Escolar Documentos
Profissional Documentos
Cultura Documentos
Christopher Lewis
Contents Former Service Table: Former Slave..................9
Character Creation .................................................... 4 Former Service Table: Former Elite ...................9
Setting ................................................................... 4 Former Service Table: Former Military Officer ..9
Adventures............................................................ 4 Former Service Table: Former Military .......... 10
What you need ..................................................... 4 Former Service Table: Random Confederate . 10
Who Were You...................................................... 4 Former Service Table: Random Follower ....... 10
The Six Governments ............................................ 4 Former Service Table: Random Imperial ........ 10
Canadian Confederacy ...................................... 4 Former Service Table: Random Royalist ......... 10
Kingdom of Quebec .......................................... 4 Former Service Table: Random Republican.... 10
Holy American Empire ...................................... 4 Former Service Table: Random Loyalist ......... 11
The Imperium of the North ............................... 5 Profiles ................................................................... 11
New American Republic .................................... 5 Former Slummer ................................................ 11
Western Coast Commonwealth ........................ 5 Former Blacksmith ............................................. 11
Various Antagonists .............................................. 5 Former Elementalist........................................... 12
The Remaining Avatars ..................................... 5 Stereotypical 2H Fighter..................................... 12
Monsters ........................................................... 5 Former Transmuter ............................................ 12
The Nobility ....................................................... 5 Stereotypical Healer ........................................... 12
The Enforcers .................................................... 5 Stereotypical Rogue ........................................... 13
The Non-Aligned ............................................... 5 Stereotypical Paladin.......................................... 13
Deadlands ......................................................... 5 Stereotypical Wizard .......................................... 13
Species ...................................................................... 6 Careers ................................................................... 14
Arisen .................................................................... 6 Arcanist .............................................................. 14
Elf .......................................................................... 6 Druid .................................................................. 14
Human .................................................................. 7 Emissary ............................................................. 15
Lowborne .............................................................. 7 Infantry............................................................... 15
Character Creation Tables......................................... 8 Knight ................................................................. 15
Key Character Concepts ........................................ 8 Lost One ............................................................. 15
Government Origin ............................................... 8 Magus ................................................................ 16
Government Origin Table: General ................... 8 Medic ................................................................. 16
Species Generation Tables .................................... 8 Operator ............................................................ 16
Species Generation Table: General ................... 8 Raider ................................................................. 16
Species Generation Table: Detailed Slave ......... 8 Refugee .............................................................. 17
Species Generation Table: Detailed Non-Slave . 9 Shaman .............................................................. 17
Former Service ...................................................... 9 Storm Trooper.................................................... 17
Former Service Table: General .......................... 9 Warlock .............................................................. 18
Stereotypical Paladin
Race: Human
Career: Worker
B A C I P W
2 2 3 2 2 3
Wounds: 14 (10 + 2 + Brawn)
Strain: 15 (10 + Willpower)
Skills:
Athletics [1], Melee [2] (1 + 10xp), Vigilance [2] (1 +
10xp), Divine [2] (Racial + 15xp), Knowledge:
Paranormal [1] (Racial).
Talents
Rapid Reaction (Starting)
Grit (2) (10xp)
Toughened (1) (5xp)
Gear
Longsword (175g)
Divine Icon (150g)
Chainmail (250g)
Figure 2- Eyardt on Deviant Art: Shattered
RPG
Profiles pg. 13
for their social rivals, giving them more power and
control.
Careers Starting skill selection: Charm, Deception,
The following are careers available in this setting. Leadership, Knowledge: Mortality, Negotiation,
Each career receives a bonus after rolling a 1d20. Perception, Streetwise, Vigilance
Arcanist Result Aristocrat Starting Bonus
Government Prerequisites: 1-6 Fine Clothing
Kingdom of Quebec / New American Republic 7-10 315g
Former Service Prerequisites: 11-13 Talent: Proper Upbringing
Former Elite 14-15 Talent: Know Somebody
16-19 Talent: Clever Retort
One who studies or has studied magic. They are
20 Sparklebit Breastplate
scholars, thinkers and philosophers. Some turn mad,
others become hermits, all seek to make the
impossible possible. Druid
In the Kingdom of Quebec it is tradition for the first Government Prerequisites:
female born to train to be an arcanist, which Western Coast Commonwealth
involves human sacrifice at one point or another. Former Service Prerequisites:
While in the New American Republic, Arcanists are Former Elite / Former Military Officer
sought after to experiment on people for the pursuit
of magical knowledge. Druids are emotionless, quiet and stoic spellcasters.
