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Tower!

3D Pro User Manual

Unofficially Annotated
Version 2.1
by Rameus (aka d-dubs)
Tower!3D Pro User Manual
Unofficially Annotated

NOTICE: All annotations and apparent differences introduced into this manual are unofficial and have
not been approved by feelThere. Please exercise caution when introducing these annotations into
your game play.

THE THEORY BEHIND AIR TRAFFIC CONTROL

As the Tower Controller your task is to provide safe passage to all aircraft within your control space.
This is accomplished through issuing commands to your charges that assure adequate aircraft
separation both in-air and on-ground.

Tower!3D by feelThere is programmed to follow, more or less, United States of America Federal
Aviation Administration (FAA) and European (EUROCONTROL) guidelines for traffic control. While
the command structure simulation is not completely accurate to “real world” procedures, instructions
sent to aircraft are designed to apply to a broad set of applicable global procedures.

Tower!3D by feelThere is programmed so that all aircraft fly Instrument Flight Rules (IFR) and all
airports have ground radar capability. As such, all aircraft maintain a radio for two-way
communication and carry equipment to correctly report their position on the tower radars when on
ground and when airborne: altitude and airspeed.

When in single-player mode Tower places you simultaneously in two controller positions: Tower and
Ground Controller. Multiplayer mode allows you to define whom is the Ground and Tower controller.
Air traffic control towers are operated for the purpose of providing separation to aircraft using the
airport. The primary responsibility of the tower controller is to ensure sufficient runway separation

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exists between landing and departing aircraft. Other responsibilities include relaying IFR clearances,
Appendix C – Real World Air Traffic Control Resources providing taxi instructions and directing airborne aircraft within the vicinity of the airport.

The Ground Controller is responsible for the safety of aircraft that are taxiing on taxiways or inactive
The following resources may be used by real-world air traffic controllers for guidance and procedures. runways. To ensure the ground controller is always communicating with the correct pilot, the aircraft’s
Military guidance may differ from civilian instructions and procedures. European guidance may differ position must be positively determined before issuing instructions. This may be done through the use
of visual observation, a pilot report or ground radar. Once this determination has been made,
from North American guidance. A few of the North American and European civilian aircraft communication should include the aircraft identification, the route to be used while taxiing and any
controlling resources are cited below. Additional resources may be obtained from various sources restrictions applicable to the pilot.
including the FAA (Federal Aviation Administration), U.S. Air Force, Royal Air Force, EASA
(European Aviation Safety Agency), and others. Controlling Departures – Telling aircraft it is OK to takeoff as soon as they arrive at the runway isn’t all
there is to being a controller. Your role is to assure adequate aircraft separation, and provide a
• FAA JO Order 7110.65W – Air Traffic Control, Air Traffic Organization Policy, effective reasonable and safe flow of traffic away from the airport to avoid conflicts with arriving aircraft. This
Dec 10, 2015 is done by properly spacing inbound aircraft (discussed later) AND sequencing departures into the
traffic flow.
• FAA Order 6480.7D – Airport Traffic Control Tower and Terminal Radar Approach Control,
Facility Design Guidelines, issued Aug 11, 2004 Aircraft separation is generally defined by the phase of flight the aircraft is currently in (takeoff, climb,
cruise, descent, and landing) and the size of the aircraft. Aircraft are categorized according to weight:
• Aeronautical Information Manual (Basic), Official Guide to Basic Flight Information and ATC • Cat I = under 41,000 pounds gross weight (small)
Procedures, effective Oct 12, 2017 • Cat II = between 41,000 and 255,000 pounds gross weight (large)
• Cat III = over 255,000 pounds gross weight (heavy)
• Pilot / Controller Glossary, effective Oct 12, 2017
• Civil Aviation Authority, CAP 493 – Manual of Air Traffic Services Part 1, Edition 5, issued
March 2014
USING VOICE RECOGNITION
Additional resources can be found on the Internet: Tower!3D Pro by feelThere adds the feature of voice recognition to Tower!3D.
• FAA Air Traffic Plans and Publications, https://www.faa.gov/air_traffic/publications/
Before using the voice recognition abilities of Tower!3D Pro by feelThere, you must 'train' your
• EASA ATCO – Air Traffic Controllers, https://www.easa.europa.eu/document- computer to recognize your voice. The voice recognition profile must be set to English US. Details on
library/acceptable-means-of-compliance-and-guidance-materials/reg/atco---air-traffic- how to configure and train the Speech API are available from Microsoft.
controllers
IMPORTANT:
Tower!3D Pro only recognizes typed or spoken English, the international language of air traffic
control.

Tower!3D Pro only recognizes voice commands when Speech is set to English US. If you have
setup Speech under English UK you must retrain your computer. For those that already have already
trained their computer for 'English UK' create a new Speech 'User profile' so your UK settings are not
lost.

