Escolar Documentos
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Diacritics.
http://www.jstor.org
SEEING WITH THE BODY
THE DIGITALIMAGEIN
POSTPHOTOGRAPHY
MARKB. N. HANSEN
In a well-known scene from the 1982 Ridley Scott film Bladerunner,Rick Deckard
scans a photographinto a 3-D renderingmachineanddirectsthe machineto explore the
space condensed in the two-dimensionalphotographas if it were three-dimensional
[see fig. 1]. Following Deckard'scommandsto zoom in and to pan right and left within
the image space, the machine unpacksthe "real"three-dimensionalworld represented
by the two-dimensionalphotograph[see figs. 2-3]. After catching a glimpse of his
target-a fugitivereplicant-reflected froma mirrorwithinthe space,Deckardinstructs
the machine to move around behind the object obstructing the two-dimensional
photographicview of the replicantandto framewhatit sees [see figs. 4-5]. Responding
to the printcommand issued by Deckard,the machine dispenses a photographof the
replicantwhich is, quite literally,a close-up of an invisible-indeed nonexistent-part
of the two-dimensionaloriginal[see fig. 6]. And yet, following the fantasyof this scene,
this impossible photographis-or would be-simply the image of one particulardata
point within the data set comprisingthis three-dimensionaldata space.
As fascinatingas it is puzzling, this scene of an impossiblerendering-a rendering
of two-dimensionaldataas a three-dimensionalspace--can be relatedto thecrisisbrought
to photographyby digitizationin two ways. On the one hand, in line with the film's
thematicquestioningof photographyas a reliableindexof memory,thisscene foregrounds
the technical capacity of digital processing to manipulatephotographs.In this way, it
thematizes the threatposed by digital technologies to traditionalindexical notions of
photographicrealism.On the otherhand,in whathas turnedout to be a farmoreprophetic
vein, the scene presentsa radicallynew understandingof the photographicimage as a
three-dimensional"virtual"space. Such an understandingpresupposesa vastlydifferent
materialexistence of the photographicimage: insteadof a physical inscriptionof light
on sensitivepaper,the photographhas become a dataset thatcan be renderedin various
ways and thus viewed from variousperspectives.
The first position correspondsto the argumentsmade by William Mitchell in his
now classic book, TheReconfiguredEye. In a comprehensiveanalysis of the techniques
andpossibilitiesof digitalimaging,Mitchellconcentrateson demarcatingthe traditional
photographicimage from its digital doppelgdinger.While the specter of manipulation
has always hauntedthe photographicimage, it remains the exception ratherthan the
rule: "Thereis no doubt that extensive reworkingof photographicimages to produce
seamless transformationsand combinationsis technically difficult, time-consuming,
and outsidethe mainstreamof photographicpractice.When we look at photographswe
presume,unless we have some clear indicationsto the contrary,thatthey have not been
reworked" [Mitchell 7]. To buttress this claim, Mitchell sketches three criteria for
evaluatingtraditionalphotographicimages: (1) does the image follow the conventions
of photographyand seem internallycoherent?(2) does the visual evidence it presents
54 diacritics31.4:54-84
Figs. 1-3. Stills from Blade Runner(Ridley Scott, 1982), courtesy of WarnerBrothersHome Video.Rick
Deckardnavigates a two-dimensionalimage as a three-dimensionalspace.
Figs. 4-6. Stills from Blade Runner (Ridley Scott, 1982), courtesy of WarnerBrothersHome Video.Rick
Deckardnavigates a two-dimensionalimage as a three-dimensionalspace.
supportthe captionor claimbeing madeaboutit? and(3) is this visualevidenceconsistent
with otherthingswe acceptas knowledge [43]? Clearly,with the developmentof digital
imaging techniques, these criteria and the constraint imposed by the difficulty of
manipulationlose theirsalience.The result,accordingto Mitchell,is a "newuncertainty
about the status and interpretationof the visual signifier" [17] and the subversionof
"ourontological distinctionsbetween the imaginaryand the real"[225].
These conclusions and the binary opposition on which they are based need to be
questioned.Beyondthe morassof difficultiesinvolvedin anyeffortto affirmthe indexical
propertiesof the traditionalphotograph,we must evaluatethe adequacyof Mitchell's
conceptionof digitization.To this reader,Mitchell'sdepictionof digitalphotographyas
manipulationof a preexistingimage imposes fartoo narrowa frameon whatdigitization
introduces.We might do better to describe digital photographyas "synthetic,"since
digitization has the potential to redefine what photographyis, both by displacing the
centralityaccordedthe status of the photographicimage (i.e., analog or digital) and by
foregroundingthe procedures"throughwhich the image is producedin the first place"
[Manovich,"Paradoxes" 4]. Digitalphotography,thatis, uses three-dimensional
computer
graphics as a variant means of producingan image: "Ratherthanusing the lens to focus
the image of actualreality on film and then digitizing the film image (or directlyusing
an arrayof electronic sensors), we can ... constructthree-dimensionalrealityinside a
computer and then take a picture of this reality using a virtual camera also inside a
computer"[4]. In this case, the referentof the "virtual"picturetakenby the computeris
a data set, not a fragmentof the real. Moreover,the perspectivefrom which the picture
is taken is, in relationto humanperception,wholly arbitrary:"Thecomputerizationof
perspectivalconstructionmadepossible the automaticgenerationof a perspectivalimage
of a geometric model as seen from an arbitrarypoint of view-a picture of a virtual
world recordedby a virtualcamera"[Manovich,"Automation"6].
