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Commands[edit]

Command Description Parameters Example

Toggles 3D Stats
3dstats None 3dstats
(FPS and render time)

Print achievement
achievement_status None achievement_status
status

Activates an
ascension perk, activate_ascension_perk
activate_ascension_perk <name>
pressing tab reveals ap_mind_over_matter
the names

Activates an tradition
activate_tradition
activate_tradition perk, pressing tab <name>
tr_prosperity_sct
reveals the names

<Select Planet>
Adds an anomaly [anomaly category
add_anomaly add_anomaly
category for a planet name]
life_asteroid_category

add_ethic_pop purged
add_ethic_pop Add ethic to a pop [Pop ID] [Ethic Key]
ethic_fanatic_authoritarian

Increases the sources [source] [target]


add_opinion add_opinion 01 00 500
opinion of target [amount]

Populates the ENTIRE


selected or specified
planet with pops of the
add_pops [species] [planet] add_pops 1 235
specified species;
entering it empty
reveals the IDs

Creates a new fleet


with one ship of
add_ship named design, [design name] add_ship Avatar
pressing tab reveals
the names

[leader id] [trait key add_trait_leader 1


add_trait_leader Add trait to leader
or index] leader_trait_gale_speed
Command Description Parameters Example

add_trait_species 5
add_trait_species Add trait to species [species id] [trait key]
intelligent

Simulates a game in
year 2400 (every
advanced_galaxy default empire gains none advanced_galaxy
colonies, technologies
and fleets)

Toggles the AI on or
ai None ai
off

ai_get_messages ai_get_messages None ai_get_messages

Attempt to change
alienfx computer lights with None alienfx
Alien FX

Spawns an ambient
ambient_object
ambient_object object of the specified [type]
medium_debris_02_object
type.

Makes all player fleets


attackallfleets None attackallfleets
target all other fleets

Play the sound effect


audio.playeffect None TODO
with the given name

Sets the active audio


audio.setactivegroup None TODO
group

Test the random


distribution of the
audio.testeffectweights None TODO
weighs for a sound
effect

AI aggression set to
berserk_ai None berserk_ai
10
Command Description Parameters Example

Blends to a new post [nSetting] [vTime]


blend_post_effect TODO
effect setting [nMode]

Calculates map
borders None borders
borders

Add [amount] of
cash energy credits. [amount] cash 500
Defaults to 5000.

Add a Cassus Belli


[casus belli key]
casusbelli against the given TODO
[country id]
target empire

Check save and load


check_save None check_save
persistence

Clears any persistent


clear_debug_lines None clear_debug_lines
debug lines

Clears any persistent


clear_debug_strings None clear_debug_strings
debug strings

Shows collision boxes


collision None collision
and circles

Starts colonization
process of the
colonize selected planet using [colonizer pop id] colonize 1
a copy of the pop with
the ID given.

Enable/disable
communication with
communications the target empire, [target country id] communications 1
leave with no
arguments for all

Enables contact with


contact None contact
all empires
Command Description Parameters Example

Used to occupy
planets. If there is no
control war with the owner of [planet id] control 50
[planet id] control will
be reverted instantly.

Copies a pop to the


copy_pop selected planet using [pop id] copy_pop 1247
the id of a single pop.

crash Crash the game None crash

Creates a fleet using


your most recent
create_navy designs. 0.5 means [amount] create_navy 0.5
100% of naval
capacity.

Creates a specific
megastructure, create_megastructure
create_megastructure [megastructure id]
pressing tab reveals think_tank_1
the IDs

Selected ship takes x


damage <Select Ship> damage 50
damage

debug_achievements TODO None TODO

debug_achievements_clea
TODO None TODO
r

All AI-controlled
nations never agree
debug_nomen None debug_nomen
with your deals and
proposals.

All AI-controlled
nations always agree
debug_yesmen None debug_yesmen
with your deals and
proposals.
Command Description Parameters Example

Toggles debug lines


debuglines None debuglines
on/off

[texture name]
Debug drawer for debugtexture name 0,5
debugtexture [transparency] [alpha
textures alpha
channel]

Reveals debug info in


tweakergui
tooltips such as pop
debugtooltip None debugtooltip(pre 1.1) or
ID for pops, and
debugtooltip(1.1)
planet ID for planets.

Scales Delta Time [delta_t] [scale


deltat TODO
with given value value]

Start a democratic
democratic_election None TODO
ruler election

Shows stats for


deposits None deposits
deposits

Executes an effect
effect None effect crystal_hit_effect
script.

effect give_technology = {
Unlocks specific tech =
effect give_technology [ = { tech = tech_id }]
technology tech_automated_exploratio
n}

election Starts a ruler election. None election

Add engineering tech


engineering points. Defaults to [amount] engineering 500
5000.

error Show errors in log None error

event Executes an event [event id] [target id] event story.5


Command Description Parameters Example

Prints the scope trees


eventscopes None <Event open> eventscopes
of current events

eventstats Show event statistics. None eventstats

Prints all factions and


factions.showallfactions None factions.showallfactions
information on them.

