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The

 Alienist     Influence People Move you make that


  involves this person. On a 10+, you can tell
Bonds   if they are lying as well as receiving the
Name:  __________________________________     benefits of a 7-9 roll.
     
Looks:     Dream Journal: When you record your
Face:    __________________________________     dreams and analyse them, you can
Clothing:  _______________________________     sometimes find hints of what to do next or
Body:    ___________________________________   make connections that your subconscious
  recognises but which your conscious mind
    rejects. Roll and add Awareness. On a 6-,
Motivation:  ____________________________   Moves   your dreams are mundane. On a 7-9 you
    gain insight into your quest, allowing you to
Primary  Stats   Modifier   Debility   þ Access to Records: Because of your carry +1 forward to your next Move. On a
10+ you make a strong connection. Your
Awareness       occupation, you can request access to
GM may give you a clue you missed
official records kept by your organization in
Brain       hospitals and mental institutions.
earlier, give you advice on what to do next,
or, in certain circumstances, even give you
Bravery         access to the Dreamlands.
Brawn       Psychoanalysis: When you get  
Charm       someone on the couch, make a roll and
Shock Therapy: When another
add Charm. On a 6- you can do little for
Co-­‐Ordination       them right now – your patient requires lots character falls to 0 Sanity and has to
choose between incurable insanity and a
  of therapy. On a 7-9 your patient regains 1
Debility, roll and add Brain. On a 12+ they
Secondary  Stats   Modifier   Sanity as long as they have taken 3 or less
come back to sanity but no not have to
Sanity Shock damage. On a 10+ your
Mythos     take a Debility.
patient regains 1 Sanity regardless of how
Wealth     much Sanity loss they have sustained.
    The Rational Approach: If you have to
Keen Observer: When you watch make a Keep it Together Move, add +1 to
Health                   your roll and use either Bravery or Brain.
someone’s body language, make a roll and
Sanity                   add Awareness. On a 6- you do not pick  
  up on any clues they are subconsciously
Languages  (___)   giving. On a 7-9 you can learn enough
about them to carry +1 forward to any
___________________________________________
Read the Crowd or Make Friends and
___________________________________________  
  Advances   Creating  Your  Character  
   
Gear  
Add +1 to any stat (max +3)   Choose  one  set  of  stats  and  assign  them  to  
  your  primary  stats  as  you  please:  
 
  Add +1 to any stat (Max +2)  
o +2,  +1,  +1,  0,  0,  -­‐1  
    o +2,  +2,  +1,  0,  -­‐1,  -­‐2  
  o +2,  +2,  0,  0,  0,  -­‐2  
Add +1 to any stat (Max +2)  
 
   
Your  starting  Wealth  is  +1  and  your  starting  
  Add +1 to any stat (Max +1)  
  Mythos  is  -­‐2.  Your  Sanity  is  5  ±  your  starting  
  Add +1 to any stat (Max +1)  
Bravery  stat.  Your  Health  is  5  ±  your  
   
starting  Brawn  stat.  Shade  in  squares  after  
that  number.  
  Take another Alienist Move  
 
   
Choose  a  Name  (suggestions):    
Take another Alienist Move  
Spells   Dr  Markov,  Dr  Anderson,  Dr  Kleinrute  
 
   
Take another Alienist Move  
  Choose  a  Look  (some  examples):    
 
Face:  Stern,  Friendly,  Intense  
  Take another Alienist Move  
Clothing:  Smart,  Rumpled,  Expensive  
   
Body:  Well-­‐Fed,  Angular,  Hunched  
Take a Move from another
  Occupation in your Occupation Group  
 
  Choose  a  Motivation  (See  the  back  of  the  
 
Basic  Moves  sheet  for  details)  
  Take any 3 Advanced Moves  
 
   
Choose  one  other  PC.  You  have  a  +2  Bond  
When you have taken at least 5
Notes   with  them.  Choose  two  other  PCs.  You  have  a  
Advances from the list above:
  +1  Bond  with  each  of  them.  Mark  a  0  Bond  
with  every  other  PC.  
  Take +1 to any stat (Max +3)
 
  Choose  one  Move  from  the  list  given.  
  Take a Move from another
 
Occupation
  You  have  the  following  Gear:  Medical  Bag  or  
  Briefcase,  Choose  one  of:  Automobile,  Pistol,  
Take another 4 Advanced Moves
Walking  Stick.  
     
XP:  __________   Take another 4 Advanced Moves
The  Anthropologist     the immediate threat of violence is gone
  and your opponents will be willing to talk.
Bonds   Note that some situations are simply too far
Name:  __________________________________     gone for diplomacy and calm words to
    have any effect (such as when you
Looks:     interrupt the insane cultists’ ritual, thus
Face:    __________________________________   stopping their lifelong held plans to
  summon an elder god and open a rift so it
Clothing:  _______________________________     may enter your world).
Body:    ___________________________________    
    Linguist: You have great facility with
Motivation:  ____________________________   Moves   languages, and pick up dialects easily.
  Gain an extra 2 (living) languages.
 
Primary  Stats   Modifier   Debility   þ Well-Travelled: When you arrive in a Forensic Anthropology: When you
Awareness       foreign land, you may have already visited Read a Scene, add +1 to your roll and use
the place before, or know someone here either Awareness or Brain.
Brain       who you met elsewhere. Make a roll and
Bravery       add Charm. On a 6- there is no-one here Cultural Anthropology: When you
    that can help you; on a 7-9 you make a Read a Crowd, Add +1 to your roll and use
Brawn  
contact but must help them out first (pay either Awareness or Brain.
Charm       their gambling debts, help them attain the
Co-­‐Ordination       object of their desire, make amends for a At Home in the Jungle: When you have
previous disagreement), and on a 10+ they to make any roll to survive in a hazardous
  will do what they can to help you for old environment (mostly Defy Danger rolls),
Secondary  Stats   Modifier   times’ sake. add +1 to your roll.
Mythos    
Wealth     Cultural Ties: You have lived  
extensively with indigenous people in
  several places. When you have any  
Health   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   dealings with native peoples, add +1 to any  
Sanity   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   rolls you make. You can also calm tense  
situations through use of diplomacy. If
  violence is threatening to break out, make
Languages  (___)   a roll and add Charm to your roll. On a 7-9
___________________________________________ there is still some hostility, and any false
___________________________________________   move could see violence return. On a 10+,
  Advances   Creating  Your  Character  
Gear      
  ☐ Add +1 to any stat (max +3)   Choose  one  set  of  stats  and  assign  them  to  
  your  primary  stats  as  you  please:  
  ☐ Add +1 to any stat (Max +2)   o +2,  +1,  +1,  0,  0,  -­‐1  
    o +2,  +2,  +1,  0,  -­‐1,  -­‐2  
  ☐ Add +1 to any stat (Max +2)   o +2,  +2,  0,  0,  0,  -­‐2  
     
  ☐ Add +1 to any stat (Max +1)   Your  starting  Wealth  is  +1  and  your  starting  
  Mythos  is  -­‐2.  Your  Sanity  is  5  ±  your  starting  
  Bravery  stat.  Your  Health  is  5  ±  your  
☐ Add +1 to any stat (Max +1)  
    starting  Brawn  stat.  Shade  in  squares  after  
  ☐ Take another Anthropologist Move   that  number.  
     
☐ Take another Anthropologist Move   Choose  a  Name  (suggestions):  Artemis  /  
Spells   Artemisia  Cruikshank,  Gerald  /  Geraldine  
 
  ☐ Take another Anthropologist Move   Carter,  John  /  Jane  Van  Huys  
     
  ☐ Take another Anthropologist Move   Choose  a  Look  (some  examples):    
    Face:  Tanned,  Ravaged,  Open  
☐ Take a Move from another Clothing:  Khaki,  Tweeds,  Eclectic    
  Body:  Skinny,  Toned,  Scarred  
Occupation in your Occupation Group  
     
  ☐ Take any 3 Advanced Moves   Choose  a  Motivation  (See  the  back  of  the  
    Basic  Moves  sheet  for  details)  
When you have taken at least 5  
Notes   Choose  one  other  PC.  You  have  a  +2  Bond  
Advances from the list above:
  with  them.  Choose  two  other  PCs.  You  have  a  
  ☐ Take +1 to any stat (Max +3) +1  Bond  with  each  of  them.  Mark  a  0  Bond  
  with  every  other  PC.  
 
  ☐ Take a Move from another
Occupation Choose  one  Move  from  the  list  given.  
   
  You  have  the  following  Gear:  Camping  Gear.  
☐ Take another 4 Advanced Moves
  Choose  one  of  the  following:  Rifle,  Pistol,  
XP:  __________   Machete.  
☐ Take another 4 Advanced Moves
The  Antiquarian     a 10+ you have one at the shop or know a
  supplier who owes you a favour or will give
Bonds   it to you on the shop’s credit.
Name:  __________________________________    
    Friends in High Places: You frequently
Looks:     act as an agent at auctions to important
Face:    __________________________________   and wealthy clients, which gives you an “in”
 
to their soirees and parties and dropping
Clothing:  _______________________________     their names frequently gives you access
Body:    ___________________________________     elsewhere too. When you want to crash a
    VIP party, make a roll + Charm. On a 7-9
Motivation:  ____________________________   Moves   you gain entrance but the names you drop
  might not appreciate you using their names
  in such a manner, which will lead to some
Primary  Stats   Modifier   Debility   þ Personal Collection: You have complication or other. On a 10+ you gain
Awareness       amassed quite the library and know just full access. In addition, if you are strapped
where to look: When making a Raid the for cash, you can sell some gewgaw or
Brain       Library Move, add +1 and do it in half the other to one of your clients. Once a month
Bravery       time. you can add +1 to a Spread the Wealth
Brawn         Move to account for your good fortune and
Consult the Catalogues!: When making their exquisite taste.
Charm       an Express your Erudition Move about
Co-­‐Ordination       an object, add +1 to your roll to reflect Experts on Retainer: When you make a
  your knowledge. Raid the Library Move, you may consult
experts in the field on the subject for a
Secondary  Stats   Modifier   I Have Just the Thing: If you need a second opinion. If you choose to do so,
Mythos     particular artifact for a ritual, to bribe make a second roll at +2. You must abide
someone with, or for whatever other by the results of the second roll, so this is
Wealth    
reason, you know where you can lay hands usually only worth doing if you roll 6- on
  on it. On a 6- the item is not for sale, or your original roll.
Health   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   some other buyer beat you to it. On a 7-9
Sanity   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   you can get it easily but the current owner An Eye for A Bargain: When you Read
wants something in return. Make a roll and a Scene, you may also add “what here is
  add Charm: There is a bidding war for the valuable?” to the questions you can ask on
Languages  (___)   object; you will have to temporarily expend a 7+.
___________________________________________ 1 Wealth (for the next month carry -1  
___________________________________________   forward to any Wealth rolls you make). On  
  Advances   Creating  Your  Character  
Gear      
  ☐ Add +1 to any stat (max +3)   Choose  one  set  of  stats  and  assign  them  to  
  your  primary  stats  as  you  please:  
  ☐ Add +1 to any stat (Max +2)   o +2,  +1,  +1,  0,  0,  -­‐1  
    o +2,  +2,  +1,  0,  -­‐1,  -­‐2  
  ☐ Add +1 to any stat (Max +2)   o +2,  +2,  0,  0,  0,  -­‐2  
     
  ☐ Add +1 to any stat (Max +1)   Your  starting  Wealth  is  +1  and  your  starting  
  Mythos  is  -­‐2.  Your  Sanity  is  5  ±  your  starting  
  Bravery  stat.  Your  Health  is  5  ±  your  
☐ Add +1 to any stat (Max +1)  
    starting  Brawn  stat.  Shade  in  squares  after  
  ☐ Take another Antiquarian Move   that  number.  
     
