
In the second part of this seminar, students are
guage used in the face-to-face meetings as
asked to develop structurally sound concepts by al-
clear, direct, pure, intuitive, understandable
tering their investigated structural concept. In this
and quick: you can learn it by using it; it does
exercise there is no obligation to apply the new lan-
not need much explanation.

220 | eCAADe 33 - Collaboration and Participation - Volume 2


Figure 9
Example of
student's design
project: conceptual
structural design
sketch and
architectural
proposition before
(top) and after
(bottom) structural
consultation (left).

• Students state that the language is useful for • Some students say they find it essential to
the first phases of the design process, when limit the number of different symbols in the
there is a need for more abstract structural language in order to gain more insight into
ideas, but that something 'more' is needed the structural essence.
later on in the design process, when there is
In addition, based upon his notes and the produced
a need for more detailed information that this
project results of the students, the author concludes
language does not provide.
that (1) the language enables him to quickly and eas-
• There is a limit on the amount of understand-
ily write down the structural story of a conceptual de-
able information that can be communicated
sign proposal, with the advantage to be (2) still con-
in one drawing. Thus in case of complex struc-
sultable by students after the meeting is over. (3) The
tures or too many load cases, more than one
students seem able to grasp the expressed structural
3D view is needed.
behaviour of the structural proposition and if nec-
• The language provides structural informa-
essary change the presented structural form model
tion on the level of an architect's design cul-
within sound structural logic.
ture. Students value the visual communica-
tion (with the language) more than a spoken
one.

Collaboration and Participation - Volume 2 - eCAADe 33 | 221


CAAD POTENTIALS OF THE NEW STRUC- • filter "private" structural engineering models
TURAL LANGUAGE into "public" models by translating the engi-
The presented language is developed for manual neer's information overload on internal forces
sketching of 3D design representations in face-to- into a more abstracted structural essence
face meetings in which speed of communication is through the use of the new language.
essential. Its application requires important 3D draw- • link structural conceptual elements with an
ing abilities of the designer to produce these repre- array of built design possibilities through data
sentations, and has limitations to express complex mining for design exploration (cf. Sariyildiz et
problems. Therefore the new language has poten- al. 2002).
tials for application in CAAD (Figure 10) since the • check the structural load path, and vertical
symbols can simply be adapted to digital 3D repre- and horizontal stability of the conceptual de-
sentations in which more complex problems can be sign as defined by the allocated symbols of
expressed: digital layers can be turn off or on, dy- the new language on the 3D form model.
namic views of the model allow for more complex 3D
communication and symbols can simply be added to
an existing digital architecture model. CONCLUSIONS
The overall quality of an architectural design project
profits from a design collaboration between architect Figure 10
and engineers that starts early in the process. How- Example of
ever differences in design cultures and knowledge application of the
ask for special attention when architect and engineer structural language
work together during conceptual design: for exam- in a digital 3D
ple, an overlap of expertise is preferred to enable a model
rich communication and the development of innova-
tive design.
The design collaboration between architect
and engineer finds support in different possibil-
ities within Computer Aided Architectural Design
(CAAD) like Building Information Modeling (BIM) or
the emerging Multi-Agent System (MAS). However
when it comes to collaboration in the early phases of
design, progress is still required.
The presented structural language is developed
for early design collaboration between architect and
structural engineer. It provides 3D representations
Still, for a successful implementation during concep- that express and enable to understand the structural
tual design collaboration, an appropriate interface essence of a conceptual design of the structural en-
technology is required which allows for a swift com- gineer, with a minimum requirement of engineering
munication between architect and structural engi- specific knowledge. The language consists of sym-
neer, and also for visual and tactile feedback which bols to express structural order, function and dimen-
contributes to an internal design dialogue also called sions of the structural conceptual elements, and con-
"visual thinking" (cf. Schubert et al. 2013). tains a built-in relation between these abstract ele-
Further potentials for this language in CAAD lie ments and a catalogue of possible design solutions.
in MAS, in which agents are used to:

222 | eCAADe 33 - Collaboration and Participation - Volume 2


Case studies show that for most architecture and Hurol, Y 2014, 'Ethical Considerations for a Better Col-
interior architecture students the new language is laboration Between Architects and Structural Engi-
easy to learn and use, and that the language even neers: Design of Buildings with Reinforced Concrete
Frame Systems in Earthquake Zones', Science and En-
helps an important number of students to concep-
gineering Ethics, 20(2), pp. 597-612
tually design structures. When designing in collab- Ibrahim, R and Pour Rahimian, F 2010, 'Comparison of
oration with a structural engineer, the language is CAD and manual sketching tools for teaching archi-
well received with (interior) architecture students as tectural design', The role of VR and BIM to manage the
a communication and design tool in the early phases construction and design processes, 19(8), pp. 978-987
of design. However, during the later phases this lan- Lee, J, Jeong, Y, Oh, M and Hong, SW 2014, 'A Filter-
Mediated Communication Model for Design Collab-
guage falls short as more detailed and accurate infor-
oration in Building Construction', The Scientific World
mation exchange is required, which traditional struc- Journal, 2014, p. 20
tural languages can provide. Lerdahl, E 2001, Staging for creative collaboration in de-
The language was developed for manual 3D sign teams, Models, tools and methods, Ph.D. Thesis,
sketching but has much potential for use in CAAD- Norwegian University of Science and Technology,
software: first of all in simple 3D digital representa- departement of Product Design Engineering, Trond-
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tion software, but also in more intelligent MAS. Here,
Parasonis, J and Jodko, A 2013, 'Architectural engineer-
further research is required. ing as a profession: report on research leading to a
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Peters, T 1991, 'Chapter 2, Architectural and engineering
Akin, O 2001, 'Variants in design cognition', in Eastman,
design', in no editors given 1991, Bridging the Gap:
C, McCracken, M and Newstetter, W (eds) 2001, De-
Rethinking the Relationship of Architect and Engineer,
sign Knowing and Learning Cognition in Design Edu-
Van Nostrand Reinhold
cation, Elsevier, Oxford, pp. 105-124
Pfammatter, U 2000, The Making of the Modern Architect
Attia, S and Andersen, M 2013 'Measuring the Usabil-
and Engineer: The Origins and Development of a Sci-
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Applications', Computation and Performance, 31st
Ren, Z, Yang, F, Bouchlaghem, N and Anumba, C 2011,
eCAADe Conference Proceedings, Delft, The Nether-
'Multi-disciplinary collaborative building design—A
lands, September 18-20, 2013
comparative study between multi-agent systems
Charleson, AW and Pirie, S 2009, 'An Investigation of
and multi-disciplinary optimisation approaches', Au-
Structural Engineer-Architect Collaboration', Journal
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of the Structural Engineering Society New Zealand,
Rosenman, MA and Gero, JS 1996, 'Modelling multiple
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views of design objects in a collaborative CAD envi-
Emmitt, S and Gorse, C 2003, Construction Communica-
ronment', Computer-Aided Design, 99, pp. 193-205
tion, Blackwell Publishing, Oxford
Rosenman, MA, Smith, G, Ding, L, Marchant, D and Ma-
Fruchter, R, Clayton, MJ, Krawinkler, H, Kunz, J and
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224 | eCAADe 33 - Collaboration and Participation - Volume 2


Communication, Coordination and Collaboration: Media
Affordances and Team Performance in a Collaborative
Design Environment
Bimal Balakrishnan1 , Danielle Oprean2
1
University of Missouri 2 Penn State University
1
balakrishnanb@missouri.edu 2 dxo12@psu.edu

Advances in digital media are encouraging designers to adopt digital tools during
early stages of design ideation as well as to facilitate collaboration in design
teams. Collaborative environments for design teams should take into
consideration both the multimodal nature of design representation as well as the
complexity of team cognition. Collaborative tools that take a "black-box"
approach often limit affordances for design ideation and collaboration. We
describe here a collaborative environment that we put together using a
kit-of-parts approach and underlying theoretical considerations. We also describe
systematic usability evaluation of the collaborative environment by constraining
select media affordances and qualitatively examining the impact on a team's
design process. Preliminary findings were used to improve the environment and
lay the groundwork for developing tele-collaborative environments.

Keywords: Digitally-Mediated Design Collaboration, Transactive Memory,


Team Performance, Design Presentation

INTRODUCTION when designers continue to use their familiar com-


Design practice, over the decades, has moved away puting tools that are good at representation, but
from the ideal of the multi-skilled renaissance man not on sharing or communication. Many collabora-
to that of renaissance teams (Buxton 2007). With ad- tive tools for design overlook the multimodal nature
vances in the development of specialized software of design representation and take a "black-box" ap-
for design drawing (e.g. Autodesk Sketchbook Pro) proach that forces the designer to work with a given
and input devices such as the stylus and tablets that set of tools within the collaborative platform. We be-
afford more natural drawing experience (e.g. Wa- lieve that a "sand-box" approach where designers can
com tablets), digital tools are increasingly used in bring familiar tools and workflow will be better suited
early stages of the design process. Designers still to facilitate design collaboration. We took a kit-of-
work with a variety of representational media that parts approach to developing a digital collaboration
help with ideation at different levels of abstraction. environment for co-located teams. This collabora-
Sharing representations seamlessly with collabora- tion environment was developed based on theoret-
tors even in a co-located setting remains a challenge ical considerations and was built on existing work-

Collaboration and Participation - Volume 2 - eCAADe 33 | 225


flows and practices in our studios. We then tested Theories of Team Mind
our collaborative environment by constraining select Transactive Memory. Another important theoreti-
media affordances and qualitatively examined the cal idea underlying the development of our collab-
impact on the design process. orative environment is that of transactive memory
system (Wegner 1987) through which a given group
THEORETICAL CONSIDERATIONS FOR DE- encodes, stores and retrieves knowledge. Transac-
tive memory systems support the underlying per-
VELOPMENT OF A COLLABORATIVE ENVI-
formance of group efforts on solving problems by
RONMENT providing access to more efficient and much larger
In developing our collaborative environment, we
stores of information as well as a much faster recall of
draw on two theoretical areas. The first one deals
pertinent knowledge to address a problem (Ren et al.
with the role of representations in the design process
2006). The success and performance of the group in
and implications for digitally-mediated design envi-
carrying out these activities become dependent on a
ronments and, the other dealing with the concept of
large pool of information being divided amongst the
shared cognition in the context of the team mind.
members of the group while, still allowing each indi-
vidual direct access to the information (Brandon and
Representation-Presentation Distinction Hollingshead 2004). In this way, transactive memory
In developing our collaboration environment, we
systems provide a platform for accessing individual
make a critical distinction between representation
memory as well as to indicate each member's exper-
and presentation in the context of architectural de-
tise. From this perspective, transactive memory con-
sign. Representation according to Carpendale and
sists of three main parts: task, expertise, and person
Montagnese (2001, p. 61) is "the act of creating an
or TEP (Brandon and Hollingshead 2004). Tasks per-
image that corresponds to the information" and pre-
taining to the overall group task and each individual
sentation as the "act of displaying this image, em-
task taken on along with knowing what expertise is
phasizing and organizing areas of interest. " Repre-
available to accomplish the task and the person who
sentations are primarily tools to aid reasoning and
holds the information. In considering these three
creative process and presentations primarily serve
parts, transactive memory system development be-
a communication purpose. The representation-
comes highly dependent on each group member's
presentation distinction is further complicated by the
perception of cognitive interdependence as each in-
fact that they lie in a continuum. This is analogous
dividual's outcome was linked to the performance
to MacEachren's (1995) depiction of cartography as
of other's in the system (Brandon and Hollingshead
a cubic map-use space with visualization and com-
2004; Wegner 1987). Meaning that without members
munication occupying opposite poles. In the design
of the group knowing the task, what expertise is avail-
process and communication, representation and pre-
able and who holds what information, a group may
sentation can be respectively mapped on to the visu-
not be successful in forming a true transactive mem-
alization - communication poles. This also will help
ory system.
to clarify distinctions between the two such as the
One aspect of transactive memory systems that
level of interaction (at value level for representation -
considers how these three parts occur is through spe-
at view level for presentation), purpose (exploration
cialization within a group (DeChurch and Mesmer-
of unknown - communicating known) and intended
Magnus 2010). Specialization allows for the reduc-
domain (private - public). We build on our prior work
tion of the individual work load for each member
(Balakrishnan et al. 2007) that leverages these ideas
while adding immense coordination efforts amongst
to develop display environments for architectural de-
all members as the group must not track not only
sign.

226 | eCAADe 33 - Collaboration and Participation - Volume 2


who knows what but who is doing what (Brandon els due to influences of the team. Both types of men-
and Hollingshead 2004). Choi et al. (2010) noted tal models work to influence the performance of the
that information technology is one avenue to help group where TMMs aid in the overall solutions pro-
facilitate this type of coordination amongst groups. duced by the team and SMMs aid in the interper-
Mechanistic memory is the medium for storing and sonal communications between group members. In
sharing all the files and records of work on a task particular, TMMs are the emergent states in which
(Akgün et al. 2006). Collaboration software and other teams can organize, anticipate and execute actions
information technology pieces offer different forms based on knowledge, which is important to the team
of mechanistic memory available for groups to use. (DeChurch and Mesmer-Magnus 2010).
Using a transactive memory system that utilizes a The group mental model is a representation of
mechanistic memory can improve the overall effec- the knowledge the team has to support their over-
tiveness of the team while reducing the overall mis- all performance in an endeavor based on similarity,
use of information (Akgün et al. 2006; Choi et al. overlap, and complementarity (Dong et al. 2013;
2010). Collaboration tools in particular work to en- Badke-Schaub et al. 2007). In the creative setting
courage and enhance certain types of communica- such as with design teams, the team mental model
tion, furthering the development of the transactive is one built off of diversity and an understanding of
memory system. These tools provide information on what that diversity can bring to the task at hand.
authorship of files, require minimal effort to retrieve Badke-Schaub et al. (2007) describes this diversity
files, and allow for multiple files to be view simulta- as a setting for distributing the cognitive load across
neously all while providing an avenue for continuous different members of the team to not only form the
forms of communication (discussion boards, voice transactive memory system but, to also aid in broad-
chat, etc.). ening the solution space for the designated problem.
Our shared digital workspace acts as a seamless Three main factors are listed as having influence on
mechanistic and transactive memory where artifacts team mental models and subsequent performance:
from individual memory could be shared with the the operational environment the team resides in, the
group and interacted by all group members. Team nature of the task, and at which stage in the design
members can use specialization to organize their co- process the group is working (Badke-Schaub et al.
ordination in completing a task by knowing who 2007; Dong et al. 2013).
knows what information as well as to see who is car- However, knowledge in design problems and
rying out which task. This leads us to believe that tasks are not as concrete as facts and other forms
key differences in the collaborative environment can of knowledge thus making understanding of the de-
facilitate how transactive memory is utilized in con- sign team mental model more challenging (Badke-
ducting an architectural task. Schaub et al. 2007). This is due to the individualistic
Shared Cognition. One of the biggest strengths in nature of how a designer explores different factors of
groups or teams is the shared team mental model the problem through various proposed solutions to
that forms, or the aggregate of individual mental aid in determining the overall success of a solution
models (Cooke et al. 2013). This idea of shared team (Dong et al. 2013). Therefore, design team mental
mental models have been identified from two key models are dependent on the collective agreement
constructs: team mental models (TMMs) and shared of the factors to be addressed with a design concept,
mental models (SMMs). Cooke et al. (2013) makes or having a common operational picture of what the
a distinction between the two models where TMMs end solution should aspire to become, while still hav-
refer to stored team-level representations and SMMs ing divergent individual perspectives. To date, ex-
refer to changes in individual member's mental mod- ploration of design team cognition has been mostly

Collaboration and Participation - Volume 2 - eCAADe 33 | 227


Figure 1
Schematic of our
collaborative
environment

focused on the study of artifacts developed instead devices to the shared workspace or to other team
of the actual team interactions and communication members. This transfer of documents and drawings
(Dong et al. 2013). irrespective of the file type or software origin and
web URLs is achieved through an intuitive drag and
DEVELOPMENT OF THE COLLABORATIVE drop transfer. Individual users can also edit any file
in the shared workspace. TeamSpot software facili-
DESIGN ENVIRONMENT USING A KIT-OF-
tates this collaboration using the PointRight system
PARTS APPROACH (Johanson et al. 2002) that facilitates pointer and key-
Our collaborative environment as illustrated in fig-
board redirection in collaborative environments that
ure 1, comprised of a 12 feet by 8 feet whiteboard
include a multi-machine, multi-display set-up. A set
that acted as the primary shared workspace for digi-
of graphics workstations including laptops and desk-
tally mediated collaboration. The whiteboard is aug-
tops equipped with a variety of 3-d modeling, image
mented by a short throw projector to share digi-
editing and presentation software and input devices
tal content as well as eBeam technology from Lu-
like Wacom tablets complete the collaborative envi-
idia Inc. for digitally capturing the interactions on
ronment. The collaborative environment is also con-
the whiteboard whether using whiteboard markers
nected to our 18 feet by 6 feet stereoscopic display
or using stylus for projected content. In addition to
to facilitate immersive visualization of designs. The
the whiteboard-capture technology, the TeamSpot
number of workstations in our collaborative environ-
collaboration software suite from Tidebreak Inc. form
ment is flexible and we have used varying configura-
the heart of the collaborative environment. The
tions from 3 to 9 workstations.
TeamSpot software connects the individual laptops
and desktops to the shared digital work surface. It
allows movement of information and artifacts across

228 | eCAADe 33 - Collaboration and Participation - Volume 2


USABILITY TESTING AND EMPIRICAL vided them with short-structured tasks, for example
EVALUATION OF THE COLLABORATIVE editing a simple geometric model collaboratively or
ENVIRONMENT share and edit files individually. We recorded our ob-
We evaluated the usability of our collaborative en- servations of their use of our collaborative environ-
vironment during implementation with undergrad- ment to identify areas of strength and weakness.
uate students after obtaining informed consent (see We also conducted a systematic empirical inves-
figure 2). Participation of human subjects in these tigation into the theoretical ideas underlying the col-
evaluations were also approved by our Institutional laboration environment. We created three scenar-
Review Board for research. During the usability eval- ios with different media affordances for collabora-
uations, the overall experience was seen as positive tion, drawing on the conceptual distinctions made
with many appealing features. The feedback also in- by Kvan (2000) between collaboration, coordination
cluded some good suggestions for improvement and and cooperation. We restricted certain features of
directions for future development. We took a sys- our collaborative environment to investigate the im-
tematic approach to the usability evaluations. We pact of those features on collaboration dynamics and
first provided participants with training to use the team performance systematically. The first scenario
TeamSpot software and hardware components such utilized all the features of the collaborative environ-
as the e-Beam tracker for collaboration. We then pro- ment including the shared digital workspace allow-
ing interactions with original representations as well

Figure 2
The collaborative
environment in use

Collaboration and Participation - Volume 2 - eCAADe 33 | 229


as the ability to share screen views and files between matic requirements included a foyer, formal living
team members on a one-to-one basis facilitated us- and dining areas, a master bedroom, and a kitchen
ing the TeamSpot software. In the second scenario, and laundry space. Some changes were introduced
we used Teamviewer software in place of TeamSpot in the design brief for each scenario to encourage the
as the main collaborative platform. This scenario did team to start with fresh ideas such as new site and
not include the shared digital workspace where all slight changes in programmatic requirements. The
team members could work simultaneously on a rep- time to develop design ideas and generate presen-
resentation. However, it allowed one-to-one collab- tation drawings was kept consistent across scenar-
oration between the team members through screen ios. The team completed the design task in a given
and desktop sharing. In the third scenario, while the scenario in three consecutive sessions with a short
team members where still co-located, no electroni- break between them. The three sessions focused
cally mediated collaborative platform was used. We respectively on conceptual design, design develop-
assigned single-family residential projects of similar ment and design presentation. The team was also
scope and type for each of the scenarios, but varied presented with a set of deliverables for each stage in
the context and persona of the end users for the de- the form of digital drawings, images or 3-d models.
sign. We collected a variety of dependent measures Three students in the final year of our undergradu-
drawing on existing design collaboration literature ate program in architectural studies were identified
(e.g. Gabriel and Maher 2002; Gao and Kvan 2004). for the project. The selected students had worked to-
Data collected included coding of cognitive data, gether extensively as a team on many class projects
design activity and communication control among as well as during their internship.
other measures of design performance. In addition
to observation and analysis of each team's use of User feedback from usability testing and
the collaborative environment in a given scenario, empirical evaluations
the team members completed a questionnaire eval- The participants pointed out that overall experience
uating it. The questionnaire included Likert type was highly positive. The ability to use common
items evaluating the quality of the teamwork as well design and CAD tools on familiar computing hard-
as the formal features of the collaborative environ- ware along with the opportunity for any team mem-
ment for that scenario. The team members also com- ber to bring any digital representation to the shared
pleted a detailed, open-ended questionnaire assess- workspace and allow it to be manipulated it by others
ing their overall experience, identifying appealing was seen as the key. The transparency of the collabo-
features; pointing out frustrations, their perceptions rative interface, the streamlining of the communica-
of the collaborative environment's impact on team tion process and the ease of use were pointed out as
performance and suggestions for improvement. A other positives. The participants liked the large dis-
summary of the usability evaluation and empirical in- play of the shared workspace, the ability to show and
vestigation into the collaborative affordances of our share screens with other users as well as the ability
environment is provided below after a brief descrip- to interact with another user's screen from their own
tion of the design task and team composition. computer. Ability to take a "snapshot" and "record"
key decisions and ideas as the happen during the col-
Design Task and Team Composition for laboration process and the ability to "archive" collab-
Evaluation orative sessions was seen as a useful feature. These
The design task was kept comparable for all three sce- features taken together in the opinion of one partic-
narios tested. The team was tasked with designing a ipant can be seen as a design recorder that allowed
single-family residence for a young couple. Program- the team members to reflect on the collaborative de-

230 | eCAADe 33 - Collaboration and Participation - Volume 2


sign process and retrace design steps during the re- ing video conferencing that can work across different
vision process. The ease of switching back and forth network bandwidths as well as devices. If successful,
from working individually on their own computers to this remote collaboration initiative can inform devel-
working in a truly collaborative fashion in the shared opment of online design studio courses that retains
workspace was another highlight. the richness of the interaction between the design in-
Participants suggested the need for more prac- structor and the student in traditional design studios
tice sessions for both technological and for social rea- that are taught face to face.
sons. Some features such as multiple mouse-ins on
the shared workspace while easy to learn needed REFERENCES
some getting used to. We also noticed that our col- Akgün, AE, Byrne, JC, Keskin, H and Lynn, GS, 2006,
laborative platform aimed at democratizing the col- 'Transactive memory system in new product de-
laborative environment for all team members pre- velopment teams', IEEE Transactions on Engineering
sented some interesting modifications to group dy- Management, 53(1), pp. 95-111
namics. The e-Beam could only track one marker or Badke-Schaub, P, Neumann, A, Lauche, K and Mo-
hammed, S, 2007, 'Mental models in design teams:
stylus at a time on the white board, which slowed
A valid approach to performance in design collabo-
down the process and affected the natural rhythm of ration?', CoDesign, 3(1), pp. 5-20
interactions. Participants suggested Wacom tablets Balakrishnan, B, Kalisperis, LN and Muramoto, K, 2007
as peripherals for the graphics workstations so that 'Implications of Representation-Presentation Dis-
other users can "sketch" at the same time. We have tinction in Developing a Presentation Environment
since implemented this in a more recent upgrade of for CAAD', Proceedings of the Annual Conference of
Education and Research in Computer Aided Architec-
our collaborative environment. Remaining sugges-
tural Design in Europe (eCAADe), Frankfurt am Main,
tions had to do with room layout and furniture ar- pp. 133-139
rangement. Wherever possible, we made improve- Brandon, DP and Hollingshead, AB, 2004, 'Transactive
ments in the implementation to enhance the collab- memory systems in organizations: Matching tasks,
orative experience. expertise, and people', Organization Science, 15(6),
pp. 633-644
Buxton, W, 2007, Sketching user experiences: Getting the
CONCLUSION AND NEXT STEPS design right and the right design, Morgan Kauffman,
Usability analysis and preliminary data from our em- San Francisco
pirical study suggests an overall positive reception Carpendale, MST and Montagnese, C, 2001 'A framework
to the collaborative environment discussed here. We for unifying presentation space', Proceedings of UIST
’01, Orlando, pp. 61-70
are currently engaged in detailed analysis of the em-
Choi, SY, Lee, H and Yoo, Y, 2010, 'The impact of in-
pirical data that we collected from this project. We formation technology and transactive memory sys-
expect to have a more nuanced understanding of tems on knowledge sharing, application, and team
the relationship between media affordances and ef- performance: A field study.', MIS Quarterly, 34(4), pp.
ficacy of design collaboration and to see the over- 855-870
all impact on the occurrence of transactive mem- Cooke, NJ, Gorman, JC, Myers, CW and Duran, JL, 2013,
'Interactive team cognition', Cognitive Science, 37,
ory and overall team cognition. This will inform fur-
pp. 255-285
ther development of our own collaborative environ- DeChurch, LA and Mesmer-Magnus, JR, 2010, 'The cog-
ment as well as help others take a kit-of-parts ap- nitive underpinnings of effective teamwork: A meta-
proach to implement their own collaborative envi- analysis', Journal of Applied Psychology, 95(1), pp. 32-
ronment that best fits their need. We are now work- 53
ing to extend this co-located design collaboration ap- Dong, A, Kleinsmann, MS and Deken, F, 2013, 'Investigat-
ing design cognition in the construction and enact-
proach to facilitate remote collaboration by integrat-
ment of team mental models', Design Studies, 34(1),

Collaboration and Participation - Volume 2 - eCAADe 33 | 231


pp. 1-33
Gabriel, GC and Maher, ML, 2002, 'Coding and mod-
elling communication in architectural collaborative
design', Automation in Construction, 11, pp. 199-211
Gao, S and Kvan, T, 2004, 'An analysis of problem fram-
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Design Computing and Cognition, Springer, Nether-
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Johanson, B, Hutchins, G, Winograd, T and Stone, M,
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MacEachren, AM, 1995, How maps work: Representation,
visualization, and design, The Guilford Press, New
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rary analysis of the group mind', in Mullen, B and
Goethals, GR (eds) 1987, Theories of group behavior,
Springer-Verlag, New York, pp. 185-208

232 | eCAADe 33 - Collaboration and Participation - Volume 2


Learning from Collaborative Integration
The Hackathon as Design Charrette

Bara Safarova1 , Edna Ledesma2 , Gregory Luhan3 , Stephen Caffey4 ,


Cecilia Giusti5
1,2,4,5
Texas A&M University 3 Texas A&M University / University of Kentucky
1,2
{Barasafa|ednaledesma}@tamu.edu 3 gregory.luhan@uky.edu
4,5
{scaffey|cgiusti}@arch.tamu.edu

This paper examines the application of innovative and interdisciplinary


collaboration methods that emerged from the rapidly developing field of
information technology and its intersection within the realm of design and
architecture. These events, also referred to as hackathons, have risen in
popularity in recent years (Artiles & Wallace, 2013) and stem from a design
response for the increasing demand for accelerated design decisions within the
field of architecture. This paper examines the potential of hackathons as a
platform for rapid development of design ideas into prototypes within a time
constraint of 24 hours. The paper explores the hackathon as a robust
foundational element for pedagogical approaches rooted in interdisciplinary
collaboration. Using a case-study research methodology, this paper probes the
framework of the event, the outcomes, and the lessons learned. As this paper
demonstrates, the hackathon required participants to identify and explore shifting
territories through interdisciplinary teamwork to arrive at innovative solutions.
In this setting, the format of the hackathon serves as a vibrant territory that
enables a concrete theoretical contribution to design pedagogy, CAAD education,
and collaborative professional practice.

Keywords: Design tools, Digital design, Collaborative design, Data


manipulation

INTRODUCTION hackathon, that is tested within the realm of design


This paper examines the application of innova- discourse on both design and non-design students to
tive and interdisciplinary collaboration method that foster new ways of thinking about design and com-
emerged from the rapidly developing field of in- munication through a time-critical activity. This pa-
formation technology and its intersection with the per presents the results as lessons for teaching when
realm of design and architecture pedagogy. The using this new application of an existing tool.
paper presents an experimental application of a

Collaboration and Participation - Volume 2 - eCAADe 33 | 233


Application of Hackathon to design BIMStorm
The framework of hackathon event is typically set BIMStorm is a "massive Real-Time" live charrette
within tight time constraints and has largely been of designers and consultants who collaborate re-
tested and used within the computer science realm. motely through "open standards based exchanges"
Recently, this format has been deployed in non- on projects using large databases and model servers
technological industries such as architecture and de- ("About BIMStorm," 2012). Kimon Onuma pioneered
sign (Safadi, 2014). With its emphasis on information BIMStorms when collaborating on projects world-
technology, the hackathon format provides a plat- wide during the mid 90s (Onuma, 2008). Based on
form for engaging with big data, which are increas- the idea that proprietary formats will become a hin-
ingly relevant in the construction industry. drance to collaborative, interdisciplinary design in
the architecture field, some scholars (Onuma, 2008;
What is a Hackathon? Kemp, 2011; Counsell, 2012) argue that focus on
'Hackathon' has its roots in 'hacking' and 'marathon' knowledge and process of data exchange will be-
in the computer science context where 'hacking' come central in the future of the industry. The argu-
does not imply breaking into forbidden territory, but ment provides a fertile ground for the explorations of
rather rapid prototyping for tangible solutions within intersection between computer science and design
a limited amount of time - typically 24 hours. The platforms such as BIMStorms, Designathons.
format of a hackathon has been appropriated for
commercial, educational and civic purposes in re- Design Charrette 'light'
cent years (Artiles & Wallace, 2013). For example, The traditional Design Charrette stems from the last
governments have utilized Civic Hackathons to ac- minute finishing of architecture drawings at the 19th
tively link mobile application developers to citizens century École des Beaux-Arts in Paris (Smith, 2012).
in an effort to increase transparency and citizen- The Charrette is typically used for engagement of
government relationships (Nath, 2011). Hackathons, key stakeholders and experts to produce a vision
have risen in popularity in recent years (Artiles & Wal- or an implementation plan for a large project with
lace, 2013) with experimental application stemming potential for contention and requiring community
from a design response for the increasing demand engagement (Smith, 2012). Time constraint serves
for accelerated design decisions within the field of both as a decision accelerator and a risk (associated
architecture. Events such as BIMStorms and Desig- with lengthy consultation period) reduction mech-
nathon are two examples of an intersection between anism (Smith, 2012). The competition format of a
hackathons and the field of design and architecture. Hackathon lifts the burden of accountability and con-
sensus building and allows participants to explore
Designathon novel ideas and innovate without the burden of de-
The term Designathon has been coined by Jessica Ar- livery or failure within a short period of time.
tiles and David Wallace (2013) as they supplemented
the 'traditional' hackathon with additional topics and Hackathon as common platform for early
expanded the audience to include designers as well design
as coders. The 39 hours Education Designathon in- The potential of hackathon format as a collabora-
cluded three categories Hands-On Learning, Digital tive common platform for manipulation of relevant
Learning, and Systems Re-Thinking and yielded a mix large databases in the early stage of design is the
of digital and analogue prototypes (Artiles & Wallace, contribution of this research paper. The College
2013) and demonstrated the possibility of applying of Architecture at Texas A&M University hosted a
hackathon format to design problems. 24-hour hackathon where computer science, non-
design and design students were exposed to the tra-

234 | eCAADe 33 - Collaboration and Participation - Volume 2


ditional architecture/design environment, mentor- posed by demonstrating inclusivity, however, is that
ship and tools to address a contemporary issue. The including a wide range of aspects, facets, and charac-
following sections describe the planning, process, teristics of a population, also increases the difficulty
participation, outcomes and lessons learned from the of recognizing uniqueness, difference, or an individ-
event. The hackathon ultimately served as an inte- ual's contribution to a specific area of study. This is-
grative mechanism for enabling design discourse for sue becomes even more amplified once the bound-
multidisciplinary participants. aries of a given system extend beyond the local con-
text and taps into an even more diverse global con-
DIVERSITY OPEN DATA HACKATHON 2014 text.
Architecture programs across the nation find them-
selves at a synergistic and inclusive intersection-a Planning and Partnerships
crossroads that links academic excellence to issues The College of Architecture Diversity Council at Texas
related to diversity and equity. The goal of this A&M University partnered with the Center for the
diversity-based, data-driven hackathon was to ad- Study of Digital Libraries to deliver the Diversity Open
vance diversity awareness at Texas A&M University Data Hackathon. The interdisciplinary steering com-
(College Station, TX) by identifying, collecting, and mittee worked to customise Hackathon format to
making visible a range of characteristics such as- eth- a wider, multi-disciplinary audience including stu-
nic backgrounds, religious beliefs, age, political be- dents of computer science, engineering, liberal arts
liefs, socioeconomic status, sexual orientations, phys- and design disciplines. The wide ranging audience
ical ability and gender-in ways that embrace the rich- required an establishment of a network of commit-
ness of variety. Embedded is thus a shift beyond stan- ted mentors, who were willing to advise participants
dard charts, graphs, and statistics to contextualize on various methods of visualization, handling of data
data through multimedia, three-dimensional objects and the topic of diversity. The event leveraged per-
and graphic representation. The format of Diversity sonnel resources from all departments of the college
Open Data (DOD) hackathon was used and based of architecture, geography, computer science, col-
upon the ethos of transparency and collaboration. lege of liberal arts and local business incubator.
The hackathon centers on the creation of a flexible
framework for active immersion of non-designers, Hybridizing data
computer scientists and designers in a multivalent The expansion of the hackathon platform to other
design process dealing with evaluation and assess- design and non-design disciplines required the pro-
ment of large data sets, followed by application in vision of source data in formats that would allow for
graphic, data driven or three-dimensional format. rapid analysis and manipulation with and without
This approach generates meaningful, clear, and tan- coding capabilities. Hence publicly accessible data
gible data visualization tools that prepare students related to diversity collected by Texas A&M University
for envisioning new linkages in subsequent curricular were made available to participants in two versions:
activities. This study demonstrated the potential the reference data: 'human readable' graphs and tables
hackathon format has as a translatable framework for raw data for coding: 'comma-separated-values CSV
reframing data into actionable ideas that align with files All data were stored in an on-line git-hub repos-
architectural pedagogy. itory. Sample data were made available within a call
for participants one month prior to the event. The
Problem definition data used for Diversity Open Data Hackathon were all
The concept of diversity is rooted in the contempo- publicly available data as part of open data ("What is
rary cultural imperative of inclusivity. One challenge Open?, " 2014) movement. Table 1 below shows data
sources for all data made available to the participants.

Collaboration and Participation - Volume 2 - eCAADe 33 | 235


Table 1
Data and sources
made available to
participants.

The hackathon mechanism, transforming pools of native metrics to measure diversity in a more com-
data through coding and/or hacking, proved to be a plex and sophisticated manner. The second charge
useful platform to encourage participation at a vari- was how to visually represent such metrics; indeed,
ety of scales. It also provided the creative environ- the expectation was for participants to transcend
ment of celebrating the design-oriented "culture of conventions of graphic representation and to pro-
making" that when properly calibrated, gave the par- pose innovative ideas. The DOD was loosely divided
ticipants invaluable insights on managing a range of into three phases: team-building activities; brain-
complex data sets and enabling tangible products. storming and production (see Figure 1); and exhibi-
tion/showcase of alternatives/outcomes. The com-
petition venue included classrooms, studios, fabri- Figure 1
cation facilities, computer laboratories, galleries and Space claimed by a
common areas in a university building housing the Hackathon team
College of Architecture. Team-building activities was turned into a
were facilitated to increase team multidisciplinar- private
ity. To better support and encourage active engage- multifunctional lab.
ment, a team of mentors was created with defined Image credit [By
skills. To further stimulate discussion and to provide a Author].
first-hand experience in crossing disciplinary bound-
aries, teams were required to demonstrate some type
of diversity within their ranks; teams were incen-
tivized to assemble groups with the highest degrees
of diversity (Figure 2 shows selected team charac-
teristics) as defined by each team in its own terms.
Description of the event In summary, the key learning objectives of the DOD
The Diversity Open Data (DOD) hackathon took place hackathon event included: engaging students, fac-
over an intensive 24-hour period in April 2014. The ulty, staff and the wider community in a discussion
central challenge delivered to participants was that about diversity; visualizing publicly available data of
while diversity is meant to include a variety of as- the Texas A&M University as related to diversity; pro-
pects, facets and characteristics of the population, viding a platform for free expression through design
its actual "measurement" is commonly simplified via language, and to provide experience working in di-
two variables: race/ethnicity and gender/sex. Partic- verse collaborative teams.
ipants were first tasked with imagining reliable alter-

236 | eCAADe 33 - Collaboration and Participation - Volume 2


Figure 2 riety of outcomes (see Figures 3, 4, 5), which were pre-
Characteristics of sented to and judged by an ad-hoc panel of judges.
teams who Prizes were awarded based on overall rating, best
participated in the understanding of diversity, team diversity, and most
final 'Show and Tell' creative as voted by the event organizers and men-
tors. One exemplary observation expressed during
one team's presentation is the fact that though indi-
viduals' differences are typically perceived to be sig-
nificant, the human genetic composition differs only
by a mere 0.1% among individuals. In tension with
this reality of a miniscule difference is the perplex-
ity of perceptions of the things that define our dif-
ferences. For many of the teams, the process of re-
defining diversity was achieved through a two-step
process: 1) quantification of particular cultural or so-
cial trends, and 2) an extrapolation of data through an
additive or subtractive process. Cultural variables an-
alyzed included things such as number of spoken lan-
guages, while social trends analyzed included things
Event statistics
such as social media usage. The teams learned that
Fifty-six undergraduate and graduate students par-
simply stating a variable quantity could unintention-
ticipated in the Hackathon. Majority of students
ally induce a marginalization of the differences.
were from colleges of Engineering and Education,
Figure 3 the rest of students were from Liberal Arts, Business
Still image from a and Architecture colleges. Though widely advertised
Data Driven within and hosted by the College of Architecture,
Document (D3) only two students from the college participated in
presentation by the the hackathon. Factors that may have contributed
Infolabelers team. to this low participation include the prohibitive time-
Image credit [By intensiveness of architecture design studio projects,
Infolabelers team]. design studio instructor restrictions on participation
and/or a misinterpretation of the term "hackathon"
Figure 4
vis-à-vis coding/programming. This gave the plan-
Still images and a
ning team an opportunity to assess the hackathon
photograph of data
format as a tool for teaching beginning design,
driven document
since a substantial majority of the participants had
(D3) visualization of
never enrolled in a design studio. The composi-
the composition of
tion of twelve teams participating in the competition
Texas A&M
ranged from homogeneous to semi-diverse by the
University student
metrics mentioned in the previous section.
population per
colleges and Hackathon Outcomes
departments. The formation and work of the twelve teams, along
Image credit [By with the discussion with the mentors, resulted in a va-
Santanu and
Friends team].

Collaboration and Participation - Volume 2 - eCAADe 33 | 237


ticipation as intense and invigorating, most mentors Figure 5
wished that they could have spent more time at the Image stills from a
hackathon event. In subsequent feedback question- mobile application.
naire, mentors conveyed that the format was a cre- The app matches
ative mode of teaching that could be incorporated people on campus
into classroom practice. The format of the hackathon who have the least
allowed mentors to float between teams, participat- in common and
ing in conversations through various modes of inter- generates a
action. This floating enabled mentors to remain nim- postcard for them
ble, monitoring teams through a variety of stages of to post. Image
design processes. In reviewing the approach that led credit [By Three
them to the winning design solution, members of the Amigos and a
first-place team cited questions posed and sugges- Friend team].
tions made by one of the architectural design stu-
dio professor mentors and the architectural histo-
Role of mentors rian mentor as triggering the shift in perspective that
Mentors played a crucial role in overcoming the dif- pushed them past the limits of their collective disci-
ficulty of team building across disciplines. Sixteen plinary expertise.
mentors took part in facilitating the event: faculty,
graduate students and staff members from the Col- Figure 6
lege of Architecture, Multicultural studies; New Me- Photo of an audio
dia, Religion and Digital Studies; Geography; the presentation
Center for the Study of Digital Libraries, and profes- accompanied by
sional mentors from the technology incubator and changing gradients
local businesses. The intent of the mentor recruit- of color “What
ment process was to maximize diversity among the could you see if you
mentors to reflect the diversity of disciplinary ex- didn’t look for
pertise and to share a broad array of ideas with the diversity?” by the
teams. Mentoring techniques varied from helping Paco-Taco team.
the team define realistic boundaries to developing Image credit [By
a formative common vocabulary that could be de- Author].
ployed by the team to steward active engagement
through a critical thought process. In this context the LESSONS LEARNED & MOVING FORWARD
mentor served as a "collaborative critic" who bridged With a theoretical grounding in activity theory, the
between concepts and the means to enable them. hackathon format enables a deep dive into a partic-
Consequently, the role of the mentor is defined by ular topic, inspires teamwork and collaboration, and
three modes of operation: as enabler-enabling the triggers the imagination within a constrained time
teams to help the team narrow down their ideas to period. Aligning the topic of diversity to teaching, re-
a few key concepts; as strategist-developing a strat- search, and service-intrinsic components of the aca-
egy or tactic for examining the data; and as stage-to demic setting-enhanced student learning and com-
pose questions and from which the team could self- munity engagement. Hackathon participants found
configure a strategy for presenting their findings in a that attempting to define the complexities of diver-
short amount of time. While characterizing their par- sity through a parameter-based solution was initially

238 | eCAADe 33 - Collaboration and Participation - Volume 2


perceived as limited or limiting and that it was not an and team experience, creating new levels of synergy
easy task. One team posed a question that perhaps among team members, regardless of homogeneity
was the most compelling answer to the challenge: or heterogeneity in team composition. At the time
"What do you see if you don't look for diversity?" (see of this submission, the research team is developing
Figure 6). Allowing differences to be defined by two an interdisciplinary grant proposal and will be part-
variables was perceived to be archaic, simplistic and nering with the Texas A&M University to bring several
too limited; and accepting that difference exists is the of the workshop platforms to fruition. By providing
first step in redefining the term. Ultimately, the team funding to jumpstart the research, the teams will be
arrived at three key observations: first, one can utilize able to transform their hackathon research into apps
data from a variety of contexts and align seemingly and visualizations.
parallel issues through creative visualization; second,
by viewing topics such as diversity from multiple CONCLUSIONS
vantages, previously unknown patterns can emerge; Framing the hackathon experience with issues of di-
third, platforms such as the hackathon enable both versity challenged students in a variety of ways. First,
self and collective discovery at a variety of scales. As confronting the definition of diversity challenged the
one of the mentors noted the most valuable aspect of assumptions of students who had not, in general,
the hackathon format was "triggering the shift in per- questioned this concept in a profound and complex
spective that pushed each student team past the lim- way. Second, the restrictive time frame generated an
its of their collective disciplinary expertise." As an ed- artificial burden that resulted in a heightened sense
ucational tool, the DOD hackathon was shown to be of urgency. Third, the event location (unfamiliar to
a reliable and versatile outlet for design-driven cre- most participants) was, in the end, an equalizing ele-
ativity. The 24-hour time constraint allowed for an in- ment: the venue meant that most participants were
tense stimulation of innovative thinking, much like in equally out of their comfort zone. Mentors catalyzed
an architectural design studio charrette. The subver- anticipated successes in the formation of the teams
sive stimulation of the work environment was well re- and through encouraging complex discussions on
ceived, including non-design students. In this sense, data interpretation as well as search strategies that
the hackathon is also an operative mechanism-an op- led to more complex data sources. In combination,
timization toolkit-comparable to more complex algo- these elements seem an innovative pedagogical tool
rithms that design students usually encounter later in with potential for design studio applications. By
the curriculum-such as uncertainty analysis and sen- generating creative thinking and by forcing partici-
sitivity analysis-that allow collaborative design teams pants from comfort zones (spatially, temporally, so-
to craft optimal solutions within a given boundary cially and culturally) event organizers generated new
of constraints. The competitive environment frus- realms of conceptual exploration. In conclusion, the
trated, challenged, and ultimately, inspired teams Diversity Open Data hackathon promises to be an ef-
to think beyond their perceived capabilities. Driven fective tool for stimulating critical thinking and self-
by a sense of ownership and pride in the output efficacy in the beginning design process. Further,
of their analyses, participants from non-design dis- within a restrictive time frame, students left empow-
ciplines were able to experience one of the typical ered by a high level of design freedom and first-hand
rewards of the design studio environment. One of knowledge of the intricacies of disciplinary accultur-
the mentors noted her excitement of participating in ation. Incentivized by rewards for creativity rather
the "Google-like atmosphere" when she "saw a lot of than for course credit, students felt motivated to ac-
light bulbs go on in people's minds." Finally, the pre- cess untapped intellectual resources and unexplored
sentation of the outcomes enriched the individual areas of scholarly imagination. Students hesitant to

Collaboration and Participation - Volume 2 - eCAADe 33 | 239


pursue open-ended problems were ultimately able
to activate realms of learning beyond their comfort
zones.

REFERENCES
Artiles, J.A. and Wallace, D.R. 2013 'Borrowing from
Hackathons: Overnight designathons as a template
for creative idea hubs in the space of hands-on
learning, digital learning, and systems re-thinking',
World Engineering Education Forum Innovation in re-
search and engineering education: key factors for
global competitiveness, Cartagena, p. Colombia
BIMStorm, . 2012 'About BIMStorm', Retrieved from [1],
Accessed 05/28/2015
Counsell, J. 2012 'Beyond level 2 BIM, web portals
and collaboration tools', Proceedings Of The Interna-
tional Conference On Information Visualisation, (2012
16th International Conference on Information Visuali-
sation, IV 2012)
Open Knowledge Foundation, . 2014 'What is open?', Re-
trieved from [2] - Accessed 05/28/2015.
Kemp, A. 2011, '“BIM isn’t Geospatial” …. Or is it?',
AGI Community’11, Accessed 05/28/2015, Retreived
from [3]
Nath, J. 2011, 'Reimagining government in the digital
age', National Civic Review, 100(3), pp. 19-23
Reimold, D. 2013, Journalism of ideas: Brainstorming, de-
veloping, and selling stories in the digital age, Rout-
ledge, Florence, KY
Safadi, Y. 2014, The hack-charrette: Designing a model for
engaging teams in tech innovation, Master's Thesis,
The University of The Arts Philadelphia, Pennsylva-
nia
Schrommer, J. and Musty, P.J. 2011, 'A charrette is
the center of the urban design process', Theory
Meets Practice 2003, Retrieved from [4] - Accessed
05/29/2015.
Smith, N.D. 2012 'Design Charrette: A Vehicle for con-
sultation or collaboration?', Participatory Innovation
Conference, Melbourne, Australia
[1] http://www.bimstorm.com/i/BimStorm.php
[2] https://okfn.org/opendata
[3] https://communities.rics.org/gf2.ti/f/200194/67
68101/pdf/- /RICS12Pres_ACK_Speech.pdf
[4] http://www.charrettecenter.net/articles/Charre
ttesDefined.pdf

240 | eCAADe 33 - Collaboration and Participation - Volume 2


Fabrication - Robots
Adaptive Robot Control
New Parametric Workflows Directly from Design to KUKA Robots

Johannes Braumann1 , Sigrid Brell-Cokcan2


1
Robots in Architecture | University for Arts and Design Linz 2 Robots in Architec-
ture | RWTH Aachen University
1,2
{johannes|sigrid}@robotsinarchitecture.org

In the past years the creative industry has made great advancements in the area
of robotics. Accessible robot simulation and control environments based on visual
programming systems such as Grasshopper and Dynamo now allow even novice
users to quickly and intuitively explore the potential of robotic fabrication, while
expert users can use their programming knowledge to create complex, parametric
robotic programs. The great advantage of using visual programming for robot
control lies in the quick iterations that allow the user to change both geometry
and toolpaths as well as machinic parameters and then simulate the results within
a single environment. However, at the end of such an iterative optimization
process the data is condensed into a robot control data file, which is then copied
over to the robot and thus loses its parametric relationship with the code that
generated it. In this research we present a newly developed system that allows a
dynamic link between the robot and the controlling PC for parametrically
adjusting robotic toolpaths and collecting feedback data from the robot itself -
enabling entirely new approaches towards robotic fabrication by even more
closely linking design and fabrication.

Keywords: Adaptive robot control, Real-time interfacing, PLC, Visual


programming

INTRODUCTION tuitively define the robot's toolpath (Braumann and


Within a decade, the role of robotic arms in the cre- Brell-Cokcan, 2014).
ative industry has greatly changed: Once only used Today, industry has taken notice of these new
for high-end research in cooperation with mathe- developments and is beginning to utilize software
maticians and mechanical engineers, robots have such as KUKA|prc to quickly define and prototype
now become a much more common sight [1]. A large robotic processes. In parallel the creative industry is
part of this development is due to new interfaces looking into automating its robotic processes so that
that are developed within the creative industry and robotic arms can become creative factories of their
build upon visual programming environments to in- own - towards rapidly fabricating parametrically de-

Fabrication - Robots - Volume 2 - eCAADe 33 | 243


fined products. the Care-o-bot (Graf et al., 2009). For heavy-payload
In this research we present a new and reliable in- industrial robots - which are currently more relevant
terface that allows the user to stream robot control in the field of architecture - we often have to re-
data directly from any PC to the robot. While most purpose existing industrial interfaces with their indi-
workflows result in a robot control data file that has to vidual strengths and weaknesses.
be copied to the robot (Brell-Cokcan and Braumann, In the case of KUKA industrial robots, until
2010) - thus losing its parametric relationship with recently there have been three common ways of
the code that generated it - we can now bidirection- streaming data from a PC to the robot: Via custom
ally couple the robotic arm with the visual program- fieldbus systems, by generic communication meth-
ming environment, streaming code to the machine ods, and via the Real-time Sensor Interface (RSI).
and receiving data back, which can in turn modify While custom fieldbus systems offer great flexibility,
and inform the fabrication process. they are complex to set up and require additional
costly hardware. On the other side, generic com-
EXISTING SYSTEMS munication systems (e.g. using the RS232 serial port
The idea of interactive toolpath planning is well re- (Figure 1) or as XML over TCP/IP via the Ethernet.XML
searched and one of the core research areas in the plugin) are primarily made for exchanging state data,
field of service robotics (Kunz et al., 2010). The cre- but not optimized for streaming motion data. In or-
ative industry has also put significant effort into inter- der to achieve a fluent, interpolated movement, the
acting with robots in a more direct fashion, for exam- robot has to know at least one position following the
ple Bot&Dolly (Byrne et al., 2014) and SciArc (Kruys- current movement target - i.e. a custom buffer has
man and Proto, 2012) are controlling their robots to be implemented, which introduces a significant
via custom network infrastructures, while ETH Zurich amount of complexity.
interfaced their Universal Robots with Grasshopper The Real-time Sensor Interface's main purpose
(Lim et al, 2013). is to offset toolpaths in real-time, e.g. by reacting
Research oriented robots such as the URs, KUKA's to data from a force/moment sensor in order to en-
iiwa or Schunk's LWA come with interfaces that make sure that neither workpiece nor robot are damaged.
external control from the outside relatively accessi- By enlarging the maximum allowed positional offset
ble, as they are often used as parts of larger robotic and replacing the sensor with a custom server appli-
setups such as DLR's Justin robot (Ott et al., 2006) or cation, position information can be streamed at the

Figure 1
Robot
programming
through
Grasshopper via the
robot’s serial port.
Early approaches
towards direct
robot control
(Braumann and
Brell-Cokcan, 2012)

244 | eCAADe 33 - Fabrication - Robots - Volume 2


robot's cycle time, i.e. 4ms (250Hz) or 12ms (80Hz). output of a component with the EXECUTECMD in-
Unlike other systems that basically transfer only the put of the next component, so that one movement is
basic geometric data and toolpath parameters (e.g. called once the previous movement has finished (Fig-
target position as XYZABC, speed in m/s, accelera- ure 2).
tion in percentage, and interpolation strategies) and
Figure 2 leave the interpolation and interpretation of these
mxAutomation values to the robot, RSI requires the user to take care
structure (above), of all these parameters. Therefore, at every cycle a
PLC function block new offset value is sent that has to have these param-
for a linear eters "baked in" - i.e. a higher speed is represented
movement in by a larger distance over the same cycle time. This
accordance with IEC allows fine-grained control and extremely quick re-
61131 (below). action times, but by doing that makes the user re-
(KUKA, 2014) sponsible for even minute details that can possibly
damage the mechanics and endanger the user. Ini-
tial experiments with non-optimized code led to os-
cillations around the robot's target and significant is-
sues with latency spikes exceeding the robot's cycle
time on non-real-time systems such as Windows (and
by extension Grasshopper), causing vibrations in the
robot's movements.
A middle-ground between the aforementioned
interfaces can be found in KUKA mxAutomation,
which makes it possible for external controllers with
an embedded PLC (programmable logic device) to
command KUKA robots on the basis of regular mo-
tion instructions. So rather than having to define a APPLYING INDUSTRIAL INTERFACES IN
custom interface between the robot and a controller, THE CREATIVE INDUSTRY
mxAutomation provides a link to several brands of As part of a research project we are currently building
controllers such as Siemens Sinumerik, Rockwell, and upon an as of yet unnamed interface from KUKA that
CODESYS-based systems. utilizes generic UDP packets to communicate with
On the robot side, mxAutomation acts as an in- and control KUKA robots. So instead of having to
terpreter that accepts, buffers, and executes com- build up an expensive fieldbus infrastructure, it en-
mands and then returns data on the success of that ables us to basically use every network-capable de-
operation. Interestingly, for example CODESYS uses a vice to stream information to the robot and process
visual programming approach that is somehow simi- the returned data, from regular Windows PCs and
lar to Grasshopper, where components provide cer- laptops to smartphones and tablets, and even tiny
tain inputs and outputs, with editable code work- ARM-based microcontrollers such as the Raspberry
ing in the background. However, where Grasshop- Pi.
per code is generally run once, providing a certain re- Using an early version of this communication
sult at the end(s) of the directed, acyclic graph, the library, we created a custom "soft-PLC" that runs
CODESYS graph is called at every cycle and move- as a separate high-performance thread on a reg-
ment sequences are defined by e.g. linking the DONE ular Windows-PC and directly communicates with

Fabrication - Robots - Volume 2 - eCAADe 33 | 245


Grasshopper. The interpreter on the robot side ac- instructions as well as possible. Similarly, this new in-
cepts commands and queues them inside a buffer terface opens up new possibilities without requiring
to execute them in sequence. At every cycle, these us to control every finest robot detail in real time (Fig-
commands are refreshed and values from the robot, ure 3).
such as all axis positions, velocity, etc. are returned to Having a capable interface is only one step to-
the server program. Internally, all robot commands wards enabling adaptive and dynamic robotic pro-
are executed exactly as if they were written into a KRL cesses. The main question remains on how dynamic
file, with all safety and interpolation options intact. processes can be controlled by the user and how the
This gives us a great number of advantages over flows of data are laid out between the robot and the
custom-developed generic interfaces: First of all, as external controller.
an interface marketed to industry it is highly stable
and well tested. It can be deployed without requir- KUKA|PRC: A LIBRARY FOR ROBOT SIMU-
ing any additional hardware on either robot or PC
LATION
side and works bi-directionally so that e.g. sensor val-
Currently the most common workflow for interact-
ues or robot parameters can be returned to the con-
ing with a KUKA robot in the creative industry is split
troller. While the problem of Windows (by default)
into two parts - programming and execution: First, the
not being a real-time capable operating system per-
robot's movements are visually programmed within
sists, the integrated buffer gives us a much larger lee-
Grasshopper and then simulated via the according
way so that brief communication issues do not have
robot control plugins. Once the simulation is work-
an impact on the robot's toolpath or the stability of
ing, a control data file is written and then copied via
the communication. However, the buffer also pro-
Ethernet to the robot where it has to be manually
hibits any hard-real-time applications, i.e. processes
executed. Similar to Grasshopper's process of "bak-
where millisecond reaction times are needed.
ing" geometry, which turns parametric objects into
We believe one of the main reasons for the popu-
static geometry that can be exported and rendered,
larity of robots in the creative industry to be their ro-
the parametric robot control data is condensed into
bustness: Instead of having to focus on the mechan-
a static text file.
ics of the machine, the creative user can focus entirely
This process is also the default workflow of
on the application and rely on the robot to follow the
KUKA|prc, which we developed as an interface for

Figure 3
Location of
command logic:
Entirely on the
robot controller for
regular control data
files (SRC), entirely
on the external
controller for
real-time
controllers (RSI),
distributed
command logic
(NEW).

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controlling KUKA robots through the visual program- collision checking, automated calculation of exter-
ming environment Grasshopper. In the 6 years since nal axes, etc. and can be built to work either with
the first approaches were shown at eCAADe 2009 RhinoCommon for applications within Rhinoceros 3D
(Brell-Cokcan et al., 2009), the software has evolved or openNURBS for external usage (Figure 4).
from simple code generation to a full robotic sim- For our new interactive workflows we can there-
ulation environment, building upon a custom kine- fore use the stable and tested infrastructure of
matic solver that can simulate 6 and 7 axis robots, KUKA|prc, with the library of robot commands, robot
supports up to 4 external axes and plots the entire models, tool models and robot specific functions and
axis movements of a robotic program in advance so expand it towards adaptive workflows.
that it can be immediately - either visually or auto-
matically - checked for unreachable points or singu- INTERACTIVE ROBOT PROGRAMMING
larities. As such, KUKA|prc is now being used not only Interactive toolpath planning is a highly complex
at many universities worldwide, but also at global topic, with topics such as bin picking having been re-
leaders in the aeronautical industry, in the film indus- searched for more than 30 years (Siciliano and Khatib,
try, at high-end fabrication companies, architectural 2008) without arriving at some kind of universal for-
and industrial design offices as well as FabLabs and mula. The main challenge of bin picking is that a sys-
enthusiasts. tem has to identify the countless objects in a box,
Figure 4 grab the right one with the right strategy, and at
KUKA|prc structure: the same time avoid collisions with e.g. the sides
Underlying custom of the bin. To do so, the system has to evaluate
CORE library countless possible approach-strategies towards dif-
providing all ferent objects and even simulate their physical be-
mathematical and havior (Schyja and Kuhlenkötter, 2015).
geometric However, we believe that most possible applica-
calculations tion within the creative industry do not pose this level
building upon of complexity, but instead can be tackled with exist-
OpenNURBS. The ing tools and workflows, such as the visual program-
Grasshopper ming environment Grasshopper.
component As such we built our range of tools for adaptive
exposes these robot programming, referred to as ARC, on top of
functions and the existing KUKA|prc library and components, allow-
provides an asset ing us to re-use the different assets as well as en-
library. ARC utilizes tire parametric definitions. Therefore, the user can
the GH interface as first simulate and evaluate the entire process "offline"
well as core using KUKA|prc and then connect to the robot and
functions. go "online" to stream the commands. ARC there-
fore does not have to offer any simulation capabili-
ties by itself, but only accepts data, interfaces with
the robot, and visualizes the position data that gets
sent back from the robot - keeping the software slim
It is built upon a fully original core library that de- and highly performant while allowing the user to sim-
fines the robot-specific classes and performs all core ulate other projects in KUKA|prc without disturbing
operations such as inverse and forward kinematics, the dataflow.

Fabrication - Robots - Volume 2 - eCAADe 33 | 247


Figure 5
The four developed
Interaction modes
for ARC: Default,
adaptive, real-time,
and iterative.

Through analyzing our past robot projects, we While usually robot programs only allow the user
have identified four distinctive interaction strategies to set a speed override, adaptive mode attempts to
that should cover most current requirements for in- keep the entire robot job completely parametric for
teractive toolpaths within the creative industry (Fig- as long as possible. Only when a command is com-
ure 5). These strategies can be switched within the mitted to the robot's buffer it cannot be changed
Grasshopper component depending on the prefer- anymore. This allows us to incorporate sensoric feed-
ence of the user. back to continuously inform the fabrication process
Default Mode: This is the most basic mode and all its parameters
whose purpose is simply to transfer commands to the A current application of the adaptive mode is
robot. Once commands are connected to the ARC AROSU, an EU-funded research project that explores
component they are immediately processed and sent the structuring of natural stone (Figure 6). The new
to the robot. While the robot is already moving, addi- "adaptive" toolpath capabilities are used to adjust
tional commands are streamed until the interpreter's toolpath parameters and geometry in real-time, com-
buffer has reached its defined capacity. From then pensating e.g. for the non-homogeneous structure
on, executed commands are culled from the buffer of natural stone.
and replaced with new commands. If the input data Iterative Mode: In interactive mode, the ARC
from the ARC component is changed, it immediately behaves mostly like default mode with a similarly
wipes the robot's buffer and starts streaming new large buffer, but does not accept any new commands
commands. until the robot signals that it is ready for the next it-
Adaptive Mode: In comparison with default eration, i.e. when the previous commands have been
mode, adaptive mode users a much shallower buffer processed and an optional timeout has passed. The
that contains only the bare minimum of commands main applications is therefore to switch between fab-
to cover brief lags in the Ethernet communication. rication and evaluation. Essentially, the user only has

248 | eCAADe 33 - Fabrication - Robots - Volume 2


Figure 6
Early, mechanical
prototype for the
structuring of
natural stone (left),
sensor analysis and
output (right).

to define a single operation such as "pick up here and a very suitable platform for defining such flexible
drop off there" and a set of global rules regarding the robotic processes. However, in more in-depth anal-
placement. Then the robot performs an operation, ysis we observed some issues when e.g. frequent re-
sensor data - e.g. from a 3D camera - is processed, draws are issued. Finally we implemented our own
and the next iteration adjusted according to the cap- display pipeline to Rhino and spun out all interfac-
tured data. Refer e.g. to Dörfler et al., 2012. ing operations into highest-priority threads that run
Real-time Mode: Similar to the adaptive mode, in parallel to Grasshopper for a minimum of inter-
real-time mode uses a shallow buffer to reduce the ference. While this still does not make Windows a
reaction time to a minimum within ARC's framework. real-time operating system, most multi-core proces-
However, while adaptive mode works with the en- sors have enough processing power to stream even
tire parametric toolpath, real-time mode generates dense position data to the robot with a minimum of
each command on the fly by taking the current robot- lag. The combination of a simulation framework with
position, calculating the difference to the target po- a new data-streaming interface is highly synergetic,
sition and then adjusting it according to the pre-set as e.g. jobs can be automatically simulated without
step-values. So if the target, e.g. based on live mo- user-interaction and are only queued for fabrication
tion capture data, were to move, with a step size set once all performance criteria such as avoiding colli-
to 5mm and a buffer of 5 positions, the robot would sions and ensuring reachability are met.
continue for 25mm before reacting to the change. While similar robot control solutions exist, this
new interface offers the advantage that the robot re-
CHALLENGES AND OUTLOOK acts in exactly the same way as if it was processing a
This research marks our initial steps towards even regular robot control data file. Furthermore, it is ex-
more integrated design and production workflows tremely easy to install and maintain, requiring only
that allow us to directly apply the flexibility of vi- a regular Ethernet cable, the range of Grasshopper
sual programming in the physical world using robotic components, and the relevant KUKA software on the
arms. robot. Once the IP of the robot has been set, com-
With its large user-base, powerful geometric mands can be immediately streamed to the machine.
functions and accessible layout, Grasshopper marks We believe that adaptive robot control marks a
very important step for the creative industry as it can

Fabrication - Robots - Volume 2 - eCAADe 33 | 249


be used for dynamic processes as well as automation. Byrne, K, Proto, J, Kruysman, B and Bittermann, M 2014,
Rather than having to set up complex communica- 'The Power of Engineering, the Invention of Artists',
tion infrastructures, a single robot connected to a sin- in McGee, W and Ponce de Leon, M (eds) 2014,
Robotic Fabrication in Architecture, Art, and Design
gle PC can become a powerful creative factory, inter-
2014, Springer
facing e.g. with a web-server to receive data from Dörfler, K, Rist, F and Rust, R 2012, 'Interlacing - An exper-
users around the world. Through this ease of use imental approach to integrating digital and physical
we hope to enable customized and reactive fabrica- design methods', in Brell-Cokcan, S and Braumann,
tion processes for highly individualized products on J (eds) 2012, Robotic Fabrication in Architecture, Art,
all scales, from industrial design to architecture and and Design, Springer
Graf, B, Reiser, U, Hägele, M, Mauz, K and Klein, P 2009
beyond.
'Robotic Home Assistant Care-O-bot® 3 - Product Vi-
sion and Innovation Platform', IEEE Workshop on Ad-
ACKNOWLEDGEMENTS vanced Robotics and its Social Impacts (ARSO)
The research leading to these results has received Kruysman, B and Proto, J 2012, 'Augmented Fabrica-
tions', in Brell-Cokcan, S and Braumann, J (eds) 2012,
funding from the European Union Seventh Frame-
Robotic Fabrication in Architecture, Art, and Design,
work Programme (FP7/2007-2013) under grant Springer
agreement n°606453. KUKA, Robotics 2014, CODESYS Library for KUKA.PLC mx-
Automation 2.0, KUKA
Kunz, T, Reiser, U, Stilman, M and Verl, A 2010 'Real-Time
REFERENCES Path Planning for a Robot Arm in Changing Environ-
Braumann, J and Brell-Cokcan, S 2011 'Parametric Robot ments', Proceedings of the International Conference
Control: Integrated CAD/CAM for Architectural De- on Intelligent Robots and Systems (IROS’10)
sign', Proceedings of the 31st Annual Conference of the Lim, J, Gramazio, F and Kohler, M 2013 'A Software Envi-
Association for Computer Aided Design in Architecture ronment for Designing through Robotic Fabrication',
(ACADIA) Proceedings of the 18th International Conference on
Braumann, J and Brell-Cokcan, S 2012 'Digital and phys- Computer-Aided Architectural Design Research in Asia
ical computing for industrial robots in architecture: (CAADRIA 2013)
Interfacing Arduino with industrial robots', Proceed- Ott, C, Eiberger, O, Friedl, W, Bäuml, B, Hillenbrand, U,
ings of the 17th International Conference on Computer Borst, C, Albu-Schäffer, A, Brunner, B, Hirschmüller,
Aided Architectural Design Research in Asia (CAADRIA) H, Kielhöfer, S, Konietschke, R, Suppa, M, Wimböck,
Braumann, J and Brell-Cokcan, S 2014 'Visual Robot T, Zacharias, F and Hirzinger, G 2006 'A humanoid
Programming – Linking Design, Simulation, and two-arm system for dexterous manipulation', IEEE-
Fabrication', Proceedings of the 5th annual Sympo- RAS International Conference on Humanoid Robots
sium on Simulation for Architecture and Urban Design Schyja, A and Kuhlenkötter, B 2015 'Realistic simulation
(SimAUD) of industrial bin-picking systems', 6th International
Brell-Cokcan, S and Braumann, J 2010 'A New Paramet- Conference on Automation, Robotics and Applications
ric Design Tool for Robot Milling', Proceedings of the (ICARA)
30th Annual Conference of the Association for Com- Siciliano, B and Khatib, O (eds) 2008, Springer Handbook
puter Aided Design in Architecture (ACADIA) of Robotics, Springer
Brell-Cokcan, S and Braumann, J 2014 'Robotic Produc- [1] http://www.robotsinarchitecture.org/map-of-crea
tion Immanent Design: Creative toolpath design in tive-robots
micro and macro scale', Proceedings of the 34th An-
nual Conference of the Association for Computer Aided
Design in Architecture (ACADIA)
Brell-Cokcan, S, Reis, M, Schmiedhofer, H and Braumann,
J 2009 'Digital Design to Digital Production: Flank
Milling with a 7-Axis CNC-Milling Robot and Para-
metric Design', Proceedings of eCAADe 2009

250 | eCAADe 33 - Fabrication - Robots - Volume 2


Smart Architecture-Bots and Industry 4.0 Principles for
Architecture
Eliot Rosenberg1 , M Hank Haeusler2 , Rebekah Araullo3 ,
Nicole Gardner4
1,2,3,4
University of New South Wales
1,2,3,4
{e.rosenberg|m.haeusler|r.araullo|n.gardner}@unsw.edu.au

Industrial robots from the automotive industry are being repurposed for use in
architecture fabrication research in academic institutions around the globe. They
are adapted for a variety of fabrication techniques due to the versatility of their
6-axis arm configuration. Though their physical versatility is an advantage in
research, their computational and sensory capabilities are rudimentary and have
not evolved significantly in the past forty years of their existence. In the meantime
the manufacturing industry has moved on by introducing new forms of
manufacturing namely Industry 4.0. In this position paper we look at the
characteristics necessary to bring architecture robotics into line with Industry 4.0
standards. By presenting the fabrication process as a relationship model of
'tool-process-outcome' we will examine the way in which these entities and their
interrelations might be augmented vis-a-vis Cyber-Physical Systems (CPS),
Social Robotics and Human-Computer Interaction (HCI) approaches such as the
Tangible User Interface (TUI).

Keywords: Robotics, Social robotics, Innovation in robotics, Industry 4.0,


Human-robot interaction

INTRODUCTION repetitive tasks in the automotive industry. These in-


Robotic fabrication is a rapidly expanding field of dustrial robots are rudimentary machines that are op-
inquiry in architecture research. Many institutions erated by researchers with specialised computer pro-
are currently investigating applications of industrial gramming skills. Their accuracy, speed and versatil-
robot arms for manufacturing unique and complex ity make them an advantageous tool for architecture
structural forms, with various notable scholarly con- fabrication research, yet in the field of robotics these
tributions by Gramazio & Kohler (2014a, b); work from machines are far from the state of the art [ER1]. Hav-
Taubman College / University of Michigan (2014), as ing applied industrial robots successfully in the man-
well as the Association for Robots in Architecture ufacturing industry for over forty years, manufactur-
(2014), to name but a few. The robots used in re- ing is beginning to turn its attention towards newer
search undertakings of these groups are generally 6- fields, to step away from manufacturing principles
axis robot arms that were initially designed for simple defined in the third industrial revolution, also known

Fabrication - Robots - Volume 2 - eCAADe 33 | 251


as the digital revolution, where the use of electron- have been taught to them (Surdilovic, 2010). Many
ics and IT helped to further automate the produc- industrial robot manufacturers are now introducing
tion process (Boerse ARD, 2013). This next step is de- their first cobots for tasks such as sorting and pack-
fined as Industry 4.0 (VDI Nachrichten, 2015) first in- ing, which is intended to be implemented on the fac-
troduced in 2011 at the Hanover Fair outlining six de- tory floor alongside human counterparts. Given the
sign principles to support enterprises and companies field's infancy, the vast range of applications for so-
in implementing Industry 4.0 principles (Hermann, cial robotics remains yet to be explored (established
Pentek, Otto, 2015). For the purposes of this paper in the 1990's).
the following two of these six design principles are
considered relevant here: RESEARCH QUESTION
As argued by Rosenberg et. al. (2015) robotics in ar-
• Interoperability: the ability of cyber-physical chitecture requires a paradigm shift towards apply-
systems, humans and smart factories to con- ing new concepts in manufacturing, such as Indus-
nect and communicate with each other via try 4.0 and social robotics, and testing and analysing
the Internet of Things and the Internet of Ser- them in the context of architecture. Significantly,
vices. this position paper puts forth the hypothesis that col-
• Decentralisation: the ability of cyber-physical laborations in architectural practice between human
systems within Smart Factories to make deci- architects and intelligent social robots could pro-
sions on their own. duce superior results vis-à-vis spatial optimization,
complexity, efficiency, and possibly design decision-
Given this, the focus for this paper is to extend making. Therefore we posit that in the same way
knowledge in the CAAD research community in that robotic tools have already increased the effi-
robotics and architecture with particular considera- ciency and accuracy of architectural fabrication pro-
tion of Cyber-Physical Systems (CPS). Cyber-Physical cesses, social robotics could increase the productiv-
Systems are defined by Lee (2008) as a network of ity of the entire architectural process from design
interacting elements with physical input and out- through to production. As researchers with the ar-
put instead of as standalone devices, thus bring- chitectural field explore the ways in which computa-
ing together robotics (in its form used currently in tionally programmed mechanical tools can improve
robotics in architecture and elsewhere) together with the manufacturing processes of non-standard archi-
sensor networks, combined with intelligence mech- tectural parts, it seems natural to then ask -
anisms. The ability of robots to interact with their Using Industry 4.0 standards as a benchmark for
environments through sensor networks and intelli- next generation manufacturing, what elements of the
gence mechanisms has also been discussed in Social architecture workflow could be augmented by intelli-
Robotics (Beetz, 2014). Social Robotics is a branch of gent social robotic intervention within the framework of
robotics research that focuses on autonomous robot cyber-physical systems?
interactivity in social spaces. The objective of this
research is to emulate the way humans make deci-
sions based on sensory data and prior knowledge in METHODOLOGY
order to perform physical tasks that may in turn re- Using systematic research in the form of a literature
sult in further interactions. These robots employ var- review as a method, the paper introduces the follow-
ious types of artificial intelligence to achieve the de- ing to the research community: (1) Background on
sired behaviours. Collaborative-robots or Cobots are Industry 4.0 in order to give the reader an overview
social robots whose prime function is to collaborate of findings in the field; (2) based on these findings,
with humans and other cobots on specific tasks that an argument for a causality of Tools - Process - Out-

252 | eCAADe 33 - Fabrication - Robots - Volume 2


comes as a framework to operate in the following; ing, Big Data, and the Internet of Things are ush-
(3) comparison of tools via a taxonomy of robotics ering in a new information age. Traditional indus-
with robots currently used in architecture and social tries now have at their disposal an unprecedented
robotics; (4) analysis of the process of interacting with degree of integration between information, commu-
a social robot; before (5) concluding what other out- nication, and manufacturing systems (Zhang, 2015).
comes could be achieved by Smart Architecture-Bots With ICT access approaching ubiquity, policymak-
& Industry 4.0. Hence we refer to research in Industry ers' next challenge is to ensure that individuals, busi-
4.0 (Boerse ARD, 2013; VDI Nachrichten, 2015; Her- nesses, and governments are making the best pos-
mann, Pentek, Otto, 2015; BMBF, 2011; Kagermann, sible use of networks and applications. Countries
2015; Sabbagh, et al, 2012; and Hermann, et. al., that have achieved advanced levels of digitization-
2015) as a method to apply research in robots in ar- the mass adoption of connected digital technolo-
chitecture; with Cyber-Physical Systems here in par- gies and applications by consumers, enterprises, and
ticular social and collaborative robotics research by governments- have realized significant benefits in
XXX to inform new findings on the process how ob- their economies, their societies, and the functioning
jects can potentially be designed and fabricated in of their public sectors (Sabbagh, et al, 2012).
the Architecture Engineering Construction (AEC) in- Based on these foundations Industry 4.0, devel-
dustry. oped by Germany as a white paper to pioneer the
role of industrial IT in its major sectors (Kagermann,
BACKGROUND INDUSTRY 4.0 et al, 2013), is now a term widely used to refer to
Within the Architecture Engineering Construction a fourth industrial revolution and is fast becoming
(AEC) industry, robotics technology is a rapidly grow- a major game changer across Europe, the United
ing technology that is identified as a mechanism for States and other world-leading Western nations. In
revolutionary change. As outlined in the introduc- short Industry 4.0 refers to the interrelation of tech-
tion and through Rosenberg et. al. (2015), this pa- nologies that are to facilitate the emergence of the
per argues that the type of robots used in the AEC in- "Smart Factory". These technologies include the In-
dustry are already an out-dated manufacturing tech- ternet of Things, Smart Objects, Cyber-Physical Sys-
nology in other industries and that nations such as tems, Cloud computing, and Internet of Services. It
Germany are working towards adopting new, so- is seen as the meeting point of the electronic mech-
called Industry 4.0 manufacturing processes (BMBF, anization of the manufacturing industry and the net-
2014).The origins of Industry 4.0 concepts are found worked computerization of all industries. Hence this
in the evolution of the Information and Commu- paper argues that the purpose of Industry 4.0 is to
nication Technology sector (ICT), which had trans- eliminate current human barriers and bottlenecks by
formed organizations and economies in the digital automating processes that are more efficiently per-
world (Turban, et al, 1997). Digitization, known as formed by computers and smart machines. As out-
the continuing convergence of the real and the vir- lined earlier Hermann, et. al. (2015) argued for six
tual domains is identified as the main driver of inno- design principles to implement Industry 4.0 scenar-
vation and change in economic sectors around the ios.
world (reference here). The exponentially growing
amount of data and the convergence of different af- • Interoperability: the ability of cyber-physical
fordable technologies that come along with the es- systems (i.e. work-piece carriers, assembly
tablishment of ICT networks have transformed all ar- stations and products), humans and Smart
eas of the economy (Kagermann, 2015). ICT tech- Factories to connect and communicate with
nologies, such as mobile broadband, cloud comput- each other via the Internet of Things and the
Internet of Services

Fabrication - Robots - Volume 2 - eCAADe 33 | 253


• Virtualization: a virtual copy of the Smart Fac- the paper speculates on how outcomes (designed
tory which is created by linking sensor data objects) could be realised differently through Cyber-
(from monitoring physical processes) with vir- Physical Systems (CPS) by applying Industry 4.0 prin-
tual plant models and simulation models ciples, where, through 'interoperability' (the ability
• Decentralization: the ability of cyber-physical of cyber-physical systems, humans and smart facto-
systems within Smart Factories to make deci- ries to connect and communicate with each other via
sions on their own the Internet of Things and the Internet of Services)
• Real-Time Capability: the capability to collect and 'Decentralizations' (the ability of cyber-physical
and analyse data and provide the derived in- systems within Smart Factories to make decisions on
sights immediately their own) a new relationship between tool and used
• Service Orientation: offering of services (of material can advance computer-integrated manufac-
cyber-physical systems, humans or Smart Fac- turing and digital fabrication in the AEC industry.
tories) via the Internet of Services
• Modularity: flexible adaptation of Smart Fac- From Tools to Smart Tools
tories to changing requirements by replacing As Industry 4.0 focuses on the establishment of in-
or expanding individual modules telligent products and production processes, it an-
ticipates that in future manufacturing, factories have
While this paper has listed two principles as particu- to cope with the need of rapid product develop-
larly pertinent for this discussion, each of these prin- ment, flexible production as well as complex environ-
ciples are also relevant in the manufacturing indus- ments (Vyatkin, 2007). Within the factory of the fu-
try, the CAAD community, and where robots are ap- ture, the so-called smart factory, CPS aims to enable
plied in architecture, the objectives share similarity, the communication between humans, machines and
chiefly the use of a tool (the robot) for a process (cus- products alike (Einsiedler, 2013), (Achatz, et al, 2009).
tomising a design) to achieve an outcome (a prod- As they are able to acquire and process data, they
uct or building). Hence the following section intends can self-control certain tasks and interact with hu-
to outline the causality of Tools - Process - Outcomes mans via interfaces (Brettel, 2014). In order to out-
as a framework to compare existing and new work- line this shift the paper will briefly reflect on how
flows in order to demonstrate the advantages of the robots are currently used in architecture before intro-
research for the CAAD community. ducing a Cyber-Physical Systems (CPS) approach to
robotic fabrication where specialised machines com-
TOOLS - PROCESSES - OUTCOMES municate through physical and wireless networks,
For our purposes, we identify key aspects of Indus- are regulated by intelligent processing of input data
try 4.0 that provide the foundation for understand- and are arm controlled via intuitive user interfacing.
ing critical enablers in the AEC industry. These key
aspects will serve as a guide for creating a strategic Robots used in Architecture Research
approach to developing smart infrastructure. Firstly, Gramazio and Kohler's research (ETH Zurich, 2006)
this begins with the 'smart' tool. This refers to smart in robotic architecture assembly processes re-
machines and devices that can affect the digitiza- established the robotic research field within archi-
tion of conventional analogue processes. Secondly tecture. Their brick-laying robot proved that robot
the focus is on process. Smart intuitive processes intervention in one specific architectural process
and logical infrastructure such as Cyber-Physical Sys- could elevate the architectural outcome to a de-
tems (CPS) can facilitate communication exchange gree not possible with any other type of in-situ pro-
between humans, tools, materials, and outcomes. cess. Following on from this research, many other re-
Thirdly, a key aspect concerns the outcomes. Here search groups from academic institutions around the

254 | eCAADe 33 - Fabrication - Robots - Volume 2


world have established their own robot fabrication same specific process for their entire life cycle. A rea-
research projects. These projects include foam/hot- son many architects have explored this technology
wire cutting, stone/diamond wire cutting (McGee is that the 6-axis robot is much more versatile than
et al., 2012), milling, complex element assemblies, the current tools being used in the production of ar-
additive fabrication, hybrid additive/subtractive fab- chitecture. This way of thinking comes into line with
rication, to name a few. These research projects have the Industry 4.0 model where tools and objects will
a common tool - the 6-axis industrial robot arm - a evolve into multifunctional machines like our smart
tool that was developed for use in the automotive phones. However where these robotic architectural
manufacturing industry. In an automobile factory approaches lack is the complete adoption of the In-
these robots sit in a production-line configuration dustry 4.0 strategy, and resultantly 'intelligence'.
and work on each car as it comes to them. The robots
will usually weld a few joints and then repeat the Cyber-Physical Systems
same specific process for their entire life cycle. A rea- One element necessary for the emergence of the
son many architects have explored this technology Smart Factory is Cyber-Physical Systems. Baheti and
is that the 6-axis robot is much more versatile than Gill (2011) describe how "...cyber-physical systems
the current tools being used in the production of ar- (CPS) refers to a new generation of systems with
chitecture. This way of thinking comes into line with integrated computational and physical capabilities
the Industry 4.0 model where tools and objects will that can interact with humans through many new
evolve into multifunctional machines like our smart modalities" (page number). The aim of CPS is to
phones. However where these robotic architectural augment the interaction capabilities of the physi-
approaches lack is the complete adoption of the In- cal world through computation, communication and
dustry 4.0 strategy, and resultantly 'intelligence'. control, thus resulting in more efficient automation
Gramazio and Kohler's research (ETH Zurich, of physical processes. It is through the develop-
2006) in robotic architecture assembly processes re- ment of Information and Communication Technolo-
established the robotic research field within architec- gies (ICT) that the networking of computationally
ture. Their brick-laying robot proved that robot in- controlled machines and smart objects has chiefly
tervention in one specific architectural process could been made possible. This suggests more efficient
elevate the architectural outcome to a degree not and flexible strategies for manufacturing than cur-
possible with any other type of in-situ process. Fol- rent methods offer. Yet cyber-physical systems do
lowing on from this research, many other research not necessarily focus on Human-Computer Interac-
groups from academic institutions around the world tion (HCI). A framework for human influence and con-
have established their own robot fabrication re- trol of the manufacturing CPS is also integral to future
search projects. These projects include foam/hot- architecture processes. It is therefore a requirement
wire cutting, stone/diamond wire cutting (McGee et of the smart architecture factory to incorporate user
al., 2012), milling, complex element assemblies, addi- interfaces that allow specialist human knowledge to
tive fabrication, hybrid additive/subtractive fabrica- be harnessed. The interaction and collaboration of
tion, to name a few. These research projects have humans and robots is studied in the field of Social
a common tool - the 6-axis industrial robot arm - a Robotics.
tool that was developed for use in the automotive Social Robotics is a subfield of robotics, which
manufacturing industry. In an automobile factory deals with robots that are intended to function in so-
these robots sit in a production-line configuration cial spaces. They must perform tasks in constantly
and work on each car as it comes to them. The robots changing environments containing interactive and
will usually weld a few joints and then repeat the noninteractive entities. Social robots must therefore

Fabrication - Robots - Volume 2 - eCAADe 33 | 255


also be interactive entities that respond to and filter in AEC. These processes, unlike other industries, re-
events in real-time as they navigate the tasks they are late to elements with high levels of physical compo-
given. Social robots are embedded with a vast array nents with strict parameters of flexibility, portability
of sensors that are used to gather environmental and and manageability, combined as well with virtual sys-
task specific data for processing. The processing of tems and digital processes. In Industry 4.0, Cyber-
live data enables them to continuously review their Physical Production Systems (CPPS) address vital is-
progress and reevaluate their strategies to achieve sues that deal with mechanization of these physical
the desired objectives. In future Industry 4.0 architec- components and that are relevant to the AEC indus-
tural processes, robots will need to interact with both try. Cyber-physical production systems (CPPS) made
human architects and the smart materials which they up of smart machines, logistics systems and produc-
will be producing/manipulating to produce architec- tion facilities allow peerless ICT-based integration for
ture. vertically integrated and networked manufacturing
Collaborative robots, or Cobots are a type of so- (Kagermann, et al, 2013). Additionally in an Industry
cial robot that are designed to work in collabora- 4.0 process not only the tools have a greater intelli-
tion with, and physically alongside human counter- gence the same applies to the materials used to fabri-
parts (reference). The first generation of cobots to cate objects and artifacts. Smart materials in the con-
reach the marketplace are now being implemented text of Industry 4.0 refer to any material that has been
in factories where the labourforce is relatively un- augmented either via a bar code, QR Code, a RFID tag
skilled. Factories where human workers jobs consist or similar. Hence the material can contain informa-
of picking, sorting, arranging, packing, and assem- tion of either how many pieces are still in the store
bling are now investing in cobots to replace human and create feedback to the storage facility to re-order
workers on the factory floor. These cobots are able to them via the suppliers but more importantly the ma-
work amongst human workers and not just in a des- terial can store information for the robot what to do
ignated safety area as is the case with earlier genera- with the materials. This aspect will become subject
tion industrial robots. This is because they are able to of further research by the authors.
sense the human workers and robot workers around
them and have built-in safety mechanisms that stop Workflow in AEC
the robot from colliding with other entities in their In the last decade the advances in factory automa-
vicinity. Some examples of cobots that are currently tion became aware of the fact that any significant
being implemented in industry are: Baxter (Rethink improvement may be achieved only by considering
Robotics), YuMi (ABB), LWR (Kuka). the tight integration of computational, physical and
social elements (NIST, 2013). The same can be said
Process about the AEC industry. An approach for a closer
The second key aspect is process. Although ICT integration of individual processes to combine into
gained advantages in the AEC industry resulting in a fluid activity would advance towards smart infras-
collaborative efficiencies, current practices still ne- tructure. New emerging concepts must also be ex-
cessitate and generate segregated individual pro- amined and considered in the process, such as Cyber-
cesses that deal with design, optimization, construc- Physical-Social Systems (Zhuge, 2010), Human Sys-
tion, maintenance, logistics and management. As the tem Integration (NASA, 2013), Smart Environments
quality of outcomes in the AEC industry is dependent (Poslad, 2009). Their principles refer to an Anthro-
on these rigidly linear processes, the capacity for cre- pocentric Cyber-Physical System (ACPS) that inte-
ating smart infrastructure is limited. Another aspect grate the physical component, the computational/-
to be considered is the type of processes involved cyber component and the human component (Zam-

256 | eCAADe 33 - Fabrication - Robots - Volume 2


firescu, 2014). dle these variations (eg. varying orientation of parts
A CPS poses some exclusive features that differ- that are to be assembled). These variations are solved
entiate it from the conventional systems (i.e. em- with the use of sensors and pattern recognition soft-
bedded systems, sensor networks, etc.) (Rajku- ware, but YuMi's environment is still quite controlled
mar, 2007),(Lee, 2008), (Zamfirescu, et al, 2013): and her tasks have little to no room for interpretation.
integrality (the CPS's functionalities are relying on Lead-through programming is an intuitive
the unified composability of its elements with self- method of cobot programming that transforms the
organization capabilities, such as learning, adapta- robot's entire physicality into a Tangible User Inter-
tion, auto-assembly, etc.); sociability (the ability to in- face (TUI). More generally, this method of program-
teract with other CPSs via different communication ming is called Tangible Programming. The term tan-
technologies, not only device-centered but human- gible programming was coined by Suzuki and Kato in
centered as well in an open mixed network en- 1993 to describe their AlgoBlocks system which helps
vironment); irreversibility (self-referential timescale, children to learn programming. "Several TUIs allow
sensed as dynamics, not discrete, nor spatial); adap- children to teach an electronic toy to move by repeat-
tive (with self-organization and evolving capabili- ing a set of guiding motions or gestures."(Tangible
ties); autonomous (control loop must close over the User Interfaces: Past Present and Future Directions:
life-cycle of a PS, including the assimilation of human Orit Shaer and Eva Hornecker, 2009). Another suc-
factor who is constantly closing the loop of any engi- cessful example of a TUI is the system of Navigational
neered artefact, despite its automation degree); and Blocks designed by Camarata et al (2002), where a
highly automated (as a key driving-force of eroding multimedia kiosk in Seattle's Pioneer Square enables
the boundaries between its composite elements and visitors to explore the area by moving and rotating
favouring their structural interactions) (Zamfirescu, wooden blocks on a query table in front of a display
2014). This] monitor.
These examples demonstrate how TUIs can be
Outcomes - Human Computer Interaction used to communicate both physical and conceptual
with Tangible User Interfaces tasks. The practice of architecture involves both of
At present we are seeing social robots making their these (physical and conceptual) activities. It is there-
way into industry to work alongside people for tasks fore pertinent to ask: What kinds of tangible user in-
such as small parts assembly, packing, picking and terfaces would be most suitable in an AEC context/-
sorting in a production-line setup. These robots are workflow? In essence this paper outlines a concep-
'taught' their tasks rather than being programmed in tual/methodological framework for future research
the traditional sense. They are taught by example into the intersecting fields of robotic architecture fab-
and require a human counterpart to demonstrate the rication and HCI vis a vis tangible user interfaces and
tasks to be undertaken by the robot. This is achieved tangible programming theory.
by moving the robot's limbs and end effectors in such
a way as to teach the robot various processes that SIGNIFICANCE AND CONCLUSION
they will be performing autonomously. To bring robotic fabrication into line with Industry
ABB calls this method of teaching their YuMi 4.0 (2014) principles we must understand how robots
robot 'lead-through programming'. However the might fit into a future architecture workflow. The re-
tasks being performed by YuMi (and other cobots lationships defined by Tool-Process-Outcome allow
of her ilk) are quite simple and repetitive. These us to examine the changing nature of architecture
tasks may vary slightly in each instance and so the and how the tool might become a cyber-physical
robot must have a level of intelligence that can han- system with intelligent, collaborative HCI capabilities

Fabrication - Robots - Volume 2 - eCAADe 33 | 257


specific to architecture. This is significant as social Brell-Cokcan, S and Braumann, J (eds) 2012, Rob|Arch
robotics can be positioned within the emerging field robotic fabrication in architecture, art, and design,
of 'Construction Scale Additive Fabrication' within Springer, Vienna
Brettel, M 2014, 'How virtualization, decentralization and
the construction industry (Gardiner, 2009). Gardiner
network building change the manufacturing land-
argues that design for Construction Scale Additive scape: An Industry 4.0 Perspective', International
Fabrication has major advantages in the manufactur- Journal of Mechanical, Industrial Science and Engi-
ing process. Gardiner's research in construction and neering, 8(1), pp. 37-44
parallel industries indicate the need for and the ad- Camarata, K, Do, EY, Johnson, BR and Gross, MD 2002
vantages of adopting production processes and con- 'Navigationalblocks: Navigating information space
with tangible media', Proceedings of the 7th Interna-
cepts from the manufacturing industry other than
tional Conference on Intelligent User Interfaces, NY,
fabrication alone. On this basis the paper argues for pp. 31-38
an investigation of Industry 4.0 principles discussed Damm, W 2009, Nationale Roadmap Embedded Systems,
in the manufacturing industry and its translation into ZVEI (Zentralverband Elektrotechnik und Elektron-
the architecture and construction industries. Further ikindustrie e. V.), Kompetenzzentrum Embedded
research into intuitive programming through tangi- Software & Systems, Frankfurt/Main
Einsiedler, I 2013, 'Embedded Systeme für Industrie 4.0,',
ble user interfaces for the communication of physi-
Product. Manag, 18, pp. 26-28
cal and conceptual processes between human and Gardiner, JB 2011, Exploring the Emerging Design Ter-
robot collaborators is therefore an important step ritory of Construction 3D Printing – Project Led
for integrating architecture robotics into the Indus- Architectural Research, Ph.D. Thesis, research-
try 4.0 ecology of smart technologies. The investiga- bank.rmit.edu.au/view/rmit:160277/Gardiner.pdf;
tion of this position paper, its proposed hypothesis, (Accessed: January 2015).
Germany_Trade-and-Invest, - 2014, Industry 4.0 -
methodology, implications, significance and evalua-
Smart Manufacturing for the Future, available from:
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towards applied research projects. Docs / Downloads / GTAI / Brochures / Industries /
industrie4.0-smart-manufacturing-for-the-future-
en.pdf; (Accessed: January 2014)
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Association-for-Robots-in-Architecture, - 2014, Associ- Challenging Architecture at a Larger Scale, Wiley Press
ation for Robots in Architecture, available from: Gramazio, F, Kohler, M and Willmann, J 2014a, The
www.robotsinarchitecture.org (accessed 7 Decem- Robotic Touch – How Robots Change Architecture,
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Beetz, M, Johnston, B and Williams, MA (eds) October Hermann, M, Pentek, T and Otto, B 2015,
27-29, 2014, Social Robotics: 6th International Confer- Design Principles for Industry 4.0 Scenar-
ence, ICSR 2014; Proceedings, books.google.com.au ios, available from: www.snom.mb.tu-
/ books?id=kf3YBAAAQBAJ&printsec=frontcover& dortmund.de/cms/de/forschung/Arbeitsberichte/
source=gbs_ge_summary_r&cad=0 # v=onepage Design-Principles-for-Industrie-4_0-Scenarios.pdf;
&q&f=false; (Accessed: January 2014), Sydney, NSW, (accessed: June 2015).
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www.nist.gov/el/upload/CPSWorkshopReport-1-30-
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Shaer, O and Hornecker, E 2010, 'Foundations and
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p. 1

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DMR: A Semantic Robotic Control Language
Sebastian Andraos1
1
co(l)Labo
1
seb@andraos.co.uk

DMR is a semantic robot-control language that attempts to change our


relationship with machines and create true human-robot collaboration through
intuitive interfacing. To this end, DMR is demonstrated in the DMR Interface, an
Android app, which accepts semantic vocal commands as well as containing a
GUI for feedback and verification. This app is combined with a robot-mounted
3D camera to enable robotic interaction with the surroundings or compensate for
unpredictable environments. This combination of tools gives users access to
adaptive automation whereby a robot is no longer given explicit instructions but
instead is given a job to do and will adapt its movements to execute this regardless
of any slight changes to the goal or environment. The major advantages of this
system come in the vagueness of the instructions given and a constant feedback of
task accomplishment, approaching the manner in which we subconsciously
control our bodies or would guide another person to achieve a goal.

Keywords: Linguistics, Real-time control, Human-machine interaction, Robotics

Architecture is currently stagnating somewhere tural elements, although it should be noted that in
between the digital and physical worlds; using our certain countries, like the UK and Australia, that is be-
daily design tools we can fashion almost anything we coming less of a constant than it may previously have
want out of thin air while the majority of our con- been.
struction techniques have remained relatively un- A potential solution to bridge this gap may be
changed for the past hundred years, presentation approaching in the form of architectural robotics.
techniques are advancing with virtual reality and From heavy-duty industrial robots to drones, all
game engines whilst we still produce two dimen- robots are actors in the physical world controlled en-
sional drawings and details for building sites, and tirely by the same 1s and 0s that inhabit the digital
we still value the production of a physical prototype one. This paper will focus predominantly on the con-
much more highly than we do an algorithm or virtual struction side of architecture as given that the design
model. There are obvious reasons for which this state phase has already begun to be upgraded through its
of affairs has arisen: we are still relatively digitally illit- digitisation.
erate, especially in the upper echelons, it takes time, Industrial robots are precise, strong, fast, robust,
and therefore money, to adapt to new techniques have existed in some shape or form since the 1950s
and technologies, and we have a workforce of skilled and are the de facto technology in manufacturing
labourers that can reliably build standard architec- anything from mobile phones to cars but the con-

Fabrication - Robots - Volume 2 - eCAADe 33 | 261


struction industry still hasn't made this shift. Granted through improved human-robot interactions, allevi-
there are more and more schools and researchers in- ating communication issues with semantic instruc-
vestigating robots in construction but there are still tions, error correction through real-time control and
three key problems that need to be addressed be- adaptability through a highly modular system archi-
fore we can start bringing robots onto building sites; tecture allowing easy sensor integration. This solu-
communication, correction and adaptability. We still tion is a language called DMR: Dear Mr. Robot.
communicate with robots through code which, by
any definition other than that of computer science, DMR
is designed for secrecy not legibility, is typically writ- DMR is a context-sensitive language heavily derived
ten a priori and stored within the robot's controller from English which ties in with a semantic parser to
for repeated use rather than modification. Correction enable pseudo-natural language input. DMR is de-
and adaptability are similar domains but differ in that signed to enable us to control robots in a similar way
correction is taken to be the ability to avoid unfore- to that in which we subconsciously control our limbs
seeable errors within a given action whilst adaptabil- or would teach/guide another person to achieve a
ity is considered modifying an action based on exter- task. To that end it retains a high level of relativity,
nal changes to the robot's environment. On a build- from the declaration of motion with directions and
ing site we inevitably have a changing environment distances to the addition of conditionals such as "un-
and, although the building site of the future may be til", and easily ties in with sensors to effectively give a
increasingly factory-like, there will always be situa- robotic manipulator the sense of touch or sight.
tions where we can't guarantee calibration with ab-
solute certainty or where we would rather our ma-
nipulator adapt to changes making for a much sim-
LANGUAGE STRUCTURE
(See Figure 1 for a summary of the structure)
pler control system, effectively giving goals or tasks
rather than explicit instructions. It is clear that cur-
rent robotic technologies are no match for their hu-
Keywords
Keywords are the base of the DMR language and are
man counterparts in unpredictable scenarios but this
hard coded into algorithms used to interpret DMR.
paper suggests a singular solution to these problems
They are all based on existing English words but have
Figure 1
Complete structure
of the DMR
Language showing
the hierarchical
nature of the
language

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been manipulated for use in the context of a robotic In the DMR Reference Manual keywords are pre-
control language, including the addition of new parts sented as follows:
of speech. DMR keyword selection is based on ordi- Left, Direction
nary English definitions (the definition that is most WordNet Sense Key: adj1/20
commonly associated with the word) and the seman- Definition: being or located on or directed toward the
tic familiarity. Keywords retain an unambiguous En- side of the body to the west when facing north
glish definition, taken from Princeton's WordNet se- Pronunciation: Brit. /l�ft/
mantic dictionary, but have newly assigned parts-of- Use: Describes the direction to the left-hand side of the
speech, crucial to the processing of the language. robot or end-effector, from its point of view. On a world
In order to understand a given instruction, a key- plane this would typically correlate to the negative x-
word's typology is often more important than the axis. Opposite of Right.
actual word itself e.g. knowing that we have a dis- Example: Move left 25 cm (Displaces the end effector by
tance to move is more important than knowing the 25cm to the robot's left)
exact distance until we actually have to execute the
action. The parts of speech designed for DMR, as they Commands
do in natural languages, denote the potential usage (Figure 2)
of such a word in a more complex structure, com- Commands, as the next hierarchical level in DMR, are
mands in DMR, its combinatory potential and its in- a set of six robotic actions which are identified to
terchangeability. cover the vast majority of use cases; movement, reori-
entation, tool actions, delays, stop/start and condi-
Figure 2 tionals. Although this is clearly a somewhat reductive
Example Command list it still, as it will be demonstrated, allows a great
structures showing deal of user freedom whilst avoiding redundancy and
all the possible over complication. Each command definition con-
input and the tains a list of necessary parts of speech that must be
alignment of a DMR filled for the command to be valid and also one of
phrase within this optional parts that may be included to better con-
structure trol the action. These lists are in constant flux dur-
ing the parsing process as certain command types are
overloaded, can perform a variety of roles according
to their input, and therefore certain inputs open or
block the possibility of adding other information, e.g.
if one were to define a movement by the angle of the
robot's joints it would be redundant to also define a
distance or direction.
A simple command declaration in DMR could re-
semble:
Move left 25
Or
Activate gripper
These can be extended to contain additional in-
formation, such as speeds, reference systems and
units:

Fabrication - Robots - Volume 2 - eCAADe 33 | 263


Left 25 cm relative to the gripper, at 0.5 m/s peated until we have what we may call a wall. That
said the structure of DMR isn't intended for long re-
Tasks peated actions. DMR is designed to simplify real-
(Figure 3) time communication with a robotic manipulator and
Once generated, commands can already perform all approach a state of cobotics, collaborative robotics,
the actions afforded to a robot via DMR but defining which enables us to have almost natural interactions
a robot's actions command by command is slow and with these manipulators for assistance in tasks we
repetitive so DMR adds tasks to the top of the linguis- would find either tedious, strenuous or dangerous, or
tic hierarchy, which can almost be considered con- to relieve us of increasingly complex programming
tainers for commands or other tasks but also control to achieve tasks that we as humans have spent mil-
their combination and sequencing. Tasks enable the lions of years evolving to do incredibly intuitively, like
user to name sequences of one or more commands stack stability recognition.
and are at the heart of the extensibility of DMR. Figure 3
A single task can be as simple as one move com- Example Task build
mand and a name, for example a move that sets all up, from single
the robot's axes back to 0 and is named "reset", but Commands to
can become increasingly abstract and arborescent multiple, including
with the inclusion of sub-tasks, variables and condi- sequencing and
tionals. joining, through to
Simple tasks could be setup as follows: variables and
Reset: Set axes to 0 0 0 0 0 0 conditionals.
Align: Left 25 cm then rotate down 90 °
But can be advanced with variables:
Mill /Alpha (numeric): Left alpha cm then forwards 1.
Right alpha cm then forwards 1
And conditionals:
Touch: Reset, rotate down 90 ° and move forward 20
cm then move down 1mm until the force reads 1
As defined by Wahl and Thomas the goal of task-
based robotics is to "relieve the programmer from (...)
coding every tiny motion/action"(Wahl and Thomas
n.d.) and can be combined with sensors, either ex-
ternal or connected to the robot, to create seemingly
complex adaptive motions. One of the initial tasks
implemented through DMR is referred to as "pass",
takes two variables and contains a multitude of sub- Passing a user a brick is a menial job for a robot that
tasks with their own variables and conditionals but can move faster than a human, with more precision
allows the user to simply call "pass me a brick" and and whilst carrying much heavier loads but serves to
have the robot search for, approach and pick up a demonstrate the semantic nature of the interactions.
brick, then search for and approach the user's hand In a similar vein to this task we could easily foresee
before aligning itself appropriately and releasing said robots passing palettes of bricks to users in locations
brick. This could obviously be extended to placing that they could never have reached with such a load,
the brick on top of or alongside another brick and re- performing high speed wiring or precise façade ele-
ment installation.

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PARSING SEMANTIC INPUT (See Figure 4 for a graphical representation of the
The disadvantages of semantic languages are most following algorithm)
prevalent during the parsing phase of any implemen- Assuming we begin with a phrase comprised ex-
tation. Languages with formal grammars, including clusively of DMR keywords, the first step is the break-
most computational languages, can be broken down down of this phrase into syntactically separated parts
into a set of production rules defining that a symbol which define sequential actions and can be treated
on the left can become the one on the right when as separate entities. Subsequently each keyword is
generating valid sentences or right can become left replaced by its part of speech and will not be rein-
when parsing. Noam Chomsky's hierarchy is a solid troduced until the final stage of the parsing because,
basis to demonstrate this problematic and the rea- as previously noted, commands are predicated on
sons for which semantics creates difficulties. In the types of values rather than the values themselves.
Chomsky Hierarchy of formal grammars there are Once the parts of speech have been introduced they
four tiers referred to, in order of increasing complex- are condensed as much as possible, i.e. a number
ity, as Type-3, Type-2, Type-1, Type-0. Without going and a rotational unit are merged to become an an-
into the language theory side of the Hierarchy, each gle, and we generate commands for all unambigu-
level denotes a certain format that the production ous parts of the phrase, i.e. a distance can only be
rules must follow and the necessary means of cal- part of a movement command therefore it gener-
culation. Type-3 grammars, as the simplest, are cal- ates a movement command. With these unambigu-
culable on a finite state automaton and require that ous commands in place we assign them limits within
the left-hand side be a single symbol and the right which they can search for extra information, the first
be at most a pair of symbols of which at least one command in a phrase will be granted access to any-
must be terminal, i.e. not the left-hand side of any thing before it, the last anything after but those in the
other production rule. Type-2 grammars are the ba- middle are given access to the parts of the phrase be-
sis of most computer languages and are context-free, tween the preceding and following commands. This
that is to say the left-hand sides of all the production search range is then used to fill the existing com-
rules have only one symbol meaning the generation mands with as much information as possible until, as
of a valid string in such a language is entirely unam- is very likely, we come across an element of ambigu-
biguous and can therefore be calculated on a non- ity. The preceding parse phase is designed to speed
deterministic pushdown automaton. the process up in cases where there is little or no am-
DMR has a type-1, context-sensitive grammar biguity but once an ambiguous word is found, such
meaning that the left-hand sides of the production as a second direction for a move command, the algo-
rules may have multiple symbols, i.e. a rule may only rithm is locally modified, first ensuring that neither
be applicable to a symbol if that symbol is preceded existing command with access to this word can use
or followed by another. This conditional grammar it, and then generating its own command. Once this
greatly increases the calculation complexity involved new command is in place it is given rights in the same
in parsing a language to such a point as a Turing ma- way one of the unambiguous commands was previ-
chine is necessary and to the extent that, depending ously and attempts to fill itself with information. This
on the number of symbols in the language, it is un- is done recursively until we have created a maximum
likely that the rules remain scriptable in their entirety. number of valid commands from the original phrase.
This linguistic complexity means that standard pars- The only case not set out above is one where two
ing strategies are no longer directly applicable and commands have access to a word that they can both
therefore the DMR parser has a slightly unique setup use, a frequent occurrence with numbers as they are
to balance speed and robustness. applicable to almost all command types. In these cir-

Fabrication - Robots - Volume 2 - eCAADe 33 | 265


Figure 4
A simplified version
of the DMR
semantic parsing
algorithm following
the breakdown of a
valid yet
ambiguous DMR
phrase through all
the necessary steps
to produce machine
executable
commands.

cumstances we enter a command validation phase gram end-effectors and connect wirelessly to a robot
where we weigh up the benefits for each command (currently only ABB robots are supported), supports
from its integration of this value. The primary con- vocal input through Google's vocal recognition ser-
dition is the validity of the leftmost command given vice. The interface supports two vocal input modes,
that, semantically speaking, once a value has been offline and online, during which a user's instructions
assigned to a subsequent command no other infor- are converted into DMR executable commands and
mation will be added therefore if the leftmost com- tasks. In offline mode the user can dictate com-
mand would be invalid without this information it mands, program tasks and modify these graphically
is associated with the left-hand command. In more before saving them for future execution in online
complex scenarios we prioritise certain contextual mode or, shortly, export these to ABB's RAPID lan-
factors and the information already included in the guage for direct execution on a robotic manipula-
surrounding commands such that the information is tor. During online mode the user has direct, real-time
included in its most probable location. control of the robot and can therefore fully collabo-
rate as well as receive audio feedback from command
INTERFACE validations or other systems that require user alerts.
To make DMR a fully intuitive language it has been There are clearly safety issues inherent with this
built into an Android application, referred to as the sort of control but, as collaborative robotics becomes
DMRI (DMR Interface), which, as well as allowing a more widely acknowledged field by manufactur-
users to graphically setup commands and tasks, pro- ers, many of these are currently being integrated
into new manipulators' hardware (YuMi, Baxter, etc.).

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That said the most critical issue specifically related as spheres, planes, boxes and hands, but is also ca-
to the execution of a manipulator via DMR is that pable of measuring these objects and, for the time
of miscomprehension. Whereas with most means of being, making crude assumptions about the object
programming almost all errors are user generated, type based on such observations e.g. a 7 cm x 10 cm
with DMR through vocal input, there is a possibility x 21 cm box, through these eyes, is synonymous with
that the words spoken are not those fed to the DMR a brick, but this purely geometric approach to object
parser. A relatively small mistake in the recognition, vision enables other properties, such as colours, to be
e.g. metres instead of millimetres, can have dras- properties of these objects allowing us to request a
tic consequences in the execution and therefore the blue brick rather than just any brick. For the time be-
DMRI includes a system of command validation be- ing this interaction is an approach, attack and tool ac-
yond that included in the parser to ensure that any tivation to pick up the object but the same principles
possibly misheard commands are apprehended. This could easily be applied to scenarios such as viewing
system is still somewhat under developed but cur- a lever and activating it.
rently works through a two stage process, the first The advantage of using DMR for an activity such
ensures that the command is actually possible and as object retrieval is that, due to the relativity of its
the second compares this action with those preced- movement, we never have to deal with absolute co-
ing to ensure that any gross disparities are flagged ordinates and the robot is able to adapt to any mo-
before execution, e.g. if the last few commands have tion of the target object. Indeed, the system is setup
been dealing with single figure millimetres and the so that even if the targeted object disappears the
one currently being checked is suddenly double fig- robot will automatically identify an appropriate re-
ures and metres, this is flagged as a drastic jump and placement target.
an option to revert to the previous units is offered. An
extension to this system would ideally include inte- CONCLUSION
grated feedback and a comprehensive vision system This paper proposes a novel means of real-time,
including on-board and external cameras to ensure human-robot interaction through an intermediary
that the motion is feasible and would modify the tra- language and demonstrates the effectiveness of such
jectory of the robot whilst executing to ensure that it a solution with examples of its implementation. DMR
remains safe. is shown to reduce the three problems identified with
current robotic systems; communication, correction
VISION INTEGRATION and adaptability, by enabling semantic input, real-
To test the DMR Interface in a more complete archi- time control and an expandable system architecture.
tecture and its capacity to connect to external sen- The most pressing issues with this system are
sors a small vision server was developed based on those of safety and latency. As previously discussed
PCL (Point Cloud Library) and a developer preview certain safety measures are in place to minimise the
of Intel's RealSense F200 infra-red camera. This rel- risk of collisions or unintended movements but this
atively simple setup is mounted on the robot's end needs to be developed further to ensure safe and ro-
effector and effectively allows the robot to see ob- bust use of this system by untrained users. The issue
jects and pass their relative positions and orienta- of Latency is likely to be resolved in the immediate
tions back to the controller when requested. This al- future and stems from the vocal recognition portion
lows the user to add object based variables to their of the calculation. If we break down the calculation
tasks and ensures that the robot is capable of inter- time of a typical phrase; speech is in the 1-3s range,
acting with them. The vision server implemented vocal recognition, both online and offline, is of the or-
here is capable of seeing certain basic forms, such der of 1s, converting natural language to DMR takes

Fabrication - Robots - Volume 2 - eCAADe 33 | 267


Figure 5
Sequential views
from the
robot-mounted
camera showing
object
identification,
object selection
and hand
recognition for
delivery of the
chosen object.

between 0.1-0.4s according to the length and com- ture, with other hardware and software development
plexity of the phrase, and the DMR parsing takes 0.05- to combat issues of on-site robotics such-as inter-
0.1s. Advancements in AI are going to enable much machine communication, ambient noise and multi-
more responsive vocal recognition systems and nat- modal human-machine interfaces.
ural language parsing but what is noteworthy here is
the amount of time taken for the actual speech which REFERENCES
is clearly the most time consuming part of the pro- Chomsky, N 1957 (2nd Ed. 2002), Syntactic Structures, De
cess. The latency is currently perceptible but will nat- Gruyter Mouton
urally be reduced as different elements of this pro- Feringa, J 2012 'Implicit Fabrication, Fabrication Beyond
cess are individually developed. Craft: The Potential of Turing Completeness in Con-
Although the focus here has been on construc- struction', Synthetic Digital Ecologies: Proceedings of
the 32nd Annual Conference of the Association for
tion, the intuitive extensibility of DMR gives it the po-
Computer Aided Design in Architecture, California Col-
tential to expand into a multitude of other domains. lege of the Arts, pp. 383-390
Programming tasks with such ease could push DMR Mihalcea, R and Radev, D 2006 'Graph-Based Algorithms
into customisable domestic robots where making For Natural Language Processing and Information
coffee in a new environment could be programmed Retrieval', Proceedings of the Human Language Tech-
in a matter of seconds by a lay-person, while the nology Conference of the NAACL, New York City
Searle, J 1980, 'Minds, brains and programs', Behavioural
collaborative aspect of DMR could benefit artists or
and Brain Sciences, 3, pp. 417-424
craftsmen with 3 dimensional moving and orientat- Wahl, FM and Thomas, U 2002 'Robot Programming -
ing of an object in front of the user, intuitively, in- From Simple Moves to Complex Robot Tasks', Pro-
stantaneously and hands-free, to facilitate work on all ceedings of First International Colloquium “Collabora-
sides of an object from a comfortable position. tive Research Centre 562 – Robotic Systems for Mod-
As DMR is a language, not a piece of software, it elling and Assembly”, Braunschweig, pp. 249-259
Watt, DA and Findlay, W 2004, Programming Language
is hoped that once a trial version of the current soft-
Design Concepts, John Wiley & Sons, Chichester
ware has been released to beta testers, developers
will be able to integrate DMR into other systems, from
drones to hoovers, growing an ecosystem of similarly
controlled machines. The project remains under ac-
tive development with specific focus on safety and
robustness and will be joined, in the very near fu-

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Design=Production
Material and Process Driven Design and Production

Hans Sachs1
1
Responsive design studio
1
hs@responsivedesign.de

With the comprehensive integration of software-based tools in actual processes of


design development and fabrication, the boundaries between design and
production become increasingly blurred. The methodology of the process of
creation changes: the design development phase reaches up to the last produced
model in a product series, in the same time the serial production cycle already
starts with the first prototype.The aim of this research project is to explore and
show the re-strengthening link between form, function, material and fabrication
particularly driven by raising prominence of digital tools for design and
production. Hereby the focus is on two points: the implementation of user
data/input in the light of 'Open Innovation' as driver of form and function on one
hand and the crafing inspired aproach of a comprehensive integration of material
properties, behaviour tradional techniques of processing into the the design
process.

Keywords: Digital production, Mass customization, Parametric modelling,


User-generated design, G-Code post processor

INTRODUCTION production. Hereby the focus is on two points: the


With the comprehensive integration of software- implementation of user data in the light of 'Open In-
based tools in actual processes of design develop- novation' as driver of form and function on one hand
ment and fabrication, the boundaries between de- and the crafting inspired approach of a comprehen-
sign and production become increasingly blurred. sive integration of material properties, behaviour tra-
The methodology of the process of creation changes: ditional techniques of processing into the design pro-
the design development phase reaches up to the last cess.
produced model in a product series, in the same time The group of presented studies and works are
the serial production cycle already starts with the first rooted in the field of 'digital crafting' and 'digital pro-
prototype. duction' (see 2., 3.) and lead by the concept of 'open
The aim of this research project is to explore and innovation' (see 3.) in the context of mass customiza-
show the re-strengthening link between form, func- tion. Therefore the paper starts of with various topics,
tion, material and fabrication particularly driven by which represent the main drivers in the studies listed
raising prominence of digital tools for design and in this paper, followed by more detailed explanations

Fabrication - Robots - Volume 2 - eCAADe 33 | 269


of all four research projects. way of involvement of the customer. Design and ar-
chitecture is creation, and it is creative. One focus
OPEN INNOVATION of the studies is to revive a playful experience and
" It's the little things that make all the progress" (own to forge a constant dialogue between designer and
translation of Reichwald and Piller 2009, p. 6) user, between object and function, allowing for en-
Open innovation is based on communication gagement, growth and change. Playing means direct
and social interaction. It is "[...] a paradigm that as- interaction with the environment, personal engage-
sumes that firms can and should use external ideas as ment and building knowledge. The user himself has
well as internal ideas, and internal and external paths a constant impact on his immediate environment, re-
to market, as the firms look to advance their technol- sulting in continuous transformation and interaction.
ogy" (Chesbrough 2003). Excellent examples of open This demands a process of participation where the
innovation, combined with parametric model based user is deliberately asked for input and engagement.
product configuration by the customer, in the busi- Participation thus means that designer and user join
ness context are the Open Logo Project of Spread- forces in a playful act of creation. Therefore the digital
shirt.com (a provider for individual clothing), the tool studies generally leave elements of design open,
"Wikihouse" project (www.wikihouse.cc), where cos- and users are encouraged to participate with their
tumers respectively users use and further develop a own input. The objective is that the products do not
CNC-production based housing system or the Sketch function to their full extent unless the targeted user
Chair study by Greg Saul, with which the customer becomes actively engaged. The research's design ap-
can create his own chair design based on a construc- proach is thus playful in both conceptualization and
tion template embedded in a configurative web ap- the use of computational applications as well as in
plication. These examples have in common, that the attitude towards design referred to as the art of
they put the customer at the heart of value creation. manufacturing. The manufacture is equally process
Furthermore they induce playful synergies resulting and product comprising designer and user as pro-
from a constant dialogue between designer and user, ducers of space and creative energy.
object and function.
Figure 1
With the following research studies the enabling
screenshot of the
powers of such participative design strategies are to
fully working web
be explored. The concept of interactive value cre-
configurator on
ation (Reichwald and Piller 2009) is about the active
www.design-
role of the customers, an external actor who leaves
machine.com for
his marks or even inventively contributes to the de-
CNC routed images,
sign and development process of a product or object.
(C) Sebastian
"Customers are no longer just passive receivers and
Bächer, Cologne,
consumers [...]" (ibid., p.1, own translation). They rep-
2013
resent much more a collaborator to the designer or
producer in the creation of value, in the development
but also the evaluation of a product. Strongly referenced to the presented studies, the
A central role in this interactive process is rep- web-based platform 'design-machine.com' (see fig.
resented by the communication interfaces between 1) was set up by the Bächer & Bergmann GmbH to
the actors, the customer (private or company) and explore and establish a comprehensive user inter-
developer (i.e. company or institution). Therefore face for potential, individualized furniture systems.
an essential aspect of this interactive process is the While the collection of parametric tool studies fo-

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cuses on the implementation of material and man- individual airplane model (see Fig. 2). In addition the
ufacturing information and user input data in the de- 3D printing method provides great opportunities to
sign process, with design-machine.com the network save material and weight.
also explores possible data management strategies
Figure 2 and concepts on intuitively interactive user applica-
3D printed metal tions.
part of Airbus 380
(front) and original,
industrially
LIBERATION OF GEOMETRY
"We no longer apply a pre-set form on inert matter,
produced part
but lay out the parameters of a surface of variable
(back),
curvature. A milling machine that is commanded nu-
merically does not regulate itself according to the
build of the machine; it rather describes the vari-
able curvature of a surface of possibility. The image-
machine organization is reversed: the design of the
object is no longer subordinated to mechanical ge-
ometry; it is the machine that is directly integrated
into the technology of a synthesized image." (Cache DIGITAL PRODUCTION
and Speaks 1995, p. 95) The aspect of an efficient application of materials and
Significant advantages of digital design and pro- individual operations in the production process also
duction processes are that, numerous local and represents a key driver in the development of the de-
global factors relating to the product context can be sign tools presented in the following topics.
integrated and processed individually during the de- Similar to the 18th and 19th century industrial
sign and development processes. The same goes for revolution, we are, today, in a process of societal
structural requirements such as the final use, struc- change that, among other factors, significantly influ-
tural engineering and various technical functions. ences architecture and design. This proceeding dig-
Thus a higher degree of adaptivity can be integrated ital revolution 'refers to the advancement of tech-
in the design, development and production process nology from analogue electronic and mechanical
and the subsequent use of an object. Thus when it devices to the digital technology available today'
comes to materialization, especially physical param- [1]. But while information technology and digital,
eters and constraints dominate the design of an ob- rule-based, robotic processes already dominate large
ject. There is a strengthened and more correspon- parts of our private and business live, 'traditional' in-
dent relation between the development and fabrica- dustrial processes still primarily govern the produc-
tion process combined with a higher flexibility con- tion of consumer goods.
sidering the geometry: in the phase of design and But although industrial production still domi-
manufacturing but also in the final shape. nates the world of products and consumption, dig-
A British research group has shown that 3D print- ital techniques have helped - even if mostly exem-
ing may well trigger a revolution in production tech- plarily - in reinstating basic principles of craft produc-
niques of airplanes. The group "EADS Innovation tion in design and architecture " [...] in which ma-
works" aims to use this technique to produce whole terial and form are naturally intertwined into a tra-
aircrafts in the near future. Individual connection el- dition of making [...]" (Oxman 2010, p. 304). The
ements printed from metal are already being in use principals of digital design and manufacturing pro-
in Airbus airplanes and can be easily modified in any cesses are rather linked to a way of craft production

Fabrication - Robots - Volume 2 - eCAADe 33 | 271


than industrial processes as they emphasize the qual- ing and reflecting production knowledge and prod-
ities of the materials used and provide higher flexi- uct data is getting more and more relevant in compa-
bility during the development and production pro- nies marketing and design strategies.
cess. The connection of digital design and digital
manufacturing can be resumed as 'Digital Crafting' DIGITAL CRAFTING
(see 'Design Tool Studies'), which describes the com- In this paper the research on crafting inspired
bination of work techniques typical of craftsmen with computational design and manufacturing will be
computer-supported processes' (Sachs 2012, p.12). discussed and presented by a variation of self-
The computer extends the principles of traditional developed crafting related digital tools. Most of
crafts by numerous options such as simulation, gen- them have been developed in cooperation with close
eration and the connection and controlling of pro- partners such as the Bächer & Bergmann GmbH and
duction processes. Furthermore this approach com- Cologne University of Applied Sciences. On top of
bined with the potentials of generative modelling these software tools to automatize form finding and
- 'the generalization from objects to operations: A production processes a web-based user-interface
shape is described by a sequence of processing steps, 'design machine' (design-machine.com) has been de-
rather than just the end result of applying operations' veloped in collaboration with Sebastian Bächer to
[2] - inevitably pushes us towards new concepts of give the user the opportunity to individualize and or-
design making and thinking and subsequently leads der his 'product on demand'.
to new design aesthetics. The flexibility of such tools enables design mod-
The potential of digital processes in manufactur- ifications to an overall design layout up until the
ing is currently being thoroughly investigated and very last moment before an automated generation
applied in various areas. So-called FabLabs are ex- of manufacturing data. In the broader sense they do
ploring the themes of interdisciplinary, also of a not only serve as foundation for experimental inter-
more 'democratic' design and production. "A Fa- action between customer and parametrically struc-
bLab (short for fabrication laboratory) is an open tured 3D objects but can also act as an interface be-
[...] high tech workshop providing fabrication tech- tween design software and manufacturing device. In
niques for one-off pieces to private individuals" [3]. the presented project studies of these tools certain
In these FabLabs, individual design objects and tech- crafting techniques have been used to create struc-
nical products are created, often by using 3D print- tural templates of design objects that can be modi-
ers that people have built themselves and some of fied, adapted and 'printed' (in the sense of produced
which are i.e. self-replicating and by using CNC ma- or sent to production) by the user itself.
chines, laser cutters and even discarded industrial The developed studies in this paper are also
robots. Based on the principles of open source, based on the application of the concepts of "mate-
CNC production data is distributed and further devel- rial based design computation" which represent "[...]
oped via the Internet and new knowledge regarding an approach to the design of computational environ-
>>materialisation<< is being shared. Ideally, produc- ments which might inculcate material attributes di-
tion knowledge is shared using Creative Commons li- rectly into the process of computationally supported
cences and a global network of mini factories "...is cre- design, during its various stages" (Oxman 2010, p.
ated with these networked, digital production meth- 304). The digital shaping tools evolve from the ob-
ods" (Moorstedt 2010, p.82). These laboratories most jective to inform the design process with a 'genetic
likely represent only forerunners of new product de- design code'.
velopment practices in the future. Under the banner In this concept the design development is rather
"Open Innovation" this movement of sharing, link- driven by the process of making than pure strate-

272 | eCAADe 33 - Fabrication - Robots - Volume 2


gic thinking: thinking by making. On the contrary DESIGN TOOL STUDIES
to industrial production, in this concept of 'making', Orlov Act, 2014-2015
a wide range of data about form, function, mate- Orlov Act is a 9x5x4m architectural media sculpture
rial, processing and individual user demands are con- made of 1179 individually folded 0.8 mm metal sheet
stantly and repeatedly intertwined. The way of hon- elements and 127 different opaque projection and
ouring material and its strong - but ever changing - lighting screens made of acrylic glass (see Fig. 3).
relation to manufacturing processes leads not only to On behalf of the architecture studio 'superartitec-
new design aesthetics but also to a new, crafting ori- ture' and 'Flying Orlov UG', Cologne, a comprehen-
ented way of design thinking. "Every good craftsman sive, fully parametric 3D model definition was devel-
conducts a dialogue between concrete practices and oped to support the architects and planners in two
thinking; this dialogue evolves into sustaining habits, areas, the form finding process and the generation
and these habits establish a rhythm between prob- of all production data implementing material data,
lem solving and problem finding." (Senett 2008, p.18) behaviour and processing information including as-
With the integration of computation into these pro- sembly logistics. The project was developed with
cesses of making and thinking these method of cre- Grasshopper 3D for Rhino with various elements of
ation can be applied in a much wider context regard- 'Visual Basic' script.
ing developers and collaborative users. Thus such Based on a pre-defined triangulated shape, the
tools are certainly not only questioning traditional definition generates manufacturing data based on
top down planning methods in various fields but also the users input considering material properties like
the concept of mass production and consumption in thickness, composition (single layer, multi layer, plas-
general. tic, aluminum etc..), the related folding behaviour.
The software labels all procuced parts automatically
to install all elements in its defined position. Depend-
ing on the choice of material and folding behavior of

Figure 3
'Orlov Act' - physical
prototype and
Rhino-Grasshopper
3D sequence
model, (C) Hans
Sachs, Cologne,
2014

Fabrication - Robots - Volume 2 - eCAADe 33 | 273


the respective material, the unrolled 2D cutting and an accurate 3D model and all necessary G-Code data
folding diagrams include specified offset calculations for a Homag 5-axis CNC mill to precisely produce all
in order to, once produced, result in the extact size parts for a concrete form work for the 20 tons of ver-
of the generated 3D model. Finally, when all input tical concrete structure extending over 4 floors. The
parameters are set and the material is chosen, the project has been developed with Grasshopper 3D for
software generates a 3D model including all (varying) Rhino in combination with 'Visual Basic' script for the
material properties and processing behaviour. These G-Code post processor that generates the machine
are then automatically unrolled and provided with all code from the model data in real time (see Fig. 4).
connector elements (holes/folds etc.) and all logistic
assembly data. Customized Cardboard Surfboards, 2012-
2015
This cardboard surfboard core is generated by a Figure 4
grasshopper "quarter iso grid" definition, which is Process: 3D Model
inspired by Mike Sheldrake's great cardboard surf- > Grasshopper
boards. Until now the 3D board models are created in definition >
the open source surfboard-shaping software "Board- Machining-Code,
CAD" and then imported to Rhino 3D to generate the (C) Hans Sachs,
form specified cardboard parts as connector system. Sebastian Baecher,
The project's goal is to create individual, customer- Duesseldorf, 2014
shaped cardboard core surfboards based on a web-
Figure 5
based configurative shaping tool (see Fig. 6).
Prototype model
A comprehensive Grasshopper definition, devel-
Triangulated
oped based on the connector system first developed
Column, (C) Hans
and applied by Mike Sheldrake, creates partitions
Sachs, Sebastian
of the imported 3D model and creates a structured
Baecher,
3D model of the corrugated cardboard core. Spe-
Duesseldorf, 2014
cific algorithms are applied on differentiated zones
of the 3D model while these separated 'part gen-
erators' still refer to neighbouring connector parts,
so that the different systems can be joined easily
in the assembly process. Based on the 3D model,
including all 3D cardboard parts, the cutting pat-
terns of all system parts are generated to cut them
from corrugated cardboard with a CNC cutting plot-
Triangulated Column, 2014 ter or laser cutter. This project is kindly supported
a 20 m high interior, sculptural column as 'Kunst im by Mike Sheldrake (www.sheldrake.net/cardboards),
Bau' for the new faculty of architecture (PBSA) of the Tischlerei Bächer GmbH (www.tischlereibaecher.de)
University of Applied Sciences in Düsseldorf (see Fig. Sebastian Bächer, Till Hartmann and Maik Holtiegel.
4/5). In cooperation with Sebastian Bächer, the Pro- In example with the Chaise "Hive" further application
fessorship of Design by Prof. Oliver Kruse, construc- opportunities in field of interior design and architec-
tion business partner PERI, a group of master stu- ture are being tested (see Fig. 7).
dents and the schools' CNC workshop we developed
and realized a 'digital processing tool', that generates

274 | eCAADe 33 - Fabrication - Robots - Volume 2


Figure 6
diagram indicating
user-driven /
algorithmic
modeling and
digital production

Figure 7 Bended, 2012-2015


Iso quarter grid 'Bended' is a software tool to simulate and generate
cardboard , (C) Hans fabrication data for single curved boards. The tool
Sachs, Cologne, enables surface curvatures with changes in direction
2015 by applying different radiuses. To explore the full
potential of its application, a Python based software
tool for Rhino 5.0 has been developed which gener-
ates G-Code for the CNC milling already in the de-
sign process. Based on the user input like edge radii,
bending angles and material properties the G-Code
for various CNC machines will be generated by the
built in post processor. It can be used in a wide range
of design and architectural applications from individ-
ual furniture production to free form concrete form-
work in architectural construction (see Fig. 8).
The software asks the user to select a closed
curve, which represents the outside boundary of
the sheet to be bended. The user must also de-
fine a straight centre line of the curved area, running
through two opposite edges of the plane sheet. In
addition several parameters including material thick-
ness, cutting slot depth, cutting slot width (laser cut
width, milling tool or sawing blade width), the radius
on the respective edges and the curvature angle have
to be determined. From this constraints and design
input parameters a cutting pattern, but also milling
paths will be generated (see Fig. 9).

Fabrication - Robots - Volume 2 - eCAADe 33 | 275


of building construction are applied far below their Figure 8
technical and physical capacities. Digital, responsive Studies with
and interactive systems, used in design, fabrication 'bended' applied on
but also in the aspect of exchange of object and ma- corrugated
terial behaviours represent a -still partly uncovered- cardboard with a
but fundamental base for a real paradigm shift in ar- laser cutter, (C)
chitecture and design. Therefore a more interdisci- Hans Sachs,
plinary approach, a lively exchange of various fields Cologne, 2012
and resources is required and to be intensified.
Although these studies do not present an elabo- Figure 9
rate concept for a truly interactive and material- and 'Bended' prototype
process-informed production of architectural and de- - 24mm multiplex
sign goods, they point out that the linkage of the board, (C) Hans
referred processes represents a powerful instrument Sachs, Cologne,
for individual and in the same time efficient creation 2013
of things. Hereby the studies also mediate opportu-
nities and challenges of a broader implementation of
mass customization in architecture and design.

REFERENCES
Cache, B. and Speaks, M 1995, Earth Moves: the Furnish-
ing Territories, MIT Press , Boston
Chesbrough, H.W. 2003, Open Innovation: The new imper-
ative for creating and profiting from technology,, Har-
CONCLUSION vard Business School Press, Boston
Even though computers and software have devel- Moorstedt, T. 2010, 'Du bist die Fabrik', Süddeutsche
oped significantly during the past decades, the way Zeitung, 10/11, p. 82
of developing architectural-, but also design objects Oxman, N. 2010 'Material Based Design Computation',
Massachusetts Institute of Technology, Boston, p. 304
with CAD is still widely misinterpreted as technical
Reichwald, R. and Piller, F. 2009, Interaktive Wertschöp-
drawing assistance. In keeping with the motto 'Com- fung: Open Innovation, Individualisierung und neue
puter Aided Drawing' instead of the more reasonable Formen der Arbeitsteilung, Springer Verlag, Wies-
(and correct) definition 'Computer Aided Design' the baden
perception of designing with computers still rather Sachs, H. 2012, 'Digital Crafting', Architectural Particles,
bases on a concept of industrial design thinking. MAKK Köln, 1, pp. 12-18
Sennett, R. 2008, The Craftsman, Yale University Press,
A first mention should be made of the fact that,
New Haven & London
during the development of this research and in- [1] http://www.techopedia.com/definition/23371/digi
cluded studies, the dissolution of boundaries be- tal-revolution
tween the disciplines evolved to be a crucial part. [2] http://www.generative-modeling.org/
During the industrial revolution in the 19th century, [3] http://de.wikipedia.org/wiki/FabLab
the exchange between different disciplines with re-
gard to choice of materials and technology was es-
sential in bringing about change and development in
architecture and design. Today industrially produced
and used materials, especially when used in the field

276 | eCAADe 33 - Fabrication - Robots - Volume 2


Live: Real-Time Platform for Robot Design Interfaces
Curime Batliner1 , Michael Jake Newsum2 , M. Casey Rehm3
1,2,3
Southern California Institute of Architecture, SCI-Arc
1,2,3
{curime_batliner|jake_newsum|michael_rehm}@sciarc.edu

Challenging our understanding of representation, simulation and fabrication in


architecture, SCI-Arc has been developing a unique digital/physical design
platform where the relationships between humans, machines and matter are
constantly in flux re-calibrating, reshuffling, reordering aligning digital and
physical and vis versa. The robot as a technology takes an important role in these
new ideation environments. "Live" is an applicaton which enables real-time
robotic control and grants the robot substantial agency situating it as an
interactive design tool that immediately responds to designed signal and sensor
inputs in its environment. Current research explores interactive environments,
gesture based human-machine interactions and autonomous agent driven design
programs.

Keywords: Robotics, Real-time interaction, Networking, Spatial-Interface

Context The current discourse at SCI-Arc is built around, a


In our search for technological advancements, the in- search for ideas, using the "image which means
tuitive and playful nature of design should not be ideas"(Sloterdijk 1999) as a medium.
Figure 1 lost in the complexities of information and inter-
Object Analysis and faces. While engineers strive to maintain the illu-
Representation in sion of transparency in the design and refinement
Feedback-Loop of media technologies, here artists (architects) ex-
plore the meaning of the interface itself using the var-
ious transformations of the medias as their palette
(Rokeby 1995).
The Robot House at SCI-Arc launched in 2011.
Fuelled by its unique hardware configuration, its cus-
tom software motion control solutions and its par-
ticular conceptual approach to the project, it has
since developed into a unique digital/physical de-
Curime Batliner, Michael Jake Newsum and M.
sign interface. It is a reconfigurable 3D workspace,
Casey Rehm aim to shift the discussion, which mostly
a design platform which encourages projects where
revolves around objects and images, to a discussion
matter, representation and production are in a con-
where the focus lays on networks of relationships.
stant interchangeable flux throughout the entire pro-
Moving away from simulation here the relationships
cess, aligning digital and physical and vis versa (Fig1.).

Fabrication - Robots - Volume 2 - eCAADe 33 | 277


between humans, machines and matter are in flux: Live: Realtime robotic motion control
re-calibrating, reshuffling, reordering on the fly. The In this context, Curime Batliner, Michael Jake New-
robot as a technology plays an important role in this sum and Casey Rehm are developing the application
process of mediation and is an essential component "Live", the core framework for ideation environments,
of these new kinds of interface. While its internal re- which require the integration of live-programmed
sources are ready for link up with available immaterial robotic motion in the design process (Batliner et al.
data networks, its familiar continuity of corporeality 2014). It is a robotic control software which grants
and familiar aesthetic assumptions of material reality the robot substantial agency situating it as an in-
make it the perfect mediating device for the devel- teractive design tool that immediately responds to
opment of a real-time digital/physical interface, link- designed signal and sensor inputs in its environ-
ing human interaction, robotic motion, artificial intel- ment. It breaks away from traditional work flows,
ligence and matter into one feedback loop (Fig.2). programming-simulation-execution, where the in-
Today, we measure the shortest distance be- dustrial robot is optimized for repetition and preci-
tween two points no longer by physical proximity, sion. Here, the robot is programmed to be versatile,
but rather in time. As a result the shortest distance nuanced and interactive. Without a required pre pro-
between two points becomes real-time (Kac 1996) grammed motion or series of operations, the robot
can engage directly with the current context avail-
able to the programmed logic. Specifically designed
But how do you interrogate a real-time interface, with an eye towards universality, it is open to any
its workings and its potentials without building it? programming and scripting language which possess
You simply cannot! the capacity to send and receive signals on the fly via
standard internet protocols.

