Escolar Documentos
Profissional Documentos
Cultura Documentos
- John Rawls
- Edmund Burke
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Bring On the Bad Guys Vol.1
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Contents
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ANUBIS (Azis)
Sheikh Ahmad Azis, Priest/Industrialist
Mystically altered human, Villain
HEALTH: 90
KARMA: 60
RESOURCES: REMARKABLE (30)
POPULARITY: 0
Known Powers:
Equipment:
5
Guards: Anubis had a small army of fanatical soldiers willing
to die for him. His guards and servants wore ancient Egyptian
style clothing and kept poison cyanide capsules inside a hollow
tooth so they could kill themselves to avoid capture. His guards
had all Good (10) rank FASE abilities, Poor (4) Reason and
Psyche, Typical (6) Intuition, 40 Health points and 14 Karma.
His guards carried;
Ancient Egyptian style daggers (Good (10) damage,
Good (10) material).
Short swords or spears (Excellent (20) damage,
Good (10) material).
Excellent (20) rank metal shields (attacks that inflict
greater damage punch through the thin mental and
strike the guard for full damage).
Snare-staffs that allow them to place a noose around
their target’s neck and choke them into
unconsciousness. The snare requires Good (10) rank
Strength FEAT to escape, break or pull away from the
guard and increases +1CS each time the number of
guards attacking together is doubled (+1CS for 2,
+2CS for 4, +3CS for 8, etc).
(see Optional Rules for
/Choking/Strangulation/Drowning).
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Background:
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Choking/ Strangulation/Drowning
Table:
1-2 Ty Fb 3 pts
3-4 Gd Pr 5 pts
5-6 Ex Ty 10 pts
7-8 Rm Gd 15 pts
9-10 In Ex 20 pts
11-12 Am Rm 25 pts
13-14 Mn In 38 pts
15-16 Un Am 50 pts
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BI-BEAST
Android, Villain
HEALTH: 215
KARMA: 70
RESOURCES: FEEBLE (2)
POPULARITY: 0
Known Powers:
BACKGROUND:
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The Bi-Beast originally wanted revenge against
mankind but has since become more of a henchmen for other
villains. He sometimes picks a fight with heroes to just prove
his superiority
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BRAGGADOOM
Artificial life-form, Villain
HEALTH: 230
KARMA: 14
RESOURCES: SHIFT-0 (0)
POPULARITY: 0
Powers
Background: Scientist Arnold Krank accidentally created a Krank feared the creature’s unstable molecular
new protoplasmic life form while working for Krashner’s Bio- structure would reach a critical mass and it would explode, but
Systems Inc. Believing they had uncovered the secrets of life, instead it shrank down to the size of a doll. Krank took the
his boss Mr. Krashner held a press conference. One of the docile creature to live with him, believing it could be raised as a
reporters touched the protoplasm and was absorbed by it, normal child.
along with Mr. Krashner before it took on a humanoid shape
and began growing. The creature began to rampage across Braggadoom had a low, but normal human level of
the city, still rapidly growing and battled the Thing. Krank hired intelligence and could speak. It’s only motivation was to lash
Luke Cage to aid the Thing but the heroes were overmatched out in anger and smash everything in sight
and Braggadoom reached over 300 feet in height. Cage and
the Thing managed to knock the creature down before it could
destroy one of the city’s bridges.
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BRIGAND
Thief for hire
Normal human, Villain
HEALTH: 90
KARMA: 80
RESOURCES: EXCELLENT (20)
POPULARITY: 0
Known Powers
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The bullet must be removed through conventional Sentry Robots: Brigand stole and reprogrammed a number of
surgery and the wound addressed using scientific security robots from the Fantastic Four and Stark Industries
medical treatment. and reprogrammed them to defend his hideout. The robots are
of various designs, some bipedal, some on treads and some
which can fly, their average abilities are:
HEALTH: 70
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Talents: Brigand has the Acrobatics and Guns talents. He
knows how to bypass the most high-tech Security Systems. He
has all the skills of a master thief; lock-picking, slight-of-hand,
pick-pocket and stealth.
He has stolen a number of advanced robots and may
know how to reprogram and repair them.
Brigand has enough mystical knowledge to slip past
the defenses of Dr. Strange’s sanctum and surprise the doctor
himself, though, he may have had help from an actual sorcerer
and has stated that he hates magic.
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BRUISER
Real name unrevealed
Unknown physical form, Mercenary
HEALTH: 120
KARMA: 36
RESOURCES: GOOD (10)
POPULARITY: 0
Powers:
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Background: The nature and origin of Bruiser's powers are
unrevealed. Bruiser is a super-powered mercenary working his
way through a list of increasingly challenging opponents he
wants to fight. He has worked for A.I.M., HYDRA, the Secret
Empire, the Serpent Society and the Kingpin, and his costume
is covered with their various logos. While working for the
Midas Corporation, Bruiser fought and defeated Daredevil who
broke Bruiser's knee in their next fight.
Bruiser is overconfident, likes to boast in a fight but is
a highly skilled combatant.
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BULLDOZER (II)
Marci Camp
Mystically-Altered Human, Villain
HEALTH: 100
KARMA: 18
RESOURCES: POOR (4)
POPULARITY: 0
KNOWN POWERS
Talents: Acrobatics
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Growth: Cauldron is approximately 15-feet tall and normal
CAULDRON sized edged or projectile attacks that penetrate his armor are
Criminal reduced -1CS in damage. Cauldron gains a +1CS to
Mystically altered human, Villain Endurance to resist being Slammed by normal sized
opponents, and they are -1CS to resist being Slammed by him.
FIGHTING: GOOD (10) Heroes gain a +1CS to hit him.
AGILITY: TYPICAL (6)
STRENGTH: AMAZING (50) Heat Generation: Cauldron's hollow body contains a boiling
ENDURANCE: AMAZING (50) hot green liquid that heats it's armored form so that anyone
REASON: POOR (4) punching it takes Good (10) heat damage, a hero who
INTUITION: TYPICAL (6) grapples with him and scores a Partial-Hold takes Remarkable
PSYCHE: TYPICAL (6) (30) heat damage and on a Full-Hold result Incredible (40)
damage.
HEALTH: 116
KARMA: 16 Heat Projection: Cauldron can vomit boiling liquid at a target
RESOURCES: POOR (4) up to 1-area away to inflict Incredible (40) heat damage, once
POPULARITY: 0 every 3 rounds.
Body Armor: Cauldron's body is composed of animated metal Background: Cauldron's origin is unknown, though he is likely
and provides him with Amazing (50) protection from physical a common, and not terribly bright street criminal who was
and energy attacks as well as Unearthly (100) protection from somehow transformed by magic. For unrevealed reason he
heat. Physical attacks greater than Amazing (50) rank can dent attempted to steal a dimensional wave inducer from Bill Foster
his armored body. Presumably, Cauldron was once a normal (Goliath) and was quickly defeated by the Thing. He attempted
man and likely can not transform back. to sue the Thing for excessive force, and lost.
