Escolar Documentos
Profissional Documentos
Cultura Documentos
PHASE 2
Rinse and repeat of Phase 1 mechanics +
Blood Volatile Droplet Adds.
Bait Cudgel
away from raid
MYTHIC ONLY
New abilities: Enlarged Heart (Shadow damage split across all players within 8 yards of the targets) and Hardened Arteries (Slows target,
causing them to explode in 8 yards after 6 seconds). Group/spread accordingly.
Fetid Devourer
The Toxic Waste Boss
OVERVIEW PHASES: 1 Hero: 50%
Throughout the boss fight, we will be dodging mechanics, swapping quickly to adds, and SPECIAL NOTES
managing our positioning due to a consistent raid-wide knockback mechanic. Healers must be Immunities/Personals – Putrid Paroxysm
sure to get knocked back towards the tank / debuffed players to prevent death, while DPS must Interrupts - None
stay close to the priority adds. Kill adds quickly, and enjoy the boss burn at 50% health – he Dispels - None
starts dealing 25% more damage but also takes 50% more damage.
Phase 1
Terrible Thrash – Every 4th melee,
The arena includes 6 enclaves, two of which activate when waste falls from above target nearest the tank will take large
them, spawning an egg that must be killed. Tanking the boss near an enclave gives damage.
players a wall to get knocked back into during Shockwave Stomp.
Malodorous Miasma – DoT that debuffs
players and when expired becomes Putrid
Kill the egg left by Paroxysm.
waste before it heals
the boss. Putrid Paroxysm – Very high damage
DoT for 6 seconds. If you receive
Malondorous Miasma debuff during this
time, it instantly becomes another stack
Egg of Putrid Paroxysm.
MYTHIC ONLY
Malodorous Miasma and Putrid Paroxysm will spread to nearby players each time it deals damage. New add spawns from waste = Mutated
Mass, also entices the boss and heals if eaten, has more health than Corruption Corpuscle but cast is slower.
Mother
The House Tour Boss
OVERVIEW PHASES: 3 Rooms Hero: Third Room
We must travel from room to room (3 total) at a steady pace. Every time a player moves rooms, SPECIAL NOTES
raid-wide damage occurs as well as spawning an add. Moving onene group at a time, we cross to Immunities/Personals – N/A
the last room while handling adds – when in the final room, Mother takes 100% increased Interrupts – Clinging Corruption
damage, and we must nuke her before she lights our room on fire all while dodging a Trilliax style Dispels - None
beam. On the way there, be sure not to kill your teammates as you cross, or die in a fiery swirl.
Room 1 and 2
Pass into Room 2 a few people at a time as
each player crossing inflicts raid damage +
summons an add.
Raid
Tank Boss Cross rooms 2-3
people at a time,
as directed. You
cannot heal/dps Room 2
across rooms.
Tank All room 1 mechanics.
Adds
Raid
Adds Adds Send strong CC group first. Bring tank + healer
Nuke/interrupt
adds to keep
R last as moving Mother into the next room
triggers that room’s countdown.
your team alive. O
O Remnants of Corruption – Add spawns on
Fiery Vents
M Wind Tunnel
player 3 seconds after crossing room. Casts
Clinging Corruption (interrupt/stun) which
deals aoe damage until killed.
2
Room 3
All room 1 + room 2 mechanics. Mother now
takes 100% increased damage.
Same as above + Dodge Beam Uldir Defense Beam – Giant beams lower
from the ceiling and rotate. Inflicts damage to
any standing inside the visual effect.
MYTHIC ONLY
New types of adds (key add is Resistant Bacterium which will buff other adds). New abilities = Endemic Virus infects a player (20 second
DoT), when removed applies a DoT (Spreading Epidemic) to any player within 10 yard.