Figure 2
Immersive Tracking
Environment

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The Live application builds on earlier research at ing languages. Message packages are structured and
the SCI-Arc's Robot House where the ability to stream sent to the robot at a rate that is appropriate for the
via TCP (Transmission Control Protocol) connection design process. Existing interfaces for the Live appli-
position and tooling information to the robot was cation have been built in Maya-Python, Python, Pro-
initially implemented (Batliner et al. 2011)(Atwood cessing, Rhino-Grasshopper and VVVV.
and Harms 2012). There, new motion commands are The Live application is currently explored
added to the motion stack of the controller's memory through three main research categories; interac-
where they are executed in order. tive environments, gesture based human-machine
Live increases data-speed and adds a real-time interactions and autonomous agent driven design
interface to control motion stack and tooling. As a re- programs.
sult the user is able to interrupt the motion sequence Two case studies will be presented below. The
at any time, thus modifying the robot's next trajec- first will discuss interactive environments, exploring
tory and enabling the robot to interact with real-time the use of human gesture as a means of robotic mo-
information. Traditionally, the robot is programmed tion control ultimately proposing space as a contem-
to execute each command in order then await for ad- porary interface for telematic communication. The
ditional instructions. In this logic, the robot is not second will present the use of Live with an addi-
able to continually engage with interactive inputs, tional library to explore utilizing the robot platform
because the speed of the arm is far exceeded by the as an autonomous intelligent agent. Both case stud-
speed of information such as tracking the position of ies interrogate the possibility of developing new in-
a person in space. The rate that the positioning infor- terfaces where the digital and physical are mutable
mation is sent to the robot controller would have to and designers can intuitively explore.
be reduced to minimize residual motion from previ-
ous inputs, thus the resolution of motion and fidelity Case Study I : Eyerobot - Spatial interfaces
with the interactions would be diminished. By modi- Architecture traditionally has played a significant role
fying the motion stack, the designer is able to remove on how we interact and communicate as people with
pending motions while communicating new posi- another. With the digital revolution and the rise of
tions. This lets the designer send positioning infor- the virtual, space as a physical entity has lost sig-
mation at rates up to .004 times per second for high nificance as a place for communication and is re-
resolution motion paths while being able to modify placed by virtual alternatives. Our daily login times
the motion stack at any time when tracking moving for browsing, shopping, social media exchange, our
subjects that are not able to be simulated. Live al- growing collection of digital gadgets such as mobile
lows for forward or inverse kinematic positioning as phones, laptops, and latest cars etc. are witnesses of
well as vector trajectories relative to user defined ref- it. In this environment of permanent telepresence,
erence planes. Additionally, the user has control over people have the ability to commute information in-
how the robot will interpolate the motion, the veloc- stantaneously, to send and receive sound and images
ity at tool center point, acceleration/deceleration of immediately, which accounts for the decreasing so-
joints, up to 32 tooling inputs and outputs as well as cial relevance of the extensity of space in regard to
synchronization triggers. In each information packet the intensity of time (Kac 1996).
the user has the ability to modify where the infor-
mation will be added to the motion stack and if the
While these new forms of communication and in-
positions should be stored for later use as pre pro-
teraction are exciting, the current state of these tech-
grammed motions. Live communicates via TCP mak-
nologies still relies on the usage of two-dimensial
ing it very accessible to most scripting and program-
screens which do not seem to align with how we in-

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teract naturally. How can designers introduce space sent to the robot's control application, Live, as well
as a tangible medium into these new forms of com- control the live visuals projected onto the support-
munication and interactions ? ing membrane. Participants entering the space know
In "Is There Love in the Telematic Embrace?" me- that the box houses industrial robot, but their bodies
dia artist and theorist Roy Ascott renders art as "a par- are hidden behind the membrane and only the tips of
ticipatory process,..., defined not by formal parame- the robots are visible at the points where they touch
ters but by behavioral relationship in which artist, ob- the slightly translucent membrane (Fig.4). Once a
server and environment are all integrated in an emer- participant enters the space, the robots engage with
gent, interactive system of morphological relation- their presence, reacting and following the movement
ships (Ascott 1990). of the person. Moving as a person in this case results
Interested in activating the role of the human in in moving the hidden machines, which then trans-
space, Eyerobot II, a seminar taught by Curime Bat- lates into a spatial reconfiguration of the space. Using
liner in 2014, asked students to prototype spatial in- the robot as a mediating device, the participant has
teractions where architecture itself becomes an en- now partial influence over the rate, as well the quality
gaging, interactive technology. The spaces should of transformation the space takes.
be able to respond, behave and potentially be in
symbiosis with the human, with the ability to be Figure 3
connected virtually across the globe. Rather than Diagram: Data
thinking about motion as an abstract concept in the Network Eyerobot
design process, students were encouraged to think
about a partially kinetic architecture with no fixed or
ideal form but with a form which is in constant flux,
manipulated by the participants.
Taking inspiration from artists such as Edward
Inhatowicz, "the senster", Ken Rinaldo "autopoiesis"
and Rafael Lozano-Hemmer "vectorial elevation - re-
lational architecture", the final experiment of the
seminar is a space that integrates robotics and sens-
ing technology into the envelope of a space (Fig.3). Figure 4
The gallery has approximate dimensions of 10*6*6 Eyerobot: Final
meters, and the intervention mounted in the center, Installation
is a box of approximate 6*2.5*3 meters. On the in-
side of the box there are four industrial robots placed
as an dynamic scaffold, rigged to a thin membrane
which separates the interior of the box from a void
on the outside reserved for the visitors/participants.
The robots on the interior are programmed to react to
human activity of the participants. In the void space,
two kinect depth sensors are measuring the human
activity, reading their skeleton informations. An ap-
plication built in VVVV and Grasshopper, interprets The playful design space resides in the control of
the information and steers the behaviours of the ma- how the installation space is manipulated and rep-
chine space. The final behaviours are packaged and resented. Variables of how the robots move, their

280 | eCAADe 33 - Fabrication - Robots - Volume 2


range, speed and blending are linked to the occu- gle with what Greg Lynn describes as "the motion
pants' skeletons as well as their relationship to the picture analogy, where architecture occupies the
robot arms in the space. Gestures can be repro- role of the static frame through which motion pro-
grammed and added to the interface to control the gresses. Force and motion are eliminated from Form
visual feedback as well as the robots' behaviors. Vari- only to be reintroduced, after the fact of design,
ations of these controls give the installation space in- through concepts and techniques of optical proces-
herent different presences enhancing the interactive sion.". In this context "design becomes an active
opportunities. abstract space that directs from within a current of
The focus in this experiment was the respon- forces that can be stored as information in the shape
sive link between, human, machine and space (Fig.5). of form." (Lynn 1999) . The exciting outcomes of spa-
In order to produce engaged, playful interactions, it tial experiments, as previously described, are that
was important to balance the amount of participants one can start thinking about architecture as an inter-
present in the space. The installation worked most active technology which takes shape in the moment,
successful, when there were between two or three is nondeterministic and nuanced in its expression to
persons present at the same time. In those moments the particular user. In this form of flux and connec-
the space was active and the participants were at tivity, spaces have the potential to become a com-
the peak of engagement. Higher numbers of partici- munication platform, where spatial qualities, such
pants resulted in conversations between the partici- as geometrical transformations, its behaviour over
pants, and when there was only one person present, time, digital texturing, conditions of light, etc. can be
it seemed that the interactivity decreased as there stored, layered, replayed and also be exchanged. By
was no other human present to share the experience. making the digital spatially tangible the user acts at
The rules of this play are simple, but a wide range of the level of reality and virtuality simultaneously with-
spatial configurations and sequences emerged as a out of the need of headsets, goggles or other attach-
result from these intensive interactions. Initiated in ments.
the context of the Eye Robot seminar, this interface
has since run through a series of iterations, adding Case Study II: The Utility and Trajectory of
new behaviours and expanding extensively the digi- Autonomous Systems in Robot Driven De-
tal texturing of the space. Spin-off projects also have sign
started to investigate more closely the human-robot While developing the real-time autonomous control
relationship. library, "Henri", several specific design uses were an-
ticipated. The initial experiments with the platform
Figure 5 were geared towards material manipulation. Specifi-
Eyerobot: Final cally, the sculpting versions of the platform were de-
Installation signed to explore both the ability of these systems
to engage dynamic materials with precision and rep-
etition and the ability to engage materials or envi-
ronments in which human operation or surveying is
problematic. Additional functionality allows the plat-
form to autonomously control the perception and
documentation of physical events
Recent research into robotic 3d printing of lu-
Looking at contemporary discussions about motion nar stations, by Professor Behrokh Khoshnevis at USC
in architecture, one can observe that there is a strug- in partnership with NASA, provides a clear context

Fabrication - Robots - Volume 2 - eCAADe 33 | 281


where the ability for an autonomous fabrication sys- differs from a system like the Johns' in that it does
tem has utility (NASA 2014). Their proposed system not produce totalized goals for the physical output.
allows the 3d printing machines to analyze the alien While there is a clear application for his processes
context and reshape it to allow for standardized pro- in architecture, this platform specifically for explores
duction of a repeatable building typology. While design in conditions where the end results are inde-
their platform is built on a model where extreme con- terminate or unknowable due to the complexities of
ditions are manipulated towards uniformity for nec- the precepts. In these conditions, it is necessary to
essary performance criteria, as construction in this generate design through the codifying of intention
type of context advances, an open source platform at the level of local behaviors.
for experimenting in design and construction behav-
Figure 6
iors, which produce emergent building types and
Diagram: Data
aesthetics in these environments, can create novel
Network
trajectories in the discipline to reconsider post-earth
Autonomous
architecture types.
Sculpting
Material computation has a long trajectory in the
discipline of architecture. In the past designers, like
Antoni Gaudi and Frei Otto, used physical models to
simulate structural performance. Work explored by
Theodore Spyropoulos, Rob Stuart-Smith, Alisa An-
drasek and Jose Sanchez with their students at the
AADRL on projects like Grompies (Dezeen 2010) and
Plugin (Andrasek 2008), expand this territory further
by utilizing agent based, complex system simulation
Henri is a library, created by M.Casey Rehm (2014), of
in conjunction with material exploration. In these ex-
functions and classes which allow users to develop
amples, students develop discreet digital simulations
real-time autonomous motion control functions in
of physcial phenomena using intelligent agent based
Processing 2.0+ (Fry and Reas 2012), simultaneously
scripts, to project and anticipate perceived results to
linking digital inputs, peripheral hardware, and the
a larger architectural scale. Ryan Luke Johns' Aug-
Live application on the robot's controller. The library
mented Materiality project utilizes sensing equip-
currently utilizes ToxicLibs (Schmidt 2013) for vec-
ment to capture a mesh from a wax block and user
tor and mesh functions and SimpleOpenNI (Rheiner
defined inputs to calculate and shape the block into
2013) for Kinect functionality. The primary class of
a structurally performative geometry (2014). The
the library contains: a simulated robot, two IK models
project develops intuitive interfaces between mate-
calculating both simulated positions and incoming
rial manipulation and idealized digital form.
streamed real-world positions, variables for defining
The work done with the Henri platform looks
joint and dimensions, functions to limit robot work
to remove the discreet nature between simulation
areas and tool orientations, preprogrammed motion
and physical output while focusing on bottom up
types (jog, track, retreat, plunge), robot display and
methodologies. By viewing the design platform as
user defined functions for context analysis and and
inclusive of both the material agency of the ma-
responsive behaviors. A second class is utilized to re-
nipulated context and the intelligent agency of the
ceive incoming packages from the Live application
software package, a new model for design emerges
and updates the robot class and global framework to
where the delineation between physical and digital
the new positional information. A third class is uti-
is mutable (Fig.6). The current format of the platform
lized to calculate plane informations, speeds, motion

282 | eCAADe 33 - Fabrication - Robots - Volume 2


types and tool activation and formated into a pack- in case emergency corrections to a motion are re-
age. This package is then sent to the Live application. quired to prevent collisions.
All streaming to and from the robot occurs over a TCP The sculpting abilities of Henri have been tested
connection hosted on the computer running the Pro- initially utilizing wax and a robot mounted heat gun
cessing app. A fourth class bundles necessary rota- (Fig.7). In this configuration, a 50 lb. block of wax
tional and translational functions to align the multi- is mounted to a turntable controlled by Henri by
ple coordinate systems of the various inputs into a streaming to an arduino microcontroller across a UDP
single global coordinate system. port. The kinect scanner is mounted to a fixed point
The platform, including the sensors and actua- with its relative rotation and position to the robot's
tors (robot, turntable, etc...), currently operates as a origin located in the transformation class of Henri.
model-based reflex agent per Russell & Norvig (1995). The Kinect, Arduino controller and the Robot Con-
The program creates a loop with its context, continu- troller are all connected to a laptop which runs the
ously perceiving and affecting its environment. Pre- Henri based application in Processing. As part of the
cepts, in this case the Kinect and the streamed real- development of their app, a designer can also pro-
world positions of the robot, are read by the program. duce an interface specific to their tasks with the plat-
These precepts are analyzed in conjunction with the form which allows them to perceive the softwares de-
programs internal model of its world, and a resultant cision making and potential errors.
action is calculated. This action is then streamed to In this setup, design exploration is done by ma-
the physical robot as an actuator to affect the envi- nipulating the analysis criteria and robot tooling be-
ronment. Currently, the platform does not support haviors. The constraints of the tooling, sensors and
goal or utility orientation to evolve the behaviors of material greatly affect the development of these be-
the program. Improvement in the robot's behavior haviors. For example, the Kinect scanner, while fast,
is therefore achieved through the designers iterative lacks fidelity when scanning translucent materials.
manipulation of the program. Consequently, the captures from the scan frequently
When discussing real-time methods in relation- feature voids in the produced mesh for analysis. As
ship to autonomous robotics platforms, it is impor- a result, the current motion control behaviors rely
tant to take into account the rate in which the robot on a method of moving exclusively along connected
can effectively respond to commands or utilize data. edges of the scanned mesh. This insures that the
Even though a depth camera like the Kinect can pro- robot does not attempt to move the tooling through
duce a point cloud at 30fps, if the platform takes 30 an unscanned region of the work area.
seconds to move a tool into position, affect the ma- Figure 8 is an example of a behavior utilizing
terials and retract, the necessary capture rate can be a single agent model for producing a combination
much slower. Additionally if the medium being oper- of bulbous protrusions and voids, developed by
ated on requires a longer amount of time in order to M.Casey Rehm and Anthony Stoffella which utilizes
produce a significantly different scan, higher rates of aligned orbiting tool paths to accentuate the promi-
capture are unnecessary. On the other hand, when nence of convex surface features. This behavior ac-
engaging a context which changes at a higher rate, centuates the radial nature of the heat gun's material
the streaming of positions can exceed the limit of the deformation.
robot's motion. For example, a human has the capa-
bility to move faster than the flange of the Staubli
RX160, so when running an autonomous scanning
function on a human subject, the rate of analysis
should outstrip the physical limitations of the robot

Fabrication - Robots - Volume 2 - eCAADe 33 | 283


Figure 7
Henri Autonomous
Sculpting

The first application was a strict capture appli- Figure 8


cation for point clouds from robot mounted Kinect Single Agent
scanners . Users can manipulate the robot posi- Sculpting Behavior
tion using the standard manual jog modes or pro-
grammed motion paths, while the Live application
streams real-time updates of the robot's position
and orientation to the application. The application
takes the incoming positions and translates simul-
taneously incoming point clouds from the Kinect
scanner into their real world positions. The result-
ing three dimensional output in point clouds and
meshes allowed for a more sophisticated represen-
While the initial explorations with Henri were in- tation of a physical event, extrapolating the pho-
tended to drive tooling operations, the potential tographic techniques of Eadweard Muybridge and
need to create behaviors for controlling how the Etienne-Jules Marey into a medium which simultane-
robot platform perceives its context became appar- ously describes spatial information for an event from
ent. From this interest two applications developed. multiple positions with accurate depictions of vol-
ume and surface (Fig.9).

284 | eCAADe 33 - Fabrication - Robots - Volume 2


Figure 9 The second application begins to explore the
Capture Application use of Henri to automate the system's ability to con-
Interface and trol its perception of its context. Specifically the ap-
Context plication is designed to allow a robot arm to au-
tonomously focus a 3d scanner on a localized portion
of a work area too large or complex to be understood
from a fixed vantage point. The application builds
on the capture application's utilization of streamed
robotic positions, however, this application has func-
tions for analyzing the incoming point clouds and au-
tonomously re-positioning the robot arm based on
designed behaviors (Fig.10). For example, the initial
behavior searches vertices of captured meshes in a
local region and aligns the sensors to a new position
targeting the vertex with the highest normal differ-
ential to its neighbors (Fig.11).
The projects discussed in this paper build of
concepts on artificial intelligence and autonomous
Figure 10 strategies which require networking and real-time
Diagram: Data control. While those characteristics can be described
Network as virtual the outlook of the work is humanistically
Autonomous inspired trying to reconcile and find a balanced rela-
Robotic Scanning tionship between technology, human and matter. In
the first case study the human is given agency by en-
gaging with space as an interactive medium for com-
munication. By setting form into a state of flux, ex-
perience and interactivity are prioriatised over static
form. Space becomes a tangible interface where par-
ticipants perform simultaneously at the level of real-
ity and virtuality.
Figure 11 In the second case study we are looking at a
Autonomous model for design with a bottom up methodology,
Robotic Scanning where the delineation between physical and digital
is mutable. Rather than geometry, here the state of
matter informs and influences the procedure of the
machine on a one to one relationship.
While these projects are still at their beginning,
they carry the potential of challenging our contem-
porary understanding of representation and simula-
tion in architecture. The building of these new kinds
of real-time interfaces is crucial for new axiomatiza-
tions and toolboxes for art and architecture in which
the virtual and actual always coexist." (Testa.2014).

Fabrication - Robots - Volume 2 - eCAADe 33 | 285


ACKNOWLEDGEMENTS: \& Schuster CompanyEnglewood Cliffs, New Jersey
Eyerobot project participants: Daniel John Caven, 07632
Salvador Francisco Cortez, Solar Labrie, Nels Wil- Shanken, EA 1996, Art And Electronic Media, London:
Phaidon Press
iam, LongBrennen Huller, Johnny Ng, Austin Andrew
Testa, P 2014, '-', in Wolf, A (eds) 2014, Fabrication and
Samson, Stavirani Tomara, Nikita Alex Troufanov, Uri Fabrication, SCI-Arc Press
Wegman [1] http://www.biothing.org/?cat=28
Photos: Figure 1: Curime Batliner, Jake Newsum, [2] http://cranerobotics.com/
Figure 2: Curime Batliner, Jake Newsum, Figure 4: [3] http://www.dezeen.com/2010/05/06/grompies-by-
Daniel John Caven, Salvador Francisco Cortez, Figure berndon-carlin/
[4] https://www.nasa.gov/directorates/spacetech/nia
5: Daniel John Caven, Figure 6: Elliolt Freeman, Mei
c/2012_phaseII_fellows_khoshnevis.html
Zhi Neoh, Min Pan, Shawn Rassekh, M. Casey Rehm, [5] https://code.google.com/p/simple-openni/
Cathy Qu, Figure 8: M.Casey Rehm and Anthony Stof- [6] http://toxiclibs.org/
fella, Figure 9: Daniel Caven, M. Casey Rehm, Marcelo
Spina, Figure 11: Curime Batliner, Jake Newsum and
M. Casey Rehm

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Batliner, C, Newsum, MJ and Casey, M 2015, Live, -
Batliner, C, Proto, J and Kruysman, B 2011, Esperant.0, -
Fry, B and Reas, C 2012, Processing 2, available at: pro-
cessing.org
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erdale, Fla.: J. Ross Pub
Gow, M and Karlsson, U 2013, 'Enveloping Performance',
in Dehs, J (eds) 2013, When Architects And Designers
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Guvenc, O 2014 'Interface Activated Design Agency', Aca-
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Johns, RL 2014, 'GREYSHED', Architectural Design, 84(3),
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Kac, E 1996, 'Ornitorrinco and Rara Avis: Telepresence Art
on the Internet', Leonardo, 29(5), pp. 389-400
Lozano-Hemmer, R 1999, 'Vectorial Elevation - Relational
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Lynn, G 1999, Animate Form, New York: Princeton Archi-
tectural Press
Rehm, MC 2014, Henri, -
Rinaldo, K 2000, Autopoesis, -
Rokeby, D 1995, TRANSFORMING MIRRORSSubjectivity
and Control in Interactive Media, Albany: State Uni-
versity of New York Press
Russell, SJ and Norvig, P 1996, Artificial Intelligence
- A Modern Approach, Prentice-Hall, Inc.A Simon

286 | eCAADe 33 - Fabrication - Robots - Volume 2


Informed Design to Robotic Production Systems
Developing Robotic 3D Printing System for Informed Material Deposition

Sina Mostafavi1 , Henriette Bier2 , Serban Bodea3 , Ana Maria Anton4


1,2,3,4
TU DELFT, Hyperbody, Robotic Building, Netherlands
1
www.hyperbody.nl/
1,2,3,4
{s.mostafavi|h.h.bier|i.s.bodea|a.m.anton}@tudelft.nl

This paper discusses the development of an informed


Design-to-Robotic-Production (D2RP) system for additive manufacturing to
achieve performative porosity in architecture at various scales. An extended
series of experiments on materiality, fabrication and robotics were designed and
carried out resulting in the production of a one-to-one scale prototype. In this
context, design materiality has been approached from both digital and physical
perspectives. At digital materiality level, a customized computational design
framework is implemented for form finding of compression only structures
combined with a material distribution optimization method. Moreover, the
chained connection between parametric design model and robotic production
setup has led to a systematic study of certain aspects of physicality that cannot be
fully simulated in the digital medium, which then establish a feedback loop for
underrating material behaviors and properties. As a result, the D2RP system
proposes an alternative method of robotic material deposition to create an
informed material architecture.

Keywords: Informed Design, Robotic 3D Printing, Porosity,


Material-Architecture, Design to Production

INTRODUCTION bilities of designing and fabricating material architec-


Informed Design-to-Robotic-Production (D2RP) sys- tures with various levels of porosities, ranging from
tems explore the extents by which rapid and flexi- architectural (macro) to material (micro) scales. By
ble robotic fabrication methods can inform and en- employing performative and generative computa-
hance generative design to materialization and pro- tional design methods, industrial robotic production
duction practices. In the case study of this paper, techniques and material experiments, the D2RP aims
the focus is to experiment with the possibilities of an to close the loop from design to 1:1 scale fabrication.
optimized material deposition system resulting from With this goal, the main research components of the
compression-only forces inside the computationally- presented case study are: materiality in relation to
derived topology. The study has explored the possi- design computation and robotics in relation to 3D

Fabrication - Robots - Volume 2 - eCAADe 33 | 287


printing. 2013). The explored and presented robotic 3D print-
The relation and integration of physical mate- ing project proposes an alternative method of ma-
rial properties within digital design interfaces and terial deposition to create a multi-dimensional ma-
computer aided design methods have been explored terial architecture. This is achieved considering the
and explained in both practice and academia (Bor- behaviours and properties of the implemented mate-
den and Meredith 2011) (Kolarevic and Klinger 2008) rial, in this case ceramics, and integration of material
(Gramazio and Kohler 2008) (Oxman and Rosenberg optimization routines in the D2RP system.
2007). In this context, we can specify two major
types of approaches. In the first type, to study design DESIGN AND PROTOTYPE
materiality, the design system relies only on virtual Customizability of the production method, consider-
modelling, simulation, analysis and abstraction of ing both research and design project objectives, has
physicality through implementation of certain com- been taken into consideration in order to develop a
putation methods such as Finite Element Method unique D2RP system. In this section, we provide a
(FEM), Computational Fluid Dynamics (CFD), Particle short overview of the established design methodol-
Systems, etc. The second approach focuses more ogy through describing the pilot case study, robotic
on constraints and potentialities of certain material motion path generation in relation to the materiality
and/or a fabrication method integrated into digital and a description of the realized 1:1 prototype.
modelling platforms, i.e a parametric design model.
The proposed D2RP system establishes a feedback Methodology and case study
loop between the two. To achieve this goal, at dig-
ital materiality level, through designing and imple- Figure 1
menting of a systematic and chained strategy for de- D2RP infrastructure
sign information exchange (Mostafavi et al. 2013) : framework and
a customized parametric form finding system for research
compression-only structures combined with topol- components
ogy optimization is established and implemented. At
physical level, the direct connection to the robotic
production system, in addition to improving the pro-
duction method has led to the direct study of certain
aspects of physicality that cannot be fully modeled
inside the digital design platform. Therefore, the pro-
duction system becomes not only a means of fabrica-
tion but also simulation.
Recent research advances in both robotics and D2RP defines four main research components: de-
3D printing fields have potentially introduced new sign computation, tooling/production, robotics and
approaches towards architectural materialization materiality. Each set of experiments and design exer-
and production. Considering materiality and archi- cises explores possibilities of integration and estab-
tecture at multiple scales, there are a few projects lishing feedback loops between the four (figure 1).
that successfully bring the two together. In some ex- Parallel to the lab-based explorations for the devel-
amples a scaled up printing machine that surrounds opment of the D2RP 3D Printing system , which are
the envelope or object will be used to horizontally, described in detail in the next section, a studio design
layer by layer, deposit a certain building material project of the Hyperbody TU Delft group, conducted
(Khoshnevis et al 2006) (Kestelier 2012) (Dini et al by the authors, was considered as a pilot case study

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(figure 2). İn this project architectural and material tational design system, the designer is able to gen-
porosity at various scales is considered as the main erate multiple configurations, in each distributing
design driver and objective. Therefore the devel- the compression only material where needed and as
oped D2RP system is customized and implemented needed, considering the structural performance, at
according to both particular research and design ob- both macro and micro scales.
jectives of the project. The challenge of the next step is to material-
In order to develop a coherent computational ize these differentiated densities, creating unified
design system, specific to this project the first step topologies that express structural loads consistent to
was implementing methods for form finding of the design approach and robotic fabrication poten-
compression-only structures, derived from the innate tialities and constraints, paths and targets. At this
characteristics of the material. In addition to elim- stage various algorithmic form finding and optimiza-
inating tension forces in the derived topology, this tion techniques, mostly in the Rhino-Grasshopper
part of the design system was implemented as a para- platform and Python scripting-language is devel-
metric strategy to define the porosity at macro or ar- oped and applied. This allows the systematic ex-
chitectural scale to fulfill certain functional and loca- ploration and evaluation of design alternatives in
tional requirements. Furthermore, to achieve the mi- the design-solution space, eventually providing the
cro porosity level, a finite element method for ma- required information for production with the ABB-
terial distribution optimization was implemented on Robotstudio. Simultaneously, the initial material ex-
a part of the designed pavilion. This integrated op- periments and information sets informs the design
timisation routine considers local and global load process
and support conditions. To implement a generic
and repeatable method on other parts of the com- Design Materiality and robotics
pression only structure the challenge is to be able Material optimization for robotic production informs
to parametrically change the method of finite-mode the relevant ranges of robotic motion by implemen-
geometric representation like point cloud and mesh tation of parametric design control systems. This cre-
to the vector based or NURBs geometry. This was ates new standards for architectural fabrication and
achieved by applying a segmental system in the very improves productivity and performance. For produc-
initial topology, retrievable at different stages of form tion purposes, the topology of the pavilion was sub-
finding and parametric geometric transformations divided into unique components. As the research
(Mostafavi and Tanti 2014). By applying the compu- progressed it became apparent that due to the sig-
Figure 2
Overview of the
design project as
pilot case study and
multi-scale
porosity, macro,
messo, micro

Fabrication - Robots - Volume 2 - eCAADe 33 | 289


nificant variety of custom building components fea- was experimented with and valuable results for dy-
tured in the design, the robot manufacturer's soft- namic extrusion were recorded while implementing
ware functionality needed further customization. For a discontinuous porous pattern, due to shifting re-
this purpose the D2RP team has implemented a search objectives, for the fabricated prototype, solely
link between the design and simulation environment continuous clay extrusion was used. A custom design
(Rhinoceros platform and it add-ons) and the rapid routine was developed in order to extract and opti-
code interpreter of Robotstudio. This part of the re- mize continuous motion path based on the designed
search led to a direct link between the design model material architecture.
and robot controller, thus enabling the implementa- Throughout the process, extrusion speed was
tion of a greater range of unique, longer, continuous adjusted empirically according to observed struc-
tool paths (figure 3). Although it is important to note tural and aesthetic considerations. Extrusion param-
both the utilitarian and decorative qualities making eters were controlled through line-size and nozzle
ceramics such a widely used construction material, customization. These proved important factors to
this paper will focus solely on its structural and emer- consider during initial experiments as well as during
gent properties. the fabrication routines. Nozzles of various profile-
As construction material, clay-ceramics is com- size and extrusion opening area were experimented
monly used inside compression-only structures. Tra- with. For the fabricated prototype, a nozzle featur-
ditionally, the structures based on compression per- ing a square, 1cm aperture was selected and used. Fi-
form through stability given by their significant mass. nally, within the study's agenda of 1:1 fabrication and
What the study aimed to prove was that by con- architectural performance aims, it can be concluded
trolled material deposition, compression structures that the prototype achieves both improved 3D print-
could become lighter, a significant improvement in ing speed and reliability.
their cost and thermal insulation performance. A way
of achieving material deposition optimisation is con- Prototype
trolling the parameters of the production setup. This According to the design brief, the architectural ob-
is briefly described as follows. ject connects to the surrounding urban environment
The extruder system designed and built by D2RP in a series of pores varying in size according to struc-
manages a plunger-based mechanical extrusion of a tural and aesthetic design parameters. The fragment
diluted paste of ceramic-clay, water and additive pig- chosen for fabrication explores one of these connec-
ments. Although numeric control of clay extrusion tions materialising a piece of urban furniture at 1:1

Figure 3
Left to right:
Chosen Fragment
for 1:1 fabrication,
informed point
cloud on the
chosen fragment,
and one single
generated
continuous curve
used as the robotic
3D printing path.

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scale. As well as the integral structure, the prototypi- threats. In this context good integration between
cal piece is structurally a compression-only system. digital and material processes is vital; this is where
In this project, in addition to developing a this project redefines the potential of robotic build-
customized design-to-production setup, the team ing (figure 5).
achieved optimization in motion path generation.
Common 3D printing techniques employ non- D2RP DEVELOPMENT
differentiated routines for slicing and ordering ma- In the context of contemporary technological cus-
terial layers into motion paths. The prototype was tomization with emphasis on the role designers and
produced embedding fabrication potentialities and users have in the third and fourth industrial revolu-
constraints into the design. Continuous material de- tions (Anderson 2012), the D2RP proposes a roadmap
position was achieved through controlled extrusion for development and improvement of robotic 3d
guided by structural performance through robotic printing technologies for fabrication of 1:1 building
motion. It must be noted that, although the compu- components. The roadmap is set in the context of
tational 3D model comes close to the actual proto- an on-going physical-virtual feedback, tested in three
type, the two entities remain different mainly due to initial studies, concluding with creating a direct link
emergent material properties. Differences between between design and production.
virtual and material exemplify emergent aesthetics Multi-coloured light robotic 3D printing, as the
inherent to the material behaviour of ceramic-clay. first preliminary study, involves mounting a colour
The emergent aesthetics inherent to the prototype changing light source on the robotic arm. This
is as much due to the 3D layering technique as it is project addresses the characteristics of 6-axis-robot
due to how material extrusion varies along the path motion connecting them to properties and informa-
(figure 4). tion extracted from architectural and structural dig-
ital design model. Being able to study the three di-
Figure 4
mensionality of robotic motion contributed to de-
Details: 3D model
veloping a new approach to 3D printing, different
vs. emergent
than slicing in layers printing techniques. This pro-
material
vided possible directions for defining a 3D printing
architecture
method, in tune with the structural characteristics
of the final prototype. The study of robotic motion
defines the boundaries of the digital design-space
in relation to the physical solution-space. Further-
more it informs the parametric setup with ranges of
The study into robotically-controlled material
reach-ability and optimized orientations thus con-
formation processes was inspired by the fast-pace
tributing to maximizing it. In addition, by numerically
at which the building industry develops, constantly
controlling the blinking pattern and light colours of
finding itself in need of agile architectural solutions
the mounted source, by means of an Arduino Micro-
to design and fabrication processes. Prototyping
controller, the team reached the goal of further ex-
plays a central part in this agile process. Prototyp-
tending design possibilities in such a way that mul-
ing involves design, realization and testing each re-
tiple materials can be deposited at certain coordi-
sult in real-life or laboratory conditions. By expos-
nation based on the information extracted from the
ing ranges for feasibility in design, fabrication and
geometry in the CAD interface. As the first step,
exploitation, a rapid-prototyping approach becomes
any given curve, in digital, is reproduced, in physical,
vital for avoiding failure, communicating success-
with multi-coloured light curves captured by means
ful results and foreseeing design opportunities and

Fabrication - Robots - Volume 2 - eCAADe 33 | 291


Figure 5
Urban furniture, 1:1
scale prototype,
compression only
structure

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Figure 6
Robotic motion:
Multi-coloured
Light, 3D printing
studies

of long exposure-time photography. Later this ap- system, derived from these experiments, involved:
proach is tested on the whole designed pavilion rep- size of the overall shape, thickness of nozzle for mate-
resented by a network of curves (figure 6) rial deposition, number of targets to describe robotic
The robotic pattern project, as part of the sec- motion and method of approaching defined targets.
ond set of preliminary studies, focuses on drawing As a consequence of these experiments the team for-
geometric patterns that explore variation in densi- mulated two categories of material deposition: con-
ties and resolutions to reach the desired porosity tinuous flow and on/off numerically controlled flow
and functionally- in the case this paper structurally- patterns. Both directions had specific benefits and
graded material systems (Oxman et al. 2011) . This in- limitations. Continuous material deposition involved
formed the design of robotically controlled routines a bigger abstraction of the drawing patterns, while
for material deposition. The established parametric compensating through a unified understanding of
Figure 7
Pattern and
material-
architecture
studies

Fabrication - Robots - Volume 2 - eCAADe 33 | 293


Figure 8
Nozzle
customisation:
different
resolutions and
functionalities

the structural performance of the final prototype. arm, where the material source was exterior to the
Numerically controlled material deposition enabled robotic arm in order to maximize the freedom of
a more acurate representation of the final prototype movement and reach. In order to achieve an op-
but the logic used for production was rather more timum multi-dimensional material-architecture and
fragmented (figure 7). informed by previous studies on printing resolution
The ceramic robotic printing study explores pos- and variation of material deposition, a customizable
sibilities of production of 3D printed building parts extruder-nozzle system was designed and tested (fig-
and establishes a production method where all pa- ure 8). Considering the fact that natural materials are
rameters are calibrated for the developed physical not fully predictable different material properties like
set-up. The team designed an extruder connected plasticity, viscosity, flow rate and short-term material
to an end-effector mounted on the head of a robotic behaviour at different robot-motion speeds, were in-
Figure 9
A layered approach
to 3D material
deposition on 3D
surfaces

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Figure 10
Robotic 3D
printing: fabrication
of the prototype

vestigated and documented in order to provide com- operating module ready to be used and well con-
plete information sets for the next prototyping phase nected to a real design problem. In a larger context,
(figure 9 and 10). the additive D2RP project presented in this paper is
part of Robotic Building (RB).This extended frame-
CONCLUSION AND DISCUSSION work focuses on linking design to materialisation by
Advancements in robotic building can potentially integrating multiple functionalities (from functional
foster the pace at which architectural design and fab- requirements to structural strength, thermal insula-
rication processes co-evolve. It is possible to envis- tion, and climate control) in the design (Bier, 2013
age a future in which building systems are customiz- and 2014) of building components. The main consid-
able and increasingly automated. The D2RP devel- eration is that in architecture and building construc-
oped by the TUD team is exploring and securing a fu- tion the factory of the future employs building ma-
ture for informed porosity in additive material distri- terials and components that can be robotically pro-
butions. Porosity at macro, meso and micro scales, cessed and assembled. This requires development of
refers to the optimisation of spatial configurations multi-materials, -tools, and -robots D2RP processes,
and material distribution. It strives not only at con- which will be implemented incrementally in the next
trolling mass-void ratios but also at achieving an in- phases of the project.
tegral design, from overall building configurations to
the architectured material itself. ACKNOWLEDGEMENTS
The specific goal of the presented case study in The authors are thankful and appreciate all the indi-
this paper was to scale and regulate the concept and viduals and institutions involved in the realization of
technology of 3d printing for architectural design this project: MSc3 fall 2014 students of Hyperbody
and construction, by integrating it in an informed, of TU Delft, 3TU.Bouw Center of Excellence for the
chained design to production system. For the au- Built Environment, Delft Robotic Institute, 100% Re-
thors, it was important to develop the technology not search office of TU Delft Faculty of Architecture and
as an isolated node but as an integrated working- ABB Benelux.

Fabrication - Robots - Volume 2 - eCAADe 33 | 295


REFERENCES
Anderson, C (2012), Makers, the new industrial Revolution,
Crown Business, London
Bier, H (eds) (2013), Robotics in Architecture, Oosterhuis K
and Bier H, pp. 6-8, JSB, Heijningen
Bier, H (2014), 'Robotic Building(s)', Next Generation Build-
ing edited by Oosterhuis K, 1(1)(DOI: 10.7564/14-
NGBJ8), p. 83–92
Borden, GP and Meredith, M (eds) (2011), Matter: Mate-
rial Processes in Architectural Production, Routledge
Branko, K (eds) (2003), Architecture in the Digital Age: De-
sign and Manufacturing, Spon Press, New York
Dini, E, Nannini, R and Chiarugi, M (2013), Method and
device for building automatically conglomerate struc-
tures, CA 2602071 A1". US Patent Retrieved 11
November 2013
Gramazio, F and Kohler, M (2008), Digital materiality in ar-
chitecture: Grmazio and Kohler., Lars Muller Publish-
ers, Boden
Kestelier, XD 2012 'Design potential for large scale ad-
ditive fabrication, free form construction', In Fabri-
cate making digital architecture 2nd edn.Riverside Ar-
chitectural Press, Cambridge,, pp. 244-249
Khoshnevis, B and Hwang, D, et al (2006), 'Mega-scale
fabrication by contour crafting', International Journal
of System Engineering, 1(3), pp. 301-320
Kolarevic, B and Klinger, K (eds) (2008), Manufacturing
Material Effects: Rethinking Design and Making in Ar-
chitecture, Routledge
Mostafavi, S, Morales Beltran, MG and Biloria, NM (2013)
'Performance driven design anddesign information
exchange', In R Stouffs & S Sariyildiz(Eds.), Proceed-
ings of the Education and research in Computer Aided
Architectural Design in Europe (eCAADe) 2013 confer-
ence, Delft, The Netherlands, pp. 117-126
Mostafavi, S and Tanti, M (2014) 'Design to fabrication
integration and material craftsmanship', Thompson,
Emine Mine (ed.), Fusion - Proceedings of the 32nd
eCAADe Conference, Volume 1, Newcastle England,
UK, 10-12 September 2014, , pp. 445-454
Oxman, N, Keating, S and Tsai, E (2011) 'Functionally
graded rapid prototyping', Proceedings of the 5th In-
ternational Conference on Advanced Research in Vir-
tual and Rapid Prototyping,, Leiria, Portugal
Oxman., N and Rosenberg, J L (2007), 'Material-based
Computation: An Inquiry into Digital Simulation of
Physical Material Properties as Design Generators',
International Journal of Architectural Computing, vol.
5, no. 1, p. 28

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Fabrication - Design
Physical Feedback Workflows in Fabrication Information
Modeling (FIM)
Analysis and Discussion of Exemplar Cases across Media, Disciplines and
Scales

Jorge Duro-Royo1 , Laia Mogas-Soldevila2 , Neri Oxman3


1,2,3
Massachusetts Institute of Technology, Dept. of Architecture and Urban Plan-
ning, Media Lab, Mediated Matter Group
3
matter.media.mit.edu
1,2,3
{j_duro|dumo|neri}@mit.edu

Novel digital fabrication platforms enable the design and construction of


materially sophisticated structures with high spatial resolution in manufacturing.
However, virtual-to-physical workflows and their associated software
environments are yet to incorporate such capabilities. Our research sets the stage
for seamless physical feedback workflows across media, disciplines and scales.
We have coined the term Fabrication Information Modeling (FIM) to describe
this approach. As preliminary methods we have developed four computational
strategies for the design and digital construction of custom systems. These
methods are presented in the context of specific design challenges and include a
biologically driven fiber construction algorithm; an anatomically driven
shell-to-wearable translation protocol; an environmentally-driven swarm
printing system; and a manufacturing-driven hierarchical fabrication platform.
We discuss and analyze these four challenges in terms of their capabilities to
integrate design across media, disciplines and scales through concepts such as
multi-dimensionality, media-informed computation and trans-disciplinary data.

Keywords: Design Workflow, Direct Digital Manufacturing (DDM), Multi-Scale


Data, Trans-Disciplinary Data, Computational Design, Fabrication Information
Modeling (FIM)

INTRODUCTION cal tools and processes in the service of achieving


Issues in Design of Physical Feedback Work- high degrees of design customization across scales.
flows However, the limitations associated with computa-
Recent advances in digital fabrication present an tional design tools for modeling geometrically com-
exciting opportunity to merge digital and physi- plex and materially heterogeneous structures across

Fabrication - Design - Volume 2 - eCAADe 33 | 299


scales frame and limit further progress (Oxman 2011; describe the surfaces of automobiles or water ves-
Duro et al. 2014a, Oxman et al. 2015). Specifically, sels (e.g. Rhino-McNeel®). We claim that such stylis-
the gap between virtual and physical platforms re- tic underpinnings may actually limit the user's abil-
stricts integrated feedback across media, and limits ity to conceive new design approaches. More impor-
invention and imagination of new designs and pro- tantly, CAD models, even if inhabiting a dimension-
duction processes (Duro et al. 2014b). Researchers less virtual space, are scale-dependent due to repre-
in the fields of architectural design and advanced sentation tolerances embedded in their base pack-
manufacturing are working towards the integration age (Beckett 2014). It is true though that mainstream
of material and fabrication constraints in the design CAD software packages, such as Autocad-Autodesk®
process (Oosterhuis et al. 2007; Chiu and Yu 2008). or Rhino-McNeel®, allow virtual direct export and
Academic institutions and industry are rapidly devel- manipulation of engineering analysis (CAE) and ma-
oping complex multi-material manufacturing hard- chine instruction generation (CAM) information via
ware able to incorporate material constraints, pre- scripting or parametric design plug-ins such as Dy-
senting software designers technical challenges in namo® or Grasshopper®, respectively. However, de-
taking full advantage of novel hardware capabili- spite the overall successful integration of paramet-
ties (Shapiro and Tsukanov 2004, 2011; Chiu and Yu ric design workflows in practice, as can be seen in
2008). Such challenges are due to the fact that con- façade construction, environmental benchmarking
ventional computer-aided design (CAD) tools can en- or structural optimization; parametric design for truly
able and support the manipulation of geometric and buildable projects remains labor-intensive, slow, and
topologic virtual constructs; however, they generally rather manual. Furthermore, such digital workflows
lack the means to embed material data within virtual become particularly challenging to author and to
model constructs (Biswas and Shapiro 2004; Duro et manage when dealing with more than fifty to a hun-
al. 2015b) mostly since material homogeneity is typ- dred variables (Andia and Spiegelhalter 2014). Con-
ically assumed (Chiu and Yu 2008). sequently, it becomes extremely challenging to nav-
CAD tools, techniques and technologies are typ- igate, control, adjust and compare between param-
ically representation-oriented. As a result, digital de- eters within a single model - and even within the
sign practices are generally governed by form gen- same software package. This is due to the design pro-
eration prioritizing geometrical constraints over ma- cess engaging multiple dimensions including those
terially informed and fabrication-driven parameters that are directly informed by fabrication and mate-
(Sola-Morales 2000; Mitchell 2009). Combined with rial parameters and those that span across scales or
a shape-centric process, each CAD kernel - the soft- functional domains. If new capabilities for embed-
ware's core functionalities - is typically based on a ding multiple dimensions of and across media, disci-
strict set of low-level mathematical and geometrical plines and scales were in place, designers would be
definitions. These definitions provide a certain "style" able to tailor material properties to environmental
to the software package that can be easily identi- constraints in close association with the digital fab-
fied and traced in its design outcomes (Mitchell 2009; rication platform. Consider, for example, the ability
Burry et al. 2011; Mogas 2013). For instance, due supported by this approach to tune microfiber ar-
to embedded mathematical descriptions of software rangements within architectural wood columns; or
solutions, mesh-based CAD users are more likely the ability to concurrently shape products at scales
to generate free-form designs with high degrees of relevant to human ergonomics, body shape and tis-
agility (e.g. in Maya-Autodesk®). NURBS-based CAD sue composition, spanning functional and fabrica-
users, however, are more likely to generate smooth tion scales - environment to body to voxel.
curve and surface designs like the ones that typically

300 | eCAADe 33 - Fabrication - Design - Volume 2


RESEARCH AIMS associated with the design and construction of fan
Integrated Design across Media, Scales and blades, turbo-engines, or car chassis (Fish 2013). Fur-
Disciplines thermore, novel initiatives in computational biotech-
We have coined the term Fabrication Information nology seek to examine living systems, considering
Modeling (FIM) to define the materialization of ge- dimensions of multi-scale data, to advance our un-
ometrically complex designs that span different me- derstanding of how human bodies function (Kidd et
dia, scales, and disciplines. Three main characteris- al. 2014).
tics underline designs based on the FIM approach: In the pursuit of incorporating fabrication con-
(1) they incorporate variables associated with de- straints into the design process, File-to-Factory ap-
sign and construction media such as physical feed- proaches aim to merge CAD (Computer-aided De-
back sensing, fabrication and material parameters; sign) and Computer-aided Manufacturing (CAM) into
(2) they operate across multiple dimensions; and, (3) a seamless process (Oosterhuis 2004, 2007; Afify and
they integrate and manage trans-disciplinary data - Elghaffar 2007; Scheurer 2010). This is commonly
parameters, constraints, or data sets from multiple achieved by exporting the virtual design into a spe-
disciplines. With FIM, we aim to design and build cific machine file format (Chang 2004; Sass and Ox-
physical feedback workflows where materials are de- man 2006; Sheil 2013). Following, materials and tool
signed rather than being selected; where the ques- paths are set within the machine's software with lim-
tion of how information is passed across spatiotem- ited possibility for iterations; as well as incompatibil-
poral scales is central to the design generation pro- ities between the original CAD environment and the
cess itself; where modeling at each level of resolution machine logic that are lost in translation. Such dis-
and representation is based on various (and often crete processes are all but seamless, constraining and
complimenting) methods, and performed by differ- directing the workflow of designs that are complex
ent agents within a single environment; and finally, in shape and in material composition (Oxman 2011;
where virtual and physical considerations coexist as Duro et al. 2015b).
equals. Current efforts in the area of structural design,
that focus on achieving material-informed architec-
tural design processes, aim at better understand-
RELATED WORK
ing the performance of existing material systems
Towards Multi-dimensional, Media- and incorporating it into shape-generating paramet-
informed, and Trans-disciplinary Design ric models (Fleischmann et al. 2011, Schleicher et
Workflows al. 2013). This is typically done by experimentally
Multi-scalar design is an emerging field of research
studying functional-morphological dependencies of
in the disciplines of Materials Science and Engineer-
systems such as plywood or fiber-based composites
ing, Civil Engineering, and Synthetic Biology. Con-
in abstract load simulation setups. Following, ap-
sider, for example, research into the mechanics of de-
proximated models are built and evaluated via virtual
formation and failure of biological materials. Such
structural analysis tools (Schleicher et al. 2013). Such
research integrates computational modeling of ma-
digital chains depend on simulation methods that
terial properties from atomic scale to meter scale
are difficult to implement with precision, and that
by examining fundamental links between processes,
generally respond to a narrow set of framing condi-
structures, properties and functions (Cranford and
tions. Moreover, the relevance of these workflows to
Buehler 2012). Other efforts aim to bridge the gap
the quality of the product lies at the structural scale,
between modeling and simulation of products in-
rather than the scale of material property. In the
volving multiple physical processes interacting at
area of additive manufacturing, researchers combin-
multiple spatial and temporal scales such as research

Fabrication - Design - Volume 2 - eCAADe 33 | 301


ing software logic and digital fabrication claim that ing across scales (Cranford and Buehler 2012; Fish
soon it will be possible to use multi-material print- 2013); digital fabrication via form interpretation into
ers and nanotechnology to design completely new machine code (Chang 2004); or even understanding
materials whose behavior can be programmed (An- innovation via techniques from social sciences (Nel-
dia and Spiegelhalter 2014). Despite all these efforts, son 2006). Workflows that seamlessly embed and op-
fully integrated, material-driven digital models are erate with data from other disciplines are far more
yet to be implemented in off-the-shelf software to suitable to adapt and respond to contemporary is-
enable design processes that are fully informed by sues, and to convert complex architectural design
material behavior (Schleicher et al. 2013; Tamke et process into multi-agent discussions rather than te-
al. 2014). dious information translations.
The success of research developments reviewed
above is highly dependent on efficient and timely in- METHOD
corporation of trans-disciplinary information. Design
Exemplar Cases across Media, Disciplines,
thinking is generally considered a non-linear process
and Scales
with multiple parameters; a process that incorpo-
We demonstrate the principles for the FIM method-
rates diverse disciplinary knowledge such as, for in-
ology in four customized experimental methods: (1)
stance: structural analysis via engineering of behav-
a biologically driven fiber construction algorithm; (2)
ioral models (Silvetti 2012); complex performance
an anatomically driven shell-to-wearable translation
evaluation via biologically inspired algorithms (Turrin
protocol; (3) an environmentally driven swarm print-
et al. 2011); geometric function negotiation via mor-
ing system; and, (4) a manufacturing-driven hierar-
phometric analysis techniques (Duro et al. 2014a);
chical fabrication platform. The methods are imple-
structural property tailoring via materials engineer-
mented combining custom applets in C and Java
Figure 1
Four exemplar
cases as steps
towards a FIM
methodology; (a) a
biologically driven
fiber construction
algorithm (FCA); (b)
an anatomically
driven
shell-to-wearable
translation protocol
(STP); (c) an
environmentally
driven swarm
printing system
(SPS); and (d) a
manufacturing-
driven hierarchical
fabrication platform
(HFP).

302 | eCAADe 33 - Fabrication - Design - Volume 2


languages using the Eclipse IDE environment (The of space exploration. We achieve structural emer-
Eclipse Foundation 2004), as well as C-Sharp scripts gence with only punctual designer's input opening
using the RhinoCommon geometrical kernel (McNeel up approaches for long distance fabrication (Figure
2010). The resulting designs are fabricated with ad- 1c) (more information on the computational model
vanced additive manufacturing hardware using com- can be found in Duro et al. 2015a).
mercial and customized tools, techniques and tech- Manufacturing-driven Hierarchical Fabrication
nologies. Platform (HFP). In the HFP model our goal is to de-
Biologically-driven Fiber Construction Algorithm sign and fabricate large-scale biomaterial structures.
(FCA). The goal of the FCA model is to design and We implement a customized computational work-
fabricate a fiber-based large-scale structure integrat- flow integrating multi-scale material distribution.
ing three sets of constraints, namely: environmen- The material micro-to-macro distributions respond
tal parameters relating to solar radiation; physio- to deposition of hydro-gels with variable mechani-
logical parameters relating to the silkworm spin- cal properties in single or multiple layers. The final
ning process; and manufacturing parameters relat- designs demonstrate emergent geometries and are
ing to a computer-controlled fabrication machine. fabricated with a customized material deposition
The model is designed to integrate biological spin- platform (a portable customized multi-nozzle depo-
ning and robotic construction into a composite struc- sition tool attached to an industrial Kuka KR robotic
ture made of both natural and industrial silk (Figure arm) (Figure 1d) (more information on the computa-
1a) (more information on the computational model tional model can be found in Duro et al. 2015b).
can be found in Oxman et al. 2014).
Anatomically driven Shell-to-Wearable Transla- DISCUSSION
tion Protocol (STP). The goal of the STP model is Analysis of Exemplar Cases towards a FIM
to design an armored system composed of overlap- Methodology
ping and interlocking units that can adapt to any sur- Below we analyze and integrate key strategies em-
face. Data is obtained by analyzing the scales of a ployed in each of the models. We relate to the three
prehistoric fish exoskeleton. In the fish scale system main principles of FIM: (1) multidimensionality, (2)
differentiated geometric features and varying mate- trans disciplinary data integration and, (3) material-
rial properties achieve a dual function of flexibility informed computation.
and protection. Observed levels of sophistication are
Multi-dimensional Characteristics. In the FCA
quantified and incorporated into a mesh data struc-
model, we create a scaffold with local differenced
ture adapted to the human chest that can generate a
thread distributions using robotic weaving tech-
new scale system from geometric metadata embed-
niques. The weaving patterns and distances between
ded in its vertices (Figure 1b) (more information on
threads are informed by typical physiological spin-
the computational model can be found in Duro et al.
ning ranges observed in live silkworms. Six thou-
2014a).
sand five hundred ready-to-spin silkworms are de-
Environmentally driven Swarm Printing System ployed onto the scaffold and produce a silken dome
(SPS). In the SPS model we design a workflow for a with throughout density variations steered by local
distributed approach to construction of larger-than- changes in woven structure (Figure 2 top). A similar
gantry size structures. We develop a multi agent sys- local-to-global strategy is implemented in the STP
tem composed of cable-driven robots ("cable-bots") model. In this case, unit-level geometric features are
able to deposit material drops in a layered man- dependent on, and negotiated within, higher-level
ner. Material curing times are computed in the sys- assemblies; so that interlocks and overlaps are pre-
tem along with swarm-like motion behavior rules

Fabrication - Design - Volume 2 - eCAADe 33 | 303


served keeping the whole construct functional and Figure 2
flexible (Figure 3 top). In the SPS model, a virtual Biologically-driven
a-dimensional rule-based behavioral system gen- Fiber Construction
erates local rules for global coordination of agents. Algorithm (FCA)
This results in agents achieving construction of a analyzed in terms of
whole structure without top-down control (Figure multi-
4 top). The HFP model is the one that spans most dimensionality,
dimensions in disciplines and scales. We design and trans-disciplinary
modulate the chemical makeup of polymers at the data integration
nano-scale, use their material properties to allow for and
full bonding across printed sections, and then control media-informed
global structural emergence of shape via hydration computation.
patterns at the architectural scale (Figure 5 top).
Trans-disciplinary Data Integration. Efficient and
timely integration of trans-disciplinary information is
fundamental to the development of workflows that
integrate media-informed designs across complex di-
mensions. In the FCA model, two main data sets are
integrated into the design applet. The first one con-
siders solar radiation for a given period of time rela-
tive to the surface of a dome scaffold, and the second
one encodes the typical physiological ranges of silk-
worm spinning as explained above. The combination Figure 3
of both environmental and biological data sets al- Anatomically-
lows the design to seamlessly combine environmen- driven
tal and biological considerations (Figure 2 middle). Shell-to-Wearable
In the case of the STP model, morphometric data Translation Protocol
from a material science driven study of the scales of (STP) analyzed in
a prehistoric fish is parameterized and categorized terms of multi-
to respond to geometrical features. Principal and dimensionality,
secondary directions for the emergence of interlock trans-disciplinary
and overlap features are then linked to functional re- data integration
quirements in new synthetic designs (Figure 3 mid- and
dle). Both in SPS and HFP, structural design data is media-informed
integrated in the models. In SPS, rules for structural computation.
design intent are introduced as typological "steering
forces" affecting the swarm-based printing system
(Figure 4 middle). In HFP, the principal load distri-
butions of simple structural typologies, such as can-
tilevers or post-and-beams, are combined and en-
coded into streamline gradients that produce struc-
tural support gradients in the final manufactured ob-
jects (Figure 5 middle).

304 | eCAADe 33 - Fabrication - Design - Volume 2


Figure 4 Media-informed Computation. In order to design
Environmentally- and materialize complex projects such as natural
driven Swarm silk domes, biopolymer cantilevers, or articulated ar-
Printing System mors, design models must incorporate material-, and
(SPS) analyzed in fabrication-informed parameters into computational
terms of multi- models. In the FCA model we implement a func-
dimensionality, tionality that unfolds the structure and coordinates
trans-disciplinary the robotic weaving of 26 frames composing a full-
data integration scale dome. The algorithm was made fully "aware" of
and machine gantry dimensions, speeds, and feeds (Fig-
media-informed ure 2 bottom). In the STP case, functional maps in-
computation. form computation of geometric negotiations within
the scale-based system. The maps can encode bio-
mechanic requirements of breathability, opacity, or
flexibility and protection, on the surface of a human
chest (Figure 3 bottom). Both SPS and HFP incor-
porate novel material-informed computation strate-
gies. In SPS virtual clocks track material extrusion of
drops in position and runtime in order to calculate es-
timated final curing times. The agents in the system
are computed to obtain this data avoiding the depo-
sition of new material drops on top of the uncured
Figure 5 ones so that structural stability is guaranteed (Figure
Manufacturing- 4 bottom). In HFP, the levels of hydration of the de-
driven Hierarchical posited polymers are controlled by convection sys-
Fabrication tems that target different areas of the structure. Such
Platform (HFP) differential convection allows for shrinkage control of
analyzed in terms of the polymers as they dry, so that final shaping can be
multi- induced in certain areas (Figure 5 bottom).
dimensionality,
trans-disciplinary CONCLUSION
data integration Fabrication Information Modeling (FIM) as a Novel
and Framework and Methodology for Materially Het-
media-informed erogeneous and Geometrically Complex DesignThe
computation. challenges associated with the projects described
and analyzed in this paper can be grouped into types
of limitations associated with virtual design environ-
ments. The first set of limitations arises when at-
tempting to integrate design variables from a wide
array of disciplines such as material science, mechan-
ical engineering, biology or structural design (e.g.
in FCA, SPS, STP and HFP models); the second set
of limitations arises from challenges associated with

Fabrication - Design - Volume 2 - eCAADe 33 | 305


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'Water-based Robotic Fabrication: Large-Scale Ad- Tamke, M, Quinn, G, Leander Evers, H, Holden Deleuran,
ditive Manufacturing of Functionally-Graded Hydro- A and Gengnagel, Ch 2014 'The Challenge of the
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'File-to-Factory and Real-Time Behavior in ONL-
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plications of rapid prototyping in digital design', De-

Fabrication - Design - Volume 2 - eCAADe 33 | 307


Robotic Design-Fabrication
Exploring Robotic Fabrication as a Dynamic Design Process

Renate Weissenböck1
1
Graz University of Technology
1
http://iam.tugraz.at
1
weissenboeck@tugraz.at

This research explores the relationship between digital design and digital
fabrication, investigating robotic fabrication as a dynamic design process. It
examines the potential of utilizing production tools as the key part of the design
process, where the final geometry is neither simulated nor pre-defined in the
digital realm before materialization. This "design-fabrication" or
"design-by-fabrication" workflow fosters a new way of thinking about
architectural design and practice, as well as unlocking creativity and discovering
new geometries and aesthetics. To illustrate this, the paper presents a series of
directed design experiments developed by students in two seminars at Graz
University of Technology. A unique fabrication technique is investigated,
combining laser cutting and robotic thermoforming, which was developed by the
author in the course of her PhD-research. Utilizing this robotically aided design
process, sheets of acrylic glass are laser cut and thermoformed by a robot into 3-
dimensional spatial objects, each element with individual geometries, textures,
transparencies and apertures.

Keywords: Digital fabrication, Robotic fabrication, Laser cutting,


Thermoforming, Material manipulation

INTRODUCTION tecture can be individualized und customized with


Due to the development of new software interfaces, little time and effort. This development in digital
programmable machines are more easily accessible fabrication significantly changes the relationship be-
to architects and designers. Custom plug-ins like tween architects and digitally driven machines, and
KUKA|prc [1] or HAL [2] for Grasshopper allow archi- opens up a new perspective on the connection be-
tects with little or no scripting background to pro- tween digital and physical. Architects gain more con-
gram machines like industrial robots. Within sec- trol over materiality and are able to extend the digi-
onds, digital parametric set-ups and, therefore, robot tal design process into the production process. The
codes can be changed. Processes are rapidly acceler- role of the architect changes, and an experimental
ating, and design as well as materialization of archi- approach to materializing architecture is facilitated.

Fabrication - Design - Volume 2 - eCAADe 33 | 309


This fosters a new way of thinking about architectural gence of computation and materialisation is about to
design, its workflow, practice and aesthetics. emerge, bringing the virtual process of design and
This research aims to use industrial robots for the physical realisation of architecture much closer
architectural design in a creative and effective way, together, more so than ever before" (2012). Current
utilizing their full potential to enrich, inspire and investigations in digital architecture aim for an inte-
transform architectural design processes. It suggests gration of fabrication issues in the design process, es-
an alternative use of digital fabrication tools as de- pecially benefitting from the exploration of material
sign tools, complementing the design process on the qualities and enabling an interplay between the dig-
computer with robotic technology. The goal is to ital and physical realm. "Digital and material orders
not only integrate digital production in the design enter into a dialogue, in the course of which each is
process, but to use it as an integral part of the de- enriched by the other" (Gramazio and Kohler, 2008).
sign process, where the final geometry is not simu- In architectural design processes, materiality and
lated or pre-determined in the digital realm before physical models have always played a crucial role.
materialization. This paper investigates architectural Traditionally, hand-made models are used as design
workflows as process-based, flexible and not pre- models or sketch models on the one hand, and as
defined, exploring "robotic design-fabrication" as key clean presentation models for clients on the other
to a dynamic design process. hand. In the beginnings of digital modeling, CAD
Furthermore, the paper describes a novel software was merely used for precision and repre-
design-fabrication process, combining robotic ther- sentation issues. In the late 1990s, the use of digital
moforming with laser cutting, developed in the tools transitioned crucially. 3d-modelling or anima-
frame of the author's PhD thesis (Weissenböck, 2014). tion software is used for design, instead of represen-
The paper reports on recent case studies experiment- tation. In his book "Animate Form", Greg Lynn writes
ing with this process that are created at the intersec- about the changing role of the computer as form-
tion of research and teaching at Graz University of generating tool, using a dynamic process for form
Technology. In two "digital fabrication" seminars finding (1999).
devised by the author, participating students de- As before in digital design, in digital fabrication
velop several customized prototypes with individual the mode shifts too, from using it as a representation
shaped surfaces, textures, transparencies and aper- or materialization tool of pre-given designs, to us-
tures (Figure 1). Sheets of acrylic glass are laser cut, ing it as design tool, implementing material qualities.
slotted or perforated, and shaped into 3- dimensional Gramazio and Kohler define the term "digital mate-
objects using robotic thermoforming. Using a dig- riality" in 2008: "Digital materiality evolves through
ital parametric set-up, variations in the process can the interplay between digital and material processes
be made within seconds, enabling the creation of a in design and construction" (2008).
myriad of forms and qualities. For production, a 6- Investigating this field further, this study aims to
axis industrial robotic arm - an ABB IRB 140 - and an find new synergies between hand crafting, digital de-
Epilog laser cutter, combined with hot and cold air, sign processes, fabrication processes, and material-
are used. ity. Largely, prototyping and digital fabrication are
used to check the physical result of a finished digital
DIGITAL DESIGN - DIGITAL FABRICATION design and to materialize complex digital designs re-
Nowadays, machines have interfaces that are more spectively. In these explorations, digital fabrication is
easily accessible to architects and designers, which not investigated as a production process for already
allows us to gain a different view of digital-physical designed geometries, but as a "design by produc-
relations. As Menges describes it, "A novel conver- tion" process, and "design-fabrication" is not defined

310 | eCAADe 33 - Fabrication - Design - Volume 2


Figure 1
Photographs of
fabricated
prototypes created
by the author and
students at Graz
University of
Technology

as a technique to fabricate complex designs, but to ing robotic folding of metal panels. In 2010, Brell-
"create" complex designs. Cockcan and Braumann founded the Association of
Robots in Architecture, with the goal to "make in-
ROBOTIC DESIGN-FABRICATION dustrial robots accessible to the creative industry". In
Currently, architects and designers are passionately 2012, they organized the first RobIArch-conference,
exploring the application of industrial robots in archi- on robotic fabrication in art, architecture and design,
tecture. It was pioneered by Gramazio and Kohler in investigating the field of "...re-using industrial robots
2006 at the ETH, investigating the robotic assembly as a well-established basis and adapting them for ar-
of bricks, and by Epps of Robofold in 2008, explor- chitectural purposes by developing custom software

Fabrication - Design - Volume 2 - eCAADe 33 | 311


interfaces and end-effectors" (Brell-Cokcan and Brau- given double curved surface" (2014). Thermoforming
mann, 2012). has a huge potential for implementing digital materi-
Compared to other digital fabrication machines, ality, benefitting from special properties of materials
the use of robotic fabrication in the architectural de- that become malleable when exposed to high tem-
sign process offers some main advantages and po- perature. They allow for process-based deformations
tentials. One of the main benefits of robots is their to create 3-dimensional shapes from flat surfaces.
possible application for a huge variety of tasks, offer- As mentioned before, this study explores a new
ing the option to work with custom end-effectors. "... design-fabrication workflow, extending robotic ther-
it has not been optimized for one single task but is moforming processes by combining them with laser
suitable for a wide spectrum of applications. Rather cutting, and creating prototypes by forming flat
than being forced to operate within the predefined acrylic glass panels into individual shaped objects
parameters of a specialized machine, we are able to (Weissenböck, 2014). In this chapter, the key-points
design the actual 'manual skills' of the generic robot of this workflow are described.
ourselves" (Gramazio & Kohler, 2008).
The robot is also very flexible in terms of size Combining laser cutting and robotic ther-
and scale. In contrast to a robot's spatial flexibility, moforming
other fabrication machines like 3d-printers or milling Cut-and-form processes have been widely explored
machines have pre-defined maximum work volumes, using handcrafting techniques. In her publication
which precisely limit the maximum dimensions of a "Soft Shells: Porous and Deployable Architectural
thereby fabricated piece. A robot can provide a much Screens", Sophia Vyzoviti illustrates form generat-
larger field of operation, as it can move around or ing experiments, using a "cut-stretch" process to
along the fabrication object. thermoform pre-cut elements, stretching them by
Robotic fabrication is not just another way of dig- hand (2011). Another variation explored by Heimo
ital fabrication, but has the potential to change pro- Schimek involves a cut-and-form process using heat
cesses in architectural design and build practice into and gravity for shaping - a slotted plane is put onto
a dynamic design-to-build-process. "Designers have a rigid mold and heated in an oven, where a bowl is
taken the flexible nature of industrial robotic technol- formed by letting the material fall into its final shape
ogy as more than just an enabler of computationally by gravity [5].
derived formal complexity; instead they have lever- In this study, a new technique is developed by
aged it as an opportunity to reconsider the entire combining cut-and-form processes with industrial
design-to-production chain." (McGee, Ponce de Leon, robots. By means of this combination, it is possible to
2014) achieve customized elements of different shapes and
variable apertures, as well as transparencies and sur-
A NEW DESIGN-FABRICATION PROCESS: face treatments. Furthermore, this process uses the
advantages of robotics over handcraft, implement-
EXTENDED ROBOTIC THERMOFORMING
ing efficiency, precision, strength, scalability and re-
Recently, the potential of thermoforming utilizing
producibility - yet still engaging materiality.
robotic technology has been explored, i.e. at Univer-
The application of cuts and scores to a surface
sity of Innsbruck's RexLab [3], as well as by the As-
influences the way it deforms. If more cuts or per-
sociation of Robots in Architecture [4], creating free-
forations are applied, possible deformations get big-
formed surfaces by forming acrylic glass panels. In
ger, because the material malleability increases. In
the research initiative "IsoPrototyping", Fereos and
addition, the size, depth and position of laser pat-
Tsiliakos investigate thermoforming using a trans-
terns influence the resulting geometry, i.e. special
formable dry mold, "capable of manufacturing any

312 | eCAADe 33 - Fabrication - Design - Volume 2


cuts or scores can be applied to create intentional only produced during the robotic forming process by
kinks, edges or breaks on certain positions. opening up the pre-cut slots of the flat surface (Fig-
Design and fabrication processes are pro- ure 2).
grammed parametrically using the full potential of
digital technology. Rhinoceros 3D software is used Robotic forming as a dynamic mold
together with Grasshopper, its integrated graphi- The question of fabricating complex curved geome-
cal algorithm editor. The robotic procedures and tries without utilizing single-use molds still prevails in
the RAPID code are programmed with HAL [2], a architecture. In this study, a special kind of "dynamic
Grasshopper plug-in for industrial robots program- mold" is developed to form flat sheets which are
ming. Therefore, each panel can be deformed at any heated and robotically pushed against a form-giving
number and positions of target points. Depending counterpart: the "deformer tool". This means that the
on the point, depth and angle of deformation in rela- robot's movement together with a deformer tool acts
tion to the laser-cut pattern, different geometries and as a dynamic mold, capable of implementing com-
apertures of different sizes and shapes are created. plex movements like push, twist and tilt. The pro-
The laser-cut operations are applied to the ma- duced geometrical outcome is defined by the robot's
terial before thermoforming. Different operations path in conjunction with the shape of the deforming
are applied to the acrylic glass panels, to produce counterpart, which is overlaid with the laser cut pat-
individual elements with different qualities. To cre- tern and the material properties.
ate different textures, scoring is applied by the laser After laser cutting, the panels are placed into a
cutter. Scoring, rasterizing and perforating is used custom-made frame that is attached to the robot's
to achieve different transparencies. Perforations flange. The panels are robotically shaped by mov-
and/or cuts are applied to create apertures. The ing them along a pre-defined path with different sta-
most challenging operation to create openings is tions. First they are placed above the heat gun, then
the "cut+form"-technique, where the apertures are they are formed by pushing them against a deformer-

Figure 2
Matrix of exemplary
qualities and
shapes, created by
different laser-cut
operations

Fabrication - Design - Volume 2 - eCAADe 33 | 313


tool, and finally they are cooled down by a cold air fan use robotic fabrication to design geometries. Since
(Figure 3). Variable shapes and sizes of deformers can the robot is such a flexible tool, the predefinition of
be used to create panels with different geometries. the fabricated geometry is not necessary and - in this
To create a wide spectrum of different shapes, study - not desirable prior to production. A differ-
custom-made deformer tools are developed that ent relationship between man and machine is estab-
shape the surfaces by pushing them. In addition lished where the machine evolves from a tool to a
to spheres and sticks, geometries like semi-spheres, partner (Hirschberg, 2014).
pyramids, cones or cuboids, as well as combined In the experimental case studies described in
shapes like a 3-pin are used. In coordination with the the next chapter, the final shape of the prototypes
laser pattern and the robot movement, individual de- is not defined on the computer - rather digital pro-
former tools are designed to form unique prototypes. cesses are designed that are directly executed by the
robot. These processes are designed based on ma-
Designing processes terial experimentation, architectural knowledge and
In this study, design to production workflows are in- intuition. The final design emerges during produc-
vestigated as process-oriented. We design processes tion - the execution of the code - especially taking
rather than shapes or forms. The goal is not to use account of material properties. The result is antici-
robotic fabrication to materialize a geometry, which pated or even expected, but not always fulfilled. Sur-
has already been designed on the computer, but to prises, discoveries and accidents happen, building up

Figure 3
Fabrication
workflow

314 | eCAADe 33 - Fabrication - Design - Volume 2


a foundation for iterative optimization, as well as fos- sequence. Rough prototypes, even those produced
tering creativity. As mentioned before, parametric manually, provide early feedback on opportunities,
tools enable adjustments in the process within sec- but also help failures to emerge quickly. The evalu-
onds, enabling the creation of a myriad of forms and ation criteria derived through the analysis are used
qualities, responding to different conditions. Varia- to filter out ideas for further development..." (2014).
tions of prototypes are created and optimized, ex- After producing first test models manually and digi-
ploring multiple solutions within minimal time and tally, students are able to select the most successful
effort, which are precise, scalable, and repeatable. experiments and continue in a more focused way. In
this seminar, each participant has to define the de-
EXPERIMENTAL CASE STUDIES sired qualities of their project, the laser-cut pattern,
This chapter reports on selected students' work that the robot path and the deformer tool. After explor-
was the outcome of two "digital fabrication" semi- ing test panels by means of manual and robotic form-
nars, recently taught by the author at Graz Univer- ing, students have to develop four final prototypes in
sity of technology. In these seminars, robotic fab- variation of a module.
rication is explored as an experimental design tool. Prior to the seminar start, a parametric code
The robotic design-fabrication process described in definition is set-up in the software combination of
the previous chapter, is used to create individual case Rhinoceros, Grasshopper and HAL (Figure 5). This en-
studies of modular elements. Prototypes are made ables students without a programming background
from square sheets of acrylic glass in different trans- to program the robot easily, and adjust processes
parencies, in a module size of 30 by 30 cm, and 3mm simply by moving sliders. The students appreciated
thickness. the advantages of digital and robotic technology to
In the seminars, the students combine manual fine-tune processes parametrically and to precisely
production with digital production (Figure 4). In the repeat successful prototypes. Prior to robotic pro-
first session, hand-deforming of panels is explored to duction, the simulation of the robot path is simulated
introduce the participants to the material behavior in HAL and double-checked in ABB RobotStudio. The
of acrylic glass when exposed to different tempera- used fabrication machines are an Epilog laser cutter
tures. By hand-testing, the students investigate pos- and an ABB IRB 140 robotic arm, combined with mul-
sible shapes and design outcomes. These manual ex- tiple heat guns.
periments are crucial to building up a design intu- The main constraints in this seminar are defined
ition and design intent that informs the digital pro- by the range and payload of the available robot, as
cess. As Bechthold and King describe it, "...physical well as by the limited availability of time and ma-
and digital experiments produce many ideas in rapid terial. Besides materiality, the main influence fac-

Figure 4
Students exploring
laser cutting, hand
forming and
robotics

Fabrication - Design - Volume 2 - eCAADe 33 | 315


Figure 5
Parametric set-up
and simulation in
Rhinoceros/-
Grasshopper/HAL

Figure 6
Case study 1:
"Slices"

tors in this design-fabrication process are the laser- apertures. These prototypes can be interpreted on
cut pattern, the geometry of the deformer tool and different scales - either as a building element, or as a
the robot path performing movement operations like scale-model of a larger shaped surface. The effect of
push, tilt or twist. Further important parameters are the laser-scored surface works very well as texturing
the heating time of the panel, the robot speed during and light filtering (Figure 6).
deformation and the cooling time at the maximal de-
formation point, to keep the deformed shape of the • Laser pattern: score, slot
prototype. • Deformer tool: 3-pin
• Robot movement: push
Case study 1: Slices
In this project, the student designs an intricate facade
for the ground floor of an urban building situation, Case study 2: The Cube
providing a new identity and a more spatial quality. The design intention of this student was to create in-
Sheets of transparent acrylic glass are laser-slotted dividual facade perforations and apertures, for the
along parallel lines for the prototypes. In addition, four differently oriented sides of a house. The se-
different transparencies and textures are created by lected cut and form pattern depends on different de-
laser-scoring. The individual slices are deformed by a mands of light filtering and views to the outside. The
tool consisting of three pins, which deforms three of project combines triangular perforations with linear,
the slices at once, thus creating openings. Different pushed-out openings in different depths and angles.
shades of transparency and reflection become visi- Opaque acrylic glass is used, and the final prototype
ble, depending on light conditions, view-angle and consists of four panels combined to a cube. Surpris-
ing in this case study is the greatly achieved effect

316 | eCAADe 33 - Fabrication - Design - Volume 2


Figure 7
Case study 2: "The
Cube"

of different transparencies, apertures and reflections. Case study 4: Slit-Deformed


The geometry created by the deformation depends In this project, the student experimented with laser-
on the contact point of the push-tilt-movement in re- cut slits to create different geometries of deforma-
lation to the length of the slot. Therefore, the open- tions and apertures, merely depending on the robot's
ings acquire intriguing irregular shapes (Figure 7). movement. A regular grid of a cross-shaped pat-
tern is cut, and deformed by a truncated pyramid,
• Laser pattern: perforate, slot
comparing the geometric outcome of push-, tilt- and
• Deformer tool: half-sphere
twist-operations. This study gives a lot of insight
• Robot movement: push, tilt
into the forming behavior of the surface, creating
geometric variations depending on cut- and form-
Case study 3: Floral Explosion parameters (Figure 9).
The design intent of this project was to create an
organic (floral) appearance from rigid base geome- • Laser pattern: slot
tries. Scoring and cutting is combined in a sophisti- • Deformer tool: truncated pyramid
cated way: diagonal cross-shapes are slotted to cre- • Robot movement: push, tilt, twist
ate openings through deformation, and square pat-
terns are scored on the "underside" of the panel.
These special scores are designed to influence sur-
CONCLUSION AND OUTLOOK
This paper locates its research in the field of dig-
face deformation when pushed against a pyramid
ital design, digital fabrication, and robotic tech-
shape, to achieve a planned square edge-condition
nology, implementing material properties. It in-
between the different deformation fields (Figure 8).
vestigates robotic fabrication as a dynamic design
• Laser pattern: score, slot process. A specially developed robotic design-
• Deformer tool: pyramid fabrication workflow is described and explored in an
• Robot movement: push, tilt experimental way, illustrated by four experimental

Figure 8
Case study 3: "Floral
Explosion"

Fabrication - Design - Volume 2 - eCAADe 33 | 317


Figure 9
Case study 4:
"Slit-Deformed"

case studies. The created prototypes are appreciated Verlag Wien, pp. 118-129
as design and study objects. Reflecting on them, con- Brell-Cokcan, S and Braumann, J (eds) 2013, Rob | Arch
clusions can be drawn on the potential of the pre- 2012 Robotic Fabrication in Architecture, Art and De-
sign, Springer-Verlag/Wien
sented workflow for similar design-fabrication pro-
Fereos, P and Tsiliakos, M 2014 'Isoprototyping - Rapid
cesses, implementing other malleable materials in Robotic Aided Fabrication for Double Curvature Sur-
a cut-and-form process. Furthermore, a big poten- faces', Fusion - Proceedings of the 32nd eCAADe Con-
tial for specific applications in architecture is conceiv- ference - Volume 1, Newcastle upon Tyne, England,
able, like additive building skins or systems of pri- pp. 433-443
mary skin structures. Gramazio, F and Kohler, M 2008, Digital Materiality in Ar-
chitecture, Lars Müller Publishers
The next steps in this line of research will be
Hirschberg, U 2014, 'Editorial', in Fakultät für Architektur,
the exploration of more complex robotic deforma- Technische Universität Graz, - (eds) 2014, GAM 10: In-
tion movements for form-creation, as well as the es- tuition &the Machine, Ambra Verlag, p. 5
tablishment of a design catalogue created by the de- Lynn, G 1999, Animate Form, Princeton Architectural
veloped design-fabrication process. Press, New York
McGee, W and Ponce de Leon, M (eds) 2014, Robotic Fab-
rication in Architecture, Art and Design 2014, Springer
ACKNOWLEDGEMENTS International Publishing
This research is supported by the Institute of Archi- Menges, A 2012, Material Computation, AD John Wi-
tecture and Media, the Institute of Structural De- ley&Sons Ltd., London
sign and the ABB Roboter Labor at Graz University of Vyzoviti, S 2011, Soft Shells: Porous and Deployable Archi-
tectural Screens, BIS Publishers
Technology. Special thanks to Urs Hirschberg, Paul
Weissenböck, R 2014, 'D-FORM. Exploring the Combina-
Frick, Felix Amtsberg and Richard Dank for their sup- tion of Laser Cutting and Robotic Thermoforming as
port, as well as to all participating students in the a Technique for Architectural Envelopes', in McGee,
"digital fabrication" seminars: Timo Hopp, Maykal W and Ponce de Leon, M (eds) 2014, Robotic Fabri-
Borislav Mateev, Matthias Prosekar, João Petersen, cation in Architecture, Art and Design 2014, Springer
Rene Starmutz, Werner Thiemann; Marlene Gratzer, International Publishing, pp. 249-260
[1] http://www.robotsinarchitecture.org/kuka-prc
Martin Paul Handley, Gerrit Hoppe, Julian Jauk, Ste-
[2] http://hal.thibaultschwartz.com/
fan Milenkovic, Ryan Oliason, Adrian Paul, Benjamin [3] http://vimeo.com/64710189
Schmid, Christoph Thambauer. [4] http://vimeo.com/68575276
[5] http://www.schimek-architektur.at/?page_id=253
REFERENCES
Bechthold, M and King, M 2013, 'Design Robotics - To-
wards strategic design experiments', in Brell-Cokcan,
S and Braumann, J (eds) 2013, Rob | Arch 2012 Robotic
Fabrication in Architecture, Art and Design, Springer-

318 | eCAADe 33 - Fabrication - Design - Volume 2


The Use of Digital Fabrication as a Sketching Tool in the
Architectural Design Process
A Case Study

Asli Agirbas1
1
Mimar Sinan Fine Arts University and Fatih Sultan Mehmet Vakif University, Is-
tanbul, Turkey
1
www.asliagirbas.com
1
aagirbas@pratt.edu

Computer-aided manufacturing (CAM) technologies including computer


numerically controlled (CNC) milling, laser cutting and 3D printing are becoming
cheaper and globally more accessible. Accordingly, many design professionals,
academics and students have been able to experience the benefits and challenges
of using digital fabrication in their designs. The use of digital fabrication in the
education of architecture students has become normal in many schools of
architecture, and there is a growing demand for computer-aided manufacturing
(CAM) logic and fabrication knowledge in student learning. Clearly, architecture
students are acquiring material base-thinking, time management, production
methods and various software skills through this digital fabrication. However, it
appears to be the case that architecture students use digital fabrication mainly in
the final stage of their design or in their finishing work. In this study,
computer-aided manufacturing (CAM) technologies have been used as a sketch
tool rather than simply for fabricating a final product in the architectural design
process and the advantages of this educational practice are demonstrated.

Keywords: Digital fabrication, Teaching methodology, Sketching

INTRODUCTION them to shape their thoughts and accordingly to pro-


Designers' sketches can be traditional concept draw- duce new designs.
ings on paper, traditional handmade models, con- Since CAD/CAM technologies became
cept drawings in modelling software or CAM prod- widespread, digital sketches and new technologies
ucts. All of these media can be thought as sketching began to replace those freehand sketches and tradi-
methods because they have common features that tional handmade models which had formerly proved
prompt designers to visualise the drawings and rein- essential for developing new design ideas. During
terpret them, so to produce new ideas, which helps the process of drawing sketches and interpreting

Fabrication - Design - Volume 2 - eCAADe 33 | 319


them, designers become aware of new relations and ucts (objects) which could encourage architects to
characteristics which suggest ways to refine and re- become aware of new relations and features, would
vise their ideas (Schon, 1983; Schon and Wiggins, allow them to make serendipitous discoveries. There
1992; Garner, 1992; Goel, 1995). According to Suwa are, accordingly, a number of advantages in incorpo-
and Tversky (1996), "seeing different types of infor- rating the new CAM technologies as a sketching tool
mation in sketches" is the driving force in revising within the overall architectural design process.
design ideas, and sketches make apparent to design- The CAM technologies should also be used as
ers not only perceptual features but also inherently a sketching tool in the educational process, so that
non-visual functional relations. students of architecture can gain familiarity with the
Today, sketching process started to be done by machines and learn how to reshape their designs ac-
digital 3D modelling tools which are preferred over cordingly. This point is highlighted in the present pa-
the traditional sketching methods. CAM technology per, which discusses the use of digital fabrication in
can actually be a supporting sketching model tool for the architectural design process as a sketching tool,
designers as indicated by Cheng and Hegre (2009) in reference to an architecture course that sought
who state that: "we can use digital fabrication as a to educate students in CAD/CAM technologies, para-
catalyst for design instead of just a means of produc- metric modelling and digital fabrication, in architec-
tion". Hence, digital fabrication techniques can pro- tural design, by creating waffle models which are
vide a creative design process (Hemsath, 2012), and mostly based on non-Euclidean architectural forms
the use of CAM technologies as a sketching tool leads produced through laser cutting methods.
designers to explore forms in real-time models which
play an important role in architectural design. How- TEACHING METHODOLOGY OF THE
ever, it is mainly in the manufacture of final products
COURSE
that these techniques are presently being used.
Since undergraduate courses with large class sizes
As a legacy of the Euclidean geometry building
have students who do not have adequate knowledge
tradition, architects had used straight lines and cir-
about CAD/CAM, and major transitions are difficult
cles for a long time. During the industrial revolu-
for traditional institutions, most of the courses that
tion, the effects of standardization gave rise to fast,
include contemporary and experimental techniques
easy and economic constructions which influenced
in architecture are given within graduate programs
improvements in the design and manufacture of ma-
with small groups of students who already have some
chines. Kolarevic (2003) has said that: "knowing
knowledge of digital architecture. However, it is nec-
the production capabilities and availability of partic-
essary to include such courses in bachelor of archi-
ular digitally-driven fabrication equipment enables
tecture curricula since it has been noted that: "early
architects to design specifically for the capabilities
adoption of digital fabrication exposes students to
of those machines". In the modern, digital age, in-
the process- and material-based thinking of contem-
tegrating CAD with CAM redefines the relationship
porary architecture at a time when they form lasting
between designing and producing. Therefore, non-
attitudes to designing" (Roudavski and Walsh, 2011).
standard forms become easier to fabricate, which
We included new courses related to CAD/CAM in
eliminates traditional drawing and production meth-
the fall semester of the 2014 undergraduate program
ods (Mitchell and McCullough, 1995). To include new
at the departments of architecture, Mimar Sinan Fine
CAM technologies in the sketching phase of designs
Arts University and Fatih Sultan Mehmet Vakif Univer-
would lead architects to learn how to use the ma-
sity, Istanbul. Although the courses were electives for
chine and to reshape their designs according to its
bachelor of architecture students, the teaching was
technological capabilities. In addition, actual prod-
done as architectural design studio studies, and sup-

320 | eCAADe 33 - Fabrication - Design - Volume 2


ported by lectures on modelling and scripting. The process". Moreover, such properties of the material as
students were required to submit small-scale design color, texture and smell led the students to make ad-
projects which helped them to practice 3D modelling ditional unintended discoveries, and hence we may
skills, which was one of the course objectives. The infer that they were already in the sketching process.
students were free to work either as individuals or in
Figure 1 a group.
Work of Ogulcan The courses began by teaching the fundamen-
Unesi, MSFAU tals of 3D modelling in Rhino where students had to
design a model with a waffle technique, and then
continued with teaching parametric modelling, us-
ing Grasshopper. In this way, the students gained
some experience in creating non-standard forms and
had the opportunity to learn about digital fabrication
tools. They learned how to use a laser cutter for the
first time in their architectural education, and discov-
ered the potential for its use in architecture. It thus
became apparent to them that they should design
their model on a computer screen along with consid-
ering how it might be fabricated by means of laser
Figure 2 cutting, CNC milling or 3D printing processes.
Work of Aysegul The students had a free choice in their design
Yalman, Beyza object, while creating a waffle model, and were sup-
Bengul and Beyza posed to deform a plane surface along with rebuild-
Karakus, FSMVU ing it. They were then expected to contour the non-
Euclidean geometry that they had created. By then
extruding the contours and booleaning the surfaces
helped them in forming a model using a waffle tech-
nique. The objects chosen by most of the students to
create for their initial laser cutting included a chair,
a pavilion and a bridge. By using the waffle tech-
nique to model these forms, the students are able to
develop their designs and to improve their 3D mod-
elling computer skills. Their next task was to de-
cide upon the materials that they wanted to use for
laser cutting, which was the point at which they be-
gan to learn material base thinking. Having made
this choice, then they returned to their designs and
revised their models according to the properties of
the particular material. Such properties as thickness
and size affected the students' design models di-
rectly as was commented on by Oxman (2007), who
wrote that: "integration of material and techniques
together in earlier design phase causes fluent design

Fabrication - Design - Volume 2 - eCAADe 33 | 321


DIGITAL FABRICATION PROCESS Figure 3
It became clear that the students were still thinking Work of Hamza
of ways to improve their designs after their first laser Turanli, FSMVU
cutting experience. Since some students were still
considering making changes to some of the parts of
their models, it was obvious that they were still in the
design phase.
After the digital fabrication, some of the students
said that they realized that the ribs (contours) in their
models were very sparsely distributed, but this was
not obvious from the model on the computer screen
(Figures 1, 2). Since some of the students had used 3D
modelling software for the first time, it is possible that
they might not have controlled all the different views
fully via the computer, and thus the model would ap-
Figure 4
pear different from the actual fabricated object. One
Work of Omer
student said that he was imagining the model from
Unlusoy and Enes
the perspective of the ground level while modelling
Duzli, FSMVU
on the computer screen; however, after production
of the actual object, he attempted to change his
model by partially removing it from the ground level
and saw that the design can still remain physically
stable (Figure 3). He then created multiple versions of
the model and fabricated some of them again, and, at
this stage, realized that he didn't achieve a balance of
the surface deformation with the number of the con-
tours. In contrast, some of the students were able to
control their designs on the computer screen more
carefully (Figures 4 - 7).
Some of the students neglected to give numbers
to waffle ribs in Rhino or AutoCAD before proceeding Figure 5
with the laser cutting, but then realized that the num- Work of Esra Oktay,
bering process was critical in arranging the ordering MSFAU
of the ribs following fabrication, because of the simi-
larity in their appearance, such that it was difficult to
order them correctly without numbering. They also
discovered that rearranging the ribs carefully in 2D
before final fabrication meant that less material was
wasted, thus increasing the cost-effectiveness of the
process.

322 | eCAADe 33 - Fabrication - Design - Volume 2


Figure 6 Some of the students were disappointed by the
Work of Ceylan Akis, materials that they chose for laser cutting, in par-
Huda Sarac, FSMVU ticular those which melted during the laser cutting,
or which took a long time to cut by the laser (Fig-
ure 8). Nonetheless, it is clear that to gain experi-
ence in the use of materials and their properties is
very effective in the learning process for teaching stu-
dents about architectural design. While some of the
students found problems in fitting parts of the waf-
fle ribs together, after their fabrication, because they
had not determined the voids according to the ma-
terial thickness, others made a very careful determi-
nation of them, and concluded that the fit would be
better fit if fractionally more space was left between
Figure 7 two crossing ribs to minimize the frictional force be-
Work of Caglar tween them (Figures 9, 10).
Karahan, Betul Eres
and Behiyye Yilmaz, CONCLUSION
FSMVU The teaching method described can be applied
throughout the course, thus enabling its students
to: develop both their designs and computer skills,
search for new materials, manage their time, learn
material base thinking and how to use the laser cut-
ter. Then, after producing physical models (objects)
by laser cutting, the students can reexamine the first
stage of their designs for further development. At
this stage, they are actually engaged in the design
process, and begin to reevaluate their ideas in terms
of the possibilities and advantages of the digital fab-
rication that they have themselves created. As a re-
sult of using real materials, seeing actual color and
modelling in precise dimensions, students learn to
develop their designs. Thus, digital fabrication may
be regarded as an integral part of the design process
and can be defined as a kind of sketching method
with applications for developing ideas and concepts
in architectural design.

Fabrication - Design - Volume 2 - eCAADe 33 | 323


REFERENCES Figure 8
Cheng, NY and Hegre, E 2009 'Serendipity and Discov- Work of Hilal
ery in a Machine Age: Craft and a CNC Router', in Cumhur, MSFAU
Proceedings of the 29th Annual Conference of the As-
sociation for Computer Aided Design in Architecture,
Chicago, Illinois
Garner, S 1992, 'The Undervalued Role of Drawing in De-
sign', in Thistlewood, D (eds) 1992, Drawing Research
and Development, Longman, London, pp. 98-109
Goel, V 1995, Sketches of Thought, The MIT Press, Cam-
bridge
Hemsath, TL 2012, 'Using Prototyping to Teach digital
fabrication techniques', Journal of Information Tech-
nology in Construction, Vol. 17, Special Issue CAAD
and innovation, pp. 300-307
Kolarevic, B (eds) 2003, Architecture in the Digital Age : De-
sign and Manufacturing, Spon Press, New York
Figure 9
Mitchell, WJ and McCullough, M 1995, Digital Design Me-
dia, John Wiley & Sons, New York Work of Loran
Oxman, N 2007 'Digital Craft: Fabrication Based De- Ozdemir, MSFAU
sign in the Age of Digital Production', in Workshop
Proceedings for Ubicomp 2007: International Confer-
ence on Ubiquitous Computing, Innsbruck, Austria,
pp. 534-538
Roudavski, S and Walsh, AM 2011 'The Headspace
Project: Computer-Assisted Fabrication as an In-
troduction to Digital Architectural Design', in Pro-
ceedings of the 16th International Conference on
Computer-Aided Architectural Design Research in
Asia, pp. 579-588
Schon, DA 1983, The Reflective Practitioner: How Profes-
sionals Think in Action, Basic Books Figure 10
Schon, DA and Wiggins, G 1992, 'Kinds of Seeing and Work of Huseyin
Their Functions in Designing', Design Studies, Vol.13 Sogukpinar, Yusuf
No.2, pp. 135-156 Yucesoy, Busra
Suwa, M and Tversky, B 1996 'What Architects See in Tasyuz and Adnan
Their Sketches: Implications for Design Tools', in Pro- Gunes, FSMVU
ceedings of CHI’96, pp. 191-192

324 | eCAADe 33 - Fabrication - Design - Volume 2


Gradient Transparency: Marine Animals as a Source of
Inspiration
Exploring Material Bio-Mimicry through the Latest 3D Printing Technology
in Architectural surfaces

Simos Vamvakidis1
1
National Technical University of Athens (NTUA) School of Architecture
1
www.svstudio.gr
1
yerasimo@gmail.com

Digital fabrication technologies are changing rapidly the way we design, as any
other tool would affect the way we produce space. Multi layered 3D printing is
already allowing architects, designers and engineers to experiment with new
design processes and new ways of production. At the same time, little research
has being done in the way gradient transparency (through multiple layered
surfaces) can affect the design process through computation; a field that deserves
further investigation. The focus of this paper is to explore bio-inspired material
finding design processes while combining biology, architecture and material
science. We explore performance driven design possibilities through a study of
marine animals -and specifically cephalopods- where opacity between skin layers
is controlled through color pigments - while black pigments are called
melanophores - which is often used as a type of camouflage. We propose a
computation model that follows the logic of gradient transparency through
pigments to fit complex "host surfaces". We define a "host" surface as a basic
geometry on which the pigments are computed. This study provides the
methodology for the design of biomimetic surfaces with gradient transparency,
using controlled and computated sub geometries analogous to the melanophores
pigments. We finally propose Pigment Skin, a computational design model as an
example to materialize this study.

Keywords: Gradient transparency, Multilayering, Marine animals, Biomimicry,


3D printing

Fabrication - Design - Volume 2 - eCAADe 33 | 325


Introduction mal). These rules were then incorporated in a com-
Gradient transparency in nature is evident in a putation model where pigments can be applied to
range of animals including amphibians, reptiles, complicated surfaces. As an applied example, we in-
fish and cephalopods like squid. This is achieved troduced Pigment Skin, a synthetic computation sys-
through the translocation of color pigments called tem where we can tune performance of pigments,
melanophores, which are responsible for generat- through aggregation, scale and pattern. The sec-
ing skin and eye color for many cold blooded ani- ond phase we will test the fundamental exchange be-
mals. Historic documentation and analysis of such tween the mathematical realm -in the form of digi-
biological functions is already evident from the an- tal modeling of gradient transparency (multilayered)
cient times, when Aristotle wrote about adaptive col- surfaces- and the material realm - in the form of mate-
oration in the way the octopus can tune its color. Bi- rial prototype fabrication and manufacturing. Multi
ologically inspired engineering extends from Chem- opacity 3d printing of Pigment Skin will also be ex-
istry and Physics to Genetics and Mechanical / Elec- amined. This paper focuses on the first phase.
trical engineering. It is an effort to design new, man-
made systems, based on biological models. These Figure 1
innovative systems often use the same principles to Imaginary Beings
solve different scale functions and constraints. Adap- (Neri Oxman) (top)
tive coloration and selective concealment are now and 3d printed
part of an emerging field of research in science, with chair (Zaha Hadid
both theoretical and technological challenges, with architects) (bottom)
a number of diverse examples. At the same time,
3d printing is also an emerging field where design-
ers and engineers experiment with new design pro-
cesses and new ways of production. Already exam-
ples from the MIT Mediated matter group such as the
"Imaginary Beings" or the 3d printed experiments at
the ACADIA 2014 conference demonstrate examples
where objects with multi layered materials are digi-
tally designed and fabricated (see figure 1) .
At the same time, little research has being done
in the way gradient transparency (through multi-
ple layered surfaces) can affect the design process
through computation; a field that deserves further
investigation. This paper is part of a practice based
PhD research in computational design and CAM for
small scale architectural installations. Gradient Trans- Figure 2
parency is a work in process project that is split in two Low magnification
phases; the first phase explores biomimicry of ma- and close-up
rine animals and computation. During this phase, we photographs of a
explored the design rules that define the functional hatchling
frame of melanophores, from local scales (within a blue-ringed
single cell) to global scales (the emerging patterns octopus
and zones within the whole body of a marine ani- (Hapalochlaena
lunulata), (Roy
Caldwell)

326 | eCAADe 33 - Fabrication - Design - Volume 2


Figure 3 the skin appears dark (see figure 3).
Melanophores with
Morphological / emerging pattern analysis. Ge-
dispersed or
ometric analysis based on scale and shape served
aggregated
as the basis for the computational model; emerging
melanosomes
patterns and zones appear on marine animals across
(Chiswick Chap)
their body and shape.
(top) and
Melanophores Computational modeling. Using the Rhino 3D soft-
responding to ware and plugins such as Grasshopper and Lunch-
Adrenaline box, the melanophore cells - pigment logic is trans-
(Zephyris) lated into clusters of pixels in different zones in the
computational model.

Result
Biological epidermis design rules. The geometric
design rules in Cephalopods melanophore skin are
analyzed along three levels of detail: local, regional
and global. These different scales are in correla-
tion with each other, allowing for full body coverage
through a surface along the Cephalopod body. We
chose to examine the epidermis through three differ-
Method ent scales in order to be able to clarify and translate
Microscopic examination. Marine animals can the design rules into a computational model.
change their skin color to approximately mimic the
hue of their immediate environment, but also as a Local. The local level of organization relates to sin-
response to temperature, mood, stress levels and gle melanophore cell, its anatomy and its geome-
social cues. Cephalopoda such as squid use chem- try. All melanophore cells are similar in Cephalopods
ical cells and light reflecting cells to sense the en- such as the Bigfeen rif squid (Sepioteuthis lessoni-
vironment they are in and change their skin color. ana). Cephalopod melanophores all function simi-
This is achieved though colored pigments transloca- larly, compacting from as small as a tenth of a mil-
tion in light reflecting cells called chromatophores. limetre to 2 mm in diameter (20 : 1 expansion fac-
This process, known as physiological color change, is tor). The time that it takes to go from fully retracted
most widely studied in melanophores, since melanin to fully expanded varies and is based on the organ-
is the darkest and most visible pigment. In most ism, but recent work has reported it to be typically
species with a relatively thin dermis, the dermal around 300 ms. Melanophore cells contain black or
melanophores tend to be flat and cover a large sur- brown pigments.
face area (see figure 2). Regional. The regional level of organization de-
Flat dermal melanophores often overlay other scribes the interconnection of chromatofores on the
chromatophores, so when the pigment is dispersed Cephalopod skin and the correlation between lo-
throughout the cell the skin appears dark. When the cal shape variation and regional functionality of the
pigment is aggregated toward the centre of the cell, system. As mentioned before, melanophores can
the pigments in other chromatophores are exposed change, due to physiological and/or environmental
to light and the skin takes on their hue. On the disper- conditions, creating different categories of clusters
sion of melanin, the light is no longer scattered and (see figure 4).

Fabrication - Design - Volume 2 - eCAADe 33 | 327


are manipulated in a way to meet specific topological Figure 4
requirements. In order to implement an understand- Regional level
able (and in phase two, a 3d printable) example, we organization
applied the pigments on a digital surface that would between
act as a helmet, providing both privacy and shade for Melanophores
the user.
Pigment skin is designed to meet privacy and
shading requirements at three organizational levels
following the geometric rules on the three different
Figure 5
scales already examined: (i) local definition of a stan-
Bigfin reef squid
dard unit (pigment) and design of different unit ge-
(Rokus Groenfeld)
ometries according to their neighbors (ii) regional /
zone application of patterns that follow specific paths
and promote gradient transparency of the hosting
surface through their change of size, and (iii) global
manipulation of the host polysurface that affect local Figure 6
adaptation of pigment geometries. Host surface and
Local. The local level of organization treats the stan- diamond shaped
dard scale unit (the pigment) as a building block pigments
by taking into account the geometry and size of its
neighbors, which can also be smaller or larger, in or-
der to reveal or conceal areas behind the host surface
(see figure 6).
The simple version of the Grasshopper plugin for
These clusters vary from punctate to punctate- stel- Rhino definition allows using different grids with the
late to stellate to stellate- reticulate to reticulate Lunchbox plugin. The definition allows setting one
(branched) and vice versa. or more attractor polylines and setting the minimum
and maximum values for the pigment sizes. All pig-
Global. The global level of organization relates to the ments are scaled depending on their distance from
long-range distribution of the pigments across the the polyline (see figure 7).
body of the Cephalopod. Emerging darker areas ap- In the second (fabrication) phase the pigments
pear on its body depending on the external stimuli will be 3d printed, so there is no need to limit the
and environment, creating radial, linear and full cover number of different pigment sizes. The largest pig-
patterns. (see figure 5). ment is 6mm X 6mm and has a height of 2mm. The
Pigment skin: gradient transparency computa- parametric model we designed allows implement-
tion model. The gradient transparency computa- ing different grids on the host surface. In this spe-
tional model incorporates the organism-specific de- cific study, we used a diamond shaped grid, due to
sign principles to a host surface with new functional its reference to structure and possible future use in
specifications. Pigment Skin allows for neighbor- structural surfaces. In order to create gradient trans-
hood relationships between large numbers of para- parency based on pigments sizes, they are locally
metrically and digitally controlled surfaces and poly- scaled through the Grasshopper definition with the
surfaces (which we will call "pigments") that are ap- use of an attractor polyline as already explained.
plied on a digitally designed surface. The pigments

328 | eCAADe 33 - Fabrication - Design - Volume 2


Regional and Global. The regional and global level the geometric components (here the pigments) are
of organization orients pigments along specific paths populated and manipulated through main attractor
/ zones on the host surface are defined by attractor curves in order to create more or less transparent
polylines in the parametric model. In this specific zones (see figure 10).
case, the polylines around the eyes and ears were
Figure 7 used as attractors in the parametric model. The main
The initial orientation path follows the lower side of the helmet
Grasshopper with a direction from front to back (see figure 8). Ap-
definition parently, one can define even further zones on the
helmet using multiple attractor polylines. The host
surface can also have openings of any size and shape,
such as the one on top on the helmet.
The attractor polylines cause aggregations of
scaled pigments on their periphery. The eyes area
and ears areas are treated in analogy with the Punc-
Figure 8 tate Melanophore clusters (area with high pigment
Attractor curves in aggregation) and the ears area is analogous to the
the eyes and ears Reticulate (Branching) Melanophore clusters that are
areas already mentioned (see previous figure 5).
Applying the diamond pigments on the host sur-
face and scaling them according to their distance
to the attractor curves creates the gradient trans-
parency effect. Manipulating the parametric model
allows for different transparencies as well as different
Figure 9 percentages of pigments or grid .
Computer In the computer renderings shown, two different
renderings of approaches were implemented, one with high pig-
different grades of ment aggregation around the eyes area and one with
transparency high pigment aggregation around the ears area (see
figure 9).

Discussion and further development


The Gradient Transparency study is a generative com-
Figure 10 putational design project based on the design prin-
PCP for Gradient ciples found in the biological skins of marine ani-
pigment mals and specifically Cephalopods. It aims to address
transparency a digital design problem that has barely any refer-
ences in current architectural design through the use
of Parametric Component Population.
PCP has become a common method to adapt dis-
creet geometrical components to complex surfaces
and shapes. The host surface is modeled as a NURBS
surface subdivided into u and v directions, on which

Fabrication - Design - Volume 2 - eCAADe 33 | 329


putational geometry techniques. The outcome, a Figure 11
functional bio-inspired system is based on interdis- Gradient
ciplinary research between biology, materials tech- transparency of
nology and architecture. As already mentioned, after both host surface
fabricating the proof of concept 3d printed model, and pigments
further development could include secondary sys-
tems within the host surface through micro tubes
and micro wiring. A more ambitious scheme like
this would demand collaborating with electrical and
mechanical engineers in order to produce a compu-
tation and physical model with real time controlled
The possible applications are apparent, from custom transparency in specific zones, a step further from ex-
designed and multi jet 3d printed architectural sur- isting materials such as Smartglass.
faces with gradient transparency, to design objects,
garments and accessories. The ability to incorporate Acknowledgements
different grids (in our case the diamond grid) also This PhD research is funded by the "IKY Fellowships
creates the potential for secondary, structural layers of Excellence for Postgraduate Studies in Greece -
within the host surface. Future development will fo- Siemens Programme".
cus on the multi layered 3d printing of the Pigment
Skin surface and the possibilities and limitations of REFERENCES
such a proof of concept physical model. We will use Borrelli, L., Gherardi, F. and Fiorito, G. 2006, A catalogue of
the latest multi-jet modeling technologies of the Pro- body patterning in Cephalopoda, Firenze University
jet 5000 by 3DSystems for fabricating the host sur- Press, Florence
Deleuze, G. 1994, Difference and repetition, Columbia
face and pigments. We chose to use Projet 5000 due
University Press, New York
to its ability to mix plastic materials such as the clear Lipson, H. and Melba, K. 2013, Fabricated: the new world
Visijet M5-MX with high stiffness and Visijet M5-black of 3D printing, Wiley, Indianapolis
with high flexibility in different percentages in order Nixon, M. 2003, The brains and lifes of Cephalopods, OUP,
to achieve final objects with varying transparencies. Oxford
Visijet is a composite plastic made of Urethane acry- Oxman, N. 2011, 'Variable property rapid prototyping', in
Da Silva, P.J. and Chua, C.K. (eds) 2011, Virtual and
late oligomers, Ethoxylate Bisphenol and Tripropy-
Physical Prototyping, Taylor & Francis, London, pp. 3-
leneglycol diacrylates that can achieve different me- 31
chanical behaviors (from stiff to elastic) and trans- Pawlyn, M, 2011, Biomimicry in Architecture, RIBA, Lon-
parencies depending on their percentage within the don
final mix. Payne, A. 2013, 'Firefly', Architectural Design (AD), Compu-
The proof of concept physical model of the sec- tation Works: The Building of Algorithmic Thought,
pp. 42-46
ond phase allows for different transparencies of the
Qiming, W., Gossweiler, G., Craig, S. and Zhao, X. 2014,
pigments themselves, in analogy to Melanophore 'Cephalopod-inspired design of electro-mechano-
cells in Cephalopods (see figure 11). chemically responsive elastomers for on-demand
Study models will be 3d printed of PLA clear plas- fluorescent patterning', Nature communications 5,
tic (host surface) which will embed PLA black plas- 4899
tic (pigments). The originality of this study lies in
its combination of experimental analytical methods
such as microscopic examination and advanced com-

330 | eCAADe 33 - Fabrication - Design - Volume 2


Design Methods for Large Scale Printing
Manuel Jimenez Garcia1 , Gilles Retsin2
1,2
UCL - The Bartlett
1
manuel.j@madmdesign.com 2 gilles.retsin@gmail.com

With an exponential increase in the possibilities of computation and


computer-controlled fabrication, high density information is becoming a reality in
digital design and architecture. However, construction methods and industrial
fabrication processes have not yet been reshaped to accommodate the recent
changes in those disciplines. Although it is possible to build up complex
simulations with millions of particles, the simulation is often disconnected from
the actual fabrication process. Our research proposes a bridge between both
stages, where one drives the other, producing a smooth transition from design to
production. The research showcased in this paper investigates tectonic systems
associated with large scale 3D printing and additive manufacturing methods,
inheriting both material properties and fabrication constraints at all stages from
design to production. Computational models and custom design software
packages are designed and developed as strategies to organise material in space
in response to specific structural and logistical input. Filamentrics, the first of
two projects described, intends to develop free-form space frames with robotic
plastic extrusion. Through the use of custom made extruders a vast range of
prototypes were developed, evolving the design process towards the fabrication of
precise structures that can be materialised using additive manufacturing without
the use of a layered printing method. Instead, material limitations were studied
and embedded in custom algorithms that allow depositing material in the air for
internal connectivity. While Filamentrics is reshaping the way we could design
and build light-weight structures, the second project Microstrata aims to establish
new construction methods for compression based materials. A layering 3D
printing method combines both the deposition of the binder and the distribution of
an interconnected network of capillaries. These capillaries are organised
following structural principles, configuring a series of channels which are left
empty within the mass. In a second stage aluminium is cast in this hollow space
to build a continuous tension reinforcement.

Keywords: 3D printing, Robotics, Algorithm, Fabrication, Digital prototyping

Fabrication - Design - Volume 2 - eCAADe 33 | 331


INTRO The attempt to operate immediately on the compu-
Increased Computational Power tation of fabrication, bypasses the idea of representa-
The exponential increase of processing power and tion. The code, the design, is effectively the instruc-
wide accessibility of advanced fabrication equip- tion of construction. There is a direct connection be-
ment such as industrial robotics and 3D printers has tween machine instruction, fabrication constraints,
generated a new challenge for architecture: can materiality, structure and the design. The rules which
we increase the resolution of how buildings are de- are driving the computational process are rules in-
signed and fabricated? Can we shift the resolution of herent to the design constraints, and are not refer-
design from bricks to particles? This paper, based on ring to predefined modes of representation. Com-
research done at the Bartlett GAD Research Cluster 4, putational research in architecture often used algo-
proposes a design method to develop full architec- rithms inspired by natural processes to develop an
tural systems which attempts to make effective use architectural project. These processes were very of-
of the increased computational power and fabrica- ten adopted as found objects, and imposed or pro-
tion possibilities. The research presented in this pa- jected onto the architectural project. Through devel-
per suggests a shift in the use of computation in ar- oping rules which directly relate to fabrication, ma-
chitecture, from representation to a generative logic terial and structure, SpaceWires and PixelStone de-
based on fabrication constraints. The design method velop computational methods which are inherent to
in this paper outlines a possible approach to explore architecture, and are not referential to any natural,
the full potential of the current state of computing pre-existing systems. The gap between simulation
and fabrication. The research agenda of RC4 investi- and fabrication is effectively closed.
gates tectonic systems associated with large scale 3D
printing and additive manufacturing methods, inher- RESEARCH CONTEXT
iting both material properties and fabrication con- 3D printing precedents - towards robots
straints at all stages from design to production. Com- The first developments of 3D printing on a large scale
putational models and custom design software pack- are associated with the research of Behrokh Khosh-
ages are designed and developed as strategies to or- nevis at USC. Khosnevis developed Contour Crafting,
ganise material in space. SpaceWires and PixelStone a process which is able to organize layers of con-
use computational power to generate and simulate crete on an architectural scale, effectively a large 3D
robotic toolpaths, which take into account structural printer. Another precedent is Enrico Dini's D-Shape
and material constrain. (Figure 1) printer, based on a process of solidifying stone dust.
Both Khosnevis' and Dini's main argument is based
Figure 1
on the idea of printing an entire building on site.
Robotic Fabrication
A Chinese firm based in Shanghai, WinSun, com-
- The Bartlett
mercialised a Contour-Crafting like printing process,
GAD/RC4 // Team
which is able to print building elements from recy-
Filamentrics: Nan
cled construction waste. WinSun printed an entire, 2-
Jiang, Yiwei Wang,
story villa in Shanghai in 2015. Whereas these prece-
Zheeshan Ahmed,
dents innovated with the development of a machine,
Yichao Chen
it was not their mission to develop a design method-
ology or speculate on the impact of their technology
on architecture - the buildings WinSun produced are
for example very similar to existing buildings.
On the other hand, some designers developed

332 | eCAADe 33 - Fabrication - Design - Volume 2


architectural pieces and software for existing 3D design projects engaging with large-scale printing,
printing machines. Michael Hansmeyer and Ben- through using existing robot as printers. The end-
jamin Dillenburger developed a design software goal of the large-scale printing agenda ultimately is
which is able to generate highly detailed architec- a fabrication framework where it is quick,cheap and
tural spaces through a process of fractal subdivision. less energy-consuming to produce unique, highly
The 3D-printed Grotto (2013), is a large-scale struc- differentiated and detailed architectural spaces.
ture, which was designed with their software and
then build in pieces on a VoxelJet machine, a Ger- Design Methodology: Data to Matter
man company mainly working with the car indus- The research agenda of Bartlett RC4 aims to develop
try. Similarly, SoftKill Design developed a custom integrated, holistic design methods for large-scale 3d
design method and software which was able to in- printing, operating both at the scale of architecture,
tegrate structure optimisation and material distribu- and at the level of material organisation.The design
tion. The design method was tested on a prototype methods are tested on a 3m big physical, printed
for a 3D printed house, which was printed as a scale- prototypes. The design methods build a generative
model by Materialise. Just as Hansmeyer and Dillen- model around logistical and fabrication constraints.
burger, SoftKill Design proposed to print off-site, in a The size and radius of the robot for example, con-
factory-like environment and then ship the pieces to strains the maximum build-size of a printed element.
a site. Another precedent, Emerging Objects, a prac- Time is another important constraint, as there is only
tice based in California, uses existing Zcorp printers a limited availability of the robots, and they can not
to print panel-like pieces which are then assembled be moved from their position. The projects which will
into large structures. Emerging Objects research is later be described operate with this constraints: they
mainly focused on new printing materials, but not on are printed in pieces which can be moved in and out
the design method or the actual printer. the robot lab..Further constraints come from the ma-
In recent years, with the increased presence of terial itself; initial experiments focus on how to dis-
robots in academic environments, a number of peo- tribute the material, and which type of nozzle is func-
ple have translated FDM-like printing processes to tional. The resolution of printing is defined by the
robots. IAAC research led by Marta-Male Alemany nozzle and material. Other design constraints which
focuses on robotic processes for clay extrusion on a play an important role are structural criteria - the re-
large scale. Robots offer the vast advantage of in- search starts with looking at existing structural sys-
creased scale, which gives architects the possibility tems, such as a space-frame or dome, to then subse-
to bypass the development of a custom, expensive quently question how these systems would operate
machine, and immediately investigate design meth- with 3D printing.
ods for large-scale printing. Other important prece- A typical 3D printing process is characterised by
dents here are Dirk Van Der Kooijs Endless Chair, a layered and linear approach. This generates a num-
which makes use of recycled plastic extrusion, and ber of constraints, such as for example overhangs, ex-
Gramazio and Kohler's research into plastic extrusion trusion thickness, self-intersections, stability of mate-
for the use as reinforcement of concrete. As this brief rial etc. Computational models aim to assign a gener-
overview explains, most of the efforts in large-scale ative agency to these constraints. The tool path not
architectural printing have a specific emphasis; either only self-organises according to the constraints but
the machine itself, the material itself or the design it- also reacts to structural analysis data. For example,
self. A more holistic setup which tackles both design the tool path attempts to distribute more material in
logic, machine-logic and material logic has not been zones with higher stress values, while at the same
investigated. RC4 attempts to setup more holistic time also deciding locally whether it has enough

Fabrication - Design - Volume 2 - eCAADe 33 | 333


support to previous layers, whether it overlaps suf- feasible if executed not with industrial robots but
ficiently, or if there are no self-intersections. Recent with distributed smaller robots. The assumption of
developments work on constraints of efficiency as- a large-scale discrete piece generates an interesting
sociated with the tool path such as continuity. The design problem, as well as another set of logistical
less interruptions in the tool path, the quicker some- constraints. What is the status of this piece within a
thing can print. Optimisation techniques such as Eu- larger whole, and how can this piece be assembled
ler Graphs and GA are used to generate efficient ways into a larger whole? Computational models take this
how to optimise a tool path. problem into account from the beginning - making it
The fundamental shift in this methodology, is intrinsic to the research rather than as a form of post-
that the loop between simulation and fabrication is rationalisation. The piece becomes an intrinsic part
closed, stripped of a degree of representation. Ear- of the design, for example the gap or seam between
lier research was often a two-stage process, where two parts can be over-articulated or reinforced, cre-
a specific form or shape was generated, which was ating both more hierarchy and more rigidity or stiff-
then afterwards sliced into layers for fabrication. In ness in the boundaries of an element. These discrete,
this two-step process, there is no relation between robotically printed pieces resist categorisation as a
the simulation and the actual fabrication or material specific architectural type - it's neither wall, nor col-
organisation. What is computed is a representation umn or floor, but could act as any of these. The as-
of the object, not the physical thing itself. The re- sembly of these proto-architectural elements gener-
search presented in this paper shifts the computa- ates a new type of tectonics, with a specific set of con-
tional effort to computing the actual fabrication pro- cerns which will be discussed in more detail through
cess itself. The tool path becomes a self-organizing the case study projects in this paper.
and adaptive system, where the negotiation of differ-
ent constraints generates the design. PROJECT SHOWCASE
Filamentrics
Design Softwares: Applets The research project Filamentrics (Zeeshan Ahmed,
The computational process of structure optimisation,
Justin Yichao Chen and Nan Jiang,Yiwei Wang) looks
material distribution and tool path generation is syn-
at the possibility of 3D printing space-frame like
thesised in a small applet, programmed in Process-
structures to achieve a higher level of differentiation
ing. The applet has a graphic user interface for peo-
and resolution. The project makes use of robotic
ple to interact with the complex set of constraints re-
plastic extrusion to build space-frame like structures
lated to the fabrication process. The app fuses all the
which are highly optimised and lightweight but at
code necessary to generate the tool-path into one
the same time ornamental and heterogeneous. (Fig-
process, which is visualised as a design environment.
ure 2)
The app allows designers to quickly generate possi-
The space-frame is originally developed by
ble versions of their work, in a more playful way, with-
Alexander Graham Bell around 1900 and further
out being overly constrained by fabrication.
explored by Konrad Wachsmann and Buckminster
Fuller in the 1950s. These lightweight structures
Tectonics
are composed of interlocking struts in a geometri-
As mentioned before, the research assumes a setup
cal pattern which facilitates the transmission of ten-
where a robotic unit is positioned in a factory-like
sion and compression loads along the length of each
environment off-site, printing large-scale, discrete el-
element. The space frame counted for a long time
ements which are defined and constrained by the
as one of the examples of mass-produced, standard-
maximum bounding box of the robot. This is a delib-
ised architecture. The repetition of standardised dis-
erate choice, as the research to print on-site is more

334 | eCAADe 33 - Fabrication - Design - Volume 2


crete elements makes it difficult to achieve formal atively quickly, it is possible to let material harden in
freedom. In recent years, a large number of more cus- the air. The Mesh-Mould project by Gramazio Kohler
tomised space-frame structures have been built, but Research from the ETH Zurich is one of the first exam-
the structure is often hidden under a cladding. For ples where a FDM-like printhead is fixed to a robotic
example the Heydar Aliyev centre in Baku, by Zaha arm, and material is extruded diagonally in the air to
Hadid Architects, get its organic and fluid appear- form a mesh which can be used as a reinforcement for
ance from a space-frame structure. concrete. Filamentrics focuses on a similar process of
vectorial plastic extrusion with a robotic arm, further
Figure 2 exploring the design possibilities of spatial extrusion.
Rendering - Digital The main focus of this project is the computational
output from and algorithmic organisation of material, in response
Custom Software - to structural constraints and specific for robotic print-
The Bartlett ing. Plastic is in this case only assumed as an abstract
GAD/RC4 // Team material, which could be replaced by another mate-
Filamentrics: Nan rial in future research. A custom build plastic extru-
Jiang, Yiwei Wang, sion head was built to overcome the thickness limi-
Zheeshan Ahmed, tations of conventional FDM 3D printers. After a se-
Yichao Chen ries of nozzle prototypes, a final extrusion thickness
of 6mm was achieved. To faster cool down the plastic,
2 adjustable tubes on the nozzle blow cold air over
the extruded plastic.
Filamentrics aimed to 3D print a small pavil-
ion using a lattice-like structure where all material
is arranged according to principal lines of force, re-
sponding to different levels of tension or compres-
sion within a structure (Figure 3). According to
Wolf's Law, in natural structures such as bone, ma-
terial grows around principal directions of stress. A
well-known precedent of this in architecture is Pier
Luigi Nervi's project for the Gatti Wool Factory (Rome,
1953), which introduces a concrete slab where the
beams are arranged on principal directions of stress
Plastic extrusion or FDM (Fused deposition mod- between columns supporting the slab. The efficiency
elling) is type of 3d printing where ABS or PLA plastic obtained by the optimisation of the structure was
in the form of a thin filament gets pushed through a however compensated by the complex formwork re-
printhead which melts it just enough so that it sticks quired to achieve the high degree of differentiation.
to a previously deposited layer. FDM printers are the A computational procedure was developed
most common types of desktop 3D-printers, such as where agents are used to distribute robotic tool
MakerBot and Ultimaker. To break the typically lay- paths in response to structural data. A vector field
ered character of FDM prints, designers have been of stress directions and levels of stress is read by
experimenting with these type of printing process an agent, which is only able to manoeuvre the field
through modifying the g-code or machine instruc- within a specific set of constraints relating to the
tions for the printer. As ABS plastic cools down rel- robotic tool path. There are two types of agents ac-

Fabrication - Design - Volume 2 - eCAADe 33 | 335


tive in the structure: one which distributes roughly agents is launched, which distribute the main hier-
parallel lines in relation to stress direction, and an- archies of the structure. These first traces or direc-
other one which builds connections in between tions are used to make decisions on how to split the
these lines. The lattice-like structure in between structure into several parts, which are then one by
lines is constrained by a specific angle under which one resolved into a space frame-like structure. The
the nozzle would intersect with the deposited ma- parts are scaled to fit within the reach of the robot
terial. Other constraints involves the size of a the used for the printing process; in this case an ABB 160.
extrusion, after some point the lattice would be too This process of generating the overall shape of the
small to be printed, so then it is omitted. Experiments project and subsequently splitting it in parts which
were tested where, just as in a gothic structure, ele- are subdivided into self-organizing toolpaths was de-
ments bundle where higher compression values are veloped as an application with a graphic user inter-
reached, and branch out to become thinner when face, which allowed to quickly generate toolpaths for
the stress level is lower. Each agent recognises a dif- a larger-scale project.
ferent level of hierarchy, modifying its behaviour to After a series of different experiments, a large
recursively generate denser zones until the structure scale pavilion-like structure of 3 x 2.5 x 2.5m was
accomplishes a sufficient level of stability. printed. This pavilion was generated piece by piece
The concept of large, discrete pieces which was in the Filamentrics-application, in total 26 pieces
introduced in the design process from the very be- were printed within one week, using one ABB 160.
ginning. After calculating an overall stress and load The pieces were assembled together by locally melt-
distribution for a specific space, a first generation of ing the plastic. The main constraints in this project

Figure 3
3D Printed Pavilion
- The Bartlett BPro
Show 2014 -
GAD/RC4 // Team
Filamentrics: Nan
Jiang, Yiwei Wang,
Zheeshan Ahmed,
Yichao Chen

336 | eCAADe 33 - Fabrication - Design - Volume 2


prove to be the speed of extrusion and the hard- construction process is the labour-intensive place-
ening of the plastic. A better cooling system and ment of rebar and formwork. Microstrata looks at
high-torque motor could speed up the printing pro- large scale additive manufacture of reinforced con-
cess. The toolpath generation worked well in gen- crete in powder-form, with tension material cast in
eral, but still required a long-time of double checking printed cavities rather than using rebar. A computa-
in Rhino to prevent collisions and singularities with tional process is developed which is able to organize
the robot itself. The constraints embedded in the a continuous network of channels on directions of
code provide a basic check for intersections of the principal stress, inside a concrete mass acting in com-
nozzle with previously printed material, but it does pression. Previously mentioned precedents of print-
not incorporate a kinematics solver which can feed- ing concrete, such as Khosnevis and WinSun, are con-
back the robotic constraints. A further development strained by the use of rebar, which has to be added
of this process would need to embed more of the the afterwards.
robotic constraints in the algorithmic process. As an The fabrication process developed by Micros-
architectural approach, the project did however sat- trata is inspired by Powder-bed 3D printing, which
isfy the initial brief of the research, to develop a self- can be found in machines such as Z-Corp powder
organizing toolpath which is embedded with a form printers or SLS printers. First developed by Mas-
of architectural agency or intend. sachusetts Institute of Technology in 1993, this pro-
cess has been widely used in the last decade. The
Microstrata powder in the bed is used as a supporting material for
Microstrata (Maho Akita, Fame Ornruja Boonyasit, the next layers of printing, which makes the process
Syazwan Rusdi and Wonil Son) focuses on a compres- significantly easier than FDM-based printing, which
sion based material to investigate a design method- inevitably encounters problems with overhangs and
ology which directly bridges between simulation and cantilevers. The largest scale powder printers are the
additive manufacturing. The project aimed to work ones developed by VoxelJet and ExOne, which are
with powder,sand-like material which could be rein- mainly used to print sand-cast moulds for the car in-
forced with a tension material at a later stage. Al- dustry. Nonetheless, scale limitations have not al-
though the material in this case is again assumed as lowed architecture to adopt this process more inten-
rather abstract placeholder - sand instead of concrete sively. The use of sand based material reduces dra-
- the project aims to develop knowledge about the matically the price of large scale objects, allowing it
impact of 3D printing on reinforced concrete con- to be used at an architectural scale.
struction. In a later stage, with more research, the
Figure 4 sand material could be replaced by actual cement
Custom Software powder, but the design methodology would remain
Screenshot - The valid.
Bartlett GAD/RC4 // Since the first iron reinforced concrete structure
Team Microstrata: was built by François Coignet in 1853, this composite
Wonil Son, FaFame material has been in constant evolution. Today we
Boonyasit, Maho can find a plethora of fairly different usages of rein-
Akita & Syazwan forced concrete from post-tensioned concrete to tex-
Rusdi tile reinforced concrete. Despite the introduction of
prefabricated reinforcement or advanced digital pro-
cesses which guarantee the optimum placement of
steel members, the bottleneck for streamlining the

Fabrication - Design - Volume 2 - eCAADe 33 | 337


material with a continuous network of capillary chan- Figure 5
nels for tension material. Robotic Fabrication
The ABB robot follows a uniform, preset trajec- - GAD/RC4 // Team
tory for every layer, with the nozzle valve just open- Microstrata: Wonil
ing or closing if a voxel needs to be materialised or Son, FaFame
not. Given the basic and low-tech nozzle, the print- Boonyasit, Maho
ing resolution of this system is remarkably accurate, Akita & Syazwan
with voxels measuring 4mm (Figure 5). The main Rusdi
challenges for this printing process turned out to be
the optimisation for the channels to work with the
demanding constraints of an actual casting process
Microstrata created a custom powder bed 3D printer such as of aluminium. Some experiments were done
using a small ABB 120 robot, and a custom build noz- at a local foundry to cast aluminium inside of the
zle. The nozzle consists of a needle with a valve to channels - but this prove to be very difficult. Some
drop precise amounts of binder, as well as a roller to channels blocked quickly, and the resulting structure
flatten the sand surface before binding. One drop was not as continuous as it should be (Figure 7). In
of binder can be understood as a voxel of matter, further stages of research, it would be interesting to
a 3-dimensional pixel. Microstrata's computational use hydrated cement instead of sand powder, which
workflow therefore focuses on voxels rather than the would improve the strength of the structure. Unlike
more linear approach from Filamentrics. Every voxel, Filamentrics, Microstrata did have problems connect-
or drop of binder becomes a unit of computation. ing multiple elements together, the connection was
An application was developed which evolves not considered enough in advance and made precise
through a number of stages. In the first stage, a connections difficult.
model of stress distribution is imported as a vector Figure 6
field. An agent-based system is launched which or- 3D Printed
ganises a network of tension on the stress map. The Sandstone physical
trajectories are connected to each other with bracing prototype - The
lines. To allow for casting, a second agent organised Bartlett BPro Show
air channels from the tension network. Compression 2014 - GAD/RC4 //
material is translated as continuous lines around the Team Microstrata:
principal compression stress line (Figure 4). Wonil Son, FaFame
Subsequently, in a second stage, this network is Boonyasit, Maho
translated to a voxel-based setup which corresponds Akita & Syazwan
to the fabrication method. To build a channel with Rusdi
minimum thickness of one voxel, a total of 8 voxels
is required to be bound together. Cellular-automata
rules were developed to translate the abstract net-
work into voxels, preventing for example intersec-
tions of channels. The compression network is de-
veloped in response to the amount of stress, which
translates some trajectories as thin, fibrous strands
and others as thick, solid zones of multiple layers of
voxels. From this process emerges a porous block of

338 | eCAADe 33 - Fabrication - Design - Volume 2


Figure 7 computation and fabrication method which articu-
The Bartlett BPro lates the direction of stress.
Show 2014 - In order to successfully scale up 3D printing
GAD/RC4 processes, an approach is required which can work
across scales, from the large-scale of the building, to
the scale of the material and tool path. The interac-
tion between these different scales enables the full
potential of 3D printing large-scale architectural el-
ements to be realised, and gives rise to new types of
spaces with a previously unseen level of detail, which
can be created faster and cheaper than with tradi-
tional building construction methods.

CREDITS
• Bartlett GAD-RC4 Studio Masters: Manuel
Jimenez Garcia & Gilles Retsin
• Technical Support: Vicente Soler & Thibault
Schwartz
• Team Filamentrics: Nan Jiang, Yiwei Wang,
Zeeshan Ahmed & Yichao Chen
• Team Microstrata: Wonil Son, Fame Boonyasit,
CONCLUSION:
Maho Akita & Syazwan Rusdi
Filamentrics and MicroStrata illustrate the impor-
• Bartlett GAD Director: Alisa Andrasek
tance of integrating algorithmic processes of mate-
• The Bartlett B-Pro Director: Professor Frédéric
rial organisation in the research on large-scale 3D
Migayrou, B-Pro Director
printing. The projects manage to narrow the gap be-
• Main Softwares and Libraries used: Process-
tween simulation and fabrication through incorpo-
ing by Casey Reas and Ben Fry, Toxiclibs li-
rating constraints as generative elements in the de-
brary by Karsten Schmidt, McNeel Rhinoceros
sign process. In both projects, there is a tight rela-
+ Grasshopper, HAL by Thibault Schwartz, Au-
tionship between fabrication constraints, materiality,
todesk Maya, Autodesk 3Ds Max, Pixologic
computation and the final design outcome. The gap
ZBrush
between design and fabrication can be narrowed
through the use of computation which operates as
a system to organise material in response to specific REFERENCES
concerns of structure, fabrication and design. Bandel, H 2001, Structure Systems/Tragsysteme, Hatje
Different material principles result necessarily in Cantz
different structural systems, which in turn require Bryant, LR 2011, The Democracy of Objects, MPublishing,
their own machinic processes and algorithmic logic. University of Michigan Library
The specific material constraints of a compression- Kohler, M 2014, The Robotic Touch, Park Books
Nervi, PL 1965, Aesthetics and Technology in Building, Har-
based project like Microstrata requires a computa-
vard University Press
tional process which is more concerned with the pre- Spuybroek, L 2011, The Sympathy of Things: Ruskin and
cise organisation of pixels of matter. Filamentrics, the Ecology of Design, V2_Publishing
focusing on a space frame-like structure, requires a

Fabrication - Design - Volume 2 - eCAADe 33 | 339


Expanding the Material Possibilities of Lightweight
Prefabrication in Concrete Through Robotic Hot-Wire
Cutting
Form, Texture and Composition

Pedro Filipe Martins1 , Paulo Fonseca de Campos2 , Sandra Nunes3 ,


Jose Pedro Sousa4
1,4
Faculty of Architecture, University of Porto + DFL/CEAU/FAUP 2 Faculty of
Architecture and Urbanism, University of São Paulo 3 Faculty of Engineering, Uni-
versity of Porto
1,4
{pcarvalho|jsousa}@arq.up.pt 2 pfonseca@usp.br
3
snunes@fe.up.pt

In recent years, digital fabrication technologies have enabled renewed


explorations into traditional materials, with innovative results. This paper
focuses on concrete and on the potentials of a specific technology: robotic
hot-wire cutting for the production of expanded polystyrene (EPS) formwork.
Academia and industry have explored this process recently but the number of
works built with this technology is reduced and the general concrete
prefabrication industry has been slow to adopt it. In this context, this paper
analyzes the use of EPS in the production of concrete formwork by reviewing its
application in contemporary examples. In order to develop a clear assessment of
the possibilities of expanding prefabrication in concrete using robotic hot-wire
cutting, this paper also documents a set of practical experiments developed in the
laboratory, addressing three material challenges: form; texture and composition.
This research involved the design, formwork production and casting of concrete
elements to explore the limits and characterize the process of robotic hot-wire
fabrication in the context of concrete prefabrication. By recognizing the different
approaches present in contemporary examples and in the explored practical
experiments, we point out the advantages and limitations of using hot-wire
cutting, and develop the reasons behind its limited application in practice.

Keywords: Digital Fabrication, Concrete, Hot-wire cutting, Prefabrication,


Formwork

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INTRODUCTION While there have been several successful results
A case for concrete digital prefabrication of the use of digital fabrication technologies for the
Concrete is largely regarded as the most consumed, production of cast in-situ concrete structures, the
man-made material today. Its availability, mechani- concept of mass customization that characterizes the
cal properties and ability to take on any shape desired emerging digital condition, suggests the prefabrica-
has enabled its use for almost any kind of structure. tion in concrete can be an exciting alternative. Fur-
For this reason, in 2013, 4 billion tons of cement were thermore, mass customization, driven by digital fab-
produced for an estimated consumption of over 33 rication technologies, can be a solution to the prob-
billion tons of concrete, worldwide [1]. lem of repetition inherent to pre-fabrication, while
Concrete construction technologies are tradi- simultaneously maintaining all other aspects that
tionally based on the repetitive, undifferentiated and make this technique desirable in concrete construc-
labor-intensive fabrication of formwork elements, tion.
which correspond to a large part of the construction In the foreword of the 2011 Design Modelling
costs related to this material (Johnston 2008). This Symposium Proceedings, the editors name one of
not only contributes to the general waste production the introductory chapters "Digital Fabrication means
and natural resource consumption of the concrete in- prefabrication" (Gengnagel et al. 2011), citing the
dustry, but has also been a relevant limiting factor to cost, size and fragility of the necessary equipment.
the realization of complex shaped elements in con- In the case of concrete construction almost all exam-
crete architecture. ples using digital fabrication hold this statement true
The development of pre-fabrication in concrete, to some extent. The usual products of digital fabri-
in the early 20th century, addressed the problem of cation for concrete (moulds) are prefabricated, but
formwork costs by applying the industrial principle more often than not, used for on site monolithic cast-
of standardization to the production of concrete ele- ing of concrete. As such, the interesting notion of
ments. By placing the fabrication in a controlled envi- precisely fabricated and accurately assembled com-
ronment where variation is reduced and reusability is ponents that can be equated with the use of digital
assured, it became possible to reduce costs and pro- fabrication technologies in architecture is lost in the
duction times with the effect of further limiting for- translation from process, to construction and archi-
mal possibilities. During this time, the austere aes- tectural expression.
thetic and rational logic of the modern movement It is our understanding that there is a specific re-
found traction with the formal restraints and effi- lation of complementarity between the digital de-
ciency of prefabrication and by extension, standard- sign and fabrication technologies, and the prefabri-
ized formwork. For this reason, although the plastic cation of concrete that should be further explored re-
character of concrete was one of its main features, garding its feasibility and architectural potential.
this was not apparent in most of the architectural The present paper follows a previous research
practice for a large part of the last century. into the overall impact of digital fabrication technolo-
In this background, the contemporary emer- gies in concrete (Martins P. and Sousa JP 2014) and
gence of digital design and fabrication processes and focuses on exploring robotic hot-wire cutting as an
its introduction in concrete construction represents architecturally expressive solution to the production
one of the biggest prospects for renovation of our of formwork for concrete prefabrication.
built environment. These processes present a par-
ticular opportunity to reconsider the sustainability of
our construction technologies and their impact on
the development of architectural aesthetics.

