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Game Design Document

Version History Game Information

Version History Game Information

A brief explanation of the history of this document. Basic Information

Name: Hanami
Version 1.0 Author: Suzi Kagi
Beta Release: May 2012
Initial document version, written 20.01.12. Tools: Adobe Photoshop CS5, Yoyo Games’ Game Maker Standard, Sunvox
Multiplatform Modular Music Creation Studio, Audacity
Version 1.1 Engine: Game Maker Standard Edition

Additions made after extended character development. The document now contains an in-depth
overview of the main characters. Philosophy

Changes: Hanami is a venture into the side-scrolling platform game genre, based on traditional methods of game
development to create a unique, contemporary Indie platformer.
1. Added character “positive & negative traits”
2. Added character bio for Zashiki Warashi Hanami will be released as an executable for Windows on the Yoyo community website. It is an addition
to the ever-expanding Indie market which has found its success amongst PC gamers.
Version 1.2
The aim of creating Hanami is to develop a simple yet fun interactive experience for gamers, by not
Changes made after initial game design had started. All vague passages are now refined. The document over-complicating gameplay.
now accurately reflects early gameplay designed within this time.

Changes:
1. Edited Game Overview Game Overview
2. Edited How Many Characters Are There?
3. Edited What’ Is The Game’s Main Focus? What is Hanami?
4. Added “avoid obstacles” to Gameplay Features Hanami is set in Japan in early spring when the Cherry Blossoms fall from the trees, and the Japanese
5. Edited Gameworld: Overview people traditionally go outside to enjoy them. However, this year the celebrations end abruptly when
6. Added “Form” to Gameworld a mischievous spirit who has fallen asleep in a Cherry Tree sends the people to a realm of sleep. By
7. Edited Gameworld: Key Locations gathering all the mysterious fallen blossoms, traveller Hana is able to remove the curse from the
8. Edited Gameworld: Weather people, and restore normality.
9. Edited Zashika Warashi: Back Story
10. Edited Non Playable Characters Why Create The Game?
11. Edited User Interface Hanami is aimed at lovers of traditional Japanese games, in order to provide a new experience which is
12. Added “Game Engine” based on classic Japanese side-scrolling platform games.

Version 1.3 Where Does The Game Take Place?


The game aims to virtually take the player to a Japanese setting. The game settings are based on rural
Changes made to existing information to accomodate for the game’s instruction manual. Some and traditional areas of Japan.
passages edited or condensed for this purpose.
What does the Player Control?
Changes: The player controls a Western character named Hana, who is visiting Japan in a journey of self-
1. Added Game Manual Version of Story Synopsis discovery. As an outsider, she is unaffected by the curse.
2. Added condensed version of Hana bio for Game Manual
3. Added condensed version of Zachan bio for Game Manual How Many Characters Are There?
4. Updated NPC bios for Game Manual Version Hana is the only playable character. She and a mysterious cat are among the few not affected by the
curse, however a few other Japanese NPC characters are still around to help.
Version 2.0
What Is The Game’s Main Focus?
Changes made to most accurately represent the most current game information before a beta release. In order to restore the inhabitants of Japan, Hana must collect the mysterious Cherry Blossom which
spread the curse. When enough blossoms are removed from the landscape, Hana is able to awaken the
Changes: Zashiki Warashi spirit and awaken all the sleeping people.
1. Added Level Designs The game focuses on traditional gameplay through level progression and item collection.
2. Added Character Images
3. Added all screenshots What is different about Hanami?
4. Updated Game Items Hanami is a contemporary realisation of a very traditional style of gameplay. It aims to be recognisable
5. Added Text & Sound Assets as an addition to the classic genre of 2D side-scrolling platform games, but break away from over-used
6. Included some concept art game clichés.
Feature Set Game World

