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Tomb Of Annihilation Compsognathus

Supplement Tiny beast, unaligned


This supplement adds to existing content in the book, and Armor Class 13 (natural armor)
includes additional dinosaurs and wildlife encounters, which Hit Points 5 (2d4)
can be used on other numbers on encounter roll enliven Speed 30 ft.
exploration.
STR DEX CON INT WIS CHA
Carnotaurus 4 (-3) 15 (+2) 10 (+0) 2 (-4) 12 (+1) 6 (-2)
Huge beast, unaligned
Skills Perception +3
Armor Class 14 (natural armor) Senses passive Perception 13
Hit Points 133 (14d12 + 42) Languages —
Speed 50 ft. Challenge 0 (10 XP)

STR DEX CON INT WIS CHA Actions


18 (+4) 13 (+1) 16 (+3) 2 (-4) 14 (+2) 7 (-2) Bite. Melee Weapon Attack: +4 to hit, reach 5 ft.,
one creature. Hit: 1 piercing damage.
Skills Perception +5
Senses passive Perception 15
Languages — Carnotaurus
Challenge 6 (2,300 XP)
Carnotaurus is a lightly built, bipedal predator, measuring 26
Charge. If the carnotaurus moves at least 60 feet feet in length and weighing at least 3 000 pounds. It has a
straight toward a creature, and hits with a ram attack thick horns above the eyes, a feature unseen in all other
on the same turn, it deals an extra 13 (3d8) carnivorous dinosaurs, and a very deep skull sitting on a
bludgeoning damage to the creature, and the muscular neck. Carnotaurus is further characterized by
creature must succeed on a DC 15 Strength saving small, vestigial forelimbs and long and slender hindlimbs. Its
throw or be knocked prone. tail is extremely wide.
It is one of the fastest dinosaurs, especially one of its size.
Unidirectional Velocity. The carnotaurus can dash as a What it has in speed, it lacks in maneuverability. Turning is
bonus action. If it uses the dash action, it may not not its strong suit, its whole body is stiffer than other
change directions till the start of its next turn. dinosaurs. It has armored ridged spikes along its whole
Actions length.
Multiattack. The carnotaurus makes two attacks: one Compsognathus
with its bite and one with its ram.
Compsognathus is a small, bipedal animal with long hind legs
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., and longer tails, which it uses for balance during locomotion.
one target. Hit: 23 (3d12 + 4) piercing damage. If The forelimbs are smaller than the hindlimbs and featured
the target is a Medium or smaller creature, it is three digits equipped with solid claws are suited for grasping
grappled (escape DC 15). Until this grapple ends, prey. Its delicate skull is narrow and long, with tapered
the target is restrained, and the carnotaurus can't
bite another target.
snouts.
It usually measures 3 feet in length and weighs around 5
Ram. Melee Weapon Attack: +7 to hit, reach 10 ft., pounds. Due to its small size, it hunts and scavenges in
one target. Hit: 15 (2d10 + 4) bludgeoning damage. packs.

DINOSAURS
1
This
If the saving throw is successful, the target takes well a
Swarm of half the poison damage and isn't blinded. has th
Compsognathuses weigh
Medium swarm of Tiny beasts, unaligned
is its
Armor Class 13 (natural armor)
Hit Points 38 (7d8 + 7) Dilophosaurus
Speed 30 ft. Large beast, unaligned

Armor Class 13 (natural armor)


STR DEX CON INT WIS CHA Hit Points 37 (5d10 + 10)
8 (-1) 15 (+2) 12 (+1) 2 (-4) 12 (+1) 6 (-2) Speed 40 ft.

Skills Perception +3 STR DEX CON INT WIS CHA


Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, 8 (-1) 15 (+2) 14 (+2) 3 (-4) 12 (+1) 8 (-1)
paralyzed, petrified, prone, restrained, stunned
Senses passive Perception 13 Skills Perception +3
Languages — Senses passive Perception 13
Challenge 1 (200 XP) Languages —
Challenge 1/2 (100 XP)
Swarm. The swarm can occupy another creature's
space and vice versa , and the swarm can move
through any opening large enough for a Tiny
Actions
compsognathus. The swarm can't regain hit points Bite. Melee Weapon Attack: +4 to hit, reach 5 ft.,
or gain temporary hit points. one target. Hit: 9 (2d6 + 2) piercing damage.

