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Rue yay Discord of Many Things: A fricndly community of folks playing D&D Se, and aiming to be better GMs and players inall aspects of the game. We are found at Discord sa/JSArrSp. frfUnearthedArcana: | catalog for homebrew rules, weapons, scenarios, monsters, or anything else you can think of, We are found at (Unearthed Ace PACT OF THE TALISMAN You can perform a ritual over the course of an hour to Create a magical talisman symbolic of your patron. You can ‘summon this talisman back to your hand as a bonus aetion if't is on the same plane of existence. While on the same plane, you always know the distance and direction between, you and your talisman. ‘Acting as a conduit for your eldritch power, you can cast any of your known warlock spells through your talisman. Your talisman serves as an arcane focus, and when you cast A spell through your talisman, the spel's range is determined from its location instead of your own. You can tanget the spell’s effects as normal ifthe target is within your line of sight. Otherwise, any spell cast through your talisman without any targets within your line of sight will be ‘unguided, and will be cast ata valid target or area nearest to the talisman following the spells behaviour, or at the DM's discretion, Ifan unguided spell has no valid targets, the spell is wasted. Your talisman can be subjected to a direct attack fit isn't being worn or carried. It has an AC of 10, 10 hit points, and immunity to poison and psychic damage. Your talisman is also immune to all damage from spells you cast through it ELDRITCH INVOCATIONS ‘The following invocations have been added as additions for the Pact ofthe Talisman feature. Dark SEAL Prerequisites: Pact of the Talisman feature, 5th level You can cast the glyph of warding spell at your warlock spell slot level on your talisman without expending a spell slot, however the casting time is reduced to 1 minute. The spel will end ifitis triggered, if you move your talisman or ifitis used to cast another spell before itis triggered Once you use this feature, you can't use it again until you finish a Tong rest. EwpritcH BEACON Prerequisites: Pact of the Talisman feature You are always aware of the nature of creatures within 10 feet of your talisman as ifit were under the effet of the detect evil and good spell In addition, any creature carrying, ‘your talisman is always visible to you if they are within your line of sight, regardless of invisibility, darkness or fog. Eyz oF Yoc-SorHoTH Prerequisites: The Great Olel One patron, Pact of the Talisman feature, 5th level As an action, you can project your senses through your talisman, allowing you to perceive creatures and objects up, 10 30 feet from its location until the end of your next tu as long as itis on the same plane of existence. Fizsu Purper Prerequisites: Pact of the Talisman feature, 5th level You can place your talisman on the remains ofa medium or ‘smaller humanoid as an action, and cause it to rise again as ifunder the effect of the animate dead spell Ifthe talisman is separated from the undead creature's possession or is, used to cast another spell the effect will end and the creature will immediately drop dead Once you use this feature, you can't use it again until you finish a long rest. REALITY TEAR Prerequisites: Pact of the Talisman feature You can teleport your talisman toa location you can see wit n 120 feet of you as an action, Ifyou teleport your talism n into the inventory of an unwilling creature, it must. ‘succeed a Wisdom (Perception) check contested by your Dexterity (Sleight of Hand) check to notice. Ifthe creature succeeds it can avoid this teleportation, causing your talisman to drop to the ground in its space. Once you use this feature, you can't use it again until you finish a short or long rest SHapow AEGIS Prerequisite: Pact of the Talisman feature You can use your reaction to cast shield on a creature you can see that is holding your talisman without expending a spell slot, Once you use this feature you can't do so again until you finish a short or long rest. Your Pact BOON Your talisman may take many different forms depending on your chosen patron; here are some inspirations for your talisman's appearance ‘The Archifey. Your talisman may appear as an inscribed stone, a petrified leaf, ora ring with the insignia of your patron's court. “he Fiend. A tlsman from a Fiend may be an unholy symbol, a large fang or blood painted stone. ‘The Great Old One. Your talisman could take ‘many different forms: perhaps a scrap of paper torn from a tome of secrets; a twitching eyeball pendant; fra smal fckering lantern. Pact ofthe Talisman | wPeanutlavece Discoxp or Many Tinos - Disconp.co]SAnssr SHroup oF THE DECEIVER Prerequisites: Pact of the Talisman feature, 9th level You can cast arcanis's magic aura from your talisman at ‘will without expending a spell slot or material components. ‘This will both conceal the talisman's magical aura and affect any creature or object that is wearing or touching it Sports OF THE VoID Prerequisites: Pact of the Talisman feature You ca transform one wondrous magic item that you ean carry into your talisman by performing a special ritual while you hold the item. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can't affect an artifact or a sentient item in this way. The item ‘ceases being your talisman if you die, if you perform the 1 hour ritual on a different wondrous magic item, or if you use a I-hour ritual to break your bond to it TricksreR's STEP Prerequisites: Pact of the Talisman feature, 5th level You can use your bonus action to swap places with your talisman, as long as it is within 60 feet of you, Alternatively, you can use this feature to swap places with a willing Creature holding your talisman within this range. Once you use this feature, you can't do so again until you finish a short or long rest. Unnoty Branp Prerequisites: The Fiend Patron, Pact of the Talisman feature You can use your aetion to brand the ereature holding your talisman with an unholy symbol This dark mark i visible only to you and the affected creature, and remains even if the creature is no longer holding your talisman, Within the next 7 days, you can cast a single spell that targets or is centered on the branded creattire, as long as they are on the same plane of existence, after which the effect ends and the mark fades. This effect will also end if you brand another creature, oF ifthe remove curse spell is cast on the creature. WHISPERED TEMPTATIONS Prerequisites: The Archfey patron, Pact of the Talisman feature Ifa creature carrying your talisman is charmed by a spell cast through it, the creature must make a Wisdom saving throw against your warlock spell save DC once the spell ends. Ona failed save, the creature does not recognise your talisman as the source of the spell ifthe creature would have reason to suspect it. CREDITS ‘+ Written by /u/PeanutfayGee ArT Cliffside Ritual Entroz

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