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Lord Gunter the Mysterious

Male Human Wizard 12


Lawful Evil
Representing NPC

Strength 11 (+0) Size: Medium


Dexterity 17 (+3) Height: 5' 9"
Constitution 13 (+1) Weight: 185 lb
Intelligence 19 (+4) Skin: Pale
Wisdom 13 (+1) Eyes: Blue
Charisma 11 (+0) Hair: Blond Straight; Beardless

Maximum Hit Points: 62

Speed: 30 feet

Inspiration:

Armor Class: 13 = 10 + 3 [dexterity]

Proficiency bonus: +4
Initiative modifier: + 3 = + 3 [dexterity]
Attack (handheld / thrown): + 4 + 4 [proficiency]
Attack (missile / finesse): + 7 = + 3 [dexterity] + 4 [proficiency]
Strength save: +0
Dexterity save: + 3 = + 3 [dexterity]
Constitution save: + 1 = + 1 [constitution]
Intelligence save: + 8 = + 4 [intelligence] + 4 [proficiency]
Wisdom save: + 5 = + 1 [wisdom] + 4 [proficiency]
Charisma save: +0
Insight (passive): 11 (16 with advantage)
Investigation (passive): 14 (19 with advantage)
Perception (passive): 11 (16 with advantage)

Carry: 165 lb maximum

For groups using the optional encumberance rules:

If carrying more than 55 lb, encumbered -- -10 on speed

If carrying more than 110 lb, heavily encumbered -- -20 on speed, disadvantage on ability
checks, attack rolls, and saves involving strength, constitution, and/or dexterity

Languages: Common Draconic Primordial

Unarmed strike [+4 to hit; 1 bludgeoning]

2 Daggers [+7 to hit; 1d4+3 piercing, 1 lb, finesse, light, thrown (range 20/60)]

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Quarterstaff [+4 to hit; 1d6 bludgeoning, 4 lb, versatile (1d8)]

Pseudodragon familiar Str 6 (-2) Dex 15 (+2) Con 13 (+1) Int 10 (+0) Wis 12 (+1) Cha 10
(+0) AC 13; HP 7; Speed 15 fly 60; perception +3; stealth +4; blindsight 10, darkvision 60,
passive perception 13, understands common and draconic but does not speak; advantage
on perception checks involving sight, hearing or smell; advantage on saves vs spells and
other magic, limited telepathy, bite +4 to hit, reach 5, damage 1d4+2 piercing; sting +4 to
hit, save vs constitution DC 11 sleep poison

Feats:

Key Skill Ability Misc.


Skill Name Trained?
Ability Modifier Modifier Modifier
Acrobatics Dex 3= +3
Animal Handling Wis 1= +1
Arcana Int 8= +4 +4
Athletics Str 0= +0
Deception Cha 0= +0
History Int 8= +4 +4
Insight Wis 1= +1
Intimidation Cha 0= +0
Investigation Int 4= +4
Medicine Wis 1= +1
Nature Int 4= +4
Perception Wis 1= +1
Performance Cha 0= +0
Persuasion Cha 4= +0 +4
Religion Int 8= +4 +4
Sleight of Hand Dex 3= +3
Stealth Dex 3= +3
Survival Wis 1= +1

Wizard spells:

First-level castings: 4/day


Second-level castings: 3/day
Third-level castings: 3/day
Fourth-level castings: 3/day
Fifth-level castings: 2/day
Sixth-level castings: 1/day

At wizard level 12, Lord Gunter knows 5 wizard cantrips.


Mark Lord Gunter's Wizard Cantrip(s) here:

Acid Splash
Blade Ward
Chill Touch

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Dancing Lights
Fire Bolt
Friends
Light
Mage Hand
Mending
Message
Minor Illusion
Poison Spray
Prestidigitation
Ray of Frost
Shocking Grasp
True Strike

Use the first box to mark the wizard spells in Lord Gunter's spellbook.
Lord Gunter has at least 28 wizard spells in his spellbook.

Use the second box to mark the wizard spells that he has prepared.
Lord Gunter can prepare 16 wizard spells daily.