• The <Left-Shift> must be pushed and held when speaking commands. When you have
completed a command release the button.
• The use of Speech is not required. Tower!3D Pro can be played by mouse commands as
most commands are available as buttons on the control panel.
• A high quality microphone improves Speech's ability to interpret your voice.

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• Speak at a steady pace without too short of a pause between words and numbers. Speaking
too quickly or with long pauses will confuse Speech.
• Keeping background noises to a minimum improves Speech's ability to interpret your voice.

Because of differences between individual's speech diction and limitations with Microsoft's Speech API
feelThere does not guarantee that voice recognition will work flawlessly for all users.

For Tower!3D Pro to 'listen' to your voiced commands the <Left-Shift> must be pressed and held
using the left-mouse-button.

Commands must be stated as outlined in the Commands section of this manual. The commands listed
are the only word sequences that Tower!3D Pro will recognize.

When speaking commands Tower will display the command the voice recognition believes you are
stating in the Command screen panel. The entire command phrase must be stated for the instruction to
be accepted by Tower!3D Pro. As the software recognizes each word/letter/number the text will
change from shadow to bold printing. If Tower does not recognize your instruction and clears the
Command screen line, it is best to release the <Left-Shift> button before speaking again.

Callsign - /ˈkôl ˌsīn/


noun: callsign
1. a message, code, or tune that is broadcast by radio to identify the broadcaster or transmitter.
Taxiways and general aviation callsigns are identified using these International Civil Aviation
Organization (ICAO) phonetic pronunciation codes:

Letter – Code
A – Alpha J – Juliet S – Sierra

B – Bravo K – Kilo T – Tango

C – Charlie L – Lima U – Uniform

D – Delta M – Mike V – Victor

E – Echo N – November W – Whiskey

F – Foxtrot O – Oscar X – X-ray

G – Golf P – Papa Y – Yankee

H – Hotel Q – Quebec Z – Zulu

I – India R – Romeo

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Numbers used in callsigns, taxiways and runways are identified using these ICAO phonetic
pronunciation codes:

Number – Code
0 – Zero 5 – Five

1 – One 6 – Six

2 – Two 7 – Seven

3 – Three 8 – Eight

4 – Four 9 – Niner

AIRLINE CALLSIGNS

TAB, LESLIE, Trans American, United States


FRT, FIELD AIR, feelThere International Airlines, United States
TGB, GLOBE, Trans Global, Europe
VAL, VALUE, Value, United States
BLA, LAKES, Big Lakes, United States
CBA, CHESHIRE, Cheshire Blue, Europe
BTV, WHITE SAND, Be There Vacation, Europe
DEN, DENALI, Denali Airlines, United States
RAA, RAINIER, Rainier Air, EUROPE
ANG, GOLDSUN, Gold Sun Air, Asia
LAW, LATITUDE, Latitude Airways, Europe
UAX, OZZY, Uluru, Australia
EMF, PACKAGE, Express Mail Freight, Europe
PAV, PATIENCE, Silent Valley Airline, Asia
MAX, MAGIC, Magic Express, USA
αxxFT, FOX TANGO, Independent Private Aircraft, USA

If your voice is not recognized by the computer please visit our post here:
http://forum.simflight.com/topic/83886-speech-issue/

32 5
SUPPORTED AIRPORTS
Tower!3D and Tower!3D Pro offer a number of airports as Downloadable Content (DLC) and 3
airports are included with the base game. The included airports are Cyril E King/St. Thomas (TIST),
Philadelphia International (KPHL), and Los Angeles International (KLAX) airports.

The Hartsfield – Jackson Atlanta International (KATL), McCarran International Las Vegas (KLAS),
San Diego International (KSAN), New York/La Guardia (KLGA), John F. Kennedy International
(KJFK) and Boston/General Edward Lawrence Logan International (KBOS) airports are available as
DLC as well as others. The airport diagrams for both the included and DLC airports can be found in
Appendix A and Appendix B of this manual. To obtain these airports and additional DLC please visit
http://www.feelthere.com.

CONTROLLING BASICS
We’ll now take a close look at how all of the smaller details of how Tower!3D and Tower!3D Pro
work.

Mouse commands

On all screens the scroll wheel zooms the active screen.


Looking out over the airport in the 3D window, you can pan
in all directions (unless a plane is selected) by the left-click
and drag mouse button. On the radars you can move the
radar view position by left click and drag, and to rotate the
airplane's datatag by right-clicking and dragging the aircraft
icon (‘T’ or aircraft icon).

Controlling Departures
Illustration 1: Datatag on DBRITE
screen
Telling aircraft it is OK to takeoff as soon as they arrive at
the runway isn’t all there is to being a controller. Your role is to assure adequate aircraft separation,
and provide a reasonable and safe flow of traffic away from the airport to avoid conflicts with arriving
aircraft. This is done by properly spacing inbound aircraft (discussed later) AND sequencing
departures into the traffic flow.