☐ Take another Antiquarian Move   Choose  a  Name  (suggestions):  Algernon  /  
Spells   Alicia  Blackstone,  Jean-­‐Marie  /  Marie-­‐Claire  
 
  ☐ Take another Antiquarian Move   Leclerc,  Thomas  /  Tilda  Higgins      
     
  ☐ Take another Antiquarian Move   Choose  a  Look  (some  examples):    
    Face:  Avuncular,  Conniving,  Interested  
☐ Take a Move from another Clothing:  Expensive,  Formal,  Shabby  
  Body:  Lean,  Tall,  Rounded    
Occupation in your Occupation Group  
     
  ☐ Take any 3 Advanced Moves   Choose  a  Motivation  (See  the  back  of  the  
    Basic  Moves  sheet  for  details)  
When you have taken at least 5  
Notes   Choose  one  other  PC.  You  have  a  +2  Bond  
Advances from the list above:
  with  them.  Choose  two  other  PCs.  You  have  a  
  ☐ Take +1 to any stat (Max +3) +1  Bond  with  each  of  them.  Mark  a  0  Bond  
  with  every  other  PC.  
 
  ☐ Take a Move from another
Occupation Choose  one  Move  from  the  list  given.  
   
  You  have  the  following  Gear:  Auction  
☐ Take another 4 Advanced Moves
  Catalogues.  Choose  one  of  the  following:  
XP:  __________   Automobile,  Antique  Swordstick,  Pistol.    
☐ Take another 4 Advanced Moves
The  Archaeologist     get what you wanted, but choose one of the
following complications: Someone is tipped off
  Bonds   to your quest; You have to give the accustomed
Name:  __________________________________     bribes in order to succeed (your next Spread
  the Wealth roll is at -1); You piss off the
  bureaucrats (you will always carry -1 ongoing
Looks:     with any further dealings with this organisation).
Face:    __________________________________     On a 10+ you successfully achieve your goal
with no further complications.
Clothing:  _______________________________    
Body:    ___________________________________     Patience is a Necessity, not a Virtue:
    Carefully unearthing a brittle artifact takes a lot
of patience and time. When time is no problem,
Motivation:  ____________________________   Moves   carry +1 forward to the next Move you make to
    represent the preparation you have done
Primary  Stats   Modifier   Debility   þ Special Interest: Choose a speciality (for beforehand. If it involves fine motor control (and
example, Ancient Egypt, Incan Civilisation, a Co-ordination roll), add another +1.
Awareness       Ancient Chinese Dynasties, etc). When you
Personal Collection: You have a variety of
Brain       make an Express your Erudition or Raid the
artifacts from digs you have attended. Roll 1D6
Library Move applicable to your area of
Bravery       interest, add +1 to your roll. twice and choose the best result; you have this
many artifacts. They can be sold (each one sold
Brawn       will gain you a +1 ongoing to Spread the
The Deader the Better: You have a flair for
Charm       dead languages. Add two (dead) languages to Wealth rolls for the next month), can be used to
ingratiate you with an interested third party (in
Co-­‐Ordination       your list. Examples are Egyptian Hieroglyphics,
order to gain access to otherwise private
Latin, Ancient Greek, Hebrew, Mayan
  Pictographs and the like. records or collections), or can be traded for
another artifact (such as one needed for a
Secondary  Stats   Modifier   particular ritual).
Close Study: When you have the time to
Mythos     inspect a scene thoroughly and make a Read
Wealth     the Scene roll, you may roll 3D6 and choose  
the best two.
   
Health   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   International Bureaucracy: You’re used to a  
lot of red tape, applying for licences, visas and
Sanity   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   the like both in your home country and others.
  Whenever you face difficulties and Byzantine
administrative agencies, use your knowledge
Languages  (___)   and credentials to avoid getting the run-around.
___________________________________________ Roll and add Brain. On a 6- you are still
___________________________________________   somewhat stymied. On a 7-9 you successfully
  Advances   Creating  Your  Character  
Gear      
  ☐ Add +1 to any stat (max +3)   Choose  one  set  of  stats  and  assign  them  to  
  your  primary  stats  as  you  please:  
  ☐ Add +1 to any stat (Max +2)   o +2,  +1,  +1,  0,  0,  -­‐1  
    o +2,  +2,  +1,  0,  -­‐1,  -­‐2  
  ☐ Add +1 to any stat (Max +2)   o +2,  +2,  0,  0,  0,  -­‐2  
     
  ☐ Add +1 to any stat (Max +1)   Your  starting  Wealth  is  +1  and  your  starting  
  Mythos  is  -­‐2.  Your  Sanity  is  5  ±  your  starting  
  Bravery  stat.  Your  Health  is  5  ±  your  
☐ Add +1 to any stat (Max +1)  
    starting  Brawn  stat.  Shade  in  squares  after  
  ☐ Take another Archaeologist Move   that  number.  
     
☐ Take another Archaeologist Move   Choose  a  Name  (suggestions):  Alfred  /  Alice  
Spells   Mont-­‐Clair,  Augustus  /  Agatha  Carteret,  
 
  ☐ Take another Archaeologist Move   Jacob  /  Janice  Fotheringham  
     
  ☐ Take another Archaeologist Move   Choose  a  Look  (some  examples):    
    Face:  Excited,  Ruddy,  Dour  
☐ Take a Move from another Clothing:  Khakis,  Shabby,  Dusty  
  Body:  Reedy,  Dumpy,  Bronzed  
Occupation in your Occupation Group  
     
  ☐ Take any 3 Advanced Moves   Choose  a  Motivation  (See  the  back  of  the  
    Basic  Moves  sheet  for  details)  
When you have taken at least 5  
Notes   Choose  one  other  PC.  You  have  a  +2  Bond  
Advances from the list above:
  with  them.  Choose  two  other  PCs.  You  have  a  
  ☐ Take +1 to any stat (Max +3) +1  Bond  with  each  of  them.  Mark  a  0  Bond  
  with  every  other  PC.  
 
  ☐ Take a Move from another
Occupation Choose  one  Move  from  the  list  given.  
   
  You  have  the  following  Gear:  Dig  Tools.  
☐ Take another 4 Advanced Moves
  Choose  one  of:  Camping  Gear,  Pistol,  
XP:  __________   Crowbar.    
☐ Take another 4 Advanced Moves
The  Author     Well-Read: Once per session you can
  apply your amassed knowledge on a
Bonds   subject. You can make a second Express
Name:  __________________________________     your Erudition roll, though you have to
    abide by the second result, so usually it’s
Looks:     best to use this only when you’ve failed the
Face:    __________________________________   first roll.
 
Clothing:  _______________________________     Thinking In Character: When you are
Body:    ___________________________________     trying to work out an opponent’s plans, you
    put yourself into the mind of a character to
Motivation:  ____________________________   Moves   ask what you would do in a similar
  situation. Sometimes, it even works. Roll
  and add Awareness. On a 6- you don’t
Primary  Stats   Modifier   Debility   þ Personal Collection: You have know enough about your opponent to
Awareness       amassed quite the library and know just come up with anything. On a 7-9, you gain
where to look: When making a Raid the some insight, and your GM will give you
Brain       Library Move, add +1 and do it in half the some clue as to what your opponent is
Bravery       time. planning, r what he or she expects you to
Brawn         do. On a 10+, you gain the same
Publisher’s advance: You can boost a information but also gain a +1 forward to
Charm       Spread the Wealth roll by +2 once per your next Move against that opponent.
Co-­‐Ordination       month, though your next Spread the
  Wealth roll carried forward will be at -1, Well-Acquainted with Deadlines:
and you cannot get another advance until When time is of the essence, you keep
Secondary  Stats   Modifier   you make this penalized roll. your cool. Any rolls you make where time is
Mythos     a factor, such as many Defy Danger rolls,
Translators: Your publishers translate you may make a second roll but must
Wealth    
works into other languages all the time, abide by the results of the second roll, so
  and have a stable of people willing to help usually it’s best to use this only when
Health   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   you. If you have a text written in another you’ve failed the first roll.
Sanity   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   (human) language, they can translate it into  
English for you. It will take around a week  
  to get the gist of the book and a month to
Languages  (___)   get a full translation.
 
___________________________________________
___________________________________________  
  Advances   Creating  Your  Character  
Gear      
  ☐ Add +1 to any stat (max +3)   Choose  one  set  of  stats  and  assign  them  to  
  your  primary  stats  as  you  please:  
  ☐ Add +1 to any stat (Max +2)   o +2,  +1,  +1,  0,  0,  -­‐1  
    o +2,  +2,  +1,  0,  -­‐1,  -­‐2  
  ☐ Add +1 to any stat (Max +2)   o +2,  +2,  0,  0,  0,  -­‐2  
     
  ☐ Add +1 to any stat (Max +1)   Your  starting  Wealth  is  0  and  your  starting  
  Mythos  is  -­‐2.  Your  Sanity  is  5  ±  your  starting  
  Bravery  stat.  Your  Health  is  5  ±  your  
☐ Add +1 to any stat (Max +1)  
    starting  Brawn  stat.  Shade  in  squares  after  
  ☐ Take another Author Move   that  number.  
     
☐ Take another Author Move   Choose  a  Name  (suggestions):    Roger  /  
Spells   Renee  Boscombe,  Felix  /  Felicia  Connors,  
 
  ☐ Take another Author Move   Saul  /  Sarah  Portsmouth  
     
  ☐ Take another Author Move   Choose  a  Look  (some  examples):    
    Face:  Scattered,  Observant,  Laugh-­‐lined  
☐ Take a Move from another Clothing:  Bohemian,  Comfortable,  Starchy  
  Body:  Spare,  Stout,  Elfin    
Occupation in your Occupation Group  
     
  ☐ Take any 3 Advanced Moves   Choose  a  Motivation  (See  the  back  of  the  
    Basic  Moves  sheet  for  details)  
When you have taken at least 5  
Notes   Choose  one  other  PC.  You  have  a  +2  Bond  
Advances from the list above:
  with  them.  Choose  two  other  PCs.  You  have  a  
  ☐ Take +1 to any stat (Max +3) +1  Bond  with  each  of  them.  Mark  a  0  Bond  
  with  every  other  PC.  
 
  ☐ Take a Move from another
Occupation Choose  one  Move  from  the  list  given.  
   