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DEATH'S HEAD
GUARD
Terrorists
Aliens (Gnobians), Villains
HEALTH: 80
KARMA: 80
RESOURCES: EXCELLENT (20)
POPULARITY: -90
Powers:
Weapons:
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Talents: Aerial Combat (+1CS to Fighting and Agility, +2
Initiative while in flight). Military, Technology
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EYE KILLERS
Supernatural creatures, Villains
Claws: In their natural shape, Eye Killers have the forelegs of Shape-Shifting: Eye Killers can change their shape between
a mountain lion, and retractable claws that allow them to inflict their natural forms and that of a normal human. In order to
Excellent (20) Edged damage. mimic the form of a specific human, they must make a Yellow
Reason FEAT roll. Transforming takes one full round, if they
Counter-Spells: The Eye Killers are powerful mythic creatures are doing nothing else. In human form they retain their
with knowledge of sorcery and can counter-act spells and FASERIP ability ranks, and powers (except for their claws) and
magical attacks cast against them with Monstrous (75) power can only move 1-area per round.
rank.
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Soul Stealing: Eye Killers are also known as "Stealers of
Souls" and on contact they can drain the life-force from their
victims. Victims must make a Psyche FEAT vs. Incredible (40)
or lose minus 1CS Psyche each round. If the victim’s Psyche is
reduced to Shift-0 the victim dies and is reduced to ashes.
Weakness: Eye Killers can not tolerate sunlight and lose -1CS
to their Endurance ranks and -2Cs to their Counter-Spells at
dawn and dusk, and -2CS to their Endurance, -1CS to their
Strength ranks, -4Cs to their Counter-Spells and -1CS to all
other powers in full daylight. They also take +2CS damage
from fire.
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EXCAVATOR
Richard "Ricky" Calusky, Criminal
Mystically-altered human, Villain
HEALTH: 80
KARMA: 18
RESOURCES: TYPICAL (6)
POPULARITY: 0
Powers
Equipment:
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Talents: None
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HEL WOLF
Demon, Villain
Fire Generation: A denizen of Muspelheim, the fire realm, the
FIGHTING: INCREDIBLE (40) Hel Wolf can breathe fire once every 3 rounds out to a range of
AGILITY: REMARKABLE (30) 3-areas to inflict Monstrous (75) damage.
STRENGTH: MONSTROUS (75)
ENDURANCE: MONSTROUS (75) Growth: The Hel Wolf is roughly 20-feet long from head to
REASON: POOR (4) hindquarters with another 8-feet of tail and stands roughly 12-
INTUITION: INCREDIBLE (40) feet at the shoulder. Opponents get a +1CS to strike but
PSYCHE: REMARKABLE (30) normal human sized beings are penalized -1CS to avoid being
Slammed by her. Normal sized Edged and Shooting weapons
HEALTH: 220 that penetrate the Wolf’s Body Armor are still reduced by -1CS
KARMA: 74 in damage.
RESOURCES: N/A
POPULARITY: 0
Powers:
Bite: The Hel Wolf’s large powerful jaws allow it to bite for
Amazing (50) damage.
Body Armor: The Hel Wolf’s dense flesh and armor plating
provide it with Remarkable (30) protection from physical and
energy damage. It has Unearthly (100) resistance to heat and
Incredible (40) protection from cold.
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Movement: The Hel Wolf’s powerful legs allow it to leap at
Shift-Y (200) rank (200-feet up or across and 300-feet down).
Hel Wolf can run on all fours at Excellent (20) land speed (12-
areas/round, 180Mph).
Instead of canine paws the Hel Wolf has long
fingered hands and dexterous limbs that allow it to climb with
Remarkable (30) rank.
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LUMUS, JOHN
Technician
Normal human/High-Tech, Villain
HEALTH: 120
KARMA: 26
RESOURCES: GOOD (10)
POPULARITY: 0
Powers:
None
Equipment:
Electrical Touch: When he scores at least a Partial Heroes who succeed at the FEAT are not Stunned
Hold in combat, the suit's gloves can deliver a and take only half damage, unless they have
stunning electrical charge that inflicts Good (10) superhuman resistance to poison, then subtract their
damage and forces a Stun check against Remarkable power rank from the poison damage. The needles are
(30) intensity. fired in a wide spray making it difficult to Dodge (-1CS)
and will penetrate armor of Typical (6) rank or less.
Poison Tipped Needles: The armor’s gauntlets can
fire a barrage of poised tipped needles that inflict Poor Toxic Gas: Projectors In the armor’s chest can spray
(4) shooting damage on a Green, Typical (6) on a toxic gas into his target’s faces at grappling range.
Yellow or Good (10) on a Red. The darts deliver Victims must make an Endurance FEAT against
poison that forces the victim to make an Endurance Amazing (50) intensity or be knocked unconscious for
FEAT each round against the needles’ damage +2CS, 10 rounds. Targets must also make an Incredible (40)
or suffer that much in damage from the poison each intensity Endurance FEAT each round for 4 rounds,
round for 4 rounds (Example: Typical (6) shooting each failed FEAT means the target is Stunned for that
damage = Excellent (20) poison damage, etc). The round and takes Excellent (20) poison damage.
victim is Stunned each round he/she fails this FEAT.
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Fission Bazooka: Tech Level: Incredible (40), Cost: Talents: Lumus is a mechanic/technician and has the
Incredible (40). Lumus carried a large nuclear powered, Repair/Tinkering talent. He gets a +1CS with guns and
energy projection weapon that could inflict Amazing (50) knives and probably has the Military and Martial Arts E
force damage at a range of 4-areas and had a maximum talents. He is capable of piloting and operating the
of 10 shots. The weapon had Excellent (20) Material weapons systems of an advanced attack helicopter.
Strength and if it sustained more than 30 points of damage,
the reactor component could separate from the coolant, Background: Little was revealed about John Lumus’ past.
causing an irreversible meltdown in 1D10+3 rounds. The While working as a mechanic he was still a highly formidable
weapon could explode with roughly half the force of the hand-to-hand combatant, proficient with firearms and knives
atomic bomb dropped on Hiroshima. and able to fly an attack helicopter, indicating a military
background.
John was working for CCI (Consolidated
Conglomerates Inc.) in France when his brother, Stanley was
working for the same corporation. Stanley was assigned to
provide security for an isolated corporate vault in the Alaskan
tundra. Stanley took his job seriously, believing the contents of
the vault to be highly valuable, unaware it was actually empty.