Aircraft separation is generally defined by the phase of flight the aircraft is currently in (takeoff, climb,
cruise, descent, and landing) and the size of the aircraft. Aircraft are categorized according to weight:

• Cat I = under 41,000 pounds gross weight (small)


• Cat II = between 41,000 and 255,000 pounds gross weight (large)
• Cat III = over 255,000 pounds gross weight (heavy)

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As the Tower controller you are responsible for assuring safe separation distances. As such you must
know the category each aircraft is assigned. With this knowledge the distance between takeoffs and
landings can be figured.

Prior to giving the clearance to takeoff you must satisfy the following aircraft category criteria:

• When the aircraft wanting to takeoff is CAT I and the aircraft taking off prior is CAT I the
departing aircraft is past the departure end of the runway; OR the prior aircraft has left the
runway surface and is at least 3000’ ahead of the aircraft wishing to take-off.
• When the aircraft wanting to takeoff is CAT I and the aircraft taking off prior is CAT II the prior
aircraft has left the runway surface and is at least 3000’ ahead of the aircraft wishing to take-off.
• When the aircraft wanting to takeoff is CAT II and the aircraft taking off prior is CAT I or CAT
II the prior aircraft has left the runway surface and is at least 4500’ ahead of the aircraft wishing
to take-off.
• When the aircraft wanting to takeoff is CAT III and the aircraft taking off prior is CAT I or CAT
II the prior aircraft has left the runway surface and is at least 6000’ ahead of the aircraft wishing
to take-off.

When reviewing an aircraft's size you must also keep in mind the plane's in-flight performance. A
heavy, CAT III, aircraft doesn't have much concern with the wake turbulence created by a small CAT I
propeller plane (it is best to avoided all wake turbulence), but the climb rate and airspeed are both items
to consider. Once airplanes are away from the runway the flights under your control must have 5 miles
horizontal separation and their vertical separation must be greater than 1000 feet. Be aware of each
plane's performance abilities as you are responsible for clearing planes and assigning flight headings to
avoid in-air conflicts.

You cannot allow an aircraft to take-off until landing aircraft are clear of the runway.

You must also keep the following in mind when controlling airports with parallel runways:

• simultaneous takeoffs are only allowed if the runways are separated by more than 2500’
• parallel runways less the 2500' apart require the aircraft to be separated by one mile and flying a
diverging course greater than fifteen degrees

If a landing aircraft is told to GO AROUND while another is taking off from the same runway, the
departing aircraft must be instructed to fly a course that diverges the lead plane's heading by more than
30 degrees.

Adding to the fun, if you are controlling an airport with runways that intersect another active runway or
taxiway, the controller must ensure the pilot does not begin the takeoff roll until at least one of the
following conditions exist:

• A preceding landing aircraft has


◦ taxied off the landing runway
◦ completed the landing roll
◦ passed the intersection, or

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◦ a preceding departing aircraft is airborne and has passed the intersection, or is turning prior
to the intersection to avoid a conflict.

You are also allowed to use anticipated separation. Where you are reasonably assured that correct
separation will exist air traffic controllers are permitted to issue both anticipated takeoff and landing
clearances.

After takeoff, normal practice is to transfer control to


departure as soon as possible to reduce workload. It is your
responsibility not to clear the next aircraft for takeoff until
the departing aircraft is safely away. Once you are certain
the flight is clear, you can instruct the pilot to contact
Departure.

When leaving your control the AI (Artificial Intelligence)


pilot will acknowledge the command by saying, “Good bye” Illustration 2: Datatags on ADIRS
and the aircraft’s datatag on the radar screen is cleared with only a “T” remaining. Planes without a
datatag are not under your control. At the same time the datatag clears from the DBRITE screen the
departing flight will also clear from the Strip screen.

To send a command to a plane you need to use the Command Panel (more about the CP below).

The information just covered is a primer of the many types of commands you may use when
controlling in Tower!3D. As your basic control skills improve you are encouraged to read the real
world resources about air traffic control and incorporate these in your controlling. A short list of real-
world resources are listed in the Real World Air Traffic Control Resources found in Appendix C of this
manual.

Radar Datatags

On both the DBRITE (Digital Bright Radar Indicator Tower Equipment) and ADIRS (Air Data Inertial
Reference System) aircraft are identified by their Datatag (refer to Illustration 1 and Illustration 2). The
Datatag gives basic critical flight information. While in flight, this includes the aircraft’s transponder
identifier (top), it’s elevation (Flight Level) above the runway represented in hundreds of feet (left), and
it’s airspeed (right). On the ADIRS only the aircraft’s transponder identifier is shown. As the
controller, you may request three additional pieces of information from the pilot at anytime: aircraft
heading, aircraft position with respect to the airport, and aircraft airspeed. The Datatag is updated
continuously and displayed on the appropriate screens when the aircraft is being handled by the Tower
controller.

