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OBSESSION

KABAL OF THE
BLACK HEART:
THIRST FOR
POWER
Units with this obsession that have
the Power From Pain ability (pg
87) treat the current battle round
as being 1 higher than it actually
is when determining what bonuses
they gain. Units with this obsession
that do not have the Power From
Pain ability instead gain the Inured
to Suffering bonus (pg 87).
OBSESSION
KABAL OF THE
FLAYED SKULL:
SLAY FROM
THE SKIES
Add 3” to the Move characteristic of all
models with this obsession that can FLY
(if such a model has a minimum and
maximum Move characteristic, only add
3” to their maximum one). In addition,
enemy units do not receive the benefit
to their saving throws for being in cover
against attacks made by models with
this obsession that can FLY, or that are
embarked upon a TRANSPORT that can
FLY. Re-roll hit rolls of 1 for such models
when attacking with Rapid Fire weapons.
OBSESSION
KABAL OF THE
POISONED
TONGUE: THE
SERPENT’S KISS
Re-roll wound rolls of 1 made
for melee weapons and poisoned
weapons used by models with
this obsession. This does not
apply to Artefacts of Cruelty. For
the purposes of this obsession, a
poisoned weapon is any weapon
with the Poisoned Weapon ability.
OBSESSION
KABAL OF THE
OBSIDIAN ROSE:
FLAWLESS
WORKMANSHIP
The Range characteristic of all
Assault, Rapid Fire and Heavy
weapons used by units with this
obsession is increased by 6” (this
does not apply to Eyebursts or
Artefacts of Cruelty).
OBSESSION
CULT OF STRIFE:
THE SPECTACLE
OF MURDER

Increase the Attacks characteristic


of models with this obsession by
1 during any turn in which they
charged, were charged or made a
Heroic Intervention.
OBSESSION
CULT OF THE
CURSED BLADE:
ONLY THE STRONG
WILL THRIVE

Increase the Strength


characteristic of models with this
obsession by 1. In addition, when
a unit with this obsession fails a
Morale test, only one model from
that unit must flee.
OBSESSION
CULT OF THE
RED GRIEF:
THE SPEED OF
THE KILL
Units with this obsession can
charge in the same turn in which
they Advanced. In addition, you
can re-roll failed charge rolls for
units with this obsession.
OBSESSION
THE PROPHETS
OF FLESH:
CONNOISSEURS
OF PAIN
If a model has this obsession, the
invulnerable save conferred by
its Insensible to Pain ability is
increased to 4+.
OBSESSION
THE DARK
CREED:
DISTILLERS OF
FEAR
Models in enemy units must
subtract 1 from their Leadership
characteristic for each unit with
this obsession that is within 6” of
theirs (to a maximum of -3).
OBSESSION
COVEN OF
TWELVE:
BUTCHERS OF
FLESH
Models in enemy units must
subtract 1 from their Leadership
characteristic for each unit with
this obsession that is within 6” of
theirs (to a maximum of -3).
KABAL
WARLORD TRAIT
HATRED ETERNAL

You can re-roll failed wound rolls


for this Warlord.
KABAL
WARLORD TRAIT
SOUL THIRST

Add 1 to this Warlord’s Attacks


characteristic in any turn in
which they charged, were charged
or made a Heroic Intervention. In
addition, this Warlord regains 1
lost wound each time they slay an
enemy model in the Fight phase.
KABAL
WARLORD TRAIT
ANCIENT EVIL

The opposing player must roll an


extra dice when taking Morale
tests for units within 3” of this
Warlord and use the highest
result.
WYCH CULT
WARLORD TRAIT
QUICKSILVER FIGHTER

This Warlord always fights first in


the Fight phase, even if they didn’t
charge. If the enemy has units that
charged, or that have a similar
ability, then alternate choosing
units to fight with, starting with the
player whose turn is taking place.
WYCH CULT
WARLORD TRAIT
STIMM ADDICT

Before the battle, when determining


the bonus this Warlord receives
from its Combat Drugs ability, roll
two dice instead of one and apply
both results (duplicate results are
cumulative). Alternatively, you can
pick two different bonuses to apply
to this Warlord.
WYCH CULT
WARLORD TRAIT
PRECISION BLOWS