This misunderstanding led him to refuse to admit Power Man
and Iron Fist and engaging them in battle . As a result of their
fight, Stanley’s weapon was damaged and he died when it
overloaded and exploded. John, who may have already been
mentally unbalanced, was enraged at his brother’s death and
the fact that he learned about it through a condolence letter
from the CEO. He attempted to murder the CEO, Maxine
Walters, killing several civilians and French policemen along
the way. He was defeated by Iron Fist and sentenced to life in
prison. He soon escaped, killing a number of guards and
inmates and somehow acquired the same type of CCI security
battle-suit and weaponry that his brother had. He targeted
Power Man and Iron Fist, rampaging through New York, and
was again defeated and arrested.
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MADMAN
Phillip Sterns, Scientist
Altered human, Villain
HEALTH: 110
KARMA: 36
RESOURCES: EXCELLENT (20)
POPULARITY: 0
Known Powers:
HEALTH: 230
Anyone failing to make at least a Remarkable (30) Victims must also make a second FEAT every 15
intensity Endurance FEAT dies within a matter of minutes or be Stunned with chest pains for 1D10
second (1D10 rounds). rounds.
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Background: Phil Sterns is the brother of Samuel Sterns, who Phils’ brother, the Leader viewed Madman as a potential threat
would become the villainous mastermind known as the Leader. but could not bring himself to kill his own brother.
Phil attended college with Bruce Banner and was both envious
of and idolized him. Phil sought military funding for his gamma-
ray based weapon but was passed over in favor of Banner.
Phil spent years attempting to recreate the conditions that
transformed Banner into the Hulk and became physically and
mentally twisted by the process. His mind split between two
personalities, Phil Sterns and superhuman Madman. As a
research scientist Sterns approached Banner and offered to
help free him of the Hulk. Phil Sterns’ personality, still
independent but subservient to the Madman personality
reluctantly injected Banner with a poison capable of killing
even the Hulk. Weakened by the poison the Hulk tracked
Madman to his lair. While Madman had the upper hand, Phil
Sterns’ personality briefly exerted itself and told the Hulk where
to find the cure. Madman then apparently overwhelmed and
“killed” Sterns. The Hulk poisoned Madman and left him for
dead. Madman survived and again attempted to kill the Hulk in
Scotland before flying to England where he kidnapped the
Prince to extort the government to declare him the new king.
He was defeated by the Hulk and Motormouth and
disappeared under a collapsing bridge.
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MANSLAUGHTER MARSDALE
Altered human, Villain
HEALTH: 110
KARMA: 18
RESOURCES: TYPICAL (6)
POPULARITY: 0
Powers:
Equipment:
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MANTICORE
Mercenary
Human Tech-User, Villain
HEALTH: 120
KARMA: 16
RESOURCES: POOR (4)
POPULARITY: 0
Known Powers:
None
Equipment
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MIND MASTER
Ruffio Costa, Crime Boss
Altered human, Villain
HEALTH: 70
KARMA: 70
RESOURCES: GOOD (10)
POPULARITY: 0
POWERS:
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MOSES MAGNUM
Arms dealer/Terrorist
Altered human, Villain
HEALTH: 215
KARMA: 60
RESOURCES: REMARKABLE (30)
POPULARITY: -30
Powers:
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Vibration Generation: Moses Magnum can generate powerful Ground-strike: Moses can use his localized earthquakes to
vibrations that he can project from his hands, either as a force cause a sudden, violent eruption of the ground his opponents
bolt that does damage equal to his current Strength -1CS with are standing on. Victims must make an Endurance FEAT to
a 2-area range (victims are -1CS to avoid being Slammed) or avoid being Slammed and knocked off their feet. Victims who
as ultra-low frequency vibrations that can penetrate his victim’s are Slammed must also check against being Stunned. The
body, disrupting or rupturing internal organs or shattering ground-strike inflicts damage ranging from Good (10) for soft
bones. This form of attack requires a Yellow Power FEAT roll, earth, to Remarkable (30) for flying chunks of concrete. This
inflicts damage equal to his current Strength -1CS, rolled on attack strikes everyone in the range of his power and can not
the Edged attack column, and unless his opponent has a be dodged unless his target can fly. Magnum is immune to all
specific resistance to vibratory attacks, his/her defensive these effects including being knocked off his feet. The ground-
powers are lowered -2CS. strike has an area-of-effect equal to 10% of his current power
rank in areas (Example: Amazing (50) = 5 areas, Monstrous
Earthquakes: Moses can focus the tremendous seismic (75) = 8 areas).
energy his body generates into the Earth to cause localized
earthquakes with a range equal to his current power level in Talents: Business/Finance, Engineering/Physics (Weapons
yards. His power level varies and is equal Design), Leadership
to his current Strength rank +1CS. Example: when he has
Amazing (50) Strength his earthquakes are Monstrous (75)
rank and have a range of 75 yards. He has used large
expensive high-tech equipment in the past that could extend
the range of his earthquakes to power rank x2 miles, far
enough to threaten entire cities and where there is a nearby
fault-line, like Japan, enough to trigger a major earthquake that
could have sunk the entire island.
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Optional Rules for Earthquakes:
There’s always the chance that the victim gets lucky and is in a
part of the building that somewhat protects him/her from the
collapse; debris is blocked by a door frame, a piece of furniture
or equipment or support beams fall in such a way it creates a
pocket of safety. In a one story building collapse there is a 50%
chance the hero takes half damage and this chance is halved
(rounded down) for each doubling of the height of the building
(25% for two stories, 12% for four stories, 6% for eight, etc.).
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Henchmen: Magnum maintains a small army of elite
mercenaries for missions of conquest and terrorism and to help
promote his armaments business. A typical mercenary has all
Good (10) rank FASE abilities, Typical (6) rank RIP abilities ,
40 Health and 18 Karma.
HEALTH: 86
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Guns: The Magnum Shell armors are outfitted with multiple
guns on their gauntlets and shoulders, including:
Flight: The armor's boot jets allow them to fly at Amazing (50)
airspeed (40 areas/round, 600 Mph).
Victim's must make an Endurance FEAT vs. Good (10) Four or more armors working together can produce a
intensity or become incapacitated and while still cage that will resist Monstrous (75) rank physical
conscious, they are unable to act for 4 rounds. force and Unearthly (100) energy. The cage can be
Victim's must make an Endurance FEAT vs. Poor (4) deployed up to 2-areas away.
intensity or they are knocked unconscious for 20
minutes. The cage is powered by Moses’ hovering power-
platform, and destroying it (Excellent (20) material)
will shut down the Powerprison.
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NUKE (Cyborg)
Frank Simpson, Soldier
Cyborg, Villain
Equipment:
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Betsy could fire up to 4 rocket propelled grenades with a
range of 7 areas, that inflicted Incredible (40) damage
with a 20 foot blast radius.
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Background: Frank Simpson was kidnapped, surgically
enhanced and brainwashed into a berserk super-soldier by the
Weapon Plus program. He served as a soldier during the
Vietnam War where he was tortured and his already delusional
mind become more unhinged, seeing any target he was sent
after as enemies of America. Under the command of a corrupt
general, Nuke was manipulated by the Kingpin into fighting
Daredevil and Captain America. He was later transformed into
a cyborg and attacked civilians in an Eastern European country
where the US was perceived to have recently lost a war,
enraged that American soldiers would have died for nothing.
