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MAGIC: THE GATHERING


"Spells of the Ancients"
Version 2.0

Readme File
1 September 1997
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Table of Contents
=================
1) Important Customer Support Note
2) FAQ (Frequently Asked Questions)
3) New Features
Shandalar
The Duel and Gauntlet
Dueling Table
Deck Builder
3) Card Notes
4) Tutorial Errata
5) IBM ThinkPad Compatibility
6) Technical Notes

Important Customer Support Note


===============================
Do NOT call Wizards of the Coast Customer Service with questions,
problems, or other issues related to this computer game; contact
MicroProse Customer Support. The WotC folks will happily address
card issues, as always, but they will not help you with issues
specific to the computer game.

FAQ (Frequently Asked Questions)


================================
For further help for Magic: The Gathering, please read the Magic
FAQ included at the end of this file.
The FAQ includes help for installation, sound cards, video cards,
graphics, gameplay, Shandalar and specific cards.

New Features
============

The Duel and Gauntlet


---------------------
* When you save a duel during a Gauntlet, you save the status
of that current duel, and your progress through the Gauntlet.

* The "Spells of the Ancients" installer backs up all of your


deck files for Shandalar and the duel. The old Shandalar decks
are copied to a new folder called 'old deck'. The old duel decks
( including any decks you may have built in the Deck Builder) will
be copied to a folder called 'old playdeck'.

Dueling Table
-------------
A few reminders of often overlooked features:
* If you do not put a Stop (the red marker) on a phase, play will
bypass that phase without bothering to ask you if you want to
use optional effects (a Brass Man's untap or Land Tax, for
example). This is a handy way to prevent the duel from bogging
down, but if you are not careful, you could accidentally miss
an opportunity. Thus, if you plan to use an optional effect
(especially during the upkeep phase), make sure to Run To (by
clicking on the phase bar) or put a Stop on the phase you have
in mind.

* Remember that creatures with negative power are treated as having


a power of 0 for all purposes except raising the power. Thus,
they are displayed during a duel as having 0 power.

* Remember that all of the floating windows -- including the Ante


and Mulligan displays, both hands, and the Situation Bar (but not
the Spell Chain and Combat windows) -- are movable. Just click
and drag them out of the way when necessary.

* You can minimize both the Spell Chain and Combat windows. Just
click anywhere on the title bar of the window to do so. To
restore the Spell Chain window to full size, click on the star
icon on the phase bar. To restore the Combat window to full size,
click on the sword icon on the phase bar.

* Hold the mouse over a particular thing (a card, part of the


dueling table, or an ability marker, for instance) to find out
what it is.

* Right-click on things for a mini-menu of useful functions.

* Click on things to use them. Double-click to auto-use; that is, to


have mana drawn from lands automatically (and indiscriminately).

Deck Builder
------------
* Moving multiple copies of a card into and out of your deck can
be a pain. Instead of moving one copy at a time, now you can move
as many as you need, all in one step. Hold down the Shift key
and double-click on the card. Enter the number you want moved.

* You can now right-click on the area in between the sets of Filter
Buttons to open a mini-menu. This menu has only one option: the
Main Buttons toggle. If you choose to toggle the Main Menu Buttons
On, all of the filters EXCEPT the Other Filters become active (are
turned on). If you toggle Main Menu Buttons Off, all of the Set
Filters, Color Filters, and Type Filters are inactivated (switched
off).

* When you're editing your deck in Shandalar or in the Sealed Deck


tournament, you can also right-click on the background area behind
the cards in your deck to get another mini-menu. This one has two
options that let you to move cards according to their color. Use
Move By Color Into Deck to put all the cards of the colors you
choose from the inventory into the current deck, and Move By Color
Out Of Deck to move cards from your deck into your inventory.
You're prompted to choose which of the five colors, plus "artifacts"
(not "colorless"), you want moved. Note that the basic lands that
correspond to the colors you choose also move. (No lands move with
artifacts, and you must move dual and special lands individually.)

* The Deck Builder considers basic lands as having the same color
as the color of mana they produce for the purpose of deck stats.
(For example, 5 Islands count as 5 Blue cards.)