  You  have  the  following  Gear:  Notebook.  
☐ Take another 4 Advanced Moves
  Choose  one  of  the  following:  Typewriter,  
XP:  __________   Motorcycle,  Pistol.      
☐ Take another 4 Advanced Moves
The  Criminal     Kansas City Shuffle: By making
  yourself the centre of attention, you can
Bonds   distract your target. Roll and add Charm:
Name:  __________________________________     On a 6- you have simply annoyed your
    target. On a 7-9, you or an accomplice may
Looks:     add +1 to your Stay in the Shadows roll (if
Face:    __________________________________   you are the recipient of this bonus, it can
 
only be used to pick your target’s pocket or
Clothing:  _______________________________     similar). On a 10+, you or your accomplice
Body:    ___________________________________     does not need to make a Stay in the
    Shadows roll; that person is automatically
Motivation:  ____________________________   Moves   successful.
    Black Market: You know where to get
Primary  Stats   Modifier   Debility   þ Intimidate: Replace Charm with hold of things not generally available, or
Awareness       Brawn for Make Friends and Influence can quickly find the relevant person in a
People rolls when you rely on your new town. Items not usually available to
Brain       physical presence. buy using Spread the Wealth Move
Bravery         become available to you.
Brawn       Cat Burglar: A locked door cannot stop
you. Roll + Co-ordination; on a 6- you fail Keeping an Eye on your Enemies: By
Charm       to open the lock and must choose one of pulling a few strings, you can get an urchin
Co-­‐Ordination       the complications listed under 7-9. On a 7- to keep an eye on a house or person and
  9 you can open the lock but must choose then report to you later. They will be able to
one of the following complications: you watch the house for comings and goings or
Secondary  Stats   Modifier   break your lockpick; you have damaged follow a person around (within limits – if
Mythos     the lock making it readily apparent that they take a train out of the city, you will be
someone has broken in; someone has told which train they took but your spy will
Wealth    
grown suspicious after noticing you making not follow them there).
  your attempt. On a 10+ you have gained  
Health   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   access.  
Sanity   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐    
Silver-Tongued Devil: You have
  mastered the art of the con-man; you gain
Languages  (___)   a +1 on all attempts to Make Friends and
___________________________________________ Influence People.
___________________________________________  
  Advances   Creating  Your  Character  
Gear      
  ☐ Add +1 to any stat (max +3)   Choose  one  set  of  stats  and  assign  them  to  
  your  primary  stats  as  you  please:  
  ☐ Add +1 to any stat (Max +2)   o +2,  +1,  +1,  0,  0,  -­‐1  
    o +2,  +2,  +1,  0,  -­‐1,  -­‐2  
  ☐ Add +1 to any stat (Max +2)   o +2,  +2,  0,  0,  0,  -­‐2  
     
  ☐ Add +1 to any stat (Max +1)   Your  starting  Wealth  is  -­‐1  and  your  starting  
  Mythos  is  -­‐2.  Your  Sanity  is  5  ±  your  starting  
  Bravery  stat.  Your  Health  is  5  ±  your  
☐ Add +1 to any stat (Max +1)  
    starting  Brawn  stat.  Shade  in  squares  after  
  ☐ Take another Criminal Move   that  number.  
     
☐ Take another Criminal Move   Choose  a  Name  (suggestions):  Jack  /  Jill  
Spells   O’Bannon,  Jimmy  /  Janey  “Toots”  Magee,  
 
  ☐ Take another Criminal Move   Antonio  /  Adriana  Peruggi  
     
  ☐ Take another Criminal Move   Choose  a  Look  (some  examples):    
    Face:  Scarred,  Innocent,  Murderous  
☐ Take a Move from another Clothing:  Fancy,  Cheap,  Stained  
  Body:  Thuggish,  Agile,  Lean  
Occupation in your Occupation Group  
     
  ☐ Take any 3 Advanced Moves   Choose  a  Motivation  (See  the  back  of  the  
    Basic  Moves  sheet  for  details)  
When you have taken at least 5  
Notes   Choose  one  other  PC.  You  have  a  +2  Bond  
Advances from the list above:
  with  them.  Choose  two  other  PCs.  You  have  a  
  ☐ Take +1 to any stat (Max +3) +1  Bond  with  each  of  them.  Mark  a  0  Bond  
  with  every  other  PC.  
 
  ☐ Take a Move from another
Occupation Choose  one  Move  from  the  list  given.  
   
  You  have  the  following  Gear:  Cosh  or  Knife,  
☐ Take another 4 Advanced Moves
  Pistol.  Choose  one  of  the  following:  Cheap  
XP:  __________   Automobile,  Shotgun,  Baseball  Bat  
☐ Take another 4 Advanced Moves
The  Clergy     hardships. When called upon to make Defy
  Danger rolls, add +1 to your roll.
Bonds  
Name:  __________________________________     Friends in Very High Places: You have
    a guardian angel, it seems. When you
Looks:     receive Damage from any source, reduce it
Face:    __________________________________   by 1.
 
Clothing:  _______________________________      
Body:    ___________________________________      
   
 
Motivation:  ____________________________   Moves  
   
Primary  Stats   Modifier   Debility   þ Access to Records: Because of your
Awareness       occupation, you can request access to
official records kept by your organization in
Brain       hospitals, mental institutions or Church
Bravery       archives.
Brawn        
Yea though I Walk…: When you rely on
Charm       your faith to get you through a perilous
Co-­‐Ordination       moment, add +1 to any Bravery roll you
  make.
Secondary  Stats   Modifier   Gentle Admonishment: When you use
Mythos     your religion to attempt to persuade a co-
Wealth     religionist to do something for you, add +1
to the Make Friends and Influence
  People roll you make.
Health   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐  
Sanity   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   Fire and Brimstone: When you Get
Stuck In, use Bravery rather than Brawn
  as your righteous ire guides you.
Languages  (___)  
___________________________________________ Missionary Position: You spent years
___________________________________________   abroad on missionary work, enduring
  Advances   Creating  Your  Character  
Gear      
  ☐ Add +1 to any stat (max +3)   Choose  one  set  of  stats  and  assign  them  to  
  your  primary  stats  as  you  please:  
  ☐ Add +1 to any stat (Max +2)   o +2,  +1,  +1,  0,  0,  -­‐1  
    o +2,  +2,  +1,  0,  -­‐1,  -­‐2  
  ☐ Add +1 to any stat (Max +2)   o +2,  +2,  0,  0,  0,  -­‐2  
     
  ☐ Add +1 to any stat (Max +1)   Your  starting  Wealth  is  0  and  your  starting  
  Mythos  is  -­‐2.  Your  Sanity  is  5  ±  your  starting  
  Bravery  stat.  Your  Health  is  5  ±  your  
☐ Add +1 to any stat (Max +1)  
    starting  Brawn  stat.  Shade  in  squares  after  
  ☐ Take another Clergy Move   that  number.  
     
☐ Take another Clergy Move   Choose  a  Name  (suggestions):  Sean  /  Serena  
Spells   O’Malley,  Moshe  /  Miriam  Birnbaum,  
 
  ☐ Take another Clergy Move   Cornelius  /  Connie  Haywood  
     
  ☐ Take another Clergy Move   Choose  a  Look  (some  examples):    
    Face:  Disagreeable,  Comforting,  Resolute  
☐ Take a Move from another Clothing:  Immaculate,  Expensive,  Worn  
  Body:  Fat,  Ascetic,  Bony  
Occupation in your Occupation Group  
     
  ☐ Take any 3 Advanced Moves   Choose  a  Motivation  (See  the  back  of  the  
    Basic  Moves  sheet  for  details)  
When you have taken at least 5  
Notes   Choose  one  other  PC.  You  have  a  +2  Bond  
Advances from the list above:
  with  them.  Choose  two  other  PCs.  You  have  a  
  ☐ Take +1 to any stat (Max +3) +1  Bond  with  each  of  them.  Mark  a  0  Bond  
  with  every  other  PC.  
 
  ☐ Take a Move from another
Occupation Choose  one  Move  from  the  list  given.  
   
  You  have  the  following  Gear:  Holy  Book  and  
☐ Take another 4 Advanced Moves
  Symbol.  Choose  one  of  the  following:  
XP:  __________   Automobile,  Walking  Stick,  Flask  of  Whisky    
☐ Take another 4 Advanced Moves
The  Dilettante     same effect on you any more. When you
  make a Sanity Shock test, add +1 to the
Bonds   roll.
Name:  __________________________________    
    Lawyers on Retainer: If you get into
Looks:     any legal trouble, your crack team of
Face:    __________________________________   lawyers will get on the case. Roll and add
 
Wealth: On a 6- you are denied bail and
Clothing:  _______________________________     have to have your day in court. On a 7-9
Body:    ___________________________________     they have you out on bail within hours but
    you lose 1 Wealth temporarily for the next
Motivation:  ____________________________   Moves   month. On a 10+ they have you out and
  find grounds on a technicality to get you off
  the hook.
Primary  Stats   Modifier   Debility   þ Well-Travelled: When you arrive in a
foreign land, you may have already visited
Awareness       the place before, or know someone here
Dabbler: You may choose one Move
from another Occupation Playbook to
Brain       who you met elsewhere. Make a roll and represent a hobby you have acquired.
Bravery       add Charm. On a 6- there is no-one here
 
that can help you; on a 7-9 you make a
Brawn       contact but must help them out first (pay
Charm       their gambling debts, help them attain the
Co-­‐Ordination       object of their desire, make amends for a
previous disagreement), and on a 10+ they
  will do what they can to help you for old
Secondary  Stats   Modifier   times’ sake.
Mythos      
Fabulous Wealth: When making a
Wealth     Spread the Wealth roll, ignore results of 6-
 
Health   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   Money Opens Doors: Use your Wealth
stat in place of Charm for Make Friends
Sanity   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐  
and Influence People rolls.
 
Languages  (___)   Seen the Elephant: You are quite jaded,
___________________________________________ having indulged in as many vices as you
___________________________________________   can. As a result, things just don’t have the
  Advances   Creating  Your  Character  
Gear      
  ☐ Add +1 to any stat (max +3)   Choose  one  set  of  stats  and  assign  them  to  
  your  primary  stats  as  you  please:  
  ☐ Add +1 to any stat (Max +2)   o +2,  +1,  +1,  0,  0,  -­‐1  
    o +2,  +2,  +1,  0,  -­‐1,  -­‐2  
  ☐ Add +1 to any stat (Max +2)   o +2,  +2,  0,  0,  0,  -­‐2  
     
  ☐ Add +1 to any stat (Max +1)   Your  starting  Wealth  is  +2  and  your  starting  
  Mythos  is  -­‐2.  Your  Sanity  is  5  ±  your  starting  
  Bravery  stat.  Your  Health  is  5  ±  your  
☐ Add +1 to any stat (Max +1)  
    starting  Brawn  stat.  Shade  in  squares  after  
  ☐ Take another Dilettante Move   that  number.  
     
☐ Take another Dilettante Move   Choose  a  Name  (suggestions):  Peregrine  /  
Spells   Penelope  Castleton,  Alexander  /  Alexandra  
 
  ☐ Take another Dilettante Move   Haselrigg,  Oliver  /  Olivia  Pendleton    
     
  ☐ Take another Dilettante Move   Choose  a  Look  (some  examples):    
    Face:  Aquiline,  Bored,  Chinless  
☐ Take a Move from another Clothing:  Expensive,  Formal,  Fashionable  
  Body:  Tall,  Corpulent,  Gangly  
Occupation in your Occupation Group  
     
  ☐ Take any 3 Advanced Moves   Choose  a  Motivation  (See  the  back  of  the  
    Basic  Moves  sheet  for  details)  
When you have taken at least 5  
Notes   Choose  one  other  PC.  You  have  a  +2  Bond  
Advances from the list above:
  with  them.  Choose  two  other  PCs.  You  have  a  
  ☐ Take +1 to any stat (Max +3) +1  Bond  with  each  of  them.  Mark  a  0  Bond  
  with  every  other  PC.  
 
