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For 2to 6 Players acts 10+ Risk ‘We will be happy to heae your questions or com ments about this game, Write to: Hasbro Games, @ ‘Ru 02862. Tel: 888-836-7025 (roll free}. Canadian es Corpontlon23sede ovine epielligc Canna 116 ? Orricers COMMAND MANUAL 1©2003 Hasbro, Paste, RI.02862, All Rights Reserved, * denotes Reg, US Bat &IM Ofc, RoR Guanes i z Welcome to RWI sk) the game of global domination. i ty the commander ‘of vast armies, a general of “ a ~ supetior strategy, and a tactician unlike any mankind has ever seen. Your goal is simple: to take aver the world, ASSEMBLY Removeall ofthe pieces from the plsticbogs. Discard the bags RISK is a game that may be different from the games you are used to. ‘The game will take ‘many turns, and during your turn, you will have choices: where to attack, when to attack, and when to stop attacking. CONTENTS +6 Sets of Military Units, cach a different color + Golden Cavalry piece + Deck of 72 cards +5 Dice + Gameboard ELEM te BREST A Loox At THE GAME First, take all ofthe pieces to the game and set them out where you can see them, As you read these rules, look at these pieces so you know how they all work The gameboard Here it isthe word, just waiting for you to conquer it, the gumeboard is divided into 42 tettories cach with its own name. Many ofthese names may seem unfamiliar, Thats because chey existed 200 years ago, when the world looked much diferent tories ate grouped ito cont nents (six of them) The continents are North America (YEL- LOW), South America (ORANGE), Burope (PURPLE), Africa (BROWN), Asia (GREEN), and Australis (GRAY). These ach a different color Example: New Gunes, ndonesa Eastern Asta, and Waster Australia ae tetris. Together, these fourteritoies make up the continent of Australia ‘As you can see, some territories ate adj cent to each other. Adjacent territories are those that either share a border or havea sexline connecting them actoss wa rlitary units will be fone territory to an adjacent one, NOTE: There isa sea line that extends from Asia, wrapping around the board, to North America. This makes the terttories of Kamchatka and Alaska adjacent Example The territory of Bail alice inesela, Re anal Argentina Bsus they share Bones. rac sabe adjacent to North Arica case asin connect them seas the sean Units Bric atak anya these adjacent ferris, But beg he unt Brasil be attacked rom any ofthese terior In the South Atlantic Oe of numbers (4,6 8,1 other side of South America is a box that hia the names ofthe continents (th some sore numbers) These will come into play later in the game and will be explained in treater det latex Also, in the Indian Ocean isa battleground. This is where your battles will take place ‘We will discuss this in more detail under Coninar on page 9 6 Risle...... HR ‘The plastic pieces There are sic armies in this me exch a differ ferent colored ary. There is also one “polden cavalry" piece that belongs to no ‘ne. Instead it keps track of bonus reinforcements, ust et it aside for now. 1 color. Each player will bea dif Ifyou look atthe pieces closely, youll see that there ae chree differene shapes — a soldier with a musket (infantry), a soldier on a horse (cavalry), and a soldier near acannon (artillery). All of these pieces represent your units, but each one represents a different number of units During the game, you wll have many pieces on the hoard, sometimes many in fone territory. When this happens, use a cavalry oratillery piece to save space. Its allot easier to have Larilery piece on the board instead of 10 infantry pieces (both equal 10 units). Just like ifs easter to carry ‘two dimes instead of 20 pennies, it easier to move two artillery pieces instead of 20 infantey pieces. At any point in the game, ‘you can “make change” by substituting different pieces into terstory. just make sure you dont change the number of units. eee | Hs Hy J yptasre ntti Seares ‘Example: In Eason Unite Stats, cavalry and» aftr Since a represents § units and an infantry pice pres {ui the Grn player has 7 wits in Easter United States (52442. The Ral player hase etl, 1 cavalry and infantry in Westen United Sats, Thi rpresents 16 unis 4015H1) The dice The dice are used when attacking and defending territories. The 3 red dice are used when attacking The 2 white dice are used when defending, The cards ‘There are two types of cards ~ Mission cards and Territory cards. Mission cards are used only when playing MISSION RISK (see page 17, for the rules to MISSION RISK): If youre playing Global Domination RISK, you can pat the Mission cards back in the box out of play There is one Territory can for each territory on the board, Each of these has the name and picture ofa tetzitory as well asa picture of an infantry, cavalry or an artillery There are also two wild cards that f dont have territories on them but do have pictures of the three unit types. wii varpler This ea wild can rior omit bul t nes hae pictures ofthe hes (Oana. has pte of hat terior as wells cavalry ‘Tertory cards are used throughout the game to gain bonus reinforcements, Well explain how they work a cle later st type “ GLOBAL DoMINATION RISK For 3 t0 6 Players ‘Set out the gameboard so everyone can reach it + ‘Shutlle the Territory cards and place them facedown near the edge of the garneboar ‘This is your draw pile, Leave room next to the draw pile fora discard pile Now get out your starting units. These units will be placed on the board hefone play begins. The number of stating units depends on the number of players, res Erm Place the golden cavalry piece on the numberof the chart atthe bottom of the gameboard, Count out your starting units and past them in front of you. ‘Now each player rolls one dieto see who goes first~ the high die oll wins. Play then passes (0 the lef er Each player chooses a color and takes all of the units ofthat color Pkice your units ina pile neat you,

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