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BACKGROUND Because of time, economical and fabrication restric-
Traditional approaches for complex con- tions at the time, these components were limited in
crete constructions variability and complexity (Iori and Poretti 2005).
In order to develop a clear view of the problem of While both methods can be regarded as labour
materializing complex shapes in concrete, it is rele- intensive, it is clear that in the case of the works of
vant to consider the historical exceptions to the ra- Nervi, lightweight prefabrication enabled a consider-
tionalized use of concrete described earlier. Relevant able reduction in material consumption, waste pro-
examples can thus be found in the design and con- duction and construction time, with the clear draw-
struction of thin shells structures, pioneered through back of geometrical repetition, limiting the possible
the works of architects and engineers such as Ed- design space.
uardo Torroja, Felix Candela, Pier Luigi Nervi and The traditional techniques described in the case
Heinz Isler. What makes theses constructions rele- of the Palmira chapel are still much in use today and
vant in the scope of this research is their structural in some cases, have been integrated with digital fab-
dependence on complex curved geometries, the ma- rication technologies. Examples can be found in the
terial behavior of concrete and the construction tech- construction of the Mercedes Benz Museum and the
niques developed, which allowed for the creation of Rolex Learning Center [2]. Nevertheless, the lessons
very large spans with very light concrete structures. of Nervi, in time and material economy, as well as
Traditional construction techniques employed in in the use of lightweight prefabricated components
the production of such complex surfaces in concrete in large, complex assemblies are still relevant today,
commonly used wood formworks produced from more so, with the emergent possibilities of digital
straight beams, fitted with bent wood boards, either fabrication and their applicability for greater diversity
interpolating or rationalizing a general curved sur- of form, precision and efficiency.
face or describing the actual surface in case of ruled
surfaces. After metal reinforcement was placed, a EPS moulds for prefabricated and in-situ
high viscosity mix of concrete was poured and trow- concrete in current practice.
eled into place, defining the finished concrete sur- One of the first cases for the integration of digital fab-
face. Such was the case for the Palmira Chapel, de- rication technologies in concrete construction can be
signed by Felix Candela, and built in 1959, featuring found in the pioneering works of Frank Gehry. The
a hyperbolic paraboloid shell with 4 centimeters of Neue Zollhof building, in Dusseldorf, Germany, was
overall thickness (Basterra et al. 2001). built in 1999 and featured an innovative solution for
A substantial different technique was developed the problem of formwork production for freeform
by Nervi, which used lightweight, prefabricated fer- concrete surfaces, through the use of CNC milled
rocement components as lost formwork for concrete moulds for concrete casting. Although it was also
casting. The components were prefabricated on-site used for in-situ casting, of particular interest was the
and assembled to define the casting surface, becom- development of this process for the production of
ing embedded and part of the finished structure after large prefabricated wall segments with ruled geom-
a final layer of concrete was poured. etry.
The method of prefabrication and assembly of At the time, a significant time reduction of the
components used by Nervi and defined by Iori milling processes was needed to achieve the eco-
and Poretti (2005) as "structural prefabrication" de- nomical viability necessary for construction indus-
pended on the subdivision of the surface and over- try. This was accomplished through the high speed,
all structures into manageable components, which rough milling (5cm tool bit) of expanded polystyrene
could be built simultaneously and assembled on-site. (EPS) blocks (Shelden 2002). The wall components

Fabrication - Design - Volume 2 - eCAADe 33 | 343


were cast off-site into open, one-sided moulds, with In the time span between both examples, CNC
standard steel reinforcement. One face was cast milling and EPS formwork systems have been incor-
against the mould and the other troweled into shape, porated into the construction industry through form-
causing the transference of large tool marks from the work specialized companies which offer it as part of
milled formwork to the exterior concrete surface. integrated systems for in-situ concrete formwork (e.g.
This process resulted in an overall low quality of PERI)[3] and other specialized large scale CAM (com-
the surface of the concrete that was subsequently puter assisted manufacturing) industries [4].
finished with other materials. However, it is possi- Nonetheless, milling time in the production of
ble to imagine the difficulties of using other tradi- EPS formwork for smooth, apparent finishes is cur-
tional formwork systems for the construction of the rently measured in hours for each piece of formwork,
desired geometry, despite of being, predominantly corresponding to months for full structures. There-
composed of ruled surfaces. fore, fabrication time is a large factor in the CNC
CNC milled EPS formwork was similarly used for milling of EPS formwork, greatly increasing costs and
the in the construction of the Spencer Dock Bridge, relegating the use of complex freeform in concrete to
by Amanda Levete Architects, built in Dublin, in 2008, exceptional buildings.
although in this case, the majority of the concrete It is therefore relevant to find other, more eco-
was cast in-situ, creating a monolithic structure. nomically viable processes that can democratize the
For the design of the formwork, the double use of complex forms in concrete. We believe that
curved surface of the underside of the bridge was although it is an inherently limited process, Robotic
subdivided into a rectangular grid, taking into con- Hot-wire Cutting (RHWC) can bridge this gap to be-
sideration standard sizes of EPS blocks. The form- come not only a viable technology, but also capable
work material was milled with a 5-Axis router in con- of enabling future explorations into the architectural
secutive passes with increasing resolution, resulting potentials of concrete.
in a smooth finish of the surfaces as compared with
the previous example. MATERIAL EXPERIMENTS
In order to ensure a correct demoulding and an
Precast MSE Panels
acceptable finish for the apparent concrete surfaces,
In order to assess the technical and architectural po-
further work was necessary on the formwork with
tential of RHWC, we developed a set of practical ex-
the addition of multiple sprayed impermeabilization
periments, addressing specific material challenges
coatings and sanding. The EPS moulds were then as-
for prefabricated concrete elements.
sembled on a plywood and steel falsework, their con-
This work builds upon previous experiments
nection joints were sealed and false rebates created
with RHWC such as the RDM Vault (Matthias Ripp-
with a desired geometry
mann and Silvan Oesterle), the Automated Foam
At the same time, the more complex lateral el-
Dome (Thibault Schwartz), the Light-Vault (Yuan et
ements (double curved, with non-parallel opposing
al. 2014), or the Opticut prototype (Feringa and Søn-
faces and connection joints) were precast off-site,
dergaard 2014) by shifting focus from design to the
using EPS milled moulds with epoxy and fiberglass
particular material implications of concrete cast with
coatings for reusability. (Dempsey 2008).
hot-wire cut EPS formwork.
The case of the Spencer Dock Bridge demon-
For these experiments, three material challenges
strates the feasibility of building large-scale struc-
were identified, taking into consideration their rel-
tures with this formwork system but also the difficulty
evance to concrete and RHWC and each was ad-
in obtaining high quality finishes, without incurring
dressed through the production of one or more pre-
in substantial labour and production time increases.
fabricated components:

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Figure 1 1. Double-curved components (form);
MSE wall 2. Textured components (texture);
construction with 3. Variable materiality components (composi-
precast concrete tion).
panels. Specific
panel geometry The first challenge addressed the overall problem of
differs by complex curved geometries, which in the case of
manufacturer, RHWC, are limited to ruled surfaces, with the objec-
situation and tive of determining the geometric constraints and
design. limits of the technology in the production of form-
work for concrete.
The second is focused in revisiting past examples
of textured concrete and exploring the specific ar-
chitectural possibilities for textural effects emerging
from the hot-wire cutting process.
The third challenge is aligned with current in-
terests in non-homogenous materials. It addresses
the concept of a variable materiality in concrete el- The geometry of the 3 panels was modeled in
ements, by which different zones of a single ele- Rhinoceros and achieved by vertically projecting the
ment can have different material performances, ei- standard panel design onto two (or three, in the case
ther functional or aesthetic, by using different con- of the third panel) parallel double curved, ruled sur-
crete mixes with sequential castings. faces. In order to further stress the geometric con-
The exploration into three different problems al- straints for the fabrication, we ensured that the edges
lowed us to stress different aspects of the fabrica- of the panels were not parallel to the surface ruling
tion technology to ascertain its overall relevance in lines, creating 4 curved edges in each panel.
diverse prefabrication scenarios. The bounding box dimensions for the
three fabricated panels were 308x385x385mm,
Component design and robotic simulation 308x385x445mm, 220x555x390mm and the over-
The overall design concept used for the experiments
all panel thickness was 40mm, defined in accordance
was based on the geometry of precast panels for
with the available EPS blocks (1000x500x350mm)
mechanically stabilized earth (MSE) (Figure 1). MSE
and also taking into consideration a necessary sur-
is a technology used for the construction of retain-
rounding margin of 50mm to withstand the pressure
ing walls capable of sustaining heavy loads, gener-
of the concrete pour. The components were orien-
ally used in highways or bridges. A distinctive char-
tated in the stock material regarding these needs and
acteristic of this construction technique is the use
the objective of reducing material waste.
of prefabricated modular concrete panels as exterior
The robotic simulation and toolpath generation
facing for the system. These are commonly quadri-
for the hot wire cutting of the EPS moulds was done
lateral or hexagonal, with or without interlocking
in the Grasshopper plugin for Rhinoceros, using the
joints,forming continuous, planar surfaces.
KUKAprc software, developed by the Association for
As it was not the objective to devise a new panel
Robots in Architecture.
system for MSE, we used the geometric and modular
As stated before, the possible geometrical space
concept of these panels, without taking into consid-
of this technology is limited to ruled surfaces. These
eration their specific technical function.
are determined by the movement of the hot-wire,

Fabrication - Design - Volume 2 - eCAADe 33 | 345


akin to the concept of a line (generatrix or ruling) Using this setup, the cutting routines consisted of 4
moving through space, along a curve (directrix). Us- cuts for panels 1 and 2 and 5 cuts for panel 3. The first
ing similar methods to those mentioned in previous cuts carved the front and back general ruled surfaces
works in RHWC, the movement of the hot-wire was from the EPS stock block (sweep 1 and 2), followed by
programmed in the KUKAprc software by extracting the cutting of the central void in the remaining piece
two points from each ruling of the surface, plus a (sweep 3). The entrance and exit trajectory for this
third outside point to respectively position the hot- cut became the concrete pouring channel. After re-
wire line correctly in space and define the angle of assembling the previously cut parts, a final horizontal
the hot-wire bow in relation to the cut, throughout cut (sweep 4) trimmed and separated all the parts of
the entire sweep. The geometric design of the tex- the mould. (Figure 3)
tured surfaces of panel 3 was obtained directly in the The fabrication process was successful, with a
Grasshopper and KUKAprc definition, by alternately few practical problems, related to the hot-wire cali-
shifting in the y-axis, the reference points along one bration. With this technology, one of the most criti-
of the directrix curves that describe the original ruled cal parameters is the relation between cutting speed
surfaces. and temperature. A base line for this relation was es-
tablished through trial and error after initial runs. In
Formwork design and Fabrication Process order to increase the accuracy of the cutting process,
Because of the proposed geometric complexity, we a relatively low overall speed (10cm/s) and tempera-
decided to use closed moulds for all of the castings. ture setting was used. Furthermore, because the wire
The moulds for panels 1 and 2 were designed with temperature was not included in the KUKAprc defini-
three separate parts: one for each front and back tion, it was closely monitored in the final cuts, aiming
facing and one internal piece defining the negative at achieving a constant cut, despite of the diversity of
space for the concrete casting. The third panel was cutting situations and their respective speeds.
designed with an intermediate subdivision that en-
abled the two castings required. Concrete Mix and Casting process
The RHWC setup at the DFL laboratory consists Regarding the materialization of complex geome-
of a stationary Kuka KR 120 R2700 industrial robot, tries in concrete, one critical aspect of making these
mounted with a 100 cm wide and 0,25mm thick hot- processes viable, which is not frequently mentioned,
wire end-effector (Figure 2). is the design of the concrete mix. The same reasons
concerning geometric complexity that frequently
justify the use of digital fabrication technologies for Figure 2
concrete production, often require custom concrete Robotic hot-wire
compositions to become viable. In the case of this setup and
experiment, the difficult accessibility of the moulds fabrication process
and the problems that would arise from using tradi- (panel 2, beggining
tional metal reinforcement were taken into consider- of sweep 3)
ation to define a mix of self-compacting white con-
crete, reinforced with polypropylene fibres. For the
third panel, a similar mix was used, with grey port-
land cement and fly ashes.
Although the material variability in this exercise
was purely aesthetic, other performative changes
could be explored in the same manner. For example,

346 | eCAADe 33 - Fabrication - Design - Volume 2


Figure 3
Robotic cutting
routine (panel 1).

changes in weight, mechanical resistance, thermal or Panels 1 and 2 were cast and set for 60 hours, be-
acoustical behaviour could be achieved with the in- fore demoulding. In the case of panel 3, we followed
troduction of different material elements in the con- an iterative process for the cast of the two layers of
crete matrix. (Table 1) concrete. An initial cast of the first layer, followed
by a partial demoulding after 24 hours, opening of
Table 1 the second interior void and re bracing the mould.
Concrete The casting of the second layer with the different mix
composition for mix of concrete followed and the final demoulding was
1 and 2 done after 72 hours (Figure 4).
The casting phase revealed that the precision of
the RHWC process as well as the fact that all parts
of the moulds were cut from a single block (which
would not be the case for milling) had a large impact
on the accuracy, correct fit and ease of assembly of
the moulds (Figure 5).

DISCUSSION
During the execution of the described experiments,
For the casting process, the moulds were treated with several constraints and characteristics of the pro-
a demoulding agent and a lateral bracing was ap- cess of Robotic hot-wire fabrication became appar-
plied to ensure no buckling would occur. A con- ent that should be taken into consideration for future
scious decision was made to avoid the use of time- research.
consuming coating applications, as was observed in
Geometrical constraints. One major geometrical
earlier examples. It was our understanding that it
constraint of this technology in surface description,
would defeat the purpose of developing a time ef-
especially when compared with the established free-
ficient process for formwork creation. Furthermore,
dom of other subtractive processes, is its restriction
it was an opportunity to study the textural quality of
to the creation of ruled surfaces in the movement of
concrete, emerging from this process.
the hot-wire through space. This unavoidable fact is

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Figure 4
Finished concrete
panels: Standard
panel (left),
textured panel
(center) and
variable materiality
panel (right)

Figure 5
Fabricated EPS
formwork
assemblies before
closing and bracing
(panels 1, 2 and 3)

the clearest limitation of RHWC. On the other hand, elements were not parallel with the ruling lines, the
ruled surfaces encompass a great diversity of forms, hot-wire described a diagonal movement through
which have a clear historical relation with architec- the blocks. This meant that the seemingly large
ture as discussed in the previous examples. Further- length of the 100 centimetre wire was used in all its
more, the increasing tendency for freeform buildings extension for the production of the otherwise rela-
in concrete has prompted developments into ratio- tively small components.
nalization strategies for double curved surfaces, us- Precision. The gap left in the hot-wire cutting path
ing strips of ruled surfaces, with a very high accuracy, that results from the melting of the EPS foam, is a
greatly increasing the relevance for these geometries function of the cutting speed and the wire temper-
(Flory and Pottmann 2010). ature. For a set speed, an increase in temperature
Size restrictions. Taking into consideration that the represents an increase in the cut width and for a set
size of uncut EPS blocks does not prevent the scaling temperature, a decrease in cutting speed also repre-
of this technology to construction-scale elements, sents an increase in cutting width. For this reason,
the major size constraint is clearly in the available a ruled geometry that implies a stationary point in
length of the hot-wire. Nevertheless, a design prob- space within the movement of the ruling line (ex. the
lem was detected that further constrained the size of vertex of a conic surface) results in an unwanted in-
components. Because the borders of the proposed creased cutting gap representing a local loss of pre-

348 | eCAADe 33 - Fabrication - Design - Volume 2


cision. These situations were mitigated by reducing foam. Nevertheless, most notably in the case of pan-
the temperature below what would be overall neces- els 1 and 3, we found that the resulting surface had
sary for the surface, resulting in an increased cutting not only an acceptable quality (Figure 6), when com-
time. pared with wood board formwork, but also revealed
A similar problem was encountered when cut- a similarly interesting textural pattern of the hot-wire
ting surfaces at sharp angles with other cut surfaces. rulings that was further emphasized in the design of
Because of the low thickness of the foam in these panel 2. We concluded that the process of RHWC, al-
sections, it melted much easier, resulting in uneven though optimized for speed of production can also
edges, which were also compensated with low cut- yield positive results, worth of architectural explo-
ting temperatures and speeds. ration.
Figure 6 Optimization. A usual solution to the problem of
Surface quality for optimizing material usage when producing multiple
standard EPS components from large stock material, such as EPS
formwork with blocks, is packing the desired elements using nesting
demoulding agent. techniques. In the case of the production of form-
work components for concrete casting, depending
on the selected casting process, we found that a bal-
ance must be struck with regard to the relevance of
determining horizontal sections for concrete pour-
ing. Although the concept of closed moulds was suc-
cessful in reproducing the desired panel geometry,
we concluded that the casting process would have
been more efficient, with no loss of precision, if the
moulds had featured one open side for the concrete
pour. CONCLUSIONS
Speed. Considering the conservative cutting speed In light of the practical experiments conducted for
used in the experiments (10cm/s), the four cuts nec- this research, the advantages of the robotic hot-wire
essary for each complete formwork took on average cutting process are clear. The drastic decrease in fab-
approximately 7 minutes. According to our early ex- rication times and the material economy in compar-
periments in CNC milling and in line with other litera- ison to CNC milling make this technology a viable
ture (Feringa and Søndergaard 2014), this represents solution for the production of concrete formwork.
a 25 fold decrease in production time directly related While its geometrical constraint is a significant issue,
to the robotic fabrication process. During produc- we believe that the use of ruled surfaces is still rele-
tion, no significant practical aspects were found that vant today as architectural expression and as a ratio-
reduced this difference. nalization solution for general double curvature sur-
Surface Quality. One of the most relevant issues re- faces.
garding the acceptance of these techniques in the From our comparison of production technolo-
concrete industry is the perceived poor surface qual- gies and formwork systems, we conclude that the
ity of the finished elements. In the case of this ex- reasons for the slow adoption of robotic hot-wire cut-
periment, we found an obvious loss of smoothness ting as a solution for the production of concrete archi-
in the finished surface when compared to concrete tecture are two-fold: the reality of the construction
set with traditional steel and plywood formwork, that industry and the interest of designers. When com-
can be traced to the porosity of the untreated EPS paring CNC milling and RHWC, although the latter is

Fabrication - Design - Volume 2 - eCAADe 33 | 349


Figure 7
Prefabricated panel
assembly (panels 1
and 3)

in most cases much more geometrically constrained, Finally, when considering the relation between
we believe that this is not reason enough for its inad- technology, materials and architectural expression,
equacy. we found that in the explored case of concrete there
One possible cause can be found in the fact was an interesting emergent architectural vocabu-
that CNC milling processes have been used for a lary that linked the prefabricated and assembled
longer time in manufacturing industries before being components to the fabrication technology. This vi-
adopted by architecture and the construction indus- sual and conceptual link created a specific tectonic
try. As such, tools, software and the knowledge of quality (figure 7) that we intend to further explore in
their application is much more widespread and its in- future experiments with prefabrication in concrete.
tegration and understanding in the architectural en-
vironment more profound. ACKNOWLEDGMENTS
From the perspective of the designer, facing the The authors would like to thank all the Digital Fab-
current alternative methods of formwork produc- rication Lab (DFL) team and the FEUP/CONSTRUCT
tion, the eventual design rationalization of a general team for the overall support to this experiment. This
curved surface to ruled surfaces poses a minor prob- work was developed in the scope of the Research
lem when compared to the issue of smooth surface Project with the reference PTDC/ATP-AQI/5124/2012,
quality, which seems to be the standard goal in the funded by FEDER funds through the Operational
architectural practice today. When considering the Competitiveness Programme - COMPETE, and by na-
general use of EPS and digital fabrication technolo- tional funds through the FCT - Foundation for the Sci-
gies for formwork production, the limiting factors are ence and Technology. It is also part of the PhD re-
clearly the material conditions of EPS and not the search with the reference SFRH / BD / 79227 / 2011,
technology employed. As such, other paths should supported by the FCT - Foundation for the Science
be explored in the future, that assume these limita- and Technology.
tions and explore different textural qualities for con-
crete, while maintaining the advantages of the digital
fabrication workflow.

350 | eCAADe 33 - Fabrication - Design - Volume 2


REFERENCES
Basterra, A, Chamizo, A and Gutiérrez, E 2001, 'Félix Can-
dela y el borde libre, el caso de la capilla de Palmira
en Cuernavaca', Bitácora Arquitectura, 5, pp. 38-47
Dempsey, A 2008 'From parameter to production', Ad-
vances in Architectural Geometry 2008, Vienna
Feringa, J and Søndergaard, A 2014 'Fabricating architec-
tural volume: Stereotomic investigations in robotic
craft', Fabricate: negotiating design & making, pp. 76-
83
Flory, S and Pottmann, H 2010 'Ruled surfaces for
rationalization and design in architecture', LIFE
in:formation. Proceedings of ACADIA 2010, pp. 103-
109
Gengnagel, Christoph Gengnagel, Axel Kilian, Norbert
Palz, and Fabian Scheurer, Kilian, A, Palz, N and
Scheurer, F (eds) 2011, Computational Design Mod-
elling. Proceedings of the Design Modelling Sympo-
sium Berlin 2011, Springer
Iori, T and Poretti, S 2005 'Pier Luigi Nervi’s Works for the
1960 Rome Olympics', Actas del Cuarto Congreso Na-
cional de Historia de la Construcción, Cádiz, pp. 605-
613
Johnston, DW 2008, 'Design and Construction of Con-
crete Formwork', in Nawy, EG (eds) 2008, Concrete
construction engineering handbook, CRC Press
Martins, PF and Sousa, JP 2014 'Digital Fabrication Tech-
nology in Concrete Architecture', Fusion, Proceed-
ings of the 32nd International Conference on Educa-
tion and research in Computer Aided Architectural De-
sign in Europe, pp. 475-484
Shelden, DR 2002, Digital Surface Representation and the
Constructibility of Gehry’s Architecture, Ph.D. Thesis,
MIT
Yuan, PF, Meng, H and Devadass, P 2014 'Performa-
tive Tectonics. Robotic Fabrication Methodology To-
wards Complexity', Robotic Fabrication in Architec-
ture, Art and Design 2014, pp. 181-195
[1] http://www.cembureau.be/sites/default/files/Wor
ld%20cement%20production_2.pdf
[2] www.designtoproduction.ch
[3] http://www.peri.com
[4] www.nedcam.com

Fabrication - Design - Volume 2 - eCAADe 33 | 351


Fabrication - Applied
Making Machines that Make Buildings
Constructing a Mobile 3D Printer for Concrete Elements

Bassam Daoud1 , Johan Voordouw2


1
3DBuilder 2 Azrieli School of Architecture and Urbanism, Carleton University
1
bassdaoud@gmail.com 2 johan.voordouw@carleton.ca

This paper is both a fundamental and applied study of the multi-faceted design
and fabrication issues related to the construction of a mobile 3D printer. The
paper signifies the halfway point in a project initiated at the Azrieli School of
Architecture and Urbanism at Carleton University starting in 2013. The printer,
entitled 3DB, intends to print concrete elements for the Architecture, Engineering
and Construction industry. The printer frame was designed to fit within the bed of
a typical half-ton pick up truck or contract trailer. The paper describes the
design, simulation and construction of the steel frame, gantry and extruder and
makes speculation on future research including improved design of the extruder
and nozzle mechanism.

Keywords: Digital Fabrication, 3D Printing, Concrete Architecture, Additive


Manufacturing, Mobile Building Technology

INTRODUCTION pated completion date in 2016.


This project conveys the design and construction
of a mobile concrete 3D printing platform. Enti- SIGNIFICANCE
tled the 3DBuilder (3DB) this paper expresses the 3D printing is currently topical. There have been a
halfway point towards an operational prototype. The number of developments in relation to the Architec-
project's intent is to build a printer capable of fabri- ture, Engineering and Construction (AEC) industry.
cating concrete elements with a maximum volume of While a number of prototypes have been developed
1800 x 1200 x 1000 mm. The 3D printing frame is con- the technology remains an emerging field. The crit-
structed to fit the bed of a standard half-ton truck or ical aspects regarding the success of this prototype
equivalent contracting trailer. Bassam Daoud, while are: 1) the desire for a seamless concrete finish and 2)
an M.Arch student, initiated the 3D printing project mobility and operability on-site.
in January 2013 as an independent research study. The context within the emerging fabrication
The project ran in parallel with the completion of his field is quickly evolving. At this time, there are
M.Arch thesis. Johan Voordouw supervised the inde- two overarching trajectories among researchers: 1)
pendent research project until Daoud's graduation. the large-scale contour crafting research by individ-
This project is ongoing as a post-M.Arch research ini- uals such as Professor Behrokh Khoshnevis, Director
tiative. A fully operational prototype has an antici- of Manufacturing Engineering Graduate Program at

Fabrication - Applied - Volume 2 - eCAADe 33 | 355


the University of Southern California (USC), recent leveling feet capable of handling +- 3,500 kg each.
partnerships including Skanska, Foster + Partners The results of the simulations helped determine the
and Loughborough University with the work of Dr. quantity, layout, and thicknesses of the steel mem-
Richard Buswell and Professor Simon Austin and the bers and optimize the overall strength-to-weight ra-
second trajectory of development, 2) the increasingly tio. This allowed the frame to have a reduced num-
refined large-scale building elements such as the ber of members with minimal wall thicknesses with-
Digital Grotesque by Michael Hansmeyer, the work of out compromising the required strength. The result-
Rael San Fratello with the 3D printed house studies ing tubular steel frame is relatively lightweight and
and DUS with the 3D Print Canal House. These explo- has fully welded connections for maximum structural
rations not only scale up existing technologies but stability and durability (Figs. 1-4).
are at the forefront of a new tectonic design culture.
The research team for the 3DB project aims for Figure 1
two possible outputs: 1) that the 3D printer would Cutting the steel
work in the field in connection to 3D scanning tech- elements prior to
nology to resolve site specific printing requirements welding
and 2) the ability to print bespoke, digitally designed
components. This makes the mobile concrete 3D
printer a versatile construction technology for both
conservation and new build projects.

STEEL FRAME
The 3DB machine was designed in Autodesk Inventor
Professional. The frame has a rigid all steel construc-
Figure 2
tion. The undercarriage was inset to account for the
Welding the steel
wheel wells of half-ton pickup trucks and contracting
frame in the Azrieli
trailers. The platform is placed on heavy duty, indus-
School of
trial casters for ease of mobility. It is equipped with
Architecture and
retractable and adjustable feet for the purpose of lev-
Urbanism shop
eling and stability.
facilities
The project used Autodesk Simulation and In-
ventor's structural simulation capabilities, eliminat-
ing a number of design uncertainties. Inventor's
frame generating capabilities were critical in design-
ing the structural layout and mechanical connec-
tions of the frame. Structural and collapse sim-
Figure 3
ulations were conducted to determine deflections,
Simulation of the
strengthen the weak points, and prevent joint fail-
steel frame under
ures when the 3DB is printing an object and the max-
stress
imum volume of 2.16 cubic meters is reached (1800 x
1200 x 1000mm effective printing bed volume).
The frame is designed to handle the maximum
compressive weight in concrete of +- 4,600 kg dis-
tributed downwards at six points and supported by four

356 | eCAADe 33 - Fabrication - Applied - Volume 2


Figure 4 nism were designed in Autodesk Inventor to account
The completed for the deposition of heavy printing material. The Z-
steel frame axis was modified with a re-designed Z-slide to sup-
port the extended length of one meter. New brack-
ets were added to connect a custom ordered retract-
ing mechanism manufactured to specifications. The
Y-slider was adjusted to accommodate the new Z-axis
components and the X and Y-axis members were re-
sized to fit the frame. To eliminate possible obstruc-
tions while the machine is operational or when the
Z-axis is fully retracted within the opening of the Y-
slider, further adjustments were made to clear the
path of the extruder, fittings, and the nozzle mecha-
nism along the XYZ axis of travel. The Z-slide assem-
bly was further modified by pushing its seating posi-
tion backwards and by extending its stroke to allow
for a full retraction, thus maximizing the overall effec-
tive height of built objects.
The following section describes work that is cur-
rently ongoing and will continue until the comple-
tion of Phase 2 in 2016.

EXTRUDER DESIGN
The cement extruder is fed by a digitally controlled
progressive cavity pump. The extruder is capable
of depositing bituminous mixtures of various densi-
Figure 5 ties. This offers versatility in constructing concrete
The gantry elements of various structural and aesthetic charac-
teristics. This ongoing research was initiated in 2014.
The research team has contacted a number of indus-
try sources including individuals at the Carleton Uni-
versity Science & Technology Center to advise on the
design of the extruder and concrete mixtures.
The extrusion mechanism in composed of three
main assemblies:
1) A progressive cavity (PC) pump housed be-
neath the printing bed used to feed the pre-mixed
concrete through the plumbing lines. The concrete
would be mixed and fed to the pump via a standard
GANTRY open hopper or an integrated auger hopper.
The 3-axis gantry mechanism (Fig. 5) was remodeled 2) The material chamber attached to the Z-
from an open-source woodworking (Mechmate) CNC axis used to regulate the flow of the concrete by
machine. A series of modifications to the mecha- the means of air compression with solenoid valves

Fabrication - Applied - Volume 2 - eCAADe 33 | 357


and/or flow metering systems. This allows the out- tors/axis for swivel and rotation to numerically guide
put from the extruder to be controlled electronically the nozzle towards the desired position and angle.
with great accuracy.
3) The nozzle release system has a digitally con- FUTURE DEVELOPMENTS
trolled directional output. It would be fitted with a The three-axis mechanism of the printer was se-
trowelling mechanism used to shape the flow of the lected for its solid welded sheet metal construction
cement mixture. The mechanized nozzle would form and highly accurate drive mechanism intended to be
the extrusion as required eliminating the need for transported and operated on-site. There is however
post processing and conventional concrete surfacing room for improvement to the gantry system in fu-
methods. ture stages of the project to enhance the printing
speed. Unlike conventional numerically controlled
ASSEMBLY AND TESTING drive mechanism, 3D printers require a fast acceler-
After preliminary research, a progressive cavity wet ation to travel and deposit material efficiently along
pumping system was selected. A PC metering pump the X and Y-axis. The gantry and drive mechanisms
from a leading manufacturer (Seepex Inc.) is cur- used may as a result be further enhanced or replaced
rently under consideration to be fitted and wired with a faster and more efficient alternative suitable
to the control enclosure.The first iteration of the for rapid additive manufacturing requirements.
compression chamber and mechanical nozzle sys- The nozzle mechanism can be improved by ex-
tem were designed in Inventor and will be fitted to tending the angular reach of the nozzle's tip and
the Z-axis of the 3DB in late 2015. The design of trowels. This requires the addition of two or more axis
the mechanism utilized readily available mechanical of travel, placing the nozzle in any programmable po-
and electronic automation components such as ac- sition and angle relative to the work surface. The ad-
tuators, linear motion systems, drive mechanisms, ditional axis would provide a near limitless degree of
and electric motors and drivers. A number of the freedom for the deposition mechanism and allow the
extruder's parts will be CNC milled and/or water-jet printer to extrude complex free form shapes with op-
cut in aluminum such as the brackets and connec- timal accuracy and finish quality.
tors, housings and mechanical joints. The anticipated Further improvements could be made to the
challenges facing our initial test runs revolve around nozzle's tip itself. A simplified tip design that could
the synchronization of the digital controllers of me- change its physical characteristics using elastic mem-
chanical movements with the material output of the branes is being investigated. This could result in
cement mixtures along the printing bed. The con- a wide variety of material extrusion configurations
trol software for the initial trials of the machine would without resorting to complicated mechanized trow-
be ArtSoft's Mach3, along with a number of open eling systems.An alternative 360o swivel head with
source applications used for the processing of three- rotary joints is currently being designed. Once com-
dimensional models into G-Code. The later stages of plete a series of mechanical and Computational Fluid
the project would involve the development of more Dynamics (CFD) simulations will be performed to test
specific codes and applications - such as direct oper- the functionality of the unit and the material flow
ability using grasshopper - to resolve more complex within it as well as the printed output. The digital pro-
operations of the 3DB printer. A dedicated control totyping of the nozzle mechanism will help manage
application would be developed in the event where uncertainties leading up to the fabrication and test-
additional axis of travel are added to the material de- ing of the unit. The 360 degree swivel nozzle appara-
position apparatus. The nozzle release mechanism tus could be coupled with the existing design for the
on the Z-axis could be refitted with additional mo- extruder and used for the printing of highly complex

358 | eCAADe 33 - Fabrication - Applied - Volume 2


geometric forms. that involves the creation of the machine prototype
(3D printer) the second to make building prototypes
Figure 6 (concrete elements).
The finished 3DB
frame prior to
electrical
installation

CONCLUSION
Digital fabrication undoubtedly offers enormous po-
tential for the AEC industry. The 3DB project at-
tempts to examine the implications of these devel-
opments. It is both a fundamental and applied study
in understanding the technology that defines this
emerging field. As the use of 3D printers becomes in-
creasingly normative in academia and practice it has
become apparent to the research team that a founda-
tional understanding is necessary. This project was
initially undertaken out of a curiosity for emerging
construction technology. It has now morphed into a
larger study of the purpose of 3D printing for archi-
tectural fabrication, its judicious necessity and cur-
rent limitations. As the project progresses and the
3DB becomes fully operational these ideas will con-
textualize continuously and the limitations and op-
portunities of such technology will continually be
tested.
The 3DB printing platform was successfully con-
structed (Fig. 6) and has currently reached the it-
erative stages of design and development common
with research projects of its nature. Many of the deci-
sions presently examined will transform and progress
as the implications of such decisions transcend to af-
fect the output of the machine in terms of fabricated
concrete objects. In this sense, the implications of
the project must be understood as two phases; one

Fabrication - Applied - Volume 2 - eCAADe 33 | 359


Between Manual and Robotic Approaches to Brick
Construction in Architecture
Expanding the Craft of Manual Bricklaying with the Help of Video Projection
Techniques

Jose Pedro Sousa1 , Pedro Azambuja Varela2 , Pedro Filipe Martins3


1,2,3
Faculty of Architecture, University of Porto + DFL/CEAU/FAUP
1,2,3
{jsousa|pvarela|pcarvalho}@arq.up.pt

Brick construction has a long and rich structural and aesthetic traditions in
architecture, which can be traced back to the origins of our civilization. However,
despite the remarkable works of Frank Lloyd Wright, Louis Kahn, Eladio Dieste
or Alvar Aalto in the 20th century, the application of this construction process to
address more irregular geometries is very difficult to be achieved by conventional
manual means. In this context, the last decade assisted to emergence of robotic
applications in architecture. While Gramazio & Kohler looked for solving
non-standard brick structures, others, like the S.A.M. robot initiative, are
interested in improving the productivity in the fabrication of regular brick
structures. By surveying the recent advances on bricklaying automation, this
paper is interested in reflecting on the actual role of manual brickwork. In doing
so, the authors present the Brick Tower experiment developed at the
DFL/CEAU/FAUP, where two different fabrications processes are critically
compared: a robotic and a manual one, which is aided by a video projection
technique. By describing and illustrating this experiment, the authors argue that
it is possible to expand the traditional craft of bricklaying by devising simple
strategies to increase the human capacity to understand and materialize more
elaborated geometries. This research avenue can be relevant if one considers that
manual work should remain the most common form of brickwork practice in the
next decades.

Keywords: Brick Construction, Digital Fabrication, Robotics, Video-Projection,


Non-Standard Structures

Fabrication - Applied - Volume 2 - eCAADe 33 | 361


INTRODUCTION faces. On a more aesthetic level, the Muuratsalo ex-
Brick construction counts with a long and rich tradi- perimental house (1953), designed by Alvar Aalto, is
tion in architecture, which can be traced back to the exemplar in the way different bricks and brickwork
origins of our civilization. As noticed by Campbell patterns are explored to achieve different surface ef-
(2005: 13), its evolution overtime has been grounded fects (Jetsonen and Jetsonen 2008: 80). In both
in two major areas: brickmaking technologies and cases, besides their design principles, building such
brickwork techniques. While the first one sets the curved and ornamental constructions required the
physical properties of the material (i.e. weight, di- architect's carefully guidance of the on-site construc-
mensions, resistance, appearance...), the second one tion process and, as well, the talented skills of the
defines the space for design creativity and efficiency manual labor.
of masonry constructions. Despite the success of such interventions, the
The developments in brickwork techniques tend exploration of more irregular geometries is hard to
to be driven by structural and aesthetic goals, sup- be imagined, represented and built. For instance,
porting the materialization of magnificent brick in Frank Gehry's MARTa Herford museum (2005), the
walls, arches or vaults, and also ornamental surface curved brick facade was laid by following and cov-
effects. However, with the industrialization in the ering a previously built undulated concrete struc-
XIX century, the dominance of standard bricks over ture (Brinkmann 2005). In SHoP architects' Mulberry
the variability of the manually produced ones, intro- House in New York (2013), the faceted effect of the
duced some design constraints in their application in brick facade is actually made out of a set of stan-
architecture. As a result, those interested in achiev- dard prefabricated concrete panels containing an in-
ing customized structures and aesthetic effects had tegrated set of bricks [1].
progressively to rely more and more in exploring
bricklaying strategies of identical units rather than in The Robotic Approach
designing and producing variable ones. Looking for overcoming the geometric constrains im-
posed by standardization, Gramazio and Kohler in-
BRICK CONSTRUCTION troduced in 2006 the use of robotic technologies to
bridge design and construction in architecture (Gra-
The Manual Approach
mazio and Kohler 2007). In their pioneering work,
In the last century, many renowned architects ded-
bricks were one of the first materials to test this tech-
icated a special attention to brickwork in many of
nology. In the "Programmed Wall" experiment, they
their built works. The horizontal effects in Frank
used an industrial robot to construct variable wall
Lloyd Wright's prairie houses or the beautiful arches
parts out of identical bricks. The overall geometry
in Louis Kahn's buildings for Dacca are clear exam-
of the design was difficult to be conceived, repre-
ples of such interest. But looking into the attempt
sented and materialized without the help of digital
of solving more difficult geometries, the work of Ela-
technologies. Indeed, when attempting to build an
dio Dieste must be highlighted. His Church of Christ
irregular brick structure, it is very difficult for man to
the Worker in Atlântida (1958-60) is a masterpiece of
understand and translate it from 2D drawings and 3D
brick construction where, as highlighted by Ander-
models into a precise physical construction. On the
son (2004: 42), the structural and the aesthetic con-
contrary, the robot can naturally read all the differ-
cerns are seamlessly fused. For instance, Dieste im-
ent spatial coordinates describing each brick's posi-
proved the structural stability of the lateral facades
tion and orientation and, then, pick and place them
by designing a ruled surface geometry, which, at the
correctly in space. This robotic approach to masonry
same time, creates a dynamic appearance enhanced
construction was translated into real applications,
by the light and shadows effects cast on their sur-

362 | eCAADe 33 - Fabrication - Applied - Volume 2


like in the facade of the Gantenbein Winery (2006) or monitor the correct geometric evolution of the built
the recent Manchester City's Stadium wall, both de- structure).
veloped with the support of R-O-B Technologies, the Facing the emergence of robotic automation,
spin-off company from the ETHZ. with its productive advantages but also jobs threat,
However, aside with this non-standard architec- it is important to reflect about the actual role of man-
ture trend, robotic technologies have started to make ual brickwork. The historical and worldwide dissem-
an impact at different level. Since brick construc- ination of this craft, the higher flexibility to work in
tion is based on the repetitive assembly of numer- on-site conditions, and the easier capacity to accom-
ous small and identical physical units, it presents a modate changes during the construction process, are
strong potential to be automated. Therefore, some some of the positive qualities of craftsman. In this
companies have started to use robots in the produc- context, the Digital Fabrication Lab (DFL / CEAU) of
tion of regular and flat brick walls in a faster way than the Faculty of Architecture of the University of Porto
humans do. The robotic bricklayer S.A.M. (i.e. Semi- (FAUP), has developed a research line dedicated to re-
Automated Mason) has been developed and tested think the pros and cons of robotic and manual ap-
by Construction Robotics since 2011, in both pre- proaches in brick construction, and investigate the
fabrication and on-site applications (Peters 2014). interest and possibility to envision alternative strate-
gies that may point towards the cooperation be-
Critical Overview tween the two. In this paper, the authors present
Regarding craftsman work, the advantages of au- a first practical experiment -The Brick Tower-, which
tomation are clear and related with increasing the tries to combine some of the advantages of both
speed and precision of manufacturing, while sustain- worlds.
ing longer working periods without compromising
human safety. However, the Gramazio & Kohler's ap- THE BRICK TOWER EXPERIMENT
proach also revealed the limitations of human capa- The Brick Tower experiment intends to investigate
bilities to deal with geometric complexity. Thus, with the potentials of manual and robotic approaches in
the advancements in robotic fabrication, both repet- brick construction. With this goal, the team designed
itive and differentiated brickwork strategies can be a brick structure model with a geometry that chal-
now potentially automated. lenged the conventional modes of representation
Despite these possibilities, robotic laying pro- and construction. This model served as the common
cesses also present some limitations. On the one source to test the potential for materializing non-
hand, in on-site construction, the setup and manip- standard structures through:
ulation of robots is a difficult task. For instance, the
execution of non-vertical walls or spatial structures
(e.g., arches or vaults) is difficult to be achieved by the • A robotic assembly process;
limited range of action of industrial robots. There- • A manual assembly process aided by a video-
fore, the advantages of automation are clearer in the projection technique.
context of prefabrication scenarios. On the other
hand, robots are still an expensive and uncommon The geometry of this model was also conceived to
technology in building construction, which, further- create the form of a Brick Tower by overlapping two
more, require several other automation devices to as- copies of the model, with one of them turned up
sure a flexible and autonomous functioning (e.g., a side down. Since the experiment produces 2 physical
system for feeding the bricks to the robot, a tool for constructions, it seemed interesting to create a single
laying the mortar or glue on the bricks, or sensors to final installation -The Brick Tower- instead of getting
two isolated pieces in the end (Figure 1).

Fabrication - Applied - Volume 2 - eCAADe 33 | 363


Figure 1
Diagram explaining
the Brick Tower
experiment and the
design of the
structure.

The Design Description logic, displaying incremental variation effects, and,


The design geometry is based on a truncated cone from the structural point of view, the masonry solu-
with an opening, and it was modeled in Rhinoceros tion is much more stable.
((C)McNeel). With the parametric design plugin To support the design development, a series of
Grasshopper ((C)David Rutten/McNeel), its surface 3D models were printed along the process using a
was converted into a series of stacked EPS bricks with MAKERBOT Replicator 2x printer, based on FDM tech-
250x100x50mm, which is one of the standard dimen- nology. Without this additive fabrication process, it
sions of commercial bricks. In total, the model com- would have been very difficult to evaluate and re-
prises 414 bricks distributed along 36 levels. fine the variable geometry of the brick structure (Fig-
The algorithm for the distribution of the bricks ure 2). Thus, it became clear the critical interest of
in the surface was one of the main design chal- the geometry to conduct the experiment. With this
lenges. The parametric exploration of variable spac- design model description, the two fabrication tests
ing and number of units to describe each level of could take place.
bricks resulted in confused brickwork patterns, fre-
quently lacking supports in some points of the struc- The Robotic Fabrication Test
ture. To avoid this, a different strategy was devel- The robotic fabrication of the brick structure was
oped. By considering the same number of bricks in done with the industrial robot at the DFL, a KUKA
all levels, the final algorithm assigned a specific rota- KR120 R2700, equipped with a vacuum gripper from
tional value for each brick in order to fit all of them Schmalz. The setup for running the test included
on each level. The resulting aesthetic effect is more the working table in front of the robot (i.e. with

364 | eCAADe 33 - Fabrication - Applied - Volume 2


Figure 2
The two identical
3D printed models
of the brick
structure and the
confirmation of the
possibility to
assemble them to
create the brick
tower geometry.

Figure 3 2400x2400mm area) and a wooden ramp next to it


On the top, the to work as the bricks dispenser. The robot was pro-
scheme of the grammed with the software KUKA|Prc ((C)Association
fabrication setup: for Robots in Architecture). With this Grasshopper
(a) the robot; (b) the plugin, the complete cycle of fabrication instructions
working table); (c) was sequenced: starting the vacuum, picking the
the brick dispenser; brick from the dispenser, placing it in the right posi-
(d) the glue basin, tion over the table and, finally, stopping the vacuum
which was before moving again to pick another brick. To pre-
discarded later. In vent falling down some bricks in cantilever located
the bottom, testing in the edges of the structure, a set of extra support-
the automation of ing bricks was modeled underneath to support them
the gluing process. during construction. Although the robot would au-
tomatically position these new bricks, they would be
manually removed from the structure in the end. The robotic fabrication process occurred with no sur-
Due to the height of the brick structure (i.e., prises. Overtime, the pick and place PTP movements
160cm), the design model has to be divided in two were tuned to around 70% - 80% of the maximum
parts to fit the robot's maximum range of motion. In a speed, without compromising the great precision of
first trial, the team installed a small basin with contact the whole process (Figure 4). As an average, each
glue to dip the bricks before being laid in the struc- level of bricks took around 4 minutes to be com-
ture. This idea aimed at setting up a fully brick lay- pletely laid, including 1 minute for putting the glue.
ing automated process, but the system turned out to At this point, the robotic motion definitely surpassed
be very slow while it consumed and wasted a lot of the speed that could be attainable by manual brick
glue. Without having the means and time to setup layering. In the end, the two fabricated parts were
a more advanced system, the experiment move for- glued together to form the first half of the Brick
ward comprising the manual deposition of glue after Tower.
the robotic assembly of each layer of bricks. (Fig. 3)

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The Manual Fabrication Test (aided by Figure 4
video-projection techniques) Sequence of the
Given the human trouble in dealing with the irreg- robotic fabrication
ular geometry of the brick structure, an alternative process of the brick
method was devised to expand the possibilities of structure.
manual assembly. The idea was based on using a
video projection technique to orient the construction
of the structure by hand. The setup of this test simply
required to mount, over the working table, a video
projector connected to a laptop. In the computer, the
3D model of the structure was sectioned every 5cm
in height, to generate the plan drawings of each one
of the 36 layers of bricks. These 2D representations
would be then projected over the table, level by level,
to guide the manual positioning of the bricks.
The crucial part of this strategy is focused in fix-
ing the geometry of the projected image according
to two factors. The first one is concerned with the
fact that the projection axis is not perpendicular to
the video projector, which deforms the projected im-
age into a trapezoid. This problem is even clearer, if
the position of the video projector is not aligned with
the vertical of the table center. To solve this, the 2D
drawings of the brick plans have to be carefully dis-
torted in the computer screen to guarantee the pro-
jection of non-distorted rectangular images over the
working table. The second factor consists in control-
ing the scale of the projection for each layer of bricks.
While the first layer is projected over the table, the
other ones are projected over the top surface of the
bricks underneath. As one moves vertically, the im-
ages become smaller due to the perspective cone of
the video projection. Therefore, besides the distor-
tion, the 2D drawings of each layer of bricks have to
be conveniently scaled up in the computer to com-
pensate this immediate reduction. The twofold cali-
bration was achieved with Grasshopper, by making a
parametric system to generate the 2D drawings (Fig-
ure 5).
If the projector was mounted in the robot, it
would have been possible to make this calibration by
controlling and synchronizing its movement. How-
ever, the limited motion range in height of the in-

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Figure 5
The digital
parametric process
to generate and
adjust the
perspective
deformation of the
2D drawing images
to be project.

dustrial robot at the DFL wouldn't create a projection jection, both rectangles are not aligned in the same
large enough to allow building big parts. For the cur- plane. So, if the system is calibrated, once the brick
rent test, the video projection was mounted on the is placed on its real position, the bright rectangle has
top of a taller ladder. Given the narrow lens of the to coincide with its top surface. The worker thus gets
projector, the design model had to be divided in 5 two complementary information: to know where to
parts, which were assembled separately. place the brick and to confirm its right positioning.
To confirm the effective calibration of the system, Furthermore, by overlapping the image projection of
a few projection tests were carried out in the begin- the next level over the bricks laid in the table, the in-
ning, by using objects with different heights and ori- tersection space indicates where to put the glue. In
entations in space. With everything set, the experi- average, the positioning and bonding of each layer of
ment started with two persons picking and placing bricks took around 5 minutes to be completed. In the
the bricks, following the projected images of 2D plan end, the fabricated parts were assembled together to
drawings. Like in the robotic experiment, the glue form the second half of the Brick Tower (Figure 6).
was manually introduced after laying each level of
bricks. To improve the control and precision of the The Result
assembly, the projected image consists in two over- The end of the experiment resulted in the production
lapped crossed rectangles. While the dark one rep- of 2 brick structures by employing 2 different fabrica-
resents the bottom surface of the brick (i.e., the ref- tion processes, which departed from the same digital
erence for its placement), the brighter one describes information (Figure 7). In resume, the comparative
the contour of its upper surface. Due to the conic pro- analysis of both experiences reveals that:

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Figure 6
In the top row: (left)
the dark crossed
rectangle indicating
the position to laid
the brick; (center)
the bright crossed
rectangle matching
the upper surface of
bricks confirms that
they were laid right;
(right) the portion
of the dark crossed
rectangle (the
position of the
upper brick) over
the laid brick
indicates the area to
put the glue. In the
bottom: a sequence
of the manual
process of assembly
the structure with
the aid of the video
projection
technique.

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• The robotic construction was around 20% other one. To overcome such problem, the manual
faster than the manual one. If one automates assembly process had to be slower to improve the
the gluing process this difference will have a precision level of the process.
tendency to increase.
• The gluing process was more optimized in the CONCLUSION
manual approach, since the video projection The Brick Tower experiment was an opportunity to
system provided a visual reference about the reflect about the impact of robotic automation in
area to place the glue; brick construction, and on the resilience of crafts-
• The robotically fabricated structured is very man masonry practice. Without analyzing the jobs
precise. Some of the deviations verified in threat questions, which is beyond the scope the
a 3D scanning comparison with the digital present paper, this investigation made clear the po-
model were caused by a minor structural de- tential of robotic technologies to overcome several
flection due to the material weight. The man- human limitations in construction, especially in pre-
ually assembled structure present a little de- fabrication scenarios. Indeed, the robotic fabrica-
viation regarding the digital model, due to tion test demonstrated the great flexibility, precision
some small brick slippage occurring with the and speed of such automated process. Nevertheless,
manual gluing process, but also, due to the it is not expectable to witness, in a short time pe-
tiny structural deflection over the construc- riod, these new technologies taking over the brick
tion, which necessarily affects the precision of masonry industry at the global scale. In the next
the projected image. decades, manual brickwork should still prevail in con-
ventional building construction scenarios, especially
in those countries with less economic and technolog-
Figure 7 ical capacities. The low cost and the connection with
The two fabricated local traditions are still important factors in favor of
brick structures. On this manual work.
the left, the In this context, the video-projection test may be-
robotically come significative. By requiring very simple means
assembled one. On (i.e., a computer and a video projector) it aims at
the right, the providing the means for more flexibility and preci-
manually sion in the manual approach to brick construction.
assembled one. With this first experience, the present paper intends
to contribute to expand the manual brickwork possi-
bilities to materialize structural and aesthetic design
Despite these differences, when the structures are ideas within a feasible timeframe and without requir-
put side by side, it is difficult to visually detect their ing cutting-edge technologies. It should be high-
differences. And when the two are assembled to- lighted that despite the emergence of other building
gether to create the Brick Tower, the geometric con- construction methods (e.g., concrete structures), ma-
tinuity between them can be perceived (Figure 8). sonry construction is a relevant additive construction
The imperfection of the manually assembled part process to address the contemporary challenges re-
is somehow distributed in a coherent way over the lated with sustainability.
whole form. Although this is acceptable for the de-
sign effect of this experiment, this could be more
problematic in other building circumstances, for in-
stance, when the fabricated part has to match an-

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Figure 8
The Brick Tower
structure made out
of the 2 fabricated
parts. On the right,
detailed views from
the interior (top)
and the exterior
(bottom).

ACKNOWLEDGMENTS REFERENCES
The authors would like to acknowledge the support Anderson, S. 2004, Eladio Dieste: Innovation in Structural
to this experiment provided by the DFL team, the re- Art, Princeton Architectural Press
search partnership with INESC TEC on robotic fab- Bock, T. 2008, 'Construction Automation and Robotics', in
Balaguer, C. and Abderrahim, M. (eds) 2008, Robotics
rication technologies, and the industrial support of
and Automation in Construction, In Tech, pp. 21-42
Cerâmica Vale da Gândara company in the study of Brinkmann, U. 2005, Frank O. Gehry - MARTa Herford,
brick construction. Brikhauser, Baden
This work was developed in the scope of Campbell, J.W.P. 2005, História Universal do Tijolo, Calei-
the Research Project with the reference PTDC/ATP- doscópio, Portugal
AQI/5124/2012, funded by FEDER funds through Gramazio, F. and Kohler, M. 2007, Digital Materiality in Ar-
chitecture, Lars Muller Publishers
the Operational Competitiveness Programme - COM-
Jetsonen, J. and Jetsonen, S. 2008, Finish Summer Houses,
PETE, and by national funds through the FCT - Foun- Princeton Architectural Press
dation for the Science and Technology. Petters, S. and Belden, R. 2014, 'SAM, the Robotic Brick-
layer', SMART / Dynamics of Masonry, 1 (4), pp. 10-14
[1] http://www.archdaily.com/?p=9028

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Digital Design for Disassembly
Shannon Hosey1 , Christopher Beorkrem2 , Ashley Damiano3 ,
Rafael Lopez4 , Marlena McCall5
1,2,3,4,5
UNC Charlotte- School of Architecture
1,2,3,4,5
{shosey|cbeorkrem|adamian1|rlopez8|mmccal33}@uncc.edu
The construction and building sector is now widely known to be one of the biggest
energy consumers, carbon emitters, and creators of waste. Some architectural
agendas for sustainability focus on energy efficiency of buildings that minimize
their energy intake during their lifetime - through the use of more efficient
mechanical systems or more insulative wall systems. One issue with these
sustainability models is that they often ignore the hierarchy of energy within
architectural design. The focus on the efficiency is but one aspect or system of the
building assembly, when compared to the effectiveness of the whole, which often
leads to ad-hoc ecology and results in the all too familiar "law of unintended
consequences" (Merton, 1936). As soon as adhesive is used to connect two
materials, a piece of trash is created. If designers treat material as energy, and
want to use energy responsibly, they can prolong the lifetime of building material
by designing for disassembly. By changing the nature of the physical relationship
between materials, buildings can be reconfigured and repurposed all the while
keeping materials out of a landfill. The use of smart joinery to create building
assemblies which can be disassembled, has a milieu of new possibilities created
through the use of digital manufacturing equipment. These tools afford designers
and manufacturers the ability to create individual joints of a variety of types,
which perform as well or better than conventional systems. The concept of design
for disassembly is a recognizable goal of industrial design and manufacturing,
but for Architecture it remains a novel approach. A classic example is Kieran
Timberlake's Loblolly House, which employed material assemblies "that are
detailed for on-site assembly as well as future disassembly and redeployment"
(Flat, Inc, 2008). This paper will survey alternative energy strategies made
available through joinery using digital manufacturing and design methods, and
will evaluate these strategies in their ability to create diassemblable materials
which therefore use less energy - or minimize the entropy of energy over the
life-cycle of the material.

Keywords: Digital Manufacturing, Efficiency, Smart Jointery, Recycling

Fabrication - Applied - Volume 2 - eCAADe 33 | 371


INTRODUCTION - THE ENERGY PROBLEM into several research areas: architectural design, con-
It is widely known that the building and construc- struction, materials, operational systems and struc-
tion industries account for a large portion of global tural systems (Anderson, 2015).
energy use. According to a publication by the Inter- So how is energy used in the building sector?
national Energy Agency in 2013, "buildings are the Over the life of a building, the majority (over 95%)
largest energy-consuming sector in the world, and of the energy use is attributed to the embodied en-
account for over one-third of total final energy con- ergy and the operational energy of the building. Em-
sumption and an equally important source of car- bodied energy, or emergy, is the total energy needed
bon dioxide (CO2) emissions" (International Energy to procure, manufacture, transport and install ma-
Agency, 2013). More specifically, the United States terials through the construction of a building. Op-
Green Building Council reported that the building erational energy includes all energy needed to use
sector accounts for 38% of all CO2 emissions in the a building over its life span - heating, cooling, elec-
United States, as well as 73% of electricity consump- tricity, water, etc. The most commonly accepted sci-
tion in the United States (U.S. Green Building Coun- entific methodology for analyzing the environmental
cil, 2015). Further, they report that buildings use performance of buildings is the life-cycle assessment
40% of raw materials globally (three billion tons an- method (LCA) (Anderson, 2015). The LCA method is
nually) (U.S. Green Building Council, 2015). This ex- often used to assess both the embodied energy use
treme energy use and environmental impact of the and operational energy use in buildings.
building sector are problematic in a world of limited One example of this type of assessment is a
resources. The issue necessitates a look at the current study by the National Trust of Historic Preservation,
design, construction and operating methods that are which aimed to understand the environmental im-
prevalent in the building industry in order to evaluate pacts of new construction versus retrofitting build-
the distribution of energy use, to speculate on new ings. The life-cycle assessment compared new con-
approaches and methodologies, and to mitigate the struction projects and retrofit projects in a number of
negative environmental impacts within the sector. In ways; computing the life-cycle impacts of buildings,
2012, the American Institute of Architects Code of determining which stages of a building's life con-
Ethics was amended to include an obligation to the tributes most significantly to its energy use, and as-
environment, which calls for environmental respon- sessing influences of building typology, geography,
sibility and advocating of sustainable practices (AIA performance, and life span. They claimed that "build-
Office of the General Counsel, 2012). In extension, ing reuse almost always yields fewer environmen-
designers have a responsibility to understand the en- tal impacts than new construction when comparing
vironmental impacts of the profession, as well as the buildings of similar size and functionality" (Preser-
potential impact of their own work. vation Green Lab of the National Trust for Historic
Energy use in the built environment has been ex- Preservation, 2011). A key finding in the research
tensively researched in a variety of disciplines, includ- shows that new, energy efficient buildings can take
ing, but not limited to, architecture, engineering, ur- decades to overcome the negative impact of carbon
ban planning, environmental science and infrastruc- emitted during the construction process. Many as-
ture. The variety of approaches serves as evidence to sumptions were made in this study, but it is impor-
the complexity and vacillation of the issue. The differ- tant to note that no retrofit is the same. There are
ent research approaches vary in terms of the scales of a wide number of variables and circumstances that
analysis, mainly focusing on the urban scale and the might make a building upgrade more or less exten-
building scale (Anderson, 2015). Assessment of en- sive. Retrofitting existing buildings often involves de-
ergy use within the building scale can be summarized molition of existing materials, as well as increased

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embodied energy use through modification and con- AN ENERGY DISCOURSE IN ARCHITEC-
struction of the building, in return for improved op- TURE
erational energy performance (if it is the goal of the Energy Hierarchy
retrofit). In order to compare the retrofit to new Over time, many architects and authors have theo-
construction, the building would have comparable rized about energy strategies in the built environ-
dimensions, life-span (75 years), shape, orientation, ment. Kiel Moe, registered Architect and professor at
and construction to the older, existing building. The Harvard's GSD, discusses his methodology for evalu-
study, while said to "provide the most comprehen- ating energy use in his book, Convergence: An Ar-
sive analysis to date of the potential environmental chitectural Agenda for Energy. He believes archi-
impact reductions associated with building reuse," tecture relies on the understanding that all matter
failed to address, in a comprehensive manner, the re- is captured energy. His ideas on convergence are
search areas associated with the building scale (archi- based on "the thermodynamic premise that archi-
tectural design, materials, construction, operational tecture should maximize its ecological and architec-
systems and structural systems) (Preservation Green tural power." Rather than focusing on making build-
Lab of the National Trust for Historic Preservation, ings "less bad" by singularly focusing on the perfor-
2011). mance or efficiency of specific materials, he calls on
In order to combat the energy issues in a way that designers to think of the building as an ecosystem
recognizes the different areas of research, we must within an energy hierarchy. Thermodynamic princi-
define a new approach that decreases the need for ples state that within a system, energy is neither cre-
renovation (and new construction) by prolonging the ated nor destroyed, but it changes from one form into
life-cycle of buildings. Computational methods and another. A designer's goal should be to better under-
digital fabrication techniques are changing the way stand the energy hierarchy, how systems within ar-
that buildings are conceived, materials are used, and chitecture fall into this hierarchy, and how different
assemblies are constructed... Emerging technologies forms of energy can be used as inputs and outputs of
allow buildings to anticipate a future adaptation or these assemblies (Moe, 2013).
disassembly. "Approximately 61% of all construc- Moe goes on to talk about emergy, entropy, and
tion projects are retrofit projects" (U.S. Green Build- exergy, from a material perspective. The embod-
ing Council, 2015). By making buildings more ad- ied energy within a material, combined with its cap-
justable and easy to maintain or dismantle, buildings tured bio-geophysical factors, is its emergy, or energy
can serve multiple uses over their lifetime and sub- memory. For Moe, a building with high emergy con-
stantially decrease energy use attributed to demoli- tent is not bad thing, as the building has a greater ca-
tion and renovation. "One billion square feet of build- pacity for energy feedback. Quality of the feedback
ings are demolished and replaced with new construc- is a key design concern, in order to maximize the ca-
tion each year" (Preservation Green Lab of the Na- pacity for energy to do work, or its exergy. In any sys-
tional Trust for Historic Preservation, 2011). Once two tem, some energy will become bound dissipated en-
materials are glued or adhered together, the mate- ergy, or entropy. A successful ecological architecture
rial energy becomes bound, dissipated, and the like- would have high emergy, high-quality exergy, and
lihood of energy feedback is null. Designing for disas- low entropy. This maximum power design decreases
sembly would decrease the amount of material waste overall energy use through a series of nested hierar-
sent to landfills, and would increase the number of chies that "maximize the intake, use and feedback of
recyclable and reusable material assemblies. useful energy." This methodology anticipates, rather
than reacts, to the energy issue in architecture (Moe,
2013).

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Extending on Moe's energy approach, design for particular or general characteristics (De Landa, 2002).
disassembly is anticipatory, while retrofits are reac- With increased computational technologies, de
tive, in nature. Disassembly increases the capacity Landa believes this family tree logic can use genetic
for feedback within the architecture, and therefore algorithms to iterate different combinations (evolu-
increases its exergy. Similarly, assemblages can be tions) of materials into assemblies. A relational or
taken apart and reused, lowering the entropy of the topological understanding of the different materi-
building. Combining this technique with best prac- als is key to the combining of materials into larger
tices of reducing material waste, using local and re- ecosystems. This "breeding" of material assemblies
cycled materials, and increasing the lifetime of mate- begins with the designer specifying the evaluation
rials, architects can design buildings that anticipate criteria for an assembly (or building). Then the com-
the way that energy will be used. Further, this ap- puter simulates different combinations until it finds
proach can address all research areas (materials, con- the best design option (De Landa, 2002).
struction, design, operation and structure) as ecolo- These digital tools can be scaled up to address
gies within the building that can feed into each other. the operational and embodied energy distribution
for whole buildings. The interrogation of the rela-
Material Logic tionship between the building and the material com-
Writer and philosopher, Manuel de Landa has writ- ponents is important to any energy-conscious design
ten extensively on topics which provide insight to ar- strategy. Digital design for disassembly is a method-
chitects on methods of scientific discourse. His theo- ology that acknowledges the energy hierarchies that
ries on materials and energy can be discussed in the Moe and de Landa discuss: at the scale of the mate-
same vein as those of Moe. He warns against a sin- rial, the assembly, and the building.
gular method of thinking when approaching a mate- As more highly performative materials become
rial philosophy. "To a materialist, a typology can be- available, design for disassembly could permit the
come an obstacle to think about the processes that replacement of individual elements in an assembly,
produced the items it classifies and it can hide the and further decrease operational energy use in a
sources of variation that give the world its expres- building. Elements which can function with multiple
sivity" (Curti, 2010). In his essay in Verb; Philoso- uses (i.e. wall and roof ), or with multiple criteria (i.e.
phies of Design- The Case of Modeling Software, he structure and skin) have the promise of further mini-
distinguishes between two theories of design. One mizing operational energy use.
design strategy begins with a concept for the form,
which is imposed onto materials. The other design Ecological Functionalism
philosophy treats the materials as active participants Juhani Pallasmaa, established architect and theorist,
in the genesis of form. De Landa favors the latter writes in his article, From metaphorical to eco-logical
methodology, one that is more in tune with a holistic Functionalism, that architecture needs to re-evaluate
energy-conscious design strategy. He classifies ma- Functionalism through the lens of ecological aware-
terials based on their behavior and the characteriza- ness (Pallasmaa, 1993). He calls for an eco-logical ar-
tion of their phase transitions. In the creation of a chitecture which implies conceptualizing the build-
logic or family tree of material behavior, one can bet- ing more as a process (topological) than a final prod-
ter understand the intricate properties of that ma- uct (typological). Pallasmaa's ideas about architec-
terial, and how those materials might work within a ture are returning to the heroic ideas of Functional-
larger infrastructure or hierarchy of energy. To de ism from Modernism, but pushing these ideas for-
Landa, buildings are assemblies of heterogeneous ward as real, operative Functionalism that focusing
materials, which can be critiqued in relation to their on adapting to "systems of nature in terms of both

374 | eCAADe 33 - Fabrication - Applied - Volume 2


matter and energy" (De Landa, 2002). His call for design for disassembly. The project focused on ma-
an Eco-logical Functionalism are relevant in the dis- nipulation of the architecture and an interaction be-
course on the energy agenda for architecture, par- tween the user and the building. The Fun Palace, as it
ticularly as computation allows for the experimenta- was called, was to be a "socially interactive machine"
tion of techniques for new concepts of living. Pallas- in collaboration with avant-garde theater producer
maa notes the continual appropriation in art and ar- Joan Littlewood. The theater project was meant to
chitecture, implying that buildings needs to be ap- engage the passive subjects of the audiences in the
proached from a different view. This aligns with de 1960s in England. The design comprised of a grid
Landa's warning of the obstacle of typology. and "structural matrix with overhead cranes to allow
assembly of prefabricated modules... Pivoting esca-
"Do more with less" lators and moveable wall panels would permit end-
Pallasmaa speaks of the paradoxical task of architec- less variation and flexibility". Price realized the value
ture is to "become more primitive and more refined at in variation from the perspective of the performance
the same time" (Pallasmaa, 1993). One can apply this and social interaction with the user, but unfortu-
idea to design for disassembly, in that the physical nately, the project was never realized. The kinetic and
connections and joinery of the building assemblies interactive goals of Price's architecture can combine
need to be able to connect in simple or "primitive" with our social and environmental goals of design for
ways - and this is made possible through the preci- disassembly to make this type of project become a re-
sion and mobility of digital fabrication. The process ality with the digital tools at hand (Matthews, 2005).
becomes more refined in terms of using the compu-
tation to adapt and respond to systems of nature by CASE STUDIES
focusing on the energy hierarchies of the building. The concept of design for disassembly is a familiar
Pallasmaa references Buckminster Fuller in his writ- goal of industrial design, but for Architecture it re-
ings as being ahead of his time. Fuller's Dymaxion mains largely unexplored. In other disciplines, the
House pushed this idea to "do more with less" and we idea has developed for a number of reasons, includ-
can continue to adapt this model and push the idea ing the ease of replacement of parts in complex as-
further (Buckminster Fuller Institute, 2015). While the semblies or the ability to flat-pack products for ship-
Dymaxion House aimed to create low-cost housing ping, etc. Digital fabrication allows us to expound
through developing manufacturing methods, design upon these ideas in order to confront energy issues in
for disassembly takes these ideas and uses the digi- the built environment. The following case studies will
tal realm to confront the energy issue in architecture. survey projects of various scales, collecting strategies
Instead of focusing on low monetary cost, computa- for digital design and manufacturing methods for ar-
tion allows us to focus on low resource and energy chitecture. The evaluation of these case studies will
costs. Fuller looked beyond the generic housing ty- include a critique on the choice of materials, the de-
pologies to display the function and efficiency of the sign of construction, and the design of the joinery.
house, and likewise, we should look beyond the typ- The choice of materials and their assembly meth-
ical building construction method (The Museum of ods are crucial to the critique of their ability to change
Modern Art, 2015). or perform over time. Does the project use recy-
cled materials? Are hazardous materials used? Can
Interactive Machine the material be reused? The design of the construc-
Another architect whose ideas were ahead of his time tion or assembly method is an element which is often
was Cedric Price. His ideas were supported by Fuller, left unaddressed. Does the construction use modu-
but many of Price's projects were unrealized. One lar components? Is the construction simple or com-
project in particular stands out with relationship to

Fabrication - Applied - Volume 2 - eCAADe 33 | 375


plicated? Is serviceability a concern? Is the assem- Figure 1
bly stable during construction or disassembly? Fi- Loblolly House by
nally, the design of the joinery or connections is key Kieran Timberlake
to designing for disassembly. Are adhesives used to (Kieran Timberlake,
join materials? How easily can the parts be sepa- 2015)
rated? Is the joinery easy to locate, access, and dis-
mantle? How many joints are there, and what tools
are needed to disassemble the system? This evalua-
tion will allow us to anticipate the ability to use digital
methods to create diassemblable constructions that Figure 2
will minimize entropy over the life-cycle of the build- LYF Shoes
ing. components by
DesignBox (Lyf
Loblolly House | Kieran Timberlake | 2006 Shoes, 2015)
Kieran Timberlake's Loblolly House (figure 1) employs
material assemblies "that are detailed for on-site as-
sembly as well as future disassembly and redeploy-
ment" (Flat, Inc, 2008). This 2,200 square foot pri- Figure 3
vate residence was assembled on-site in Taylors Is- Disassembled PEG
land, Maryland in only six weeks. This project framed Chair by Paul
much of the work that Kieran Timberlake has contin- Loebach and
ued to do as they have grown. More recently they Makers Anonymous
have released a software plugin for Autodesk Revit (Loebach, PEG
called Tally, which creates a scoring rubric for the Chair, 2015)
material choices of a design specified in the model
(Kieran Timberlake, 2015).
Materials: Many of the materials of the house
were off-the-shelf components and easily assembled
materials. This includes anodized aluminum, cedar
rain-screen components, oriented strand board and Figure 4
laminated veneer lumber. These materials were easy HouMinn's final
to acquire, as they are all mass-produced and ex- installation of the
tremely common. The fact that there were no spe- "VarVac Wall"
cialty or lavish materials used in the project, and that (Architect
materials could be locally acquired, lends to a lower Magazine, 2015)
embodied energy use.

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Construction: Building information modeling al- manufacturing processes with an understanding of
lowed the building to be designed and assembled how components can be assembled, they have cre-
virtually, making the coordination of construction ated a shoe design which never has to end up in the
seamless. The Loblolly House was made up of a se- landfill. The company is also attempting to engage
ries of prefabricated components which Kieran Tim- with its customers through social awareness. Each
berlake called Elements; the scaffold, the cartridge, shoe has a small chip embedded in the heel which
the block and the equipment. The use of parametric creates a profile of the user's walking habits. This in-
modeling afforded the designer to make precise de- formation will add to a large database of the shoe's
cisions, which made the prefabrication possible. Dig- durability and improve the design based on the way
ital coordination with the different consultants made in which they are used. This chip is only accessed
the process more efficient, from design to fabrication when a shoe is brought back to the store, increasing
to assembly. The model also assisted in the façade the likelihood that they would be returned to be re-
patterning, and helped the designers keep in mind cycled (Khalifa, 2014).
multiple constraints for the elements, such as how Materials: The materials in LYF shoes are 100% re-
each element was going to be shipped or erected on cyclable. The sole, heel lock, and performance plate
site. of the shoe is certified compostable material, while
Joinery: Kieran Timberlake facilitated the as- the insole material is made from recycled wine bottle
sembly of these elements by including electrical corks. The upper fabric portion of the shoe is made
and plumbing conduits within the cartridges, which from locally sourced natural fibers.
make up the floors and ceilings. Each cartridge is Construction: The shoes are a modular assembly
made up of plywood sheathing, electric receptacles, of components that are made separately. The sole,
radiant heating coils, engineered lumber ribs, and heel lock, and performance plate components are
microduct air supplies. The scaffolding, in which manufactured per each customer's size and specifica-
the cartridges are inserted, are made of anodized tions. The graphics on the upper portion of the shoe
aluminum structural components for easy assembly; can be designed by the user, or they can choose from
each of the components are drilled and cut to size shared graphics from other designers. The fabric por-
to make a linear procedure of assembly. The blocks tion is digitally printed and laser cut per the size spec-
and fixtures, since prefabricated, only need to be con- ifications. Manufacturing can be done locally, in the
nected to the utilities once put in place. The num- store, and on demand using textile printing, 3D print-
ber of joints is minimal, and the joints are easily ac- ers, and laser cutters. By moving the manufacturing
cessible, once the building needs to be disassembled process to the customer, this dramatically decreases
(Kieran Timberlake, 2015). the embodied energy put into the shipping and stor-
age of the product (LYF Story, 2015).
LYF Shoes | DesignBox | 2014 Joinery: Once all of the components are made,
LYF shoes (figure 2), created by Aly Khalifa of Design- the shoe can be assembled in 90 seconds (Khalifa,
Box, were envisioned with the design for disassem- 2014). Each of the components of the shoe snap into
bly methodology in mind. Shoes like buildings, have place to hold the assembly together without adhe-
long required permanent adhesives in their construc- sives. Each shoe can then be disassembled into its
tion. LYF shoes were designed first to remove these various components to replace worn elements or to
adhesives from the design, under the premise that change styles. The information gathered by the mi-
these adhesives are not only unhealthy for workers crochip can help inform new shapes of the replace-
putting them together, but also that they prevent ment components so that some parts (materials, en-
shoes from ever being recycled. By combining digital ergy) can feedback and be easily reused (LYF Story,

Fabrication - Applied - Volume 2 - eCAADe 33 | 377


2015). ometry to be assembled and disassembled with ease
(Designboom, 2014).
PEG Chair | Paul Loebach & Makers Anony-
mous | 2014 Breaking the Mold - Variable Vacuum Form-
This chair assembly was formulated around the ing | HouMinn Practice | 2014
acronym PEG meaning, "Parts Excluding Glue" (figure A slightly less intuitive way of focusing on reducing
3). The prototype was shown at NYC Design Week material waste and increasing energy feedback is to
2014, and was designed to deal with the challenge of focus on the minimizing of material used in the pro-
shipping furniture compactly - allowing more chairs duction of building components. Often the largest
to be shipped at a time, which saves on the embod- monetary and material cost for creating shaped pan-
ied energy use (Loebach, 2015). els is the formwork or panel molds. HouMinn Practice
Material: The PEG Chair is made completely of has created installations that focus on reusable form-
solid blocks of birch wood. Birch wood is common work. In order to create a large number of panels that
and exhibits good machining properties. It sands to have a large variety of shapes, HouMinn was able to
a smooth surface and is easy to work with. It is also create adjustable formwork, which achieved the for-
one of the cheaper woods on the market, making it mal variety of this acoustic wall without tremendous
extremely accessible. material waste (Core77, 2015).
Construction: The chair is made up of eight dif- Material: The wall is comprised of polystyrene
ferent components, including the legs, seat, cross sheets that are heated and vacuum-formed to cre-
bracing, and chair back. The chair was digitally de- ate different surface variations (figure 4). Polystyrene
signed in 3D modeling software. This allowed the use is mass-produced and, like most thermoplastics, can
of a CNC (computer numerically-controlled) router be recycled. The wall framing elements are plywood
machine to do most of the work while fabricating strips, which connect the panels to the acoustic fabric
the components. Loebach's process also focused on material. The formwork for the creation of the panels
ensuring that the integration of technology did not is comprised of a plywood frame with metal cables
mean that one has to sacrifice craft. However, the pulled across the opening.
CNC router did have a negative effect on the effi- Construction: The variation in the shapes of
ciency of the wood regarding the waste of the blocks. the panels was designed using Grasshopper and
Because of the nesting of the objects and the dimen- Rhinoceros (3D scripting and modeling software) in
sional limitations of the CNC router, it seems as if order to map the areas that required more or less
roughly 50% of the birch wood went to waste. De- sound absorption. Once the entire wall was mapped,
signing a way to reuse the scraps would eliminate the the pattern was broken up into panels. The process
entropy of the materials needed for construction (De- only required one plywood formwork frame. Cables
signboom, 2014). were drawn across the frame at different angles ac-
Joinery: The joints of the PEG chair are a series cording to the pattern. The polystyrene sheets were
of pegs. The chair does not rely on fasteners such heated and vacuum-formed over the cables to cre-
as screws or glue. The piece of furniture relies solely ate the undulating variations. Where the panel depth
on friction connections. Each component slides into exceeded six inches, the polystyrene was sliced with
each other and once in place, the constant expan- a rotary blade on a CNC router. This created further
sion and contraction of the wood helps stabilize and variation by introducing openings in the panels. The
make the chair rigid. The joints of the PEG chair were panels are thin and lightweight, so assembling rows
roughly cut by the CNC router but later on finished that tilt up and anchor to the wall was simple.
by hand. The simple joinery allows the complex ge- Joinery: The construction of the wall was

378 | eCAADe 33 - Fabrication - Applied - Volume 2


straightforward, by assembling the lightweight pan- Joinery: The different toys are then welded together
els in a vertical row with metal strips and screws, then by a tool used to repair car fenders. The different
tilting the row to the wall and using plywood strips elements have been fused together to create one
and screws to anchor the assembly to the acoustical form. One disadvantage to this method is the choice
fabric and wall. The use of common tools to mechan- to weld, because the assembly becomes permanent
ically fasten the panels to the framing, and the acces- and cannot be disassembled for a future re-use. In-
sibility of those joints make it simple to disassemble. stead the plastic will most likely be melted down and
Though it may be difficult to find another use for the recycled in a different fashion (arcspace, 2015).
Figure 5 panels, they could be recycled after use. The joinery
"Fountain" by Greg of the formwork is also interesting: a series of fas-
Lynn Form (Greg teners were spaced along each side of the plywood
Lynn Form, 2015) form opening, and cables could be adjusted to create
different diagonals across the opening, to be pulled
tight, or to slump loose. The reuse of the same ma-
terials to create multiple panels created a continual
feedback loop (Core77, 2015).

Fountain | Greg Lynn | 2008


Greg Lynn's Fountain (figure 5) is part of a series of
pieces in his Toy Furniture project that reuses plas-
tic toys. The toys are laser-scanned and arranged
digitally, then physically manipulated using robotics
to make functional and sculptural forms (Greg Lynn
Form, 2015).
Material: Lynn chose to recycle objects for their
positive value. According to Lynn, at one point plas-
Figure 6 tics were the way of the future. They are lightweight
Wikado Playground and high-performing as well as great substitutes for
by 2012Architecten metals and fired masonry. Plastics are also very low-
(Inhabitat, 2015) energy to produce and easy to transport. Children
grow out of toys quickly, making them an unneces-
sary addition to landfills.
Construction: The pieces of furniture relied heav-
ily on the scanning technology available. Before as-
sembly, each toy was 3D scanned and digitized into
a computer-modeling program. After moving the
components around to achieve the desired forms, ev-
ery single intersection was defined as a cutting path,
using Boolean operations. A robotic arm with a spin-
Wikado Playground | 2012Architecten (now
dle blade uses the precision of the scan and model to
make surgical slices to the different toys. Every step SuperUse Studio) | 2007
of the project was made possible with the use of the SuperUse Studio seems to be founded on the idea
digital tools. that is central to the Wikado Playground project (fig-
ure 6). The group finds materials that have extremely

Fabrication - Applied - Volume 2 - eCAADe 33 | 379


specific uses and finds a way to reuse those materi- neath buildings often needs to be removed for con-
als. As wind turbines have a limited life-span and are struction. The loose sand is used to an advantage
very expensive to manufacture, it was important to as a structural element while also being a zero-waste
keep these elements out of a landfill, and give them material. The pavilion is essentially made of three el-
a secondary purpose (Superuse Studio, 2015). ements: the aluminum roof, the wooden retaining
Material: The Wikado Playground is made up of wall, and lastly the pile of sand.
existing components from a series of retired wind tur- Construction: The aluminum roof is lightweight
bines. Each of the rotor blades are made of glass fiber and connected with rivets using common tools. The
or carbon fiber reinforced plastic (GRP, CFRP), coated roof element sets on top of the retaining wall, which
in paint. This durable material allows for the play- slices the pavilion in half to keep the sand to one side
ground to have an extended life span. The reuse of and provide an entrance to the fair. The four cor-
the rotors also allows for this playground to have high ners of the roof element are temporarily supported as
emergy and low entropy, since there is no need to the sand is put into place. The pile of sand is placed
manufacture these custom pieces. with heavy construction equipment, creating a 500-
Construction: The design used the rotors to cre- ton pyramid.
ate a maze-like play area with slides, towers, and Joinery: Because of the use of sand, the pavilion
other interactive components. Each of the rotors for Design Miami becomes almost a joint-less struc-
were placed and secured to a large concrete base, ture. Once the retaining and roof elements are as-
which was later covered by dirt and mulch to make sembled and set into place, the weight of the loose
soft ground. Similar to Lynn's Toy Furniture pieces, a sand is used to stabilize the structure and no further
series of punctures were cut into the rotors that al- joinery is required. The pavilion does require heavy
lowed the architects to attach slides or let light en- machinery to move the sand, but there is no need
ter some of the habitable spaces. Additional rotor for excavation. So the zero-waste material becomes
components were also made into other elements in countered by the amount of energy it takes to trans-
the park, including a series of towers, tunnels, and port the 500 tons into place (Medina, 2014).
benches.
Joinery: For the most part, the different rotor el- Figure 7
ements were placed as separate pieces and bolted Formlessfinder's
to the concrete base. However, there were fasteners Tent Pile Pavilion at
used to attach the slides and nets. There is not an em- Design Miami/ 2013
phasis on minimizing the number of joints, but they (Medina, 2014)
are placed in easily accessible areas to unbolt and re-
place components when necessary (Inhabitat, 2015).

Tent Pile Pavilion | Formlessfinder | 2013


This structure, the entry pavilion for Design Miami
2013 (figure 7), uses a sand pile to support a custom-
milled aluminum cantilevered roof. The sand pile
acts as a thermal cooling mass, making the pavilion a
comfortable refuge for over 50,000 visitors each year
(Caula, 2013). LOOKING FORWARD
Material: The project was located in Miami where These various case studies help to articulate an un-
sand is sometimes problematic for building - sand be- derstanding of the goals for design for disassem-

380 | eCAADe 33 - Fabrication - Applied - Volume 2


bly and represent methodologies that can be imple- change the way a building is created.
mented going forward. At the scale of the building, The success of design for disassembly also re-
this design idea needs to be implemented in a way lies on the ability for the elements of the design to
that takes into account the energy hierarchies and come apart simply and quickly. The joinery should
energy needs of architecture throughout its life and be designed in advance in order to anticipate future
death. use or future mobility. The joinery needs to be easily
Using recycled and locally-sourced materials is a accessible and should not require complex tools or
starting point for how to approach material choices equipment to disassemble. Using off-the-shelf com-
in design, but computational tools can allow for ponents is one way to approach the issue of joinery,
higher emergy content and provide feedback to the like in HouMinn's VarVac Wall, where the adjustable
user throughout the life-cycle of the design. The key formwork used simple fasteners, and the construc-
is to try and simultaneously design assemblies that tion used plywood strips and bolts. Likewise, the
have low embodied energy, but are durable and flex- Wikado Playground has simple clamps and screws
ible in their use and reuse. Whether that is through that allow for quick replacement of playground ac-
a novel use of materials that are not generally used cessories. Often designing in this way makes for sim-
in construction, like in Formlessfinder's Tent Pile, or ple physical connections between material compo-
in the seemingly infinite variation of a mold, like in nents, and generally saves time, money and energy
HouMinn's VarVac Wall forms, architecture can use in the construction as well. For example, Kieran Tim-
this methodology to create nested hierarchies of en- berlake's Loblolly House was constructed in 6 weeks
ergy and prolong the life-cycle of building materials. once all the elements were prefabricated. Similarly,
The design of the construction is very important the design of LYF Shoes by Designbox let the as-
in the implementation of design for disassembly. The sembly snap together in less than 90 seconds. This
way that the assemblies are put together and taken methodology can confront the energy issue by focus-
apart is vital in the realization of this idea. Com- ing more on the process - process of design, of con-
putational tools, complex and parametric modeling struction, and of assembly - than focusing on just the
software and digital fabrication techniques, are al- product.
lowing designers to physically manifest geometries With the aid of computational tools, we can in-
that humans could not conventionally make by hand. crease the number of ways to reuse and prolong the
Robotics, like in the creation of Greg Lynn's Toy Fur- life-cycle of materials. Greg Lynn's Fountain Toy Fur-
niture, can assist in the making of the individual el- niture project relies heavily on the digital to repur-
ements and assemblies in less time, and with fewer pose old toys into sculptural forms. Similarly, the
errors, etc. Modeling softwares will continue to de- Wikado Playground was created from wind turbine
velop, while they assist in the visualization of the el- blades that were cut with robot precision. The in-
ements and assemblies - like in Paul Loebach's PEG creased computational technologies provide us with
chair - and allow for iteration and evolution of de- more ways to adapt the use of existing materials.
sign ideas before they are created in the physical These computational strategies can also be used to
realm - saving time, material, and resources. The calculate novel structural systems such as Formless-
amount of information that can be shared, sourced, finder's Tent Pile, or to visualize an assembly or pro-
and scanned is changing the way that the construc- cess before anything has been physically created,
tion industry operates, and allows for procurement such as in Kieran Timberlake's Loblolly House.
and discipline coordination to save time and energy. Each of these projects begins to formulate a
Understanding the entire construction process be- methodology of material selection and assembly
fore a single element is built - this can completely principles that could be employed moving forward as

Fabrication - Applied - Volume 2 - eCAADe 33 | 381


we move beyond the short-sighted design method- Buckminster Fuller Insitute, BFI 2015 'About Fuller',
ologies of the past. As we gain more control and ac- http://bfi.org/about-fuller
curacy over our manufacturing methods we can cre- Khalifa, A 2014 'Lyf Shoes at Sustainable Brands San
Diego', ttp://lyfshoes.com/2014/07/28/lyf-shoes-
ate products for the built environment which con-
sb2014sd/
sider both the environmental impact and quality of Landa, MD 2002, 'Philosophies of Design: the Case of
the space for today and tomorrow. Modelling Software', Verb: Architecture Bookazine, 1,
p. 1
Loebach, P 2014 'Paul Loebach', http://www.designboom.
REFERENCES com/design/paul-loebach-peg-chair-without-glue-
International Energy Agency, IEA 2013 'Directorate of 06-26-2014/
Sustainable Energy Policy and Technology. Tran- Loebach, P 2015 'PEG Chair', http://paulloebach.com/
sitionto Sustainable Buildings: Strategies and Op- Lynn, G 2015 'Greg Lynn Form', http://www.glform.com
portunities to 2050', Energy Technology Perspectives., Architect Magazine, AM 2015 'Award Breaking the
Paris, Mold', http://www.architectmagazine.com/awards/r-
ArcSpace, AS 2015 'Greg Lynn Fountain of Toys', d-awards/award-breaking-the-mold_o
http://www.arcspace.com/exhibitions/unsorted/greg- Matthews, S 2005, 'The Fun Palace: Cedric Price', Tech-
lynn-fountain-of-toys. noetic Arts: A Journal of Speculative Research, 3.2 , pp.
Caula, R 2013 'Tent Pile Pavilion Cantilevers Over Sand 73-91
Pit for Design Miami', http://www.designboom.com/ Medina, S 2014 'Cantilevers on Sand, Ducks in a Bag
architecture/tent-pile-pavilion-cantilevers-over-sand- \& Other Adventures: A Conversationwith Formless-
pit-for-design-miami-12-13-2013 Finder', http://www.archdaily.com/tag/formlessfinder/
Core77, C77 2015 'Interiors & Exhibitions Professional Merton, RK 1936, 'The Unanticipated Consequences of
Runner Up.', http://www.core77designawards.com/ Purposive Social Action', American Sociological Re-
2014/recipients/breaking-mold-varvac-wall/ view, 1.6 , p. 894
U.S. Green Building Council., USGBC 2015 'Green Build- Moe, K 2013, Convergence: An Architectural Agenda for
ing Facts', http://www.usgbc.org/articles/green- Energy, Routledge, N.p.,
building-fact. Pallasmaa, J 1993, 'From Metaphorical to Eco-logical
Office of the General Counsel, AIA 2012 '2012 Functionalism.', Architectural Review, 193.1156 , pp.
Code of Ethics \& Professional Conduct', 74-79
http://www.aia.org/about/ethicsandbylaws/#P4_417 Green Lab of the National Trust for Historic Preserva-
Curti, C 2010 'Material(ism) for Architects: tion, NTHP 2011 'The Greenest Building: Quanti-
A Conversation with Manuel De Landa', fying the Environmental Value of BuildingReuse',
http://www.cluster.eu/2010/10/08/materialism-for- http://www.preservationnation.org/information-
architects-a-conversation-with-manuel-delanda/ center/sustainable-communities/green-lab/lca/The_-
John E, GW and Anderson, WL 2015, 'Energy Analysis of Greenest_Building_lowres.pdf
the Built Environment—A Review and Outlook', Re- Lyf Shoes, LYF 2015 'LYF Story', http://lyfshoes.com/lyf-
newable and Sustainable Energy Reviews, 44, pp. 149- story/
158 LYF Shoes, LYF 2015 'Your Fit', http://lyfshoes.com/your-
Buckminster Fuller, R. 2015 'R. Buckminster Fuller. fit/
Dymaxion House, Project, Plan (c. 1927).', Superuse Studio, SS 2015 'Superuse Studio',
http://www.moma.org/collection/object.php?object_- http://www.superuse-studios.com/
id=805 Kieran TImberlake, KT 2015 'Loblolly House',
Inc, Flat, 2008 'Unbolt, Detach, Reassem- http://www.kierantimberlake.com/pages/view/20/loblolly-
ble: Loblolly House Wins EPA Challenge', house/parent
http://www.kierantimberlake.com/posts/view/145/ Kieran TImberlake, KT 2015 'Kieran Timberlake',
Inhabitat, I 2015 'Wikado Playground is Built from http://www.kierantimberlake.com/
Recycled Wind Turbine Blades in theNether- Kieran TImberlake, KT 2015 'Choose Tally',
lands', http://inhabitat.com/wikado-playground- http://choosetally.com/
is-built-from-recycled-wind-turbine-blades-in-the-
netherlands

382 | eCAADe 33 - Fabrication - Applied - Volume 2


Decorative Robotic Plastering
A Case Study of Real-Time Human Machine-Collaboration in High-Skill
Domains

Joshua D. Bard1 , David Blackwood2 , Nidhi Sekhar3 , Brian Smith4


1,2,3,4
Carnegie Mellon University
1
jdbard@cmu.edu 2 dablackwood@cmu.edu
3,4
{nsekhar|briansmi}@andrew.cmu.edu

This paper explores hybrid digital / physical workflows in the building trades, a
high-skill domain where human dexterity and craft can be augmented by the
precision and repeatability of digital design and fabrication tools. In particular
the paper highlights a project where historic techniques of decorative plastering
are extended through live motion capture of a drawing implement, information
rich visualization projected in the space of fabrication, and custom robotic
tooling to generate free-form running moulds. This workflow allows designers
and craftspeople to quickly explore patterns through free-hand sketch, test ideas
with shaded previews, and seamlessly produce physical parts using robotic
collaborators.

Keywords: Motion Capture, Robotic Fabrication, Haptic Interface, Hybrid Skill,


Human-Machine Collaboration

MOTIVATION of design creativity forced to flow through an archi-


The human body fosters a wealth of tacit knowledge tectural intern's mouse finger or the mind-numbing
vital to cultural, political, and economic dimensions repetitiveness of supervising most industrial manu-
of human life. Think of the learned dexterity of a sur- facturing equipment.
geon's fingers, the buoyancy of a dancer poised to
leap, or the deftness of experienced hands guiding a HUMAN ROBOT COLLABORATION IN
chisel through natural wood. Despite the body's cen-
HIGH-SKILL DOMAINS
trality to many important modes of human endeavor,
Despite the prolonged history of displaced human
technology has often replaced bodily skill with mech-
skill in relation to industrial production, this need
anized production. In the architectural arena, in-
not remain the case. Contemporary developments in
dustrial design and manufacturing tools have sig-
robotic fabrication and real time sensing are disturb-
nificantly altered the relationship of human craft to
ing the equilibrium of the design and industrial man-
the design and production of the built environment.
ufacture of architectural building components. This
The expressive skill of the craftsperson and designer
paper outlines the development of digital tool-sets
are at risk when we consider the innumerable hours

Fabrication - Applied - Volume 2 - eCAADe 33 | 383


to enable collaboration between humans and robots the curing plaster, but the overall path of the profile
in the high-skill domains of the building trades. An and the pressure shaping the plaster finish are con-
intuitive interface using live motion tracking (MO- trolled by the guides. Being constrained by physi-
CAP), digital projection, and gesture recognition was cal guides when running profiles by hand, dictates a
created to move designers and craftspeople away fairly limited set of possible running mould geome-
from offline programming at a dedicated computer tries (e.g., straight lines, circles, and ellipses). Devia-
to using gestures and sensor-embedded smart tools tion from these shapes requires costly and time con-
to interact with robot collaborators. This entailed suming setup of custom guides.
connecting the disparate worlds of constraint-based
motion planning-which excels at open-ended, inde- Figure 1
terminate tasks, and real-time decision making-and Morphfaux,
CAD-generated offline programming, favored by de- decorative robotic
signers and known for robust geometric construction plastering on free
and visual feedback during the design process. form surfaces

RUNNING MOULDS, A CASE STUDY IN AR-


CHITECTURAL PLASTER
This section describes the traditional craft of plaster
running moulds and the relevant constraints consid-
ered in robotically augmenting the process in con-
temporary design practice. The running mould is an
ancient plastering technique used to construct or-
namental architectural elements in interior and ex-
terior applications (e.g., cornice moulding) (Van Den
Branden and Hartsell 1985). The technique involves Custom profiling tools were developed for a six axis
cutting a decorative profile into a piece of sheet industrial robot to test new possibilities for the run-
metal and running the profile repeatedly over mul- ning mould technique (Bard et al. 2013). Because
tiple guages of plaster as it cures from liquid to solid. all offline robot motion planning is reliably repeat-
Although running moulds are often visually com- able, and six axis robots have a high degree of kine-
bined with other plastering elements, the fabrica- matic freedom in space, physical guides became un-
tion process is distinct from plastering techniques ecissary. This entailed the ability to explore free-form
that require casting into dedicated molds (e.g., den- moulding in complex three dimensional configura-
til moulding). Running moulds can be prefabricated tions, producing decorative profiles that would be
in a tradesperson's shop or run in-situ on a construc- difficult, if not impossible to construct by hand (fig-
tion site. The technique requires an experienced set ure 1). The workflow outlined in this paper responds
of hands for appropriate setup and execution dur- to the possibilities afforded by contemporary tech-
ing plaster's rapid curing process. The key constraint nology to augment traditional building trades. If the
is to run the profile across the curing plaster with logical layout technique for traditional moulding de-
as close to identical passes as possible. Because re- sign required ruled drawing, using straightedge and
peatability is essential to a smooth finish, the metal compass, then the kinematic freedom afforded by
profile is mounted to a sled, which is typically guided robotic technology suggests a more direct connec-
by a set of rails or a fixed pivot. Human dexter- tion to freehand sketching. The following sections
ity is required to smoothly move the profile across illustrate how bodily skill can remain central to de-

384 | eCAADe 33 - Fabrication - Applied - Volume 2


signers and tradespeople when exploring the aug- sponse to CNC tooling are all made possible
mented space of robotic construction through seam- through real time sensing.
less tangible interface in fabrication settings. 2. Information Rich Projection Mapped to Phys-
ical Context: The typical shop is littered with
AUGMENTED FABRICATION CONTEXTS devices used to bring a sense of measure to
As computation becomes more ubiquitous and em- the physical context of fabrication. Tape mea-
bedded in our physical environments, many high- sures, fixtures, jigs, clamps, and templates
skill domains have become hybrid in nature, lever- allow material and tools to be used with
aging the precision and repeatability of computa- intention. Information has been tradition-
tional tools along with the dexterity and expressiv- ally passed from paper drawing sets through
ity of human skill. Whether competing at Chess or these physical mechanisms to produce reli-
conducting surgery in the operating room, hybrid able results. The advent of projection map-
workflows are often more effective than tasks per- ping allows for a seamless transfer of infor-
formed by humans or computers acting on their own mation from digital models into the physical
(Brynjolfsson and McAfee 2014). The building in- space of fabrication. Measuring grids, custom
dustry has been late adopters of robotic technolo- layouts, part labeling, and assembly informa-
gies. Although, the building industry has borrowed tion can all be project onto the three dimen-
heavily from the manufacturing sector encouraging sional surfaces of the shop in real-time.
many industrialized building materials and construc- 3. Seamless Incorporation of custom Robotic
tion methods, the primarily autonomous robotic as- Tools: Industrial robots encourage custom
sembly approaches found in many factories are of- tools and workflows for shaping a wide variety
ten ill-suited to the challenges of on-site construction of materials. Unlike dedicated machine tools,
and the degree of customization in architectural pro- robots offer more flexibility when adapting to
duction (Lee et al. 2014). The factory favors automa- the diverse demands often placed on archi-
tion, which requires the reduction of complex tasks tectural fabricators and construction crews by
to their lowest common and repeatable denomina- the custom requirements of specific projects.
tor. The shop and construction site, however, favor Robots become part of a flexible infrastruc-
the efficient and varied application of dexterous skill ture that can support customization and in-
to open ended tasks. The logistics and efficiencies of vention.
the factory floor cannot simply be re-created in the
shop or on the construction site.
Advances in contemporary technology suggest WORKCELL SETUP
promising possibilities for human-machine collabo- The following section describes the physical work-
ration in the building trades. Three types of technol- cell developed around a plastering table for produc-
ogy central to these advances in fabrication settings ing running moulds and the software developed to
will be demonstrated in the case study of decorative combine real-time sensing, projection mapping, and
robotic plastering. robot motion control in a hybrid fabrication setting
(figure 2).
1. Real-Time Sensing: Human machine collabo- A six camera motion capture array is mounted
ration in fabrication settings relies on the ex- above a 1.2m x 2.4m work table. Real time tracking of
change of information based on actions in a stylus allows users to explore the constraint space of
the physical world. Capturing human gesture decorative plaster moulding patterns through free-
for skill-transfer, tracking tools precisely in 3D hand sketching on the table top. A custom streaming
space, and sensing material behavior in re- component in grasshopper, developed by a collabo-

Fabrication - Applied - Volume 2 - eCAADe 33 | 385


rative team for a workshop at the 2014 Robotics in Ar- Visual feedback is projected onto the work surface
chitecture conference, brings hand sketching infor- using a ceiling mounted, wide-throw projector. Pro-
mation directly into the CAD environment (Schwartz jection mapping is calibrated with a custom Python
et al. 2014). A custom calibration script automati- script in grasshopper using hand-placed MOCAP
cally aligns all tracking with the lab robot's base co- markers. From the CAD environment design and as-
ordinate system. Once calibrated other tools or work sembly information can be projected onto the work-
objects can be tracked relative to the robot's coordi- table including, shaded previews of potential pro-
nate system (figure 3). files, start and end-point locations of neighboring
pieces in a pattern, and underlying grids for measure.
An interactive dashboard is also projected onto the Figure 2
tabletop and allows users to explore different pro- Physical work cell
file curves and negotiate the part to whole relation- with MOCAP
ship of individual tiles in the overall pattern (figure cameras, ceiling
4). The user can move fluidly between design itera- mounted projector,
tion with the stylus and parametric pattern genera- and industrial
tion displayed through the projector. robot.
As the pattern develops through iteration, the
user can generate drive curves for robotic plaster-
ing on the work surface directly from the stylus seed
input. Users can choose to smooth the raw input
to remove or amplify noise from the hand-drawn
mark. Robot motion control is also handled within
Grasshopper using the HAL plugin (Schwartz 2015).
Custom Grasshopper scripts help with motion plan-
ning in order to avoid joint errors from the input of
hand-drawn guide curves. A custom end of arm tool
allows for plaster profiles to be quickly interchanged
(figure 5).

DEMONSTRATION
A sample pattern was tested to demonstrate the po-
tential of augmented fabrication workflows in archi-
tectural plaster. The authors developed a parametric Figure 3
patterning script that generated radial arrays around Real time tracking
a group of asymmetric obstacles commonly found of stylus with
in a contemporary ceiling plane (e.g., light fixtures, projection of drawn
columns, HVAC, fire suppression). Historically plas- curves on work
ter rosettes were installed around chandeliers in care- surface.
fully symmetric patterns. Users seed the algorith-
mic pattern generation with two curves, sketched
using the tracked stylus. An inner and outer draw-
ing boundary and a measuring grid are projected at
one to one scale on the work table to aid in hand-

386 | eCAADe 33 - Fabrication - Applied - Volume 2


Figure 4
From right to left:
projection of
dashboard on work
surface, projection
of fabrication
information prior to
drawing, projection sketching. Once the two seed curves are generated In this example workflow the virtual status of rep-
of shaded preview, users can see a shaded display of the full plaster pro- resentation, which typically precedes construction
final plaster sample file projected around the ceiling obstacle. Users can and is constrained to screen or paper space, perme-
from drawing. explore the parameters of the pattern, changing the ates the physical space of construction. The collapse
density and spacing of each input curve. Users can between contexts for representation and contexts for
also iterate the input curves with further sketching, making allows for haptic exploration of design con-
getting visual feedback in real time (figure 6). straints that are both materially pragmatic and algo-
rithmically extensive (figure 7). Rather than replacing
Figure 5 human skill through automation, human gesture ex-
Custom end of arm presses itself at the intersection of physical and digi-
plastering tool with tal design processes, augmenting what is possible in
interchangeable the high-skill domains of the building trades.
profiles.
CONCLUSION
There are many areas where hybrid fabrication envi-
ronments can augment the building trades. Future
developments of this case study will include devel-
oping a Kinect based gesture interface to seamlessly
navigate dashboard settings while carrying out fab-
rication tasks in a shop environment. We would also
like to develop a robot mounted projector where in-
formation can be mapped to any surface within the
robot's work cell. Posing the robot for specific pro-
jections would allow for a larger and more flexibility
projection environment. Lastly, the team would like
to develop an automated material delivery mecha-
nism, integrated with the end of arm plastering tool.
Currently plaster is distributed by hand, based on vi-
sual prompts from the projector. Automated deliv-
ery could be more efficient and require less material
waste in the initial passes.

Fabrication - Applied - Volume 2 - eCAADe 33 | 387


Figure 6
Pattern generation
and exploration
using hand
sketching and
parametric design.

Schwartz, T, Bard, J, Gannon, M, Jacobson-Weaver, Z, Jef- Figure 7


fers, M and Tursky, R 2014 'All Bent Out...', Robotic Sample pattern
Fabrication in Architecture, Art and Design, Ann Ar- plastered from
bor, pp. 305-317 hand drawn input.
[1] http://hal.thibaultschwartz.com/

Emerging technologies in robotic fabrication and


real-time sensing enable small-scale production, af-
ford a higher degree of customization and allow de-
signers greater access to the means of building pro-
duction. The difficult relationship between the hu-
man body and industrial machines can be reformu-
lated in this new context. Ultimately a collaborative
relationship can emerge where the salient charac-
teristics of human skill and machine precision work
in tandem toward augmented paradigms of fabrica-
tion. Working toward robot-human collaboration in
high-skill domains entails defending the sustained,
often pleasurable, mind- and body-work required for
architectural design and production.

REFERENCES
Bard, J, Mankouche, S and Schulte, M 2013 'Morphfaux',
Robotic Fabrication in Architecture, Art and Design, Vi-
enna, pp. 139-142
Van Den Branden, F and Hartsell, F 1984, Plastering Skills,
American Technical Pub., Alsip, Ill
Brynjolfsson, E and McAfee, A 2014, The Second Machine
Age, Norton, New York
Lee, S, Lee, K, Kim, J and Han, C 2006, 'Human-robot co-
operation control for installing heavy construction
materials.', Autonomous Robot, 22(3), pp. 305-319

388 | eCAADe 33 - Fabrication - Applied - Volume 2


Robotic Fabrication of Tensile Mesh Structures and Real
Time Response
The Development and Simulation of a Custom-Made End Effector Tool

Odysseas Kontovourkis1 , George Tryfonos2


1,2
Department of Architecture, University of Cyprus
1,2
{kontovourkis.odysseas|at07tg2}@ucy.ac.cy

This paper presents an ongoing research, aiming to introduce a fabrication


procedure for the development of tensile mesh systems. The purpose of this
methodology is to be implemented in real time, based on a feedback loop logic
cyclically iterated between robotic machine control and elastic material
behaviour. Our purpose is to extend the capacity of robotically driven
mechanisms to the fabrication of complex tensile structures and at the same time,
reduce the defects that might occur due to the deformation of the elastic material.
In this paper, emphasis is given to the development of a custom-made end effector
tool, which is responsible to add elastic threads and create connections in the
form of nodes. Based on additive fabrication logic, this process suggests the real
time development of physical prototypes through the increasing smoothness of
mesh structures.

Keywords: Robotic fabrication, Tensile mesh structures, Real time response, End
effector tool

INTRODUCTION ious materials during the construction of complex


The continued development of digital fabrication forms is possible, thanks to the computational in-
strategies used in the construction of complex mor- vestigation of morphologies and the parallel simu-
phologies and the need for accuracy and precision in lation or implementation of the construction pro-
regard to the physical results obtained, open new di- cess, as well as the use of external data acquisi-
rections in this area that go beyond the simple lin- tion devises, i.e. vision systems and control devices,
ear workflow from design to construction. Hence, the i.e. Arduino microcontrollers (Braumann and Brell-
need for the effective control of physical prototypes Cokcan, 2012a). This new logic requires the combi-
during construction through computational mecha- nation of different manufacturing methods like cut-
nisms, which allow continuous evaluation of results ting, welding, forming and milling (Iwamoto, 2009).
according to physical changes within a feedback loop Currently, the development of robotically driven fab-
process, is currently coming to the fore. rication methods, which are able to handle complex
In addition, the experimentation and use of var- morphologies and materials, requires the use of more

Fabrication - Applied - Volume 2 - eCAADe 33 | 389


sophisticated applications than simple industrial end structures, that combined robotic machine control
effector tools, such as hot wire and gripper (Brau- and elastic material deformation (Kontovourkis and
mann and Brell-Cokcan, 2012b). Tryfonos, 2014). Specifically, the suggested proce-
Related works in this direction can be found, for dure involved the gradual addition of elastic threads
instance, in the project 'Aggregate Structure', where used as the proposed material, creating an overall
a continuous control system between robotic ma- mesh geometry consisting of nodes and lines. This
chine and physical information processing is devel- resulted in the deformation and alternation of the
oped that uses a magazine emitter-head for pour- overall structural system in real time and hence in the
ing spiny plants (Dierichs et al, 2012). In parallel, the repositioning of the nodes within the system. The
need for material control during the prototype devel- proposed scenario involved capturing the nodes po-
opment process leads to the design of custom-made sition using camera devices and transferring the in-
end effector tools. In this direction, the example of put information into the digital environment. Then,
'Magnetic Architecture' demonstrates an end effec- the next movement step of the robotic arm was cal-
tor that is able to control the force and distance of culated, controlling the additive behaviour of the ma-
magnetic field creating structures of iron filings (Du- chine. This was also influenced by the number of
bor and Diaz, 2012). The capacity of robotic arms repetitions undertaken during material addition, in-
to allow the adjustment of different end effectors fluencing the overall shape or the smoothness level
at their end, as well as the efficient control of their that was specified and controlled by the architect-
behaviour, enables the introduction of new fabrica- user. Through the suggested real time manufactur-
tion approaches and materials for the development ing process, the possibility for developing complex
of complex systems in different scales. morphologies that were adapted according to the
decisions taken by architects was examined, in order
METHODOLOGICAL FRAMEWORK OF THE to optimize the respective construction outcomes
[Figure1].
END EFFECTOR TOOL DEVELOPMENT
In order to achieve the suggested fabrication
This ongoing work follows previous investigation
process, a number of necessary steps are taken into
done by authors in regard to a suggested holistic
consideration: a. Investigation towards the correla-
fabrication process implemented in real time (Kon-
tion of material behaviour in physical and in digital
tovourkis and Tryfonos, 2014). Using an offline sim-
level as well as the simulation of the overall structural
ulation process (Biggs and MacDonald, 2003), the
deformation, b. Research on the adaptive control of
aim was to develop a fabrication methodology us-
robotic arm behaviour and generation of fabrication
ing feedback loop logic for the construction of tensile

Figure 1
Simulation steps of
robotic handling
during tensile mesh
structure
development

390 | eCAADe 33 - Fabrication - Applied - Volume 2


Figure 2 tool paths, and c. Development and simulation of the
Simulation of the end effector tool.
proposed In this paper, attention is given to the third part
robotically driven of research that is the development and simulation
additive fabrication of the end effector tool, which is considered to be a
process using the fundamental element of the overall fabrication pro-
custom-made end cess since it is responsible for the elastic material han-
effector tool dling and hence the results of construction. Specif-
ically, through the continuous addition of elastic
threads, the welding and finally the nodes creation,
the construction of tensile mesh and the geometrical
smoothness of structure can be achieved.
Figure 3 Within this framework, an initial investigation
Detail of the end into the production of physical prototypes using con-
effector tool ventional methods of fabrication is introduced. The
process of adding elastic threads based on specific
geometric rules results in the formation of mesh sys-
tems consisting of edges and nodes. As part of
the welding procedure, the bonding of threads is
achieved by the use of a hot-melt adhesive. Based
on the observations derived from the experiments
and the elastic threads control requirements, a mul-
tipurpose end effector that involves three operations
is proposed [Figure 2]:

1. Length control and elastic tread feed


Length control and elastic tread feed
The purpose of the process of length control and
2. Supply and hot-melt adhesive
elastic thread feed is the accurate control of the
3. Holding and creation of nodes
thread's movement from the bobbin part until the
welding spot. The length control of elastic thread
is an important part in the development of physical
DESIGN AND CONTROL OF THE END EF-
model since it defines the extension that causes the
FECTOR local thread deformation.
The proposed end effector tool consists of three actu- Thus, for this operation, a bipolar stepper motor
ators that control its mechanical and movable parts. (1.8 degrees steps) is introduced. At the end of mo-
Each of them is responsible for an operational pro- tor a 3D printed pulley 15T is placed, in which its ro-
cedure that has been mentioned in the previous tation is transferred to a similar type of pulley that
section. Through synchronization and calibration is connected with the PLA roller. The full circumfer-
of operational steps the overall handling process is ence (360 degrees) of the stepper motor is equal to
achieved. The design of the end effector tool is influ- the complete rotation of rollers. Their rotation cor-
enced by the size of actuators, the scale of material responds to the length of thread necessary to be fed
handling, the welding of silicone elastic threads, the depending on different cases. The material bobbin is
base of mounting on the robotic arm (axis J6), the size mounted to the back and upper part of the end ef-
occupied by the movable parts and finally, the scale fector for easy access by the architect-user. Thus, the
of the overall mesh structure [Figure 3].

Fabrication - Applied - Volume 2 - eCAADe 33 | 391


Figure 4
Length control and
elastic tread feed
detail

rollers pull and unwind the elastic thread from the lows the reduction of rollers' rotation relative to the
bobbin and feed the PLA cylindrical tube, which in rotation of the servo as well as the increase of the
turn transfer the thread to the welding spot [Figure rotational torque generated by the rollers. For the
4]. better control of the supply of hot-melt glue stick,
the rollers are connected to an additional pulley that
Supply and hot-melt adhesive transfers the rotational movement via the 3D printed
For the welding of threads and the creation of ex- pulley T15 in rollers (this appears on the back side of
pected nodes, the hot-melt silicone adhesive tech- the end effector). In order to maintain the correct
nology is applied. Due to the same type of silicone direction of movement for the hot-melt glue stick,
material used, both for elastic threads and for hot- a PLA tube is designed that allows the material to
melt glue stick, this technology is considered ideal move into and feed the melting apparatus. In this
for the creation of nodes/connections. The expected way, the rotation of four rollers pushes the material
future development of the research as regards the into the machine for melting purposes. This converts
recording of nodes via a vision system requires the the solid material into liquid, which is poured in the
use of hot-melt adhesive tube in black color. In a fu- hemisphere in the hot end of the end effector tool for
ture stage, through image processing, the physical welding the elastic thread material and for creating
nodes will be tracked and transferred to a digital en- nodes [Figure 5].
vironment in the form of information points.
The supply of hot-melt glue stick (11mm) is Holding and creation of nodes
achieved via the use of a continuous rotation motor An important feature in the process of creating nodes
(360 degrees servo motor). The rotation of servo mo- and controlling the threads' length is the technique
tor and its connections with the 3D printed pulley for approximation positioning and holding. The re-
T15 causes the transfer of motion via belt to the 3D tention of elastic thread is found to be necessary in
printed pulley T30. The increase of pulley's size al- order to reduce failures caused by the pretention of

392 | eCAADe 33 - Fabrication - Applied - Volume 2


Figure 5
Supply and
hot-melt adhesive
detail

the filament as well as the elevated temperature due ization of the overall physical prototype. In particular,
to the hot-melt adhesive process. the end effector is divided into three discrete parts:
To control the holding procedure and cut the
elastic thread, a linear actuator is used. The design • Electronics and material case
and printing of a 3D prefabricated gripper in front of • Mechanical and actuators case
the end effector tool manages to control the approx- • Melding and adhesive component
imation of thread in the predetermined level and to
hold the material. In order to achieve this, the gripper The fabrication of the prototype is achieved through
tool includes a hemispherical shape as well as a blade rapid prototyping and specifically through a 3D
for threads cutting. When closing the linear actua- printer using ABS and PLA materials. Within this
tor, the projection moves linearly in the vertical plane framework, the cases for all electronics and mechan-
of the melter device, in which it holds the thread, for ical parts are designed and printed, then assem-
nodes creation. In parallel, the linear actuator is able bled together and finally connected to the actuators.
to bring additional strength causing the cutting of For material feed, a prefabricated PLA roller is intro-
thread. With the opening of linear actuator, the node duced. The rotation of rollers is achieved in combina-
is released, activating the elastic behaviour of thread. tion with the timing belts, which convey the motion
Finally, the end effector tool is withdrawn from the from the actuators to the rollers.
welding spot [Figure 6]. The electronics and material part are fixed at the
end of the robotic machine. This section includes
all the electronic components of the end effector in-
FABRICATION OF THE END EFFECTOR
cluding connecting cables for actuators, power sup-
For physical development purposes, the mechanical
ply and Arduino board. Also, in this section the place-
parts that make up the end effector are fabricated
ment of materials (silicon elastic thread and glue
on a 1:1 scale and their motion is optimized through
stick) and their feeding control through the actuation
trial-and-error testing [Figure 7], aiming at the final-
of kinematic mechanisms can be found. For better

Fabrication - Applied - Volume 2 - eCAADe 33 | 393


Figure 6
Holding and
creation of nodes
detail

self-weight distribution of the end effector, the step- Figure 7


per motor that is responsible for the length control Physical prototype
and material feed process is placed close to the end of the end effector
of the robotic machine. Then, the mechanical and ac- tool
tuator case is adapted and screwed into the bottom
of the electronics and material case. At this part of
the end effector, rotary actuators and mechanical de-
tails (pulleys, belts and rollers) that are responsible for
the supply and hot-melt adhesive operations, can be
found. Also, this section incorporates the linear ac-
tuator that is responsible for the holding and nodes
creation process. Finally, the melding and adhesive
components are added and screwed in front of the The three main parts are connected together, so
mechanical and actuators case. This component con- as to control and synchronize the whole procedure.
sists of two parts. The first part represents the case for In addition, the separation of parts enables to re-
the melter that is used for supply and hot-melt adhe- design the parts in order to optimize the motion be-
sive process. In the front area, the cooperation with haviour and improve the mechanical details.
the linear actuator achieves the accomplishment of
the holding and nodes creation process. The sec- PROGRAMMING AND CONTROL
ond part is connected to the first part and it bears all To program the mechanical parts, the Arduino board
mechanical details, i.e. pulleys, rollers and PLA tube that is linked to Grasshopper (plug-in for Rhino) via
for the length control and elastic thread feed process Firefly (plug-in for Grasshopper) (Payne and Johnson,
[Figure 8]. 2013) is used. Three programming tasks responsible
for the control of the end effector are distinguished:

394 | eCAADe 33 - Fabrication - Applied - Volume 2


Figure 8
End effector parts:
A.Melding and
adhesive
component, B.
Mechanical and
actuators case,
C.Electronics and
material case

a. Creation of the start node, b. Length control of tor in the holding and creation of nodes procedure, a
elastic thread, and c. Creation of the end node. The numerical value of 40 and to open and release nodes,
three tasks are responsible to control the informa- a value of 55 is defined.
tion from the digital model activating the respective For the robotic control, the HAL (plug-in for
movement of actuators. Initially, to develop the con- Grasshopper) (Schwartz, 2012) is introduced. Specifi-
trol algorithms the actuators are connected to the Ar- cally, the actuation of the end effector tool is synchro-
duino board. Because the stepper motor needs to re- nized to the control of robotic arm movement. By
ceive data in pulses, an Easy stepper driver board that using feedback loop logic between robotic machine
is connected to the Arduino board is used. The step- and the HAL software, the algorithm is responsible
per driver is responsible to control the data from the to control and determine the order of elastic threads'
Grasshopper to the stepper motor, controlling in par- addition. Each thread is added by using the three
allel, the direction and angle of rotations. The con- tasks described above.
trol of linear actuator and servo motor is achieved by The task programming occurs by calculating the
the use of a simple 3pin wiring. With the use of nu- time duration depending on the position of the
merical values 0-180 degrees, which are designated robotic machine. Initially, the algorithm for control-
in Grasshopper and transferred to the Firefly writer, ling the start node creation activates the opening
the lengthening of the linear actuator, as well as the of the linear actuator. Subsequently, the activation
speed and direction of rotation of the servo motor are of the stepper motor manages to feed the welding
defined [Figure 9]. spot with 20mm length of thread. Then, the linear
Initially, actuators are calibrated in relation to the actuator slightly closes in order to hold the threads.
rollers of operations. For the length control and elas- Parallel to the complete closure of the linear actu-
tic thread feeding procedure, a full rotation (360 de- ator, the servo motor is activated to feed the hot-
grees) of stepper motor equal to the perimeter of melt glue stick. This is liquefied using the melter and
roller (55,2mm) is introduced, that achieves respec- the threads are adhesive for node creation. Finally,
tive thread feed. The supply and hot-melt adhesive by opening the linear actuator, the robotic machine
procedure is calibrated by the time of rotation of withdraws and continues its movement.
servo motor. Specifically, a time interval of 5sec is Parallel to the relocation of the robotic arm from
required for pushing the expected glue stick and for the start node, the task for controlling the length
creating the node. To activate the servo motor and of thread is activated. This procedure aims to sup-
stabilize its speed, a numerical value 80 is defined in ply, in each case, the required length of elastic sili-
Firefly, while to deactivate the motor, the numerical con thread. The suggested algorithm checks the re-
value 89 is used. Finally, to control the linear actua- sult of tensile structure simulation and sets the re-

Fabrication - Applied - Volume 2 - eCAADe 33 | 395


Figure 9
Diagrams
describing the
functions of the
three tasks

quired length of thread in order to achieve the desir- Finally, when the robotic machine reaches the
able pretension and deformation of the mesh struc- point, the end node creation task is activated. The lin-
ture. The defined length is translated into an angle ear actuator closes and holds the thread. At the same
used for stepper motor rotation that causes the re- time, it cuts the thread from the bobbin and simul-
lease of expected material. The time of rotation is taneously the servo motor for the hot-melt glue stick
calculated and compared to the time needed by the procedure is activated producing the node. Then, the
robotic arm to move from the start node to the end control algorithm specifies new coordinates in which
node. If the time needed for length thread wrapping the silicon elastic thread addition procedure will oc-
is longer than the time needed for the robotic arm cur.
movement, the robot waits to execute the task for a
respective time and then continues the end node cre-
ation procedure.

396 | eCAADe 33 - Fabrication - Applied - Volume 2


DISCUSSION ON THE END EFFECTOR PO- necessary when the objectives involve the construc-
TENTIALITIES tion of complex morphologies and the introduction
The use of mechanical parts and actuators as well as of materials with elastic behaviour.
their programming control enables the development Further research will concentrate on the physi-
of a custom-made end effector tool with specific fab- cal performance of the proposed end effector mecha-
rication abilities defined according to the construc- nism. This will be achieved by testing the tool in a se-
tion task under investigation. Also, the recent ad- ries of experiments on a one-to-one scale. The results
vancement in the area of real time control and sim- of actual scale testing will direct the next steps of this
ulation (Braumann and Brell-Cokcan, 2012c) enables ongoing research work, aiming at a comprehensive
the robotic machine and elastic structure behaviour development of a real time manufacturing process.
simulation, as well as the activation of the end effec- Additional directions of investigation will include
tor tool. At the same time, the architect-user is able the transfer of structures' physical behaviour to the
to make decisions in regard to the final construction digital environment in order to compute the robotic
result, thus defining the smoothness level of tensile movement in a continuous iterative process. Such
mesh structure. feedback loop mechanisms will enable accuracy dur-
The end effector tool is an important part of the ing the manufacturing process and at the same time,
suggested robotic manufacturing process. In this au- they will open new directions of research in the area
tomated procedure, three operational steps are ap- of digital fabrication.
plied, which can be evaluated according to the qual-
ity of the result achieved due to the required highly REFERENCES
accurate process of threads installation and nodes Biggs, G and MacDonald, B 2003 'A survey of robot pro-
creation. Therefore, the results of construction di- gramming systems', Proceedings of the Australasian
rectly relate to the decisions taken at the digital de- conference on robotics and automation, pp. 1-3
sign level as well as at the level of programming and Braumann, J and Brell-Cokcan, S 2012a 'Digital and Phys-
ical Computing for Industrial Robots in Architec-
control. The future use of vision-based systems is ex-
ture: Interfacing Arduino with industrial robots', Be-
pected to achieve the proper calibration of the de- yond Codes and Pixels: Proceedings of the 17th Inter-
sign and construction results, in which the accurate national Conference on Computer-Aided Architectural
placement of the filaments during the physical con- Design Research in Asia, pp. 317-326
struction will inform the digital model and vice versa. Braumann, J and Brell-Cokcan, S 2012b, 'Digital and
By synchronizing the physical with the digital Physical Tools for Industrial Robots in Architec-
ture: Robotic Interaction and Interfaces', Interna-
prototype, this research aims at handling complex sil-
tional Journal of Architectural Computing, 10(4), pp.
icon elastic mesh structures. The possibility for the di- 541-554
rect relation between the architect-user and the dig- Braumann, J and Brell-Cokcan, S 2012c 'Real-Time Robot
ital environment is extended to allow a simultaneous Simulation and Control for Architectural Design',
relation with the manufacturing process, whose re- Digital Physicality - Proceedings of the 30th eCAADe
sults are affected by design decisions. Conference, pp. 479-486
Dierichs, K, Schwinn, T and Menges, A 2012, 'Robotic
Pouring of Aggregate Structures', in Brell-Cokcan,
CONCLUSIONS S and Braumann, J (eds) 2012, Robotic Fabrication
In this ongoing research, the design and develop- in Architecture, Art and Design, Springer Wien New
ment of an end effector tool is presented, which is York, Austria, pp. 196-205
Dubor, A and Diaz, G.B 2012, 'Magnetic Architecture:
able to add material of elastic threads on a mesh sys-
Generative desigh through sensoric robots', in Brell-
tem, aiming at the gradual smoothness and the over- Cokcan, S and Braumann, J (eds) 2012, Robotic Fabri-
all construction of tensile structures. This becomes cation in Architecture, Art and Design, Springer Wien

Fabrication - Applied - Volume 2 - eCAADe 33 | 397


New York, Austria, pp. 206-213
Iwamoto, L 2009, Digital Fabrications: Architectural and
Material Techniques, Princeton Architectural Press,
New York
Kontovourkis, O and Tryfonos, G 2014 'Physical input-
driven offline robotic simulation through a feedback
loop process', Fusion, Proceedings of the 32nd Interna-
tional Conference on Education and research in Com-
puter Aided Architectural Design in Europe; Fusion,
Proceedings of the 32nd International Conference on
Education and research in Computer Aided Architec-
tural Design in Europe, Newcastle upon Tyne, UK
Payne, A.O and Johnson, J.K 2013, 'Firefly: Interactive
Prototypes for Architectural Design', Architectural
Design, 83(2), pp. 144-147
Schwartz, T 2012, 'HAL', in Brell-Cokcan, S and Braumann,
J (eds) 2012, Robotic Fabrication in Architecture, Art
and Design, Springer Wien New York, Austria, pp. 92-
101

398 | eCAADe 33 - Fabrication - Applied - Volume 2


Graded Light in Aggregate Structures
Modulating the Daylight in Designed Granular Systems Using Online
Controlled Robotic Processes

Desislava Angelova1 , Karola Dierichs2 , Achim Menges3


1,2,3
Institute for Computational Design, University of Stuttgart
1
angelova.des@gmail.com
2,3
{karola.dierichs|achim.menges}@icd.uni-stuttgart.de

The research project proposes an online-controlled robotic process that allows


for grading light in aggregate structures using photometric analysis. It
investigates the potential of designing specific daylight qualities through the
behaviour-based robotic fabrication of the aggregate system. Two key methods
are developed: the digital fabrication of the structure and a photometric analysis
technique which is used as a sensor input for the robotic sensory interface. In its
first part, the paper presents a series of photometric experiments on aggregate
wall- and dome-structures. In its second part, the focus is laid on robotic
manufacturing of these aggregate structures and the interactive fabrication of
specific light conditions. To conclude further areas of research into emergent
design processes with aggregates are outlined.

Keywords: Online-controlled robotics, Designed granulates, Light analysis

INTRODUCTION with the material behaviour and creating differenti-


Aggregates are vast numbers of elements in loose ated light qualities.
frictional contact, which gather to form a whole The graded light filtration in aggregates is rele-
structure. They are distinct from other material sys- vant both with regards to its architectural function-
tems as they can go through solid and liquid states ality and quality. However - as opposed to assem-
(Jäger, Nagel and Behringer 1996; Cambou, 1998; bly systems where local and global geometry are de-
Duran 2000). Although normally used as an add-in fined - the modulation of aggregates and their lumi-
in construction materials, designed aggregates espe- nance is behaviour-based. Online-controlled robotic
cially can be seen as a self-sufficient construction ma- processes offer the opportunity to approximate a lu-
terial (Hensel and Menges 2006a and b; Dierichs and minance target-performance by integrating the ma-
Menges 2012). terial behaviour of the aggregate into the control of
The research project presented in this paper is fo- the system as a whole (Dierichs, Schwinn and Menges
cused on interactive robotic construction cycles for 2012) (Figure 1).
functionally graded aggregate structures. It inves-
tigates the potential of a robotic system interacting

Fabrication - Applied - Volume 2 - eCAADe 33 | 399


Figure 1
Filtered light
through Aggregate
dome structure: (a)
physical
experiment,
Copyright Boris
Miklautsch,
University of
Stuttgart; (b)
photometric
analysis

STATE OF THE ART METHODS


In the past years several research projects on Ag- Two relevant methods were developed in the course
gregates Structures using designed granulates have of this research. On the one hand a photometric
been conducted (Hensel and Menges, 2006 a and analysis technique for luminance values was imple-
b; Dierichs and Menges, 2012; Gravish et al., 2012; mented. On the other hand the structures were dig-
Jäger, 2014). Both, the design of the individual aggre- itally fabricated by using online-controlled robotic
gate and of the overall aggregation, have been devel- processes based on the photometric analysis.
oped as well as the full-scale construction and offline
robotic pouring of these processes. However online- Photometric analysis
controlled robotic processes have not been deployed In order to use light, more specifically luminance as
extensively in conjunction with designed aggregates a driving force for the digital manufacturing of the
(Dierichs, Schwinn, Menges 2012) structures it had to be numerically quantified. This
Recent developments in online digital fabrica- was done by a digital camera and a photometric soft-
tion and robotic control are creating novel manu- ware transferring pixel values from the images into
facturing possibilities for architects and designers. numeric data sets. The method applied here was first
Robots now can be programmed for adaptive and re- developed by Hiscocks [1] and uses a digital camera
sponsive construction methods. The user thus has to measure luminance. A script is reading the digital
the opportunity to create behaviour-based fabrica- number of every pixel on the photograph, therefrom
tion processes (Rist, Rust and, Doerfler, 2012; Johns, calculating the luminance values of these pixels.
2014). In this context the aim of the research was the
robotic sensing of light as a design driver. Online control
The online-control robotic process consists of an op-
tical sensor - a web camera - which was used to
capture the light in aggregate structures and detect

400 | eCAADe 33 - Fabrication - Applied - Volume 2


Figure 2
Daylight patterns:
catalog of changing
luminance values in
the course of a day

changes in the luminance. The photometric analysis a few hours, when the significant luminance changes
software is calculating the luminance values, which were happening. As the rest of the day the aggre-
were then used in an algorithm to determine the gates are filtering only a reflection light from the sky,
robot's next move in the construction of the compo- the luminance values were barely changing (Figure
sition. The program is then outputting a KRL script 2).
directly to the robot, making it interact with the struc- Another important aspect of the initial experi-
ture towards a target light condition. This is making ments was the thickness of the structures. Observa-
a light controlled robot manufacturing possible. tions were made with different layer thicknesses in
order to investigate how much layer thickness affects
PROJECT DEVELOPMENT light penetrations. By starting with layer of 50 cm and
then reducing specific areas to 25 cm, the luminance
Initial light observations
on these areas would increase with 50%.
The initial experiments were aiming to observe and
record how changing daylight conditions are affect-
ing the luminance of the structure in order to use this
Dome structures
A subsequent sets of experiments was conducted
information as driving parameter for the later online
with dome structures in order to test three-
control. A series of small aggregate structures were
dimensional luminance effects. The domes were il-
build and photographed every 30 min in the course
luminated from the outside and photographed from
of a day. The structures had a constant orientation,
underneath (Figure 3). Different luminance condi-
thus making them exposed to direct sunlight only for
tions were analyzed and modification techniques

Fabrication - Applied - Volume 2 - eCAADe 33 | 401


Figure 3
Dome structures:
experiment setup

were developed in order to adjust the current lumi- Figure 4


nance of the structures. Target models with
To make a modification with a digital manufac- different luminance
turing process possible a system for creating target patterns
models was prepared. First a digital representation
of the structure was made and a grid of points was
mapped on it. Every point would act a pixel, holding
luminance information for its location. On that base
different luminance patterns were applied. Lines and
points, representing the linear or punctual subtrac-
tion, were used as identifiers for the greatest mod-
ification. The points on the grid closer to these lo- Gripper development
cations receive higher luminance values. The further In order to prepare the robot for the work with de-
away from the bright zones the points are, the lower signed aggregates, an end-effector, able to pick up
luminance values they get, creating gradient target and drop the particles, was needed. A pneumatic ra-
luminance models (Figure 4). dial gripper was provided however the fingers had
to be designed specifically for the geometry of the
aggregates. Different finger geometries were tested
and compared in different parameters. The most im-
portant characteristic was the ability to grab as many
particles as possible and the precision with which
each grabbing was conducted (Figure 6).

402 | eCAADe 33 - Fabrication - Applied - Volume 2


Figure 5
Online-controlled
digital
manufacturing:
information flow

Figure 6 togrammetric luminance data which are obtained


Pneumatic radial from a physical aggregate structure. The loop works
gripper equipped in seven subsequent steps: (i) The aggregate struc-
with different ture is illuminated from one side and photographed
fingers for from the other one. (ii) The picture is sent to a
constructing parametric modeling environment, performing the
aggregate photometric analysis and calculating the luminance
structures value for every pixel. (iii) These values are projected
on a digital model of the physical structure, where
pixels are assigned to a grid of points, containing the
data for both the luminance and the coordinates of
the pixels on the physical model. (iv) Then the cur-
rent luminance values are compared to a previously
defined target luminance model. (v) After the maxi-
mum difference is found, the robot receives a com-
Online-controlled digital manufacturing mand with the location of the point, holding this
The next step of the research was the digital man- maximum difference and (vi) subtracts aggregates
ufacturing of aggregate structures with different lu- from this area, using the gripper. (vii) By thinning
minance conditions. For that purpose the robot was the layer, the robot is able to approximate the target
equipped with the pneumatic gripper. value. This process is repeated in a loop until the tar-
The mechanisms of the online feedback model get model is reached as closely as possible (Figure 5).
are essentially based on the evaluation of pho-

Fabrication - Applied - Volume 2 - eCAADe 33 | 403


Figure 7
Final prototype:
offline construction
process

Figure 8
Final prototype:
online modification
process: (a) Current
image; (b) Current
luminance; (c)
Target luminance;
(d) Kinematics
simulation; (e)
Real-time
implementation.

404 | eCAADe 33 - Fabrication - Applied - Volume 2


Figure 9
Picture sequence of
the modification
steps

DESIGN PROPOSAL RESULTS AND DISCUSSION


The final prototype of the research was a curved wall Aggregate structures filtering daylight like the ones
structure, entirely built with the online-controlled developed during this research can be used to create
robotic construction system developed. The wall is specific light modulations in an architectural struc-
initially formed offline by the robot picking up aggre- ture. The whole system can be functionally graded
gates from boxes and placing them within the con- according to the different design requirements.
struction area to form a doubly-curved wall with even The method could be further optimized for faster
thickness. The dropping points are created according process and more precise results by attaching sen-
to the predefined geometry and divided in layer. In sors to the effector. Distance and touch sensors could
order to build the whole wall the robot moved ca. 12 detect real time the behaviour of the material and
000 particles and the process took around 10 hours ensure that the current movement is not disrupting
(Figure 7). the stability of the structure. Optical sensors on the
Consequently the structure is modified in order gripper itself could replace the camera and observe
to modulate the translucency of the wall and to cre- even the smallest changes in the luminance more ac-
ate a previously defined graded light quality. The curately.
current light conditions from the photometric sur- Further research will focus on modifying the
vey (step ii) are compared to goal model leading to a process during construction itself and on working
current maximum difference and modification point, with continuous behavior-based rather than goal-
where the robot is adjusting the thickness of the oriented design models. In case of constantly chang-
wall. The process is repeated until the physical aggre- ing light and environmental conditions the robot
gate structure's luminance reaches the target value could be programmed to react on these variations
within a previously defined threshold of 15-20 units and to continuously adapt its reactions.
difference between target luminance and actual lu-
minance. In the prototype presented here, the target ACKNOWLEDGEMENTS
luminance distribution was approximated in about The authors would like to thank Tobias Schwinn and
100 steps, lasting eight hours. A simulation of the Julian Höll, Institute for Computational Design, Uni-
robot's kinematics runs in parallel to the real-time im- versity of Stuttgart for their expert support with in-
plementation (Figure 8). teractive robot programming as well as Boris Mik-
The interaction between light and shadows on lautsch, Werkstatt für Architekturfotografie, Univer-
the final prototype is heterogeneous in itself as a re- sity of Stuttgart for his advice on photometric tech-
sult of the material's diversity and the complexity of niques.
the design. In addition, the system developed during
this research was able to amplify the effect of graded
light in a predefined and controlled way (Figure 9).

Fabrication - Applied - Volume 2 - eCAADe 33 | 405


REFERENCES
Cambou, B. (eds) 1998, Behaviour of granular materials,
CISM Courses and Lectures 385, Springer, Udine
Dierichs, K. and Menges, A. 2012, 'Aggregate Struc-
tures: Material and Machine Computation of De-
signed Granular Substances', AD Material Computa-
tion – Higher Integration in Morphogenetic Design,
March/April(216), pp. 74-81
Dierichs, K., Schwinn, T. and Menges, A. 2012 'Robotic
Pouring of Aggregate Structures - Responsive Mo-
tion Planning Strategies for Online Robot Control of
Granular Pouring Processes with Synthetic Macro-
Scale Particles', Proceedings of the Robots in Architec-
ture Conference 2012, Vienna, pp. 196-205
Doerfler, K., Rist, F. and Rust, R. 2012 'Interlacing - An
Experimental Approach to Integrating Digital and
Physical Design Methods', Proceedings of the Robots
in Architecture Conference 2012, Vienna, pp. 82-91
Duran, J. 2000, Sands, Powders, and Grains: An Introduc-
tion to the Physics of Granular Materials, Springer,
New York
Gravish, N., Franklin, S., Hu, D. and Goldman, D. 2012,
'Entangled Granular Media', Physical Review Letters,
108(208001), pp. 1-4
Hensel, M. and Menges, A. 2006a, 'Eiichi Mat-
suda—Aggregates 01 2003–2004', in Hensel, M. and
Menges, A. (eds) 2006a, Morpho-ecologies, AA Pub-
lications, London, p. 262–71
Hensel, M. and Menges, A. 2006b, 'Anne Hawkins and
Catie Newell—Aggregates 02 2004', in Hensel, M.
and Menges, A. (eds) 2006b, Morpho-ecologies, AA
Publications, London, p. 274–283
Jaeger, H. 2014, 'Toward Jamming by Design', Soft Matter,
11, pp. 12-27
Jaeger, H., Nagel, S. and Behringer, R. 1996, 'Granu-
lar Solids, Liquids, and Gases', Reviews of Modern
Physics, Vol. 68(4), p. 1
Johns, R. L. 2014, 'Augmented Materiality: Modelling
with Material Indeterminancy', in Gramazio, F.,
Kohler, M. and Langenberg, S. (eds) 2014, Fabri-
cate: Negotiating Designing and Making, gta Verlag,
Zuerich, pp. 216-223
[1] http://www.ee.ryerson.ca/˜phiscock/astronomy/li
ght-pollution/luminance-case-history.pdf

406 | eCAADe 33 - Fabrication - Applied - Volume 2


Material Studies
Soft Robotics and Emergent Materials in Architecture
Martina Decker1
1
New Jersey Institute of Technology, School of Architecture
1
decker@njit.edu

This paper investigates the potential of soft robotics that are enabled by emergent
materials in architecture. Distributed, adaptive soft robotics holds the promise to
address many issues in architectural environments such as energy efficiency as
well as user comfort and safety.Two examples out of a series of experiments
conducted in the Material Dynamics Lab at the New Jersey Institute of
Technology are being introduced and serve as a vehicle to explore distributed soft
robotics in architectural environments. The design process and project
development methods of the soft robotic systems integrated the fabrication of
working proof of concept prototypes as well as their testing.

Keywords: Soft robotics, Nanotechnology, Smart materials, Flexible electronics,


Adaptive environments

INTRODUCTION - ROBOTICS IN ARCHITEC- processes that include robotics in the design phase
TURE as well as the creation of architectural elements,
Robots, that have the ability to perform a multitude scholars have also been looking at performative, dis-
of unique tasks, have enjoyed great attention in art tributed robotics in the constructed environment.
and design communities in recent decades (Figure Early examples of kinetic, responsive and interactive
1). In architecture in particular they have been cel- architectural interventions such as hyposurface [3]
ebrated for their advanced fabrication capabilities have initiated a conversation that is contributing to
and they are widely regarded as the ultimate flex- this important research area. Furthermore the rise of
ible manufacturing tool. KUKA (Keller und Knap- a new prototyping environment that is enabled by
pich Augsburg) robotics were used in car manufac- Arduino microcontrollers has accelerated the study
turing when they established Europe's first welding of robotics in architecture greatly.
transfer line, built for Daimler-Benz in the early sev- The seamless integration of robotic systems into
enties [4]. Now a technology transfer from indus- our buildings holds the promise to improve active
tries such as the automotive industry is being stud- and reactive environments that will assist with en-
ied to revolutionize architectural construction pro- ergy efficiency of our buildings and improve user
cesses. Solutions for Building construction and main- comfort drastically. Distributed adaptive robotic sys-
tenance are being contemplated from the robotics tems in architecture can support an environment
standpoint, especially in architecture schools and in- that can continually negotiate conditions with the
novative offices like Snøhetta (Paoletti at al., 2013; users and their surroundings with a very high spa-
Bach et al.,1995; Pigram et al., 2011). tial resolution. The benefits of such a system lie in
But besides the newly developed architectural the fact that the robotics could perform without the

Material Studies - Volume 2 - eCAADe 33 | 409


Figure 1
Photos of the
three-minute
performance
entitled "Huang Yi &
KUKA" at
Tabakfabrik. Credit:
Florian Voggeneder

intervention of a programmer or a specialist to me- tectural context special attention has to be given to
diate between all the individual constituencies. The this topic. One of the approaches to a more risk free
robotic system will autonomously adapt without re- human robot interaction can be found through the
lying on preconceived notions of occupant desires or careful selection of materials - in particular materials
energy efficiency. that reflect the soft nature of our own bodies.
The design for an Adaptive Solar Envelope (ASE) The subfield of soft robotics represents a pen-
is such an example that was developed at the Depart- chant for a material centric approach in robotics.
ment of Architecture at the ETH Zu�rich and it is look- Common robotic systems comprise of hard, stiff and
ing at buildings as dynamic systems that are able to rigid components that cannot change their shape or
adapt to changing conditions while taking user satis- physical properties at the material level. Soft robotics
faction into account (Rossi et al., 2012). This research on the other hand are making use of progress that
integrates aspects from robotics, machine learning, has been generated in material sciences and many
ubiquitous computing, and sustainability in architec- other disciplines for the creation of a new generation
ture to optimize on site energy production through of robotics. Aside from the potential of soft robotics
a careful positioning of photovoltaic elements. Fur- benefitting a secure human robot interaction, soft
thermore it explores the potential to assist conven- and compliant material systems can benefit architec-
tional HVAC (heating ventilation and air condition- ture by utilizing their unique properties to control for
ing) systems and electric lighting in buildings for en- instance the thermal or acoustic environment.
ergy conservation. The project takes into account the The application of unconventional material sys-
user's desire and comfort at the same time. tems lies at the heart of the nascent stages of the very
young field (Iida et al., 2011). Nanotechnology, which
DISTRIBUTED SOFT ROBOTICS AND EMER- has accelerated the development of new materials
with novel properties, is a key driver in the continuing
GENT MATERIALS
evolution of soft robotic elements. Sensors as well as
Concerns of safety have always been a priority when
actuators have to be non-rigid, soft, flexible, elastic,
it comes to robots operating in the close vicinity of
compliant, deformable, or reconfigurable.
humans. The caged industrial robotic work cells of-
Smart materials (Addington et al., 2005) that
ten ensure the wellbeing of workers through spatial
have the ability to respond to an external stimulus
separation, while a continued improvement of the in-
with a material response are a class of materials that
teraction protocols paired with ample sensory infor-
will be instrumental in the creation of soft robotics
mation is making a close encounter between robots
due to their unique material behaviors. They can be
and humans continuously safer (Albu-Schäffer et al.,
for example polymorphic, luminescent, or chromic in
2008). By integrating a robotic system in the archi-
response to electric currents, chemical inputs, pho-

410 | eCAADe 33 - Material Studies - Volume 2


Figure 2
Thermochromic
Leuco Dye at 38°C,
32°C, 20°C, 31°C,
30°C, and 35°C | the
pigments transition
to a clear state at tons of light, or temperature changes. The material properties do not allow us to think of robots as a se-
warm temperatures responses can vary from a change in shape or vol- ries of rigid links with rotational or sliding joints any-
and appear white ume, the emission of light, the production of an elec- more that can be easily described in the language of
due to a polymeric tric current or a change in color. These materials are classic mechanics. Hence experimentation and pro-
encapsulation | sensors and actuators at the same time and can often totyping is and essential tool for the development of
Credit: MDL display their astonishing behaviors without the re- soft robotic systems since the elastic materials used,
liance on conventional energy production, since they can be highly unintuitive and resist conventional sim-
can take advantage of ambient energies in their envi- ulation tools (Rossi et al.,2014).
ronment. Thermochromic substances can react to a
change in ambient temperature with a color change. SOFT ROBOTIC DESIGN PROCESS AND
Leuco dyes (Figure 2) for instance can be engineered
TESTING
at the materials level to display a color such as red
In a studio conducted at the Material Dynamics Lab
or blue for instance at cold temperature and appear
at the New Jersey Institute of Technology the poten-
clear in cold conditions. These pigments that are usu-
tial of soft robotic systems for architectural applica-
ally encapsulated in a polymeric shell can be easily
tions was explored in the spring of 2015. A design
integrated in a material composite and support the
process that integrated prototyping and testing sup-
operations of the soft robotic systems. The performa-
ported the development efforts.
tive characteristics of smart materials behold a great
One of the resulting designs featured a soft
potential to compliment robotic systems, by infusing
robotic system that strives to manipulate sound
the robotic performance with the material's behavior.
propagation in indoor environments (Figure 3). This
The nature of the soft and compliant material

Figure 3
Soft Acoustic Tile |
Credit: MDL, Ryan
Berg, Paulo
Guerreiro, and Jesus
Vasquez

Figure 4
Soft acoustic tile
fabrication steps |
Credit: MDL, Berg,
Guerreiro, and
Vasquez

Material Studies - Volume 2 - eCAADe 33 | 411


Figure 5
Soft Acoustic Tile |
Arduino Set Up |
Credit: MDL, Berg,
Guerreiro, and
Vasquez

pneumatic, silicone based soft robotic acoustic tile components can be controlled through variations in
uses air not only as the actuating mechanism but also the thickness of the silicone components or the use
as the material that changes the acoustic properties of different types of silicone (Ecoflex® 00-30, Ecoflex®
of the system. The prototyping efforts were aided by 00-10, Dragon Skin® 30) that have varying degrees of
the soft robotic toolkit [2] that was developed from elasticity. This controls the overall deformation of the
research conducted at Harvard University and Trinity actuator.
College Dublin for hands-on design courses (Figure The individual actuators change their shape and
4). volume from entirely flat to slightly convex with a
The pneumatic actuators that the acoustic tiles surface morphology that displays a multitude of pro-
are comprised of in this project are made of silicone truding air pockets. This particular shape change al-
(Ecoflex® 00-50). The actuators are cast in two parts lows the system to influence the absorption, diffu-
and later adhered to each other. The main part is sion and reflection of sound. A hand air pump was
cast including voids for air chambers that will expand used for the inflation of the system during the ini-
in the assembly once the pneumatic system is ac- tial actuator testing, while at a later stage the activa-
tivated (Figure 4). The expansion of the individual tion of the design was accomplished through several

Figure 6
Soft Acoustic Tile |
Test Environment:
Deactivated and
Activated System |
Credit: MDL, Ryan
Berg, Paulo
Guerreiro, and Jesus
Vasquez

412 | eCAADe 33 - Material Studies - Volume 2


Figure 7
Soft Acoustic Tile |
Spectrogram Red:
Deactivated
System, Blue:
Activated System |
Credit: MDL, Ryan
Berg, Paulo
Guerreiro, and Jesus
Vasquez

Figure 8
Soft Frit | Credit:
MDL, Jorge Cruz,
Lauren McLellan,
Anthony Morello,
and Anthony
Samaha

electric pumps controlled by an Arduino microcon- ments (Figure 8) that are envisioned on building fa-
troller setup (Figure 5). cades strive to control solar heat gain through build-
While the small proof of concept prototype ing skins. They expand to block sunlight when the in-
and test environment (Figure 6) successfully demon- terior environment is getting too warm or contract to
strated that the sound propagation was manipu- allow the sun to penetrate through the glass façade
lated (Figure 7), further research would have to be when the interior room temperatures drop (Figure 9).
conducted to fully explore the potential of the soft The intervention is configured to assist HVAC systems
robotic system to influence its environment in real in buildings to reduce the overall energy consump-
time. tion that would otherwise be expended to maintain
Another experiment that was conducted at the interior conditions with mechanical means.
Material Dynamics Lab resulted in the design for a Furthermore the actuator design featured a ma-
soft frit that was inspired by Hoberman's adaptive terial composite that integrates a photoluminescent
fritting projects [1]. The pneumatic soft robotic ele- material (Figure 10) into the silicone mixture. The

Figure 9
Soft Frit Testing |
Credit: MDL, Jorge
Cruz, Lauren
McLellan, Anthony
Morello, and
Anthony Samaha

Material Studies - Volume 2 - eCAADe 33 | 413


Figure 10
Repeated
Photoluminescent
Performance of
Phosphorescent
Zinc Sulphide |
Credit: MDL

robotic system can absorb sunlight during the day the envisioned architectural application. The pneu-
and emit photons of light during the nighttime matic actuators can be controlled individually to in-
hours. The use of this smart material can compliment flate or deflate. Furthermore the integration of leuco
electric lighting systems. dyes (such as seen in Figure 2) can change the mem-
In the final design the soft robotic system is envi- branes color to either absorb the energy of the sun or
sioned to comprise of a multitude of distributed, indi- to reflect it back into the environment. This change
vidually activated elements that can operate without of the material's albedo solely depends on ambient
the reliance of conventional energy production. Each temperatures.
element features a small solar cell that will operate a
low power micro blower, which can inflate or deflate CONCLUSION
the individual element. The projects conducted at the Material Dynamics Lab
A third project developed in the studio is called explored the potential of soft robotics in architecture
Soft Barrier (Figure 11). With a series of soft actuators through the lens of emergent materials. The final
the robotic system can manipulate thermal transfer distributed robotic designs demonstrated the poten-
through a soft and compliant skin. Air pockets in the tial to address many problems such as energy con-
design can modulate the thermal transfer through servation or noise reduction in the constructed envi-
Figure 11
Soft Barrier by Dan
Beltran, Michelle
Ghanime, Salma
Mahmood

414 | eCAADe 33 - Material Studies - Volume 2


ronment. The fabrication of proof of concept proto- Furthermore the studies showed that the soft na-
types was an essential part in the design process and ture of the various designs allows for installations of
greatly influenced the final projects. Soft, compliant distributed robotics in architectural settings in close
and stretchable materials are challenging to plan for, proximity to occupants. Soft to the touch and mal-
since their performance does not always allow for in- leable, the material enabled designs do not compro-
tuitive decision-making and resists conventional sim- mise safety (Figure 11).
ulation software. The durability and robustness of the materials
over time yet has to be explored in real world archi-
Figure 12
tectural environments. To further the development
Soft Barrier by Dan
of soft robotics in architecture truly interdisciplinary
Beltran, Michelle
partnerships that include architects, designers and
Ghanime, Salma
representatives from the STEM (Science, Technology,
Mahmood
Engineering and Mathematics) fields will be essen-
tial. The conducted studio aspired to initiate impor-
tant discussions on the topic and strived to enable a
new generation of architects to be prepared for such
collaborations.