Prints attraction levels


factions.showattraction None factions.showattraction
for every faction.

Spawns all possible


factions.spawnall None factions.spawnall
factions.

Fast forward a set [amount of days]


fast_forward fast_forward 100
amount of days [observer]

filewatcher Toggles filewatcher None filewatcher

Finishes all active


finish_research None finish_research
research.

Finishes all special


finish_special_projects None finish_special_projects
projects

Add food. Defaults to


food [amount] food 500
5000.

forces [target_id] to
force_integrate
force_integrate integrate into player's force_integrate 5
[target_id]
empire.

Toggles allowing
player to change
free_government None free_government
governments without
the time limit
Command Description Parameters Example

Toggles allowing
player to change
policies without
free_policies None free_policies
restriction, including
policies previously
disabled.

Enable/Disable
ftl None ftl
unlimited FTL

fullscreen Toggles fullscreen None fullscreen

Executes the specified


game_over [victory type index] game_over 0
type of Game Over

Sets graphical culture


for player empire,
gfxculture [culture key] gfxculture mammalian_01
pressing tab reveals
the culture keys

Moves camera to
goto [x] [y] goto 10 10
position

Adds a growing pop to


target planet. Adding a
number after the <Select Planet> grow_pops
grow_pops None
command speed up 100
the growing pop. 10 =
1 unit

Displays the bounds


guibounds None guibounds `
of GUI elements

hdr Toggles HDR None hdr

Prints the help


help documentation for a [command name] help human_ai
command.

helphelp No help for you! None helphelp


Command Description Parameters Example

hsv Converts RGB to HSV None hsv 25 25 25

Toggles AI for Human


human_ai None human_ai
countries

Add [amount].
influence [amount] influence 500
Defaults to 5000.

info Toggles Debug info. None info

Will instantly finish


building of tile
buildings, upgrades,
ships, stations.
instant_build Toggle on and off. instant_build
WARNING: This also
applies to enemy AI
so only used while
paused.

Sets intel level on


discovered space.
intel [bool] intel 1
Toggles between low
and high.

Player ships will not


invincible None invincible
take damage.

kill_country Kills current country. None kill_country

kill_leader Kills specified leader. [leader id] kill_leader ?

Kills current
kill_pop [pop id] kill_pop 745
population

kill_ruler Kills current ruler. None Kills current ruler.

Lock's the camera to [debug_lockcamera,


lockcamera lockcamera
the current position. lockcamera]
Command Description Parameters Example

Regenerates map
map_names None map_names
names.

Simulates a 100 years


mature_galaxy None mature_galaxy
old galaxy.

Fills all resource


max_resources None max_resources
storages.

Used to test for


memtest memory leakage with [iterations] memtest 1
certain functions.

Shows every message


message None message
type on the top bar.

Add minerals. Defaults


minerals [amount] minerals 500
to 5000.

nogui Toggles GUI on/off None nogui

Toggles mouse
nomouse None nomouse
scrollwheel on\off

nomen Toggles nomen on/off None nomen

Switches to observer
observe None observe
mode

Sets the game up for


overnight [ticks per turn] overnight 2
an overnight session

Take ownership and


control of the specified
own [paint] own
fleet, starbase or
colony
Command Description Parameters Example

Toggles particle
particle None particle crystal_hit_effect
debug info.

particle.miplevels TODO None TODO

particle.useringbuffer TODO None TODO

particle.wireframe TODO None TODO

Spawns a particle
particle_editor None particle_editor
editor.

Finds path between [from index] [to


path path 0 1
stars. index]

Targeted country
peace_on_player offers peace on [country id] peace_on_player 05
player.

Add physics tech


physics points. Defaults to [amount] physics 500
5000.

Changes the selected


<Select Planet>
planet_class Planets Class to the [planet class name]
planet_class pc_tropical
new specified class.

Increases Happiness
on selected planet,
more specifically,
adds a + happiness
<Select Planet>
planet_happiness buff to the planet, [amount]
planet_happiness 100
however, will not
exceed max
happiness govern by
other factors

Adds resources to the <Select Planet>


planet_resource population tiles. The [resource] [amount] planet_resource minerals
amount entered will be 50
the total of the
Command Description Parameters Example

resource in random
tiles.

Adjusts the visual


AND tile size, max tile
size is 25, but visually
planet will keep (number of
planet_size planet_size 25 523
increasing after 25. tiles)[planet id]
WARNING: Will break
the game with
extreme sizes.

Lists every type of


planets planet and the amount None planets
of each.

Allows you to switch to


playing another
empire using its two-
play digit ID. 00 is the [tag] [country index] play 01
player empire, AI
empires are 01 and
above.

Fills all free slots on


selected planet with
populate [planet] <Select Planet> populate
pop. (Doesn't remove
tile blockers.)

