=
“This appendix contains statistics for various animals,
vermin, and other critters. The stat blocks are organized
alphabetically by creature name.
APE
‘Medium beast, unaligned
‘Armor Class 12
Hit Pints 19 (348 + 6)
‘Speed 30, climb 30.
STR DEX
1663) 1442)
CON INT WIS. CHA
we 642) EY 76-2)
‘Skills Athieties 45, Perception +3,
‘Senses passive Perception 13,
Languages
Challenge 1/2 (100 XP)
Actions
Multiattack. The ape makes two fst attacks
Fist, Melee Weapon Attack: +5 to it, reach 5 fty one target. Mit:
6 (146.+3)bludgeoning damage.
Rock. Renged Weapon Attack: +5 to hit, range 25/50 ft, one
target. Hit: 6 (146-3) bludgeoning damage.
CHA
STR DEX «CON INT wis
34 BEI) 140) 1060) 10%40) 6-2)
‘Damage vulnerabiiies fre
Languages one language known by ts creator
Challenge 0 (10 XP)
False Appearance. While the shrub remains motionless, tis
Indistinguishable from @ normal shrub
Actions
Rake. Melee Weopon Attack: +1 to hit, reach 5 fone target.
Fit:1 (1d4 1) slashing damage.
‘An awakened shrub is an ordinary shrub given
sentience and mobility by the awaken spell or
similar magic.
AppENDIXx A: MISCELLANEOUS CREATURES
—
AWAKENED TREE
‘ug plot, unlined
‘Armor Class 13 (oatural armor)
Hit Points $9 (7612 +14)
Speed 20 ft.
STR DEX CON INT. WIS. CHA
19 (44) 6(-2) 1542) 10 (40) 10440) 7-2)
Damage Vulnerabilities fre
Damage Resistances blidgeoning, piercing
Senses passive Perception 10
Languages one language known by its crestor
Challenge 2 (450 XP)
False Appearance. While the tree remains mationles, itis
indistinguishable fiom a norma tre.
ACTIONS
‘Stamm. Melee Wepon Attack: +6 1 bi
Hit: V4 (346 + 4) bludgeoning damage.
reach 10 fi, one target.
‘An awakened tree is an ordinary tree given sentience
and mobility by the awaken spell or similar magic.
AXE BEAK
Large beast, unaligned
‘Armor cass 11
Hit Points 19 (3410+ 3)
‘Speed 50 f
STR DEX
463 124)
CON INT WIS.) CHA
RE) 2-4 1040)
Senses passive Perception TO
Languages —
Challenge 1/4 (0X2)
Actions
‘Beak. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. i
Hits 6 (148 +2) slashing damage.
‘An axe beak is. tal flightless bird with strong legs and
a heavy, wedge-shaped beak. It has a nasty disposition
and tends to attack any unfamiliar creature that
wanders too close,
‘OTHER ANIMALS ai
‘A book ofthis ize can't contain statist for every animal
‘nhabting your D&D eampsign world However you can
Use the stat block of one animal to represent another easiy
‘enough. Fr example, you can use the panther statistics to
fepresen equa he angst sass toepesenta
buffalo, and the haw statistics to representa falcon,BaBoon
‘Smal boost uraligned
‘Armor Clase 12
Hit Pints 3 (126)
‘Speed 30, climb 30.
STR DEX CON INT. WIS. CHA
Be) 4G G0) 469 EN) 62)
‘Pack lactcs. The baboon has advantage on an attack rll
against a creature ift least one ofthe baboons allies is within
feet ofthe creature and the ally srt incapacitated,
Actions
Bite. Melee Weapon Attack: +1 to hit, reach $f, one target
‘Hit 1 (1d4— 1) piercing damage.
BADGER
Tiny beast, unaligned
‘Armor Class 10
Hit Poims 3 (144 + 1)
Speed 20 ft, burrow 5 ft.
STR DEX CON INT WIS CHA
43) 16) 2G) 264 TG) 563)
‘Senses darkvision 30f, passive Perception 11
Languages —
Challenge 0 (10 XP)
Keen Smell The badger has advantage on Wisdom (Perception)
‘checks that ely on smell
Actions
ela Weapon Attack: +20 hit
Hite piercing damage,
reach $f, one
Bar
Ting best, urligned
‘Armor Class 12
Hie Points 1 (1d — 1)
Speed 5 fy 30.
STR DEX CON INT WIS. CHA
264 1502) BC) 264 2G) 463),
‘Senses blindsight 60, passive Perception 11
Languages —
Challenge 0 (10°)
Echolocation. The bat can't use its blindsight while deafened.
