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3p4 (fbe8bd37d7fa)
Initialize engine version: 5.6.3p4 (fbe8bd37d7fa)
GfxDevice: creating device client; threaded=1
d3d11: D3D_FEATURE_LEVEL_11_1 not-recognized (only 11.0 runtime installed?)
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
Vendor: NVIDIA
VRAM: 1949 MB
Driver: 21.21.13.7270
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
Vendor: NVIDIA
VRAM: 1949 MB
Driver: 21.21.13.7270
Begin MonoManager ReloadAssembly
Platform assembly:
C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\UnityEngine.dll (this message is harmless)
Loading
C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\UnityEngine.dll into Unity Child Domain
is harmless)
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C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly:
C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading
C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
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C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly:
C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\Assembly-CSharp.dll (this message is harmless)
Loading
C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly:
C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\Assembly-CSharp.dll (this message is harmless)
Loading
C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly:
C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\UnityEngine.UI.dll (this message is harmless)
Loading
C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\UnityEngine.UI.dll into Unity Child Domain
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C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly:
C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\UnityEngine.Networking.dll (this message is harmless)
Platform assembly:
C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading
C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly:
C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\UnityEngine.Analytics.dll (this message is harmless)
Platform assembly:
C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading
C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\UnityEngine.Analytics.dll into Unity Child Domain
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C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly:
C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\Lidgren.Network.dll (this message is harmless)
Platform assembly:
C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\Lidgren.Network.dll (this message is harmless)
Loading
C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\Lidgren.Network.dll into Unity Child Domain
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C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\Lidgren.Network.dll into Unity Child Domain
Platform assembly:
C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\TextMeshPro-1.0.55.56.0b9.dll (this message is harmless)
Platform assembly:
C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\TextMeshPro-1.0.55.56.0b9.dll (this message is harmless)
Loading
C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\TextMeshPro-1.0.55.56.0b9.dll into Unity Child Domain
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C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\TextMeshPro-1.0.55.56.0b9.dll into Unity Child Domain
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Platform assembly:
C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\System.Core.dll (this message is harmless)
Platform assembly:
C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\System.Core.dll (this message is harmless)
Platform assembly:
C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\System.dll (this message is harmless)
Platform assembly:
C:\Users\TITAN\Desktop\Stick.Fight.The.Game.v1.2\Stick.Fight.The.Game\StickFight_Da
ta\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 16.336712 ms
Fallback handler could not load library
C:/Users/TITAN/Desktop/Stick.Fight.The.Game.v1.2/Stick.Fight.The.Game/StickFight_Da
ta/Mono/XInputInterface64
Fallback handler could not load library
C:/Users/TITAN/Desktop/Stick.Fight.The.Game.v1.2/Stick.Fight.The.Game/StickFight_Da
ta/Mono/.\XInputInterface64
Fallback handler could not load library
C:/Users/TITAN/Desktop/Stick.Fight.The.Game.v1.2/Stick.Fight.The.Game/StickFight_Da
ta/Mono/XInputInterface64
Fallback handler could not load library
C:/Users/TITAN/Desktop/Stick.Fight.The.Game.v1.2/Stick.Fight.The.Game/StickFight_Da
ta/Mono/libXInputInterface64
Fallback handler could not load library
C:/Users/TITAN/Desktop/Stick.Fight.The.Game.v1.2/Stick.Fight.The.Game/StickFight_Da
ta/Mono/.\libXInputInterface64
Fallback handler could not load library
C:/Users/TITAN/Desktop/Stick.Fight.The.Game.v1.2/Stick.Fight.The.Game/StickFight_Da
ta/Mono/libXInputInterface64
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the
comment above this line for more information.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Heyoo
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Hej Brodal, Här skulle det vara ett Steam Error Men nu slipper du det! Istället får
du detta, Oh im sorry..
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
0
(Filename:
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Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
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Line: 51)
102
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Heyoo
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Hej Brodal, Här skulle det vara ett Steam Error Men nu slipper du det! Istället får
du detta, Oh im sorry..
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
0
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
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Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
0
(Filename:
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Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 21993.
Total: 16.476309 ms (FindLiveObjects: 0.822910 ms CreateObjectMapping: 1.236926 ms
MarkObjects: 14.284724 ms DeleteObjects: 0.130723 ms)
102
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Line: 51)
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Line: 51)
(Filename:
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Line: 51)