With this deterritorializationof reference,we reachthe very scenariopresentedin
the scene from Bladerunner-the moment when a computer can "see" in a way
profoundlyliberatedfrom the optical, perspectival,and temporalconditions of human
vision.' Withthe materialfruitionof the formof computervision imaginedin this scene,
in otherwords, we witness a markeddeprivilegingof the particularperspectivalimage
in favorof a totalandfully manipulablegraspof the entiredataspace,the whole repertoire
of possible images it could be said to contain.
Whatis fundamentalhere is the radicalresistanceof this dataspace to any possible
human negotiation. Thus, one way of making sense of this negotiation would be to
understandthis data space as a form of radical anamorphosis,in which the cumulative
perspectivaldistortionsthat lead to the final image do not mark a "stain"that can be
resolvedfromthe standpointof anothersingle perspective(howevertechnicallymediated
it may be). Unlike Holbein's TheAmbassadors,where an oblique viewing angle reveals
the presenceof a skull within an otherwiseindecipherableblob, and unlikeAntonioni's
Blow-Up, where photographicmagnificationdiscovers a clue initially invisible in the
image, what we confronthere is a multiply distortedtechnical mediationthat requires
the abandoningof any particularperspectivalanchoringfor its "resolution."
This transformativeoperationfurnishesa case studyof whatKateHayleshas dubbed
the OREO structureof computermediation:an analog input (the original photograph)
The work of the culturaltheorist-like thatof the new media artist-begins at the very
pointwherethe humanis left behindby vision researchers;the apotheosisof perspectival
vision calls for nothingless than a fundamentalreconfigurationof humanvision itself.
58
multiplicityof imagescirculating... cannotbe meaningfullyisolatedas material
instancesof cinema(or television)and brain.Manyof these images, of course,
are perceived, but their articulation occurs by means of another logic: the
incessant coding and recodingof informationand its viral dissemination.The
image itself becomesjust one form that informationcan take. [Johnston46]
3. I exploreBergson'sconceptionof perceptionandDeleuze'sappropriation
of it at great
lengthin thestudyfromwhichthisessayis excerpted,New PhilosophyforNew Media.
60
... we must correct, at least in this particular,our theoryof pure perception.
Wehave arguedas thoughourperceptionwerea part of the images,detached,
as such, from their entirety,as though, expressing the virtual action of the
objectuponour body,or of our bodyuponthe object,perceptionmerelyisolated
from the total object that aspect of it which interestsus. But we have to take
into account thefact that our body is not a mathematicalpoint in space, that
its virtual actions are complicatedby, and impregnatedwith, real actions, or,
in other words,thatthereis no perceptionwithoutaffection.Affection is, then,
that partor aspect of the inside of our body which we mix with the image of
externalbodies; it is what we mustfirst of all subtractfrom perception to get
the image in its purity. [Bergson,Matterand Memory58, emphasisadded]
6. The term is Paul Virilio'sand, in accord with my distinctionhere between "vision" and
"sight,"would better be renderedas "sight machine."
7. Lacan developshis materialistnotionof consciousness in SeminarII. Kittlerappropriates
it in his understandingof the technicalproperties of computergraphics: ". .. in a 'materialist
definition'of consciousness any 'surface'suffices where the refractionindexbiuniquelytransfers
individualpoints in the real to correspondingthoughvirtualpoints in the image.So-called Man,
distinguished by his so-called consciousness, is unnecessaryfor this process because nature's
mirrorscan accommodatethese types of representationjust as well as the visual center in the
occipital lobe of the brain" [Kittler,Literature131].