Card Notes
==========
* A display issue: The name of artist Brian Snoddy should always
have a line over the 'o'. (Sorry, Brian.)

* In some places in the game, the name of El-Hajjaj is displayed


incorrectly. There should always be an accent circumflex (caret)
over the final 'a'.

Tutorial Errata
===============
* Any time one of the wizards in the Tutorial mentions "points," he
or she is being informal. There are actually no "points" in the
game of Magic: The Gathering. Thus:

- In Chapters 4, 6, 8, 9 and anywhere else, when the wizards refer


to "points of damage," they mean simply "damage."

- In Chapter 4 (and anywhere else), when they speak of "points of


mana," they really mean "mana."

- In Chapter 8, one of them says, "...the ogre does two points


against the knight's two points of toughness." That should be
"...the ogre does two damage against the knight's two toughness."

- In Chapters 4 and 7, the wizards talk of "life points." They


mean "life total."

* In Chapter 7, the wizard mentions the "Heal Phase." Obviously,


his information is out-of-date. Under the 5th Edition rules, the
Heal Phase no longer exists. It has been replaced by the Cleanup
Phase.

* In Chapter 8, the wizard says, "...other special powers include


regeneration, flight, and many more..." He means "...regeneration,
FLYING, and many more."

IBM ThinkPad Compatibility


--------------------------
* Those of you installing this game on a ThinkPad might experience a
problem when viewing the Tutorial videos. This is caused by the
video software attempting to use an incorrect driver. We've included
a program on the Original Magic: the Gathering CD-ROM that corrects
this problem.

Run this file:

autoplay\setindeo.exe
and the Tutorial should work just fine.

Technical Notes
===============
* Don't forget to take a look at the Magic FAQ (MAGICFAQ.TXT) on the
program disc for further help with troubleshooting any problems.

* If you normally use a screen saver, you should be aware that it is


always running in the background. To prevent interference with the
game, you must disable any screen saver before you start playing.

* Some players might experience compatibility problems. Our tests


lead us to believe that the most common cause of these problems
is not the game itself, but out-of-date device drivers installed
on the computer. If you experience compatibility problems, please
make sure that you are using the most recent drivers provided for
your hardware. If you have the correct drivers and the problem
persists, call Customer Support.

* If you experience problems with any part of this game after you
install new hardware or software, you might have updated a sound
driver, video driver, DirectX driver or Indeo Video driver to a
version that is not compatible with the game. To fix this, you can
reinstall the DirectX drivers from the Magic: The Gathering CD-ROM.

* We stongly suggest that you play this game in High Color (16-bit)
video mode or better. If you are playing in a lesser mode (that is,
you are using 256 colors or less), you might experience transitory
graphic oddities. These are superficial and should not have any
lasting effect on the game. Some machines that are below the
recomended system requirements may experience problems with High
Color (16-bit) video modes when playing in Shandalar.

* This game is designed to work with the standard issue Windows 95.
We do NOT support ANY of the beta upgrades to Windows 95.

* If you experience problems with flickering video in Shandalar, it's


likely you need to update your video drivers. Most vendors now
supply Windows 95 versions of their video drivers. You can normally
download these drivers from the vendor's BBS or Web site.

* If you do not hear the sound effects in the game, you might not
have selected to install the DirectX drivers. Rerun the install
program, but do not select ANY game components to install. Allow
the new DirectX drivers to be installed.

* If you have the new Sound Blaster 16/AWE-32 driver for Windows 95
(Revision 7), you may experience problems running this game. The
new Sound Blaster driver updates the Audio Drive Component to
version 4.33.00.0012. This version causes the game to crash
with a fatal exception error in VXD VMM(01) and terminates the
application. Reinstall the DirectX drivers (as in the previous
paragraph). The DirectX Audio Drive Component is version
4.31.00.0068, which functions correctly. Creative Labs also
has a new driver, version 4.33.00.0014, which does not cause
the problem.

