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URBAN RECREATION CENTRE

A PROJECT REPORT

Submitted by

V.VIVEK

in partial fulfillment for the award of the degree

of

BACHELOR OF ARCHITECTURE

IN

ARCHITECTURE

ARULMIGU MEENAKSHI AMMAN COLLEGE OF


ENGINEERING, THIRUVANNAMALAI DT.

ANNA UNIVERSITY: CHENNAI 600 025

MAY 2015

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APPENDIX 2

ANNA UNIVERSITY: CHENNAI 600 025

BONAFIDE CERTIFICATE

Certified that this project report “URBAN ENTERTAINMENT CENTRE ”


is the bonafide work of “V.VIVEK” who carried out the project work under my
supervision.

SIGNATURE SIGNATURE

(Ar. S. HARIHARAN) (D.PRASANNA)

ASSISTANT PROFESSOR ASSISTANT PROFESSOR

HEAD OF THE DEPARTMENT INTERNAL GUIDE

SIGNATURE
SIGNATURE
(S.RAJAPPA)
(DR.G.RAMADOSS)
PROFESSOR
PRINCIPAL
DIRECTOR

EXTERNAL EXAMINER

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ACKNOWLEDGEMENT

I would like to express my indebtedness to my mother and my father who


taught me to strive for success through perspiration and perseverance. This
thesis would not have been possible without the invaluable assistance my
Internal guide, Asst. Professor, Ar.D.Prasanna, Professor Ar. Rajappa.S,
Director, School of Architecture & Planning, and our Head of the Department &
Ast. Professor, Ar.S.Hariharan. I would like to thank specifically
Ar.D.Praasanna, whose constructive criticisms assisted me to formulate the final
output and I found this thesis very enlightening in the area of architectural
education.

I extend my sincere thanks to Asst. Professor, Ar.Vinoth Rajappa, Asst.


Professor, Ar.Manimegalai.P, for their valuable guidance & support throughout
my thesis.

I am very grateful to my parents for their moral support.

I thank my juniors and my class-mates for their immense help.

Last but not the least I thank the lord Almighty for making me complete my
thesis successfully.

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Contents
ABSTRACT................................................................................................................................................ 7
SYNOPSIS ................................................................................................................................................. 9
1.A. WHAT IS URBAN?........................................................................................................................... 10
Urban culture .................................................................................................................................... 10
Urban sociology ................................................................................................................................ 10
1.B. WHAT IS RECREATION? .................................................................................................................. 11
1.1. What are UECs? ............................................................................................................................. 11
1.2.1. Malls .................................................................................................................................... 11
1.2.2. Amusement /Theme Parks.................................................................................................. 12
1.2.3. Urban Entertainment Centres (UECs) ................................................................................. 13
2 . CASE STUDY: ..................................................................................................................................... 13
2.1 The Forum Koramangla, Banglore (“Your time your space”.) ........................................................ 13
2.1.1 LANDSCAPING: ..................................................................................................................... 15
2.1.2 PARKING: .............................................................................................................................. 15
2.1.3 LIGHTING: ............................................................................................................................. 16
2.1.4 FIRE FIGHTING SYSTEM: ....................................................................................................... 16
2.1.5 HVAC SYSTEM: ..................................................................................................................... 17
2.1.6 VIEWS: .................................................................................................................................. 17
2.1.7 OBSERVATIONS: ................................................................................................................... 17
2.1.8 AREAS…. ............................................................................................................................... 18
2.2 GALAXY CLUB ............................................................................................................................. 18
2.2.1 MOVEMENT ........................................................................................................................ 19
2.2.2 Planning............................................................................................................................... 21
2.2.3 SPORTS ZONE ....................................................................................................................... 22
2.2.4 ARCHITECTURAL FEATURES ................................................................................................ 22
2.2.5 DRAWBACKS ................................................................................................................... 23
2.3 IMAX ADLABS – MUMBAI........................................................................................................... 24
2.3.1 ACCESS ................................................................................................................................. 24
2.3.2 ZONING ................................................................................................................................ 24
2.3.3 ARCHITECTURAL FEATURES ................................................................................................. 24
2.3.4 PARKING ............................................................................................................................... 24
2.3.5 CLASSIFICATION OF SPACE ................................................................................................... 24
2.3.6 VERTICAL ZONING ................................................................................................................ 25

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2.3.8BOX OFFICE ........................................................................................................................... 28
2.3.9 MULTIPLEX ........................................................................................................................... 29
2.4 SMAAASH: ................................................................................................................................... 30
2.4.1 SITE PLAN AND ORGANISTATION: ........................................................................................ 30
2.4.2 ACCESSIBILITY:...................................................................................................................... 30
2.4.3 SMAAASH JUNIOR: ............................................................................................................... 30
2.4.4 INFERENCE: .......................................................................................................................... 31
2.4.5 CLASSIC ZONE:...................................................................................................................... 31
2.4.6 INFERENCE: .......................................................................................................................... 32
There is no sufficient gaming zone for the visitors. ...................................................................... 32
2.4.7 THRIL ZONE: ......................................................................................................................... 32
2.4.8 INFERENCE: .......................................................................................................................... 32
3. NET STUDY: ................................................................................................................................... 33
3.1. Iluma, Bugis, Singapore .......................................................................................................... 33
3.2. Almere UEC, Amsterdam, The Netherlands ...................................................................... 33
4 . DESIGN PROGRAMME: ..................................................................................................................... 34
4.1 VIRTUAL WORLD ......................................................................................................................... 34
4.2 ENTERTAINMENT-BASED: ........................................................................................................... 35
4.3 SOCIAL INTERACTION-BASED: ..................................................................................................... 35
4.4 VIRTUAL WORLD TO REALITY ...................................................................................................... 35
5 . LITERATURE STUDY .......................................................................................................................... 36
5.1.1 BOWLING ALLEY ................................................................................................................... 36
5.1.2 BUILDING DEPTH: ................................................................................................................. 36
5.1.3 STORAGE, SHOPS, AND SERVICE AISLE ................................................................................ 36
5.1.4 Equipment Length: ............................................................................................................... 37
5.1.5 Variables-Companion Accommodations:............................................................................. 37
5.1.6 Concourse: ........................................................................................................................... 38
5.1.7 Automatic Pinsetter Entrance Requirements: ..................................................................... 40
5.2 POOL WATER AND TREATMENT ................................................................................................. 40
6 SITE ANALYSIS .................................................................................................................................... 43
6.1 LOCATION: BANGALORE ............................................................................................................. 43
6.2 TOPOGRAPHY:............................................................................................................................. 43
6.3 CLIMATE: ..................................................................................................................................... 43
6.4 VEGETATION: .............................................................................................................................. 44

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BIBLIOGRAPHY ...................................................................................................................................... 44

LIST OF FIGURES

Figure 1:MALLS ..................................................................................................................................... 12


