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Introduction
• Because of the growth of technology now a
days each and every thing which is going
to be produced is checked Previously.
2D 3
D
2D- Image 3D-
Working
1. Animation
2. Architecture
3. Logos
4. Multimedia
5. Manufacturing
6. Virtual reality
7. CGI
History & Basic Information
• Written in C++
• Available in 40 Languages
• Platform Mac OSX, Microsoft windows
Early History
• Around the release of Autodesk 3D Studio R2 (DOS)
which was the first version to feature the IPAS interface for
3rd party extensions, the Yost Group developers of the
application (Gary Yost, Tom Hudson and Dan Silva)
started thinking of a next-generation software based on
Object-Oriented Programming techniques and running
under a Windows OS. After hiring some more
developers, the team delivered two more releases of 3D
Studio DOS (R3 and R4) while actively developing the
project code-named "Jaguar".
Phrase A
Phrase B
Phase A
1. Reference
2. Modelling (Bones, Rigging, Skinning)
3. Texturing
4. Material
5. Lights
6. Animation
7. Camera
8. Rendering
Phase B
1. Rendered Files
2. Editing
3. Adding Sounds
4. Additional Effects
5. Final Render
Types of Modeling
o Box Modeling
It would contain
1. Viewpoint
2. Geometry
3. Texture
4. Lighting
5. Shading
information as a description of the virtual
Rendering
• It is the most time consuming procedure.
• Persistence of Vision
Persistence of Vision
• Persistence of vision is the phenomenon
of the eye by which an afterimage is
thought to persist for approximately one
twenty-fifth of a second on the retina.
There are Basically three
types of Animation
• Traditional Animation
• Stop Motion
• Computer Animation
I. 2D animation.
II.3D animation.
Traditional Animation
• Traditional animation (also called cel
animation or hand-drawn animation) was the
process used for most animated films of the
20th century.
• Mathematical Functions.
Transformer Hereafter
The Italian
Job
Mission
Impossible 4
Pirates of the
Caribbean
Transforme
Games
Assassin Creed Red Dead Redemption
GTA IV Uncharted
Fable WET