ReembodyingPerception
62
To this shift in the object of technicalinvestmentcorrespondsa profounddisplacement
of the humanrole in perception.In contrastto earliervisualtechnologylike the telescope
and the microscope (not to mention cinema itself), which function by extending the
physiological capacities of the body, contemporary vision machines bypass our
physiology(andits constitutivelimits)entirely.Whatis importantis notjust thatmachines
will take our place in certain"ultrahigh-speed operations,"but the rationaleinforming
this displacement:they will do so "notbecause of our ocular system's limited depthof
focus ... but because of the limited depth of time of our physiological 'take"' [61]. In
short, what we face in today's vision machines is the unprecedentedthreatof our total
irrelevance:because our bodies cannotkeep pace with the speed of (technical) vision,
we literallycannot see what the machinecan see and are thus left out of the perceptual
loop altogether.Thus when he pronouncesthe image as nothing more than an "empty
word,"Virilio brings home just how profoundlyintertwinedthe body's epochi is with
the digital obsolescence of the image.8
What most critics-Johnston included-fail to appreciateis thatVirilio's analysis
does not culminatewith this bleak diagnosis of our contemporarysituation.Not only
does he repeatedlyinvoke the necessity for an ethics capableof addressingthe splitting
of perception,but his intellectualtrajectorywitnesses an increasingattentivenessto the
violence of the vision machine'srecodingof embodiedhumanfunctionsas disembodied
machinicfunctions.In so doing,Viriliomanagesto raisehis analysisof the visionmachine
above the limiting binary-human versus machine-that he is so often accused of
reinscribing.For in the end, what is at stake in his analysis is neither a resistance to
humankind'sfall intotechnologynoranembraceof a radical,technicalposthumanization,
but something more like the possibility for a technically catalyzed reconfigurationof
human perception itself: a shift from a vision-centeredto a body-centeredmodel of
perception.
Nowhere is this potentialperceptualreconfigurationmore clearly on display than
in the incisive analysis accordedthe virtualcockpit in Open Sky.HereVirilio pinpoints
the fundamentaltradeoff of visual automation:embodimentfor efficiency. A hi-tech
helmet that functions in the place of the instrumentpanel and its indicatorlights, the
virtualcockpitcombinesthe superiorityof machinicprocessingwith the drive to recode
complexly embodied capacities as instrumentalvisual activities, entirely purified of
any bodily dimension:"sinceth[e] type of fluctuating(real-time)optoelectronicdisplay
[offered by the virtualcockpit] demands substantialimprovementin human response
times, delays caused by handmovementsare also avoidedby using both voice (speech
input) and gaze direction(eye input)to commandthe device, piloting no longer being
done 'by hand' but 'by eye,'by staringat different(real or virtual)knobs and saying on
or off . .." [OpenSky93]. Exampleslike this lend ample testimonyto Virilio's complex
interestin the dehumanizingeffects of automation:far from being simple moments in
an inexorably unfolding logistics of perception,technologies like the virtual cockpit
serve above all to expose the concrete costs of visual automation.Indeed, in Virilio's
hands, such technologies are shown to functionprecisely by mountingan assaulton the
domain of embodied perception;they thereby expose just how much the recoding of
human vision as an instrumentalfunction of a larger "vision machine"strips it of its
own embodiedbasis.9
8. "Don'tforget,"he remindsus, "that 'image'is just an emptyword... since the machine's
interpretationhas nothing to do with normal vision (to put it mildly!). For the computer,the
optically active electron image is merely a series of coded impulses whose configurationwe
cannot begin to imagine since, in this 'automationof perception,'image feedback is no longer
assured"[VisionMachine73].
9. "Ophthalmologythus no longer restrictsitself to practices necessitated by deficiencyor
disease; it has broadenedits range to include an intensive exploitationof the gaze in which the
ExpandedPerspective
New media artistscan be said to engage the very same problematicas machinevision
researchers,thoughto markedlydifferenteffect.As interventionsin today'sinformational
ecology, both exploit the homology between humanperceptionand machinicrendering;
yet whereasthe projectof automationpushes this homology to its breakingpoint, with
the resultthatit bracketsout the humanaltogether,new media artexplores the creative
potentialimplicit within the reconceptualizingof (human)perceptionas an active (and
fully embodied) renderingof data. In a recent discussion of the digitization of the
photographicimage, GermanculturalcriticFlorianR6tzerpinpointsthe significanceof
this rathersurprisingconvergence:
64
Today,seeing the world is no longer understoodas a process of copying but of
modelling, a renderingbased on data. A person does not see the world out
there, she only sees the model created by the brain and projected out-
wards .... Thisfeature of perception as constructionwas... unequivocally
demonstratedby attemptsto mechanicallysimulatetheprocess of seeing... in
which the processing. .. has to be understoodas a complex behaviorsystem.
In this context,not only does theprocessing stage move into theforegroundas
against the copy, but [so too does] that organismonce taken leave of in the
euphoric celebrationof photographicobjectivity,an organism whose visual
system constructs an environment which is of significance to it. ["Re:
Photography"17-18, emphasisadded]
66
the work "sets the viewer a task that proves to be hardto grasp--to adopt a decentered
point-of-view"[Morse28]. By disjoiningthe point of view of the space it presentsfrom
our habitualgeometricviewpoint, TheGardenin effect challengesus to reconfigureour
relationto the image;andbecausethe act of enteringinto the space of the image operates
a certain alienation from our normal experience, it generates a pronouncedaffective
correlate.We seem to feel the space more than to see it. Moreover,because it seeks to
reproducethe "sphericalperspective"of a child's viewpoint on the world, The Garden
actively forges concreteconnectionsto othermodes of perception-for example,to the
"egocentric"viewpoint characteristicof children-where seeing is groundedin bodily
feeling. As a form of experimentationwith our perspectivalgrounding, The Garden
thus aims to solicit a shift in perceptualmodalityfrom a predominantlydetachedvisual
mode to a more engaged, affective and proprioceptivemode.
