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Paul Nirenberg Phone: (914)-522-3848

Email: paulknirenberg@gmail.com
Level Designer Portfolio: www.paulnirenberg.com
Linkedin: Paul Nirenberg
I’m a lifelong game designer. I’m trained in level creation, but I’ll do whatever is required
to get the job done. Because of this attitude, I’ve garnered experience in systems design, VR
design, story writing, and puzzle design. My quick learning and can-do attitude have helped
me carry even the most challenging projects across the finish line.
Engines: Experience:
Unreal Engine 4 Epoch Games, Remote
Unity 5, 2017 Level Designer – The Lays of Althas May 2018 – Current
Creation Kit A Fantasy MMORPG focusing on mobile combat and deep lore. (UE4)
Oracle Gaming Orlando, Orlando FL
Primary Skills:
Design Lead – Oracle: Threads of Fate July 2017 – Mar 2018
Level Design A tactical RPG with a unique future sight mechanic that allows the player
Systems Design to see the AI’s moves in advance. (Unity)
Story Writing  Designed and implemented more than 200 items and 75 abilities resulting in at
Technical Writing least 3 build progressions for each of the 9 character classes that I also created
Editing  Concurrently took on the roles of systems designer, encounter designer, UI
designer, and story writer when the team lacked resources
Blueprint (UE4)  Led meetings and provided feedback for artists and programmers to maximize
VR Design design input in all streams and improve direct collaboration

Tools: Florida Interactive Entertainment Academy, Orlando FL


Maya Project Lead – The Draft Jan 2017 – Aug 2017
A virtual reality sport focused on sword fighting. It is played as both the
Perforce
strategist overhead and the units in first person (HTC Vive + UE4)
Git  Stepped up from design lead to project lead 2 months into production
Jira  Designed, built, and dressed VR maps playable from both top-down and first-
Confluence person perspectives
Excel  Mediated a dispute between two leads that resulted in an improved relationship
and output from both
Photoshop
Audacity Level Designer – Flux Firefight April 2017
A chaotic isometric shooter using gambling as a core mechanic. (Unity)
Current Study:  Researched, concepted, and crafted a 10 minute level in the Alien IP
 Conceived combat, item, and powerup systems fitting the core theme while under
C#
the constraint of “no health system”
 Bug fixed another member’s scripts without previous C# experience
Education:
M.S. Interactive Entertainment UCF FIEA 2017
Focus – Game Design, Level Design
Dual B.A. English, Comparative Literature SUNY Binghamton 2015
Summa Cum Laude

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