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1. Game Description
This is a robot game that mimics human soccer. Participant will control humanoid robots to score more
goals in opponent’s net. Understanding of humanoid’s mechanics and strategy is important and
cooperation with teammates is required.
2. Robot Rule
2-2. Construction
2-2-1. Pre-built
2-2-1-1. All robots are pre-built and spare robots are allowed.
2-2-1-2. Both main and spare robots should be confirmed by referee before match.
2-2-1-3. It is not allowed to switch robots during match. Switch is allowed before match.
2-2-2-1. Size should be measured while standing straight and should be less than 20 cm. If
all joints including ankle and both arms are straightened, size should be less than 30 cm.
2-2-2-2. To conserve space for ball to get into goal net while robot is lying down, robot’s
size should be less than 36 cm wide if robot spread both arms and both legs.
2-2-2-3. If it is difficult to differentiate robot’s upper body, then check maximum width and
height of robot while all joints are relaxed.
2-2-3. Except controller, weight of robot should be less than 700g including battery.
2-2-4. Sensor: No restriction
2-6-1. The robot must ware team patch (3cm X 3cm, any material) to identify the team
Robot Soccer Rules
2-6-2. Each team must prepare both orange and blue patches for the game and the patches must
be stick on and take off easily
2-8. Control
2-8-1. Both programmed robot and remote-controlled robot are allowed.
2-8-2. Remote controller (Zigbee, Bluetooth, 2.4 GHz wireless communication, smartphone, etc.)
can be used, but cable-based controller cannot be used.
2-8-3. Robot should not move while in ready position without participant’s control
3. Playfield rule
3-1-1. Structure
3-1-1-1. Size
One block with 210cm x 120cm (±10%) size
3-1-1-2. There’s outer wall to prevent ball from falling down
3-1-1-3. 4 corners of playfield have inclination to help ball to escape
3-1-1-4. Playfield may be inclined less than 2 degrees, and may have height or gap less
than 0.3cm (±10%)
3-1-2. Floor
Floor is made of formex. Color is white, and sheet may be added for IROC logo or advertisement.
3-1-2-1. Sheet or tape can be placed to remove gap of floor.
3-2. Target
3-2-1. Ball
3-3-1-1. Ball is diameter 5cm sponge (±10%) 3-3. Goal
3-3-1. Net
3-3-1-1. Net is 60cm wide, and has inclination to inward direction for better judgment of
scoring. (±10%)
4. Competition
5. Match rule
5-1. Disqualification
5-1-1. Robot touch: During matches, participants and their robots are immediately
disqualified and removed from match when participants touch robot without referee’s authorization.
6. Evaluation
6-2. Draw
6-2-1. League
6-2-2-1. If there are teams with same match point in a league, team with more scored goal
minus conceded goal in entire league match will proceed to tournament.
6-2-2. Before semi-final
6-2-2-1. In case of draw after 2 minutes, winner is decided through penalty kick shoot-out.
6-2-2-2. In penalty shoot-out, teams shoot alternatively for total twice. 6-2-2-3. In penalty
shoot-out, all robots in a team should shoot, and one robot cannot shoot twice.
6-2-3. Semi-final ~ Final
6-2-3-1. In case of draw after 2 minutes, 1 minute extra time is given.
6-2-3-2. In case of draw after extra time, winner is decided through penalty shoot-out.