In his recent work on hypersurfacearchitecture,culturaltheorist Brian Massumi
grasps the far-reachingimplicationsof such an alternative,haptic and prehodological
mode of perception:
Haptic Space
Precisely such a transformationof what it means to see informsthe work of new media
artists engaged in exploring the consequences of the digitizationof the photographic
image. In divergentways, the work of Waliczky,Miroslaw Rogala, and Jeffrey Shaw
aims to solicit a bodily connection with what must now be recognizedto be a material
(informational)flux profoundlyheterogeneousto the perceptualcapacitiesof the (human)
body.By explicitlystagingthe shiftfromthetechnicalimage(forexample,the photograph
or the cinematicframe)to the humanframingfunction,the worksof these artistsliterally
compel us to "see" with our bodies. In this way, they correlatethe radical agenda of
"postphotography"with the broaderreconfigurationof perception and of the image
currentlyunderwayin contemporaryculture. With their investmentof the body as a
68
Fig. 8. Miroslaw Rogala, Lovers Leap (1995). Two video screens display views of a 3600 "pictosphere";
viewers'physical movementwithinthe space triggers movementof image.
Fig. 9. Miroslaw Rogala, Lovers Leap (1995). Close-up of 3600 pictosphere of downtown Chicago taken
with 'fish-eye" lens.
concludes, "is to externalizean internalimage in the mind, allowing the viewer to stand
outside and perceive it" [96]. Not only does LoversLeap thus suggest a new relationto
the photographicimage-since, as Druckreyputs it, "theusefulnessof the single image
can no longer serve as a recordof an event" [75]--but it foregroundsthe shift from an
optical to a haptic mode of perceptionrooted in bodily affectivity as the necessary
consequenceof such a shift in the image's ontology and function.'3
WhereasRogala'sworkmanagesto uprootperspectivefromits photo-opticalfixity
without abandoning Euclidean space, Waliczky's work embraces the flexibility of
computer mediation and, ultimately, computer space itself in order to confront the
anthropomorphicbasis of perception with the catalyst of the virtual image.14 In The
Way,for example,Waliczkyemploys what he calls an "inverseperspectivesystem":as
threedepicted figures runtowardbuildings,these buildings,ratherthan getting nearer,
actuallymove fartheraway [see fig. 10]. In TheGarden,as we've alreadyseen, Waliczky
employs a "waterdropperspectivesystem"which privileges the point of view not of the
spectator,as in traditionalperspective,but ratherof the child, or more exactly, of the
virtualcamera,whose surrogateshe is. And in Focusing, Waliczkydissects a 99-layer
digital image by making each of its layers available for investigationby the viewer.
What one discovers in this work is that each part of the image explored yields a new
image in turn,in a seemingly infinite, and continuouslyshifting,process of embedding
[see fig. 11]. Indeed,Waliczky'sworknot only furnishesa perfectillustrationof Deleuze's
claim thatany partof the digital image can become the link to the next image,'5but also
foregroundsthe bodily activity of the viewer as the filteringagent:what it presentsis a
trulyinexhaustiblevirtualimage surfacethatcan be actualizedin an infinite numberof
ways throughthe viewer's selective activity.
Waliczky's use of computer space to unsettle optical perspective takes its most
insistentform in a work called TheForest.Initiallyproducedas a computeranimation,
TheForestuses two-dimensionalelements (a single black-and-whitedrawingof a bare
tree)to createthe impressionof a three-dimensionalspace.To makeTheForest,Waliczky
employed a small virtualcamerato film a series of rotatingcylinders of various sizes
onto which the drawingof the tree has been copied. Because the camerais smallerthan
the smallestcylinder,the viewer sees an endless line of trees in staggeredrows, when in
actualitythe trees aremountedon a set of convex surfaces[see fig. 12].As Anna Szepesi
suggests, Waliczky's work combines vertical movement (the movement of the trees),
horizontal movement (the movement of the cylinders), and depth movement (the
movement of the camera). This combination, argues Szepesi, produces movements
running in every direction. The result is a thorough transformationof the Cartesian
coordinatesystem, a replacementof the straightvectors of the x, y, and z axes with
"curvedlines that loop back on themselves" [Szepesi 102]. And the effect evoked is a
sense of limitless space in which the viewer can find no way out. Szepesi explains:"The
baretrees revolve endlessly aroundtheir own axis, like patternsin a kaleidoscope.The
resulting illusion is complete and deeply alarming:the infinity of the gaze leads to a
total loss of perspective"[103].
Yet TheForestdoes not presenta "posthumanpoint-of-view,"as Morse claims;nor
does it restorethe conventionsof Euclideanvision withina non-Euclideanimage space.