Feature Set

General Features Obstacles

4 levels of gameplay to fully explore. The world of Hanami has three main obstacles with three varying directions of “attack”, although all
2D side-scrolling exploration through a beautiful Japanese setting obstacles are in place to be evaded rather than defeated.
Mysterious Sakura blossoms which unlock the path to new levels
Sushi with healing powers Passive Attack: The Deceitful Blossom
A forgotten demon from the past A flower that is a similar shape and size to the collectable cherry blossoms, but with a slight colour
A female protagonist with pink hair and a nerdy past. variation. This obstacle remains relatively still, waiting for the player to mistake it for a sakura blossom.
A strange cat
Horizontal Attack: The Hanging Adversary
Gameplay Features This spikey plant hangs from ledges and swings from side to side. Carefully timed moves are needed to
move between swings.
Run, jump and climb through puzzling levels
Collect Flowers to progress Vertical Attack: The Hello Mushroom
Combine petals to create full flowers This mushroom sits on the ground and periodically shoots dangerous spores into the air above it. Timed
Avoid being hit by the strange plant-life that has sprung up in the people’s absence jumps are needed to get past the obstacle between spore clouds.

Game World Concept art for the “Hanging Adversary”

Overview
The Game world in Hanami is based on rural Japanese settings and consists of 4 individual levels, which
each represent a different colour and theme
Level 1:
Pink: mountain village where blossoms must taken to the top of a mountain
Level 2:
Orange: forest village where blossoms must be taken underground
Level 3:
Blue: hot spring village where blossoms must taken to the highest onsen
Level 4:
Green: rice paddy village where the demon resides in a tiny Shinto shrine

Inhabitants
Most of the inhabitants are missing due to the curse, but a few Japanese characters remain,
representing various Japanese personality stereotypes.

Form
The form of the landscape is based on typically seen features of rural Japan. Naturally, there are many
built-up “mountainous” areas to climb, as well as large flat “valley” spaces. The background represents
the types of plants and trees that are common to Japan, such as Cherry Trees, Bonsai Trees and
Bamboo.

Key Locations
Each level has at least one unique buliding:
Pink: Hana’s temporary “Ryokan” residence
Orange: Koinobori Cafe
Blue: Onsen Huts
Green: Abandoned house with Shinto shrine

Weather
The weather represents a sunny Japanese spring, not quite as hot and humid as summer but not quite
as dark as winter!

Time
The game is not representative of real-time in any way. The player can take as much or as little time
completing tasks as they wish.
Game World

Game World: Level Design

A quick glimpse into the level design process. Each level is first created digitally using black blocks
to show the shape and structure of the level. This is then printed and the destilas are traced to
reveal the concept of the level. The assets are made digitally to match the sketched designs, and
arranged roughly arranged in photoshop before the tilesest are exported to Game Maker for their final
arrangement. Each level of Hanami is based on a Japanese Kanji symbol for a specific colour.

Level One Level Three

Kanji Origin: Kanji Origin:


Momo Iro (peach colour/pink) Ao (blue)

Level Two Level Four

Kanji Origin: Kanji Origin:


Daidai Iro (orange colour) n/a
Game Characters

Game Characters: Hana

Hana is the protagonist and main character in Hanami. The name “Hana” comes from the Japanese
world for “flower”. Hana represents a Westerner and a foreign outsider in the game.

Positive Traits

Hana is a talented creative, with a keen eye for photography. She tends to travel to places of
outstanding natural beauty to sketch and take photos, and simply enjoy the atmosphere.

As a child, Hana enjoyed Japanese anime and videogames. She’s an indoors type of person who
prioritises her creative endeavours, but also enjoys learning about Japanese culture. As a visitor to the
country, she is fully prepared to embrace the lifestyle and learn more!

She is a fan of fine coffee and as a result is very alert, even if through her non-active nature she doesn’t
appear it! After her morning coffee, she is able to walk around all day without losing the slightest
amount of energy.

Negative Traits

Hana is generally timid and avoids making big decisions. The decision to go to Japan was a big step
for her, and she feels it is the midway point between being an irresponsible student and becoming an
independent grownup. Nervous about the whole situation, she naturally over-prepared for any bad
eventuality, however this has led to a new sense of readiness.

She hardly knows any Japanese, and therefore struggles to communicate with the people she meets.
She is naturally quite shy, and doesn’t make a huge effort to meet new people in her travels.

She rarely exercises, and while she is energetic, that energy is rarely put to much use physically. She
prefers walking through parks and sitting in cafes to climbing mountains and trekking through forests.

Physical Characteristics

Hana has short pink hair, which she likes to style to take emphasis away from her general lack of
concern for beautifying routines.