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Appendix B – Downloadable Content (DLC): Airports
Strips

The Aircraft maneuvering around the


airport will be represented by a Strip as is
also common in real air traffic control
practices. The Strip contains essential
status information about each aircraft and
are grouped by arrivals and departures.
a) The aircraft’s transponder
identifier
b) The type of aircraft, e.g. 737, or JT1, useful in arranging aircraft by CAT
c) The aircraft’s assigned squawk code (unused in-game)
d) The time (military time) the pilot first contacted the Tower or Ground controller
e) Blank or unknown serial
f) The number of the aircraft to contact Tower since the game session started
g) The airport identifier the aircraft has/is departing from (for departures these are the same)
h) The airport identifier the aircraft is arriving to (for arrivals these are the same)
i) Traffic Controller’s free-text notes for the aircraft, e.g. “left pattern 19L”, “exit b8”, etc.
j) Indicates the aircraft needs no further instruction to land or takeoff when checked
k) The aircraft's assigned runway or runways in case of re-routing (e.g. 24R 24L 5L)

Controlling Arrivals

Tower!3D's AI TRACON (Terminal Radar Control) controller will direct the aircraft to final approach
(you will not see or hear these commands) from cross-country flight control. You cannot control
arriving aircraft until the pilot contacts you stating, “With you.” Even if you see her strip on your
board, or see his aircraft return on your radar screen you must wait until the pilot calls for your control.
Only after being contacted by arriving aircraft can you grant the aircraft clearance to land, change the
runway assignment, or direct the pilot appropriately to avoid collisions or “near misses”.

Approach control is responsible for instructing aircraft to keep adequate aircraft separation, and
providing a reasonable and safe flow of the airport’s landing traffic that avoids conflict with departing
and arriving traffic. Your role is to assure that it is safe for aircraft to land. There is a Golden Rule:
No aircraft may land when another aircraft is on the runway.

As with departure control you are responsible for instructing aircraft to keep adequate aircraft
separation and marshaling pilots to departure control services. As with arrival control you can enter
departure control information into the Command Panel.

You are allowed to use anticipated separation. Where you are reasonably assured that correct
separation will exist air traffic controllers are permitted to issue both anticipated arrival and departure
clearances.

28 9
As aircraft approach their landing runway keep in mind the plane's in-flight performance. A heavy,
CAT III jet doesn't have much concern with the wake turbulence created by a small, CAT I propeller
plane but the slower airspeed of the propeller driven plane is something important to consider. Be
aware of each plane's performance abilities as you are responsible for assuring that aircraft keep safe
separation distances. In the case of a heavy, CAT III, following a small, CAT I, you may need to issue
the GO AROUND command or send one into a pattern to keep a faster aircraft from overtaking a slower
plane.

Final Approach Patterns

Aircraft may need to enter an approach


pattern if continuing with their descent and
landing would further complicate ground
traffic routing or avoid a mid-air collision.
The approach patterns route airborne traffic
through a loop near the airport and
specifically direct the course of aircraft in
the pattern above and in the direction of the
runway. See Illustration 4.

The information just covered is a primer of


the many types of commands you may use
when controlling in Tower!3D. As your basic control skills improve you are encouraged to read the
real world resources about air traffic control and incorporate these in your game controlling. A short
list of real-world resources are listed in the Real World Air Traffic Control Resources found in
Appendix C of this manual.

Wind Gauge
The wind gauge, located on the far right end of the Command Panel, numerically reports
the direction the wind is coming from and the speed numeric (in knots) appears below
the direction. Similar to a windsock (opposite of tetrahedrons and wind tees), the arrow
Illustration 5: displays the course of the wind across the airport, and pilots should fly a course heading
Wind Gauge matching the numeric on the wind gauge to fly safely into the wind.

Controlling Ground Traffic

One of the primary responsibilities of the ground controller is to prevent a runway incursion. If an
aircraft must cross or enter an active runway, the ground controller must first give permission for the
pilot to do so. In similar fashion, pilots must not be permitted to cross/enter taxiways when doing so
could interfere with traffic already on the taxiway. You responsibility is to use HOLD POSITION
commands to keep aircraft off of the active runways and to keep planes from getting into situations
where there can be a collision.

10 27
All aircraft that display on the ADIRS Ground Radar screen are under Ground control. While aircraft
aloft will be under Tower control. These aircraft also have a strip on the Strip screen. You cannot issue
taxi commands to aircraft that are not under your control.

Gate and parking locations are not under your control. Upon selecting a landing or landed plane the
assigned terminal will highlight light blue on the ADIRS screen. A green aircraft icon will appear at the
flight's assigned gate once you issue the TAXI TO TERMINAL command. Tower!3D does not require
you to issue specific taxiway instructions to arriving flights. When you do not assign a taxi route the
AI pilot will select the most direct route between the plane's current location and the parking location.

