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Participate in the decision making in Exemplar- teacher are models when it comes to
Chapter I school behaviour, dealing with colleagues.
7. Use a variety of teaching methods
Teachers of yesteryears: Collaborator- collaborator not only inside the
appropriate in the students learning
8. Spend time in researching to update classroom, but also in space.
1. Disseminate information through
lectures his/her knowledge of the subject Venture Player- teacher are venture players in
2. Require students to memorize content matter. taking chances to apply new knowledge.
from textbook
21st century teacher Student of yesteryears:
3. Make use of notebooks and workbooks
as their reference 1. Channel 1. Receiver of facts and information
4. Give assessment through written 2. Communicator 2. Learning is based in repetition
examinations 3. Learner 3. Textbook user
5. Focus on their responsibility and 4. Futurist 4. Passive recipient of information
relationship with the students as 5. Leader 5. Competitive learners
recipients of knowledge 6. Exemplar 6. Factual thinkers
6. Followers of policies prescribed by the 7. Collaborator 7. Inactive process of learning
school 8. Venture player 8. Dependent learners
7. Use lecture as teaching methods
9. Single taskers
8. Deliver the same lesson every year.
10. Single sensory input provider
Channel- teacher serve as channel in connecting
the curriculum Students of the 21st century
Teachers of the 21st century
1. Active creature of knowledge
Communicator- this does not only to having a
1. Allow students to solve real-world good language in communicating knowledge 2. Interactive knowledge constructor
problems 3. Internet user to access a vast
2. Allow students to construct their own Learners- teachers never cease in learning new information
understanding of the subject matter language 4. Actively engaged in class activities
3. Make use of manipulative materials; 5. Reflective, critical and creative thinkers
Futurist- teacher are futurists not only on what 6. Divergent thinkers
makes use of multitudeof prints and
they want their students to achieve at the end 7. Dynamic processes of learning
electronic sources.
of the lesson. 8. Self managing learning
4. Give performance- based assessments
5. Widen their responsibility and their Leader- teacher are leaders in their own way by 9. Multitaskers
relationship with collegues, and other leading their students. 10. Multisensory input provider
8. Critical thinking and informed decision
Chapter II
Useful and effective teaching methods 9. Proactive/ planned action
Three standards of developing ISTE
1. Interactive lecture 10. Authentic, real-world context
2. Case-based learning According to Partnership for 21st century skills
1. Standards for administrators
3. Problem-based learning 2. Standards for teachers
organization the following 21st century skills are
4. Inquiry-based learning relevant to the student professional growth to 3. Standards for students
5. Project-based learning be effective professional, citizen, and leaders of
6. Simulation
the future.
7. Role play
8. Experiential learning 1. Learning and innovation skills-
ISTE Standards for administrator
communication and collaboration,
Traditional learning environment 1. Visionary leadership- they inspire
critical thingking problem solving
stakeholders in the development.
1. Teacher- centered instruction 2. Life and career skills- leadership and
2. Digital age learning culture-
2. Single- sense stimulation responsibility, productive and
accountability. educational administrator lead in
3. Single-path progression
3. Information, media, and technology creating promoting environmental
4. Single medium
skills- media literacy; information culture.
5. Isolated work
6. Information delivery literacy information. 3. Excellence in professional practice-
7. Passive learning educational administrator ensure
6 key elements for fostering 21st century
8. Factual, knowledge-based learning healthy and professional growth in
9. Reactive response 1. Emphasize core subjects technology fluency.
10. Isolated, artificial context 2. Emphasize learning skills 4. Systematic improvement-
3. Use 21st century tools to develop educational administrators also
New learning environment learning skills extend leadership in the
1. Student- centered learning 4. Teach and learn in a 21st century improvement of the department.
2. Multisensory simulation context 5. Digital citizenship- educational
3. Multipath progression 5. Teach and learn 21st century context
administrator ensure, promote and
4. Multimedia 6. Use 21st century assessments that
model ethical use of information.
5. Collaboration work measure 21st century skills.
6. Information exchange
7. Active/exploratory/inquiry –based
ISTE Standards for teacher 6. Technology operations and concepts- Phase 1: analysis of learning and teaching needs
students exhibit awareness and
1. Facilitate and inspire student learning knowledge in the effective selection. Step 1: determine relative advantage
and creativity – teacher inspire student
Step 2: assess tech-pack
to be creative
2. Design and develop digital age learning Phase 2: Planning for Integration
The significant of standards
experiences and assessments- teacher
design and develop technology enrich. Administrators- how to lead teachers and Step 3: Decide on Objective, assessment
3. Model digital age work and learning – learners in the effective use of technology in Step 4: Design integration strategies
teacher use her knowledge ad teaching.
proficiency in using technology Step 5: Prepare instructional environment
4. Promote and model digital citizenship Teachers- content to teach; meeting
and responsibility-teacher promote the requirements of the curriculum how to teach Phase 3: Post- Instruction analysis and revision
proper use of the technology. the lesson
Step 6: Analyze results
5. Engage in professional growth and
Learners- how learners learn; how learners
leadership- teacher improve their Step 7: make revisions
acquire knowledge and skills; with the use of
knowledge by attending seminars.
technologies. Phase 1: analysis of learning and teaching

