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DEFENCE UNIVERSITY COLLEGE OF

ENGINEERING

COMPUTER AND INFORMATION TECHINOLOGY


SUBMITTETO:
LT:YENEWONDIM
CIT DEPARTEMENT
DEC, ETHIOPIA

SUBMITTED BY:
ASHENAFI ELIAS AND
CIT DEPARTEMENT
DEC, ETHIOPIA
SUBMISSION: DATE JUNE 2018

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COMPUTER GRAPHICS

Computer graphics is an art of drawing pictures, lines, charts, etc. using


computers with the help of programming. Computer graphics is made up of
number of pixels. Pixel is the smallest graphical picture or unit represented
on the computer screen. Basically there are two types of computer graphics
Namely

1) Interactive computer graphics: It is the computer graphics in which


user can interact with the image on the computer screen. Here exist two-
way communication between the user and the image. The image is totally
under the control of user. Example: Playing the computer game in the
computer. Here user controls the image completely. According to the user
wish image makes the movements on the screen.
Interactive Computer Graphics involves a two way communication between
computer and user. Here the observer is given some control over the
image by providing him with an input device for example the video game
controller of the ping pong game. This helps him to signal his request to the
computer.

The computer on receiving signals from the input device can modify the
displayed picture appropriately. To the user it appears that the picture is
changing instantaneously in response to his commands. He can give a
series of commands, each one generating a graphical response from the
computer. In this way he maintains a conversation, or dialogue, with the
computer.

Interactive computer graphics affects our lives in a number of indirect ways.


For example, it helps to train the pilots of our airplanes. We can create a
flight simulator which may help the pilots to get trained not in a real aircraft
but on the grounds at the control of the flight simulator. The flight simulator
is a mockup of an aircraft flight deck, containing all the usual controls and
surrounded by screens on which we have the projected computer
generated views of the terrain visible on takeoff and landing.

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Flight simulators have many advantages over the real aircrafts for training
purposes, including fuel savings, safety, and the ability to familiarize the
trainee with a large number of the world’s airports.

2) Non-interactive computer graphics: it is the computer graphics in


which user does not have any kind of control over the image. Image is
merely the product of static stored program and will work according to the
instructions given in the program linearly. The image is totally under the
control of program instructions not under the user. Example: screen savers.
In non-interactive computer graphics otherwise known as passive
computer graphics. It is the computer graphics in which user does not
have any kind of control over the image. Image is merely the product of
static stored program and will work according to the instructions given
in the program linearly. The image is totally under the control of
program instructions not under the user. Example: screen savers.

DISPLAY SYSTEM STRUCTURE

You use the display system to manage display properties and view
assignments for objects in your project. You can also create new
groupings for display purposes.
Elements of the Display System

The display system has 3 major elements:


A display representation, which controls how an individual object, such
as a door or a wall, is displayed
A display set, which is a group of display representations of objects

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A display configuration, which is a collection of display sets assigned to
particular view directions
These 3 elements are hierarchical: each display configuration contains a
number of display sets, and each display set contains a number of
display representations. To use a display configuration, you assign it to
a viewport. The objects in the viewport then use the display properties
specified in the display configuration.

DISPLAY SYSTEM returns a report that shows the initial values of the system
parameters and the current values as changed by the SET SYSTEM command:
Default user ID for command security checks (CMDUSER). Time in seconds for
which queue manager exits can execute during each invocation (EXITLIM). How
many started server tasks to use to run queue manager exits (EXITTCB). Number
of log records written by IBM MQ between the start of one checkpoint and the
next (LOGLOAD). The Measured Usage Pricing property for this queue manager
(MULCCAPT). This property is only displayed if the MULCCAPT property is set to
REFINED.
The Operation Mode for this system (OPMODE). This is an integer list of two
elements; the first indicates whether the queue manager is operating in
compatibility mode or new function mode, and the second shows the current
compatibility level. The OTMA connection parameters (OTMACON).
Whether queue manager restart waits until all indexes are built, or completes
before all indexes are built (QINDXBLD). Coded character set identifier for the
queue manager (QMCCSID). The queue-sharing group parameters (QSGDATA).
The RESLEVEL auditing parameter (RESAUDIT). The message routing code
assigned to messages not solicited from a specific console (ROUTCDE).
Whether SMF accounting data is collected when IBM MQ is started (SMFACCT).
Whether SMF statistics are collected when IBM MQ is started (SMFSTAT). Default
time, in minutes, between each gathering of statistics (STATIME). Whether tracing
is started automatically (TRACSTR). Size of trace table, in 4 KB blocks, to be used

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by the global trace facility (TRACTBL). Time between scanning the queue index for
WLM-managed queues (WLMTIME). WLMTIMU indicates whether WLMTIME is
given in seconds or minutes. Whether batch jobs can currently be swapped out
during some MQ API calls or not (CONNSWAP). A list of messages excluded from
being written to any log (EXCLMSG). It might also return a report about system
status. This command is issued internally by IBM MQ at the end of queue
manager startup. Message CSQY101I includes the system parameter value for
OPMODE that is being used in CSQ6SYSP. For more details, see Using CSQ6SYSP.
In contrast, the OPMODE returned by the DISPLAY SYSTEM command has a
second parameter containing the current compatibility level. When the queue
manager is operating in compatibility mode, the compatibility level indicates
which version the queue manager has been migrated from and therefore can fall
back to if necessary providing the appropriate backward migration PTFs have
been installed at that release.
When the compatibility level matches the current queue manager level then
functions introduced at the current release are enabled when NEWFUNC mode is
used, and disabled when COMPAT mode is used. This parameter is valid only on
z/OS.

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