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IN EDUCATION TECHNOLOGY
I. OBJECTIVES:
At the end of the lesson, the students should be able to:
1. Know the meaning of contrived experience
2. Identify the various types of contrived experience
3. To appreciate the use of contrived experience in the classroom
III. PROCEDURE
a. Preliminary activities
Teacher’s Activity Student’s Activity
1. Prayer -(One of the students will lead the prayer)
2. Checking of Attendance
-Good morning class -Good morning ma’am
Please say present as I call your names -Yes ma’am
3. Review of previous lesson
-Class, let’s have a recap of our previous
lesson.
-Who can recall our past topic? -(One of students will raise his/her hand)
-Yes, Jonathan? -(Jonathan will recall the previous topic)
-Very well said Jonathan. Let’s give him -(The students will clap their hands)
a round of applause.
b. Motivation
Teacher’s Activity Student’s Activity
Ask the students if they have an idea of what is -(One of students will raise his/her hand)
a contrived experience.
-Anyone from the class can share his/her idea -(Yes ma’am. Then the student will explain his/her
on contrived experience? views/ideas.
c. Discussion
Teacher’s Activity Student’s Activity
Teacher defines contrived experience as edited -(The students should listen to the teacher as she
copies of reality and is used as substitutes for discuss about contrived experience.)
real things when it is not practical and not
possible to bring in to the real thing in the
classroom. Designed to stimulate to real-life
situations.
IV. EVALUATION
Choose the best answer.
1. It is the edited copies of reality, substitutes for real things.
a. Contrived Experiences
b. Mock up
c. Models
d. Game
2. A reproduction of a real thing in a small scale, or large scales, or exact size.
a. Games
b. Models
c. Simulation
d. Mock ups
3. Arrangement of a real device or associated devices.
a. Mock up
b. Games
c. Models
d. Simulation
4. Any individual or item considered typical of a group, class or whole.
a. Games
b. Specimen
c. Mock up
d. Objects
5. Representation of manageable real event.
a. Simulation
b. Contrived Experience
c. Game
d. Models
V. ASSIGNMENT
In a long bond paper, present contrived experiences and their various forms by a graphic organizer.
The submission will be on our next meeting.