AI pilots will choose a route on their own that avoids conflicts or collisions. It is recommended that
you assign specific taxi routing by right clicking on taxiways prior to sending the TAXI TO TERMINAL
command to avoid collisions between aircraft. Please note: when setting taxi routes be aware that AI
pilots will not stop their taxi to avoid a collision or conflict. The only situation where an AI pilot will
stop to avoid a collision is when following another plane, or if there is about to be a head-on collision.
With experience you can create taxi routes that avoid conflicts between aircraft going to their parking
location and those heading for their assigned runway.

The information just covered is a primer of the many types of commands you may use when
controlling in Tower!3D. As your basic control skills improve you are encouraged to read the real
world resources about air traffic control and incorporate these in your game controlling. A short list of
real-world resources are listed in the Real World Air Traffic Control Resources found in Appendix C of
this manual.

Please be aware that certain commands only function during certain modes of flight. The following
icons indicate when they can be given to pilots during their maneuvers.

Indicates the command or group of commands can be given during any in-
flight maneuvers, such as during approach and departure, as well as navigating
above the airport.

Indicates the command or group of commands can only be given after the
‘Cleared…’ command during final approach has been issued, e.g. “Cleared to
land’.

Indicates the command or group of commands can be given while the


aircraft’s wheels are on the ground.

Indicates the command or group of commands can be given after takeoff.

26 11
Things to Remember When Controlling
Appendix A – Airport Diagrams
• You cannot control aircraft movement until the pilot has contacted you. Aircraft approaching
the airport will call, “with you” while aircraft on-ground will call, “ready to taxi.”
• You, as controller, will be responsible for determining the arrival/departure patterns to be used.
There is a wealth of charts available on the web to assist you in this regard.
• In Tower!3D you are controlling ground operations, landings and takeoffs. You are not
responsible for directing aircraft through airport SID (Standard Instrument Departure) and
STAR (Standard Terminal Arrival Route) procedures. Tower will control aircraft until they are
on final approach. After aircraft takeoff you are to transfer control to departure so Tower can
direct the pilots away from the airport’s airspace.
• Please remember this is a game, and as such not meant to duplicate actual procedures in airport
towers around the world! It is not meant as a training vehicle for aspiring controllers.
• Practice, practice, practice! Controllers do not develop overnight, nor should you expect your
skills to do so. Start small and slow, and as you gain confidence and an understanding of
appropriate traffic flow, move to the more challenging scenarios. The syntax used in “Real
World” controlling is very specific and standardized for a reason (see Appendix C, Pilot /
Controller Glossary). Before long, you will be issuing commands without hesitation.
• If you give yourself the opportunity, this simulation will become one of the most anxiety
inducing, hair raising and perspiration inspiring “games” that you have ever enjoyed!

THE COMMAND PANEL

This panel is the "heart" of Tower!3D. This is where you issue all the commands. Let's see the basics:

1. Pause button. You can pause the simulation at any time and clicking it again will continue the
game.
2. History button. By clicking on it a sub-panel opens where you can scroll through the previously
assigned and replied commands.
3. Action camera button. By clicking on it Tower!3D will direct the view for you showing close
ups of aircraft actions.
4. Accelerator. You can select the game's speed.
5. Turns ON and OFF the airport's lights
6. Turns the ADIRS ON and OFF
7. Turns the DBRITE On and OFF
8. Turns the STRIP On and OFF
9. Asks the last airplane to repeat the command
10. Help button. Opens this website.

12 25
11. Local time. It can differ from the one you selected at the game's start making sure it avoids
CREDITS AND COPYRIGHTS: periods without traffic.
12. Score. This is where you can see the current session's score.
13. Displays the wind's direction and speed (see Wind Gauge section).
Developed by:....……...........................................................feelThere – www.feelthere.com

Producer:...............................................................................Victor Racz
SEND
Use this button to activate any commands. You need to push this button to send out the message
Programming:........................................................................Marton Szucs
(except in voice recognition mode where simply releasing the <Left-Shift> key sends out the
command)
Aerial Airport Imagery:.........................................................Data available from U.S. Geological
Survey, EROS Data Center, Sioux Falls, SD.
The Command Panel also displays the available runways for the airport. By checking them green will
make the runway "active" allowing the AI Tracon controller to land airplanes on the selected runway.
Published by:..........................................................................feelThere – www.feelthere.com
This way you can change active runways even during gameplay. Please note it takes some time for the
AI controller to assign the new runway to the arrival planes. Any airplane already sequenced for a
All trademarks and brand names are trademarks or registered trademarks of the respective owners.
certain runway will not be changed by Tracon, it's your job to either vector to the new runway or send
feelThere associated logos are registered trademarks.
them back to Tracon for re-sequencing.
The use of this product is restricted to the private domain and for entertainment purposes only.. Usage
CLEAR
of this product for any professional or commercial activity is strictly forbidden. For professional use of
Clears the current command and airplane. This is when you can freely rotate the camera in the 3D view.
the product contact feelThere, Inc. at sales@feelthere.com
DELETE AIRPLANE
The code used in feelThere's products may under no circumstances be decompiled or used for any
Deletes any selected airplane. Use this command only in situation when an airplane struck and there is
other purposes without the expressed written permission of feelThere, Inc.
no other way out.
Additional responsibilities, restrictions and copyrights are outlined in the End User License Agreement
RUNWAY SELECTION
(EULA) provided when the software is installed.
This is where the active landing runway can be selected during game. In multiplayer mode only Tower
can change it.
JSON PARSER:
/*
* File JSON.cpp part of the SimpleJSON Library - http://mjpa.in/json
*
* Copyright (C) 2010 Mike Anchor
COMMANDS
* Commands are grouped into two basic phases, departures and arrivals. Further classification of
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal commands is given with the associated icon.
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE This is the Command Panel (CP) status of a departing airplane at the gate. Bold lettering in this section
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER denotes how to assign the given command using voice recognition.
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/