Actions
Bites. Melee Weapon Attack: +4 to hit, reach 0 ft.,
one creature in the swarm's space. Hit: 10 (4d4)
piercing damage, or 5 (2d4) piercing damage if the
Pachycephalosaurus
swarm has half of its hit points or fewer. Medium beast, unaligned

Armor Class 12 (natural armor)


Hit Points 44 (8d8 + 8)
Dilophosaurus Speed 40 ft.
This dinosaurs are 22 feet long, weighs around 1 600
pounds, and stands on two legs. STR DEX CON INT WIS CHA
The most distinctive characteristic of Dilophosaurus is the 16 (+3) 13 (+1) 13 (+1) 2 (-4) 14 (+2) 6 (-2)
pair of rounded crests on its skull, which are used for display.
It tends to stay near water, as its primary source of food is
fish. Skills Perception +4
Senses passive Perception 14
Languages —
Challenge 1 (200 XP)
Variant: Spraying Dilophosaurus
As seen on Jurassic Parc, where the author added it Charge. If the pachycephalosaurus moves at least 20
in, dilophosaurus can spray poison in front of itself, feet straight toward a target and then hits it with a
blinding prey in the process. A spraying skull bash attack on the same turn, the target takes
dilophosaurus has a challenge rating of 2 (450 XP) an extra 10 (3d6) bludgeoning damage. If the target
and the following action option. is a creature, it must succeed on a DC 13 Strength
Spray Poison (Recharge 6). The dilophosaurus saving throw or be pushed up to 10 feet away and
sprays poison in a 15-foot cone. Each creature in knocked prone.
that area must make a DC 13 Constitution saving
throw. On a failure, the creature takes 20 (8d4)
poison damage and is blinded for 1 minute. The Actions
target can repeat the saving throw at the end of Skull Smash. Melee Weapon Attack: +5 to hit, reach
each of its turns, ending the effect on itself on a 5 ft., one target. Hit: 9 (1d12 + 3) bludgeoning
success. damage.

Pachycephalosaurus

DINOSAURS
2
Its head is the size of a normal person's torso, and is
perpendicular to its body. Its mouth has a beak on its end. It
also possesses large legs, which it uses to propel itself at high Y
speeds. H

A
H
Spinosaurus Sp
Gargantuan beast, unaligned

Armor Class 13 (natural armor)


Hit Points 188 (13d20 + 52) 1
Speed 25 ft., swim 60 ft.
Sk
STR DEX CON INT WIS CHA Se
La
25 (+7) 10 (+0) 19 (+4) 2 (-4) 14 (+2) 9 (-1) C

Skills Perception +6 H
Senses passive Perception 16 1
Languages —
Challenge 9 (5,000 XP) U
ad
Charge. If the spinosaurus moves at least 15 feet un
straight towards a target and then hits it with a bash
attack on the same turn, that target must succeed
on a DC 17 Strength saving throw or be knocked
prone. If the target is prone, the spinosaurus can
make one bite attack against it as a bonus action. A
M
Hold Breath. The spinosaurus can hold its breath for
o
1 hour.
b
Underwater Camouflage. The spinosaurus has
advantage on Dexterity (Stealth) checks made while ft
underwater. If
g
t
b

Actions ft
d
Multiattack. The spinosaurus makes two attacks:
one with its bite and one with its tail. It can't make
both attacks against the same target.
Bash. Melee Weapon Attack: +11 to hit, reach Its he
10 ft., one target. Hit: 45 (7d10 + 7) bludgeoning its no
damage.
Bite. Melee Weapon Attack: +11 to hit, reach 10
has th
ft., one target. Hit: 33 (4d12 + 7) piercing damage.
featu
If the target is a Large or smaller creature, it is back.
grappled (escape DC 17). Until this grapple ends, It i
the target is restrained, and the spinosaurus can't groun
bite another target. too fa
Tail. Melee Weapon Attack: +11 to hit, reach 10 Eve
ft., one target. Hit: 20 (3d8 + 7) bludgeoning tyran
damage. them
prote

