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Course Materials Instructional Methods
&
Overview At the completion of this
Information & section, you should be
Information Inquiry &
Instruction able to: Instruction, Part 11:
Instructional Design create and Instructional Methods
Standards, Needs & integrate
Goals engaging from Annette Lamb
Inquiry & Analysis presentations into
the learning
Learning Theory environment.
Audience Analysis create and
Objectives & integrate
Assessment simulations into
the learning
Instructional Theory environment.
Instructional create and
Strategy integrate
Instructional discussions into 26:05
Methods the learning
environment.
Technologies create and
Evaluation integrate games into the learning environment.
create and integrate interactives into the learning environment.
Partnerships &
create and integrate practical projects into the learning environment.
Programs
describe and apply ideas for successful instructional development.
Management &
Futures Begin by viewing the class presentation in Vimeo. Then, read each of the sections of
this page.
Engaging Approaches
Powerful Presentations
Scenarios to Simulations
Debates to Discussions
Gags to Games
Interactives
Practical Projects
Resources
Engaging Approaches
Ask Yourself:
How will students explore
course content, become
actively involved in this
content, practice new learning,
and share their
understandings?
It might seem like planning for information literacy instruction would be easy. Simply
ask students to "do it." Unfortunately, it's not that simple. Do your students know
how to formulate meaningful questions? Are they able to evaluate the quality of
information they see on television or read off the Internet? Can they synthesize the
information they find? Do they know how to use the presentation tool you're asking
them to apply? Effectively completing the information inquiry process requires a
staggering amount of knowledge, skills, and dispositions.
Achieving information fluency takes time. You can't possibly address everything
students need to know within a single project. That's the purpose of integrating
information inquiry competencies throughout the scope and sequence of the entire
PK-20 curriculum. Although the process will remain the same, the depth and breath of
the investigations will vary.
Example: Kindergartners can trace the origins of the milk on their lunch
plate back to a daily cow using pictures and key words like store, truck,
and farm. While a high school student might question the use of pesticide
in the grain eaten by dairy cows.
Each classroom situation provides an opportunity to introduce new skills and build on
existing knowledge. For example, in some situations it makes sense to have students
use search engines to locate information to address questions. In others, it might be a
more efficient use of time to provide three quality websites and ask students to
concentrate their efforts on comparing the three different perspectives. Your choice of
approach will depend on the entry skills of your students as well as the specific
standard you wish to address in the inquiry. It makes sense for students to use search
engines themselves if one of the outcomes relates to helping students narrow or
broaden their topic.
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push beyond this knowledge 'through criticism, testing, and development of
new paradigms.'
Value Beyond School: student accomplishments have an impact that extends
into the real world. Students wrestle with situations and issues connecting their
learning with larger public problems or with personal experiences.
Gross and Latham (2011, 183) note that "instructional strategies can harness
students' preference for people as sources toward instructional ends by developing
programs that promote personal contact with trainers."
Use engaging activities to bridge theory and practice. Student must be able to use
vocabulary, apply rules, and cite principles during scenarios, discussions, and games.
Build these elements into the activities:
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Look for real-world experiences that bridge theory and practice.
Read!
Read Ostenson, Jonathan (January 2014). Reconsidering the
checklist in teaching Internet source evaluation. portal:
Libraries and the Academy, 14(1), 33-50.
Let's focus on some specific types of activities that will engage your learners and
facilitate the development of specific skills.
Powerful Presentations
Think of a presentation as a performance. Before you enter the "stage," tell yourself
that it's showtime! If you aren't comfortable in front of an audience, invent a "teacher
persona" for yourself that's confident, motivating, and interesting.
Presentations
How you look and act plays a large role in a successful
presentation.
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questioning into your presentation. Ask students to react to a photograph,
video, or quote. Direct them to talk with their neighbor about an issue or
brainstorm ideas. The key is keeping students mentally active without
disrupting the follow of your content presentation.
Speak to the Audience. Whenever possible, face the audience. Make eye
contact with different areas of the room as you speak. It's fine to write on the
board or a pick of flip chart paper. However don't spend your time looking at
the screen. Instead, face the audience. This is the advantage of using a podium
with a computer. You can look over the screen to see your audience.
Be Passionate. Share your enthusiasm, it's contagious.
You may not like seeing yourself on video, but it can be very useful.
Try It!
Go to the online workshop Presentations that Pop!
Work your way this this online workshop.
Read!
Read Lecturing from Vanderbilt Center for Teaching.
Think of the skills needed for an effective lecturer. Do you have this
skills? If not? How can you develop them?
Demonstrations
From showing how to use an
electronic database to demonstrating
the proper way to scan a historical
photo, presentations related to
information inquiry often have
demonstration elements.
Expert Interaction
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Interacting with outside experts can help learners connect course content to real-
world experiences.
Professionals as Experts
Invite professionals in the field of study to interact
with your students.