  ☐ Take a Move from another
Occupation Choose  one  Move  from  the  list  given.  
   
  You  have  the  following  Gear:  Sporty  
☐ Take another 4 Advanced Moves
  Automobile.  Choose  one  of:  Shotgun,  Fencing  
XP:  __________   Sword,  Limousine.    
☐ Take another 4 Advanced Moves
The  Doctor     your time. Any Sanity Shock rolls you
  have to make that involve dead bodies or
Bonds   horrible injuries are made at +2.
Name:  __________________________________    
    Don’t Go Into the Light: If another
Looks:     character falls to 0 Health, and has to
Face:    __________________________________   choose between death and a Debility, roll
 
and add your Co-ordination. On a 12+,
Clothing:  _______________________________     they survive but do not have to take a
Body:    ___________________________________     Debility.
   
Motivation:  ____________________________   Moves   Diagnosis: When you Read a Crowd,
  you can also freely add “what illness is this
  person suffering from?” on a 7+ result.
Primary  Stats   Modifier   Debility   þ Access to Records: Because of your  
Awareness       occupation, you can request access to
official records kept by your organization in  
Brain       hospitals and mental institutions.  
Bravery        
Brawn       First Aid and Field Surgery: When you
heal someone, use 1 First Aid kit and roll
Charm       and add Co-ordination. On a 6- you use
Co-­‐Ordination       up first aid supplies and stop the bleeding
  but do little else for the wound. On a 7-9
your patient recovers 1 Health as long as
Secondary  Stats   Modifier   they only have taken 3 or less damage. On
Mythos     a 10+ your patient recovers 1 Health
Wealth     regardless of how much damage they have
taken.
 
Health   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   Bedside Manner: Gain a +1 to your
Sanity   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   Make it Alright Move, and if you heal an
NPC, take a +1 forward for the next Move
  you make that involves them.
Languages  (___)  
___________________________________________ Inured to Death: You’ve seen a lot of
___________________________________________   blood and gore, and many dead bodies in
  Advances   Creating  Your  Character  
Gear      
  ☐ Add +1 to any stat (max +3)   Choose  one  set  of  stats  and  assign  them  to  
  your  primary  stats  as  you  please:  
  ☐ Add +1 to any stat (Max +2)   o +2,  +1,  +1,  0,  0,  -­‐1  
    o +2,  +2,  +1,  0,  -­‐1,  -­‐2  
  ☐ Add +1 to any stat (Max +2)   o +2,  +2,  0,  0,  0,  -­‐2  
     
  ☐ Add +1 to any stat (Max +1)   Your  starting  Wealth  is  +1  and  your  starting  
  Mythos  is  -­‐2.  Your  Sanity  is  5  ±  your  starting  
  Bravery  stat.  Your  Health  is  5  ±  your  
☐ Add +1 to any stat (Max +1)  
    starting  Brawn  stat.  Shade  in  squares  after  
  ☐ Take another Doctor Move   that  number.  
     
☐ Take another Doctor Move   Choose  a  Name  (suggestions):    Dr  Madison,  
Spells   Dr  Hopkins,  Dr  Kilpatrick  
 
  ☐ Take another Doctor Move    
    Choose  a  Look  (some  examples):    
  ☐ Take another Doctor Move   Face:  Engaging,  Dismissive,  Curious    
    Clothing:  Stained,  Quality,  Smart  
☐ Take a Move from another Body:  Chubby,  Spare,  Short  
   
Occupation in your Occupation Group  
    Choose  a  Motivation  (See  the  back  of  the  
  ☐ Take any 3 Advanced Moves   Basic  Moves  sheet  for  details)  
     
When you have taken at least 5 Choose  one  other  PC.  You  have  a  +2  Bond  
Notes   with  them.  Choose  two  other  PCs.  You  have  a  
Advances from the list above:
  +1  Bond  with  each  of  them.  Mark  a  0  Bond  
  ☐ Take +1 to any stat (Max +3) with  every  other  PC.  
   
Choose  one  Move  from  the  list  given.  
  ☐ Take a Move from another
Occupation  
  You  have  the  following  Gear:  Medical  Bag.  
  Choose  one  of  the  following:    Handgun,  
☐ Take another 4 Advanced Moves
  Sharp  Scalpel,  Automobile.  
XP:  __________   ☐ Take another 4 Advanced Moves    
The  Drifter     dog or attract a pigeon, or anything cheap
  along those lines, have a rummage in your
Bonds   pockets. On a 6- it must have fallen
Name:  __________________________________     through a hole in your pocket; on a 7-9 you
    have something similar that would work.
Looks:     On a 10+ you have the perfect thing, so
Face:    __________________________________   much so that it gives you a +1 forward any
  Move that uses it.
Clothing:  _______________________________    
Body:    ___________________________________     A Born Survivor: No matter what life
    throws at you, you can take it. When you
Motivation:  ____________________________   Moves   take Damage from any source, reduce it by
  1.
 
Primary  Stats   Modifier   Debility   þ Support Group: You know all the You See a Lot on the Road: After a
Awareness       Drifter secret signs and symbols. When while, you get jaded. When you have to
you want to call on your support group for make a Sanity Shock roll, add +1 to your
Brain       help, roll and add Charm. On a 6- there is roll.
Bravery       no-one available right now to help you. On
    a 7-9, someone will aid you but wants you
Brawn   You Make your Own Luck: Sometimes
to do them a favour in return (either before, you have to help people make charitable
Charm       at the same time, or in the future), and on a donations. When you pick a pocket or
Co-­‐Ordination       10+ they give you the required help you similar, make a Stay in the Shadows
need. Move at a +1.
 
   
Secondary  Stats   Modifier   Hide in Plain Sight: People either  
Mythos     (consciously or subconsciously) ignore you
or try to avoid looking at you. Either way, it  
Wealth    
takes the heat off you and allows you to
  watch a location or tail a person without
Health   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   them noticing you.
Sanity   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐  
Drifter’s Pack: You travel light, but your
  pockets have a multitude of small items
Languages  (___)   hidden away that might prove useful. If you
___________________________________________ need some string, or a bit of wire, some
___________________________________________   small amount of food to distract an angry
  Advances   Creating  Your  Character  
Gear      
  ☐ Add +1 to any stat (max +3)   Choose  one  set  of  stats  and  assign  them  to  
  your  primary  stats  as  you  please:  
  ☐ Add +1 to any stat (Max +2)   o +2,  +1,  +1,  0,  0,  -­‐1  
    o +2,  +2,  +1,  0,  -­‐1,  -­‐2  
  ☐ Add +1 to any stat (Max +2)   o +2,  +2,  0,  0,  0,  -­‐2  
     
  ☐ Add +1 to any stat (Max +1)   Your  starting  Wealth  is  -­‐2  and  your  starting  
  Mythos  is  -­‐2.  Your  Sanity  is  5  ±  your  starting  
  Bravery  stat.  Your  Health  is  5  ±  your  
☐ Add +1 to any stat (Max +1)  
    starting  Brawn  stat.  Shade  in  squares  after  
  ☐ Take another Drifter Move   that  number.  
     
☐ Take another Drifter Move   Choose  a  Name  (suggestions):  Ramblin’  
Spells   Ronnie  /  Rita,  Harry  /  Hetty  the  Hobo,  
 
  ☐ Take another Drifter Move   Stringy  Bob  /  Babs    
     
  ☐ Take another Drifter Move   Choose  a  Look  (some  examples):    
    Face:  Toothless,  Cunning,  Pitiful  
☐ Take a Move from another Clothing:  Ragged,  Stinking,  Patched  
  Body:  Wiry,  Starved,  Toughened  
Occupation in your Occupation Group  
     
  ☐ Take any 3 Advanced Moves   Choose  a  Motivation  (See  the  back  of  the  
    Basic  Moves  sheet  for  details)  
When you have taken at least 5  
Notes   Choose  one  other  PC.  You  have  a  +2  Bond  
Advances from the list above:
  with  them.  Choose  two  other  PCs.  You  have  a  
  ☐ Take +1 to any stat (Max +3) +1  Bond  with  each  of  them.  Mark  a  0  Bond  
  with  every  other  PC.  
 
  ☐ Take a Move from another
Occupation Choose  one  Move  from  the  list  given.  
   
  You  have  the  following  Gear:  Knife.  Choose  
☐ Take another 4 Advanced Moves
  one  of  the  following:  Cardboard  Suitcase,  
XP:  __________   Stolen  Handgun,  Another  Knife  
☐ Take another 4 Advanced Moves
The  Explorer     One Eye on the Road: When you make
  a Read the Scene Move, on a 7+ you
Bonds   always get to ask “what here should I
Name:  __________________________________     beware of?” for free in addition to the other
    questions you can ask.
Looks:    
Face:    __________________________________     Wait Till You See the Whites of Their
Eyes: A steady nerve is called for! You can
Clothing:  _______________________________     choose to use Bravery instead of Co-
Body:    ___________________________________     ordination when you make a Go Ballistic
    Move. If you do, add +1 to the Damage
Motivation:  ____________________________   Moves   you do.
    Survivor Training: Any rolls you make
Primary  Stats   Modifier   Debility   þ Well-Travelled: When you arrive in a to escape hazards or identify edible or toxic
Awareness       foreign land, you may have already visited plants and animals are made at a +1.
the place before, or know someone here
Brain       who you met elsewhere. Make a roll and A Born Leader: When trying to convince
Bravery       add Charm. On a 6- there is no-one here someone to follow you, to fund your
    that can help you; on a 7-9 you make a
Brawn   travels, or generally do as you wish, you
contact but must help them out first (pay may use Brawn or Bravery in place of
Charm       their gambling debts, help them attain the Charm to bull them into action.
Co-­‐Ordination       object of their desire, make amends for a  
previous disagreement), and on a 10+ they
  will do what they can to help you for old  
Secondary  Stats   Modifier   times’ sake.  
Mythos      
Wealth     Prepared for Anything: You keep a
well-organised pack. When you suddenly
  need something mundane, check your
Health   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   pack and roll + Awareness to find it. On a
Sanity   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   6- it must be in the other trunk that you left
behind. On a 7-9 you can’t find the exact
  thing, but you have something that might
Languages  (___)   be just as useful. On a 10+ you have just
___________________________________________ the thing.
___________________________________________  
  Advances   Creating  Your  Character  
Gear      
  ☐ Add +1 to any stat (max +3)   Choose  one  set  of  stats  and  assign  them  to  
  your  primary  stats  as  you  please:  
  ☐ Add +1 to any stat (Max +2)   o +2,  +1,  +1,  0,  0,  -­‐1  
    o +2,  +2,  +1,  0,  -­‐1,  -­‐2  
  ☐ Add +1 to any stat (Max +2)   o +2,  +2,  0,  0,  0,  -­‐2  
     
  ☐ Add +1 to any stat (Max +1)   Your  starting  Wealth  is  +1  and  your  starting  
  Mythos  is  -­‐2.  Your  Sanity  is  5  ±  your  starting  
  Bravery  stat.  Your  Health  is  5  ±  your  
☐ Add +1 to any stat (Max +1)  
    starting  Brawn  stat.  Shade  in  squares  after  
  ☐ Take another Explorer Move   that  number.  
     