Spinosaurus
This gargantuan, crocodile-like beast is larger than even a
tyrannosaurus rex. It is about 50 feet long, with a longer torso
than any other dinosaur. At this size, it is estimated a full
grown adult weighs 17 000 pounds. It has unusually long
arms, a crocodile snout with teeth that are visible even with
its mouth is closed.
DINOSAURS
3
Dinosaurs Dilophosaurus. The characters stumble upon 1d4
These are additional encounters meant to be used with the dilophosauruses fishing in a small stream. The dinosaurs
Wilderness Encounters table in Tomb of Annihilation. The feel threatened and show signs of defending their source of
table below replaces the Dinosaur section of the Wilderness food. If the characters immediately back away slowly, the
Encounters table in Tomb of Annihilation. dinosaurs go back to fishing. Otherwise, they attack.
Pachycephalosaurus. In a small clearing are 2 male, 1d4
Carnotaurus. The party has a 150-foot, 40-foot high, 30-foot female pachycephalosuaruses, with 1d4 noncombatants
wide escarpment leading to the jungle or to the beach among them. The males are fighting, while the females watch
(depending on where the party is). If a character gets about for who will prevail. If the characters make themselves
half-way through it, a carnotaurus steps out on the other side known, the females cry out, stopping the fight between the
of the canyon and attacks. A character that decides to climb males. If the characters get within 30 feet of any of them, they
up or down the canyon must succeed on a DC 15 Strength attack. The young are Small beasts that can be sold to Ifan
(Athletics) check or fall a number of feet equal to 1d4 times Talro'a in Port Nyanzaru for 50 gp each, or for 100 gp if a
10. From the top of the cliff, a character can notice the character succeeds on a DC 15 Charisma (Persuasion) check
carnotaurus waiting for prey to enter the canyon. to negotiate the price. The young dinosaurs are easy to
Compsognathus. A pack of 1d6 + 1 swarms of handle if separated from their parents, but the adults fight if
compsognathuses and a 1 compsognathus spot the their young are captured.
characters. Spinosaurus. A spinosaurus and 1d2 young
If this encounter occurs during the day, the lone dinosaur spinosauruses prowl a nearby river, near a bank. If a
reveals itself to the party, while the others surround the party. character goes to collect water, is on the river, or the party
Make a single Dexterity (Stealth) check for the swarms, with crosses the river, the adult will attack. Any character near the
advantage. If any character is aware that these are pack water with a passive Wisdom (Perception) score of 15 or
carnivores, and that character's passive Wisdom (Perception) higher spot the young before they attack; all other characters
score exceeds the swarms', it is not surprised if they attack. are surprised. The mother joins the fight if any one of the
The compsognathuses can be distracted by tossing 5 or more young is reduced to half health, otherwise she stays hidden. If
days supply of food. Otherwise, they attack. the characters get more than 100 feet away from the water,
If this encounter occurs at night, the compsognatuses enter the spinosauruses do not follow.
their camp, looking to steal food. Any character on guard
spots them with a successful DC 17 Wisdom (Perception)
check. If a character means to attack or otherwise hit any of
them, they run away. Otherwise, they steal 3d4 days of
rations and leave.
Modified Wilderness Encounters
Jungle Jungle Jungle
Beach No Lesser Greater
Encounter   Undead Undead Undead Mountains Rivers Ruins Swamps Wasteland
Dinosaurs, allosaurus 13–14 17 11 06 — — — 22 —
Dinosaurs, ankylosaurus — 18 12 07 — — — 23 —
Dinosaurs, brontosaurus — 19 — — — 24 — 24–25 —
Dinosaurs, carnotaurus 15–16 — — — — — — — —
Dinosaurs, compsognathus — 20 — — — 25 — — —
Dinosaurs, dilophosaurus — — — — — 26 — 26 —
Dinosaurs, deinonychus — 21–22 13 — — 22 — —
Dinosaurs, dimetrodon 17–19 — — — — 27– — 27–30 —
28
Dinosaurs, hadrosaurus — 23–24 14 08 — 29 — 31–33 —
Dinosaurs, 20 25 — — — — — — —
pachycephalosuarus
Dinosaurs, plesiosaurus 21–23 — — — — 30– — — —
31
Dinosaurs, pteranodon 24–28 26 15 09 30–38 32– — 34 —
33
Dinosaurs, quertzalcoatlus 29–31 — — — 39–42 34– — — —
35
Dinosaurs, spinosaurus — — — — — 36 — 35 —
Dinosaurs, stegosaurus — 27–28 16 10 — — — — —
Dinosaurs, triceratops — 29–30 17 — — — — — —
WILDERNESS
Dinosaurs, ENCOUNTERS
tyrannosaurus — 31–32 18 11–12 — — — — —
4 Dinosaurs, velociraptor 32–37 33–35 — 13–14 — — 23 — —
Wildlife Encounters
Jungle Jungle Jungle
Encounter Beach No Undead Lesser Undead Greater Undead Mountains Rivers Ruins Swamps Wasteland
Nothing 01–09 01 01–20 01–30 01–25 01–04 01–15 01–15 01–69
Bird-of-Paradise — 02–08 21–25 31 — — 16–21 — —
Capybara — — — — — 05–29 — — —
Crab 10–35 — — — — 30–34 — — —
Decoy Building Spider — 09–12 26–34 32–44 — — 25–31 16–29 —
Draco Lizard — 13–20 35–40 45–46 — — 32–34 30–31 —
Giant Weta Bug — 21–24 41–43 47 — — 35–49 32–39 —
Glass Frog — 25–34 44–57 48–62 — — — 40–44 —
Glowing Fungus — 35–42 58–66 63–72 — — 50–59 45–64 —
Golden Eagle 36–45 43 — — 26–60 35–44 60–68 — 70–84
Hummingbird — 44–52 67–70 73 — 45–61 69–72 — —
Ibex — — — — 61–00 — 73–77 — 85–93
Indri — 43–60 71–73 71 — — 78–82 — —
Leaf-Tailed Gecko — 61–65 74–80 77–85 — — 83–88 65–69 —
Otter 46–59 — — — — 62–71 — — —
Parrot 60–70 66–85 81–88 86–90 — 72–81 89–92 70–73 —
Pelican 71–90 — — — — — — — —
Railway Worm — 86–90 89–95 91–99 — — 93–95 74–89 94–00
River Dolphin 91–00 — — — — 82–89 — — —
Skipper — — — — — 90–00 — 90–97 —
Spider Monkey — 91–00 96–00 00 — — 96–00 98–00 —