Mark Lord Gunter's First Level Wizard spells here:

Alarm
Burning Hands
Charm Person
Chromatic Orb
Color Spray
Comprehend Languages
Detect Magic
Disguise Self
Expeditious Retreat
False Life [necromancy]
Feather Fall
Find Familiar
Fog Cloud
Grease
Identify
Illusory Script
Jump
Longstrider
Mage Armor
Magic Missile
Protection from Evil and Good
Ray of Sickness [necromancy]
Shield
Silent Image
Sleep
Tasha's Hideous Laughter
Tenser's Floating Disk
Thunderwave
Unseen Servant
Witch Bolt

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Mark Lord Gunter's Second Level Wizard spells here:

Alter Self
Arcane Lock
Blindness / Deafness [necromancy]
Blur
Cloud of Daggers
Continual Flame
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Enlarge / Reduce
Flaming Sphere
Gentle Repose [necromancy]
Gust of Wind
Hold Person
Invisibility
Knock
Levitate
Locate Object
Magic Mouth
Magic Weapon
Melf Acid Arrow
Mirror Image
Misty Step
Nystul's Magic Aura
Phantasmal Force
Ray of Enfeeblement [necromancy]
Rope Trick
Scorching Ray
See Invisibility
Shatter
Spider Climb
Suggestion
Web

Mark Lord Gunter's Third Level Wizard spells here:

Animate Dead
Bestow Curse [necromancy]
Blink
Clairvoyance
Counterspell
Dispel Magic
Fear
Feign Death [necromancy]
Fireball
Fly

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Gaseous Form
Glyph of Warding
Haste
Hypnotic Pattern
Leomund's Tiny Hut
Lightning Bolt
Magic Circle
Major Image
Nondetection
Phantom Steed
Protection from Energy
Remove Curse
Sending
Sleet Storm
Slow
Stinking Cloud
Tongues
Vampiric Touch [necromancy]
Water Breathing

Mark Lord Gunter's Fourth Level Wizard spells here:

Arcane Eye
Banishment
Blight [necromancy]
Confusion
Conjure Minor Elementals
Control Water
Dimension Door
Evard's Black Tentacles
Fabricate
Fire Shield
Greater Invisibility
Hallucinatory Terrain
Ice Storm
Leomund's Secret Chest
Locate Creature
Mordenkainen's Faithful Hound
Mordenkainen's Private Sanctum
Otiluke's Resilient Sphere
Phantasmal Killer
Polymorph
Stone Shape
Stoneskin
Wall of Fire

Mark Lord Gunter's Fifth Level Wizard spells here:

Animate Objects

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Bigby's Hand
Cloudkill
Cone of Cold
Conjure Elemental
Contact Other Plane
Creation
Dominate Person
Dream
Geas
Hold Monster
Legend Lore
Mislead
Modify Memory
Passwall
Planar Binding
Rary's Telepathic Bond
Scrying
Seeming
Telekinesis
Teleportation Circle
Wall of Force
Wall of Stone

Mark Lord Gunter's Sixth Level Wizard spells here:

Arcane Gate
Chain Lighting
Circle of Death [necromancy]
Contingency
Create Undead [necromancy]
Disintegrate
Drawmij's Instant Summons
Eyebite [necromancy]
Flesh to Stone
Globe of Invulnerability
Gurads and Wards
Magic Jar [necromancy]
Mass Suggsetion
Move Earth
Otiluke's Freezing Sphere
Ottos Irresisbible Dance
Programmed Illusion
Sunbeam
True Seeing
Wall of Ice

Wizard Arcane Recovery:


Use once a day following any short rest

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Check any artisan tools with which Lord Gunter is proficient:

Alchemist's supplies Leatherworker's tools


Boyer / fletcher tools Mason's tools
Brewer's supplies Painter's supplies
Calligrapher's supplies Potter's tools
Carpenter's tools Smith's tools
Cartographer's tools Tinker's tools
Cobbler's tools Weaver's tools
Cook's utensils Woodcarver's tools
Glassblower's tools
Goldsmith / silversmith's tools
Jeweler's tools

Check any instruments with which Lord Gunter is proficient:

Bagpipes Horn
Drum Pan flute
Dulcimer Shawm
Flute Viol
Lute
Lyre

Check any games with which Lord Gunter is proficient:

Dragon Chess Dice game:


Three Dragon Ante
Board Game:
Card Game:

Check any other tools with which Lord Gunter is proficient:

Climber's kit Herbalism kit


Disguise kit Navigator tools
Drive a truck Ride a mount
Fly a plane Sail a ship
Forgery kit Poisoner kit
Healer's kit Thieves' tools

Human

Humans get +1 on each of the six ability scores (already included). If honor and/or
sanity are ability scores, these are also increased by one.
Humans learn one extra language.