Figure 2:THEME PARKS ......................................................................................................................... 12
Figure 3:FORUM MALL .......................................................................................................................... 13
.Figure 4:MAP........................................................................................................................................ 13
Figure 5:MALL VIEW.............................................................................................................................. 15
Figure 6:LANDSCAPE ............................................................................................................................. 15
Figure 7:LIGHTING................................................................................................................................. 16
Figure 8:FIRE FIGHTING........................................................................................................................ 16
Figure 9:VIEWS ...................................................................................................................................... 17
Figure 10:ZONING ................................................................................................................................. 19
Figure 11:MASSING ............................................................................................................................... 20
Figure 12:PLANS A................................................................................................................................ 21
Figure 13:PLANS B ................................................................................................................................. 22
Figure 14:SECTION A ............................................................................................................................. 22
Figure 15:SECTION B ............................................................................................................................. 23
Figure 16:ANALYSIS ............................................................................................................................... 23
Figure 17:GROUND FLOOR PLAN .......................................................................................................... 26
Figure 18:ANALYSIS B ............................................................................................................................ 26
Figure 19:PLANS .................................................................................................................................... 27
Figure 20:SECOND FLOOR PLAN ........................................................................................................... 28
Figure 21:BOX OFFICE ........................................................................................................................... 28
Figure 22:SMAASH LOCATION MAP ...................................................................................................... 30
Figure 23:FOOT BALL............................................................................................................................. 31
Figure 24:CHILDRENS PLAY ................................................................................................................... 31
Figure 25:CLASSIC ZONE........................................................................................................................ 31
Figure 26:CLASSIC ZONE B ................................................................................................................... 31
Figure 27:CLASSIC ZONE ZONING ......................................................................................................... 32
Figure 28:THRILL ZONE ........................................................................................................................ 32
Figure 29:Iluma, Bugis, Singapore........................................................................................................ 33
Figure 30:Iluma, Bugis, Singapore B .................................................................................................... 33
.Figure 31:Almere UEC, Amsterdam, The Netherlands ........................................................................ 33
Figure 32:Almere UEC, Amsterdam, The Netherlands B..................................................................... 34
Figure 33:BOWLING ALLEY PLAN 1 ....................................................................................................... 36
Figure 34:BOWLING ALLEY PLAN 2 ....................................................................................................... 37
Figure 35;BOWLING ALLEY PLAN 3 ....................................................................................................... 38
Figure 36:BOWLING ALLEY A,B,C .......................................................................................................... 39
Figure 37:BOWLING ALLEY PIN SETTER................................................................................................. 40
Figure 38:POOL ..................................................................................................................................... 41
Figure 39:SWIMMING POOL ................................................................................................................. 42

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ABSTRACT
“Somewhere, whether planned or not planned, a place exists that provides a physical setting
for the expression of collective emotion.”

The development of an urban space is the direct result of the activities of its inhabitants.
However, as the city continues to evolve, the activities become congested and hectic. In such
a scenario, it is important to indulge in activities that provide a respite from this hectic
lifestyle. A hectic lifestyle is not restricted to a particular age group and hence, an UEC
should be able to accommodate all the age groups without any problems.

The present scenario is such that only a small area is allotted for such activities. However,
with the introduction of an Urban Entertainment Centre , a larger area can be used for these
activities. The UEC is ideal in the fact that it not only hosts recreational activities, but also
complements a multitude of other actions such as social and cultural interaction.

Today, an Urban Entertainment Centre can be used as a platform to promote several notions
such as environmental responsibility etc. Thus, the UEC should be designed in such a way
that it upholds these values and practices. . Other cultural and recreational activities would be
laid around the focal point in which people can interact, interflow and exchange their
knowledge, experience as well as having a regional focus. Activities found here would be in
an informal manner in touch with the general public. Besides, a variety of pocket spaces will
be applied to encourage different kinds of gathering and interaction so that the identity can be
defined and reflected in order to enhance the interaction.

Humans are social beings and interacting with people from different walks of life with
different problems is also a curious form of relaxation. So, the UEC represents the social and
recreative paradigm of our culture and as such should provide a sufficient number of
platforms to promote the same, without hindering the privacy of its users.

The UEC is a space that offers several platforms where people can interact and relax without
the hassles of day to day life and is constantly regarded as an icon of identity to the people
living in that particular city or area.

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URBAN
ENTERTAINMENT
CENTRE

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SYNOPSIS

AIM:

To create an urban interactive district for all age group in the urban environment to
spend their leisure time in a useful manner.

OBJECTIVE:

An urban entertainment centre is a public building for the citizen in specific district or
city to gather in carrying out the social, cultural and recreational activities in accordance with
their own way of life. It can take many different forms with its scale and nature of provisions
that are very much dependent on the individual community concerned. However, whatever
scale it belongs, an entertainment centre should serve the ultimate purpose of providing an
identity to the community to which it belongs. It should also express the special character of
the community by interpreting and dramatizing the citizen everyday way of life in view of the
local culture and tradition.

SOCIAL + CULTURAL + RECREATIONAL ACTIVITIES

JUSTIFICATION:

The youth is defined as people between the ages of I5 and 24, which is the
same age range as the Government defined. People who fall into this age group are
mainly students or just start to work in the society. They are not mature enough to
tackle the problems encountered; they really need guidance to adapt to the changing
society. Different aspects will be emphasized among different age group of youth in
the Youth Focus. E.g. for younger youth, as they lie at the boundary of childhood, it
should be concentrated on personal development; on the contrary, for more mature
youth, it may be the entertainment, improvement of life quality and social awareness.

DEMOGRAPHIC PROFILE OF THE INDIAN YOUTH

• Youth in India constitutes one-fifth of total population.

• The youth population in India (13-35 years) was 459 million, constituting about 38
per cent of the total population of the country, and is expected to reach 574 million by
2020.

• The population of literate youth was 333 million in 2009, which accounts for 27.4 per
cent of the country’s total population and about 73 per cent of the total youth
Population.

• It is significant that of the total literate youth, 62 per cent (206.6 million) live in rural
areas and the rest (126.1 million) in urban areas.

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PEOPLE EXPOSURE TO MASS MEDIA

Television remains the most popular source of information for the youth followed by
newspapers. However, while 54 per cent of the youth view television for entertainment and
22 per cent for news and current affairs, about 63 per cent read newspapers to gather news
and information on current event and only 10 per cent reading for entertainment. Watching
TV is the most preferred leisure activity, the internet is accessed by 3.7 per cent of the youth
by 2009, But now almost 80 per cent of the urban youth using internet.

• About 77 per cent of the literate youth population is interested in music & films.

• 72 per cent in news & current affairs.

• 59 per cent in religious and spiritual topics.

• 35 per cent in science and technology and.

• 34 per cent in environmental pollution.

SCOPE:

The proposed design will therefore look at the possibility of filtering all kinds of social
classes through the site by creating spaces that will be meant only for specific
purposes and congregation opportunities and allow inter-mingling of all social
classes.

 To create a focal point for the city.


 To re-introduce the importance of civic life
 To act as social magnet
 To build up a dialogue between man, nature and architecture.
 To act as catalyst for commercial activities.

