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MAJOR PROJECT

TIMETABLE
[2018/19]

Rachael Holyhead
UPDATED PROPOSAL
After some debating I've decided to continue my 'Premise' project, as 1- it allows me to delve back into an existing body of work, 2- I want to build on my concept/environment designs for my portfolio.

Type of Project | An online bestiary. 4- To have 5 written descriptions relating to each 5 characters.
5- To develop a pre-production methodology that works for me.
Core Concept | An illustrative and written guide for a collection of 6- Learning more thoroughly how to texture characters.
creatures (and their respective environments), as featured/inspired by the 5- To create an interactable guide, that can be effectively accessed
written work of 'Borne' by Jeff Vandermeer, as seen through the eyes of alongside the book.
our main protagonist. This is to be presented as a separate guide that can 6- A piece of work that works as an 'additional' aspect of the 'Borne' lore,
be accessed on an alternative platform (i.e. online), to help build context that can function both 'separately' or in 'relation to' the original text.
for the world of the book. 7- Successfully merging 2D and 3D elements on a digital platform.
8- To produce my own character/creature in Maya from scratch.
Research Into | 1- 'Digital Painting' and 'Rendering'.
2- Presenting finalised designs professionally. Outcome | - To create 5 finalised designs before
3- Environments. selecting a final design to take forward into modelling, and
4- Animating 2D planes. then onto the animation pipeline.
5- Visual techniques as discussed in concept stage, both - A visually and conceptually engaging 'Making Of’ book.
digitally and traditionally. - To create a moving/interactive bestiary, that composites
6- Existing, digital 'guides' as made in response to a 'film’ finalised designs, environments and animations (to illustrate
or 'book'. creature mannerisms), of both 2D and 3D origin, onto the digital
7- Soundscapes/creature calls. platform.
8- Creating 'characterful' creature designs.

Goals | 1- To embrace the world of 'Borne' fully- and capture the 'feel' of
the book within the visual design, and the 'bestiary’ itself.
2- To better understand creature and environment design, and
illustrate this development by producing 5 'well rounded’,
'characterful' and 'believable’ character designs, and their
respective habitats.
3- To finalise and render these designs sufficiently for consideration.
FINAL CHECKLIST KEY

5 x Creature Designs - Texturing ‘Art Of’ Update


- Animation
- Ideation concepts Concept, Production Art and Texturing
- Colour Studies A working Bestiary
Maya Class
- Orthographs
Modelling
- Movement
Studies/Expression Deadline
Sheets
Animation
1 x Model-
Rendering
- 1x Test of 3D to 2D
Rigging
- 1x Test of 2D
- 1 x Test of half 2D and half Nuke and Composting
3D. Editing to PDF Bestiary Guide
- Rigging
January

Modelling Rigging ‘Art Of’ Update Animation


Editing to PDF Bestiary Guide Rendering Maya Class
Concept, Production Art & Deadline Nuke and Compositing
Texturing
Monday Tuesday Wednesday Thursday Friday Saturday Sunday

1 2 3 4 5 6

7 8 9 10 11 12 13

14 [MAJOR 15 – 16 17 Finalise 18 Finalise 19 Finalise 20 Finalise


PROJECT Readjusting Thesis Thesis Thesis Thesis
BRIEFING] timetable.
21 Finalise 22 Finalise 23 24 Finalise 25 [THESIS 26 27
Thesis Thesis Thesis DEADLINE]

28 29 30 31
February

Modelling Rigging ‘Art Of’ Update Animation


Editing to PDF Bestiary Guide Rendering Maya Class
Concept, Production Art & Deadline Nuke and Compositing
Texturing

Monday Tuesday Wednesday Thursday Friday [SOF] Saturday Sunday

1 2 3
Up-date blog
design.
4 5 6 7 8 9 10

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18 19 20 21 22 23 24

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March

Modelling Rigging ‘Art Of’ Update Animation


Editing to PDF Bestiary Guide Rendering Maya Class
Concept, Production Art & Deadline Nuke and Compositing
Texturing

Monday Tuesday Wednesday Thursday Friday Saturday Sunday

1 2 3

4 5 6 7 8 9 10

11 12 13 14 15 16 17

18 19 20 21 22 23 24

25 26 27 28 29 30 31
April

Modelling Rigging ‘Art Of’ Update Animation


Editing to PDF Bestiary Guide Rendering Maya Class
Concept, Production Art & Deadline Nuke and Compositing
Texturing

Monday Tuesday Wednesday Thursday Friday Saturday Sunday

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15 16 17 18 19 20 21

22 23 24 25 26 27 28

29 30
May

Modelling Rigging ‘Art Of’ Update Animation


Editing to PDF Bestiary Guide Rendering Maya Class
Concept, Production Art & Deadline Nuke and Compositing
Texturing

Monday Tuesday Wednesday Thursday Friday Saturday Sunday

1 2 3 4 5

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