70
Fig. 10. TamdsWaliczky,The Way (1996). "Inverseperspective system" causes objects to diminishin size
as the depictedfigures run towardthe viewer
Fig. 11. Tamads Waliczky,Focusing (1998). Interactive,ninety-nine-layerdigital image; illustrates the po-
tentialfor any part of image to generate a new image.
Fig. 12. TamdsWaliczky, drawingfed throughvirtualcamerayields
TheForest(1993). Two-dimensional
illusionof an infinitethree-dimensional
space.
Rather,by embeddingexperientiablevantagepoints within warpedimage spaces, The
Forest opens alternatemodes of perceiving that involve bodily dimensions of spacing
and duration-modes that,in short,capitalizeon the flexibility of the body, and indeed,
on the cross-modal or synesthetic capacities of bodily affectivity. In this way, it
exemplifies the mechanismdriving all of Waliczky'swork: namely,the inversionof a
normal viewing situation, such that the image becomes the stable point of reference
aroundwhich the body might be said to move. Morsediscernssomethingsimilarin The
Way:"Astationaryviewer can interprethis or herown foregroundpositionto be moving.
The resultis puzzling, an enigma thatin any case suggests an ironic or dysphoricvision
of motion into what is usually associatedwith the futureor the pathof life" [Morse311].
We must insist, moveover,that what operatessuch an "interpretation" or "suggestion"
is precisely the capacity of the installation to tamper with our ordinary embodied
equilibrium: in a reversal of the of
paradigm cognitive linguistics (where meaning
schematacan be tracedbackto embodiedbehavior),whatis at stakehereis a modification
atthe level of embodiedbehaviorthatsubsequentlytriggersconnotationalconsequences.16
These two distinctengagementswith photo-opticalperspective--one moredirectly
alignedwith traditionalphotography,the otherwith the virtualimage of computervision
research-come together in the work of Jeffrey Shaw. Consider, for example, his
coproduction,with Waliczky,of an interactiveinstallationversion of The Forest.The
aim of this installation is to expand the interface between the human viewer and
Waliczky'sanimatedvirtualworld:to open it not simply to the viewer's internalbodily
processing, but to her tactile and spatial movement.To this end, Waliczky's world is
madenavigablevia the interfaceof an advancedflightsimulator;usingajoystickmounted
on a moving seat, the viewer is able to negotiate her own way throughthe infinitely
72
Fig. 13. JeffreyShawand TamdsWaliczky, InstallationVersionof TheForest(1993). EmbedsTheForem
withinflightsimulatorinterface;couplesillusionof infinitethree-dimensional
spacetopossibilitiesof bod
movement.
recursivevirtualworldof TheForestandto experienceherjourneythroughthe physical
sensationsof movementthatthe flight simulatorproducesin her own body [see fig. 13].
In effect, theprocessof mappingmovementonto thebody functionsto framethe limitless
"virtual"space as an actualizedimage.
More firmlyrootedin the traditionsof past image technologies,Shaw's own recent
worksdeploy multiple,often incompatibleinterfacesas navigationdevices for the virtual
image spaces his workspresent.17By employingthe navigationtechniquesof panorama,
photography,cinema, and virtualreality,he makes their specificity both a theme and a
function of his work. Rather than collapsing the technologies into some kind of
postmodernGesamtkunstwerk,Shaw layers them on top of one anotherin a way that
draws attentionto the materialspecificity distinguishingeach one. The effect of this
juxtapositionof incompatiblemedia framesor interfacesis to foregroundthe "framing
function"of the embodied viewer-participantin a more direct and insistent way than
either Rogala or Waliczky do. Ratherthan presentingthe viewer-participantwith an
initially destabilizinginteractionaldomain, Shaw empowersher as the agent in charge
of navigatingmediaspace:it is the viewer-participant'sbodily activity-and specifically,
her synesthetic or cross-modal affectivity-that must reconcile the incompatibilities
between these diverse interfaces.Thus, as the viewer-participantgraduallydiscovers
the limits of the immersive environment,and correspondinglyof her own affective
processingof this environment,she gains a reflexive awarenessof herown contribution
to the productionof the "realityeffects"potentiallyofferedby the interfacepossibilities.
As exhilaratingas it is deflating, this awarenessserves to place the viewer-participant
within the space of the image, although in a mannerthat, by constantly interrupting
17. My book New Philosophy for New Media devotes an extended discussion to Shaw's
career as the exemplaryneo-Bergsonistnew media artist [chapter 2].
diacritics/ winter2001 73
immersion,drawsattentionto the active role played by bodily affectivityin producing
and maintainingthis experience.