He was defeated by captain America and taken to a shield
holding faculty, fulfilling a plot by the anti-capitalist terrors
known as the Iron Nail, who detonated a nuclear bomb hidden
inside Simpson’s cyborg body. Nuke somehow survived and
tried to collect Madam Hydra’s bounty on Wolverine.
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NULLITOR/NULLITRON
Robot, Villain
HEALTH: 250
KARMA: 20
RESOURCES: SHIFT-0 (0)
POPULARITY: 0
Powers
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Example: If Thor’s hammer can emit blasts of Striking the sphere with energy of at least Amazing
Unearthly (100) damage energy, Shift-X (150) energy (50) rank of a different type/frequency than what the
is turned back against it. Since his hammer’s material sphere is nullifying at the moment, or an object with at
strength is greater than Shift-X (150) the energy least Monstrous (75) material strength, will disrupt
strikes him instead, for Unearthly (100) damage each and dissipate the sphere.
round.
If the 1D10 +1 rounds runs out and the object/victim is
Victim’s holding the object would need to make an not disintegrated, it is because the energy supply is
Endurance FEAT against damage rank to let go and used-up and it/he is powerless until recharged
escape further damage. normally.
The object can not be fired, moved or used normally Nullitor can normally generate only one such
while it’s energy is being reflected/exhausted. nullification sphere per hour.
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ORD
(of the Breakworld)
Warrior
Alien, Villain
HEALTH: 185
KARMA: 90
RESOURCES: INCREDIBLE (40)
POPULARITY: 0
Powers
Equipment/Technology:
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Unique Weapon (Blade): Ord wields a circular, spiked blade Background: Ord is an alien warrior champion from the harsh,
made of an unknown alien metal that inflicts Good (10) hostile planet known as Breakworld. His people’s religion
damage on a Green result, Remarkable (30) damage on a involved a prophecy that one of the X-Men would destroy their
Yellow or Amazing (50) on a Red, and has Shift-Y (150) world. Ord was sent to Earth by Breakworld’s ruling warlord to
Material Strength. The alien metal of Ord's weapon would likely insure the prophecy did not come to pass. Ord obtained the
cut opponents who are intangible, "phasing" or at zero density. body of the X-Man Colossus who had died from the Legacy
Virus and used Breakworld’s advanced science to restore him
Talents: Edged Weapons, Military, Martial Arts A, E, to life. Ord subjected him to torturous experiments to develop a
Leadership way to eliminate genetic mutations. Initially offering this
voluntary “cure” through a front corporation. The X-Men
investigated and discovered and rescued Colossus. Ord was
defeated by the X-Men and placed in S.W.O.R.D. custody.
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Warriors of Breakworld
Weapons
FIGHTING: EXCELLENT (20)
AGILITY: TYPICAL (6) Blasters: Warriors of Breakworld often carry energy blaster
STRENGTH: INCREDIBLE (40) pistols that inflict Remarkable (30) damage with a 2-area range
ENDURANCE: INCREDIBLE (40) or rifles that inflict Incredible (40) damage with a 4-area range.
REASON: GOOD (10)
INTUITION: TYPICAL (6) Background: As the champion of Breakworld, Ord possesses
PSYCHE: TYPICAL (6) the peak ability ranks for his species. Typical warriors from his
planet have the ranks listed above.
HEALTH: 106
KARMA: 22
Powers
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PIECEMEAL
Altered human/Cyborg, Villain
HEALTH: 175
KARMA: 18
RESOURCES: FEEBLE (2)
POPULARITY: 0
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Shapeshifting: Piecemeal has the limited ability to change his
facial appearance based on memories he's accessed with his
Mind Drain. Since his body doesn't change he primarily uses
this ability to surprise or psychologically unnerve his victims.
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PRIDE, JUBULA
Arms dealer
Altered human, Villain
HEALTH: 90
KARMA: 60
RESOURCES: EXCELLENT (20)
POPULARITY: 0
Powers
Equipment :
49
Background: Jubula Pride is the daughter of crime-lord
Leland Owlsley (the Owl). Owlsley financed her education In
various sciences, developing her natural intelligence and had
her trained as a fighter. He paid for her to be bio-engineered
with enhanced strength and the ability to fly. Thought still very
young, possibly only a teenager, she uses her genius to sell
high-tech weapons to the underworld. When her father was
kidnapped by the Shroud, she briefly teamed up with Daredevil
to find him and then betrayed him to the Kingpin.
In one possible future time-line, and adult Jubula has
become romantically obsessed with Matt Murdock and knows
he’s Daredevil, and becomes one of his frequent criminal
opponents.
50
SLAYMASTER
Real name unrevealed
Normal human, Assassin
HEALTH: 110
KARMA: 80
RESOURCES: EXCELLENT (20)
POPULARITY: 25
Heroes who can make a Unearthly (100) intensity If his roll is successful he there is a 80% chance he
Endurance FEAT can ignore the effects of the Jazzler permanently blinds one eye and a 40% chance of permanently
altogether. gouging out both eyes.
53
Background: Slaymaster was a professional assassin of
Middle-Eastern origin working for the British crime-lord Vixen.
Slaymaster was employed to hunt down and kill a number of
psychic agents of the RCX (the Resource Control Executive) ,
a division of British Intelligence. He battled Captain Briton on
several occasions including one encounter where he defeated
and captured the Captain and attempted to steal his ability
enhancing costume which Vixen partially copied. Slaymaster
savagely beat and blinded Captain Britain’s sister before
ultimately provoking the hero to kill him.
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UBER ALLES
Criminal/Terrorist
Humanoid Race (Inhuman), Villain
HEALTH: 110
KARMA: 18
RESOURCES: GOOD (10)
POPULARITY: -30
Powers
Air Control: Uber Alles can generate and control powerful air-
currents at Amazing (50) rank, and has the following Power
Stuns:
Talents: Uber Alles speaks both German and English and has
the Leadership talent. During the battle the renegade Inhuman known as
Lash appeared at attempted to recruit him. Uber Alles initially
Background: Uber Alles (German for: Above All Else) was the rejected the idea that he was an Inhuman and wasn’t of pure
leader of a group of Neo-Nazis in Germany, calling themselves Aryan blood. When the Inhuman royal family joined the fight,
the “Final Solution”. Uber Alles had superhuman abilities but he realized he was outmatched and that his old life was over
was apparently unaware of their origin. His activities were since his people would likely no longer accept him. He fled with
unrevealed but his Nazi cell had acquired high-tech battle suits Lash and hasn’t been seen since.
and they were either plotting an attack or in the process of
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Henchmen: Uber Alles was the leader of a group of German,
Neo-Nazi skinheads who called themselves the Final Solution.