Zek’voz, Herald of N’Zoth
The “We Finally Get To Kill Our DPS” Boss
OVERVIEW PHASES: 3 Hero: Last Phase
We fight Zek while Titan Discs come online, activating new mechanics for us to deal with each SPECIAL NOTES
phase while deactivating old ones. Consider your positioning at all times to handle mechanics. In Immunities/Personals – N/A
the final stage, intercept an orb to get a large damage/healing boost – but be warned, after 30 Interrupts – Void Bolt, Psionic Blast
seconds you will be Mind Controlled and your team must kill you before you kill them. Typical Dispels – None
meathead DPS….
Phase 1
Dodge Surging Titan Spark – Deals damage periodically to
Darkness zones – 1 of random targets.
Tank swap after
Warriors 3 zones erupts at a
every combo. Warriors
Tanks Might of the Void – Boss combo on tanks,
time, three times in a
row. Move to safety. frontal cone reducing healing received (Void
Lash), then large physical damage increasing
Boss damage taken (Shatter), then Void Lash again.
Kill/CC Warriors. Stay Run out with Silithid Warriors – Fixate player, dealing bleed
loosely stacked to keep Eye Beam. damage + slow if hit (Jagged Mandible).
them together.
In beta, it was possible to Eye Beam – Targets player, dealing damage
move out of the entire pattern and chaining to nearby players.
Phase 2 – 65%
Titan Spark, Might of the Void, Surging
Darkness persists from P1.
Tanks Dodge Surging
Darkness zones. Roiling Deceit – Inflicts random target with
Void Void DoT, upon expiring drops ominous cloud.
Run out with
Rolling Deceit to
Boss
Raid Raid Ominous Cloud – If touched, summons
drop your Cloud. Guardian add (will cast Shadow Nova at 100
Cloud energy or death, dealing massive raid-wide
Raid
Split interrupt groups damage).
and nuke adds quickly.
Nerubian Voidweavers – Deals damage to
Void random players (Void Bolt, interruptable).
Phase 3 – 30%
Overload – Increases frequency of Titan Spark.
MYTHIC ONLY
Titan Discs remain powered on the entire fight, so mechanics do not fall off as the fight continues and you must deal with them throughout.
Voidweavers cause increased damage the longer they are alive.
Vectis
The Debuff Management Boss
OVERVIEW PHASES: 2 Hero: On Pull
The raid must manage the Omega Vector debuff throughout the entire fight, which spreads SPECIAL NOTES
lingering infection to nearby targets every 10 seconds. Position to soak or drop stacks as needed. Immunities/Personals – Contagion
Meanwhile, based on the phase (which rotates on a timer), focus on dealing with dodge and soak Interrupts - None
mechanics. Don’t forget to nuke any add that spawns, as they place a healing absorb shield on Dispels - None
the entire raid.
Bomb
MYTHIC ONLY
Whenever Contagion occurs, players with Lingering Infection have additional effects applied based on number of stacks. 6 = Damage and
aoe pulse spreading Infection. 12 = Spawn Parasite that casts Infection spreading spell. 25 = Raid-wide aoe + huge damage on self.
Zul, Reborn
The Add Party Boss
OVERVIEW PHASES: 2 Hero: Last Phase
During the first phase, Zul is not tankable and we must deal with his add friends first. These adds SPECIAL NOTES
spawn in waves (Crawgs first, then Crushers or Bloodhexers, repeat). Kill the adds while dealing Immunities/Personals – N/A
with mechanics that require you to run out of the raid or soak until Xul is at 40%. Adds stop Interrupts - Bloodshard
spawning, so simply hero and clean them up then deal with mechanics appropriately while Dispels - Deathwish
burning the boss down before he kills us all.
Phase 1
Zul is not tankable until P2.
MYTHIC ONLY
If a Pool goes unsoaked, players receive Corrupted Blood; the player soaking the pool will receive stacks of Corrupted Blood.
Mythrax the Unraveler
The Health Reducing Debuff Boss
OVERVIEW PHASES: 2 Hero: On Pull
This fight is all about managing your stacks of annihilation, a mechanic that reduces your health SPECIAL NOTES
pool by 1% - you can remove stacks by collecting orbs. Dodge avoidable mechanics to limit Immunities/Personals – N/A
stacks. Tanks get priority in orb collection, so do what you can to stay alive. In P2, focus down the Interrupts – Mind Flay, Void Volley
adds before P1 begins again. Use knockbacks on trapped friends to remove their mind controls, Dispels - None
but be careful not to free too many at the same time as it deals raid-wide damage.