In two strikinginstances,thisjuxtapositionof competingvisual traditionsconcretely
exploits the contrastbetween the photographicimage as a static(analog) inscriptionof
a momentin time andthe image as a flexible dataset. In Place: A User's Manual,Shaw
deploys the panoramainterface in its traditionalform-as a photographicimage-
precisely in order to defeat its illusionist aim. By giving the viewer control over the
projection,the frame,andthe space it depicts, and by foregroundingthe reversibilityof
the screen (which allows the panoramato be seen from the outside), Shaw opens the
photographicspace of illusion to variousforms of manipulation-all involving bodily
movement-which serve to counteractits illusionisticeffects [see fig. 14]. Photography
is thus transformedinto the "condition... of anothermovement, that of movement
within virtual space" [Duguet 41]; it becomes the pretext for a movement that is
simultaneouslywithin the viewer's body and the virtual space and that is-on both
counts-supplementary to the static photographicimage. This effect of introducing
movement into the photographfrom the outside-and its inversionof the conventions
of the traditionalpanorama-is madeall the morestrikingby thecontentof thepanoramic
image worlds:desertedsites or sites of memorythat,in starkcontrastto the touristsites
featuredin the nineteenth-century panoramas,arethemselveswhollydevoidof movement
[see fig. 15].
In The Golden Calf (1995), Shaw deploys the photographicimage as the basis for
an experience that reverses the movement foregroundedin Place and, by doing so,
inverts the traditionalpanoramicmodel itself. The work features a white pedestal on
which is placed an LCD color monitorconnected to a computervia a large five-foot
cable. The monitordisplays an image of the pedestal with a computer-generatedimage
of a golden calf on top. By moving the monitoraroundthe actualpedestalandcontorting
her body in various ways, the viewer can examine the calf from all possible angles-
above, below, and from all sides [see fig. 16]. The monitorthus functionsas a window
revealingan immaterial,virtualobjectseeminglyandparadoxicallylocatedwithinactual
space [see fig. 17].Yet,becausethe calf's shiny skin has been "reflection-mapped" with
digitized photographsof the room that were capturedwith a fish-eye lens, this virtual
object also becomes the projectivecenterfor a virtualpanoramicrepresentationof the
space surroundingthe viewer,andone, moreover,thatbringstogetherpastimages (again,
photography'sontologicalfunction)with the presentexperienceof the viewer.Whereas
in Place the actualpanoramicimage becomes the pretextfor an explorationof virtual
space, both within the viewer's body and within the image itself, here the panoramic
image is itself the resultof a virtualprojection,triggeredby the images reflectedon the
calf's skin and "completed"by the embodied processing of the viewer. Ratherthan
enactingthe deterritorialization of the photographicimage into a kinestheticspace, this
work deploys photographyas an interfaceonto three-dimensionalspace. In this way, it
underscoresthe fundamentalcorrelationlinking photographyin its digitizedform with
the "reality-conferring" activity of the viewer's embodied movementin space and the
affectivityit mobilizes. If the viewer feels herself to be in the panoramicimage space, it
is less on account of the image's autonomous affective appeal than of the body's
production,withinitself, of an affective,tactile space, somethingthatwe might liken to
a bodily variantof Deleuze's notion of the "any-space-whatever."'8 Moreover,if this
18. Deleuzedefinesthe "any-space-whatever" in contradistinctionto a particulardetermined
space: "Itis a perfectlysingularspace, whichhas merelylost its homogeneity,thatis, theprinciple
of its metric relationsor the connectionof its own parts, so that the linkagescan be made in an
infinitenumberof ways. It is a space of virtualconjunction,graspedas pure locus of thepossible.
... Space itself has left behindits own co-ordinatesand its metricrelations.It is a tactile space"
[Cinema 109]. I discuss Deleuze's concept in relationto new media art in "AffectiveTopology."
74
Fig. 14. JeffreyShaw,Place:A User's Manual(1995). Interfaceplatformcombininga 3600panorama with
Fig. 15. JeffreyShaw,Place:A User's Manual (1995). Close-up of panoramicphotographof deserted site
of memory.
Fig. 16. JeffreyShaw,The Golden Calf (1995). Invertstraditionalpanoramicmodel by requiringviewer to
align virtual image of golden calf sculptureon a pedestal in physical space.
Fig. 17. JeffreyShaw,The Golden Calf (1995). Close-upof monitordisplayingimage of golden calf sculp-
ture.
penetrationinto the image necessarily involves a certain fusion between actual and
virtualimage space, it foregroundsthe brain-body'scapacity to sutureincompossible
worlds in a higher transpatialsynthesis.
In sum, the digital environmentsof Rogala, Waliczky,and Shaw foregroundthree
crucial "problems"posed by the digitizationof the technical (photographic)image: the
problems, respectively, of processural perspective, of virtual infinitude, and of the
indifferentiationof virtual and actual space. In all three cases, what is at stake is an
effortto restorethe body's sensorimotorinterval-its affectivity-as the supplementary
basis for an "imaging"of the digital flux. Rogala's deformationof photo-opticalnorms
rendersperspective as process and maps it onto the body as a site of a varianthaptic
point of view. Waliczky'sperturbationof perceptualequilibriumforegroundsthe active
role of the body requiredto frame virtualspace as a contingentactualizedimage. And
Shaw'sdeconstructionof the illusionaryeffectsof photographicrepresentation highlights
the bodily basis of human perceptionand the infraempiricalfunction that allows the
body to confer reality on actualand virtualspace alike.