ACKNOWLEDGEMENTS
I would like to thank my colleague Andrzej Zarzycki
for his support. I would also like to thank the fol-
lowing students for their dedication in the prototyp-
ing and testing efforts: Chris Bartel, Dan Beltran Bel-
tran, Ryan Berg, Jorge Cruz, Michelle Ghanime, Paulo
Guerreiro, Na'Shawn Jordan, Jay Lin, Salma Mah-
mood, Lauren McLellan, Lisa Merz, Anthony Morrello,
Anthony Samaha, Kwadjo Sasu, and Jesus Vasquez.

REFERENCES
Addington, M and Schodek, D 2005, Smart Materials and
Technologies for the Architecture and Design Profes-
sions, Architectural Press, Amsterdam, Boston
Bach, F, Rachkov, M, Seevers, J and Hahn, M 1995, 'High
tractive power wall-climbing robot', Automation In
Construction, 4, pp. 213-224
Iida, F and Laschi, C 2011, 'Soft Robotics: Challenges and
Perspectives', Procedia Computer Science, 7, pp. 99-
102
Paoletti, I and Naboni, RS 2013, Robotics In The Construc-
tion Industry: Mass Customization Or Digital Craft-
ing?, Springer New York LLC, New York
Pigram, D and McGee, W 2011 'Formation embedded de-
sign: A methodology for the integration of fabrica-
tion constraints into architectural design', Proceed-
ings of ACADIA 2011

Material Studies - Volume 2 - eCAADe 33 | 415


Rossi, D, Nagy, Z and Schlueter, A 2012, 'Adaptive dis-
tributed robotics for environmental performance,
occupant comfort and architectural expression', In-
ternational Journal Of Architectural Computing, 10,
pp. 341-360
Rossi, D, Nagy, Z and Schlueter, A 2014, 'Soft Robotics
for Architects: Integrating Soft Robotics Education
in an Architectural Context', Soft Robotics, 1(2), pp.
147-153
Albu Schäffer, A, Eiberger, O, Grebenstein, M, Haddadin,
S, Ott, C, Wimbock, T, Wolf, S and Hirzinger, G
2008, 'Soft Robotics', Robotics & Automation Maga-
zine, 15(3), pp. 20-30
[1] http://www.hoberman.com
[2] http://softroboticstoolkit.com
[3] http://www.hyposurface.org
[4] http://www.kuka-ag.de/de/

416 | eCAADe 33 - Material Studies - Volume 2


What and When Is the Textile? Extending the Reach of
Computation through Textile Expression
Felecia Davis1 , Delia Dumitrescu2
1
Pennsylvania State University - School of Architecture - Stuckeman Center for
Design and Computation 2 The Swedish School of Textiles, University of Boras
1
fadav@psu.edu 2 Delia.Dumitrescu@hb.se

The authors of this article argue for 'making time appear' in computational
materials and objects so that it can be used to help people become aware of their
relation to their environments. [Hallnäs & Redström 2001] As more
computational and responsive materials come into play when designing
architectural spaces designers might consider opening up the dimension of time
to 'make time appear' rather than disappear. [Hallnäs & Redström 2001]
Computational materials are materials which transform expression and respond
to inputs read by computer programs. Making time appear can have many uses
particularly in applications where people can be helped by the awareness of
unfolding of time, where the temporality is linked to transformative body
experience rather than project efficiency or collapsing distance. If architects,
designers, engineers and others could begin to consider and use time as a way to
promote reflection then it would be possible to design materials which could
expand human thinking through the material itself.

Keywords: Computational materials, Computational textiles, Aesthetics, Human


computer interaction, Ubiquitous computing

INTRODUCTION temporal and temporary as the weather [Picard 2000]


In the historic development of computational tools and an important part of human intelligence, health
and the internet of things, computational objects and well-being. In this paper the authors present one
have tended to disappear into our clothing, vehicles, project which is a group of four large scale respon-
homes, places of work etc. If designers can figure sive knitted tension textile structures. The authors
out ways of making time appear in many computa- frame a method of considering time in two intercon-
tional objects then reach of the computation can be nected ways. The first is to understand 'what' a com-
expanded to include other complexities which crit- putational material is, or in this case 'what' computa-
ically relate humans to environments. These com- tional textiles are. The second is to understand 'when'
plexities include human emotion which is the way a computational material is or in this case 'when' a
in which humans relate and communicate with en- computational textile is. These two issues open up
vironments, other people and animals. Emotion is as a discussion which considers the temporality of ma-

Material Studies - Volume 2 - eCAADe 33 | 417


terial while designing the material and human affect jects is on the "expression of functionality as such
elicited by time coded within the material itself. rather than its objectives " [Hallnäs and Redström
2001] They propose three ways to think about de-
BACKGROUND OR FRAMING TIME signing expressions for slow technology. These are
To argue for making people aware of time or mak- reflective technology; time technology; and lastly
ing time appear is to engage the problem of peo- amplified environments. In designing expression for
ple's attention. With the proliferation of technolog- reflective technology their philosophy is not so much
ical devices which demand people's immediate at- about allocating a person's attention to the fore-
tention calm computing looks at ways in which us- ground or periphery, rather their idea stems from a
ing technology can produce calm and comfort as a plan to accommodate reflection on an experience
human affect.[Weiser and Brown 1996 , Ishii 2008 ] which happens over time. An exemplary artifact of
For and Weiser and Brown this means managing hu- this thinking is a doorbell which plays different parts
man attention in the design of computational arti- of a tune each time one rings it so that only by hear-
facts. They argue calmness can be promoted in com- ing it over many times does one get the entire tune
putational objects by using people's ability to move by putting the tune together in one's mind. A second
events or things between the foreground and periph- critical framework about slow technology expres-
ery of their attention. Expanding a design's ability to sion is time technologies or technologies that make
operate on the periphery of people's attention can time appear where "use reveals a slow expression of
augment a person's ability to be aware of informa- present time." [Hallnäs and Redström 2001] They give
tion but also heighten calmness. People can choose the example of a musical instrument where the mu-
to bring that event into the foreground of their at- sic produced makes time and it appears through the
tention or not. Weiser and Brown build on Gibson's expression of the music. The last framework for think-
concept affordances which they see as typically de- ing about slow technology expression resides in am-
scribing only the surface of a design. However, if one plified environments which are expanded environ-
looks at Gibson's writing affordance is really to be un- ments that amplify reality using computers and other
derstood in relationship to all the senses a human technologies. [Falk, Redström and Bjork1999]. Here
possesses including, touch, smell, hearing, sight, mo- Hallnäs and Redström give the example of a musi-
tor capabilities and so on which goes beyond an idea cal amplifier which makes it possible to share music
of surface. [Gibson 1966] Ishii's ambient media and in ways that are not possible without amplification.
ambient low attention devices were designed to use For them "The basic challenge is to design settings
the periphery of human attention. This low attention that amplify the expressions of a given environment
was garnered by using subtle engagements with the in such a way that it in practice is enlarged in space
human senses to impart information. Sound, light, or time." [Hallnäs and Redström 2001]
air flow, water movement made slow environmen- Löwgren and Stolterman describe digital tech-
tal transformations which could make people aware nology as a medium which defines temporal and spa-
of important information by using a different level tial structures in artifacts and enables a way of in-
of sensing to make use of peripheral attention.[Ishii teracting with them; subsequently, time becomes a
2008] quintessential part when designing an artifact's ex-
Hallnäs and Redström in their work specifically periential qualities. [Löwgren and Stolterman 2004].
use sound or hearing as one example of a basic sense For Löwgren and Stolterman working with digital
to construct what they call a philosophy of slow tech- technology, time is material. The way things are per-
nology in the field of human and computer interac- ceived relate time and space through different ex-
tion. Their emphasis for designing technological ob- pressions that emerge according to how time pres-

418 | eCAADe 33 - Material Studies - Volume 2


ence is considered and exhibited by the changes in serving as a means to an end. [Ingold 2010, Jung
the materials used. Further, Lundren and Hultberg et. al. 2010, Wiberg 2014] Computational textiles as
develop a framework illustrating different temporal technological materials can offer a similar expansion
themes to be used in the design process of interac- of the space of design opportunities and invention.
tive artifacts. Accordingly, two major placeholders [Redstrom 2005] Keeping the relationships open be-
appear here: one which refers to the closeness to the tween all the parts in a technological material can
character of the real time-relating to the reality of use, help create new ideas for use or ways of using that
and the other one which refers to the character of the material. [Redstrom 2005] If technological materi-
defined time by the designer-relating to the level of als are developed like the material-in-flow formation
control of the author [Lundgren and Hultberg 2009]. model Ingold describes then play with technological
An important aspect to be discussed here is how the material is critical to understanding what it may be
design of the temporal structure of the artifact is af- used for and invention of new uses.
fected by the material choices. Let us get specific
Figure 1
about a computational material or a computational
The Material
textile for example to develop a framework of mate-
rial in time.

'WHAT' IS A COMPUTATIONAL TEXTILE ?


In Figure 1 'the material' of the computational tex-
tile is shown. For the purposes of exploration, let us
say that 'the material' is a person, a heart monitor,
a cell phone, the cloud to send and receive data, a
laptop, an electronic power system to drive a knit-
ted texture changing textile making up 'the mate-
rial' of the textile and the surrounding environment.
The material can vary, having different combinations If computational materials themselves can be things
of these elements depending upon a desired end to think with through play then the act of making the
result. Some elements may appear and disappear computational material is tied to its expression. The
as the material develops and changes. The defini- making of computational materials or textiles is criti-
tion of the laptop, cell phone, heart monitor and the cal to understanding 'what' is a computational mate-
cloud as 'material' is a very similar exploration to Pa- rial or textile. The invention and free speculation in
pert's and Vallgårda's & Redström's who see com- computational textiles is found through play across
puters as materials. These materials are an 'object different domains of craft and abstract knowledge
to think with', to use the language of Papert's Mind- calling for compositing as a model of making. [Vall-
storms, "one that can build a sense of science as in- gårda and Redström 2007] If one looks at the differ-
quiry, exploration, and investigation rather than as ent models or ways in which people make computa-
answers."[Papert 1980, Vallgårda & Redström 2007] tional textiles it runs from individual exploration to
In fact working with textiles as materials proposes a large teams. Smaller less complicated computational
different method of work in HCI because with tex- textiles can be made by one person, however this
tiles the designer does not necessarily have a pre- person then must possess the skills to author work
determined use for the material. Design ideas can in several different domains, knitting or sewing, elec-
come from play with the material, the material is tronics and programming for example to develop the
an interface for thought and connection rather than material. A more common situation whether or not

Material Studies - Volume 2 - eCAADe 33 | 419


the textile itself is handmade requires several minds also a characteristic of humans relating their bodies
at work with the material, so that any discussion of to the environment. Moment to moment each per-
making is about collaborative making necessitating son's body changes to adjust and respond to events
communication between the people who are work- in place, indeed an elemental definition of emotions
ing on different elements of the material such as knit- is the adjustment of the body to its environment or
ting and programming the phone, heart monitor or change in bodily expression which is necessary to
organizing an power system for the material. Ulti- survival. [Damasio 2000, Darwin 1872/1998, Gibson
mately this collaborative act of making is part of the 1966, Picard 2000] When people see, feel or touch
expression of the material. a material they are already interconnected with that
material, it is communicating to them through their
'WHEN' IS A COMPUTATIONAL TEXTILE ? senses and their senses give a feedback about that
One of the most important issues to figure out as a experience. Bergström's term becoming may be seen
designer of computational materials is when a mate- as human becoming, for perception and material-
rial takes on a particular state. [Kennedy 2011] What ity are connected together. Textility as described by
initiates a state change and how long does that hap- Ingold weaves the forces of material formation and
pen? If a designer is thinking about time with re- shaping with the senses of the body to make ma-
spect to material transformation intended to com- terial expression. [Ingold 2010] Textility is an inter-
municate some affect to people then the material is a weaving of bodily and material transformation which
real time nexus connecting the environment to peo- reads and creates expression. Emotion felt or com-
ple. There is a difference between the time we think municated through interaction with material is a tex-
about when using transforming material expression tility of emotion which reads and creates emotions.
to communicate affect and change a person's emo- [Davis 2015] Creating the 'when' for reflection, affect
tion through vision and touch for example compared or emotion requires understanding this reading and
with a temporality one might use in a textile to shut creation of expression though people.
out light when the sun is too bright to make our When making computational materials which
spaces more energy efficient. One technology the use skills found in multiple disciplines designers of-
authors will call fast technology and the other slow ten use the idea of a script to understand the pos-
technology. [Hallnäs & Redström 2001] "What is im- sibilities of transforming materials in advance of de-
portant to note here is that the distinction between ployment. [Bergström et. al. 2010] The script is an
fast and slow technology is not a distinction in terms informal written or rough sketches on paper by a per-
of time perception; it is a metaphorical distinction son or lead group who has an idea. The script in
that has to do with time presence. When we use a one way could be considered as an abstract imposi-
thing as an efficient tool, time disappears, i.e. we get tion of form onto material, however it is difficult to
things done. Accepting an invitation for reflection in- even make a script without having had some feed-
herent in the design means on the other hand that back from the material about how it could behave
time will appear, i.e. we open up for time presence." and affect people before making the script. Finding
[Hallnäs & Redström 2001] 'When is a textile' relates out when the textile will respond is dependent upon
to states of the material in specific circumstances that lots of experimentation, play and reflection. 'What'
allow time to appear. and 'when' is a textile frames computational textile
Bergström et. al. call this potentiality of ma- expression as a linked human/material transforma-
terial becoming material which is a material in con- tion in time.
stant and continuous negotiation with its environ-
ment. [Bergström et. al. 2010] This becoming is

420 | eCAADe 33 - Material Studies - Volume 2


Figure 2
Patterning with
Heat Exhibition :
opening and closed
yarns make up
knitted tension
structures. 1. Tube
in Tube_Pemotex
and silver coated
copper 2. Radiant
Daisy_Pemotex and
Stainless Steel 3.
Stainless Steel FOUR TEXTILE TENSION STRUCTURES collecting foreground and background through the
Tube_ Grilon VLT As an example of these two concepts about material qualities of the material. The second material has
and Stainless Streel in time for reflection the author presents 4 knitted been designed with yarn that shrinks or closes into
4. Pixelated tension tubes which respond to presence. As exam- solid lines in the fabric when it receives current. The
Reveal_ Grilon VLT ples the knitted textile tension tubes operate as artis- shrinking reveals a more opaque patterning in the
and Polyester tic exploration of material expression which can be textile closing parts of that textile off, transforming
Monofilament, used for making time appear.The materials in this pa- the material and the quality of space framed by that
Silver Coated per were developed as an experiment to understand material. Figure 3 shows the opening yarn on the left
Copper what transforming material expression could do . The and shrinking yarn on the right.
4 tubes were done as a collaboration between the
Figure 3 two authors at the Swedish School of Textiles in Bo-
Opening or ras, Sweden and presented in an exhibition tilted Pat-
breaking yarn left. terning with Heat at MIT Keller Gallery. [Davis and Du-
Shrinking or closing mitrescu 2013] Photographs of the exhibition can be
yarn right. seen in Figure 2. Three core design areas set up the
field of potential for how the textile tubes functioned
and how time perception was controlled. These areas
included the material/chemical composition of the
yarns and the structural design of the knit, the elec-
tronic design controlling current through the yarns
and lastly the programming which controls timing.
Each of the 4 tubular structures showed one of two
material responses which were activated by an elec-
trical current. This current irreversibly changed the
Both breaking and shrinking yarns were knitted into
pattern and surface appearance of the material.
four different architectural tension structures for the
The first typology of material developed was pix-
exhibition. These tubes were The Pixelated Reveal
elated, designed with yarn that melts at high temper-
Tube, The Radiant Daisy Tube, The Stainless Steel Tube
ature; accordingly, the fabric opens or breaks when it
and Tube in Tube. Two of the tension tubes in the ex-
receives current. The opening allows designers flex-
hibition, The Pixelated Reveal and The Radiant Daisy
ibility to experiment with see through effects on the
structures were designed and wired to register peo-
fabric, or to 'write' upon the fabric making apertures,
ple's presence in space using proximity sensors. A

Material Studies - Volume 2 - eCAADe 33 | 421


signal sent by the sensor to the fabric then triggered ing yarn to create what we called 'pixels' which
an opening or closing response on these two tubes. opened when heated by current. The fabric was de-
Two tubes, The Pixelated Reveal and The Radiant Daisy signed so that many different designers could make
will be discussed in detail in this paper. The remain- their own patterns with these pixels. In addition, the
ing two tubes were left unwired and were to show material was designed so that if all the pixels were
the different types of material that could be made open there was still knitted material between the pix-
responsive employing the opening or closing yarn els to hold the structure in tension. Please see Figures
technique. These remaining tubes will not be dis- 4 and 5.
cussed in detail in this paper.
Figure 4
The material for the tension tubes in the exhibit
Pixelated Reveal
was designed on two different industrial knitting ma-
Knit Fabric
chines at the Swedish School for Textiles, Univer-
sity of Boras, in Boras Sweden. The authors had the
skilled help of two technicians to test our yarn selec-
tions and knit structures on these machines. The first
machine used was a circular knitting machine that
could produce tubular shapes that had the same di-
ameter along its length. This machine was capable
of knitting with quite stiff stainless steel and metal
yarns to make our tubes conductive. The second
machine used was a double needle bed flat knitting
machine that could make tubes by knitting the two Figure 5
sides together. This machine was developed for knit- Close up of
ting socks, gloves and pants therefore it was able to Pixelated Reveal
vary the diameter of the tube along its length. This fabric pixels open
machine was also capable of making closed knitted left, pixels closed
shapes, in addition to being capable of knitting with right.
metallic yarns.
During the fabric manufacture the authors
tested two yarns in combination with conductive
yarns to develop materials that either opened up the
fabric or closed and became opaque. These yarns
were Grillon VLT which when heated to 60C breaks,
and Pemotex ®, which shrunk 40% when heated to
90C. Patterns were made in materials that included This geometric structure is made up of conductive
these two yarns by sending current in conductive yarn and melting yarn using a tubular Jersey struc-
yarns to specific areas along the knitted structure ture. The pattern is formed of 4 courses of textur-
that activated these two yarns. ized polyester yarn, monofilament, 1 course of melt-
ing yarn or GRILLON VLT ® and 1 of conductive yarn.
Pixelated Reveal Textile The two courses made by the conductive yarn and
The Pixelated Reveal tension structure was made on melting yarn are knitted every 4 stitches which leaves
the circular knitting machine with the opening yarn. floats on the textile reverse side. Thus, when the
The material was designed with small stripes of melt- melting yarn is heated it disappears from the area

422 | eCAADe 33 - Material Studies - Volume 2


where it is stitched in the textile structure. This struc- nected to a proximity sensor in the exhibition, but the
ture may be seen in Figure 6. authors discovered it was very difficult to control the
response with many people in the room in an exhi-
Figure 6 bition situation and could only get a small sample to
Close up of operate.
Pixelated Reveal The programming for Pixelated Reveal was de-
fabric pixels open signed to receive a signal from the proximity sensor
left, pixels closed and then send current to open up one 10cm area of
right. pixels. Each time a person was sensed near the tube
the next line of 10cm pixels would open until the en-
Figure 7 tire pattern was revealed. Once a person was sensed
Choreograhphic 10cm of pixels opened up over 8 seconds. Figure 8
drawing for the shows the set up for the Pixelated Reveal Tube in the
Pixelated Reveal gallery space.
tension structure
Time in the Pixelated Reveal
The intention in The Pixelated Reveal tube design is to
make time appear via both rapid and slow changes
in the texture. The rapid change in the fabric ap-
pears dramatically because 5 pixels are activated at
Figure 8 once in an interval of 10 seconds. Figure 7. shows
Set up of the the author's choreographic drawing which helped
Pixelated Reveal them as designers understand the different possibili-
Fabric ties of expression in time with this material, however
this drawing could only be done after playing with
or testing smaller material samples which had differ-
ent numbers of knitting stitches for conductive and
melting yarn. Supporting this rapid change are yarns
which react instantly to heat transformation the ge-
ometry of which the authors experimented with. The
two sensors placed on the top of the piece activate
every 5 pixels of the helix at every movement. The
sensors are activated by a person standing at approx-
imately 30cm or fairly close to the tube. Figure 8
shows this set up. The changes in expression are de-
The Pixelated Reveal structure was wired to open a
pendent upon real-time movement in space by a per-
small 10 cm area of pixels at a time in a spiraling fash-
son around the textile tube. In The Pixelated Reveal
ion up the tube. Each 10 cm line of pixels was given
tube the pixels can open in a faster rhythm due to the
current through a microcontroller via a positive or
fact that they can be activated by two or more per-
negative cable at either end. The conductive yarn
sons moving simultaneously. The changes in the tex-
was continuous and circular in the tube and had to
tile pattern accumulate in time due to the irreversible
be cut at each end of the reactive area to ensure that
character of the yarns. Over time the intention of the
the current only went to that area. Figure 7 shows
reveal, was a registration of presence of people which
the fabric of the tube unrolled. The material was con-

Material Studies - Volume 2 - eCAADe 33 | 423


would result in a lengthening of the tube in height, the fabric of the Radiant Daisy tube.
and reduction of the opacity of the tube as the pix- The pattern we selected to show was a large
els opened stitches. It is this slower accumulation of daisy on the tension tube. The conductive stainless
smaller rapid changes that makes time appear in the steel yarn, which was continuous in the knit cylinder,
textile. was cut to make the daisy pattern. Current was run
to activate these cut areas using positive and nega-
Radiant Daisy Textile tive cables attached to a microcontroller. The micro-
controller received signals from a proximity sensor.
When a person was near by the tube, the sensor sent Figure 9
a signal to the material via the microcontroller and Radiant Daisy Tube
heated up one petal of the daisy. Figure 11 shows the Fabric
choreographic drawing for the Radiant Daisy pattern.

Figure 10
Close Up of the
Radiant Daisy Fabric

The Radiant Daisy tension structure was knitted on


the circular knitting machine with Pemotex or the
shrinking yarn which made patterns by making fab-
ric areas opaque. This material starts out as a trans-
parent volume which when activated by heat closes
the cells defined along horizontal bands in the struc- This specific textile structure had much higher resis-
ture. The textile when patterned can be used to cre- tance compared to the Pixelated Reveal material. The
ate closed areas in a surface. The structure is formed pattern was constructed with a parallel circuit, be-
by 5 courses of Pemotex yarn using a tuck pattern and cause it was a higher resistance material. The ends
a stainless steel yarn knitted as single jersey every 6th conductive line defining the daisy petal had to be
course. The Pemotex ® shrinks 40% at 90C, which is sewn to its neighbor by hand with conductive thread,
the maximum heat put onto it. Figures 9 and 10 show taking much more preparation time than The Pixe-

424 | eCAADe 33 - Material Studies - Volume 2


lated Reveal. Time in the Radiant Daisy
After tension was applied to the material the re- The Radiant Daisy is designed with time as expression
sistance went up and we were not able to activate the of reflection, once the sensor on the wall senses peo-
tube hanging in the exhibition space. Smaller sam- ple's presence close to the textile piece; the pattern
ples laid upon a table were able to respond, however starts to grow by slowly activating each line within 12
it is possible that this particular knit and structure has seconds. Figure 12 shows a choreographic drawing
a maximum tension limit to perform. which helped the author's design the temporal inter-
actions for this material. The programming is done
Figure 11 so each line activates in 12 seconds and then stops
Radiant Daisy until another movement occurs to activate the next
Choreography line. The change in the textile is discrete so one needs
drawing to stop to visualize the change. The dynamic of the
textile expression depends upon the real-time spa-
tial interactions which occur in a natural order. The
changes in the textile pattern accumulate in time due
to the irreversible character of the yarns.

CONTRIBUTIONS
The contributions made by the authors of this pa-
The programming for The Radiant Daisy was written per are a framework for considering the temporality
so that the microcontroller received a signal from the related to designing computational materials which
proximity sensor and then sent current to make one make time appear. The authors have identified 2 in-
petal of the daisy opaque. Each time a person was terrelated concepts about time 'what' and 'when' is
sensed near the tube the next petal would become a textile frame computational textile expression as a
opaque until the entire daisy pattern was revealed linked human/material transformation in time. The
through opacity. Figure 12 shows the set up for the authors have presented work from an exhibition ti-
Radiant Daisy tube in the space. tled Patterning by Heat: Four Responsive Tension Struc-
Figure 12 tures as an example of these 2 temporal concepts.
Set up of the More specifically they have presented the process
Radiant Daisy Fabric of making and designing these computational tex-
tiles to show how material selection, the structural
design of the knit, electronic design and program-
ming, present different gradations of time which can
be used to make time appear in human interaction
with the computational textile.
The authors would like to thank Mika Satomi for
her assistance with programming the textiles and
master knitters, Tommy Martinsson and Christian
Rodby at the Swedish School of Textiles in Boras Swe-
den.

REFERENCES
Bergström, J., Clark, B., Frigo, A., Mazé, R., Redström, J.

Material Studies - Volume 2 - eCAADe 33 | 425


and Vallgårda, A. 2010, 'Becoming materials: mate- Weiser, M. and Brown, J.S. 1996, 'Designing calm technol-
rial forms and forms of practice', Digital Creativity, ogy', PowerGrid Journal, 1(1), pp. 75-85
21(3), pp. 155-172 Wiberg, M. 2014, 'Methodology for materiality: Interac-
Damasio, A. R. 2000, The Feeling of What Happens: Body, tion design research through a material lens.', Per-
Emotion and the Making of Consciousness, Random sonal and Ubiquitous Computing, 18(3), pp. 625-636
House, New York
Darwin, C. 1872/1988, The Expression of the Emotions in
Man and Animals, Oxford University Press, New York
Davis, F. 2015 'Textility of emotion: a study relating
computational textile textual expression to emo-
tion', Creativity and Cognition, Glasgow, U.K.
Davis, F. and Dumitrescu, D. 2013, Patterning by Heat: Re-
sponsive Textile Structures Cattalogue, MIT School of
Architecture and Planning Press, Cambridge, MA
Falk, J., Redström, J. and Bjork, S. 1999, 'Amplifying Real-
ity', in Gellerson, H.W. (eds) 1999, Handheld and ubiq-
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Jung, H., Altieri, Y.L. and Bardzell, J. 2010 'SKIN: Design-
ing aesthetic interactive surfaces', Tangible, Embed-
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Kennedy, S. 2011, 'Responsive materials', in Schröpfer, T.
(eds) 2011, Material design: informing architecture by
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Lundgren, S. and Hultberg, T. 2009, 'Time, temporality
and interaction', Interactions, July & August , pp. 34-
27
Löwgren, J. and Stolterman, E. 2004, Thoughtful Inter-
action Design. A Design Perspective on Information
Technology, M.I.T. Press, Cambridge, MA
Papert, S. 1980, Mindstorms: Children, computers, and
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Picard, R. 2000, Affective computing, MIT Press, Cam-
bridge, MA
Redström,, J. 2005, 'On technology as material in design',
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Vallgårda, A. and Redström, J. 2007 'Computational com-
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man factors in computing systems, pp. 513-522

426 | eCAADe 33 - Material Studies - Volume 2


Extending the Perception of Wood
Research in Large Scale Surface Structures in Wood

Jessica Hunter1 , Alexandra Cheng2 , Thomas Tannert3 ,


Oliver Neumann4 , AnnaLisa Meyboom5
1,2,3,4,5
The University of British Columbia
3
www.civil.ubc.ca/faculty/thomas-tannert 4,5 www.sala.ubc.ca
1,2
{ja.hunter13|aahcheng}@gmail.com
3
thomas.tannert@ubc.ca 4,5 {oneumann|ameyboom}@sala.ubc.ca

Architects have a renewed interest in surface structures and the renewable


resource of wood, along with advanced digital design, analysis and machining
techniques, offers a way of manifesting these forms. Wood is easily machined and
has bending properties that lead to the ability to form curves. This paper looks at
the properties of wood, informing design through its material characteristics. The
research presented here contributes to this discourse through the development of
large scale timber shell structures. We propose hyper efficient structures made
out of laminated wood products to provide a new solution to long span
construction while satisfying the demand for agency in form generation.

Keywords: Parametrics, Surface structures, Wood design, Form finding

INTRODUCTION ments in engineered wood products, timber has the


The architect's fascination with surface structures potential to be manipulated into systems that facil-
dates back to time immemorial, though the domes itate curved and irregular forms, allowing wood to
and vaults of the Gothic and Renaissance periods provide an alternative to its steel and concrete pre-
are some of the most admired examples. These sys- decessors.
tems combine aesthetic desire and utilitarian neces- The research presented herein combines the ge-
sity by concurrently performing structural, expres- ometric logic of surface structures with the sustain-
sive, and material operations. As scientific knowl- able benefits of wood construction to establish a new
edge and modeling methods have advanced over strategy for creating free-form, long span construc-
the last century, domes, vaults, and variations on tions. This project straddles the worlds of the digital
these systems have become simultaneously more re- and physical, the architect and the engineer, using
fined and increasingly complex. This progression is each to inform the other through a co-rationalized
illustrated by the extension of techniques and tech- approach (Maher). The research addresses a vocab-
nologies utilized in Gaudi's Sagrada Familia, Saari- ulary of structural typologies through an interdis-
nen's TWA Terminal, and finally Toyo Ito's Funeral ciplinary study of global geometries, and then the
Hall. Given emerging technologies and advance- implicated local conditions of the building compo-

Material Studies - Volume 2 - eCAADe 33 | 427


nents through detailed drawings, integrated para- geometries and as full scale building components.
metric models, and physical timber prototypes. The The global investigations, derived from structural
work presented is used to identify productive areas of analysis and material research, consider aesthetic,
future research and to establish strategies for indus- spatial, and structural implications of the timber pro-
try use of timber surface structures. posal. The full scale building components are tested
through detailed drawings and physical prototypes
MEANS AND METHODS to determine the feasibility of the proposals as it re-
lates to current industry standards and expectations.
Establishing Material Parameters
(Fig. 1)
The freedom and degree of power afforded to archi-
tects by new digital tools facilitates an understand- Figure 1
ing of materials in greater detail. With this knowledge Two surface
the material parameters, machining limitations, and structure typologies
natural behaviours provide information for generat- are identified for
ing new designs, an approach to design termed 'Ma- timber
terial Computation' by Achim Menges. Our investiga- investigations
tions take this logic and apply it to planar and nonpla-
nar applications of mass timber products. Evaluating Geometries: A Co-Rationalized
At the initial stage of research it was established Approach
that all investigations would utilize laminated engi- Once the role of the classical architect was divided
neered wood products: glulam, cross-laminated tim- into two distinct bodies - the architect as aestheti-
ber (CLT), laminated veneer lumber (LVL), and ply- cian and the engineer as technician - disconnect be-
wood are all examples of this. CLT and plywood pan- tween the sibling professions ensued to the detri-
els are characterized by alternating laminations of ment of each. Structure is essential to architecture,
wood which provide high bi-axial in-plane strength but relegated to a reactionary role, the structure
and shear resistance. As such, these panels are anal- must accommodate geometry which has been pre-
ogous to a precast concrete slab and have similar de- rationalized without it. This disconnect makes the
sign potential. Nevertheless, while orthotropic mate- development of surface structures difficult; surface
rials like timber have complex behaviour, CLT is even structures require a constant feedback loop between
more so, due to its alternating laminations. As the design intent, structural ramifications, and design de-
material properties modeled are specific to the struc- velopment. Computational tools now enable both
tural typology being applied, because each typology disciplines to perform at levels that were previously
forces the panels to respond differently to loading impossible, but a complete and iterative integration
conditions, the applicable material parameters will between the two fields has been slow to develop. Ar-
be discussed in following sections. chitectural and structural model integration would
not only accelerate the design process but enable in-
Establishing Structural Typologies formed innovation. It has been the objective of this
Following a survey of contemporary long span sur- research to integrate these processes through a co-
face structures, we have focused on the following rationalized approach, in which the roles of the archi-
two typologies: folded plate structures (built from tect and the engineer blur, in order to evaluate the
planar components) and continuous shell structures global geometries of the structural typologies pre-
(built from components with a double curvature). sented here.
These typologies, largely explored in concrete and/or Rhinoceros (commonly referred to as Rhino) is
steel construction previously, are explored as global a 3D modeling software that generates lines and

428 | eCAADe 33 - Material Studies - Volume 2


surfaces using NURBS algorithms. These algorithms of a truss without an artificial skin, but require close
originated in the aerospace and automotive indus- collaboration between architects and engineers to
tries as a means of conveying curved geometries to manifest, hence their candidacy for a co-rationalized
numerically-controlled fabrication machines which design approach.
could be easily adjusted by changing algorithm co- There are two major barriers between the imple-
efficients and parameters. In contrast, the CAD soft- mentation of folded plate structures and the build-
ware developed for building design were vector- ing design industry. The primary issue is one of man-
based and intended only to simulate hand drafting: aging geometries; even with the advent of computer
the numerical process by which lines were generated modeling, folded plate geometries are complex and
were kept hidden from the user. difficult to modify. These geometries pose prob-
Grasshopper, a Rhino plug-in, provides a visual lems both to the architect - who needs to be able to
programming language in which these NURBS algo- quickly manipulate and iterate through geometries
rithms and parameters are displayed as components as constraints and programmatic requirements sur-
and 'wired' together into generative networks, by- face - and to the engineer, who needs to evaluate
passing the drafting user interface altogether and these geometries analytically. Difficulties related to
permitting direct manipulation of these algorithms sharing models between disciplines further compli-
according to the designer's prerogative. Propri- cated the matter. The second issue is one of construc-
etary Grasshopper plug-ins provide additional com- tion; there is an expectation that these complex ge-
ponents which model a wide variety of phenomena, ometries are onerous to fabricate, that difficult join
such as moving populations, energy usage, climate, designs are necessary, or that construction is exceed-
fluid flows, or physical forces. These plugins can also ingly troublesome. In our evaluation of folded plate
integrate the model with other software. For the pur- geometries we address these concerns using a com-
poses of this project global geometries were eval- bination of digital modeling and physical prototyp-
uated through an automated iterative process be- ing.
tween Grasshopper in Rhino and the Finite Element
Modelling (FEM) software Robot Structural Analysis Investigations of Global Geometries
via the proprietary Grasshopper plugin Geometry The initial step of this exploration was to establish
Gym. This valuable plugin establishes a live feed- a digital workflow for managing folded plate struc-
back loop between architectural geometry and struc- tures that facilitates a co-rationalized approach. This
tural performance, not only providing rapid evalua- problem is two-fold: the workflow must allow for
tion but also vividly illustrating those structural cri- easy management and manipulation of plate geom-
terion which limit, and those which can be exploited etry while also simultaneously implicating the struc-
further. tural ramifications of design changes. In early stud-
ies geometric explorations were perused in Rhino via
FOLDED PLATES: TIMBER SURFACE STRUC- Grasshopper that gradually increased in complexity.
The parametric nature of these explorations begin
TURES FROM PLANAR COMPONENTS
to build a platform for design management that has
The stunning spaces rendered with the use of folds
previously been lacking.
as seen in projects such as FOA's Yokohama Pier
The initial explorations were organized into two
Port Terminal (2002) or the United States Air Force
typologies: parallel and diagonal folds. Within each
Academy Cadet Chapel by Skidmore, Owings and
of these categories, flat walled and folded wall op-
Merril (1962) are in fact only simulacrums of surface
tions were explored. In our next exploration the
structures approximated with trusses. In our research
Grasshopper models were expanded to apply the
folded plate surface structures provide the stiffness

Material Studies - Volume 2 - eCAADe 33 | 429


fold logic to a single surface (the intended global ge- Once the fold was linked to the global geometry
ometry), in which the number of pleats generated and to the resulting structural depth, a series of open-
in both the x and y direction can be reduced or in- ings and fenestrations were applied. The algorithms
creased per the design teams intent. This model was used in this process take into account the structural
then linked with an FEM software so that the system analysis of the global geometry and generate a pat-
could automatically increase or decrease the depth tern of openings based on local conditions. In the
of the pleat fold based on the structural necessities studies shown, openings were incorporated in the
of the global geometry. (Fig. 2) centres or corners of the panels. (Fig. 3, Fig. 4)
Through these preliminary studies, an integra-
tion of Rhino, Grasshopper, and FEM software was Figure 2
accomplished and a co-rationalised design approach Folded plate logic
established that would facilitate the management distributed across a
and manipulation of geometry. This provides a pos- global geometry
sible platform for future design teams, consisting of
designers and engineers alike, to design with and
evaluate folded plate structures.

Material Specifics
If an orthotropic material like timber is akin to a bun-
dle of straws, then CLT is like a woven mat, and is of-
ten modeled in engineering literature as small struc- Figure 3
ture in itself. It is not enough to assume generic tim- Folded plate
ber qualities for a whole panel: cut at angles, the structure with
panel will sag slightly, like a textile. Unfortunately en- material removal in
gineering design guides provide no guidance for ex- the center of the
traordinary geometries, nor is there widely available panel according to
experimental data on the same for reference. stress distribution
Hence, to establish the theoretical structural be- in the structure
haviour of a folded CLT plate, material equations de-
scribing properties of individual laths (Hankinson),
lath layers and the panel as a whole (Gagnon) (Fell-
moser) were combined and then written into a cus- Figure 4
tom Grasshopper using the coding language Python. Folded plate
This component, along with additional structural de- structure with
sign criteria (CSA O86-09,2010), were integrated with material removal at
a Grasshopper script which morphed the geometry the panel corners
of an individual panel into different shapes and orien- according to stress
tations, effectively creating a simulated testing space. distribution in the
The link with Robot provided structural responses structure
for a band of angles and shapes, thereby identifying
the worst case loading angle condition: about 75° to
the exterior layers, rather than 90° as stated in most
guidelines. It is this value which was used as the ma-

430 | eCAADe 33 - Material Studies - Volume 2


terial property for all subsequent folded plate itera- A Grasshopper model integrated with Robot
tions. was also used to develop the connection schedule
This was a conservative assumption, yet pre- for self-tapping screws. An algorithm was scripted
liminary simulated test panels with the geometry which dissected meeting edges according to spacing
of the folded panel elements satisfied performance requirements for self-tapping screws (ETA-11/0190)
criteria for deflection. Additionally, the integrated and then isolated different connection points accord-
Grasshopper model was used to study the structural ing to a variable frequency. As each pair of crossed
response to geometric morphologies and mutations. screw connections had a known unit capacity, the
In this manner we developed guidelines for permis- frequency of connections along each seam could be
sible bands of lamination orientations, panel dimen- tuned to satisfy design loads. This tuning process
sions, fold angles, and spans. was done using Galapagos, a genetic solver optimiza-
tion component which automates iterative analysis
Testing the Local Condition for any black-box function with a target value.
The benefit of the folded plate typology when con-
sidering the use of mass timber is that the local com- Fabrication of a Prototype
ponents are inherently planar; this reduces the mod- (Fig. 5)
ifications necessary to standard products available to Following our study of the material and joint de-
the industry today. However, an investigation into sign implications of a CLT folded plate system, a pro-
the limitations of this system at the local scale is piv- totype was constructed to test our hypothesis of ma-
otal to the discussion of folded plates as a feasible ty- chine and assembly constraints. Because our pri-
pology. This investigation considers primarily fabri- mary interest was to test the fabrication process, Rus-
cation issues, as well as the implications of structural sian Birch Plywood was used in substitution for CLT.
connection detailing. Though smaller, plywood has bi-directional proper-
In addition to playing a central role in aesthetics ties akin to CLT and furthermore reduced the scale
and assembly, joint design is critical to both local and to be within physical perception, a quality which in
global structural behaviour. Structural joint design a digital age should not be underappreciated. A se-
imposes geometric limitations, varying with connec- ries of rationalizations took place to account for the
tion type and design code, a process which has sig- standard panel size and thicknesses of Russian Birch
nificant ramifications for the generation of complex Plywood; the prototype would need to facilitate the
architectural forms; that is, in the case of folded wall efficient use of 4'x8' panels.
assemblies, minimum member dimensions and an- A material thickness of 1 ½" was required to ac-
gles are limited by connection spacing requirements. commodate the self-tapping screws without split-
Different systems also provide different degrees of ting the member. While butt joints, finger joints,
load and moment transfer, ease of installation and and mitered joints were all studied through detailed
disassembly, and versatility. Several connection sys- drawings, a mitered joint allows for knife edge de-
tems were considered, including glued-in plates and tailing, emphasizing the thin seam of the fold, while
interlocking clips, but their application was restricted pairs of crossed screws can pass through the mitered
by the additional manufacturing requirements of the edge symmetrically, improving the structural rigidity
former and the geometric limitations of the latter. of the wall. The angle of the fold was further rational-
Self-tapping wood screws are not only easy to insert ized to accommodate the thickness of the material
but also to procure, provide a high-capacity connec- while facilitating the constraints of machine space.
tion, and hence were the fastener of choice in this de- Based on the facilities available to our research, we
sign. used a ¾" drill bit on a 5-axis CNC which limited the

Material Studies - Volume 2 - eCAADe 33 | 431


Figure 5
Folded plate wall
prototype

depth of the cut to 3½". The angle of the fold also second stage of machining. From there each piece
had to consider the use of self-tapping screws; if the was machined on the 5-axis CNC and the fastener
angle had been more acute, the amount of mate- locations were pre-drilled and countersunk to facil-
rial available to support the screw heads would have itate accurate assembly. Because each screw was
been insufficient to prevent the fasteners from tear- oriented perpendicular to the panel it was crossing
ing out. Based on these constraints a 7'-0" tall wall into, and not perpendicular to the facing panel, pre-
with a 63° partial Yoshimura (anti-prism) origami fold machining these angles was imperative. Addition-
(Buri) was proposed to be built from 1½" furniture ally, as there were only four component types to fab-
grade plywood with a mitered joint, connected by ricate (two sets of mirrored triangular pieces), circu-
self-tapping screws. Using the automated algorithm lar markers were used to indicate if the panel was a
described in the previous section, it was determined type I, II, III, or IV. Once machined each component
only three cross-pairs of screws were necessary along was quickly sanded with an orbital sander, with at-
each seam. tention to cleaning up any tearing along the mitered
Once the geometry of the prototype was estab- edges.
lished, the process of machining and assembly could Following the machining and finishing of the
be tested. First, two sheets of ¾" plywood were lam- components, the assembly was straight forward. The
inated together to create the 1 ½" panel thickness components that established the base structure were
specified. Due to the edge condition of each triangu- fabricated in pairs first as they could simply sit on
lar component, each piece needed to be machined their flat edge and be easily fastened. The top pieces
individually. To facilitate this, each panel was cut were lifted and held individually and fastened to the
in half while maintaining a calculated origin for the base pieces. Within a few hours the wall was built.

432 | eCAADe 33 - Material Studies - Volume 2


The prototype established that with appropriate ble curved CLT panel, as opposed to milling a curv-
tools to manage and manipulate the primary geome- ing surface from a larger planar panels, sidesteps the
tries of folded plate structures, the machining and waste and structural issues associated with attempt-
fabrication process can be easily facilitated. Auto- ing the latter.
mated machining with a CNC allows the burden of Owing to their natural flexibility, timber lathes
complex geometries to be machined with ease and may be forced into curves, so long as the elastic limit
accuracy. Many of the limitations we ran into were of the wood is not exceeded; the thinner the lath the
specific to our facilities and could be eliminated in fu- tighter the curve which can be produced. A contin-
ture studies. For example, the depth of the cut along uous shell can be very thin: condensed into laths,
the seam was limited to 3½" based on our machine the depth required of the linear member to carry the
constraints; however, with the use of a wider bit or a design loads would cause the lath to rupture before
saw function, a deeper cut could be facilitated (which achieving the desired curve. This issue has been over-
would be imperative to larger scale studies with true come in timber gridshell projects of note in both ar-
CLT panels). Future prototypes would pursue test- chitectural and structural discourses. First pioneered
ing the implications of true CLT panels in a folded by Frei Otto and Arup for the Mannheim Multihalle
plate application as well as facilitating irregular folds, (Happold), such research and design has been con-
a spanning condition, and the application of a build- tinued by Shigeru Ban and Edward Cullinan in con-
ing envelope to the structural system. junction with Buro Happold (Naicu). These shells use
thin individual laths to permit more severe curva-
CONTINUOUS SHELL STRUCTURES: tures; once bent, multiple laths are bolted together
so that in composite they provide sufficient strength.
TIMBER SURFACE STRUCTURES FROM
Consider now that curved glulams are fabricated
DOUBLY-CURVED CLT by clamping the laminations in place until the adhe-
The second structural typology investigated in this
sive has cured. In our own work we have taken the
research is continuous timber shell structures. While
double-layer composite lath strategy used for timber
the folded plate system assumes the desire to use
gridshells and applied to the layered fabrication pro-
wood as a planar material, a continuous shell struc-
cess of an individual double curved CLT panel. By
ture tests the merit of that assumption by relying on
constructing the panel out of a series of strips each
the bending capacity of wood to facilitate the fabrica-
plank is only required to bend in one direction while
tion of curved forms. As this typology utilizes a struc-
the double curvature is established by the slight facet
tural shell in its pure funicular form, the study of the
from strip to strip and the gaps produced between
global geometry was not the challenge. Rather local
the planks.
geometries and physical prototypes were the focus
of this investigation. Attaining a Double Curvature: Investiga-
tions in Geometry
Material Specifics Single curvature CLT panels are available in Europe,
The challenge of continuous shell structures is estab-
though rarely produced, while double curvature CLT
lishing a double curvature. Constructing a double
panels have no contemporary precedent for refer-
curvature from a planar material is impossible with-
ence. Instead, historic precedents can be found,
out cutting, bending, and reconstructing the sheet;
not in architecture, but in late 19th and early 20th
for this reason the majority of precedent continuous
century water main and sewer designs, which in
shell structures are constructed from cast-in-place
forested areas were built with large timber tubes
concrete, yet this does not necessarily mean tim-
made from tightly jointed laths. These likely had lin-
ber cannot achieve such forms. Fabricating a dou-

Material Studies - Volume 2 - eCAADe 33 | 433


eage from the much older shipwright and cooper singular radius in both directions (a sphere), and a
(barrel-making) industries. Barrels making tech- shell with variable radius (a toroid). In each case
niques, which use tapered laths called staves to pro- the global geometry was panelized into rectangu-
duce double-curvature, provided the baseline geo- lar components. From the rectangular surface es-
metric logic for double curved CLT panels. (Fig. 6, Fig. tablished by the global geometry a custom doubly-
7) curved cross laminated panel was created.
As with the folded CLT plate assembly, the global
geometry is directly related to the local condition. A Figure 6
series of drawings were produced to illustrate the re- Analysis of
lationship between the thickness of the wood laths, geometry of
the number of laminations, and the maximum cur- laminations in the
vature possible for the local and global geometries. double curved
While the thickness of individual laths was based wood shell
on glulam curvature limits for softwood (CSA O86- structure
2010), the number of laminations, and thus total
panel thickness, was rationalized to accommodate
potential connection systems. The interior layer of
laths were staggered to create slots for jointing with
other curved panels, via either complimentary finger
joints or interior splines fixed with self-tapping wood
screws. (Fig. 8)

Figure 7
Strategies used by
traditional coopers
was utilized to
facilitate the double
curvature

While cross lamination only necessitates that each


plank bend in one direction, straight pieces arrayed
about a curve would produces gaps between the
boards at the edges of the panel. These gaps would
exceed the 3mm limit prescribed by the European
Technical Approval for CLT (ETA-14/0349). In order to Figure 8
account for this disparity the tapering techniques uti- Analysis of radii of
lized by traditional coopers were applied to the laths global geometry of
of each layer. In our application the resulting staves, the double curved
widest in the middle and thinnest at each end, com- shell structure
pensate for the double curvature and minimize the
glue gap between the planks.
With the lath geometry defined, two types of
continuous shell structures were investigated for the
purposes of this research: a constant shell with a

434 | eCAADe 33 - Material Studies - Volume 2


Fabrication Prototypes panel would be removed following assembly. The 5-
(Fig. 9) axis CNC at our facility provides 11" of vertical ma-
Following the production of digital models to chine space; this dimension was used to establish the
test the geometric exploration described above, two maximum curvature possible for a 4'-0" wide proto-
prototypes were constructed as proof of concept. As type (the width of the prototype was established by
with the folded plate typology, it was necessary to available machine space in the horizontal axis and
test the process of machining and assembly to see if by the standard width of MDF panels which would
the geometric hypothesis could manifest in the phys- be used in the construction of the formwork). Based
ical world and to see what the implications of fabrica- on machine constraints, the maximum curvature for
tion would be for such an unprecedented construc- the singular radius prototype (Prototype 1) was 8'-
tion. 4". In order to test the maximum bending capacity
Douglas Fir was chosen as the material for the of the material while fulfilling the softwood curva-
panel as it allows for a direct comparison to regional ture guidelines, the planks were planed down to a
CLT manufacturing standards. In order to minimize ½" thickness. The jig was then finished with bumpers
material waste and to optimize the fabrication pro- along two facing edges. These bumpers allowed for
cess for standard lumber dimensions, the prototype the bottom lamination to be temporarily fastened
was designed for 1"x4" planks. At this stage of re- into place so that the second and third laminations
search, two prototypes have been constructed; the could be glued on top of them. By making these
first (Prototype I) with a singular radius in both direc- bumpers removable we could ensure the use of this
tions and the second (Prototype II) with a variable ra- jig for as many prototypes as might be desired for fu-
dius. ture investigations.
The first step to developing the prototype was to Each lamination consisted of two plank types;
build a jig that could establish the position of the cur- the edge planks differed from the interior planks in
vature relative to the planks; the pieces would be as- order to create the square prototype desired. This re-
sembled on top of the formwork and the constructed sulted in six plank types per prototype: two types per
Figure 9
Curvature
established for the
prototype

Material Studies - Volume 2 - eCAADe 33 | 435


lamination, with each lamination differing slightly in Figure 10
length and profile. The planks were then machined Prototypes of
on the CNC (a 3-axis CNC would be capable of this, double curved shell
though a 5-axis was used in our case), and set aside structures
for assembly. It should be noted that the planks for
the bottom lamination were designed with sacrificial
tabs for fixing the base lamination to the jig. (Fig. 10)
The panels were assembled in two stages. The
first two laminations could be assembled in the same
session; the first lamination is temporarily fastened to
the bumpers of the formwork and the second lam-
ination is adhered to the first lamination. In order Figure 11
to simulate the production of standard CLT panels, a Fabrication of the
PVA adhesive (commonly known as carpenter's glue) double curved
was used to laminate the planks together. The first wood shell with
plank was positioned based on the centerline of the different radii in the
formwork and each successive plank was fixed on ei- two directions
ther side in a symmetric fashion toward the edges of
the jig. The bending capacity of the plank allowed
the pieces to be pushed to the formwork by hand
and to be temporarily fastened (in the case of the
base layer) or temporarily clamped (for all successive
layers) while the adhesive set. After 24 hours the Figure 12
clamps of the second lamination were removed and Fabrication of the
the third lamination could be applied, following the double curved
same logic stated above. wood shell with
Prototype II tested the feasibility of a toroid form, different radii in the
this results in a variable radius panel. While the meth- two directions
ods of fabrication mimicked Prototype I, the geome-
try differed. The jig constructed for this exploration
used the same maximum curvature in the short di-
rection (an 8'-4" radius along a 4'-0" prototype) and
based on a 2:1 proportion utilized a 16'-8" radius
along an 8'-0" edge in the long dimension. The top Both Prototype I and Prototype II were successful
and bottom laminations would be oriented in the in confirming the feasibility of a doubly-curved CLT
long direction while the middle planks were oriented panel using the logic of traditional coopering. While
in the short direction to maximize panel stability. the process did require time for each glue lamination
(Fig. 11, Fig. 12) to set, the labor required was not excessive and an
automated processes could be established if the sys-
tem were to be implemented at a large scale. In ad-
dition to the cost of time (necessary for machining
the components and assembling the panel), a small
amount of "bounce back" was seen in both proto-

436 | eCAADe 33 - Material Studies - Volume 2


types. In future investigations this dynamic would vanced Wood Processing at University of British
need to be measured and anticipated for future as- Columbia in collaboration with its director, Iain Mac-
semblies. donald.The research team consisted of the follow-
ing faculty: Thomas Tannert (Civil), Oliver Neu-
FUTURE RESEARCH FOR TIMBER SURFACE mann (Architecture) and AnnaLisa Meyboom (Archi-
tecture)The research team consisted of the follow-
STRUCTURES
ing students: Alexandra Chang (Civil), Jessica Hunter
The two structural typologies investigated here
(Architecture), Thomas Gaudin (Architecture), Roy
demonstrate the feasibility of constructing long-
Cloutier (Architecture)
span timber surface structures. The work presented
is only a small step in the research required to realize
these systems at a full scale. Areas of future research REFERENCES
identified include both architectural and structural Buri, H and Weinand, Y 2008 'ORIGAMI - Folded Plate
topics. The design and manufacture of innovative Structures, Architecture', 10th World Conference on
Timber Engineering, Miyazaki, Japan
connections between panels, specifically furniture-
Fellmoser, P and Blass, H 2004 'Influence of rolling
type interlocking clips and those combining adhe- shear modulus on strength and stiffness of struc-
sive with traditional joinery techniques, warrant in- tural bonded timber elements', CIB-W18 (37-6-5), Ed-
vestigation to provide a means of easy installation inburgh, United Kingdom
of rigid connections applicable to a variety of ge- Gagnon, S and Pirvu, C 2011, “Structural Design of CLT”
ometries and simple erection methods. Developing The Cross-Laminated Timber Handbook, Canadian
Ed., FPInnovations, Vancouver, BC, Canada.
more detailed integrated models which anticipate re-
Hankninson, R.L. 1921 'Investigation of crushing
bound deflections are needed to produce more pre- strength of spruce at varying angles of grain', Air
dictable global geometries. A structural test regimen Force Information Circular No. 259, U. S. Air Service
on both angle-cut and curved CLT panels would also Happold, E and Liddel, W 1975, 'Timber Lattice Roof
provide much needed empirical data for future de- of the Mannheim Bundesgartenshau', The Structural
signs. Engineer, 53(3), pp. 99-135
Maher, A and Burry, J 2006 'The Re-Engineering project',
G. Luhan, P. Anzalone, M. Cabrinha and C. Clarke
CONCLUSION (ed.) Synthetic Landscapes Conference Proceedings,
This co-rationalized research expands the vocabulary The Association for Computer-Aided Design in Ar-
of wood architecture and challenges architects, en- chitecture, Mansfield, USA.
Menges, A 2012, Material Computation: Higher Integra-
gineers, and researchers alike to experiment further
tion in Morphogenetic Design, Academy Press
with this sustainable material and new design tools. Naicu, D, Harris, R and Williams, C 2014 'Timber Grid-
Developments in technology have outpaced our abil- shells: Design methods and their application to a
ity to realize these forms. The natural properties of temporary pavilion', World Conference on Timber En-
timber, combined with its machinability and ongo- gineering (WCTE), Quebec City, QC, Canada
ing advances in computational design, make it an
ideal material for realizing the digitally facilitated ex-
perimental forms of current architecture.

ACKNOWLEDGEMENTS
This research was made possible by funding from For-
est Innovation Investment of British Columbia.The
fabrication was carried out at the Centre for Ad-

Material Studies - Volume 2 - eCAADe 33 | 437


Osteotectonics
Trabecular Bone Structures and Their Adaptation for Customized Structural
Nodes Using Additive Manufacturing Techniques

Daniel Baerlecken1 , Sabri Gokmen2


1,2
Georgia Institute of Technology
1
Daniel.Baerlecken@coa.gatech.edu 2 sabrigokmen@gatech.edu

This paper discusses an approach to adapting trabecular bone structures for the
design of complex architectural components exemplified through structural
nodes. Based on the paradigm shift in additive fabrication, namely the ability to
print structural metals, this paper identifies new methods for architectural and
structural design that allow to create porous, intricate architectural components.
Those components are designed in analogy to bone structures. The paper
presents a metaball-based application, programmed in Processing, which allows
creating n-legged nodes using parametric gradient maps. The approach aims at
reduction of weight and waste, while exploring the novel aesthetic properties of
such bio-constructed networks.

Keywords: Nodes, 3D printing, Bone structures

1. INTRODUCTION: being integrated into various aspects of design fab-


3d printing technology has advanced to print struc- rication such additive manufacturing using robotics
tural steel and metal components and thereby ad- (Friedman et.al, 2014), formworks (Peters, 2014) as
vanced from rapid prototyping to actual fabrication: well as printing structural metal nodes (Crolla, 2014).
companies like GE use it for jet engines and medical While printing technology is anticipated to replace
devices, Lockheed Martin and Boeing for aerospace the production of expensive, highly customized parts
and defense technologies, Aurora Flight Sciences for in the near future, it also presents a new field of in-
aerial vehicles, Invisalign for dental devices, Google vestigation that requires new digital modeling and
for consumer electronics, and the company LUXeX- simulation tools that consider material properties as
cel for LEDs. Metal printing has been recently used well as 3d printing constraints. In this paper these
by Renishaw to produce a 3D printed titanium alloy characteristics will be drawn from looking at trabec-
bike frame. ular structures , as they can be observed in 3d scans
Following those advances in additive manufac- of bones. Micro-scans of bones show intricate struc-
turing technology and metal casting, complex archi- tural networks and optimized material distribution
tectural components can be imagined, designed and that could offer a viable alternative to reconsider the
fabricated. As an emerging and constantly devel- modeling of architectural nodes.
oping field, additive manufacturing technologies are

Material Studies - Volume 2 - eCAADe 33 | 439


According to ESDEP there are five types of multi tion is caused by mechanotransduction, which is a
inlet fitting nodes for the design of steel truss struc- mechanical feedback loop that maintains and opti-
tures. These are plate nodes, folded plate nodes, mizes the trabecular architecture by re-modeling and
cast nodes, extruded aluminum and special work- re-orienting trabeculae in the direction of the me-
ing types, all of which are chosen based on the de- chanical loads using biochemical signals. About 25%
sign, complexity and types of joints (Figure 1). These of trabecular bone volume is renewed every year (R.
nodes could be joined to other truss members using Huiskes et. al., 2000).
either threading, welding or bolting that determine
how the node and member edges will be treated. Figure 1
While these parameters help define the overall ge- Node types
ometry of the node within a networking structural according to ESDEP
system, there is not yet a defined standard for a "uni- (right) and example
versal node" within the construction industry that of a cast steel node
offer a flexible model for the design of structural first exhibited at
nodes.One of the key factors in defining the node ge- OTC Houston, 1976
ometry is the amount of parts to be assembled and (left).
the ease of installation. Bolted joints are widely used
Figure 2
when there is ease of access in joinery, while welded
CT scan of
connections are preferred to reduce complexity and
trabecular bone
installation time. As structural designs get more
structures showing
complex, the lack of regularity for mass production
rod and plate
for node geometry requires customizable models,
structure in
non-standard fabrication techniques and performa-
dependency of age
tive material compositions. This has been previously
(images from Müller
achieved by custom cast steel nodes that offer a solu-
In micro-tomographic examinations we can also see et al. and Bevill et
tion to irregularities within steel truss structures that
that the microstructure of bones changes with age al).
provide ductile, light weight and weld able solutions
(Figure-1). Using computer technologies for the de- and performance requirements. The trabecular bone
sign, visualization and fabrication of nodes has been structure of the lumbar vertebrae of a 23-year-old
a focus of wide interest, while customizing multi-inlet (Figure.1 middle) and a 76-year-old (Figure.2 right) fe-
fitting node geometries through 3d printing tech- male show those changes through aging: The struc-
nologies has recently been defined as an upcoming ture of younger bone shows a higher amount of net-
area of investigation (Corella, 2014). working and cross-bracing compared to the older
bone, while the smaller connections start to disap-
pear making the bone weaker (Müller et al., 1997). We
2. TECTONICS OF BONE STRUCTURES
can also see that different bones have built specific
According to Julius Wolff (Wolff, 1892) and his law
networks (Figure.2, left) that are tuned to their differ-
of bone transformation (Das Gesetz der Transforma-
ent load cases (Bevill et al., 2009).
tion der Knochen) a bone adapts to loads and forces
The model presented is based on idealized ge-
that are applied to it: astronauts return with re-
ometric models: According to G.L. Niebur and T.M.
duced bone density after floating in micro-g envi-
Keaveny (2010) there are three different models that
ronments and athletes show greater bone mass in
are beam/rod components (Figure 3), image-based
certain body parts that are essential to their perfor-
beam and plate models (Figure 3) and CT scan based
mance in specific disciplines of sports. This adapta-
models.

440 | eCAADe 33 - Material Studies - Volume 2


Figure 3
Idealized,
2d-Voronoi based
structure with
aging (lost
connections) [1], 3d
Voronoi beam
model with aging
[2], 3d Voronoi
beam and plate
model [3], 3d 2.1 Beam Models stract components such as beam models, plate mod-
Voronoi beam Beam models are often based on Voronoi algo- els or volumetric data all of which capture different
model with aging, rithms (Silva, M.J., Gibson, L.J., 1995) or mesh-based aspects of the structural network, material distribu-
where beams form approaches using tetrahedral elements (Dagan, D., tion and geometrical properties (G.L. Niebur and T.M.
plates (G.H. van Be'ery, M., Gefen, A., 2004). Figure 3.1 shows a 2- Keaveny, 2010). Yet, bone structures arise simply out
Lenthe et.Al. , 2006) dimensional version of a modified Voronoi structure, of solid-void relationships that capture continuous
[4] in which connections have been lost due to aging. surfaces that feature changing topological forms and
Figure 3.2. shows a 3-dimensional version that also thicknesses. Since bone tissue is configured through
incorporates aging. Both model do not incorporate anastomosis and skeletal pneumaticity (air spaces),
the formation of plates, which can be observed in CT it shows an organic complexity that could only be
scans. fully captured via an isosurface representation. One
of the isosurface techniques to represent organic ge-
2.2 Image-based Beam and Plate Models ometries is the meta-ball method that uses positive
This method is using individual rods and/or plate and negative volumes to calculate the boundary of
structures with varying thickness. In Figure 3.3 we an object (Blinn, 1982). Given a volumetric or pixel
can see thickened plates and rods, whereas the space, meta-balls visualize a Gaussian potential field
method by G.H. van Lenthe et.Al. uses a series of rods that is filtered with a threshold value that divides any
to create a plane. given area into two sets - as solid and void spaces
(Figure-4). While bone tissue could be regarded as
2.2 Micro-FEA Modeling positively charged particles that have a tendency to
Based on micro CT-scans, this model uses voxel ge- join (Figure-4, 1), the air spaces between the parti-
ometry to develop finite element meshes. Two meth- cles repel the surface (Figure-3, B) thus pushing the
ods can be highlighted: a direct method that con- threshold value closer to the positive particles. When
verts each voxel into an eight-node hexahedral fi- both particles are combined, meta-balls yield to pre-
nite element or a more indirect method, which tri- cise geometric representation of isosurfaces with os-
angulates the surface through a marching cubes al- teotectonic qualities.
gorithm and fills it with tetrahedral elements (G.L. There are numerous advantages to using meta-
Niebur et. Al. , 2010). balls to visualize bone-like geometries. Firstly, meta-
balls could capture the anastomotic behavior of
3.OSSIFICATION AND VOLUMETRIC DATA bone tissue through threshold values that controls
While most of the research in bone structures relies the thickness of the isosurface. Secondly, meta-
on micro-tomographic scans of acquired trabecular balls offer a dynamic quantization and parametriza-
structures, the organic tissue is represented via ab- tion of any given volumetric space through the us-

Material Studies - Volume 2 - eCAADe 33 | 441


Figure 4
An example of
meta-ball
implementation in
2d using
Processing. Yellow
color marks the
threshold valued
pixels, the Gaussian
potential is
negative at white
and positive at
green areas). Left:
metaballs with only
positive charges
forming a boundary
(yellow), right:
metaballs with
positive and
age of positive and negative charged particles. Fi- thickness for each leg for a particular network point negative charges
nally, meta-balls could generate isometric surfaces in (Figure-5). This way any n-legged node with differ- forming complex
three-dimensions to facilitate watertight mesh mod- ent thickness constraints could be used to compute boundary (yellow).
els that are suitable for further 3d-printing, manufac- an overall volumetric boundary for the node (5) as
turing and finite-element analysis. well as derive multiple curvature (2) and structural
The usage of meta-balls in our implementation evaluation parameters (3). For the input parameters
combines the positive particles (bone tissue) and multiple options are possible -such as using prelim-
negative particles (air spaces) to produce a con- inary stress or structural analysis or direct paramet-
nected three-dimensional volumetric representation ric inputs- to sample particles on the surface of the
of a node with any given customizable configuration. node as well as inside the volume to simulate the ossi-
While the node is at first generated as a solid vol- fication process. While surface curvature informs the
ume, the air spaces are sampled as particles around distances between the particles (6), structural evalu-
and inside the node to reduce structure and create ations or parametric data informs the meta-ball dis-
changing networks and topological plates. This way tance parameters of each particle to generate trabec-
the meta-ball implementation is able to capture the ular structures. The combined information is used
essence of both beam and plate models used in rep- to calculate the osteonode geometry by subtract-
resentation of trabecular structures while offering dy- ing the sampled particle influences as hollow spaces
namic control of parameters for the quantization of from the node volume using meta-ball approach (8).
solid and void material. This process is implemented in Processing using Toxi-
clibs library that allows the generation, manipulation,
4. OSTEONODE GENERATION customization, analysis and exporting of any type of
The process of generating an Osteonode begins with nodal structure (Figure-6).
using the abstract connectivity information of a three The aesthetics of the osteonode are derived
dimensional node (1) that contains the directions and through the distribution of the particles over the

442 | eCAADe 33 - Material Studies - Volume 2


Figure 5
3d OsteoNode
production
sequence using
parametric data. 1.
Node configuration,
2. Node curvature
approximation, 3.
Node parametric
gradient, 4.
Curvature +
Gradient, 5. Node
Topology, 6.
Sampled particles,
7. Particle influence,
8. Osteonode

Figure 6
Osteonode
Processing Interface
with parametric
controls and 3d
modeling interface.
In the screenshot
the generated node
geometry is
analyzed with a
clipping plane.

Material Studies - Volume 2 - eCAADe 33 | 443


node through a recursive process. The particle sam- 1. Inside the node volume
pling combines the surface curvature and paramet- 2. Within the half plane of node joint plates
ric space data while randomly distributing, relaxing 3. Satisfy the metaball threshold using the for-
and updating the radius and influence values for each mula:
particle (Turk, 1991). This process is continued un-
til all the volume and surface of the node is tessel- ∑
n
M ET ABALLi(x, y, z) ≤ threshold (1)
lated with particles. While the radius of the particles i=0
is greater around the saddle locations to avoid exten-
The final volume of the osteonode is calculated by
sive reduction of material around joints, the influence
using the metaball formula f(x,y,z) = ri2 -(x-xi)2 + (y-
coefficient of each particle is directly mapped from
yi)2+ (z-zi)2 for each volume coordinate within the
the parametric data. Thus the surface curvature pro-
voxel space. During the traversal, the potential value
vides a given constraint for the packing of the parti-
for the coordinate is calculated and filtered according
cles while the parametric data allows for evaluation
to the threshold to decide whether a voxel is within
and customization of the node.
the node and distant enough from a particle sam-
Once the node is densely tessellated with par-
pling air space in the node. Since all the particle in-
ticles, the isosurface is calculated by traversing the
fluences are cumulatively added to derive each voxel
voxel space to define the voxels that are:
coordinate state, parametric values are used to ad-
just metaball threshold and particle influence values
to derive a watertight osteonode geometry.
Figure 7
The
parameterization of
meatball
implementation.
The percentage of
metaball threshold
informs the
reduction of
material from the
volumetric space.

444 | eCAADe 33 - Material Studies - Volume 2


During the ossification of the node, the meta-ball would reduce less material and produce less porous
threshold values control the amount of solid node and heavy structural nodes (Figure-7). The generated
material that would be generated. When the thresh- samples show the flexibility and control of the inter-
old value is low the meta-ball influence reduces more face while any n-legged node could be exported as a
material from the node volume yielding to osteo- mesh model to facilitate further analysis and manu-
porotic effects. In contrast, high threshold values facture (Figure-8).

Figure 8
Generated
osteotectonic
nodes with 3
legged, 4 legged, 5
legged and 8
legged variations.

Material Studies - Volume 2 - eCAADe 33 | 445


5. DESIGNING FOR 3D PRINTED ASSEM- 6. LOW-COST AND LIGHTWEIGHT SYS-
BLIES TEMS
With the current advent of 3d printing technologies, The casted metal nodes have various advantages that
architects are presented with a new field of research can have a long-term impact on the design of ar-
that can embed consideration of materials, inspira- chitectural systems. Since this system uses casting,
tion through materials and corporeal tectonics (Tal- the produced metal nodes have better structural be-
bott, 2006). Different types of materials often provide havior and durability. Like standard space-frame sys-
different types of manufacturing processes, such as tems, the customized nodes still provide ease of as-
additive or layered techniques. In the production sembly, yet with the reduction of excessive mate-
of building components, one of the most common rials it produces lightweight systems that are more
ways of utilizing 3d printing has been the use of efficient structurally (Figure-9). Furthermore, lighter
laser sintering that can produce complex metal ge- metal nodes can reduce the cost of transportation as
ometry through additive manufacturing layer tech- well as reduce the time of assembly through built in
nology (Crolla, 2014). Although this technology can joinery and detailing.
produce refined geometric parts, the aggregated in- Future research could study columns, walls and
ternal composition of the printed components often floors as well. Applying the logic of bone structures
produces unreliable structural behavior under dy- to larger components would require a concept of rep-
namic stress conditions. As an alternative 3d metal etition and re-use of formwork to create aggregated
casting through the utility of wax 3d-printing could structures. Unitization, for example a wall would be
be a viable solution to produce low-cost and perfor- based on a series of complex brick units, would form
mative structural building components. While cast an additional layer of research.
metal has better structural efficiency it requires topo-
logical connectivity and continuity to produce seam- 7. CONCLUSION
less casts. For instance, ant colony castings that Osteotectonics present both an exciting avenue of
showcase three dimensional sculptural forms are ac- further research and numerous challenges for the de-
quired by pouring molten metal to empty ant trail tailing, optimization and fabrication of custom struc-
networks (Tschinkel, 2010). Since the underground tural nodes. While the meta-ball approach is able
tunnels produced by the ant colony provide a contin- to generate bone-like structural networks and plates,
uous cast, the poured metal becomes a direct imprint this technique is less responsive to precision de-
of the networking trails. Similarly any continuous tailing due to Gaussian field values and Laplacian
three dimensional wax form could be used to repli- smoothing. Since the interface works with watertight
cate the same process through sand casting. While meshes, the generated models are not suitable for
wax molds are extensively used during the fabrica- further modeling, yet joinery details could be embed-
tion of serially produced parts, with the advent of ded during fabrication process by either extending
3d wax printing there is an opportunity for the cus- the mold or refining the node edges using machines.
tomization and production of cast metal parts. This One of the key challenges in working with tra-
technology would allow the designer to produce a becular structures is the optimization process. The
continuous form that will be 3d printed in wax which structural composition of bones depends on dy-
is later used in sand casting for the production of namic principles such as age, nutrition and growth
complex metal nodes. rate. Until osteoporosis, ossification redirects opti-
mal material distribution to maintain structural in-
tegrity of the bone that is captured through trabec-
ular scanning. In contrast osteotectonic nodes are

446 | eCAADe 33 - Material Studies - Volume 2


Figure 9
Space frame system
using 8-legged
osteotectonic
nodes.

generated through sampling of static data that has automation and structural analysis / feedback is pos-
advantages of parametric manipulation and distribu- sible that could replace the gradient field maps used
tion of material. Future research will attempt to ad- for the nodes and provide emergent results. As a
dress how such data could be generated through a result, trabecular aesthetics could be studied for di-
preliminary structural analysis of the node configu- verse architectural applications through controllable
ration that could drive the generation of optimal ma- parametric fields.
terial distribution.
As key components of structural networks, REFERENCES
nodes require precision and efficiency, and their cus- Blinn, JF 1982, 'A Generalization of Algebraic Surface
tomization could bring various advantages within Drawing', ACM Transactions on Graphics, 1(3), p.
the design, manufacture and construction of sys- 235–256
tems. While there is not a single BIM tool that can Crolla, K and Nicholas, N 2014 'Smart Nodes: A System
simultaneously achieve the modeling, analysis and for Variable Structural Frames with 3D Metal-Printed
Nodes', ACADIA 14: Design Agency [Proceedings of the
optimization of complex network nodes, the current
34th Annual Conference of the Association for Com-
implementation aims to benefit from preliminary puter Aided Design in Architecture (ACADIA), Los An-
input to generate more integrated results. Further geles, pp. 311-316

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Dagan, D, Be’ery, M and Gefen, A 2004, 'Single-trabecula Turk, G 1991, 'A Generalization of Algebraic Surface
building block for large-scale finite element models Drawing', Computer Graphics, Vol. 25(No. 4), pp.
of cancellous bone', Medical & Biological Engineering 289-298
& Computing, 42, p. 549–556 Wolff, J 1892, Das Gesetz der Transformation der Knochen,
Friedman, J, Kim, H and Mesa, O 2014 'Woven Clay', ACA- August Hirschwald, Berlin
DIA 14: Design Agency [Projects of the 34th Annual
Conference of the Association for Computer Aided De-
sign in Architecture (ACADIA), Los Angeles, pp. 223-
226
Huikes, R, Ruimerman, R and v. Lenthe, GH 2000, 'Effects
of mechanical forces on maintenance and adapta-
tion of form in trabecular bone', Nature, 405, pp. 704-
706
van Lenthe, GH, Stauber, M and Mueller, R 2006,
'Specimen-specific beam models for fast and accu-
rate prediction of human trabecular bone mechani-
cal properties', Bone, 39, p. 1182–1189
Müller, R and Rüegsegger, P 1997, 'Micro­tomographic
imaging for the nondestructive evaluation of tra-
becular bone architecture', in Lowet, G, Rüegsegger,
P, Weinans, H and Meunier, A (eds) 1997, Bone Re-
search in Biomechanics, IOS Press, Amsterdam, pp.
61­-79
Peng, J, Qing, L, Kuo, J and Zhou, M 2003 'Estimat-
ing Gaussian curvatures from 3D meshes', Electronic
Imaging 2003 International Society for Optics and
Photonics, pp. 270-280
Peter, B 2014 'Additive Formwork: 3D Printed Flexible
Formwork', ACADIA 14: Design Agency [Proceedings
of the 34th Annual Conference of the Association for
Computer Aided Design in Architecture (ACADIA), Los
Angeles, pp. 367-378
Silva, MJ and Gibson, LJ 1995, 'The effects of non-
periodic microstructure on the elastic properties of
two-dimensional cellular solids', International Jour-
nal Mechanical Science, 37, p. 1161–1177
Silva, MJ and Gibson, LJ 1997, 'The effects of non-
periodic microstructure on the elastic properties of
two-dimensional cellular solids', International Jour-
nal Mechanical Science, 39, p. 549–563
Søndergaard, A, Amir, O and Knauss, M 2013 'Topol-
ogy optimization and digital assembly of advanced
space-frame structures', ACADIA 14: Design Agency
Proceedings of the 34th Annual Conference of the As-
sociation for Computer Aided Design in Architecture
(ACADIA), Cambridge, pp. 367-378
Talbott, K 2006, '3D Print as Corporeal Design Medium',
International Journal of Architectural Computing, vol.
4 (no. 4), pp. 137-152
Tschinkel, WR 2010, 'Methods for Casting Subterrenean
Ant Nests', Journal Insect Science, 10(88), p. 88

448 | eCAADe 33 - Material Studies - Volume 2


Thermal Activated Envelope
A Method and Model for Embedding Behaviour in a Responsive Envelope by
Bi-Materials

Isak Worre Foged1 , Anke Pasold2


1
Aalborg University and AREA 2 AREA
1
www.create.aau.dk 2 www.studio-area.net
1
iwfo@create.aau.dk 2 anke@studio-area.net

The research studies the making of a responsive architectural envelope based on


bi-materials. The bi-materials are organized according to a method that
combines different isotropic metals and plastic into an active composite structure
that reacts to temperature variations. Through an evolutionary search procedure,
the combination of materials and their bonding temperature is found in relation
to the envelope effect on a thermal environment inside a defined space. This
allows the designer to articulate dynamic composites with time-based thermal
functionality, related to the material dynamics, environmental dynamics and
occupancy dynamics. Lastly, a physical prototype is created, which illustrates the
physical expression of the bi-materials and the problems related to manufacturing
of these composite structures.

Keywords: Responsive Envelope, Environmental Simulation, Evolutionary


Algorithms

Introduction vironment, perceiving the rhythms of days, seasons


Architecture needs to address the climatic environ- and years, have been well-documented (Ulrich 1984;
mental issues - among others, those raised by local EPA 1991; Fich 2014). This suggests that humans
governments (Klimakommisionen 2010) and interna- desire to 'read' the intervention of the environment
tional organisations (IEA 2009; IPCC 2014), emphasis- within the buildings they occupy. Besides the men-
ing that the negative impact of the building indus- tal and physical health of people in buildings, the
try on the natural environment must decrease. Stud- change of a building's appearance anchors the build-
ies examining new levels of sustainable standards ing to its context, supporting the localisation and
imposed by governments show that conventional, expression of an architecture and thereby increas-
'static' buildings cannot meet the energy demands ing the readability of architecture to the observer
that are involved in reaching the benchmark energy (Frampton 1983; Mostafavi & Leatherbarrow 1993).
levels of the building fabric (Winther et al. 2009). Ad- Such a perspective on architecture was posited by
ditionally, studies demonstrating the relevance and Jonathan Hill, who stated that the development of an
need for humans to be in contact with the natural en- architectural design arrives from the 'co-production'

Material Studies - Volume 2 - eCAADe 33 | 449


of construct and environment (Hill 2012). Similarly, be exposed to the wear and tear of the climate. This
David Leatherbarrow asserted that a building is never approach is chosen over mechanical, motorised solu-
finished, as the material processes undergo continu- tions, which tend to require complex geometric parts
ous change (Leatherbarrow 2009). This allows us to and mechanical systems with short life cycles. In ad-
suggest that there are at least three aspects at work - dition, the often large quantities of moving parts cre-
the environment, the construct and the human in the ate friction, wear and tear, and increased risk of high
ongoing construction of architecture, which in a re- maintenance or early lack of functionality. This ap-
ciprocal process affects humans, constructs and en- proach is also selected over the use of thin, wooden
vironments. In order to address the aspect of an in- veneer constructs, as these seem to be fragile when
creased sensation of the environment, this study ex- exposed to the climate over longer periods of time.
amines dynamic responsive methods. They also appear less instrumental in configuration,
Previous solutions for dynamic systems in ar- based on numerous studies, cited by the aforemen-
chitecture are rich in terms of the range of solu- tioned authors, that show the same results of bend-
tions presented, from automated conventional win- ing behaviour.
dow blinds for industrial products to a multitude of The background for potential solutions is thus
mechanical systems (Hoberman & Schwitter 2008), based on the previous studies by the authors in re-
semi-mechanical/material systems (Foged & Poulsen lation to thermal assessment, evolutionary processes
2010; Foged et al. 2010) and fully material-based sys- and the combination of a selected range of met-
tems (Hensel & Menges 2006; Hensel 2010; Menges als and plastics, their bonding temperature, the re-
& Reichert 2012). The latter examples, strongly em- spective geometry of the bi-materials, and the con-
phasising the hygroscopic properties of wood, have figuration of bi-material elements across the archi-
been heavily investigated by the listed authors and tectural envelope surface. In the present study,
many others, leading to similar studies and results of the aforementioned variables related to bi-material
a bending behaviour of thin layers of plywood ve- composites are investigated with the aim of under-
neer, varying according to levels of humidity. While standing the interrelations of the material compos-
studies based on wood structures are based on the ite, the impact of thermal sensation experienced by
anisotropic material properties, other studies have humans through the workings of the responsive bi-
previously been presented based on physical mod- materials, and the way these factors relate to a spe-
els of combinations of isotropic materials forming cific climatic environment. The intention of the in-
anisotropic composites (Pasold & Foged 2010; Foged quiry is to move beyond an architectural research of
& Pasold 2013). This study focuses on the relation- isolated material studies, into the interdisciplinary,
ships and responsiveness between different thermal architectural-engineering scale of material mechan-
environments, and how these are articulated based ics, environmental effects and human-related per-
on evolutionary processes. Through this approach, ceptions of temporal responsive architectural con-
a potential arises for creating multi-material compo- structions. In the present study, time as a factor is
sitions that are powered by the weather and instan- explicitly integrated as the property and combined
tiated by the relations between material properties effect of each factor; materials, environments and
and the exergy situated in the local thermal environ- humans are only understood over time (Hawkins &
ment. Acknowledging the need for responsive, dy- Blakeslee 2004). Hence, this study focuses on the
namic systems in architecture that are constructed of interactions and relationships, which suggests an
durable material assemblies allows the development instrumental approach to the integration of time-
of long-lasting constructions, which in turn is consid- active elements. The research objective is pursued
ered an important component in buildings that will through the integration of a set of computationally

450 | eCAADe 33 - Material Studies - Volume 2


simulated processes: (1) simulation of bi-material be- tecture, implementation and proved endurance as an
haviour, (2) simulation of thermal sensation based on architectural material, and behaviour in response to
extended methods, with origins in Fanger's method thermal changes. Polypropylene has been selected
of thermal comfort, and a (3) simulation of an evo- for its general availability, low price, reflective surface
lutionary process that correlates environmental dy- when applied as white, and high thermal expansion
namics, material dynamics and human behavioural behaviour. The calculations of bending behaviour
and physiological dynamics. Through these studies, are described analytically by the equations (Kanthal
the inquiry asks: How can behaviour be embedded 2008):
into architectural constructions that consider envi-
ronmental and human concerns? How are methods 1 1
and constructs prescribed to correlate between the RT − R0 =
three interrelated agents of environment, construct
6(a2 − a1 )(1(+ m)2 ( )) ·
and human to articulate architectures within a local 1
context, while also improving the constructed ther- 3(1 + m)2 + (1 + m · n) m2 + ·n
m
mal environment for humans? How are evolution-
ary processes prescribing the correlation of dynamic T − T0
systems rather than finding steady-state, fixed opti-
s
mums for an average state? (1)
( )2 ( )2
Methods a a
RT + = RT + − A + L2 (2)
The research uses three computational models com- 2 2
bined, including the simulations mentioned above.
The equation includes the variables of the thermal
In order to implement the dynamics of each as-
expansion coefficient, Young's modulus, an expres-
pect, custom-programmed modules of each simula-
sion of elasticity, and geometric dimensions, deter-
tion have been created in C# for integration into the
mining the expansion of the singular materials and,
Grasshopper software plug-in for the Rhino environ-
when created as a composite, forming the bending
ment, developed by McNeel Software. Specifically,
behaviour due to the relative difference in elongation
modules have been created to simulate the bend-
between the materials. The bending geometries are
ing behaviour of bi-material composites and the ther-
then arranged in an array, which creates a surface el-
mal sensation of humans in a given space, based on
ement that can be configured as an architectural en-
Fanger's equations (Fanger 1970), with updated as-
velope surface by arraying the elements enabled by
pects added to their original form. A standard ge-
its 1:2 format.
netic algorithm (SGA) has also been applied. In ad-
dition, DIVA (developed by Solemma LLC), which is Environmental Simulation Model. Towards an
based on the Radiance engine, has been used for ini- understanding and integration of environmental-
tial design experiment studies to calculate irradiance human simulation in architecture, the research looks
levels during the sensitivity analysis of bi-material beyond single-factor studies (Malkawi 2005), such as
compositions. isolated daylight factors, insolation levels and air ve-
locity levels. These are, instead, combined through
Parametric Model. Three types of metals, Corten
the integration of previously described comfort tem-
steel, copper and aluminium, and one type of plastic,
perature equations. Of particular interest to this work
polypropylene, have been selected as the basis for
is the radiant temperature factor, determined by the
creating composites. The metals have been chosen
mean radiant temperature, which in turn is deter-
based on the criteria of general availability in archi-
mined by the insolation values. The latest research

Material Studies - Volume 2 - eCAADe 33 | 451


illustrates the increasing importance of this aspect bending behaviour is induced by temperature varia-
(La Gennusa et al. 2005; La Gennusa et al. 2007; tion in accordance with the thermal expansion coef-
Khamporn & Chaiyapinunt 2013) in relation to the ficient of the individual elements. This results in rela-
thermal comfort of humans. This in turn promotes tively large differences in deflection degree between
the relevance of implementing dynamic constructs the composites used.
in architecture in relation to human thermal sensa- To study this further a computational model is
tions and efforts to meet future energy demands developed, with an unobstructed, south-facing sur-
set by legislation. The calculations of thermal com- face, located in Copenhagen, Denmark, with dimen-
fort reach a level of detail that integrates the heat sions of 600x1200mm and populated with 81 bi-
exchange through the respiratory system and evap- material 'strips', each with a length of 300mm and a
oration through the skin to the human's physical width of 30mm. The structure was situated in front
position and posture in the room. of a glass pane, which is situated in a closed box to
Evolutionary Model. To employ the approach of a block diffused solar energy. Insolation is simulated
discernible design progression towards material and on the glass pane as a function of a temperature
environmental dynamics in architecture, the study range between -12 and 12 degrees Celsius. Interest-
applies a search procedure based on a standard evo- ingly, there is very little difference in insolation val-
lutionary process via a genetic algorithm. This study ues, despite the difference in deflection between the
investigates, in relation to the evolutionary process, composites. As the graph of the simulation results
the description of a fitness function for thermal sen- illustrates in figure 2, the insolation is highest when
sations in architecture, which searches time-variable the temperature difference is 12 degrees Celsius, low-
dynamics. est when 0 degrees Celsius, and relatively high at -
12 degrees Celsius. In addition, this illustrates that,
while the composite has the ability to bend in 'pos- Figure 1
itive' and 'negative' directions from its planar state, Sensitivity analysis
the insolation levels in relation to geometric posi- of bi-material
tions are not symmetric. composites as a
The sensitivity analysis showed (figure 2) that function of
only negligible differences could be observed be- temperature
tween different composites in relation to irradiance variation with the
and, therefore, only negligible effects on thermal objective of
sensation were seen. Contrary to this, the effect understanding
To determine the time-based search function for the of temperature when binding or gluing the materi- geometric
design experimentation below, an initial study of als together in relation to a given thermal environ- modulation and
an architecturally responsive construct based on bi- ment has a high impact, as the gluing temperature expressive
materials is conducted. These studies have been con- sets the 'zero' position in which the composite is pla- articulation, with
ducted with the intent to understand the sensitivity nar, thereby shutting the underlying space off from the geometry
of each variable in relation to the degree of compos- the solar energy. From this, it can be deduced that viewed in section
ite deflection. Figure 1 illustrates the bending be- the difference between the gluing temperature and
haviour of bi-material composites with a length of the temperature of the external environment pro-
300 mm as a function of temperature change, vary- duces the largest impact on a given bi-material de-
ing from 0 to 40 degrees Celsius in 'binding' tempera- flection, resulting in a given irradiance value, again
ture, the temperature at the time of merging the ma- resulting in the effect of thermal sensation. The cal-
terials into a composite structure. It is clear through culated operative temperature and calculated com-
this initial sensitivity study that the largest impact on

452 | eCAADe 33 - Material Studies - Volume 2


Figure 2
Sensitivity analysis
of bi-material
composites as a
function of
temperature
variation, with the
objective of
understanding
insolation energy
transfer through
the dynamic
responsive bending
envelope.

Material Studies - Volume 2 - eCAADe 33 | 453


fort temperature based on the radiant contribution Design Experimentation
are then creating two 'positions' in a solution space. Computational experiments on the thermal sensa-
From this, an objective vector can be described, rep- tions in relation to environmental dynamics and ma-
resenting the fitness of a given solution at a given terial dynamics are conducted based on a summer
point in time, given that the vector is based on the day in Copenhagen, with a south-facing building sur-
material and environmental conditions at a specific face (see figure 3) allowing the irradiance and insola-
point in time. This search formulation and environ- tion data to be obtained from the sensitivity analy-
mental simulation allow that the study has accessed sis above. The graph below (see figure 4) illustrates
multiple relevant output values (operative tempera- the external temperature for each hour, with values
ture, comfort temperature and PPD) that can be de- obtained from the U.S. Department of Energy (DoE,
scribed as search objectives for the evolutionary pro- 2014). Relative humidity is set to 55 percent, air ve-
cess, with only one input variable, the 'bonding' (glu- locity to 1 m/s, and ambient temperature to 21 de-
ing) temperature. This reduces the decision space to grees Celsius. These can be dynamically modified.
a minimum and consequently increases the solution- However, throughout the design experiments, the
finding speed. As an example, a scenario could be same setup is maintained. Metabolic rate and cloth-
described for a sports hall, setting the variable of the ing rate are modified in the experiments below, while
metabolic rate to 2.1 and the clothing rate to 0.8. This mean radiant temperature is calculated based on the
in turn specifies the conditions for a search procedure integration of insolation values by deflection of the
determining a thermal condition at a specific time or bi-material composites. From this, it is possible to
time period, such as minimising the predicted per- compute various data, including comfort tempera-
centage dissatisfied across the day. In this study, ei- ture, operative temperature, predicted percentage
ther a singular objective vector is used for a specific dissatisfied (PPD) and gluing temperature, as shown
steady-state time point, or a summation of vectors is in the output graphs of figure 4. This provides the
used, if a time period is integrated. This is done by designer with immediate visual feedback on the dif-
an 'preference-based-weighted-sum' fitness function ferent benchmarks related to thermal sensations per-
allowing a multi-objective (Deb 2009) search by clus- ceived.
tering the summation of objective vectors and search
Figure 3
solutions for each of them simultaneously. This is ap-
Computational
pealing, as it potentially enables the capacity to de-
model of the
vise a dynamic material construct not only in relation
responsive façade
to environmental and material dynamic properties,
by an array of
but also in relation to dynamic human behavioural
responsive
properties. The application of this method is shown
elements.
in due course.

f1 = n i=m vs = (3)
vm + vm+1 + . . . + vn−1 + vn

f1 = n i=m vs =
As a design experiment and an exemplification of
[(v1m + v1m+1 + . . . + v1n−1 + v1n )+ the method and model, two different spatial pro-
(v2m + v2m+1 + . . . + v2n−1 + v2n )] grammes are defined by being used during the
(4) morning hours for sport activities and later for activ-
ities performed while sitting at a desk. This repre-
sents two human activities with very different con-

454 | eCAADe 33 - Material Studies - Volume 2


sequences for the perception of thermal sensation. ulation (Leatherbarrow & Mostafavi 2005; Mostafavi
Seeking to accommodate one of the two spatial ac- & Leatherbarrow 1993).
tivities results in one binding temperature, while the
Figure 5 multi-objective search to 'satisfy' both activities re-
Full-scale prototype sults in another (see figure 4). The evolutionary
of Corten steel and search objectives and variables are defined by:
Polypropyene
composite and 

 maximise f2(glue,rot) = OPtemp
Aluminium and 


 0 ≤ glue ≤ 30
Polypropylene subject to
composite in the DesExp = 0 ≤ rot ≤ 1


dimension 
 mutation rate 0.2


600x1200mm as 
popul. size 50
elements that can
be directly (5)
mounted on glazed
facades. Conclusions
Results
For a dynamic, responsive system in buildings,
With the intention to study correlations between a
the matter organisation suggests an approach of
dynamic thermal environment, a dynamic material
isotropic and durable solid material composites.
construct and a dynamic human occupancy through
These properties have a tendency to conflict with
evolutionary search processes, the following findings
the sensitivity and material dynamism desired and
were derived: (1) The bonding temperature of the
needed for interaction between potentially influenc-
composite structure has the largest impact on be-
ing agents, such as the environment and humans.
havioural properties. This aspect enables a new in-
However, the bi-material constructs presented have
strumental matter variable in terms of embedding
a distinct and perceivable dynamic expression based
behavioural properties into responsive composites,
on material characteristics, proposing the capacity
besides the known factors included in the equations
to be modified and, conversely, modify environ-
describing bi-material bending behaviour. (2) The
ments for humans. The presented research illus-
developed method and model allow the search for
trates a method by which a designer can embed be-
temporal material behaviours, which are oriented
haviour into the solid material construct for archi-
towards a time-based integration of environmental
tectural purposes. The cause of the formation pro-
sensations. This aspect enables the design method
cess, is based on the integrated material and the
to correlate different spatial programmes and inte-
environmental and human factors that are present
grate, in turn, the ability to articulate thermal-based
throughout the evolutionary process, the organisa-
responsive envelopes in closer connection with the
tion of matter. Due to the model's responsive prop-
spatial programme of the building. The embedding
erties, constantly changing its visual and thermal im-
of specific behavioural characteristics thus points
pact, the cause of the final form, can be argued to
to the notion of 'programming' material behaviour
be an ongoing articulation. The close relation of the
without electronic microprocessors. (3) The method
formation and the final form is a way to perceive the
illustrates an approach to a continuous depiction of
three agents listed above when searching for thermal
the environmental impact on architecture and, from
sensations intended by a designer. What is shown
this, its impact on articulating thermal environments.
is that the architectural envelope is not necessarily a
This ability is considered a higher architectural artic-
fixed closure, but a vibrant and dynamic boundary,

Material Studies - Volume 2 - eCAADe 33 | 455


Figure 4
Illustration of
simulated temporal
conditions during
the evolutionary
process, seeking the
optimum ‘bonding’
temperature
between materials
to accommodate
holistic and
time-specified
intentions of
thermal sensation
(top graph).
Illustration of a
multi-objective
evolutionary
process seeking the
optimum ‘bonding’
temperature
between the
materials to
accommodate
holistic and
time-specified
intentions of
thermal sensation
(bottom graph).

456 | eCAADe 33 - Material Studies - Volume 2


as we know it from natural systems (Oke 1987). This plicitly dimensioned corridors and the like, but of-
is suggested to move the proposed design method ten, spaces are used for unexpected activities with
into time-based, thermally caused sensations as an different thermal needs and desires. So, while the
architectural aesthetic. This, as stated by philosopher presented method and physical probe (figure 5 and
Martin Heidegger, increases awareness of place and 6) allow a highly specified relationship to periodic
human embodiment and being through architecture changes, search targets may need to be described
(Heidegger 1971). The temporal thermal sensations for more general conditions in most spaces, in or-
offered by such a method and model are proposed der to avoid a negative effect from unforeseen fu-
here to increase the reciprocity between perceived ture occupants due to an over-specified performance
environmental, matter and human agencies in the outset. Responsiveness, then, is not a question of
move towards an architecture that operates based on specificity, but a measure of how well a model can
local conditions, where the correlation between the integrate and accommodate known and unknown
described agencies is created through the descrip- dynamics. The specificity of responsive behaviour
tion of an evolutionary design methodology. Specif- is thus to be evaluated from application to applica-
ically, behaviour is embedded into the envelope by tion. This is, as shown, possible by the method de-
the proposed method and model. This allows the de- scribed above, the 'weighted' search mechanism. An-
signer to design thermal environments that are cli- other approach would be to apply highly adaptive
matically environment-specific and adjusted to hu- models, which would accept any changes to the dy-
man behavioural patterns. namics of the climatic environment and the human
occupancy behaviour. Another aspect that could
Figure 6 be addressed in future studies is the difference be-
Full-scale prototype tween theoretical simulations and the physical be-
of Corten steel and haviour of the probes, and the resulting thermal sen-
Polypropyene sations. This proposal is not intended to change
composite and the statement of this study, but rather to calibrate
Aluminium and and improve the simulations that underlie the com-
Polypropylene putational work described. In this regard, it is im-
composite in the portant to note that research is currently being un-
dimension dertaken in the engineering sciences (Gram-Hanssen
600x1200mm as 2010) to better understand the behavioural adap-
elements that can tation to thermal comfort. The findings from such
be directly studies should be included in future environmental-
mounted on glazed human-oriented architectural probes. Lastly, other
facades. Discussion methods for manufacturing anisotropic composites
With an increasing level of construction specificity in- from isotropic materials could be investigated in fu-
troduced through the ability to create dynamic con- ture studies, as the manufacturing process of bond-
structs that correlate different agencies over time, a ing (gluing) sheets of materials together has a series
decrease in the general application and thus the ro- of challenges not elaborated within this paper. Such
bustness of such constructions is apparent. The im- issues include the delamination of layers due to irreg-
mediate question is, of course, what if the climatic ularities in the surface cover of the glue, lack of pre-
environment or occupancy patterns change? This is cision when merging the materials into a composite,
an important question and must be considered in the and problems controlling the bonding temperature,
application of the present approach. Some spatial which can hinder the manufacture of the composites
programmes are said to never change, such as ex-

Material Studies - Volume 2 - eCAADe 33 | 457


according to the proposed design method. These Hensel, MU 2010, 'Performance-oriented Architecture:
manufacturing issues are understood to have caused Towards a Biological Paradigm for Architectural De-
the bending irregularities observed in the physical sign and the Built Environment', FORMAkademisk,
3(1), pp. 36-56
prototypes (figure 5 and 6).
Hensel, MU and Menges, A 2006, Morpho-Ecologies, Ar-
chitectural Association, London
REFERENCES Hill, J 2012, Waether Architecture, Routledge
Deb, DK 2009, Multi-Objective Optimization using Evolu- Hoberman, C and Schwitter, C 2011 'Adaptive Structures:
tionary Algorithms, Wiley Building for Performance and Sustainability.', ACA-
EPA, EPA 1991, Indoor Air facts no. 4 : Sick Building Syn- DIA 2011, Calgary
drome, EPA IEA, IEA 2009, Expert Guide Part 1: Responsive Building
Fanger, PO 1970, Thermal Comfort: Analysis and applica- Concepts, IEA
tions in environmental engineering, Danish Technical IPCC, IPCC 2014, Assessment Report 5, IPCC
Press Kanthal, K 2008, Kanthal Thermostatic Bimetal Handbook,
Fich, LB 2014, Towards a Neutoaffective Approach to Heal- Kanthal
ing Architecture, Ph.D. Thesis, Aalborg University Khamporn, N and Chaiyapinunt, S 2013, 'An Investiga-
Foged, IW and Kirkegaard, PH 2010 'Shape Control of Re- tion on the Human Thermal Comfort from a Glass
sponsive Building Envelopes', Proceedings of the In- Window', Engineering Journal, 18(1), pp. 25-44
ternational Association for Shell and Spatial Structures Leatherbarrow, D 2009, Architecture Oriented Otherwise,
Symposium 2010 Princeton Architectural Press
Foged, IW and Pasold, A 2010 'Performative Responsive Leatherbarrow, D and Mostafavi, M 2005, Surface Archi-
Architecture Powered by Climate', ACADIA2010, New tecture, MIT Press
York Malkawi, AM 2005, 'Performance Simulation: Research
Foged, IW and Pasold, A 2013 'Sense', ACADIA2013 Pro- and Tools', in Kolarevic, B and Malkawi, AM (eds)
ceedings - Riverside Architectural Press, Waterloo 2005, Performative Architecture - Beyond Instrumen-
Foged, IW and Poulsen, ES 2010 'Environmental Feed- tality, Spon Press, pp. 86-95
back and Spatial Conditioning', ACADIA 2010 Pro- Mostafavi, M and Leatherbarrow, D 1993, On Weathering,
ceedings, New York MIT Press
Frampton, K 1983, 'A Critical Regionalism-Six Points For Oke, TR 1987, Boundary Layer Climates, Routledge
An Architecture Of Resistence', in Foster, H (eds) Reichert, S and Menges, A 2012, 'Material Capacity: Em-
1983, The Anti-Aesthetics. Essays on Postmodern Cul- bedded Responsiveness', Architectural Design, 82,
ture, Bay Press, Seattle pp. 52-59
Gennusa, ML, Nucara, A, Pietrafesa, MB and Rizzo, G Ulrich, RS 1984, 'View through a window may influence
2007, 'A model for managing and evaluating solar recovery from surgery', Science, 224, pp. 420-1
radiation for indoor thermal comfort', Solar Energy, Winther, F, Heiselberg, P and Jensen, RL 2009 'Intelligent
81(5), pp. 594-606 glazed facades for fulfilment of future energy regu-
Gennusa, ML, Nucara, A, Rizzo, G and Scaccianoce, G lations', 3rd Nordic Passive House Conference Proceed-
2005, 'The calculation of the mean radiant tempera- ings
ture of a subject exposed to the solar radiation—a
generalised algorithm', Building and Environment,
40(3), pp. 367-375
Gram-Hansen, K 2010, 'Residential heat comfort prac-
tices: understanding users', Building Research & In-
formation, 38(2), pp. 175-186
Hawkins, J and Blakesless, S 2004, On Intelligence, Times
Books
Heidegger, M 1971, 'Building, Dwelling, Thinking', in Hei-
degger, M (eds) 1971, Poetry, Language Thought,
Harper & Row, pp. 141-161

458 | eCAADe 33 - Material Studies - Volume 2


Generative Design - Concepts
Generative Masterplanning Inspired by Cellular Automata
with Context-specific Tessellation
Trevor Patt1
1
École polytechnique fédérale de Lausanne
1
trpatt@gmail.com

Cellular automata offer a compelling model for complex generative design.


However, the abstraction of classical cellular automata models hinders their
application in the design process, particularly at small scales where regular grid
matrices do not provide an adequate approximation. This paper presents some
tests in appling these generative properties to a real site using irrregular
tesselation adapted to the terrain and an spreadsheet interface that translate
design concerns into set of neighborhood and state behaviors with the goal of
generating massing diagrams for an urban masterplan. The development of the
model over time is also presented as a visual reference that aids in comparing
different parameter sets and informing the design process.

Keywords: Generative design, Cellular automata, Urban design, Design studies

INTRODUCTION well served by a regular, arbitrary, or voronoi lattice


This paper presents recent work in computational ur- (Navid and Ahghababa 2013). The example covered
ban design and masterplanning. The approach de- in the paper will include adaptation to fit extreme to-
scribed adapts the generative potential of cellular au- pographic conditions. Further, the implementation
tomata to negotiate complex typological solutions of context-specific meshes allows the introduction of
using localized behaviors. The focus of this research additional localized information into the factors af-
is in adapting and making accessible the mechanics fecting adjacency behaviors using relatively low level
of of cellular automata to a design workflow rather relational abstractions.
than simulation of natural urban growth patterns. This research has been undertaken in the aim
In contrast to classical cellular automata models, of producing a model that generates and visualizes
which rely on regular, gridded cells as a base unit volumetric massing studies. Particular emphasis has
of operation, this project extends the functionality been placed on the ability of a designer to easily for-
to arbitrarily shaped meshworks with highly irregu- mulate a series of cellular behaviors and test scenar-
lar tessellations. The motivation for this approach is ios in real-time, including the ability to interact with
to adopt the cellular automata methods to be more the simulation and underlying geometry as it runs.
relatable to the design process with ability to deform The formulation of these behaviors is formatted to re-
the meshwork to reflect complex existing conditions flect urban design concerns such as orientation, vis-
instead of a generic ground. Urban masterplans are à-vis, density, slope, access, and others. This leads to
very contingent on features of their site and are not a larger list o interactions than most classical cellu-

Generative Design - Concepts - Volume 2 - eCAADe 33 | 461


lar automata, resembling in some ways, a multi-agent automata model, it can also bring benefits. For exam-
system of dynamic, but immobile agents. ple, Shi and Pang (2000) conclude that voronoi-based
In contrast to previous studies with irregular tes- tessellations offer a more natural and expressive ba-
sellation that use Euclidean distance to define neigh- sis for cellular automata models while others have
boring cells (Flache and Hegselmann 2001), this shown how variable grid cells may better model ac-
study uses shared edges or vertices to facilitate han- tion at a distance (van Vliet et al. 2009). When spatial
dling of the various spatial relationships that might units such as cadastral plots or other GIS shapes exist
be desired between neighboring cells or their con- and constitute an extensive field, they may be used
text. Adjacency behaviors can be input graphically as an irregular tessellation pattern that will more ef-
via a spreadsheet application further reducing the ficiently represent the geographic conditions (White
complexity for the designer. and Engelen 2000). This approach has been repeat-
Experimental results of the design tool will be edly tested with success on small urban areas by
presented with regard to the temporal patterns of the Pinto and Antunes (2010) using census blocks as the
model, the relationship between the designer's in- basis of cell definition.
tent and enacted results, and aspects which demon-
strate stability over perturbations of the initial param- PROJECT PRESENTATION
eters. This project is primarily interested in how the gener-
ative potential of cellular automata models to inte-
LITERATURE REVIEW grate discrete, localized actions in a bottom-up way
The general application of cellular automata to that produces emergent macro form can be used
studying questions of urban growth and morphol- in masterplanning design. This focus leads to three
ogy is treated most throughly in (Batty 2005) These unique concerns. First, the size of the site under
methods are presented within the context of urban consideration is much smaller than the typical area
design, though they often operate at a macroscopic of cellular automata models, which calls for more
scale that limits their applicability to the shape and specificity with regard to the existing site conditions
diffusion of an urban metropolis, concerns beyond and the cell geometry. Second, the definition of
the scope of much urban design practice. Coucle- neighborhood interactions has been made in terms
lis (1997) has detailed generalizations of cellular au- of design-language with little abstraction and may be
tomata that allow these models to more closely ap- contingent on the cell state. Third, in order to pro-
proximate real-world applications and to reflect em- duce a complex and flexible masterplan, simple, but
pirical observations. mulit-layered transition behaviors have been used.
In particular these adaptations diverge from the The model has been written using Grasshopper and
homogeneity of the initial grid to incorporate persis- GhPython to provide interaction within a 3d CAD
tent environmental features such limits such as bor- software commonly used by designers.
ders, coasts, transportation corridors, etc. Integrat-
ing features from GIS models, based on vector shapes Site
rather than raster grids can be accommodated by The site of inquiry is adjacent to a rural village in peri-
specifying zones to which the cells belong (White urban Beijing and covers approximately 50 hectares
1997) or by linking the GIS shape as a layer on top of of steeply sloped hillside. The topography of the site
the cellular automata model. influenced the decision to use an irregular tessella-
A more direct coupling can be achieved by us- tion such that the geometry of the cells would fol-
ing irregular tessellations of the ground into cells. low the irregularities of the ground. A topographic
Though this may raise structural questions about the analysis was performed to produce the subdivision

462 | eCAADe 33 - Generative Design - Concepts - Volume 2


that also calculated and assigned data related to the through which the designer can adjust their incre-
slope-its magnitude, orientation, rainwater runoff-to mental impact on the various fitness values, see fig-
each cell in a custom object class. See figure 1. This ure 2.
data was included as factors in the initial state of In a classical cellular automata, the neighbor-
the cellular automata model and also participate in hood behaviors are enacted based on the number
the adjacency behaviors during operation. The site of adjacent cells in the 'on' state. Here, the adjacent
is continuously covered by approximately 3200 cells 'on' cells impact the fitness value that corresponds to
with a mean area of 106 sq.m.; 67% are quadrilater- their own current use value. In this case it is computa-
als with 19% triangular, 12% pentagonal, and a few tionally more efficient to make this adjustment from
assorted other polygons. a cell that is 'on' extending outward rather than the
Figure 1 central cell gathering in (the entire series is summed
The subdivision of within each frame so there is no difference in the
the hillside site into outcome). Again, using a spreadsheet for input, the
a topographic neighborhood behaviors can be programmed to in-
meshwork of cells. corporate spatial aspects of their relation such as rel-
ative orientation, see figure 3. Here the active use
determines the appropriate column and each of the
rows displays the possible fitness value adjustments
based on the target face's relative location on the
compass rose. In this example, a garden cell ('GR')
makes a incentive (+2) to high-rise fitness to its north,
but a disincentive (-2) if the neighbor cell is to the
south. This interface is composed with the idea of en-
abling roughly typological relationships of volumet-
ric massing, here for instance, the behaviors suggest
a clustering of building volumes around a central gar-
den courtyard with lower volumes to the south and
Model Operation higher volumes to the north.
Figure 2 Each cell has a series of fitness values (Katoshevski et
Reaction of cell al. 2008) that express its suitability for one of the five
fitness values to possible uses-three built uses: high-rsise, mid-rise,
various site and low-rise; and two open uses: garden courtyard
conditions can be and void. These fitness values are initially derived
input through this from site conditions, incrementally factored frame-
spreadsheet. by-frame. Until the fitness values reach a certain
threshold, the cell is in an 'off' state. This assures
that the initial conditions have time to be processed.
When a cell switches to the 'on' state, its greatest
fitness value defines its use. Because of the differ-
ing conditions each cell finds itself in, some cells will
reach the 'on' state much earlier, these cells consti-
tute the kernal of the cellular automata. The site con-
ditions that are measured are listed in a spreadsheet

Generative Design - Concepts - Volume 2 - eCAADe 33 | 463


MODEL RESULTS Figure 3
To test this model we have prepared three iterations Active
layering additional complexity into the model pa- neighborhood
rameters. The first is a straightforward application of behaviors can
the behaviors in figures 2 and 3 with no clustering be- incorporate spatial
haviors. The second uses a more gradated set of in- patterns and
puts for neighborhood behaviors as seen in Figure 5. suggest typological
Finally, the third iteration adds clustering behaviors organizations.
to the model, operating with the settings in Figures
2, 5, and 4.
In the resultant volumetric massing, see figure
6, the three iterations show a similar pattern of cov- Figure 4
erage, though it is clear that the first scenario does The third layer of
the least to activate the site. Because the 'on' state behaviors operates
of the cells depends on its neighbors, the second to form more
scenario, with more thorough neighborhood behav- coherent
iors, increases the number of active cells considerably assemblages using
while also better distributing the states and the links targeted
Behavior Layers that indicate a typological match. adjustments
Wooldridge (2002, p.102) describes a decomposition localized around
of functional behaviors into layers that are reactive, persistent cells.
proactive, and social. So far we have discussed two
Figure 5
of the behavior layers and their position in a sequen-
Neighborhood
tial operation. The first layer is active when the cell is
behaviors with the
in the 'off' state and the fitness is driven by site condi-
parameters
tions. The second layer occurs when the cell is in the
assigned a
'on' state and neighborhood behaviors are effected
smoother gradation
in coordination with the use state of the cell. Finally, a
between types.
third layer reacts to the existence of certain clustered
assemblages. When a cell maintains a persistent use
for a longer duration of time, this third pattern of be-
haviors can be triggered that reinforces the existing
patterns, nudging them toward convergence, or that
disrupts a state of equilibrium. Figure 4 shows a set Looking at the development of the model over time
of variables that allow cells with the 'garden' state to is also revealing. In order to track the patterns of
have greater impact on their neighbors in organizing the model as a whole we have produced histomaps
the typology described above. This behavior follows of each scenario, see figure 7. Here, each horizontal
(O'Sullivan 2002) in using the subgraph of cell states line represents a tiimeline of an individual cell over
as the basis for a new behavior. the course of the simulation. The color represents
the state value while the line thickness increases in
proportion to the state's persistence. The cells that
have persisted in their current state the longest are
sorted to the top of the graph, giving an image of the
overall trends of volatility or stability. It is interest-

464 | eCAADe 33 - Generative Design - Concepts - Volume 2


Figure 6 ing to note that while the first scenario remains quite
Volumetric massing volatile with fewer long-lasting cell states, the pro-
results from the portional distribution of the states does not much dif-
three scenarios. fer between the three trials. The identification of fur-
ther properties that are robust in the face of parame-
ter changes is important for further mapping the in-
tention space (Zuelzke et al. 2012).

CONCLUSIONS AND FURTHER WORK


This project has attempted to use the framework of a
cellular automata model as the basis of a generative,
bottom-up masterplanning tool, leverging its facility
for computing local, relational data of an iterative se-
quence of frames. In comparison with conventional
uses of cellular automata, this project was less mo-
tivated by predictive ability or elegance of abstrac-
tion, but by the ability to provide behavior param-
eters that can easily be correlated to design inten-
tions. This raises questions about how to judge the
quality of the model's calibration. We have demon-
strated that the complexity of the model is scalable
through the modification and layer of behaviors and
illustrated how setting the rules has been simplified
through an interactive spreadsheet. The adherence
to design intent is more difficult to confirm, and while
we have offered some preliminary quantitative mea-
surements of the output, more scenarios should be
tested to identify guidelines for greater calibration
and more sophisticated metrics should be proposed
based on spatial formations. Similarly, it is clear that
the sub-division of the site has a substantial impact
on the product of the model, primarily during the
first layer relating to the initial fitness values. It would
be useful to compare different initial tesselations to
isolate how much impact this has in contrast to the
neighborhood behaviors that follow.

Generative Design - Concepts - Volume 2 - eCAADe 33 | 465


Implementation', Environment and Planning B: Plan- Figure 7
ning and Design, 24(2), pp. 165-174 Histomaps for the
Flache, A and Hegselmann, R 2001, 'Do Irregular Grids three scenarios.
make a Difference? Relaxing the Spatial Regular- Each horizontal line
ity Assumption in Cellular Models of Social Dynam- represents the
ics.', Journal of Artificial Societies and Social Simula-
tion, 4(4), p. http://jasss.soc.surrey.ac.uk/4/4/6.html
changes in state
Katoshevski, R and Arentze, T 2008 'Simulating Ur- that an individual
ban Dynamics Using a Combination of Cellular Au- cell over the
tomata and Activity-Based Models', Design & Deci- duration of the
sion Support Systems in Architecture and Urban Plan- simulation.
ning, Leende
Navid, AHF and Aghababa, AB 2013, 'Cellular Learning
Automata and Its Applications', in Salcido, A (eds)
2013, Emerging Applications of Cellular Automata, In-
tech
O'Sullivan, D 2001, 'Graph-cellular automata: a gener-
alised discree urban and regional model', Environ-
ment and Planning B: Planning and Design, 28(5), pp.
687-705
Pinto, NN and Pais, A 2010, 'A Cellular Automata Model
Based on Irregular Cells: Application to Small Urban
Areas', Environment and Planning B: Planning and De-
sign, 37(6), pp. 1095-1114
Shi, W and Pang, MYC 2000, 'Development of Voronoi-
based Cellular Automata—An Integrated Dynamic
Model for Geographical Information Systems', Inter-
national Journal of Geographical Information Science,
14(5), pp. 455-474
van Vliet, J, White, R and Dragicevic, S 2009, 'Modeling
Urban Growth Using a Variable Grid Cellula Automa-
ton', Computers, Environment and Urban Systems, 33,
pp. 35-43
White, R 1997, 'The Use of Constrained Cellular Automata
for High-Resolution Modelling of Urban Land-Use
Dynamics', Environment and Planning B: Planning
and Design, 24(3), pp. 323-343
White, R and Engelen, G 2000, 'High Resolution Inte-
grated Modelling of the Spatial Dynamics of Urban
and Regional Systems', Computers, Environment and
Urban Systems, 24, pp. 383-400
Wooldridge, M 2002, An Introduction to Multiagent Sys-
tems, John Wiley & Sons, West Sussex
Zuelzke, N, Patt, T and Huang, J 2012 'Computation as an
Ideological Practice.', Proceedings of the 2012 100th
REFERENCES ACSA Annual Meeting, Boston, pp. 187-197
Batty, M 2005, Cities and Complexity, MIT Press, Cam-
bridge
Couclelis, H 1997, 'From Cellular Automata to Urban
Models: New Principles for Model Development and

466 | eCAADe 33 - Generative Design - Concepts - Volume 2


Architectural Bioinspired Design
Functional Assessment of Design Terminologies to Support a Biological
System Search

Sun-Joong Kim1 , Yuri Choi2 , Ji-Hyun Lee3


1,2,3
Korea Advanced Institute of Science and Technology
1,2,3
{iuvenalis|sundaybus|jihyunlee}@kaist.ac.kr

In this study, the semantic relationship of lexicons from the architectural design
domain and function words frequently used in the bioinspired design domain were
quantitatively extracted. Even though bioinspired design for the architecture
domain has a lot of possibility of use, it is not comparably accessible because the
design supportive systems were focused on engineering design domain.
Therefore, the semantic relatedness between function words from the engineering
domain and lexicons from the architectural domain were quantified in order to
develop a lexicon based biological system search tool. The lexicons were
extracted from the texts of the International Building Code and natural language
processing techniques supported the task. And the semantic relatedness between
the lexicons and function words were quantified by the semantic network analysis
using the WordNet system.

Keywords: Biological System Search, Functional Assessment, Functional


Analysis

INTRODUCTION design, and more can be found. Commonly, specific


As present-day design problems become more com- objects, organisms, or phenomena of nature - biolog-
plex, the ability of a designer to analyze a design ical system - goes through the process of analogical
problem through various angles and to propose a adaptation and developed into a design solution (Fu
solution is gaining more importance. In this kind et al., 2014). However, although these cases seem to
of circumstances, bioinspired design receives more support a high possibility of success, but there are
attention to develop solutions to find qualitatively limitations on exploring biological systems (Vande-
and quantitatively better ideas that were not consid- venne, 2014). It is the fact that the analogical process
ered of (Dickinson, 1999; Bannasch, 2009). For exam- of bioinspired design becomes restricted to biologi-
ple, in the architectural domain, many successful de- cal knowledge of each designer (Dickinson, 1999). In
sign cases of bioinspired design approach used in the other words, bioinspired design can help to find so-
structural aspect, generating ideas on sustainable lutions to a difficult design problem through qualita-
design, solution development on adaptive building tive and quantitative enrichment of idea space, but

Generative Design - Concepts - Volume 2 - eCAADe 33 | 467


in reality, only a few prepared design teams are able (i.e. idea) search. Because the current database
to successfully carry it out (Kim and Lee, 2012). The uses function words to search for biological systems,
motivation to creating a design support system to this study defines the relationship between lexicons
support the decision making in an analogical process from the architectural domain and function words.
comes from this kind of background (Vandevenne et Specifically, functional attributes from each lexicon
al., 2014). are taken, and used to measure the semantic distance
The support systems that are being studied and between the function words used in engineering de-
provided now are normally in a search system and sign domain. A table on lexicon list to each function
has regards towards the designer to carry out the words group will be made.
analogical process by using their database as an idea To achieve this goal, advanced texts which in-
pool (Cheong et al., 2011; Goel et al., 2012; Fu et al., clude architectural design requirements that can be
2014; Vandevenne et al., 2014). Also, additional stud- used as search words in the architectural design will
ies are being done for more effective solution devel- be gathered. Especially in most bioinspired architec-
opment based on this system (Goel et al., 2012; Fu tural design, designers collect biological systems and
et al., 2014). In other words, ways to retrieving an generate idea at the early stage of design process
appropriate biological system to be used in the de- (see Architectural Bioinspired Design). Thus, archi-
sign problem from the database and ways on how tectural lexicons are gathered from the architectural
the adaptation should be done on the selected bi- design standard (advanced text): International Build-
ological system is already being studied. However, ing Code (2015). Then the text is analyzed through the
the biological database that is provided to design- process of tokenization, word tagging and word lem-
ers is suited for engineering design, and the key- matizing. Through this process, lexicons used in ar-
words that can be used are also from the function chitecture domain are extracted. And the extracted
words defined in the engineering design domain. function words related to the lexicon are researched
This becomes a barrier for most designers who are based on the word semantic structure of WordNet.
not used to understanding objects and phenomenon Lastly, using network analysis, the distance between
by functionally decomposing it. Also, the current terminologies and function words is measured. The
keyword search system can only support search pro- developed semantic network of lexicons and func-
cess with appropriate combination of function words tion words can be used as shown in the scenario.
or biological keywords and does not support an intu-
itive search for a certain terminology (lexicon) from RELATED WORKS
a specific domain (Glier et al., 2014). As in AskNa-
Architectural Bioinspired Design
ture (asknature.org), the problem could be solved
The term 'biomimicry' which is often associated with
through intuitive exploring based on design strate-
bioinspired design was coined in the 1970s but
gies, but without any automation method, all the arti-
gained public attention in 1997 when biologist Ja-
cle (explaining considerable biological systems) must
nine Benyus wrote a book on biomimicry and co-
go through a manual heuristic tagging task which
founded the Biomimicry Guild a year after. The
cannot be the ultimate solution. Therefore, in order
Biomimicry Guild collaborated with several architec-
to create a design support tool that can be used for
tural and design firms such as HOK, the largest U.S.
wide use, a method for retrieving cases stored in the
based architecture and engineering firm.
already made repository using domain characteris-
There are several examples of bioinspired archi-
tics must be developed.
tecture such as the successfully designed Eastgate
Therefore, this study enables lexicons from ar-
Centre in Harare, Zimbabwe. Mick Pearce, who was
chitectural domain to be used in biological system
in charge of the design, collaborated with Arup en-

468 | eCAADe 33 - Generative Design - Concepts - Volume 2


gineers and created a building that consumed less tions. They survive through absence of light using
energy without any conventional air-conditioning or the silicates (glass)'s multi-tiered structures.
heating system by using methods inspired by African Another compelling example of bioinspired de-
termites and traditional Zimbabwean masonry (Fig sign applied in architecture is the Esplanade - The-
1). atres on the Bay in Singapore, designed by DP Archi-
The Qatar Cacti Building, made for the Qatar's tects and Michael Wilford & Partners. The structures
Minister of Municipal Affairs & Agriculture (MMAA)'s feature responsive facades with photo reactors that
new office building, takes the idea from the cactus to open and close depending upon the sun's rays, con-
make the building energy sufficient in the country of trolling the amount of light that enters the building.
Qatar where there is an average of 3.2 inches of rain- Their appearance is similar to leaves or scales, and the
fall a year and has a hot and dry temperature. Mim- building is affectionately called the "big durian" by lo-
icking the cactus's act of performing transpiration in cals.
night instead of daytime in order to retain water, the There are many successful bioinspired designs
building uses the sunshade panels on its windows to that not only uses the physical appearance of the na-
open and close when there is too much sunlight (Fig ture but uses the various, creative solutions that the
1). nature could provide. And biological system based
ideation process is mostly occurred at the very early
Figure 1 stage of design process in architectural design. As
Left: The Qatar problems become more complicated, many architec-
Cacti Building tural and design companies such as Arup, IDEO, Smart
(source: [1]), Right: Design are taking interest in bioinspired approach.
Eastgate Centre in Taryn Mead, a Senior Biologist in the Biomimicry Guild
Harare (source: [2]) explains that when engaging the biomimicry in the
design process, it functions better when the biolo-
Bioinspired design also became the source for inspi- gists get involved in the process as early as possible.
ration for the Sahara Forest Project which is a green-
house which only used solar energy to operate with
Supportive Tools of Biological System
zero waste system. The project used the Namibian
Search and Data Structure
The reason why bioinspired design is receiving at-
fog-basking beetle which yields its own fresh water in
tention is because there have already been various
a desert as a reference because the greenhouse also
successful examples, as seen in Architectural Bio-
needed to use seawater to cool the greenhouse. The
inspired Design, where bioinspired design have pro-
project needed a 'restorative' solution from the na-
vided practical solutions where the designers could
ture, that surpassed the concept of 'sustainability'.
not come up with on their own (Benyus, 1997; Dick-
There is also "the Gherkin", the Swiss Re Insurance
ens, 1999). And statistically, there is more possibil-
Tower in London designed by Norman Foster which
ity of finding an optimal solution when using innu-
takes it's form from the glass sea sponge which are
merable solutions found in nature as a primary idea
deep sea organisms. In order to reduce energy use,
pool, than depending on an individual designer's lim-
the Swiss Re Tower falters around the inner core of
ited solution space (Dickens, 1999). But when try-
the building and heats and cools the building which
ing to solve an actual problem using bioinspired de-
results in a 40% energy reduction. This form comes
sign, it is interesting that the reason why designers
from the glass sea sponge which uses the sponge
meet a dead end is due to an unexpectedly small
to filter water and segregates food by using their
number of biological systems that can be used as an
strands to wrap and layer in seven different direc-

Generative Design - Concepts - Volume 2 - eCAADe 33 | 469


idea pool. Thus, even when designers chose to use based on function words, a database for wide use
bioinspired design, the idea sources to be applicable must be newly developed and distributed (Cheong
become extremely limited without plenty biological et al., 2011). When function words and general words
knowledge: probably that is why Taryn Mead recom- are connected, the system can connect the general
mends a collaboration work with biologist. After all, words typed in the search engine with the closest
aside from the applicability of bioinspired design, the function words and provide easy access to the DB
problem on how to designate the appropriate bio- for the non-engineering majors. Although, for this
logical system in the early stage of design must be to happen, the network of general words must be
solved (Shu et al., 2011). constructed based on function words. Studies that
The design strategy repository - AskNature, Idea- are related to finding the distance of connections of
Inspire, DANE, BioTriz - provided on the web for not function words and lexicons used in specific field in
only engineering designers but architects and indus- a bioinspired domain, has often been done in order
trial designers, shows the market's need for support- to overcome the limitation of the existing repository
ive tool in a bioinspired design (Fu et al., 2014; Van- by increasing the amount of data of applicable bio-
devenne et al., 2014). Thus development and dis- logical systems (Stroble et al., 2009; Glier et al., 2014).
tribution of such supportive tools can help design- However, because it is focused on natural scientific
ers with biological knowledge. Although this kind lexicons in biology and the terms are rarely used in an
of design approach itself can be used widely in not actual design process, the results for this study can-
only architecture, but industrial design, mechanical not be used.
engineering, medicine, bioengineering, chemical en-
gineering, and more, the data source (biological sys- METHODOLOGY
tem) has been structured to meet only the engineer-
Gathering Lexicons from Domain
ing designer's point-of-view (Stroble, 2009; Nagel et
There are not many studies defining lexicons in the
al., 2010; Cheong et al., 2011; Cohen et al., 2014;
architectural domain considering their importance,
Glier et al., 2014; Nagel, 2014). To go in further,
and this is because the universal code that could be
the passages for the biological system written in the
used for the designers and constructors alike regard-
biology domain is provided by structuring the pas-
less to their agencies were established in the indus-
sages into functional expressions used in the engi-
tries and not the academic world. Akin et al.(1998)'s
neering design domain (Stroble, 2009; Nagel et al.,
study can be referred to gather lexicons scientifically.
2010; Cheong et al., 2011; Cohen et al., 2014; Glier
In order to develop modeling methods suited for the
et al., 2014; Nagel, 2014; Vandevenne, 2014). The
design requirements, the consisting components of
currently used platforms such as Idea-Inspire, DANE,
design requirements were analyzed (Akin et al, 1998);
and BioTriz (and BEAST) provide search option that
it is essential for the design requirements to be de-
can be searched through function words and biolog-
fined by the designer in the early stage of design pro-
ical words (Fu et al., 2014; Vandevenne, 2014). Al-
cess. As a result of this study, the adaptive frame was
though there are services like AskNature where de-
developed for the system to respond flexibly to the
sign strategies are interpreted so the designers who
evolving nature of the architectural design field (Akin
are not used to function words can use it with bet-
et al, 1998). But in order to accurately analyze the
ter understanding, but because the design strategy
current field environment, standard models such as
also uses the system of function words, it is difficult
'building specifications' can be used. In this study,
for people from other field of studies to use it (Fu et
the 'Industry Standard', published to collect lexicons
al., 2014).
used currently in the field, was used.
Therefore, using biological system repository
In this study, all the texts from the International

470 | eCAADe 33 - Generative Design - Concepts - Volume 2


Building Code (2015 ver., 661 pages including the ap- As explained previously, there are several biolog-
pendix) published by the International Code Council ical system repositories that can be used by design-
were collected. It was appropriate to collect lexicons ers who seek to use bioinspired design in their deci-
from this publication because it had all the contents sion making process, such as AskNature, DANE, Idea-
on structures, safety facilities, regulations, and more. Inspire, and more. Out of these services, AskNature
In other studies that collect lexicons on a specific open source, where 2,686 design strategies are es-
field from textbooks and advanced text, a method tablished, was used to collect the characteristics of
to analyze meaningful words that continuously ap- biological systems. The reason for using data from
pear in the text was used (Cheng et al., 2011). First, AskNature to collect characteristics of biological sys-
the Regular-Expression Tokenizer is used to split the tem was because: first, it is an open source; second,
string inside the text and disassemble it into tokens although searching through function words isn't pos-
that are word-level: RegexpTokenizer of NLTK (Bird et sible, it is structured using design strategy based on
al., 2009). Then, using the Word Tagging Algorithm functional expressions, so it is easy to pair with func-
used in the natural language processing, the cate- tion words; and third, because there are 2,686 design
gories of tokenized terms were automatically tagged: strategies (design strategies that can be obtained
pos_tag of NLTK (Bird et al., 2009). In this study, lex- from biological systems) in the system which has the
icons that are connected with function words must largest amount of data compared to other existing
be sorted, therefore the verbs are extracted. In simi- repositories.
lar studies, in order to sort out verbs in the collected The data structure has various design strategies
tokens, methods such as chi-square distribution was and passages that explain the strategies connected
used to extract words that appear often and then to one specific biological system that the designer is
sort out the verbs (Cheong et al., 2011). But if the seeking for. The construction of the design strategy,
algorithm explained earlier is used, verbs from the compared to the commonly used standardized con-
sentences could be automatically sorted. However, struction of a functional expression, combines 'non
the accuracy of the algorithm may not be perfect, so functional' expressions that can be considered as a
there had to be manual work to pick out words that 'behavior' or a 'structure', so there are different lev-
were not verbs in the selected word list. Afterwards, els between the categories and the hierarchy of the
word lemmatization was conducted to standardize categories are indistinct. Therefore, later in order to
words into the base form of verbs: WordNet Lemma- plan a system that supports semantic search on bi-
tizer was used. Out of the 413,294 words finally col- ological systems based on the hierarchical relation-
lected, 33,487 were verbs and there were 1,022 kinds ship of function words, the relationship between the
of different verbs. biological systems must be defined using the func-
tional expressions used in the repository. There-
Gathering Function Words from Biological fore, the purpose of this study is not about defin-
System Repository ing the relationship between words and semantics
Technically, the semantic relations between the func- that construct the lexicons and passages from dif-
tion words and the lexicons that architects frequently ferent domains (the supporting texts in related de-
use when they model design requirements. How- sign strategies), but to define the semantic relation-
ever, the function words must be connected with the ship between a function word that represents a de-
corresponding biological systems firstly, because the sign strategy. Function word dictionary by Stone and
'functional expression' used in this paper, in all re- Wood was used as a reference when expressing de-
spects, targets the characteristics of the biological sign strategies into function words. This thesaurus
systems. shows clear structure of categories and hierarchy of

Generative Design - Concepts - Volume 2 - eCAADe 33 | 471


function words and has the advantage of complet- and transform. The semantic similarity was calcu-
ing a standardized 'biological system - function word' lated between all corresponding function words and
pair. lexicons of architecture. The search engine may use
the calculated table when architect requests search
Semantic Analysis task by using lexicon of architecture. The table shows
The verbs (lexicons) collected in Gathering Lex- representative pairs of function word and lexicon
icons from Domain, and the semantic similarity (Table 1, Table 2).
of function words collected in Gathering Func-
tion Words from Biological System Repository
were calculated using the Semantic Word Network
System by WordNet. The semantic relatedness be-
tween the two words can be quantified using meth-
ods such as HSO(Hirst & St-Onge), LCH(Leacock &
Chodorow), LESK(Benerjee & Pedersen), WUP(Wu
& Palmer), RES(Resnik), JCN(Jiang & Conrath), and
LIN(Lin). They are all common in the sense that they
use WordNet's hierarchical system as their reference.
And out of these methods, the JCN method uses the
IC(information contents) as an indicator to calculate
the distance between two words, so the accuracy of
the semantic distance is guaranteed. Moreover, the
accuracy was certified when it showed the correla-
tion rate of 0.828 compared with the judgment of an
actual human being in an experiment tested with ex-
perts (Jiang and Conrath, 1997). In this study, the LIN
method which is a slightly modified version of the
JCN method is used: WS4J package (ws4j-1.0.1). LIN
method is a method that normalizes the range of the
result value that was printed using the JCN method
into [0, 1]. Because the maximum value of the result
value in the LIN method is set to 1, there is the ad-
vantage that the distance between the words can be
absolutely quantified.

RESULT
Originally the function words have semantic hierar-
chy by relatedness and the list of class is 'Branch',
'Channel', 'Connect', 'Control', 'Magnitude', 'Convert',
'Provision', and 'Signal'. Each class word has its cor-
responding words. For example, the following words
are correspondents of the 'Convert' class: condense,
create, decode, differentiate, digitize, encode, evap-
orate, generate, integrate, liquefy, process, solidify,

472 | eCAADe 33 - Generative Design - Concepts - Volume 2


Table 1
Related lexicons for
function words of
functional
expression

Generative Design - Concepts - Volume 2 - eCAADe 33 | 473


SCENARIO Table 2
When designers use a search tool in order to apply Continuation of
bioinspired design in an actual architectural design Table 1
problem, more search results can be obtained when
using data structure that is classified into function
words, than using lexicons like they currently do.
For example, when designing a factory or a res-
idential building in a flood hazard area, a designer
may choose bioinspired approach to design it. A
flood hazard problem has been a problem which
mankind, along with many other organisms in the na-
ture, has sought to solve. Therefore, many solutions
that could be applied directly and indirectly to solve
this problem exists in the nature.
The structure and design requirements are orga-
nized in the architectural design standard. Essential
standards such as substantial improvement or dam-
age restoration, and more to deal with flood hazards
or flood loads are explained in this publication. To
specify, lexicons such as 'base', 'elevate', 'flood', 'pre-
vent', 'restore', 'inhibit' and more appear in the 'flood'
related chapters. But the lexicons that appear here
can be searched more by the designer when it is con-
verted into related function words than to be used
in its current form. When these are connected to its
function words, the result is as follows: 'base - re-
lease', 'base - shield', 'elevate - transfer', 'flood - reg-
ulate', 'flood - shift', 'prevent - prevent', 'restore - form',
and 'inhibit - inhibit' (Fig 2). As scenario shows (Fig
2) many biological systems can be printed out by us-
ing the semantic relationship extracted in this study.
When designer queries for adaptable biological sys-
tems without using semantic relationship, the BS1
(see Fig 2) is only searched from the repository.
The search results that come up from keyword
search is the outcome of the data manager (e.g coor-
dinator of AskNature)'s intention which tagged each
biological system with the meaningful keywords.
Even if the current system provides a satisfying level
of search results, when the data pool grows bigger,
the data manager cannot use this kind of manual tag-
ging method and a semantic search system must be
developed.