1.A. WHAT IS URBAN?


Urban culture is the culture of towns and cities. The defining theme is the presence of a
great number of very different people in a very limited space most of them strangers to
each other.

Urban sociology is the sociological study of life and human interaction in metropolitan
areas. It is a normative discipline of sociology seeking to study the structures, processes,
changes and problems of an urban area and by doing so provide inputs for planning and
policy making.

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1.B. WHAT IS RECREATION?
Recreation is the expenditure of time with intent to gain some refreshment. It is a break
from monotony and a diversion from the daily routine. It is a positive change from the
stereotypical lifestyle and involves an active participation in some entertaining activity.

Recreation is anything that is stimulating and rejuvenating for an individual. Some people
enjoy nature hikes; others enjoy skiing (or both). The idea behind these activities is to
expand the mind and body in a positive, healthy way.

1.1. What are UECs?


Urban Entertainment Centre (UEC) can be defined as family-oriented entertainment
destinations. These centres combine shopping and recreation with entertainment to form an
overall experience. Retail needs entertainment to draw people in and entertainment needs
retail to support the overall operation.

The goal of a UEC for a city or developer is, perhaps, to create tax revenue, or to sell
food, or merchandise, but for the visitor the overriding concept is to have fun. Entertainment
is the draw and a large part of what creates the unique experience of the centre. A UEC has to
be created as a centre with the right balance of retail and entertainment. If the centre
contained too much retail it read to the visitor as an ordinary shopping mall, conversely, if
there were too many entertainment options people forget to make purchases.

UECs are created on the fundamental of partnership between retail and entertainment.
Combinations of this partnership provide variations of UECs which can be adopted
depending on the culture and heritage of the city.

The components that, typically, form a UEC are as listed below:

1. Movie halls

2. Restaurants

3. Sports complex

4. Shopping complex

5. Theme parks

6. Walk ways

7. Museums

1.2.1. Malls
A shopping mall or shopping centre is a building or set of buildings which contain
retail units, with interconnecting walkways enabling visitors to easily walk from unit to unit.

When the shopping mall format was first developed, signing larger department stores
was necessary for the financial stability of the projects, and to draw retail traffic that would

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result in visits to the smaller stores in the mall as well. These larger stores are termed anchor
store or draw tenant. Anchors generally have their rents heavily discounted, and may even
receive cash inducements from the mall to remain open. In physical configuration, anchor
stores are normally located as far from each other as possible to maximize the amount of
traffic from one anchor to another.

Figure 1:MALLS

However, the concept of Final Pre-Feasibility Report Urban Entertainment Centers in


Major Cities of Karnataka 2 heavily discounted rents for anchor stores may not hold good
today, as the economic profile of the consumer has changed and therefore, the stores may in
turn have pay large sums of money as rent to avail retail floor space. Classical forming out of
Mall consists of one anchor tenant each at each side. Malls are usually closed buildings with
numerous passenger car parking bays.

1.2.2. Amusement /Theme Parks

Figure 2:THEME PARKS

Amusement park is the generic term for a collection of rides and other entertainment
attractions assembled for the purpose of entertaining a large group of people. An amusement
park is more elaborate than a simple city park or playground, usually providing attractions
meant to cater to adults, teenagers, and small children.

A theme park is a type of amusement park which has been built around one or more
themes. Today, the terms amusement parks and theme parks are often used interchangeably.

Most amusement parks have a fixed location, as compared to traveling funfairs and
carnivals. Often a theme park will have various 'lands' (sections) of the park devoted to
telling a particular story. Non-theme amusement park rides will usually have little in terms of

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theming or additional design elements while in a theme park all the rides go with the theme
of the park.

1.2.3. Urban Entertainment Centres (UECs)


UECs are a partnership between retail and entertainment and created by variations of
retail and entertainment combinations. They are generally compared to shopping malls in
almost every respect but scale. UECs are not the stereotypical indoor climate controlled
centres like malls but incorporate a variety of outdoor plazas, corridors, paths, trails,
courtyards, and interior space.

2 . CASE STUDY:
2.1 The Forum Koramangla, Banglore (“Your time your space”.)

Figure 3:FORUM MALL

Bangalore the city with the easy accessibility of infrastructure, IT facilities, new social trends,
and technological innovations etc…Bangalore is the most happening city in INDIA. It is the
silicon valley of INDIA and the technological capital of the country. The city of fashion,
Bangalore is the fast heading towards becoming the fashion capital of our country. It is the
pub city of India, the IT capital of India. It is a global village in this sense with people of
different nationalities speaking different languages co-exist Bangalore is currently seeing
something of a retail boom. The services and the entertainment sectors are also developing
rapidly.

. Figure 4:MAP

LOCATION : hosur road, koranmangla, Bangalore


SCALE OF

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DEVELOPMENT : 3,50,000 sq.ft.
NUMBER OF
LEVELS : Basement, ground, first, second, third and fourth floors.
NUMBER OF : 96
SHOP SIZE : Anchor stone: 35,000sq.ft(fashion and Lifestyle).
Mini anchor: 15,000sq.ft(books, Lifestyle, home, music).
Other shops: 500-1500sq.ft. Modules.
PARKING : 1000cars
OTHER AMENITIES : central AC, 100%, back up, Escalators, goods and
passenger Evelators, security housekeeping and
maintenance, events Advertising and centre
promotions.

 Forum is located in the heart of koramangala, prestige forum occupies a large pot of
land with a wide frontage along hosur road.
 It is very close to intersection of the busy hosur and aguodi road, with its main
entrances from both roads.
 Adjacent to forum is the high end acropolis residential apartment, the globus shopping
centre, it is also stone throw from the big bazar towards hosur.
 Forum is located 4.5 km away from brigade road, which is the cities central business
district, and hads several leading residential and business areas on its catchment.
 This scheme has a well-researched catchment area. It has targeted the audience
covering the high end residential zone of koremamngla, jaya nagar, j.p nagar, HSR
layout, BTM layout and the hosur road…
 Bangaloe first family entertainment center(FEC) promoted by the real estate
developers, prestige group. The forum carries a net asset value of rRs 100 crore.
 The forum aims to provide shopertainment system across the domains of retail,
cinema, food court and services.
 Retail occupies 38% of the space followed by cinema with 31% and food court with
16%.

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Figure 5:MALL VIEW

Bangaloreans are making a beeline to the forum to get a feel of the special shopping
experience it promises, you cannot just miss its eye catching façade. The façade is just the
appentizer. The wide glass doors open automatically to welcome and centrally air
conditioned interiors make you forget the heat and dust ouside. The building is beautifully
curtained-walled, using aluminium cladding and solar glazing, with environmental graphics
and an excellent lighting concept for post-dusk effect.

2.1.1 LANDSCAPING:

Hard landscaping dominates in the exteriors(because of the climeatic conditions). The


exterior also consists of planter boxes along with seating. Water as a landscape element is
used near both the entrances, giving a feeling of stress free life. Interior landscaping with
palm trees and pebbles, which is visible from each floor.