* If you try to manually delete this game using Windows Explorer,


you might experience problems. (We suggest you ALWAYS use the
Uninstall feature instead.) When you run the game, some game files
temporarily become part of the Windows 95 system resources. These
files cannot be used or deleted if they are currently being used
by your system. If you experience this type of problem, you can
reboot your computer to free the affected files. You should then be
able to delete the files.

* The Uninstall feature removes only those files installed by the


Install Shield program. Any files created by the game, such as
saved games, will be left on the system after you run uninstall.
If you Uninstall "Spells of the Ancients" you must also Uninstall
your Original Magic: the Gathering product. Some common files used
by both applications are removed by the "Spells of the Ancients"
Uninstaller. Please re-install the Original product before trying
to re-install "Spells of the Ancients".

Additional Credits
====================

Original Magic: the Gathering Game Design

Richard Garfield

Original Magic: the Gathering Graphic Design

Jesper Myrfors
Christopher Rush
Lisa Stevens

Very Special thanks to :

Daniel Berner
Skaff Elias
Chazz Elliott
Karen Ffinch
David Lee
Brian Lewis
Johanna Mead
Joel Mick
Rob Stewart
Jennifer Clarke Wilkes
Darla A. Willis

================================================
Magic: The Gathering "Spells of the Ancients"
for Windows 95
FAQ (Frequently Asked Questions and Answers)
Last revised: 2 September 1997
================================================

System Requirements
===================
IBM PC 100MHz 80486DX/4 compatible or faster
Windows 95
16MB RAM
Quad-speed CD-ROM drive
Hard drive (25MB free)
Super VGA graphics for 640 x 480 x 256 colors
(must be compatible with DirectX)
Mouse

Recommended
-----------
IBM PC 120MHz Pentium compatible or faster
32MB RAM
High Color graphics for 1024 x 768 x 16-bit color
(2MB video RAM minimum)
DirectX-compatible sound card

General
=======
Q: What is the latest version of Magic: The Gathering?

A: Version 2.0 is the latest version of the game. This version


is the "Spells of the Ancients" expansion pack for the
original Magic the Gathering.

Q: Is Magic: The Gathering compatible with Windows 3.1,


Windows 3.11 or Windows NT?

A: Unfortunately, because the program uses Microsoft's DirectX


version 3.0, it does not work properly with any operating
system except Windows 95.

Installation
============
Q: I have the demo for Magic: The Gathering installed. Will
this cause any problems when I install the complete game?

A: We recommend that you either delete the demo directory or


rename it before installing the complete game. By default,
the complete game uses the same directory name (\MAGIC)
that the demo uses.

Q: While installing the game, my CD cannot be verified by the installer.

A: If you have more than one CD ROM drive attached to your system
you must place the CD in the drive that appears first in the drive
list. i.e. You have two CD drives that are lettered D: and E: you
must place the CD into the D drive for verification. The second drive
( in this case E: ) will not be checked.

Q: While installing the game, I got an error message of


"Assertion error, cannot open sprite file." I am using
Corel CD-ROM drivers.

A: Unfortunately, the installer is not compatible with Corel


CD-ROM drivers. You must load Windows 95 drivers for your
CD-ROM drive.

Q: I got an error while uninstalling or reinstalling the game


that says there is a file that is write-protected or otherwise
cannot be deleted.

A: Just reboot your computer and try again. Sometimes Windows 95


thinks one of the files is write-protected until the computer
is rebooted.

Troubleshooting
===============
Q: I am experiencing DLL errors, assert errors or lockups.

A: Do not run any other programs (such as Norton Crash Protector)


in the background. The only programs that should be loaded are
Magic: The Gathering and absolutely necessary Windows 95 programs.

In addition, make sure that your hard drive has at least 30MB
free for the Windows 95 swap file.

Make sure that you have the latest versions of the DirectX
drivers for your hardware. In particular, make sure that your
sound card has the latest DirectSound drivers.

Check your sound card to see if it is properly installed and


functioning. You can check your sound card by selecting "System"
from the Control Panel. Select the Device Manager tab at the System
Properties dialog box. Double-click on "Sound, Video and Game
Controllers." A description for your sound card should appear
underneath. Double-click on this text to bring up a dialog box
telling you if your sound card is functioning correctly or not.