474 | eCAADe 33 - Generative Design - Concepts - Volume 2


Figure 2
‘Designing a factory
or a residential
building in a flood
hazard area’
example

Generative Design - Concepts - Volume 2 - eCAADe 33 | 475


CONCLUSIONS of Mechanical Design, 136
This study eventually contributes in making bioin- Dickinson, MH 1999, 'Bionics: Biological insight into
spired design broadly used in the architectural do- mechanical design', in Proceedings of the National
Academy of Sciences of the United States of America
main. Up until now, the biological idea search system
(PNAS), 96(25), pp. 14208-14209
which supports bioinspired design only provided a Fu, K, Moreno, D, Yang, M and Wood, KL 2014, 'Bio-
low level keyword search through function words inspired design; An overview investigating open
and biological keywords. Thus, there were many lim- questions from the broader field of design-by-
itations for wide range of use. Therefore, this pa- analogy', Journal of Mechanical Design, 136
per provides solution to this problem by bridging Glier, MW, McAdams, DA and Linsey, JS 2014, 'Exploring
automated text classification to improve keyword
the meaningful keywords and corresponding func-
corpus search results for bioinspired design', Journal
tion words. Specifically the relationship between of Mechanical Design, 136
architectural lexicons and function words in the ar- Goel, AK, Vattam, S, Wiltgen, B and Helms, M 2012, 'Cog-
chitectural domain has quantitatively assessed. In nitive, collaborative, conceptual and creative – Four
real scenario, the keywords that designers intuitively characteristics of the next generation of knowledge-
puts in will be automatically converted into function based CAD systems: A study in biologically inspired
design', Computer-Aided Design, 44, pp. 879-900
words for the system to understand better and pro-
Jiang, JJ and Conrath, DW 1997 'Semantic similarity
pose more accurate and useful results. From this de- based on corpus statistics and lexical taxonomy', in
velopment, through the iterative architectural design Proceedings of ROCLING X 1997, Taiwan
process, designers will be able to use biological idea Kim, SJ and Lee, JH 2012 'How biomimetic approach
search system more intuitively without difficult func- enlarges morphological solution space in a stream-
tional decomposition or understanding. lined high-speed train design?', in Proceedings of the
16th SIGraDi Conference, Fortaleza, pp. 538-542
As a future work we need to verify the availabil-
Nagel, JKS, Nagel, RL, Stone, RB and McAdams, DA 2010,
ity of this system with problems of the field. And a 'Function-based, biologically inspired concept gen-
research to elaborate the current search system and eration', Artificial Intelligence for Engineering Design,
biological system repository is prepared. Analysis and Manufacturing, 24, pp. 521-535
Shu, LH, Ueda, K, Chiu, I and Cheong, H 2011, 'Biolog-
ically inspired design', CIRP Annals - Manufacturing
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guage Processing with Python, O’Reilly Media Inc., Se- 17 July 2015
bastopol
Cheong, H, Chiu, I, Shu, LH, Stone, RB and McAdams, DA
2011, 'Biologically meaningful keywords for func-
tional terms of the functional basis', Journal of Me-
chanical Design, 133
Cohen, YH, Reich, Y and Greenberg, S 2014, 'Biomimet-
ics: Structure-function patterns approach', Journal

476 | eCAADe 33 - Generative Design - Concepts - Volume 2


Theories and Models of Parametric Design Thinking
Rivka Oxman1 , Ning Gu2
1
Technion Israel Institute of Technology 2 The University of Newcastle
1
rivkao@gmail.com 2 ning.gu@newcastle.edu.au

Due to significant recent design-related technological developments, design


theories and processes are undergoing re-formulation and an epistemological
shift. The tools and practices of parametric design are beginning to impact new
forms of Parametric Design Thinking (PDT). The present work is motivated by
the need to explore and formulate the body of theoretical concepts of parametric
design. It is built around the intersection of three areas of knowledge: cognitive
models of design, digital models of design, and parametric tools and scripts. The
work identifies forms of cognitive mechanisms in parametric design; types of
logical flow of information that can be applied in digital processes for
performance-based design; generative design and form finding. It explores the
impact of parametric models and tools upon styles of design thinking from
conception to production. These are presented as a body of knowledge in the
search for thinking and process models of PDT in design.

Keywords: Parametric Design, Parametric Schema, Parametric Design


Thinking, Generative Design, Performative Design

INTRODUCTION sign methodology and new epistemological bases of


Due to significant recent design-related technologi- design knowledge resulting in new forms of design
cal developments, design theories and processes are thinking (Oxman and Oxman 2014). We refer to these
undergoing re-formulation and an epistemological emerging phenomena as Parametric Design Think-
shift. Parametric design systems today can adapt ing (PDT).
to changing context (Woodbury 2010) under the in- The work presented in this paper is motivated by
fluence of parametric languages and scripting tech- the need to explore and characterize current theories
niques (Jabi 2013) and to diverse topological rela- and practices of parametric design and to reformu-
tionships and generative processes of design (Ox- late the underlying concepts behind parametric de-
man 2006). Among its forms of influence paramet- sign thinking. One of the bases for understanding
ric design has affected the topological and formal these phenomena is the emergence of a body of cog-
characteristics of designs produced in diverse design nitive and computational concepts that are expand-
fields such as architecture, industrial design and fash- ing the role and overall design impact of paramet-
ion design. Current research has also shown that ric design. This body of concepts is rapidly becom-
the development of new tools and scripting envi- ing the nexus of theory and production in paramet-
ronments are also contributing to a distinctive de- ric design. Terms and concepts such as parametric

Generative Design - Concepts - Volume 2 - eCAADe 33 | 477


schema, algorithmic thinking and parametric reason- tween pure parametric tool manipulation and the
ing are becoming an important body of new knowl- utilization of a broad understanding of architectural
edge in the search for a general theory of PDT. knowledge in the parametric design process. For ex-
Following upon recent studies on parametric de- ample, some designers who embrace what is referred
sign methods and tools in academia and practice to as Parametricism may tend to abandon fundamen-
(Hernandez 2006; Iordanova 2009; Cellini and Vaz tal architectural principles and concerns, having the
2012) we focuses in this research upon theoretical tendency to avoid comprehensive critical judgment
and methodological issues, and the definition of con- and aim instead for formal novelty through comput-
cepts while exploring their relationships in order to ing power without addressing other basics of archi-
expand current design theory and knowledge. tectural design such as social, historical and environ-
Our research is built around three areas of knowl- mental concerns, functional and programmatic re-
edge: cognitive models of design, digital models of quirements, and user's psychological needs (Castel-
design, and the examination of the impact of para- lano, 2011).
metric tools and scripts. The research aims to explore The following three points are generally charac-
their relationships and their mutual impact on PDT. In teristic of the parametric design process:
the following sections a body of design topics is intro-
• Designers design rules and define their logi-
duced, discussed and presented with specific exam-
cal relationships in the creation of 3D visual-
ples from architectural design.
ization models

PARAMETRIC DESIGN The distinction of parametric design in comparison


Parametric design thinking can be defined as hav- to traditional computer modeling is that rule-sets
ing three characteristics - thinking with abstraction; become basic design procedures in configuring 3D
thinking mathematically; and thinking algorithmi- models of parametric design (Abdelsalam, 2009). In
cally (Woodbury, 2010). Thinking with abstraction is building parametric models, designers set variables
a base that enables parametric design as a genera- and digital data flows, adjusting the values of param-
tive approach for producing parallel alternatives and eters, and revising the rules accordingly. Rather than
it also enables parts of the parametric model to be traditional configuration ways of the object itself, the
reused. Thinking mathematically refers to the the- design of the generative rule set and their logical rela-
orems and constructions used to define the script- tionships is becoming the main focus of design think-
ing language for design representation and genera- ing. In this way, more alternative solutions can be ex-
tion. Thinking algorithmically means that the script- plored by changing the parameters of the logical re-
ing language provides functions that can add, repeat, lationships (Hernandez, 2006; Karle & Kelly, 2011).
modify or remove parts in a parametric design. A recent cognitive design study (Yu et al, 2014)
Woodbury claims that in a parametric design en- presents the following findings: Designers write their
vironment designers need a different kind of knowl- rules referring mainly to geometric modeling focus-
edge that can "predict persistent effects to under- ing on geometric elements. This suggests that wider
stand the diversity and structure of the mathemat- comprehensive aspects of architectural knowledge,
ical toolbox, and to shuttle between the intended principles and concepts are outside of this primary
effect and mathematical invention that models it" focus.
(Woodbury 2010). That means that parametrically • Designers can change and modify their de-
discriminating designers would need to know more sign at any stage
than merely basic architectural knowledge. How-
ever, there should also be an informed balance be-

478 | eCAADe 33 - Generative Design - Concepts - Volume 2


Designers can change and modify their own rule- can be formulated and represented as generic para-
based representations in any stage of the design pro- metric schema. The adoption of design patterns in
cess. In processes of parametric design, the design certain domains is a phenomenon that has been ob-
system is differentiated and correlated. In the para- served by a number of researchers in both traditional
metric model, all design procedures and activities architectural design (Alexander et al., 1977) and in
are related to one another and clearly defined (Schu- parametric design (Woodbury et al., 2007).
macher, 2008). Therefore, designers can return back According to Brett Steele, parametric design
in any stage and revise parameters or rules to mod- knowledge is a model of design thinking that in-
ify their design or to pursue a different one. This al- tegrates topological patterns within generic typolo-
lows them methodologically to keep the design pro- gies. This cognitive capability has been termed, the
cess open and flexible. "serial sensibility" (Brett Steele, in Lee and Jacoby,
2007).
• Design alternatives can be developed in par-
allel in any stage The Role of the Cognitive Parametric
Schema
Designers often consider a relatively limited number The cognitive role and the logic of a generic knowl-
of alternative solutions (Woodbury & Burrow, 2006). edge schema as a basis for understanding pro-
In the parametric design process, once the rules are cess of schema adaptation and refinement by re-
implemented, unlimited numbers of design alterna- representation can be demonstrated through exam-
tives can be generated in parallel. The possibility ples of prior research (Oxman, 1992; 1997). The emer-
to use parallel design generation is changing modes gence of a new schema is a fundamental cognitive
of thinking and contributes to explorative processes capability of creativity in the human designer. In the
(Hernandez, 2006; Holland, 2011; Karle & Kelly, 2011). process of design, engineering, and construction the
schema can be modified and adapted. To summarize,
PARAMETRIC DESIGN THINKING (PDT) the role of the parametric schema:
Beyond any particular formal style or design tool,
parametric design thinking is emerging as a theoret- • Providing an explorative mechanism
ical topic (Oxman and Gu, 2013) and a key model • Providing a medium for generating variation
of digital design. With the emergence of new lan- • Providing a medium for transformational pro-
guages and tools, and in comparison to traditional cesses
models of the parametric, the generic formulation of
a Parametric Design Schema should be formulated The cognitive roles and the logic of a generic schema
and explored as a comprehensive theoretical frame- (referring in this case to architectural knowledge of
work to support design. basic classical temple types) can be demonstrated
Karle & Kelly, 2011 describe this process as "a new through the example of the Classical Greek Temple,
way of relating tangible and intangible systems into reflecting the different styles, geometrical series and
a design proposal removed from digital tool speci- proportions (see figure 1). The cognitive role and the
ficity and establishes relationships between proper- logic of a generic schema (referring in this case to
ties within a system. It asks architects to start with architectural knowledge of column types and vari-
the design parameters and not preconceived or pre- ables) can also be demonstrated by examples of the
determined design solutions." (Karle & Kelly, 2011)Be- Classical Greek columns (see figure 2).
yond being merely a new digital technique, paramet- These two examples represent the distinc-
ric design thinking is more about an understanding tion between generic typological-schema referring
of parametric structures of design knowledge that to typological design of different types versus a

Generative Design - Concepts - Volume 2 - eCAADe 33 | 479


topological-schema referring to topological forma- code (or 3D re-modeling by Rhino). This presents a
tion by changing the value of parametric variants of typical process of visual reasoning in which a para-
the Greek Columns.Please also write your "reply to metric modification process of the script maintains
the reviews" directly in the paper, using notes such the parametric relationships that have been defined
as this one to point out where you have reacted to and generated.
the inputs given.
Tools, Scripting and Coding of Parametric
Design Process Figure 1
Understanding and developing methods of pro- Classical variation
graming such as parametric scripting and coding for of the generic order
various process-based models of digital design are of the Greek Temple
providing a foundation for the characterization and (Wikipedia)
conceptual definition of parametric design thinking.
In order to represent processes of parametric de-
sign there is a need to explicate the flow of informa-
tion and the logic that is embedded in process mod-
els of design focusing on the explication of knowl-
edge structures and the order of flow of informa-
tion; the constructive logic should become explicit.
In parametric modeling of digital models of design
(for example: Grasshopper) there are two types of vi- Figure 2
sual display. An interactive display of the visual im- Schema for
age is generated in parallel to interactive program- topological
ing by visual scripting code. Parametric variations of formation of a Doric
the image can be updated and generated simultane- Greek Column
ously in a visual display in parallel to code modifica- (Credit: Michael
tion. The following figure illustrates the linked dual Weizmann)
provision of the visual interface for interactive code
The Role of the Visual Representation in input and the resultant 3D graphical representation
Parametric Schema (Oxman 2016) (see figures 3-6).
Traditional representations in design are focused Understanding how a parametric schema sup-
upon visual and geometrical representation of the ports the logic of a digital process model in de-
design object. Visual representations are generally sign (Oxman, 2006) requires skill and knowledge that
non-explicit with respect to presenting the structural includes parametric design, theories of topological
logic behind form making and the development of structures and their relations, mathematics, and as-
the object under design. sociative geometry.
In visual parametric schema the designer inter-
acts with parametric modeling using visual code Figure 3
symbols. The image of the design is generated by Schema for
the 3D Rhino modeling component of the system. topological
The parametric capability of a Grasshopper system formation of a
enables generation and modification of the design Corinthian Greek
by changing the parameters rather than rewriting the Column (Credit:
Michael Weizmann)

480 | eCAADe 33 - Generative Design - Concepts - Volume 2


Figure 4 of a comprehensive theory of PDT in parametric de-
Visual scripting in sign in architecture is a comprehensive and impor-
performative model tant undertaking.
of digital design Such a comprehensive theory would be based
(Oxman 2016) upon the distinctive concepts and models of para-
(Credit: I. Musizuk) metric design thinking and their impact on the for-
malization of distinctive forms of information flow
in parametric models of design. This would include
a comprehensive formulation of the generic cogni-
tive and computational reasoning models that are
applied in processes of parametric design.
Figure 5 It appears to have now become important to
Visual 3D image in understand the role of parametric tools on design
performative model thinking. We have here made a first attempt to con-
of digital design tribute to the definition of PDT, its dominant con-
(Oxman 2016) cepts, theories, models, and its emerging research
(Credit: I. Musizuk) agenda. Given the rapid development and the broad
acceptance of parametric design tools, the further ex-
tension of this research agenda as well as the defini-
tion of its intellectual resources appears to be a high
priority agenda for design research and the digital
design community.

ACKNOWLEDGEMENT
Figure 6 The images presented in this article are based on
Visual image experimental work developed by Illia Musizuk and
resulting of Michael Weizmann under the supervision of Profes-
algorithmic sor Rivka Oxman of the Technion, Faculty of Architec-
scripting in ture and T.P.
generative model
of digital design REFERENCES
(Credit: I. Musizuk) Celani, G and Vaz, C 2012, 'CAD Scripting And Visual Pro-
gramming Languages For Implementing Computa-
tional Design Concepts: A Comparison From a Peda-
gogical Point of View', International Journal of Archi-
tectural Computing, 10, pp. 121-138
Conclusions Hernandez, C.R.B. 2006, 'Thinking parametric design: in-
We have introduced and explored a range of research troducing parametric Gaudi', Design Studies, R. Ox-
issues in the characterization and definition of PDT man (ed.) special issue on Digital Design, 27, pp. 309-
in architectural design. Certain basic terms and con- 324
cepts have been discussed in order to provide a the- Holland, N 2011 'Inform form perform', Proceedings of
ACADIA 2011
oretical framework for defining PDT. The clarification
Iordanova, I 2009 'Parametric methods of exploration
of the taxonomic, epistemological, and theoretical is- and creativity during architectural design: A case
sues in PDT has been outlined. Further development study in the design studio', Proceedings of CAAD Fu-

Generative Design - Concepts - Volume 2 - eCAADe 33 | 481


tures 2009,
Jabi, W (eds) 2013, Parametric Design for Architecture,
Laurence King, London
Jacoby, L 2007, 'Typological Formations: Renewable
Building Types and the City', in Steele, B (eds) 2007,
Serial Sensibilities, AA publications
Karle, D and Kelly, B 2011 'no title given', Proceedings of
ACADIA 2011
Oxman, Rivka 1997, 'Design by Re-Representation- A
Model of Visual Reasoning in Design', Design Studies,
18, pp. 329-347
Oxman, Rivka 2006, 'Theory and Design in the First Dig-
ital Age', Design Studies, R. Oxman (ed.) special issue
on Digital Design, 27, p. 229–265
Oxman, Rivka 2014 'Parametric Design Thinking', DCC
Workshop
Oxman, Rivka 2016, 'The Role of the Image in Digital
Design: Processing the Image versus Imaging the
Process” in Inge Hinterwaldner and Sabine Ammon
(eds.) Springer-Verlag', in Hinterwaldner, I and Am-
mon, S (eds) 2016, Imagery in the Age of Modelling:
Operative Artifacts in the Design Process in Architec-
ture and Engineering, Springer-Verlag
Oxman, Rivka and Oxman, Robert (eds) 2014, Theories of
the Digital in Architecture, Routledge, U.K.
Woodbury, R 2010, Elements of Parametric Design, Rout-
ledge, N.Y
Yu, R, Gu, N and G, J 2014, 'Architects' cognitive be-
haviour in parametric design', International Journal
of Architectural Computing, 13, pp. 83-101

482 | eCAADe 33 - Generative Design - Concepts - Volume 2


Automated Generation of Heuristics for Design
Richard Schaffranek1 , Trapp Harald2
1,2
TU Wien
1,2
{richard.schaffranek|trapp}@tuwien.ac.at

The crisis of architecture is a crisis of form, therefore new approaches and


definitions are necessary. The children´s game of Hide-and-Seek seems extremely
relevant to learn the complex interplay of social interaction and space. What if its
hiding places were to be designed by an architect? Is there a method to relate the
rules of the game to the number, design and layout of its obstacles in such a way
as to create a successful game?A possibility to tackle this problem is the use of
metaheuristic solvers. But even for the simple game of Hide-and-Seek, their use is
confined to cases with a very limited set of obstacles and players, since the time
needed to calculate the fitness function increases rapidly. To overcome this we
suggest the use of statistical methods to develop a heuristic fitness function based
on properties which can be directly computed from the values of the genotype.
The resulting function makes is possible to solve the given problem using a
metaheuristic solver not only for the simple cases with 3 or 4, but also for those
with n obstacles.

Keywords: Architectural Systems, Metaheuristic Solver, Generative design,


Decision Making, Machine Learning

INTRODUCTION exist as long as complementary forms of interaction


The current crisis of architecture is a crisis of form, and forms of objects continually connect to each
which has become a victim of its own success. New other. (This definition was formulated by Harald
approaches and definitions are necessary to over- Trapp in Dichte Distanz (2013)) Digital design meth-
come the increasingly meaningless experiments of ods are well suited to simulate such systems, but
"anything goes". If form in architecture could be ex- are lacking an architectural theory and are strug-
tended to include the spatial aspects of social in- gling with the amount of data to be handled even
teraction and these could be connected with ob- in simpler cases such as children's games. Neverthe-
jects that are formed to have an effect in such in- less an operational definition of architectural form
teraction, a long needed link between "form" and might have to begin there, as some of these games
"function" might be provided. What is convention- are fundamental to the individual`s development of
ally conceived as "architecture", i.e. objects like build- the concept of space. In particular, Hide-and-Seek
ings, would merely become one group of elements seems extremely relevant to learn the complex in-
in complex systems of operative architectural forms. terplay of social interaction and space. What if its
Such autopoietic architectural systems would only hiding places were to be designed by an architect?

Generative Design - Concepts - Volume 2 - eCAADe 33 | 483


Is there a method to relate the rules of the game which houses a function, but interpreted as a contin-
(which could be interpreted as constraints on the ran- ually changing operation. Such a definition tends to
dom movement of players, e.g. children) to the num- promote not to find or produce successful architec-
ber, design and layout of its obstacles (which could tural forms, but to invent them or "to breed" as De-
be interpreted as constraints on the random move- Landa (2002) suggests. Because of the combination
ment of objects, i.e. architectural design) in such a of moving and perceiving players within a modifiable
way as to create a successful game? Fortunately in playing field this seemingly easy task becomes rather
Hide-and-Seek not only the rules for the movements complex, and needs therefore a simplified approach
of the players, but even the game´s success can be to generate layouts.
rather simply defined. Like all good games it has
to challenge its participants, but should avoid frus- HIDE-AND-SEEK SETUP
tration (of course, these parameters are debatable, The game consists of at least three players, one
but they seem reasonable enough as a basic assump- seeker p(s) and two hiders p(hi) with equal properties
tion). Therefore all players involved (seeker, hiders) concerning vision and movement. The seeker starts
should have an equal chance to win, which means from the fixed centre point (red dot, figure 1) and will
not only the seeker can find hiders, but also the hiders start to visit the obstacles one after the other always
can escape, if being closer to the centre than the taking the shortest path moving along the grey lines
seeker before being detected. in figure 1 representing all possible shortest path. He
As simple as the definition of the rules and suc- finds a hider (green dot, figure 1) as soon as he makes
cess in the case of Hide-and-Seek might be, com- visual contact with him crossing the blue lines (first
ing up with a design even for the most simple lay- line of sight). Each hider is concealed behind one ob-
out proves rather complicated. The game challenges stacle and tries to reach the centre before being de-
the design through aspects of vision (from where tected by the seeker. As all players move with the
can a player see what?), movement (which routes same velocity, a hider can escape and thereby win by
can a player take to explore the field?) and dis- reaching the centre before the seeker, if he is closer
tance (what is the difference in distance to the cen- to the centre as the seeker (isochrones represented
tre between the different players?). Metaheuristic by the dotted lines, figure 1) before he has been de-
solvers have been used to find valid/good solutions tected. The deformation of these circles is a result of
solving layout-problems in many different instances the obstacles blocking the direct path from the start-
(e.g. (Elezkurtaj and Franck 1999) (Donath, König ing point to the hiding positions.
and Petzold 2012)). (Metaheuristic-solvers can be The obstacles o(i) are positioned around the cen-
used to solve optimisation problems without know- tre, perpendicular to the direct lines from their cen-
ing specifics about the problem. Therefore they can tres to the centre of the playing field. The number
be applied to a variety of problems. Depending on of obstacles shall exceed the number of hiders by at
the type e.g. a genetic solver, different strategies e.g. least one. In order to obtain different layouts, the ro-
evolutionary principles are applied to search through tation around the centre of the different objects can
possible solutions, trying to find the best solution. be changed in discrete steps (±0.1π). In a second
The quality of a solution is defined by a single value, test-scenario each obstacle itself can rotate around
its fitness. Finding the best solution is not guaran- its centre within a given range (-0.4π to 0.4π;±0.1π).
teed. Through plugins to existing CAD programs e.g. The seeker starts at the centre of the playing field
Grasshopper3d, they are made available to a broad and moves to all possible hiding points, one after the
audience.) But other than in most cases, the archi- other, following the shortest path until all hiders ei-
tectural form here is not restricted to a fixed object ther have been found or run free. If the seeker finds

484 | eCAADe 33 - Generative Design - Concepts - Volume 2


Figure 1
Possible layouts; On
the left is a layout
where the obstacles
are perpendicular
to the straight line
from the centre of
the obstacle to the
centre of the
playing field. On
the right each
obstacles is also
allowed to rotate
around its centre.

more hiders, than can run free, the seeker wins s. If best layout can be picked. Another possibility is to
more hiders can run free, than the seeker finds, the use a metaheuristic solver such as simulated anneal-
hiders win h. Otherwise the game is a draw d. ing or a genetic algorithm.
As mentioned above, the quality of a layout (fit-
GENERATION OF RESULTS ness f ) can be defined rather easily, as seeker and
For the smallest layout possible, three players (one hiders should ideally have an equal chance to win.
seeker p(s), two hiders p(h1,2)) and three obsta- For this, the chance to be found should equal the
cles o(1,2,3), there are three different combinations hiders chance to escape by reaching the centre be-
where players can hide (AB, AC, BC) and six different fore the seeker. Thus the game would ideally result
paths on which the seeker can visit the obstacles (SP in a draw. The number of draws d of a possible layout
ABC, SP ACB, SP BAC, SP BCA, SP CAB, SP CBA) . can be measured against the difference between the
! total wins of either the hiders h or the seeker s. This
v(p, o) = o · o! (1) seems to result in a valid fitness function. The more
ph ! · (o − ph )!
quotient 2 approaches 1, the more attractive the lay-
The results for all these 18 possible game-variations out for the players (because there are fewer "frustrat-
v (Equation 1) are computed until either all hiders are ing" results).
found or have run free. Based on this simulation the d
quality of the layout can be measured through a fit- f (d, h, s) = ≤1 (2)
d + |h − s|
ness function f. To vary the playing field, the place-
ment of the obstacles around the centre of the play- However, this function ignores the difference be-
ing field can be changed in discrete steps (±0.1π). In tween draws on one hand and hider / seeker wins on
a second version, additionally the rotation of each the other hand. As long as the hiders´ wins equal the
obstacle around its centre can be changed (-0.4π to seeker´s wins they can exceed the number of draws.
0.4π;±0.1π). This can be done randomly and then the E.g. d=2 h=8 s=8, this would result in a fitness of 1

Generative Design - Concepts - Volume 2 - eCAADe 33 | 485


and therefore in a perfect layout even so the number If considering only the rotation around the fixed
of draws are not very high compared to the number centre of the playing field, chances can be evened
of runs where the hiders or the seeker wins. out to a certain point (Figure 3, left), since the side
To overcome this problem, equation 2 has to be from which an obstacle is approached does not play
multiplied with the number of draws divided by the a role. The obstacle farthest away is the worst obsta-
total number of game variations. cle to hide. If the obstacles are arranged in line, the
d d seeker always wins. Further it shows that no groups
f (d, h, s) = · ≤1 (3) are formed but the obstacles tend to be evenly dis-
d + |h − s| d + h + s
tributed around the centre of the playing field. In this
To examine the fitness function behaviour, randomly case the metaheuristic solver was able to find a layout
generated numbers for d,h,s were used. Figure 2 illus- with a fitness of 0.397. The same result was also found
trates the relation between draws, hiders´ wins and after a few tries when the layouts were randomly gen-
seeker's wins. It shows that the higher the fitness, the erated. This suggests that the problem with this lim-
lower the number of hiders´ wins and seeker's wins, ited set of constraint is rather simple and a lot of pos-
whereas the total number of draws increases but is sible best layouts exist.
not necessarily maximized. This could be seen as in- Only when allowing the obstacles to rotate
sufficient, but enables to keep the fitness value as a around their centre, a more evened out layout can
relation with a fixed upper limit of 1. Furthermore this be generated (Figure 3, right). In this case the best-
allows comparing layouts with different constraints, found layout had a fitness of 0.667. At first sight the
numbers of obstacles and/or players. resulting design seems similar, but a closer inspec-
tion now finds the farthest obstacle as the one where
most hiders were able to run free. This is due to the Figure 2
fact, that the side from which the seeker approaches Randomly
starts to play a role as soon as the obstacles are ro- generated results
tated. When the seeker approaches the farthest ob- for d (green), h
stacle from the left side the hider has the opportu- (red), s(blue) and
nity to run free, since the distance to the centre of the resulting fitness
the playfield is greater from the position where the (equation 3).
seeker first sees him than from the hiding position.
This is clearly visible in the isochrones in Figure 3 or
Figure 4.

SOLUTION-SPACE COMPLEXITY
As shown for the smallest version of Hide-and-Seek
with three players and three obstacles, metaheuris-
tic solvers can be used to generate a layout, as the
fitness function can still be calculated within an ac-
ceptable time. But when adding only one obstacle to
In our research, a readily available metaheuris- this setup of Hide-and-Seek, the amount of possible
tic solver (Grasshopper, Galapagos) without any fur- game variations rises to 144 (compare to Equation 1),
ther modifications was used to generate layouts for quickly increasing the computational time, making it
the game of Hide-and-Seek. The best-found layout(s) infeasible to generate a layout through the utilization
can be seen in Figure 3. of such techniques.

486 | eCAADe 33 - Generative Design - Concepts - Volume 2


Figure 3
The left diagram
shows a best layout
found (d=10, h=2,
s=6; f=0.397) if the
obstacles are not
rotated around
their centre. The
right diagram
shows the best
layout found (d=12,
h=3, s=3; f=0.667) if
the obstacles are
allowed to rotate
around their centre.
The dotted lines
show the
isochrones for each
hiding position. The
red part of a circle
shows the number Further the number of distinct possible layouts AUTOMATING GENERATION OF HEURIS-
of found hiders, strongly depends on the discretisation of the layout TICS
whereas the green and the amount of obstacles placed. When the ro- As simple the game of Hide-and-Seek might be,
part shows the tation around the centre is limited to steps of ±.1*π the use of metaheuristic solvers is confined to cases
number of hiders (or={0,.1,.2,... 1.9}) and three obstacles have to be with a very limited set of parameters, since the time
that where able to placed, then there are 3ˆ19=1 162 261 467 possible needed to calculate the fitness function (the analy-
run free. The lines layouts. Adding an obstacle increases the amount to sis of the layout) increases rapidly. Therefore other
are an overlay of all 4ˆ19=274 877 90 944 layouts. methods have to be found to generate or evaluate a
possible paths that With this quick increase of complexity in both the layout. Simple heuristics can provide an answer to
the seeker took to fitness function and the solution-space it gets infeasi- the problem. As shown by Gigerenzer, Todd et al.
visit all hiding ble to use metaheuristic solvers to find good layouts (2000) simple heuristics (e.g. 'Take the Best'), work-
points. for setups with more than 4 obstacles and more than ing with limited amounts of information, can provide
3 players (1 seeker, 2 hiders). a good base for decision making, especially in cases
This observation is not only valid in the case of where it is infeasible to take into account all available
the game of Hide and Seek but also has been re- information.
ported in other cases (e.g. 'Graphical Smalltalk with These researchers demonstrated their approach
My Optimization System for Urban Planning Tasks' on the prediction of school drop out rates. Based
(Koenig , Treyer and Schmitt 2013) and seems to on a set of collected data they applied four different
make what Faucher and Niver (2000) described as "in- strategies: 'Take the Best', 'The minimalist', 'Multiple
verse design" inapplicable in daily design practice. Regression' and 'Dawes's Rule'.
("Inverse design" can be referred to as design by in- In the case of e.g. 'Take the Best' a set of ranked
tents, used as constrains to a form and not as form by cues is used to compare two different solutions. The
itself.) An analytic approach is needed! first occurrence of a difference in a cue is used to de-
termine which of two solutions is better. To achieve

Generative Design - Concepts - Volume 2 - eCAADe 33 | 487


Figure 4
Game play
variations of the
two layouts.

the ranking of the cues the algorithm has to be compute these parameters has to be limited. Since
"trained" upfront. The ranking is interesting beyond the problem was explored upfront, the observations
pure prediction. It enables to identify which parame- made when looking at the best layouts should be
ters are important to the problem and which are not. taken into account when choosing the properties.
'Take the Best' could be used for the first example These data were used as training set to find an-
of our Hide-and Seek, where the obstacles are only al- other function that would remodel the fitness func-
lowed to rotate around the centre of the playing field. tion as good as possible but with less computational
However, as will be explained, it performs bad for the effort. In a first step each property was used to com-
second example where the obstacles are also allowed pute the correlation of the property and of simple
to rotate around their centre. transformations of the property (xˆ(-1); ln�(x)) against
Therefore in the case of Hide-and-Seek we had to the fitness function values. In a second step an itera-
use the strategy of 'Multiple Regression'. A thousand tive process (Branch and Bound) was applied to try if
random results where generated for both examples the correlation could be improved through multipli-
with and without obstacles rotated around their cen- cation of the different cues.
tre. (The Random class of the .NET framework is used. For the first example (obstacles are without rota-
The documentation ensures an even probability from tion around their centre) 18 different properties were
a finite set of numbers. Since the random numbers examined. The best correlation to the fitness func-
needed are limited (max 4/solution) enough random tion was found when the relation between median
numbers are provided.) For each generated layout and average angle between all pairs of obstacles o
the fitness and other properties, such as the aver- (Equation 5) got multiplied with the relation of the
age rotation of the obstacles around the playing field geometric average angle between all pairs of obsta-
centre or the average distance between the possi- cles and the angle that would distribute the obsta-
ble hiding positions, were saved. These properties cles equally (Equation 6). With this combination a
can be chosen at will, but the computational time to correlation to the fitness function of r=0.8182 can be

488 | eCAADe 33 - Generative Design - Concepts - Volume 2


Figure 5
The left scatter
plots shows the
best-found
correlation of a
single cue. The
right scatter plot
shows the best
combination of two
cues.

Figure 6
The left scatter
plots shows the
best-found
correlation of a
single cue. The
right scatter plot
shows the best
combination of up
to six cues.

Generative Design - Concepts - Volume 2 - eCAADe 33 | 489


achieved. However, as can be seen in the left scat- ing field is better than an obstacle perpendicular to
terplot of figure 5, the performance increases only this line.
slightly when using multiple cues ('Multiple Regres- Both of these observations are in line with the
sion') over using only the best correlating cue ('Take observations made from the generated examples but
the Best'). they are only loose clues since each cue cannot be
median(∠(oi=0...n , oj=0...n )) evaluated by itself, which would be done when ap-
uf 0(o) = (4) plying the 'Take the best' strategy, but only in combi-
avg(∠(oi=0...n , oj=0...n ))
nation ('Multiple Regression'). Further it can be noted
avg(∠(oi=0...n , oj=0...n )) that the best-found layout produced by the meta-
uf 1(o) = π (5)
2 |o| heuristic solver was not reached when randomly
generating layouts. This suggests that the fitness-
uf (o) = uf 0 · uf 1 (6) landscape for the second example is more complex.
However, since the initial fitness function cannot be
It shows that this example is rather simple and even
used for larger layouts, the found linear regression
though the layouts were randomly generated, many
line provides an acceptable tool to estimate the fit-
of them are as good as the best layout found by the
ness function.
metaheuristic solver. The found correlation is high.
The found regression lines can be used to es-
Therefore the found linear regression line can be
timate the fitness and generate layouts of different
used to estimate the fitness function with a minimum
sizes. (Figure 7) Note that the number of players is
of computational complexity. Furthermore the pos-
of no importance for the generation since no simula-
itive correlation of both selected cues suggests that
tion is preformed but the fitness function is estimated
an equal distribution of obstacles across the playing
based on geometric properties. In the first exam-
field would generate the most satisfying layout.
ple, the estimated fitness function can be computed
For the second example 85 different properties
directly from the values of the genotype, which im-
were collected. Here the best correlation (r=0.3824)
proves computational time manifold.
of a single cue (Figure 6 left) was the average distance
For the second example more properties have
along the shortest path between all pairs of hiding
to be computed and some of them make it neces-
positions hp.
sary to construct all possible shortest paths between
This cue was not included when searching for the
the hiding points (compare Figure 1). This makes the
best correlation (r=-0.4909), taking a maximum of 6
computation of the estimated fitness function more
cues into account. Instead of the average distance
complex in comparison to the first example, but still
the geometric average distance along the shortest
way cheaper than the original fitness function.
path between all pairs of hiding positions was cho-
sen. Nevertheless this suggests that when through
the placements of obstacles the shortest path be- DISCUSSION
tween two hiding points is maximised the chances The game of Hide-and-Seek is a good testing ground
on the layout between hiders and seekers are evened for simple heuristics for two reasons: in the defini-
out. tion introduced by Harald Trapp (2013) it constitutes
Another cue selected the maximum of the differ- a very simple form of a complex architectural sys-
ence between all distances of the closest and the far- tem and therefore represents a promising example
thest point of an obstacle to the centre of the play- for a new definition of the relationship between form
ing field. This cue suggests that an obstacle, which is and function in architecture. Neither "form follows
oriented nearly in line with the straight line between function", nor form as an aesthetic or signifying ob-
the centre of the obstacle and the centre of the play- ject, but the dynamic connection of two types of

490 | eCAADe 33 - Generative Design - Concepts - Volume 2


Figure 7
Two layouts with 10
obstacles,
generated through
the use of the
regression line
computed for both
examples on the
left, with obstacles
rotating around the
centre of the
playing field. On
the right, obstacles
were also allowed
to rotate around
their centre.

operative architectural forms. Defining "Hide-and- good layout/design. More research should be carried
Seek" in this way, the simple design task to develop out to investigate under which circumstances other
a functional (= successful) layout for the distribution generative approaches could be successful to gen-
of obstacles, which cannot be solved with traditional erate designs procedurally without any iterative pro-
methods, can be approached. The operative dynam- cess.
ics of both the movement and perception of the play-
ers, as well as the flexibility of the layout of obstacles REFERENCES
interact with a complexity that can only be digitally DeLanda, Manuel 2002, 'Deleuze and the use of the ge-
simulated. To develop an algorithm generating lay- netic algorithm in architecture', Architectural Design,
outs that are "fitter" and therefore more successful 71(7), pp. 9-12
with the players, has to begin with a research of the Donath, Dirk, König, Reinhard and Petzold, Frank (eds)
correlation between arrangements of obstacles and 2012, KREMLAS: Entwicklung einer Kreativenevolu-
tionären Entwurfsmethode für Layoutprobleme in
hiders and the success of the players.
Architektur und Städtebau, Verlag der Bauhaus-
As the possible game variations increase expo- Universität Weimar
nentially with the number of obstacles and hiders, Elezkurtaj, Tomor and Franck, Georg 1999 'Algorithmic
heuristic fitness functions provide a highly efficient Support of Creative Architectural Design', Proceed-
tool extrapolating data learned form the smallest ings of the 17th Conference on Education in Computer
setup possible, producing complex arrangements Aided Architectural Design in Europe, Liverpool
Faucher, D and Nivet, ML 2000, 'Playing with design in-
close to real time. Thus they might become a valid
tents: integrating physical and urban constraints in
tool for the design practice in the future. In this pa- CAD', Automation in Construction, 9(1), p. 93–105
per, the game of "Hide-and-Seek" is interpreted as a Gigerenzer, Gerd, Todd, Peter M and ABC Research
complex architectural system whose design requires Group, - 2000, Simple Heuristics That Make Us Smart,
the development of a heuristic fitness function. But Oxford University Press, Oxford
still a metaheuristic solver has to be used to find a König, Reinhard, Treyer, Lukas and Schmitt, Gerhard

Generative Design - Concepts - Volume 2 - eCAADe 33 | 491


2013 'Graphical Smalltalk with My Optimization Sys-
tem for Urban Planning Tasks', 31st eCAADe Confer-
ence, Delft, pp. 195-204
Trapp, Harald 2013, Dichte Distanz, Ph.D. Thesis, Vienna
University of Technology

492 | eCAADe 33 - Generative Design - Concepts - Volume 2


Shanghai Lilong Tower Urbanism
Towards an Urbanism of Parametric Preservation

Christian J. Lange1
1
Department of Architecture, The University of Hong Kong
1
cjlange@hku.hk

This paper describes a design approach for a new urban building typology for
Shanghai utilizing a set of parametric design techniques to arrive at an
alternative solution to current models of urbanization. The goal in this approach
was to find a solution that is adaptable and sensitive to the urban environment
and has the capacity to preserve historic urban street patterns. The approach
included an understanding of the historic urban fabric of Shanghai, a respective
plot analysis and the development of a computational method to produce a new
urban type. The parametric set-up was build upon an analytical workflow with
integrated feedback procedures that informed the design exploration and resulted
in multiple design solutions.

Keywords: Parametric Urbanism, Computational feed back strategies, Design


Research

Figure 1 INTRODUCTION
Old city fabric gets Shanghai is the largest city in China with a population
replaced with of over 20 million inhabitants in its greater metropoli-
generic housing tan area. In the last two decades the metropolis has
towers, Shanghai undergone a rapid economic and urban expansion.
The city contains now thousands of buildings labeled
as tall, with many more to come within the next few
years. This development has irreversible effects on The research project entitled "Shanghai Lilong Tower
the quality of urban space and the way people live. Urbanism - Towards an Urbanism of Parametric
In large parts of the city the traditional urban fabric of Preservation." is a theoretical attempt that offers a
low rise, low-density row houses has been already re- counter proposal to the current models of urban de-
placed by generic high-rise typologies that are trans- velopments in Shanghai. By utilizing computational
forming significantly the urban life and neighbor- methods the project aims to arrive at an alternative
hood relationships (Fig.1). If this trend continues, the solution, addressing the original qualities of the tra-
original character of the city will be largely at danger. ditional urban fabric.

Generative Design - Concepts - Volume 2 - eCAADe 33 | 493


ISSUE AND BACKGROUND the development of new housing towers, the tra-
Until the early 1950's more than 60% of the total ditional urban neighborhood qualities with active
housing area in Shanghai consisted of Lilongs, Qian street life diminished. As a result social interaction
Guan (1996). This ground-related building block is amongst residents decreased and the concept of the
characterized by an outer perimeter along the main collective shrunk, which in general are very strong
streets that is dominated by workshops and shops in the traditional pattern of Lilong settlements in
and an inner circulatory rational system that gives ac- Shanghai, Qian Guan (1996).
cess to the two to three story high residential units
(Fig.2). This set up provides a high degree of security URBANISM | PARAMETRIC URBANISM
and privacy, while at the same time delivering social With rapid urbanization happening around the world
cohesiveness through a strong neighborhood com- and specifically in China, there has never been a more
munity. crucial time to challenge, reassess and propose alter-
natives to conventional urbanism and its associated
Figure 2
conventions, types and standards, Verebes (2013). In
Lilong Settlement,
the last two decades much research and design de-
Shanghai
velopment has been undertaken utilizing computa-
tional methods to arrive at novel solutions for mas-
terplans and urban organizational patterns, which all
have one in common: To provide an alternative to the
ideas of modernism.
One North Masterplan in Singapore by Zaha Ha-
did Architects is only one of many projects utiliz-
ing these new methods. While the masterplan uses
parametric techniques to arrive at a solution that of-
fers variation in plot size, density and plot height, it's
mostly concerned with the urban form. One North
achieves unity in difference - exploiting gentle, un-
dulating, dune-like urban mega-forms to generate a
sense of spatial coherence, (Hadid/Schumacher).
Most approaches in contemporary parametric
urbanism neglect the existing city and use patterns
to generate new kinds of street network and plot ge-
Since China's economy has burgeoned in the early ometries. While the patterns are fascinating, there
90s' huge parts of the city were redeveloped by uti- seems to be a lack of understanding whether they
lizing to a large extent the two usual suspects of produce an urbanism that results in a livable city. It's
modern Asian city developments; the generic point not so much the pattern that dominates how a city
block tower set in an open green landscape, and the works; it's rather open public spaces that provide a
podium tower dominating and internalizing an ur- good living environment. Already over a century ago
ban block. Both became the predominant building Camillo Sitte stated that the key element of success-
model of efficiency and economy for high-density ful city planning is the plaza or public square. If they
housing in the city. are created and utilized in a accurate way they have
While the personal living conditions plus the the capacity to create a backdrop to everyday life
floor area ratio for the individual increased through within the city, animating their surrounding build-

494 | eCAADe 33 - Generative Design - Concepts - Volume 2


ings as well as providing a space to perceive the build today and will have in a few years time if this develop-
environment, Sitte (1889). ment continues no historic residue left. While in 2001
The other public space that generates city life is the site was still primarily structured by low-rise ur-
the street, which in most cities is along the edges of ban fabric with a dense and intricate street network,
blocks. In most cases historic city fabric provides a lot in 2014 around three quarter of the area was trans-
of them in various grains. Though for modern plan- formed into a new environment that had erased most
ning they seem to be an obstacle, since there are dif- of the existing street pattern and combined the pre-
ficulties to cope with the traffic of today, they repre- vious plots into larger zones that are now occupied
sent an invaluable asset. Frequent streets and short with generic high-rise buildings.
blocks are valuable for a city, because of the fabric of
Figure 3 intricate cross-use that they permit among the users
Areal view of of a city neighborhood, Jacobs (1961). So, why not
prototypical tower keep them?
That leaves us with the last element of impor-
tance for a successful city, the building type. It's time
for the search for 'renewable' building types that are
able to negotiate the rapidly changing circumstances
of cities in an era of global capitalism, Lee & Jacoby
(2007).

HYPOTHESIS AND GOAL


Taking the qualities of the Lilong settlement as a
point of departure, the premise of the project was to
establish an alternative building type with the capac-
ity to maintain the original character and network of
the city, while offering at the same time new types
of urban public spaces(Fig.3). Based on a compu-
tational adaptable system the project suggests so-
Figure 4 lutions that have the ability to preserve the identity
Testing site near and urban quality typical to Shanghai, without ne-
Xiaonanmen. glecting the call for densification. In fact the project
Urban situation is aiming to find a compromise between the need
2001 and 2014 for compaction, the desire to preserve the most pos-
(Source: Google sible quantity of historical city fragments, and the
Earth). idea of an architectural organism that combines ver-
tical built volumes together with ground-level public
open spaces.
As testing ground the project utilized a larger
urban context around Xiaonanmen Subway Station PARAMETRIC FORM GENERATION
(Fig.4). The site with an overall area of around 80 The project utilized the generic Rhino software pack-
hectares is situated between the old city center and age with the Grasshopper plug-in to analyze the ex-
the Huangpu River. In the past two decades it has isting urban patterns, to simulate the overall urban
been heavily affected by the Tabula rasa mentality of configuration and to generate prototypical individ-

Generative Design - Concepts - Volume 2 - eCAADe 33 | 495


ual towers that could adapt to any given individual Analysis:
plot. The overall digital set-up was divided into a Most existing plots within the testing ground can
set of different grasshopper definitions in order to be categorized as shapes with four dominant cor-
make the workflow easier and less memory inten- ners that form the intersections of the circulatory sys-
sive. Eventually the definitions were divided into tem. Each shape within the system is unique in its
three main areas. There was one definition for the edge condition and geometry. All plots were first
analysis of the plots, one for the massing of the ty- drawn manually in the Rhino environment as accu-
pology, and one that interpreted the massing into a rate as possible and with the least amount of con-
structural solution and unit arrangement. trol points as possible for better control purposes.
Plugged in into Grasshopper all plots were then an-
alyzed in terms of shape (length to width relation- Figure 5
ship), access possibilities and overall area, to deter- Analysis & Process
mine whether a site had the potential to be rede- diagrams
veloped or to be preserved (Fig.5). This judgment
was mainly based on the prospective building mass
possible for each site and not on the actual cultural
value of the buildings on the site. The shapes were
also tested for the possible courtyard scenarios us-
ing different offset settings of the boundary condi-
tion (Fig.6).

Research into existing plazas:


While Sitte suggests that urban plazas and courtyards
are key elements within a city context, they don't
work per se. The success of them is dependent on Figure 6
eaves height, width, length and programs. Since pro- Plot analysis with
gram is a factor that is difficult to monitor, the project Grasshopper,
focused on the geometry and size of the resulting Understanding of
open spaces. To determine the maximum area a re- potential
search was conducted into existing plazas that are configuration for
generally considered as spaces with a high degree of courtyard
spatial quality, but are also on the larger end of the measurements
spectrum in terms of area.

• Pariser Platz in Berlin (108m x 120m,


12960m2)
• Placa Real in Barcelona (80m x 48m, 3840m2)
• Placa Major in Madrid (120m x 85m, 10200m2)
• Piazza Navona in Rome (40m x 246m,
9600m2)
• Hoxton Square in London (54m x 84m,
4536m2)
• Place des Vosges in Paris (130m x 130m,
16900m2)

496 | eCAADe 33 - Generative Design - Concepts - Volume 2


Most of these places develop a vibrant life through- for a double loaded corridor with unit depths
out the day, yet this might be also largely due to of around 7m.
their touristic character. However, the average sizes • The intermediate geometry that negotiated
of these spaces were around 9600 m2, which even- between the extrusion of the footprint and
tually was used as a maximum size for the courtyard the generic tower was set at a minimum
sizes of the project. Since larger sites in the testing height of four stories and maximum of seven
ground had a larger offset the biggest courtyard was stories, in order to minimize too much deep
eventually 6900m2. Most of the generated spaces space.
were between 700m2 and 4500m2. • Cores of towers could be either located on the
inner perimeter of the footprint towards the
Rule based approach: courtyard or on the outer perimeter towards
The problem with parametric design in general is that the existing street, depending on whether
a designer of a definition or script can easily get car- one would like to activate the courtyard or
ried away and set up a system with too many param- keep it more private.
eters. The danger of this is that it becomes hard to
While there are exceptions of plots with more than
evaluate the possible outcomes. To avoid this the
just four dominant corners, in principle, the system
project was following a set of strict rules, making it
offers plot access strategies that have one, two, three
easier to understand the outcomes. For the footprint
or four access lanes. Depending on the offset pa-
generation of the towers and courtyard's the project
rameter and number of access lanes for each plot,
utilized the following rules:
the overall set up produces a secondary urban net-
• No plaza should be larger than 9600m2 and work, resulting in more connectivity of the neighbor-
smaller than 700 m2 hood. Multiple configurations would be possible that
• Plots that could not cater for open spaces would result in different kinds of urban flow (Fig.7).
above 700m2 would be automatically pre-
Figure 7 served
Density Scenarios • Offsets of plots should be a minimum of 20 m
of Urban Formation and a maximum of 45m to allow for econom-
ical use of the resulting footprints.
• Plots can either have two, three or four access
lanes, resulting into two three or four towers
per plot.
• To allow for more variation and more privacy
courtyard offsets can be rotated by a maxi-
mum of 25 degrees.

For the towers the following rules were applied:

• Each tower had a two-story extrusion of the


generated footprint to adapt to the eaves of
the adjacent lilong structures.
• The massing of the tower was generated
through a surface generation that negotiated
between the profile of the actual footprint
and a generic rectangular profile that allowed

Generative Design - Concepts - Volume 2 - eCAADe 33 | 497


In essence the overall set up generates a two to Since each plot has its unique polygonal shape with
three story podium that adapts to the eaves height its respective control points, the definition to create
of the traditional context, while implementing access the overall massing was developed with a set of nu-
lanes to a variably sized inner courtyard that provides merical sliders that allowed for real-time feedback
a more private urban environment. This inner court- during the design process. The system underlying
yard is surrounded by a commercial perimeter, acti- the project that is based on a simple lofting tech-
vating the more intimate public space (Fig.8). The niques that negotiates between the footprint and the
landscape of the podium that terraces from the roof profile of the tower is hereby able to adapt to any
of the second level several floors up before merging given plot topology of the city, while offering flexible
into the tower, provides an open space accessible to tower morphologies that can orient independently.
the public working as half park and half promenade. All urban and architectural features that are impor-
Animated with trees and urban green it functions as tant for the overall outcome can be altered through
an extension of the urban life. The typology is in prin- interactive sliders.
ciple a synergy of a podium and a tower that gener-
ates in between the two conditions publicly accessi- CONCLUSIONS + OUTLOOK
ble urban terraces vertically and inner urban court- The key question must be asked, how does this new
yards horizontally. The towers that are flexible in typology compare to the current models of urbanism
form evolve out of the ground figure that adapts to in Shanghai that are ultimately following the max-
the site and the specific input settings (access, height, imization of any given plot ratio. Since quality of
courtyard-size, etc.) The typological configuration space is at times hard to measure a quantitative anal-
can be changed to a more extroverted setting, that ysis was undertaken. For evaluation purposes two
directs the cascading terraces towards the street and specimen of the generic typology within the vicinity
a more introverted setting that directs the same to- of the site were measured in terms of their plot ratio
wards the inner courtyard (Fig.9). and compared with the proposed typology on one of
the larger sites within the testing zone (Fig.10). While
Figure 8
the generic podium tower had a plot ratio of 7.5 the
Inner Courtyard
tower in the green park had a plot ration of 5.9. In or-
setting of
der to make the comparison meaningful the height
prototypical tower
of the proposed typology was set to the same, which
was in this case100m. Although none of the three
versions of the new typology (four towers, three tow-
ers, two towers) reached the plot ratio of the podium
tower, two of them had at least a higher plot ratio
then the tower in the park.
Ultimately it needs to be discussed whether this
type has a chance against the more efficient podium
tower. Certainly it has the potential to preserve parts
of the city and to bring new public spaces to the
neighborhood.

498 | eCAADe 33 - Generative Design - Concepts - Volume 2


Figure 9
Matrix of adaptive
Tower
configurations

Generative Design - Concepts - Volume 2 - eCAADe 33 | 499


Jacobs, Jane 1961, The Death and Life of Great American Figure 10
Cities, Random House, New York Plot Ratio Chart of
Lee, Christopher C. M. and Jacoby, Sam (eds) 2007, Typo- generic and
logical Formations: Renewable Building Types and the proposed
City, AA Publication, London typologies
Lewis, Simon 2008, The Rough Guide to Shanghai, Rough
Guide, London
Sitte, Camillo 1889, City Planning According to Artistic
Principles, Rizzoli, New York
Verebes, Tom (eds) 2013, Masterplanning the Adaptive
city: Computational Urbanism in the Twenty-First Cen-
tury, Routledge, London
[1] http://www.zaha-hadid.com/masterplans/one-
north-masterplan/#
[2] http://www.emporis.com/city/100213/shanghai-
china
However, given the current situation in cities in China
today, the project could open up a discussion about
new types for the city and the implementation of
computational tools in city planning. Though the
project was in this case focusing on Shanghai and
its respective urbanism, the project could be applied
onto different urban settings within China. The coun-
try is currently facing tremendous urban pressures.
Within the next two decades the government's vision
is to transform around 270 million village dwellers
into city dwellers. In the years to come China will
annually construct more than fifteen hundred build-
ings of thirty stories or higher, which is in essence
the equivalent of a new Chicago every year, Hulshof
& Roggeveen (2011). The pressure on existing envi-
ronments is large. Parametric modeling techniques
could be part of a solution to simulate environments
ahead of time and to evaluate the spatial qualities
and quantities.
Preservation is a complex topic. The project
leaves it up for discussion the negotiations between
preservation of the architectural heritage of the city,
and the need for urban densification, rather than sub-
urban sprawl.

REFERENCES
Guan, Qian 1996, Lilong Housing, A Traditional Settlement
Form, Master's Thesis, McGill
Hulshof, Michiel and Roggeveen, Daan 2011, How the
city moved to Mr Sun, SUN Publications, Amsterdam

500 | eCAADe 33 - Generative Design - Concepts - Volume 2


Generative Design - Applied
Shopgenerator v2
Automated Design, Analysis and Optimization of Shopping Layouts

Moritz Rosenberg1 , Benjamin Straßl2


1,2
Vienna University of Technology
1
moritz_rosenberg@gmx.at 2 b.strassl@atn.ac.at

In shop design a common method to maximize sales is to manipulate the


customers through spatial arrangements of shelves and products. The aim of this
practice is that shoppers have to spend a long time in the store and pass a high
quantity of products. Using this technique requires a lot of empirical analysis of
POS (point of sale) data and experimentation with product and shelf
arrangements, while not upsetting the customers by guiding them through a
"shopping maze". For this reason we developed a tool that semi-automatically -
just a couple of inputs concerning the type of shop are required - creates different
shopping layouts which are later analyzed and optimized for visibility and
product placement. This tool aims to support shop designers in an early planning
stage. This is done by creating and testing a large number of different shopping
layouts without having to conduct experiments in an actually built environment.

Keywords: Algorithmic generation, Agent based model, Product placement, Sale


maximization, View analysis & optimization

OVERVIEW to implement our design ideas:


This paper is a summary of two theses (shopgener- • Customer routes - to keep customers in the
ator: 2D generation of shopping layouts (Straßl 2015) store as long as possible - and increase sale
and Agent-Based Analysis and Optimization of Shop- numbers accordingly - "attractor-products"
ping Layouts (Rosenberg 2015)) which focus on the (products with high sale numbers like milk,
development of a tool for automated generation, bread and produce) are arranged as far apart
analysis and optimization of shopping layouts. as possible. Customers looking to buy those
A first version of this tool (shopgenerator v1) was products have to walk long paths in the shop
created in course of a design-class and competition and therefore walk by more products. This
initialized by "UMDASCH Shopfittings" at the Univer- technique increases the numbers of impulse
sity of Technology Vienna. purchases and overall sales. (Hitt 1996) (Kreft
The goal of the competition was to design a 2002)
retail-store utilizing new technologies and media. We • Visibility/orientation - customers are guided
approached this task by analyzing fundamentals in through a shop by their vision. The spatial lay-
shop design and determining how we can use these out and the arrangement of product groups

Generative Design - Applied - Volume 2 - eCAADe 33 | 503


are the cornerstones of the customer's orien- groups and neighborhood relations of the product
tation. Through accentuation and visual high- groups (e.g. product group A should be close to
lights customers can be attracted and guided product group B, but should be far away from prod-
to remote areas of the shop. (Gretz 2000) uct group C).
• Shopping behavior - depending on the type This tool was implemented in three layers which
of shop (groceries, clothes, electronic me- handle (figure 1):
dia,...) and individual interest of shoppers
their behavior might vary strongly. In gro- Figure 1
cery stores for example, most shoppers prob- Sequence of
ably are looking to work of their shopping list generation, analysis
as fast as possible, whereas in clothing stores and optimization
customers preferred to take their time and
browse through the shop. (Silberer 2009)

To apply these principles to different shop types and


requirements, we implemented a first version of the
shopgenerator. With different user-inputs it was pos-
sible to create various layouts fitted to a narrowly de-
fined design idea.
Because it's limitations in generating broader
variations of layouts and it's inaccuracy in simulating
customer paths and movement patterns, we devoted
our theses to improve and further extend the shop-
generator.
We developed two separate tools (generation
and analysis/optimization of shopping layouts) which
work together by exchanging the computed results
via .png color maps.
By implementing these tools we hope to create
a program that can support planers in early design
stages. The tool is capable of creating multiple lay-
outs and computes a feedback that could otherwise
only be given by empiric research of built environ-
ments.
The planers can determine by themselves which
generated layout fits their needs best and take it and
the produced data as basis for further design ideas
and decisions.

SHOPGENERATOR V2
Generation
The generation of the layout is based on several user
inputs, mainly regarding size of the store, product

504 | eCAADe 33 - Generative Design - Applied - Volume 2


• Zoning - Using Delauney Triangulation, force The generation-tool was programmed in
based circle packing and a kd tree Subdivision Grasshopper for Rhino and works semi-automated
algorithm, the shop is divided in different ar- (only the imports regarding shop size and product
eas for different product groups. groups is required to produce a shop). The tool gen-
• Path generation - per analysis of wanted erates layouts in three consecutive layers (Impulse
and unwanted neighborhood relations of the Computer generated city patterns - see related work)
product groups a main path throughout the which will be described here (figure 2):
shop is defined
Figure 2 • Furniture - The different areas are now popu-
Several user inputs lated with shelves, whose density and orienta-
influence the force tion are controlled by the kd tree Subdivision
vectors to localize and the user input.
their position
within the store
Analysis and optimization
To further edit and improve the visibility within these
layouts, an agent-based model was built. This model
aims to improve the overall visibility of products and
the orientation within the shop. To simulate differ-
ent shopping behaviors and shopper types (regular
customers, seeking customers, browsing customers)
different approaches on decision making and path-
finding were implemented:

• Shortest path Algorithm


• Random Step Algorithm
Zoning. The user of this tool has to specify a cou-
• Guided Step Algorithm
ple parameters regarding the planned shop before
The agents are given a field of view to find their the automated generation starts. First the overall size
way through the shop. Guided by their shopping and shape of the store have to be defined. The user
list and interests they navigate throughout the shop can specify where the entrance and the exits of the
while the model tracks their movement and vision to shop should be located.
analyze the placement of products, the overall visi- The planer also has to provide the number and
bility within the shop and possible improvements to percentual size of different product groups. These
the visibility and product placement. product groups - represented by a circle displaying
After this analysis, the heights of the shelves are their size - then are placed manually in the shop to
manipulated to improve overall visibility in the store. determine the rough position and neighborhood re-
The model can be run again to achieve further im- lations. The last required input, to generate a fully
provements and analyze the changes made. functional layout, is to appoint one of the product
groups as checkout area.
METHODES The centers of the placed circles are automati-
Part I - layout generation cally connected to each other using a Delauney trian-
The layout generation - and part I of the shopgenera- gulation (Pottman et al. 2007) algorithm. These con-
tor v2 - is discussed at length in the thesis shopgener- nections represent the neighborhood relation be-
ator: 2D generation of shopping layouts (Straßl 2015). tween the product groups. Unwanted neighbor-

Generative Design - Applied - Volume 2 - eCAADe 33 | 505


hoods can be blocked, wanted connections can be Generating furniture. The third generation layer
set. handles the shelf and shop counter arrangement.
The precise position of the - prior roughly placed To do so, every product group can be handled
- product groups is defined by a force based circle separately, so the user can define, which shelf lay-
packing algorithm (Stephenson 2005) (König et al. out fits which product group. After the user se-
2012). Through an iterative process the products lected his/her preferences (high shelves or low shop
groups are brought into balance by moving force counters, orientation of the shelves, aisle width, shelf
vectors. The influencing forces are composed of the width and length) the algorithm populates the re-
product size, the neighborhood relations, the con- maining area (allocated product group zone without
nection to entrance and exit and the overall size and main path) with furniture.
shape of the store. (Impulse RaumLabor - see related The area closest to the entrance and exit is al-
work) tered so a larger empty space is generated. This aims
To generate a rectangular layout out of the - to give customers a more appealing first impression
now balanced - circle representations of the prod- of the store and also accentuates the exit.
uct groups a kd-tree algorithm was implemented (the The checkout area - defined by the user in the
used kd-tree subdivision algorithm is an enhanced zoning layer - doesn't generate shelves but cash
version of the sliding midpoint split (Maneewong- desks. The design of these desks is different accord-
vatana and Mout 1999)). ing to the areas position. If the checkout area is adja-
The overall shop shape is repeatedly divided by cent to the exit, multiple oblong desks are created; if
sectional planes until every product group has an as- the area is not adjacent to the exit, a single checkout
signed rectangular area within the store. The cutting piece of furniture is generated.
planes aim to sever as few neighborhood connec- The zoning layer - with its definition of neighbor-
tions as possible while taking into account that the hood relations and product group sizes - is essential
predefined product size and an even ratio should be for the layout generation. Every change in these set-
preserved. tings alters the overall layout and therefor changes
Analysis and path generation. The generated sub- the entire look of a shop.
division is now analyzed and compared to the prede- The inputs given for the product groups on the
fined wanted and unwanted neighborhood connec- other hand only change the design of the individual
tions. Because it is unlikely that all inputted connec- areas. By editing these values the product groups can
tions are preserved throughout the subdivision pro- be edited to fit specific needs and parameters.
cess the layout is altered to fit the requirements. Data exchange. Because the two tools (layout gener-
Products that should be next to each other, but ation and layout analysis and optimization) were im-
were separated during the segmentation, are con- plemented in different programs but need a point
nected by adding an aisle across the product group of intersection, the generated layouts have to be ex-
lying in between. ported for further use.
Products that should not be adjacent to one an- To do this, the layouts are fitted to a grid
other are separated by a shelf. (60x60cm) and divided into different layers. These
The main path through the store is generated layers (furniture, product groups and optimization
along the borders of the allocated product areas. priority - defines which shelves are locked for opti-
The separating shelves block unwanted accesses and mization) are exported as color maps using the .png
therefor also play an essential role in defining the format. The .png files then can be imported into the
main path. tool for analysis and optimization (figure 3).

506 | eCAADe 33 - Generative Design - Applied - Volume 2


Figure 3 • and shopping agents - simulated customers
layout generated by who walk through the shop guided by individ-
the shopgenerator ually generated shopping lists and interests.

Vision - perception of the environment. To be able


to interact with and move through its environment
every shopping agent is given vision. This is simu-
lated by a parabolic view-cone of 170° and 20 meter
view-distance. (Penn and Turner 2002) (Kreft 2002)
Because the agent has to react to spatial config-
urations and also to visible products, the vision is cal-
culated for every step it takes. The vision is calcu-
lated by processing precalculated isovists (Benedikt
1979) and gives information on visible way-patches
and products. It also calculates which products could
be seen from the current location but are blocked by
other objects (shelves, walls, etc.) - which is deter-
mining for the later optimization.
Shopping lists - definition of agent goals. For every
shopping agent an individual shopping list is created.
This shopping list is a list of product agents the simu-
lated shopper wants to buy. The products are chosen
randomly, but also factor in sale numbers (that can be
edited manually in the NetLogo model or imported as
another color map).
Part II - analysis and optimization The products on the shopping list are divided
The second tool of the shopgenerator was created into three groups, which affect the path finding ap-
with NetLogo (Wilensky 1999). For information ex- proach of the shopping agents:
ceeding this short overview, see: Agent-Based Analy-
sis and Optimization of Shopping Layouts (Rosenberg • Known products - the exact position of the
2015). product is known by the agent
This tool was created as agent-based model to • Wanted products - the agent wants to find
simulate and analyze realistic customer paths within and buy the product, but doesn't know its lo-
a store. This is done to gain information on overall cation
visibility in the shop and to later manipulate the gen- • Impulse purchase - these products are only
erated furniture to improve path-finding and product bought if the agent sees it and it awakens the
placement. agents interest
The NetLogo Model consist of:
How many products of which group are on an agents
• a 2D-grid representation of a store layout -
shopping list is defined by its individual shopping
containing information on way-patches, fur-
type and the category of the shop (defines sale num-
niture (high shelves, low desk), walls, en-
bers and the percentage of the different shopper
trances and exits,
types). There are three shopper types implemented
• product agents - static agents that collect data
in this model:
on visibility and sale numbers

Generative Design - Applied - Volume 2 - eCAADe 33 | 507


• Regular customers - the position of many the store. If close to a possible impulse sale,
products is known; the agent is not very inter- the agent chooses to buy it or not to.
ested in impulse purchases;
• Sporadic customer - the shopping list mainly
consist of wanted products; also the interest Analysis & Hotspots. After a simulation-cycle the
in impulse sales is higher; shop can be analyzed on visibility and customer
• Browsing customer - the agent is mainly in paths (figure 4).
the store to browse through the shop and look Besides the walked paths, the seen products, the
for impulse sales. percentage how many products were spotted, the
position with the best visibility and the products best
Decision making - Path-finding. For every different visible also the shelves that limit visibility the most
product type, there is a different approach on finding can be pointed out.
it:
Optimization. The size of these shelves is manipu-
• Known products / shortest path: (Impulse lated in the optimization phase (figure 5). The high
Pedestrian Behaviour Modelling - see related shelves that limit the overall visibility the most are
work) it is assumed that shoppers that want changed to low shop counters. Every simulation-
to buy certain products and know there exact cycle only a couple of shelves is manipulated and the
position approach it by the shortest possible simulation is run again. This way the change is vis-
path. Therefore the shortest path within an ible to the shop planer and the agent's behavior is
agent's view-cone is calculated and the agent changed accordingly.
approaches the product directly. Once a Because of this optimization the orientation and
wanted product - which position isn't known - path-finding of the shopping agents is improved
is seen, the agent memorizes the location and (products are seen sooner and therefore agents know
the product now is also approached by the earlier where their desired products are). This is done
shortest path. without restricting the previously mentioned guide-
• Wanted products / guided step: To find line for shop planning (lead customers past as many
products on the shopping list, an agent uses products as possible,...).
a random step algorithm. (Impulse Space Syn- To also improve path-finding and the overall ori-
tax Based Agent Simulation - see related work) entation also the mentioned attractor products can
Hereby a random target within the view-cone be rearranged. These are set to the positions best vis-
is chosen as temporary target for the next ible in the store.
step. Using this approach the shopper can
navigate through the store guided by spatial RESULTS
arrangements. However, using only a random The implemented shopgenerator v2 is able to auto-
step doesn't help the agent find the products matically generate, analyze and optimize shopping
it's looking for. So the algorithm is enhanced layouts considering various user inputs and shop
by adding personal interests. Every product specific parameters.
the agent has seen manipulates the probabil- The generation of the layout prioritizes the
ity of the next random step. The agent is more placement of product groups and their wanted and
likely to visit unknown areas in the shop and unwanted neighborhood relations. The definition of
approach personal interests. the main path and the placement of furniture is han-
• Impulse purchases: - also using the guided dled in separate layers closely intertwined with each
step algorithm the agent navigates through other.

508 | eCAADe 33 - Generative Design - Applied - Volume 2


Figure 4 Through this approach it is not only possible to
Hotspot-Analysis on create a large variety of layouts by little changes of
customer pathes; various parameters, but also to fit single product ar-
Analysis on visibility eas to specific needs and design ideas.
limiting shelves The subsequent analysis and optimization pro-
vides information about realistic movement patterns
and visibility within the store. This information nor-
mally is not available to planers because it usually can
only be obtained by empiric analysis of built environ-
ments.
As a consequence the shop planer can not only
fit the design of a shop to his design ideas, but can
also consider - otherwise not available - background
data. Shelves and counters with good visibility val-
ues can be accentuated; areas with low visibility can
be improved by manipulating the shelf height or po-
sition.
The automatization of these processes aims to
quickly provide various possible design solutions,
which later can be compared by the shop planner. Af-
ter choosing one possible solution the shop designer
can prioritize the actual store and shelf design and in-
tegrate pre-computed information on visibilities and
Figure 5 product arrangements (figure 6).
Visualisation of
optimizations DISCUSSION
Fully-automatized layout generation and
optimization - combined interface
The shopgenerator v2 currently works as combina-
tion of two, independent tools that communicate
through the exchange of .png color maps. In a next
development phase these two programs could be
further intertwined by creating a conjoint layout to
control the generation and optimization of the store
layouts. All required parameters could be defined in
one step and the interface handles the communica-
tion between the separate tools and also combines
the resulting data in one layout.

Possible expansions of the layout genera-


tion
Because its program architecture (different layers for
different program phases) the generation-tool can

Generative Design - Applied - Volume 2 - eCAADe 33 | 509


Figure 6
Design process
using the
shopgenerator v2

easily be expanded stepwise. Every layer can be en- Possible expansions of the agent based sim-
hanced separately and thus increase the variety and ulation
precision of generated layouts:
• Collision avoidance: The current implemen-
• Zoning: The subdivision of the kd tree for tation of the shopping agents doesn't simu-
unique situations (for example: decision mak- late collision avoidance between agents. By
ing on x- or y-parallel subdivision for product adding this and running the model for peak
groups with equal neighborhood relations) and trough hours additional information and
could be surveyed and expanded a higher level of detail could be provided.
• Path generation: The current approach (gen- • Buy-time: Depending on the type of product
erate paths along boundaries of product ar- and individual interest, shoppers take differ-
eas) is designed for small areas. To han- ent amount of time to compare and choose
dle path generation for larger areas, differ- which item to buy. For purchases done rarely
ent path generation solutions could be imple- (TVs, kitchen appliances, baby products,...)
mented. shoppers take more time and do a lot of com-
• Furniture: By integrating further subdivisions paring. By implementing this, the analysis of
possibilities and shelf arrangements such as shoppers could be expanded to also give ac-
star-shapes, advances and setbacks or "court" curate predictions on time spent in various
arrangement the diversity of generated lay- stores.
outs could be extended.

510 | eCAADe 33 - Generative Design - Applied - Volume 2


• Customer classification: To further cate- defined. After inputting these factors, the model cal-
gorize and simulate customers it would be culates a perfect balanced solution for the plot place-
possible to integrate demographic data and ment within the overall area (plots are attracted and
customer profiles. With preceding research repelled by fixed points and other plots). In contrary
a comparison of different shopping profiles to many top-down models the overall allotment is
could be made and compared to the imple- generated after the area allocation. (Friedrich 2005)
mented version of shoppers (How does the (Hovestadt 2010)
shopper profile change movement patterns -
e.g. 60 year old male retiree vs. 25 year old Computer generated city patterns (König
businesswoman) and Bauriedel 2004)
To create an automated city generation tool, König
analyzed essential characteristics of urban patterns in
Integrating POS (Point-of-sale) data the development of various cities.
The generation of layouts and the implementation of Based on these findings a multi-layered auto-
the agent-based model is currently based on shop- mated tool to generate city structures was created.
ping fundamentals and data extracted from our lit- The tool divided the creation of patterns in an infor-
erature review. Because of time and expense con- mation layer (to store geographic information), an al-
straints no actual POS data was collected or inte- lotment layer (streets and squares), a building layer
grated in the tool. Also this data is hard to obtain. In and an optimization layer.
the shopping industry, POS data is very valuable and Every layer consists of various different algo-
therefor it is protected very well. rithms and functions. By splitting the model in mul-
It certainly would be very interesting and helpful tiple layers it was possible to create various solutions
to compare our findings with actual collected data. for different initial conditions.
The visual comparison with different analysis
found in literature showed that our outcomes fit rela- Pedestrian Behaviour Modelling (Kitazawa
tively well to constructed shops and movement pat- and Batty 2004)
terns. Kitazawa and Batty created an agent-based simula-
tion to predict customer paths in a shopping mall.
Variation of scale They divided the mall-layout in multiple nodes (ev-
Like stated by Gretz (Gretz 2000), there are many sim- ery junction and every shop is a node) and created
ilarities between shop design and urban planning in a graph, representing the walkable area. Agents are
allotment, constructions and human interaction. provided with total knowledge of the environment
It would be very appealing to broaden the imple- and a list of stores to visit. By calculating the short-
mented tools, adapt the parameters and try to gen- est possible path between its goals agents moved
erate and analyze urban areas. through the shopping mall. The predicted paths
were compared to actual customer paths and found
RELATED WORK similar. According to Kitazawa and Batty the short-
KaisersRot - RaumLabor est path approach on path-finding is a reasonable
KaisersRot developed a model to generate town method to simulate some customers, but they also
structures using a bottom-up procedure. In a larger point out that this model is not suitable to simulate
area a number of small properties / plots are placed, various shopping behaviors and doesn't give a total
whose position is subject to change. For every plot representation of customer paths.
various parameters - regarding personal needs, de-
sires and possible neighborhood relations - can be

Generative Design - Applied - Volume 2 - eCAADe 33 | 511


Space Syntax Based Agent Simulation versitätsverlag, Weimar, pp. 23-28
(Penn and Turner 2002) Maneewongvatana, S and Mount, D 1999 'It's okay to be
Penn and Turner developed a model to simulate skinny, if your friends are fat', Center for Geometric
Computing 4th Annual Workshop on Computational
shopping behavior by implementing a random step
Geometry, pp. 3-5
algorithm. Agents are given vision and choose a ran- Penn, A and Turner, A 2002, Space Syntax Based Agent
dom visible point as target for their next step. By re- Simulation, Bartlett School of Graduate Studies, UCL,
peating this process after a certain walked distance, London
the agents are able to freely move throughout the Pottmann, H, Asperl, A, Hofer, M and Kilian, A 2007, Ar-
simulated environment. chitectural Geometry, Bentley Institute Press
Rosenberg, M 2015, Agent-Based Analysis and Optimiza-
Although this model is based on probabilities
tion of Shopping Layouts, Master's Thesis, Vienna
and randomness Penn and Turner state that the University of Technology
agents move in patterns close to reality. They also Silberer, G (eds) 2009, Verhaltensforschung am Point of
state that this approach doesn't consider personal in- Sale: Ansatzpunkte und Methodik, Universitätsverlag
terests or targeted shopping but still manages to sim- Göttingen
ulate customers very well. Stephenson, K 2005, Introduction to circle packing. The
theory of discrete analytic functions, Cambridge: Uni-
versity Press
REFERENCES Straßl, B 2015, shopgenerator: 2D generation of shopping
Benedikt, ML 1979 'To take hold of space: isovists and layouts, Master's Thesis, Vienna University of Tech-
isovist fields', Environment and Planning, pp. 47-65 nology
Friedrich, K 2005, Stadt spielt Stadt. Experimente Wilensky, U 1999, NetLogo, Center for Connected Learn-
computer- und webgestützter Bürgerbeteiligung und ing and Computer-Based Modeling, Northwestern
Planung, Thelem Verlag University
Gretz, F 2000, Läden richtig planen. Fehler vermeiden., Karl
Krämer Verlag, Stuttgart + Zürich
Hitt, J 1996, 'The Theory Of Supermarkets', The New York
Times
Kitazawa, K and Batty, M 2004, 'Pedestrian Behaviour
Modelling: An application to retail movements us-
ing a genetic algorithm', in Leeuwen, V, Timmer-
mans, JP and Timmermans, HJP (eds) 2004, Develop-
ments in Design & Decision Support Systems in Archi-
tecture and Urban Planning, Eindhoven University of
Technology, pp. 111-126
Kreft, W (eds) 2002, Ladenplanung: Merchandising-
Architektur; Strategien für Verkaufsräume:
Gestaltungs-Grundlagen, Erlebnis-Inszenierung,
Kundenleitweg-Planung, Verlagsanstalt Alexander
Koch
König, R and Bauriedel, C (eds) 2004, Computergener-
ierte Stadtstrukturen v 1.0. Grundlegende Methoden
für die Simulation städtischer Entwicklungsprozesse,
Technische Universität Kaiserslautern
König, R, Schneider, S and Knecht, K 2012, 'Kapitel 2:
Stand der Forschung', in Donath, D, König, R and
Petzold, F (eds) 2012, KREMLAS. Entwicklung einer
kreativen evolutionären Entwurfsmethode für Layout-
probleme in Architektur und Städtebau, Bauhaus Uni-

512 | eCAADe 33 - Generative Design - Applied - Volume 2


Design by Nature: Concrete Infiltrations
Alexandros Kallegias1 , Elif Erdine2
1,2
Architectural Association (AA) - School of Architecture
1,2
{alexandros.kallegias|elif.erdine}@aaschool.ac.uk

The paper aims to address methods of realizing computationally generated


self-organizing systems on a one-to-one scale with the employment of a singular
material system. The case study described in this paper is the outcome of an
investigation which has explored earth scaffolding, fabric form-work, and
concrete materiality during an international three-week architecture workshop.
Real-time generative form-finding methods based on branching and bundling
systems in nature have been developed and simulated in an open-source
programming environment. The outcome of the simulation stage has been
analyzed structurally via Finite Element Analysis (FEA), results of which have
served as inputs for the fine-tuning of the simulation. Final three-dimensional
geometry has been fabricated by employing fabric, essentially forming the fabric
form-work. Fabric form-work is then laid on top of the earth scaffolding,
followed by the process of concrete casting. From a pedagogical point of view,
the research focuses on the integration of digital design techniques between
various design/architecture/analysis platforms combined with basic and
advanced techniques of construction within a limited time frame.abstract here by
clicking this paragraph.

Keywords: Simulation, Generative design, Nature, Earth scaffolding, Fabric


formwork

INTRODUCTION proach to design and construction, becoming an es-


Nature folds various functions into basic material sys- tablished part of the architectural discourse (Vincent
tems through differentiation. The systematic diver- et al. 2006). With the vast range of digital tools,
sity in the observed and microscopic world of na- the designer is now able to explore the correlation
ture occurs due to the ways in which basic materi- between the multiple subsidiary systems operating
als, such as cellulose and chitin, re-order and self- across a range of scales in all design related fields.
organize themselves to form complex constructions Situating itself within the complexity paradigm
of varying scales. Diversity in nature does not emerge and its design-oriented implications, the research
from which materials to use, but how to use avail- investigates methods of realizing computationally
able materials (Hensel et al. 2010). In the recent generated self-organizing systems on a one-to-one
decades, the complexity that is observed in natural scale with the employment of a singular material
systems has provided the inspiration for a new ap- system. The case study described in this paper is

Generative Design - Applied - Volume 2 - eCAADe 33 | 513


the outcome of an investigation which has explored tours to produce the least overall distance. In na-
earth scaffolding, fabric formwork, and concrete ma- ture, the minimal path system can be observed in
teriality during an international three-week architec- the self-formation of soap films. Structurally, this sys-
ture workshop. From a pedagogical point of view, tem is less effective for the transmission of forces as
the research focuses on the integration of digital the outer support arms are loaded in bending. The
design techniques between various design/architec- second method, direct path system, connects every
ture/analysis platforms combined with basic and ad- given point with a straight line to each other with no
vanced techniques of construction within a limited detours. Through this method, the forces are trans-
schedule. In this way, the complete process revolves mitted on the shortest possible path, but the over-
around how students can understand the ways of all path length increases drastically. This system be-
transition from the digital paradigm towards phys- comes more effective if the points of force applica-
ical fabrication and assembly processes with a fully tion are connected with beam ties so that the bars
hands-on experience. are compression loaded. The third method, namely
The objectives of the research are two-fold. the minimal detours system, can be viewed as a ne-
While real-world constraints through the implemen- gotiation between the minimal path and the direct
tation of advanced physics calculations in computa- path systems. Synthetic analogy research about this
tional simulations are taken into account, attention is method has been carried out by exploring the self-
also given to how the digital paradigm and physical formation processes in moistened thread networks.
materiality can inform each other during design and In this setup, first of all the prearranged points are all
fabrication processes. As such, it is argued that com- connected with threads as in the case of direct path
putational and physical attributes are two equally im- systems. The threads are then given a limited excess
portant aspects which have direct feedback on one length, such as 8%, thereafter being dipped in wa-
another during the design and fabrication processes. ter. The threads bundle with each other as a result of
the surface tension of water. Even though the overall
METHODOLOGY length of the threads is 8% longer than in the case of
A research methodology has been developed in or- direct path system, the overall area to be covered de-
der to test the research objectives. The design brief is creases by 30-50%. Reviewing this method in a struc-
to propose and construct a one-to-one scale pavilion tural context yields the result that the forces to be
made from concrete in a forest located in the south of transported are more optimized due to the concen-
United Kingdom within a limited time frame. Initially, tration of paths, increasing the buckling resistance
real-time generative form-finding methods based on of structural members. Effectiveness of the system
branching and bundling systems in nature have been is increased more if the points of force application
developed and simulated in the open-source pro- are connected with a beam tie. As a result, branched
gramming environment Processing. Key influences structures generated with minimal detours system
in working with branching systems have been their use less material in a more effective manner than the
structural advantages coupled with the motivation to ones generated with direct path system (Otto et al.
contextualize the design outcome in the natural en- 2006).
vironment of the forest. In nature, branched structures can be found in
Methods of transmitting forces over a given abundance throughout various plant systems. Ma-
distance in the most effective way have been ex- terialized direct path systems can be observed in
plored by Frei Otto and his team at the Institute for umbels, and materialized minimal detours systems
Lightweight Structures (Figure 1). The first method, can be viewed in bushes and shrubs. The differ-
minimal path system, links given points with de- ence between branched constructions in architec-

514 | eCAADe 33 - Generative Design - Applied - Volume 2


Figure 1
Diagrams showing
the direct path
system, minimal
path system and
minimal detour
system respectively.

ture and nature lies in functionality. Whereas the tificial Intelligence, is the behavior exerted by natural
branched structures built by humans are mainly de- or artificial self-organized systems, being made up of
signed to carry a structural function, the branched boids/agents which interact locally with each other
constructions of nature have the property of multi- and their environment. These interactions lead to the
functionality. In the case of plants, the branches need emergence of complex systems demonstrating intel-
to transport water, minerals and products of photo- ligent behavior on a global level (Reynolds 1987). The
synthesis for survival as well as maintain the neces- inspiration for generating swarm intelligence mainly
sary structural resistance against the various forces come from biological systems, such as bird flocking,
applied to the leaves (Otto et al. 2006). fish schooling, ant colonies, and bacterial growth. In
In biological systems, self-organization refers the computational paradigm, agent-based models
to the process where pattern at the global level are used to create decentralized, self-organized be-
emerges from the interaction between lower-level havior. These computational algorithms simulate the
components. The rules specifying the interactions local interactions of agents in order to evaluate their
between lower-level components rise from local in- complex behavioral patterns leading to swarm intel-
formation, without the interference of external di- ligence (Shiffman 2012).
recting instructions (Weinstock 2004). Swarm intel- In the context of this research, self-organization
ligence, a concept mainly used on research about Ar- refers to form-finding methods directed at optimiz-

Generative Design - Applied - Volume 2 - eCAADe 33 | 515


ing the load bearing capacity of structures through ings in the higher ranges of the form. The calcula-
a process where the amount of material of the sys- tion of the bundling force is repeated for every frame
tem is decreased as its strength is increased, while of the simulation, whereby the particle-spring sys-
simultaneously having the ability to make local ad- tem reaches its resting position after all the nodes are
justments according to preferred architectonic qual- bundled together.
ities. As such, the digital simulations present a pro- Figure 2 demonstrates instances of the Process-
gression from the analogue-optimized path exper- ing simulation during its course, starting with the
iments of Frei Otto due to additional design con- paths in their initial position and finally concluding
straints relating to gravitational forces, levels of ad- when all the paths reach their resting position as a
justing bundling intensity on a local scale, and the result of the applied forces. It must be noted that a
ability to follow free form three-dimensional shapes. shell form has been opted for after initial tests with
During the simulation processes, various iterations free-form surfaces, as concrete's strong compressive
have been generated. The iterations vary according capacity makes it suitable for shell structures, a sys-
to the amount of paths, intensity of bundling force, tem containing mainly compression forces. After the
the minimum and maximum distance ranges which generation of various iterations, a design option is
bundling forces can influence, as well as the start- selected according to criteria including the desired
ing geometrical form. Initially, a starting geometri- number of openings and anticipated structural sta-
cal form is created in a three-dimensional modelling bility.
software, McNeel Rhinoceros, and its iso-curves in The outcome of this stage, visualized as curved
the U and V directions are extracted. These curves geometrical elements, is exported from Processing
are then divided into a specific number of points. as a text file comprising the coordinates of points
The point coordinate data is then exported from which form every curve element. This data is then
Rhinoceros as a text file and imported into Process- imported to McNeel Rhinoceros and given structural
ing. In Processing, these points are defined as nodes thickness. The radius of each branch in the model is
which are connected to each other via particle-spring 15 cm. The model is evaluated via FEA analyses in
systems; therefore, it is now possible to create real- Rhinoceros' plug-in Scan&Solve. The structural anal-
time dynamic interaction between them. At this in- ysis is carried out as a solid volume analysis, the se-
stant, the mathematical description of minimal de- lected material properties belong to high strength
tours system as a function of proximity is applied to concrete (Table 1), and the model is analysed under
the nodes. If the nodes are within a maximum neigh- its own self-weight. The total displacement values
boring distance to each other, then a force which gained from initial FEA analyses serve as inputs for
bundles them together is created. The force is de- re-adjusting the parameters of the Processing algo-
scribed mathematically as the average vector from rithm through various iterations. It is observed that
each of the nodes towards the neighboring nodes; nodes where several branches come together per-
therefore, the nodes within the neighboring range form inadequately due to buckling. Therefore, in the
begin to move towards each other. This force is ap- final iteration the maximum neighbouring distance
plied until the distance between the nodes reaches has been decreased to generate 2 branches per node
a minimum amount specified as a parameter. The in order to decrease buckling. The final parameters
maximum amount of magnitude for the bundling related to bundling can be viewed in Table 2. Figure
force is determined as a parameter in order to limit 3 illustrates the resulting configuration of optimized
the strength of bundling. This magnitude grows by path members generating the pavilion and the corre-
an increment of 0.00005 as the z-coordinate of the sponding total displacement values, which range be-
nodes increases, in order to provide for more open- tween 0.000149382 meters and 1.08157e-12 meters.

516 | eCAADe 33 - Generative Design - Applied - Volume 2


Figure 2
Instances of
Processing
simulation
demonstrating the
applied forces on
the initial path
network.

Table 1 The objective of the next stage is to transform the


Material properties three-dimensional geometry into a two-dimensional
for high strength layout which can then be cut from fabric. For this
concrete. purpose, the final geometry has first been sliced ra-
dially into 12 pieces. Each piece is flattened via the
Table 2
Rhinoceros Squish command, which is developed
Parameters of
to flatten non-developable surfaces. The parame-
branching /
ters of the command are adjusted to match those
bundling operation
of an elastic material in order to control the com-
in Processing.
pression and stretch amounts realistically. Figure 4
shows one of the slices of the final output, both as
Figure 3
a three-dimensional geometry and two-dimensional
Total displacement
pattern with the corresponding compression and
values on the final
stretch amounts, which have minor numerical values.
output as a result of
The resulting two-dimensional outputs of this stage
FEA analysis.
are then marked on fabric via CNC router and stitched
together, thereby creating the fabric form-work for
concrete casting.

Generative Design - Applied - Volume 2 - eCAADe 33 | 517


In the concluding stages of the process, the scaffold- Figure 4
ing for the pavilion is assembled from earth in the Transformation of
forest (Figure 5), forming a second point of integra- three-dimensional
tion with the environment of the context. The over- geometry into
all form in the digital simulations is adhered to by the two-dimensional
inclusion of timber ribs serving as guidelines during layout.
the earth scaffolding construction process. The fabric
form-work is then laid on top of the earth scaffolding,
followed by the process of concrete casting (Figure 6).
The structure is made of a special concrete mix with
fiberglass additives which has enabled it to be cast, Figure 5
dried and held strongly in place in a period of sev- Earth scaffolding for
eral hours without being limited by the constraints the pavilion.
of applying conventional reinforcing systems such as
re-bar. Finally, the earth scaffolding is removed and
reunited with the surroundings (Figure 7). Being 2.1
meters tall and 4.4 meters wide, the fabrication and
assembly of the pavilion has been realized within a
period of one week (Figure 8).

RESULTS
The design and fabrication processes have demon-
Figure 6
strated the strong independence between the digi-
Fabric formwork
tal and physical paradigms in design. While the com-
placed on top of
putational simulations have taken real-world con-
earth scaffolding.
straints into account with the implementation of
physics behaviour, the material properties of con-
crete and the correlations between earth and con-
crete have been some of the critical aspects which
could not have been predicted via the simulations.
Due to the humid conditions in the forest envi-
ronment, the earth scaffolding became condensed
which in turn restricted the settling of the fabric and
concrete while concrete was being poured. There- Figure 7
fore, future work needs to incorporate CFD (Compu- Final pavilion
tational Fluid Dynamics) simulation of concrete in the structure.
digital environment in order to allow for more precise
control of the final physical output. It has also been
witnessed that the density of the fabric formwork is
crucial in manipulating the behaviour of concrete. An
ideal formwork setup would comprise fabric with less
density, in other words more openings, in the lower
parts of the scaffolding in order to accelerate the cur-

518 | eCAADe 33 - Generative Design - Applied - Volume 2


Figure 8
Close-up view of
final structure.

ing speed of concrete. ing the computational phase of explorations.


Data exchange between Processing and McNeel The analysis process which is characterized by
Rhinoceros has been smooth due to the utilization of the initial creation of an output model in Process-
the import and export functions in Processing as a ing and the application of FEA tools in the second
text function. As such, the output model has the ad- step proves to be of a linear nature whereby design
vantage of high portability - it is essentially a geomet- and analysis procedures cannot create feedback for
rically precise 3 dimensional spatial model of nodes each other. It is necessary that this process is altered
and lines connecting them with data attached. to move away from a linear setup towards a gener-
Further observations have been made regard- ative one by employing real-time FEA analysis con-
ing the structural thickness of the final output. In currently with the Processing simulation. This proce-
terms of structural performance, if the diameter of dure can allow for a feedback loop between Process-
the branching elements is decreased towards the ing and the FEA platform such that the nodes in Pro-
higher parts of the pavilion, total displacement val- cessing can regulate their position and concentration
ues will also decrease accordingly. Future work on according to the progressive results obtained from
the research area will incorporate this principle dur- FEA.

Generative Design - Applied - Volume 2 - eCAADe 33 | 519


DISCUSSION Vincent, J, Bogatyreva, O A, Bogatyrev, N R, Bowyer, A
Throughout the design, fabrication, and assem- and Pahl, A K 2006, 'Biomimetics: Its Practice and
bly processes, the progressive inter-relationship be- Theory', Journal of The Royal Society Interface, 3(9),
pp. 471 - 482
tween different simulation software has been a key
Weinstock, M 2004, 'Morphogenesis and the Mathemat-
driver in recognizing the ways of integrating architec- ics of Emergence', AD (Architectural Design) Emer-
tural criteria with the structural performance of the gence: Morphogenetic Design Strategies, 74(3), pp.
pavilion. Furthermore, the comparison between the 10 - 17
digital simulation of the architectural output and the
final output, the pavilion itself, provides useful infor-
mation to be considered and embedded in the future
digital simulations. Overall, the research aims to illus-
trate the architectural possibilities of using concrete
in a non-conventional way, directly connecting com-
putational design methodologies with digital fabri-
cation processes.
The pedagogical approach engaged in this work-
shop aim to establish ways of integrating the con-
ceptual and practical aspects of innovative design
methodologies. The major intention is to enable the
students to grasp the theoretical, computational, and
physical advantages and constraints of the described
methodologies. It is believed that active engage-
ment with the procedural levels of creation from the
early stages of architectural education has a signifi-
cant contribution to the student's understanding and
development in the design context. As such, it has
been observed that a pedagogical setting incorpo-
rating an intensive learning process with a limited
amount of time has rendered students to be more ab-
sorbed and involved in all stages of design and mak-
ing.

REFERENCES
Hensel, M, Menges, A and Weinstock, M 2010, Emer-
gent Technologies and Design: Towards a Biological
Paradigm for Architecture, Routledge, UK
Otto, F, Rasch, B and Schanz, S 2006, Finding Form: To-
wards an Architecture of the Minimal, Axel Menges
Reynolds, C W 1987 'Flocks, Herds, and Schools: A
Distributed Behavioral Model', SIGGRAPH '87, Pro-
ceedings of the 14th Annual Conference on Computer
Graphics and Interactive Techniques, New York, pp.
25-34
Shiffman, D 2012, The Nature of Code: Simulating Natural
Systems with Processing, The Nature of Code

520 | eCAADe 33 - Generative Design - Applied - Volume 2


Performative Design and Fabrication of a Parametric Wall
Screen for Tropical Climates
A Modular Approach

Thomas Wortmann1 , Bige Tuncer2


1,2
Singapore University of Technology and Design
1
thomas_wortmann@mymail.sutd.edu.sg 2 bige_tuncer@sutd.edu.sg

We have developed a modular approach to the parametric design of a patterned


façade for tropical climates, using a "lighter" data set and model that integrates a
number of performance considerations. This modular approach separates the
façade's design into form, façade pattern, façade density requirements, and
façade components, and reintegrates these aspects via a triangular mesh,
represented as a fast and convenient data structure based on half-edges. Through
this separation, the design team can simultaneously work on the architectural
appearance of the design, its performance, and its fabrication, while retaining
holistic control through the constant reintegration of design changes via the
half-edge data structure. In this way, we retain the advantages of a
parametrically driven design process, such as automatic design generation and
the integration of performance aspects, while permitting more flexible and
non-sequential design explorations by different members of the design team.

Keywords: Generative Design, Parametric Design, Performance-based Design,


Computer-aided Design Tools, Modular Design

INTRODUCTION of its parameters. For example, Datta et al. present


Parametric design promises great opportunities to a parametric system that automatically generates a
develop "performative" designs that respond to chal- façade based on randomized parameters (2014). In
lenges such as global warming and diminishing natu- performance-based design, performance values de-
ral resources (Kolarevic 2005; Hensel 2013). However, rived from simulations often take the role of design
environments for the development of such para- parameters (e.g., Oxman 2008), raising the question
metric designs rely on topologically sorted graphs of how designers can integrate performance values
(Woodbury 2010), in other words, on linear flows of into a parametric system while retaining control over
data from inputs to outputs, suggesting relatively lin- the design's final appearance. Modularization ap-
ear design processes. In other words, a designer in- proaches have been applied in order to integrate per-
fluences a design at the initial definition of the para- formance considerations into parametric design (Tur-
metric system, and then only by the manipulation rin et al. 2012). However, these approaches often

Generative Design - Applied - Volume 2 - eCAADe 33 | 521


create a set of parametric models that perform explo- CASE STUDY: A MODULAR APPROACH TO
rations in a rather linear manner. PERFORMATIVE DESIGN
Contrastingly, the literature on architectural de- Specifically, we present the design process of a panel-
sign processes often emphasizes the the non-linear, ized façade for a free form, multi-functional pavilion
heuristic natures of architectural design processes in Singapore. The pavilion's facade combines struc-
(Rowe 1991; Lawson 2006). The increasing numbers tural requirements with shading and natural venti-
of consultants and stakeholders involved in architec- lation through a pattern of variable density, derived
tural design compound these difficulties (Loukissas from a limited set of parametric, triangular tiles. To
2012). develop this façade, the design team created and
A powerful approach to improve the perfor- manipulated digital models, analyzed structural and
mance of architectural designs is BIM-modelling daylight performance, and digitally fabricated physi-
(Eastman 2011). However, BIM-modelling, although cal models and prototypes.
widely adopted for design documentation and anal-
ysis, appears unsuitable for early design stages due Representing Form with the Half-edge Data
the difficulty of changing complex, information-rich Structure
BIM models. Such models consist of hundreds, and The design team modelled the pavilion's shape as a
sometimes thousands, of "intelligent" objects, each triangular mesh, i.e. a collection of triangles (faces),
with their own properties, behaviours, and relation- each of which was defined by three corner points
ships. Accordingly, Holzer (2007) identifies a need for (vertices). Specifically, every mesh triangle served as
"lighter data-sets and models", which, compared to the base geometry of one façade component. (For
BIM-models, are easier to change. this base geometry, the thickness of the facade com-
The modular approach to the parametric design ponents is not taken into account.) In such a mesh,
of a patterned facade for tropical climates is an exam- the sides of the triangles, i.e. the connections be-
ple of such a "lighter" data set and model that inte- tween vertices, are called edges.
grates a number of performance considerations. Our To implement the integration described above
modular approach separates the façade's design into in an efficient manner, we needed to represent the
the four aspects of form, façade pattern, façade den- triangular mesh with a data structure that would
sity requirements, and façade components, and rein- quickly find the vertices and edges of a face, the
tegrates these aspects via a triangular mesh, repre- one or two faces incident to an edge, and the edges
sented as a fast and convenient data structure based and faces incident to a vertex (the so-called one-ring
on half-edges. Through this separation, the design neighborhood). Of the four types of data structures
team could simultaneously work on the architectural for polygonal meshes listed by Botsch et al. (2010)
appearance of the design, its performance, and its - Face-Based, Edge-Based, Half-Edge-Based, and Di-
fabrication, while retaining holistic control through rected Edge - only the half-edge data structure sup-
the constant reintegration of design changes via the ports the required queries without additional com-
half-edge data structure. In this way, we retained the putations (p. 25-27), which is why we chose it to rep-
advantages of a parametrically driven design process resent the pavilion's architectural form and façade
- such as automatic design generation and the in- components. However, the 3D-modelling environ-
tegration of performance aspects - while permitting ment employed for the design (Rhinoceros) only pro-
more flexible design explorations by different mem- vided face-based data that we had to convert into
bers of the design team. a half-edge data structure. (See figure 1 for a visual
comparison of the face-based and half-edge-based
data structures.)

522 | eCAADe 33 - Generative Design - Applied - Volume 2


Face-based Mesh Representation. The face-based ing in two opposite directions, and by storing mesh
data structure is the smallest and simplest, and con- vertices, half-edges, and faces in three interrelated
sists of an array of vertices and an array of faces, arrays (ibid., p. 25-26). The vertex array stores the
with each face defined as an array of indices into location of every vertex, as well the index of one inci-
the array of vertices (ibid., p. 22-24). This data dent half-edge. The half-edge array stores the indices
structures underlies common file formats for the ex- of the start and end vertices for every half-edge, as
change of three-dimensional information (e.g. STL well as the previous, next, and opposite half-edges.
and OBJ), and is available in scripting languages (e.g. (The opposite half-edge is referred to as the twin.)
RhinoScript and Maya Embedded Language) and vi- The face array simply stores the index of one incident
sual programming interfaces (e.g. Grasshopper) for half-edge for every face. One can now enumerate
3D-modelling environments. For example, Aish et the vertices of a face by repeatedly querying for the
al. (2014) employ this representation to represent next half-edge. Similarly, one can enumerate the
a triangulated façade in DesignScript. However, al- half-edges and faces incident to a vertex by repeat-
though topological information such as the incident edly querying for the next half-edge of the opposite,
faces to an edge or the one-ring neighbourhood of twinned, half-edge. Despite their usefulness, half-
faces around a vertex is implicitly available in the ver- edge data structures are less available in scripting
tex and face arrays of the face-based data structure, and visual programming interfaces than face-based
the retrieval of such information is slow and difficult representations, possibly because of their relative
to implement (Botsch et al. 2010). Specifically, find- complexity. (An exception is Plankton, a free third
ing the edges incident to an edge or vertex requires party plug-in for Grasshopper that provides an im-
scanning all faces. This scan takes linear time or, in plementation of the half-edge data structure.)
asymptotic notation, O(n), where n is the number Converting a Face-based Mesh Representation
of vertices. into a Half-edge-based Representation. Convert-
Half-edge-based Mesh Representation. Half- ing face-based data into half-edge data takes two
Edge-based data structures address this problem straightforward steps:
by splitting every edge into two half-edges point- (1) First, one traverses the sides of every face (ac-
Figure 1
Comparison with
the face-based data
structure on the
left, and the
half-edge data
structure on the
right. Note that
some of the
half-edges are
lacking a twin.
Half-edges without
a twin indicate
"naked" half-edge
on the boundaries
of a mesh.

Generative Design - Applied - Volume 2 - eCAADe 33 | 523


cording to the arrays of indices in the face-based face all edge normals takes linear time with the half-edge
array), creating one half-edge per side and assigning data structure, opposed to the exponential time re-
previous and next half-edges according to the traver- quired with a face-based data structure. Since the
sal of each face. The traversal and assignment ensure design team modelled the pavilion in Rhinoceros, we
that the half-edges for each face form a closed ring, implemented the half-edge data structure and con-
and that corresponding, i.e. opposite, half-edges are version algorithm with RhinoScript and IronPython.
pointing in opposite directions. (Assuming that the The next section discusses the pattern we applied to
normal directions of the original mesh are uniform, the façade.
which is usually the case in 3D-modelling applica-
tions, the order of vertices defining a face in a face- Density-modulating Pattern
based data structure is either uniformly clockwise or Our aim was to design a pattern that could achieve
counter clockwise.) Simultaneously, one creates a a gradient of densities, and thus address structural,
new face array by storing the first half-edge of each shading, and programmatic requirements, from a
face. The number of operations for this step increases limited number of tiles. Furthermore, the pattern
linearly with the number of vertices, or O(n), since it should make the individual tiles less apparent visu-
requires one traversal per face. ally. We could then assign a pattern tile to every
(2) The second step pairs half-edges with their façade component (i.e., to every mesh triangle), re-
twins. (As explained above, twinned pairs have op- sulting in a cohesive pattern of variable density for
posite directions as long as the original mesh displays the pavilion's façade overall.
unified normals, but one still needs to find them.) The pattern consists of thirteen parametric tiles,
Finding these pairs with brute force by comparing as depicted in figure 2. Defining each tile are its three
each half-edge against ( every
) other half-edges takes corner points and the three density values associated
quadratic time, or O n2 . Sorting the half-edges ac- with them, with the density values spanning a range
cording to the coordinates of their mid points in the from 0 to 4. The five tiles in the middle row represent
x, y, and z directions improves the required number tiles of homogenous density, progressively densify-
of operations to linearithmic time, or O(nlog n). Due ing from left to right, while the tiles in the top row
to the sorting, twinned half-edges adjoin in the half- represent tiles where one corner is less dense than
edge array, and thus can be referenced to each other the others, and the tiles in the bottom row repre-
in a single pass, i.e. in linear time, while the three sorts sent tiles where one corner is denser than the others.
in x, y, and z take linearithmic time. Note that the design team intended the lines asso-
The above algorithm allowed us to convert the ciated with densities 0 and 1 as structural elements,
face-based representation of the triangle mesh pro- and the lines associated with densities 2, 3, and 4 as
vided by the 3D-modelling environment into a half- non-structural shading devices. Since every mesh tri-
edge data structure in linearithmic time, which in angle of the pavilion's form corresponds to a pattern
practice did not take more than a number of sec- tile, and every mesh triangle to three vertices, one
onds. The resulting half-edge data structure pro- can define a pattern for the whole mesh by assign-
cesses topological queries about neighbouring ele- ing density values from 0 to 4 to the vertices of the
ments in constant time, or O(1). One can also com- mesh. The next section describes this assignment of
pute vertex normals, edge normals, and face normals density values.
in constant time by taking the cross product of two
adjacent edges to compute face normals, and by av-
eraging the face normals of adjacent faces for edge
and vertex normals. Consequently, the calculation of

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Figure 2 façade, and how we integrated these values with the
Thirteen pattern half-edge data structure described above.
tiles of varying
Determining Structural Displacement, Solar Irra-
density. The
diation, and Programmatic Requirements. For the
numbers on the
displacement analysis, we assumed a preliminary di-
lower left of a tile
mension for the structural lines of the pavilion (i.e.,
represent the
the edges of the mesh triangles representing the
numerical density
pavilion's form) of 200x60mm, and wood as a ma-
values associated
terial. (The face-based data structure simplified the
with each corner of
creation of this structural model through the direct
the triangle, going
accessibility of edges.) Simulating this structure un-
counterclockwise
der dead load with Karamba, a third-party structural
from the lower left
analysis plugin, resulted in a maximal displacement
corner of the
of 12.5mm.
triangle. Thicker
We conducted the solar irradiation analysis in
lines indicate
DIVA, a daylight simulation plugin for Grasshop-
structural elements,
per (Jakubiec and Reinhart 2011). Using the ver-
and thinner lines
tices of the defining mesh as sensors, the simula-
non-structural
tion predicted a maximum annual solar irradiation of
elements for
1663kWh/m2, reflecting the large amounts of sun-
shading only.
light typical for Singapore.
The pavilion's program consisted of an exhibi-
tion area, a small library, and a performance area. In-
Integrating Performance Data stead of defining numeric brightness requirements in
We determined the density of the pavilion's façade
term of lux or UDI, we opted for a sketch approach of
based on three considerations: Structure, solar ir-
directly defining relative densities for the pavilion's
radiation, and programmatic requirements for day-
façade based on programmatic brightness require-
light and views. These considerations led to quan-
ments. To indicate these relative densities, the de-
titative density requirements for the façade, which
sign team prepared a painted mesh. According to
we represented as a labelled point cloud and inte-
the values of the painted mesh (expressed as relative
grated into the design process by matching these la-
percentage from 0% to 100%), the exhibition areas
bels to the vertices of the mesh defining the pavil-
should receive a relatively large amount of daylight
ion's form. Specifically, we simulated the pavilion's
and thus have a relatively open roof (˜50%), with the
structural displacement and solar irradiance, and de-
library receiving less light (˜75%), and the stage of the
termined relative daylight and view requirements ac-
performance area being maximally closed (100%).
cording to the pavilion's program. (The resulting
The design team required the sides of the pavilion
density requirements were sufficient for the prelimi-
to be less dense than the roof (˜25%), allowing views
nary design of the pavilion's façade. However, the ap-
of the surroundings areas. The least dense areas of
proach presented here can also accommodate more
the façade (0%) half-enclosed a courtyard, allowing
precise simulation results and requirements.) The fol-
views into and across the courtyard.
lowing two sections describe how we obtained the
values for the three considerations of structure, so- Labelling the Half-Edge Data Structure with Den-
lar irradiation, and program, how we translated these sity Requirements. Note that the structural, solar
values into density requirements for the pavilion's irradiation and programmatic analyses described in

Generative Design - Applied - Volume 2 - eCAADe 33 | 525


Figure 3
Colored meshes
indicating the
pavilion's
displacement, solar
irradiation, relative
programmatic
density, and the
the preceding section resulted in three values for ev- In other words, in cases where the sum of the val- combined density
ery vertex n of the mesh defining the pavilion's ar- ues for solar irradiation and programmatic require- requirement.
chitectural form: The length of the displacement vec- ment were smaller than the displacement value, the
tor δn expressed in mm, the annual solar irradiation density was determined based on the displacement
amount σn expressed in kWh/m2, and a program- value alone, resulting in a maximal density of de-
matic requirement φn expressed as a percentage. gree 2. In cases where the sum of the solar irradi-
Further, note that the pattern discussed previously al- ation value and the programmatic value was larger
lows five different degrees of density x, labelled from than the displacement value, this sum determined
least to most dense as 0, 1, 2, 3, and 4. (See figure the density, resulting in a maximal density of degree
3 for visualizations of the displacement, solar irradi- 4. (This distinction between two cases reflects that
ation, and programmatic density requirements, and the design team only intended the pattern elements
their combination.) up to density degree 2 to be structural, while the
Instead of optimizing a difficult, time-consuming team intended the remaining density degrees 3 and
multi-objective problem to reconcile the three fac- 4 only for the modulation of daylight and views.) Due
tors of structure, solar irradiation, and program, we to the prodigious availability of sunlight in Singapore,
directly calculated combined density requirements the structural requirements influenced the combined
and integrated them into the half-edge data struc- density only to small degree, since the density re-
ture according to the four steps described below: quired for shading was usually larger than the struc-
(1) As the first step, we normalized the values for tural requirement.
displacement δn and annual solar irradiation σn ac-
cording to their maximal values. Generating Façade Components for Visual
(2) We then mapped the displacement values δn Preview and Digital Fabrication
to the range from 0 to 0.6, and the solar irradiation Above, we have discussed how three density values
σn and programmatic values φn to the range from 0 associated with the corner points of each pattern tile
to 0.5. define that tile's density and appearance. The pre-
(3) We combined these values into a single den- vious section has explained how the design team
sity value per vertex according to following formula: derived these density values according to structural,
if δn > σn + φn ⇒ xn = [δn · 4] shading, and programmatic considerations, and how
if δn < σn + φn ⇒ xn = [(σn + φn ) · 4] the half-edge data structure could integrate these
(4) Finally, we labeled every mesh vertex with density values. We could thus generate the geome-
its corresponding density value by first sorting the try of the pavilion's facade by mapping the different
density values according to their x, y and z coordi- parametric tiles of the pattern to the corner points
nates. (Analogous to the matching of half-edges, this of every façade component and their corresponding
method achieves the matching of density values in density requirements.
linearithmic time). Since we separately defined the pattern tiles, the

526 | eCAADe 33 - Generative Design - Applied - Volume 2


Figure 4 form of the triangular mesh, and the façade's den-
3D printed (Nylon) sity requirements, we could quickly generate differ-
scale model of the ent versions of the pavilion's geometry for different
pavilion. Photo purposes. Specifically, we employed this parametric
credit: Advanced model to generate geometries for visual preview, for
Architecture the 3D printing of scale models, and for the creation
Laboratory (AAL), of full-scale prototypes. (We implemented these ge-
SUTD ometries with an objected-oriented programming
paradigm; specifically, as a single class for the cre-
ation of the three types of façade components, with
the pattern tiles defined in a second class.)
Due to the linearithmic matching of labelled The design team also created several full-scale
points enabled by the mesh-based representation, prototypes of the pavilion's facade from folded sheet
and the constant time topological queries enabled metal. (Figure 5 depicts one of these prototypes.) For
specifically by the half-edge data structure, the de- these prototypes, the design team reinterpreted the
signers could quickly recreate a visual preview (com- façade components as two interlocking sheet metal
posed of simplified, two-dimensional components) elements forming a triangular box (see figure 6). The
from the underlying information of the mesh and its sheet metal elements consisted of thin aluminium
density values. Depending on the size of the mesh and were cut by a large-scale CNC laser-cutting ma-
and the type of the required geometry, regenerating chine. The parametric model assisted in the creation
the model can take from several seconds to a couple of these elements by generating not only the ge-
of minutes. In this way, designers can interact with ometry of the sheet metal components, but also by
the form of the façade by manipulating the geome- unfolding these elements into fabrication ready cut-
try of the mesh and the density of its pattern by ma- sheets. To avoid the twisting of the components'
nipulating the associated density values and derive sides described in the previous paragraph, we ori-
visual feedback to their design changes (see figure 5 ented the sides of each sheet metal component ac-
for a diagram of this process). One can also use the cording to the normal of the corresponding edges
resulting model to validate the design with more ac- of the underlying mesh triangle. (This orientation
curate simulations of the daylight distribution inside according to the edge normals leads to small mis-
the pavilion, allowing the simultaneous exploration alignments at the nodes, i.e. the mesh vertices. We
of visual and appearance and performance (although circumvented this problem by only connecting the
these simulations take additional time.). sides of the façade components and by leaving the
Beyond visual representation, we employed the nodes devoid of material.)
parametric model for digital fabrication. To create Since the automatically generated cut sheets
an intersection-free solid geometry for the 3D print- took the edge alignment of the completed compo-
ing of a scale model (see figure 4), we offset the ver- nents into account, the prototypes could be assem-
tices of every mesh triangle up and down according bled without precisely checking the folding angle of
to their vertex normals, and defined the façade com- each component's side. Instead, the components ad-
ponents according to this new set of corner points. justed their shape during the assembly process, be-
(This technique avoids intersections between com- cause the pre-defined boltholes only permitted the
ponents, but results in slightly twisted sides for these assembly of the intended form. (This process of self-
components. See Aish et al. (2014) for a more ex- adjustment was aided by the softness of the thin ma-
tended discussion of this geometrical problem.) terial.)

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Figure 5
Full-scale prototype
of the pavilion's
facade, consisting
of 262 façade
components,
folded out of thin
aluminium sheet.
This façade
segment was
exhibited at the
National Design
Centre (NDC) in
Singapore in
December 2014.
Photo credit:
Advanced
Architecture
Laboratory (AAL),
SUTD
MODULARIZATION AND RE-INTEGRATION This modularity allowed the designers to ex-
The half-edge data structure encodes topological re- plore different implementations of each aspect sep-
lationships such as adjacency, and thus allows con- arate from the other three, and thus enabled col-
stant time searches for queries such as the corner ver- laboration between different members of the de-
tices of a faces, the faces surrounding a mesh ver- sign team by allowing individual contributions to the
tex (necessary for calculating the vertex normal), and design at different levels. For example, we imple-
the two faces adjacent to a mesh edge (necessary mented the façade components in terms of a sim-
for calculating the edge normal). As we have seen ple, two-dimensional geometry for visual preview,
in the preceding section, the availability of such ge- as a solid geometry from 3D printing, and as folded
ometric information not only allowed the quick re- sheet metal components suitable for the produc-
generation of the model for visual previews, but also tion of large-scale prototypes. This development
aided in the generation of fabrication-ready geome- of the façade components could proceed indepen-
tries. Organizing the pavilion's design around the in- dently from the determination of density values for
formation encoded by the half-edge data structure the pavilions façade, which the design team based on
thus allowed the separation of four critical aspects performance values.
of the design. These aspects were: (1) The architec- Interactive visual previews, enabled by the near
tural form of the pavilion, represented as a triangular real-time time integration of the four aspects of ar-
mesh and encoded as a half-edge data structure, (2) chitectural form, pattern, components, and density
the parametric tiles of the density-modulating pat- values, allowed the design team to judge the emerg-
tern for the pavilion's façade, (3) the desired density ing appearance of the final design and, where nec-
for the façade, based on considerations such a struc- essary, amend the density values to achieve a bet-
ture, solar irradiation, and program, and (4) the differ- ter aesthetic result. The speed and convenience of
ent geometries for representing and fabricating the the half-edge data structure, and the ease of match-
pavilion's façade components. ing labelled points to it, allowed this modularization

528 | eCAADe 33 - Generative Design - Applied - Volume 2


of the design process and the fast re-integration of adopting "intelligent" objects as building compo-
the different modules. In this way, we combined the nents as one of the key advantages of BIM-modelling.
possibility of simultaneously exploring different as- Although the case study presented here relies
pects of the design with an ability for quick previews heavily on customized programs, we believe that one
of the combined result, ensuring holistic control of can integrate the advantages of the third approach
the different aspects of the design. (See figure 6 for a into existing CAAD packages by adopting modular-
diagram of the different modules and their relation- ized workflows to parametric design and perhaps by
ships.) employing specialized plug-ins. The non-manifold
meshes proposed as building representations by
Figure 6 Aish and Pratap (2012) could extend this approach
Overview of our from planar to three-dimensional topologies. We see
modular approach. special relevance for centralized network models for
Pattern, aspects of a building design that lend themselves to
architectural form, a representation as components that are organized
and density by an underlying, lightweight geometry and other,
requirements are perhaps performative or construction-related, infor-
integrated via a mation such as building facades and structures.
labelled mesh As our case study demonstrates, such a cen-
(represented as a tralized network - with the half-edge data structure
half-edge data at its centre - can generate different types of out-
structure), allowing comes for both visualization and fabrication. While
the generation of this study has considered only visual feedback to de-
façade elements for sign changes, future work should aim to include au-
visual preview, 3D tomatic performance updates as well, while preserv-
printing, and full ing flexibility for design exploration and interven-
scale prototyping. tion. Ultimately, we believe that approaches such as
Guided by the the one presented here might lead to design envi-
visual preview, ronments that allow designers to effortlessly ingrate
designers can performance and fabrication aspects into their de-
independently signs without unduly restricting their heuristic explo-
change the shape CONCLUSION
rations.
and the density In conclusion, we have identified three types of para-
metric models: (1) Linear flow models that create Acknowledgement. We thank the anonymous re-
values (perhaps
a set of outputs from a set of inputs, (2) BIM mod- viewers for their insightful comments, which helped
based on additional
els that most commonly are collections of paramet- to strengthen and clarify the ideas in this paper. The
performance
ric components, and (3) centralized network models pavilion presented as a case study is a design by
considerations).
that organize parametric components according to a the Advanced Architecture Laboratory (AAL) at Sin-
Changing the
lightweight guiding geometry that integrates other gapore University of Technology and Design.
pattern tiles is also
possible, but more inputs, such as performance data in a non-linear ex-
difficult, since ploration structure. REFERENCES
changes to the We believe that the approach of modularizing Aish, R and Aparajit, P 2012 'Spatial information model-
pattern entail an architectural design, and re-integrating it via a ing of buildings using non-manifold topology with
lightweight, topological data structure, mitigates the ASM and DesignScript', Autodesk
changes to the
façade elements. linearity of parametric design environments while

Generative Design - Applied - Volume 2 - eCAADe 33 | 529


Aish, R, Verboon, E and Fagerström, G 2014 'Topo-facade:
envelope design and fabrication planning using
topological mesh representations', Fabricate: Nego-
tiating Design and Making, Zurich, CH
Botsch, M, Kobbelt, L, Pauly, M, Alliez, P and Levy, B 2010,
Polygon Mesh Processing, A K Peters, Natick, MA
Datta, S, Hanafin, S and Woodbury, RF 2014, 'Respon-
sive envelope tessellation and stochastic rotation of
4-fold penttiles', Frontiers of Architectural Research,
3(2), pp. 192-198
Hensel, M 2013, Performance-Oriented Architecture: Re-
thinking Architectural Design and the Built Environ-
ment, Wiley, Chichester, UK
Holzer, D 2007 'Are You Talking To Me? Why BIM Alone
Is Not The Answer', Proceedings of the Fourth Inter-
national Conference of the Association of Architecture
Schools of Australasia
Jakubiec, JA and Reinhart, CF 2011 'DIVA 2.0: Integrating
daylight and thermal simulations using Rhinoceros
3D, Daysim and EnergyPlus', Proceedings of Building
Simulation 2011, Ottawa, ON, pp. 2202-2209
Kolarevic, B 2005, 'Computing the Performative', in Ko-
larevic, B and Malkawi, A (eds) 2005, Performative ar-
chitecture beyond instrumentality, Taylor and Francis,
Hoboken, NJ, pp. 193-202
Lawson, B 2006, How designers think: the design process
demystified, Elsevier/Architectural, Oxford; Burling-
ton, MA
Loukissas, YA 2012, Co-designers: cultures of computer
simulation in architecture, Routledge, Abingdon, UK
Oxman, R 2008, 'Performance-based design: current
practices and research issues', International journal
of architectural computing, 6(1), pp. 1-17
Rowe, PG 1991, Design Thinking, The MIT Press, Cam-
bridge, MA
Turrin, M, Buelow, VP, Kilian, A and Stouffs, R 2012, 'Per-
formative skins for passive climatic comfort: A para-
metric design process', Automation in Construction,
22, pp. 35-50
Woodbury, RF 2010, Elements of Parametric Design, Rout-
ledge, London, UK

530 | eCAADe 33 - Generative Design - Applied - Volume 2


Option One: A Model of Participatory Design to Construct
a Rural Social Housing From Digital Fabrication
Diego Alejandro Velandia Rayo1
1
Universidad de los Andes
1
dvelandi@uniandes.edu.co

Option one is the first prototype in the process of construction, based on the
application of integrated processes of digital fabrication: This methodology was
developed through a research project which explores options of rural public
housing. The design process is integrated with other variables such as:
participative design, directed self-build and the integration of tangible and
intangible aspects. Parametric modeling was used as a strategy to create an
integrated process of design, production and assembly based on a code created in
grasshopper. Once finished, the housing unit will be handed over to a rural
family. This will allow for doing follow-up and evaluation.

Keywords: Parametric modelling, Social housing, Digital fabrication,


Integrated process

INTRODUCTION such as that of Colombia.


In Colombia in the year 2005, the housing deficit This research proposes the development of a ru-
(urban and rural) was 36% which is equivalent to ral housing unit prototype based on an integrated
3,800,000 units. This is to say that one of every three process of digital production as a possible strategy to
housing units either did not exist or had habitability reduce the housing deficit. Such a prototype must in-
problems. clude the specific conditions found in rural Colombia
Of these 3,800,000 units, 1,600,000 correspond and defined in the research as tangible and intangi-
to the rural sector, a quantity equivalent to 68% of ble aspects. They must also guarantee minimal con-
the rural housing units. The means that two of ev- ditions of habitability and sustainability.
ery three rural housing units either did not exist or
presented habitability problems. This is due, in part, HOUSING CONSTRUCTION IN COLOMBIA
to the fact that State policies favor the production Two processes are used for housing production in
of urban housing principally because rural housing Colombia: processes of self-build and industrialized
presents logistical problems related with the storage processes. Even though directly related with eco-
of materials and the complexity of construction pro- nomic aspects of the construction industry, they also
cesses, which makes the development of State poli- impact social, cultural and even educational aspects
cies and the distribution of resources difficult. These of the community.
aspects are even more evident and create a stark con- Normally, the processes of self-build are associ-
trast in a varied and uneven topography and culture ated with low quality and poverty due to the fact

Generative Design - Applied - Volume 2 - eCAADe 33 | 531


that the very owners or occupants of the housing unit ing an impact on the levels of unemployment, pos-
are those who build it without minimal standards in sible cost increases due to the utilization of special-
terms of habitability and stability. Generally, these ized workers, material and element transport and lit-
are informal processes without major technical sup- tle sense of belonging on the part of the owners due
port which leads to construction deficiencies related to the widespread growth of housing units. In sum-
to long periods of construction, inefficient uses of re- mary, industrialized processes can get to the point
sources and non-compliance with minimal standards where they ignore the cultural, social, economic and
of habitability and stability, among others (Alvarado environmental contexts of a community (Alvarado
2010). In fact, the processes of self-build as a strategy 2010).
to face the problem of public housing are criticized Therefore, it is very important to guarantee qual-
since they can show a lack of governmental presence ity housing in terms of an adequate process of design
(Marcuse 1997). and construction which includes the participation of
Nevertheless, the processes of self-build of hous- the community. These two aspects imply that the
ing have a potentially positive impact in social terms housing unit, as a finished product, must include tan-
when there is an adequate assistance on the part of gible aspects related with the quality of the materials,
State entities. This impact is related with: Inclusion the finishing touches, processes, resources, environ-
of the community in the decision-making processes, ment, habitability and stability as well as intangible
the possible generation of more economically acces- aspects related with social, cultural and economic is-
sible projects, the training improves and creates new sues (Arango 2003).
skills in the owners that construct their own hous-
ing units and new employment opportunities are cre- DESIGN, PRODUCTION AND ASSEMBLY:
ated. The owner is integrated into the design process
INTEGRATED METHODOLOGY BASED ON
while respecting their socio-cultural conditions. Lo-
cal resources are used which creates desirable local
CAD / CAM
A desirable scenario for a housing prototype is one
social and economic dynamics (Simioni 2007).
in which the advantages of the industrialized pro-
Furthermore, industrialized processes (Echev-
cesses (tangible aspects) are combined with the self-
erry, 2000), generally applied by construction com-
build processes (intangible aspects) (Arango 2003).
panies guarantee a higher quality when compared
This means a number of important variables to con-
with the self-build processes due to the use of repet-
trol. If the entire design, production and assembly,
itive and standardized processes. Among the advan-
management, administrative, integration and even
tages are: less construction time, less waste of re-
the visualization of information processes are central-
sources, non-dependency on factors related to cli-
ized, they all become key and determining factors
mate, possible reuse of resources and the continu-
that would affect the final product (quality). In this
ous presence of assistance and technical support (Al-
scenario, the CAD/CAM tools, as processing and in-
varado 2010).
formation integration and production tools, become
Even though the industrialized systems can
a viable alternative (Barrow 2006).
guarantee a better quality in the final product, they
Computer application experiences (CAD) in par-
can also present problems and disadvantages related
ticipative design and self-build, demonstrate that the
to intangible aspects such as: the non-inclusion of
use of computers with specific methodologies can
the community in the decision-making process, in-
help to facilitate the integration of the owner into
flexibility and almost no capacity for adapting the
the decision-making process while allowing for spe-
housing to the needs of the users, reduction in the
cific conditions to be adapted through real time mod-
workforce used during the construction process, hav-
ifications which update relevant data for the sub-

532 | eCAADe 33 - Generative Design - Applied - Volume 2


sequent cost structure and definition of workshop can later be recombined in a new process where they
plans for construction elements and components are itemized to be produced and assembled, singular
(Ottokar 1992). The supervision and accompani- buildings can be obtained under systematized and
ment of qualified personnel during the entire design standardized processes (Ulrich 2012). The basic prin-
process will assure acceptable levels of technical- ciple is that each building possess some degree of
constructive quality (Ottokar 1992). Nevertheless, modular repetition and therefore can be defined us-
when the CAD tools are only applied in the design ing a specific module. This implies systematizing the
stage and not in the stages of production and con- production process but allowing it to have flexibility
struction, it is less likely they reach acceptable levels and the capability of being personalized in the mo-
of quality (Ottokar 1992), due to the fact that what ment of reaching the final product (Ulrich 2012).
is defined and controlled in the design process are This is the scenario in which it could be pro-
not necessarily maintained as the same characteris- posed that rural public housing be based on an
tics in the production and construction processes (Ul- integrated digital process (design, production and
rich 2012). assembly), being aware of tangible and intangi-
To be able to have control over the different ble aspects, which would allow having a degree of
construction phases of a building (design, fabrica- personalization or individuality in the final product
tion and assembly), CAD/CAM processes can be used (Duarte 2001), maintaining an adequate level of qual-
which recently and slowly have been more involved ity throughout the process.
in the field of architecture. The CAD/CAM pro-
cesses commonly applied to industrialized processes STRATEGIC DESIGN STAGES
of mass production, allow the phases of design, pro- The principal objective of the research is to propose
duction and assembly or the fabrication of an ele- a digitally integrated design, production and assem-
ment to be integrated into a "digital continuum" (Ko- bly process of a rural housing unit in the Colombian
larevic 2005). context which takes into account both tangible and
If this is indeed desirable in the field of architec- intangible aspects.
ture, the projects or buildings seen as products are Four general and abstract principles were pro-
not repeated with the same frequency of an indus- posed as strategic work stages. These should be
trialized product and possess a certain level of indi- present and recognized in any project under devel-
viduality that is difficult to standardize and mass pro- opment:
duce (Ulrich 2012). This is precisely the huge diffi-
Figure 1 culty or the great challenge to overcome: how to pro-
Integration of the duce individual or personalized architecture despite
design, the use of systematized, repetitive and modular pro-
manufacture and cesses (Ulrich 2012).
assembly stages. However, recent research in the field of digital
Incorporation of the fabrication and specifically in Computer Assisted De-
tangible and sign Systems (Ulrich 2012) shows that when these
intangible aspects. processes are not applied to the same object as a final
product (which would create mass-produced build-
ings) but rather, quite to the contrary, a methodology
is created in which individual architectural designs
are systematically analyzed under specific parame-
ters, to be broken up into constructible parts, which

Generative Design - Applied - Volume 2 - eCAADe 33 | 533


1. Definition of a context, population and/or • Interaction in the fabrication: The user or
setting: It should not be too specific (there group of users produce an element or compo-
would not be much opportunity to replicate nent with a predetermined level of assistance
the methodology) or to general (there is not by qualified personnel. In this case, if the user
one answer to all problems). This implies rec- intervenes directly in the fabrication, the qual-
ognizing possible technologies and local ma- ity of the end-product could be affected in a
terials, climatic and geographic aspects, etc. significant way.
2. Integration of the stages of design, produc- • Interaction through modification: The user
tion and assembly, Figure 1: the integrated may modify determined elements in an al-
process must seek to guarantee habitable and ready assembled system without compromis-
stable public housing. ing the general stability of the housing unit.
3. Integration of the tangible and intangible as-
pects of the possible users, Figure 1: this im-
plies recognizing cultural and social aspects, OPTION ONE: APPLICATION OF THE
etc., which are relevant and which can be in- STRATEGIC STAGES
troduced into the housing. The four general principals were applied to the pro-
4. Definition of a strategy and scope for user totype called Option One:
participation. This basically depends on how Stage one: One-floor house, located on the sa-
much the user may want to be involved in the vannah of Bogotá, specifically in the rural zone of the
quality and/or stability of an element or of the municipality of Suesca. Cold climate. A predomi-
very housing unit. From this point of view, nance of rock and dirt as building materials can be
three levels of participation or interaction can observed. The housing unit will be inhabited by a
be identified, Figure 2: family made up of a mother, head of the household,
and four children.
• Interaction in assembly: the individual or
Stage two: The phases of design, fabrication
group user receives a pack of elements or
and assembly were integrated in a parametric model
components and with a clear instruction man-
(grasshopper), keeping the following specific charac-
ual, is able to assemble everything. In this
teristics in mind for Option One:
case, the quality of the final product is pro-
vided through the simplicity in the assem- • Maximum area of 72 square meters, approxi-
bly process and through the quality of the in- mately
structions. At the end, the user should not af- • Rectangular floor module equivalent to two
fect the quality foreseen and calculated by the OSB sheet material: 2.44m x 2.44m. and a
assembly system. total area of approximately 6 square meters.
Figure 2
Definition of user
participation
strategy.

534 | eCAADe 33 - Generative Design - Applied - Volume 2


This with the purpose of avoiding unneces- eters which allow for variations within some prede-
sary cuts and material waste. fined ranges,. This allows for interaction with the user
• The proportions of the floor of the house are to bring him/her into the decision-making process
3 x 4 modules. This in response to the scenar- on variations such as area, height, inclination of the
ios discussed with the family unit who will live roof, height of the platform, projection dimension,
there. etc., Figure 3.
• The definition of the spaces is determined by Structural system.. Responsible for the stability of
the dimensions and the grouping of the mod- the housing unit. The structure is divided into two
ules. independent components to avoid unwanted inter-
actions: roof which determines the upper limit of the
Stages three and four: The stages of design, fabrica-
housing and a platform which defines the lower limit
tion and assembly are integrated. Each one of these
and the total floor area, Figure 4. It is decided that the
three processes is carried out individually. Each has
structure be fenced to avoid unwanted interactions
stability and habitability requirements, the integra-
with the enclosure system. This creates an open floor
tion of tangible and intangible aspects and a user
plan and allows for flexibility in the internal design of
participation strategy.
the housing unit, Figure 4. Assembly intervention is
defined as an intervention strategy of the user based
OPTION ONE: INTEGRATED DESIGN PRO- on the prefabricated system of elements whose fabri-
CESSES cation and assembly process must take into account
DESIGN STAGE that the workforce used is not well-trained. Thusly,
Four basic systems are defined (Rush 1986): structure, the user is made part of the process but the end qual-
exterior enclosure, interior enclosure and mechani- ity should not be affected.
cal system. Each system must be independent to re- Exterior and interior enclosure system. This is lo-
duce problems in the interaction between systems cated between the roof and the floor (container
and with the user. space). It is possible to propose different configura-
The parametric model (grasshopper) is made up tions based on non-structural elements on the plat-
of four systems. Each one has independent param-
Figure 3
Parameters into
grasshopper code
and its visualization.

Generative Design - Applied - Volume 2 - eCAADe 33 | 535


Figure 4
Left: General
configuration.
Center: Interaction
between structural
system and
enclosure system.
Right : Container
space.

form, Figure 4. The three user intervention strategies Structural system.


can be applied: for assembly, for fabrication or for • Roof:
modification.
Mechanical system. Assembly interaction and mod- Radiata pine lumber and metallic roof as main mate-
ification interaction are defined as user intervention rials.Tests have been done to scale 1:10 through laser
strategies. This implies that the system would be cut.The roof is supported by pre-made shallow foun-
made up of 'plug-in' type elements that can be in- dations in reinforced concrete.
stalled, modified, updated complemented, etc., in ac-
cordance with the specific needs. • Platform:

Radiata pine lumber and 9mm OSB sheets as main


FABRICATION STAGE
materials.The platform is made up of lumber cut
Each system has an associated parametric model in
frames over which OSB sheets are placed.The plat-
grasshopper which allows for fragmentation, Figure
form is supported by pre-made shallow foundations
5. The fabrication of each part is done with the avail-
in reinforced concrete.
able machinery in the Fab-Lab of the Faculty of Archi-
tecture and Design at the Universidad de los Andes. Exterior and interior enclosure systems. The enclo-
sure is made up by two layers:
Figure 5
• Basic enclosure System
components
The first layer is a basic enclosure which creates min-
imal conditions of habitability and allows the unit to
be used in the moment of finishing the construction.
The material is wood (radiata pine and OSB sheets).

• Compound enclosure

The second layer is an enclosure that is made up of


the intangible aspects of the context based on the
available materials and technology. In this specific
case, an exploration with rock and dirt enclosures
was explored. These enclosures are not part of the
structure. It is proposed that this enclosure is built by
the users.

536 | eCAADe 33 - Generative Design - Applied - Volume 2


Mechanical system. At the moment of publication, Mechanical system. At the moment of publication,
this mechanical system was under development. this system was still under development.

Figure 6 ASSEMBLY STAGE


Participatory
Design Process Structural system.
• Roof

Self-supporting modules are proposed whose geom-


etry guarantees stability, rigidity and facilitates the
assembly process, Figure 7. Each self-supporting
module is made up of two double-jointed supports, a
main beam and secondary beams which make up the
surface of the roof.The entire roof system is designed
to be moved by a group of between 3 to 6 persons.
Two modules are used in total which are sup-
ported by eight shallow foundations, Figure 7. The
use of support joints and links allows each module to
be assembled on site under a controlled setting. CONCLUSIONS-DISCUSSION.
• Platform This article demonstrates the current development of
a research project which proposes the construction
Modules with platforms equivalent to two sheets of of a rural housing prototype (Option One) applying
OSB (2.44m x 2.44m) are proposed. Each module is the methodology described here.
made up of a framework of beams and small beams in Although there are applications or research that
wood on which OSB sheets are placed. Prefabricated may be similar to the work presented here, the spe-
shallow foundations in reinforced concrete support cific contribution has to do with its local applica-
the modules. tion. In Colombia, the technology of digital fab-
rication is slowly entering and applied mainly to
Exterior and interior enclosure system. rapid prototyping. Up to this moment, there have
• Basic enclosure been no recorded applications to permanent hous-
ing projects esc 1:1. This research investigates the
The basic enclosure is pre-made and ready to assem- possibilities, challenges and difficulties to develop
ble. It is made up of panels structured in lumber and construct a habitable prototype based on tech-
(pine) and covered in OSB sheets. Depending on the nology related with digital fabrication, available in
case, each panel is coated on both sides or just on the Colombia.
one. A great number of the adjustments during the
process are due to restrictions with respect to fabri-
• Compound enclosure
cation technology. This has led to adapting manu-
For the compound enclosure, a structure-type fur- facturing processes with existing machinery and to
nishing is proposed which would be secured to the think about acquiring new CNC machinery for spe-
exterior enclosure and to the platform and which can cific processes.
be "filled" with local materials. The management and Even if one of the objectives is to apply digi-
technological specifications to integrate local mate- tal fabrication technologies, the local conditions in
rials is still under development and testing. relation to the workforce, materials and construc-

Generative Design - Applied - Volume 2 - eCAADe 33 | 537


Figure 7
Construction
Process

538 | eCAADe 33 - Generative Design - Applied - Volume 2


tion technologies cause that within this process local tute of Technology
technologies are integrated into the design process. Duffau, A. 2010 'Construcción industrializada para la
In this way, a final product is obtained in which digital vivienda social en chile: análisis de su impacto po-
tencial', II Encuentro anual Sociedad Chilena de Políti-
technologies are mixed with more traditional analog
cas Públicas, Sociedad Chilena de Políticas Públicas,
technologies. Centro de Políticas Públicas UC, Santiago de Chile, pp.
In some cases, digital technology is applied to 1-40
optimize or improve the quality of the traditional Echeverry, D. 2000, Vivienda de interés social: inventario
analog process. This can be seen in the construction de sistemas constructivos, Universidad de los Andes,
of the enclosures, for example. Departamento de Ingeniería Civil y Ambiental, área
de Ingeniería y Gerencia de la Construcción, Bogotá,
The use of grasshopper as a means of parametri-
Colombia
cally modeling has shown itself to be an efficient and Knaack, U. 2012, Prefabricated systems: principles of con-
feasible strategy. The three stages mentioned in this struction, Basel, Germany
paper: design, production and assembly have been Kolarevic, B. 2005, Architecture in the digital age: de-
able to be effectively coordinated and integrated. sign and manufacturing, Taylor & Francis, New York-
The norms developed and the methodology London
Marcuse, P. 1992, 'Why Conventional Self-help Projects
used have furthermore allowed for interaction with
Won’t Work', in Mathéy, K. (eds) 1992, Beyond self-
the user and to be able to make modifications in real help housing, Mansell, London, England, pp. 15-21
time responding to their needs. The improvement in Rush, R. 1986, The Building systems integration handbook,
issues related with user interface and interaction are Wiley, New York
the objective of further stages in the research. Simioni, D. and Szalachman, R. 2007, Primera evalu-
The structural system has shown itself to be sta- ación del programa regional de vivienda social y asen-
tamientos humanos para América Latina y el Caribe,
ble and feasible for construction with self-supporting
Naciones Unidas, Santiago de Chile
modules, with a construction system that does not Uhl, O. and Tavolato, P. 1992, 'Computers, Participation
require a great deal of training nor is it extremely and Self-Help Housing', in Mathéy, K. (eds) 1992, Be-
complex. Tests have been carried out and it is feasible yond self-help housing, Mansell, London, England,
to construct the pieces esc 1:1, ready to assemble. pp. 269-280
The proposed enclosure system allows for defin-
ing and integrating intangible aspects. The prelimi-
nary tests have shown that local materials can be in-
tegrated without compromising the structure. In ac-
cordance with the availability of resources, the users
can complete and personalize their houses.
The housing unit should be constructed and oc-
cupied near the end of 2015.