Background

You did not choose one of the traditional backgrounds.


You chose a background entitlement for one extra language of your choice (already
included).
Lord Gunter's homebrew background gives you proficiency with a poisoner kit.

Wizard

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The DC to resist your spells is 8 + proficiency bonus + your intelligence modifier.


Ritual casting.
Arcane Recovery: Once per day, recover expended spell slots (level 6 or under) up to
half your wizard level.
Level 18: Spell mastery. Choose a 1st level and 2nd level wizard spell. Cast these at
the lowest level at will.
Level 20: Signature spells. You have two 3rd level wizard spells that you can cast as
through a 3rd level slot, each one once between each short rest, without expending
the slot.

Necromancy wizard (school)

Level 2: Necromancy savant -- the time and cost to put a necromancy spell into your
spellbook is halved
Level 2: Grim Harvest -- kill something with a spell of 1st level or higher, gain hp equal
to twice the spell level, or three times if it is necromancy school.
Level 6: Learn Animate Dead spell and can have extra undead servants
Level 10: Inured to Undeath -- resistance to necrotic damage, cannot have maximum
hp reduced
Level 14: Command Undead

First Ability Score Improvement: +1 intelligence; +1 dexterity;


Second Ability Score Improvement: +1 intelligence; +1 strength;
Third Ability Score Improvement: +1 intelligence; +1 dexterity;

Class HP rolled
Level 1: Wizard 6
Level 2: Wizard 4
Level 3: Wizard 4
Level 4: Wizard 4
Level 5: Wizard 4
Level 6: Wizard 4
Level 7: Wizard 4
Level 8: Wizard 4
Level 9: Wizard 4
Level 10: Wizard 4
Level 11: Wizard 4
Level 12: Wizard 4

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Hit Dice For Healing


Regain half with each long rest. Use as needed during long or short rests.

Death Saving Throws:

Successes
Failures

Lord Gunter's Equipment:

6 lb Weapons / Armor / Shield (from above)

1 lb Acid vials x 1
1 lb Alchemist fire x 1

5 lb Backpack
7 lb Bedroll
Ink pen
Ink vial
Knife, small
Little bag of sand
1 lb Mess kit
Parchment sheets x 10
2 lb Potions of healing x 3
20 lb Rations (1 day) x 10
10 lb Rope (50', hempen) x 1
1 lb Tinderbox
10 lb Torches x 10
3 lb Vestments

5 lb Waterskins x 1

3 lb Reference book x 1
2 lb Spell component pouch
3 lb Spellbook x 1
_____
80 lb Total

Lord Gunter as vampire:

Lord Gunter's strength increases to 18 (+4) from 11 (+0). Add +4 to all strength-based
rolls to hit / damage, and all other strength-based checks.

Lord Gunter's dexterity increases to 18 (+4) from 17 (+3). Add +1 to all dexterity-
based rolls to hit / damage, and all other dexterity-based modifiers, including initiative
and armor class as applicable.

Lord Gunter's constitution increases to 18 (+4) from 13 (+1). Total hit points increase
by +36 and all other constitution-based rolls are also affected.

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Unarmed Strike (vampire form) [+8 to hit; 1d8+4 bludgeoning, or grapple instead of
damaging]

Bite (vampire or bat form) [+8 to hit; 1d6+4 piercing + 3d6 necrotic deducted also from
maximum hit points, with the vampire regaining a number of hit points equal to the
necrotic damage]

Charm attack

Children of the Night attack(1/day)

Shapechanger

Legendary resistance

Misty escape

Regeneration

Spider climb

Vampire weaknesses

Legendary actions

Lord Gunter's Personality Traits:

Lord Gunter's Ideal(s):

Lord Gunter's Bond(s):

Lord Gunter's Flaw(s):

More about Lord Gunter:

http://www.pathguy.com/ddnext.htm 01/04/2017

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