You can also try turning down the graphics acceleration by


selecting the System control panel and clicking on the Performance
tab. Then click on the "Graphics" button and slide the bar to the
left in order to adjust the degree of hardware acceleration. We
recommend lowering the graphics acceleration to "Most accelerator
functions." If that doesn't help, try "Basic accelerator functions."

Q: The game is locking up when I try to load a saved game, or I am


experiencing "Page fault" errors.

A: Magic: The Gathering requires at least 30MB of virtual memory.


Please check your virtual memory by selecting the System control
panel. Then click on the Performance tab and click the "Virtual
Memory" button.

Q: I am receiving an error message of "Error vids:iv41 decompression."

A: This error is caused by the Indeo video drivers. Please run the
SETINDEO.EXE program by inserting your Original Magic CD-ROM, changing
to your CD-ROM drive and typing "\autoplay\setindeo" [Enter] at the
DOS prompt. You need to restart your computer for this change to
take effect. If you continue to experience this error message,
please download the version of Video for Windows from Intel's Web
site at www.intel.com.

Q: I am having problems with "Assertion failed" or "Add card" error


messages while playing in Shandalar.

A: This problem has been mostly eliminated in this version of the game.
If your graphics resolution is set to something higher than
1024 x 768, please try lowering it to 1024 x 768. If that doesn't
work, please try lowering it to 800 x 600.

Q: When I try to run the game, the system crashes with an error message
about MSVFW32.DLL.

A: You need to install Video for Windows. To do this, you must go to


the Control Panel and double-click the "Add/Remove Programs" icon.
Click on the Windows Setup tab at the top. Click to put a check mark
in the Multimedia component. Then click the "Apply" button to
install these components. You will probably need to have your
Windows 95 CD-ROM or disks handy.

Q: The game crashes when I get to the Wizard Statistics screen (showing
the five major wizards) or when the coin flip animation starts.

A: We recommend downloading the latest version of the Indeo video


drivers from Intel from their Web site at www.intel.com.

You can also try turning down the graphics acceleration by selecting
the System control panel and clicking on the Performance tab. Then
click on the "Graphics" button and slide the bar to the left in
order to adjust the degree of hardware acceleration. We recommend
lowering the graphics acceleration to "Most accelerator functions."
If that doesn't help, try "Basic accelerator functions."

Q: Sometimes the game quits back to Windows unexpectedly.

A: Applications running in the background may cause the game to close


without notice. Please shut down all other applications before
running Magic: The Gathering.

Sound
=====
Q: I don't have a Windows 95-compatible sound card, and the game
crashes on me.

A: You can play Magic: The Gathering without a sound card if you have
version 1.1 or greater. Unfortunately, version 1.0 requires a Windows 95-
compatible sound card. Without one, the game will crash in certain
parts of the game (usually when you try to duel in Shandalar).

Q: I am having problems with the sound in Magic: The Gathering.

A: Please note that the game requires DirectX version 3.0 or greater
working in order to hear the sound and music. If you are not hearing
any sound, the problem is most likely caused by a problem with DirectX not
working with your sound card. Please contact your sound card
manufacturer for the latest drivers that are compatible with
DirectX.

Q: I am hearing white noise when I play a duel.

A: You may have an older version of the drivers for your sound card.
Please contact your sound card manufacturer to obtain the latest
DirectX-compatible drivers.

Q: I am experiencing glitches in the game due to the sound repeating.

A: Please try first uninstalling the game and then reinstalling the
game using the full custom install. This will sometimes take care
of the problem.
Q: I'm having problems with sound in duels.

A: Try renaming the folder "DuelSounds" in the MAGIC\PROGRAM directory


to something else. You will no longer hear any sounds in the duel.

Q: I am having some problems with sound in the game.

A: If you have a Sound Blaster AWE32 card, please download the latest
drivers from the Creative Labs Web site at www.creaf.com or contact
them directly for the latest version of their Windows 95-compliant
sound card drivers.