ISTE Standards for students 1. Compatibility- methods consistent with

TIP-Technological Integration Planning
their cultural value
1. Creativity and innovation- students 2. Complexity- easy enough for them to
TPACK- Technological Pedagogical Content
learning by generating new ideas learn and to carry out on a frequent
2. Communication and collaboration- basis.
student make use of a variety of ISTE- International Society for Technology in 3. Triability- being able to try out a little
technological tools Education before making final decision.
3. Research and information fluency –
CK- Content Knowledge 4. Observability- seeing other they request
students utilized digital and
or emulate using the new method.
technological tools to search for data. TK- Technological Knowledge
4. Critical thinking, problem solving, and Kind of activities for teacher
decision making – student use PK- Pedagogical Knowledge
appropriate digital and technological 1. Instructional approaches
devices. TPK- Technological Pedagogical content 2. Curriculum approaches
5. Digital citizenship- student practice Knowledge 3. Groupings
ethical, legal use of information. 4. Sequence
TCK- Technological content knowledge
Below are some teaching strategies to help HARDWARE AND SOFTWARE
Chapter III teachers in managing their students in the
Time: Encourage students to interact with the
1. Effective computer scheduling- material projected on the white board.
1. Target
2. Use project management techniques
3. Storyboarding
3. Monitor still and video cameras are helpful in
4. Effective research strategies
4. Evaluate creating printed videos.
5. Utilize student expert
6. Ensure student participation WEB CAMERAS- is a small video cameras
7. Maximize one to one computing that can capture the events at a particular
Media – it has developed means “facilitating or 8. Help students location.
lingking communication” be it via radio, phone, 9. Handle technical question s
wed, tv or other instrument. 10. Visible classroom rules WEBQUEST- these are teacher designed
lesson that make use of the internet to
Multimedia- is a combination of two or more
solve problem.
ITS- Intelligent tutoring system VIDEO PODCAST- Used for the online
Digital Media- is defined as those technologies
delivery of on demand video content.
that enable user to make new form of ILS- integrated learning software
communication. VIRTUAL FIELD TRIP- a structured online
CAI- Computer- adapted Instruction
learning experience that virtually brings the
Digital Media Software- refers to any computer-
student s from one place to another
based presentation or application software that
through internet.
uses multimedia elements. Characteristics of Effective technology based
Digital media applications are highly effective
educational tools. 1. Challenges and problem have meaning
for students and provide a range of
1. It appeals to a variety of learning styles
alternative choices worth discussion.
2. It ensures success for all students
2. A clear purpose or task is evident to the
group and it kept in focus throughout.
3. It assists teachers in meeting diverse
3. Students are not prompted to take
learning styles
turns, beat the clock, or establish
4. It enhances learning process
competitive ways of working.
5. It engages and motivates learners
Chapter IV
ICT- information and communication

UNCP- united nations development