EmbodiedProsthetics
19. In line with this theory,new media art would comprisean instance of the augmentation
of experiencethroughintelligencethatBergson, in CreativeEvolution,associates generally with
technology.
As a "vehicle"in precisely this sense, new media art configures the body as a haptic
field, therebyallowing it to exercise its creativeproductivity.
Because of the crucial role it accords the computeras an instrumentalinterface
with the domainof information,however,new mediaarttransformsthis hapticprosthetic
functioninto the basis for a supplementarysensorimotorconnectionwith the digital. In
the process, it helps unpack what exactly is at stake in the shift from an ontology of
images to an ontology of information,from a world calibratedto humansense ratiosto
a world thatis, following Johnston'sand Kittler'sdistinctbut complementaryinsights,
in some sense fundamentallyheterogeneousto the human.Following this shift, we can
no longer consider the body to be a correlateof the materialflux, and its constitutive
sensorimotorintervalcan no longer define the image as the basic unit of matter.Rather,
precisely because it is heterogeneous to the flux of information, the body and its
sensorimotorintervalcan only be supplementalto this flux-something introducedinto
it or imposed on itfrom the outside,from elsewhere.Put anotherway, the sensorimotor
intervalcan no longerfurnishthe basis for deducingthe body fromthe materialuniverse,
but insteadnow designatesa specificfunctionof thebodyitselfas a systemheterogeneous
to information.20Thebody,in short,has becomethe crucialmediatorbetweeninformation
andform (image):the supplementalsensorimotorinterventionit operatescoincides with
the process throughwhich the image (what I am calling the digital image) is created.
Once again, architectLars Spuybroekpinpointsthe profoundsignificance of this
transformationin the haptic prosthetic function.2'As an embodied prosthesis, the
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computerlets us perceive movement itself in a way that fundamentallyalters what it
meansto see: the computer,Spuybroekmaintains,"is an instrumentfor viewing form in
time."When we see throughthe computer,"we no longerlook at objects, whetherstatic
or moving, but at movement as it passes throughthe object. Looking no longer implies
interruptingthe object to release images in space. Today looking has come to mean
calculatingratherthandepictingexternalappearance."Lookingnow meanscalculating
withthe body,andthe imagethatgets "released"designatessomethinglike its processural
perception:"we build machines. .. notjust to connectperceptionandprocess,but more
importantlyto internalizethese and connectthemwiththe millionsof rhythmsand cycles
in our body" [Spuybroek,"Motorization"].Insofar as it employs the computer as a
prosthetic"vehicle"to transformthe basis and meaningof vision, new media artcan be
thoughtof as an apparatusfor producingembodiedimages. It respondsto the eclipse of
the sensorimotorbasis of vision by fundamentallyreinvestingthe body's sensorimotor
capacities, and indeed by resituating the sensorimotor itself, transposingit from the
domain of vision to that of affectivity! In this respect, the automationof vision can be
seen to exert an impact on artthat is similarto its impact on (human)perceptionmore
generally:just as perceptionis compelled to rediscoverits constitutivebodily basis, so
too must artreaffirmits bodily origin and claim the image as its properdomain.
TheAesthetic Supplement
80
decouplingit from all ties to perceptionand the perceptualbasis of analogy.23Now that
vision takes place in a form radicallyheterogeneouswith humanperceptualmodalities
-as the nonperspectivalprocessing of data-the technical (digital) infrastructureof
the "image"loses all intrinsicconnectionto the analogdomain.Insofaras it imperilsthe
very potentialfor artto produce"divergence"-the potential,thatis, for artto introduce
a divergencebetween the "seizure [of the world as such] and its seizure as an image"
[179]-the computerimage destroys,once and for all, the double helix structureof the
image:partingcompanywith all precedingimages (includingthe video image), it breaks
throughboth "edges"of the double-helix structure,renderingperceptionautonomous
from naturalvision and subsumingthe reproductionof movementinto the presentation
of time.24
With this diagnosis of the computerimage, Bellour's analysis not only converges
with the projectof automationanalyzedabove, butdoes so in a way thatforegroundsits
specifically aesthetic significance. For as Bellour sees it, the radical autonomyof the
computerimage necessitates a fundamentalreconfigurationof analogy: a realignment
of analogy with embodiedreceptionoutside or beyondthe double helix structureof the
modern technical image. Put anotherway, the computerimage raises a challenge to
analogicalunderstanding thatis unprecedentedin thehistoryof Westernart.By redefining
the "image"as a nonperspectivaldata set, computervision marksthe momentwhen the
ontology of the technical image becomes radically autonomousfrom the perceptual
analogyof naturalandcinematicvision. No longercan theretreatintoontologicalanalogy
functionto provokea new divergencefrom the technicalembodimentof perception,as
it did in the aesthetic avant-gardefrom at least Cezanne to Warhol,25for the simple
23. In schematic terms, we might say that the historical realization of the vision machine
breaks the "isomorphism"which had long bound together the technical basis of the image and
perceptual analogy and which therebyinsuredthepossibilityfor artistic divergence.