If you have an Ensoniq ViVo sound card, please download the latest
drivers that should fix this problem from Ensoniq's Web site at
www.ensoniq.com or contact them directly for the latest version of
their Windows 95-compliant sound card drivers. You can also try
downloading the Ensoniq Soundscape ViVo driver installer from
Gateway which is called "Soundscape InstallWizard for Windows 95
version 1.00.09" (SSIWIZ.EXE dated 2/97). This installer is
supposed to make sure your Ensoniq sound drivers are up-to-date
and correctly installed.

If you have a Packard Bell computer with an Aztech Sound Galaxy


Washington 16 sound card, please download the latest drivers that
should fix this problem from Aztech's Web site at www.aztechca.com
or contact them directly for the latest version of their Windows
95-compliant sound card drivers.

Q: I have an IBM Aptiva with an MWave sound card. Every time I run into
a creature in Shandalar, the game crashes.

A: Unfortunately, the MWave sound card is a proprietary sound card that


is not explicitly supported by Microsoft's DirectX technology.
Please contact the manufacturer of your sound card or Microsoft
for details.

Graphics
========
Q: I am having video glitches or seeing graphic anomalies.

A: Please try changing your display resolution to either a lower


resolution (such as 640 x 480) or higher resolution (such as
1024 x 768).

If at all possible, we recommend running the game in High Color


graphics (16-bit color).

You can also try turning down the graphics acceleration by selecting
the System control panel and clicking on the Performance tab. Then
click on the "Graphics" button and slide the bar to the left in
order to adjust the degree of hardware acceleration. We recommend
lowering the graphics acceleration to "Most accelerator functions."
If that doesn't help, try "Basic accelerator functions."

In addition, make sure that you do not have any other programs (such
as Norton Crash Protector) running in the background.

Q: When I run the game, the screen turns black but I can still move my
mouse.
A: If you are running in 256-color mode, we recommend switching the
graphics to 16-bit or 24-bit mode.

Q: Sometimes when I exit Magic: The Gathering, the colors on my Windows


desktop are messed up.

A: Unfortunately, running Magic: The Gathering in only 256 colors will


sometimes cause this problem with the color palette. If at all
possible, please switch to High Color graphics (16-bit color).

Q: I am having problems with the game returning to Windows


unexpectedly.

A: This problem may be caused by graphics hardware acceleration. Please


try reducing the graphics acceleration hardware by selecting the
System control panel. Then click on the Performance tab and click
the "Graphics" button. Slide the bar to the left to lower the
graphics acceleration. We recommend lowering the graphics
acceleration to "Most accelerator functions." If that doesn't
help, try "Basic accelerator functions."

Q: I am having some problems with my video card in this game.

A: If you have an ATI Mach 64 video card, please download the latest
video drivers from the ATI Web site at www.atitech.ca or contact ATI
directly for the latest version of their Windows 95-compliant
drivers.

If you have a Diamond Stealth 3D video card, please download the


latest video drivers from the Diamond Web site at www.diamondmm.com
or contact Diamond directly for the latest version of their Windows
95-compliant drivers.

If you have a Chips and Technology video card, please download the
latest video drivers from the Chips and Technology Web site at
www.chips.com or contact Chips and Technology directly for the
latest version of their Windows 95-compliant drivers.

If you have a Matrox Millennium video card, please download the


latest BIOS update from the Matrox Web site at www.matrox.com or
contact Matrox directly for the latest version of their Windows
95-compliant drivers. This BIOS update fixes many DirectX-related
issues.

Q: When the coin flip animation starts, the colors become corrupted.

A: Magic: The Gathering is designed to work in higher color depth video


modes. The problem is due to running the game in 256 colors. If at
all possible, we recommend running the game in 16-bit or 24-bit
color mode.

Q: Sometimes I get the error message "Video not available, cannot find
decompressor."

A: Go to the Control Panel and double-click the "Add/Remove Programs"


icon. Click on the Windows Setup tab at the top. Select the
Multimedia component and click the "Details" button. Scroll down
the list and click to put a check mark in the box next to "Video
Compression." Click the OK button. Finally, click the OK button
again. You will probably need to have your Windows 95 CD-ROM or
disks handy.