A typical neo-Nazi had the following abilities inside their battle
suits:
F: Gd (10)
A: Pr (4)
S: Ex (20)
E: Ex (20)
R: Pr (4)
I: Pr (4)
P: Pr (4)
H: 54
K: 14
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PART 2: TEAMS
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BRUTE FORCE
Those with potential for superhuman powers were
Brute Force is a team of monstrous superhumans, transformed by Zola. The most successful and powerful
created by Nazi scientist Arnim Zola to serve the subversive became members of Brute Force. One such test subject
Secret Empire. They have been mentally conditioned to serve became Charcoal who would escape and join the Thunderbolts.
the Elite, the ruling class of the Empire. Presumably all were When the Thunderbolts infiltrated the Secret Empire base they
normal humans before being mutated by Zola. The Secret were nearly defeated by Brute Force twice until the second
Empire had recruited people from poor, rural areas of the U.S. battle was interrupted by U.S. Agent and the vigilantes known
and convinced them to abandon democracy and volunteer to as the Jury. Presumably Brute Force were turned over to the
become surfs. authorities.
58
FIELDSTONE
Altered Human, Henchman
HEALTH: 151
KARMA: 18
RESOURCES: POOR (4)
POPULARITY: 0
Talents: Unknown.
Background: Unknown.
FIZGIG
Altered Human, Henchman
HEALTH: 20(10)
KARMA: 18
RESOURCES: POOR (4)
POPULARITY:
Known Powers:
59
FLIGHT: Fizgig can fly at Good (10) airspeed (12 areas/round, Vulnerability (Heat): Physical contact with a source of heat of
180 Mph). Incredible (40) intensity or higher (such as Watchfire) causes
and explosion of steam and requires him to make a Yellow
SHRINKING (Permanent): Fizgig is approximately 1-3 inches Endurance FEAT to avoid being knocked unconscious for 20
tall and is considered to have only half her normal Health minutes.
against full-sized opponents. She is extremely difficult to hit
especially while flying. Targets would need to make an Talents: Unknown.
Remarkable (30) intensity FEAT to strike her (+1CS when
airborne). Her small size gives her a +2CS to strike normal Background: Unknown.
sized opponents and on a crowded battlefield others are
required to make an Remarkable (30) intensity Intuition FEAT
roll to spot her, otherwise she can make a surprise attack.
Talents: Unknown.
Background: Unknown.
HOARFROST
Altered Human, Henchman
HEALTH: 60
KARMA: 18
RESOURCES: POOR (4)
POPULARITY: 0
60
Leaping: Hoopsnake's long muscular snake-tail allows him to
leap with Incredible (40) rank (40 feet up/across or 60 feet
down).
Talents: Unknown.
Background: Unknown.
HOOPSNAKE
Altered Human, Henchman
HEALTH:
KARMA:
90
22
INGOT
RESOURCES: POOR (4) Altered Human/Cyborg, Henchman
POPULARITY: 0
FIGHTING: EXCELLENT (20)
AGILITY: GOOD (10)
Known Powers:
STRENGTH: INCREDIBLE (40)
ENDURANCE: INCREDIBLE (40)
Body Armor: Hoopsnake's scaly reptilian skin provides Good
REASON: TYPICAL (6)
(10) protection from physical attacks and Poor (4) against
INTUITION: TYPICAL (6)
energy damage.
PSYCHE: POOR (4)
Cybernetic Arms: Hoopsnake wears a pair of mechanical
HEALTH: 110
arms attached to a harness on his torso. The arms have
KARMA: 16
Excellent (20) physical Strength and Remarkable (30) material
RESOURCES: POOR (4)
strength. Damage to his prosthetic arms is not subtracted from
POPULARITY: 0
Health, but 30 points will destroy each arm and an area of
effect attack can destroy both at once.
Known Powers:
Claws: His long, flexible cybernetic arms end in clawed hands
BODY ARMOR: Ingot appears to be a cyborg and her armored
that allow him to inflict Excellent (20) edged damage.
body provides Excellent (20) protection from physical and
Grappling: Hoopsnake's long snake-like body can coil around energy attacks.
a victim allowing him to grapple opponent's with Incredible (40)
Talents: Unknown.
Strength, inflicting up to Excellent (20) damage each round.
Background: Unknown.
61
Loblolly takes full normal damage from
energy, electrical, heat and presumably cold
own. attacks.
Loblolly has a mind dispersed through its
amorphous form and is presumably
vulnerable to all mental attacks.
Loblolly can Grapple and Asphyxiate his
opponents with Excellent (20) Strength.
Loblolly can extend part of his body as a
whip or tendril and Excellent (20) blunt
damage. He can extend his entire body as
one large tendril up to 1-area away for
Remarkable (30) damage. This attack counts
as all actions for that round.
Talents: Unknown.
LOBLOLLY
Altered Human, Henchman Background: Unknown.
HEALTH: 80
KARMA: 18
RESOURCES: POOR (4)
POPULARITY:
Known Powers:
62
KNOWN POWERS:
Talents: Unknown.
Background: Unknown.
63
CHESSMEN
When chess-obsessed industrialist Obadiah Stane sought to
destroy Tony Stark (Iron Man) and steal his company, he
outfitted his assassins with chess-themed costumes and
weapons as the Chessmen. He initially sent his Knight to kill
Stark and he briefly gained the upper hand against Iron Man
before being defeated. Stane next sent his Bishop to kill the
imprisoned Knight for failure and then attack Iron Man. The
Bishop also initially gained an advantage before Iron Man
subdued him. Later after Stark had upgraded to his “Silver
Centurion” Iron Man armor and attacked Stane, the Chessmen,
including a White Knight were deployed to stop him but were
collectively defeated with a single blast from the new armor. It’s
unknown what became of the chessmen after Stane was
defeated and committed suicide but they turned up years later
and attacked a farmer’s market for an unknown reason. They
were confronted by Iron Man and the Bishop once again nearly
defeated him but he was saved by the assistance of the alien
X-Man Broo.
Bishop
Alban Emond, Criminal
Normal human/Tech User, Villain
HEALTH: 46
KARMA: 30
RESOURCES: TYPICAL (6)
POPULARITY: 0
Powers: None
Weapons:
64
The victim must make an Excellent (20) Endurance
FEAT or suffer -2CS to all abilities and damage or a
Remarkable (30) intensity FEAT to avoid a -1CS.
65
Unique Weapon (Lance): Tech Level: Remarkable (30), Background: The Knights may have been brainwashed or
Cost: Incredible (40) Possibly based on the Dreadnight’s may in fact be insane, staying “In character” as medieval
weapon, the Knights wield high tech lances with Amazing (50) knights even when talking only to Stane and referring to him as
material strength and the following abilities: “your Majesty”.