☐ Take another Explorer Move   Choose  a  Name  (suggestions):    Big  Jake  /  
Spells   Jenny  Higgs,  Arthur  /  Angela  Rigsby,  George  
 
  ☐ Take another Explorer Move   /  Georgina  Clarke  
     
  ☐ Take another Explorer Move   Choose  a  Look  (some  examples):    
    Face:  Tanned,  Weary,  Perceptive  
☐ Take a Move from another Clothing:  Khakis,  Mud-­‐Spattered,  Patched  
  Body:  Stringy,  Athletic,  Exhausted  
Occupation in your Occupation Group  
     
  ☐ Take any 3 Advanced Moves   Choose  a  Motivation  (See  the  back  of  the  
    Basic  Moves  sheet  for  details)  
When you have taken at least 5  
Notes   Choose  one  other  PC.  You  have  a  +2  Bond  
Advances from the list above:
  with  them.  Choose  two  other  PCs.  You  have  a  
  ☐ Take +1 to any stat (Max +3) +1  Bond  with  each  of  them.  Mark  a  0  Bond  
  with  every  other  PC.  
 
  ☐ Take a Move from another
Occupation Choose  one  Move  from  the  list  given.  
   
  You  have  the  following  Gear:  Camping  gear.  
☐ Take another 4 Advanced Moves
  Choose  one  of:  Rifle,  Machete,  Handgun  
XP:  __________   ☐ Take another 4 Advanced Moves    
The  Handyman     you in a move, roll and add Brawn. On a 6-,
you only have a right hand angled multi-socket
  Bonds   sprocket wrench when you need a left hand
Name:  __________________________________     angled multi-socket sprocket wrench. On a 7-9,
  you gain a +1 carried forward to your next Move
  that utilises a tool, and on a 10+ you may roll
Looks:     3d6 on the next Move that utilises the tool and
Face:    __________________________________     pick the best two dice from the result.
Clothing:  _______________________________     Spot Flaws: When you Read the Scene, you
Body:    ___________________________________     may also ask “what here is dangerous / what
    flaws or weak points are obvious” on a 7+. Gain
a +1 forward if you exploit that weakness in
Motivation:  ____________________________   Moves   some way.
   
Primary  Stats   Modifier   Debility   þ Intimidate: Replace Charm with Brawn for Brute Force and Ignorance: When you use
Make Friends and Influence People rolls your physical might against something, roll and
Awareness       when you rely on your physical presence. add Brawn. On a 6- you are unsuccessful. On a
7-9 you are successful but must choose one of
Brain        
the following options: You make a lot of noise;
Patch it up: It’s going to need a proper
Bravery       repair, but you’ve patched it up enough to last You damage what you were attempting to move
/ lift / open; You tire yourself out giving you a -1
Brawn       you in the short term. Broken machinery can be
carried forward to your next Move. On a 10+
made to work again, but it’s only just hanging
Charm       on. Any time you need to operate it, roll and add you do whatever it is successfully without any
complications.
Co-­‐Ordination       Co-ordination. On a 6-, it stops working again.
On a 7-9 it will just make it to your goal but then
  fail, and in the meantime you need to keep an Odd Jobs: No matter where you are, you can
Secondary  Stats   Modifier   eye on it, which means you are at -1 to all other always spot something in need of repair. Make
Moves until you make it to your goal. On a 10+ a roll and add either Charm or Brain (your
Mythos     you have done a decent enough job that it will choice). On a 6- there is little money to be made
last until you can make a proper repair. hereabouts. On a 7-9 you earn enough that you
Wealth     carry +1 forward to your next Spread the Wealth
  Tool Kit: You carry a variety of tools around Move. On a 10+, your Wealth temporarily goes
up by +1 for the next month.
Health   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   with you for all occasions. Given enough time,
you can effect any repairs that you need to  
Sanity   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   make or build a machine of some sort. Your GM  
  may require you to make a Spread the Wealth
roll to buy parts however. This also means you  
Languages  (___)   will always have access to something that can
___________________________________________ be used as an improvised weapon that does 2
___________________________________________   Damage. When you want to use a tool to aid
  Advances   Creating  Your  Character  
Gear      
  ☐ Add +1 to any stat (max +3)   Choose  one  set  of  stats  and  assign  them  to  
  your  primary  stats  as  you  please:  
  ☐ Add +1 to any stat (Max +2)   o +2,  +1,  +1,  0,  0,  -­‐1  
    o +2,  +2,  +1,  0,  -­‐1,  -­‐2  
  ☐ Add +1 to any stat (Max +2)   o +2,  +2,  0,  0,  0,  -­‐2  
     
  ☐ Add +1 to any stat (Max +1)   Your  starting  Wealth  is  -­‐1  and  your  starting  
  Mythos  is  -­‐2.  Your  Sanity  is  5  ±  your  starting  
  Bravery  stat.  Your  Health  is  5  ±  your  
☐ Add +1 to any stat (Max +1)  
    starting  Brawn  stat.  Shade  in  squares  after  
  ☐ Take another Handyman Move   that  number.  
     
☐ Take another Handyman Move   Choose  a  Name  (suggestions):  Al  /  Alice  
Spells   Sortino,  Bill  /  Betty  Turner,  Phil  /  Patsy  
 
  ☐ Take another Handyman Move   Weinberger  
     
  ☐ Take another Handyman Move   Choose  a  Look  (some  examples):    
    Face:  Greasy,  Tough,  Stubborn  
☐ Take a Move from another Clothing:  Overalls,  Worn,  Stained  
  Body:  Muscled,  Tattooed,  Paunchy  
Occupation in your Occupation Group  
     
  ☐ Take any 3 Advanced Moves   Choose  a  Motivation  (See  the  back  of  the  
    Basic  Moves  sheet  for  details)  
When you have taken at least 5  
Notes   Choose  one  other  PC.  You  have  a  +2  Bond  
Advances from the list above:
  with  them.  Choose  two  other  PCs.  You  have  a  
  ☐ Take +1 to any stat (Max +3) +1  Bond  with  each  of  them.  Mark  a  0  Bond  
  with  every  other  PC.  
 
  ☐ Take a Move from another
Occupation Choose  one  Move  from  the  list  given.  
   
  You  have  the  following  Gear:  Tool  Kit.  
☐ Take another 4 Advanced Moves
  Choose  one  of  the  following:  Cheap  
XP:  __________   Automobile,  Handgun,  Baseball  Bat  
☐ Take another 4 Advanced Moves
The  Journalist     Cameraman: You are in the habit of
  taking pictures whenever you can, and
Bonds   sometimes when you look at the photos,
Name:  __________________________________     you notice things you missed the first time
    around. When you Read the Scene you
Looks:     may roll a second time if you wish, but you
Face:    __________________________________   have to abide by the results of the second
 
roll.
Clothing:  _______________________________    
Body:    ___________________________________     Digging Up Dirt: You have a variety of
    sources (usually off the record) who can
Motivation:  ____________________________   Moves   tell you the latest about various people.
  Make a roll and add Charm: On a 6-
  there’s little gossip, or no-one wants to talk
Primary  Stats   Modifier   Debility   þ Cop Talk: You have many contacts about them. On a 7-9, you have to add a
Awareness       amongst the police force, and know how few incentives to get people to talk (Take a
they work. Use the Make Friends and -1 forward to your next Spread the Wealth
Brain       Influence People Move in order to access Move), and on a 10+ your gossip network
Bravery       police records, get access to crime scenes comes up with the goods without any
    or find out off the record information from coaxing.
Brawn  
them.
Charm         Expense Account: If you fail a Spread
Co-­‐Ordination       Newspaper Morgue: You can get the Wealth roll, you can have another
  access to the archives that newspapers attempt, but doing so means you carry -1
hold, which include notes made by the time ongoing to your next Spread the Wealth
Secondary  Stats   Modifier   by the journalist writing. If searching for Moves for the rest of the month.
Mythos     news reports about a subject, gain a +1 to  
Wealth     your Raid the Library Move and on a 10+  
the GM will also pass on any useful notes
  left by the writer of the article.  
Health   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐  
Sanity   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   Off the Record: When you put someone
at ease and put down the notebook, you
  can get more out of them. Add +1 to any
Languages  (___)   Read the Crowd or Make Friends and
___________________________________________ Influence People Moves you make.
___________________________________________  
  Advances   Creating  Your  Character  
Gear      
  ☐ Add +1 to any stat (max +3)   Choose  one  set  of  stats  and  assign  them  to  
  your  primary  stats  as  you  please:  
  ☐ Add +1 to any stat (Max +2)   o +2,  +1,  +1,  0,  0,  -­‐1  
    o +2,  +2,  +1,  0,  -­‐1,  -­‐2  
  ☐ Add +1 to any stat (Max +2)   o +2,  +2,  0,  0,  0,  -­‐2  
     
  ☐ Add +1 to any stat (Max +1)   Your  starting  Wealth  is  0  and  your  starting  
  Mythos  is  -­‐2.  Your  Sanity  is  5  ±  your  starting  
  Bravery  stat.  Your  Health  is  5  ±  your  
☐ Add +1 to any stat (Max +1)  
    starting  Brawn  stat.  Shade  in  squares  after  
  ☐ Take another Journalist Move   that  number.  
     
☐ Take another Journalist Move   Choose  a  Name  (suggestions):  “Ace”  Spietzel,  
Spells   Johnny  /  Jenny  Arbroath,  Victor  /  Victoria  
 
  ☐ Take another Journalist Move   Fleming    
     
  ☐ Take another Journalist Move   Choose  a  Look  (some  examples):    
    Face:  Nosy,  Cynical,  Comforting  
☐ Take a Move from another Clothing:  Disheveled,  Cheap,  Flashy  
  Body:  Nimble,  Bulky,  Lanky  
Occupation in your Occupation Group  
     
  ☐ Take any 3 Advanced Moves   Choose  a  Motivation  (See  the  back  of  the  
    Basic  Moves  sheet  for  details)  
When you have taken at least 5  
Notes   Choose  one  other  PC.  You  have  a  +2  Bond  
Advances from the list above:
  with  them.  Choose  two  other  PCs.  You  have  a  
  ☐ Take +1 to any stat (Max +3) +1  Bond  with  each  of  them.  Mark  a  0  Bond  
  with  every  other  PC.  
 
  ☐ Take a Move from another
Occupation Choose  one  Move  from  the  list  given.  
   
  You  have  the  following  Gear:  Notebook.  
☐ Take another 4 Advanced Moves
  Choose  one  of  the  following:  Portable  
XP:  __________   Typewriter,  Camera,  Handgun    
☐ Take another 4 Advanced Moves
The  Librarian     misplaced book at a glance. When you
  Read the Scene, on a 7+ you also freely
Bonds   add the question “what here is out of place
Name:  __________________________________     / not where it should be?”
   
