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Dolby has invested many years into researching volume level problems in order
to develop effective solutions. Dolby’s first major solution to resolve volume level
issues is a metadata concept featured in Dolby® Digital and Dolby Digital Plus.
While Dolby audio metadata is well suited to resolving volume level issues (it
provides content providers, broadcasters, and operators with a tool called dialogue
normalization), global volume level challenges remain on broadcast systems where
Dolby audio formats are not being used. These systems have no built-in mechanism
such as metadata to manage volume levels across channels or content. In addition,
significant level differences occur due to level differences between analog and
digital transmission and between different input sources connected to a TV set.
Volume Leveler
Dolby Volume’s main feature is the Volume Leveler, a powerful and unique
solution that continually measures the perceptual loudness of audio content and
dynamically applies multiband gain modifications to the audio using its perceptual
processing engine so that the perceived loudness of the audio content remains
consistent. This allows audio from multiple sources (different television channels,
for example, or audio coming from different external inputs on a television set, such
as from a DVD player or a gaming console) to have the same perceived loudness
level. When the Volume Leveler is used in conjunction with the volume controller
of an audio system, the volume controller is transformed and no longer emulates an
electrical resistor that controls the audio signal level being sent to an amplification
section. Instead, the volume controller now provides input to the Dolby Volume
system indicating the user’s desired perceived loudness reproduction level.
This information is then used to modify the perceived loudness of the reproduced
audio to match that of the user’s desired loudness level.
Figure 1 Existing Leveling Solution vs. the Volume Leveler in Dolby Volume
The top of Figure 1 shows the time domain waveform of the original, unprocessed
audio signal as a user switches between two different television channels. As shown
in the figure, the audio in television channel 2 is at a significantly lower level than
the audio in channel 1 and would require the user to modify the volume on the
television to adjust for the differences and maintain a consistent experience. The
middle row of Figure 1 shows the time domain waveform of the audio processed
using an existing leveling solution found in a commercially available television.
As can be seen in the figure, the leveler does not provide a sufficient increase in
gain to match the level between the two channels. The lower part of Figure 1 shows
the same audio processed by the Volume Leveler feature in Dolby Volume, which
has properly matched the level between the two channels. While an audio signal’s
time domain waveform does not specifically indicate the perceived loudness of an
audio signal, it should be noted that the Volume Leveler has adjusted the audio in
channel 2 so that it matches the perceived loudness of the audio in channel 1.
This is possible because of Dolby’s powerful new perceptual audio processing
engine that understands how we perceive loudness and organize sound.
Figure 2 Second Existing Leveling Solution vs. the Volume Leveler in Dolby Volume
Volume Modeler
The Volume Modeler technology featured in Dolby Volume was originally developed
based on research for Dolby’s professional digital cinema systems. In digital cinema,
audio content is mastered and expected to be reproduced at a specific reference
level in theatres equipped with Dolby processors (85 dB C-weighted measurement of
pink noise in one channel, or a setting of 7 on a Dolby cinema processor). However,
theatres often play back soundtracks at reduced levels to address complaints from
movie audiences that perceive the sound in theatres to be too loud when played
back at reference level (setting 7). Due to the variation in the perception of audio
at any given reproduction level (which is related to psychoacoustics, the equal
loudness contours, and the threshold of hearing in quiet settings), reduced playback
levels result in dramatic differences in timbre and spatial reproduction of the audio
when compared to the same content played back at reference level.
The Volume Modeler technology in Dolby Volume continually analyzes and modifies
the audio depending on both the content and the playback level, restoring it to the
way it would be perceived at the reference playback level. The result is improved
imaging, intelligibility, and audibility of the audio content (for example, improved
audibility of the surround channels in multichannel content when downmixed
and mapped to stereo for a two-channel reproduction through the speakers of a
television set and played back at lower-than-reference levels).
The lower half of Figure 3 shows the results for a second, softer section of audio—
for example, low-level ambience in a soundtrack. In this case, when the softer
audio is played back 40 dB quieter with a normal volume control (lower middle of
the figure), all of the audio falls below the threshold of hearing and the channel
is completely inaudible to the listener. However, when the same audio is played
back using the Volume Modeler (lower right), the audio is processed such that all
frequencies that were audible at the reference playback level of the audio remain
audible, even at the reduced reproduction level, thereby maintaining the reference-
level experience for softer sections of audio.
Every television set using Dolby Volume will be calibrated by the manufacturers in
the factory to allow for perfect interoperability between Dolby audio metadata, the
Volume Leveler, and the Volume Modeler.
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