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Abstract- This paper presents an overview of basic location of user. Some of AR programme used in
aspects of Augmented Reality (AR) and Virtual military for training purpose ,which may include
Reality(VR) . It describes the main fields in which object recognition and gesture recognition
Augmented and Virtual Reality is applied nowadays
and important AR and VR devices.
How does it work?
Some difference and similarities of Augmented
Reality and Virtual Reality will be discussed and this
paper will provide an overview of them. Using a mobile application, a mobile phone's
camera identifies marker, often a black and white
Keywords- Augmented Reality, Virtual Reality, AR barcode image. The software analyses the marker
device ,VR device. and creates a virtual image overlay on the mobile
phone's screen, tied to the position of the camera.
I. INTRODUCTION This means the app works with the camera to
interpret the angles and distance the mobile phone
What is Augmented Reality? is away from the marker.
Augmented reality (AR) is a live direct or indirect Due to the number of calculations a phone
view of a physical, real-world environment whose must do to render the image or model over the
elements are augmented by computer-generated
marker, often only Smartphone’s are capable of
sensory input such as sound, video, graphics
supporting augmented reality with any success.
or GPS data.[1] Unlike virtual reality, which
Phones need a camera, and if the data for the AR is
creates a totally artificial environment, augmented
reality uses the existing environment and overlays not stored within the app, a good 3G Internet
new information on top of it.[2] connection.
1947
All Rights Reserved © 2016 IJARCET
ISSN: 2278 – 1323
International Journal of Advanced Research in Computer Engineering & Technology (IJARCET)
Volume 5, Issue 6, June 2016
3. Military:
4. Navigation:
5. Education:
Augmented reality applications can
complement a standard curriculum. Text, graphics,
Fig.2 Spatial display video and audio can be superimposed into a
student’s real time environment. Textbooks,
Spatial display makes use of projected flashcards and other educational reading material
graphical displays onto fixed surfaces. ,when scanned by an AR device, produce
supplementary information to the student rendered
Applications: in a multimedia format. Students can participate
interactively with computer generated simulations
of historical events, exploring and learning details
Some of the future applications of Augmented
of each significant area of the event site.[1]
Reality are as follows:
Advantages of AR:
1. Gaming:
Now days augmented reality can be use for
Augmented reality allows gamers to experience increase user knowledge and information.
digital game play in a real world environment. In
People can share experiences with each other
the last 10 years there has been a lot of in real time over long distances.
improvements of technology, resulting in better
movement detection.[1] Games that provide an even more "real"
experience to the user.
2. Medical:
1948
All Rights Reserved © 2016 IJARCET
ISSN: 2278 – 1323
International Journal of Advanced Research in Computer Engineering & Technology (IJARCET)
Volume 5, Issue 6, June 2016
1949
All Rights Reserved © 2016 IJARCET
ISSN: 2278 – 1323
International Journal of Advanced Research in Computer Engineering & Technology (IJARCET)
Volume 5, Issue 6, June 2016
mid 1990s. These included the Virtual Augmented and virtual reality both have the
Boy developed by Nintendo, the iGlasses same types of technology, and both exist to serve
developed by Virtual I-O, the Cybermaxx the user with an enhanced or enriched
developed by Victormaxx and the VFX1 experience.[11]
Headgear developed by Forte Technologies..[5]
2. Entertainment:
1. Technology:
1950
All Rights Reserved © 2016 IJARCET
ISSN: 2278 – 1323
International Journal of Advanced Research in Computer Engineering & Technology (IJARCET)
Volume 5, Issue 6, June 2016
ACKNOWLEDGMENT
This will happen sooner than we think likely in the
next few generations of head-mounted display I would like to acknowledge the contribution of all
the people who have helped in reviewing this
product iterations from companies like Oculus and
paper. I would like to give sincere thanks to Mrs.
HTC. Aquila Shaikh for her guidance and support
throughout this paper.
2. Eye tracking adds both presence and control.
REFERENCE
Eye tracking and eye interaction technology has
1951
All Rights Reserved © 2016 IJARCET
ISSN: 2278 – 1323
International Journal of Advanced Research in Computer Engineering & Technology (IJARCET)
Volume 5, Issue 6, June 2016
10) https://virtualreality007.wordpress.com/virtual
-reality-pros-and-cons/
11) http://www.augment.com/blog/virtual-reality-
vs-augmented-reality/
12) http://singularityhub.com/2016/02/23/the-near-
future-of-vr-and-ar-what-you-need-to-know/
Authors Profile:
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All Rights Reserved © 2016 IJARCET