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frfUnearthedArcana: | catalog for homebrew rules,
weapons, scenarios, monsters, or anything else you can
think of, We are found at (Unearthed AcePACT OF THE TALISMAN
You can perform a ritual over the course of an hour to
Create a magical talisman symbolic of your patron. You can
‘summon this talisman back to your hand as a bonus aetion
if't is on the same plane of existence. While on the same
plane, you always know the distance and direction between,
you and your talisman.
‘Acting as a conduit for your eldritch power, you can cast
any of your known warlock spells through your talisman.
Your talisman serves as an arcane focus, and when you cast
A spell through your talisman, the spel's range is
determined from its location instead of your own. You can
tanget the spell’s effects as normal ifthe target is within
your line of sight. Otherwise, any spell cast through your
talisman without any targets within your line of sight will be
‘unguided, and will be cast ata valid target or area nearest
to the talisman following the spells behaviour, or at the
DM's discretion, Ifan unguided spell has no valid targets,
the spell is wasted.
Your talisman can be subjected to a direct attack fit isn't
being worn or carried. It has an AC of 10, 10 hit points, and
immunity to poison and psychic damage. Your talisman is
also immune to all damage from spells you cast through it
ELDRITCH INVOCATIONS
‘The following invocations have been added as additions for
the Pact ofthe Talisman feature.
Dark SEAL
Prerequisites: Pact of the Talisman feature, 5th level
You can cast the glyph of warding spell at your warlock
spell slot level on your talisman without expending a spell
slot, however the casting time is reduced to 1 minute. The
spel will end ifitis triggered, if you move your talisman or
ifitis used to cast another spell before itis triggered Once
you use this feature, you can't use it again until you finish a
Tong rest.
EwpritcH BEACON
Prerequisites: Pact of the Talisman feature
You are always aware of the nature of creatures within 10
feet of your talisman as ifit were under the effet of the
detect evil and good spell In addition, any creature carrying,
‘your talisman is always visible to you if they are within your
line of sight, regardless of invisibility, darkness or fog.
Eyz oF Yoc-SorHoTH
Prerequisites: The Great Olel One patron, Pact of the
Talisman feature, 5th level
As an action, you can project your senses through your
talisman, allowing you to perceive creatures and objects up,
10 30 feet from its location until the end of your next tu
as long as itis on the same plane of existence.
Fizsu Purper
Prerequisites: Pact of the Talisman feature, 5th level
You can place your talisman on the remains ofa medium or
‘smaller humanoid as an action, and cause it to rise again as
ifunder the effect of the animate dead spell Ifthe talisman
is separated from the undead creature's possession or is,
used to cast another spell the effect will end and the
creature will immediately drop dead Once you use this
feature, you can't use it again until you finish a long rest.
REALITY TEAR
Prerequisites: Pact of the Talisman feature
You can teleport your talisman toa location you can see
wit
n 120 feet of you as an action, Ifyou teleport your
talism
n into the inventory of an unwilling creature, it must.
‘succeed a Wisdom (Perception) check contested by your
Dexterity (Sleight of Hand) check to notice. Ifthe creature
succeeds it can avoid this teleportation, causing your
talisman to drop to the ground in its space. Once you use
this feature, you can't use it again until you finish a short or
long rest
SHapow AEGIS
Prerequisite: Pact of the Talisman feature
You can use your reaction to cast shield on a creature you
can see that is holding your talisman without expending a
spell slot, Once you use this feature you can't do so again
until you finish a short or long rest.
Your Pact BOON
Your talisman may take many different forms
depending on your chosen patron; here are some
inspirations for your talisman's appearance
‘The Archifey. Your talisman may appear as an
inscribed stone, a petrified leaf, ora ring with the
insignia of your patron's court.
“he Fiend. A tlsman from a Fiend may be an
unholy symbol, a large fang or blood painted stone.
‘The Great Old One. Your talisman could take
‘many different forms: perhaps a scrap of paper torn
from a tome of secrets; a twitching eyeball pendant;
fra smal fckering lantern.
Pact ofthe Talisman | wPeanutlavece
Discoxp or Many Tinos - Disconp.co]SAnssrSHroup oF THE DECEIVER
Prerequisites: Pact of the Talisman feature, 9th level
You can cast arcanis's magic aura from your talisman at
‘will without expending a spell slot or material components.
‘This will both conceal the talisman's magical aura and
affect any creature or object that is wearing or touching it
Sports OF THE VoID
Prerequisites: Pact of the Talisman feature
You ca
transform one wondrous magic item that you ean
carry into your talisman by performing a special ritual while
you hold the item. You perform the ritual over the course of
1 hour, which can be done during a short rest. You can't
affect an artifact or a sentient item in this way. The item
‘ceases being your talisman if you die, if you perform the 1
hour ritual on a different wondrous magic item, or if you
use a I-hour ritual to break your bond to it
TricksreR's STEP
Prerequisites: Pact of the Talisman feature, 5th level
You can use your bonus action to swap places with your
talisman, as long as it is within 60 feet of you, Alternatively,
you can use this feature to swap places with a willing
Creature holding your talisman within this range. Once you
use this feature, you can't do so again until you finish a
short or long rest.
Unnoty Branp
Prerequisites: The Fiend Patron, Pact of the Talisman
feature
You can use your aetion to brand the ereature holding your
talisman with an unholy symbol This dark mark i visible
only to you and the affected creature, and remains even if
the creature is no longer holding your talisman, Within the
next 7 days, you can cast a single spell that targets or is
centered on the branded creattire, as long as they are on
the same plane of existence, after which the effect ends and
the mark fades. This effect will also end if you brand
another creature, oF ifthe remove curse spell is cast on the
creature.
WHISPERED TEMPTATIONS
Prerequisites: The Archfey patron, Pact of the Talisman
feature
Ifa creature carrying your talisman is charmed by a spell
cast through it, the creature must make a Wisdom saving
throw against your warlock spell save DC once the spell
ends. Ona failed save, the creature does not recognise your
talisman as the source of the spell ifthe creature would
have reason to suspect it.
CREDITS
‘+ Written by /u/PeanutfayGee
ArT
Cliffside Ritual
Entroz