24 13
aircraft to Tower for departures. This is entirely dependent on your playing styles and experience
DEPARTURES levels.

PUSHBACK One method is for the hand-off to occur after (for arrivals) and before (for departures) any and all
Opens a sub-panel where you need to select the expected runway. It will determinate the direction runway crossings occur during taxi. This will require Tower to handle all inbound and outbound flights
where the airplane will be pushed back. as well as landings and takeoffs. Ground will route all aircraft to and from terminals and gates as well
as negotiate taxiway turns and proper sequencing by CAT of aircraft when taxiing to runways for
CALLSIGN, PUSHBACK APPROVED, EXPECT RUNWAY XX takeoff. Once Tower has negotiated the safe takeoff of aircraft, the pilot must be directed to CONTACT
DEPARTURE before tracking ceases on the DBRITE.

RUNWAY ASSIGNMENT
Opens a new sub-panel where you can select the departing runway. You can either select the runways
from here or right click anywhere on the runway (on the Ground Radar) selecting an intersection for
the takeoff. Once you selected a runway you can also right click on taxiway (on the Ground Radar) to
assign specific taxi route to the takeoff runway (VIA). Once you are happy with the command hit the
SEND button.

CALLSIGN, RUNWAY XX (pilot will self-direct a route to this assigned runway)

CALLSIGN, RUNWAY XX TAXI VIA #taxiway1 #taxiway2 #taxiway3 #taxiway4


#taxiway5 #taxiway6 (multiple taxiways can be assigned to generate a complex routing; for the
taxiways all you have to speak out their name such as alpha, mike, oscar, etc…)

CALLSIGN, RUNWAY XX AT #taxiway1 (if you assign an intersection instead of a runway


ending for takeoff)

CALLSIGN, RUNWAY XX AT #taxiway1 VIA #taxiway2 #taxiway3 #taxiway4


#taxiway5 #taxiway6 (multiple taxiways can be assigned to generate a complex routing)

CLEARED FOR
Cleared for takeoff. Add this command only when you are sure a safe takeoff is possible.

CALLSIGN, RUNWAY XX CLEARED FOR TAKEOFF

CALLSIGN, RUNWAY XX CLEARED FOR TAKEOFF UPON REACHING ALTITUDE XXX


THOUSAND (XX HUNDRED) CONTACT DEPARTURE

CALLSIGN, RUNWAY XX CLIMB TO XXX THOUSAND (XX HUNDRED) ON REACHING


CONTACT DEPARTURE CLEARED FOR TAKEOFF

CALLSIGN, RUNWAY XX CLIMB TO XXX THOUSAND (XX HUNDRED) ON REACHING


TURN LEFT/RIGHT HEADING XXX CONTACT DEPARTURE CLEARED FOR TAKEOFF

14 23
CALLSIGN, RUNWAY XX CLIMB VIA RUNWAY HEADING TO XXX THOUSAND (XX
MULTIPLAYER HUNDRED) ON REACHING TURN LEFT/RIGHT TO HEADING XXX; CLEARED FOR TAKEOFF (to
reach an altitude along the heading of the runway then turn)
SETUP
CALLSIGN, AFTER DEPARTURE FLY HEADING XXX; RUNWAY XX CLEARED FOR
Host computer configuration TAKEOFF
• First configure your Internet connection device to allow communication through port 21112
(see Router, Modem and/or Internet connection device configuration below for details).
CALLSIGN, AFTER DEPARTURE TURN LEFT/RIGHT XX DEGREES RUNWAY XX CLEARED
• Select the airport, active runways, time and weather conditions on the Tower/Select simulation
page. Be sure to share these conditions with the player joining the controlling session. FOR TAKEOFF
• Provide the hosting computer's IP address to the client player. If your ISP and/or router
dynamically assigns an IP address you will need to confirm the address before each multiplayer CALLSIGN, LEFT CLOSED TRAFFIC APPROVED RUNWAY XX CLEARED FOR TAKEOFF
session. An Internet search for 'MY IP' will list on-line resources for identifying your (for local traffic only)
home/office IP address.
• After sharing your IP address with your client, press the Start server button on the Tower/Select CALLSIGN, RIGHT CLOSED TRAFFIC APPROVED RUNWAY XX CLEARED FOR TAKEOFF
simulation page to open Tower's Internet connection. (for local traffic only)
• Allow Tower!3D Pro to connect to the Internet if your firewall displays a security warning.
CALLSIGN, WIND IS XXX (direction in degrees) AT XX KNOTS RUNWAY XX CLEARED
Client computer configuration FOR TAKEOFF
• Enter the host computer's address into the IP Address window on the Tower/Select simulation
page.
• Press the Join button to connect to the host computer. LINE UP AND WAIT
• Allow Tower!3D Pro to connect to the Internet if your firewall displays a security warning. You can direct an airplane to the runway without allowing it to start the takeoff roll.