Figure 6:LANDSCAPE

2.1.2 PARKING:
 The forum has multistoried car parking facility which occupies about 1000 cars.

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2.1.3 LIGHTING:

Figure 7:LIGHTING

 A combination of lights like metal halide lamps, halogen and CFL lamps have been
used.
 Decorative fittings have also been used.
 The concept behind lighting is to give a post dusk appeal.

2.1.4 FIRE FIGHTING SYSTEM:

 Forum has most advanced fire detecting system.


 An analog addressable fire alarm system is used throughout.
 Beam detectors used in multiplex.
 Provision of fire escapes, the whole complex is covered with variety of fire fighting
equipments.

Figure 8:FIRE FIGHTING

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2.1.5 HVAC SYSTEM:
 There is a screw chiller type system.
 Both water-cooled and air cooled options have been used.
 AHU’s are doule skimmed.
 All the ducting is factory fabricated. A hugh-tech IBMS is eeing used resulting in high
power savings.

2.1.6 VIEWS:
 PROS : lots of them.
 CONS: costly
 How many times have you visted mall?10-15
 Ambience and decor: very good
 Quality of service: good
 Whom would you recommended it for? Large groups..
 How do you rate the pricing in the shop\mail : a bit costly
 PROS: clean,pollite , staff, food, entertainment.

Figure
9:VIEWS

2.1.7 OBSERVATIONS:
 Main concept is hased on the mad, which have their separate areas, so as people, can
visit the brand of their choice.
 Fire escaes and other services are at apporiate position and good .

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 Flexible spaces are provided like the areas for exhibitions.
 Large restaurant to cater the croud.
 Ambience and décor is good
 Lacks in rest rooms.

2.1.8 AREAS….
Adminstration managers room -40sq.mt
General office -60sq.ft
Restaurant
Restaurant -900sq.mt
Kitchen -250sq.mt
Store -150sq.mt
Music store
Display -475sq.ft
Store -60sq.mt
Games
Video games -50sq.mt
Auditorium -7nos-each 256 capacity.
Gold class 2 nos - each 158 capacity.
Europo 2 nos - each 158 capacity.
Total to 20,000sq.mt
Book shop
Display and reading -600sq.mt
Store -100sq.mt
Florist -20sq.mt
Perfumes -50sq.mt
Ethinic wears -100sq.mt
Service core
Toilets -each 50sq.mt on each floor ladies and
Gents
Common store -100sq.mt

2.2 GALAXY CLUB


Set within the most integrated enclave of Brigade Gateway, the Galaxy boasts
excellent facilities in a premium location. With a range of sports and entertainment options,
the Galaxy Club is a much sought-after destination.
The Galaxy Club in the Brigade Gateway Campus includes a range of social,
recreational, sports and fitness facilities: swimming pool; indoor games (Badminton ,Squash
,Snooker , Billiards & Table tennis) and a fully equipped gymnasium with cardio and weights
section, steam room, salon, library, restaurant, coffee shop, party room and digital theatre.

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Figure 10:ZONING

 Food & Beverage


Nebula - A Multicuisine Restaurant
 Wine & Coffee Bar
Bakery
 Sport Facilities
Badminton
Squash
Billiards & Snooker
Swimming Pools
Table Tennis
Tennis Courts
 Health & Beauty
Gymnasium
Unisex Salon & Spa
Yoga/ Aerobics Room
Sauna & Steam Rooms

2.2.1 MOVEMENT
The Galaxy Club, with its elegant architecture and aesthetically pleasing décor,
creates an ambience designed to relax and refresh the entire family. Galaxy Club is located
within the Brigade Gateway campus and has a range of superlative sporting and lifestyle
facilities. The Galaxy Club includes a range of social, recreational, sports and fitness
facilities: swimming pool; indoor games (Badminton, Squash, Snooker & Billiards, Table
Tennis); a fully equipped gymnasium with cardio and weights section; steam room; salon;
library; restaurant; coffee shop and party room.

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Figure 11:MASSING

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2.2.2 Planning

Figure
12:PLANS A

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Figure 13:PLANS B

2.2.3 SPORTS ZONE


 The Galaxy complex is designed by levels. Movement through the complex is along
the long steps in the right side of the club complex.
 Totally 5 Levels in the complex including one basement.
 Levels differentiating function.

2.2.4 ARCHITECTURAL FEATURES


 Presence of water body in front of the club enriches the aesthetical look.
 Reflection of swimming pool on the outer wall makes it elegant.
 Functions defined by levels instead of floors create a less complexive access to all
spaces.

Figure 14:SECTION A

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Figure
15:SECTION B

 Restaurant seatings above ground level is open to sky, & getting a mind free
atmosphere

 Banquets
Two banquet Halls, designed for a large meeting or social gatherings
Meeting A state-of-the-art Board Room for hi-powered intimate meetings
AV Room An audio/visual room for presentations, role plays and trainings

Figure 16:ANALYSIS

2.2.5 DRAWBACKS
 Kids play area provided on terrace floor lacks sufficient security aspects.
 Insufficient green space for club house

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2.3 IMAX ADLABS – MUMBAI

Location: Wadala, Mumbai


Architect : Raja Adhere
Located on the developing suburb of Mumbai on the left side of Chembur highway.
Visitors’ commutes to the place mainly through private vehicles, taxis are also available.
Along with apartments, health club, public garden in same site called Bakthi Park
2.3.1 ACCESS
 Access to the theatre is from Chembur Highway.
 The 90m long vehicular way from highway provides just physical transition.
 20 M wide road connects the Bakthi Park with the main high way.
 The entry to the apartments is only through the road in front, of theatre that increases
the load during peak hours.
 Chances to get taxis in night after second shows are less.

2.3.2 ZONING
 Parking is provided right after the entry, road net work is not being properly designed.
 Residents add crowding in front during peak hour.
 The built mass is on right place having enough foreground but its not utilized
completely as an active space.

2.3.3 ARCHITECTURAL FEATURES


Any one approaching from both the sides through highway can see the dome from a
distance of 400 meters up till the entry and the approach is oblique.
2.3.4 PARKING
Car parking slots are 200, two wheeler parking slots are 150. As per the data for an
expected population of 2000 people this parking space is sufficient. Its not sure they can keep
this for parking in a developing strip of land the provision in master plan is only 41 car
parking lots & 18 more below auditorium. ( DATA – 1 CAR / 100 M2 ).
2.3.5 CLASSIFICATION OF SPACE
PUBLIC AREAS : 50.20 %
Atrium : 1103 sq m
Lobby : 193 sq m
Cafeteria : 292 sq m
Toilets : 175 sq m
SEMI PUBLIC AREAS : 40.3 %
Simulation theatre : 116 sq m

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I MAX : 1200 sq m
Office : 77 sq m
Reception : 16 sq m
PRIVATE AREAS : 9.5 %
Box office : 15 sq m
Rest room : 89 sq m
Electric room : 46 sq m
Ac room : 92 sq m
AHU : 20 sq m
Administration : 65 sq m
2.3.6 VERTICAL ZONING

2.3.6.1 Ground Floor:


 To the left of the atrium is the IMAX theatre, on the right side is the video game
parlour and simulation theatre.
 The atrium ends into the food court which can seat about 100 people.
 The administration offices and child's games alley are located at the extreme left end.
Box office on the right side is with 4 counters

Analysis:

 One can feel the ambience of a spacious lobby spanned and glazed by space frame
with escalator which imparts dynamism along with deconstructed facade glazing.
 The head room below the mezzanine is less , that space could any way looks better if
its with a stepped down floor with food court and the visitors will get more areas to sit
and chat.
 The west façade increases the heating load and interiors uncomfortable with glare.
The gathering space in front of entry door is not shaded well, and not possible to enter
the theatre with getting exposed to rain.