She lacks any real fashion sense, and likes to wear clothes which lie on the border between geek and
grunge. She likes clothes which are comfortable and practical.

She is about average height, a little bit skinny and not too curvy. She does not consider herself to be
“beautiful”, but is generally happy with her look.

Hana: Bio (Game Manual Version)

A talented creative young lady with a keen eye for photography. Growing up, Hana always preferred the
indoor world, where developed her skills with a pencil and a love for Japanese video games. Her desire
to leave the comforts of her home only emerged when she received a second-hand compact camera for
her 10th birthday, and she was able to condense the open world into her own space through the lens.

A naturally shy individual, Hana prefers to express herself through art and photography. She would
prefer to sit in the window of a coffee shop and watch the world than be right in the middle of it.
After graduating from Art College she felt that she ought to grow out of her timid shell and become a
responsible adult, and travelling alone would be overcoming her biggest fears...

In game art of Hana.


Game Characters

Game Characters: Zashiki Warashi

Za-chan chose residence in a large house in the late fifties, and decided to stay permanently due to the
welcome of the family and the space and qualities of the old house. The family consisted of a married
couple and twin girls, who she frequently played with when they returned from school. Za-chan felt
like she was part of the family, and almost forgot her naturally mischievous nature. While Za-chan was
around, the family received a hefty income, the ageing house remained in good condition and Sakura
always bloomed for long periods in their garden. The parents made a Za-chan kokeshi doll as a gift for
their daughters, and a thankyou to the spirit for the bringing of fortune. However, as the girls grew up
they forgot their friend and often stayed away from the house for long periods of time while Za-chan
started to feel increasingly lonely. One day, Za-chan decided to go outside of the house and climb a
Sakura tree to see where the two girls were going. As soon as she left the house, it started to creak
and warp very slightly. She continued to leave the house to watch the two girls, jumping from tree
to tree and every day getting slightly further away from the house. Every day, the house would start
to crumble a little more. Eventually, Za-chan became angry with the girls for leaving and never went
back to the house. She stayed in a Sakura tree where she could watch people and feel less lonely, and
eventually picked up her mischievous ways once more by throwing things at passers by. Her old house
fell to disrepair, and the family moved away. They boarded up the house, leaving the kokeshi doll inside
as they considered it a sign of bad luck.
Eventually Za-chan became bored of waiting in her Sakura tree and fell asleep. She stayed asleep as
the seasons changed and the blossoms started to bloom around her, capturing her infinite fatigue. As
the blossoms started to fall, a somnolence fell on the people around the tree...

Physical Characteristics

She has bright red bobbed hair, which site perfectly around her pale round face.

She appears to be a 5 year old girl, and has the personality of a spoilt child who should always get her
way.

She wears a traditional Japanese child’s kimono, with a Sakura blossom broach pinned to it.

Zashiki Warashi: Bio (Game Manual Version)

A playful spirit being, who brings fortune to the homes she resides in. Zashiki Warashi once lived in an
old house, occupied by a young couple who welcomed her as if she were an adopted child. While she
happily played with the couple’s twin daughters she almost forgot her naturally mischievous nature,
and the creaking old house remained in a good condition. Even the cherry tree outside blossomed more
fully than normal each year. The family made a kokeshi doll in her honour, which they kept in a small
shrine in their home.

As the daughters grew older they had less time for their forgotten resident spirit, and the lonely
Zashiki Warashi would watch them leave the house from the top of the cherry tree in the garden. In
her absence, the house fell to disrepair and the family left, leaving the kokeshi doll behind with their
supposed bad luck. Zashiki Warashi stayed in the tree, lonely and tired, and eventually fell asleep.

Portrait of Zashiki Warashi from the Game Manual.


Characters Characters

Charactes: Non-playable Characters Hiru

Name Origin
The world of Hanami is filled with characters who play minor roles in gameplay. Each one of these Short for the Japanese word hirune, meaning an afternoon nap.
characters is listed here. Descriptions of each character are taken from the Game Manual version of
each character bio. A tired business man on holiday who would rather take naps than
finish eating his sushi. Approach him and he will push the sushi your
way, as if to say “here, it’s yours now”, before closing his eyes once
more.