REFERENCES
Arango, G. 2003, La calidad de la vivienda, Biblioteca dig-
ital, Repositorio institucional, Universidad Nacional
de Colombia, Medellín, Colombia
Barrow, L. 2006 'Performance House: A CADCAM Modu-
lar House System, Synthetic Landscapes', Association
for Computer-Aided Design in Architecture
Duarte, J.P. 2001, Customizing Mass Housing: A Discursive
Grammar for Siza, Ph.D. Thesis, Massachusetts Insti-

Generative Design - Applied - Volume 2 - eCAADe 33 | 539


A Parametric Process for Shelters and Refugees’ Camps
Design
Elie Daher1 , Sylvain Kubicki2 , Gilles Halin3
1,2
Luxembourg Institute of Science and Technology/LIST - 3 UMR MAP CNRS/MCC
1,2
http://www.list.lu/ 3 http://www.crai.archi.fr/
1
elie.c.daher@gmail.com 2 sylvain.kubicki@list.lu
3
gilles.halin@crai.archi.fr

Many situations related to natural environment and human activities increase the
risk related to housing and create a demand for rapid post-disaster solutions. The
solutions implemented by both the non-governmental organizations (NGOs) and
the local and national organizations should fulfill the requirements of the
temporarily displaced populations. However post-disaster design faces many
challenges in its process making the response always more complex. At the same
time, computer-based design is a growing approach in both architectural practice
and research. The research described in this paper aims to help in finding
solutions to design issues by addressing the potential of computer-based
architectural design support. It is applied to shelter and camp development and
takes into account physical, contextual and climatic parameters. The outcome is
a design process for shelter and camp, which has been validated by a parametric
prototype experiment in a case study. This should support humanitarian teams
and contribute to enhancing the quality of design as well as to reducing the time
required for the design and construction processes.

Keywords: Parametric architecture, Generative design, Humanitarian design

INTRODUCTION meet the emergency needs of the displaced popula-


Currently, factors related to natural environment and tion. Criteria such as time reduction, resources con-
human activities increase the risk relating to housing. servation, safety and cost should also be taken into
These factors create a demand for a rapid, sustainable consideration. The unpredictability and diversity of
and effective post-disaster response. This response cases in addition to the different locations as well as
is a collection of interventions during and after crisis the culture and tradition of each region make the re-
based on previous experiences (Santos et al. 2013), sponse more complex (Balcik et al. 2010).
either to answer the direct need of the displaced pop- However, the need of sheltering is increasing. In
ulation or to focus on a long-term process of develop- addition to that, the average lifespan of camps is 10
ment. Still, the solutions implemented by NGOs, the years while families can remain up to 17 years. Poorly
local and national organizations most often target to organized camps are often transformed into slums

Generative Design - Applied - Volume 2 - eCAADe 33 | 541


with harsh living conditions, thus the interests of an- a post-earthquake case study in Haiti (Benros and
ticipating camp planning at the urban scale. More- Granadeiro 2011), when automated systems were de-
over, the refugees' camps planning should be per- veloped to create houses. This example focused on
formed as soon as possible during the humanitarian a set of construction drawings as the resulting docu-
intervention process rather than to wait for calm or mentation. Jinuntuya focused in his research on the
stable periods (Corsellis and Vitale 2005). use of digital tools and a game 3D virtual environ-
ment engine for decision-making support system (Ji-
PARAMETRIC GENERATIVE DESIGN nuntuya and Theppipt 2007) for humanitarian needs.
The application of computational design is increas- Another way to integrate the community in the de-
ing in the Architecture, Engineering and Construc- sign process for low cost housing design was the
tion industry. "Parametric Modeling" reflects recent development of an application user interface (Wut-
trends in computing design in academic research as thikornthanawt and Jinuntuya 2011). This interface
well as market innovation. It allows the designers was created for non-CAD users and has the advan-
to control the generation of visualized 3D objects tage of being able to import information from differ-
from an overall logical computing script or scenario ent concerned fields with integrated real-time cost
(Davis et al. 2011). They embed mathematical for- estimation. Sener has also proposed a parametric
mulas, constraints and control functions to derive a system to randomly arrange container shelters within
geometric model from series of input data through a given site (Sener and Torus 2009) for an immediate
a generative process. The characteristic of this ap- answer to post-disaster relief. Recently, the research
proach is that it produces more than static geometry, of Gonçalves (Gonçalves 2014) was based on gram-
i.e. a model with a collection of primitive shapes (Fer- mars and configuration modules starting from an ini-
nando et al. 2012). tial shape, and allowing the development of the origi-
nal form to generate shelter housing. The generation
Parametric design and humanitarian field process followed by this previous example is interest-
In disaster and crisis, the need for shelter is increas- ing in terms of mass production as was also shown
ingly significant and the design must meet multiple in the research of Deborah for the reconstruction of
constraints (technical, sociological). Therefore, the post-earthquake Haiti (Deborah et al. 2011).
design should not only take into account physical pa- On the other hand, the infiltration of a para-
rameters (such as gross area, height or structure), but metric approach into an urban context was carried
also the contextual and climatic parameters (e.g. site out within different projects and researches. Steino
conditions, culture of inhabitants, tradition, climate shows in his research (Steino and Veirum 2005) the
etc). Generation tools can be the optimum solution capabilities of a parametric design approach in ur-
for meeting this increasing need by implementing ban design through a case study. According to him,
different types of parameters. urban components share a similarity that can be de-
Only few applications related to design comput- fined parametrically. Aspects such as density, func-
ing have appeared in the humanitarian design field. tions, forms, and spaces, can be translated into pa-
One of the studies focused on the application of rameters. This approach can help to evaluate dif-
the digital architecture in low-tech reconstruction of ferent scenarios and to reach the optimum solution.
the Solomon Islands (Yeung and Harkins 2011). This Thus, the infiltration of a parametric approach in ur-
study targeted a set of tools needed to start with the ban design can lead to a sustainable result (Saleh and
latrine by identifying appropriate parameters. An- Al-Hagla 2012). In his research, Saleh examines the
other example was the application of digital archi- use of a parametric approach in sustainable urban
tecture to humanitarian design in the case study of development. The case study developed in this re-

542 | eCAADe 33 - Generative Design - Applied - Volume 2


search was the generation of an Arabian city by tak- nal partners who have an experience in the design of
ing into account constraints such as wind and so- humanitarian housing.
lar envelopes. Saleh identifies different components Generative algorithm and their implementation.
such as traffic, density and zoning that can be linked The generation of solutions that fit design require-
to urban design. ments involves the identification of an accurate algo-
This brief state-of-the-art shows that: rithmic resolution and formulas. Basic algorithms are
• The contextual, climatic and ethnographic implemented in a 3D modeling parametric software
conditions that have an impact on the design in order to create the physical model with a list of cri-
process were not taken into consideration as teria and constraints to be taken into account.
structured sets of constraints, both regarding Experimentation. The utility has been assessed with
shelter and camp design. the IFRC expertise and in particular the SRU. This vali-
• The humanitarian "urban design" (i.e. refugee dation helped to reconsider the parameters used and
camp scale) was not fully addressed in previ- to verify the methodology implemented in the pro-
ous research efforts. cess of humanitarian design for shelter and camps.
• A parametric system has the potential to be
used as decision-making support in humani- PARAMETRIC DESIGN PROCESS
tarian design. This work assumes that the constraints and require-
ments in the design of the shelters and emergency
camps can be connected to parametric digital design
RESEARCH METHODOLOGY approaches. Variables and parameters proposed in
This work is based on the previous recovery of post- the paper reflect the constraints defined at the level
disaster process by humanitarian groups. It was vali- of both shelters and camps.
dated through an experimental phase with human-
Figure 1 itarian partners. In particular the Shelter Research
Shelter model Unit (SRU) of The International Federation of the Red
provided by the Red Cross (IFRC) was involved in the design process and
Cross, Haiti 2010 in the identification of pertinent problems, as well as
in the determination of essential parameters affect-
ing the shelter and camp design. These parameters
are translated into algorithms in a 3D modeling soft-
ware allowing by this the experimentation of the pro-
totype.
Identification of parameters. Problem solving re-
quires the analysis of similar projects in similar crisis
situations to extract the list of specific variables, as
well as the identification of shelters and camps pa-
rameters (physical and contextual) and relations be-
tween them. Shelter design process
Among the list of identified variables, parame- The shelter design process is a linear process. It was
ters are chosen for the design and modeling demon- essential to identify this process to understand the
strator. The chosen parameters are specified accord- logical order in which information concerning these
ing to their importance in the shelter and camp de- various elements is defined and thus inserted in para-
sign. Pertinent components are specified with exter-

Generative Design - Applied - Volume 2 - eCAADe 33 | 543


Figure 2
Shelter's design
process

metric modeling methods. For this paper, a "tran- elements based on the interior surface. The slab and
sitional shelter prototype" (Figure 1) was developed extensions as well as the roof and the structures are
with parameters based on the Red Cross standards deducted thereafter through the contextual and cli-
and prototypes for shelters (Saunders 2013). The de- matic parameters. The structures and the envelope
gree of flexibility and the allowed elements to be con- of accommodation are chosen by deducting the roof.
trolled have been defined in the parametric model. The roof has a key role in customizing shelters indeed.
Adjustment of the elements and parameters will give The importance accorded to the roof as an essential
the ability to obtain the desired prototype accord- element in the design stems from the fact that this
ing to the criteria set. A shelter design process (Fig- form will answer the local climatic conditions.
ure 2) was developed by identifying possible rela-
tionships between different elements of the shelter, Camp design approach
and by defining the specific phase for the implemen- Emergency camps design (Figure 3) is a more com-
tation of the parameters in this process. The pro- plex and non-linear process often addressed through
cess begins with the number of people expected to the logistics issues raised. New concepts, require-
live inside the shelter. This parameter enables to de- ments and ideas will constantly be introduced and
rive the requested surface shelter through the usual planners should be prepared to adjust accordingly.
area per capita. According to the IFRC standards, the The camp design should be linked to the types of so-
minimum area by person should be >2.5 square me- lutions envisaged for sheltering which must be con-
ter: this will define the interior area of the shelter form to standards. The authors propose a multi-
needed by each family. The process continues with criteria approach rather than a so-called "iterative de-
all the further implemented construction parametric sign process" and identify the parameters and re-
Figure 3
Camp's design
elements and
parameters

544 | eCAADe 33 - Generative Design - Applied - Volume 2


lationships between the pertinent elements in the ponents by transferring the data (geometrical or nu-
camp. These relations were combined to define a merical) to them (table 1).
conceptual model. The camp design process is then
Table 1 validated in a parametric experiment. The prototype
Parameters of was developed by defining the following elements:
shelter main camp configuration based on cultural and con-
textual criteria, mobility nodes, roads and distance
between shelters, interior roads, height of shelters
and distance between them, the location of differ-
ent resources (gathering place, water and sanitary
points, gathering area, school and religious buildings
etc).

Parameters
The parameters identified are based on a list pro-
vided by the Red Cross (Saunders 2013). Parameters Parameters included in the camp's design pro-
were classified according to their types in order to cess. A decomposition of camp's components is es-
choose the pertinent parameters at the good step sential when extracting the elements of the camp,
during the design process. We can identify three such as road, lots, sanitary, spaces, dimensions, green
types of parameters: (1) contextual parameters re- spaces, gathering spaces (table 2).
lated to living conditions and culture, (2) climatic pa-
Table 2
rameters related to climatic conditions and weather,
Parameters of camp
(3) physical parameters related to the forms, geome-
tries and dimensions.
The identification of parameters shows that
physical parameters can be easily expressed numer-
ically, while contextual and climatic parameters are
more complex to be be translated into qualitative or
numerical values.
Note that the elements of the shelters and the
camps can be affected by physical, contextual or cli-
matic parameters at the same time, climatic and con-
VALIDATION
textual parameters may have direct influence to a
physical elements.
Implementation
Shelters and camps parameters used for assessing
Parameters included in the shelter's design pro- our research propositions are implemented in a 3D
cess. In order to define the design structure of the modeling software allowing the generation of the
shelter, a decomposition with specific components prototype taking into account parameters and con-
is essential. These components represent the build- straints. Grasshopper and Rhino 3D are used in our
ing elements, such as walls, columns, beams, roof, study. The choice of Grasshopper and Rhino 3D is
and wall opening. Relations between these compo- justified by the ability of these software systems to
nents are defined and maintained along the design easily design and manipulate algorithms based on
process. Components can have the same parame- visual objects and defining the constraints and pa-
ters, but they can also serve as entries to other com- rameters. The prototype developed deals with pa-

Generative Design - Applied - Volume 2 - eCAADe 33 | 545


rameters and constraints that can be expressed nu- mulas were developed to give each shelter a differ-
merically or geometrically. However while physical ent height, allowing by this a dynamic non standard
parameters were easily expressed, other parameters camp. Similarly, the second part of the work focuses
for the climatic and contextual variables could not be on the camp development of previously cited ele-
defined by numbers. For handling this kind of pa- ments (figure 6).
rameters, we defined scenarios, the objective was to
create scenarios taking into account these parame- Assessment
ters and translate them into numerical algorithmic The proposed system presents an opportunity for fu-
formulas. In this project, the acceptable values of ture development with NGOs interested in the hu-
parameters are defined and are manually introduced manitarian design taking into account selected phys-
into Grasshopper. These parameters are linked to ical and contextual parameters. Even though limits
Rhino 3D allowing the visualization of the physical and constraints were fixed in the model, this does
model. This model can be controlled by the param- not prevent a certain level of flexibility; parameters
eters included in Grasshopper giving the ability to can be modified according to the given scenarios.
choose the final desired model. These limits were necessary in the definition of mar-
The figure 4 shows the overall generation of the gins, thus reducing any unacceptable form they may
shelter design process. The parameters used for the be having.
shelter are implemented in Grasshopper, where the To test and evaluate the effectiveness of this sys-
user can manually modify the values. For each ele- tem, the prototype was confronted with experts from
ment of the shelter, a sub-process were created al- both the humanitarian field and architectural and ur-
lowing the generation of a 3D geometry which can ban design. The review is done through different ex-
be used as an entry for other element. Each element periments describing different scenarios created in-
of the shelter is developed by a sub-process and re- stantly by modifying the parameters to test the abil-
lated to other elements. The figure 5 is an example of ity of the design process to answering scenarios sim-
the implementation of the roof parameters. ilar to real cases.
At the camp level, the scenario experimented in
this case considers a flat land. For that, a module is
proposed which divides each parcel into four differ-
ent surface plots where the surfaces of plots are pro-
portional to the shelter surface. The four surfaces can
vary proportionally, respecting defined limits. Each
surface is hosting one shelter. The plots can change
according to the shelter's surface. In addition, for-

Figure 4
Overall process for
the generation of
the shelter
prototype

546 | eCAADe 33 - Generative Design - Applied - Volume 2


Figure 5 CONCLUSION AND PERSPECTIVE
Roof generation This paper describes the research carried out to in-
process and vestigate the potential application of computational
parameters design to assist humanitarian design. It attempts
to explore the capacity offered by the parametric
modeling in the design of emergency shelters and
camps in order to help architects and humanitarian
in decision-making, and it attempts as well to explore
the limits of this technology. It starts with develop-
ing a design process for the shelter and camp. This
process is based on the idea to personalize each shel-
ter according to the size of the family, taking into ac-
count some cultural and contextual parameters. The
main result of this paper is a prototype of parametric
shelter and a model of a camp based on the Red Cross
standards. The prototype is linked to a set of parame-
ters and constraints with contextual and climatic im-
pact. Another part of this work was to define a list
of recurring parameters, to be used to model a shel-
Figure 6
ter and an emergency camp. Three types have been
Camp experiment
identified: physical parameters, contextual parame-
model
ters and climatic parameters. It thus was necessary to
identify, with the external partners, the relationships
between parameters and variation margins of values
as well as the elements to be controlled.
The research field is delimited by the identifica-
tion of parameters for modeling a prototype shelter
and a layout of a camp. This prototype is inspired
Discussion by the shelters designed by the IFRC following dis-
The shelter process can be criticized in real cases, asters in several regions. In addition, the design at
where the mass production and rapid prototyping the scale of a camp is proposed using some relations
are considered the best answer for post-disaster re- identified between the designed camps and shelters.
construction. Personalizing the shelters according to Aspects related to construction materials cost and
some parameters (including the area of interior sur- bills of quantity are not taken into account in this
face) will help accelerating the mental recovery of part of the research even if they are important in the
beneficiaries (Lawther 2009). The validation shows humanitarian field. Future research should focus on
that the design process developed for shelters and these points. This paper is part of a future project at-
the planning of the camps can be adapted to possible tempting to answer humanitarians' needs by provid-
real cases. The practitioners in the validation found ing a decision-making support system in the design
that the prototype process is adaptable to real case of shelter and emergency camps, taking into consid-
assessments, and that such approach will help poten- eration multi-contextual conditions.
tial users in emergency design in term of flexibility,
collaboration and time economy.

Generative Design - Applied - Volume 2 - eCAADe 33 | 547


ACKNOWLEDGEMENT tainable urban morphology', International journal of
The authors are grateful to Cécilia Braedt coordinator social, Human and Technology, Vol 6, pp. 37-44
of the Benelux IFRC-Shelter Research Unit (IFRC-SRU) Santos, ALR, Capet, L and Diehl, JC 2013 'The value of col-
laborative design to address the challenges of the
and to Diane Heirend architect and urban planner for
humanitarian sector', Proceedings of the 3rd Interna-
providing valuable insights on the pertinent param- tional conference on integration of design, engineer-
eters and the design process. ing and management for innovation, pp. 301-310
Saunders, G 2013, Post-disaster shelter: Ten designs, Inter-
national Federation of Red Cross and Red Crescent
REFERENCES Societies
Balcik, B, Beamon, B, Kerjci, C, Muramatsu, K and Ramirez, Sener, SM and Torus, B 2009 'Container Post Disaster
M 2010, 'Coordination in humanitarian relied chains: Shelters – CPoDS', Proceedings of eCAADe 27, Istan-
Practices, challenges and opportunities', Int. J. Pro- bul, pp. 599- 604
duction Economics, 126, pp. 22-34 Steino, N and Veirum, NE 2005 'A parametric approach to
Benros, D and Granadeiro, V 2011 'Automated design urban design, Tentative formulations of a method-
and delivery of relief housing: The case study of ology', Proceedings of the 23th International eCAADe,
post-earthquake Haiti', Proceedings of the 14th Inter- Lisbon, pp. 679-686
national Conference on Computer-Aided Architectural Wutthikornthanawat, K and Jinuntuya, P 2011 'Multi-
Design, pp. 247-264 user tangible interface for public participation de-
Corsellis, T and Vitale, A 2005, Transitional settlement dis- velopment of low-cost housing project design and
placed populations, University of Cambridge shelter planning', Proceedings of the 12th International Con-
project ference on CAADRIA, pp. 37-43
Davis, D, Burry, J and Burry, M 2011 'Untangling Para- Yeung, WK and Harkins, J 2011, 'Digital architecture
metric Schemata: Enhancing Collaboration through for humanitarian design in post-disaster reconstruc-
Modular Programming', Proceedings of the 14th Inter- tion.', International Journal of Architectural Comput-
national Conference on Computer Aided Architectural ing, Vol. 9, pp. P. 17-32
Design Futures, Liège, pp. 55-68
Deborah, B, Vasco, G, Jose, D and Terry, K 2011 'Auto-
mated design and delivery of relief housing: The
case of post-Earthquake Haiti', Proceedings of the
14th International conference on Computer Aided Ar-
chitectural Design, Liège, pp. 247-264
Fernando, R., Drogemuller, R. and Burden, A. 2012 'Para-
metric and generative methods with building infor-
mation modeling', Proceedings of the 17th Interna-
tional CAADRIA, Chennai, pp. 537-546
Gonçalves, A 2014 'A Grammar for Shelters. An ex-
ploration of rulebased designs in prefabricated and
modular shelters', Proceedings of the 32th Interna-
tional eCAADe, Newcastle, pp. 327-336
Jinuntuya, P and Theppipit, J 2007 'Temporary housing
design and planning software for disaster relief de-
cision support system', Proceedings of the 12th Inter-
national CAADRIA, Nanjing, pp. 639-644
Lawther, PM 2009, 'Community involvement in post-
disaster re-construction – Case study of the British
Red Cross Maldives recovery program', The interna-
tional Journal of Strategic Property Management, Vol.
13 Issue 2, pp. 153-169
Saleh, M and Al-Hagla, K 2012, 'Parametric urban com-
fort envelope, an approach toward a responsive sus-

548 | eCAADe 33 - Generative Design - Applied - Volume 2


Generative Design - Biological
Biology, Real Time and Multimodal Design
Cell-Signaling as a Realtime Principle in Multimodal Design

Frederico Fialho Teixeira1


1
MEF University
1
fialhof@mef.edu.tr

The common understanding of morphogenesis implies a three-dimensional


evolutionary change in form witnessed in the developmental process of an
organism. This evolutionary process emerges from cell growth, cellular
differentiation and environmental changes that generate specific conditions
between genotype and phenotype. The complex nature of these aspects is intrinsic
to evolutionary biology, and its accurate implementation in bio-generated
architectures potentiates a twofold understanding of different morphogenetic
strategies and its spatial consequences. Within this premise the morphogenetic
factors of cell-differentiation and cell-signaling become a crucial aspect in a
real-time communication system between an archetype and space, thus
performing within particular modes in which design correlates to space. The
paper hypothesizes and tests the use of Cell-Signaling as system of
communication that governs fundamental cellular activities within the process of
Gastrulation. This process occurs in early cell-embryo development and where
communication between cells is favorably active and cellular the structure is
established. The Emosphera project is a technical re-contextualization of this
specific morphogenetic process. The principles denote a genetic code of the
object can be scripted in a CAD environment and reproduced real-time by means
of communication through a multimedia platform, which render form as a
consequential aspect.

Keywords: Generative Design, Computation, Interaction, Multimodality

The common understanding of morphogenesis im- nature of these aspects is intrinsic to evolutionary
plies a three-dimensional evolutionary change in biology, and its accurate implementation in bio-
form witnessed in the developmental process of generated architectures potentiates a twofold un-
an organism. This evolutionary process emerges derstanding of different morphogenetic strategies
from cell growth, cellular differentiation and envi- and its spatial consequences. Within this premise
ronmental changes that generate specific conditions the morphogenetic factors of cell-differentiation and
between genotype and phenotype. The complex cell-signaling become a crucial aspect in a real-time

Generative Design - Biological - Volume 2 - eCAADe 33 | 551


communication system between an archetype and and how to create complexity by simple procedures.
space, thus performing within particular modes in The same principle goes towards fabricating spa-
which design correlates to space. The paper hypoth- tial systems that interact with the environment. Only
esizes and tests the use of Cell-Signaling as system some modules interact with the environment in cap-
of communication that governs fundamental cellu- turing and releasing different information, by means
lar activities within the process of Gastrulation. This of sensors and actuators. However, the way that in-
process occurs in early cell-embryo development and formation is processed within the code biologically
where communication between cells is favorably ac- known as the genotype, in this case influences the
tive and cellular the structure is established. The prototype, which subsequently affects further inner
Emosphera project is a technical re-contextualization behaviors. In biological terms, this sequence of pro-
of this specific morphogenetic process. The prin- cedures corresponds to the process of morphogen-
ciples denote a genetic code of the object can be esis, biologically known as the twofold dynamic re-
scripted in a CAD environment and reproduced real- lation between genotype and phenotype. By bor-
time by means of communication through a multi- rowing the understanding of this autopoietic form
media platform, which render form as a consequen- of evolutionary development, it enables the creation
tial aspect. of new computational techniques, and consequently
new forms of simultaneously appropriating informa-
INTRODUCTION tion and space. Yet, the manner in which the mor-
Contemporary biology, like many parts of science, phogenetic processes are currently appropriated are
is increasingly dependent on computer technology. generally detached from its biological aptitudes and
Among many sites for this interdependence, prob- merely used as a form-finding tool.
ably the most significant is the growth of high vol- If biology requires such a complex structure of
ume, high throughput molecular data generation, of disciplines, it seems reductive that one arbitrarily use
which the best-known instance is high-speed gene of morphogenesis to generate something as com-
sequencing. The question what to do with this data plex as art or architecture. The specificity in the type
has spawned the boom in systems biology and has of morphogenetic structure that a design departs
led many to question orthodox assumptions about from or which elements the genesis responds to are
science as hypothesis-driven. As biological models among the questions by Evolutionary developmen-
become ever more complex, the philosophical ques- tal biologists, hence they should be among genera-
tion also arises whether scientific explanation should tive design. Indeed, the process is biologically sim-
require the possibility of a design premise. The cor- ilar for all organisms, however the manner in which
relation between biology, realtime and multimodal physical processes and constraints affect biological
strategies requires to understand and to calculate the growth should define some sort of a phylogenetic
impact of every element. Within these evolutionary structure (Figure1). Hence natural patterns of design
environments the integration of new media and in- should be taken into consideration to avoid the risk
novative computational models will provide an inte- of falling into a mere representation of biological de-
grated design workflow (Grosz, 2001). This becomes sign.
evident in the subfield of Computational Develop- Among the spectrum of evolutionary develop-
ment where the structure to build models that emu- mental stages, emerge processes that specify how
lates the real based on accurate computational tech- different types of cells are organized into spatial
niques. This competence to accurately emulate, al- groups that contain different functions. Basically,
lows a deeper understanding of the processes of de- each cell is free to evolve within, as long as the con-
velopment and to identify how mechanisms work, nections between their modules remain consistent.

552 | eCAADe 33 - Generative Design - Biological - Volume 2


Figure 1
Simplified version
of the Phylogenetic
Tree of Life
according to the
field of Evolutionary
Biology (Ciccarelli,
2006).

This characteristic denominated as cell-signaling pro- phogenetic strategies and its spatial consequences.
vides complex intracellular relations that are embed- Within this premise the morphogenetic factors of
ded in the genetic code. Accordingly each con- cell-differentiation and cell-signaling become a cru-
tains cell specific molecular modules that foster in- cial aspect in a communication system between an
ner procedures such as, loops, symmetry and sub- archetype and space, thus performing within partic-
designs, meaning that cells have a behavioral code ular modes in which design correlates to space.
enabling them to perform only a certain number
of tasks. Only through intracellular communication BIOLOGY AND REALTIME SIGNALING
new cellular functionality is developed, which is si- Within the biological process of morphogenesis dif-
multaneously based in the cells genetic code, as well ferent procedures potentiate different species by set-
as the interaction signals from the surrounding en- ting different types of cells to organize and communi-
vironment. These actions create a framework imple- cate in groups that contain specific functions. Funda-
mented in computational development, which con- mentally, each cell is free to evolve within, as long as
sequently aim towards the usage of evolutionary al- the connections between their modules remain con-
gorithms in design (Holland, 1975). sistent. These processes are bidirectional and specific
The common understanding of morphogene- in the form they evolve, in order to remain fit in a de-
sis merely implies a three-dimensional evolution- termined environment. Specificity in the process of
ary change in form witnessed in the developmen- morphogenesis is an important factor that is contin-
tal process of an organism. This evolutionary pro- uously neglected in the field computational architec-
cess emerges from cell growth, cellular differentia- ture and becomes even more critical if we deal with
tion and environmental changes that generate spe- the notion of realtime design (Maturana and Varela,
cific conditions between genotype and phenotype. 1980).
Nevertheless the complex nature of morphogenesis The notion of realtime is implicit and the field
is intrinsic to evolutionary biology, and its accurate of Evo-Devo and emerged simultaneously with some
implementation in bio-generated architectures po- of the earliest ideas by D'Arcy Thompson on how
tentiates a twofold understanding of different mor- physical and mathematical processes affect biologi-

Generative Design - Biological - Volume 2 - eCAADe 33 | 553


cal growth, which were subsequently applied and de- Gastrulation as Realtime Generative Sys-
veloped in the reaction-diffusion mathematical mod- tem
els by Alan Turing. These works propose the pres- In order to support this methodology, the use of
ence of chemical signals and physic-chemical pro- Gastrulation as a specific phase of morphogenetic
cesses such as reaction and diffusion (activation and development was selected. Gastrulation is a par-
deactivation) in cellular and organismic growth. ticular coordinated cell migration that forms a gut,
The usage and understanding of evolutionary which is a process also known as invagination. In
development enables the creation of new computa- some cases it might form as a blastula a spherical
tional techniques, which recurs in the improvement layer of 128 cells surrounding a cavity. Develop-
of science as well as technology. This stance though mental processes are crucial in construction and self-
the combination of computers and biology, provides organization, which form the structure that drives a
a scientific a correlation of biological behaviors as cell to become a multicellular organism. There are
data. Specificity can be understood as a measuring five main processes that are involved in the biologi-
component, which correctly limits the modularity bi- cal development. These are cleavage divisions, pat-
ological behavior. A critical standpoint if the strategy tern formation, morphogenesis, cellular differentia-
aims to be accurate in order to produce specificity in tion and cellular growth. All of which are collectively
a biologically oriented design. controlled by proteins that are assembled by amino
Departing form the understanding that morpho- acids, in which are produced by genes.
genesis involves a change in the three-dimensional Cleavage Division occurs when a fertilized cell
form of the developmental process of any organism. undergoes a series of divisions to create more cells.
This emergent process encompasses a set of simulta- There is no increase in cellular mass and the result is
neous procedures, which include cellular growth and a hollow ball of cells, known as blastula. The blas-
differentiation, as well as, environmental changes tula production comes out from Pattern Formation
that generate specific dynamics. The speciation oc- a process that occurs when pattern of cell activities
curs through a set of genes called the hox genes within the embryo is organized to develop a viable
that through biological modularity allow specificity structure. This structure contains two main stages,
in adaptation without having collateral effects in the Fate Maps and Germ Layers. Fate Maps are defined by
overall design. Computationally speaking this can be positioning the body plan, which defines where each
understood as Diffusion-Limited Aggregation (DLA) a cell is going to be placed. Simultaneously, the Germ
process whereby cells follow signaling procedures to Layer process organizes different cell types by layer
aggregate a similar cell structure (Witten and Sander, in order to produce different functions, such as the
1981). Overall the complex nature of these aspects ectoderm, mesoderm and endoderm of a cell (Fig-
is intrinsic to biology nonetheless their temporal and ure 2). These different cell functions occur by cell
spatial qualities are essential factors for generative differentiation process where the cells acquire a dif-
design. Consequently, an analogous morphogenetic ferent structure by regulating different amounts of
use of cell-differentiation and cell-signaling becomes proteins, oxygen molecules and enzymes. Cells are
a crucial aspect in the system of communication be- therefore differentiated not only by the genetic ma-
tween media and space. With an equivalent biologi- terial but the manner their evolution regulates dis-
cal modularity to the hox genes, space can perform tinctive ratios within their nucleus. This adjustment
within particular modes in which correlates in real- within cellular differentiation occurs simultaneously
time with the environment, another individual, or due to cell-signaling and asymmetric division. The
even another space of the same kind. cell-signaling process can also be called as Inductive
Signaling as the cell genome selects a single signal

554 | eCAADe 33 - Generative Design - Biological - Volume 2


set expecting a singular response. Cell signaling also the environment or other machines; a code contain-
allows cells to detect and respond to extracellular ing the logic that combines all incoming and outgo-
environmental conditions, which allow their growth ing information; and an effector that can perturb the
and differentiation. To complete this cycle of devel- environment or other machines. All of these have
opment, the cells multiply by duplicating their mat- equivalent elements within a cell, and this intracellu-
ter and consequently reproducing into a parent and lar communication holds a biological translation be-
offspring. tween technology and spatial behaviors. This pro-
vides a natural to interact and transact with space al-
Figure 2 lowing individual objective and subjective communi-
Gastrulation, cation with space.
Localized Fate Maps
and Phylogenesis Cell-Signaling in Diffusion-Limited Aggre-
Process (Stern, gation
2004). From a biological standpoint, DLA systems are
a highly intricate network of co-dependent sub-
systems, which Drift, Gene Flow, Mutation, Natural
Selection and Speciation are a limited part. Corre-
spondingly, these are comprised of a large amount
of interacting constituents - such as proteins, oxygen
molecules and enzymes - whilst the intracellular sig-
naling process occurs.
The generative methods of this project are
based on the morphogenetic process of Gastrula-
These processes are achievable due to the presence tion. The process happens in an early cell-embryo,
of chemical signals and physic-chemical processes in which the ectoderm, mesoderm and endoderm
such as reaction and diffusion (activation and deac- are established. This process forms multilayered
tivation) in cellular and organismic growth, hence es- unicellular elements by means of determination
tablishing a direct link to the development of an em- (Fate Maps) differentiation (Blastoderm) functionality
bryo. Due to the complexity of its elements and in- (Morphogenetic Fields) and cell lineage (Phylogene-
trinsic connections, the understanding and practice sis). The development occurs when Fate Maps (extra-
of evolutionary development prompts the creation embryonic signals) inform extra-embryonic cells of
of new computational techniques, which rematerial- their Morphogenetic Field, a process called Fibrob-
ize in the improvement of science as well as technol- last Growth Factor (FGF). The FGF signals are sent
ogy. This a arrangement of computers and biology within intracellular pathways via Bio-Molecular con-
permits decoding of biological behaviors into data. nections in a binary format, allowing the cells to em-
By encoding specific biological data, recoding body emergent characteristics and behaviors.
for a specific media and decoding it into a certain The Gastrulation procedure allows different
array of media, one allows the presence of biologi- types of cells to organize into spatial groups that
cal behaviors in a previously solely formal element, contain different functions. Basically, each cell is free
merging in this manner biology, realtime and mul- to evolve, as long as the connections between their
timodal design. Inherently de design becomes an modules remain consistent. This characteristic gives
autonomous agent itself that requires three charac- complex results that include inner procedures, such
teristics; a sensor, which receives information from as loops, symmetry and sub-designs within each cell

Generative Design - Biological - Volume 2 - eCAADe 33 | 555


or module,. Similarly, these are the procedures that embeds simultaneous mathematical determinations
create the framework implemented in computational of the highest performance between theoretical and
development, which is consequently used in this functional factors. This process could be interpreted
project. as a potential effort to achieve the design solution
by finding its fitness between form and context. It
CELL-SIGNALING AS A MULTIMODAL DE- would help architects to find optimal or suitable so-
lutions that would support the design throughout
SIGN PRINCIPLE
multidisciplinary barriers a project goes through to
Within the field of biology and its vast use of mor-
find possible design alternatives. If applicable this in-
phogenetic processes, different procedures potenti-
tegrated process would go against the creative na-
ate different species. Despite of the overall schema of
ture of design itself. This would require coding the
action-reaction, different types of cells organize and
subconscious and experience of the architect, as well
communicate in groups that contain specific func-
as the design intentions. Undoubtedly, this transfor-
tions. Fundamentally, each cell is free to evolve
mation will be very difficult to achieve. Another po-
within, as long as the connections between their
tential disadvantage to take into account in applying
modules remain consistent. These processes are
this methodology is the fact that various problems
quite specific in the form they evolve in order fit
arise or diversify during the design procedure. Con-
in a determined CAD environment, within architec-
sequently, this interactivity between designer and al-
tural realms the understanding and implementation
gorithm requires constant adjustments, in order to al-
of these connections is often bleak. Specificity in the
low the designer to operate variables or fitness func-
process of morphogenesis should be understood as
tions, which require resetting and rerunning the al-
an important factor that is continuously neglected
gorithm. This is a procedure that partially obliter-
in the field computational architecture and becomes
ates the automation aspect, which quintessentially
even more vital if it is strategically dealt within real-
genetic algorithms are design for.
time interactive spaces.
Departing from the premise that the code of
Overall the path delineated through new me-
the space is, to a certain extent, intrinsic to the
dia and architecture in combination with technol-
archetype's environmental experience, this construc-
ogy, evolved into art forms that are the founda-
tion includes a system of communication by means
tions of what can be understood as a dynamic form
of cell-signaling. The system hypothesizes a con-
of "Correalism" (Kiesler, 1939). From the initial as-
strained evolution through specific principles of in-
sertive approach of the Total Work of Art, through the
tracellular communication within the DLA morpho-
Bauhaus, the avant-garde movement as it pertains to
genetic process, which aim to induce a biological re-
new media art and beyond, the concept of an art-
lation between environment, interaction and form.
work containing several interconnected art forms has
emerged from its subculture and taken its place in
Integration of Cell-Signaling and Realtime
the mainstream of new media. The difficulty stands
as the placement of this realm into the current tax-
Systems
Intrinsic to this construct of biological networks, is
onomy; and the opportunity, the introduction of this
the use of realtime procedures that call upon multi-
domain as a form to evolve space through any form
ple media along a single algorithmic structure. In this
of open-end communication.
manner the process of coevolution can only occur,
A possible solution to this drawback is the coor-
if there is a structure of interaction with the system.
dination of generative tools with optimization tools
This exchange between automatic control systems in
an integration of a twofold algorithm of sorts. This
both machines and living things is the study subject
combination could provide a design solution that

556 | eCAADe 33 - Generative Design - Biological - Volume 2


in the field of cybernetics. The design relevance in This parallel awareness and interaction with dif-
the use cybernetics is linked to the cognitive aspects ferent spaces makes it clear that we need to be able
of this association of multiple systems. to make intelligible relations with our environmental
The use of cybernetics in art and architecture systems, rather than simply doing exactly what we in-
is not new, and is highlighted in the "Evolutionary struct them to do. This fundamental change departs
Architecture" as Gordon Pask was particularly inter- that one must know exactly what to do while inter-
ested in how interactive systems might be applied acting with machines, which implies that one must
to the architectural design process in order to evolve know the terms that are predetermined by the origi-
structural form and behavior. Pask's understanding nal designer. Alternatively, the interaction with evo-
is particularly important since it suggests how, in the lutionary systems informs what they consider for the
emergent field of ubiquitous computing, humans, individual. This approach relies on the environment
devices and their real and virtual worlds, can coexist interpreting our spatial needs, as the system informs
in a mutually positive association (Haque, 2007). us with a method for comparing our notion of spatial
Having the ability to interact with multiple spa- conditions with the one designed by the evolution-
tial systems, Pask's experiments with electrochemical ary conception of the space.
systems provide a conceptual framework for build- It is vital at this stage in the development of inter-
ing interactive objects. Without becoming rigid or active and time-based media to reconsider authori-
restrictive, the structure of these artifacts are able to tarian models of interaction, particularly because to-
deal with the natural dynamic complexity that en- day's user is no longer inexperienced in dealing with
vironments embody. An example of such natural technological interfaces. The present society expects
mode of interaction with space is in the interface more than a general form of interaction, and is also
used in "Evolutionary Architecture". By appropriating increasingly able to comprehend the structures be-
the human competence to manipulate cubic mod- hind them. An evolutionary approach to spatial sys-
ules, a natural mode of interacting with a computer tems does not necessarily require complexity of inter-
is achieved, but more importantly a form of interact- action as it relies on the properties of the media and
ing in both real and virtual spatial systems. the computational design across an interface, being
In this context, these artifacts demonstrate inter- this technological or otherwise. Presently an individ-
active systems that encourage distinctive interaction ual is already socially ubiquitous thus this manner of
profiles with each user. This allows necessary unre- interaction should also transverse into spatial modal-
stricted interpretation of any context that is particu- ities.
larly important to consider in any design process, and
more importantly achieving a natural spatial experi- Cell-Signaling and Realtime Systems Work-
ence. This interaction becomes spatially applicable flow
when our actions are recognized by the system and In order to decode an automated principle of an al-
where a reaction by the system generates some feed- gorithmic solution needs to perform a number of it-
back in its environment. The fact that one is aware erative searches, commencing each new search from
of the interaction with multiple systems is known a specified starting point. Nonetheless the difficulty
as second-order cybernetics. By being part of the arises when this principle still fails to provide full con-
system, and the importance of consciousness, along fidence that our algorithm has discovered the best
with the self-organizing abilities of the system, one outcome of our solution array. Furthermore, as the
can never understand how the arrangement works amount of variables used to define the problem pro-
by because the users are continuously engaged with gressively increases, the outcome can be a solution
the system. interval which might contain elements such as edges,

Generative Design - Biological - Volume 2 - eCAADe 33 | 557


tunnels or bridges which undermine the confidence ferentiation, Lineage, Fitness, Cell Signaling and Mu-
in the final solution (Dehne, Sach and Zeh, 2007). The tation.
problem becomes even more complex when the al- In each stratum, the assembly of the genetic al-
gorithm will unfold into multiple media. As the gen- gorithm is constantly evolving, as it holds the traces
eral topological qualities of a solution interval ap- of its development and obtains its own ruled-based
proaches high levels of complexity, finding the clear- scheme. The decoding of the artifact becomes a plan
est solution, or even to find the ability to tell the of its dual process, merging scripting implementa-
difference between initial/last or top/down becomes tions that evolve from early biological responses into
highly problematical. These problems rely in the primary procedures in form of triangulations, strat-
manner in which a designer uses search techniques ifications, repetitions and formal geometries. The
of an algorithm so it sheds some order to the overall structural base for the gastrulation script has an em-
result. phasis in non-linear emergent behavior according to
The initiation starts from the emerging clusters object lineage. The code is developed from a matrix
and will adjust itself to proximity, separation, prop- of random objects, to which follows an initial selec-
agation and continuity. The artifact was produced tion of potential elements (Figure 3).
with a genetic code, developed and run in Maya Em- As the initial elements try emerge with the
bedded Language (MEL). The code emulates the evo- neighboring constituent, the model becomes a mor-
lutionary structure that characterizes the Emosphera phogenetic field; the basic requirement that allows
project. The procedures that define the generative an evolutionary and developmental growth, equiv-
function are as follows: Generation of Geometry, Dif- alent to the process of Gastrulation. The communi-
Figure 3
Phylogenetic
structure of
Gastrulation-based
geometrical output.

558 | eCAADe 33 - Generative Design - Biological - Volume 2


cation signals are sent and received continuously via clude both direct interaction and/or remotely usable
CVs within the object surface in order to transpose information, which assemble a system based on ex-
the characteristics between elements. Object sig- tensible multimodal design that also meets its gen-
naling is also used to know their positioning within erative requirements. The multimodal design struc-
the morphogenetic field, in order to achieve self- ture recodes the established Sell-Signaling Structure,
organized patterns. In the case cells are unable to promoting interoperability among existing compu-
communicate, they eventually fall out of the field and tational procedures. Parallel to establishing a for-
die, creating a phylogenetic structure. mal connection to a DLA realtime approach (Kahl and
In order to control the procedure's propaga- Burckert, 2012). The procedures allow distinct modes
tion, one can decide between two main strategies of spatial modalities according to the preexisting ar-
of growth according to different assembly structures. ray of embryological division, therefore emulating
For instance, one strategy would be to choose a pos- the specific cell-signaling structure for multimodal
sible high number of cells to evolve and develop systems of control. The emulation of cell-signaling
through a constrained number of iterations. Or an- structure in multimodal design is attained through
other method can be to input a small number of cells the use of specific modules that interact with the en-
(even only one) and let it iterate in a longer period, vironment. This interaction is achieved through the
allowing the a constant evolutionary output of simi- capture and release of spatial information through
lar elements while preventing them to fall into an op- distinct modal qualities, by means of sensors and ac-
timal state of repetition. This recursive dual process tuators (Figure 4).
allows the allocation of non-linear cyclic relations be- Emulating the cell differentiation the multimodal
tween any constituents and unfolds as the basis of structure extracts and reads spatial data through
the multimodal design structure. proximity, spatial occupation, light and sound. Sub-
Cell-Signaling Structure in Multimodal Design. sequently, a designed array of reactions either com-
The premise of the Emosphera project is to provide bined or individual emerges through kinetic actua-
a structure that affords interoperability among het- tors, sonic and visual modalities. The multimodal
erogeneous, autonomous events. These events in- communication structured developed in MaxMSP , is

Figure 4
Multimodal System
view of
Emosphera’s
integrated realtime
signalling structure.

Generative Design - Biological - Volume 2 - eCAADe 33 | 559


continuously evolving and aiming to achieve spatial The correspondence of such elemental compo-
balance, by instigating even qualities of interaction. nents into the visual and sonic modalities is estab-
If there is overstimulation the system decreases its ac- lished by the characteristics of the grains - the ele-
tions and lack of stimulus will increase its activity. The mental structure of Granular Synthesis. These prop-
system also learns the traces of its own activity and erties include; grain size, grain separation, grain
extracts its on ruled-based strategy, which allows it pitch, grain rate variation, grain size variation and
to choose the mode it will interact with the environ- grain pitch variation. This equivalence is then after
ment. The decomposition of the piece becomes a filtered through communication and fitness values
map of its original process, synthesized scripting per- generated and extracted from the code.
formances that evolve from initial kinetic responses The granular structure characterizes the multi-
into visual techniques through the use of animated modal kinetic, visual and sonic operations output of
isosurfaces, meshes, light and colours; and into sonic the Emosphera project. An initial an evolutionary
performances through the use of Granular Synthe- strategy defines a generative function with an array
sis in the form of grain size, grain separation, grain of stochastic output that is combined with a state of
pitch, grain rate variation, grain size variation and optimal fitness, which is ultimately reached, in the
grain pitch variation. absence of an exterior factor. In case of reaching opti-
Multimodal Kinetic, Visual and Sonic Operations. mal state this would be expressed by a uniform com-
The unfolding and understanding of the algorithm bined behavior of kinetic, visual and sonic in the form
transgresses the singularity of the formal object, and of a synchronized interrelation between the kinetic
spawns into a series of multimodal elements which mobile wires, the visual boids, meshes and surfaces,
carry a specific code but vary in mode of interaction and the sonic grains and pulses of the archetype. This
with the space. Due to the distinct modal qualities homogeny would be expressed in any modality mak-
in which the communication is expressed, the design ing the experience a repetitive and dull monotone.
attracts singular modes of spatial interaction due to Therefore instead calling upon the usage of an evo-
its kinetic, visual or sonic qualities, therefore delineat- lutionary strategy, the alternative was the use of one
ing the form an individual interacts with archetype. of the principles used in Complex Adaptive Systems
Consequently this propagation introduces the prob- (Figure 5).
lem of tracing communication systems, thus requir- This recursive process allows the allocation of
ing synthesis as a set of instructions, are composed non-linear cyclic relations between any composi-
of a large number of interacting components -such tional technique and time structure (Feldman, 1992).
as; proteins, oxygen molecules and enzymes- while Producing a constant evolutionary output of modal-
the cell signaling process occurs. ities, preventing these to fall into an optimal state of

Figure 5
Graphics mapping
the realtime
normalization
sequence of the
genetic algorithm
(from top-left to
bottom-right).

560 | eCAADe 33 - Generative Design - Biological - Volume 2


repetition. Similar to a cell-signalling, a succession of munication, the modeling system exposes a specific
operations results from the combined formalization manner of biological representation between form,
of the genetic algorithm with the acquisition specific sound an visuals within a realtime communication
data. Where subsequently the task is to decipher the envelope. The technique differs from generative de-
algorithm as an evolutionary mechanism in search sign techniques by means of cell-signaling, modu-
of a symbiotic relation with the environment. The larity and recoding, thus limiting aggregation tech-
integration of external data with generative opera- niques. Despite the workflow the design principle
tions unfolds into kinetic visual and sonic inventories evolves in a continuous reconfiguration of its ele-
of transformation, introduced as formal expressions ments, with a final objective of having an adaptive
of the algorithm. The unfold of morphogenetic pro- correspondence in a multimodal space. Nonetheless
cesses of genetic drift, gene flow, mutation, fitness the workflow that integrates computational biology
and speciation are at this point formally transposed structure with multimodal design can also be further
to kinetic, visual and sonic components, directly con- refined in order to improve and optimize the rela-
nected to their signalling properties. tion and implementation between tectonic and mul-
timodal design.
CONCLUSION Overall the research is the baseline model for the
The motivation behind this dissertation was to define development of various works that is abstract and
a language, based in academic and critical discourse, open enough that it can be scaled, augmented, and
which one could use to describe the procedures and modified as needed. The modularity of the definition
operations employed in the creation within a archi- of the study facilitates experimentation with the form
tectural stance of a biological derived total artwork. and structure of works developed using biological re-
Within this perspective this dissertation, although altime construct. Therefore, multimodal aspects can
not strictly about architecture, follows a long line of be swapped with each other readily, leaving only the
similar researches in the field, in which designers de- specifics of second-order cybernetics and other con-
scribe the techniques and theory used in the making textual considerations open for later definitions. In
of their work. A fundamental for this research are the other words, an assortment of methods and struc-
notions of " Correalism" that unfolded into the con- tures could be used with a single modality, and a mul-
structs of "Evolutionary Architecture" as works that titude of modalities could be used with a single struc-
embed and resonate as contemporary understand- ture and operation.
ings. As fascinating as it is for some, the idea of breed-
ing buildings inside a computer, it is also clear that REFERENCES
simple use of digital technology without functional, Kahl, Burckert,, G, C, 2012 'Architecture to Enable Dual
structural and topological thinking is insufficient for Reality for Smart Environments', 8th International
real architecture. Conference on Intelligent Environments, 42–49, p.
2012
Certainly there are numerous difficulties in the
Ciccarelli, FD, Doerks, T, Mering, C, von Creevey, CJ, Snel,
application of algorithms in architecture, there is po- B and Bork, P 2006, 'Toward Automatic Reconstruc-
tential to play a more effective role in the design tion of a Highly Resolved Tree of Life', Science, 311,
and perception of space. By directly addressing al- pp. 1283-1287
gorithm and spatial design the project emulates cell- Feldman, Y 1992 'Spatial Machines: A More Realistic Ap-
signaling elements and processes that denote a ge- proach to Parallel Computation', COMMUNICATIONS
- ACM, San Francisco, pp. 35-45
netic code of an archetype, and can be recoded
Grosz, EA 2001, Architecture from the Outside: Essays on
and unfolded into multimodal means of communica- Virtual and Real Space, MIT Press, Massachusetts
tion. By replicating the cell-signaling system of com- Haque, U 2007, 'The Architectural Relevance of Gordon

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Pask', Architectural Design, 77, p. 54–61
Holland, JH 1975, Adaptation in Natural and Artificial Sys-
tems: an Introductory Analysis with Applications to Bi-
ology, Control, and Artificial Intelligence, University of
Michigan Press, Michigan
Kiesler,, F 1939, 'On Correalism and Biotechnique', Archi-
tectural Record, 4, pp. 66-74
Maturana, HR and Varela, FJ 1980, Autopoiesis and Cog-
nition the Realization of the Living, Springer, Nether-
lands
Stern, CD 2004, Gastrulation: From Cells to Embryo, Cold
Spring Harbor Laboratory Press, New York
Witten, TA and Sander, LM 1981, 'Diffusion-Limited Ag-
gregation, a Kinetic Critical Phenomenon', Physical
Review Letters, 47, p. 1400–1403
Dehne, Sack, Zeh, F, JR, N 2007 'Algorithms and Data
Structures: 10th International Workshop', WADS
2007, Halifax, pp. 15-17

562 | eCAADe 33 - Generative Design - Biological - Volume 2


The Evolutionary Adaptation of Urban Tissues through
Computational Analysis
Mohammed Makki1 , Ali Farzaneh2 , Diego Navarro3
1,2
Architectural Association 3 Universitat Internacional de Catalunya
1,2
{mohammed.makki|ali.farzaneh}@aaschool.ac.uk
3
navarro@uic.es

The use of evolutionary solvers in design has introduced the potential of dealing
with multiple conflicting objectives under a single design model. The experiments
presented in this paper employ an evolutionary solver towards the generation of a
4x4 urban superblock in the city of Barcelona, one of the highest population
density cities in Europe. The superblock is based on Cerda's iconic 8-sided block
and takes three conflicting objectives into account, aiming not only to achieve a
high density proposal but one that considers block relations, as well as green
space throughout the city. The design is based on principles of evolutionary
science, generating a population of solutions, whose individuals are ranked and
selected based on a fitness criteria. Rather than aiming to reach a single 'optimal'
solution, the model produces a population of solutions that are optimized in
relation to the design environment.

Keywords: Evolution, Computation, Algorithms, Biology

INTRODUCTION: Within the field of architecture and design,


Evolutionary algorithms have been used extensively the emergence of several CAD-based evolutionary
in recent years to solve real world problems through a solvers has increased the utilization of evolutionary
'search and optimization' procedure. The algorithm, computation as a design strategy; a development
which is based on principles of evolutionary science, that has bridged the gap between the domains of bi-
searches through a set of solutions and selects the ology, computer science and the field of architecture
fittest based on a preferred design criteria. The use and design. Although the former domains may seem
of evolutionary algorithms can be found in various unrelated to many within the field of design (consid-
disciplines from economics to politics to music and ering their complexity and rich history), the evolu-
even architecture. While the applicability of evolu- tionary solvers developed have attempted to trans-
tionary algorithms has been common in solving sin- late the algorithmic computation of natural evolu-
gle objective problems, they have proven to be an ef- tion through a relatively user friendly environment.
ficient problem solving technique for multiple objec- An efficient implementation of evolutionary
tive problems as well, finding trade-off solutions for tools within a CAD-based environment is facilitated
problems that possess multiple 'fitness criteria' that with a practical understanding of the underlying al-
are commonly in conflict with one another. gorithms that drive the solver, as well as a clear expla-

Generative Design - Biological - Volume 2 - eCAADe 33 | 563


nation of the evolutionary principles implemented other prominent cities (Boston, Buenos Aires,
within the algorithm - both of which are clearly lack- New York, etc.), the consideration of block ori-
ing in the domain of architecture and design. As entation, climatology and sun exposure were
such, the application of the evolutionary solver as considered to be decisive in developing a san-
well as a description of its underlying principles will itary urban expansion.
be expanded upon in the experiments presented • Circulation (Cerda, 1863) - A hierarchical street
within this paper. The evolutionary solver - Octopus network aimed to create efficient transporta-
3D, is utilized to develop an urban patch in the city tion throughout the city to accommodate
of Barcelona; a design problem that consists of mul- both pedestrians and vehicles within the
tiple conflicting objectives whose solution cannot be same network while generating greater effi-
considered to be a single optimal solution, rather a ciency in visual connectivity through the im-
set of optimal solutions that take into account all of plementation of chamfered intersections (fig-
the objective criteria without the need to employ a ure 2).
trade-off strategy to arrive at a given solution set. • Social Equality - The design attempted to gen-
A brief account of Barcelona's urban growth and erate the possibility of an 'endless' urban ex-
its current implications on the population residing pansion of the city, establishing social equal-
within will be explained, as they play a pivotal role ity through urban homogeneity.
in defining the objectives that drive the experiments.
In addition, a brief summary of the developments in Figure 1
the field of evolutionary computation will also be en- Fragment of Cerdá
gaged, as its key principles play a significant role in Plan, block types
providing the proper foundation for an understand- and orientations.
ing of the methods employed by the evolutionary (5)
solver.

BARCELONA
Urban Growth
The city of Barcelona's development into one of the
highest population density cities in Europe has been
propelled in part by the Example (2). The Eixample
Figure 2
(figure 1) is an urban plan proposed by Ildefons Cerda
Hierarchy of street
that addressed issues of population growth, build-
network and green
ing density, unsanitary conditions, illnesses and high
vs built area
mortality rates that had inflicted the city of Barcelona
occupation. (6)
during the 19th century, necessitating an expansion
of the city beyond its walls.
Cerda's plan for the city engaged three primary
domains:

• Sanitation (Cerda, 1856) - Addressed through


a predominantly statistical-driven approach
(Figuerola, 1849) that was the result of an in
depth field analysis of Barcelona as well as

564 | eCAADe 33 - Generative Design - Biological - Volume 2


The Existing Setting that encompasses sustainable mobility, public space
During its implementation, the lack of infrastructure rehabilitation, biodiversity and green areas, accessi-
and its remoteness from the city center resulted in bility, social cohesion and energetic self-sufficiency,
several alterations to Cerda's original plan, mainly the city has followed a strategy of restructuring the
in the form of increased density within the Eixam- superblock (a unit smaller than a neighborhood but
ple's iconic eight sided block. Rather than conform- larger than a block) in an attempt to create relation-
ing to the original plan which attempted to main- ships between different blocks as well as between
tain a high percentage of open spaces and visual the block and the street (4). However, due to the
connectivity throughout the city (Busquets, 2004) existing density of Barcelona, attempts at restructur-
(which intended to avoid a repeat of the unsani- ing the Eixample are notably constrained to minor
tary conditions that inflicted the walled city), polit- changes to the existing urban condition. Thus, rather
ical and investment opportunities transformed the than attempt to restructure the existing city, the ex-
original two sided block with an open courtyard, to periments carried out in the following chapters apply
a four sided block with an enclosed courtyard (3). an evolutionary design strategy to generate an urban
More recently however, the 'internal courtyard' has patch that incorporate Cerda's original design objec-
been rendered obsolete as it has been reclaimed by tives as well as take into account Barcelona's current
the city as a storage facility (figure 3). Currently, population density.
the green-area/inhabitant ratio in Barcelona is 6.5m2,
compared to the 15m2 green-area/inhabitant ratio THE EVOLUTIONARY STRATEGY
recommended by the World Health Organization (1). The experiments in the following chapter employ an
evolutionary solver as the underlying principle for
Figure 3
the design process. By the mid 20-th century, several
Development of a
computational evolutionary models had been devel-
typical block in the
oped, the most prominent of these algorithms were
Eixample.
Rechenberg and Schwefel's 'evolutionary strategies',
Fogel's 'evolutionary programing' and Holland's 'ge-
netic algorithm' (De Jong, 2006). Although each of
these models had been developed almost indepen-
dent from one another, the establishment of sev-
eral evolutionary algorithm conferences in the 1990's
resulted in highly beneficial interactions between
As a result of the modifications to Cerda's original the domains of evolutionary computation. De Jong
plan, the city of Barcelona has been in a continuous (2006) clarifies that "the result of these first interac-
state of change and adaptation in an attempt to ad- tions was a better understanding of the similarities
dress diverse issues that have challenged the quality and differences of the various paradigms, a broad-
of life within the city. Most prominently, the city's re- ening of the perspectives of the various viewpoints,
lationship to its geography (sierra Cornella, riu Besos, and a feeling that, in order to continue to develop,
riu Llobregat) the hierarchical and relational changes the field as a whole needed to adopt a unified view
in specific areas such as Barcelona's future center (Les of these evolutionary problem solvers". Figure 4 illus-
Glories) and the restructuring of the Eixample - which trates the basic principles associated with evolution-
is engaged in this article - have been the driving fac- ary algorithms.
tors of change within the city.
In an attempt to restore Cerda's intent of a city

Generative Design - Biological - Volume 2 - eCAADe 33 | 565


strategies apply the principles of selection and vari- Figure 4
ation are notably diverse in different evolutionary The principal flow
algorithms. However, the most progressive evolu- of evolutionary
tionary algorithms (e.g. NSGA-2, SPEA-2) excelled algorithms
through their ability to achieve the most diverse
Pareto optimal set in both an efficient timeframe
The 'integration' of different evolutionary paradigms, as well as a reasonable computational environment
as well as the challenge associated with finding a (Luke, 2014). As such, the algorithm associated with
solution to multiple conflicting objectives, led to an Octopus 3D is the Strength Pareto Evolutionary Algo-
upsurge in different evolutionary algorithms. Each rithm 2 (SPEA-2) (figure 5).
employed a different evolutionary strategy driven by
a different interpretation of evolutionary principles Figure 5
with the ultimate objective of achieving the most op- SPEA2 Algorithm -
timal solution-set to a problem in an efficient time- to increase the
frame. However, the two basic evolutionary princi- efficiency of
ples of selection and variation remain the main driv- reaching a diverse
ing force behind most evolutionary algorithms. Zit- optimal set,
zler (1999) explains that: algorithms
"In evolutionary algorithms, natural selection is incorporated
simulated by a stochastic selection process. Each so- different
lution is given a chance to reproduce a certain num- techniques and
ber of times, dependent on their quality. Thereby, variations to the
quality is assessed by evaluating the individuals and basic interpretation
assigning them scalar fitness values. The other prin- of the principles of
ciple, variation, imitates natural capability of creating natural evolution.
"new" living beings by means of recombination and The evolutionary
mutation." solver employed in
The progression of different evolutionary strate- the experiment
gies over the past few decades has revolved around implements the
THE EVOLUTIONARY STRATEGY FOR algorithmic flow
the efficiency of an algorithm to apply these two ba-
BARCELONA above.
sic principles in order to achieve the two most fun-
Cerda's initial plans attempted to provide a solution (Reproduced from
damental objectives of multi-objective optimization
to a problem with multiple conflicting criteria (some Weise, 2008)
(Zitzler, 1999):
of which were implemented at a later date). The pri-
mary conflicting criteria during the implementation
• Application of the most efficient assessment
of Cerda's plan was the requirement for the city to ac-
and selection methods to achieve the optimal
commodate a high density ratio yet maintain a high
set of trade-off solutions - the Pareto optimal
number of street-accessible green spaces. However,
set.
rather than generate a solution that accommodated
• Maintain a diverse population throughout the
both criteria, a trade-off strategy directed the city to-
simulation run in order to diminish the prob-
wards one that prioritized population density over
ability of premature convergence as well as
green spaces.
maintain a dispersed Pareto optimal set.
Although unknown at the time, Barcelona was
following a preference-based approach that found
Thus, the methods by which different evolutionary

566 | eCAADe 33 - Generative Design - Biological - Volume 2


it necessary to "convert the task of finding multiple ary solver every individual is evaluated to each fitness
trade-off solutions in a multi-objective optimization criterion independent of the other criteria.
(problem) to one of finding a single solution of a
Table 1 transformed single-objective optimization problem"
Definition of (Deb, 2001, p.7). The use of evolutionary popula-
terminology within tion based solvers empowers the possibility to mod-
the evolutionary ify, evaluate and select a set of candidate solutions
solver. The per each iteration, rather than a single optimal solu-
definitions tion. Such a process allows all objectives to be con-
correspond to their sidered without the requisite of employing a trade-
relevance within off strategy during the simulation.
the CAD software
and therefore are Terminology
not to be As the biological paradigm may be perceived as for- Therefore, it is plausible that the Pareto optimal so-
interpreted as the eign to many designers, a brief description of the ter- lutions comprise individuals that achieve a high fit-
biological minology interpreted within the Octopus 3D solver ness value in relation to one criterion, while attaining
definitions of the is crucial for a comprehensive understanding of the a low fitness value in relation to another criterion, re-
terminology. experiment (table 1). sulting in "multiple optimal solutions in its final pop-
ulation"(Deb, 2001, p.8) (figure 7).
Experiment
Table 2 Experiment Setup. Considering the multiple objec-
Summary of the tives and goals aimed by Cerda's original plan, the
experiment set up. experiment objectives set out to generate an ur-
ban patch that optimizes for a high population den-
sity, greater block connectivity and a high courtyard
area/density ratio. The primary element of the ex-
periment is Eixample's iconic 8-sided block; however,
to ensure greater homogeneity between neighbor-
ing blocks, the phenotype is comprised from a 4x4
superblock of 16 individuals. Each block within the
Figure 6 phenotype is governed by a gene pool of parame-
Courtyard ters that transform the block's morphology through
connectivity is changes to the number of units within the block, the
ranked to size of the ground floor area, the size of both the main
encourage larger block courtyard as well as inner unit courtyards, the
courtyards between number of floors within each unit of the block and the
blocks and number of sides that comprise the block (table 2).
generate wide The density factor, connectivity factor (figure 6)
fields of view. A low and courtyard area/density ratio serve as the fitness
ranking discourages criteria by which each phenotype is evaluated and as-
blocks that have signed a fitness value. However, contrary to classical
courtyards with search and optimization methods, where all objec-
one-sided access. tives are merged as a single objective to generate a
single solution, within a population-based evolution-

Generative Design - Biological - Volume 2 - eCAADe 33 | 567


Experiment Results Figure 7
Unlike a single-objective design experiment, the evo- Every individual
lutionary solver does not tend to converge towards within a population
a single optimal solution, rather it aims at evolving is ranked according
multiple optimal solutions driven by multiple objec- to the number of
tives. The conflicting objectives defined in the ex- individuals that
periment led to significant geometric variety in the dominate it. In the
Pareto solution set within each population, however, diagram above, the
objectives that did not conflict evolved individuals Pareto front
that shared similar geometric traits (figures 8a-c). The solutions are not
variety of phenotypes throughout the simulation re- dominated by any
flected an appropriate balance of exploration vs. ex- other individuals
ploitation within the algorithm, thus reducing the therefore they are
Solver Parameters. Although the algorithm mimics probability of premature convergence of the popu- considered as the
natural evolution by incorporating variation and se- lation towards a local optimum (figure 8d). optimal solutions
lection strategies to evolve the population towards Throughout the experiment, four different gen- within the
an optimal solution set, the intensity of their appli- erations were selected for analysis and comparison: population.
cation is also essential in generating a diverse solu- generations 1, 30, 60 and 100. The application of an (Reproduced from
tion set within an efficient timeframe. Ideally, the al- evolutionary solver as a design strategy generates an Luke, 2014).
gorithm setup should balance a search and optimiza- exponential number of design solutions within each
tion strategy that is both explorative - adequate mu- iteration, making it inefficient and unnecessary to vi-
tation and crossover to allow for a diverse population sually analyze each individual in the simulation (in
of candidate solutions, as well as exploitative - em- the case of this experiment, a total of 10,000 solu-
ploy an efficient selection and variation strategy that tions) (figure 9). Thus statistical analysis of the gen-
directs the algorithm towards an optimal solution set erated solutions plays a pivotal role in the selection
within a feasible number of generations (Luke, 2014). and modification of the optimal solutions. A compar-
To achieve the 'ideal' balance between explo- ison of the results of each generation stated above
ration vs. exploitation, the population is limited to proved higher fitness factors of population density,
100 individuals, while the simulation target is set to greater courtyard relationships and higher courtyard
100 generations. At every iteration of the simula- area/density ratios (which in turn translates to larger
tion run, the 100 individuals are evaluated according courtyard areas). The results presented a noticeable
to the fitness criteria (stated above) and prescribed uniform increase in the average fitness per popula-
a fitness value. To evolve the population towards tion throughout the simulation (figure 10).
one that is both diverse as well as optimal, an elitism
value of 50% is implemented which ensures half the Table 3
population is bred from the most optimal solutions Summary of the
while the other half is randomly bred from the re- solver parameters
maining solution candidates. Finally, a high muta- implemented in the
tion rate coupled with a low mutation probability, simulation
complimented with a moderate crossover rate en-
sures adequate variation is applied to the individuals
in the population to generate diversity while simulta-
neously evolving the population towards 'fitter' indi-
viduals (table 3).

568 | eCAADe 33 - Generative Design - Biological - Volume 2


Figure 8 dividuals selected achieved a larger population den-
Pareto front sity compared to Cerda's proposal, as well as greater
individuals ranking courtyard relationships and larger courtyard areas
high in each fitness when compared to the existing Eixample superblock.
criterion. The The Pareto individuals provided a largely successful
similarity between and diverse set of solutions, each excelling in a differ-
8a and 8b is a result ent criterion, equipping the designer with the choice
of the objectives of selecting the solution (or solutions) that best fit the
complimenting design objectives.
each other, while
the geometric
differences to 8c is a
CONCLUSION
Back, Hammel and Shwefel (1997) argue that "the
result of the
most significant advantage of using evolutionary
objectives
conflicting one
Eixample, Cerda and the Pareto Front search lies in the gain of flexibility and adaptability to
The experiment aimed to generate an urban tissue the task at hand", and while the optimal solution for
another. The
that exhibited high density ratios while simultane- a single objective problem is clearly defined, multi-
distribution of the
ously increasing green space areas and promoting ple objective problems require the "robust and pow-
Pareto front
greater courtyard relationships. Thus, a comprehen- erful search mechanisms" (p.13, Zitzler, 1999) of evo-
solutions presented
sive analysis of the results require the comparison of lutionary algorithms to find the fittest solution candi-
in 8d reflects the
several Pareto front superblocks from the final gen- dates that take into consideration all of the assigned
variety of different
eration of the simulation to an existing Eixample su- objectives. The experiments proved successful by
optimal solutions
perblock in Barcelona, as well as a comparisson to the breeding a diverse set of individuals across genera-
within a single
proposed Eixample superblock put forward by Ilde- tions that continued to perform better towards their
population.
fons Cerda (table 4). The solutions were selected ac- fitness criteria. While the experiment did not provide
cording to a balanced fitness value that accommo- a single optimized solution, something that is often
dated the three objectives of the algorithm (figure sought after in design, it did respond to the multiple
11). design objectives of the design model, providing a
diverse set of optimal solutions.
Figure 9 The computational environment plays a signifi-
Visual comparison cant role in the application of an evolutionary model
of all individuals as a design strategy. The experiments carried out
from different were limited to 100 individuals and 100 generations,
generations is an a limit imposed by the computational load and time
almost impossible required to carry out the experiments. However, a
task. General larger population and generation count would gen-
patterns may be erate greater diversity as well as allow more optimiza-
observed, however tion of the fitness criteria.
an efficient While the field of evolutionary science has con-
examination of the The Pareto solutions selected could not achieve tinued to develop and progress, the field of evo-
solutions must the density of the existing Eixample superblock with- lutionary computation has been stagnant on Dar-
incorporate out sacrificing the fitness values of the other crite- winian principles synthesized in the mid-20th cen-
statistical methods ria, as was the case for the courtyard areas of Cerda's tury. Significant advancements in the fields of ge-
of analysis. proposed Eixample. However, all of the Pareto in- netics, and more prominently, evolutionary devel-

Generative Design - Biological - Volume 2 - eCAADe 33 | 569


Figure 10
Comparison of the
objective fitness
values of different
generations. The
results present an
almost uniform
increase in fitness
for all objectives
between
generation 0 and
generation 100

Figure 11
Four Pareto
solutions selected
from generation
100 that exhibited
balanced fitness
values in relation to
all objectives.

570 | eCAADe 33 - Generative Design - Biological - Volume 2


Table 4
Fitness comparison
between four
Pareto solutions
from generation
100 to a typical
Eixample block and
the Eixamle block
proposed by Cerda.
Factor values are
not indicative of
actual figures, the opment have reformulated evolutionary principles, and Applications, Weise
factor values however, they are yet to be incorporated within evo- Zitzler, EZ 1999, Evolutionary Algorithms for Multi-
presented in the lutionary algorithms. Preliminary experiments car- Objective Optimization: Methodsand Applications,
table are remapped Ph.D. Thesis, ETH
ried out by the authors incorporating key concepts of
to a domain [1] http://elpais.com/diario/2009/10/24/catalunya/1
evolutionary development as a design strategy have 256346439_850215.html
between 0 and 1, yielded successful results in generating a significantly [2] http://www.bcn.cat/estadistica/catala/dades/anu
where 0 is the diverse population of solutions within a shorter time- ari/index.htm
smallest possible frame. However, a thorough application of modern [3] http://www.anycerda.org/web/es/any-cerda/fa-150
fitness factor and 1 evolutionary principles within the field of evolution- -anys/neix
is the largest [4] http://governobert.bcn.cat/ca/content/supirelle
ary computation is yet to be achieved.
possible fitness s-la-maternitat-i-sant-ramon
[5] https://talkarchitecture.wordpress.com/2011/02/
factor.
REFERENCES 06/the-3-drawings-of-cerda/
Back, T, Hammel, U and Schwefel, HP 1997, 'Evolutionary [6] http://pasamontanias.tumblr.com/post/1132604031
Computation: Comments on the History and Cur- 94/segundo-premio-idelfons-cerda-proyecto-de
rent State', IEEE Transaction on Evolutionary Compu-
tation, 1(1), pp. 3-17
Busquets, J 2004, Barcelona: La Construccion Urbanistica
de Una Ciudad Compacta, EDICIONES DEL SERBAL,
S.A., Barcelona,
Cerda, I 1863, 'Necesidades de la circulación y de los veci-
nos de las calles conrespecto a la vía pública urbana,
y manera de satisfacerlas', Revista de Obras Públicas,
1(15), pp. 173-179
Cerda, IC 1867, 'Monografia estadistica de la vlase obr-
era de Barcelona en 1856', in no editors given 1867,
Teoria General de la Urbanizacion 2, Spanish Press,
Madrid,
Deb, K 2001, Multi-Objective Optimization Using Evolu-
tionary Algorithms, John Wiley \& Sons, Chichester,
Figuerola, L 1993, Estadistica De Barcelona en 1849, Alta
Fulla, Madrid,
Jong, KD 2006, Evolutionary Computation, MIT Press,
Cambridge, Mass,
Luke, S 2014, Essentials of Metaheuristics, Lulu
Weise, T 2008, Global Optimization Algorithms - Theory

Generative Design - Biological - Volume 2 - eCAADe 33 | 571


Cell-Based Venation Systems
Christoph Klemmt1 , Klaus Bollinger2
1
University of Applied Arts Vienna, Zaha Hadid Architects 2 University of Applied
Arts Vienna, B+G Ingenieure Bollinger und Grohmann GmbH
2
www.bollinger-grohmann.de
1
christoph@orproject.com 2 office@bollinger-grohmann.de

Venation structures in leaves fulfil both circulatory as well as structural functions


within the organism they belong to. A possible digital simulation algorithm for
the growth of venation patterns based on the leaf surface has been described by
the Department of Computer Science at the University of Calgary.Cell-based
growth algorithms to generate surface meshes have been developed by biological
and medical scientists as well as artists, in order to gain an understanding of
developmental biology or to generate artistic form. This paper suggests the
combination of the two algorithms in order to generate the morphologies of
leaves and other structures while at the same time generating the corresponding
venation system.The resulting algorithm develops large non-manifold mesh
structures based on local rules of division of the individual cells. The venation
system develops in parallel based on the flow of the plant hormone auxin from
those cells towards the start point or petiole of the leaf. Different local
behaviours of the cells towards their adjacent neighbours, towards their rules of
division and towards the rules of developing veins have been investigated. The
eventual aim of the algorithms is their application as tools to develop
architectural and structural morphologies.

Keywords: Venation, Structure, Cell division, Developmental biology, Growth

INTRODUCTION well as learn (Benyus 1997).


The analysis and abstraction of biological prece- In architecture, biomimetic ideas are applied to
dents for architectural and structural applications has a wide range of aspects, ranging from sustainabil-
found interests within the realm of a biomimetic de- ity (Pawlyn 2011, Volstad and Boks 2012) to creating
sign (El Ahmar 2011, Panchuk 2006). Organisms in adaptive environments and material systems (Hensel
the natural world have evolved over tens of thou- 2006, Hensel and Menges 2007, Hensel et al. 2010,
sands of years to be well adjusted to their environ- Weinstock 2010).
ments. Nature is used as a model in design, but also The aim of the paper is to define a cell-based
as a measure to evaluate the performance of the de- algorithm which can be used to generate or grow
sign, and as a mentor from which we can extract as morphologies for applications in architecture. A cell-

Generative Design - Biological - Volume 2 - eCAADe 33 | 573


based growth algorithm is combined with a venation VENATION SYSTEMS
algorithm to enclose spaces while at the same time The vein networks found in leaves fulfil two func-
developing a possible support system for the struc- tions: They form the circulatory system as well as the
ture. (figures 1, 2) structural support of the leaf (Roth-Nebelsick et al
2001). Starting from the petiole, the network covers
the surface area of the leaf and reaches the proximity Figure 1
of each cell. Angiospermae show the largest variety Cell and venation
of ramifying patterns, which can express both den- structure
dritic (open) or reticulate (closed) topologies (Sack
and Scoffoni 2013).
Figure 2
The development of the leaf and its venation sys-
Planar system with
tem happens during two distinct phases: An initial
venation
phase of cell proliferation and a second phase of cell
expansion. The higher order veins develop during
the initial phase. Their development is influenced by
sources of the plant hormone auxin in the leaf (Sack
and Scoffoni 2013).
The lower order veins develop during the sec-
ond stage of the leaf growth (Sack and Scoffoni 2013).
Sachs formulated a canalisation hypothesis for the
development of the veins (Sachs 1991), however
stress in the leaf surface may be a driving factor which
can explain especially the abundance of closed loops
in reticulate venation patterns (Laguna et al 2008). Figure 3
Venation
Algorithmic Simulation of Venation Sys-
tems
Different algorithmic models for the simulation of
leaf venation have been developed (Prusinkiewicz
and Runions 2012). Aristid Lindenmayer developed
L-Systems in order to describe branching networks
(Prusinkiewicz and Lindenmayer 1990). A canalisa-
tion model based on auxin flux was described by
Rolland-Lagan and Prusinkiewicz (Rolland-Lagan and
Prusinkiewicz 2005). A model for the simulation of
lower order anastomoting veins based on stress mit-
igation between the epidermis and mesophyll was
proposed by Laguna et al. (Laguna et al. 2008).
One algorithm to describe the growth of leaf
venation has been described by the University of
Calgary (Runions et al. 2005, Runions et al. 2007,
Runions 2008). Variants of the algorithm have been
used to create geometries within the fields of ar-

574 | eCAADe 33 - Generative Design - Biological - Volume 2


chitecture and design (METAfolly by ecoLogicStudio, al. 2005, Kaandorp and Kübler 2001).
Xylem and Hyphae series by Nervous System). Specific rules control the behaviours of cell pro-
The algorithm is based on a seed point and a liferation. Kaandorp uses diffusion limited aggrega-
shape which gets filled with target points. In the case tion to control the cell division (Kaandorp et al. 2005,
of a leaf venation simulation this shape will be the Kaandorp and Kübler 2001, Hart 2009, Lomas 2014).
surface of the leaf (Runions et al. 2005). Hart uses bud cells which divide (Hart 2009), while
In each iteration, the outline shape grows and Lomas uses nutrient values in the cells to define the
gets filled with further target points using a dart- cell proliferation (Lomas 2014).
throwing algorithm. Starting from the seed points, Further behaviours are used to control cell differ-
the vein network grows a step per iteration towards entiation (Hart 2009) and nutrient distribution (Kaan-
the average direction of the target points. If some dorp et al. 2005, Kaandorp and Kübler 2001, Lomas
target points are in closer proximity to a vein node 2014). The morphogenesis is further controlled by
than others, this vein node buds and the network external factors such as the initial setup conditions or
branches out (Runions et al. 2005). global geometric constraints (Kaandorp et al. 2005,
Kaandorp and Kübler 2001, Hart 2009, Lomas 2014).

Figure 4
DEVELOPMENTAL BIOLOGY
Developmental biology is the study of the growth of
Transparent mesh
plants and animals at the level of cells. The main fac-
with extruded
tors which are studied and which influence growth
venation structure
are cell proliferation, cell differentiation and morpho-
genesis (Wolpert el al. 2011).

Developmental Systems Biology


Algorithmic simulations are used as a methodology
to understand the intercellular processes and be-
haviours. The development of multicellular systems
are programmed to understand growth processes of
plants and animals (Kaandorp et al. 2005, Kaandorp
and Kübler 2001) or to understand human medical
conditions (Shirinifard et al. 2009). VENATION SYSTEMS BASED ON CELL DIVI-
Due to the morphogenerative character of de- SION
velopmental systems biology, cell-based algorithms Implementation
have also been used to generate forms for artistic The algorithms for cell division and venation have
purposes. George W. Hart generated geometries been combined into a single simulation. The aim is to
based on "bud" cells which divide and form new tis- eventually integrate behaviours and constraints into
sue (Hart 2009). Andy Lomas programmed systems the system so that it can be used to generate archi-
of cell division based on the availability of nutrients tectural and structural morphologies.
(Lomas 2014). Cells in plant and animal tissue grow in volumet-
In the iterative algorithms of Kaandorp, Hart and ric accumulations (Wolpert et al. 1998). Organs with
Lomas, individual cells are simulated as points in cavity spaces, which are filled with non-cellular ma-
three-dimensional Cartesian space. The cells react terial such as air or liquids, have cellular walls which
to their neighbours, especially in order to maintain are built up of multiple cells. Even thin layers such as
a certain distance between each other (Kaandorp et the lamina of leaves have a thickness of several cells

Generative Design - Biological - Volume 2 - eCAADe 33 | 575


(Evert and Eichhorn 2006). As the aim of the algorithm for this paper is to
Morphologies which can be used in spatial de- create architectural morphologies and to be able to
sign need to be able to enclose large volumes, the enclose various types of volumes and spaces, the
spaces which are to be occupied, by enveloping them mesh arrangement of the cells does not need to be
with ideally thin structures and walls. In order to re- manifold nor completely open nor closed, but in-
duce the amount of cells necessary in the calcula- stead it needs to be able to enclose different volumes
tions, tissue thicknesses were defined as being one while continuing to grow. The mesh therefore needs
cell thick. to be able to grow back onto itself and cells need to
This is in line with the simulations of Hart and be able to form new connections to already existing
Lomas (Hart 2009, Lomas 2014), however it is sig- cells. The mesh in this case will cease to be manifold.
nificantly different from the approach of Shirinifard This demanded a dynamic cell neighbourhood:
et al. (Shirinifard et al. 2009). This simplification If available, the six closest neighbours of any cell are
greatly enhances the speed of calculation for the en- chosen as the direct neighbours, and this set of cells
closure of a given volume, however many intercellu- is updated whenever another cell comes into closer
lar behaviours need to be adjusted from their biolog- proximity.
ical precedent. Especially morphogenetic processes A feedback between the intercellular forces and
such as cell to cell adhesion or cell migration follow the adjustment of the direct neighbours is a likely rea-
very different behavioural rules (Wolpert el al. 1998). son for inconsistencies in simulations which are not
The algorithms have been developed on differ- using acceleration but velocity only. Due to a static
ent platforms in parallel. Python, Processing (Java) as direct neighbourhood, Andy Lomas does not get this
well as Softimage ICE have been used. The simula- feedback in his simulations.
tions are calculated in iterative time steps, with the
cells as points in three-dimensional Cartesian space. Intercellular Forces
(The Python implementation was calculated as four- For the simulation, let a cell have position C, and n
dimensional points based on a Library by John Hull.) direct neighbours with positions Pr . The target dis-
Simulations have been run with up to 50,000 vertices. tance (spring rest length) between two cells be d. Let
a point or vector have the coordinates
Basic Cell Behaviour    
Cx Pr,x
For the movement of the cells, both a velocity-only as C = Cy , Pr = Pr,y  (1)
well as a velocity-acceleration based model were im- Cz Pr,z
plemented. The velocity-acceleration based model
appeared to result in more coherent simulations. Spring Force. The cells attempt to maintain a con-
Hart as well as Lomas are using a system in which stant distance towards their direct neighbours. This
each cell is part of a manifold enclosed mesh, simi- is calculated by adjusting the cell's acceleration (or
lar to the arrangement within a spherical mesh. The velocity in the velocity-only model) according to the
neighbours of a cell in the mesh are defined from the distance to its direct neighbours by a spring system:
( )
beginning according to its insertion point (Hart 2009, 1 ∑n d−|Pr −C|
accelerationSpring = n |P −C|
·
Lomas 2014). r=1 r

A venation simulation based on the Calgary algo- (Pr − C)


rithm however is able to compute any arrangement (2)
of target points, and in the original case of simulating (Lomas describes the same behaviour in writing,
leaf veins, the target points can be described as a flat however the formula in his paper appears to have a
open mesh (Runions et al 2005). different result.)

576 | eCAADe 33 - Generative Design - Biological - Volume 2


Planarisation. In order to achieve a surface like ar- or with obstacles such as a ground plane which can
rangement of cells rather than a pile shaped accumu- keep certain cells in a fixed position. A unary force
lation, the cell position needs to be moved towards will become useful for the generation of structurally
the mesh surface of the direct neighbours, similar to acting geometries.
a mesh smoothing. Lomas uses a force towards the  
Ux
average location of the direct neighbours to achieve accelerationUnary = Uy  (6)
this, similar to a cohesion behaviour of the Boids al- Uz
gorithm (Lomas 2014, Reynolds 1987).
with Ux , Uy , Uz being the forces in each Cartesian
However in the system for this paper, the mor-
direction.
phology has edge conditions, cells which only have
neighbours towards one side. A cohesion behaviour Direction Dependent Factor (Drag). A cell can be
would contract a system like this. Therefore the pla- accelerated or decelerated in its movement within a
narisation was achieved by a force which pulls the cell certain direction. A deceleration in the z direction
towards the plane through its three closest neigh- will result in the generation of more horizontal layers
bours: of the mesh. This factor is applied not as a force, but
as an adjustment of the cell's velocity. An even decel-
accelerationPlanar = eration in all directions will result in a drag effect on
(C − P1 )((P2 − P1 ) × (P3 − P1 )) the cell:
∗  
|(P2 − P1 ) × (P3 − P1 )|2 (3) velocityX∙a
velocityAdjusted =  velocityY ∙b  (7)
((P2 − P1 ) × (P3 − P1 )) velocityZ∙c
with a, b, c being factors in each Cartesian direction.
Cohesion. A cohesion force as in the Boids algorithm
can be applied in order to achieve certain results, Cell Proliferation
however its factor may need to be relatively smaller Cell division has been programmed to occur either by
than that of the spring force which will keep the at- cell age or according to the amount of neighbours
tracted cells apart. Cohesion was used only to a lim- a cell has within a certain range. The cell prolifera-
ited extend in the simulations due to its contracting tion by amount of neighbours can be used to gen-
behaviour (Reynolds 1987). erate marginal growth as described by Runions et al.
(Runions et al. 2005). The cells along the edges have
1 ∑ Pr − C
n
accelerationCohesion = (4) fewer neighbours and therefore divide.
n r=1 |Pr − C|2 Cell division by age can generate a uniform
Separation. A separation force as in the Boids algo- growth, but it can also be used to generate uni-
rithm pushes cells apart, and it can have a planarisa- form isotropic (isogonic) growth, uniform anisotropic
tion effect similar to the planarisation as described growth or non-uniform anisotropic growth as de-
above if applied to the neighbours of direct neigh- scribed by Runions et al. (Runions et al. 2005).
bouring cells (Reynolds 1987). Of importance for this is the direction in which
the cell splits into two, and the trigger of the division.
1 ∑ C − Pr
n
accelerationSeparation = (5) If the split direction is random, a uniform growth will
n r=1 |C − Pr |2 occur. A uniform anisotropic growth can be gener-
ated by aligning the split direction across the cells,
Unary Force. A unary force can be used to simulate
and a non-uniform anisotropic growth can be gener-
gravity or other directional forces onto the cells. It
ated by making the split direction dependent on, for
needs to act either in combination with static cells

Generative Design - Biological - Volume 2 - eCAADe 33 | 577


example, the local direction of auxin flow. Venation Growth
The development of veins in leaves has been shown
Cell Differentiation to be influenced by sources of the plant hormone
The algorithms use different types of cells: auxin in the leaf (Sack and Scoffoni 2013). In the algo-
A petiole cell, which forms the start point of the rithm, every cell is being treated as an equal source of
simulation. Its position can be fixed and may be at- auxin.
tached to a ground plane. The petiole cell is of im- The flow of the auxin towards the petiole cell is
portance for the development of the venation sys- calculated, in two separate phases: The flow of auxin
tem as it forms the sink for the auxin flow. A system towards the closest vein cell, and the flow through
can have several petiole cells, and during a simula- the veins.
tion new petiole cells can be created. The flow towards the closest vein is calculated
A general type of cell, similar to a meristem cell in reverse. Every cell in direct neighbourhood to a
in plants. This cell can divide and turn into any other vein is updated and finds its neighbouring vein cell
type of cell. For the simulations, a separation be- with the largest flow rate. Then iteratively always the
tween meristem cells and mesophyll cells has not next layer of adjacent cells is updated and finds its di-
been made, all the cells can cause photosynthesis rect neighbour with the largest auxin flow rate. This
and produce auxin. neighbour's flow rate and that of its downstream cells
Vein cells are formed during the venation pro- is updated with the additional auxin from the newly
cess and have different behaviours from the other incorporated cell.
cells. Vein cells are placed within the cell surface, In a second step, the cells adjacent to a vein are
rather than underneath as in many plants. Vein cells checked for their flow rates, and if this surpasses a
have a parent and children, which define their di- certain value, i.e. a certain amount of upstream cells,
rection and auxin canalisation behaviour. The par- this cell turns into a vein cell. It connects to its neigh-
ent and children always remain in the group of direct bouring vein cell which becomes its parent vein. As
neighbouring cells for the calculations. with the basic cells, the auxin flow rates, which de-
Vein cells have been programmed to have a ten- fine the diameter of the veins, is updated for all down-
dency to straighten between their parent and their stream vein cells.
children. This has been done by increasing the co- The flow rate which defines if a cell becomes a
hesion towards its parents and children while at the vein cell fulfils a similar function to the "kill distance"
same time increasing the separation from the par- in the Calgary venation algorithm, it controls the dis-
ent's parent and the children's children. tance between adjacent veins (Runions et al. 2005).

Figure 5
RESULTS Venation structure
The types of geometries which can be generated by
the algorithm are surprisingly rich in their geometric
behaviour and range from relatively flat, waving sur-
faces (figures 2, 3), to very intricate formations remi-
niscent of flowers or corals (figures 4, 5, 6, 7).
When using a direction dependent movement
factor, horizontal planes can be created which can be
used to simulate leaf surfaces. The venation patterns
are most clearly visible in those structures. (figures 2,
3)

578 | eCAADe 33 - Generative Design - Biological - Volume 2


Figure 6 conditions to control and guide the growth
Cell division growth • growth of shell structures by reverse gravity
acting on the cells
• venation beams which connect between peti-
ole cells
• differentiation of vein cells of different orders
as they appear in leaves
• stress between cells as a driver for venation, as
proposed by Laguna et al. 2008

ACKNOWLEDGEMENTS
The paper was written by Christoph Klemmt as part
Figure 7 of a doctorate under the supervision of Prof. Dr. Klaus
Generated Bollinger at the University of Applied Arts Vienna.
morphology
REFERENCES
El Ahmar, S 2011, Biomimicry As A Tool For Sustainable
Architectural Design, Master's Thesis, Alexandria Uni-
versity
Benyus, J 1997, Biomimicry: Innovation inspired by nature,
William Morrow, New York
Evert, RF and Eichhorn, SE 2006, Esau's Plant Anatomy:
Meristems, Cells, and Tissues of the Plant Body - Their
Structure, Function, and Development, John Wiley &
Sons, London
Hart, G 2009 'Growth Forms', Proceedings of Bridges
Hensel, M 2006, 'Computing Self-Organisation:Environmentally
Sensitive Growth Modelling', AD, Techniques and
Technologies in Morphogenetic Design, pp. 12-17
CONCLUSIONS AND FUTURE WORK Hensel, M and Menges, A 2007, Morpho-Ecologies: To-
The geometries generated with the algorithm are wards Heterogeneous Space In Architecture Design,
very promising and show how a cell based simulation AA Publications, London
can be used to create complex morphologies. Very Hensel, M, Menges, A and Weinstock, M 2010, Emer-
gent Technologies & Design: Towards a biological
different types of structures can be generated by the
paradigm for architecture, Routledge, New York
system, which is controlled on a local cell level but as Kaandorp, JA and Kübler, JE 2001, The algorithmic beauty
well can react to global constraints. of seaweeds, sponges and corals, Springer, Heidel-
The geometries generated so far seem very suit- berg
able for the creation of art projects or experimental Kaandorp, JA, Sloot, PMA, Merks, RMH, Bak, RPM, Ver-
architecture. However they will need significant ad- meij, MJA and Maier, C 2005 'Morphogenesis of the
branching reef coral Madracis mirabilis', Proceedings
justments in order to become applicable for a func-
of the Royal Society B (2005) 272, pp. 127-133
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Various adjustments and additional behaviours tic Stresses on Leaf Venation Morphogenesis', PLoS
should be incorporated into the algorithm: Computational Biology, 4(4), p. e1000055
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sided inputs', Journal of theoretical biology, 18(3), pp. Weinstock, M 2010, The Architecure of Emergence, John
280-299 Wiley & Sons, London
Lomas, A 2014 'Cellular forms: an artistic exploration of Wolpert, L, Tickle, C, Jessell, T, Lawrence, P, Meyerowitz,
morphogenesis', ACM SIGGRAPH 2014 Studio E, Robertson, E and Smith, J 2011, Principles of Devel-
Panchuk, N 2006, An Exploration into Biomimicry and its opment, Oxford University Press
Application in Digital & Parametric Architectural De-
sign, Master's Thesis, University of Waterloo
Pawlyn, M 2011, Biomimicry in architecture, Riba Publish-
ing, London
Prusinkiewicz, P and Lindenmayer, A 1990, The algorith-
mic beauty of plants, Springer, New York
Prusinkiewicz, P and Runions, A 2012, 'Computational
models of plant development and form', New Phy-
tologist, 193(3), pp. 549-569
Reynolds, C 1987 'Flocks, herds and schools: A dis-
tributed behavioral model', SIGGRAPH '87: Proceed-
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graphics and interactive techniques (Association for
Computing Machinery), p. 25–34
Rolland-Lagan, AG and Prusinkiewicz, P 2005, 'Review-
ing models of auxin canalization in the context of
leaf vein pattern formation in arabidopsis', The Plant
Journal, 44(5), p. 854–865
Roth-Nebelsick, A, Uhl, D, Mosbugger, V and Kerp, H
2001, 'Evolution and function of leaf venation archi-
tecture: a review', Annals of Botany, 87, p. 553–566
Runions, A 2008, Modeling Biological Patterns Using the
Space Colonization Algorithm, Master's Thesis, Uni-
versity of Calgary
Runions, A, Fuhrer, M, Lane, B, Federl, P, Rolland-Lagan,
AG and Prusinkiewicz, P 2005, 'Modeling and visu-
alization of leaf venation patterns', ACM Transactions
on Graphics, 24(3), p. 702–711
Runions, A, Lane, B and Prusinkiewicz, P 2007 'Modeling
trees with a space colonization algorithm', Proceed-
ings of the Eurographics Workshop on Natural Phe-
nomena, p. 63–70
Sachs, T 1991, Pattern formation in plant tissues, Cam-
bridge University Press, Cambridge
Sack, L and Scoffoni, C 2013, 'Leaf venation: structure,
function, development, evolution, ecology and ap-
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tologist, 198(4), pp. 983-1000
Shirinifard, A, Gens, JS, Zaitlen, BL, Popławski, NL, Swat,
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580 | eCAADe 33 - Generative Design - Biological - Volume 2


An Artificial Life Approach to Configuring Architectural
Space
Tim Ireland1
1
De Montfort University
1
tireland@dmu.ac.uk

This paper presents a method of configuring architectural space that articulates


the coupling of an organism with its environment; expressing the spatiality of
unfolding engagement in the world. The premise is that space is a consequence of
cohesion, effected through constraints and processes of enaction. An Artificial
Life model is presented as an analogue of a bottom-up approach to architectural
design that takes into account that we as organisms interact with our ever present
changing environment and redefine our spatial domain depending on our sensory
interaction with said environment.

Keywords: Configuration, Agency, Agent-based modelling, Self-organisation

INTRODUCTION operands (i.e., reflection, rotation, subtraction and


Spatial problems are complex. A key constraint in so forth) can be utilised in solving spatial problems
architectural practice is the general reliance on tra- to manipulate parameters without questioning the
ditional methods to organise architectural layouts, issue of space. Such mathematical operations pro-
which tend to flatten spatial problems into some- vide a cognitive basis for ordering and manipulating
thing quantifiable so they can be managed and the environment, and enable us to manage everyday
planned. Approaching the configuration of space in tasks. More importantly, they allow us to communi-
the standard way raises the question whether any cate past, current and future spatial scenarios. In a se-
richness is lost? There is often a qualitative discon- quence of lectures on 'The Relation of Space and Ge-
nect between the articulation of spatiality in the built ometry to Experience' Norbert Wiener claimed that
environment and the spatiality of being. Material "geometry is the science of a 'form' into which we cast
properties of objects, and the environment, can be our spatial experiences" (Weiner 1976, p95). Space,
depicted and practical measurements (such as di- he argues, is experiential and that geometry is an ab-
mension, distance, angle, area, and so on) can be straction of that experience, being a set of rules by
utilised productively to communicate and engineer which experience may be replicated.
our mental and physical environment. Spatial prob- The spatiality of an organism is an effect of its
lems are inherently situated in the world, which we distributed cognition. The concept introduced by
manage and solve within the confines of geometry. Hutchins (1995) is understood as "the ability of an or-
This is the strength of geometry: that it states general ganism to interact with its environment for the pur-
laws about geometrical objects and scenarios that pose of satisfying its physiological (internal and ex-
we can then apply back to the real world. Simple ternal) and social needs in order to survive and sus-

Generative Design - Biological - Volume 2 - eCAADe 33 | 581


tain itself" (Cardenas-Garcia 2013). The capacity of tions may remain hidden on the basis of 'what one
an organism to affect its environment is a result of knows', or 'what has been done before'. Architects of-
its mobility and the effect of the environment on ten fall back on previous plans (as a template) for in-
the organism (relative to its objective and subjective spiration, enabling one to judge and construct solu-
needs), instigating the organism to act in some par- tion's by interlacing the template with design criteria
ticular way. On the basis that design is a construc- of a particular scenario. The problem of organising
tive activity (Glanville 2006) a distributed cognition plan layouts is combinatorially hard and has received
approach to design is proposed, whereby an artifi- much attention in the fields of architecture and engi-
cial archetypal organism is utilised for the purpose of neering, particularly since the computer came to be
configuring architectural arrangements. A novel ap- utilised as a tool for analysis and design.
proach to arranging room layouts is presented; tak- The field of automatic plan generation is com-
ing a behavioural approach that builds on aspects posed of two distinct approaches. (1) optimisation,
of spatial character and adopts distributed cognition which automates planning to present a single 'best
as a driver to generate layouts. The behaviour of solution' according to specified objective function(s),
natural phenomena is leveraged, such that their ac- (aligned to the objective of shortest path in wiring di-
tivities and goal seeking behaviour is bent towards agrams) and (2) enumeration, which presents possi-
designing. Looking to distributed (swarm) systems bilities to enable exploration of alternatives. The lat-
the collective (social) behaviour of natural phenom- ter presents a 'world of alternatives' to open up the
ena is utilised to capitalise on their constructive (i.e. designer to possibilities (Steadman 1970; Mitchell,
nest building) and configurational (i.e. food foraging Steadman and Liggett 1977; Flemming 1986, 1990).
and agglomeration of slime moulds) activities. Artifi- Another distinction is between methods that are in-
cial organisms are used to represent spatial regions, teractive and engage the user. The LOOS model
which self-organise according to association parame- by Ulrich Flemming (1986, 1990) generated 'loosely
ters. The resulting configurations are akin to bubble- packed' arrangements of rectangles. This diagram-
diagrams and may thus serve as a basis from which matic resolution maintained a level of ambiguity
to develop actual architectural arrangements. generating partial solutions; seen as a step in the
process towards resolving arrangements, but not to
CONFIGURING ARCHITECTURAL LAYOUTS produce a final layout. Flemming focused on the in-
Planning is the usual way of systematically work- termediate stage of space allocation to generate ar-
ing through the arrangement of activities in a build- rangements in which rectangles describing crucial
ing, and for all intents and purposes is the process spatial relations between the primary elements are
through which an understanding of the building pro- allocated. Circulation spaces were not specified at
gram is determined. Working out the organisation the outset, and so the process generated arrange-
of a building is one of the most important and tax- ments containing "gaps or holes that are used later
ing aspects of the design process concerned with the to allocate auxiliary spaces or that are added to pre-
physical arrangement of objects and areas to fulfil the viously allocated spaces once the shape of the circu-
requirements of the diverse human activities perti- lation area has been determined" (Flemming 1986,
nent to a particular building scenario. The success p192).
of the plan is in abstracting such problems into two- Methods to automate the generation of planned
dimensions to define a plane to render them man- layouts diminished in the mid 80's, by those who pi-
ageable, so that the numerous intertwined compo- oneered them, because architects in practice were
nents may be arranged. Experience is an asset in turned off by the approach and due to three basic
planning, but may be counter-productive as solu- logical difficulties:

582 | eCAADe 33 - Generative Design - Biological - Volume 2


1. The strengths of association between spaces occurred as a result of architectural practice com-
were defined in practice by surveying patterns ing to terms with computation and large architec-
of movement in existing buildings of the same tural practices employing computational design/re-
type - which may of course be the result of the search teams to operate at the edge of practice and
plans considered. Fundamentally the spatial academia. This re-interest seems to have occurred,
relations used to generate a plan were based not least because architectural planning is a complex
on existing plans so in essence what was gen- problem and a key aspect of the design process, but
erated was a replication, or alternatives of the because no model has yet met the requirements of
same spatial arrangement. practice, and new computational techniques provide
2. Circulation tended to be privileged above alternative approaches towards achieving this.
all other generic functions. This is certainly One focus of attention in modelling spatial ar-
true of the first group, whereby the result- rangement that is of particular interest to this work
ing layouts became optimised on this basis, is (what may be called) automatic space adjacency
which tended to produce centralised layouts, analysis, because it is focused on the pre-planning
tightly clustered around the most strongly stage aimed at generating partial solutions. Archi-
connected space(s). tects archetypally use space adjacency analysis (such
3. Circulation spaces were specified at the out- as bubble diagrams) as a way of considering the lay-
set, which is the opposite to what tends to out of functions in a floor plan, to explore relation-
occur in practice, where circulation is often a ships among the sizes, adjacencies and approximate
consequence of the room arrangement. Note: shapes of spaces needed for various activities (White
There is an issue of scale here. Specifying cir- 1986, Do and Gross 2001). A recent example of auto-
culation in a small house is not unreasonable; matic space adjacency analysis is the tool developed
as only a central circulation space, such as a by the computational design research team at Aedas
hall from which all spaces are accessible is re- (UK) Ltd. for the design of the Abu Dhabi Education
quired. Else, in the case of two levels a stair Council's new headquarters (Abrahams 2011). Their
with landing on the next level is also required, model used an attract-and-repel algorithm to organ-
from where, again all other spaces are acces- ise the spatial adjacencies stipulated in the building
sible. brief. (See also Arvin 2004).
Planning is an inherently top-down activity,
which tends to focus on adjacency and connectiv-
Recent and current work in the field of auto- ity. There is an inclination to locate areas according
matic plan generation: to functional requirements with an emphasis on con-
There has been a resurgence of interest in the nectivity according to a scale of importance. Those
automatic planning of layouts using a variety of which have a high correlation are placed adjacent
computing techniques: such as shape grammars to one another, or as close as possible, while oth-
(Duarte 2003); evolutionary methods (Rosenman ers are located at decreasing distances according to
1997; Rosenman and Gero 1999; Jo and Gero 1998; the importance of their connectivity. "An adjacency
Elezkurtaj and Franck 2002, 1999); physically based objective is a topological objective that influences
modelling (Arvin and House 1999, 2002, Arvin 2004); the distance between two spaces. For example, two
agents (Ophir 2009; Ireland 2010); three-dimensional spaces that have a large amount of traffic between
planning and conceptual form generation (Hsu and them may be specified with an immediate adjacency"
Krawczyk 2003, 2004; Derix 2010; Ireland and De- (Arvin and House 2002). Spatial relations, naturally,
rix 2003). These efforts have occurred both in an constitute much greater variance than the typical fo-
academic and commercial context. The latter has

Generative Design - Biological - Volume 2 - eCAADe 33 | 583


cus allows for. Whilst it is clear that topology is a fun- be extended downwards. Scrutinising built struc-
damental aspect of reasoning about space qualita- tures enables us to consider 'lived-space' retrospec-
tively, it only accounts for particular distinctions. In tively as a system of social relations and to thereby
the context of synthesising spatial relations we need extrapolate particular rules, or patterns, of inhabita-
to be able to examine a relation and account for con- tion. Bill Hillier and Julienne Hanson (1984) trans-
ditions of both connection and parthood. Taking a ported themselves within the plans of built forms
mereotopological approach allows a more encom- to review their organisation, and illustrated how the
passing approach to establishing spatial relations be- configuration of space alters when specified from the
tween constituents: (see Casati and Varzi 1999). discrete perspective of each room location. Identi-
The approach of Hsu and Krawczyk (2003 and fying architectural-space to be heterogeneous they
2004) is of particular interest to this study. They de- illustrate buildings to be social-systems determined
scribe rooms as having characters, making the anal- by the dynamics of habitation. Perceived in this
ogy between configurations of people and the task way architectural-space exhibits structure and con-
of configuring rooms. "If we consider a space is a stitutes organisation, becoming a sort of medium, es-
person, and a group of people who gather according tablished through a system of relations.
to similar requirements, we can then assume every The model presented draws on the theory of
space has its own 'space character', either in a very ab- organism-environment relations by Barry Smith and
stract or practical sense, or both" (Hsu and Krawczyk Achille Varzi (2002). They define elemental forms
2003). The relations between rooms, and to a site, are of interaction between organism's, to reflect con-
thus transformed into 'spatial characters' arranged trasting sorts of interaction and how these affect
accordingly in a space-planning program. Hsu and the niche of an organism: the niche of an organism
Krawczyk define space adjacency as behavioural, ap- equating to its territory. In short what is proposed is
plying certain traits of human activity to the param- a general hypothesis for creating causally relevant spa-
eters of a space. For example, a room taking advan- tial regions that generate spatial formation in a cell-like
tage of, or requiring, a view is perceived 'a watcher', manner; on the basis that the cell is the primal organ-
requiring a location against the building perimeter ism. A cell may be defined, in abstract, as a niche with
to take advantage of a particular attraction. The ap- the ability to distinguish self from non-self that acts
proach taken in this study is similar, but opens up the according to differences in the environment, which
potential of spatial arrangements in a manner reflect- mean something and that this meaning has spatial
ing pattern formation in natural systems; which are consequences according to the significance of the
not specifically constrained by topological relations. difference relative to the state of the perceiving 'self'.
The model thus reflects a naturalised conception of The basic component of the model is an actant (a
space (Ireland 2015) and presents a bottom-up ap- term borrowed from Bruno Latour (1996) to refer to
proach to spatial configuration. an autonomous entity-in-its-environment), which is
an artificial cell-like organism that represents a region
AN ARTIFICIAL LIFE APPROACH of space. Actants coalesce with one another accord-
Various organisms have developed the capacity to ing to their relations to form an aggregation; which
modify their environment in such a way that they is deemed to represent a pattern of habitation perti-
construct artefacts. These structures embody the nent to the spatial-regions represented.
subject's intelligence, and whilst human-beings may Smith and Varzi identify four elemental forms
be understood to create artefacts 'par excellence' of interaction: (a) coupling, (b) nonchalance, (c) en-
their constructs are ingrained by patterns of inhabi- counter (which may be a collision or impingement)
tation, which (from an evolutionary perspective) may and (d) contrast (which may be conflict or incompat-

584 | eCAADe 33 - Generative Design - Biological - Volume 2


Figure 1
Scale of
consolidation

ibility). Whilst (b) expresses commonality the other to other actants because each actants pheromone
exchanges lead to deformations of the organisms is unique. As a difference , the pheromone can af-
niche: the latter (c and d) in terms of negative de- fect the actant by constituting a centrifugal or cen-
formation and (a) to positive deformation. These tripetal force on the nodes, thereby affecting the ac-
forms of interaction are extended for this study to de- tants current location relative to the difference de-
fine relation potentials, establishing forms of associ- tected. Fundamentally an actant constitutes an ab-
ation between one actant and another. These asso- stract swarm, with the capacity to distinguish self
ciational parameters distinguish the spatial-property from non-self. The pheromone an actant emits acts
of a relation as a scale, not of dimension, but as a as a unique signal, identifying itself to other actants.
gradient or degree of consolidation. The relation- Each actant thus has an identity, which its compo-
potentials between one actant and another are thus nents share and to which other actants refer. A dif-
sub-sumptive. (See Figure 1). ference may therefore be 'observed' by the actant,
through its boundary-receptors as something which
The basic component of the computer is not an aspect of its identity. The actant will thus
model respond to the difference detected by positioning it-
An actant represents a region of space, depicted by self according to the significance: i.e., the association
a boundary composed of 'boundary-nodes' that are with the other actant detected. Consequently, the
linked, and describe the actants form. The bound- actants configure themselves according to those ac-
ary is a mutable entity, because the boundary-nodes tants they have an association (or dissociation) with
have the capacity to affect and be affected. Their con- by responding to their signals. Configuration arises
figuration therefore affects the actants conformation. in the model as a result of boundary conformation,
The boundary consisting of nodes, which act as the determined by the way the boundary-receptors re-
actants receptors, and effectors, are affected by dif- spond to differences detected. (See figure 2).
ferences detected in the environment. These nodes The form of association and behaviour of an ac-
(referred to as boundary-receptors) are agents which tant is determined by its capacity to sense, and dis-
move collectively while emitting and responding to tinguish differences present in its environment. The
differences. These differences are created by the ac- differences thereby have meaning for an actant, act-
tants emitting pheromone, which acts as a signal ing as a signal, according to the significance of the

Generative Design - Biological - Volume 2 - eCAADe 33 | 585


difference detected. The actants thereby respond to switches state back to boundary-receptor and settles
a difference according to the association. If the as- back. This hunting action is analogous to the cellu-
sociation is positive an actant will move towards the lar extensions of amoeboid type cells used in moving
difference (i.e. towards the source of production and and feeding. The propulsion of the extension can af-
thereby moving in the direction of an associate). Oth- fect the course of the niche's wandering. If no asso-
erwise the actant will back off, moving away from the ciate is sensed after another period of wandering the
source in a direction elsewhere from its dissociate. hunting behaviour is repeated. The autonomy and
Figure 3 shows actants responding positively to dif- sensorial capacity of an actant means that its form
ferences they detect in their environment in various is changeable. It is a mutable figure affected by the
circumstances. In the first instance to a point source, conditions in which it is situated, which is diachronic:
secondly to a trail and thirdly to another actants sig- being affected by motion, the actants composition
nal. and individual relations.

Pheromone Contingency Figure 2


The form of association and behaviour of an ac- An actant: the basic
tant is determined by its capacity to sense, and component of the
distinguish differences present in its environment. model
An actant is equipped with the capacity to 'smell',
which is enabled through the capacity to distinguish
The actants are building blocks to generate patterns contrasting forms and levels of pheromone. The
of configuration autonomously, whose behaviour pheromone thereby has meaning for the actant, act-
may be steered and manipulated to suit particular ing as a signal. The actants thereby respond to the
objectives, by affecting their associations. An actant pheromone according to the association, following
moves through the collective actions of its boundary- pheromone 'uphill' (towards the source of produc-
nodes, which move relative to their distance from the tion and thereby moving in the direction of an as-
nucleus and nearest boundary-node neighbour. The sociate) if there is a positive relation and 'downhill'
former is a simple attract-repel mechanism: if too (moving away from the source in a direction else-
close to the nucleus move away and if too far away where from a dissociate) if there is a negative rela-
it move towards it. The latter a repel mechanism tion. This mechanism defines attract-repel behaviour
from the closest boundary-node of the same niche. reminiscent of predator-prey relations. With this in
This results in a wandering-like behaviour in which mind the emission of pheromone is determined by
the collective moves in a unified manner, reminiscent the state of the boundary-nodes, such that they only
of the movement of amoebae. An actant wanders emit pheromone when open to being found; imi-
in this way for a period until, if no other actants are tating slime mould behaviour whereby the individ-
sensed, one of its boundary-receptors is selected to ual spores only emit pheromone when they are in
become a 'hunter'. Having been selected the hunt- a state of hunger; causing them to aggregate. Like-
ing boundary-receptor will move away from the nu- wise, a boundary-node only emits pheromone when
cleus, extending its search space to check for asso- it is not evading and seeking, thereby discouraging
ciate boundary-receptors beyond the niche's imme- aggregation with dissociates. Since pheromone acts
diate vicinity. If another boundary-receptor is per- as a signal it would be perverse to remain signalling
ceived the hunter will position itself according to to a dissociate whilst evading, and to inform an asso-
the relation between the two activity-niches: see ciate (to whom one is a dissociate) of one's presence,
right-hand image of figure 3. Otherwise the hunter thereby aiding evasion. To ensure an actant which is

586 | eCAADe 33 - Generative Design - Biological - Volume 2


Figure 3
Stills from the
computer model
showing an
activity-niche
responding to
pheromone. (Left)
to a pheromone
source, (centre)
following a
pheromone trail,
and (right)
engaging with an
associate dissociated to that which perceives it an associate is defining conditions analogous to situations between
activity-niche. not disadvantaged its sense of pheromone is more areas which have conflicting social properties, such
acute: creating asymmetry in the actants capacity to as one being public the other private or environmen-
sense pheromone. Referring to the hunter/prey con- tal properties where the effect of one is noise whilst
dition we can see that an actant that is prey (it is dis- the requirement of another is quiet. In such cases
sociate to another for which it is associate) wants to one actant will seek to evade the other. However,
evade. It therefore needs to be alert to any encroach- the activities people perform, and the associations
ment from dissociates, and so the threshold for sens- between them are not necessarily fixed. Our activi-
ing dissociate pheromone is therefore lower than ties may be habitual but they fluctuate depending on
for sensing an associate. Alternatively the hunter physiological and social needs. Whilst the model as
wants to be, as it were, 'quick off the mark'. Suc- it stands does not account for such 'fluctuating' con-
cessful evasion/invasion is dependent upon the sit- ditions the configurations generated are the result
uation determined by the trajectory of actants and of the actants individual timing, spacing and goals.
the presence (history) of pheromone. This means (See figure 4). The result of this is that, whilst the re-
that the hunter/prey condition is opportunistic, be- sulting configuration satisfies the individual actants
cause whether the prey evades or the hunter attains associates the arising configuration is different each
is a matter of directionality. The situation tends to time, because history is a significant aspect of the
be better for the 'hunter' if the approach is from the model. Also, the actants' 'behaviour' is tensive, be-
'front'; which equates to the direction of movement cause an actant that has settled (having satisfied its
because the pheromone, as a deposit, tends to form associations) may become unsettled by other actants
a trail. actions. This can cause the overall configuration to
unravel, because if a settled actants associate is un-
A DISTRIBUTED COGNITION PERSPECTIVE settled it is then caused to move; spoiling the settled
actants state of harmony, causing them to re-seek
OF CONFIGURATION
their state of cohesion. This is good, because the fi-
The model presents a process whereby configura-
nal configuration rests on the harmony of all actants
tion is the result of the multiplicity of interactions
realising their individual relation potentials. Config-
between the actants with their own timing, spacing,
uration in the model is aggregative.
goals, means and ends. At a basic level the attract-
The individual actants conformation and thus
repel mechanism (described above analogically as
the concluding configuration are determined by the
predator-prey) relates to contrasting social relations,

Generative Design - Biological - Volume 2 - eCAADe 33 | 587


behaviour of the population. Looking back at the said spatial domain at a specific time, to another sta-
middle image of figure 3, we see an actant respond- ble but different spatial domain due to the organism
ing to a pheromone trail. The actant is in the process sensing changes in its environment and adapting to
of adapting to its environment according to the dif- such changes. For example, in much the same way
ferences it 'perceives'. Relating this to how people re- that the internal state of an organism may change
spond to their changing environment, and how our according to external perturbations, an inhabitant
activities change or the way we alter our surround- sensing a changing climate may alter the configu-
ings to reflect (for example) a changing climate we ration of his or her living quarters to accommodate
can see how the actants transformation reflects this: or embrace changing external conditions: thereby
changing from one stable state to another. Before satisfying physiological needs. The model is an ana-
detecting the pheromone it is in one state, but hav- log of a bottom-up approach to architectural design
ing detected 'a difference' it responds to that differ- that takes into account that we as organisms inter-
ence (and follows the pheromone trail) and settles act with our ever present changing environment and
into another state once that difference has been 'ac- redefine our spatial domain depending on our sen-
commodated': i.e. it reconfigures its boundary con- sory interaction with said environment. The changes
formation to changing conditions. The model re- affecting our sensory interaction are not only phys-
flects how an organism moves from a stable spa- iological, but are social too. For example, whilst we
tial domain, representing a given understanding of might engage in seasonal changes of our living quar-

Figure 4
Actants settled in
different
configurations
according to their
associations

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ters due to perceiving changes in our spatial domain as subjective, parameters to satisfy, such as main-
consequent to external conditions, changes may also taining a min-max area. Of the relation-potentials
occur as a result of social or life events. presented (figure 1) only weak overlap, coincidence
The relation between one actant and another is and disjunction are accounted for. The computer
causal, the significance of which is contingent on the model demonstrates a scale-of convergence but ex-
conditions particular to each actant. Each actant de- tending it to allow for greater variance would enrich
posits a unique pheromone, thereby identifying itself its output. Development of the model lies, initially,
to other actants. The actants thus configure them- with resolving these two key aspects. Further devel-
selves according to those actants they have an asso- opment lies in extending the forms of pheromone,
ciation (or dissociation) with by responding to their so as to incorporate site contingent factors such as
pheromone. The point being that the 'form' of the views, access and environmental constraints, so that
pheromone relates to what meaning it holds for the the actants may respond to greater variances. Fur-
individual actants. The pheromone may represent ther enhancement of the actants sensorial capacity
many other factors other than whether one activity would benefit the ability of actants to engage with
relates to another: such as daylight, noise, a view, differences present in their environment. A question
and so forth because the pheromone simply repre- then stands as to whether the computer model is to
sents a difference; which (if the pheromone repre- be taken as a conceptual diagramming tool (along
sents something of significance to an actant) is some- the lines of Flemmings (1990) LOOS programme) or
thing which either attracts or repels an actant. is developed for more practical consideration. The
author suggests the former most beneficial, so that
CONCLUSION the model stands as an explorative aid rather than a
What has been presented is a conceptual material- tool for solving planning problems. Developing the
isation of spatial configuration, in a way reflecting model into 3dimensions would extend it beyond the
the behaviour of spatial formation found in natural standard 2dimensional perspective adopted in plan-
systems: such as slime mould aggregation. By tak- ning and serve to articulate Smith and Varzi's (2002)
ing such cases into account, the model here pre- general theory of causally relevant spatial volumes.
sented can serve as a starting point for an artificial
life approach to generating architectural layouts. The THANKS
model illustrates a novel user-centic method, tak- This paper stems from my PhD thesis (completed
ing a behavioural approach that accounts for an or- 2013). I thank my supervisors Philip Steadman and
ganisms sensorial engagement with its environment, Paul Coates for their input, encouragement and sup-
and demonstrates a general hypothesis for creating port, and the EPSRC for funding. Thanks also to Jaime
causally relevant spatial regions that generate spatial Cardenas-Garcia for his on going discussion and in-
formation in a cell-like manner. put on distributed cognition and relevance to the
As it stands the model does not generate results computer model.
an architect may utilise. The computer model needs
further development and, as is, stands as a rhetor- REFERENCES
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2004, Seoul

590 | eCAADe 33 - Generative Design - Biological - Volume 2


Geometric Identity of Living Structures Translated to an
Architectural Design Process
Ricardo Gago1 , Luís Romão2
1
Faculty of Architecture, University of Lisbon / CIAUD 2 Faculty of Architecture,
University of Lisbon
1
umassena@gmail.com 2 lromao@fa.ulisboa.pt

Biological life manifests in space through a large diversity of physical structures


perfectly bind and identifiable in the environment. This reveals that all share a
common generative design process which allows them the same physical identity
in all the shapes that generates, The human ecological design process used in
architecture is not able yet to reach this design identity neither the spontaneous
integration associates to it. Why? Because the geometrical design process used
in ecological architecture and living structures are not similar. Thus, this paper
proposes, through the identification of some geometrical characteristics from the
growth mechanism of living structures, a process of shape generation through
shape grammar. With this generation process is possible to generate, only in
geometrical terms, a large diversity of architectural models with a common
identity, that reveals some geometrical characteristics of spatial integration that
living structures share with the surround environment.

Keywords: Ecology, Geometry, Bio-design

INTRODUCTION to review different ecological design processes (Nery


This investigation presents initial results from an on- Oxman, Rachel Armstrong, Joachim Mitchell, Achim
going research, which aspires to increase the knowl- Menges, Magnus Larsson, Sanfte Strukturen) and in-
edge in the development of an ecological design pat- terpretations of natural geometry (Maggie Macnab,
tern able to decrease the formal border between hu- John Blackwood, Peter Pearce, D'arcy Thompson,
man and living structures. This study, approach the Christopher Alexander). With this information is de-
ecological design pattern only in terms of geome- fined a set of geometrical characteristics which are
try, more precisely, the geometric characteristics of translated to a shape grammar language. Finally,
the growth mechanisms. Through a design process, through shape grammar rules is developed a process
this investigation demonstrates how growth process of shapes generation. The generated shapes allow to
and the geometric characteristics associated to it, reach the follow conclusions: 1) the design method is
are crucial to emerge in living structures a geomet- crucial to generate shapes that can reach some levels
ric identity with structural optimization and a spon- of spontaneous integration on the environment and
taneous spatial integration. So this research start 2) the spontaneous integration can only be reached

Generative Design - Biological - Volume 2 - eCAADe 33 | 591


when the geometric compositions reveal structural SIGNIFICANCE
optimization, which in geometry terms means that The geometric design process developed arises in
shapes can be only composed by the geometric el- the ecological design field as a proposal to gener-
ements that they need to exist. ate human structures through a biologic perspective.
The reason to focus the ecological design by this field,
AIMS is to inform that biological structures, which are the
This investigation aspires to increase the knowledge maximum ecological reference, are built with a spe-
on the geometrical complexity level of ecological cific kind of geometry that allow their easy identifica-
pattern (Loehle, 2004). The choice of approach ecol- tion in the environment, but also allows to achieve
ogy by a geometric perspective arises from an idea all ecological qualities related to optimization and
defended by Alexander. He argued that the quality spatial integration known. So if the aim of ecologi-
of the human architectural shape is directly related cal design is to achieve the ecologic pattern, in our
with its integration capacity in the environment. In opinion, architecture must share the same geomet-
his view, today's architecture is very poor, because it ric identity of living structures. In this investigation,
is completely separate from the nature design logic. the geometrical characteristics identify in the growth
Alexander defends that the most successfully archi- mechanisms of this particular geometry, allow us to
tecture is the one that contain some of the geomet- develop, only in geometric essence, a design process
rical characteristics of the living structures, i.e. char- able to achieve some of the geometrical qualities of
acteristics from the maximum example of shape in- spatial integration reveal by living structures and also
tegration in the environment. To do these analogies, reveal how living structures optimize the structural
he defines a set of geometrical characteristics of the elements that use in their shapes. So, these success-
living structures identity. He concludes that architec- ful achievements can be a reason to inform others re-
tural structures do not achieve the same integration search lines in ecologic design, that this kind of ge-
ability in the environment like living structures have, ometry can have some particular influence on their
because these geometric characteristics are not all optimization goals, which in social terms, can be very
present in the geometric composition of the architec- relevant in ecologic and economic factors. In the aca-
tural structures. So to "restore" the architectural qual- demic terms, this geometrical design process can be
ity, he proposes that human design process have to introduced as a drawing tool that allows experiment-
change to a similar to the living structures. In order ing a different process of space conception. This may
to respond to that challenge, the main goal of this in- enhance our capabilities to create and explore differ-
vestigation is the development of a design process, ent space solutions for human activities, which is one
only in geometric essence, able to generate architec- of the main goals of designers and architects.
tural structures with the geometrical qualities of liv-
ing structures identity. To reach that goal, this inves- BACKGROUND
tigation aims the following points: 1) identify a set In the last years have emerged, in the ecological de-
of geometrical characteristics of the living structures sign field, several research lines that develop human
shape identity, 2) develop a design tool able to gen- structures without copying directly natural shapes,
erate shapes that reflect simultaneously all these ge- but through the implementation of design processes
ometric characteristics in the same structure, 3) gen- based in structural characteristics of these shapes.
erate tridimensional models able to be used in hu- These research lines can be interpreted through two
man activities. distinct groups: digital morphogenetic (Hensel et al,
2006; Menges, 2012; Oxman, 2010) and living archi-
tectures (Armstrong, 2012; Larsson, [1]; Mitchell, [2];

592 | eCAADe 33 - Generative Design - Biological - Volume 2


Strukturen, [3]) .The main intention of digital mor- living structures. The big difference between the two
phogenetic research line is to understand the rela- is that Alexander argued that the identity of some-
tions between geometry and material optimization thing is inseparable from the process as this gener-
taking into account the materials properties, the cli- ates, while Macnab interprets the identity of living
mate factors and the structure purpose (figure 1). In structures as a set of geometric qualities additions. It
the case of the living architecture the main inten- will be Alexander characteristics set more complete
tion is also the material optimization, but through that the others? Its set of geometric characteristics al-
a different perspective, by using living structures it- ready includes in general, the geometric characteris-
self as constructive materials or using their metabolic tics of other references. This means that the interpre-
qualities to produce materials able to generate the tation of geometric characteristics through a growth
structures (figure 2). All these different approaches process, already encompasses concerns of identity
shows that material optimization reveal a change and variation by diversification (figure 4).
of geometry in the physical structures when com-
Figure 1 pared with the ones that resulting through the hu-
Digital man design processes used today. This geometry
Morphogenetic. 1) also shows other relevant qualities. The shapes re-
Medusa 2 - Neri veal a geometrical identity closer to the one of the liv-
Oxman (left), 2) ing structures and a more ability of integration with
Hygroscope - Achim the environment. So, if the aim of ecological concept
Menges (right). is to achieve the structural qualities of the identity
shape on those living structures, then, in our opin-
ion, one aims at unraveling what kind of geometric
Figure 2 patterns and form generation process needs to be in-
Living architecture / terpreted so that the human structures start reflect-
metabolic process. ing in their structural compositions, patterns of op-
1)Protocells - Rachel timization and spontaneous integration of the living
Armstrong (left). 2) structures.
Turning dunes into The natural geometry has been studied through
architecture - at least three different types of approaches: growth
Magnus Larsson ( Alexander, 2001; Thompson, 1992), identity (Mac-
(right). nab, 2011) and minimal inventory / maxium diversity
(Blackwood, 2012, Pearce, 1978). Both Blackwood as
Figure 3 Pearce, focus their research only in a geometric qual-
Living architecture / ity of living structures, the first deepening the sym-
living material. 1) metry and the second morphological character. All
Fab tree house - other features that they referenced are complemen-
Joachim Mitchell tary to these. The same applies to Thompson, fo-
(left). 2) Auerworld cusing only on allometry, i.e. the proportional rela-
Palace - Sanfte tionships of forms during the process of growth and
Strukturen (right). evolution. Alexander and Macnab already addressed
the geometry of living structures in a different way.
They look for a set of characteristics, in order that to-
gether they can reproduce the geometric identity of

Generative Design - Biological - Volume 2 - eCAADe 33 | 593


Figure 4
Author's geometric
characteristics.

RESULTS Figure 5
Design process _ Geometrical characteris- Three structural
tics particularities of
Being one of the research goals, the generation of growth process
architectural models with the geometric qualities of
living structures identity, this intention will require
a generation process that allows to create a wide Which particularities of formal design are associ-
range of shapes with the same geometric identity. ated with each of these parameters? The origin, re-
According to Alexander, the phenomenon of life do gardless of its geometric configuration, is always the
it, but the geometric characteristics that his iden- source of all the information that will give body to
tity imposes only emerge in the structures if they the structure. It will define the morphological charac-
are generated by growth mechanisms. Therefore, it ter of the structure as well as the relations that need
seems clear that the adopt design process to gener- to exist between the elements given a particular pur-
ate models with the identity of living structures, one pose of structural cohesion. Therefore, the geomet-
should support the geometric features inherent to ric characteristics associated with the origin, include
the growth process of the same. Which are the struc- the definition of a geometric vocabulary and the def-
tural requirements evidenced by the growth phe- inition of the proportions ratios for the elements of
nomenon? Growth always begins with something the vocabulary and which are approached under the
that expands and never ceases to be an integral part theme allometry (figure 6). The expansion, in turn,
of the environment that contains it. It is, therefore, focuses on how the reproduction of the origin takes
a process which comprises at least three parameters: place and on the cohesive way in which this repro-
origin, expansion and connection (figure 5). duction propagates in space. This requires as geo-
metric characteristics the repetition and the gener-

594 | eCAADe 33 - Generative Design - Biological - Volume 2


Figure 6
Origin geometrical
characteristics. 1)
Geometric
vocabulary - All
living structure
result from a
combination
between structural
shapes and
expansive shapes.
2) Proportion - The
proportion ratio
between adjacent
elements have to
reflect harmonious
variations.

ator center, and this is approached under the theme Shape grammars rules
structural expansion (figure 7). Finally, the connec- Global rules - Living structures proliferate in space by
tion focuses on how the structures work with the sur- growth levels. They are so important in the geomet-
rounding environment, in order to become an inte- ric composition of the shapes that all structural ele-
gral part of it. Therefore, the geometric characteristic ments are organized by their rules. This suggests that
associated with the connection, is the union and it is growth levels play an important structural basis role.
discussed under the topic of spatial integration (fig- Thus, it seems important and clear that the first phase
ure 8). of the design process is intended to generate a struc-
tural basis where will be referenced all the following
Design process _ shape generation phases. Therefore, global rules define the structural
How is made the transfer of these geometric char- basis rules. They control the proportional relation-
acteristics to the design process? By creating rules ship of the shapes as well the proportional variations
described with the graphic and algebraic languages between the structural elements which embody the
of shape grammars (Stiny, 2008). This grammar will shapes. The rules developed to this phase will only
divide the shape generation process in four distinct contemplate wave expansion (figure 9).
phases: global rules, shape delimitation rules, local Shape delimitations rules - These rules are based
rules and spatial rules, each one with its own rules. It on the union geometrical characteristics of the liv-
must be pointed out further that the elaborate gram- ing structures growth mechanisms. Their purpose is
mar is a parametric grammar. This means that the to generate irregular shapes contour over the struc-
rules must be interpreted by geometric parameters tural basis, able to reveal the multi diverse connectiv-
and not by the dimensional accuracy of their geom- ity of the union principles. For this operation a guide
etry in the graphic description of them. mesh of points is introduced over the expansion lev-

Generative Design - Biological - Volume 2 - eCAADe 33 | 595


Figure 7
Structural Growth
geometrical
characteristics. 1)
Growth center -
Living structures
are generated from
a center through
growth levels. 2)
Repetition - The
structural
composition result
from the repitition
of elements with
spatial exclusivity.

Figure 8
Connection
geometrical
characteristics. 1)
Union - The
connection with the
surround require
irregular limits with
multi-diverse
irregularities.

596 | eCAADe 33 - Generative Design - Biological - Volume 2


Figure 9
Shape generation
design process.
Examples of some
grammar rules in
each phase.

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Figure 10
Example of a
bidimensional
geometric
composition
transferred to a
torus surface.

Figure 11
Example of a
bidimensional
geometric
composition
transferred to a
sphere surface.
els rings. These points will be the contour guide refer- tion, the expansion from a center. Thus, the surfaces
ence of shapes. The union of the selected points will centers will be the base reference to transfer the bidi-
be made by concave or convex lines in order to in- mensional composition into space. The concavity of
crease the shape connectivity with the environment these curved surfaces allows enclose internal space.
(figure 9). This particularity gives to these compositions a struc-
Local rules - These rules correspond to the shape tural purpose of "shelter", which enables the human
materialization stage. It is the stage where the phys- occupation (figure 9, 10 and 11).
ical structure is generated. These rules will generate
the structural shapes of the geometric composition Validation
one by one, from the geometrical qualities of the ini- The design process proposed, generate shapes
tial shape. To generate these shapes is applied the whose structural composition reflects the geometri-
voronoi diagram concept. To simplify the generation cal characteristics identified as crucial to the growth
process of structural shapes, this grammar only con- mechanism of living structures. The shape structural
templates the use of polygonal shapes (figure 9). elements reveal the same geometric familiarity. All
Spatial Rules - The purpose of these rules is to are polygons. These polygons are distributed by the
transfer the two dimensional geometric composition structural composition through an expansive shape
defined in phase 3, to a curved surface in space. Two (wave). The proportion ratios between them also re-
geometric surfaces are used as the basis for this trans- spect the scale variations of harmonious proportions.
fer, the torus and the sphere. Both surfaces share the The structural composition is generated from a cen-
main structure quality of the geometrical composi- ter through growth levels. The composition is struc-

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Figure 12
Validation schema.

tured through the repetition of familiar geometrical able to generate a wide range of geometric shapes
elements with spatial exclusivity qualities. They do with the same identity and to the challenge of gen-
not share anything with other shapes or elements. erate shapes that reveals a geometric pattern more
They are clear, simples and irregulars. The resulting similar to the ones existing in the living structures.
spatial exclusivity of the combination of all the ele-
ments reveals a vibrant geometrical pattern (rough- CONCLUSIONS
ness). The shapes union with the environment is This investigation shows through a geometrical de-
strong. They contain boundaries with a large diver- sign process that is become necessary to change the
sity of connection with the environment. The result design process for the architecture start to demon-
is a strong "friction" between shapes and environ- strate simultaneously in the same geometric compo-
ment. The result of combining all these features in sition, the geometrical characteristics of living struc-
one structure only, is compact, cohesive and non uni- tures identity that Alexander advocates as crucial to
form shapes. So, the geometric design process pro- the architectural quality in terms of spatial integra-
posed, respond positively to the challenge of being tion of the shapes in the natural surroundings. The

Generative Design - Biological - Volume 2 - eCAADe 33 | 599


major change is the interpretation of shape gener- Armstrong, Rachel 2012, Living architecture: How syn-
ation through a perspective of growth mechanisms. thetic biology can remake our cities and reshape our
These mechanisms require that the shape genera- lives, Ted Books, New York
Blackwood, John 2012, Geometry in nature: Exploring the
tion be always made from the geometric qualities
morphology of natural world through projetive geom-
present in the geometric composition before each etry, Floris Book, Edinburgh
transformation. This fact shows the crucial role of Hensel, Michael, Menges, Achim and Weinstock, Michael
each element in the geometric composition and in 2006, Architectural Design: Techniques and technolo-
its cohesion. So in ecological terms, what can be de- gies in morphogenetic design, John Wiley & Sons,
duced from growth mechanisms is that these are cru- London
Loehle, Craig 2004, 'Challenges of ecological complexity',
cial in the optimization of structural elements, be-
Ecological complexity, 1, pp. 3-6
cause its generation requirements only use the nec- Macnab, Maggie 2011, Design by nature: Using universal
essary elements to its composition, without leftover forms and principles in design, New Readers, Berkeley
elements. So, it is important to pass for community Menges, Achim 2012, Architectural Design: Material com-
that the growth mechanism have an important role putation, higher interation in morphogenetic design,
in the structure optimization and inform others re- John Wiley & Sons, London
Okabe, Atsuyubi, Boots, Barry, Sugihara, Kokichi, Chiu,
searches lines which operate in the ecological pat-
Sung Nok and Kendal, D.G. 2008, Spatial tessella-
tern for this fact. The idea is to see how this informa- tions: Concepts and applications of voronoi diagrams,
tion can influence their optimization goals and how John Wiley & Sons, New Jersey
their results, may in turn, influence this research. In Oxman, Neri 2010, Material-based design computation,
terms of architecture, the geometrical design pro- Ph.D. Thesis, MIT
cess developed reveal that is able, only in geomet- Pearce, Peter 1978, Structure in nature is a strategy for de-
sign, The MIT Press, Cambridge
ric essence, to generate space for human activities
Stiny, George 2008, Shape: Talking about seeing and do-
through a diverse range of shapes that reveal the ge- ing, The MIT Press, Cambridge
ometrical characteristics of the living structures iden- Thompson, D'arcy Wentworth 1992, On growth and
tity identified. Right now, the design process only ex- form: the complete revised edition, Dover Publica-
plores the spherical and the torus surface. The idea is tions, New York
to add in the future more complex surfaces which al- [1] http://tedxproject.wordpress.com/2010/04/15/mag
nus-larsson-turning-dunes-into-architecture/
low exploring different types of architectural spaces.
[2] http://www.archinode.com/fab-tree-hab.html
In this stage of the investigation, the models gen- [3] http://www.sanftestrukturen.de/Weidenbau/Weiden
erated through the chosen surfaces give the idea of bau.html
portable "shelters", but the generation process can-
not be restricted only to that, because these geomet-
ric compositions can be influenced by scale. So, this
design process suggests that scale can diversify the
applications in the architectural field, which shows
how versatile it can be for architecture and for all the
design in general.

REFERENCES
Alexander, Christopher 2001, The nature of order: An es-
say on the art of building and the nature of the uni-
verse, The center for environmental structure, Cali-
fornia

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Error as Optimization
Using Cellular Automata Systems to Introduce Bias in Aggregation Models
through Multigrids

Yota Adilenidou1
1
The Bartlett, UCL
1
yota@arch-hives.net

This paper is focusing on the idea of error as the origin of difference in form but
also as the path and the necessity for optimization. It describes the use of
Cellular Automata (CA) for a series of structural and formal elements, whose
proliferation is guided through sets of differential grids (multigrids) and leads to
the buildup of big span structures and edifices as, for example, a cathedral.
Starting from the error as the main idea/tool for optimization, taxonomies of
morphological errors occur and at a next step, they are informed with contextual
elements to produce an architectural system. A toolbox is composed that can be
implemented in different scales and environmental parameters, providing
variation, optimization, complexity and detail density. Different sets of
experiments were created starting from linear structural elements and continuing
to space dividers and larger surface components.