Looks:     Reference Librarian: You are used to
Face:    __________________________________   helping others find the information they
 
need. When you Help your Friends, you
Clothing:  _______________________________     can add your Bond level or your Brain to
Body:    ___________________________________     the roll, whichever is higher. You also
    increase the result (+2 forward on a 7-9, +3
Motivation:  ____________________________   Moves   forward on a 10+).
    Methodical Worker: When you have
Primary  Stats   Modifier   Debility   þ Personal Collection: You have several hours to plan your next course of
Awareness       amassed quite the library and know just action, roll and add Brain. On a 6-, you
where to look: When making a Raid the gain no benefit (though an Evil GM might
Brain       Library Move, add +1 and do it in half the use some Evil GM Move that thwarts your
Bravery       time. plan later). On a 7-9, Hold 2 and on a 10+
Brawn         Hold 3. Spend 1 Hold whenever you like
☐ Books are my Trade: You can gain when carrying out your plan to add +1 to
Charm       access to private library collections either whatever Move you make (choose whether
Co-­‐Ordination       because of your credentials or through to add or not before you roll).
  being willing to catalogue or estimate the
value of the collection. Roll and add  
Secondary  Stats   Modifier   Charm. On a 6- you are denied entry. On a
Mythos     7-9 you are watched while you work. On a
 
10+ you are given free reign with no  
Wealth    
supervision.  
 
Health   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   Shh!: You are made of stern stuff and
Sanity   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   will not tolerate uncouth behaviour. Add +1
to any Bravery based roll you make while
  you give a piece of your mind to someone.
Languages  (___)  
___________________________________________ Bringing Order to Chaos: You are used
___________________________________________   to correctly shelving books and can spot a
  Advances   Creating  Your  Character  
Gear      
  ☐ Add +1 to any stat (max +3)   Choose  one  set  of  stats  and  assign  them  to  
  your  primary  stats  as  you  please:  
  ☐ Add +1 to any stat (Max +2)   o +2,  +1,  +1,  0,  0,  -­‐1  
    o +2,  +2,  +1,  0,  -­‐1,  -­‐2  
  ☐ Add +1 to any stat (Max +2)   o +2,  +2,  0,  0,  0,  -­‐2  
     
  ☐ Add +1 to any stat (Max +1)   Your  starting  Wealth  is  0  and  your  starting  
  Mythos  is  -­‐2.  Your  Sanity  is  5  ±  your  starting  
  Bravery  stat.  Your  Health  is  5  ±  your  
☐ Add +1 to any stat (Max +1)  
    starting  Brawn  stat.  Shade  in  squares  after  
  ☐ Take another Librarian Move   that  number.  
     
☐ Take another Librarian Move   Choose  a  Name  (suggestions):  Larry  /  Linda  
Spells   McCormack,  Murray  /  Maisy  Darling,  Hector  
 
  ☐ Take another Librarian Move   /  Holly  Mainwaring  
     
  ☐ Take another Librarian Move   Choose  a  Look  (some  examples):    
    Face:  Studious,  Cheerful,  Indignant  
☐ Take a Move from another Clothing:  Modish,  Prim,  Old-­‐Fashioned  
  Body:  Rakishly  Thin,  Pleasantly  Round,  Stiff  
Occupation in your Occupation Group  
     
  ☐ Take any 3 Advanced Moves   Choose  a  Motivation  (See  the  back  of  the  
    Basic  Moves  sheet  for  details)  
When you have taken at least 5  
Notes   Choose  one  other  PC.  You  have  a  +2  Bond  
Advances from the list above:
  with  them.  Choose  two  other  PCs.  You  have  a  
  ☐ Take +1 to any stat (Max +3) +1  Bond  with  each  of  them.  Mark  a  0  Bond  
  with  every  other  PC.  
 
  ☐ Take a Move from another
Occupation Choose  one  Move  from  the  list  given.  
   
  You  have  the  following  Gear:  Umbrella.  
☐ Take another 4 Advanced Moves
  Choose  one  of  the  following:  Cheap  
XP:  __________   Automobile,  Magnifying  Glass,  Pistol.    
☐ Take another 4 Advanced Moves
The  Military  Veteran     Tough as Nails: When you receive
  damage from any source, reduce the
Bonds   amount taken by 1.
Name:  __________________________________    
    Survival Training: When you use
Looks:     Brawn or Co-ordination to Defy Danger,
Face:    __________________________________     add a +1 to your roll.
Clothing:  _______________________________    
Body:    ___________________________________      
     
Motivation:  ____________________________   Moves    
  þ Intimidate: Replace Charm with
 
Primary  Stats   Modifier   Debility   Brawn for Make Friends and Influence  
People rolls when you rely on your
Awareness       physical presence.
Brain        
Bravery       ☐ Service Branch: Choose either Army,
Brawn       Navy or Air Force. If you chose Army, then
you get a bonus of +1 to either your Get
Charm       Stuck In or Go Ballistic Moves (choose
Co-­‐Ordination       one). If you chose Navy, then you have the
training to pilot boats or all kinds, and f you
  chose Air Force, you have the training to
Secondary  Stats   Modifier   pilot planes.
Mythos    
Officer Material: You can use Brawn in
Wealth     place of Charm when making Make it
  Alright Moves as your barking orders at
Health   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   your target works as well as comforting
them does.
Sanity   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐  
  A Crack Shot: You know where to aim
Languages  (___)   to do most damage. When you do damage,
___________________________________________ add +1 to the Damage inflicted.
___________________________________________  
  Advances   Creating  Your  Character  
Gear      
  ☐ Add +1 to any stat (max +3)   Choose  one  set  of  stats  and  assign  them  to  
  your  primary  stats  as  you  please:  
  ☐ Add +1 to any stat (Max +2)   o +2,  +1,  +1,  0,  0,  -­‐1  
    o +2,  +2,  +1,  0,  -­‐1,  -­‐2  
  ☐ Add +1 to any stat (Max +2)   o +2,  +2,  0,  0,  0,  -­‐2  
     
  ☐ Add +1 to any stat (Max +1)   Your  starting  Wealth  is  0  and  your  starting  
  Mythos  is  -­‐2.  Your  Sanity  is  5  ±  your  starting  
  Bravery  stat.  Your  Health  is  5  ±  your  
☐ Add +1 to any stat (Max +1)  
    starting  Brawn  stat.  Shade  in  squares  after  
  ☐ Take another Military Veteran Move   that  number.  
     
☐ Take another Military Veteran Move   Choose  a  Name  (suggestions):  Capt.  Briggs,  
Spells   Sgt.  Hunter,  George  /  Gina  Hayes  
 
  ☐ Take another Military Veteran Move    
    Choose  a  Look  (some  examples):    
  ☐ Take another Military Veteran Move   Face:  Scarred,  Grim,  Bored  
    Clothing:  Patched,  Perfectly  Ironed,  Casual  
☐ Take a Move from another Body:  Athletic,  Gone  to  Fat,  Weakened  
   
Occupation in your Occupation Group  
    Choose  a  Motivation  (See  the  back  of  the  
  ☐ Take any 3 Advanced Moves   Basic  Moves  sheet  for  details)  
     
When you have taken at least 5 Choose  one  other  PC.  You  have  a  +2  Bond  
Notes   with  them.  Choose  two  other  PCs.  You  have  a  
Advances from the list above:
  +1  Bond  with  each  of  them.  Mark  a  0  Bond  
  ☐ Take +1 to any stat (Max +3) with  every  other  PC.  
   
Choose  one  Move  from  the  list  given.  
  ☐ Take a Move from another
Occupation  
  You  have  the  following  Gear:  Pistol.  Choose  
  one  of  the  following:  Rifle,  Saber,  Grenade  
☐ Take another 4 Advanced Moves
     
XP:  __________   ☐ Take another 4 Advanced Moves
The  Occultist     Conduct Rituals Move, add +1 to your
  roll.
Bonds  
Name:  __________________________________     Prophetic Visions: Once per session
    you may have a vision. Roll and add
Looks:     Mythos. On a 6-, you receive a fell vision,
Face:    __________________________________   and your GM will gain 1 Hold. On a 7-9,
 
you receive vague hints, allowing you to
Clothing:  _______________________________     Hold 1. On a 10+, the vision is wondrous,
Body:    ___________________________________     and everyone in your group that you reveal
    your vision to Holds 1. Spend 1 Hold at any
Motivation:  ____________________________   Moves   time to receive a +1 to your next roll. If the
  GM Holds 1, they can use it to force a -1 to
  your next roll.
Primary  Stats   Modifier   Debility   þ Support Group: You belong to a secret
society of like-minded people. When you
Awareness       want to call on your support group for help,
Hypnotic Charm: Your mesmerising
presence allows you to exert your will over
Brain       roll and add Charm. On a 6- there is no- others. When you Make Friends and
Bravery       one available right now to help you. On a Influence People you can add Mythos or
7-9, someone will aid you but wants you to Bravery in place of Charm.
Brawn       do them a favour in return (either before, at
Charm       the same time, or in the future), and on a
 
10+ they give you the required help you  
Co-­‐Ordination      
need.  
 
 
Secondary  Stats   Modifier   ☐ Forbidden Knowledge: You have
Mythos     already delved into Secrets Man Was Not
Wealth     Meant To Know. You start with a Mythos
score of 0 instead of -1.
 
Health   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   Accustomed to Weirdness: When you
Sanity   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   have to make a Sanity Check, add +1 to
your roll.
 
Languages  (___)   Well-Attuned: When you make a Learn
___________________________________________ Esoteric Lore or Cast Spells and
___________________________________________  
  Advances   Creating  Your  Character  
Gear      
  ☐ Add +1 to any stat (max +3)   Choose  one  set  of  stats  and  assign  them  to  
  your  primary  stats  as  you  please:  
  ☐ Add +1 to any stat (Max +2)   o +2,  +1,  +1,  0,  0,  -­‐1  
    o +2,  +2,  +1,  0,  -­‐1,  -­‐2  
  ☐ Add +1 to any stat (Max +2)   o +2,  +2,  0,  0,  0,  -­‐2  
     
  ☐ Add +1 to any stat (Max +1)   Your  starting  Wealth  is  0  and  your  starting  
  Mythos  is  -­‐1.  Your  Sanity  is  5  ±  your  starting  
  Bravery  stat.  Your  Health  is  5  ±  your  
☐ Add +1 to any stat (Max +1)  
    starting  Brawn  stat.  Shade  in  squares  after  
  ☐ Take another Occultist Move   that  number.  
     
☐ Take another Occultist Move   Choose  a  Name  (suggestions):  Wilbur  /  
Spells   Wilhelmina  Ashe,    Jeremiah  /  Jemima  
 
  ☐ Take another Occultist Move   Whateley,  Absalom  /  Antonia  Crowe    
     
  ☐ Take another Occultist Move   Choose  a  Look  (some  examples):    
    Face:  Staring,  Unremarkable,  Commanding  
☐ Take a Move from another Clothing:  Exotic,  Expensive,  Dusty  
  Body:  Twitchy,  Thin,  Tall  
Occupation in your Occupation Group  
     
  ☐ Take any 3 Advanced Moves   Choose  a  Motivation  (See  the  back  of  the  
    Basic  Moves  sheet  for  details)  
When you have taken at least 5  
Notes   Choose  one  other  PC.  You  have  a  +2  Bond  
Advances from the list above:
  with  them.  Choose  two  other  PCs.  You  have  a  
  ☐ Take +1 to any stat (Max +3) +1  Bond  with  each  of  them.  Mark  a  0  Bond  
  with  every  other  PC.  
 
  ☐ Take a Move from another
Occupation Choose  one  Move  from  the  list  given.  
   