Gives the player


pp [amount] pp 1000
minerals

Dumps some debug


production None production
info about production

Replace ruler with a


random_ruler None random_ruler
new random ruler.

Recalculates fleet
presence cache,
recalc_fleet_presence None recalc_fleet_presence
useful if loading old
saves.
Command Description Parameters Example

Regenerates border
colors for empires with
regenerate_border_colors None regenerate_border_colors
the same primary
color

reload Reloads assets [file name] reload main.gui

reload_galaxy Starts a new game None reload_galaxy

Reloads the graphical


reload_graphical_map None reload_graphical_map
map

[arguments:
reloadfx Reloads the shader map/mapname/postf reloadfx arrow
x or *.fx filename]

Removes an ethic remove_ethic_pop ?


remove_ethic_pop [pop id] [ethic key]
from a target pop. ethic_xenophobe

Removes all
remove_notification notifications belonging [amount] remove_notification 1
to the player

Removes a trait from [leader id] [trait key remove_trait_leader 17


remove_trait_leader
a leader. or index] trait_leader_meticulous

Remove trait from remove_trait_species 5


remove_trait_species [species id] [trait key]
species intelligent

Prints the current`


rendertype None rendertype
rendering type.

Instantly researches
all non-repeatable
technologies.
research_technologies Deprecate as of 2.0.2 Boolean research_technologies 1 4
update. Add 1 for
creature and crisis
techs too. Add a
second number for
Command Description Parameters Example

repeatable
technologies.

Instantly researches
all non-repeatable
technologies as of
2.0.2 update.
Previously, this was
research_all_technologies
research_all_technologies research_technologies Boolean
14
. Add 1 for creature
and crisis techs too.
Add a second number
for repeatable
technologies.

Add [amount] of
resource [resource]. Defaults to [amount] resource minerals 500
5000.

Reveals everything on
the map, but you can
observe not play. Use play x None observe
command, to resume
playing

Continue playing after


play x None play x
observing

Show stats for


resources None resources
resources

Sends a diplomatic reverse_diplo


reverse_diplo command from the [diplo] [id] action_invite_to_alliance
target to the player. 01

Runs the specified file


with list of commands.
File should be placed
in \\Paradox
Interactive\Stellaris\.
run None run group_commands.txt
File must be called
'[insert file name here]'
without the brackets or
the '.txt' at the end of
the name.
Command Description Parameters Example

Enables/disable
scaling None scaling
scaling of models.

Adds [amount] of skill


levels to every leader
skills [amount] skills 10
under player control.
Defaults to 5.

Toggle
smooth None smooth
framesmoothing

Add society tech


society points. Defaults to [amount] society 500
5000.

Spawns specified
entity at cursor
position. The entity spawnentity
spawnentity [entity name]
names are found in test_object_entity
the gfx folder in the
.asset files.

Toggles RBG color


srgb None srgb
mode

Surrender and gives in List all wars for country with


to all demands. Using country_id = 5 along with
only [country id] their war_ids: surrender 5.
surrender parameter lists wars [country id] [war id] Force country with
with their appropriate country_id = 5 to surrender
war_ids for given in war with war_id = 19975:
country. surrender 5 19975.

Surveys all planets,


requires you to have
survey None survey
at least one science
stip

Reload localization
switchlanguage files and switches None switchlanguage English
language
Command Description Parameters Example

Re-generates the tech


techupdate None techupdate
tree of the player

Prints weights for the


techweights [tech area] techweights phy
tech tree of the player

Add [amount] of
terraforming resources
terraforming_resources [amount] terraforming_resources 10`
to the seclected
planet. Defaults to 5.

Used to test an test_achievement


test_achievement [achievement]
achievement trigger achievement_colonize

threading.taskthreadscoun Returns the number of


None threading.taskthreadscount
t CPU threads used

Controls the number


ticks_per_turn [amount of ticks] ticks_per_turn 10
of ticks per turn

Returns the local


time None time
system time

Tests a trigger script


(*.txt) when placed in
trigger the \\Paradox [trigger script] trigger test_trigger
Interactive\Stellaris\
folder

Prints docs for triggers


trigger_docs None trigger_docs
and effects

Tests the trigger


trigger_file script, and crashes the None trigger_file
game

unlock_edicts Unlocks all edicts None unlock_edicts


Command Description Parameters Example

Add [amount] of unity.


unity [amount] unity 5000
Defaults to 500.

Copies game version


version None version
to clipboard

Modifies music
volume [volume delta] volume 20
volume

Forces the target


war_on_player country to declare war [country id] war_on_player 05
on the player

Adds the given war


warexhaustion exhaustion for all of an [amount] warexhaustion 75
empire's active wars

[arguments
Opens an GUI window window open
window open/close] [window
element advisor_window
gui name]

Toggles forced
wireframe None wireframe
wireframe on/off

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