CALLSIGN, RUNWAY XX LINE UP AND WAIT


Router, Modem, and/or Internet connection device configuration
You must instruct your router, modem and/or Internet connection device(s) permission for Tower!3D CALLSIGN, RUNWAY XX LINE UP AND WAIT BEHIND NEXT LANDING AIRCRAFT
Pro to host a multiplayer session. In your Internet connection device(s) configuration utility and create
a custom service:
• Go to port forwarding/triggering select port forwarding. CONTINUE TAXI
• Select TCP/UDP and create a name, such as TOWER If you instruct an airplane to hold it's position or the airplane stops before crossing a runway you need
• Set starting and ending ports as 21112. to use this continue to give a continue taxi instruction.
• Set the host computer's IP address (if the IP address is set dynamically each time you turn on
your computer you will need to check the IP address each time you create a multiplayer CALLSIGN, CONTINUE TAXI
session).
• Save the custom service.
HOLD POSITION
NOTE: the above instructions are generic. You will need to review your Internet connection device(s) You can instruct the airplane to stop right away. Please note a jet will take a while to stop.
owner's manual for the specific sequence of steps to configure a custom service.
CALLSIGN HOLD POSITION
Responsibilities
Your controller partner and you should decide on a traffic management plan before starting the
multiplayer session. One of you will be assigned the role of Ground controller the other will take the
role of Tower controller. Departure controller will continue to reside with the game AI. You will also
need to decide when Tower will deliver aircraft to Ground for arrivals and when Ground will hand over

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FOLLOW COMPANY CONTINUE TAXI
If you wish any airplane to taxi to the same position and on the same routing as it's company, use this If you instruct an airplane to hold it's position or the airplane stops before crossing a runway you need
command. Note: if there are multiple airplanes within the same company it will pick the closest to use this continue to give a continue taxi instruction.
routing.
CALLSIGN, CONTINUE TAXI
CALLSIGN, FOLLOW COMPANY

Some commands are available only as spoken commands only: HOLD POSITION
You can instruct the airplane to stop right away. Please note a jet will take a while to stop.
CALLSIGN, HOLD SHORT OF RUNWAY
CALLSIGN HOLD POSITION
CALLSIGN, HOLD SHORT OF TAXIWAY (#taxiway1, #taxiway2)

Once the airplane is airborne the commands on the CP change to the airborne commands.

CONTACT DEPARTURE
Once you send an airplane to departure you delegate all responsibility to the AI departure controller.
This is where your job ends for this certain flight.

CALLSIGN, CONTACT DEPARTURE

TURN
By clicking it opens a sub window. You can instruct the airplane to turn left or right or to a certain
heading. Sometimes it requires to separate two departing airplanes.

CALLSIGN, TURN LEFT HEADING XXX

CALLSIGN, TURN RIGHT HEADING XXX

CALLSIGN, TURN LEFT XX DEGREES

CALLSIGN, TURN RIGHT XX DEGREES

REPORT
You can ask the pilot information about it's speed, position and heading. While these commands are
intended for flight, the pilot will likely respond during any time of operations.

CALLSIGN, REPORT HEADING

CALLSIGN, REPORT POSITION

CALLSIGN, REPORT AIRSPEED

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TAKE NEXT ARRIVALS
Routes the airplane around ground traffic and onto taxiways from runways.