Bura San Koto

Name Origin Name Origin


The Japanese name for the character Lord Braska (Burasaka) from The name of a Japanese stringed instruments, which the character
Final Fantasy X. The honorific “san” is added out of respect. Koto is seen playing throughout the game.

A Shinto priest. Bura-san has a dream where a kokeshi doll sits in A street musician who only cares about creating atmosperic music
the top of a cherry tree, and throws blossoms at passers by. One by throughout the village. She notices that a petal lands close to where
one each one of them falls asleep. Bura-san interprets this as a bad she sits, but doesn’t think much of it.
omen. On the final night of Hanami, most of the residents
seem to have vanished...

Kyo Renaldo

Name Origin Name Origin


The lead singer from the Japanese Visual Kei band Dir En Grey. The character Renaldo Moon from Japanes manga and animated
film The Cat Returns.
A thoughtful young man who wears a mask to protect others from
his nasty cold. His mask seemingly protects him from receiving the A “gaijin” tourist from the USA. The Japanese culture he is suddenly
same fate as the village’s other residents. faced with seems very confusing to him, especially the way
everyone seems to have fallen asleep suddenly. He decides to not
get involved with things
he doesn’t understand.

Ji Sama Rufi

Name Origin Name Origin


The character Jigo, a traveling monk in Hiyao Miyazaki’s Princess An abbreviation of the Japanese name for the character Monkey D
Mononoke. The honorific “sama” is added out of respect. Luffy from the One Piece manga and anime series.

A mysterious traveling monk who wanders to the village by chance. An energetic Monkey who would normally spend his days pestering
He predicts that collecting every last petal from the fallen cherry tourists who visit the Shrine near his home. When he realises there
blossoms will bring the residents back from a realm of spritual is a definite lack of people to annoy, to decides to help bring them
sleep, and is happy to lend a healing hand to those willing to help. back.

Kigirumi Mizuta

Name Origin Name Origin


Kigurumi is the Japanese term for a performer who wears a costume A shortened version of the Japanese word Mizutamari, meaning
representing a cartoon character or animal. “puddle”.

A man stuck inside a Panda outfit. As he notices the people around A lover of hot-springs, who takes advantage of the quiet, peaceful
him seem to be drifitng into a strange sleep, he panics and beings atmosphere to selfishly lounge in his own little “onsen”. He
to run about frantically without thinking to remove his mascot reluctantly gives up a petal he finds in the spring, which he thinks
costume. makes a great decoration
for his bathing space.
User Interface User Interface

User Interface

All of the GUI in Hanami follows similar themes and aesthetic properties. The aim of the user interface
is to provide a simple, well laid out array of options and important information that should be apparent
to the player without too much instruction.

All images are direct screenshots from the game.

Main Menu

The main menu will appear once the game is loaded and the player has followed the “press start”
prompt. This is a simple, minimalist screen, mainly consisting of the game logo, simple background
imagery and a small pop-up menu.

Menu Options:
New Game
Load Game
Quit

Pause Menu

The pause menu halts all on screen activity, but most of the game is still visible. The menu will appear
in a small box in the centre of the screen.

Menu Options:
Continue
Load Game
Main Menu
User Interface User Interface

Inventory

This will show the player’s progress throughout a level, and show how many flowers/petals/special
items they’ve collected. It will be contained in a simple text-box style border.

Menu Headings:
Cherry Blossoms ??/30
Petals ??/5
Health ??/5
Sushi (list collected sushi)
Key (whether key is present or not)
Doll (whether doll is present or not)

The Heads Up Display (HUD)

The HUD will be a quick glance at the player’s health and how many blossoms they have collected in
the current level.

Visible Information:
Health ??/5
Cherry Blossoms ??/30
Game Items Game Items

Game Items

Scattered objects lie across the world of Hanami, and collecting these items have varying effects on
gameplay. This list describes each item and the effect that each has.

All images are of the actual assets use in the game.

Cherry Blossoms/ Sakura Doors

Cherry blossoms must be collected in order to progress to the next The doors between levels remain closed until the correct amount of
level. The amount of blossoms needed in each level increases as blossoms have been collected. The path opens once the minimum
the game progressed. amount of blossoms is present in the player’s inventory.