66
Wolverine eventually recovered most of his memories
DOCTOR ROT & FAMILY and slaughtered the orderlies, disemboweling Rot, who
continued to fight (using his own intestines) and escaped with
Dr. Rot was a sadistic psychopath who began Nurse Fester and Charlie Chainsaws.
torturing and killing people at a young age and was committed
to the Dunwich sanitarium, where he was kept in isolation. The Wolverine later tracked Rot to his decrepit family
sanitarium was being used as a criminal enterprise that brain- estate where he had built a new God Brain Machine to restore
washed patients into “lone nut” killers sold to governments, the mind of his grandfather. Wolverine fought his way through
businesses and organized crime as expendable, deniable Rot’s extended family and this time decapitated the Doctor. Rot
assassins. Rotwell caused a riot, killed most of the staff and and most of his family were restored to life by his make-shift
took over the institution as Dr. Rot. Rottwell began performing cloning machine. Presumably the God Brain Machine allowed
horrifying medical and psychological experimentation on the him to transfer his consciousness into his new body. Rot
patients, turning some into serial killers who he released into returned to his work, performing twisted medical experiments,
the world. Rot and his orderlies would kidnap homeless people torture and serial murder.
from shelters to replenish his stock of patients. At some point
Rot built his God Brain Machine from the brains of dozens of
his victims, using the device to subdue and mentally torture
and condition victims. Dr. Rot inadvertently kidnapped
Wolverine (Logan) when he was investigating a pattern of
known serial killers all originating from the same homeless
shelter. Dr. Rot, not knowing he was Wolverine, suppressed
his memories and began to mentally torture and physically
abuse him to unleash his killer instinct.
67
DOCTOR ROT
Bentley Newton
(Alias: Dr. Algernon Rottwell), Psychopath
Normal human, Villain
HEALTH: 46
KARMA: 80
RESOURCES: TYPICAL (6)
POPULARITY: 0
Powers:
Equipment:
68
Mental Probe: Everyone with 100-yards of the
Machine must make a Psyche FEAT (including Resist
Domination talents) against Amazing (50) rank every
15 minutes to prevent Doctor Rot from gleaning any
information from his/her mind. If the victim fails to
make at least an Incredible (40) intensity FEAT the
Doctor can get a partial reading; an impression of the
characters personality, bits of memory, what makes
them afraid or angry ,or feel guilt, traumatic events,
but still be unable to identify the individual. Failure of
a Remarkable (30) FEAT or less allows Rot to read
his/ her mind at will.
Unique Weapon (Brain Drone): Dr. Rot attached a camera, The device continues to work on mental
sensors, a transmitter and mechanical spider-legs to a human defenses and every 10 hours requires the victim to
brain, turning it into a crawling spy drone. The drone crawls make a Psyche FEAT against Unearthly (100) rank or
and climbs at 1-area/round and has all Feeble (2) abilities, have their Psyche reduced -1CS for all further FEATS
Poor (4) Agility, Good (10) Psyche and 10 Health. It is small against the machine.
enough to hide in shadows and penalizes opponents -1CS to
hit it. Illusions: Once the victim has failed to resist even a
partial probe, the device can project mental illusions
Mental Tracking: The Brain Drone likely has a form directly into their minds. The device can convince the
of rudimentary telepathy that allows it to identify and victims that they are moving freely around the
track a subject by their mental energy within 1-mile sanatorium, running and fighting when they are
and Excellent (20) power rank. It may also be able to actually strapped to a table. The illusion can not seem
telepathically hide it’s presence so that even those to completely change their impressions of their
with heightened senses don’t detect it unless they environment, they still believe they are in the same
have a clear view of it ( Amazing (50) rank vs. building. Every 15-minutes the victims can attempt
Psyche). another Incredible (40) difficulty FEAT to snap out of
the illusion.
Unique Weapon (The God Brain Machine): Dr. Rot
combined dozens of human brains into a large, room-sized
machine that allowed him to manipulate massive amounts of
psionic energy.
69
The machine can create illusions in his victim’s mind while toying with and torturing his victims. He revels in killing
to make them attack the wrong person. and making more killers that he sends out into the world.
Mind Control: Once the God Brain has at least Henchmen: Doctor Rot has used an number of henchmen,
partially penetrated the victims mental defenses it can creatures and his own (possibly) family members in his
induce madness. The victim can suffer from; crippling schemes.
phobias, schizophrenia, memory loss and/or violent
psychotic behavior. Completely changing the
characters personality takes more time, turning a
peaceful person into a killer can take days. If the
character is already a violent person it can turn them
into a sadistic serial killer within hours. The God Brain
can completely erase all memory and personality
within 1D10X10 days. The device can remove
inhibitions and unleash what inclinations the character
already has if they fail to make more than 3 Incredible
(40) rank FEATS, one FEAT is required every 4 hours.
Cloning: Doctor Rot built a make-shift machine resembling a Weapons: Baylee Ann often carries a shotgun that inflicts
giant moonshine still that is capable of cloning Rot and his Remarkable (30) damage with a 2-area range, holds 6 shots
family members and henchmen, producing a fully grown body and penalizes targets -2CS to Dodge.
within minutes and using his God Brain devices to transfer their
consciousness. Talents: Balee Ann gains +1CS with Guns and Edged
Weapons.
Weapons: While in his laboratory or operating room Dr. Rot
keeps a large number of sharp implements on hand; from Background: Baylee Ann may or may not be Tater’s sister.
syringes and scalpels to meat-cleavers and bone-saws. His She’s a hillbilly and a psychopath who’s intensely loyal to her
tools inflict from Poor (4) to Remarkable (30) Edged damage. family and vengeful. She may in fact be another brainwashed
He may inject a target using an anesthetic Syringe, forcing victim and not related to Rot at all.
them to make an Incredible (40) intensity Endurance FEAT or
be knocked unconscious.
70
CHARLIE CHAINSAWS
Serial killer Background: Charlie was a serial killer who would cut up his
Normal human, Villain
victims and stack their bodies like fire-wood. He was
committed to the Dunwich sanitarium where Dr. Rot cut off
FIGHTING: EXCELLENT (20)
both of his hands and replaced them with chainsaws. A huge
AGILITY: TYPICAL (6)
(well over 6 feet), physically powerful man, Charlie is now
STRENGTH: EXCELLENT (20)
mentally conditioned to follow Rot’s orders.
ENDURANCE: INCREDIBLE (40)
REASON: POOR (4)
INTUITION: TYPICAL (6)
PSYCHE: POOR (4)
HEALTH: 86
KARMA: 14
RESOURCES: FEEBLE (2)
POPULARITY: 0
Powers:
Weapons:
71
Shapeshifting: The creatures can partially change their
features to resemble people known to their victim in order to
confuse and disorient them. The transformation is never
complete or convincing, and they remain monstrous, distorted
versions of the people they imitate. The creatures were grown
from pieces of Wolverine’s brain, and destroying one
permanently destroyed part of his memory.