Each druid interprets their place in the world
Starting skill selection: Alchemy, Arcana, Charm, differently, but at their core believe that they are
Coercion, Discipline, Knowledge: Paranormal, wardens of the cycle of life. They are life givers and
Knowledge: Systems, Medicine life takers. Anything that interrupts the cycle so
Result Arcanist Starting Bonus unnaturally must be destroyed.
1-2 Fine Clothing Starting skill selection: Cool, Knowledge: Natural,
3-6 Talent: Sparklebit Scientist Knowledge: Paranormal, Medicine, Primal, Resilience,
7-10 Talent: Bloodoil Specialist Survival, Vigilance
11-12 Talent: Grit
Result Druid Starting Bonus
13-14 Talent: Muted Spellcasting
1-4 Talent: Bloodoil Specialist
15-16 Alchemy Pack
5-8 Talent: Second Wind
17-19 Backpack of Holding
9-12 Talent: Death Sight
20 Alchemist Lab
13-15 Talent: Grit
16-17 Talent: Aggressive Caster
Aristocrat 18-19 Talent: Primal Pride
Government Prerequisites: 20 Living Bark Armor
None
Result Lost One Starting Bonus Starting skill selection: Cool, Discipline, Knowledge:
1-6 Thieves Tools Natural, Medicine, Melee, Resilience, Survival,
7-10 Talent: Many Faced Vigilance
11-13 Talent: Quick Strike Result Medic Starting Bonus
14-17 Talent: Familiar Enemy 1-4 Skill: Arcana 1
18-19 Double Shiv 5-8 Medical Tools
20 Confederate Hand cannon 9-12 Talent: Rapid Reaction
13-15 Talent: Tumble
Magus 16-18 Skill: Primal 1
Government Prerequisites: 19-20 10 XP
Holy American Empire Operator
Government Prerequisites:
Former Service Prerequisites:
None
Former Elite / Former Military Officer
Former Service Prerequisites:
A melee warrior devoted to the God the Holy
Former Military
American Empire serves. If forbidden by the Empire,
they still access their magic by prayers and tradition. Operators are tasked with special tasks. These tasks
They are level headed, rational and pragmatic. They involve smuggling, sabotage, assassination or quick
want to see good return to the world. raids. They are enforcers, goons, special forces in the
military or perhaps secret police.
Starting skill selection: Charm, Coercion, Cool,
Discipline, Divine, Knowledge: Paranormal, Starting skill selection: Cool, Coordination,
Leadership, Melee Deception, Operating, Ranged (Light), Skullduggery,
Stealth
Result Magus Starting Bonus
1-5 Mace and Shield Result Operator Starting Bonus
6-9 Halberd 1-6 Thieves Tools
10-13 Talent: Devoted Servant 7-9 Talent: Quick Draw
14-16 Talent: Medium Telepathic Communication 10-12 Springslug
17-19 Talent: Master of Crowd 13-15 Talent: Hamstring Shot
20 Magus Mace 16-17 Talent: Knack for It
18-19 Talent: Second Wind
20 Hand Cannon
Medic
Raider
Government Prerequisites:
Government Prerequisites:
None
Imperium of the North
Former Service Prerequisites:
Former Service Prerequisites:
Former Military
Former Elite / Former Military Officer
Worker
Government Prerequisites:
None
Gunnery Weapons
Melee Weapons
Very similar to Iron Age weapons, all range is engaged.
Ranged (Light)
Ranged (Heavy)
Armor
Alchemist Pack
A set of beakers, tubing and hot plates to aid and
assist in Alchemy, removing one setback from the die
Figure 4 Prince of Persia: Warrior Within Concept Art
pool.
Thieves Tools
Allows the users to open locks, latches that are
locked. In addition when making a Skulduggery
check to open a lock or latch, your character adds
an automatic advantage to the results.
Riding
Being a character who just is good at horses, piloting
or driving is very niche.
Curse Spell
Please result page 217 in the Genesys rule book for
more detail of effects.