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Figure 17:GROUND FLOOR PLAN

2.3.6.2First Floor:

Figure 18:ANALYSIS B

 The cinemas on second level are accessible through the escalator near the fountain in
centre and by a lift near IMAX. The whole atrium is visible from the balcony and
there is no entry from that level to IMAX.
 The first floor consists of 4 cinema hall (350x 3no +260), concession lobby and
glazed projection room for the IMAX cinema.
 The snack bar and food counters are functioning on the connecting spine behind and
the toilets are on the extreme left

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Figure 19:PLANS

2.3.6.3Second Floor:
 This is the exit level of IMAX with a seating capacity of 520. The dome is 30m and
occupies an gross area of 2500sq m.
 The entry to the multiplex projector room (3m wide) is from this floor.
 All the auditoriums are aligned in either sides of linear projection room so that
looping is possible for all. The total capacity of the auditoriums are 1310 (350 x 3no
+260 x 1no)

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Figure 20:SECOND FLOOR PLAN

2.3.7 IMAX

 Capacity: 500 seats


 Projection system: single projector with 15kW. Water cooled lamp house and a 5
level quick turn reel unit.
 Sound system: Digital Theatre Audio control
 Screen System: 30m dia dome, perforated aluminium dome screen painted to provide
optimum reflectivity.

2.3.8BOX OFFICE

2.3.8.1 Analysis
Added extra 13% seats to the design to increase the no. on side. This may affect the
vision of people who sits there.

Figure 21:BOX OFFICE

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2.3.9 MULTIPLEX
 Auditorium : 1 & 4 Capacity : 350 Size 18 x 14 m
 Auditorium : 2 Capacity : 261 Size 18 x 12 m
 3 Capacity : 350 Size 18 x 14 m
 Fully computerized ticket booking with four counters.
 Office : 10.5 x 7, Cashier and Accountant ( one each )
 6 Staff for general administration

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2.4 SMAAASH:
Smaaash is a recreational destination in Mumbai. Home to highly interactive
simulators. Here one gets the opportunity to test his skills by playing against the most
formidable opponents. Smaaash entertainment pvt.tld, the city’s first immersive and
interactive sport entrainment zone, revolutionizes the gaming experience with powerful
simulative technology and an innovative design. It is a urban recreational center for Mumbai
and it is located in the heart of the city for easy accessibility for the people.

Figure 22:SMAASH LOCATION MAP

Location : kamala mills compound, gate no,4,lower

4 mumbai,Maharashtra 400013.

Area ; 70,0000sq.mt

Topography ; flat kind

Smaaash has always inspired its audiences to go the extra mile, y creating a ingaan
edge of the seat experience with its numerous unique attractions like world’s first 360 degree
cricke simulator. Twilight bowling, the supersonic grade and many more. The sky-karting
circui will prove to be a game challenging the status quo and is sure to up the game for all.

2.4.1 SITE PLAN AND ORGANISTATION:


The site is locate in a mixed use unorganised plan of activated. Scattered around the site
sufficient parking facility for the site.

2.4.2 ACCESSIBILITY:
 It is located 0.8km from the parel railway station.
 It is located 1.5km from the lower panel railway station.
 It has Bombay dyeing bus stop opposite to the site.

2.4.3 SMAAASH JUNIOR:


As the expectation of the recreation center is more among the kids, kids zone is kept in
the enry smaaash junior have smart arcade sports stimulator(football). Lasermaze hoopla
zone, hoopla jungle to attract juniors to the future of smaaash.

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Figure 23:FOOT BALL

Figure 24:CHILDRENS PLAY

2.4.4 INFERENCE:
 Kids zone is located in the entry of the uilding the parents can have a proper
viewing kids.
 Proper segregation of the zones
 Very safe environment for the kids.
 The active & passive recreation is separated.
 There is no active participants of the kids on playing recreation.

2.4.5 CLASSIC ZONE:

Figure 25:CLASSIC ZONE

Classic zone is basically a space for food & everages, where the quality and feel of the
dining is separated as famiy dining , candle light, restaurant and bar & café with combined
sports

Figure
26:CLASSIC ZONE B

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Figure 27:CLASSIC ZONE ZONING

2.4.6 INFERENCE:
 Classic zone is located in the middle of the building.
 The active &passive recreation is combined where there is active parciticitnts of the
kids on both passive recreation & active recreation.

There is no sufficient gaming zone for the visitors.

2.4.7 THRIL ZONE:


Experience the pulsating action of a grand prix, not from the seats in the stands u from
the driver’s seat, with f1 motion simulator. So put on the racing gear and drive around some
historic tracks, feeling the heat and the bumps, as we blur the lines between racing and
reality.

Figure 28:THRILL ZONE

2.4.8 INFERENCE:
 Thril zone is located in the end of the building .
 These is the very active zone of the smash.
 Proper segregation of the zones.
 Very safe environment for the all people.
 Kids can’t enjoy the virtual reality experience.
 The environment used in the virtual reality spaces is not realistic.

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3. NET STUDY:
In order to have a better
understanding of what UECs are the
world over and the components that
form part of the centres, we will go
through some of the UECs in various
countries as well as proposals from
India. Figure 29:Iluma, Bugis, Singapore

3.1. Iluma, Bugis, Singapore


Iluma is a 10 storey shopping mall
which is managed and owned by Jack
Investment. The mall is located within
the Bugis district and opened its
doors on 28 March 2009. With a
budget of $100million,thecountry's first
urban entertainment centre is targeted
at the young professionals in their 20s
and 30s. The mall is able to cater for up
to 60 - 80 thousand consumers on a daily basis once the mall is open. Figure 30:Iluma, Bugis,
Singapore B

With a net-lettable area of 191 580 sq ft, more than 150 outlets are there in Iluma,
with a mix of retail and entertainment outlets, with an emphasis on performing and space.
About 60% of the total area is allotted to entertainment outlets.

3.2. Almere UEC, Amsterdam, The Netherlands


This UEC comprises shopping mall, pop
concert hall, disco, hotel, bicycle park and
associated leisure, cafe and restaurant facilities.