FLESH PUPPETS Tentacles: Some of the Flesh Puppets have long tongues they
Engineered life-forms, Villains can use as whips to strike or grab victims up to 10-feet away
with Good (10) Strength.
FIGHTING: EXCELLENT (20)
AGILITY: EXCELLENT (20) Talents: Flesh Puppets are mindless, rampaging monsters
STRENGTH: GOOD (10) and have no talents.
ENDURANCE: EXCELLENT (20)
REASON: POOR (4) Background: Doctor Rot grew twisted-humanoid shaped
INTUITION: EXCELLENT (20) creatures, cloned from Wolverine's brain tissue. The creature's
PSYCHE: EXCELLENT (20) entire bodies appear to be composed of brain matter and have
vicious claws and teeth. Flesh Puppets are simple creatures
HEALTH: 70 operating on instinct, mindlessly attacking Doctor Rot's
KARMA: 44 enemies and changing shape according to their mind-probes of
RESOURCES: SHIFT-0 (0) the target.
POPULARITY: -90
Powers:
72
MOTHER
Normal human, Villain
HEALTH: 26
KARMA: 20
RESOURCES: FEEBLE (2)
POPULARITY: 0
Powers: None
NURSE FESTER
Normal human, Villain
HEALTH: 26
KARMA: 22
RESOURCES: FEEBLE (2)
POPULARITY: 0
Powers: None
Talents: Nurse Fester has the Medicine, First Aid and Edged
Weapons talents. She knows how to operate Rot's cloning
machine and possibly repair and maintain it and probably
some of his other equipment as well.
73
Orderlies can gang up on a victim. Two orderlies hitting the
target at the same time is considered one attack with damage
and stun intensity increased +1CS (and another +1CS each
time the number of orderlies with cattle prods doubles, to a
maximum of +3CS).
ORDERLIES
Normal humans, Villains
HEALTH: 36
KARMA: 12
RESOURCES: FEEBLE (2)
POPULARITY: 0
Powers: None
Weapons:
74
Background: Nothing is revealed about Tater’s background.
He may be an actual relative of Rotwell, or another
brainwashed victim. He’s utterly psychotic, short, fast and
vicious. He enjoys taunting his victims. Tater’s was killed by
Wolverine and cloned by Dr. Rot.
TATER
Normal human, Psychopath
HEALTH: 46
KARMA: 20
RESOURCES: FEEBLE (2)
POPULARITY: 0
Powers:
75
The Ghosts of Cyclops
Most are simply immature kids play acting at political
More misguided youth than actual terrorists, the terrorism, and most don't seem intent on causing real harm,
Ghosts of Cyclops are a group of mutant college students and only wanting to scare humans and make a statement. Many of
political activists, who sought to honor and emulate the more the group are afraid of fighting super-human opponents and
militant Cyclops after his death. The group organized "flash- will run away. However any of them could potentially be
mobs" in public spaces, put on a show of their powers to scare persuaded by a strong leader to take more serious action, like
humans, get media attention and then often stole what they join a new Brotherhood of Evil Mutants, especially after a major
could and fled. event like a mutant massacre, or if one of their own was
murdered by anti-mutant mob or some other outrage pushed
them to their ideological extreme.
76
"FIREBUG" Background: Nothing is revealed about Sebastian's
Sebastian (Last Name Unrevealed), Student/Terrorist background. He is not officially called "firebug", only Wolverine
Mutant, Villain (X-23) called him that and she was likely taunting him.
Sebastian is willing to use his powers to hurt people, but will
FIGHTING: TYPICAL (6) run from a fight against super-humans unless his team clearly
AGILITY: TYPICAL (6) has the advantage.
STRENGTH: REMARKABLE (30)
ENDURANCE: REMARKABLE (30)
REASON: TYPICAL (6)
INTUITION: TYPICAL (6)
PSYCHE: TYPICAL (6)
HEALTH: 72
KARMA: 18
RESOURCES: UNKNOWN
POPULARITY: -20
Powers:
JUICE
Student, Terrorist
Mutant, Villain
HEALTH: 38
KARMA: 18
RESOURCES: UNKNOWN
POPULARITY: -20
Powers:
77
If the hero has no resistance or protection from
electrical damage, all FEAT intensities above are
+1CS higher.
PILLAR
Student, Terrorist
Mutant, Villain
HEALTH: 106
KARMA: 16
RESOURCES: UNKNOWN
POPULARITY: -30
Powers:
HEALTH: 42
KARMA: 18
RESOURCES: UNKNOWN
POPULARITY: -30
Powers:
(*see "Optional Rules for Fighting While Blind" after Background: Nothing has been revealed about Tarpit's
Uppercut's entry) background.
80
Thirst can project a pressurized blast of water at an
opponent within 10-feet of him , inflicting Good (10)
Force damage (Excellent (20) if also Slammed),
forcing an Endurance FEAT against Incredible (40) to
avoid being Slammed and swept away and a Stun
check against Excellent (20) intensity.
In an enclosed space, victims risk drowning.
THIRST
Student, Terrorist
Mutant, Villain
HEALTH: 32
KARMA: 30
RESOURCES: UNKNOWN
POPULARITY: -30
Powers:
81
UPPERCUT
Student, Terrorist
Mutant, Villain
HEALTH: 50
KARMA: 18
RESOURCES: UNKNOWN
POPULARITY: -30
Powers:
82
Optional Rules for Fighting Blind (or Invisible
Opponents): If the blinded hero has no sense of
what direction the target is in and is picking a
direction at random roll a 1D10. A roll of 10
means he shooting/swinging in the right
direction and can attempt a blind shot.
83
SEEKERS
The Seekers are a team of ex-AIM agents, three brothers, who
have become freelance bounty-hunters and criminal
mercenaries. The Seekers were employed by the Secret
Empire who upgraded their armor and weapons. The three
men were AIM scientists/engineers who built their own battle-
suits and outside their armor they each have Good (10)
Fighting, Agility and Endurance and Typical (6) Strength
(Health: 36).
84
CHAIN
Thomas Bannion
Normal Human/High-Tech, Mercenary/Bounty Hunter
HEALTH: 120
KARMA: 46
RESOURCES: GOOD (10)
POPULARITY: 0
Powers: None
Weapons:
Flight: Chain’s armor is equipped with boot jets that allow flight
at Incredible (40) airspeed (30 areas/round, 450 Mph).
85
His original chain was much shorter and he primarily
used to Grapple, gaining a +1CS to Fighting and
Strength to hold an opponent or apply a choke-hold.
This weapon could not be used at range as a whip.
GRASP
Herbert "Herb" Bannion
Normal Human/High-Tech, Mercenary/Bounty Hunter
HEALTH: 130
KARMA: 56
RESOURCES: GOOD (10)
POPULARITY: 0
Powers: None
Weapons:
86
Unique Weapon (Shock Net): Grasp sometimes carries an
electrified metal net that can ensnare one human sized
opponent. The net has Incredible (40) Material Strength and
can be thrown 1-area with +2CS to hit.