  You  have  the  following  Gear:  Charms  and  
☐ Take another 4 Advanced Moves
  Amulets.  Choose  one  of:  Swordstick,  Pistol,  
XP:  __________   Dark  Text.      
☐ Take another 4 Advanced Moves
The  Private  Eye     someone has grown suspicious after
  noticing you making your attempt. On a
Bonds   10+ you have gained access.
Name:  __________________________________    
    Working on Instinct: It is impossible to
Looks:     surprise you. This gives you a +1 to any
Face:    __________________________________   Defy Danger rolls where ambush or quick
 
thinking is applicable.
Clothing:  _______________________________    
Body:    ___________________________________     Two Fisted Solutions: Sometimes you
    get jumped by people who don’t want you
Motivation:  ____________________________   Moves   to investigate, and sometimes you need to
  do some physical persuasion. At the start
  of any combat, choose either Attack or
Primary  Stats   Modifier   Debility   þ Cop Talk: You have many contacts Defence. For the rest of that fight, either
Awareness       amongst the police force, and know how gain +1 Damage when you hit or ignore 1
they work. Use the Make Friends and point of Damage done to you from each
Brain       Influence People Move in order to access wound depending which you chose.
Bravery       police records, get access to crime scenes
    or find out off the record information from
Brawn   Surveillance Specialist: When you tail
them. someone for a while, you gain information
Charm         about them. When you make a Stay in the
Co-­‐Ordination       ☐ Never Bullshit a Bullshitter: You’re no Shadows Move to watch someone or
  stranger to liars. When you make a Read somewhere, on a 7+ your GM will give you
the Crowd Move, you may add +1 to the information about your quarry that you
Secondary  Stats   Modifier   number of questions you can ask on a wouldn’t otherwise have picked up.
Mythos     success.
Wealth      
Shady Methods: A locked door cannot
  stop you. Roll + Co-ordination; on a 6-  
Health   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   you fail to open the lock and must choose  
Sanity   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   one of the complications listed under 7-9.  
On a 7-9 you can open the lock but must
  choose one of the following complications:
Languages  (___)   you break your lockpick; you have
___________________________________________ damaged the lock making it readily
___________________________________________   apparent that someone has broken in;
  Advances   Creating  Your  Character  
Gear      
  ☐ Add +1 to any stat (max +3)   Choose  one  set  of  stats  and  assign  them  to  
  your  primary  stats  as  you  please:  
  ☐ Add +1 to any stat (Max +2)   o +2,  +1,  +1,  0,  0,  -­‐1  
    o +2,  +2,  +1,  0,  -­‐1,  -­‐2  
  ☐ Add +1 to any stat (Max +2)   o +2,  +2,  0,  0,  0,  -­‐2  
     
  ☐ Add +1 to any stat (Max +1)   Your  starting  Wealth  is  -­‐1  and  your  starting  
  Mythos  is  -­‐2.  Your  Sanity  is  5  ±  your  starting  
  Bravery  stat.  Your  Health  is  5  ±  your  
☐ Add +1 to any stat (Max +1)  
    starting  Brawn  stat.  Shade  in  squares  after  
  ☐ Take another Private Eye Move   that  number.  
     
☐ Take another Private Eye Move   Choose  a  Name  (suggestions):  Rick  /  Rita  
Spells   Sharp,  Sam  /  Samantha  Jones,  Will  /  Wilma  
 
  ☐ Take another Private Eye Move   O’Hare    
     
  ☐ Take another Private Eye Move   Choose  a  Look  (some  examples):    
    Face:  Alert,  Smiling,  Poker-­‐Faced  
☐ Take a Move from another Clothing:  Dishevelled,  Cheap,  Slept-­‐In  
  Body:  Hungry,  Wiry,  Square-­‐Jawed  
Occupation in your Occupation Group  
     
  ☐ Take any 3 Advanced Moves   Choose  a  Motivation  (See  the  back  of  the  
    Basic  Moves  sheet  for  details)  
When you have taken at least 5  
Notes   Choose  one  other  PC.  You  have  a  +2  Bond  
Advances from the list above:
  with  them.  Choose  two  other  PCs.  You  have  a  
  ☐ Take +1 to any stat (Max +3) +1  Bond  with  each  of  them.  Mark  a  0  Bond  
  with  every  other  PC.  
 
  ☐ Take a Move from another
Occupation Choose  one  Move  from  the  list  given.  
   
  You  have  the  following  Gear:  Pistol.  Choose  
☐ Take another 4 Advanced Moves
  one  of:  Cheap  Automobile,  Camera,    Lockpick  
XP:  __________   set.    
☐ Take another 4 Advanced Moves
The  Professor     concerning your special area of interest,
  you can choose to roll a second time,
Bonds   though you have to abide by the results of
Name:  __________________________________     the second roll. Generally this is only done
    when you fail a roll.
Looks:    
Face:    __________________________________   Research Specialist: Your name and
 
credentials gain you access to libraries and
Clothing:  _______________________________     museums the world over, including special
Body:    ___________________________________     collections. You might even persuade
    private collections to grant you access to
Motivation:  ____________________________   Moves   study (with a Make Friends and Influence
  People Move).
 
Primary  Stats   Modifier   Debility   þ Special Interest: Choose a speciality Teaching Specialist: When you Help
Awareness       (for example, History, Linguistics, Art, your Friends you can choose to use your
Geology, etc). When you make an Brain or Charm instead of your Bond level
Brain       Express your Erudition or Raid the if you wish.
Bravery       Library Move applicable to your area of
    interest, add +1 to your roll.  
Brawn  
Charm       Research Assistants: If you are on
 
Co-­‐Ordination       campus or can phone the university, you  
can get your grad students to work on
  something for you – in effect giving you an
Secondary  Stats   Modifier   extra Raid the Library Move at +1 while
Mythos     you deal with other matters.
Wealth     Surrounded by Experts: You have a
  wide range of contacts in other
Health   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   departments at your university. Once per
session you may contact them by some
Sanity   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   means in order to receive information as if
  you had made an Express your Erudition
Languages  (___)   Move at 10+.
___________________________________________ World’s Leading Expert: When making
an Express your Erudition Move
___________________________________________  
  Advances   Creating  Your  Character  
Gear      
  ☐ Add +1 to any stat (max +3)   Choose  one  set  of  stats  and  assign  them  to  
  your  primary  stats  as  you  please:  
  ☐ Add +1 to any stat (Max +2)   o +2,  +1,  +1,  0,  0,  -­‐1  
    o +2,  +2,  +1,  0,  -­‐1,  -­‐2  
  ☐ Add +1 to any stat (Max +2)   o +2,  +2,  0,  0,  0,  -­‐2  
     
  ☐ Add +1 to any stat (Max +1)   Your  starting  Wealth  is  +1  and  your  starting  
  Mythos  is  -­‐2.  Your  Sanity  is  5  ±  your  starting  
  Bravery  stat.  Your  Health  is  5  ±  your  
☐ Add +1 to any stat (Max +1)  
    starting  Brawn  stat.  Shade  in  squares  after  
  ☐ Take another Professor Move   that  number.  
     
☐ Take another Professor Move   Choose  a  Name  (suggestions):  Prof.  McCraig,  
Spells   Prof.  Sorbinski,  Prof.  Harris  
 
  ☐ Take another Professor Move    
    Choose  a  Look  (some  examples):    
  ☐ Take another Professor Move   Face:  Absent-­‐Minded,  Morose,  Jocular  
    Clothing:  Tweeds,  Chalk-­‐Covered,  Outdated    
☐ Take a Move from another Body:  Plump,  Slender,  Pot-­‐Bellied  
   
Occupation in your Occupation Group  
    Choose  a  Motivation  (See  the  back  of  the  
  ☐ Take any 3 Advanced Moves   Basic  Moves  sheet  for  details)  
     
When you have taken at least 5 Choose  one  other  PC.  You  have  a  +2  Bond  
Notes   with  them.  Choose  two  other  PCs.  You  have  a  
Advances from the list above:
  +1  Bond  with  each  of  them.  Mark  a  0  Bond  
  ☐ Take +1 to any stat (Max +3) with  every  other  PC.  
   
Choose  one  Move  from  the  list  given.  
  ☐ Take a Move from another
Occupation  
  You  have  the  following  Gear:  Notebooks.  
  Choose  one  of:  Automobile,  Pistol,  
☐ Take another 4 Advanced Moves
  Magnifying  Glass.  
XP:  __________   ☐ Take another 4 Advanced Moves    
The  Radical     donation to the cause (Make a Spread the
Wealth Move); it’s going to take a while before
  Bonds   they can arrange delivery. On a 10+, they can
Name:  __________________________________     deliver immediately.
    Debout, les Damnés de la Terre: Your
Looks:     steadfast belief in revolutionary struggle gives
Face:    __________________________________     you great courage. When you make a Keep it
Clothing:  _______________________________   Together Move, add +1 to your roll.
 
Body:    ___________________________________     On the Lam: When you seek to escape a
    dangerous scene (including if handcuffed or tied
up), make a Stay in the Shadows Move. On a
Motivation:  ____________________________   Moves   7-9 you can escape if you wish, but with a
    complication (you leave something behind, you
Primary  Stats   Modifier   Debility   þ Support Group: You belong to an take a 2 Damage hit as you leave, you have to
underground cell of fellow radicals. When you deal with the guard first). On a 10+ you succeed
Awareness       want to call on your support group for help, roll without any complications.
Brain       and add Charm. On a 6- there is no-one
available right now to help you. On a 7-9, Bomb Throwing Anarchist: You know how
Bravery       someone will aid you but wants you to do them to rig up home-made explosives from fairly
Brawn       a favour in return (either before, at the same innocuous materials. Make a roll and add Co-
time, or in the future), and on a 10+ they give ordination. On a 6-, something has gone badly
Charm       you the required help you need. wrong: Roll 1D6 and take that much Damage
as you get caught in the explosion. On a 7-9
Co-­‐Ordination       you have created a small bomb, but with a
Rent a Mob: You can arrange a distraction
  on short notice by putting the word out. An complication (choose one of the following): The
Secondary  Stats   Modifier   impromptu strike, a demonstration in the street, authorities have been tipped off by whoever
or a political march can be organized very sold you the ingredients you needed; the bomb
Mythos     quickly, giving you and your comrades the ideal isn’t as powerful as you thought (it might be less
opportunity to deal with another matter powerful and not do as much damage, or be too
Wealth     powerful and you get caught in the radius of the
elsewhere in relative peace and quiet.
  explosion); it is unstable (make a roll and add
Co-ordination if you get knocked around while
Health   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   International Conspiracies: When you need
carrying it; on a 6- it goes off). On a 10+ it works
something below the counter in a place you
Sanity   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   have never been to before, roll and add Charm: as intended. The bomb will generally do 1D6
  On a 6-, you find no comrades in arms here that Damage to its target.