Keywords: Cellular Automata, Semi-randomness, Generative Design,


Morphology Optimization

INTRODUCTION Error relates to imperfections arising from mu-


An error is actually a very simple process of devia- tations of ideal bodies and geometries. It relates to
tion and a time based procedure. It is argued that symmetry breaking and repetitive variations, muta-
it is not a random event, but on the contrary, a very tions of perfect bodies. According to Greg Lynn, com-
important part of the process. In fact, it is seem- menting on Edmund Husserl's Origin of Geometry,
ingly random only for the external viewers of the the necessity of the mutation iterations of a perfect
system. Errors are significant for the evolution and form is more important than the ideal geometry it-
development of form, as they constitute an origin self. (Lynn 1998)
of difference. (Adilenidou 2014) They result from The research is situated in the general framework
the flow of information that reaches the rule�based of computation while it provides experimentation
model, which is not only different each time but using Cellular Automata (CA) systems. CA systems
also self�reorganized and self�rearranged through have been used extensively in the area of computa-
the same basic set of rules and inputs. tion. In the specific research they are used in com-

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Figure 1
Mesh resulting from
poin clouds

bination to differentiated multi-grids that are able to give the points were the appendages and organs
mutate before and during the process of CA prolifer- will grow to other directions of the embryo para-
ation through generations, leading to a different out- metric space. Carroll also mentions a region in the
come and application from other CA projects, while embryo responsible for its organization, called the
deforming the very defined and static background of "organizer" (Carroll 2005) that holds the structure of
the system. body together and maintains the order. Any change
in the organizer will cause disorder and will upset the
ERROR, EVOLUTION AND OPTIMIZATION equilibrium.
Sean Carroll explains in his book Endless Forms Most The development process depends upon an au-
beautiful (Caroll 2005) the stages of development of tomated procedure. A small set of similar genes pro-
an embryo to a fully developed body. The points duce a countless number of animal species. Switches
(coordinates) of the embryo geometric ideal surface turned from on to off (repressors - activators), turn on
is referenced to the elements of the final body for- and off specific digit parts of the body on growth and
mation, the surface, pattern, layers, organs and ap- act as operating instructions for the genetic toolkit,
pendages. Matter is organized with the help of affecting the body pattern, its layering and exten-
the embryo "manual", the genotype. In its coordi- sions (Carroll 2005) Carroll is talking about episodes
nates, the information of body structure and growth instead of instantaneous events - environmental
is found. Carroll talks about the geography of the em- changes or chance that affect this automated pro-
bryo as a system of longitudes and latitudes evenly cess. While the switches circuit is assembled, fail-
arranged and dividing the embryo. Longitudes are ures take place that produce errors in body symme-
referring to the pattern of the body, the repetitive try, changes in morphology as well as in the use
parts and the way they are varied through the body of appendages, creating advanced new bodies and
via development. Latitudes refer to the surface and species. In this way, errors or otherwise, deviations
the layers below, epidermis, mesoderm and other tis- from the default, are leading to optimized forms
sues. The intersections of longitudes and latitudes and structures that are adjusted to their environ-
ment. These symmetry breaking changes are also de-

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scribed in Bateson's Materials on the Study of Vari- the other hand, there are CA structures, where very
ation. (Bateson 1894) We can trace here a very im- symmetrical and organized patterns arise from dis-
portant relation between error, variation, and opti- organized initial seeds while following certain rules.
mization. The body works with a repetitive structure (Packard and Wolfram 1985) Disorganized seeds can
of digits that create a pattern describing the form of be considered as errors introduced to the system,
each animal. The digits are proliferated in different while locally disorganized resulting patterns can be
sizes according to the rules described above. In this read as pseudo-errors of the system although they re-
process we can trace an amount of randomness that sult from defined rules.
is filtered with a set of defined instructions leading to In the design research model, the proposed
seemingly random results. structure of errors consists of the cellular system and
the multigrid. Like in nature, matter is distributed
RESEARCH QUESTIONS AND AIMS and is fastened together by the interaction between
The question that arises is if we can invent a process cells. A cellular automaton model is used to guide
for creating an error system as a response to opti- the formations around the differential and multi�part
mization. How an error, a deviation from the default, grid, creating point clouds, which will be meshed to
as an origin of evolution, is related to variation and provide topology and space. Instead of the Cartesian
optimization in architectural design? And how can grid a more rotational, multipolar grid is introduced
this be implemented in structure, fabrication and for- which is also extended in a proliferation of polar ar-
mal investigation? Repetition and semi�randomness rays and their in between Boolean operation. By sub-
are used as a part of this mechanism. So, if we involve divisions of the perfect volumes, we are found in front
randomness as a partial error initiator how does this of a new multi�polar, multi�scale, subdivided grid.
relate to the control of a designer-author over the fi- (Figure 2)
nal outcome, how does it affect the design research? If the grid is a medium between the author of the
And finally, how are we able to control the digital or project and the builder (Carpo, 2011) but more im-
analogue tools we are creating? portantly the mean between idea and fabrication, or
The aim of this research is to create an architec- the network and the mass, can we introduce different
tural system that is able to evolve, self� calculate its types of grid, grids that result from complex systems
properties, and control the production of strength, as cellular automata, agent systems, fractal and iter-
robustness, spatial complexity and consistency vari- ative systems. It is a non�static grid, a grid that read-
ation. Also, to create a toolbox of elements that can justs, a grid that changes, that is transformed and car-
lead to outcomes of different scales, leading to for- ries the geometry with it. A similar grid is created by
mal, structural and spatial explorations. Gaudi with the interaction and repetition of his ruled
surfaces in Sagrada Familia.
In the experiments illustrated in this paper, the
DESIGN METHODOLOGY grid results from the edit points of a set of mul-
Cellular Automata (CA) systems are used to simulate
tiple polar arrays of curves that intersect creating
a body development process in design. Stephen Wol-
Boolean operations in between the wireframes of
fram talks about complexity arising from simplicity
different centers. The local behavior of cells is mu-
in his CA structures (Wolfram 2002) The role of the
tated via a set of errors / external conditions based
initial seeds arrangement in the resulting patterns is
on proximity, topology of the cell and cell aggrega-
very important as described by Wolfram and Packard.
tion. The outcome of this process is a number of
Organized initial seeds can lead to symmetric pat-
bodies of deviated topology and structural behavior,
terns while the same rules with disorganized (ran-
re�establishing locally broken symmetries. The error
dom) seeds can lead to disorganized patterns. On

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Figure 2
Multigrids

is found either on the curve� grid or on the sudden GAUDI'S SAGRADA FAMILIA CASE STUDY
change of rules of the cellular automaton. While the research has started with design tests that
Gaudi's Sagrada Familia is used as an exam- were linear and were consisting more of structural
ple model for investigating the complexity of form components than spatial distribution elements (Fig-
emerging through perfect polar geometries and in- ure 3), the detail resolution and the sculpting quali-
tersections of simple ruled surfaces that become sub- ties that the experiments revealed from the very be-
divisions, increasing detail and resolution. (Burry, ginning, led the discussion to the Gothic architecture
Burry, 2012) This research attempts to revisit the and the sculpting methodologies of Gaudi in Sagrada
connection between the use of absolute geome- Familia. The multigrid of polar arrays of curves, de-
tries, symmetries, and Boolean operations. Their dis- scribed above, found reference to the curves that
tortions become "decorative elements", elements of were guiding the form and the detail in gothic el-
complexity production and real�time matter distri- ements, describing the geometry of ruled surfaces
bution, displayed in a series of new prototypes, vir- that were intersecting, while they were transferring
tual and physical that examine error and randomness load and matter. This grid that emerges from the
as a convolution primary ingredient. Boolean opera- gothic nerves, holds all the information of detail
tion acts as an agent of complexity, sub�division, in- intensity, affects perforation, and light distribution.
ward self�repetition, it sculpts the surfaces, it read- While in Gothic Architecture the ruled surface is the
justs the topology of the design object. receiver of subcomponents of a different resolution
and form, in Gaudi's Sagrada Familia, the ruled sur-
face becomes the subcomponent. The detail and
sculpting results arise from the multiplication of the

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Figure 3
Initial vertical
elements

ruled surface, its rotational array and its intersection was a perfect application model for the next set of
with its neighboring subcomponents-ruled surfaces. experiments. The plan typology of the cathedral was
The proliferation of clear geometrical forms becomes kept intact and was used as a base for the creation
origin of complexity. These surface subdivisions were of multi-grids. The aim was not to reinvent a new
transferred in the digital interface by Mark and Jane spatial arrangement but to rewrite the same spatial
Burry as Boolean operations in order to recreate the relationships through a different vocabulary aiming
methodology via computation. at a new type of spatial experience. As a first step,
the parts of the cathedral were categorized and in-
APPLICATION - THE CATHEDRAL troduced defined polar grids of multiple centers. The
While the methodology of the research was com- grids created through these centers varied in scale,
pared and connected to the multi-grids resulting resolution, and density, as well as in boundary condi-
from intersecting ruled surfaces of Gothic Architec- tions according to the different spatial needs, the size
ture and Gaudi's sculpting methods, the Cathedral of the specific cathedral part, its location to the whole
system and its neighboring conditions, the context

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Figure 4
Multi-grids creating
the central linear
core of the
cathedral and the
resulting point
cloud

conditions and the relation of the cathedral with the but also changes in the local areas of the pattern, af-
immediate environment of the city. This process led fecting the sculpting, the perforation of the surfaces
to taxonomies of elements, structural and spatial, but as well as the volume aggregation for structural ca-
also to a pattern of directions and matter distribution. pacity. Although the linearity of the cathedral is kept,
The multi-grid was used as a base for the cellular au- the resolution of the grid with more than 600.000 re-
tomata aggregation. sulting editing points from polar curves of different
The cathedral and its parts still keep some ob- centers and different array density, created intricate
ject qualities of the initial tests but this time the ob- outcomes of high complexity.
ject is dispersed and its boundaries are dissolved in The surfaces of the parts of the cathedral, the
order to make it interact with the neighborhoods. narthex, the nave, the cloister, the choir and the
CA rules are transformed trough context geometry transept (Figure 5) are constructed through a point
but also through environmental data in order to pro- cloud extracted from the CA aggregation through
vide boundary conditions, openings, and perfora- the grids. The linear core can result to various out-
tion, light and shadow distribution, as well as dec- comes with curves of different shapes arrayed around
oration and sculpting. The symmetry of the typical the same centers. (Figure 6) Mutation of the initial
cathedral plan is readjusted and mutated. The initial seeds and the CA code is reshaping and breaking the
seeds arrangement is also mutated according to en- symmetry. The two mirrored parts of the cathedral
vironmental factors to provide alterations in density typology are differentiated although they are result-

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Figure 5
Central part of the
cathedral – the
solidification
provides bearing
walls and space
divisions

ing from grids of the same initial center points. The typology of a cathedral was simulated through differ-
same set of "genes" with different "initial switches" re- ent polar grids creating space distribution and struc-
sult to loss of information, local differentiation, and tural elements. In the next experiments, Boolean op-
symmetry imperfection. (Figure 6) erations will be used in order to create surface resolu-
In the surface sculpting of Gaudi, we can read tion and decoration, using the resulting elements as
the use of simple surfaces as a subcomponent for the perforation and surface sculpting. The grids are again
creation of detail and complexity. The proliferation initiating the process but instead of space distribu-
of the ruled surfaces, hyperboloids and paraboloids, tors they play the role of surface subdivision guides.
and their intersection was creating carving patterns, (Figure 7)
on the larger surfaces of the Sagrada Familia cathe- The base used for the experiments was a set
dral. Polar arrays of intersecting surfaces in different of Boolean union surfaces that were copied and ro-
angles, directions, densities, and repetitions was pro- tated around a center creating a pattern. The ex-
ducing a result of maximum detail intensity. Inspired tracted wireframe of these surfaces became the grid
by this methodology, a different set of experiments of curves upon which the CA would be arranged and
was introduced. In the previous examples, the linear would generate the point clouds. The first tests were

Generative Design - Biological - Volume 2 - eCAADe 33 | 607


Figure 6
Different
aggregations
investigating the
central long part of
the cathedral –
choir, nave and
transept

examining conditions of bridging floor and ceiling FABRICATION


through vaults while the next tests were focused into In the first stage of the fabrication, Makerbot 3D
creating parts of the cathedral ceiling. The surface di- printers were used. The forms were cut into 3d bricks
vision resulting from Boolean geometries is reflecting in the size of the 3d printer plate in order to achieve a
the space distribution below, while it allows connec- larger scale model. As a next step, UR10 robots are
tivity with the environment, through perforation that used for 3d printing with a custom made extruder.
breaks the solidification of forms created by the CA This process can allow for external parameters, act-
aggregation. (Figure 8) The Boolean operations are ing at the time of fabrication, including sensorial in-
breaking the rotational symmetry of surfaces as they tervention, working in parallel to the code and affect-
alter the perfect ruled surface by subtracting a part ing the movement of the robot while introducing an
from it. By mutating the code and the initial seeds extra level of error to the final system model.
we end up with many variations that are used accord-
ingly in different parts of the ceiling. CONCLUSIONS
In this paper a number of experiments were pre-
sented, that using the logic of cellular automata,
investigate how different initial conditions filtered

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Figure 7
Boolean union
surfaces wireframe,
resulting point
cloud and mesh

through defined rules create variations, errors or else, The errors introduced to the system are not ran-
deviations from the default condition that often re- dom but actually have a strong connection to context
lates to symmetry and to disorder of form. Complex- parameters. There are a number questions that arise.
ity can actually originate from simple geometry and How do you control randomness? Is it randomness,
specific rules leading to detail concentration, disor- disorder or mutation what is implemented in the
der, intricacy and infinite variation. Sets of simple script? Is mutation intentional? Are the disordered
ruled surfaces were used as a base multi-grid for the initial seeds manually mutated according to param-
CA to aggregate. eters or they are randomly generated? This can be

Generative Design - Biological - Volume 2 - eCAADe 33 | 609


Figure 8
An assemblage as
the ceiling of the
cathedral

answered by accepting the fact that the location of ACKNOWLEDGMENTS


every mutated initial seed is not as important as the This paper presents part of the PhD by Architectural
analogy of mutation needed in order to feed parame- Design Research "Scripting Errors" pursued by Yota
ters into the system. This means that the parameters Adilenidou at the Bartlett School of Architecture at
in order to control the system need only a percent- UCL, under the supervision of Dr. Marjan Colletti and
age of mutation in specific surface "neighborhoods" Prof. Stephen Gage.
in order to provide for example perforation while the
actual location of each seed is not necessarily impor- REFERENCES
tant. The use of the error as a term, aims at dislocating Adilenidou, Y 2014 'The Geometry of the Error', Advances
it from the random to the seemingly-random area, in Architectural Geometry 2014, Springer, London
accepting an amount of authorship over the action. Bateson, W 1894, Materials for the Study of Variation,
This is actually very important for design research as Macmillan and Co, and New York, London
it adjusts control over tools, evaluating how random- Burry, J and Burry, M 2012, The New Mathematics of Ar-
chitecture, Thames and Hudson
ness is actually filtered through specific environmen-
Carpo, M 2011, The Alphabet and the Algorithm, The MIT
tal, social or morphological factors aiming at formal Press, Cambridge, Massachcusetts
and structural optimization. Carroll, S 2005, Endless Forms Most Beautiful: The New Sci-
The implication in the design research is the cal- ence of Evo Devo and the Making of the Animal King-
ibration between the amount of randomness used dom, Phoenix, London
and the control by the author of design. This calibra- Lynn, G 1998, Fold, Bodies and Blobs: Collected Essays, La
Lettre Volée
tion extends to the tool use, either it is a program,
Packard, N and Wolfram, S 1985, 'Two�Dimensional Cel-
script, or a robot. Analogy as described above is an lular Automata', Journal of Statistical Physics, 38, pp.
answer to this and relates to the previous concepts of 901-946
semi-randomness explained in the paper. Despite a Wolfram, S 2002, A New Kind of Science, Wolfram Media
factor of randomness, the control remains to the user. Inc.

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Smart and Responsive Design -
Concepts
Spacing Time
Engaging Temporality in the Realm of Architectural Space

Carlos L. Marcos1 , Angel J. Fernández2


1
Universidad de Alicante 2 Universidade da Coruña
1
carlos.marcos@ua.es 2 angel.fernandez.alvarez@udc.es

The paper is a theoretical approach regarding digital architecture, performance


and time. It tries to reflect on the philosophical taxonomy of time -cosmological,
phenomenological and narrative- and how digitally conscious architectural
design developed by architects, media artists, engineers and multidisciplinary
teams address the engagement of the architectural space in real-time. The
traditional static conception of architecture is altered through performativity and
the ideals of permanence and endurance radically questioned. The research also
constitutes a reflection on interaction, participation and performance in an ample
sense with regard to performative architecture and some urban implications it
may entail. Various examples addressing these topics mainly installed or built
during the last decade exemplify the different issues that the paper reflects on. A
critical reading of the installations and the intelligent-façades commented is
posed to the reader together with the conceptual implications the different
performative approaches involve and the goals they may achieve. The question
remains if buildings instead of being or meaning should, more than ever, perform.

Keywords: Temporality, Digital Consciousness, Performance, Interaction,


Intelligent-façades

"He who loves practice without theory is like the sailor INTRODUCTION. MATTER, SPACE AND
who boards ship without a rudder and compass and TIME IN ARCHITECTURE
never knows where he may cast" Leonardo da Vinci. Our universe is subject to perpetual change. Be-
Acknowledgement: This paper partially shows cause it is made up of material "bricks" it is doomed
the results of the research project "Pensamiento Grá- to constant transformations that are energy consum-
fico. Percepción visual, expresión gráfica y concien- ing. The rate of these modifications is what Aris-
cia digital" funded by the Conselleria de Educación, totle (Physics IV, VIII) called time, a human abstrac-
Cultura y Deporte (Generalidad Valenciana). tion to measure these changes and what could be
referred to as cosmological time. No matter how
simple or apparently ethereal the architectural lim-
its may be, they are always material. Considering

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Diller&Scofidio's celebrated Blur Building as proba- in the field of digital architecture or how temporality
bly one of the finest examples in diluting the limits may be engaged in the architectural space in varied
ever achieved -provided the foggy cloud is consid- ways: the digitally conscious spacing of time through
ered an architectural limit- its diffuse and unstable architecture.
changing geometry has the materiality of the misty
tiny drops that define its continuous flowing form. ENGAGING COSMOLOGICAL TIME. ARCHI-
Architecture is configured as an act of delimitation
TECTURE AS AN OBJECT
(Mendelsohn, 1924:3) and since only matter can be
Cosmological time could be envisaged as the "ob-
perceived through our senses a corollary may be de-
jective time", the articulation of being (matter) and
duced implying the materiality of the limits in any ar-
becoming (in time). This worldly perpetual flow
chitectural form. Space is the container of matter and
can be measured through our universe's chronology.
time engulfs both. Thus, space can only be conceived
Buildings are conceived to respond to these external
through time and, reversely, time through space as
changing agents affecting the living conditions of its
changes occur within the limits of the latter and are
inhabitants.
measured according to time.
Architecture has traditionally been assigned the
Due to the physicality of the architectural space
role of stasis (Lynn, 1999), being stable and enduring
a phenomenology occurs between the object -
in time -reacting to it in various ways to provide an
architecture- and the subject -its dweller-. This phe-
unchanging frame; a certain notion of permanence.
nomenological approach of time, initially introduced
Buildings are to support the loads in a world gov-
by Agustine of Hippo (Confessions, XI) in the philo-
erned by gravity but they must also shelter men pro-
sophical debate, takes into account the subjectivity
tecting them from the daily changes in temperature,
of our individual perceptions and experience. A cer-
rainfall, wind, or sunlight as well as seasonal fluc-
tain polarity arises between the world and its being
tuations. Traditional architecture has responded to
-objective and alien to any phenomenology, on the
them passively; louvres, for instance, may control so-
one side, and the individuals and their perceptions of
lar lighting inside the building.
the world -subjective and depending on the duration
The idea of permanence in architecture has been
of their own existence and context.
progressively questioned, especially since the advent
According to Ricoeur (1984) three different as-
of new technologies and the so-called digital revolu-
pects of time should be considered: the cosmolog-
tion. Digital architecture has evolved towards a non-
ical (objective), the phenomenological (subjective)
linear conception of interactions of complex dynamic
and the historical (narrated). The latter is conceived
systems (De Landa, 2011:14). Responsive architec-
as intersecting both key notions of time. Shifts in
ture is shaped incorporating membranes of mutable
the professional strategies, the bases of knowledge
appearance with space programs that are not spe-
and the technological foundations have extraordi-
cific nor predetermined, but multiple, fluid and de-
narily affected the way in which we think, make and
liberately ambiguous. Led by dynamics of tempo-
build architecture within the broader framework of
rality they depend on socio-economic, cultural, and
what has been coined as "Digital Culture in Architec-
technological changes attaining multiple connota-
ture" (Picon, 2010). The development of responsive
tions. This emergent approach to architectural de-
façades and the use of new materials allows us to ap-
sign with its new dimension of temporality defies ar-
ply the term performance to the interaction of archi-
chitecture's usual static conception of form and func-
tecture with the environment or with its dwellers in
tion.
time.
These possibilities are explored in the SOMA's
This paper reflects on the way time is addressed
proposal for the Thematic Pavillion at the 2012 World

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Expo in (Yeosu) South Korea. A kinetic façade is the complex processes of design synthesis. Oxman
opened to the sea with rotating vertical lamellas that (2014) defines three seminal concepts of PBD: simula-
allow a greater amount of light to the interior or an tion, parameterization and optimization. Simulation
ampler visual connection with the sea. An ingenious involves the use of tools that enhance instrumental
system of displacement at one of the edges in com- analytical procedures. This simulation is subject to
bination with the different lengths of these elements the consideration of multi-value parameters pursu-
produce an irregular opening of this "gilled" imagi- ing the integration and balance of various factors for
nary on the "sharkish" shaped pavilion enhanced at a specific theoretical problem. This entails a consid-
night with LEDs illumination. erable complexity of the design methods even if sim-
The development of intelligent façades and reac- ulation techniques are limited to the parametrisation
tive membranes implies challenging the static con- of physical and environmental data such as structure,
ception of architecture to redefine a new dimension climate or acoustic factors. Finally, optimization is re-
of temporality; an architecture anew that could well lated to the evaluation criteria and how should they
be referred to as performative. The possibility of de- be formulated and applied to the design itself.
signing enclosures or constructive systems capable This digitally driven design strategy has concep-
of reacting to environmental changing conditions or tual implications and is indebted to the capacity to
interacting with its dwellers transforms architecture predict the performance of structural behaviour or
into a real machine to be manufactured rather than energy optimization thanks to the possibility of simu-
constructed, alike dynamic engineering designs. We lation, to mention only two. Thus the development of
may speak of a new materiality or animated mat- parametric models that consider the stresses that the
ter involving a qualitative change with regard to sta- structural elements may have to bear or the radiation
ble appearance over time of the architectural work gain which a façade may be subjected to may serve
thus becoming a sensitive reality with a certain ca- as a guiding tool in the design process itself. Con-
pacity of reaction to external stimuli. Something sequently, the material properties and the actions in
which, to some extent, implies a cyborgisation of ar- time that are to be expected in a particular design
chitecture (Picon 2010). Although the influence of may be accurately predicted and introduced in the
new technologies in architecture in the last decade design assessing it and contributing to form-finding
has increased performative approaches, these have strategies following iterative processes. A research
been addressed in various ways during the previous on shape-morphing wind responsive façade systems
decades which prefigured what we now understand by Lignarolo, Lelieveld, and Teuffel may illustrate this
as performance in ample terms. Performance is an digitally conscious approach. Wind loads in high-rise
emergent design approach in which the performa- buildings with shape-morphing façades may be anal-
tive capacity of the building becomes a guiding prin- ysed by numerical simulation, taking into account
ciple of the design. Performance is assessed together the influence of the surface texture on the wind pres-
with the conception of the architectural form -form- sure and velocity fields. The research concludes that
making- employing digital quantitative and quali- the texture of a building façade may have significant
tative simulation technologies -performance-based effects on the wind flow fields. Using smart façade
design- to offer a new global approach to the design tessellation with materials capable of modifying their
of the built environment. shape in real time and, consequently, changing the
texture of the skin depending on the wind speed or
Performance-Based Design its direction, may modify the building's overall reac-
A performance-based design analyses and reflects tion to wind stress. This phenomenon can be ex-
on how the environmental context can "in(form)" ploited to modify natural ventilation inside the build-

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ing, the heat exchange through the skin, and, con- animation of the responsive architectural limit goes
veniently designed and positioned, to achieve a re- beyond a mere aesthetical proposition on the façade;
duction of the drag forces with the incorporation it improves the dwelling conditions on the interior in
of roughness elements on the façade actuating as real time.
strong vortexes (Lignarolo et.alt.2012). By integrat- Nevertheless, the homeostatic façade is, to a cer-
ing design and analysis of buildings with digital mod- tain extent, a passive reactive skin in as much as the
elling and simulation technologies, the roles of ar- solar radiation induces it to be reshaped but there is
chitects and engineers are increasingly being assim- no machinic intervention in the reaction; however,
ilated into a digital collaborative enterprise from the there are other possibilities that digital design may
earliest conceptual stages of the design (Kolarevic enhance. Responsive architecture is based on its re-
2005). activity to external stimuli. More sophisticated in-
The Homeostatic Façade System (Fig. 1) devel- teractions can be envisaged in terms of performa-
oped by Decker&Yeadon architectural office (Mossé tive architecture which may be the result of an ac-
et. alt. 2012) may exemplify a responsive approach tive response of the building itself. A fully "perfor-
to external changing conditions, making a wise use mative" architecture involves incorporating devices
of biomimicry and new materials. The engineered which include four different categories: sensors, con-
ribbons inside the double skin glazing react to so- trollers, actuators and materials (Achten 2011). That
lar changing conditions contributing to control solar is, if architecture is no longer passive and must be
heat gain as well as natural lighting in the interior in able to react to environmental inputs it is necessary
real time. for these complex systems to equip themselves with
sensors able to identify, discriminate and perceive
Figure 1
such stimuli. Analogously to their role in living or-
Homeostatic
ganisms these sensors constitute the perceptive ap-
Façade System,
pliances of the "mechanic organism" which now be-
Decker&Yeadon
comes architecture. To be really interactive, an as-
Architects. New
sessment of these stimuli and the actions that should
York, 2010.
be carried out due to them is necessary to be oper-
ated by the "technologically animated body" in ac-
cordance to the nature of the stimuli and the capac-
ities of the sensors; this role falls on controllers. Acti-
vators, conversely, are the mechanisms that respond
to the controller's input enabling the reactions of this
responsive architecture. Finally, all this has to be
embodied into a physical membrane capable of re-
Architecture is, thanks to this performative approach, sponding to these stimuli. Evidently, this process of
reactive to environmental external agents, such as animation is not easy due to the complexity of the
the solar radiation. On the one hand, this produces scale involved and to the limited experience of archi-
an animated enclosure whose aspect is in constant tects in this field.
flow; on the other, the enclosed space and its living The Flare façade by WhiteVoid is an example of
conditions are simultaneously altered in time. It is ob- kinetic façade. Modular tiltable metallic shingle bod-
viously an engagement of the cosmological time pro- ies pneumatically activated and computer controlled
vided the changing conditions are subjected to the produce the possibility to reflect or to hide sunlight.
physicality of the solar radiations. Consequently, this Thus, dark or bright "pixels" appear on the façade de-

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pending on the sensor controlled activation of the nized through the changing appearance of the build-
shingle bodies allowing to create patterns or to shift ing's skin and its varied perceptions. Within this
the skins' permeability depending on the desired ef- new paradigm of communication, façades become
fects and modifying the static condition of a conven- screens conveying a narrative of meta-architectural
tional façade [1]. contents. Architecture no longer is or means, it is
a channel for advertising, announcing cultural and
ENGAGING PHENOMENOLOGICAL TIME. social events, transmitting weather data or financial
markets exchange rates, etc.; in summary, it informs
ARCHITECTURE, SUBJECT AND OBJECT
(Fernández 2010).
Agustine of Hippo in his Confessions (XI) introduced
Screen work by architects is not new; it forms
the psychological dimension of time placing the in-
part of a disciplinary assimilated lineage. Ray and
dividual as an observer of the flowing world and con-
Charles Eames were pioneers of multi-media presen-
sidering how his subjectivity affects the temporal-
tations with their work "Glimpses of the USA" (1959).
ity he is to live, the recollection of his lived expe-
Some of the boldest architectural proposals on the
riences or his expectation towards the forthcoming
second half of the twentieth century incorporated
ones. The abstract Aristotelian conception of time as
large projection screens such as the utopian visions
a cosmological chronology is confronted with the liv-
of Archigram's "Instant City" (1969-1970), the initial
ing temporality of the human beings and their per-
draft of the CNAC George Pompidou in Paris by Pi-
ceptions of the world in the moment they live. While
ano and Rogers (1977), Koolhaas's unbuilt proposal
traditional architecture was attributed a certain role
for the ZKM in Karlsruhe (1992) defined by the au-
of permanence reacting to the world flow in a pas-
thor as an "electronic Bauhaus", the KPN Tower by
sive way, performative architecture is responsive to
Renzo Piano in Rotterdam (2000) or the architectural-
external stimuli in real time, modifying part of its lim-
media installations by Diller+Scofidio such as Jump
its to react to them. But this has further conceptual
Cuts (1995) or Facsimile (2004).
implications as the perception of the temporality of
Figure 2 architecture is shifted from permanence to instabil-
BIX communicative ity and, consequently, the phenomenology between
display skin for the the building and the observer introduces a new di-
Kunsthaus Graz, mension to architecture if it is considered as part of
realities:united, the design itself.
Graz, 2003
Addressing Perception
Digital conscious architecture may challenge the
boundaries between the real and the physical gen-
erating new layers of meaning to the reality of the
physical limits on whose surface virtual images may
be displayed. Time literally creeps through the dis-
play of ambivalent images on architectural limits that
suggest multiple readings in continuous flow intro- Digital architecture finds in creativity one of its hall-
ducing temporality as a changing dimension in a marks. The possibility of conceiving façades as dis-
discipline traditionally characterized by form stabil- plays introduce new possibilities to work on them as
ity; architecture thus assumes a new role within the a design element; that may include working on the
paradigm of mediation and communication. Cos- displays themselves. The idea of using a low resolu-
mological and phenomenological times are synchro- tion display based on conventional circular fluores-

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cent tubes was used by realities:united (Jan and Tim Figure 3
Edler) for the BIX installation (2001-2003), (Fig. 2). GreenPIX, Zero
The dynamic display of light -the changing of light Energy Media Wall
patterns- is one of the primary project's performative by Simone Giostra &
features. BIX is a light and media installation, placed Partners and ARUP,
behind the Plexi-glass membrane to create a com- Beijing, 2008
municative skin on a low-resolution computer con-
trolled basis; a "media façade" that, through display
signs, adds and banners, refers to activities that take
place inside the building transmitting to the city the
internal processes of the cultural institution [2]. Per-
formative aspects of the building are all geared to-
wards a "strategy of urban communication". This was
an interactive installation for the Graz's Kunsthaus
(2003) blobby-architecture design by Peter Cook (co-
founder of Archigram) and Colin Fournier.
GreenPIX façade (Fig. 3) developed by Simone
Giostra & Partners and ARUP for the Xicui entertain-
ment complex in Beijing is a recent example of a
media-façade which is, moreover, a sustainable pro-
jection screen. This ground-breaking design is a
promising example of what is to be expected out of
a successful interdisciplinary approach applied to ar-
chitectural design. The collaboration between the
architectural office lead by Giostra, ARUP, Schucco Thus, phenomenological façades screened rather
and SunWays produced one of the finest examples than walled are capable of projecting images at a
of smart-façades up to date. Polycrystalline pho- large-scale introducing a new notion of temporal-
tovoltaic cells were laminated within the glass of ity in architecture that challenge the latter's role al-
the curtain wall and positioned with varying den- though the still expensive technologies to employ
sity on the building's façade. The density patterns may undermine their diffusion. For example, the
on the façade produce a certain irregularity of the original draft for the Markthal by MVRDV in Rotter-
glazing modulation in accordance with one of dig- dam included liquid crystal displays for the great
ital architecture's most characteristic aesthetic fea- dome covering the public space but their cost and
tures. Simultaneously, the building's performance is the immense surface forced to replace them by a
increased as natural light is allowed when required by static colourful image rendered by Pixar at 6000
the interior program while reducing heat gain by so- dpi printed on aluminium plates (Fernández-Galiano
lar radiation and transforming its excess into energy 2014). LED's, on the other hand, keep reducing their
for the media wall. At night, all the accumulated en- cost as their production increases and their generous
ergy during day hours is beautifully displayed with life service hours make of them a competitive "con-
a combination of LEDs that instantly and colourfully struction material". May be low resolution imaginar-
transform the appearance of the building projecting ies for phenomenological façades could contribute
low resolution digital art to the city [3]. to the exploration and development of this kind
of digitally conscious approaches. Additionally, if

618 | eCAADe 33 - Smart and Responsive Design - Concepts - Volume 2


the costless energy these screens may gain from systems (it is a small sized prototype) and users. An
the sun is considered into the equation -just as in irregularly tiled double-curved surface built with Lu-
the GreenPIX project- things may change sooner miblade OLEDs is lit through an Ipad application that
than expected, especially as sustainability issues be- controls the order and arrangement of the on and off
come more and more part of the social and political values for each tile. The users may play orienting the
agenda. Ipad in space and changing different parameters on
the application to modify and unlimited variety of vi-
Addressing Interaction -Individual and Col- sual patterns for the illuminated OLEDs [1]. This inter-
lective action is intentionally driven by users that are able to
The aforementioned examples of media-façades modify the visual aspect of the set at their will; there-
constitute a clear example of architecture's engage- fore, temporality is addressed here in a truly interac-
ment with a phenomenological notion of time. Nev- tive way.
ertheless, they show how architecture can go a step
Figure 4 beyond its own meaning -if there is such a matter
Aperture by The- apart from considering the building with regard to
GreenEyl+Sengewald, its disciplinary narrative-. In any case, this engage-
2004 ment could only be in one-way since the commu-
nicative skins simply display information. However,
what if those skins became sensitive and were able
to react to individual or collective inputs? New pos-
sibilities of information coding would allow to inte-
grate this temporary factor into a dynamic network
of interactions, of multi-layered processes, intercon-
nected, challenging in new ways the concepts of
form, structure, value, or stable meaning convention-
ally assigned to architecture.
Figure 5 This is, in fact, another approach of digitally con-
LivingSculpture, 3D scious designed architecture. Not only do buildings
module system, become part of a cityscape with gleaming façades
designed for that are able to inform or display information use-
Philips, WHITEvoid, ful to their inhabitants; they may also interact with
London, 2012 them. This is a totally different way in which to
address temporality in architecture. Buildings are
able to interact in real time with individuals, showing
and incredible potential of architecture that entails
a friendlier engagement towards the public space.
Architecture does not simply react to the weather
conditions but to the action of pedestrians or even
through the Internet with the city inhabitants com- A pedestrian fed media-wall was conceived
fortably sitting on their sofas at home. WhiteVoid's by the Berlin based interactive artists The-
proposal of Livigsculpture 3D modular system (2012) GreenEyl+Sengewald in 2004 with their proposal
for Philips homonymous initiative (Fig. 4) is an exam- "Aperture" (Fig. 5), a mixed system to produce im-
ple of this interactivity between intelligent lighting ages from an array of diaphragms that react to hu-

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man activity in the vicinity. The question posed was naire about their daily emotions -hate, love, hap-
whether the buildings being equipped with sensors piness, fear; their inputs are then mapped using a
and diaphragms could have recollections of what four colour-code (green, red, blue and yellow). The
"they" experienced to depict the previously per- "mood" of the city is also accessible through a web-
ceived images. The diaphragms acted as the façade's site showing the "emotional landscape" of the neigh-
installation eyes and also, due to their arrayed dis- bourhoods in real time. A similar urban-scale in-
position, as a pixeled matrix capable of reproducing teractive and participative pioneering proposal for
in low-res previously perceived images on the "pix- an architectural display can be exemplified with
eled" display. In doing so, the role of interaction and the Blinkenlights project (2001) located in Berlin's
perception between users and architecture was com- Alexanderplatz. The group "hacker media art" Chaos
pletely inverted hinting an alternative path to reflect Computer Club (CCC) transformed the building of
on the phenomenological notion of time to be dealt the "Haus des Lehrers" in the world's largest digital
with by architects and media artists alike. This in- interactive device: a rudimentary screen on which
stallation also evidences that full interaction implies project's participants could play Pong, send simple
a notion of reciprocity and a synchronization of the designs through the Internet or using their mobile
phenomenological times of subject and object. phones to create and send images to be displayed
The introduction of motion on responsive façade on the building's façade. Each of the 144 windows
adds sill another layer of complexity to the performa- of the building became a pixel with an on/off value
tive potential of buildings regarding the perception controlled by a software system based on GNU/Linux.
of architecture itself. Both, interaction and participa- Pedestrians and those who wished to participate in
tion emerge as relevant features of the new digital the initiative were engaged with a real-state property
media. Therefore, a significant change is observed re- which was alien to them evidencing to what extent
garding the way in which users relate to the built en- the façades of buildings in the city are in fact part of
vironment and also with regard to the way in which the public space.
the environment relates to us. Aegis Hypo-Surface
proposal by dECOI Architects (Mark Goulthorpe) ad- INNOVATIVE NARRATIVES OF SPACE.
dress this topic of responsive motion animated mem-
SPACING TIME
branes (Kolarevic 2003). A multifaceted perception
Ricoeur's contribution to the philosophical debate
of form resulting from varied performative processes
regarding time is the notion of narrative as the in-
appears. In it, architecture is conceived as an ani-
tersection of the cosmological and the phenomeno-
mated being able to interact with its dwellers or with
logical times providing what could be thought of as
the environment where it is rooted in instead of sim-
a certain social dimension of time. Thus, ontolog-
ply enduring or lasting over time.
ical and phenomenological approaches of time are
Projects as the D-Tower by Lars Spuybroek -
somewhat merged in any narration which is sequen-
NOX- (1998-2003) can be considered pieces of per-
tial and inserted in history. Historical events hap-
formative interactive and participative architecture.
pen within the framing of the cosmological notion of
D-Tower is a digital hybrid material consisting of
time, but are experienced by individuals subjected to
a biomorphic structure, a website and a question-
a phenomenology that connects events with those
naire form that generate an interactive system of net-
individuals, and must necessarily be narrated by dif-
worked relationships. D-Tower changes its colour
ferent actors to be recalled and interpreted in various
depending on the prevailing emotional state of the
ways by future generations. To Ricoeur, both, "city
residents in the city that is processed from the an-
and architecture are stories that come together in the
swers given by the people to an on-line question-
past" (Ricoeur 2002).

620 | eCAADe 33 - Smart and Responsive Design - Concepts - Volume 2


Architectural and Urban Performing narra- first installed in Sandnes (Norway) in 2008 (Fig. 6)
tives consisted in an interactive transparent floor reactive
BIX light installation blurs the boundaries between to the pedestrian movement with LEDs arranged be-
architecture and performative media. At the Kun- neath it glowing and changing colourfully synchro-
sthaus, McLuhan's famous aphorism "medium is the nized with the people's steps in real-time.
message" comes into being extrapolating his ideas to
Figure 6 the realm of performative architecture. The black and
Onskebronn by white low resolution array (only 930 pixels of 40w.
Phase 7, lamps) imposes severe limitations as much as it evi-
Sandnes(Norway), dences the need to produce specific content but at
2008 the same time generates a poetic of "low resolution"
as a feature of the intervention.
The more recent outstanding GreenPIX smart-
façade has managed to merge the notions of cosmo-
logical, phenomenological and narrative times in one
single design as the sun radiation -a physical exter-
nal agent, the idea of the display -implying a percep-
tion of the city inhabitants, and the projection on the It could be argued that the lively mediated architec-
skin of contemporary media art match together jus- tural skins have the potential to change the way in
tifying the whole conception and producing a con- which we relate to the built environment and, con-
temporary piece of digitally conscious architectural versely, how the built environment relates to us. Cy-
design. The LEDs technology and the irregular distri- berspace permeates the urban space itself setting an
bution of the photovoltaic cells produces a colourful intricate network of connections and channels for hu-
and more expressive low resolution poetic compared man interaction (Mitchell, 1996) thus challenging the
to the BIX installation that allows to use it as a wall for conceptions of cosmological or phenomenological
the expression of media artists. Moreover, this green- time and their synchronic relations. These digitally
architecture -zero energy consuming- is not only dig- conscious designs also imply a novel narrative of ar-
itally conscious but also consistent with sustainabil- chitectural space within architecture's own history;
ity issues; the curtain wall even allows opening win- something that could be paralleled with Ricoeur's
dows for natural ventilation. Its impact on the city conception of historical time. The way in which these
during the night spreads at various distances. Night buildings make use of these new technologies and
spatiality emerged in the XIX century as a result of ar- the ways in which time is engaged in the realm of
tificial illumination in the cities and buildings (Holl et. architectural space may well be interpreted as the
alt. 2012) but became more influential with the ad- emergence of a new architectural narrative of space
vent of curtain walls and high-rise buildings. The sug- or rather as spacing time in architecture.
gestive glowing images of modern city downtowns
could well be reinforced with media façades if they
were to become a widespread trend. CONCLUSIONS
The interactions of the city dwellers with these Performative architecture addresses the ideal of real
technologies do not exhaust with media façades. time in architecture in various ways. Digital ap-
New applications are developed enriching the possi- proaches transform the way in which architectural
bilities of the pedestrians to participate and enjoy the form is conceived. Rather than formal stability it
public space. German studio Phase 7's Onskebronn should be envisaged as a dynamic and complex op-
eration addressing performative aspects that include

Smart and Responsive Design - Concepts - Volume 2 - eCAADe 33 | 621


perceptual and behavioural focusing. quitectura interactiva', Actas XIII Congreso Interna-
The classic duality of the conception of form cional de Expresión Gráfica Arquitectónica, Valencia,
based on image or on a mere functionalist attitude pp. 171-176
Fernández-Galiano, L 2014, 'Markthal', AV Proyectos, 64,
must be replaced with a multi-layered perception of
pp. 47-67
complex geometries as a result of various performa- Agustine of Hippo, - 1991, Confessions, Oxford University
tive processes. Architecture should thus be designed Press, Oxford
as an animated artefact able to interact rather than Holl, S, Pallasmaa, J and Pérez-Gómez, A 2006, Ques-
remaining or simply enduring over time. tions of Perception, Phenomenology of Architecture,
Smart-façades may introduce new design vari- William Stout Publishers, San Francisco
Kolarevic, B (eds) 2003, Architecture in the Digital Age. De-
ables including the possibility of contributing to im-
sign and Manufacturing, Spon Press, New York
prove the sustainability of this hyper-technological Kolarevic, B and Malkawi, A (eds) 2005, Performative Ar-
architecture, but they should also ensure the visual chitecture. Beyond Instrumentality, Spon Press, New
connection between interior and exterior. York
The goal towards a performative architecture De Landa, M 1997, A Thousand Years of Non Linear History,
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Lignarolo, L, Lelieveld, C and Teuffel, P 2011 'Shape mor-
chitectural form and a new relationship between the
phing wind-responsive facade systems realized with
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(Mass.)
façades, with their large-scale displays, can become Mossé, A, Gauthier, D and Kofod, G 2012, 'Towards In-
a live city art museum able to exhibit media artist terconnectivity: Appropriation of Responsive Mini-
works in real time in a more progressive commitment mum Energy Structures in an Architectural Context',
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in architecture: a dynamic and active conception in
tal in Architecture, Oxon: Routledge, Taylor & Francis
which architecture is no longer an immutable object. Group, Abingdon
Neither is the city a virtually permanent framework Picon, A 2010, Digital Culture in Architecture, Birkhäuser,
in which to develop human activities but rather a Basel
networked place coupled with an architecture whose Ricoeur, P 1984, Time and Narrative, University of
appearance or capacity to respond to specific needs Chicago Press, Chicago
Ricoeur, P 2002, 'Arquitectura y Narratividad', in
may change over time. The performative approach
Muntanyola, J (eds) 2002, Arquitectura y Hermenéu-
is therefore disruptive rather than evolutionary as it tica, UPC, Barcelona
introduces a shift of paradigm in architectural design [1] http://realities-united.de/#PROJECT,69,1 (ret
with regard to temporality. rieved on 29/05/2015)
[2] http://www.whitevoid.com/ (retrieved on 29/05/2
015)
REFERENCES [3] http://sgp-a.com/#/single/xicui-entertainment-
Achten, H 2011 'Degrees of Interaction. Towards a Clas- center-and-media-wall/ (retrieved on 29/05/2
sification', Proceedings eCAADe 2011, Ljubljana, pp. 015)
565-572
Aristotle, - 2008, Physics, Oxford Paperbacks, Oxford
Fernández, AJ 2010 'Píxeles y pantallas. Hacia una ar-

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Closing the Loop for Interactive Architecture
Internet of Things, Cloud Computing, and Wearables

Henri Achten1
1
Czech Technical University in Prague
1
achten@fa.cvut.cz

Interactive architecture occurs in buildings when part of the building engages in


exchange of information with the user, in such a way that the interactive system
adjusts it's assumptions about the user's needs and desires. Acquiring the user's
needs and desires is no trivial task. Currently there are no techniques that will
reliably make such assertions. Building a system that unobtrusively monitors the
inhabitant seems to be a tall order, and making the system ask the user all the
time is very distracting for the user. An alternative option has become available
however: personal wearables are increasingly monitoring the user. Therefore it
suffices that the interactive system of the building gets in touch with those
wearables, rather than duplicating the sensing function of the wearables. The
enabling technology for wearables is Internet of Things, which connects physical
objects (smart objects) on a virtual level, and Cloud Computing, which provides a
scalable storage environment for wearables and smart objects. In this paper we
outline the implications of the convergence of these three technologies in the light
of interactive architecture.

Keywords: Interactive architecture, Internet of things, Wearables, Cloud


computing

INTRODUCTION and actions between the user and the building that
In this paper we investigate a number of tech- have some meaning for both the building and the
nologies through the lens of interactive architec- user. Meaning for the user usually is straightforward
ture. In earlier work we developed a framework for - it can vary from utilitarian (switching on/off lights,
the design of interactive architecture (Achten 2014a; controlling the heating, managing shades, and so on)
Achten 2014b; Achten 2013). Interactive architec- to leisure (watching television, setting music, man-
ture occurs in buildings when part of the building aging ambient levels, and so on). The term "mean-
engages in a dialogue with the user. The dialogue ing" for the building is a bit less obvious, as we can-
should not be taken as a literal conversation between not attribute to the building a level of understanding
the building and the user (although it might take that similar to people. In the current discussion it is suf-
form), but means rather an exchange of information ficient to speak of meaning when the action and in-

Smart and Responsive Design - Concepts - Volume 2 - eCAADe 33 | 623


formation exchange leads to a different state of the formation (Esposito et al. 2015). There are some com-
managing system that enables the interactivity of the puter vision techniques which are capable to anal-
building. The managing system has an internal rep- yse human behaviour, but they apply only in very re-
resentation of the user's needs and desires, and uses stricted environments and contexts (Chaaraoui et al.
this to steer its own behaviour. From this we derived 2012).
that something has meaning to the building when- The main hypothesis in this paper is that part
ever the system adjusts it's assumptions about the of the burden to detect and infer user needs can be
user's needs and desires. transferred to three fairly recent technological devel-
opments which are still in early stage (Figure 1):
Figure 1
The building,
• Internet of Things. Internet of Things,
• Wearable technology. Wearables, and
• Cloud Computing. Cloud computing
constitute an
interactive ecology.
The Internet of Things aims to build computational
representations of physical objects so that they can
be manipulated by virtual entities. For interactive
Interaction in a building can amount to many differ- architecture it means that a lot of intelligence and
ent things. In any sophisticated system we would re- knowledge about location and state of things is
quire a minimum of necessary user interactions to ac- transferred to the objects themselves, and needs no
commodate the needs of the user. Ideally, the in- longer be inferred top-down.
teraction should be as unobtrusive or ubiquitous as Wearables are simple or more advanced sensing
possible (Weiser 1999). This puts quite a large bur- and computing devices that people wear on their
den on the interpretation capacities of the interactive body. They often have GPS functionality and track
system. It means the system has to observe the user user vital statistics such as heart rate, respiration,
and infer their current or (near) future needs. Com- caloric burning, and so on. For interactive architec-
puter vision and movement sensors are able to sense ture wearables form a middle layer that can inform
the environment and the user, but robust and reli- an interactive system about the physical condition of
able algorithms for inferring user needs do not ex- the user.
ist to our knowledge. A building needs some level Cloud computing is a comprehensive set of
of self-understanding, for example in a representa- servers and network technologies that are out-
tion of its own context, structure, components, sys- sourced and scale with user's needs, meaning trans-
tems, and processes (Mahdavi 2005). In research fer of data and computing resources from locally
on domestic and office robots, semantic maps are managed systems to network-based services. For in-
proposed on top of metric and topological maps. teractive architecture it is relevant because the inter-
These semantic maps contain functional information active system may obtain necessary data from the
of spaces (kitchen, work place, etc.) and objects (fur- Cloud and it may use computational facilities from
niture) (Sheng et al. 2015), which is sufficient for Cloud services - reducing the need for large capacity
robots but not for user needs understanding. Auto- facilities in the building
mated user needs understanding is still on a theoreti- In the remainder of this paper, we describe the
cal level, for example concerning social emotional in- technologies, and bring them together into a frame-
work for interactive architecture.

624 | eCAADe 33 - Smart and Responsive Design - Concepts - Volume 2


Internet of Things physical phenomena) is close to understanding of
The Internet of Things (IoT) is a recent development. agents or agency, and may actually include people
As such, there is no general consensus yet about the (although they do not claim this).
exact meaning (Atzori et al. 2010). The term was Search in IoT cannot use standard approaches
most likely originally coined by Kevin Ashton in 1999 that are based on keywords, because smart objects
(Ashton 2009). IoT is a very much an umbrella term, are located in the physical world and in many cases
under which more research areas are located such are also moving; additionally the user also is dynamic.
as such as Cyber-Physical Systems (Salim and Haque To overcome this problem, (Römer et al. 2010) de-
2015), Embedded Intelligence (Guo, Zhang and Wang veloped Dyser, a search engine which can find dy-
2011), or Hybrid Products (Knutsen et al. 2011). namic objects on the Internet. Another approach is
In the most general sense, IoT means that the In- to search by themes through vertical searching en-
ternet space, which currently consists of connected gines (Zhao et al. 2015). Location information by it-
computers (virtual systems), is expanded to include self is not sufficient to anticipate future actions of a
physical objects. These physical objects have com- system. (Jin et al. 2013) propose a so-called com-
putational representations that through the Internet posite subscription language that can capture spatio-
can interact with other objects or computers. In most temporal events which can then be used to reason
cases these objects (also known as "smart objects") about future actions. (Jara et al. 2014) discuss Digcov-
are small ubiquitous devices such as sensors, actua- ery, a mechanism for global resource discovery, de-
tors, RFID tags, smart phones and embedded systems vice access for deployed smart objects, and sensors
(Petroulakis et al. 2013). and devices from end users in the context of Smart
Increasingly connected versions of IoT are Web of Cities. Another aspect improving search and speed-
Things (WoT), and Social Web of Things (SWoT) (Mashal ing up interaction with smart objects is storing indi-
et al. 2015). SWoT sees an increasing activity of vidual history of a smart object - so-called digital ob-
smart objects posting on social websites (Atzori et al. ject memory (Barthel et al. 2013).
2014). Integration with social websites is an enabler Many smart objects only have very limited re-
for higher acceptation and usage of IoT because of sources in terms of memory, processing power, en-
the low threshold of social media. Businesses again ergy, and communication channels. Therefore, they
build on this through participative marketing (Jara et are also very limited in terms of security measures
al. 2014). that they can apply. It is clear that IoT remains only
The wide variety of objects requires the develop- a promise if security is not solved in a robust and re-
ment of protocols that can be accessed by devices alistic way (Roman, Najera and Lopez 2011; Saied et
ranging from very low capabilities (for example RFID al. 2014; Sicari et al. 2015). (Erguler 2014) notes
tags) to high capacities (for example smartphones) potential weaknesses in RFID-based solutions that
(Gama et al. 2012). Initiatives such as 6LoWPAN (IPv6 may lead to security breaches when compromised
over Low-power Personal Area Networks) aim to inte- readers are used. Security and privacy are not only
grate sensors directly into the IP protocol (Atzori et al. technological issues but also social and legal (We-
2010; Mashal et al. 2015). (Miorandi et al. 2012) state ber 2010), requiring accepted social roles and legal
that the inclusion of objects in the Internet is not frameworks. It is also necessary to consider the eco-
just an extension, but necessitates a fundamental re- nomic aspects for business in order to make IoT fea-
thinking what an object is in the context of IoT. Their sible. (Lee and Lee 2015) identify three major cat-
list of requirements (physical embodiment, commu- egories for enterprise applications: monitoring and
nication functionalities, unique identifier, name and control (including smart buildings), big data and busi-
address, computing capabilities, and means to sense ness analytics, and information sharing and collabora-

Smart and Responsive Design - Concepts - Volume 2 - eCAADe 33 | 625


tion. Business actors in these areas will develop their on our body. These can be more or less tradi-
own applications, some of which will find their way tional objects such as glasses, gloves, rings, arm-
into buildings as well. bands, and watches, but also integrated into fab-
Smart objects connected to IoT are embedded rics such as shirts, trousers, and coats. Usually wear-
in the world, where they may respond to events in able technology is said to have started in the 1980'ies
the world or through communication with other ob- with the introduction of the wrist-watch with calcu-
jects or actors. This means that an event (danger- lator or the "computer in a backpack" invented by
ous situations, social event, or other occurrences) Steve Mann (Sultan 2015). Strictly speaking watches,
may trigger activation of a large amount of smart smartphones, and Personal Digital Assistants (PDA)
objects within a particular area which may lead to such as tablets are not wearable technology, but we
overload of communication channels. Control strate- will consider them in this category. In particular
gies usually applies for human-to-human communi- smartphones and tablets feature a wide range of sen-
cation fall short because they do not count on such sor types combined with communication facilties.
massive communication. Therefore, different con- (Daponte et al. 2013) list for example: microphone,
trol strategies are required that lessen the potential infrared port, GPS receiver, WAP browser, CMOS/Dual
load, for example FASA proposed by (Wu et al. 2013). camera, Bluetooth, Wi-Fi, Proximity sensor, accelerom-
(Asimakopoulou et al. 2013) suggest that on-the- eter, digital compass, gyroscope, Near Field Communi-
fly creation of so-called micro-clouds with smart ob- cation, and barometer.
jects such as smart phones outperform centralized Most contemporary wearable technology devel-
systems in emergency situations. (Guo et al. 2013) opments take place in the area of health-care and
discuss opportunistic IoT, which are conglomerations fitness. Agent-based applications for fitness moti-
of networking devices (typically smartphones and vation have been around since early 2000 (Virtual
smart vehicles) not relying on existing infrastructure Coach by IJsselsteijn et al. 2004), followed a bit
but using short-range radio techniques. (Du and Zhu later by wearable technology (SensVest by Knight et
2012) propose a framework to apply IoT technology al. 2005). (Buttussi and Chittaro 2008) developed
for urban early warning systems. (Yang et al. 2013) in- MOPET, a wearable system for physical fitness train-
vestigate the potential of IoT to enhance emergency ing. (Lee and Chung 2009) present a Smart Shirt,
response operations, in particular concerning three which monitors heart rate, ECG, and acceleration.
rhythms: mobilization, preliminary situation assess- (Lenzi et al. 2011) developed a thin contact layer be-
ment, and intervention. These findings are integrated tween skin and wearable robot (for application of el-
in an ERIS (Emergency Response Information System) bow active orthosis) that measures stress and con-
and was assessed in the UK. They found that IoT of- trols the therapy session for the patient. (Domingo
fers benefits to accountability of resources and per- 2012) identifies strong potential in the linkage be-
sonnel, assessment of the situation, resource alloca- tween wearables, smart objects, and IoT to assist
tion, and multi-organizational coordination. disabled people for example with activities such as
For interactive architecture, IoT offers the tech- shopping, learning, and domestic situations. Google
nological infrastructure to embed the many and di- Glass, an Augmented Reality eyewear prototype de-
verse sensors applications and communication re- veloped by Google (2011-2015) has been used in var-
quirements of these devices in the building. ious pilot projects in health-care (Sultan 2015). (Vi-
dal et al. 2012) found that wearable eye-tracking (us-
Wearables ing different technologies than Google Glass) may
Wearable technology integrates computational and be an unobtrusive technology for monitoring men-
sensing functionality into objects that we wear close tal disorders. (Lim et al. 2011) present a wearable

626 | eCAADe 33 - Smart and Responsive Design - Concepts - Volume 2


plaster system that wirelessly captures arm motion The properties of Cloud computing are not only
for stroke patient recovery analysis. (Steele and Lo beneficial for business and people, but they align
2013) see a particular benefit of wearables for tele- very well with requirements of storage and process-
health in rural and remote areas that do not have ac- ing power in IoT which makes it a clear candidate
cess to high-bandwidth facilities. (Santos et al. 2015) to connect with IoT. (Gubbi et al. 2013) note that
developed a Constrained Application Protocol that can Cloud computing offers a reliable service which has
link up Personal Health Devices to IoT. (Ogunduyile, the capacity to store, process, and visualise the mas-
Olugbara and Lall 2013) report on a Wearable Ubiq- sive amount of data generated through IoT (Gubbi et
uitous Healthcare System targeted to monitor elderly al. 2013). (Garg et al. 2013) offer a series of metric
people. Developing and designing proper wearable and ranking system to compare commercially avail-
products lacks a proper ergonomic foundation (Lin able Cloud solutions.
and Kreifeldt 2001; Luximon et al. 2012), result- Micro-clouds (Sotitiadis et al. 2013) are proposed
ing many attempts to produce wearables that are as relatively closed pool of cooperating devices and
technology-pushed but not user-based (Knutsen et their resources that form smart environments. Typ-
al. 2011). ically a micro-cloud services a particular functional
Wearables form a rich information source con- area (house, office, industrial building, etc.). The
cerning the state of inhabitants in the built environ- authors also developed a protocol for collaborating
ment. An interactive system needs to query the wear- micro-clouds in the case that advances can be gained
ables in order to obtain much information that other- by combining resources of nearby objects (apart-
wise would be very difficult to infer. ments in a high-rise for example).
For interactive architecture Cloud computing
Cloud Computing offers the background capacity for wearables and
Cloud computing is a comprehensive set of servers smart objects in the IoT to store data, access process-
and network technologies "...to outsource IT activi- ing power, and stay updated on dynamic and moving
ties to one or more third parties that have rich pools objects and people.
of resources to meet organization needs easily and
efficiently" (Hassan 2011). They are the next gen- Convergence to architecture
eration follow-up of late 1990íes Clusters and early Applying IoT, wearables, and Cloud computing in ar-
2000's Grids. Cloud computing features novel ar- chitecture to buildings sets a number of boundary
chitectures and virtualisation techniques. It enables conditions which simplify the application of the tech-
transfer of data and computing resources from locally nologies:
managed systems to network-based services. Orig-
inally Cloud computing was a business model and • Location: buildings are precisely localised,
technological solution for enterprises, without IoT in therefore their services are localised as well.
mind. The main benefits are flexibility in demand and Inhabitants are either present in the building
reducing in-house expertise on storage, processing, (direct interaction), or in a different place (re-
safety, and security of the data management process. quiring agency of the building services). Pub-
(Buyya et al. 2009) state that computing will one day lic location-based services can breach privacy
become one of the essential utilities (next to water, (they gather information about place and in-
electricity, gas, and telephony) for people. As not ev- terest of a user; (Niu et al. 2015), but this is less
eryone can afford powerful individual machines such the case in the home/occupant relationship.
as PC's or laptops, they see the solution for this in • Characteristics: (Gubba et al. 2013) note
Cloud access (Broberg et al. 2009). the following characteristics for Smart Home-
/Office application: small network size, few

Smart and Responsive Design - Concepts - Volume 2 - eCAADe 33 | 627


users (family members), rechargeable batter- management and driver guidance, parks and gardens
ies power source, Wifi, 3G, 4G LTE backbone irrigation, augmented reality, and participatory sens-
Internet connectivity, local server, RFID and ing (Sanchez et al. 2014).
WSN devices, and small bandwidth require- The majority of work on these novel technolo-
ments. gies are obviously technology-pushed, as they are
• Easier orchestration of services: the still in early development - Cloud computing be-
amount of smart objects and services which ing the most mature of the three. In their study
have to coordinate their tasks in a building on urban indicators, city benchmarking, and real-
context is much less and also more specific time dashboards, (Kitchin et al. 2015) warn against
than in the general IoT context. (Colistra et al. a naïve-instrumental interpretation of data gener-
2014) demonstrate that a consensus protocol ated by such systems. As they say, the data capture
reaches a percentage error of 5% with respect is designed, negotiated, and debated and in conse-
to the optimal allocation obtainable with a quence, interpretation and action are normative, po-
centralized approach. litical, and ethical processes. This applies to cities and
to a lesser degree in buildings as well.
A number of applications of one or more of the For the embedding in buildings, RFID tags cur-
above technologies are in progress or have been con- rently seem to be the most robust candidate. The
cluded. (Watson et al. 2004) report on an experi- technology is mature and well-developed (Mitton
ment with five commercial buildings (supermarket, and Simplot-Ryl 2011). To increase device lifetime
bank office, government office, offices and cafeteria, by better assessing sleeping times for Bluetooth de-
and university library), in which Machine-to-Machine vices, (Collotta and Pau 2015) demonstrate a fuzzy
(M2M) technology was used to autonomously make approach which increases device operational lifetime
the buildings reduce electric demand based on fluc- by 30%. For Wi-Fi based devices, (Bovet and Hen-
tuating energy prices posted on the Internet. (Fan- nebert 2013) report a 2-6% energy demand reduc-
tacci et al. 2014) propose a M2M Gateway archi- tion using a hybrid layer that selects the most appro-
tecture which they apply in Telecom Italia Lab of- priate communication protocol. They note that gains
fices. The architecture is aimed to provide maximum increase with the amount of people using such de-
flexibility for the user, independent of the network vices at the same time.
operator. (Torriti 2014) reports a 5.2% better en-
ergy demand reduction achieved by smart objects Closing the loop for interactive architecture
compared to preset load controllers. (Ventura and IoT, wearables, and Cloud computing, together with
Baldassari 2014) experiment with a methodology to other sensors in the building provide the technolog-
generate interactive and connected smart objects. ical layer for interactive architecture. The data that is
(Kleiminger et al. 2014) report on home-occupancy generated through this layer needs to be interpreted
predicting algorithms for smart heating. Depending by the controller component of the interactive sys-
on isolation quality and occupation ratios, annual en- tem. Guo, Zhang and Wang (2011) distinguish be-
ergy savings ranged from 6% for well-isolated much tween three different kinds of inferences: individual
occupied buildings to 17% for poorly isolated build- intelligence (understanding inhabitants), spatial intel-
ings. (Calderoni et al. 2012) discuss the "around me" ligence (understanding the immediate environment
application, which provides localised information in of inhabitants), and social intelligence (understanding
a city environment - this was prototyped and tested community dynamics). All these three aspects need
in Cesena, Italy. The SmartSantander project uses the to be covered in an interactive system in order to cre-
city of Santander, Spain, to provide and test smart ate sensible interactions. Because of their immedi-
services such as environmental monitoring, parking

628 | eCAADe 33 - Smart and Responsive Design - Concepts - Volume 2


ate bearing on daily surroundings, development of REFERENCES
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Comparative Performance Analysis of State-of-the- 2014, Cambridge, MA, pp. 7-12
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632 | eCAADe 33 - Smart and Responsive Design - Concepts - Volume 2


A Symbiotic Interaction of Virtual and Physical Models in
Designing Smart Building Envelope
Do-Young Kim1 , DoJin Jang2 , Sung-Ah Kim3
1,2,3
Sungkyunkwan University, Republic of Korea
1
http://desinfo.skku.edu
1,2,3
{doyoungkim|dojin721|sakim}@skku.edu

The building needs to be designed to minimize its environmental footprint and to


be sufficiently adaptive to changing indoor and outdoor environmental
conditions. The smart building envelope is an interactive system which is
adaptive to environmental conditions by transforming its shape and functions.
This is a kind of machine, not like a traditional building component, which should
be based on integrated engineering design methods in addition to the exploration
of formal aesthetics. As artistic genius or technical skill alone cannot not fully
support the design of such a novel product, the design needs to be systemized by
introducing a product development method such as prototyping in other
industries. Prototyping needs to be integrated in school environment, even if it
requires fundamental reconfiguration of current computer-based design studios.
This paper aims at proposing a teaching methodology for educating the
prototyping-based design of smart building envelope system in digital design
studio. This methodology allows novice designers to operate interactions
between virtual-physical models. And sketches are used to share ideas to other
collaborators such as programming, mechanical operations without technical
knowledge. The interactions between virtual-physical models and sketches
contribute to not only complement virtual models and physical models, but also
achieve high-performance of smart building envelope practically.

Keywords: Digital Model, Prototyping, Design Media, Design Process, Design


Education

BACKGROUND The overall performance of a building is heavily de-


The building needs to be designed to minimize its en- pendent on that of its envelope system. It is an in-
vironmental footprint and to be sufficiently adaptive dispensable subsystem which is tightly linked to all
to changing indoor and outdoor environmental con- other elements such as structures, technical services
ditions: the building design needs to deal with cli- and spatial configurations. Accordingly, the enve-
mate changes and energy depletions (Wilde 2012). lope system significantly affects not only the overall

Smart and Responsive Design - Concepts - Volume 2 - eCAADe 33 | 633


energy efficiency and the carbon emission of a build- 1991). Prototyping-based design process usually al-
ing (Schittich 2006, Bader 2014), but also the sym- low designers to not only adapt unacquainted tech-
bolic image of a building. nologies into architectural components, but also find
The smart envelope, a.k.a. 'responsive facade' design solutions of better performances. Prototyp-
or 'intelligent facade', is an interactive building en- ing needs to be integrated in school environment for
velope which is adaptive to environmental condi- these reasons, even if it requires fundamental recon-
tions by transforming its shapes and functions (Weng figuration of current computer-based design studios.
2013, Ron 2012, Gruber 2014, Salim 2014, Zari 2014). The combined use of virtual and physical mod-
The beauty of the smart building envelope system els has become a promising method in the process
can be obtained by its seamless interactions with of evaluating the usability of design to accommo-
the environment while its structural integrity is main- date user requirements (Schmitz 2013, Wolfe 2011).
tained during the continuous transformation. A Users are able to evaluate building performances and
smart building envelope system is integrated with investigate problems caused by physical operations,
ICT-embedded components like sensors (sensing en- then solve those problems by reconfiguring the sys-
vironmental conditions such as air flow, pollution, tem. However, the prototyping method tends to in-
temperature, etc.), actuators (controlling the move- crease cost for fabricating various types of mock-ups,
ment of physical parts or the change of their mate- and requires high level of expert knowledge about
riality) and processor to perform desired functions. smart technologies (Z corporation 2010). As the de-
Therefore, the success of smart building envelope de- tails of this new technology is not fully considered
sign necessitates the collaboration among multidis- during the the phase of conceptual design, unex-
ciplinary experts from robotics (movements of com- pected problems may occur by the time when the in-
ponents), embedded programming (interactions be- stallation expert tries to apply the smart component
tween exterior environmental conditions and spe- (Vries 2012). On the other hand, architects some-
cific functions of a system) and interaction designs times understand the smart technology at the su-
method (interactions between users and building perficial level, which hinders the design of efficient
systems) (Wang 2010). building systems (Silver 2009). Particularly, the proto-
The smart envelope is a kind of machine, not like typing method combining virtual and physical mod-
any traditional building component, which should be els is difficult to be introduced into architectural de-
based on integrated engineering design methods in sign studios in school environment as due to the con-
addition to the exploration of formal aesthetics. Such straints in time, cost, and human and physical re-
design process then becomes a series of optimization sources..�
seeking for the most suitable configuration for envi-
ronmental conditions while adopting smart compo- RESEARCH OBJECTIVES & METHODOLOGY
nents and technologies to realize the design concept This paper aims at proposing a design process model
(Kirkegaard 2011). As artistic genius or technical skill for educating the prototyping-based design of smart
alone cannot fully support the design of such a novel building envelope system. The prototyping method
product, the design needs to be systemized by intro- is introduced to help architecture students deal
ducing a product development method such as pro- with the conceptualization and development of this
totyping in other industries. machine-like product. The backbone of this design
The prototyping method is a proven technique education process, then, is the prototyping process
to accommodate empirical sources to a design pro- that utilizes the complementary use of virtual model
cess, which has been widely adopted in product de- and physical model. This process entails the gener-
sign field such as car or airplane (Fu 2008, Guimaraes ation of numerous design versions since the genera-

634 | eCAADe 33 - Smart and Responsive Design - Concepts - Volume 2


tive parametric tools are employed as a main vehicle SYMBIOSIS OF VIRTUAL MODEL AND
for developing the virtual model. Furthermore, the PHYSICAL MODEL
design needs to be supported by the extensive use Virtual models have evolved to expand design lan-
of simulation tools, which makes it inevitable to con- guage through developments of computer technol-
duct various data transformation tasks and create nu- ogy which make complicated forms and experimen-
merous intermediate data objects. It is not easy for tal systems (Kim 1997, 2012). Moreover, the conver-
a novice designer, i.e. architecture student without gence of heterogeneous technologies (e.g. Virtual re-
the knowledge of programming or parametric tools, ality, Internet of things, Physical computing) enables
to deal with such tasks against the limitation of class people to broaden sensuous experiences of virtual
hours and physical resources, and eventually to de- space to real world (Say 2014). Parametric designs
liver a successful product. Furthermore, the physical and optimization techniques facilitate to generate
model required for the prototyping of smart build- alternatives of various forms and find optimal ones
ing envelope is not just a static object but an actually among numerous alternatives in accordance with de-
operating machine. Thus, the difficulties are com- sign requirements (Carpo 2013, Shelden 2002). And
pounded by the burden of training the basic skills fully fledging technologies, digital Fabrication and
of physical computing and digital fabrication even at 3D printing, help designers to conduct rapid proto-
the basic level. typing (Singh 2011, Volnder 2014, Calado 2013). Fur-
Based on the above observations, this paper thermore, interactions between virtual model and
presents a complementary prototyping process of physical model help designers not only simulate their
virtual and physical models: a symbiotic model, and performances but also test operations to improve de-
this model considers the limitations of resources in sign fidelity (De 2014).
the field of education. In order to proceed with the The virtual model (Figure 1, (A)) captures the
research, traits of both virtual and physical model are information of the smallest components to operate
examined. Then, an evolutionary process is modelled smart building envelope by reacting to environmen-
where the design evolves through the iterative analy- tal conditions. Also, it contains invisible relationships
sis, evaluation, and refinement of design alternatives among building components and smart elements
represented by both type of models. A design stu- such as sensors and actuators. On the other hand,
dio whose task is on "biomimetic kinetic façade" was physical model (B) is confined by physical forces (such
coordinated and necessary courseware was also pre- as gravity and collision among components) which
pared by reflecting this process model. The studio influence on assemblies of components and changes
was conducted for one semester (16 weeks), and the of behaviors. Designer generates variations by con-
whole process and the results have been recorded trolling sub-parameters that cause changes in opera-
and analyzed. tion while maintaining critical relations between vir-
The focus of analysis is on how the two models tual components (1). If versions are transfered to sim-
can enhance the traits of the other, and the design ulation tools, environmental performances are sim-
productivity. The role of sketch, in particular, is of ulated (2). Using those simulation results, designer
special interest in term of facilitating the interaction decides parts to investigate in physical model (3).
of two models, and helping students to better deal Designer fabricates prototypes of versions that need
with those two models, and yielding better design to be tested in physical environment (4). And then
solutions. Accordingly, such use of sketch, e.g. flow they find problems that cannot be detected in vir-
chart for algorithm, by the architecture student was tual model by activating the combinations (5). Also
carefully observed. by only changing sub-parameters in virtual models,
various shapes of prototypes are assessed for perfor-

Smart and Responsive Design - Concepts - Volume 2 - eCAADe 33 | 635


mances rapidly without fabricating in physical envi- els, non-parametric, but it enables to assess practi-
ronments (6). Virtual models and physical models cal operations in physical conditions through moving
complement each other, eventually contribute to im- kinetic parts (5). The designer can directly operate
prove overall performances of smart building enve- the system so that the interaction facilitates to grasp
lope (7). overall mechanism of the system. Through those op-
erations, it becomes even easier for the designer to
replace parts or accommodate tiny components con- Figure 1
sidering movements of components (6). Also, the Interactions
operations are used for evaluating physical perfor- between virtual
mances by adding environmental factors artificially, models and
e.g. ventilation, daylight, human's behavior (7). How- physical models
ever, physical models will be generated only for some when prototyping
prototypes which are critical enough to spend the smart building
cost of fabrication (8). envelopes

Figure 2
Evolution of virtual
and physical
models during the
prototyping
process

Virtual models have underlying parametric variations


which are important evidences for representing de-
sired images (Figure 2, (1)), such as a control range
of motions (e.g., angle of rotation, distance of shift-
ing), which are used to revise forms or replace mate-
rial properties with keeping semantic orders in over-
all configurations or their sizes (2). When iterative
parts in the design process are constructed as an al-
gorithm, virtual models are used to generate similar
offspring versions. And, by connecting simulation or In spite of the usefulness of two models, it is diffi-
optimization tools, optimum forms are found which cult for students to operate virtual models as well as
is close to design requirements (3). But if previous physical models. The reasons are as follows. Com-
versions are not able to fully satisfy design require- pared with filed experts, students tend to spend
ments by changing only parametric variations, a dif- much more time to grasp the mechanism of the
ferent solution will be designed (4). Novel versions smart building envelope system rather than to es-
are evolved for semantic orders as mentioned above. tablish design strategies. Also, the students experi-
By such an iterative process results in a multitude of ence difficulties in explaining to other collaborators
different versions, heterogeneous versions enables about the technical content of virtual components
to be generated rapidly (A). On the other hand, physi- or algorithms. They can also consider the integra-
cal models are constrained compared to virtual mod- tion of smart technologies in implementing forms

636 | eCAADe 33 - Smart and Responsive Design - Concepts - Volume 2


(2). This is why students have difficulties handling tions, which affect final results.
two models in educational field directly. Both mod- • Observation & Analysis
els require considerable technical skills, expense, and 1. Types of virtual models and physical models,
time. To overcome these problems, this research their functions to complement other models
puts an emphasis on the roles of sketch. Sketches are investigated in prototyping process.
are easy to modify by intuitions (Elsen 2012) and 2. The design history is used to investigate the
explain forms or principles logically (Johnson 2009). stream of design thinking which interacts be-
Sketching, as a familiar design method to novice de- tween problems and solutions as well as com-
signer, not only supports functions of virtual-physical plementary interactions between prototypes
models but also being a catalyst to help to utilize and sketches.
both complementary models in the whole design
process. For example, sketches allow designers to
share ideas with other collaborators without tech- DESIGNING DIGITAL DESIGN STUDIO
nical knowledge. Therefore, virtual models, physi- The digital design studio is a course targeting ad-
cal models and sketches support designers to specify vanced students who have fulfilled a prerequisite ba-
systematic structures and achieve successful results sic CAD class. This studio deals with not only para-
for implementing high-performance smart building metric design knowledge, but also recent technolog-
envelope. ical trends in architectural design. Students are able
to find potentials by coordinating design forms and
• Conducting design studio technical elements. On the other hand, biomimetic
1. Modelling itself needs to be closer to actually design has been recently introduced as a method to
operating object. So tutors choose general enhance the environmental adaptability of a build-
tools for making forms and fabricate smart de- ing envelope (Gruber 2014, Park 2014, Salim 2014,
vices (Virtual models - Rhinoceros and Ar- Zari 2014). The biomimetic smart envelope has re-
duino, Physical models - Arduino, sensor and cently gained a potential to be one of the essential
actuator), so that students construct and op- features of the future building systems.
erate virtual models and physical models. Tu- In this research, kinetic facade designs and
tors also provide tutorials for basic implemen- biomimetic approaches are converged in digital de-
tation skills. sign studio for implementing smart building enve-
2. Several types of sketches are served for stu- lope using prototyping-based design process. Due to
dents to share design concepts, operation of kinetic system embedded sensor, actuator and pro-
kinetic parts, and assembly mechanisms. Stu- cessor, designers interacts to implemented models
dents are instructed to brief the progress of spontaneously (Kim 2012). However, kinetic systems
design using sketches along with written doc- need to be implemented as an operational mecha-
ument. nism in articulated steps to mimic organic systems in
3. Students are asked to utilize three media (vir- nature.
tual model, physical model and sketch) in Biomimetic design is an approach for reinter-
progress and to write out design history fo- preting principles in Biology into architectural design
cusing on how they defined problems and (Davis 2013). Designing kinetic facades using this ap-
generated solutions. The design history pro- proach is to find optimal functions of components
vides important clues to investigate the roles and high-performance of holistic systems adapted
of three media in design process. It involves to design requirements (King 2014, Zari 2007, Imhof
numerous design contexts, such as cost, pref- 2013).
erence of forms, difficult problems for opera- In the digital design studio, virtual models and

Smart and Responsive Design - Concepts - Volume 2 - eCAADe 33 | 637


physical models are used not only to grasp funda- Figure 3
mental mechanism of kinetic building facade, but Kinetic building
also to create desired systems. Functions of two envelope design in
models were classified into 'before establishing con- digital design
cepts (Figure 3, Level A)' and 'after establishing con- studio
cepts (Figure 3, Level B)'. Designers establish design
concepts close to an ideal solution while describing
the solution using sketches along with the construc-
tion of virtual models and physical model (Level A).
Sketches are used for representing simplified shapes
to describe images by translating bionic principle
into envelope systems (1). Virtual and physical pro-
totypes are refined repetitively until they are close to
the intended design (2). By interactions between vir-
tual models and physical models, a practical opera-
tion is conducted (Level B). In this step, systems are
tested for operation whether they can satisfy target
performances. Based on the test result, systematic Figure 4
configurations or algorithms are modified to solve Sketches &
the problem. If two models need to be modified to interactions
solve investigated problems in (3), algorithms (4) or between virtual
systematic structures (5) are changed. models and
In the process of designing biomimetic envelope physical models
system, designers are able to compensate problems
by interactions between virtual models and physical
models. Depending on what designers would like to
evaluate, sketches need to be proposed differently.
Sketches are classified into three types: about ele-
ments belonging to performances for evaluating vir- CONDUCTING DIGITAL DESIGN STUDIO
tual models (Figure 4, (1)): about system structure Special lectures on virtual model, physical model,
for evaluating physical models (2): about data flow and sketches were offered to students. These lec-
for evaluating interactions between virtual-physical tures were coordinated according to the phase of de-
models (3). sign process. Three media are incorporated to de-
First, when simulation results do not satisfy a sign simplified smart building envelopes: Rhinoceros
target performance, major factors are checked and is for representing geometries: Arduino is for analyz-
shapes and behaviors are modified (1). Second, ing data collected sensors: Grasshopper is for chang-
when operations are abnormal, behavior and re- ing geometries using parameters.
lationships between components are modified (2). Figure 5 shows technological background and
Third, when evaluating overall performances, data educational materials provided on each step of de-
flows are changed or components are added (3). Us- sign process. First, the tutors explained some ex-
ing sketches such as (1), (2) and (3), virtual versions amples of constructed kinetic façades focusing on
and physical prototypes are created according to their design process and operation principles(E-(1)).
modified logics and replaced components (4). Students selected the examples of kinetic façade

638 | eCAADe 33 - Smart and Responsive Design - Concepts - Volume 2


and analyzed their operation principles and design The prototyping process (Figure 5, (5)) consists of
requirements(D-(1)). Second, the students make up the four steps (Figure 6):
the design requirements which would be fulfilled
• Design a module (A)
by the kinetic façade system (D-(2)). They selected
an object which would be reinterpreted from the 1. Construct physical and virtual model by defin-
biomimetic point of view and designed the over- ing the structure of the system and data flow
all operational principles(D-(3)). Third, tutors intro- which satisfy specific target performance set
duced some similar cases of sketches and diagrams on the conceptual stage(A).
about the kinetic façade system: architectural de- 2. Evaluate the performance of the module
tails, structure of system, and data flow(E-(3)). Stu- via interaction between virtual and physical
dents explained the design through discussion us- model.
ing sketches(D-(4)). Students made a prototype with 3. Replace the components or modify the struc-
virtual and physical models and analyzed to find ture of the system.
out which prototypes perform appropriately for the • Add requirements (B)
design requirements with the tutors(D-(5)). Tutors 1. Add the new design requirements and check
asked the students to predict and improve the errors if there are components which contradict
of the system considering the connection between each other when a prototype of module is
their components and its data flow(E-(4)). Finally, completed.
students completed the final prototype through im- 2. Adjust the target performances and the struc-
proving the selected prototype or creating another ture of the system to get the best solution sat-
one(D-(6)). isfying the requirements.
• Expand systems using different modules (C)
Figure 5 1. Find problems occurring when new module
Tutoring process type is added(A) or the existing module was
through design expanded.
process • Complete design (D)
1. Improve the system so it can provide the best
performance(C).

DISCUSSION
The design process is progressed not only to adapt
to the design requirements using smart components,
but also to specify the desired form according to con-
cepts: prototyping process. Virtual models, physical
models and sketches were categorized into 6 works
from the 6 project teams. A team which produced
balanced quantities of three media (virtual models,
physical models and sketches) was selected and their
roles were analyzed in terms of complementary roles
of models and media. This team designed a kinetic
façade to mimic a leaf like Carpinus laxiflora to im-
prove the quality of the indoor environment. Ki-
netic parts in this project operate in response to the

Smart and Responsive Design - Concepts - Volume 2 - eCAADe 33 | 639


Figure 6
Defining modules
and assembling a
system in
prototyping
process

presence of human with the help of a proximity sen- operating the parts as in the real smart build-
sor. The design process can be divided into 2 stages ing envelope.
based on the function change of three media. Def- • SKETCH
initions of stage A and B are based on the chapter
of 'designing digital design studio': In stage A, con- 1. A stage: It is used to skematize the image
nections between virtual models and physical mod- of the facade. Virtual models and physical
els are not fully constructed for real-time operations: models are implemented same as drawn us-
In stage B, connections between virtual models and ing sketch
physical models are completed for real-time opera- 2. B stage: When awkward movements or phys-
tions. ical crashes are detected, it is used to analyze
imperfections for factors or set complemen-
• VIRTUAL MODEL tary mechanism using connection between
1. A stage: method to implement geometries virtual models and physical models.
2. B stage: method to evaluate performance -
When designers operate virtual models and physical
for acting by both adapting a luminous inten-
models separately (A stage), they need to compare
sity and a distance between a user and the en-
different versions or prototypes to improve design fi-
velope, simulation results are compared with
delity. In this stage, they are able to implement de-
each other.
sired form and choreograph systematic movement in
• PHYSICAL MODEL accordance with design concept. After schematic de-
1. A stage: method to apply the movement sign are built in a simplified form (B stage), they oper-
of the leaves to folding mechanism of the ate system in real-time and interacts to achieve high-
façade. performance of 'smart building envelope'. And Sym-
2. B stage: method to find physical problems by biotic virtual-physical models play a key role to de-

640 | eCAADe 33 - Smart and Responsive Design - Concepts - Volume 2


velop smart envelope systems. Sketches also help of the observation. The symbiosis model was also
implementing virtual model and physical model in proposed by an empirical study without a full sup-
early design stages because they help facilitate the port of quantification, which needs to be enhanced
communication among participants. in future works.

CONCLUSION AKNOWLEDGEMENT
Prototyping is a critical design method for smart This paper was supported by 63 Research Fund,
building envelope which needs to be developed with Sungkyunkwan University, 2014.
step-by-step evaluations on its operations and var-
ious required performance factors. Also, reflecting REFERENCES
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642 | eCAADe 33 - Smart and Responsive Design - Concepts - Volume 2


The One Day House
Intelligent Systems for Adaptive Buildings

Andrew John Wit1


1
Temple University
1
www.andrewjohnwit.com
1
a@wit-o.us

As the global population continues to climb and environmental conditions


become further unpredictable, the creation of a more robust, intelligent,
adaptable yet affordable housing system will become an evermore-significant
issue. Existing housing typologies find themselves lagging behind other
industries such as aerospace and even automotive, lacking advanced fabrication
infrastructures as well as embedded intelligent technologies that could allow for:
Global interconnectivity and or manipulation, automatic software/hardware
updating and physical/computational adaptability. The use of advanced tools for
manufacturing resembling industrial robotics, 3D printing and as well as
intelligent fabrication systems currently remains nearly non-existent. Constructed
using outdated design methodologies, materials and construction techniques, the
current dwelling functions merely as an enclosure for life rather then an
integrated system for information, comfort and commerce. This paper questions
the current typology of "house" through the rethinking of not only form and
material, but by reimagining the dwelling as a whole. Rather then observing the
dwelling as a static form for infrastructural permanence, this paper redefines the
home as a globalized commodity, which is both physically and technologically
connected and adaptable.

Keywords: Responsive housing, Adaptive skin, Robotic fabrication, Mass


customization, Computational design

INTRODUCTION varying driving/weather conditions (Bangle, 2008) to


In today's rapidly evolving digital/computationally- mobile devices with the ability to model our envi-
based society, the tools and interfaces we inter- ronment in 3D or finish our sentences, a growing
act with on a daily basis are becoming more and level of computational "awareness" has begun to ap-
more adaptive and intelligent. From ever-more au- pear within our everyday tools and environments.
tonomous automobiles with the ability to read their This awareness allows for the further development of
surroundings and adapt their external form based on more user centric and efficient environments, where

Smart and Responsive Design - Concepts - Volume 2 - eCAADe 33 | 643


it is no longer necessary for the user to be in complete the building itself, rather then applied to an existing
manual control. Yet this level of intelligence still re- system afterwards.
mains all but absent within the spaces and interfaces Recent projects such as the University of
people invest their greatest quantities of time and as- Stuttgart's ICD Hygro Skin: Meteorosensite Pavilion
sets, the detached dwelling. (Menges 2013) as well as their recent robotically fab-
Current building typologies remain static and ricated composite pavilions (University of Stuttgart
globally disconnected, unable to adapt to their in- 2012-2014), the Yeosu Expo 2012 Thematic Pavilion
habitants changing needs as well as their surround- (soma 2012) and ONL's 2003 NSA Exhibition in Pom-
ing environments in real-time. Recently, a grow- pidou (Oosterhuis 2003) begin to question not only
ing number of architects and designers have been our current formal logic but also our preconceptions
delving more into the realm of "smart" and "adapt- on ridged envelope systems and material choices.
able" building technologies. Spaces with the ability These innovative projects not only push our current
to sense temperature, occupation and internal/exter- design preconceptions but also introduce questions
nal lighting conditions and can then learn to adapt on the long-term continuous occupation and mate-
through usage patterns are becoming more com- rial durability
monplace (Wit 2014). Through these integrated sys- Through a series of small-scale prototypes and
tems, buildings are beginning to gain the ability to robotically fabricated tests (figure 1), this paper takes
not only sense and adapt to their surroundings, but its first steps towards furthering these advanced
also communicate autonomously with their inhabi- materials, methods and robotic fabrication systems
tants through inter-connected mobile devices. further into the everyday architectural realm, with
Although certain systems or artifacts within hopes that future research will lead to the production
these buildings have become more "intelligent", the of a series of novel, full-scale, high-quality dwelling
fact remains that these new systems were built upon prototypes.
an existing framework consisting of archaic build-
ing materials, construction methodologies, enclo- Figure 1
sure systems and infrastructure that are both out- Composite Winding
dated and impervious to change. Detail v.4.0
Rather then attempting to make existing build-
ing materials, construction methods and integrated
systems smarter, this paper questions our current
methodologies of designing the built environment,
and proposes a novel system fueled by the integra-
tion of advanced composite materials, robotic on-
site fabrication for mass customization, environmen-
tally adaptive/robotic "soft" light-weight ETFE skin
systems and adaptive/intelligent data collection/dis-
semination systems that allow for continuous moni- Throughout this ongoing process, a sequence of four
toring and upgrading of building systems. This move design strategies been utilized and pushed for the re-
away from standardized materials, common con- alization of the "One Day House" prototype: 1) Form
struction methodologies and preconceptions cur- finding through minimal surface tensile modeling 2)
rently linked with the idea of "home" allows for more Composite robotic fabrication and modularization 3)
emergent/adaptive technologies to evolve simulta- Adaptive/robotic ETFE enclosure systems and finally
neously with the formal design and programming of 4) Intelligent control/monitoring systems. Following

644 | eCAADe 33 - Smart and Responsive Design - Concepts - Volume 2


are the processes and results shaping this evolving as at end of life. Although some of this waste can be
research. repurposed as hybridized composites, a large major-
ity ends in landfills.
Context In addition, additive construction methodolo-
Following the March 11th 2011 Earthquake and gies tend to also use high-energy materials such as
Tsunami in Northern Japan, an international initia- steel reinforced concrete. In repetitive situations
tive was started to reimagine the potential of the reusable formwork can limit waste, but our desire
detached dwelling. Initially envisioned as a means for the creation of unique built solutions requires
of rethinking with emergency housing, the poten- that extensive custom formworks be manufactured
tials of the "One Day House" initiative have spread creating vast amounts of un-recycled waste. Also,
beyond, with the hopes of redefining the detached the movement of time-sensitive/high-energy heavy-
dwelling as a whole. By re-examining of spatial weight materials over extensive distances in conjunc-
needs through the integration of adaptable/efficient tion with additional materials required to compen-
spaces, the "One Day House" collapses the overall sate for low tensile strength also leaves this method-
area requirements of the dwelling. Ranging in foot- ology to be less desired.
prints of between 600 -1500 sqft. allows for the Rather then relying on and working with these
easy integration of composite structural systems fab- outdated form-finding methodologies, this project
ricated through on-site robotic fabrication. The fol- investigates using techniques such as computational
lowing describes early studies in structural form find- tensile-membrane modeling and inflated-surface
ing, robotic fabrication and small-scale prototyping modeling while utilizing evolving internal and exter-
used throughout the ongoing research in the "One nal environmental conditions as constraints to deter-
Day House" initiative. mine an optimal, yet slightly flexible structural form.
In conjunction with robotic formless composite
INFORMED FORM winding of materials such as pre-impregnated car-
Architectural form can be generated through many bon fiber tow, and clad in an adaptable pneumatic
means, though many of today's methodologies are ETFE pillows system to create an extremely flexible,
outdated and do not afford buildings the highest lev- high quality, low-waste and structurally robust en-
els of formal variation, material efficiency and adapt- closure system, this project aims to facilitate a novel
ability necessary for todays rising environmental and lightweight structural system for adaptive housing.
technological demands. Dependence on standard- The "One Day House" currently investigates form
ized materials and dimensions currently force the through several evolving inputs: 1) Monocaque vs.
buildings form into inefficient shapes and configura- Modular Structures 2) Formed and Formless Compos-
tions in an attempt to minimize waste and upfront ite Winding 3) Continual Environmental Adaptation
costs. These attempts though fail in the long run and 4) Re-configurable Programmatic Spaces.
as these forms lack both environmental adaptability
and longevity. Form-finding through MPanel & Kangaroo
Subtractive and stick-frame construction meth- Building form was generated through the utilization
ods although quick and requiring less skilled labor, of the Rhino 3D plug-in's Meilar MPanel (a tensile
require many layers of inefficient ridged material be- modeling software) and Kangaroo (a physics engine
tween the interior and exterior skins, while creating created by Daniel Piker). As the enclosure system was
minimal surfaces with any potential for adaptabil- to be designed and potentially fabricated as a singu-
ity. This process also leaves inhabitants with huge lar continuous skin in smaller instances of composite
amounts of waste both during construction, as well winding, a system was developed for the easy trans-

Smart and Responsive Design - Concepts - Volume 2 - eCAADe 33 | 645


lation from digital model into a physical wound pro- creating an interconnected 3D structural network to
totype. be extracted as the robotic winding data within KUKA
Initially, a basic outline for the dwelling was de- PRC.
fined from a simple primitive form. As this system is
parametric, the outline and base form could be ma- Monocaque vs. Modular
nipulated or altered based on varying conditions at Two structural design methodologies were investi-
any point. Thereafter, building site orientation, exter- gated for the "One Day House" both utilizing the
nal environmental constraints (sun, wind, etc.) and above-described form finding methodologies. In sit-
internal programmatic forces were exerted on the uations where interior floor area is minimized and
original formal outline as a series of dynamic vectors. clear fabrication space is available, a singular mono-
These forces in turn distorted the base form creating caque system would be utilized. This system allows
a revised initial programmatic and formal diagram for a more simplified fabrication process through the
Following the initial formal creation, a formless utilization of a rotating platform and one or two
winding framework is derived through the extrac- robotic arms. Although this method minimizes mate-
tion of the open-end form geometries. These ex- rial and time, it also faces several challenges. Firstly,
tracted splines become the end structure of an alu- as the current composites must be baked in a low
minum jig that the composite tow will be wound be- temperature oven to cure this methodology requires
tween. These curves also act as the bounding ge- the fabrication of a large-scale portable oven. This
ometry for tensile form finding within the MPanel can be easily achieved though a modular insulated
environment. Within MPanel, this end geometry is system but requires three times the spaces for fabri-
then configured as edges within a "fixed edge" ten- cation, oven, and foundation.
sile membrane structure. These ends are then inter- The monocaque methodology also makes it
connected through a network of equally sub-divided more difficult for the initial form to be manipulated,
meshes representing the un-relaxed tensile forces. (A as the structure is one contained element. In time if
refined mesh geometry is important here, allowing the occupants wish to add on to or manipulate the
for the highest level of accuracy in future compos- houses basic form, their number of options will be
ite winding.) Intersecting edges within the form are minimized. A potential option for manipulation of
defined as structural ridges. These ridges represent this system could be addition through aggregation.
catenary cables around which the composite mate- of additional large-scale monocaque modules that
rial will be wound. The cable also acts as a temporary can be attached in either direction to allow for later
structure connecting the two frames together during additions.
the baking process. Material properties are then pro- In instances where the overall building form
grammed in MPanel and the meshes are relaxed cre- may be to large or complex to be fabricated in a
ating a more robustly defined structural form. single continuous module, the initial minimal sur-
The finalized MPanel form is then parametri- face geometries would be subdivided, thickened and
cally linked into Kangaroo where internal and ex- wound as individual bolt-on structural modules. This
ternal forces can again redefine the building's form system would allow for the creation of elements cur-
to an infinite numbers of variations. The continu- rently ranging between eighteen and sixty inches
ous mesh is then offset inward creating a secondary based on the current end effector prototype that
mesh for structural depth. The offset has the ability could be easily condensed for baking, transportation
to be asymmetrical depending on structural loading and assembled on site. This modular system could
and winding densities. For monocaque typologies, also allow for a high level of post completion cus-
splines can now be wound around the two meshes tomization both spatially as well as with the façade

646 | eCAADe 33 - Smart and Responsive Design - Concepts - Volume 2


system as individual modules have the ability to be was designed specifically to investigate a system of
individually replaced and interchanged without dis- smaller lightweight high-strength composite mod-
turbing the overall structural integrity. ular building blocks. With the "One Day House's"
Just as with the monocaque system, there are in- potential to be designed, fabricated and assembled
evitably downsides. First is an increase in complex- on-site with minimal manpower and material waste,
ity. Where the monocaque system condenses struc- ROBO-WINDER aims to physically and visually re-
ture into a single module, the modular system could imagine what housing could look like in the near fu-
consist of around one hundred unique modules de- ture.
pending on the structural patterning. With the addi-
Figure 2
tion of panels also comes an increase in material. As
Form Generation,
individual elements must now connect to several ad-
Modularization +
jacent modules, each unit must now contain robust
Composite Winding
structurally wound walls creating connection points.
Finally module accuracy and ease of on-site aggrega-
tion will be of upmost importance, as imperfections
will compound throughout construction.

Modularization
With the current end effector prototype (to be de-
scribed below), there is huge potential for variation
within the modularization of the form. Current mod-
Figure 3
ular systems are modeled off of a hexagonal pattern-
ROBO-WINDER
ing with a varying diameter of between eighteen and
v.6.0. Fabrication
sixty inches. The current prototype also has the abil-
Drawing
ity to adjust in length in 1/8" increments of length cre-
ating extra flexibility (figure 2). For additional varia-
tion in form or winding patterns, arms can be com-
pletely removed creating new modular typologies
or elongated asymmetrically. Also, as symmetry be-
tween the inner and outer surfaces my not be struc-
turally or visually desirable, each arm also has the
ability to rotate 45 degrees on either direction out-
side of vertical. This allows for interlocking between
adjacent panels.
Module connections are currently designed as
flexible rubber hinges which allow for a minimal
amount of flexibility between the modules. The con-
nection system will be developed further in later
research, and as the individual module system be-
comes more robust. Through the utilization formless composite winding,
the dwellings form has the ability to remain flexible
Robo-Winder V.6.0 (form, joints and skin), as the building is no longer
Opposed to the previously discussed Monocaque constrained by the ridged connections and cross sec-
based structural winding; ROBO-WINDER (figure 3) tions of standardized materials such as wood, steel

Smart and Responsive Design - Concepts - Volume 2 - eCAADe 33 | 647


and glass. Complex doubly curved surfaces can be length of each arm, the arms angle of attack as well
computationally optimized and broken down into as the density of the wind. Each element of the
unique, easily fabricated and workable geometries in end effector could also be easily replaced with other
Rhino 3D's plug-in Grasshopper. These surfaces are iterations or simply robotically actuated by the in-
then reconfigured based on the end-effector work- tegration of a system of pneumatics. This embed-
ing tolerances. After each module has been individu- ded flexibility allowed for the creation of modules
ally calculated, a winding simulation is created within ranging from basic composite wrapping all the way
Daniel Piker's Kangaroo Physics with the output be- to complex three dimensionally wound composite
ing a single continuously wound spline. The spline structural modules with vast levels of variation.
data is then oriented in KUKA PRC where robot code
Figure 4
is simulated and is exported as robot code for wind-
ROBO-WINDER
ing the pre-impregnated carbon fiber tow around
winding test
the end effector. Following composite winding, each
module is densely stacked and baked on-site within
a low temperature oven. Through the design, fab-
rication and testing of a series of prototypical end-
effectors, ROBO-WINDER initiated the examination
for the potential of both thin shell aggregated mod-
ules as well as densely woven 3D modules
Initial Prototyping. Initial prototyping for winding
was accomplished through a simple modular based
system which allowed for individual users to create
large varieties of symmetrical or asymmetrical struc- Further Development. Initial prototypes and test-
tural modules for the construction of the project. Al- ing allowed for a robust understanding of robotic
though the current end effector utilizes six adjustable composite winding and complex form generation
arms, each arm has the ability to be removed or split through robotic end-effectors and computational
to allow for higher levels of variation. Initial proto- design. Although these tests showed the possibili-
types were fabricated of laser cut cardboard or acrylic ties of aggregated composite modules, they initially
and focused on creating a simple system for building lacked the necessary structure to create larger-scale
skin modularization into three-dimensionally thick- projects with longer life spans.
ened units to be later wound in carbon fiber wind- The current phase of development investigates
ing (figure 4). As initial testing focused on varying the formal logic of the individual module, while
winding methodologies and end-effectors typolo- creating a more robust three-dimensional carbon
gies, structural rigidity and module connectors ini- fiber network for structural applications (figure 5).
tially suffered and were developed further in later Through further material explorations, advanced
prototypes. panelization, winding methodologies and structural
Each prototype was designed with ease of as- tests, ROBO-WINDER aims to create a novel system
sembly and robotic actuation in mind. End effec- for the rapid fabrication of the "One Day Houses"
tors were created to be simply laser-cut or water- composite structural system.
jet cut, and bolted together within minutes on-site.
Each prototype also allowed for vast amounts of pro- ENCLOSURE SYSTEM
grammed variation. Through a series of simply de- Just as with the dwellings structure and infrastruc-
fined numerical sliders, users were able to adjust the ture, it is important to rethink the dwellings skin. Cur-

648 | eCAADe 33 - Smart and Responsive Design - Concepts - Volume 2


rent skin systems are extremely complex requiring Rather then working with a static system, this project
multiples layers and barriers. These barriers if not in- proposes an adaptive system that modifies air pres-
stalled correctly can also lead to long term, imper- sure within individual pillows to accompany neces-
ceptible problems that can appear without notices. sary insulation values and lighting controls (through
Rather then using these out of date systems, the "One printed offset fritting). Where as typical buildings in-
Day House" proposes a small-scale variation of the sulation remains static even in conditions where the
ETFE pillow systems such as those found on buildings sunward side of the house retains the same value as
like as the Water Cube in Beijing (figure 6). the shaded side, this system would have the ability
and intelligence to adapt values for the optimal inte-
Figure 5 rior conditions and energy harvesting.
ROBO-WINDER As the structure has a controlled structural
v10.0 Complex depth, the façade system would consist of both inte-
Winding Test rior and exterior pillow systems with a controlled air
space in-between. As individual pillows are related
to singular modules, damaged or aged pockets could
easily be replaced within a minutes. If lighting condi-
tions or insulation values are not appropriate to the
inhabitant, they could also be easily adapted by var-
ied inflation, fritting or material density.
Computational modeling for the ETFE pillows
was accomplished through a combination of MPanel
and Kangaroo physics. Initial constraints such as ma-
terial thickness, tension, air pressure and so on are
entered into the MPanel software where individual
pockets are rendered. These static panels then para-
metrically inserted into Kangaroo and linked to Lady-
Bug+HoneyBee which collects environmental data
Figure 6 from a given area then allowing for the manipula-
Prototypical Skin tion of inflation pressure within the individual pil-
Detail lows. These new minimum and maximum values
are then once again verified in MPanel for material
stresses and tolerances. The output of this is the cur-
rent adaptable pneumatic skin prototype currently
under further development.

CONCLUSION
Although the "One Day House" is still in the early
stages of development, current research has shown
the potential and necessity for the integration of ad-
vanced materials, fabrication methods and robotics
into the design and fabrication of future housing so-
lutions. Through the utilization of these new mate-
rials and methods, the potential for the creation of

Smart and Responsive Design - Concepts - Volume 2 - eCAADe 33 | 649


a new typology of intelligent dwelling that is both International Journal of Architectural Computing, 7.
more formally diverse and environmentally reactive No.4, pp. 643-676
has become increasingly feasible. Cardosa, D, Michaud, D and Sass, L 2007 'Soft Facade:
Steps into the definition of responsive ETFE facades
Rather than focusing on the formulation of a for-
for high-rise buildings.', Proceedings of eCAADe 2007,
mal language from the onset, this project utilizes en- pp. 567-573
vironmental constraints (internal and external), fab- Furuse, J and Katano, M 2006 'Structuring of Sekisui HEIM
rication methodologies (such as formless composite automated parts pickup system (HAPPS) to process
winding) and adaptable lightweight skins to shape individual floor plans', Proceedings of The Interna-
the buildings form. tional Symposium of Automation and Robotics in Con-
struction 2006, pp. 352-356
This new pedagogical framework for building
Gramazio, F and Kohler, M 2014, Made by Robots: Chal-
also questions the current production of artifacts lenging Architecture at the Large Scale, AD Wiley
where the design process ends upon the comple- Gross, J and Green, KE 2012, 'Architectural robotics in-
tion of construction, and asks whether both the de- evitably', Interactions, 19 Issue 1, pp. 28-33
sign process and the building itself could continue Hensel, M, Menges, A and Weinstock, M 2010, Emergent
to adapt and evolve throughout the lifespan of the Technologies and Design, Routledge, New York
Khoo, CK and Salim, F 2013 'Responsive Materiality for
building.
morphing architectural skins', Proceedings of ACADIA
2013, pp. 243-252
ACKNOWLEDGEMENTS Kieran, S and Timberlake, J 2004, Refabricating Architec-
Special thanks to the following contributors through- ture, McGraw Hill, New York
Lienhard, J, Schleicher, S, Poppinga, S, Masselter, T, Mal-
out the continued development and prototyping of
wich, M, Speck, T and Knippers, J 2011 'Flectofin: a
the "One Day House" Initiative: hinge-less flapping mechanism inspired by nature',
Meliar Design for their continued use and sup- Proceedings of Biomim 2011
port with their tensile membrane modeling software Partridge, K 2010, Robotics [The Reference Shelf, H.W. Wil-
MPanel throughout this project. son
TCR Composites for their generous donation of Piroozfar, AEP and Piller, FT 2013, Mass Customization
and Personalization in Architecture and Construction,
Pre-impregnated Carbon Fiber Tow for small-scale
Routledge, New York
prototyping. Sach, E 2008 'Synthesis of Form, Structure and Materials:
Daniel Eisinger + Steven Putt for your continued Design for a form-optimized lightweight membrane
help in computational and robotic programming. construction, silicon + skin: Biological Processes and
Ball State University for their continued grant Computation', Proceedings of ACADIA 2008, pp. 200-
funding. 207
Silver, M 2013 'Off-road City', Proceedings of ACADIA 2013,
Cambridge, Ontario, pp. 445-446
REFERENCES Wit, AJ 2014 'Towards and Intelligent Architecture. "Cre-
Balwin, CY and Clark, KB 2000, Design Rules, Vol.1: The ating Adaptive Building Systems for Inhabitation"',
Power of Modularity, MIT Press Proceedings of SIGRADI 2014, Montevideo, pp. 328-
Bangle, C 2008, 'BMW group: Gina Light Vision Model', 332
Pasajes de arquitecturea y critica, 101, p. 32
Barlow, J and Ritsuko, O 2005, 'Building mas customized
housing through innovation in the production sys-
tem: lessons from Japan', Environment and Planning,
A37, pp. 9-20
Biloria, N and Sumini, V 2009, 'Performative building skin
systems: A morphogenomic approach towards de-
veloping real-time adaptive building skin systems.',

650 | eCAADe 33 - Smart and Responsive Design - Concepts - Volume 2


Designing Real Time Sense and Response Environments
through UX Research
Kai Hansen1 , Thomas McLeish2
1,2
SapientNitro
1,2
{khansen|tmcleish}@sapient.com

Ubiquitous computing systems are changing the way retail environments are
being designed. With increasing frequency, User Experience (UX) designers
leveraging ubiquitous computing systems that observe and respond to user
behaviors are assuming roles once held exclusively by architects. As these
systems continue to spread, space designers will need to embrace UX research
and design methods. We will discuss how ubiquitous computing is leveraged in
our research, and our position on how these systems are impacting the design of
retail environments, illustrated by several examples of UX research projects
informing the design of retail environments.

Keywords: Ubiquitous computing systems, User experience, Retail environments

UBIQUITOUS COMPUTING IN THE RETAIL Ambient Information


SPACE This form includes digital signage for displaying
Mark Weiser, considered by most to be the father prices, sales, way finding, etc. The content for these
of ubiquitous computing, described it as "invisible, interfaces can be tailored for time of day, day of
everywhere computing that does not live on a per- week, and data on who buys what during those peri-
sonal device of any sort, but is in the woodwork ev- ods. Content can be delivered onto digital displays
erywhere." (Weiser, 1995) He further explains, "[ubiq- or kiosks (see Figure 1). In some cases these inter-
uitous computing's] highest ideal is to make a com- faces are made interactive with a touch screen or
puter so imbedded, so fitting, so natural, that we some other type of human interface. We would still
use it without even thinking about it" (Weiser, 1994). consider these to be mechanisms for the delivery of
One can see that without good user experience de- Ambient Information. However, some are capable
sign around products, interfaces, and digital environ- of autonomously observing people that are interact-
ments, accomplishing such a feat would be impossi- ing with them. For example, there may be an imag-
ble. ing device and computer capable of determining the
The goal of this paper, and our work in gen- age and gender of a viewer(s), and tailoring content
eral, focuses on informing the design of digitally con- based on that information. In these cases, the kiosk
nected retail environments, so let's first take a look at would fall into the Observe and Respond category
some of the ways in which we may experience ubiq- discussed below.
uitous computing in that space.

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Figure 1
Digital content
displayed on a mall
kiosk

Observe and Respond tion, or customer loyalty programs can also be used
Ubiquitous computing systems that observe behav- to ensure that the appropriate content is provided to
ior and make decisions on how to respond based on the user, providing a better chance that the user will
that data, and perhaps other sources of data from make a purchase.
within a network of supporting devices, are relatively In addition to what the consumer experiences,
straightforward in terms of the process by which they retailers can receive data about a guest's browsing
perform these actions. In many cases, it is an "if this, on the their mobile app, procession through the store
then that" relationship that drives the experience. For while the app is running during a visit (see Figure 3),
instance, if you bring your mobile smart device, that and what the guest's level of interaction is with any
is running an in-store application capable of look- push notifications they may have received (do they
ing for one of Apple's iBeacons, near a product on a ignore it, click on it then navigate back to the previ-
shelf and you pass inside of a predetermined prox- ous task, proceed to purchase it online [a.k.a. show-
imity threshold, then you will receive a push notifica- rooming] or potentially in store). Retailers can use the
tion (see Figure 2) about a special promotional offer insights gained from such user interactions to inform
for that product. the designs of future in-store experiences.

Observe and Broker Figure 2


Systems like Observe and Respond - such as when Receive product
a mobile smart device interacts with a BLE beacon specific deals based
to support an "if this, then that" action - can also be on location or
driven by other bits of information and algorithmic proximity
analysis taken from multiple streams of synchronized
data to derive insights and richer experiences .
Consumers might still receive personally tailored
content via push notifications or other means of com-
munication. However, the content that is being de-
livered can be based off of more than a simple bea-
con interaction. Data around online or mobile brows-
ing history, purchase history, location based informa-

652 | eCAADe 33 - Smart and Responsive Design - Concepts - Volume 2


Figure 3 ronment with the same considerations given to the
Aggregated indoor physical when designing space. We believe this ne-
positioning data cessitates not only equal consideration of both, but
showing general also careful scrutiny of the experiential conditions
procession and that are created when physical and digital environ-
moments of ments meet. One of the most exciting things about
engagement the architectural profession is that it has always been
a multi-disciplinary practice. Just as architects have
UNDERSTANDING BEHAVIOR THROUGH learned to utilize other emergent technologies (e.g.
UX RESEARCH AND UBIQUITOUS COM- electricity, steel structures, the PC), so to must it learn
PUTING how to handle the inclusion of ubiquitous computing
Through the study of user behavior, ubiquitous com- systems into the built environment.
puting systems in the built environment are chang-
ing the way retail spaces are being designed. UX WHY UX METHODS FOR DESIGNING RE-
researchers and designers now do work once per- TAIL SPACES MATTERS
formed almost exclusively by architects. Retail environments may not always be the most
We might consider the growth and evolution of glamorous of examples from an architect's point
mobile smart devices as the key technology that ush- of view. However, because their architectural 'lan-
ered in the new era of mass computing, and in fact guage' is well defined (meaning, that their program-
act as user interfaces (UI's) for many ubiquitous com- ing is mature and well-understood) they serve as
puting systems. Between 1988 and 1994, the PARC a good launching pad for discussing how ambient
team at Xerox (led by Mark Weiser) developed sev- computing systems can be of value for understand-
eral working prototypes of ubiquitous computing in- ing how occupants experience a space, as well as in-
terfaces known as "tabs, pads, and boards" [1], which forming how it should be designed or reconfigured
are, perhaps not so surprisingly, very similar to the at any point throughout its lifespan.
devices we use to interface with ubiquitous comput- There are several reasons for claiming that re-
ing today. These devices that handle our day-to-day tail environments should be considered well defined.
goals and needs while also helping us to do more First, the design problem statement is well under-
while doing less (McCullough, 2005), are capable of stood and widely applied. Retailers need a physical
interacting simultaneously with other devices, both location for consumers to visit, experience first hand
local and remote. Simultaneously interacting with their inventory, and hopefully make a purchase. It
the physical and digital environments augments how is the intention of the retailer to encourage as much
we experience our world, and the quality of these ex- spending as possible. Secondly, the hierarchical pro-
periences is driven by the thoughtfulness of their de- grammatic language is well defined across specific
sign. types of retail spaces. When you walk into a gro-
In the coming years, interest in merging digital cery store you understand where the produce, deli,
and physical experiences will likely encourage the or frozen sections should be relative to one another
use of UX research and design principals in other and the point at which you entered the store. You
types of built environments where ubiquitous com- know how to navigate based on signage that indi-
puting systems exist. This shift in methods and ap- cates what is kept in each aisle, familiar departmental
proach should serve as notice to architects that the configurations, or that the primary point of sale (cash
technological changes we are experiencing elicit a register) is generally at the end of the intended pro-
fresh set of skills tailored to treating the digital envi- cession.

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Physical instances of retail environments are of the above understandings by autonomously gath-
public spaces, and as such the UX methods for de- ering information about how occupants experience
signing them should be considered relevant to the a space differently over time, and converting that in-
design of other environments that are also public in formation into understanding how a space could be
nature. improved.
While the design of space through UX methods
that employ ubiquitous computing systems can cer- Figure 4
tainly inform the design of un-built iterations of a John Habraken’s
similar space, it is important to understand that much Diagram of the
of the work happening in the retail space is used to in- Principle of
form the reconfiguration of a given space, as well as Environmental
other pre-existing spaces like it. This also relates to Levels [2]
other non-retail types of space, in that many of them
are already built but may have experienced changes
in how they are used over time.
John Habraken developed the Open Building
approach, which is rooted in the way an ordinary
built environment grows, regenerates, and achieves
wholeness over its lifespan [2]. Habraken suggests THE IOT LAB
that certain changes correspond to certain time The IoT Lab is an innovation team within Sapient-
frames. For example, how the furniture is arranged in Nitro, a global digital agency. We support inter-
a space may change every two to five years, techno- nal market research, including a specialized "Instru-
logical/mechanical infrastructure may change every mented Intelligence" team that extends traditional
25 years, a façade may be replaced every 50 years, a ethnographic research methods with sensors and
building's structure lasts for 100 years, and so on (see non-traditional data gathering techniques. The data
Figure 4). from this research allows us to broker actionable in-
Subscribing to the whole building approach sights that are then translated into design decisions
means that one understands: for the retail environment.
We have worked with retail clients to deploy
• That occupants may make design decisions as ubiquitous computing systems for observing cus-
well as professionals tomer and sales associate behavior. Findings from
• That designing space is a process with multi- this research translate into new views of in-context
ple participants also including different kinds behavior and inform design decisions for the retail
of professionals environment. Because our research often extends
• That the built environment is in constant beyond the shell of the building - to understand the
transformation and change must be recog- larger context for a user's behavior - we work across
nized and understood the various stages and roles a physical environment
• That built environments are the product of plays. Our work has immediate impact as well as
an ongoing, never ending design process, in longer term implications on the design and planning
which environment transforms part by part of retail spaces.
We typically categorize physical environments
Ubiquitous computing systems deployed to observe into a taxonomy of spaces. Categories that we're cur-
behavior, respond and broker insights that inform rently using to track our projects are:
design decisions are capable of facilitating each one

654 | eCAADe 33 - Smart and Responsive Design - Concepts - Volume 2


• Retail 'always on' and can collect data over very long peri-
• Home ods of time (months, years).
• Institutional The Grid-EYE is completely anonymous, low-
• Workplace impact technology we've developed to measure in-
• Entertainment door traffic. It can be used to calculate dwell times
• Travel (includes mode of transport and sup- and hot spots in a defined area, measure flow in and
porting spaces) out of a space, and trigger a responsive environment.
Retailers typically rely on observation (shop-
Within this framework we typically employ 14 types
alongs, manually watching security camera footage)
of observation techniques:
to study how people move through their stores. Grid-
• Atmospheric observation EYEs can support or replace this technique; data from
• Motion tracking these devices is processed in real time to reveal paths,
• Video analytics speed and direction of movement, dwell times, and
• BLE beacon tracking dwell location (see Figure 6). This technology is also
• Wi-Fi "sniffing" or tracking passive in nature, meaning it does not require people
• Geomagnetic field mapping to "opt-in" to use it. Additionally, the ability to look at
• Geofencing space over a long period of time without having to
• Geolocation tracking (GPS) significantly modify the technology makes conduct-
• Social data analysis ing longitudinal or A/B tests (of fixtures, floor plans,
• Large interactive displays merchandising, etc.) very easy.
• Digital activity logging
Figure 5 • Augmented/Virtual reality
How the Grid-EYE • NFC payments
detects people and • RFID tagging
movement
Many of the technologies we use could be consid-
ered "off the shelf" products or services, and the data
they produce can be accessed through public API's.
This data, along with any captured through our be-
spoke sensors, is stored in our backend. Once up-
loaded (or while streaming in real time), data is pro-
Figure 6 cessed through a series of custom analytics algo-
Examples of passive rithms to reduce its footprint. We then explore the
traffic analysis used processed data through various visualization tech-
to develop niques that allow us to glean new insights about
coefficients for what we are observing through the lens of our sen-
measuring retail sors.
fixture success Below, we present four case studies that employ We installed 60 grid-EYEs in a big-box retailer to mea-
some of these technologies for use in retail environ- sure the impact new mannequin displays and shelv-
ments. ing fixtures were having on shopper traffic along
Grideye Indoor Tracking. The Grid-EYE is an 8x8 the store's main aisle. We collected data for over 3
pixel (low resolution) thermal imaging camera - it dif- months, and found that dwell time, aisle conversions,
ferentiates between body heat / ambient tempera- and movement patterns at new fixtures was signifi-
ture to detect movement of people (see Figure 5). It's cantly different than at standard / non-innovation fix-

Smart and Responsive Design - Concepts - Volume 2 - eCAADe 33 | 655


tures throughout the store. Figure 7
Office tour app with
Office Tour. The Office Tour is designed to illustrate
location driven
the customer experience of hyper-local content de-
content delivery
livery via Bluetooth beacons, and the kind of data you
can collect from this type of interactive experience.
The tour is composed of a custom mobile application
run on a mobile smart device (in this case an iPod
Touch) and Bluetooth beacons (see Figure 7). Addi-
tional data (e.g. motion and ambient audio levels)
can also be collected by the mobile smart device's Figure 8
sensors. There are two types of Bluetooth beacons Path and motion
installed throughout several floors of our Toronto data produced by
and Chicago offices. 150 Kontakt BLE beacons were the Office Tour App
placed on a rough 15 ft x 15 ft grid; the tour app lis- capturing BLE
tens for their signals and triangulates the location of beacon data
your mobile smart device based on which it hears
and their known location within the space. Swirl bea-
cons are placed at each of the five tour stops and ac-
tivate specific content relevant to their location. Only
devices with the "office tour" app are tracked, and Figure 9
only when the app is open and "beacon tracking" is Foosball table
enabled. interface running
The two types of beacons we deployed perform on iPad web-app
do two different jobs. Kontakt beacons are simple to
deploy and manage because the batteries (long last-
ing!) are easy to change. Swirl beacons work with a
separate SDK and platform that are designed to de-
liver content, and have a good dashboard interface
for managing and updating content. Having sepa-
rate beacons for content delivery also makes relo-
cating, modifying signal range, or adding/removing
content-delivery beacons easy - without disturbing
the underlying path tracking / way-finding infrastruc-
Figure 10
ture.
International
This system can also be easily reversed - where
SapientNitro
beacons move around and receivers (in this example,
foosball Twitter
iPods) are stationary throughout the space.
feed
SapientNitro has deployed beacons in a Euro-
pean airport to provide a turn-by-turn way-finding
experience. We have also deployed Swirl beacons in
a grocery retailer to provide in-aisle coupons and en-
courage cross-category shopping, and to track high-
value products.

656 | eCAADe 33 - Smart and Responsive Design - Concepts - Volume 2


International Sapient Foosball League. This is the nebulous concept of engagement - the positive ex-
smartest foosball you've ever seen. It automatically perience of being engaged with a product, service,
counts goals, logs player stats, tweets a photo of the place, or brand. Engagement is a central mechanism
winning shot and the score (@Snfoos), and monitors of everyday life.
occupancy of the room. It has the ability to lure game Our hypothesis is that we'll be able to more effec-
players by tweeting directly to people or calling out tively look at engagement as an outcome by having
when people are in the room but not playing. first figured out how to see something measurable
This is a demonstration of blending physical and in moments we agree are engaging. Having those
digital in non-obvious ways, and to tell stories about measures, we can look carefully at the conditions and
activity beyond the immediate (see Figures 9 and 10). outcomes around those moments. We believe there
Because it tracks individual players, and because it's are ways of being inside a moment, ways that don't
capturing data about its context, we can know some- involve self-recall, self-report, or multi-million dollar
thing about office culture and happiness. Because fMRI machines. We've tested a wide range of inex-
there are similar tables in other offices, we can begin pensive technologies (mostly "wearables") that pro-
to measure or compare these characteristics across vide a more or less continuous readout of different
installations, or to measure success of the installation behavior indicators. We settled on a handful of met-
based on context. rics that measure or are proxies for time, attention,
The table uses our backend to collect real time and effort.
goals, calculate player stats, and snap photos - and We decided to study what seemed to be a well-
share them immediately with the world through our bounded activity - leaving the office for an afternoon
data streaming API. We've built proprietary models coffee with a co-worker - as an instance in which we
of room occupancy based on simple environmental could delve into the usefulness of this instrumenta-
data points - CO2 and noise level - gathered from an tion and our definitions of what might mark engage-
off-the-shelf "internet of things" device (NetAtmo). ment in everyday occurrences. Smartphone GPS
This project isn't about the foosball table or the data provides the first layer; the participant's path
specific sensors used, but the idea that many kinds of from office to coffee shop, as well as time and date
measurement tools can be combined to tell a story of stamping the start and end of the trip. Accelerometer
something abstract, like social-ness of a space. data provides a count of steps - in this instance, just
Measuring abstract topics or complex interac- under 1300 of them. Physical exertion is a compo-
tions takes a good chunk of "discovery" phase - ex- nent of effort, which can be used to measure engage-
perimentation to identify the key performance indi- ment. Other experience related variables we tracked
cators and it always helps to start with a theory or hy- include light level and ambient sound (see Figure 11).
pothesis.
Figure 11 We instrumented several office spaces to under-
Study participant’s stand similarly abstract concepts: modes of occu-
path, pancy and when collaboration happens. Using a sim-
accelerometer, local ple set of discreet instruments, we built models of
light level, and collaboration and provided measurement platform
ambient sound data for evaluating the success of furniture configurations.
This became the foundation for a new product offer-
ing. We also captured continuous head orientation
Measuring Engagement. This was an internal effort through the multi-axis accelerometer in Google
to develop more reliable means of measuring the Glass. In the rendering below you can see the par-

Smart and Responsive Design - Concepts - Volume 2 - eCAADe 33 | 657


ticipant's gaze direction (green) as he is leaving the Figure 12
building and crossing the street on the way to the Vectors
coffee shop (see Figure 12). representing head
Combining the indicators (including analysis of orientation and rate
the 1st person point of view still frames) led us to fo- of movement
cus on three possible moments that the participant
was actively engaged with something; focusing time
and attention on it (see Figure 13).
Even a 23-minute walk to a local coffee shop gen-
erates several million data points. The down-in-the-
weeds level of data that tell us when a head turn Figure 13
starts, or the degree of movement, or even the length Moments of
of time looking at a payment app or a text message. engagement along
And that's for one person. path: locating a
Constructs like "engaged" become useful when coworker, noticing
we can build models of them "in the wild". By care- a new food truck on
fully aligning data streams across types, we can even- the street, ordering
tually zero in on a configuration of event information coffee
that let's us say, confidently, "THAT was an engaging
Figure 14
moment!" If we do that, we'll eventually get to un-
1st person POV of
derstanding what the most conducive conditions are
the first detected
for engagement in all sorts of settings (not just coffee
moment of
shops).
engagement

CONCLUSION
User experience researchers have begun to employ
ubiquitous computing to observe behavior, respond
in real time, and broker insights that lead to changes
in retail building. It is a priority for all designers of
space to undertake the lessons required to under- REFERENCES
stand how occupants experience space, and how to McCullough, M 2005, Digital Ground, The MIT Press
Weiser, M 1994 'Creating the invisible interface', UIST
leverage tools like ubiquitous computing to under-
'94 Proceedings of the 7th Annual ACM Symposium on
stand experiences and develop new insights to in- User Interface Software and Technology
form design decisions. Weiser, M 1995 'The Computer for the 21st Century',
Readings in Human-Computer Interaction
[1] http://www.ubiq.com/weiser/testbeddevices.htm
[2] http://www.open-building.org/ob/concepts.html

658 | eCAADe 33 - Smart and Responsive Design - Concepts - Volume 2


Productive Encounters
Children, Learning Spaces, and Piezoelectrics

Özde Özdal1 , Mine Özkar2


1,2
Istanbul Technical University
1
ozdeozdal@gmail.com 2 ozkar@itu.edu.tr

There is a strong relation between playful learning and the environment children
inhabit. An environment can easily turn into a medium for play while its patterns
and children's interactions with these patterns can turn into experiences of
learning. Developed upon findings from an analog pilot study and built with an
open source electronic platform and piezoelectric sensors, our prototype
translates children's physical actions into responses of an interactive device.
Experiments with children using the prototype support, in part, a unifying
approach to designing playful learning environments embedded with tangible
spatial interaction.

Keywords: Embodied interaction, Playful learning, Learning environments

INTRODUCTION putation, it is possible to enrich materials by us-


Children explore their surroundings without much ing embedded systems. This leads to spaces with
prejudice. In the process, they make sense of the increased affordance for interaction, and a more
world and build up a perception of it. In the era of unified relation between the physical and the dig-
digital natives, there is ample technology, grounds, ital world. As children use their senses to interact
and need to expand the ways in which children in- with the physical world, spaces of embodied interac-
teract with their surrounding and situate themselves tion can become their playful learning environments.
in space. Play is ideally a time for children to try These ideas are already inherent in the notions of
ideas and advance in knowledge without being con- Ubiquitous Computing (Weiser, 1991) and Tangible
trolled by grownups. In the absence of a limitation, Interaction (TI) design first introduced by Ishii and
surrounding objects and the environment become Ullmer (1997). The initial idea of giving data a form
the proper medium in a child's imagination. As chil- and locating it in the physical environment rather
dren naturally acquire experiences through their ex- than the computer screen has provided the potential
plorations, there is an opportunity for the design of for human interactions through multiple senses.
enhanced spaces, materials and objects embodying Today, Tangible Embedded Interaction (TEI) re-
interaction for playful learning. searchers do not only study the objects, but also
Technology is ubiquitous in our everyday sur- question, from a wider perspective, the expanding
roundings and has become an unfailing experience limits of tangibility and spatial affordances in the case
(McCarthy & Wright, 2004). With the power of com- of interactivity. Physicality in a real world interaction

Smart and Responsive Design - Concepts - Volume 2 - eCAADe 33 | 659


can be achieved through the embodied interaction hold for playful learning.
where interaction with and within the world is the
main focus (Hornecker, 2011). The design of inter- LEARNING THROUGH PLAY
active environments is founded on the idea of build-
Playful Learning
ing knowledge through manipulation and transfor-
Learning through play requires an interaction among
mation of interactions. In the embodied option, rea-
children, objects and the environment. Relevant lit-
soning, knowledge and creativity rely on the spatial-
erature maintains that play enhances motivational,
ity and affordances enabled by user behavior and in-
cognitive and psychological development. Piaget
teractions.
(1962) provides a base for understanding children's
The purpose of this study is to explore the po-
intellectual development and growing capability at
tentials of interactivity embodied in space and to de-
different levels with particular stages of develop-
velop a model to support children in their natural
ment. According to Piaget's theory, children have
playful learning process with the help of technologi-
their own way of thinking, different from adults,
cally enhanced environments. Three key issues form
possibly most suited to their circumstances (Acker-
the basis for this study: the use of technology for
mann, 2001). Through acting and physical interac-
learning in free-play; interactive settings; space as a
tion within the world, they acquire tacit knowledge
technology embedded medium. These issues are ex-
of themselves and of their environment. In turn, ex-
amined through the design of a playground. An in-
ternalized ideas get tangible and enable further in-
teractive prototype is developed to test the poten-
ferences and feedback. The environment they play
tials and deficiencies of embodied interactivity for
in through interactions becomes a space of play. Pat-
learning through play. It defines the outputs for a set
terns that emerge translate to what they come to
of analog input, namely the movements of children
know about that interaction. There is still a growing a
in the environment, and helps children to explore the
need for more studies on individual differences, their
new affordances in this unified medium. Its objective
variables, and cultural aspects rather than on general
is to engage children in playful learning in a real en-
approaches to spatial interactions.
vironment with interactive systems and thus repre-
sents a possible space with features that challenge a Tangible, embodied and spatial interaction
child's curiosity, encourages the manipulation, trans- Technology is evolving fast both in software abilities
formation, and reconstruction of elements from the and in physical capacities. Research on Ubiquitous
environment. Computing has influenced numerous pervasive tech-
This paper reports in two parts the contextual nologies, ambient mediums and tangible computa-
and experimental aspects of the study. The first part tion technologies added to the physical world of our
highlights the theoretical background whereas the daily life. Weiser's observation that "even the most
second part first introduces a pilot study, and then powerful notebook computer, with access to a world-
depicts the prototype and the relevant experimental wide information network, still focuses attention on a
study. The pilot study is conducted with the partici- single box" (1991) is now put to test with the growing
pation of two four-year-olds and documents, along- application areas of ubiquitous computing. Hiroshi
side of observations and data collection, the discus- Ishii and the Tangible Media Group (Ishii & Ullmer,
sions between the two participants, their reaction to 1997) are among the pioneers in developing the idea
the physical set-up and their ideas for the project. of unified form and computation in the field of hu-
Subsequently, the same children play with the inter- man computer interaction and the effects are spread-
active prototype as part of an investigation into the ing to spatial interactions.
affordances technologically enhanced environments The idea of incorporating the potential of phys-

660 | eCAADe 33 - Smart and Responsive Design - Concepts - Volume 2


ical interaction to the digital realms is current and digital natives will reciprocally play a role in how the
common. Instead of "window, icon, menu, pointing features of the spaces they inhabit evolve as well.
device" (WIMP) interactions, there is a growing inter-
est in post-WIMP interactions with and within the real METHODOLOGY
world. Embedded computings offer new and holis- The study presented in this paper is a technical and
tic ways of interacting with everyday environments. conceptual framework for an interactive learning en-
A new generation of tools such as Kinect and Wii ac- vironment proposal and is conducted in two main
cord with this unified approach and change the way phases. In the first phase, a pilot study tests the
we see our environments and computing. Children's scope and concepts of basic interactions hereby in-
playing habits, their bodily movements in their envi- terpreted as learning through play (Figure 1). In that
ronments, and their perception of the world as well preliminary work, a large walkable area covered with
as what they learn from this interactive play evolve paper is defined as the initial playground. Two 4-
accordingly. year-old children are invited to participate in free play
In tangible interaction, the main idea has been with colour markers and paint to observe their own
materialising digital information (Ishii & Ullmer, traces and game patterns on the paper. Inferences
1997). The premise is that the users can make better from these trials are defined as routes with attributes
use of their reasoning capacity through direct manip- including the information of velocity, weight and po-
ulation and transformation of their movement, any sitions all to be used respectively in the second phase
object and space. In digital systems with tangible with the microcontroller and visualisations through a
interfaces, people's move in space is represented as screen.
abstract, often digital, data. Within embodied sys- The second phase involves an interactive object
tems, both the physical and the digital mediums be- that serves as a prototype for the concepts of the de-
come partners in the ruling. The size of the physical sired environment. The movement taken from the
features of a tangible interface, especially that they environment is used as data transformed into an in-
are perceived easily, matter in the quality of the in- terface featuring colour, zoning and scale. The same
teraction. When technology is embedded in space children from the pilot study participate in a second
rather than presented in a singular object, users are experiment to play with the developed prototype. In
expected to move in space to interact. One's move- the prototype, an interactive element detects certain
ment in the environment with and within these in- movements of children, and in response, transforms
teractive spaces is again a tangible interaction (Ciolfi, this data into patterns that can contribute to the chil-
2004). dren's learning of relational thinking along with ba-
It is often observed in all levels of academia that sic shapes and colours. Through a programmed in-
students today, generationally described as digital terface of control, light fixtures embedded in the en-
natives, did not see a world without ubiquitous elec- vironment simultaneously visualise the movement of
tronics and "are no longer the people our educational children as colour, position, or any intended informa-
system was designed to teach" (Prensky, 2005, p. 98). tion to be passed onto children.
Humans continuously change, improve, evolve, and
the environment they exist is affected and restruc-
tured in parallel. The engaging power of play poses
THE PLAYGROUND - A PRELIMINARY
an advantage for interactive learning processes that SETUP
may take place in embedded environments. In the To better understand how children interact and play
near future, the relationship between responsive en- in a limited set-up, and to define sample parameters
vironments and the learners will be bidirectional as of playful interaction, we experimented with an ana-
log set-up that consisted of a playground and two

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Figure 1
The set-up and the
anticipated tactile
exploration of the
preliminary study

colours of paint (Figure 1). The set up offered a lim- N, having seen this, started within a smaller circle,
ited simulated functionality and allowed for some ba- continually examining the traces her shoes left, and
sic interactions with visual and haptic feedbacks. A only after that she started to wander around more
open area of 3m by 3m was covered with paper fixed freely.
to the ground. Children were provided with trays of Both participants, N more than D, were inter-
blue and red paint and two pairs of footwear easily at- ested in leaving visual traces that allowed them to
tachable to the bottom of their shoes. They were not observing their own movements. Perceiving these
instructed but freely stepped in the trays with their as helpful tools, they accepted the environment and
attached footwear and then onto the planar surface played extensively to experience and explore more in
covered with paper. The two children are twins at age the next 30 minutes.
4, one girl and one boy (from here on referred to as N
and D, respectively). Interact and Socialise
The pilot study enabled the identification of Apart from the children's focused physical playful ac-
three categories that defined play for the children in tivity within the environment, we observed that they
the experiment: 1) approach and engage, 2) explore influenced the actions of one another. Many be-
and play, 3) interact and socialise (Figure 2). haviours emerged during play, such as influencing
the other one, suggesting alternative ways, collabo-
Approach and Engage rative building, and synchronised movement.
From the beginning, the children took comfort in After their first individual explorations, they
the fact that they were together with their twins switched their attention to see what the other one
and were not shy. They were very curious about was doing. They started looking at the traces of the
the setup. At first they visually explored it from a other to see what he or she did. Later on, for a short
distance and later continued to familiarise with it period, they played tag, introducing a pattern that
through touch before starting to bodily engage with they know prior to their experience on this surface.
the setup. As a result, they left similar traces. Soon to the end of
the play, N suggested that they can hold hand hands
Explore and Play and together they tried synchronous movement.
D was the first to explore the playground. Right after
applying paint to the bottom of his shoes, he made A Case for Playful Learning
a big run reaching the limits of the playground, and Playing in an enhanced environment, analog and
when his shoes run out of paint, he stopped to see much similar to the "activities" N and D referred to
the totality of the traces he made. On the other hand, in their conversation, had a positive impact on their

662 | eCAADe 33 - Smart and Responsive Design - Concepts - Volume 2


Figure 2
a. First attempts b.
Exploring the
canvas c.
Collaborating on a
task d.
Reconfiguring the
performance

level of understanding, engagement and motivation. itations. The output of that is visualised through a
The environment gave visual clues to them regarding screen. The screen is a mockup feature that we re-
the expected performances, yet their performance verted to within the limits of this study whereas the
depended on their imagination. The main idea of this initial design features interactive piezoelectrically ca-
interactive playground has been to encourage chil- pacitated floor boards previously simulated as the
dren in playful learning. We observed that allowing walkable area of the first phase.
the children to act and explore on their own naturally A code continuously reads the value from the
motivated them for interaction and active experienc- potentiometer and writes the interrelated value to
ing. change the variables on the screen with the read data
The paint traces served as the output devices of of the movement. Users simultaneously perceive the
the input from the children's movements. We carry current state of other players, their locations and pro-
these relations on to the second phase of our study ceed accordingly. With interrelated values, chang-
where we develop an electronically enhanced set-up ing features are to be realised as learning material
(Figure 3). Embedding the input and the output into via making inferences and reasoning. The set-up re-
the environment opens up new possibilities in space. quires the conversion of data. In this case the conver-
By embedding, new relations and ways of interac- sion is achieved through Arduino boards that trans-
tions emerge between the children and the environ- late the analog input to the output in the form of ba-
ment, defining the grounds for the children's play. sic shapes of colour to be subsequently visualised on
the screen. The variables for the shapes are scaled
A PROTOTYPE WITH PIEZOELECTRIC SEN- size, position and colour.

Figure 3 SORS AND A SCREEN


The framework for The second part of our study introduces an interac-
the proposed tive object rather than a playground. Despite being a
environment table-top box, this prototype is designed to mimic an
environment embodying kinesthetic and visual inter-
actions. In the set-up, kinesthetic refers to pressure
and movement while visual refers to color. To visu-
alise any real-time response from the movement, the
module contains piezoelectric sensors. Piezoelec-
tric sensors harvest energy from the users through
movements and convert it into electrical energy so
that when programmed, the learning environment
can operate autonomously in its own systematic lim-

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Figure 4
The mapped data

Furthermore, players can build their own games with Figure 5


the data provided from their constant movements. Testing the visual
They can figure out the expressive patterns of the vi- outputs in an earlier
sualisations and explore what other patterns that can model of the
emerge. This opens up further possibilities for pa- prototype
rameters such as brightness, zoning, and colour dif-
ferentiation on a planar surface rather than one point
indicators, and in return, enriches the expression and
meaning of the movement during play.
The two children from the previous phase of our
study interacted with the prototype. Differently, it
was necessary this time to demonstrate to them how
the prototype works from the beginning. Both chil-
dren were interested in the device even at first sight Figure 6
and continued this interest as they were given de- The prototype
scriptions of how the prototype works. In their in-
teractions later on, following some blind runs, they
started to try new ideas.
The main difference between the preliminary
analog experience and this trial was the shift in how
children approached the set-ups. In the first one,
the children were focused on the idea faster whereas
in the second one they spent more time on figur-
ing out the mapping and relations. Attesting Acker-
mann's statement that interactive objects challenge
one's mindset on how things work (2005), unfamiliar
features embedded in the object or the environment
captured their attention and they sought its simple
logic.

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Figure 7
N and D (age: 4)
exploring different
insights via
prototype

The prototype stands for a playground with the en- vated to explore and experience movement, colour,
hanced features. It serves as the medium where and size of shapes when they got responses from the
children can explore, experience and form chang- environment as a result of their actions. Further re-
ing interactions with and within the play environ- sponses to their continued actions motivated them
ment. Additionally children are able to interpret the even more. The experienced aspects of the interac-
results of their movements and build basic reason- tive environments in the two phases of our study de-
ing. With the embedded interaction provided in this fined the type of interactions that took place. These
case, children have had the freedom of manipulat- included children's interaction not only with the en-
ing and transforming the data and explore the results vironment but also with each other similar to what
of their movements as scale, position and colour. happens in many other forms of play.
We observed that, as a result, they have developed The interactivity in both of our set-ups has made
some basic reasoning skills through active play. To it possible for the children to experience and ex-
encourage children in interpreting the system in an plore. From the beginning of the pilot study, the
explorative way in technologically enhanced envi- children were very much engaged and enthusiastic
ronments, we propose to establish a connection be- about exploring and experiencing the set-ups pro-
tween the input and the output, digital and the phys- vided for them. This shows that even the most prim-
ical, the user and the environment. itive setups hold the potential to encourage children
in play and supports the premise that a unified physi-
DISCUSSION cal and digital environment they inhabit can simulta-
We have introduced a technical framework and a neously serve as an interaction medium. Embedding
developing prototype for an interactive playground features of reasoning in the interactive environment
that engages children in playful learning. In our stud- has served as the driving force for playful learning
ies up to this point, children were engaged and moti- within the real world. Because free play does not hold

Smart and Responsive Design - Concepts - Volume 2 - eCAADe 33 | 665


meaning from the beginning and not restrict their they relate to it. This tangible experience strengthens
use, they present novel, and not predesigned inter- the relation between the children and the perceived.
actions and outcomes. As a result, the children could Despite the 3D spaces in virtual realities, technology
have the freedom of reconfiguring any environment in the physical realm can enrich the perceived space
as their playground. Children's imagination and en- better than a window and a pointer device.
gagement may result in unexpected outcomes in en- Designing a learning space that supports the
hanced environments. child's curiosity and playfulness involves envision-
Further research is necessary to rigorously eval- ing it as an interactive medium which unifies digital
uate designs and reveal new relations between the and physical features in fostering the possibility of
design, the user behaviour and the user's cognitive their manipulation, transformation and reconstruc-
process to fully explain the effects of interaction and tion right then and there.
learning patterns. Ideally, further research should
be interdisciplinary and systematically consider vari- ACKNOWLEDGEMENT
ables across the fields of education, psychology, ar- This research is partially funded by Istanbul Technical
chitecture and media technologies. Designs can then University Project No. 38395.
be tested with more children of different ages, gen-
ders, cultural backgrounds and over varied time seg-
ments.
REFERENCES
Ackermann, E 2001, 'Piaget’s constructivism, Papert’s
As stated in the text, the prototype mimics the
constructionism: What’s the difference', Future of
conceptual framework for an interactive environ- learning group publication, 5(3), p. 438
ment but is physically insufficient in the study with Ackermann, E 2005 'Playthings that do things: a young
the two children. In the pilot study, the participants kid‘s incredibles!', Proceedings of Interaction Design
had the chance of free physical activity, while in the and Children '05, pp. 1-8
second, they were limited with the interactive space Ciolfi, L 2004, 'Understanding spaces as places: extend-
ing interaction design paradigms', Cognition, Tech-
of the prototype, which was small. As a result, the
nology & Work, 6(1), pp. 37-40
enthusiasm in the physical activity changed. Explo- Hornecker, E 2011, 'The role of physicality in tangible and
ration and collaborative work also decreased with the embodied interactions', Interactions, 18(2), pp. 19-
lack of space to act on their own. It is obvious that the 23
prototype and playing at this scale would be insuffi- Ishii, H and Ullmer, B 1997 'Tangible bits: towards seam-
cient for larger groups as well. Future studies would less interfaces between people, bits and atoms', Pro-
ceedings of the ACM SIGCHI Conference on Human fac-
benefit from the application of piezoelectric materi-
tors in computing systems, pp. 234-241
als to 1:1 scale in the form of a surface that children McCarthy, J and Wright, P 2004, Technology as experience,
can walk on similar to the set-up in the pilot study. MIT Press, Cambridge, Mass.
When people move in real space, their data can Piaget, J 1962, Play, dreams and imitation in childhood,
be mapped and represented in the digital realm. Norton, New York
Within embodied systems, both the digital and the Prensky, M 2005, 'Computer games and learning: Digital
game-based learning', in Raessens, J and Goldstein,
physical mediums merge and turn into a unified sys-
JH (eds) 2005, Handbook of computer game studies,
tem. In our case, using Arduino enabled the trans- MIT Press, Cambridge, Mass., pp. 97-122
formation between the physical world and the digital Weiser, M 1991, 'The computer for the 21st century', Sci-
world and created unique ways for bidirectional spa- entific American, 265(3), pp. 94-104
tial interaction. In the pilot study, children needed to
move in space to interact with the set-up and used
their bodies as the origin of their perception of how

666 | eCAADe 33 - Smart and Responsive Design - Concepts - Volume 2


Smart and Responsive Design -
Applied
Real-Time Multi-Zone Building Performance Impacts of
Occupant Interaction with Dynamic Façade Systems
Bess Krietemeyer1 , Kurt Rogler2
1,2
Syracuse University School of Architecture
1,2
{eakriete|kkrogler}@syr.edu

Recent developments in responsive electroactive materials are increasing the rate


at which next-generation façade technologies can respond to environmental
conditions, building energy demands, and the actions of building occupants.
Simulating the real-time performance of dynamic façade systems is critical for
understanding the impacts that occupant response will have on whole-building
energy performance and architectural design. This paper describes a method for
real-time analysis of the multi-zone building performance impacts of occupant
interaction with a dynamic façade system, the Electroactive Dynamic Display
System (EDDS). The objective is to optimize EDDS implementation and define
system limitations, incorporate EDDS as a dynamic factor in multi-zone building
energy analyses, and provide real-time feedback of building performance data
based on environmental conditions and occupant interactions. Preliminary
results of parametric simulation methods demonstrate the ability of dynamic
façade systems to consider real-time occupant interaction in the analysis of
daylighting and thermal performance of buildings.