CALLSIGN, TAKE NEXT AVAILABLE EXIT ON LEFT (the airplane will try to exit in the first This is the Command Panel (CP) status of an arrival airplane. Bold lettering in this section denotes how
available exit in the requested direction) to assign the given command using voice recognition. The active runways can be selected during the
game based on weather conditions, airport traffic, and hazards. An active runway is highlighted in
CALLSIGN, TAKE NEXT AVAILABLE EXIT ON RIGHT (the airplane will try to exit in the first green on the CP. In multiplayer mode only Tower can change it.
available exit in the requested direction)
CLEARED TO
Cleared to land.
CONTACT
Direct the airplane to contact a different air traffic controller.
CALLSIGN, RUNWAY XX CLEARED TO LAND
CALLSIGN, CONTACT GROUND (for multiplayer sessions)
There are other cleared to land commands available as spoken commands only
CALLSIGN, CONTACT TOWER (for multiplayer sessions)
CALLSIGN, RUNWAY XX CLEARED TO LAND HOLD SHORT OF TAXIWAY #taxiway1
Once the airplane lands the commands on the CP change to ground commands. FOR CROSSING TRAFFIC (the airplane will try to stop before the named taxiway)

CALLSIGN, RUNWAY XX CLEARED TO LAND HOLD SHORT OF RUNWAY XX FOR


TAXI TO CROSSING TRAFFIC (the airplane will try to stop before the named runway)
There is no difference between these commands from the coding point of view.
You can also issue the following verbal commands too during the approach phase:
CALLSIGN, TAXI TO TERMINAL
CALLSIGN, EXIT AT TAXIWAY #taxiway1 (the airplane will try to exit at the named
CALLSIGN, TAXI TO RAMP taxiway)

CALLSIGN, TAXI TO APRON CALLSIGN, VACATE RUNWAY LEFT ONTO TAXIWAY #taxiway1 (the airplane will try to
exit at the named taxiway towards the requested direction)
There are also verbal only variations of these commands:
CALLSIGN, VACATE RUNWAY RIGHT ONTO TAXIWAY #taxiway1 (the airplane will try to
CALLSIGN, TAXI TO TERMINAL VIA #taxiway1 #taxiway2 #taxiway3 #taxiway4 exit at the named taxiway towards the requested direction)
#taxiway5 #taxiway6 (multiple taxiways can be assigned to generate a complex routing)

CALLSIGN, TAXI TO RAMP VIA #taxiway1 #taxiway2 #taxiway3 #taxiway4


#taxiway5 #taxiway6

CALLSIGN, TAXI TO APRON VIA #taxiway1 #taxiway2 #taxiway3 #taxiway4


#taxiway5 #taxiway6

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CLEARED FOR GO AROUND
Cleared for special landing. During a low approach the airplane will fly over the runway without The plane will abort it's approach to the runway and will climb back to a certain altitude maintaining
landing on it. You need to handle it by either sending to departure or controlling back to the final of any the runway heading. It's your job to either send it to departure for re-sequencing or you can vector it
of the runway. The typical use is for local, training traffic. back to any of the runways.

CALLSIGN, RUNWAY XXX CLEARED FOR LOW APPROACH CALLSIGN, GO AROUND

There are other, verbal only, commands available for local traffic
ENTER FINAL
CALLSIGN, RUNWAY XX CLEARED TO TOUCH AND GO (the airplane will land but This command will make the plane to find it's own way to the given runway's final and will begin it's
immediately climb back again) landing to that runway

CALLSIGN, RUNWAY XX CLEARED FOR STOP AND GO (the airplane will land and stop on CALLSIGN, ENTER FINAL RUNWAY XX
the runway and without further permission will take off again)
There is another verbal only command that will ask the plane to switch to the other parallel runway
during approach.
PATTERN
Aircraft can enter a traffic pattern for landing when a safe landing is difficult. Be aware the aircraft CALLSIGN, CHANGE TO RUNWAY XX
will automatically re-enter the final descent path after the base leg of the pattern. This could create a
dangerous situation as other aircraft may also be on their final descent to the runway. Be sure to
maintain proper anticipated separation. TURN
By clicking it opens a sub window. You can instruct the airplane to turn left or right or to a certain
CALLSIGN, ENTER LEFT PATTERN RUNWAY XX (the plane will enter the left pattern of the heading. Sometimes it requires to separate two departing airplanes.
requested runway, ideal for parallel runways, e.g. arrivals on XXL)
CALLSIGN, TURN LEFT HEADING XXX
CALLSIGN, ENTER RIGHT PATTERN RUNWAY XX (the plane will enter the right pattern of
the requested runway, ideal for parallel runways, e.g. arrivals on XXR) CALLSIGN, TURN RIGHT HEADING XXX

CALLSIGN, EXTEND DOWNWIND XX MILES (the plane will extend the downwind flight path CALLSIGN, TURN LEFT XX DEGREES
by the requested distance)
CALLSIGN, TURN RIGHT XX DEGREES
CALLSIGN, EXTEND UPWIND XX MILES (the plane will extend the upwind flight path by
the requested distance)
REPORT
CALLSIGN, EXTEND DOWNWIND X MILE (the plane will extend the downwind flight path by You can ask the pilot for information about it's speed, position and heading.
the requested distance)
CALLSIGN, REPORT HEADING
CALLSIGN, EXTEND UPWIND X MILE (the plane will extend the upwind flight path by the
requested distance) CALLSIGN, REPORT POSITION

CALLSIGN, REPORT AIRSPEED

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