Level One: 10 blossoms needed Any other closed door requires a certain amount of blossoms to
Level Two: 15 blossoms needed open, except where the door has a lock attached.
Level Three: 20 blossoms needed
Level Four: 60 blossoms needed overall

Collected all 30 blossoms in each level reveals a secret ending.

Petals Key

There are also five Sakura petals in each level (excluding the final The key found in level four opens the final door in the game, which
level). Collecting all five petals in each level will result in one full leads to the game’s main boss. The key is only found
cherry blossom. To find all blossoms throughout the game, all petals once in the game.
will also have to be located.

Sushi Boxes Locked Door

Sushi boxes contain a random piece of sushi. Boxes are generally The locked door in level four can only be opened if the key is
located within buildings, and can only be found once per play. present in the player’s inventory. Once the player has fought and
defeated the game’s main boss the door cannot be re-entered.

Sushi Kokeshi Doll

Eating sushi found in sushi boxes will restore one hit point back The kokeshi doll is received once the player has defeated the
to the player’s health. One of three diferent types will be found at game’s main boss. It marks the end of the game, and the game
random when the player locates a sushi box, however each type will consider iteslf “finished” if the doll is present in the player’s
has the same effect. Information about each type can be seen in inventory.
the inventory.

Type 1: Gunkan
Type 2: Maki
Type 3: Nigiri
Game Engine Controls

Game Engine Controls

The game will be made in Game Maker 8.1 Standard Edition by Yoyo Games, which creates games in There are two control options for a player playing Hanami, either with the computer keyboard or a USB
.exe format for Windows. Game Maker uses its own custom programming language called GML which control pad, which will be set by default to Super Nintendo Entertainment System controller settings.
will be used to program all parts of the game.
Keyboard/Gamepad input: Command:
Game Maker Website: http://www.yoyogames.com/gamemaker/windows X / A Execute
Z / B Back/Jump
Scripts, .dlls and .gex additions S / X Inventory/Save Menu
Return / Start Pause/Pause Menu

Grandma Engine Keybaord Input Diagram


This collection of scripts provides a framework for making platform games, including fully customisable
physics and player input.

Easy Lighting System.gex


This extension provides a colour overlay that covers the screen, and brighter colours that can be used
as lights.

Supersound System.dll
This allows support of Ogg Vorbis sound files and an increased number of sound functions.

Vcap.dll
This is something that won’t be in the final game, but I can use to capture good quality screencasts.

Controller Input Diagram

A quick concept sketch for a


small sushi stall. The hiragana
on the sign reads “sushi” etc. Images taken from the Hanami Game Manual
Story Story

Back Story: GDD Version

Hana is an arts university graduate who became depressed by the state of the economy and the lack of Plot Point 1
employment opportunities for young people. She has always been indecisive and a little unmotivated, Hana wakes up to find the cat by her bed. Wherever Hana goes, the cat follows, until she goes outside.
and is confused about where to take her life after uni. She spends a year working and saving every last
penny to fund a trip to Asia, in an attempt to discover what she wants from life and who she wants to Plot Point 2
be. Outside, Hana meets Bura-san, who explains to her that all the people are missing. He tries to explain
to her that she must collect the cherry blossoms and take them to the top of the mountain. He gives
Hana starts he travels in Japan, where she stays in various hostels and cheap hotels. She enjoys the her a blossom petal.
atmosphere of Japan and decides that she might stay a little longer and look for work. While she still
has money to spare, she decides to spend early spring in a small mountain village where she can enjoy Plot Point 3
the rural country-side before travelling to the city to seek employment. She arrives at a time when In a cafe, Hana meets Hiru, who gives her a petal and falls back to sleep.
the local residents are outside, enjoying the falling cherry blossoms. The owner of the hostel tells her At the bottom of the mountain, Hana meets Kigurumi, who also gives Hana a petal and runs away.
that the custom is called “Hanami”. Hana spends a day outside, taking photographs and enjoying the In the village, Hana meets Koto, who also gives Hana a petal and continues playing.
pleasant sights, but goes back to the hostel early as she feels a little uncomfortable with spending long In a building, Hana meets Kyo, who leaves a petal for her.
nights out in new places. She is woken up the next morning by the owner’s concerned cat, who has At the top of the mountain, Hana meets Renaldo, who also gives Hana a petal.
taken a liking to her. She tries to find the hostel’s owner, but seems to be on her own. She takes a look
outside and finds that there is no one about at all. The cherry blossoms have just started to fall... Plot Point 4
Hana takes the blossoms to the top of the mountain. A door opens up which takes her to the next level.