Bird-of-Paradise. Small, sparrow-sized bird with colorful Glass Frog. Any character with a passive Wisdom
displays, cleared out a patch of a clearing to devoid it of (Perception) score of 17 or higher spots an almost
vegetation aside from a large pole in the center. It's calling to translucent frog on a leaf. It is about 2-3 inches long, and
attract a female and uses his colors to impress her, has a fan near it are batches of white eggs of varying opacity. Some of
of bright color it can spread out under its beak. It has the them are opaque, others translucid enough to see tadpoles
stats of a hawk but lacks the Keen Sight feature. growing inside. The adult can be sold to Ifan Talro'a in Port
Capybara. In the water or on its banks are 1d12 + 8 large Nyanzaru for 5 gp each, or for 15 gp if a character succeeds
rodents, they seem to be good swimmers. They have the stats on a DC 15 Charisma (Persuasion) check to negotiate the
of a giant weasel with a swim speed of 50 feet. price.
Crab. On the beach or underwater are 1d12 crabs. Glowing Fungus. Nearby, under some tree or rock
Decoy Building Spider. Any character with a passive formation is a patch of cone-shaped fungus, that are glowing
Wisdom (Perception) score of 14 or higher spots a web with green.
a spider in it. Closer inspection reveals the spider is a fake Golden Eagle. An eagle soars above, is hunting small
made out of leaves and other brush to fool prey. The real vermin, or is drinking water.
spider can be found with a DC 19 Wisdom (Perception) Hummingbird. A tiny hummingbird zooms by, 25% chance
check. it's a swordbill with a beak longer than its body. If the players
Draco Lizard. Any character with a passive Wisdom present it with a source of pollen and succeed on a DC 15
(Perception) score of 12 or higher spots a small, 8-inch-long Wisdom (Animal Handling) check, it approaches. Otherwise,
lizard eating ants on a tree. If any character comes within 40 it does not let any character near it. It has the stats of an owl
feet of it, it climbs up the tree. If followed, it shows a yellow but lacks the Keen Hearing and Sight feature.
flag under its jaw as a warning. As a last resort, it jumps off Ibex. On top of a rock formation, either on a steep cliff or a
the tree and glides away. ruined building, 2 goats look down at the characters. With
Giant Weta Bug. Any character with a passive Wisdom them are 1d6 young, who stay hidden from the characters if
(Perception) score of 13 or higher spots a huge grasshopper- possible. If approached, they run.
like bug that probably outweighs a normal mouse. It can be Indri. Above the characters are 4d6 indris, that will run
easily caught as it can't jump. It has an AC of 8, 1 hit point away if provoked or threatened. They use the stats of a
and is otherwise harmless. baboon.