‘Keen Hearing. The bat has advantage on Wisdom (Perception)
checks that rly on hearing.
Actions
Bile, Melee Weapon Attack: +0 to hit, reach 5 ft. one creature.
Hits piercing damage.
BLAcK BEAR
Medium beast, urligned
‘Armor Class 11 (natural armor)
Hit Poms 19 (3d8 + 6)
‘Speed 40 f, climb 30.
STR DEX CON INT WIS. CHA
15 (2) 10(00) 1402) 26-4) 7-2)
‘Shils Perception +3
Senses passive Perception 13,
Languages —
Challenge 1/2 (100?)
Keen Smell. The bear has advantage on Wisdom (Perception)
checks that rely on sel
Actions
“Multiattack. The bear makes two attacks: one with its bite nd
fone with its caws.
Bite, Melee Weapon Attack: +3 to hit reach $ fe, one target.
Hits (1d6 +2) plercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft, one target
Hit: 7 (2d4 + 2) slashing damage.
Bunk Doc
‘Medium fey, ofl pod
‘Armor Class 13
Hit Points 22 (48 +4)
Speed 40 ft.
STR DEX CON INT WIS CHA
Bel) 1763) 121) 1940) 1361) 1140)
‘Skils Perception +3, Stealth +5
Senses passive Perception 13,
Languages Blink Dog, understands Sylvan but cant speak it
Challenge 1/4 (50 XP)
Keen Hearing and Smell. The dog has advantage on Wisdom
(Perception) checks that rly on hearing or smell
ACTIONS
Bite, Melee Weapon Attack: +3 to hit, reach 5 ft, one target
its 4 (146 + 1) piercing damage.
Teleport (Recharge 4-6). The dog magically teleport, along.
with any equipment it is wearing or carrying, up to 40 feet to
an unoceupied space it can see. Before or after teleporting, the
dog can make one bite attack.
A blink dog takes its name from its ability to blinkcin
and out of existence, a talent it uses to aid its attacks
and to avoid harm. Blink dogs harbor a long-standing
hatred for displacer beasts and attack them on sight.Broop Hawk
Sma best, unaligned
‘Armor Class 12
Hit Points 7 (246)
Speed 10°, fy 60.
STR DEX CON INT WIS. CHA
6(-2) 442) 10140) 3-4) G2) 53)
Sills Perception +4
Senses passive Perception 14
Languages —
Challenge 1/8 (25 x?)
Keen Sight. The hawk has advantage on Wisdom (Perception)
checks that rly on sight.
ack Tactics. The hawk has advantage on an atack rol against
creature fat least one ofthe hawk’s allies is within 5 feet of
the creature and the ally isn't incapacitated.
Actions —_
Hits4 (1d4 +2) piercing damage.
‘Taking its name from its crimson feathers and
aggressive nature, the blood hawk fearlessly attacks
almost any animal, stabbing it with its daggerlike beak,
Blood hawks flock together in large numbers, attacking
‘as a pack to take down prey,
sak Melee Weapon Attack: +4to ht, reach 5 ft. one target.
Boar
Mediums bees, uncligned
‘Aemor Class 11 (oatural armor)
Hit Points 11 (228 + 2)
Speed 40 ft
STR DEX CON INT. WIS. CHA
Be) 160) 2H) 2-4 9C SEs)
Senses passive Perception 9
Languages
Challenge 1/4 (80 XP)
charg. he boar moves atleast 2 fet sight tov
target and then hits with task attack on esa tke
‘target takes an extra 3 (1d6) slashing damage. Ifthe target is «
Create mis socred ona DCT Strength svn ow
be nocted pone
Reletess (Recharges after a Short or Long Rest the boar
takes 7 damage orles that would reduce 400 hit point, itis
reduced to1 hit point instead
ACTIONS
Tusk, Melee Weapon Attack: +3 to hit
lt: 4 (146 + 1) slashing damage
ch 5, one target
BROWN BEAR
Large beast, uraligned
‘Armor Class 17 (oatural armor)
Ft ones 39 (1310+ 14)
‘Speed 40 ft, climb 30.
STR DEX CON INT. WIS. CHA
19 (4) 10660) 1663) 2-4) BGT) 7-2)
Skis Perception +3
Senses passive Perception 13,
Languages —
Challenge 1 (200 XP)
Keen Smell The bear has advantage on Wisdom (Perception)
checks that rely on smell
ACTIONS
“Maltiattack The bear makes two attacks: one with is bite and
conewith its claws.
Bite. Melee Weapon Attack: +5 to hit. reach 5 ft. one target
ls 8 (148 +4) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 fone target.
Flt 11 (246 +4) slashing damage
mr Se