It is a 16,000 sq.m waterfront entertainment


centre.The Centre consists of a family
of buildings grouped around a new square
and elevated four metres on a unifying
podium, which covers a parking area. Varied in form, the buildings use a variety of
materials to create a rich new urban landscape. Figure 31:Almere UEC, Amsterdam, The Netherlands

At the heart of the development is the


Pop Zaal, its reinforced concrete structure clad
in pre-weathered zinc and steel mesh. The scale
of the structure is not apparent at first sight and
cloaks the various internal functions of
auditorium, disco, bar and ancillary spaces in a
continuous metal skin.

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The Almere Hotel is a 120 room 4-star hotel clad in cedar boarding. The hotel has a raised
sleeping block approximately 4,000 sq.m that is lifted eight meters above street level. Below
the ground plain is the car park with a direct connection to the lobby.

The 400 sq.m two-level entrance building is organic in shape and clad with brass. It
houses the lobby, meeting rooms, a restaurant, a bar, offices, and storage spaces. Two
elevators, a staircase and a services shaft connect the entrance bubble with the main
accommodation component. The contract value of this project is £ 30 million.

Figure 32:Almere UEC, Amsterdam, The Netherlands B

4 . DESIGN PROGRAMME:
Now-a-days the interaction among the youth people is more but only in the virtual
world based on the computers. The whole concept of computers is becoming a universal
movement. It is the 'cool' and 'in' thing. Young people were increasingly turning to the new
medium to make friends and have intimate chats. Youth yearn for interpersonal
communication and sharing. They search for stable chatting partners. The Internet's potential
for counselling should not be underestimated. From the survey, 67% of respondents had
made new friends online. They are willing to discuss very personal matters as soon as they
find someone with similar interests on the Internet. They mainly dealt with leisure and
entertainment, personal matters, feelings and religious beliefs. However, their concept of life
is "easy come easy go".

4.1 VIRTUAL WORLD


A virtual world is a computer-based online community environment that is designed
and shared by individuals so that they can interact in a custom-built, simulated world. This
virtual world is categorised into two based on the entertainment and social interaction.

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4.2 ENTERTAINMENT-BASED:
The launch of multiplayer 3-D games in the 1990s gave birth to new advancements in
interactive virtual worlds. In this category of virtual worlds, users play games through their
avatars. These virtual worlds are strongly influenced by fantasy, science fiction, and anime
genres of literature and film. Entertainment-based virtual worlds represent the majority of
virtual worlds in existence today.in this virtual world the user interact with the stimulated
environment through their avatars.

4.3 SOCIAL INTERACTION-BASED:


Focuses on user interaction, education and training through simulated worlds, these
worlds offer a more open-ended experience such as exploring landscapes, playing
adventurous sports, socializing with communities, taking part in political debates or
experiments, attending educational sessions, training in a simulated environment and
countless other virtual possibilities. Although younger than gaming worlds, these social
virtual worlds are quickly gaining popularity, particularly in educational, political,
commercial and military organizations.

4.4 VIRTUAL WORLD TO REALITY


These virtual worlds are created by the humans for easy and fast communications and
to experience the imaginary world.so it time to bring back this virtual world to the real world.
The virtual world is brought to the real world by creating illusionary spaces, by creating
illusion in the architecture. The youth are especially sensitive to the environment. Modern
youth is of complex structure, they cannot be group into one kind only. Because of difference
in mind and culture, there is separation within the same generation. Their spatial and
sensational perceptions are also different.

“An illusion is a distortion of the senses, revealing how the brain normally organizes and
interprets sensory stimulation.”

Each sensory receptor detects its own special form of energy and transmits a signal to
the brain. The reception of the signal in the brain represents sensation. How the brain
interprets these signals and makes them meaningful is called perception, Most of the time the
interpretation of the received energy is consistent with it. Sometimes, however, our
interpretation is incorrect. These misinterpretations are called illusions. When we witness an
illusion, we perceive something that does not correspond to what is actually out there—what
exists in the real world.

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5 . LITERATURE STUDY
5.1.1 BOWLING ALLEY

Figure 33:BOWLING ALLEY PLAN 1

5.1.2 BUILDING DEPTH:

The depth of the building can be established by starting at the rear of the building .
First,consider the requirements for storage and shops for equipment. Then, follow the
requirements for tire service aisle, the length of thebowling equipment installation, bowler
and spectator seating arrangements, concourse requirements for special seating and traffic
flow, and, finally, the companion accommodations .

5.1.3 STORAGE, SHOPS, AND SERVICE AISLE

Where the lot size affords the space, many of the larger bowling establishments erect a
"lean-to" type of structure behind the rear wall of the building with entrance to this
structurethrough fire-retarding doors, directly from the service passage. This structure canalso
be built against one side of the building if plot is too shallow. The purpose of this
appendageto the main building is for storage of bowling supplies such as pins and spare
parts,shop area (pinsetter tool room, 150-sq-ft minimum) for the fully automatic
pinsetters,and toilet . Since the pit area is a noisy area, the shop should be so constructed as to
be as quiet
as possible, to achieve maximum working efficiency of the mechanic, although walls are
notrequired between the storage area and the service aisle. Pay particular attention to
thelocation of ducts and pipes which will conduct noise unless properly insulated and isolated
.The depth of this structure generally varies from 8 to about 14 ft, whilethewidthdependson
the space required for the above mentioned operations . A minimum of four sets of pins per
lane is usually stocked. The size of a corrugated cardboard carton of 10 pins is 9 in . deep.

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5.1.4 Equipment Length:

The length of the bowling equipment installstion is determined by using a recommended


5-ft (minimum 3-ft) clear service passage behind the lanes plus the overall length of the
bowling lanes, which is 83 ft-2 in . and includes the pit, bed, and approach . To these
figures,add 12 ft for bowlers' settees used with cluster subway returns or with in-line subway
returns (alternate location). If in-line subway returns (standard location) or in-line surface
returns are used, substitute a minimum 9-ft dimension for the 12-ft settee dimension stated
above.

Figure 34:BOWLING ALLEY PLAN 2

5.1.5 Variables-Companion Accommodations:


The design of the companion accommodations includes such items as the following . Locker
rooms control and air- Lounges and powder conditioning equipment rooms
 Janitor's closet
 Quick service bar
 Pay phones
 Retail sports shop
 Meeting rooms
 Cocktail bar
 Billiard room
 Liquor bar
 Nursery
 Snack bar
 Office
 Precooler
 Checkroom
 Game room Control
 Toilets Heating-humidity

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Figure 35;BOWLING ALLEY PLAN 3

5.1.6 Concourse:
The concourse or promenade, which is in back of the spectator seating, may vary in width.
The clear width of the concourse should be ample to accommodate at least a peak load
of 10 people per lane, and its maximum width is at the milling area, generally centered
around the control counter, check rooms, and entrance lobby. The peak traffic load is usually
experienced at changeover time when more than one league is in the house. Vending
machines, ball cleaners, ate., are frequently located on the concourse. Adequate wall area or
other provision should be considered for bulletin boards, league standing score sheets, and
other announcement boards. Unless house ball storage racks are considered with spectator
seating as outlined under "Spectator Seating," it will be necessary to consider this factor on
the concourse.

