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Fate Of Heroes is an hack of Fate Accelerated, This work is based on Fate Core System and
suited to play the role of adventurers forced to Fate Accelerated Edition (found at
become heroes to fight some dark evil threat. http://www.faterpg.com/), products of
The game is built on the foundation of Fate Evil Hat Productions, LLC, developed,
Accelerated (an Evil Hat product), with several authored, and edited by Leonard Balsera,
influences also from Apocalypse World (by Brian Engard, Jeremy Keller, Ryan Macklin,
Vincent Baker). Mike Olson, Clark Valentine, Amanda
You play to: Valentine, Fred Hicks, and Rob Donoghue,
* Do amazing things, live incredible and licensed for our use under the Creative
adventures Commons Attribution 3.0 Unported license
* See the characters struggle, together, for a (http://creativecommons.org/licenses/by/3.0/).
greater good
* Explore and discover within the Eternal City Additional credits is due to:
and the wild outer regions * AW (Apocalypse World) by Vincent Baker
* Dungeon World by LaTorra and Koebel
* Adventure World by Colter Hanna
CONTENT * Heartbreaker AW (AW hack)
Fate Of Heroes contains: * Stonetop (DW hack)
1- A brief introduction to the setting
2- A set of short rules for players and GM Additional credit, for their interesting
3- Additional instructions for the GM to run conversations about design, goes to:
the game * Raminghi (an Italian RPG community)
4- A series of playbooks for the players - * The Story-Games forum
basically predefined characters templates
ARTWORK
SETUP The Artwork is by Dwayne Scott, who was so
To play, you will need a group of 3 or 4 kind to let me use his sketches here. You can
players taking characters and one additional see more of his work on DeviantArt here:
player acting as the GM for the game. http://ruecalintz.deviantart.com/
As game-prep you should print:
* Reasonably, this introduction as reference
for the setting VERSION
* A copy of every playbook, including the This is version 0.1.
rules summary
AUTHOR: DAIMON GAMES
* Print or have available all the GMing Guide,
and print the Session Sheet
* A pair of D6 of different colors (i.e. one website: www.daimongames.com
black and one white) for every player and for email: davide.pignedoli@gmail.com
the GM
* Enough tokens to track fate points
booklet 1
Fate Of Heroes provides the GM and players THE SEVEN NATIONS are the seven groups of
with a basic setup for the setting. A lot is humans with enough culture, identity,
going to be left to the imagination of the GM resources, organization and power to be
and players, but there are a few basic points recognized as more than simple settlements.
that are assumed to remain fixed in this game. All seven of them are distributed to the EAST
of the Eternal City; some have their capital or
THE ETERNAL CITY is an immense ring of an important city within the Eternal City itself,
buildings, of incredible size, spanning the some have no access to the Eternal City unless
length of nations, across the continent, and through wild land or another nation’s land.
surrounded by a tall and solid wall. It’s a Tales and legends of what lies north, south and
magical and dark place; a place of power and west of the Eternal City are countless; people
mystery, of sorcery, death and treasures. who really visited those far lands, none - which
Within the ring of the Eternal City is the vast we know of.
INNER SEA, and in the middle, the SILVER Each of the Seven Nations is organized in a
DRAGON ISLANDS; the unpopulated areas of different way, but some factions reach beyond
the City and the Islands are the favorite the borders of the single nation, thus their
destination for adventurers and looters seeking machinations for power extend all through the
treasures. A few, very few portions of the eastern territories. The most powerful of such
Eternal City have been colonized by humans. powers are, of course, religions and noble
Life in these small areas is relatively safe and families.
comfortable compared to other places. THE CHURCH OF THE CIRCLE maintains
But TO BECOME A CITIZEN, one must pay a the most common religion among the
very high admission fee and then pay regular regular folks; its faith is based on a rather
taxes to the local rulers. For this reason, most simple preaching of concepts such as
of the common folks living in the Eternal City silence, acceptance of the status quo,
are sponsored by someone rich, and repay with and deference to power. The Circle
labor. A small, affordable tax gives the right to recognizes several minor deities - such
enter such areas, and reside for a short time, as for Birth, Arts, Family, - the cult of
for example for travel or business. The few the ancestors, and a nameless,
ports connecting the mainland with the Silver fundamentally kind, ancient Creator.
Dragon Islands for example require the THE CHURCH OF THE CROSS on the
payment of such taxes, except for the Free Port other hand is more common among
of the Northern Gate. The Eternal City is built nobles and wizards and people of
of solid stone and its roots are lost in the power. It preaches of the supremacy of
legends of the ancient times. the single exceptional individuals seeking
Its most precious treasure is TRUE GOLD: a power to glorify their gods. The Cross also
precious and magic material, which can be venerates several different deities - such as for
charged by sunlight or heat, and release its War, Wisdom, Death, and so on. There is no
power controlled by wizards, fueling sorcery. It single creator, but a pantheon of gods in
exists apparently only in the Eternal City. struggle for power - although the Creator of
the Circle is considered one among other gods.
booklet 2