Plot Point 5
Back Story: Game Manual Version Bura-san reappears and tells Hana that she must collect more blossoms.

Plot Point 6
In a cafe, Hana meets Hiru, who gives her a petal and falls back to sleep.
“So...what now?” In a foresty part of the vilage, Hana meets Kigurumi, who also gives Hana a petal and runs away.
In the village, Hana meets Koto, who also gives Hana a petal and continues playing.
The first day of Hana’s life had begun. She rolled over and pulled the sheets over her aching head. It In a building, Hana meets Kyo, who leaves a petal for her.
was a day she would spend nursing her last student-night induced hang over. The world would soon be In a sheltered part of the village, Hana meets Rufi, who also gives Hana a petal.
her oyster, but she had been dreading the day it finally happened.
The combination of indecision and a lack of motivation had resulted in an evasion of this inevitable Plot Point 7
future. Hana knew that in a few days she would be jetting off to the other side of the world, and this A door opens up which takes her to the next level.
thought seemed to ease pain a little. One eye squinted open and peered at her already packed bags,
and the maps and travel guides on the table next to them. She had been reading them nearly every Plot Point 8
day, so that she knew her travel plan by heart. The plane would take her to Narita International Airport Bura-san reappears and tells Hana that she must collect more blossoms.
where she would stay one night in a capsule hotel, before catching a ferry to tour some of the smaller
islands off the east coast of the Honshu mainland. She would then travel back to the mainland for some Plot Point 9
city sight-seeing around Akihabara and shopping in Harajuku, before resting for a while in the suburbs In a cafe, Hana meets Hiru, who gives her a petal and falls back to sleep.
of Tokyo for the Japanese custom of Hanami. By a river, Hana meets Kigurumi, who also gives Hana a petal and runs away.
In the village, Hana meets Koto, who also gives Hana a petal and continues playing.
Then... In a building, Hana meets Kyo, who leaves a petal for her.
By a spring, Hana meets Mizuta, who also gives Hana a petal and slips into the spring...

Plot Point 10
A door appears which takes her to the next level.

Plot Point 11
Bura-san reappears.

Plot Point 12
Hana finds Zashiki Wasrashi in the abandoned house. Hana traps the spirit inside a kokeshi doll and
takes the doll to a shrine in the Ryokan.

Plot Point 13
Back at the hostel, the cat comes to greet Hana again.

Hours of Gameplay
20-30 mins

Victory Conditions
Normal Ending: a sufficient amount of blossoms must be found.
Good Ending: All blossoms must be found.
Hana alternative views
Game Assets Game Assets

List of Graphical Assets Text Assets

Character Animations: Objects & Object Animations: Tilesets: Level One

Hana: Cherry Blossom Level One: Bura San:


walking pink-themed indoor tilset
jumping Petal (furnature, kitchenware, FL.-Cp Konnichiwa. Hello / Good day.
climbing technology, decorations)
game over Sushi Box pink-themed outdoor tileset #,+C),&#4) Zashiki Warashi wa sakura no ki Zashiki Warashi slept in a cherry
AFK animation (plants, ground, shrine I+.@',$ o ni nemashita... Tree.
Sushi structures, building structures,
Maneki Neko: outdoor furnature) XO#4)R06='5E@S*p Juu sakura wo mitsukete Please find ten cherry blossoms.
walking Hanami Dango sakura trees kudasai.
bonsai trees
Bura-san: Text Box Kyo:
Stationary Level Two:
Bowing Lights: orange-themed indoor tileset E&:3p Ohayou. ‘Morning.
lanterns (furnature, kitchenware,
Kyo street Light technology, decorations) "`R/*?*'5o Kaze wo hiite imasu... I have a cold.
walking away stone Pilar orange-themed outdoor tilset
hanging Light (plants, ground, shrine cBLp Gomen. Sorry.
Ji-sama: hanging Light on Pilar structures, building structures,
walking table lights outdoor furnature, waterfalls)
sakura trees Ji-Sama:
Kigurumi: Save Furin: bamboo
running swinging &XB',?p Hajimemashite. Nice to meet you.
resting Level Three:
Save Icon (floppy Disk) blue-themed indoor tileset :M,4E@S*,'5p Yoroshiku onegaishimasu. Please be nice to me.
Hiru: (furnature, kitchenware,
stirring Koinobori (red, blue and black): technology, decorations) c&%Z)R06=',$"p Go hanabira wo Have you found 5 petals?
sleeping Waving blue-themed outdoor tileset mitsukemashita ka.
(plants, ground, shrine
Renaldo: Key structures, building structures, Kigurumi:
standing outdoor furnature, hot springs)
Lock sakura trees $5=?4U#*o Tasukete kudasai... Please help...
Mizuta: bonsai trees
sitting Tanuki Statue /Ha5p Hito desu. I am a preson.
Level Four:
Koto: Kitsune Statue green-themed indoor tileset gLUXN%*p Panda janai. I am not a panda.
Playing music (furnature, kitchenware,
technology, decorations)
Rufi: green-themed outdoor tileset Koto:
Playing (oervgrown plants, ground,
building structures) elDl0l8!!!l Do-re-mi-faaaa- Do-re-mi-faaa-
boss level outdoor tileset
Sakura trees /+'5S5+a5p Hikimasu ga suki desu. I like to play stringed
instruments.
Gl)l-leEEEl So-ra-chi-dooo- So-la-ti-dooo-

Renaldo:
Obstacle Animations: GUI
Hey, you understand me right?
The Deceitful Blossom: Heads Up Display
“dancing” display for each hit point What do you think is going on
squashed here?
Main Menu Background
Hello Mushroom:
“dancing” Pause Menu Background
spores
Inventory Background
The Hanging Adversary:
swinging Save Menu Background
Game Assets Game Assets

Level Two Level Three

Bura San: Bura San:

FL.-Cp Konnichiwa. Hello / Good day. FL.-Cp Konnichiwa. Hello / Good day.

XOc#4) Juugo sakura wo mitsukete Please find fifteen cherry .XO#4) Nijuu sakura wo mitsukete Please find twenty cherry
R06='5E@S*p kudasai. blossoms. R06='5E@S*p onegai. blossoms.

!2SH3p Arigatou. Thankyou. !2SH3p arigatou. Thankyou.

Kyo: Kyo:

E&:3p Ohayou. ‘Morning. S*XLa5"o Gaijin desu ka... You’re a foreigner?

!%$S5+aC#!2'>Lp Anata ga suki dewa arimasen. I don’t like you. C"2'>Lp Wakarimasen. I don’t understand you.

cBLp Gomen. Sorry. XN!'$p Ja mata. See ya later.

Ji-Sama: Ji-Sama:
&XB',?p Hajimemashite. Nice to meet you. &XB',?p Hajimemashite. Nice to meet you.

+:3&**a5@p Kiyou wa ii desu ne. Today is a nice day, don’t you +:3&**a5@p Yoroshiku onegaishimasu. Please be nice to me.
think?
c&%Z)R06=',$"p Go hanabira wo &%0IULcS5+a5" Hanami no dango ga suki desu Do you like Hanami Dango?
mitsukemashita ka. Have you found 5 petals? ka.

Kigurumi:
Kigurumi:

$5=?4U#*o Tasukete kudasai... Please help... $5=?4U#*o Tasukete kudasai... Please help...

+IFS5+aC!2'>Lo Kinoko ga suki dewa arimasen... I don’t like mushrooms... 4)*a5o Kurai desu... It’s dark...

E%"S5*?*'>Lp Onaka ga suite imasen. I am not hungry! Soshite korai desu yo... And scary...
G,?FC*a5:p

Koto:
Koto:
elDl0l8!!!l Do-re-mi-faaaa- Do-re-mi-faaa- Do-re-mi-faaaa- Do-re-mi-faaa-
elDl0l8!!!l
3$R3$3S5+a5o Uta wo utau ga suki desu. I like to sing songs. Ongaku ga suki desu ka. Do you like music?
ELS4S5+a5"p
Gl)l-leEEEl So-ra-chi-dooo- So-la-ti-dooo- So-ra-chi-dooo- So-la-ti-dooo-
Gl)l-leEEEl

Mizuta:

EL>LSU*5+a5p Onsen ga daisuke desu. I love hot springs.