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Figure 36:BOWLING ALLEY A,B,C

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5.1.7 Automatic Pinsetter Entrance Requirements:

FRONT ENTRANCE (FIRST CHOICE)


MINIMUM CLEAR OPENING - - - fi-0' WIDE K 6'-9' HIGH .
MINIMUM CLEAR UNOBSTRUCTED PASSAGE TOPIT AREA-- 6-0' WIDE is 6'-8"
HIGH .
REAR OR SIDE OF SERVICE AISLE (SECONDARY CHOICE)
MINIMUM CLEAR OPENING 6'-0' WIDE x 6'-8' HIGH
MINIMUM CLEAR UNOBSTRUCTED PASSAGE 6-0" WIDE c 6'- 8' HIGH.
IF THE OPENING IS WITHIN 6'-0" OF ANY PART OF THE KICKBACKS , THE
MINIMUM UNOBSTRUCTED OPENING SHALL BE 6'-0' WIDE R 6'-8" HIGH

Figure 37:BOWLING ALLEY PIN SETTER

5.2 POOL WATER AND TREATMENT

Chlorine Compartment: Where gaseous chlorine equipment is provided below grade in a


filter room or in any part of a building which provides housing, the mechanical proportioning
device and cylinders of chlorine shall be housed in a reasonably gas-light corrosion-resistant
and mechanically vented enclosure. Air-tight duct from the bottom of the enclosure to
atmosphere in on unrestricted area and a motor-driven exhaust fan capable of producing at
least one air change per minute shall be provided . Automatic louvers of good design near the
top of the enclosure for admitting fresh air are required . An opening at least 18 in . square,
glazed with clear glass, and artificial illumination shall be provided in an amount such that
the essential performance of the equipment may be observed, at all times, without opening
the enclosure. Electrical switches for the control of artificial lighting and ventilation shall be
on the outside of the enclosure adjacent to the door . The floor area of the enclosure shall be
of adequate size to house the chlorinater, fan, scales and one extra chlorine cylinder . Gas
mask approved by the Bureau of Mine for protection against chlorine gas shall be provided,
mounted outside the chlorine compartment.

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Figure 38:POOL

Separation of swimming and diving pools has long been common practice abroad and
is an increasing trend in the United States . Diving does not require a very large pool,
but it must be deep-at least 14 ft below a 10-meter platform . A swimming pool mustbe large
in area, but it need be no more than 4 or 5 ft deep and can have a flat bottom . Olympic
requirements for diving pools are shown in the accompanying diagram and table. Minimum
requirements can be met with a pool 35 by 45 ft, but a somewhat larger size, e.g ., 60 by 60
ft, is usually advisable. A water curling arrangement should be provided so that the diver can
see exactly where the surface of the water is . If outdoors, the pool should be oriented so that
the sun is not in the diver's eyes. Underwater observation ports are desirable.

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Figure 39:SWIMMING POOL

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6 SITE ANALYSIS

6.1 LOCATION: BANGALORE


, is situated in the southeast of the South Indian state of Karnataka. It is positioned at 12.97°
N 77.56° E and covers an area of 2,190 square kilometres (850 sq mi). A landlocked city,
Bangalore is located in the heart of the Mysore Plateau (a region of the larger Deccan
Plateau) at an average elevation of 920 metres (3,020 ft). Bangalore district borders
with Kolar andChikkaballapur in the northeast, Tumkur in the
northwest, Mandya and Ramanagaram in the southeast and Mysore.

6.2 TOPOGRAPHY:
The topography of Bangalore is flat except for a central ridge running NNE-SSW. The
highest point is Doddabettahalli, which is 962 m (3,156 ft) and lies on this ridge.[4] No major
rivers run through the city, though the Arkavathi and South Pennar cross paths at the Nandi
Hills, 60 km (37 mi.) to the north. River Vrishabhavathi, a minor tributary of the Arkavathi,
arises within the city at Basavanagudi and flows through the city. The rivers Arkavathi and
Vrishabhavathi together carry much of Bangalore's sewage. A sewerage system, constructed
in 1922, covers 215 km² (133 mi²) of the city and connects with five sewage
treatment centers located in the periphery of Bangalore.[5]
The South Bangalore taluk has an uneven landscape with intermingling hills and valleys. The
southern and western portions of the city consist of a topology of granite and gneissicmasses.
The eastern portion is a plane, with rare minor undulations.
There are no major rivers flowing through the city. However, rivers Arkavathi
and Kaveri merge within the proximity of Nandi Hills, which lie 60 km north of Bangalore.
River Vrishabhavati, a tributary of Arkavathi, flows for a small stretch in the Bangalore
North taluk and carries a bulk of the city's sewerage. The city has a handful
of freshwater lakes andwater tanks such as Madivala tank, Hebbal tank, Ulsoor lake
and Sankey Tank. Groundwater occurs in silty to sandy layers of alluvial sediments and
jointed quartzite.
The rock types prevalent in the district belong to the Saugar, Charnokite and Peninsular
Gneissic Complex (PGC) groups. The PGC is the dominant group of rocks and covers two-
thirds of the area and includesgranites, gneissis and migmatites. The soils in Bangalore vary
from red laterite to clayey soils.

6.3 CLIMATE:
Due to its elevation, Bangalore enjoys a pleasant and equable climate throughout the year.
The highest temperature recorded was 38.9 °C (102.0 °F) on 22 May 1935 and the lowest
was 7.8 °C in 1884. Winter temperatures rarely drop below 11 °C (52 °F) and summer
temperatures seldom exceed 36 °C (97 °F)[6][7]
Bangalore receives about 970 mm of rain annually, the wettest months being August
September, October and in that order. The summer heat is moderated by fairly

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frequent thunderstorms and occasional squalls causing power outages and local flooding. The
heaviest rainfall recorded in a 24-hour period was 159.7 mm recorded on 1 October 1997 .

Most of the rainfall occurs during late afternoon/evening or night and rain before noon is
infrequent. October 2005 was recorded as one of the wettest months in Bangalore with heavy
rains causing severe flooding in some areas, and closure of a number of organisations for
over a couple of days.