24. Intended to register something like an immanentmaterial dialectic of the image, the
double helix foregrounds the tenuous correlation between the two properly technicalforms of
analogy:photographicand cinematicanalogy.As Bellour explainsin thepassage cited infootnote
25, bothforms constantlythreatenand refashionanalogy, which mightbe understoodto exist in
the divergence between them, between natural and automated vision. Responding to such an
immanentdialectic of the image, art is caught between two extremes,both of which threatenit
with irrelevance:in the one case (photography),the immanentcorrelation with natural vision,
from which art (painting) has traditionallydrawn its privilege, appears to be at an end; in the
othercase (cinema),the veryfunctionof analogy(and withit thepossibilityfordivergence)appears
to be in peril, insofaras the image tends to escape all correlationwithnaturalperceptionin a bid
for its own self-sufficiency.
25. Bellour's understandingof art in the age of its technicalreproducibilitytakesofffrom his
postulation of a new form of divergence specifically correlated with the mechanizationof the
image.Thisform of divergenceis developedwithinthedomainofpaintingfromCUzanneto cubism:
"Itwas as if perceptiveanalogy, which hadfirst been pushed to thefore by photography,could
not burrowinto itself and hollow itself out to the point of eliminatingitself in favor of a sort of
mental analogy, until it had, on the contrary,expandedspectacularlyby winning the analogy of
movementover to its side. Thusthe ontologicalanalogy underlyingtheperceptualanalogy became
divided in a way that had never occurredbefore" [179]. Photography'saesthetic significance is
thus bound up with the challenge it poses to painting, and the subsequentreaction it catalyzes;
moreover,because of its technical nature-or more exactly, its capacity to operate a "passage,"
a leveling of the difference,between the image and the world-photography provokespainting
(i.e., art) to "retreat"to the mental domain, to subsumeperceptual analogy into ontological
analogy.A protractionof this same dialectic can be seen to informart in its postwar developments.
At each stage, as technologicalmediationthreatensart by reducingthe divergence,art responds
by seizing back thepower of analogy, or moreprecisely, by placing thepower of analogy beyond
the scope of the technical image. Yet,at the momentwhen technologymanages to incorporatethe
power of analogy directlyinto the image, this dialectic comes to an end. Subsequently,the source
of artistic divergencemust comefrom outside the technical history of the image: that is, from a
reinvestmentin the humanbasis of imaging.
26. Not surprisingly,this supplementaryaestheticdimensionof the computerimagederives
from a similardimensionin the video image, which,Bellour states, "is still connected,even in its
digital transformations,withtheanalogyof theworld..." [182]. Howeverradicalits incorporation
of the image, the video image (and its digital remediation)remainsboundby what now mustbe
thoughtof as the predominantlyaesthetic (rather than technical)function of analogy,following
twopossible trajectories: "eitherthe image is transportedand immediatelyreaches the level of a
mentalanalogy ... ; or thedigital carries the analogical inside itself even if it is as thedivergence
between what the image designates and what it becomes..." [183].
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Viewed in relation to digital art productionof the last decade, Bellour's stress on a
"spiritual"vision and a tactile interface can only appear(retrospectively27) prophetic,
announcing what have now clearly established themselves as the two fundamental
characteristicsof contemporarymediationsof the image: on the one hand, the passage
from interactivity to dynamic coupling with the image, and on the other hand, a
fundamentalshift in the "economy"of perceptionfrom vision to bodily affectivity.
And with the more general notion of an aesthetic supplement, Bellour grasps
precisely how the computerimage calls the body into play in a mannerunprecedented
in the history of art in the age of technical reproducibility.Now that the "image"has
achieved total flexibility (any point within the image, as Deleuze remindsus, forming
the potentialpoint of linkage for the next image), what serves to enframeinformation
into the form of the image can no longer be understoodto be a function built into the
technicalinterface.Computers,as we have been sayingall along,do not perceiveimages;
they calculatedata.In Bellour's terms,this situationnecessitatesa fundamentalshift in
how we situatethe operationof analogy(artisticdivergence):no longera functiondirectly
linkedwith the specificityof a particulartechnicalframe,analogymustinsteadbe derived
from the embodied user-participant'sinteractionwith the work. Such a supplementary
connection of the image with the form-giving potentialof humanembodimenthas, in
sum, become a necessarydimensionof ourexperienceof contemporarymedia:with the
total flexibility of information (Kittler's "digital convergence") in today's global
telecommunicationsnetworks,it is now only the reactionof the embodiedhumanuser-
or more bluntly,the constraintof humanembodiment-that gives form to information.
That is why we must follow the lead of new media artistsin reinvestingthe body as the
very origin of the image in all its forms.
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