Q: When I play a game in Shandalar, I am having various problems


including with graphics (particularly fonts). For example, text is
appearing outside their boxes and I am getting invalid page faults.

A: The problem is caused by a font conflict. To check for font


conflicts, double-click the Fonts control panel. Delete any font
that shows a file size of 0K (zero kilobytes). You may also want to
copy all the fonts from your MAGIC\PROGRAM folder (TTxxxx.TTF) into
your WINDOWS\FONTS folder.

Gameplay
========
Q: Will you add multiplayer support to the game?

A: Yes, our goal is to add multiplayer support to Magic: The Gathering


by the end of this year. We are exploring various options as to the
exact specifics.

Q: The computer AI is making strange or seemingly stupid decisions in


how it plays its cards.

A: The computer deliberately makes some mistakes at the easier levels


of the game in order to give beginning Magic players a fighting
chance. If you feel these AI decisions are annoying, please try
increasing the difficulty level.

The Duel
========
Q: The game isn't stopping at my upkeep phase. Therefore, I can't do
optional upkeep effects such as paying to untap my Brass Man or
paying to untap my Paralyzed creature.

A: You must put a Stop marker on your upkeep phase for the program to
stop there. Otherwise, the game will only stop at your upkeep phase
for mandatory effects (such as a creature getting a counter for
Unstable Mutation or taking damage for Cursed Land). To put a Stop
marker on any phase, right-click on the Phase Bar at the phase that
you want the game to stop at and select "Mark this phase to always
stop" from the pop-up menu. This will mark the Phase Bar with a red
dot which means that the program will stop there if you have a
valid action. For example, if you want to use a Land Tax or pay
to untap your Brass Man, put a Stop marker on the upkeep phase.
Please refer to pages 116-118 of the manual for more information.

Q: When I double-click a card to cast it, it's tapping some lands that
I don't want to tap.

A: You can instead single-click on a card in your hand to cast it. If


you single-click, you'll be prompted to click on your mana sources
manually. Or you can right-click the lands that you don't want to
be automatically tapped and choose "Don't auto tap this card" from
the mini-menu.

Q: I clicked on the title bar of the Spell Chain Window, and it


disappeared. How can I get it back?
A: Just click on the staff icon that's between the two phase bars to
make the Spell Chain Window reappear.

Q: I clicked on the title bar of the Combat Window, and it disappeared.


How can I get it back?

A: Just click on the sword icon that's between the two phase bars to
make the Combat Window reappear (see page 126 of the manual).

Q: I have more than four creatures in combat, but I can't see beyond
the first four in the Combat Window.

A: To scroll the Combat Window, just click on the little white mouse
(that's between your creatures and your opponent's). Drag the mouse
icon to scroll the Combat Windows so you can see the creatures on
the right-hand side.

Q: When I bring up the Duel, the program isn't listing any decks in
the opening dialog box.

A: When you install the game, the directory name must be no longer
than eight (8) characters. Exit the game and rename the directory
in Windows 95 to fix this problem. This problem has been fixed in
version 1.1 of the game.

Shandalar
=========
Q: I am just starting in Shandalar and am getting beaten up on a
regular basis by all those creatures that keep attacking me. What
can I do?

A: One of your first steps should be to run to the nearest village or


city as fast as possible so you can edit your starting deck. You
want to edit your deck to the best cards possible while remembering
the minimum deck size depending on your difficulty level (30 cards
for Apprentice, 35 for Magician, 40 for both Sorcerer and Wizard).
If at all possible, reduce the number of colors in your deck to two
or at the most three.

Next, pick your battles wisely. As the manual says on page 41, the
weakest creatures are those that walk. The next hardest are those
that are mounted, and the toughest are those look like dragons or
other flying creatures.

Try to run away from the more powerful creatures until you build up
a stronger deck. You can run away by moving to a terrain type that
the creature can't follow you onto. Each creature sticks to the
terrain type corresponding to its color (for example, red creatures
stay near mountains). Of course, some creatures are multicolored
and can survive on two different terrain types. Once you cross a
terrain boundary, the creature will be unable to follow you.

Stay on the roads if at all possible. You will move much faster if
you walk on roads and can many times outrun the other creatures.