Dispel Spell
Please result page 218 in the Genesys rule book for
more detail of effects.
Divine Icons
Used only by Divine Spell Casters
Magic Amulets
Used by Any Spell Caster
Magic Orbs
Used by Any Spell Caster
1 4
Fantasy Flight Games Thread, OgreBane99 GCRB
2 5
FC, “Call ‘Em” GCRB
3
GCRB
6 9
Genesys Talents Expanded GCRB
7 10
GCRB GCRB
8 11
GCRB GCRB
12 14
GCRB Greatfrito's Genesys Magic Talents
13 15
ACRB, ECRB, FBGR GCRB
16 19
GCRB GCRB
17 20
GCRB GCRB
18 21
GCRB GCRB
Swift23 Alchemist
Prerequisite: None Prerequisite: None
Tier: 1 Tier: 2
Activation: Passive Activation: Active (Active)
Ranked: No Ranked: No
Your character does not suffer the penalties for Remove the automatic threat produced by practicing
moving through difficult terrain (they move through Alchemy.
difficult terrain at normal speed without spending
additional maneuvers). Berserk26
Prerequisite: None
Toughened24 Tier: 2
Prerequisite: None Activation: Active (Maneuver)
Tier: 1 Ranked: No
Activation: Passive Once per encounter, your character may use this
Ranked: Yes talent. Until the end of the encounter or until they
Each rank of Toughened increases your character’s are incapacitated, your character adds one success
wound threshold by two. and two advantages to all melee combat checks they
make. However, opponents add one success to all
22 25
Greatfrito's, “Still Casting” GCRB
23 26
GCRB GCRB
24
GCRB
27 31
Greatfrito's “Expert Controller” ACRB, ECRB
28 32
DA ACRB, FIB, EBGR, ECRB, FBGR, FCRB
29 33
GHC FIB, DC
30 34
Greatfrito's, “Blood Magic” GCRB
35 38
GCRB FCRB
36 39
ACRB, ECRB, FCRB GCRB
37 40
GCRB Greatfrito, “Expert Elementalist”
41 44
Greatfrito, “Expert Elementalist” GCRB
42 45
ND, KTP GCRB
43
GCRB
46 50
Greatfrito, “Imbue Weapon” ND
47 51
GCRB ACRB, ECRB, FCRB
48
ABGR, ACRB, ECRB
49
ACRB, ECRB, FCRB
52 56
ACRB FIB
53 57
LBE ACRB, EBGR, ECRB, KTP
54 58
ACRB, EBGR, ECRB, FBGR, FCRB ABGR, FIB, EBGR, ECRB
55
GCRB
59 64
ABGR, FIB, EBGR, ECRB ACRB
60 65
GCRB Community Content
61 66
Community Content Greatfrito
62 67
Greatfrito GCRB
63
EV
68 72
GCRB GCRB
69 73
DA, LBE, DOH FIB, DC
70 74
FCRB GCRB
71 75
GCRB GCRB
76 80
GCRB GCRB
77 81
GCRB GCRB
78 82
GCRB ACRB, FH
79
Greatfrito
83 87
Community Content ABGR, ACRB, ECRB
84 88
ACRB, ECRB, KTP FC
85 89
GCRB GCRB
86
GCRB
90 94
GCRB FBGR, FCRB
91 95
GCRB Greatfrio
92 96
GCRB ACRB
93 97
FCRB ACRB, EBGR, ECRB
98 102
FIB, KTP DA, FBGR, FCRB
99 103
GCRB KTP
100 104
SOT, FC GCRB
101 105
GCRB GCRB
Master108
Prerequisite: None
Tier: 5
Activation: Active (Incidental, Once per Encounter)
Ranked: No
When you purchase this talent for your character,
choose one skill. Once per round, your character
may suffer two strain to use this talent to reduce the
difficulty of the next check they make using that skill
by two, to a minimum of Easy (one diamond).
Pressure Point109
Prerequisite: None
Tier: 5
Activation: Active (Incidental)
Ranked: No
When making a Brawl check against an opponent,
instead of dealing damage, may deal equivalent
strain plus additional strain equal to ranks of
Medicine, ignoring soak.
106 109
KTP ECRB
107 110
FC GCRB
108
GCRB