87
SONIC
Daniel Bannion
Normal Human/High-Tech, Mercenary/Bounty Hunter
HEALTH: 100
KARMA: 46
RESOURCES: GOOD (10)
POPULARITY: 0
Powers: None
Weapons:
88
The leech is even more effective against opponents
inside powered battle-suits like Iron Man (or the
Seekers own), possibly exploiting the suit’s
cybernetic connections to the victim’s nervous
system to make a direct connection for the energy
transfer. Victims must still make an Excellent (20)
intensity Endurance FEAT to avoid being
incapacitated with pain and lose 10 Health points
each round. The victim must use his own Endurance
ranks for this FEAT, not the armor’s Endurance rank.
The leech (or “crab”) is designed to engulf the targets Background: Nothing is revealed about Daniel Bannion's past.
torso for maximum effect, from front or back,
wrapping its spider-legs around the victim. When
thrown, launched or leaping at the target the drone
hits on the Amazing (50) column.
89
The S-MEN
The S-Men are a team of anti-mutant super-humans The Red Skull and the S-Men set up a concentration camp in
assembled by a clone of the Red Skull. Most had originally the ruins of Genosha, and began performing sadistic medical
been normal humans, each with their own reason to hate experiments and mass slaughter on dozens or perhaps
mutants, and most either underwent bioengineering at the hundreds of captured mutants. Magneto, a survivor of the Nazi
hands of Arnim Zola or acquired their power through mystic death camps attacked and slaughtered most of the S-Men.
means, presumably with the Red Skull’s help. Honest John, Dangerous Jinn and an unnamed monk are the
only known survivors.
The S-Men stole the corpse of Professor X and the Red Skull
dissected the body and took part of his brain to gain his
telepathic abilities. The S-Men battled the X-Men, the
Avengers and Magneto.
90
DANCING WATER
Mutant, Villain
HEALTH: 100
KARMA: 26
RESOURCES: POOR (4)
Powers:
Most energy beam attacks pass through her causing She is likely vulnerable to metal attacks and
minus 1CS damage while fire/heat convert her to particularly susceptible to cold attacks which would
steam and cause full damage. turn her to ice, inflicting +1CS damage and she's
penalized -2CS to avoid being Stunned.
91
Dancing Water can use her body as a shield vs. Kinetic Bolt: Dancing Water can project a powerful stream of
projectiles reducing damage by -1CS or deflecting water from her hands once every 3 rounds, inflicting up to
objects thrown with strength less than Remarkable Incredible (40) Force damage.
(30). Other projectiles, thrown with higher strength
ranks are -2CS to hit but inflict full damage.
Talents: Dancing Water's talents are unrevealed.
Tentacles: Dancing Water's tentacles are composed
of animated water and allow her to grapple
opponent's with Incredible (40) Fighting rank, Background: Dancing Water is the daughter of the mutant
Remarkable (30) Strength and she can throw terrorist Avalanche and may in fact be a mutant herself.
opponents up to 2-areas away. Nothing else is revealed about her origin or the reason for her
hatred of mutants.
She can engulf her target's head in water and if they
can not make an Incredible (40) rank Fighting FEAT
or move more than 2-areas away, they will begin to
drown.
92
DANGEROUS JINN
Mystical creature, Villain
HEALTH: 120
KARMA: 74
RESOURCES: POOR (4)
POPULARITY: -30
Powers:
Talents: Other than Mystic Origin, it's unknown what other Background: Dangerous Jinn claims to be an actual Jinn (or
talents he may have. Genie/Djinn), a mystical, mythological creature that has served
the will of it's human masters for thousands of years. It’s
unclear if his current master is the Red Skull, the unnamed
monk of the S-Men or someone else, or if the Jinn is for some
reason motivated by its own hatred of mutants, or simply doing
its master’s bidding.
93
GOAT-FACED GIRL
Mystical-Hybrid, Villain
HEALTH: 54
KARMA: 52
RESOURCES: POOR (4)
Powers:
94
It’s possible that her power only effects mutants. She
did not attempt to use it against Thor and it may not
have been effective against him because he is a god,
because his powers are mystical or because he is a
member of another race. She may have not known if
her powers would work in him, suspected that they
wouldn’t or simply not have had the opportunity to try.
Powers:
95
FEAT rolls to resist his manipulation. If the victim
personally knows the authority figure well (a parent, The INSECT
etc.) he needs an Excellent (20) Reason or Intuition Tsar Sultan
FEAT. If the victim doesn’t personally know their Altered human, Villain
perfect leader (a politician, military leader or celebrity,
etc.) he needs either an Incredible (40) Reason or FIGHTING: REMARKABLE (30)
Intuition FEAT or the Judge can decide that it’s AGILITY: EXCELLENT (20)
impossible for them to recognize something wrong STRENGTH: EXCELLENT (20)
with the presenter unless Honest John makes a ENDURANCE: REMARKABLE (30)
glaring mistake. REASON: TYPICAL (6)
INTUITION: GOOD (10)
The Judge can determine that the target does not PSYCHE: EXCELLENT (20)
have even a subconscious bias towards the target
John is describing (mutants or other religious or HEALTH: 100
ethnic groups, etc.) and award a +1 to +2CS to their KARMA: 36
Psyche and Intuition for resistance FEATS. Note that RESOURCES: POOR (4)
people can have subconscious bias towards even
people within their own groups. Powers:
John’s influence fades after 10 minutes unless he Body Armor: Tsar Sultan can transform, at will, painfully, into
continues to address his targets. the form of the Insect. When changed, his body is covered by a
tough insect-like carapace that provides Good (10) protection
Talents: Honest John is skilled public speaker and debater. from physical and energy attacks. His costume transforms into
what appears to be metal armor that may or may not be part of
Background: Nothing is revealed about the background or his body. The extra armor on his torso enhances his protection
origin of Honest John. He presumably gained his abilities from to Excellent (20) for covered areas.
Arnim Zola’s bio-engineering experiments.
John used his mental manipulation powers to appear to Thor Claws: The Insect's carapace extends from the back of his
as his father Odin and for a time convinced him to help protect forearms into long, wide, spike-shaped claws that have
humans from mutants and attack his teammates. Incredible (40) material strength, inflict Incredible (40) damage
and allows him to inject his victims with his poison.
96
Poison: The Insect can inject his victim with what he calls his
Cassandra Toxin which forces them to experience their worst
fears, what they image to be their most dreaded possible fate.
This can be an imagined future fate or a previous experience.
Wolverine was shown an event (him killing his own son) which
had already taken place.
97
Powers:
Equipment:
98
MZEE
Mystically altered human, Villain
HEALTH: 176
KARMA: 40
RESOURCES: FEEBLE (2)
POPULARITY: 0
Powers
99
Bring On the Bad Guys Vol I
is an unoffical supliment for the
Marvel Super Heroes Role
Playing Game
100