Don't forget that you can bribe many creatures. Discretion is


sometimes the better part of valor, and if you can afford the gold,
it's probably better than losing a card from your deck in ante.
As your deck becomes stronger and you beat more creatures, you'll
notice that the weaker ones will start running away from you! In
addition, you don't have to face as many creatures in version 1.1
of the game.

Q: When I defeat one of the creatures, I see an animation of the


five major wizards. What do all those things represent?

A: As noted on page 32 of the manual, each skull represents a victory


by you against one of that wizard's creatures. The wizards' staffs
represent their total life points. Each red dot represents one
fewer life point for that wizard. (You can only knock them down
by 10 points, though, to a minimum of 20 life.) The tiny floating
spheres represent mana taps (see page 46 of the manual). You will
lose the battle to save Shandalar if any one wizard accumulates
enough mana taps to be able to cast the Spell of Dominion.

Q: Every time I receive a notice that a wizard is attacking a


particular town, I don't arrive in time to save it.

A: If a wizard gains control of a city, it will be converted into


a mana dome. You can still battle the wizard there to free it.
You will not regain your mana link, however, if you had one
there before.

Q: My character keeps moving when I'm walking in the main map of


Shandalar even after I stop pressing a directional key.

A: You can stop your character in two different ways: either press the
Spacebar or click on your character's head with the mouse.

Q: Can I speed up movement while walking around on the main map?

A: Try pressing Shift-U. This may improve performance on slower


computer systems.

Q: At the Status screen, my Record vs. the Creatures of Shandalar isn't


keeping track of all the creatures I have won against in Shandalar.

A: Only creatures you encounter in the main map count toward your
Win/Loss record. Creatures you vanquish in dungeons and castles
do not count.

Q: Is there any way I can load a saved game from within Shandalar
without having to quit the game first?

A: If you update to version 1.1 of the game, you can right-click to


bring up a mini-menu with options to save, load, quit, etc.

Decks in Shandalar
------------------
Q: I'm building a deck in Shandalar but there seem to be limits on how
many duplicates of one card I can put into my deck.

A: The number of duplicate cards


allowed in your Shandalar deck depends on the total size of your
deck and whether you have the Tome of Enlightenment (one of the
World Magics). If you don't have the Tome of Enlightenment, you can
only have one card if your deck has 19 or fewer cards, 2 duplicate
cards if your deck has 20 to 39 cards, 3 duplicates if your deck
has 40 to 59 cards, or 4 duplicates if your deck is over 60 cards.

Q: Even though I've edited my deck and know exactly which cards are in
it, I keep getting random land.

A: If your deck does not have the


minimum number of cards in it, random basic lands will be
temporarily added to your library (after the ante but before
the shuffle). Your deck must have 30 cards at Apprentice level,
35 at Magician level, or 40 at both Sorcerer and Wizard level.

Q: Every time I try to look at my deck or edit my deck in Shandalar,


the game crashes.

A: The game will now notify you when you approach the 500 card limit
and advise you to sell some cards.

The Cards
=========
Q: How can I use my Mishra's Factory to attack or block?

A: You must turn your Mishra's Factory into an Assembly Worker before
you try to attack since no fast effects are possible between
declaring an attack and declaring attackers. If you wish to
attack with your Mishra's Factory, in your Main phase (precombat),
single-click the card and choose "Change to Assembly Worker." Pay
the 1 colorless mana and your Mishra's Factory will then turn
into an Assembly Worker (a 2/2 artifact creature). As long as
your Assembly Worker is not suffering from summoning sickness,
you can attack with it by clicking the Combat phase on the Phase
Bar. When prompted to "Choose attackers," click on the Assembly
Worker card.

You can also use your Assembly Worker to block the computer's
creatures. Just turn your Mishra's Factory into an Assembly Worker
in the "Attacker fast effects phase."

Q: Why does Naf's Asp continue to damage me turn after turn?

A: According to the latest rulings by Wizards of the Coast for the


Naf's Asp, you must pay to get rid of the Naf's Asp legacy to avoid
further damage. Otherwise, you will continue to take damage turn
after turn.

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