Keywords: Responsive facade systems, Occupant simulation, Whole-building


analysis, Behavioral modeling, Real-time adaptation

INTRODUCTION Godlewski, 2012). Maintaining some degree of vari-


Many contemporary dynamic shading systems for ability is essential for both occupant comfort and
building facades are driven by pre-set schedules set for diurnal and seasonal modulation of solar en-
to optimize their dynamic movement for the reduc- ergy. Motivated by studies demonstrating possible
tion of heat gain and diffusion of glare. Building fa- undesirable effects that automated environmentally-
cades examples such as the New York Times Build- responsive systems have on occupant comfort, dy-
ing and the Syracuse Center of Excellence each im- namic building envelope systems are being to em-
plement electronically controlled blinds that assume bed greater aesthetic variability and manual user
an optimized tilt based on solar geometry; how- overrides into responsive behaviors, but not without
ever they do not necessarily allow a range of over- recognizing the need to assess the potential risks and
rides to accommodate the comfort preferences of trade-offs associated with increased occupant con-
their individual office inhabitants (Krietemeyer and trol (Cole et al., 2012; Krietemeyer et al., 2015).

Smart and Responsive Design - Applied - Volume 2 - eCAADe 33 | 669


Advancements in responsive façades effects, environmental performance, and occupant
Next-generation dynamic facade systems have the control. Simulating the performance trade-offs of
potential to respond to multiple stimuli with vary- these new multifunctional systems at multiple archi-
ing visual and thermal results. The recent trans- tectural scales and according to various inputs is es-
fer of electroactive materials to architectural applica- sential for supporting their prototype testing and in-
tions is increasing the resolution and rate at which tegration within the built environment.
next-generation façade technologies can respond to
fluctuating environmental conditions, building en- Methods for simulating dynamic systems
ergy demands, and the unpredictable preferences Simulating the real-time performance of dynamic
and actions of building occupants. Examples of cur- façade systems such as the EDDS is critical for un-
rent design research in these areas include the Mate- derstanding the impacts that various degrees of
rial Dynamics Lab, which experiments with electro- occupant-response will have on multi-zone building
responsive smart materials for adaptive shading and energy performance and architectural design. Fur-
daylight harvesting façades (Decker, 2013). Re- ther, real-time simulations are essential for develop-
search at the Swiss Federal Institute of Technology ing the parameters for designing the control systems
is exploring organic kinetics in architectural applica- for physical material prototypes as well as for under-
tions to generate responsive architectural environ- standing the limitations of the system when scaled
ments (Kretzer, 2013). The Sabin Design Lab at Cor- up to building applications. However, current meth-
nell investigates the integration of passive materi- ods for real-time analysis of the relationship between
als, sensors, and imagers into responsive building complex dynamic systems-energy flows, building de-
skins (Sabin, 2015). The Rensselaer Polytechnic Insti- mands and occupant desires-within a single build-
tute's (RPI) Center for Architecture Science and Ecol- ing model remain limited as commercial software
ogy (CASE) is developing Electroactive Dynamic Dis- tools do not yet provide a seamless feedback loop
play Systems (EDDS) for solar- and human-responsive between these complex inputs at multiple scales of
building facades (Dyson et al., 2013). Heavily fo- application.
cused on the negotiation between bioclimatic and Typical architectural modeling tools utilize a lin-
biological, or human-interactivity, the EDDS is de- ear workflow whereby a single instance of a build-
signed to simultaneously minimize solar heat gain, ing is modeled in one 3d modeling program, such
promote the passage of usable daylight, mitigate as Rhinoceros, SketchUp, or AutoCAD, with fixed pa-
glare, and offer a range of aesthetic visual effects, rameters. The model is then exported and then an-
views, and privacy screens for its occupants. Current alyzed in a separate analysis program, such as Eco-
research on the EDDS is pushing for greater adapt- tect, Vasari, or EnergyPlus (Lagios, et al., 2010). The
ability for solar control and user interaction by in- linear and often disjointed workflow limits real-time
vestigating micro to nanoscale implications through information sharing between software. Further, the
both physical material experiments (Thomas et al., lack of a feedback loop of information can make for
2015) and interactive computational simulations (Kri- a tedious and time consuming process when testing
etemeyer et al., 2015). Regardless of the specific ma- the environmental and architectural effects of multi-
terial assemblies being developed across various re- ple states of dynamic systems, requiring the designer
search teams, the diverse approaches to the integra- to manually manipulate the original geometries and
tion of new materials for high-performance facades parameters, export the model, and analyze the de-
are each focused on embedding multifunctional per- sign repeatedly to test for building energy impacts.
formance capabilities within these dynamic systems The development of parametric simulation tools
based on design criteria that includes architectural has begun to bridge the gap between design and

670 | eCAADe 33 - Smart and Responsive Design - Applied - Volume 2


analysis workflow. Jakubiec and Reinhart outline a alization depending on the software used. While
method for basic daylighting analysis and simula- this parametric simulation workflow significantly en-
tion that builds on the linear workflow of exporting hances the design and analysis process in terms of
a model to analysis software through the develop- time and variable results, it still faces challenges.
ment of DIVA 2.0 (Jakubiec & Reinhart, 2011). This It is mostly limited to basic predefined inputs and
method is comprised of three main components: In- does not always accommodate analysis on a multi-
puts, model, and analysis. Inputs for traditional build- zone or whole-building scale. Furthermore, it lacks
ing analysis can be broken down into four areas: 1) real-time capabilities for analyzing the behaviors of
The scene, which includes geometries, landscape, complex dynamic systems. This is crucial for under-
shading devices and material properties; 2) The area standing how dynamic architectural systems nego-
of interest, which is a user-defined area of a build- tiate their response according to fluctuating envi-
ing to analyze, defined by sensor points and analy- ronmental flows and variable occupant preferences,
sis grids; 3) Space usage which includes all of the set which can often pose conflicts with regards to desires
schedules for occupant, lighting, heating and cool- for views, privacy, daylight, and the need to mitigate
ing loads throughout the analysis period; 4) The cli- solar heat gain.
mate data and time(s) of day to analyze. These four
inputs are combined into one model that can then EXPERIMENTAL METHODOLOGY
be exported to a simulation engine, such as DAYSIM, In addressing the challenges with the design and
RADIANCE, EnergyPlus, Vasari, or Ecotect. Results analysis workflow relative to the real-time, multi-
may be numerical data sets, or a simulation visu-

Figure 1
A simulation
workflow
supporting a
reiterative design
and analysis
feedback loop for
analyzing the
multi-zone building
energy
performance of
occupant
interaction with
dynamic façade
systems.

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scalar analysis of dynamic facades systems and their response feedback loop by simulating the dynamic
response to environmental flows and variable oc- response of the EDDS as it automatically adjusts to
cupant preferences, a simulation workflow is pre- occupant proximity with the EDDS by either opening
sented that utilizes a parametric base for analysis or closing for customizable views or privacy screens.
and simulation plugins within an easily manipulat- The daylighting and thermal results of the combined
able model. Using the EDDS as a dynamic façade solar- and occupant-response of the EDDS are ana-
system testbed, the objective is to provide a reiter- lyzed within a single-zone model. Third, the daylight-
ative design and analysis feedback loop for analyz- ing and thermal results of the combined solar- and
ing the multi-zone building performance impacts of occupant-response of the EDDS are analyzed within
occupant interaction with dynamic façade systems. a multi-zone model for the integration of solar- and
In order to achieve this, the workflow incorporates a occupant-response--a method that can also be ap-
series of fixed and dynamic inputs into a parametric plied to a whole-building energy model. By con-
model that is linked to a range of analysis and simu- tinuously feeding the analysis results produced by
lation tools (Figure 1). the simulation plugins as dynamic inputs back into
Using the Rhinoceros algorithmic modeling tool the parametric model, a reiterative real-time feed-
Grasshopper, the parametric model is linked to anal- back loop is achieved that simultaneously integrates
ysis software through the use of multiple plugins, occupant preferences for views and façade system
which constantly share data between the model and response into a multiscalar daylighting and thermal
multiple analysis software. Not only does this circum- analysis.
vent the challenge of exporting a model to a separate
program, but it allows for multiple analyses to be run Dynamic façade system parameters
within one script. For example, the workflow allows The EDDS presents an ideal dynamic façade system
the designer to run a constantly updating DIVA day- testbed for the methodology due to its ability to
lighting analysis on any zone of a building while si- rapidly switch states to accommodate both fluctu-
multaneously taking into account the thermal energy ating environmental conditions and occupant pref-
loads of the entire building. erences for views or privacy. Comprised of multi-
The parametric workflow supports the real-time ple rolled metalized polymers adhered to the interior
simulation of complex dynamic systems on three lev- surfaces of an insulated glazing unit (IGU), each met-
els. First, it simulates the dynamic response of the alized polymer behaves like a miniature rolled shut-
EDDS as it automatically adjusts to both the changing ter, individually controlled by an electric charge (Fig-
solar positions and the resulting daylight and thermal ure 2). When applied in an array to surfaces two and
analysis of the interior. Second, it builds on the solar three of the IGU, double layers of individual shutters

Figure 2
The EDDS
embedded with a
vertical floor to
ceiling IGU (left),
the material
assembly layers
(middle), and the
individual
metalized
polymeric rolled
shutter (right).

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Figure 3
Two states of the
EDDS with a
viewing portal
show the resulting
sunlight
penetration
through a
double-layered
system in a fixed
non-solar tracking
position (left) and a
double-layered
system in the solar
tracking state
(right).
can each be programmed to roll up or down, thereby the open shutters (Figure 3).
blocking or admitting direct incoming solar radiation
for the mitigation of heat gain, daylight, and views Occupant interaction parameters
(Dyson et al, 2013). Within the presented workflow, occupant interac-
In modeling the dynamic façade system param- tion with the EDDS can range from a single person
eters in this workflow, a simplified EDDS material or multiple people approaching an EDDS window
assembly is used with the objective to incorporate to look out through a viewing portal, to create pri-
more detailed material spectral properties in future vacy screens, as well as to displaying media, adver-
work. The properties of the EDDS are modeled para- tisements and information. In modeling occupant
metrically using Grasshopper, and the EDDS shutters interaction, the workflow accounts for the position
are defined as black 100% opaque surfaces that sim- and proximity of a single person or multiple people
ulate the rolling and unrolling of shutters. Two lay- through the use of attractor points in Grasshopper,
ers of EDDS shutters, sized at 1 inch square with a .5 which act as dynamic inputs to the response of the
inch air gap, are used for the experimental simula- EDDS. Each attractor point, or 'person', can trigger an
tions, and each shutter is its own entity that can re- infinite range of customized pixilated graphics or ef-
spond to incoming data by rolling up or down. The fects across the EDDS facade. For the purposes of
degree of rolling of individual shutters is defined by simplified experimentation in this paper, occupant
dynamic inputs, such as the angle of the sun, the re- interaction is defined by a preference for a viewing
sulting daylight on the interior, or the proximity of a portal in the shape of either a circle or square of vari-
simulated person. When the EDDS shutters are dy- ous dimensions (Figure 4).
namically responding to the altitude and azimuth an-
gles of the sun, the shutters are programmed to posi- Systematic compensation
tion themselves in their solar tracking state, with dual Another modification to the traditional building anal-
layers of shutters staggered to intercept direct solar ysis method takes advantage of the real-time aspect
rays using minimal coverage. This allows the EDDS to of responding to various stimuli. Because Grasshop-
block direct solar heat gain and glare while maintain- per allows for a constant transfer of data between
ing diffused daylight penetration and views through the parametric model, analysis plugins and analysis

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Figure 4
Occupant
interaction with the
EDDS can be
defined by viewing
portals of various
shapes and
dimensions that are
triggered by the
position and
proximity of a
software, the analysis results can inform how the dy- match the Manhattan street grid), had a central core
single person or
namic system performs. This constant feedback loop with a typical floor plate of 130 ft. by 180 ft., floor-
multiple people.
of information allows for systematic compensation; to-ceiling double-glazed facades, and occupant and
that is to say that the dynamic facade system does lighting schedules based on the standard office pro-
not only respond to external stimuli, but it can also gram. The simulations were divided into two cate-
respond to the analyzed data produced by its own gories: the single zone simulation which analyzed
response to external stimuli. Systematic compensa- daylighting levels throughout an interior open space,
tion solves the problem of occupant interference. For and the multi-zonal energy simulation which ana-
example, an occupant might interact with an EDDS lyzed the impacts of the façades on energy loads and
façade by creating a personalized viewing portal, in- temperature levels.
advertently allowing a rise in unwanted solar heat
gain for that interior zone. The constantly updat- Single-zone energy simulation
ing building analysis provided in this workflow rec- The single-zone simulation analyzed the daylighting
ognizes the deviation from an optimal performance infiltration on a single-floor zone of the angled of-
value for heat gain and triggers the EDDS to compen- fice tower facing both southeast and southwest (45
sate by adjusting its shutter densities elsewhere on ft. wide by 25 ft. deep by 12 ft. high). Parame-
the façade in order to meet the performance goals ters for the single-zone daylighting infiltration simu-
for heat gain (Figure 5). lation included clear sky conditions, material proper-
ties from an existing Radiance library (generic interior
wall, generic floor, generic ceiling, double-pane low- Figure 5
E glazing), a high resolution semi-transparent EDDS When the EDDS is
facade (dual layers of ½ inch square shutters at 50% in its default solar
transparent 50% opaque non-responsive baseline), tracking state (left)
and four occupants with varying preferences for por- and an occupant
tal sizes to interact with the EDDS. interaction requires
In a series of single-zone simulations, four sep- a viewing portal to
arate glazing conditions were analyzed: 1) no EDDS ‘interrupt’ the EDDS
(clear double-paned system); 2) non-responsive (middle), the EDDS
PRELIMINARY RESULTS EDDS (double layered EDDS with no response); 3) to compensate by
The experimental simulations utilized a generic New EDDS with occupant response only (double layered adjusting its shutter
York City office tower as a building model testbed. EDDS with viewing portals); 4) EDDS with system- densities elsewhere
The 41-story rectangular office tower was situated at atic compensation (double layered EDDS with occu- on the façade
a 29-degree angle clockwise from true east-west (to pant and environmental response). The first of four (right) to meet
performance goals
for heat gain.

674 | eCAADe 33 - Smart and Responsive Design - Applied - Volume 2


simulations (condition 1) was a control test to deter- more advanced computational processing power
mine the daylighting infiltration (%) without EDDS. than what was used in the preliminary experiments.
Results from this DIVA-based analysis included values Therefore, an eight-story portion of the tower was
for daylighting autonomy, illuminance levels, and so- used for the multi-zone simulation feedback loop
lar irradiation. In this case, the daylighting factor was with the same environmental, EDDS, and occupant
a percentage result representing the amount of di- inputs that were used in the single-zone simulations.
rect sunlight each point on the analysis grid (floor) The same four glazing conditions were analyzed
received over the course of a year. For the single in a series of multi-zone simulations to determine the
zone without EDDS, an average 7.49% of the space facade impacts on thermal energy requirements, in-
was flooded with daylight. After introducing a simple door air temperature, mean radiant temperature, and
50% transparent 50% opaque EDDS non-responsive zonal energy flux. First, the control test without EDDS
baseline pattern (condition 2), average daylighting (condition 1) gave expected results: the thermal en-
infiltration dropped down to 4.60%, blocking out ex- ergy requirements to cool the eight-story zone of the
cess direct sunlight which reduces glare and solar building were highest in the corner zone which faces
heat gains within the space. Occupant interaction the southeast and southwest, while the mean radi-
was introduced to the analysis (condition 3), in this ant temperature was also the highest in these zones.
case with the use of viewing portals. Each occupant There was little variation in energy transfer (flux) be-
was 'tracked' throughout the space, and as he/she tween zones because there was not a drastic differ-
approached the 50/50 EDDS façade pattern, a portal ence between how much sunlight penetrated each
opened up to allow for views out. This form of inter- zone. The second analysis applied a baseline 50%
action unwelcomingly created a rift within the space, opaque 50% transparent EDDS pattern to all of the
as the average daylighting infiltration increased, in zones (condition 2), which immediately reduced in-
the example shown, to 5.98%. To compensate, the terior air temperature and mean radiant temperature
script utilized the cyclical feedback loop of informa- by an average of 2°C and 3°C respectively. When four
tion from the previous analysis results. In this case occupant interactions with EDDS were introduced to
the 4.60% baseline number from the non-responsive the model in the same manner as the single zone
EDDS was set as a goal, and the EDDS façade sur- analysis (condition 3), viewing portals opened up
rounding the viewing portals compensated until the across the building's façade, thus increasing the inte-
analysis results were closer to the baseline number rior air temperature and mean radiant temperature.
(condition 4). In this case, the daylighting infiltration At this point, there was an increase in zonal energy
percentage of the single zone with EDDS responding flux variation due to the different daylighting infil-
to and compensating for occupant interaction was trations of each zone. Lastly, systematic compensa-
successfully reduced to 4.46% (Figure 6). tion was employed to fill in the EDDS façade areas
surrounding the viewing portals (condition 4) until
Multi-zone energy simulation the baseline goal was met. In this case, the goals
The multi-zone simulation analyzed the façade im- for compensation matched the results from the non-
pacts on energy loads and temperature levels of responsive 50% opaque 50% transparent EDDS pat-
eight stories of the same New York City office tower, tern. However, it was not necessary to set zonal en-
including the entire floor plate with facades that ergy flux as a goal in this case, as it will always be
were oriented southeast, southwest, northeast and higher if certain zones contain viewing portals while
northwest. While it is possible to analyze the other zones are compensating for these openings
whole-building impacts of the entire 41-story office (Figure 7).
tower through this simulation workflow, it requires

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Figure 6
Single zone
daylighting
analyses with four
different glazing
conditions: 1) no
EDDS; 2)
non-responsive
EDDS; 3) EDDS with
occupant response;
4) EDDS with
systematic
compensation

DISCUSSION vestment into multifunctional building systems that


The experimental workflow presented in this paper promote participatory occupant engagement while
provides significant opportunities for combining the offering a wide range of architectural design possi-
design and analysis process to support the integra- bilities.The current workflow simulates occupant in-
tion of next-generation dynamic façade systems that teraction using basic parameters for proximity and
have the potential to respond and adapt to multiple a limited number of interaction and portal types;
stimuli. The simulation results suggest methods for however, the possibilities of generating a range of
optimizing EDDS implementation for a particular of- dynamic visual and informational effects using vari-
fice program and according to a certain number of ous sensing modalities based on simultaneous solar-
occupants, and it also begins to inform system lim- and occupant-responsiveness makes this workflow a
itations, such as the extent to which the EDDS can powerful tool for exploring the environmental, archi-
compensate when faced with conflicts between de- tectural, and social implications of any number of re-
sires for large viewing portals and the need to reduce sponsive architectural systems.
solar heat gain levels. The ability to support real-
time analysis of complex facade building systems in CONCLUSION
the design phase reduces the risk of blind imple- The experimental methodology demonstrated a real-
mentation that could lead to inefficiency or miscon- time simulation feedback loop for single- and multi-
ceptions about occupant control. It encourages in-

676 | eCAADe 33 - Smart and Responsive Design - Applied - Volume 2


Figure 7
Partial view of the
multi zone analyses
results (showing
four stories at the
southeast and
southwest corner)
with four different
glazing conditions:
1) no EDDS; 2)
non-responsive
EDDS; 3) EDDS with
occupant response;
4) EDDS with
systematic
compensation

zone building performance analyses of basic occu- flow makes it possible to analyze the whole-building
pant interactions with an emerging dynamic façade energy impacts of solar- and occupant-responsive
system, the Electroactive Dynamic Display System façade systems.
(EDDS). The parametric simulation workflow exam-
ined how highly responsive façade systems can re- REFERENCES
duce a building's energy consumption while simul- Cole, RJ, Bild, A and Matheus, E 2012, 'Automated
taneously responding to occupant interactions, pref- and human intelligence: direct and indirect conse-
erences, or overrides. Preliminary analysis results quences', Intelligent Buildings International, 4, pp. 4-
demonstrated that systemic compensation for occu- 14
pant interaction with the EDDS had positive impacts Decker, M 2013, 'New Material Compositions', in Ng, R
and Patel, S (eds) 2013, Performative Materials in Ar-
on the single- and multi-zone daylighting and ther-
chitecture and Design, Intellect, Chicago, pp. 61-79
mal performance of a building. While a single-zone Dyson, AH, Krietemeyer, B and Stark, PRH 2013, 'Elec-
and multi-zone analysis provided significant results troactive Dynamic Display Systems (EDDS)', in
with regards to the ability of a dynamic façade sys- Lorenzo-Eiroa, P and Sprecher, A (eds) 2013, Archi-
tem to respond to both environmental and occupant tecture in Formation: On the Nature of Information in
demands, analyzing the whole-building impacts is Digital Architecture, Routledge, New York, pp. 150-
155
a critical next step; however, with increased com-
Jakubiec, JA and Reinhart, C 2011 'DIVA 2.0: Integrating
putational processing power, this simulation work- Daylight and Thermal Simulations Using Rhinoceros

Smart and Responsive Design - Applied - Volume 2 - eCAADe 33 | 677


3D, DAYSIM, and EnergyPlus', Proceedings of Building
Simulation, 12thConference of International Building
Performance Simulation Association, Sidney
Kretzer, M 2013, 'Shape_Shift', in Ng, R and Patel, S (eds)
2013, Performative Materials in Architecture and De-
sign, Intellect, Chicago, p. 213
Krietemeyer, B, Andow, B and Dyson, A 2015, 'A Com-
putational Design Framework Supporting Human
Interaction with Environmentally-responsive Build-
ing Envelopes', International Journal of Architectural
Computing (IJAC), 1(13), pp. 1-24
Krietemeyer, B and Godlewski, J 2012, 'The Interior Ex-
perience of Daylighting Technologies: Histories and
Potential Futures', Interiors: Design, Architecture and
Culture, 3(1-2), pp. 59-84
Lagios, K, Niemasz, J and Reinhart, C 2010 'Ani-
mated building performance simulation (ABPS) –
Linking Rhinoceros/Grasshopper with Radiance/-
Daysim', Proc. IBPSA-USA SimBuild
Sabin, J 2015, 'Transformative Research Practice: Archi-
tectural Affordances and Crisis', Journal of Architec-
tural Education, 69(1), p. 67
Thomas, AV, Andow, BC, Suresh, S, Dyson, AH and Ko-
ratkar, N 2015, 'Controlled Crumpling of Graphene
Oxide Films for Tunable Optical Transmittance', Ad-
vanced Materials, 27(21), p. 3256–3265

678 | eCAADe 33 - Smart and Responsive Design - Applied - Volume 2


Beyond Smart Remote Controls
Developing a More Integrated and Customizable Implementation of
Automation in a Building by Utilizing Tools and Concepts from Makers

Werner Lonsing1
1
Independent researcher
1
ecaade2015@lonsing.com

"Home Automation" describes the connecting of electronic household appliances


to a centralized control unit like e.g. an app on a smart phone or some control
panel. The overall goal of these efforts is to provide a general remote control for
existing devices. By comparison a concept of home automation as part of a
building design process has yet not come into shape.

Keywords: Physical Computing, Arduino, Home automation

INTRODUCTION timate goal of every home automation system (illus-


As technical term "Home Automation" describes trated in figure 1).
homes in which electrical devices are connected and
Figure 1 can be accessed and controlled without direct phys-
Possible concept of ical interactions. Devices range from single-switch
a home automation devices, like lights and electrical outlets over isolated
system programmable devices, like thermostats and sprin-
klers, and household appliances to complete heating
and cooling systems. In addition home security sys-
tems can be integrated. This includes an alarm sys-
tems and all the sensors that are linked to it. Mag-
netic sensors for doors and windows, smoke detec-
tors, surveillance cameras, motion and light sensors,
locks etc. formerly only used to trigger an alarm, are
to be transformed into major input sources. All de- OVERVIEW
vices and sub-systems are linked to a network, which Common home automation systems consist of about
is accessible and controllable to some sort of central- four fields of applications: Lighting and home appli-
ized control unit like a dedicated control panel and, ances, climate control combined with energy man-
most important, provides an interface to the Internet. agement, security systems with remote locks and
Based on this remotely controllable network users sensors and entertainment systems with both Au-
with mobile devices anywhere in the world could dio and Video. Besides that, singular devices like
manage the local environment in their homes, the ul- smart outlets and switches are introduced. All these
devices are well known. In conjunction software

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companies are developing packages or kits to pro- lines. Wireless solutions are mainly differentiated by
vide access to these devices. All major operating there frequency and based on them by designated
systems of smart-phones have already some kind protocols. Here in short higher frequencies resolves
of home automation integrated. Apple includes into higher bit-rates. Wifi, Bluetooth or specially as-
its 'HomeKit' directly into iOS. Google has acquired signed radio frequencies are not only physical differ-
'Nest' and integrates it into Android. Since May 2015 ent, they are also additionally split into several stan-
they are proposing a reduced version of their op- dards and protocols like e.g. 'Zigbee', 'Z-Wave' or 'In-
erating system named 'brillo' for embedded plat- steon' for the radio frequencies. The overall situa-
forms[7]. Microsoft is working with its acquired tion is chaotic and results in technical constraints, be-
"Insteon"-solution on both the mobile and gaming cause simply a direct connection between devices
platform. 'SmartThings', another startup dedicated featuring different standards is impossible, no mat-
to an open platform has now become a division of ter what benefits a particular standard might present.
Samsung. This are only the big companies. There There is only one point to consider: Wifi and Blue-
are still more drawbacks: To become Apple's per- tooth might be favorited because these standards are
mission to use devices on their Homekit-platform, wireless and available on mobile devices, which ren-
only certain chips are allowed, the devices are tested der their availability almost ubiqutious.
and certified by Apple and yet an application needs
to be written. As consequence we already see an Clouds and privacy
amount of dedicated apps for singular devices, all go- As already mentioned, the ultimate goal of home au-
ing through Apple's cloud and maybe the vendor's tomation is a mobile app controlling the system. Be-
as well, while the hardware is not available for some cause such an app involves the Internet, hence re-
reason. On the other hand integrated solution are quests some servers, dedicate cloud-services are es-
being develop, either based, as wired solution, on tablished to channel the traffic and render it secure
special bus-systems, or wirelessly based on Z-Wave, a to the outside. As with all clouds, this applies only to
low frequency below 900 MHz and different to many the outside, not the inner side of the cloud. As con-
countries[5]. Integrated systems cover the most of sequence all interactions with the system are stored
the common scope of applications as drop-in solu- in data as actions with timestamps, when you enter
tion like plug-in outlets and lightbulbs and specifi- your home, open a window, turn on the TV, the mi-
cally designed special purpose applications like a cli- crowave or the light and flush the toilet. Without
mate control system. Although the systems itself are some sort of agreement all privacy is gone for good.
well integrated, they usually fail when it comes to de- As it appears, maybe not to only one cloud, but, like in
vices from other vendors. Furthermore such an in- the case of Apple's HomeKit, to two or more clouds.
tegrated systems may bound customers to a specific Privacy is still an underestimated point of home
vendor with no alternatives. automation. The only solution to resolve it is in-
stalling a cloud server under own control.
Missing standards
The name-dropping of brands points directly to- Mobile devices
wards another issue: There is an emerging market Almost every home device on the market has an app
with no defined standards generating a wealth of both on iOS and Android to show its progressive sta-
technically different concepts. Physically there are tus. There seems to be no future for home appli-
wired and wireless solutions. The different types of ances without apps. As result mobile device as multi-
wired connections are either dedicated lines like se- purpose tools carry a lot of different apps control-
rial cables or piggyback communication on power- ling the wealth of accessible devices from elsewhere.
There is an app for the mood lamp, for the security

680 | eCAADe 33 - Smart and Responsive Design - Applied - Volume 2


system, the fridge and so on. a small box as enclosure for the necessary electroni-
Handling an app on a mobile device enforce spe- cally parts and a socket on the opposite side of the
cial attention, a moment of concentration and fo- plug to simulate a wall socket.
cus either as eye-guided finger actions as defined The purpose is evident: the electrical wiring of
touches or voice control. By comparison tapping on the building remains untouched while the appear-
a switch on the wall while passing by seems just sim- ance of the socket is slightly changed in order to pro-
ple, even though it is a hand-eye coordinated action. vide the additional functionality. This design gives
However, this action is fast and for most people a no- the illusion that the installation is unaltered. As im-
brainer. Voice control solves this problem only at first mediate consequence the clutter as mentioned re-
glance. Speaking requires special attention as well mains unaddressed.
and in addition it occupies a major channel of social Obviously the issue that chunks are added onto
interaction, the human speech. the wall is not important. However what is supposed
Controlling the installations of a building only by to be a flat surface with some sockets as minor holes
handling a mobile device is not feasible. A general is ruined with these devices, hence at some points
purpose remote control on a device that by design their usage contradicts the architectural design.
is a personal belonging has its constraints and lim- The integration of smart devices into a building's
itations. Apps should be regarded as valuable op- structure like a traditional electrical installation re-
tion, especially when it comes to complex functions quires for other techniques. By now this kind of cus-
like controlling a mood lamp. Other concepts based tomization is not available off the shelf.
on sensing of environmental data or natural require-
ments should be considered. Only local available ac- MAKER CULTURE
cess should be at least a feature. The maker culture is a technology driven DIY-culture
At this point a strategy to customize potentially (Do-it-yourself ) based on "electronics, robotics, 3D-
all parts of home automation is needed. The tech- printing , and the use of CNC tools, as well as more tra-
nologies, some of them are presented here as exam- ditional activities such as metalworking, woodwork-
ple, are evolving from the maker culture. ing, and traditional arts and craft."[1]. It has a dedi-
cate hands-on approach.
Integration In the case of home automation the scope is re-
In architecture the layout of devices such as switches duced to electronics combined with some robotics
and light fittings and their associated electrical wiring and handcrafting and/or 3D-printing.
is commonly integrated into the building's structure.
This is usually not a first priority. Commonly a Physical computing
standardized pattern based on some building codes Physical computing has become widespread since
is installed. This wired installation is fixed into the the introduction of the Arduino and similar boards.
building's structure. The location of wall switches, Based on micro-controllers these tools can be used
outlets etc. are not about to be changed. As conse- to take inputs from a variety of sources and control a
quence clutter from power strips and extension co- wealth of physical outputs. They can both act as stan-
ords on floors and behind desks has become a known dalone computer or can interact with other comput-
phenomenon, if not to say problem, which might be- ers. The platform is already explored and is especially
come dangerous as well. well suited for rapid prototyping. A lot of people cre-
The available remote switches are dealing with ate individual projects with goals like to get an email
this situation. A typical remote outlet switch provides sent once an egg is cooked. Even artistic concepts are
a plug that fits into the wall socket, then a volume like emerging around this platform.

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SIMPLE EXAMPLE of only few, if not the only one, way to create and
Electronics in architecture, in contrast to concrete, evaluate samples of different concepts and ideas in a
bricks and mortar, is an alien matter. In a standard timely, flexible and affordable manner. To move from
building only outlets, wall plates and light switches a white LED to a RGB-LED on a breadboard the hard-
are taken care off. Architects are not accustomed to ware is partially ripped apart, exchanged and com-
deal with circuits and resistors or tiny chips as small plemented in a jiffy, while adding some few more
computers. However, there is nothing to be afraid lines of code may add some minutes as well. Adding
of. A simple example, a reactive light, should demon- a servo-motor is slightly more complicated.
strate the concepts and techniques. Limitations are the number of pins on the mi-
cro controller, which simply limits the total amount
Concept of a reactive light of hardware, and the mere computational power.
A reactive light is a light that goes on when it is trig-
gered by another light. It consists of a photocell as Figure 2
input source, an LED as output source, a battery as Breadboards with
power source and a micro controller as processing reactive lights, on
unit. To complete the circuit, some resistors are in- the left with
serted to protect the LED, the photocell and the mi- programmer, on the
cro controller. Using these parts often feels like ap- right standalone
plying a grammar. An LED cannot be used without a with battery.
resistor, because otherwise it get burned and is lost.
A photocell needs a potential divider. Almost all of
the numberless tutorials are covering those basic is-
sues like what pins to use, the choice of appropriate
resistors etc. Once the basic concepts are covered,
the real making process starts: Turn the light on only
if it is dark and a decent threshold is hit, or more so-
phisticated, after a morse code is sent with the flash- Figure 3
light. RGB-LED mounted
on a
Experimental workflow pan-tilt-bracket
Experimenting with small and inexpensive parts is with 2 servos and
part of the workflow. After the start with a basic idea connected to an
the hardware is assembled on a breadboard (figure 2) Arduino-board. The
and the some coding applied to the micro controller. light can assume all
After evaluating hard- and software both may be- colors while
come more sophisticated while new ideas, like more covering an
colors, need some attention (figure 3). hemi-spherical area.
Once a concept can be finalized, a more theoret-
ical and schematic layout (figure 4) can be created,
mostly for documentation and distribution. These
diagrams then may be presented on some websites
[1,2,3].
However, the process of making should not be
marginalized. In case of home automation it is one

682 | eCAADe 33 - Smart and Responsive Design - Applied - Volume 2


Figure 4 layout combined with the specific code on the other
Schematic layout of side. The reactive light can be wired to both the
a reactive light. board with the Ethernet-shield and the board with
the GSM-shield, though in this case here the GSM-
shield is not stackable, hence a mega-board is used
and different pins are applied to the hardware. Just
an implementation detail, but a common one.
More modern concept are the lately introduced
Particle-devices. These are little Wi-Fi development
board based on the Arduino which can be used to
connect the hardware to the Internet. In general it
follows a cloud concept: Every device has a unique
ID and every user a single access-token. Once a user
matches a core, in their language, a user has claimed
HARDWARE a core, this core can be used for developing. All de-
Connecting some boards may overcome these limi- velopments are done, this is kind of unique, in the
tations. By creating some relatively autonomous de- cloud. A website is provided with an editor, access to
vices and interconnect them a type of meshed net- documentation and libraries. The code is then com-
work can be established. The open-source Arduino- piled on their servers and as firmware transferred to
platform allows for all types of connections, wired the core, it is then flashed. As long as access is gained
with Ethernet or serial connection, wireless with WiFi, through device-ID and access-token a core could be
Bluetooth and cellular networks(GSM), and in addi- anywhere as long as it is connected to the Internet
tion Z-Wave. through Wifi. However, for development a core can
The design of the Arduino board with its stack- be accessed through a serial interface via USB, simi-
able shields allows for all types of connections. As lar to the common Arduino developing style.
results specifically designed shields are available for At first the concept of coding on a web page,
almost all of them (figure 5). compiling in the cloud and flashing the code at first
feels uncomfortable and seems to be out of control,
Figure 5
but once results are coming back those feelings are
Arduino boards wih
vanishing.
Ethernet shield on
In technically terms a core can more or less all
the right and
things an Arduino could do. All important libraries
GSM-shield (on a
are already imported into the cloud's developing sys-
mega) on the left.
tem. If not, they can be simply imported.
In addition 4 different functions can be called,
with one single string as parameter. Assigned vari-
ables can be accessed directly through the cloud, or
they can be published as based on HTTP as events.
The latter is very useful for sensing devices like a tem-
perature sensor, if those data needs to be broad-
casted.
This concept delivers some degree of freedom be-
tween the connection on one side and the hardware

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Future hardware LED-ring
In the nearby future two new boards, a GSM-core and It has become some common practice that some pre-
a board with Bluetooth will be available. They are fabricated devices are available for training and test-
already developed and funded through Kickstarter. ing purposes. One of them is the so called 'Internet
They are expected in October 2015. With then 3 button' a ring of 11 LEDs, 12 with the one provided by
different kind of integrated wireless communication the core, 4 buttons, a gyroscope and an accelerome-
ports (out of 4) this platform uses the same code and ter (figure 6).
hardware layout for all different types of connections Spark, now Particle, distributed them for a hack-
depending on what type of device is used. Besides ing marathon in November 2014.
that the small footprint is really an asset. Here the ring is used to establish a user-interface
on an iOS-device to demonstrate how a mobile de-
Cloud and local cloud vice can be used to control 12 lights, and furthermore
As with others Particle provides a global cloud ser- to control a group of these buttons simultaneously.
vice on its own, hosted on servers by a big Internet- Figure 7 shows the results.
seller. They also provide a local cloud service. The It should be mentioned, that both connection
software can be installed on all major platforms like the cloud and direct UDP-connection are tested.
Windows, Linux or Mac OSX and all local cores can be While the cloud's transmission usually results in de-
directly connected to this service. All devices would lays of one to 2 seconds, the direct transmission
then connect to the local cloud and all network traf- was very fast. At some point three color flashing
fic remains inside the local network. No Internet traf- rings could be synchronized to less than 1/10 second.
fic is generated, no uplink is needed. Unless there Dealing with large amounts of LEDs, like as part of a
is a need to control some devices remotely the lo- wall, pixel based illuminations of all different kind can
cal cloud may stay in isolation. Nevertheless the re- be imagined. A mood lamp would be the simplest
sponse times should be short. one.
By now the concept of a local cloud is the only
feasible concept to obtain some privacy, or to regain Figure 6
it. Although it is opened source the only known work- The Internet Button,
ing solution by now is the local cloud from Particle. 11 LEDs, 4 buttons
and some sensors
wit a core in its
HAND CRAFTED HOME AUTOMATION center
After introducing the overall concepts some projects
are presented which can demonstrate how a maker's
approach transforms home automation into a flexi-
ble and affordable tinkering process.

Lighting
Lighting in electronics is a special case, while LED are
used. They can be addressed directly. This makes it
very easy to work with, but limits the overall bright-
ness.

684 | eCAADe 33 - Smart and Responsive Design - Applied - Volume 2


Figure 7 except for the high voltage and a dedicated socket
iOS-device with for the micro-controller.
user interface and The controller itself can be exchanged. The
the real LEDs with shield is only bound to a specific pin layout, but not
mtaching colors on to a special hardware itself.
the right. In fact this provides two options: The type of
hardware can be modified, but also the implemented
software on the controller simply be replacing it with
an identical chip with different software.
Modifying and uploading software on micro-
controllers is repeatable pattern of the workflow.
Usually the same controller is used and enhanced. In
case of home automation an update of the software
Figure 8 can be like a simple replacement, if the really shield,
Outlet spider: 4 once installed inside a building's structure, remains
outlets wired to a maintainable.
relais shield inside a
junction box. Wiring
All wires are connected to the screw terminal connec-
tors on the relays shield inside the junction box and
to the outlets (figures 7, 8). The main problem was
a junction big enough to for all components and an
additional outlet for the transformer of the shield.
Figure 9
Outlet spider:
Detailed view of the
relais shield with
WiFi-enabled Outlet spider
microcontroller This is our first project dealing with high voltage. The
[Particle Core]. outlet spider is a power strip with extension coords
(figure 8). It should avoid spacing conflicts on the
strip by providing some flexibility. In its center is a
junction box containing the connectors and the de-
vices of the home automation.

Relay shields
No micro controller can control high voltage on its
own circuits. Instead relays are needed to trigger a
Usage
switch for the high power devices, the single purpose
Because a ready made shield is used, where the core
of a relay (figure 9).
simply plugs in its socket, no further hardware com-
For micro controllers special relay shields have
posing is done, and the related software remains un-
been designed. They provide some relays with screw
altered. Particle provides a simple app to control all
connectors, power regulation for the complete board

Smart and Responsive Design - Applied - Volume 2 - eCAADe 33 | 685


pins of a core. By now this app is sufficient. A relays REFERENCES
just switches buy a push of a button, and because it Chan, K. W., Teymourzadeh, R., Ahmed, S.A. and Hoong,
is on the Internet, the switch could be triggered from M.V. 2013 'Smart GSM Based Home Automation Sys-
elsewhere. tem', 2013 IEEE Conference on Systems, Process & Con-
trol (ICSPC2013), Chicago
There should be no doubts, that some pins of the
Garnet, H. 2011 'Arduino Microcontrollers and The
controller are still open and some sensors like a pho- Queen’s Hamlet: Utilitarian and Hedonized DIY Prac-
tocell or a temperature sensor can be added. There is tices in Contemporary Electronic Culture', Proceed-
a lot of room left for customization both in hard- and ings of the 31st Annual Conference of the Association
in software. for Computer Aided Design in Architecture (ACADIA),
Banff (Alberta), pp. pp. 44-47
Lonsing, W. 2013 'Introducing a Workshop to build an Af-
CONCLUSION fordable 3D-Scanner: Presenting a Variety of Com-
Although they do not demonstrate a complete home putational Concepts to Novice Students of Archi-
automation project the presented examples give an tecture', Proceedings of the 17th Conference of the
insight of possible realization concepts. The outlet Iberoamerican Society of Digital Graphics (SIGraDi
2013), Valparaíso, Chile, pp. pp. 475 - 478
spider is at first an architectural or design project. It
[1] http://en.wikipedia.org/wiki/Maker_culture
replaces a power strip with all its clutter with access [2] http://www.arduino.cc/en/Tutorial/HomePage
points at extended lines to provide 4 power outlets [3] http://www.instructables.com/
freely inside the radius of the extension coords. [4] https://particle.hackster.io/
The LED-rings demonstrate fast switching and [5] http://en.wikipedia.org/wiki/Z-Wave
changing light arrangements, the servo-contoled [6] http://gizmodo.com/get-ready-for-google-brillo-
the-new-operating-system-f-1706783821
LEDs show a more sophisticated light concept. The
[7] https://developers.google.com/brillo/
brightness and intensity of LEDs directly connected
to micro-controller is still not really useful for lighting
purposes. The provided power and voltage is sim-
ply too low. It is however only a technical shortcom-
ing, which may be overcome once the necessity of
enhanced controlling becomes evident.
By conquering and adapting to methods of the
makers' culture the simple usage of devices from
mass production can be overcome. One of the key
benefits of products of makers is the transfer from se-
rial production to batch or even job production. It
correlates with the architectural design process as a
typical job production but almost never a serial pro-
duction process.
If the architectural design raises the claim as an
creative process to establish a building, and if home
automation becomes an integrative part of the pro-
cess, and there are no doubts about it will, then the
tools and techniques from the makers' culture should
be at least considered when it comes to the design of
a building with an integrated home automation sys-
tem.

686 | eCAADe 33 - Smart and Responsive Design - Applied - Volume 2


Biomimetic-Computational Design for Double Facades in
Hot Climates
A Porous Folded Façade for Office Buildings

Salma El Ahmar1 , Antonio Fioravanti2


1,2
Sapienza University of Rome
1,2
{salma.elahmar|antonio.fioravanti}@uniroma1.it

Biomimetic design is an approach that is gaining momentum among architects


and designers. Computational design and performance simulation software
represent powerful tools that help in applying biomimetic ideas in architectural
design and in understanding how such proposals would behave. This paper
addresses the challenge of reducing cooling loads while trying to maintain
daylight needs of office buildings in hot climatic regions. Specifically, it focuses
on double skin facades whose application in hot climates is somewhat
controversial. Ideas from nature serve as inspiration in designing a porous,
folded double façade for an existing building, aiming at increasing heat lost by
convection in the façade cavity as well as reducing heat gained by radiation. The
cooling loads and daylight autonomy of an office room are compared before and
after the proposed design to evaluate its performance.

Keywords: Biomimicry, Parametric design, Double facades, Performance


simulation

INTRODUCTION fact the bigger the temperature differences the bet-


Cooling loads represent around 20% of building en- ter the buoyancy effect and natural ventilation. How-
ergy consumption in Egypt (Attia, et al., 2012) and is ever, having such a great increase in cavity tempera-
becoming one of major reasons of power shortages ture will not be favourable in hot climates where am-
especially during the summer months. The building bient temperatures are relatively higher. Therefore
skin plays a critical role in determining the amount their application in hot climatic areas is controversial
of heat gain in buildings and is therefore the focus of and still needs investigation.
this study. An overview of current techniques for naturally
Most investigations about double facades were ventilating double skin façades was needed to under-
done in temperate climates, aiming at increasing stand how airflow would generally behave and what
buoyancy-driven not wind-driven natural ventilation the factors that affect it are. An interesting review pa-
and the difference between cavity and ambient tem- per by Barbosa and Ip (2014) identifies the main pa-
peratures could reach 20°C (Barbosa & Ip, 2014). In rameters influencing the thermal and energy perfor-

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mance of such facades. They provide a set of guide- into consideration.
lines for each design parameter which were impor- Studies regarding double facades usually con-
tant to take into consideration. Some of these guide- sider the outer façade layer a as a flat vertical sur-
lines are suitable for hot climatic areas. For example face with not much geometrical complexity, and the
preferred cavity depth should be between 0.7 and 1.2 daylight performance resulting from the presence of
m, the multi-storey and shaft type structures have a these double facades has been rarely addressed in
stronger stack effect increasing ventilation rates, im- correlation with their thermal performance. In the
portance of using double glazing, bigger air open- search for new ideas for buildings skins in hot cli-
ings that aid in extracting warm air out of the cav- mates, the researchers turn to biomimetic design to
ity, and that decrease in cavity temperature does not explore possible solutions.
vary in a linear way with opening sizes.
Hamza (2008) compared a single façade and a AIM AND METHODOLOGY
double façade with three possible glazing options; In a previous paper (El Ahmar and Fioravanti, 2014)
transparent, tinted and reflective. The single façade we defined a number of possible biomimetic inspira-
acts as a benchmark base case representing a typical tions and categorised them based on the heat trans-
office building in Cairo. Results indicate that careful fer methods; radiation, conduction, convection and
material choice is critical to the thermal performance phase change. One inspiration related to decreasing
of the double façade, as reflective glazing provides gain through radiation was chosen (which was fold-
the most reduction in cooling loads. The façade had ing strategies) as a starting point and was applied
air openings at the top and bottom. The use of shad- in the design of a shading screen for a typical office
ing devices was not addressed. room.
Another study was conducted by Radhi et al. This paper builds upon previous work and
(2013) in the United Arab Emirates. They compared widens the scope to study the reduction of heat gain
an east-facing double façade system that had open- by convection as well as radiation. The biological in-
ings at top, bottom and at each floor, with a classic spiration addressed in this case is termite mound be-
single façade system. The upper cavity opening in- haviour in natural ventilation. The main design chal-
duced the stack effect causing upper floor to expe- lenge is decreasing heat gained by radiation and in-
rience more heat gain, but at the same time it was creasing heat lost by convection in the cavity of a
responsible for removing the heat out of the cavity. proposed double facade, with the aim of decreasing
They estimated a 17% reduction in cooling energy on cooling loads and improving thermal comfort. An-
a typical summer day due to the performance of the other important aim is to study visual comfort simul-
double façade. taneously, so that decreasing cooling loads would
An interesting study done in central Italy by not be at the expense of reducing daylight perfor-
Baldinelli (2009) explored the use of an unconven- mance.
tional double façade made of L-shaped movable The design is developed using computational
glass and aluminium shading panels that could ro- parametric software, together with real-time envi-
tate using hydraulic jacks to take one of two posi- ronmental analyses which provide instant feedback
tions; an open state for summer and a close state for as the design progresses. These tools proved to be
winter. Cooling loads were 10.3 KWh/m2 for the pro- particularly useful especially when there are conflict-
posed design, 151 KWh/m2 for a fully glazed single ing design needs at hand. The performance of the
façade and 77 KWh/m2 for 50% glazed single façade, proposed skin is evaluated by comparing the simu-
which shows that double facades could be used in lated cooling loads and daylight performance of an
warm climates if certain design aspects were taken office room in an existing building in Cairo before and

688 | eCAADe 33 - Smart and Responsive Design - Applied - Volume 2


after the skin is placed. Figure 1 describes the overall a more accurate explanation of how the ventilation
applied biomimetic-computational design method- system actually works.
ology applied in this research. They explain that airflow in termite mounds is
more complex than the two previously assumed
Figure 1 airflow models; the thermosiphon model in closed
General mounds and the induced flow model in open
research/design mounds. The famous Eastgate building although
methodology. succussful, is based upon these models that were
Scope of this paper found not be entirely accurate. Rather, the system
is in bold. is closer to a 'tidal' ventilation model in which air
flow depends on temporal variations of the wind.
Air in the the middle of the chimney, is under the
effect of natural/free convection (buoyancy) push-
ing upwards, and forced convection pushing either
up or down depending on the wind. In the end,
air is in constant movement up and down in rough
synchrony with wind conditions outside the mound.
Wind is usually the dominant force.
It is beyond the scope of this paper to fully ex-
plain how the ventilation system works, however one
of its important features is addressed here serving as
the main inspiration for the architectural proposal.
The porous mound surface plays an important role as
air enters through it to a network of surface conduits
that extend all around the mound. So regardless of
wind direction, air could enter from one side of the
mound and reach the other through the surface con-
duits. Air movement in this network is always due to
wind. Then it passes through a reticulum of tunnels
till it reaches the chimney causing the air to move ei-
ther up or down depending on the resultant force as
explained. The porous surface and the surface con-
duits act as a buffering layer protecting the interior
of the mound from turbulent winds and enable the
BIOLOGICAL INSPIRATION
use of wind regardless of its direction
Termite mounds are one of the famous biomimetic
examples known for natural ventilation strategies.
Analogy in architecture
Macrotermes michaelseni termite mounds are found
As mentioned earlier, ventilation in termite mounds
in sub-Saharan Africa, they are closed cone-shaped
is a complex process. Therefore just a couple of im-
mounds that could extend several meters in height,
portant features serve as the main inspiration here.
with a porous skin and an underground nest with a
These features are simplified and abstracted to be
diameter of 1.5 to 2 meters (Turner, 2001). Turner and
able to apply them in an architectural context. Figure
Soar (2008) highlight some misconceptions often as-
2 explains the addressed features of the mound ven-
sociated with these ventilation mechanisms and offer

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tilation system and the corresponding architectural tribution alone in decreasing cooling loads.
analogy. Regarding the desired self-shading effect, many
folding patterns can achieve this requirement. Aes-
thetic aspects are also important when deciding Figure 2
which pattern to choose. For this design proposal the Inspiration from
triangular pinwheel pattern is chosen (Figure 3), it is termite mound
seen as aesthetically pleasing and also all folded sur- ventilation system
faces would be triangular and therefore flat, making and the
it relatively easy to construct as opposed to double- corresponding
curved surfaces. analogy in an
architectural
context for
COMPUTATION AND ANALYSIS designing a double
This section describes how the biomimetic concept
façade.
was translated to a double-skin façade system. Pre-
liminary sketches were transformed into a digital
parametric model. Software used include Grasshop-
per visual programming language for Rhino 3D mod-
eller, Octopus plugin which performs multi-objective
optimization of design requirements using evolu-
Design objectives of the analogy tionary algorithms, ArchSim Plugin which performs
simulations in EnergyPlus v.8.2, and finally DIVA for
• To design a double façade with a porous sur-
daylight simulations.
face that mimics an aspect of the ventilation
behaviour in termite mounds
• Air flow in the cavity would be in constant
Digital model of existing room
Only one office room from an existing building is as-
movement and is a result of both wind and
sessed in this optimization process, representing a
buoyancy forces either reinforcing or oppos-
typical mid-floor space in the South Eastern façade
ing each other, thus attempting to increase
with the dimensions of 5 m in width, 8 m deep,
convective heat loss
and 4.1 m high. This orientation was chosen as a
• To design a folded surface that reduces heat
start as it is one of the most challenging for ther-
gained by solar radiation due to self-shading
moregulation of this building. The construction ma-
• Maintain visual comfort in the office space at
terials assigned are the same as those in the exist-
least as it was before the folded façade, if not
ing building; most importantly the façade has non-
improved
operable double-glazed tinted curtain wall panels
(with light transmittance of 37%) and aluminium
Other buildings inspired by termite mound ventila- cladding. The technical specification of these materi-
tion such as the Eastgate building in Harare, Zim- als have been requested and obtained by interviews
babwe, and the Davis Alpine House at Kew Gardens, and correspondence with the building owner/archi-
usually apply the analogy on a whole building scale, tect. The simulated annual cooling loads of this room
by designing a central atrium within the building are 139KWhm−2 . This is in close accordance with
along with other features (Pawlyn, 2011). However in actual readings of the building which indicated that
this research the scope is focused only façade design average annual consumption is 113 KWhm−2 .
for an existing building and therefore the biomimetic The Daylight Autonomy (300 lux, for half of oc-
inspiration is applied only to the façade to see its con-

690 | eCAADe 33 - Smart and Responsive Design - Applied - Volume 2


cupied time) is achieved for 51% of the room area, The main input in the grasshopper script is a 'base'
however 37.5% of this area is over-lit, receiving more vertical rectangular surface placed in front of the of-
than 3000 lux in more than half of the occupied time. fice room, exceeding the width of the room from
Daylight Factor minimum (which is a value of 2) was both sides by 2 m. It starts at the first floor level till 1
achieved in 36% of the room area. This fact is only m above the third (and last) floor. The folding logic
important for later comparison of optimization re- is applied to this base surface. The double façade
sults, as Daylight Factor calculations are much faster also has bigger openings at the very top at the height
so they are used in the optimization process as an in- above the existing building to promote either wind
dication. Daylight Autonomy will be calculated only catching and/or getting rid of hot air rising up.
for the selected result for accurate comparison with Performance criteria. According to the required de-
the existing room. sign goals, a number of performance criteria were
chosen to represent the behaviour of the proposed
Digital model of double façade idea. They include cavity operative temperature, cav-
The triangular pinwheel is an iterative pattern that ity air flow measured in air changes per hour (ach)
takes an input triangle and divides it in a certain way, and Daylight Factor (DF) in the office space. They
then applies the same division logic again to the re- represent the 'fitness' in the evolutionary algorithmic
sulting triangles and so on. To have a folded surface solver Octopus which attempts to optimize design
made from this pattern, a certain point in input tri- variables to reach the solution that achieves the best
angle is moved perpendicularly to its surface (Figure balance or trade-off between these criteria.
3). The moved distance of this point controls the fold EnergyPlus simulations of the double façade
depth of each iteration. When applied to the double take place on just one day that represents a typical
façade, the first iteration was extracted to act as the hot summer day in Cairo (2nd of July) in which aver-
main structural elements that would bear the load of age ambient temperature is 32°C, average site wind
the façade. They also serve another function as they speed is 4.9 m/s with a North West direction meaning
contain a network of small 2x2 cm perforations. This that the façade at hand is in the leeward side of the
network extends throughout the façade to create the building. This was due to the large computation time
intended porous effect. Figure 4 demonstrates the needed to run annual energy simulations for this rela-
composition of the proposed double façade. tively complex model with a huge number of small air
openings. When a solution is selected, cooling loads
Figure 3
for the month of July will be compared to those of the
Left: Hierarchy of 3
existing room.
iterations of the
triangular pattern. Design variables. A number of design variables con-
Right: adding a trol the double façade morphology and therefore its
third dimension to behaviour. Table 1 describes each variable, the crite-
the pattern to ria that it influences and its search range in the evo-
create a folding lutionary solver.
effect. Each Preliminary testing of variables. The variables are
iteration could have numerous and simultaneously affect performance
a different fold criteria. At the beginning all variables were given
depth that could be a default fixed value (mentioned in Table 1), and
positive (outwards) then each one is tested individually to see its ef-
or negative fect on performance criteria and assign a suitable
(inwards). search range accordingly. Default values have the fol-

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Figure 4
Diagram illustrating
digital model of the
studied room and
the proposed
folded porous
façade.

lowing performance: cavity temperature=35.2°C, air- flow=7.7 ach (due to infiltration only as no air open- Table 1
Design variables,
their description
and affected
performance
criteria. The search
range of each
variable is set after
preliminary testing
of a wider range for
each variable alone
to understand its
influence.

692 | eCAADe 33 - Smart and Responsive Design - Applied - Volume 2


ings are assigned in default state), DF=17% of the sults. The assigned objectives are minimizing cavity
room area. temperature and maximizing daylight, and the vari-
The effect of some of them is clear. For example ables are the first five of those listed in Table 1.
increasing glazing area increases cavity temperature Best results (shown in Figure 5) for cavity temper-
(up to 35.6°C) and daylight value (up to 30% of space) ature were obtained in many cases, but usually when
as expected with slight increase in airflow. Air open- first and second fold depths were at opposite ex-
ings increase air changes per hour (up to 106 ach) as tremes, and the third fold depth was always at max-
they increase, and decrease temperature (to 34.0°C). imum positive (folded outwards). Values near zero
As fold depths increase inwards (negative value) (complete flatness) for all three folds depths were al-
they slightly decrease temperature as insolation on ways avoided. There was no clear preferred range for
each face decreases, and also daylight decreases, but cavity depth. Best results for daylight did not show a
airflow increases. For the folds of the second and clear preferred variable range as well. It was noticed
third iteration, temperature slightly decrease even if that only the first fold depth tended to have a positive
they are folded outwards (positive value) due to the value (folded outwards) rather than a negative one.
shading they create. Cavity depth had different ef- Many different combinations produced the same re-
fects on each criterion. As it increases, it slightly de- sults.
creases temperature, clearly decreases airflow, and A solution achieving a trade-off between cavity
increases daylight as it approached 1.5 m then af- temperature and room daylight was selected (Figure
ter that value daylight decreases. For fold and cav- 6) in which cavity temperature decreased to 34.7°C,
ity depths specifically, their effect changes a lot with and DF=23% of space. The DF is much better than
different default values of other variables, and with the default case but still less than the performance of
different combinations of each other. the existing room.
An important observation is that an increase in
airflow does not necessarily mean a decrease in tem- Optimizing temperature and airflow
perature. This was true only to certain limit of air The selected solution went through a final single-
changes per hour (around 60 ach), after that limit the optimization process in which the variables assigned
increase in airflow had no effect in decreasing tem- were the distance between porous openings and
perature. This was important to understand; as it im- cavity top opening scale factor to see the effect of the
plies that airflow should not be assigned as an objec- porous surface and consequently convective heat
tive in the evolutionary solver because it would just loss on the cavity temperature and airflow. The fit-
try to increase it as much as possible. It would do that ness is set to minimize cavity temperature.
not understanding that it shouldn't try to increase it Results show that the presence of this network of
after this limit especially if this increase is at the ex- perforations in addition to openings at the top had a
pense of another objective being optimized in the big effect in increasing the airflow rate to an average
same time. Therefore, optimizing the air-openings of 60 ach and decreasing the cavity temperature to
will take place in a separate process aiming to opti- an average of 33.7°C after an average of 34.7°C with-
mize temperature only without daylight as well, since out them. The difference between cavity and ambi-
daylight isn't affected by them. ent temperatures is within the range of 1.7°C which
implies that overheating is prevented at least in the
Optimizing temperature and daylight specified typical day in which simulations were calcu-
The search range for each variable has been modified lated. This shows the importance of increasing heat
based on these preliminary results, to avoid wasting loss by convection in the thermoregulation of the
time in trying solutions that will not produce good re- double façade. Airflow is due to both natural and

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Figure 5
Visualising design
variables that
produced a
trade-off between
temperature and
daylight. Image
produced by
'Pollination'
web-based
application [1].

forced convection (wind), but forced convection is Figure 6


dominating. All solutions produced very similar re- Selected solution;
sults with a temperature range of 33.7°C. This is prob- max. scale factor for
ably due to the narrowed search range that was as- glazing=0.99
signed based on the results of the preliminary testing (values inversely
in the beginning. The chosen solution had openings proportional to
at the top with total area of 7.2 m2 , and total area of insolation on each
perforations=1.48 m2 (each is 2x2 cm2 , 0.19 m apart) face), cavity depth=
and the cavity volume=237.6 m3 . 1.8m, 1st fold
depth=0.5m,
2nd=0.24m, 3rd=
0.15m , scale factor
of upper air
openings= 0.9,
distance between
the small
perforations=
0.19m.

694 | eCAADe 33 - Smart and Responsive Design - Applied - Volume 2


Figure 7
Chart illustrating
the performance of
the cavity (its
temperature and air
changes per hour)
with changing
ambient conditions
throughout the
month of July. Wind
direction is usually
NW except for the
1st day and last
week of the month
when it is S/SE.

Figure 8 ifications need to be done to improve daylight, such


Daily cooling loads as using light shelves and more importantly using a
in July of the office glass type with higher visual transmittance than the
room before and one already used in the existing room, and then cool-
after placing the ing loads should be re-calculated for evaluation and
double facade design modification. Figure 8 shows a comparison of
the daily cooling loads of the room with and without
the double façade.

Table 2
Comparison of EVALUATING SELECTED SOLUTION
daylight and Simulations have been repeated for the whole month
cooling loads of the of July. Figure 7 shows that cavity temperature is al-
office room before ways around 1.7 to 2.0°C above ambient temperature
and after the even with changing wind speed and direction. This is
placement of quite important so that the proposed design would
double façade. not be always dependent on a specific wind direc-
tion, increasing its efficiency. Cavity airflow through-
out the month closely follows wind speed and had a Software limitations
minimum of 24 ach when wind speed was 2.7 m/s. It is important to point out the limitation of Ener-
Table 2 summarizes the performance of the room gyPlus in modelling double facades, as the Airflow
before and after the double façade. The presence Network model it uses assumes that each thermal
of this façade had a positive effect on cooling loads zone has a uniform temperature distribution, and it
as they decreased by 15%. However, it had a neg- does not take into consideration the cavity airflow
ative result on Daylight Autonomy which decreased pattern (EnergyPlus, 2014). Several studies (Zhang,
to 45.2% of the space. This means that further mod- et al., 2013; Sabooni, et al., 2012; Kim & Park, 2011)

Smart and Responsive Design - Applied - Volume 2 - eCAADe 33 | 695


attempted to test the appropriateness of the Airflow Attia, S., Evrard, A. and Gratia, E. 2012, 'Development
Network model for simulating double facades, and of benchmark models for the Egyptian residential
concluded with the recommendation of coupling En- buildings sector.', Applied Energy, 94, pp. 279-284
Baldinelli, G. 2009, 'Double skin façades for warm climate
ergyplus with a Computational Fluid Dynamics (CFD)
regions: Analysis of a solution with an integrated
tool to complement each other's limitations. movable shading system', Building and Environment,
44, p. 1107–1118
CONCLUSION Barbosa, S. and Ip, k 2014, 'Perspectives of double skin
façades for naturally ventilated buildings: A Review',
The study demonstrates the potential of coupling
Renewable and Sustainable Energy Reviews, 40, p.
biomimetic design and computational tools in de- 1019–1029
signing a double façade for hot climates. It aimed at EnergyPlus, initials missing 2014, Input Output Reference:
reducing heat gain by radiation by using a folded sur- The Encyclopedic Reference to EnergyPlus Input and
face for self-shading, and increasing heat loss by con- Output, US Department of Energy
vection by using small perforations inspired by the Hamza, N. 2008, 'Double versus single skin facades in hot
arid areas', Energy and Buildings, 40, p. 240–248
porosity of termite mound surface. Computational
Kim, D. and Park, C. 2011, 'Difficulties and limitations in
software played an important role in the develop- performance simulation of a double skin facade', En-
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is important in order to know whether the results of (I3CON), Loughborough
EnergyPlus could be relied on to give an indication of Zhang, R.L., Yao, S.C. and Zhang, Y. 2013, 'Coupled En-
the performance of complex double façades in early ergyplus and computational fluid dynamics natu-
design phases in which the use of CFD tools is not ral ventilation simulation', Building and Environment,
practical. 68, pp. 100-113
[1] http://mostapharoudsari.github.io/Honeybee/Poll
ination
REFERENCES
El Ahmar, S. and Fioravanti, A. 2014 'Botanics and Para-
metric Design Fusions for Performative Building
Skins - An application in hot climates', Proceedings
of eCAADe 2014, Newcastle upon Tyne, pp. 595-604

696 | eCAADe 33 - Smart and Responsive Design - Applied - Volume 2


SolSeduction
A Phyto-Solar Dance-Floor

Bernhard Sommer1 , Galo Moncayo2 , Malgorzata Sommer-Nawara3 ,


Ulrich Pont4
1,2
Universität für Angewandte Kunst 3 EXIKON skins 4 TU Wien
1,2
{bernhard.sommer|galo.moncayo}@uni-ak.ac.at
3
nawara@exikon.at 4 ulrich.pont@tuwien.ac.at

As climate and society change, customizing buildings towards specific usage


patterns and local weather conditions that might be obsolete within a few years,
does not seem to be the smartest approach to building design. Facing the end of
readily available highly efficient energy sources, such as oil and gas, we want to
re-think the architectural environment towards a symbiotic habitat. The role of
energy thus is not seen as a question of supply, but as one parameter among
others that shapes the environment. A habitat relies on the physical, chemical and
social interaction of different elements and organisms.The authors together with
their students pursued a design research re-thinking the architectural
environment towards a symbiotic habitat.Full-scale spatial prototypes as elements
of such a habitat have been developed focussing on the interfaces between
climate, people and other organisms, such as plankton, algae and flowers.

Keywords: Real-time interaction, Biologic architecture, Adaptability,


Evolutionary algorithm

INTRODUCTION ence on buildings rendering static concepts invalid.


This paper discusses the outcome of a seminar at En- We are convinced that in the architectural design
ergy Design, a department of the Institute of Architec- practice this aspect of change is massively under-
ture of the University of Applied Arts Vienna. With the rated. Our goal was to explicitly investigate the de-
support of our Rector, Dr. Gerald Bast, within the last sign options yielded by an architectural design that
two years, the department could research in-depth is more conscious about the ever-changing physical
into specific design questions related to energy and and social reality. In art history a relation between ar-
architecture, including the engineering of prototypi- chitecture and music often has been discussed, being
cal architectural models or fragments of architectural the notion of time versus space the strongest differ-
elements. ence between the two disciplines. Some aphorism
These two years of intense activities in teachings such as "Architektur ist erstarrte Musik" (Friedrich Wil-
and (design) research were dedicated to understand helm Joseph von Schelling), "Architektur ist steinge-
the role of environmental forces as time-based influ- wordene Musik" (Johann Wolfgang von Goethe), "Ar-

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chitektur ist gefrorene Musik" (Arthur Schopenhauer) An early attempt to use the transformation of a build-
show the strange desire to link these arts. However, ing to meet environmental forces is the Rotating Alu-
besides some very formalized concepts such as the minium House in Snow Creek, Palms Springs, erected
Avenue of the Sphinx in Luxor, where the position by aerospace engineer Floyd D'Angelo, depicted in
and the movement of the spectator was strictly given Figure 2. This project is for its time especially men-
during religious rituals, architecture always failed to tionable, as "In order to rotate the home [...] D'Angelo
deliver the linear and composed experience music adapted a device from his product company that was
can provide. In 1928 Henrik Neugeboren proposes made to open and close aluminum loovers. Originally,
a Monument to Bach, a 3-dimensional system of mu- D'Angelo powered the mechanical equipment through
sical notion. Figure 1 shows the desperate, not to a photovoltaic cell on the roof which powered the sys-
say monumental, attempt to realize 4 measures from tem's rotation arc." [1]
Bach´s fugue in E-flat minor. (Neugeboren, H. 1929) The concepts of interactive architecture, as de-
fined by Kas Oosterhuis (Oosterhuis, K. 2013) and his
Hyperbody research institution so far had the clearest Figure 1
emphasize on time-based transformation as an archi- Henrik
tectural design driver. Neugeboren,
The department of Energy Design was aimed at Monument to Bach,
going one step further and investigate the meaning from: Meyer, H.
of interactive, transformable architecture in the con- (Ed.) 1929 Bauhaus.
text of climate, comfort and behavior. At the Insi- Zeitschrift für Ge-
tute of Architecture, thus two seminars have been set staltung no. 1, Jahr-
up that clearly pointed out our interest in ecologic gang 3. Dessau
strategies on the one hand and the conscious orches- Bauhaus, Jan. 1929
tration of time-based change on the other hand.

Figure 2
Floyd D´Angelo,
Revolving
Aluminium House,
from:
http://modernhomesla.
blogspot.co.at/2012/11/
the-dangelo-
house-futuristic-
desert.html,
accessed
The first program was called Ecological Ballet. Fully 2014-06-14
functioning interactive models of scaled architec-
tural projects were shown at the MAK - Austrian Mu-
seum of Applied Arts / Contemporary Art, Vienna, in
October 2013. SolSeduction - A Phyto-Solar Dance-
Floor was the second program, showing full scale in-
teractive prototypes and one scaled model at Heili-
genkreuzer Hof , a show room of the University of

698 | eCAADe 33 - Smart and Responsive Design - Applied - Volume 2


Applied Arts. The programs were framed by sev- centric procedure dedicated to the unseen potential of
eral guest lectures, such as Philippe Rahm, Francois the world it seeks to remake (Hensel, M. 2013). It is
Roche and Marco Poletto and Claudia Pasquero from this procedure we were after: the unseen potential
ecoLogicStudio. Further, a workshop with guest crit- of the world the projects seek to remake, the sym-
ics Marco Poletto and Claudia Pasquero was held in biotic habitat, that became the brief to our students.
the beginning of the second programme and a sym- However, there is a less cloudy definition of what de-
posion on time, energy and architecture was orga- sign research could be, at least as it is discussed in
nized as a final event, having Francois Roche and the field of Industrial Design. Trygve Fast and Haakon
Marco Poletto, Claudia Pasquero and Brian Cody on Faste state that design research is not a "kind" of re-
the panel. search. Rather, research is a practice, and it is part
of design practice. They find four categories of de-
METHODOLOGY sign research: Design of Research, Design through Re-
There has to be a kind of disclaimer at the beginning search, Research on Design and Research through De-
of this paper: no energy balances have been calcu- sign. In this context, our attempts were to follow the
lated. Thus we fail to answer questions such as if category Research through Design, a design activity
the energy demand for transformation would not ex- that operates as research-whether intentionally or not
ceed what is gained by adaption. The seminar did (Faste, T., Faste, H. 2012).
not follow a strict scientific methodology as it should
be expected in natural sciences. The context of the TECHNOLOGY
department of Energy Design is that of an architec- The programs relied on different software and
ture school at an art university. The methodology hardware components. Students were trained in
is what is discussed in the field of architecture un- Grasshopper, a graphical algorithm editor integrated
der the term Design Research or Research by Design, with Rhino 's 3-D modeling tools. The Grasshopper
a term specifically brought up in the context of archi- plug-in Ladybug was used to analyze environmen-
tecture by Michael Hensel and the collaborative and tal data, the plug-in Firefly was used to link scripts
interdisciplinary network he founded: OCEAN Design to Arduino micro-controllers. Fritzing was used to
Research Association, a not-for-profit association fo- understand and plan the configuration of the Ar-
cusing on research by design in architecture and ur- duino boards, the Arduino Software was used to fi-
ban design [2]. Of course, the methodology behind nally program the micro-controllers. All software,
this term is still vague. David Leatherbarrow, profes- besides Rhino 3D are open source software. The
sor of architecture at the University of Pennsylvania micro-controllers were equipped with a variety of
School of Design in Philadelphia , traces the modern sensors, depending on each individual approach. In
approach to design research back to the 17th century the same manner the micro-controller was driving all
and later to Le Corbusier and his atelier de la recher- the physical outputs, the students had to learn how
ché patiente. He admits, that it seems odd to suggest to connect and control stepper motors, electromag-
that research could be undertaken in a [...] workshop, netic valves, servo and dc motors, bimetal, lights and
yet he points out the fact that scientific advances in our sound. This approach to technology was a combina-
time often occur outside university settings. He finally tion of content and aesthetics, as well as coding and
concludes that design practice can be understood as a hardware design for the development of working in-
form of scientific research when both are seen as pro- teractive prototypes.
jective activities. Project making, so Leatherbarrow, re-
quires a movement away from its own techniques to-
ward conditions that are not of its own making, an ec-

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SOL SEDUCTION - A PHYTO-SOLAR mand of buildings: North of the tropical and sub-
DANCE-FLOOR tropical zones, where most developed countries are
The projects of Ecologic Ballet have been presented located and the total energy demand is highest, the
and discussed at the 10th European Conference production of solar electrical energy is more or less
on Product & Process Modeling in September 2014 limited to the summer period, where demand e.g.
(Sommer, B. et.al. 2014). One conclusion was that fu- for lighting is much higher in the winter season (Lei-
ture work should address the realization of such con- bundgut, H. 2011). One alternative and further de-
cepts in 1:1 mock-ups. With SolSeduction a few mock- velopment could be the production of biomass as a
ups could be realized and were presented in an exhi- way of chemically storing energy and transforming it
bition in November 2014 at the Heiligenkreuzer Hof in to electricity and heat, when needed. The biomass
Vienna. The conceptual approach and task was deep- production could be integrated in the building skin.
ened for this follow-up seminar. A building with an algae bioreactor facade has first
The idea of buildings producing more energy been developed to realization by the Austrian archi-
as they need is widely discussed and projects are tecture office Splitterwerk in cooperation with Arup
being realized, usually under the label Plus-Energie- (Blaschitz, M. et.al. 2014). Taking up this approach,
Gebäude. However, this concept is problematic, if we want to re-think the architectural environment to-
seen as a fundamental solution for the energy de- wards a symbiotic habitat. The role of energy thus is

Figure 3
Task diagram me by
Bernhard Sommer.

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not seen as a question of supply, but as one param- cycle occurs on 24 hours cycles making it barely visi-
eter among others that shapes the environment. A ble for the visitors. The same mechanical clock also
habitat, in our definition, relies on the physical, chem- provides the a secondary motion tilting the panels
ical and social interaction of different elements and gently back and forward to crete a wave like effect to
organisms. Full-scale spatial prototypes, as elements enhance the light reflections created by the habitat.
of such a habitat, have been developed focussing on (Fig. 4)
these interfaces between climate, people and other
Figure 4 organisms, such as plankton and algae.
Screenshot from The prototypes were presented in the above
video, taped by mentioned exhibition. Each prototype was equipped
Raumfilm, Mathias with different sensors to enable them to interact with
Widter. visitors and the physical conditions on site, re-acting
and adapting in real-time. An exemplary responsive
system loop as a guideline for the students to design
the prototypes can be seen in Fig. 3.

Luminiscent.Tracings.
Studets: Ola Mnich, Marko Margeta, Banafsheh
Fahimipour, Nina Soltani, James Park Oxy.Clmn.
This habitat provides an artificial day zone and an Students: Noemi Polo, Moritz Hanshans, Artur
artificial night zone. Bioluminescent organisms - py- Stashkevitsh, Arpapan Chantanakajornfung
rocystis lunula - help to orient in the darkness and ac- Vessels of algae - chlorella vulgaris - , spread over
company the visitors in the night zone providing an the walls towards the ceiling. This algae vessels are
almost surreal atmosphere of water reflections and interconnected with an air supply structure, a net-
blue specular plankton light. The artificial vessels for work of tubes and valves resembling a circulatory sys-
the plankton are a combination of panels that pro- tem. Interpolated with the algae there are also air
vide the framework for clear cushion full with the reservoirs that inflate and deflate giving the a sense
mixture of water and nutrients and a kinetic hanging of breathing. The air supply system is mediated by
system that provides the motion for their transition several electromagnetic valves that will control the
from day to night. According to the movement of the air circulation in the system. The algae consumes
visitors under the cushions, locally placed activators the CO2 that the visitors exhale giving back oxygen
will produce the necessary turbulences to excite the to the exhibition space. Using CO2 sensors the sys-
plankton to release its glow. The movement of the tem is triggered by comparing the existing level in
visitor is traced by motion sensors that inform the re- the room to de desire value. When this point is sur-
spective areas to glow. This gives the audience a feel- passed the system uses an air compressor to start the
ing of being followed by the light like one is followed circulation of air form the room into to PVC inflatable
by a curios animal. As the plankton needs a 12 hour reservoirs that will regulate the amount of air flowing
cycles of daylight and darkness to be able to recharge into the algae vessels. When the air reservoirs reach
its luminance, two different populations trade places the desire pressures, electromagnetic air valves will
every 12 hours. This change is driven by a mechanical open the flow of air into the algae vessels, for them
clock, that slowly lowers and respectively raises the to process the CO2 and produce Oxygen in return.
two sets of elements, so that the fluid with the plank- The organism also works as a new kind of ornament
ton can flow freely from one zone to another. This full rich in detail and designed for the exhibition space.

Smart and Responsive Design - Applied - Volume 2 - eCAADe 33 | 701


This new type of ornamentation not only provides Dark.Matter.
the space with clean air, but also gives the viewers Student:Francois Gandon, Miro Straka, Venetia Alia,
a visual and musical performance. The sounds pro- Jiaxing Lu, Annamaria Dobai
duces by the system are a combination electromag- A kinetic wall four meters long by two meters
netic valves clicking and clacking, the deep sound of high, made of twenty rotating vertical elements, fol-
the compresor serves as a humming musical base, on lows the viewer and shivers as they approach and
the other hand the bumbling sound of the air, being move in front of it. The elements are sharp points
release in to the vessels containing the algae, adds witch rotate and face the viewers as they move closer
to the orchestration a less mechanical sound. More- and closer. When the points are rotated to they max-
over, for the exhibition, an array of light sensors were imum being the closest to the viewer the start to
implemented to the system to facilitate the interac- shiver as if it was a fear reaction. At this moment the
tion between the visitors and the system. (Fig. 5) wall will release scents of various plants depending
on the position of the expectation. This whole chore-
ography of events creates an illusion of fear and self Figure 5
defense. The shivering also creates a kind of natu- Screenshot from
ral hissing, resembling the sound of reed in the wind, video, taped by
giving a voice to the installation. (Fig. 6) Raumfilm, Mathias
Widter.
Drone.Synthesis.
Student: Christian Anich, Daniel Rhomberg
This project is an instrument that is ruled by slime
mould. Four satellite stations distributed in the ex-
hibition space around the slime mould, house loud-
speakers and ultrasonic proximity sensors. The activ- Figure 6
ity of the sensor is visualized by a fading blue glow- Screenshot from
ing light. The slime mould lives in a habitat, trying video, taped by
to reach nutrition, yet, avoiding light. LEDs in the Raumfilm, Mathias
mould habitat glow according to the activity and dis- Widter.
tribution of the people in the room. The activity is
fed into a synthesizer, creating an ambient electronic
sound. The slime mould can conduct electricity and
is connected with the synthesizer. As it changes its
growth pattern due to the LEDs, the slime mould start
to modify the outcome of the musical composition. Figure 7
(Fig. 7) Screenshot from
video, taped by
3R.House. Raumfilm, Mathias
Student: Rangel Karaivanov Widter.
This is the only scaled model in the exhibition. It
involves a biomimetic principle rather than biologic
organism. The model rotates around three axis, fol-
lowing a fitness goal of maximizing or minimizing
the impact of solar radiation as well as redefining its

702 | eCAADe 33 - Smart and Responsive Design - Applied - Volume 2


spaces according to space usage. This movement exhibition opening was accompanied by a sympo-
shows the continuous dance between the house it- sion on time, energy and architecture.
self finding its optimal position for its interaction with
Figure 8 the environment and the user and his or hers us-
Screenshot from age needs. This scale model of the house is kinet-
video, taped by ically driven by a network or custom design gears
Raumfilm, Mathias and three steeper motor to provide the necessary
Widter accuracy for the graceful movement of the house.
Weather data, as well local sensors can be streamed
real-time into a Grasshopper script. As we see the
3d model reconfigure itself in front of us, the virtual
3d model is shown in a screen next to it. The dig-
ital model is represented in the script and the so-
lar radiation levels on its surface are evaluated and
Figure 9 described by a color gradient to visually illustrate
Kick-Off workshop; the phenomenon. The best inclination and rota-
results at the roof tion angle of each axis is then calculated nearly in
top at University of real-time by an evolutionary algorithm (Galapagos
applied Arts, for Grasshopper). (Fig. 8)
Vienna; Photo:
Malgorzata SEMINAR PROGRAMME OF SOLSEDUC-
Sommer-Nawara TION
The seminar started with an introduction and train-
ing of specific software skills. After four half-day train-
ing sessions, an intense workshop phase started with
a concept storming day. These concepts were pre-
sented to guest critics Claudia Pasquero and Marco
Poletto. Within three days, first prototypes were pro-
duced, one already involving pyrocystis lunula, one
using chlorella vulgaris, another one using air move-
ment as actuating force, Fig. 9.
In the following phase, -besides further re-
search, conceptual drawings and the developement
of structural details - functional schemes of each
prototype were sketched. Exemplary, for luminis-
cant.tracings. one such diagramme is shown in Fig.
10.
A final flow chart of the actual built prototype is
shown for oxy.clm. in Fig. 11. All projects were set
up within five days at the exhibition venue. Build-
ing components were printed on site with a Witbox
3D-PLA-printer or lasercut, where 2D-elements were
needed. The vessels were made of welded PVC. The

Smart and Responsive Design - Applied - Volume 2 - eCAADe 33 | 703


Figure 10
Diagramme by Ola
Mnich, Marko
Margeta, Banafsheh
Fahimipour, Nina
Soltani, James Park.

Figure 11
Diagramme by Galo
Moncayo.

704 | eCAADe 33 - Smart and Responsive Design - Applied - Volume 2


CONCLUSIONS Oosterhuis, K (eds) 2013, Hyperbody – the first decade of
A wide variety of design options and new aesthetic interactive architecture, JapSamBooks, Rotterdam
experiences can be obtain by taking up new sus- Sommer, B, Moncayo, G and Pont, U 2014 'Ecological
ballet – a design research towards environmental-
tainable technical strategies. This potential lies com-
reactive, adaptive architectural design.', eWork and
pletely open and architects should learn to use these eBusiness in Architecture, Engineering and Construc-
new strategies as design drivers. From the present tion, pp. 215-220
work, most promising seems the project oxy.clmn., [1] http://modernhomesla.blogspot.co.at/2012/11/the
as the algae significantly reproduced after two weeks -dangelo-house-futuristic-desert.html
of exhibition, although the exhibition room was not [2] http://www.ocean-designresearch.net
very well lit and although the exhibition took place
in November. Compared with the realized The Algae
House, from Splitterwerk / Arup, the project shows at
least two steps forward: it combines the production
of biomass with the cleaning of the indoor air and the
algae does not need to be heated in winter.

ACKNOWLEDGEMENTS
The projects were made possible by extra funding
from the rector of the University of Applied Arts Vi-
enna, Gerald Bast. The developement of the pro-
totypes was accompanied by visiting critics Claudia
Pasquero and Marco Poletto from UCL Bartlett / eco-
LogicStudio.
The students inolved showed committment that
exceeded what you can expect by far.

LINKS
Videos from the prototypes can be accessed online:
energy-design.tumblr.com

REFERENCES
Blaschitz, M, Wurm, J, Hemmrich, E, Arup, - and Splitter-
werk, - 2014, Das Algenhaus / The Algae House, Niggli
Verlag, Zürich
Faste, T and Faste, H 2012 'Demystifying “design re-
search”: Design is not research, research is design.',
Proceedings of the IDSA
Hensel, MU (eds) 2013, Design innovation for the built en-
vironment: Research by design and the renovation of
practice, Routledge
Leibundgut, H 2011, .: LowEx building design: für eine Ze-
roEmission Architecture, vdf Hochschulverlag AG
Neugeboren, H 1929, 'eine bach-fuge im bild', Bauhaus.
Zeitschrift für Gestaltung no. 1, 1(3), pp. 16-18

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Prepared Music Field: Interactive Spatial Music
Performances
Eric Sauda1 , Trevor Hess2 , Evan Danchenka3 , Scott Christian4 ,
Chris Beorkrem5
1,2,3,5
School of Architecture, UNC Charlotte 4 West Virginia University
1,2,3,5
{ejsauda|ahess5|edanchen|CBeorkrem}@uncc.edu
4
schristian1@wvstateu.edu

As part of ongoing research, the Digital Arts Center at UNC Charlotte has
commissioned of a new music composition by Andy Akiho, a fellow at the
American Academy in Rome. The presentation of this piece will begin with a
premiere in Charlotte, followed by performances in Rome, New York ,Cleveland
and Charleston. This collaboration focuses on responsive architecture (an
interweaving of space and digital media as a critical element in contemporary
architecrue) and expanded musical performance venues (an engaging, inclusive
and unique atmosphere for both performers and audience). To accomplish these
goals, we have created a "prepared music field" that will allow the audience to
move through the space using their smart phones to engage both with live
performers and digitally delivered augmented compositional elements. Audience
members will have a unique listening experience depending upon their position
and movement during the performance. In this work, we reconnect music with its
temporal dimension by using digital methods to create a real time experience.

Keywords: Experimental music, Site specific, Augmented reality, Sound


installation, Smartphone art

The electric light is pure information. It is a medium and other designers of space is how to conceptualize
without a message, as it were, unless it is used to spell this mixed environment, how to integrate the flow of
out some verbal ad or name. This fact, characteristic of information with the spatial settings in which it is re-
all media, means that the "content" of any medium is ceived.
always another medium. (McCluhan 1967) Real time has already arrived. The pressing ques-
As a matter of facts on the ground, environments tion is how it will transform the shape and role of ex-
at all levels are being flooded with information. The isting cultural practice.
wide proliferation of smart phones and communica- Our group of researchers at the University of
tion networks has altered the manner in which peo- North Carolina at Charlotte has been exploring the
ple understand and experience space. (Castells 2000, manner in which interactivity and computation can
Graham 1998) One pressing question for architects transform music performance space. Our group in-

Smart and Responsive Design - Applied - Volume 2 - eCAADe 33 | 707


cludes Scott Christian of the contemporary classical itally delivered augmented sound. Each member of
music group Fresh Ink & West Virginia State University the audience will have a unique listening experience
and Professors Eric Sauda and Chris Beorkrem and depending on their position and movement. While
researchers Trevor Hess and Evan Danchenka of the there has been work on incorporating computation
Digital Arts Center at the College of Arts + Architec- into musical performance (Jordà 2007, Winkler 2001,
ture. Kirke et al. 2013), our effort is unique in combing a
Our group has previously collaborated on two commissioned work with an interactive performance
performances, both of which featured the role of in specific spatial settings.
a specific space and technology in musical presen- The historical constellation of music engages the
tation. As part of a "Digital Spaces" exhibit at the prepared music field by developing the range of in-
Prospective Eye gallery, Fresh Ink presented two per- strumental, found, and manufactured sounds as me-
cussion works accompanied by digital projection on dia for the piece. This project fits within a tradition of
screens above the performers triggered by the sound innovation and inclusion that stretches back at least
levels of the instruments. A more ambitious installa- a century.
tion, "Crippled Symmetry" presented a work by Mil- The technological matrix provides a new
ton Freidman accompanied by projection on the ceil- medium of engagement with the prepared music
ing of a large atrium space viewed from 200 lounge field through the use of smart phone technology to
chairs. The projection and the alignments in space provide precise location information and to supple-
were matched to the intentions and methods of Feld- ment or alter the live acoustics. This project uses
man's music. [3] technology to actively prepare and interact with the
Our current project involves the commission of a space.
work by Andy Akiho, a contemporary classical com- The presentation of this piece will begin with a
poser who has been recognized with awards includ- premiere in Charlotte, following by performances at
ing the 2014-15 Luciano Berio Rome Prize, the 2015 sites in Rome, New York, Charleston and Cleveland.
Lili Boulanger Memorial Fund, a 2014 Fromm Foun- Complete documentation of this project is available
dation Commission from Harvard University and the on line at ejsauda.wix.com/prepared-music-field.
2014 American Composers Orchestra Underwood
Emerging Composers Commission. He has previ- SPATIAL SETTING
ously worked with one member of our group (Scott To understand the role that space might play in this
Christian) and has incorporated concepts of technol- project, we traced the role of the performance venue
ogy in his work. [2] in the history of music. The slow pace and sin-
Akiho's work is composed to be performed in a gle musical line of Gregorian chants are acoustically
"Prepared Music Field" at a selected number of mu- matched to the long reverberation time of medieval
seums and public settings.The spatial setting informs cathedrals. The polyphonic Baroque work of Bach
the prepared music field both through the diffuse and Vivaldi coincides with musical performance mi-
spacing of the musicians and by the configuration grating into smaller, harder surface rooms with more
of performances in multiple settings using topolog- limited reverberation times (see Figures 1, 2). An
ical instruction. The movement through the space even more direct connection between space and per-
affords a new method of spatial engagement for the formance was struck by Wagner, who wrote Parsifal
audience. [1] specifically for the Festspeilhaus in Bayreuth and by
The "Prepared Music Field" that will allow the au- the Requiem of Berlioz, intended for performance in
dience to move through the space using their smart Les Invalides. (Beranek 2004)
phones to engage both with live performers and dig-

708 | eCAADe 33 - Smart and Responsive Design - Applied - Volume 2


Figure 1 ence. The ability to record and manipulate sound has
Frederick the Great become more and more sophisticated with the use
in Baroque of digital processing, but at the cost of disengaging
perfromance space. from a spatial setting.
One of the intentions of this project, then, is to
re-engage the space of the performance as an active
part of the composition, not as a return to histori-
cal settings of music, but as once again an important
part of a composer's intentions.
For our project, the engagement with space has
two aspects. First, players will be distributed in space
such that the audience can move freely amongst the
players, rather than being fixed in a rigid dialectic.
Figure 2 This generates a variable and individualized perfor-
Salisbury Cathedral, mance, depending on the position of listeners and on
gothic space. the nature of the digital manipulations.
The project engages space not only at the level
of the individual listener, but also with the venue of
the music performance. After considering a variety
of settings, we chose the museum, for while it is not
configured as a conventional performance space (al-
though musical performances at museums are not
at all uncommon) it still retains presence as a venue
in which particular and framed attention is paid to
whatever is within. The audience will see and hear
whatever occurs with heightened expectations.
Second, we have redefined the museum as a spa-
tial matrix (see Figure 3), which affords a fresh inter-
Figure 3
pretation in each venue. Individual players are posi-
Musician location in
tioned based on a set of instructions that describe the
Mint Museum,
topological relationship of each player to the next in
Charlotte.
the form of a recursive rule set:

• Player A will be able to see Player B


• Player B will be able to see Player C
• Player A will not be able to see Player C
• Etc.
• Player A will not be able to hear Player B
• Player B will be able to hear Player C
• Etc.
While the acoustical setting of concert halls and other
musical performance spaces is still relevant, the ad-
This idea of space is also found in the work of the
vent of audio recording has altered the relationship
painter and sculptor Sol Lewitt. His wall drawings
between music performance and audience experi-
are presented as a series of instructions with a set

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of drawing operations. Lewitt chose not to execute HISTORICAL CONSTELLATION
these drawings himself, leaving the actual drawings To better place our project in an historical context, we
to other artists. His descriptions are clear, but leave have created a model for interpreting experimental
room for interpretation, not unlike the score of a music works in the last 100 years, all of which vary
piece of music. (Lewitt et al. 2016) in terms of historical merit, intention, performance,
and use of technology (see Figure 4). First, we distin-
guish between three basic understandings of experi-
Figure 4
Map of
compositional
approaches.

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mental music: 1) Traditional Instrumentation, charac- stracted Musical Score. We find that 3 of the Tradi-
terized by acoustic orchestration for conventional in- tional Instrumentation pieces have abstracted musi-
struments; 2) Electronic/Manufactured Sounds, char- cal scores while only 1 piece outside of that category
acterized by electronically generated and manipu- does. Like-wise, all works noted for Visual Merged
lated sounds that do not naturally occur; and 3) Media seem to be influenced by Electronic/Manufac-
Natural/Found Sounds, characterized by observed or tured Sounds.
recorded sounds (noises) in their natural state. Another data layer shows a loose interpretation
We then position precedent works on the result- of "compositional styles" or the intent of the com-
ing 3-point field. Some works strongly favor one spe- poser. We see that orchestral music is centered
cific idea of experimental music, while most fall be- about Traditional Instrumentation, and Sound Art
tween 2 or 3 categories. For example, the 2009 per- stems from Natural/Found Sounds. Technology is
formance of Henry Brant's Orbits at the Guggenheim- a common theme that flows through most of the
involving a spatial arrangement of 80 trombonists, chart but barely touches Traditional Instrumenta-
sopranos, and an organist-is firmly placed under tion. Most fascinatingly, Musique Concréte-the the-
Traditional Instrumentation. However, the 1995 ory that both found sounds and technologically ma-
performance of Karlheinz Stockhausen's Helikopter nipulated sounds can be combined to create a new
Streichquartett-which involved a live quartet inside music synthesis-moves across the chart in malleable
four flying helicopters while video streaming to a fashion.
concert hall-is halfway between Traditional Instru- We also organize the precedents on a timeline so
mentation and Natural/Found Sounds. as to follow the lineage of different experimental mu-
Most centrally positioned, Edgar Varese's 1958 sic theories, technologies and historical events affect-
Poeme Electronique-an abstract combination of syn- ing music (see Figure 5). We begin with the Italian
thetic music, found sounds, and instrumentation all Futurist, Luigi Russolo's Macchina Tipographica (Rus-
presented through 200-plus speakers with accom- solo et al. 1967), which was one of the first works for
panying video projections-demonstrates parts of all noise generators, sound recordings, and live perfor-
three categories. mance. Russolo's manifesto The Art of Noise exten-
Next, we layer in 5 accompanying elements that sively categorized types of sounds and included in-
reflect additional information on each piece: Audi- structions on how they should be mechanically gen-
ence Participation, Human Computer Interaction, Vi- erated as well as combined and utilized for future or-
sual Merged Media, Spatial Augmentation, and Ab- chestration. Russolo concludes, "...one day we will

Figure 5
Historical
constellation of
experimental
music.

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be able to distinguish among ten, twenty, or thirty of a prepared music field, we need to know both
thousand different noises. We will not have to imitate the technical possibilities and the relationship to mu-
these noises but rather to combine them according sic performance. While locational aware applications
to our artistic fantasy." immediately call to mind Geographic Positioning Sys-
Next, we map the loose overlap of composi- tems, GPS becomes widely inaccurate and unreliable
tional approaches. We find a close correlation be- indoors because of the affects of buildings materials
tween technology and sound art while orchestra- on the signal. Systems to calculate indoor position
tion only makes the occasional leap into a different are a current research field in computer science and
field. Musique Concréte almost disappears after the there are a number of possibilities that are feasible for
invention of the Moog synthesizer and other sound- this project.
generating technology, but returns in the 2000's.
Most interestingly, all music forms deviate, split, and Bluetooth Beacons
overlap wildly within the last decade. Bluetooth beacons are a simple way to emulate the
On both diagrams, we also include a past Digital characteristics of GPS. Acting like a single satellite,
Arts collaboration, and an Andy Akiho piece. In 2013, they allow individuals to know their rough proximity
the Fresh Ink Music Series and our Digital Arts Cen- to the beacon (close, medium or far). This allows two
ter prepared a merged-media performance of Mor- types of interaction. When a phone is within range
ton Feldman's Crippled Symmetry in the Storrs Hall of the signal we can have an on/off effect, or we can
salon. Audience members reclined on beach chairs modulate an effect based on the phones proximity to
on either side of the centered musicians while watch- the beacon. (see Figure 6)
ing manipulated visuals projected onto the length of
the salon ceiling. Akiho's Stop Speaking for solo snare Figure 6
is performed in time with a sophisticated manipula- Musicians and
tion of the Mac computer voice "Vicki". bluetooth.
The current collaboration with composer Andy
Akiho aims for the center of the 3-point spectrum and
for most, if not all, of the defined accompanying ele-
ments. The project acknowledges a century of exper-
imental music works from Russolo's Art of Noise man-
ifesto to today's current technological implication in
music and performance.

TECHNOLOGICAL MATRIX
Our group is currently developing the smart phone
application for use in the Prepared Music Field. This
application will be for both iOS and Android, and
will be available for download at each performance
venue. The application is being designed collabora-
tively with the composer and the musicians, and is in-
To further emulate GPS, we can combine three of
tended both to meet the needs of this particular com-
these beacons to find an approximate location in
position as well as being made available as a platform
space by identifying which the proximal zone for
for other, future composers and projects.
each beacon (far, close, far). This allows us to do one
If mobile computing applications are to be part
of two things: we can either have three different ef-

712 | eCAADe 33 - Smart and Responsive Design - Applied - Volume 2


Figure 7
Beta version of
smart phone
interaction.

fects that are modulated simultaneously, or we can Synchronizing Musicians & Mobile Sounds
have a complex effect that has several different vari- To synchronize all of the music in the exhibition
able qualities we can adjust. when using a MIDI controller, we have decided to
include the metronome in the mobile app. When
Smartphone Accelerometers & Gyroscopes the audience loads the app, they will be unaware
Accelerometer and gyroscopes are prominent fea- of the option unless they browse through the set-
tures of nearly all smartphones. While bluetooth bea- tings. For musicians, they will simply go to the op-
cons work with the last few generations of phones, tions and flip a switch so that they hear a metronome
these sensors will work on every smartphone starting instead. By linking the metronome to the clock on
with the first generation. Using measurements from each smartphone, we can easily synchronize each
these sensors we can track people's relative move- musician spread across the exhibition space without
ment within a space and could be used to make small the need for visual or auditory contact.
adjustments to the sounds people are hearing. They The use of prerecorded or streaming music with
can form a backup system in case the beacons' sig- the option to synchronize as an alternative to a
nal is intermittent. Accelerometers can modify the metronome is also part of the interface.
sounds people hear within a proximal zone (such as
"far") so that small movements will impact the music Visualization
along with large movements. To the audience, the existence of sensors and trig-
gers that can change sound is largely irrelevant. They
Creating Mobile Effects for the Audience do not need to know, or it should not be completely
There are two options available to us when thinking evident to them how the project is technically im-
about effects we can give the audience through a plemented. The audience will, however, want to
mobile app (see Figure 7). First, we can program a have some control or ability to predict changes to
MIDI controller in the app to create sounds, or use the sounds as they move through the physical space.
prerecorded music that will be layered on top of the Presently, this can be thought of as a visualization
live sounds. Secondly, we can use the built-in micro- of the abstract space of the beacons and sound ef-
phone to record the live sound and modify it using ef- fects. Naively this could be a simple map of the space
fects on the phone. The advantage to modifying live with the sensing areas around each beacon. From
sound is that it will always be synchronized. Synchro- an artistic perspective, however, a map is not a good
nization with a MIDI controller is discussed in the next visualization. We are developing an abstraction of a
section, but should not be any more complicated. map, or the fields involved in sound generation and
When using prerecorded sounds, the two op- changes. This visualization will recognize that we will
tions are including the sounds in the app, or connect- not always know the position of the audience mem-
ing to a central server over WiFi to stream or down- ber (such as when they are outside of a beacon's sens-
load the music. While not incredibly hard, streaming ing area) and will not fully predict changes to the
presents the most risk for complication since it relies sound in order to preserve a sense of discoverability
on the quality of the existing wireless at the exhibi- inside the system.
tion location.

Smart and Responsive Design - Applied - Volume 2 - eCAADe 33 | 713


REFERENCES
Beranek, L 2004, Concert Halls and Opera Houses: Music,
Acoustics, and Architecture., Springer
Castells, M 2000, The Information Age: Economy, Society
and Culture. Volume 1: The Rise of the Network Soci-
ety, Blackwell
Graham, S 1998, 'The end of geography or the explosion
of place? Conceptualizing space, place and informa-
tion technology.', Progress in Human Geography, 22,
pp. 165-185
Jordà, S 2007 'The reacTable: exploring the synergy be-
tween live music performance and tabletop tangi-
ble interfaces', Proceedings of the 1st international
conference on Tangible and embedded interaction.
Kirke, A and Miranda, E 2013, 'An overview of computer
systems for expressive music performance', in Kirke,
A and Miranda, E (eds) 2013, Guide to computing for
expressive music performance, Springer
Lewitt, S, Manni, M and Villirillo, G 2006, Sol Lewitt: Wall
Drawings Allo Studio, Damiani
McCluhan, M 1967, The medium is the message, 123
Russolo, L and Pratella, FB 1967, . The art of noise: futurist
manifesto, 1913, Something Else Press
Winkler, T 2001, Composing interactive music: techniques
and ideas using Max., MIT
[1] http://ejsauda.wix.com/prepared-music-field.
[2] https://vimeo.com/129259246.
[3] https://vimeo.com/57217119

714 | eCAADe 33 - Smart and Responsive Design - Applied - Volume 2


A Design Framework and a Digital Toolset Supporting the
Early-Stage Explorations of Responsive Kinetic Building
Skin Concepts
Malgorzata A. Zboinska1 , Jan Cudzik2 , Robert Juchnevic3 ,
Kacper Radziszewski4
1
Chalmers University of Technology, Department of Architecture 2,3,4 Gdansk Uni-
versity of Technology, Faculty of Architecture
1
malgorzata.zboinska@wp.pl
2,3
{jan.cudzik|robertjuch}@gmail.com 4 dali_rad90@yahoo.pl

In this paper we present the first phase of our research on the development of a
framework for early-stage responsive kinetic building skin design. The aims of
this study were: to formulate a methodological and instrumental basis for the
construction of the framework, to conduct an initial pre-assessment of its
features, and finally to provide the first example of how the framework could be
applied in practice. Importantly, at this point our goal was not yet to indicate the
framework's effectiveness, but rather focus on formulating its foundations. A pilot
design experiment, aimed at the probing of the framework's characteristics,
suggests the emergence of its two noteworthy features. Firstly, it allows to freely
but at the same time also systematically explore six design aspects of responsive
architecture: form, functionality, performance, kinetic behaviors, system
mechanics and responsiveness. Secondly, it helps to explore these six aspects
using diverse means: parametric models, digital simulations, computational
analyses, physical models and interactive prototypes. These features suggest that
the framework could be a valid and useful means of supporting designers in the
complex task of creating architectural concepts of responsive kinetic structures.

Keywords: Responsive kinetic architecture, Hybrid digital toolsets, Parametric


design, Dynamic simulation, Performance analysis, Rapid prototyping

INTRODUCTION range of advanced digital tools. This inherent com-


Research premises and purpose plexity of the design process of responsive architec-
Due to the spatial and functional complexity of re- ture, especially in the earliest stages, when the design
sponsive kinetic building skins, their design process goals tend to remain ill-defined, poses a great chal-
is often a complex procedure, in which multiple de- lenge for designers, right from the beginning of cre-
sign aspects need to be considered, using a diverse ation.

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Ideally, to guarantee that design efforts are not these already existing frameworks are confined, aid-
wasted during such a complicated process, the ar- ing the design processes of single and usually also
chitect, before proceeding with the creative explo- purely functional design issues of responsive struc-
rations, should first organize and plan the frame tures, such as their shading performance (Beaman &
within which the search for the solution will take Bader, 2010), acoustics (Peters et al., 2011) or afford-
place. An important factor will be to decide which ability (Sharaidin & Salim, 2011).
particular design aspects will be explored at the con- Consequently, our proposal, by targeting the
cept stage, and which design tools will be used to in- early stages of the design process of responsive ar-
vestigate them. Obviously, making those decisions chitecture, and by aiming to support the explorations
requires taking focus off the actual design explo- of a wider variety of its design issues within one pro-
rations for a certain period of time in the conceptual cess, is an attempt to make a fresh contribution to the
design timeline. Moreover, it is actually quite difficult research results that have been developed so far.
to make those decisions while the design goals are
still not yet precisely clear. Research aims and method of investigation
As a remedy to these issues, this study intro- The aims of this study were: to formulate a method-
duces and examines a design framework and a dig- ological and instrumental basis for the construc-
ital toolset, which are meant to serve as a method- tion of the framework, to conduct an initial pre-
ological and instrumental base, from which the early- assessment of its features, and to provide the first
stage explorations of responsive architecture can be example of how the framework could be applied
launched. in practice. Importantly, at this point our goal was
not yet to indicate the framework's effectiveness, but
Our proposal in light of the current state-of- rather focus on formulating its foundations. The in-
the-art sights gathered in this research phase set the stage
Given that responsive architecture promises to pos- for our upcoming extensive experiments, aimed at
itively affect the sustainability of the built environ- the verification of the framework's performance in a
ment, it seems that developing design frameworks much wider variety of design cases.
which aid its complex design process is a well- To reach the stated aims, we employed a mixed
grounded goal. The need to develop such frame- research methodology, embracing qualitative the-
works has already been noticed by a number of re- oretical analyses of general design process frame-
searchers active within the field. The works by Davis works, followed by practice-based experimentation.
et al. (2011), d'Estree Sterk (2003), Hu & Fox (2005), Consequently, the framework's development pro-
Jeng (2009), Khoo et al. (2011), Pan & Jeng (2008), and cess consisted of a theoretical and an empirical
Salim et al. (2011) all introduce various proposals of phase. The theoretical phase embraced an analysis
approaches, methods, workflows supporting the de- of the already existing general frameworks support-
sign processes of responsive structures. ing the early-stage design processes. The analysis re-
Nonetheless, despite the important contribu- sulted in finding a framework which seems especially
tions that these works make to the design method- relevant in the context of early-stage design of re-
ology of responsive architecture, we can notice that sponsive architecture. Using the found framework as
in those studies the primary focus is not on the early a basis, we then developed one of our own, accom-
design stages, but rather on more advanced ones. In panied by a selection of set of digital tools which we
other words, many of the present frameworks sup- considered suitable for the practical implementation
port the processes of obtaining finalized designs of of that new framework.
responsive structures. What is more, the majority of The empirical research phase embraced a single

716 | eCAADe 33 - Smart and Responsive Design - Applied - Volume 2


controlled practice-based experiment, in which the istration of the design workflows and tasks, applied
design process of a responsive kinetic building skin digital tools, architectural design aspects considered,
was executed using the proposed framework and and finally a catalog of digital and physical artifacts
toolset. A pilot experiment on a single case was con- arising from the design process.
sidered by us as a necessary element of the investi-
gation, which can help us to identify the framework's A THEORETICAL BASIS FOR CONSTRUCT-
potentially-promising features, emerging when it is
ING THE NEW FRAMEWORK
being applied in the design process. While the goal of
At the end of the 1970s a structured framework for
the single experiment was not to prove the effective-
the early-stage design process was proposed, known
ness of the framework, it will be used by us as a basis
in design theory as the waterfall model (Figure 1a).
to design the future, much more extensive usability
This model postulated that the early-stage design
experiments, in which the actual performance of the
process should be organized into a set of consecu-
framework will be assessed. The pilot experiment at
tive actions, leading the designer towards the accom-
this point was accompanied by a protocol-based reg-
plishment of the design goals, which are well-defined
Figure 1
Existing frameworks
of the conceptual
design process: a.
The waterfall model
(adopted from
Horváth, 2000); b.
The pathfinder
model (adopted
from Horváth, 2000)

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before the design process is executed (Roth, 1979). tivities must touch upon a variety of design issues,
However, the main weakness of such a model was which are often interconnected and which should be
that it required a presupposition of the design activ- explored in an un-prescribed order. Moreover, the
ities and their arrangement into a straightforwardly foci of interest in responsive architecture design may
cascading sequence. This stands in a certain oppo- vary from project to project, depending on the par-
sition to the natural design routines observed in ev- ticular functions that the responsive system is meant
eryday practice (Horváth, 2000). Namely, at the be- to play. Hence, flexibility, comprehensiveness and
ginning of creation the particular design activities to adaptability to the changing design needs are all
come are not clearly expressed. In the design process the necessary qualities required for a universal early-
itself, many of them are carried out simultaneously stage design framework for responsive skin design.
and retrospectively, which frequently makes the ex- The pathfinder model promises to offer all of those
act sequence of their execution impossible to plan in features within its flexible morphological structure
advance. and its unimposing manner of operation.
In the particular case of architectural design, the
design problem is characteristically ill-defined ini- A DESIGN FRAMEWORK AND A DIGITAL
tially, and it tends to evolve, together with its solu-
TOOLSET SUPPORTING THE EARLY-STAGE
tions, over the course of the entire design process
(Dorst & Cross, 2001). Early-stage creation in archi-
EXPLORATIONS OF RESPONSIVE KINETIC
tecture is therefore a complex enterprise, reaching far BUILDING SKIN CONCEPTS
beyond an orderly succession of the design acts, as Our proposal for the framework supporting the early-
the waterfall model would anticipate. It contains de- stage responsive kinetic building skin design (Fig-
sign activities difficult to name and to schedule, often ure 2a) is inspired by the pathfinder model. Our
connected by a tangled network of non-obvious re- framework is built around six main components, con-
lationships (Lawson, 2005). nected by a network of feedback links. These six
As an answer to the weaknesses of the water- components confine the focus of the designer to the
fall model, the pathfinder model of the conceptual following design aspects of responsive architecture:
design process was proposed (Horváth, 2000). This form, functionality, performance, kinetic behaviors,
model intentionally has a loose structure (Figure 1b). system mechanics and responsiveness. What en-
It acknowledges the fluctuating foci of the designer's ables the exploration of those aspects and their mu-
attention, accepts their overlaps, and it does not tual connection throughout the creation process is a
specify any particular scenario for their execution. cycle of design analysis, synthesis, evaluation, modi-
According to the pathfinder model, it is the designer fication and decision-making (Figure 2b), which is ex-
who decides on the type, frequency and order of the ecuted each time a certain design aspect or a set of
design activities, based on the particular needs of the aspects is being considered.
design assignment. The main advantage of such a To support the use of the framework, a hybrid
liberal model is that it permits creative process cus- digital toolbox is also composed, containing a vari-
tomization and does not obstruct the thinking and ety of architectural software and hardware. The me-
exploration cycles - the occurrences believed to be dia from the toolbox are assigned to each of the six
necessary in successful creative design. design aspects outlined in the framework (Figure 2a).
The relevance of the pathfinder model for the Altogether, the software and hardware gathered in
conceptual design process of responsive building the toolset enable a variety of design activities re-
skins seems high. The design of such structures is lated to creating concepts of responsive structures:
necessarily multi-aspectual. The miscellaneous ac- complex geometry creation, variation and editing
(Rhinoceros, Grasshopper, Weaverbird, Lunchbox),

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Figure 2
The proposed
framework for
early-stage design
of responsive kinet-
ic architecture: a.
Framework scheme
with software and
hardware compo-
nents; b. A cycle of
design analysis,
synthesis, evalua-
tion, modification
and decision-
making, supporting
the framework’s
practical
implementation

Figure 3
Example scenarios
of the practical
implementation of
the proposed
framework, derived
from our pilot
experiment: a.
Various configura-
tions of interactions
between selected
framework
modules; b.
Detailed example of
the execution of the
analysis, synthesis,
evaluation,
modification and
decision-making
loop, for design
aspect configura-
tion from scheme I
of Figure 3a

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Figure 4
Digital explorations
of the esthetic
qualities of initial
kinetic skin variants,
using Grasshopper
performance analysis (Diva, Karamba), dynamic be- design concept is found.
and the physics
havior simulation (Kangaroo), performance-driven
simulation engine
optimization (Galapagos, Octopus), rapid creation of THE DESIGN FRAMEWORK IN ACTION: THE Kangaroo
physical prototypes (3d printing, laser cutting) and
RESPONSIVE KINETIC FAÇADE DESIGN EX-
interactive prototyping (Firefly and Arduino micro-
computer boards, sensors and actuators). Impor-
PERIMENT
The pilot design experiment, aimed at the probing of
tantly, the entire software part of the hybrid digital
the features of the developed framework, began in
toolbox intentionally remains rooted within one en-
the 3d modeling environment Rhinoceros, using the
vironment, i.e. Rhinoceros and its visual program-
visual scripting editor Grasshopper, used as a tool to
ming editor Grasshopper. This minimizes a number
parametrically define the initial form of the respon-
of problems related to software interoperability, typ-
sive kinetic façade, and to explore its compositional
ically present during the implementation of hybrid
and esthetic qualities. Three versions of triangle-
digital toolsets based on differing software environ-
based kinetic skin compositions were created and
ments (Zboinska, 2015).
represented in simplified form as zero-thickness sur-
The step-by-step application of the framework
faces. To investigate the changing visual properties
and toolset proceeds as follows. Firstly, the designer
of those skins, the physics simulation engine Kanga-
picks an elective number of design aspects out of the
roo was employed. It facilitated the explorations of
six available ones, based on his/her individual prefer-
the esthetic aspects arising from the kinetic proper-
ences. This can be one aspect or more, in any con-
ties of the skin, such as the changing surface porosity
figuration (Figure 3a). Then, the designer explores
(Figure 4).
those aspects using the digital software and/or hard-
ware tools assigned to the aspects. He/she carries Figure 5
out those explorations by entering a design loop, Digital
embracing the phases of design analysis, synthesis, investigations in
evaluation, modification and decision-making. A de- Rhinoceros of two
tailed example of how such a loop can be executed is different kinetic
shown in Figure 3b, where we present it for one of the component
phases of our design experiment. The loop is exited assemblies, prior to
once the concept developed at that point of the pro- the rapid
cess is satisfactory. At that point, another set of de- prototyping of the
Based on these initial esthetic explorations, the
sign aspects is being picked and the development of model using laser
preparation of more detailed versions of the kinetic
the concept proceeds further. The newly-chosen as- cutting
skin variants was done in Rhinoceros. This was aimed
pects are considered using the assigned digital tools,
at physical mechanical mockup model production,
in a looped cycle of design analysis, synthesis, eval-
using the rapid prototyping method of laser cutting.
uation and modification. After deciding to terminate
The creation of these materialization-oriented digi-
that second loop, the designer selects yet another set
tal 3d models has led to further concept develop-
of aspects and then enters a new cycle. The entire
ments. Namely, because at this stage also the prac-
process continues and terminates once a satisfactory

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Figure 6
Physical studies of
the esthetic, kinetic
and mechanical
properties of the
responsive skin
concept using the
laser-cut model

Figure 7
Assembly and
testing of the
mechanical and
dynamic properties
of the 3d printed
mockup of the
kinetic component
equipped with an
Arduino-controlled tical means of activating the structure were consid- skin covers' mounting and risks of resultant cover col-
servo motor ered, and the servo motors were selected for this pur- lisions were revealed (Figure 6). This information pro-
pose, the model needed to be adjusted to illustrate vided valuable clues for the next phase of concept
the rotary manner of operation typical for the servos. development.
Consequently, the selected edges of the structure The following design phase embraced the cre-
were established as rotatable around certain joints, ation of an improved mechanical model of one basic
while others were defined as fixed. Before the final kinetic component. That digital model was prepared
model materialization, two digital variants were used with the 3d printing method in mind. This particular
as a means to cross-check the composition, esthetic rapid prototyping technique was selected because it
appearance as well as collision risks (Figure 5). Ulti- allowed for the production of a much more detailed
mately, the model with the simpler linear arrange- prototype, containing custom-designed joints and
ment of components was selected for prototyping connectors. The assembly and testing of the move-
and assembly. ment behavior of the fabricated model revealed its
The existence of the early physical laser-cut weaknesses in terms of the unstable servo motors'
model allowed to explore the architectural aspects of mounting and loose connectivity of the rotatable
the kinetic structure, such as its tectonics, the shad- joints (Figure 7). These issues were later on corrected
owing and lighting effects arising on its surface dur- in the digital model, which resulted in the 3d printed
ing dynamic movement, and the general esthetic ap- mockup of two kinetic components, in which sup-
pearance of the entire composition of the elements. plementary stabilizing and mounting elements were
Moreover, tampering with the model's movable ele- added.
ments has led to further useful discoveries, related to In parallel to the explorations of the physical
kinetic behaviors and mechanical system dynamics. component prototypes, the studies of their esthetic
These indicated that what was feasible in the digital and environmental properties were also performed,
model may not necessarily work in a physical one. For in the digital space. The objective was to investi-
example, the problem of the instability of the kinetic gate the consequences of applying the components

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Figure 8
Digital studies in
Rhinoceros of the
kinetic component
assemblies’
geometric and
esthetic qualities,
arising from the
onto an entire building skin, as a kinetic daylight- that variant was performed, using the interactive pro-
changing porosity
regulating collective. The basic component was totyping tools. We employed the Arduino microcom-
of the kinetic
therefore replicated and arranged into two different puter, which we controlled using the Firefly program-
surface
compositional variants of façade shields. These mod- ming node. The servo motors and photocells were
els were used to verify the esthetic appearance of the then mounted onto the 3d printed physical mockup
façade compositions, in three circumstances: when model. The program let us couple the photocell read-
the assemblies are closed, partly open and fully open ings with the rotational movements of the servos
(Figure 8). (Figure 10). This interactive model provided further
In the next development phase, each fully open information on the structural stability of our kinetic
variant was analyzed computationally, using the Diva system, revealing that the designed configuration,
software. The detailed goal became to check how the despite the already made amendments of its struc-
two compositional variants perform in comparison to ture, still tends to be unstable.
each other, and in comparison with a low-emission
and electrochromic glazing, in terms of the UDI (use- Figure 9
ful daylight illuminance) parameter, for a radical loca- Computational
tion case: a south-facing façade of an office building analyses using Diva
in a climate with high summer temperatures (Hous- of the UDI (useful
ton, USA was the hypothetical location picked for daylight
the analysis). Through this, we wanted to confirm illuminance) for the
a claim that equipping the façade with our kinetic two variants of the
shading devices is more effective than using high- responsive kinetic
performance glazing, since the kinetic shield is able façade in the
to actively take advantage of daylight, hence reduc- fully-open state,
ing the need to use artificial lighting in the interior. indicating minute
The computational analysis which followed con- The above conclusions have led to the deci- differences (˜ 2%)
firmed that both kinetic variants perform better than sion to create another design option for the ki- between their
the low-emission glazing (the mean UDI ˜ 48%) and netic system, based on similar movement principles, performances
electrochromic glazing (the mean UDI ˜ 51%). More- but simplified spatially to eliminate the large num-
over, the analysis indicated that the two kinetic vari- ber of rotatable joints, which caused the previous
ants do not drastically differ in performance from model's instability. The concept development pro-
each other (Figure 9; for variant a the mean UDI was ˜ cess was again executed using the visual scripting
71% and for variant b ˜ 69%). This has led to the con- editor Grasshopper, which allowed us to create an
clusion that both kinetic variants are valid for further associative parameterized model, in which we could
development. Ultimately, variant a was chosen to be have precise geometric control over the kinetic com-
investigated, due to its greater structural simplicity. ponent assembly. This time, because the focus was
Next, the testing of the responsive behavior of primarily on the improvement of the mechanical as-

722 | eCAADe 33 - Smart and Responsive Design - Applied - Volume 2


Figure 10
Exploration of the
improved
3d-printed
interactive
prototype, using
Arduino,
servomotors and
photocells as tools
for obtaining pects of the system, the concept was prepared in a means to more efficiently regulate natural illumina-
real-time more specified form of a mechanical model. The digi- tion of the interior shielded by our kinetic system. For
conceptual design tal model was 3d-printed, assembled, equipped with this purpose, a computational analysis-driven pro-
feedback on the servomotors, and activated, to verify its anticipated cess of component perforation distribution could be
kinetic, mechanical structural and mechanical properties (Figure 11). The employed, in which the daylight analysis results' from
and responsive physical testing of the mockup confirmed that the Diva could drive the evolutionary optimization algo-
properties of the new treatment of the structural framework underly- rithms in Galapagos or Octopus, and place various ar-
concept ing the kinetic system, together with the simplifica- rangements of kinetic panel perforations in the most
tion of some of its components, increased the stabil- favorable locations on the façade.
ity of the entire system.
At that point, we terminated the experiment, THE RESULTS OF THE EXPERIMENT
since enough evidence was gathered for the pur- The analysis of the design workflows registered in
pose of the study. Nonetheless, we could imag- the design protocols of the experiment indicates that
ine that the concept development process is con- when we applied the framework over the four main
tinued further, using our framework and its hybrid phases of the development of our concept, we could
toolset. The next point of focus could be the im- freely choose a number and type of design aspects
provement of the new system's esthetics. For exam- for our explorations, out of the available six ones.
ple, the visual appearance of the paneling elements, In the first phase, a triad of form, kinetic behaviors
joints and the underlying structural framework could and system mechanics was investigated (Figure 3a,
be fine-tuned, and the different ways of an elegant scheme I); in the second phase, a duet of form and
embedding of the servo motors and daylight sensors system mechanics (Figure 3a, scheme II); in the third
within the entire spatial system could be examined. phase a duet of form and performance (Figure 3a,
The daylight-transmitting properties of the geomet- scheme III); and in the fourth phase, a triad of form,
ric design could also be further calibrated, by using system mechanics and responsive behaviors (Figure
perforations in the selected component panels as a 3a, scheme IV). It was possible for us to tackle these

Figure 11
The 3d-printed
interactive
prototype of the
second, more stable
variant of the
kinetic system

Smart and Responsive Design - Applied - Volume 2 - eCAADe 33 | 723


aspects in the design analysis, synthesis, evaluation, its suitability to support the complex task of creat-
modification and decision-making loops, in any or- ing early-stage concepts of responsive kinetic struc-
der which we found suitable at a particular concept tures. Firstly, the framework introduces specific de-
development stage. We were also able to revisit each sign workflow organization conditions, which allow
aspect as often as needed. For example, form was re- to freely (i.e. in an elective order and in diverse con-
visited four times, system mechanics three times, and figurations) but at the same time also systematically
the remaining aspects only once. (i.e. within pre-established conceptual borders) ex-
The hybrid digital toolset which we applied in plore six design aspects of responsive architecture:
our design experiment enabled us to carry out a wide form, functionality, performance, kinetic behaviors,
variety of activities, supporting the exploration of system mechanics and responsiveness. Our experi-
the responsive architecture's design aspects and the ment results indicate that the number, type and con-
gradual development of our concept. For instance, figuration of aspects considered at a certain point of
thanks to the existence of the parametric modelling the design process can vary from one design phase
tools (Grasshopper) and dynamic physics simulation to another, which leads us to believe that the frame-
engine (Kangaroo), it was possible for us to conduct work should also let other designers execute their
explorations of kinetic behaviors of various alterna- creative workflows individually and freely, depend-
tives for our façade compositions already in the digi- ing on the particular needs. This makes us suspect
tal space, before producing the physical models (Fig- that the framework could be useful for a variety of de-
ure 4). Owing to the computational analysis tools sign situations related to the creation of responsive
(Diva), we were also able to compare the environ- structures. In other words, we suspect that although
mental performance of the concept variants (Figure upon the application of the framework to different
9), which allowed us to make a conscious decision design assignments the configurations of the six as-
regarding which variant is suitable for further de- pects explored by designers will differ, and therefore
velopment. Due to the presence of the material- the paths of exploring the concepts will also alter-
ization tools (laser cutter, 3d printer and interactive nate from project to project, the framework will still
Arduino kit), we could also observe how our struc- remain a valid and useful guidance system support-
tures present themselves esthetically (Figure 6) and ing these explorations.
how they behave in real time, within a dynamically- The second discovered feature of the framework
changing daylight environment (Figure 10). is that it introduces specific tooling conditions (i.e.
The analysis of the design content produced in the hybrid toolkit of software and hardware), which
the experiment indicates that a considerable number help to explore the six design aspects of responsive
of artifacts was generated and explored, with a total kinetic architecture using diversified means: para-
number of 18 objects, out of which 14 were digital metric models, digital simulations, computational
and 4 were physical. Those artifacts are diverse, i.e. analyses, physical models and interactive prototypes.
they have varying levels of abstraction (from general Although this still requires full empirical verification
to concrete) and miscellaneous explorative functions using a larger number of cases, in our pilot exper-
(form explorations, esthetics, composition, environ- iment the varying character and a large number of
mental performance analysis, kinetic behavior simu- generated artifacts could perhaps point at the fact
lation, system mechanics proofing). that the framework's toolset could stimulate design-
ers to consider a design solution space which is
CONCLUSIONS broader than usual. This in turn could lead towards
The results of the pilot experiment suggest that the explorations of a larger number of interesting and
framework has two features which could account for unplanned design alternatives.

724 | eCAADe 33 - Smart and Responsive Design - Applied - Volume 2


This promising initial pre-evidence on the frame- Sharaidin, MK and Salim, F 2011 'Affordable, performa-
work's properties will now form a springboard from tive, and responsive: Designing affordable respon-
which we will seek to substantiate the abovemen- sive architectural prototypes through physical and
digital modelling', Proceedings of the 16th Interna-
tioned conclusions with a larger amount of empiri-
tional CAADRIA Conference, pp. 113-122
cal evidence. We will carry out further experiments, d’Estrée Sterk, T 2003 'Using actuated tensegrity struc-
aimed at: confirming the features of the framework, tures to produce a responsive architecture', Proceed-
assessing its performance in various design situa- ings of the 2003 Annual ACADIA Conference, pp. 85-93
tions, determining its advantages and limitations and Zboinska, MA 2015, 'Hybrid CAD/E platform supporting
obtaining clues on its future development paths. exploratory architectural design', Computer-Aided
Design, 59, pp. 64-84

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Smart and Responsive Design - Applied - Volume 2 - eCAADe 33 | 725


Index of Authors
A Burnay, Diogo 1-403
Abdelmohsen, Sherif 2-71
Achten, Henri 2-25, 2-37, 2-127, C
2-623 Caffey, Stephen 2-233
Adilenidou, Yota 2-601 Casey Rehm, Michael 2-277
Agirbas, Asli 2-319 Cavazos, Jaime 2-169
Agkathidis, Asterios 1-395, 2-47 Cavieres, Andres 1-585
Aguiar, Rita 2-159 Chen, Kian Wee 1-251
Aitchison, Mathew 1-295 Cheng, Alexandra 2-427
Andraos, Sebastian 2-261 Choi, Joshua 1-685, 2-187
Angelova, Desislava 2-399 Choi, Yuri 2-467
Anton, Ana Maria 2-287 Christian, Scott 2-707
Araullo, Rebekah 2-251 Clemenson, Dane 1-55
Asanowicz, Aleksander 1-709 Coroado, Luís 1-125
Azambuja Varela, Pedro 2-361 Correia, Hugo 1-159
Cudzik, Jan 2-715
B Czarnobay Vannini, Virgínia 1-325
Baerlecken, Daniel 2-439
Balakrishnan, Bimal 2-225 D
Baquero, Pablo 2-169 D'Alpuim, Jorge 1-125
Barczik, Guenter 1-389 D'Uva, Domenico 1-381
Bard, Joshua D. 2-383 Daas, Mahesh 2-177
Barrera-Vera, Jose Antonio 2-29 Daher, Elie 2-541
Barros, Mário 1-427 Damiano, Ashley 2-371
Batliner, Curime 2-277 Danchenka, Evan 2-707
Baş Yıldırım, Miray 1-483 Daoud, Bassam 2-355
Beirão, José N. 1-351 Davis, Felecia 2-417
Beorkrem, Chris 2-707 De Meyer, Ronald 1-437
Beorkrem, Christopher 2-371 Decker, Martina 2-409
Bialkowski, Sebastian 1-261 Delvaux, Frederic 2-149
Bieg, Kory 1-277 Dengg, Ernst Alexander 1-101
Bier, Henriette 2-287 Dierichs, Karola 2-399
Blackwood, David 2-383 Do-Young, Kim 2-633
Blanchi, Yann 1-613 DoJin, Jang 2-633
Bodea, Serban 2-287 Doe, Robert 1-295
Bollinger, Klaus 2-573 Dokonal, Wolfgang 1-101
Bourdakis, Vassilis 1-701 Duarte, JoséPinto 1-107
Braumann, Johannes 2-33, 2-243 Dumitrescu, Delia 2-417
Brell-Cokcan, Sigrid 2-33, 2-243 Duro-Royo, Jorge 2-299

Authors - eCAADe 33 | 727


H
E Haeusler, Matthias Hank 2-251
Economou, Athanassios 1-37, 1-445, 1-453 Hairstans, Robert 1-597
Edemskaya, Elizaveta 1-395 Halin, Gilles 2-541
El Ahmar, Salma 2-687 Hanna, Raid 1-169
Eloy, Sara 1-125, 1-341 Hansen, Kai 2-651
Erdine, Elif 1-179, 2-513 Hanzl, Malgorzata 1-361
Harald, Trapp 2-483
F Herneoja, Aulikki 2-61
Farzaneh, Ali 2-563 Hess, Trevor 2-707
Fernández, Angel J. 2-613 Hoeven, Franklinvander 1-553
Ferreira, Bruno 1-635 Hofmann, Arne 1-39
Fialho Teixeira, Frederico 2-551 Hornung, Philipp 2-33
Fioravanti, Antonio 1-137, 1-577, 2-687 Hosey, Shannon 2-371
Foged, Isak Worre 2-449 Hudson, Roland 1-403
Fonseca de Campos, Paulo 2-341 Hunter, Jessica 2-427
Forest, Neil 1-403
Forster, Julia 1-545 I
Freitas, João 1-341 Iki, Kazuhisa 1-647
Fricker, Pia 1-211 Imaizumi, Jun 1-665
Fritz, Sara 1-545 Ireland, Tim 2-581
Fukuda, Tomohiro 1-665
Furtado, Neander 1-619 J
Jackson, Ole Egholm 1-149
G Jacquot, Kevin 2-149
Gago, Ricardo 2-591 Jancart, Sylvie 2-149
Gallas, Mohamed-Anis 2-149 Janda, Marian 1-613
Gama, Sandra 1-107 Janssen, Patrick 1-225, 1-251
Garcia, Danilo 1-619 Jimenez Garcia, Manuel 2-331
Garcia, Sara 1-427 Johnson, Brian R. 1-45
Gardner, Nicole 2-251 Jorge, Joaquim 1-107
Gargaro, Silvia 1-137 Juchnevic, Robert 2-715
Gentry, Russell 1-567, 1-585 Junk, Stefan 2-103
Giannopoulou, Effimia 2-169
Giusti, Cecilia 2-233 K
Glaeser, Georg 2-33 Kalaouzis, Giorgos 1-701
Gokmen, Sabri 2-439 Kallegias, Alexandros 2-513
Gonçalves, Afonso 2-159 Kaushik, Vignesh 1-225
Greenstein, M.A. 1-55 Keles, Hacer Yalim 1-269
Gu, Ning 2-477 Kepczynska-Walczak, Anetta 1-261
Kieferle, Joachim 1-69

728 | eCAADe 33 - Authors


Kim, Hyoungsub 1-657 Marin, Philippe 1-613
Kim, Sun-Joong 2-467 Mark, Earl 1-217
Klemmt, Christoph 2-573 Markkanen, Piia 2-61
Knight, Michael W. 1-101 Markusiewicz, Jacek 2-83, 2-91
Kobayashi, Yoshihiro 1-191 Martins, Pedro Filipe 2-341, 2-361
Koch, Volker 1-77 Massoud, Passaint 2-71
Koenig, Reinhard 1-245 Matcha, Heike 2-143
Kontovourkis, Odysseas 2-389 Mateus, Daniel 1-107
Koszewski, Krzysztof 1-695, 2-91 Matt, Rebecca 2-103
Kowal, Slawomir 1-695 Matějovská, Dana 2-127
Kreutzberg, Anette 1-117 McCall, Marlena 2-371
Krietemeyer, Bess 2-669 McLeish, Thomas 2-651
Krobath, Reinhold 2-33 Meeus, Bruno 1-369
Kroeker, Richard 1-403 Menges, Achim 2-399
Kubicki, Sylvain 2-541 Meyboom, AnnaLisa 2-427
Kulcke, Matthias 1-415 Miltiadis, Constantinos 1-61
Kwieciński, Krystian 1-305 Mogas-Soldevila, Laia 2-299
Moleta, Tane 2-41
L Moncayo, Galo 2-697
Lange, Christian J. 2-493 Moorhouse, Jon 2-199
Langenhan, Christoph 1-237 Mori, Keisuke 1-665
Ledesma, Edna 2-233 Mostafavi, Sina 2-287
Lee, Ji-Hyun 2-467 Munkel, Georg 1-211
Leitão, António 1-159, 1-635
Ligler, Heather 1-445 N
Livingstone, Andrew 1-597 Nagakura, Takehiko 1-685
Long, Nels 1-55 Nakama, Yuki 1-647
Lonsing, Werner 2-679 Narahara, Taro 1-191
Lopes, João V. 1-351 Narvaez-Rodriguez, Roberto 2-29
Lopez, Rafael 2-371 Navarro, Diego 2-563
Lorenz, Wolfgang 1-415 Neumann, Oliver 2-427
Luhan, Gregory 2-233 Newsum, Michael Jake 2-277
Luusua, Anna 2-61 Nourian, Pirouz 1-553
Luyten, Laurens 2-119, 2-215 Nováková, Kateřina 2-37
Nunes, Luís 1-351
M Nunes, Sandra 2-341
Mahdavi, Ardeshir 1-25
Makki, Mohammed 2-563 O
Mamoli, Myrsini 1-463 Onishi, Yasunobu 1-647
Mania, Katerina 1-493 Oprean, Danielle 2-225
Marcos, Carlos L. 2-613 Orfanos, Yannis 1-315

Authors - eCAADe 33 | 729


Ourique, Lázaro 1-341
Oxman, Neri 2-299 S
Oxman, Rivka 2-477 Sachs, Hans 2-269
Safarova, Bara 2-233
P Sakai, Yasushi 2-207
Paio, Alexandra 1-351 Sales Dias, Miguel 1-125, 1-341
Pak, Burak 1-369, 2-119 Sanchez, Jose 1-89
Papadopoulos, Dimitrios 1-315 Sariyildiz, Sevil 1-553
Papasarantou, Chrissa 1-701 Sauda, Eric 2-707
Park, James 1-453 Schaefer, Gavin 1-403
Parthenios, Panagiotis 1-493 Schaffranek, Richard 2-483
Pasold, Anke 2-449 Scherer, Raimar J. 2-21
Pasternak, Agata 1-305 Schleicher, Johannes 1-545
Patlakas, Panagiotis 1-597 Schlueter, Arno 1-251
Patt, Trevor 2-461 Seiler, Uwe Tobias 1-77
Pedersen, Jens Egholm 1-149 Sekhar, Nidhi 2-383
Pedro, Tiago 1-125, 1-341 Sharif, Shani 1-567
Pentazou, Ioulia 1-701 Shepherd, Paul 1-287
Peter, Herbert 2-199 Slyk, Jan 1-695
Petrovski, Stefan 1-493 Smith, Brian 2-383
Petzold, Frank 1-237 Sommer, Bernhard 2-697
Pihlajaniemi, Henrika 1-201, 2-61 Sommer-Nawara, Malgorzata 2-697
Pinho, Eliana Manuel 1-351 Sousa, Jose Pedro 1-717, 2-341, 2-361
Platzer, Bernhard 1-335 Sousa, Maurício 1-107
Pont, Ulrich 2-697 Stavrakantonaki, Marina 1-625
Popov, Nikolay 1-519 Stellingwerff, Martijn 2-57
Stouffs, Rudi 1-471
R Stoupine, Alexander 1-673
Rab, Nikolaus 1-545 Straßl, Benjamin 2-503
Radziszewski, Kacper 2-715 Strobbe, Tiemen 1-437
Rahmani Asl, Mohammad 1-657, 1-673 Strzała, Marcin 2-91
Resende, Ricardo 1-341 Sun-Young, Jang 1-529
Retsin, Gilles 2-331 Sung-Ah, Kim 1-529, 2-633
Rezvani, Samaneh 1-553 Symeonidou, Ioanna 2-135
Richens, Paul 1-287 Słyk, Jan 2-83
Roggema, Rob 1-519
Rogler, Kurt 2-669 T
Romão, Luís 2-591 Tannert, Thomas 2-427
Rosenberg, Eliot 2-251 Tauscher, Helga 2-21
Rosenberg, Moritz 2-503 Teng, Teng 1-45
Rossini, Francesco Livio 1-577 Thompson, Emine Mine 1-501

730 | eCAADe 33 - Authors


Trento, Armando 1-577 Zwerlein, Cory 1-315
Tryfonos, George 2-389
Tsai, Daniel 1-685 D
Tsunoda, Daisuke 2-207 de Azambuja Varela, Pedro 1-717
Tuncer, Bige 2-521 de Klerk, Rui 1-107
Turcienicz, Benamy 1-325
V
U von Both, Petra 1-77
Ultmann, Zita 1-217
Ç
V Çavuşoğlu, Ömer Halil 1-607
Vamvakidis, Simos 2-325 Çolakoğlu, Birgül 1-539
Van Campenhout, Jan 1-437
Velandia Rayo, D. Alejandro 2-531 Ö
Verbeke, Johan 2-25 Österlund, Toni 1-201, 2-61
Vinšová, Ivana 2-127 Özdal, Özde 2-659
Voordouw, Johan 2-355 Özkar, Mine 1-483, 2-659
Vrouwe, Ivo 2-119
Ü
W Üsküplü, Taner 1-539
Weissenböck, Renate 2-309
Wimmer, Michael 1-41
Wit, Andrew 2-177
Wit, Andrew John 2-643
Woessner, Uwe 1-69
Wortmann, Thomas 2-521
Wrona, Stefan 1-695
Wurzer, Gabriel 1-335

X
Xuereb Conti, Zack 1-287

Y
Yan, Wei 1-657, 1-673
Yazici, Sevil 2-111

Z
Zarrinmehr, Saied 1-673
Zarzycki, Andrzej 1-511
Zboinska, Malgorzata A. 2-715
Zupancic, Tadeja 2-25

Authors - eCAADe 33 | 731

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