WILDLIFE ENCOUNTERS
5
Leaf-Tailed Gecko. Any character with a passive Wisdom Railroad Worm. Any character with a passive Wisdom
(Perception) score of 18 or higher spots a small lizard on a (Perception) score of 14 or higher spots a long, beetle-like
tree or patch of moss, masquerading as lichen. It can be sold insect with a red light on its head, yellowish lights along its
to Ifan Talro'a in Port Nyanzaru for 10 gp each, or for 20 gp if sides.
a character succeeds on a DC 15 Charisma (Persuasion) River Dolphin. In the water is 3d4 dolphins, except they
check to negotiate the price. are blind past their blindsight range. They keep near boats, if
Otter. The characters spot 2d6 otters near or in water, at a any, for a few minutes but then wander off.
distance of 100 feet. If a character approaches within 50 feet, Skipper. Running across the water, a 2 foot long skipper
they swim off. They have the stats of a crocodile except lack scurries off after being disturbed by the characters. It has the
the Bite action, and have a 50 feet swim speed. stats of a lizard but has a speed of 40 feet and can run on
Parrot. Roll 1d8 and consult the Parrots table. The water. It can be sold to Ifan Talro'a in Port Nyanzaru for 10 gp
characters see 1d4 of that parrot type on a branch or flying each, or for 20 gp if a character succeeds on a DC 15
overhead. They can be sold to Ifan Talro'a in Port Nyanzaru Charisma (Persuasion) check to negotiate the price.
for an amount stated in the table, or the second one if a Spider Monkey. Hanging from their tails or otherwise in
character succeeds on a DC 15 Charisma (Persuasion) check the trees, 2d12 + 12 monkeys are looking at the characters.
to negotiate the price. They use the stats of an owl. They are rather small, and will run away if provoked or
Pelicans. The characters spot 1d6 pelicans near or in threatened. They use the stats of a baboon.
water, at a distance of 200 feet. If a character approaches
within 80 feet, they fly off. They have the stats of a vulture
except lack the Keen Sight and Smell feature, Pack Tactics
feature and have a 20 feet swim speed.
Parrots
1d8 Real World Equivalent Adult Size Colors Notes Price (gp)
1 Scarlet Macaw 32 inches, 1kg Red, yellow and blue Can speak 10/20
2 Blue And Yellow Macaw 33 inches, 1kg Blue and yellow Can speak 10/20
3 Hyacinth Macaw 39 inches, 1.5kg Blue 10/20
4 African Grey 13 inches, 0.4kg Grey Can speak 10/20
5 White Fronted Amazon 10 inches, 0.2kg Mostly green Can mimic sounds 15/30
6 Rainbow Lorikeet 11 inches, 0.15kg Red, blue, yellow and green Splotch-like color patterns 25/50
7 Yellow Crested Cockatoo 13 inches, 0.8kg White, yellow crest 10/20
8 Golden Parakeet 13 inches, 0.3kg Mostly yellow, some green Endangered 30/90

WILDLIFE ENCOUNTERS
6

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