Each time you roll a wound roll


of 6+ for this Warlord in the
Fight phase, the target suffers a
mortal wound in addition to the
normal damage.
HAEMONCULUS
COVEN
WARLORD TRAIT
MASTER REGENESIST

This Warlord regains D3 lost


wounds at the start of each of
your turns.
HAEMONCULUS
COVEN
WARLORD TRAIT
MASTER NEMESINE

Add 1 to wound rolls made for


this Warlord in the Fight phase.
HAEMONCULUS
COVEN
WARLORD TRAIT
MASTER ARTISAN

Re-roll Inured to Suffering


rolls (pg 87) of 1 for friendly
<HAEMONCULUS COVEN>
models within 6” of this Warlord.
KABAL OF THE
BLACK HEART
WARLORD TRAIT
LABYRINTHINE
CUNNING

Whilst your Warlord is alive, roll a


D6 each time you or your opponent
spends a Command Point to use a
Stratagem; you gain one Command
Point for each roll of a 6.
KABAL OF THE
POISONED
TONGUE
WARLORD TRAIT
TOWERING
ARROGANCE

Whilst your Warlord is alive, roll a


D6 each time you or your opponent
spends a Command Point to use a
Stratagem; you gain one Command
Point for each roll of a 6.
KABAL OF THE
OBSIDIAN ROSE
WARLORD TRAIT

DEATHLY
PERFECTIONIST

Increase the Damage characteristic


of weapons (other than Artefacts of
Cruelty) used by this Warlord by 1.
KABAL OF THE
FLAYED SKULL
WARLORD TRAIT

FAMED
SAVAGERY

Increase this Warlord’s Strength and


Attacks characteristics by 1 during
any turn in which they charged,
were charged or made a Heroic
Intervention.
CULT OF STRIFE
WARLORD TRAIT

BLOOD
DANCER

Each time you roll a hit roll of 6+ for


this Warlord in the Fight phase, that
hit scores 3 hits instead of 1.
CULT OF
RED GRIEF
WARLORD TRAIT

HYPER-SWIFT
REFLEXES

Add 1 to invulnerable saving throws


made for this Warlord.
CULT OF
CURSED BLADE
WARLORD TRAIT

TREACHEROUS
DECEIVER

Each time you roll an unmodified


saving throw of 6 for this Warlord in
the Fight phase, the enemy unit that
made that attack suffers a mortal
wound after it has resolved all of it
attacks.
PROPHETS OF
FLESH
WARLORD TRAIT

DIABOLICAL
SOOTHSAYER
Once per battle, you can re-roll a
single hit roll, wound roll, saving
throw or damage roll for your
Warlord. In addition, if your army
is Battle-forged, roll a D3 before the
battle begins; you gain a number of
additional Command Points equal to
the result.
THE DARK
CREED
WARLORD TRAIT

FEAR
INCARNATE
Roll 2D6 for each enemy unit that
is within 3” of your Warlord at the
start of the Fight phase. If the result
exceeds the highest Leadership
characteristic in that unit, it suffers
a mortal wound.
COVEN OF
TWELVE
WARLORD TRAIT

SCARLET
EPICUREAN
Reduce all damage inflicted on your
Warlord by 1 (to a minimum of 1).
For example, if your Warlord fails a
saving throw against a weapon that
inflicts 3 damage, he will only lose
2 wounds.
POWER FROM PAIN
Inured to Suffering: Roll a D6
1 each time a model with this
bonus loses a wound. On a 6 the
model does not lose that wound.
Eager to Flay: You can re-roll
2 the dice when determining how
far a unit with this bonus moves when
it Advances or charges.
Flensing Fury: Add 1 to hit
3 rolls made for units with this
bonus in the Fight phase.
Emboldened by Bloodshed:
4 Units with this bonus
automatically pass Morale tests (do
not roll the dice).
Mantle of Agony: Subtract
5+ 1 from the Leadership
characteristic of enemy units that are
within 6” of any units with this bonus
in the Morale phase.

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