H?K!$$"*a5@o Totemo atatakai desu ne... It’s so warm, you know?

o!!!!lo Aaaa-... Aahhhhh...


Game Assets Game Assets

GUI Style Guide Sound Assets

In-game Typography Typeface Settings Sound Effects Software Used

HUD DejaVu Sans ExtraLight pt size 9 antialias OFF Footstep Sound Labchirp
Menu Headings Custom Drawn all CAPS consistent size
Jump Sound SFXR
Menu Body DejaVu Sans ExtraLight pt size 7 antialias OFF
Text Boxes: English DejaVu Sans ExtraLight pt size 7 antialias OFF Double Jump Sound SFXR
Text Boxes: Japanese Hiragana Pokemon GB Japan HR pt size 6 Door Sound SFXR
Cat Sound Labchirp
Flower Squash Sound SFXR
DejaVu Sans ExtraLight Flower un-squash sound SFXR
Hurt Sound SFXR
pt size 7 abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ Game Over Sound Labchirp
Item-Get Sound SFXR
pt size 9 abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ
Sushi-Get Sound SFXR
Pokemon GB Japan HR Petal-Get Sound SFXR
Menu Selec Sound Labchirp
pt size 6 !*3<E"+4=FSW_c#,5>GTX\`d$-6?HUY]ae%>7@I&/8AJVZ^bfghijk'09
Menu Confirm Sound Labchirp
BK(1:)2;DMCLR
Menu Cancel Sound Labchirp

Text Boxes Background Music

Inner Size 60x32 px Opening Track: Hanami Begins by Suzi Kagi


Inner Margin 1 px Created in Sunvox Multiplatform Modular Music Creation Studio for Windows
Colour #1 R: 99 G: 90 B: 97
Colour #2 R: 227 G: 212 B: 232 Level One: Hanami Main Theme by Suzi Kagi
Text Colour R: 78 G: 70 B: 76 Created in Sunvox Multiplatform Modular Music Creation Studio for Windows

Level Two: Path of Bamboo by Suzi Kagi


Created in Sunvox Multiplatform Modular Music Creation Studio for Windows

Level Three: Blue World by Suzi Kagi


Created in Sunvox Multiplatform Modular Music Creation Studio for Windows
Menus
Level Four Boss Theme: Zashiki Warashi by Suzi Kagi
Inner Margin 5 px Created in Sunvox Multiplatform Modular Music Creation Studio for Windows
Colour #1 R: 99 G: 90 B: 97
Colour #2 R: 227 G: 212 B: 232 Ending Track: End Theme by Suzi Kagi
Heading Colour R: 227 G: 212 B: 232 Created in Sunvox Multiplatform Modular Music Creation Studio for Windows
Text Colour R: 78 G: 70 B: 76

Logo All sound effects are original and have been made specifically for Hanami. You can find information
about the software used to create the sounds of Hanami at these web adresses:
Custom font based on Paul’s Kanji:
www.fontriver.com/font/pauls_kanji_font_bold/ SFXR: http://www.superflashbros.net/as3sfxr/

Aligned horizontally along the lower edge of the characters or Labchirp: http://labbed.net/software.php?id=labchirp
vertically through the centre of the characters.
Sunvox: http://www.warmplace.ru/soft/sunvox/
“Hanko” style emblem aligned with the last “i” of Hanami.
Above:
Initial Ryokan sketch

Left:
Building design

Game & Concept Art


Above:
Idea generation for generic
Western looking character

Right:
Final design for art college
graduate Hana.

Far Right:
Hana disc art original scan
Right:
Final design for Zashiki
Warashi’s kokeshi doll form.

Below:
Idea generation for Zashiki
Warashi, based on Japanese
folklore descriptions
and kokeshi dolls.
Above:
Character design for Bura-san

Top Right:
Character design for Maneki
Neko

Right:
Idea generation for Japanese
male characters
Top:
Character designs for Kyo,
Renaldo and Mazuta

Above:
Character designs for Ji-sama,
Kigurumi and Hiru

Right:
Self portrait!

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