MYTHIC ONLY
Obliteration Blast and Beam consume any Existence Fragments they touch. New Ability in P1– Living Weapon = Xalzaix enters fight, flying to
player location, dealing damage in an area. Until brought to 50% health, Xal will deal raid-wide damage and fire Obliteration Blast.
G’huun
The Parasite Boss
OVERVIEW PHASES: 3 Hero: Last Phase
Well, this boss has a lot going on. Dodge things, chuck items into a machine, kill adds, kill boss. SPECIAL NOTES
Wait until you see Mythic! An end boss indeed. Phase 1 involves killing adds and depositing Immunities/Personals – N/A
items into the Reorigination Drive in order to activate it and fight G’huun (P2). The final phase Interrupts – Torment, Decaying Eruption
Dispels - None
the Drive explodes and it is a race to the finish – who will kill who first?
Phase 1 – Adds
Reorigination Drive Add Priority: Tendrils > Terror > Young Explosive Corruption – Random player explodes after 5
(U se Dark Bargain ability to debuff adds and kill them quicker. Interrupt other casts.) seconds, dropping a void patch and shooting Virulent
On the left and right sides of the
Run far out with Explosive Corruption out.
arena are pathways leading up to
the Reorigination Drive. Deposit Corruption, dodge orbs.
Power Matrixes from their spawn Virulent Corruption – Dodge these orbs; hitting one applies
point to the turn in to empower the Explosive Corruption.
drive to shoot off a Blast (35 energy Tanks
per matrix). The first player to Amorphus Cyst – Adds on pathways that leave void zones
touch the Matrix cannot touch (Undulating Mass) and damage players with spore clouds
again for 5 minutes.
Boss (Unclean Contagion). Can be run through/ignored or damaged
Power Matrix – Reorigination to reduce void zone patches.
Holding it slows Blast – At 100
until turned energy; Damages Thousand Maws – Minions summoned.
immobile – and increases Raid * Cyclopean Terror – Random shadow damage (Torment)
throw it to damage taken by
another player, enemies, clears * Dark Young – Slams/knockbacks target, at 100 energy
catch or it is Blighted Ground. casts Dark Bargain to buff other enemies and players
Corruption (damage/healing done and damage taken) – two stacks of this
destroyed.
Tip: Warlock gates and clever rolls/ buff Mind Controls players, avoid or be killed.
jumps can get you there without Rotate players to grab Matrixes and climb to drop off. * Blightspreader Tendril – Inflicts raid damage (Decaying
passing more than once. Avoid lingering in void zones left by Contagions. Eruption) and burrows to new locations.
Phase 3 – 25%
Reorigination Drive is destroyed, ceiling begins to Collapse
Tanks Dodge orbs (deals knockback and damage reduced based on distance from
and growth impact). Continue dealing with Explosive Corruption, Wave of
Burn boss explosions. Corruption, and Corrupting Bite. No more Blood Feast = no
before you die
Boss way to remove stacks of Putrid Blood.
to Putrid Blood Look away Malignant Growth – Random explosions dealing damage
stacks. from G’huun
Raid within 8 yards.
when casting
Corruption
Gaze. Gaze of G’huun – Players facing boss at end of cast are feared
for 6 seconds.
MYTHIC ONLY
Explosive Corruption affects more players. When minions are killed, Spawns erupt from the corpse and infect players w/ DoT. When it expires, two more spawn and spread.
Must deposit two Matrixes within 3 seconds to power up the Drive, and holding a Matrix causes a Matrix Surge of damage to fixate the player, pulsing damage. Tendrils spawn,
immobilizing players who touch them. Gibbering Horrors must be killed with Reorigination Blast or will resurrect. Two stacks of Boil’s bursting will result in Mind Control.