6.4 VEGETATION:
Vegetation in the city is primarily in the form of large deciduous canopy and
minority coconut trees. Though Bengalooru has been classified as a part of the seismic zone
III, it has experienced quakes of magnitude as high as 6.4

Requirents:
RECREATION

ACTIVE RECREATION PASSIVE RECREATION


o GAMING ZONE o THEATERS
o SWIMMING POOL o AUDITORIUM
o SHOPPING o FOOD
o GYM
o PARKS

GAMING ZONE

INDOOR - SMART ARCADES


SPORTS STIMULATOR
RIDERS
PHYSICAL
OUTDOOR - PHYSICAL

FOOD & BEVERAGES

- FINE DINING
- FOOD COURT
- CAFES & BAR
- KIOSKS

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THEATERS

- THEATERS
- IMAX
- DRIVE-IN THEATERS
- PERFORMING ARTS
- O.A.T

UNIT
S.NO NAME CAPACITY NOS AREA
AREA
1 INDOOR GAMING ZONE
SMART ARCADES
KIDS ARCADES 50 10 500
YOUTH ARCADES 30 10 300
MUSIC & DANCE 20 10 200
SPORTS STIMULATOR
CRICKET 10 80 800
FOOTBALL 2 75 150
BASKETBALL 4 15 60
TENNIS 1 50 50
RIDERS
AIR RIDERS 6 1 75 75
MINI PIRATE SHIP 14 1 25 25
MOON WALKER 15 1 25 25
OTHERS 1 5 10 50
PHYSICAL
BADMINTON 2 100 200
BASKETBALL 1 400 400
BOCCE 1 100 100
CLOCK GOLF 1 65 65
ARCHERY 2 36 72
BOWLING 10 100 1000
TOTAL 4072
2 OUTDOOR GAMING ZONE
SKATING RINK 1 1800
GO KARTING 5 1 3000 3000
CYCLING
TOTAL 5000
3 SWIMMING POOL
POOL 50 1 1000 1000
DIVING POOL 30 1 600 400
DECK 1400
BATHROOM 80
SERVICES 250
TOTAL 3130

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4 SHOPPING
SMALL SHOP 20 75 1500
MEDIUM SHOP 15 150 2250
LARGE SHOP 2 700 1400
TOTAL 5150
5 FOOD AND BEVERAGES
CAFÉ
SEATING 20 20 2 40
PANTRY AND STORAGE 1 20 20
KITCHEN 1 12 12
WASH AND SERVICES 1 10 10
82
2 TOTAL 164
FINE DINING
AC DINING HALL 50 50 2 100
OUTDOOR DINING 50 50 2 100
KITCHEN 1 150 150
DISH WASH AREA 1 20 20
UTENSIL WASH AREA 1 25 25
STORE ROOM 1 25 25
GROCERY STORE ROOM 1 30 30
VEGETABLE AND PERISHABLE
ITEMS 1 20 20
COLD STORAGE AREA 1 12 12
WORKERS ROOM 1 20 20
OFFICE 1 10 10
TOTAL 512
FOOD COURT
SEATING 1000 1000 2 2000
FOOD & BEVERAGE OUTLETS 26 50 1300
TOTAL 3300
TOTAL 3976
6 THEATERS
SCREEN ONE 300 300 1.5 450
SCREEN TWO 200 200 1.5 300
IMAX 300 300 2.2 660
PERFORMING ARTS 300 300 3.3 990
O.A.T 500 500 3.3 1650
TOTAL 4050
7 SERVICES
SECURITY OFFICE 1 20 20
FIRE CONTROL ROOM 1 10 10
MAINTENANCE OFFICE 1 25 25
MAINTENANCE WORKSHOP 1 30 30
TRANSFORMER & ELECTRICAL
ROOM 1 50 50
PUMP ROOM 1 10 10

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GENERATOR ROOM 1 30 30
A.C. PLANT ROOM 1 40 40
ATM 1 10 10
TOTAL 225
9 PARKING
CAR PARKING 600 600 15 9000
TWO PARKING 1000 1000 2 2000
TOTAL 11000
TOTAL AREA 60603
BUILTUP AREA 18953

BIBLIOGRAPHY
 Marilyn. "Decision Making in Allocating Metropolitan Open Space: State of the Art."
Transactions of the Kansas Academy of Science 1975. pp 149–153.
 Jacinta Francis, Billie Giles-Corti, Lisa Wood, Matthew Knuiman, Creating sense of
community: The role of public space, Journal of Environmental Psychology, Volume
32, Issue 4, December 2012, Pages 401-409, ISSN 0272-
4944, http://dx.doi.org/10.1016/j.jenvp.2012.07.002.
 Springgate, Lee. "Defining Parks and Park Systems." From Recreation to Re-
creation. American Planning Association, 2008.
 to:a b Eysenbach, Mary. "Park System Function and Services." From Recreation to
Re-creation. American Planning Association, 2008.
 Catharine Ward Thompson, Activity, exercise and the planning and design of outdoor
spaces, Journal of Environmental Psychology, Volume 34, June 2013, Pages 79-96,
ISSN 0272-4944,http://dx.doi.org/10.1016/j.jenvp.2013.01.003.
 Marilyn. "Decision Making in Allocating Metropolitan Open Space: State of the Art."
Transactions of the Kansas Academy of Science 1975. pp 149–153.
 Jacinta Francis, Billie Giles-Corti, Lisa Wood, Matthew Knuiman, Creating sense of
community: The role of public space, Journal of Environmental Psychology, Volume
32, Issue 4, December 2012, Pages 401-409, ISSN 0272-4944,
http://dx.doi.org/10.1016/j.jenvp.2012.07.002.
 Springgate, Lee. "Defining Parks and Park Systems." From Recreation to Re-creation.
American Planning Association, 2008.
 to:a b Eysenbach, Mary. "Park System Function and Services." From Recreation to
Re-creation. American Planning Association, 2008.
 Catharine Ward Thompson, Activity, exercise and the planning and design of outdoor
spaces, Journal of Environmental Psychology, Volume 34, June 2013, Pages 79-96,
ISSN 0272-4944,http://dx.doi.org/10.1016/j.jenvp.2013.01.003.

47 | P a g e
 Marilyn. "Decision Making in Allocating Metropolitan Open Space: State of the Art."
Transactions of the Kansas Academy of Science 1975. pp 149–153.
 Jacinta Francis, Billie Giles-Corti, Lisa Wood, Matthew Knuiman, Creating sense of
community: The role of public space, Journal of Environmental Psychology, Volume
32, Issue 4, December 2012, Pages 401-409, ISSN 0272-4944,
http://dx.doi.org/10.1016/j.jenvp.2012.07.002.
 Springgate, Lee. "Defining Parks and Park Systems." From Recreation to Re-creation.
American Planning Association, 2008.
 to:a b Eysenbach, Mary. "Park System Function and Services." From Recreation to
Re-creation. American Planning Association, 2008.
 Catharine Ward Thompson, Activity, exercise and the planning and design of outdoor
spaces, Journal of Environmental Psychology, Volume 34, June 2013, Pages 79-96,
ISSN 0272-4944,http://dx.doi.org/10.1016/j.jenvp.2013.01.003.
 Marilyn. "Decision Making in Allocating Metropolitan Open Space: State of the
Art." Transactions of the Kansas Academy of Science 1975. pp 149–153.
 Jacinta Francis, Billie Giles-Corti, Lisa Wood, Matthew Knuiman, Creating sense of
community: The role of public space, Journal of Environmental Psychology, Volume
32, Issue 4, December 2012, Pages 401-409, ISSN 0272-4944,
http://dx.doi.org/10.1016/j.jenvp.2012.07.002.
 Springgate, Lee. "Defining Parks and Park Systems." From Recreation to Re-creation.
American Planning Association, 2008.
 to:a b Eysenbach, Mary. "Park System Function and Services." From Recreation to
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