Languages  (___)   will do business with you. On a 7-9, you find a  


few like-minded people who can arrange what
___________________________________________ you need, but with a complication (choose one):
___________________________________________   One of the cell is a police spy; they need a
  Advances   Creating  Your  Character  
Gear      
  ☐ Add +1 to any stat (max +3)   Choose  one  set  of  stats  and  assign  them  to  
  your  primary  stats  as  you  please:  
  ☐ Add +1 to any stat (Max +2)   o +2,  +1,  +1,  0,  0,  -­‐1  
    o +2,  +2,  +1,  0,  -­‐1,  -­‐2  
  ☐ Add +1 to any stat (Max +2)   o +2,  +2,  0,  0,  0,  -­‐2  
     
  ☐ Add +1 to any stat (Max +1)   Your  starting  Wealth  is  -­‐1  and  your  starting  
  Mythos  is  -­‐2.  Your  Sanity  is  5  ±  your  starting  
  Bravery  stat.  Your  Health  is  5  ±  your  
☐ Add +1 to any stat (Max +1)  
    starting  Brawn  stat.  Shade  in  squares  after  
  ☐ Take another Radical Move   that  number.  
     
☐ Take another Radical Move   Choose  a  Name  (suggestions):    Oleg  /  Olga  
Spells   Chiminsky,  “Red”  Harry  /  Harriet  Smith,  Ted  
 
  ☐ Take another Radical Move   /  Dora  Tyler    
     
  ☐ Take another Radical Move   Choose  a  Look  (some  examples):    
    Face:  Serious,  Defiant,  Nondescript  
☐ Take a Move from another Clothing:    Threadbare,  Scruffy,  Cheap  
  Body:  Rangy,  Bruised,  Fit  
Occupation in your Occupation Group  
     
  ☐ Take any 3 Advanced Moves   Choose  a  Motivation  (See  the  back  of  the  
    Basic  Moves  sheet  for  details)  
When you have taken at least 5  
Notes   Choose  one  other  PC.  You  have  a  +2  Bond  
Advances from the list above:
  with  them.  Choose  two  other  PCs.  You  have  a  
  ☐ Take +1 to any stat (Max +3) +1  Bond  with  each  of  them.  Mark  a  0  Bond  
  with  every  other  PC.  
 
  ☐ Take a Move from another
Occupation Choose  one  Move  from  the  list  given.  
   
  You  have  the  following  Gear:  Knife,  Political  
☐ Take another 4 Advanced Moves
  Tracts.  Choose  one  of  the  following:    Pistol,  
XP:  __________   Homemade  Bomb,  Knuckledusters.  
☐ Take another 4 Advanced Moves
The  Retired  Cop     level. When you want to hear what’s going
  down on the streets, roll and add Charm or
Bonds   Brawn: On a 6-, no-one can be found to
Name:  __________________________________     help you. On a 7-9, someone squeals, but
    there’s a complication (choose one of the
Looks:     following): they want a pay-off before they
Face:    __________________________________   talk (make a Spread the Wealth Move);
  They pass the word along that someone’s
Clothing:  _______________________________     asking questions to the target of your
Body:    ___________________________________     investigation as well; You don’t get the full
    story. On a 10+ your informant is happy to
Motivation:  ____________________________   Moves   help you. You can use this Move in other
  cities too by picking on local lowlifes that
  look like they’d know the score.
Primary  Stats   Modifier   Debility   þ Cop Talk: You have many contacts
Awareness       amongst the police force, and know how Duty Stays With You: Even though you
they work. Use the Make Friends and left the force, you still can’t help but act to
Brain       Influence People Move in order to access save others. When you make a Move in
Bravery       police records, get access to crime scenes defence of an innocent (Defy Danger to
    or find out off the record information from rush into a burning house to rescue
Brawn  
them. someone, Keep it Together to stand and
Charm         hold off the gribblies while the others make
Co-­‐Ordination       Forensics knowledge: You have a their escape, etc), gain a +1 to your roll.
  practiced eye at examining crime scenes.
When you make a Read the Scene Move, Stop! Police!: Your general air of
Secondary  Stats   Modifier   add +1 to the number of questions you can authority and commanding voice lend
Mythos     ask on a success. themselves to help you when you bark an
order at someone. Roll and add Brawn: On
Wealth    
A Devil with a Nightstick: When you a 6- they simply ignore you. On a 7-9, the
  were on the force, you had a reputation for GM chooses one of the following: They do
Health   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   being a bit heavy-handed with the as you say; They try to flee; They attack
Sanity   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   nightstick. When you use a hand to hand you. On a 10+ the same occurs but you
weapon like a nightstick, add +1 to your have a +1 ongoing against them for the
  Damage. rest of the scene if they don’t do as you
Languages  (___)   say.
___________________________________________ A Rat on Every Corner: You have an  
___________________________________________   excellent network of contacts at the street  
  Advances   Creating  Your  Character  
Gear      
  ☐ Add +1 to any stat (max +3)   Choose  one  set  of  stats  and  assign  them  to  
  your  primary  stats  as  you  please:  
  ☐ Add +1 to any stat (Max +2)   o +2,  +1,  +1,  0,  0,  -­‐1  
    o +2,  +2,  +1,  0,  -­‐1,  -­‐2  
  ☐ Add +1 to any stat (Max +2)   o +2,  +2,  0,  0,  0,  -­‐2  
     
  ☐ Add +1 to any stat (Max +1)   Your  starting  Wealth  is  0  and  your  starting  
  Mythos  is  -­‐2.  Your  Sanity  is  5  ±  your  starting  
  Bravery  stat.  Your  Health  is  5  ±  your  
☐ Add +1 to any stat (Max +1)  
    starting  Brawn  stat.  Shade  in  squares  after  
  ☐ Take another Retired Cop Move   that  number.  
     
☐ Take another Retired Cop Move   Choose  a  Name  (suggestions):  Patrick  /  
Spells   Patricia  Doyle,  Jack  /  Jackie  Stone,  Bart  /  
 
  ☐ Take another Retired Cop Move   Betsy  Johnson  
     
  ☐ Take another Retired Cop Move   Choose  a  Look  (some  examples):    
    Face:  Suspicious,  Guarded,  Cheerful  
☐ Take a Move from another Clothing:  Worn,  Ill-­‐Fitting,  Comfortable  
  Body:  Ample,  Athletic,  Muscled  
Occupation in your Occupation Group  
     
  ☐ Take any 3 Advanced Moves   Choose  a  Motivation  (See  the  back  of  the  
    Basic  Moves  sheet  for  details)  
When you have taken at least 5  
Notes   Choose  one  other  PC.  You  have  a  +2  Bond  
Advances from the list above:
  with  them.  Choose  two  other  PCs.  You  have  a  
  ☐ Take +1 to any stat (Max +3) +1  Bond  with  each  of  them.  Mark  a  0  Bond  
  with  every  other  PC.  
 
  ☐ Take a Move from another
Occupation Choose  one  Move  from  the  list  given.  
   
  You  have  the  following  Gear:  Nightstick,  
☐ Take another 4 Advanced Moves
  Pistol.  Choose  one  of  the  following:  Cheap  
XP:  __________   Automobile,  Shotgun,  Handcuffs.  
☐ Take another 4 Advanced Moves
The  Scientist     thoroughly (perhaps using the Lab Pass
  Move), you can recreate it if you have
Bonds   access to similar materials. If the base
Name:  __________________________________     materials are expensive, hard to get hold
    of, or if you want to create large amounts of
Looks:     the substance, then you may need to make
Face:    __________________________________   a Spread the Wealth Move. Make a roll
  and add Brain. On a 6-, your experiment is
Clothing:  _______________________________     a failure. On a 7-9 you have something
Body:    ___________________________________     similar, but that isn’t exactly the same. On
    a 10+ you have succeeded in replicating
Motivation:  ____________________________   Moves   the substance. You cannot replicate a
  substance that requires exotic materials
  such as the blood of an elder god.
Primary  Stats   Modifier   Debility   þ Special Interest: Choose a speciality
Awareness       (for example, Biology, Physics, Chemistry, Mad Science!: If you can get access to
etc). When you make an Express your a lab, you create something which will help
Brain       Erudition or Raid the Library Move you in the following session in some way.
Bravery       applicable to your area of interest, add +1 You may choose what item you have
    to your roll. created beforehand or wait till an
Brawn  
opportune moment and then pull out your
Charm       ☐ Lab Pass: You have access to quality vaunted creation with a flourish. Once per
Co-­‐Ordination       laboratories. When you come across session, use your creation to give you a +1
  something you wish to analyse, roll and to any roll you have to make.
add Brain. On a 6- you learn little about Unfortunately, since it’s a prototype, it isn’t
Secondary  Stats   Modifier   the object or substance. On a 7-9 you can sturdy and will break after use, so you only
Mythos     ask 1 question and on a 10+ you can ask 3 get one use out of it.
Wealth     questions of the GM about the object or
substance. On the Nobel Shortlist: When you
  make an Express your Erudition Move,
Health   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   A Rational Mind: If there is some way you may immediately make a second roll,
Sanity   ☐  ☐  ☐  ☐  ☐  ☐  ☐  ☐   you can rationally explain something that though you must abide by the results of the
appears to be unworldly or unnatural, then second roll. This is usually only useful
  any Sanity Shock test you make is at one when you have failed your first roll.
Languages  (___)   level lower (to a minimum of 1) than usual.  
___________________________________________ Replicate the Experiment: If you have
___________________________________________   a sample of a substance, and analyse it
  Advances   Creating  Your  Character  
Gear      
  ☐ Add +1 to any stat (max +3)   Choose  one  set  of  stats  and  assign  them  to  
  your  primary  stats  as  you  please:  
  ☐ Add +1 to any stat (Max +2)   o +2,  +1,  +1,  0,  0,  -­‐1  
    o +2,  +2,  +1,  0,  -­‐1,  -­‐2  
  ☐ Add +1 to any stat (Max +2)   o +2,  +2,  0,  0,  0,  -­‐2  
     
  ☐ Add +1 to any stat (Max +1)   Your  starting  Wealth  is  +1  and  your  starting  
  Mythos  is  -­‐2.  Your  Sanity  is  5  ±  your  starting  
  Bravery  stat.  Your  Health  is  5  ±  your  
☐ Add +1 to any stat (Max +1)  
    starting  Brawn  stat.  Shade  in  squares  after  
  ☐ Take another Scientist Move   that  number.  
     
☐ Take another Scientist Move   Choose  a  Name  (suggestions):  Dr  Volgakov,  
Spells   Dr  Albertini,  Dr  Halloran  
 
  ☐ Take another Scientist Move    
    Choose  a  Look  (some  examples):    
  ☐ Take another Scientist Move   Face:  Inquisitive,  Scattered,  Thoughtful  
    Clothing:  Burn-­‐covered,  Mismatched,  Stained  
☐ Take a Move from another Body:  Slim,  Corpulent,  Scarred  
   
Occupation in your Occupation Group  
    Choose  a  Motivation  (See  the  back  of  the  
  ☐ Take any 3 Advanced Moves   Basic  Moves  sheet  for  details)  
     
When you have taken at least 5 Choose  one  other  PC.  You  have  a  +2  Bond  
Notes   with  them.  Choose  two  other  PCs.  You  have  a  
Advances from the list above:
  +1  Bond  with  each  of  them.  Mark  a  0  Bond  
  ☐ Take +1 to any stat (Max +3) with  every  other  PC.  
   
Choose  one  Move  from  the  list  given.  
  ☐ Take a Move from another
Occupation  
  You  have  the  following  Gear:  Carpet  Bag  
  with  sample  collection  gear.  Choose  one  of  
☐ Take another 4 Advanced Moves
  pistol,  very  sharp  scalpel,  automobile.  
XP:  __________    
☐ Take another 4 Advanced Moves

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