Prepare Students. How will you prepare your students for interaction?
If live interactions aren't possible, consider recorded interviews along with readings.
Explore the Interview Index at The Lives of Teachers as an example.
Students as Experts
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As your students become more familiar with course content, get them involved with
sharing their understandings with classmates.
To find more examples, do a Google search for your topic and add the word "experts".
Scenarios to Simulations
Key to Success
Successful examples, scenarios, case studies, dilemmas, simulations and role playing
activities help students connect prior knowledge to new situations and contexts.
Example: Provide a situation that helps define a term. State the term.
Example: Zach set up a YouTube account using his teacher's name and
personal information. He sent a text message to his teacher threatening
to post a video showing the teacher smoking pot unless his grade is
changed to an A. This is an example of fraud.
Example: Taylor posts on Facebook that his teacher is gay even though
he's not sure if it's true. This is not fraud. It’s a non-example of fraud that
can be used for comparison.
Scenarios
Scenarios are descriptions of situations that provide a
context for discussion or debate. They help students
visualize a series of actions and can be used to test out
ideas and strategies. Unfortunately, they can also be
overly simplistic leading to inappropriate generalizations.
Example: Students
are presented with
information necessary
to take on a role or
solve a problem. For
instance, Susan
observes BLANK. She does BLANK because
…. Do you agree or disagree with her
reasoning? Why?
Example: Susan notices that Ben left his
computer without logging off. She opens his
email and sends embarrassing messages to
his friends. She thinks it's okay because "he
didn't log off and it's a free country." Do you
agree or disagree with her reasoning?
solve a problem
discuss the options
identify different perspectives
bring the group to consensus
respond to the situation
identify a plan of action
describe the steps in coming to a decision
list the pros and cons
convince others
Example: Students are given sample searches and must identify the
problem.
Example: Students are given instrument readouts and patient
information. Students must identify the problem.
Example: Visit Survival Scenario Exercise, a group dynamics team
building exercise, and examine the various scenarios that are included.
Rather than simply providing text-based scenarios, begin with images, audio, or
video.
Case Studies
Case Studies are in-depth examinations of specific situations.
The case study approach involves students in analyzing real or fictional cases in
detail. While they are useful in exploring complex situations, they can be time-
consuming to prepare and may not meet the spectrum of needs.
A great way to bridge theory and practice, case studies are a practical approach to
help students practice course content. You're also able to see how learners apply
information and demonstrate understandings in authentic situations. However ask
yourself whether a case study is needed or if a scenario work as well.
Building Case Studies. Present a specific situation or set of facts. Ask students to
analyze the case:
Case Studies and Critical Thinking. Encourage students to be critical thinkers who:
Dilemmas
Dilemmas are situations where multiple options are
provided, but none are acceptable. For instance, a
dilemma may address two moral principles that required
different courses of action. When students are asked to
determine and justify a course of action, they learn to act
on principles of justice and fairness rather than on self-
interests or social norms.
Simulations
Simulations involve people playing roles with real-world equipment. Use this
approach to introduce a learning outcome, review materials, or provide a culminating
experience. The scenario can be stopped to point out key ideas.
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Simulations help students apply their skills to "real life" situations by providing an
environment to manipulate variables, examine relationships, and make decisions. This
type of assignment is generally used after initial instruction as part of application,
review, or remediation. In most cases, simulations should be used as a culminating
activity after students have basic skills in the concepts being addressed in the
software. Otherwise it is difficult for them to make informed decisions during the
program. Without background skills, the simulation may become an unproductive
game rather than a meaningful learning experience.
Building simulation. Invent roles (i.e., patient, responding crew, bystanders, and
facilitator. Provide cards for each role. Incorporate at least one of the following:
Make it Real
Setup
Provide all necessary equipment
Use standardized skills sheets
Allow guided practice skills prior to scenario
Check skill competence before running scenario
Add realism (i.e., props, noise, makeup)
Assign Roles
Evaluator: Uses skills sheet and records steps performed.
Information Provider. Uses a script and provides information.
Team Leader: Primary Patient Care Provider or Librarian
Partner: Performs care as directed by leader
Patient: Faithfully portrays signs and symptoms according to scenario
Bystander: Acts as distractor or helper
Run Scenario
Distribute the script
Use real calls and primary source data such as forms
Begin by reading the dispatch information
Do not interrupt the scenario unless someone is in danger
Evaluate
Use Positive-Negative-Positive format
Start with positive statements
Provide constructive feedback and areas for improvement
End with positive reinforcement
Allow role players to comment
Rotate Roles for Next Round
Adapting Simulations. When selecting simulations consider the amount of time you
have to dedicate to the program. Some simulations can be time-consuming if done
well. Also consider the grouping of students. Ask yourself:
Recreate a situation
Provide materials for preparation
Provide guidelines for the simulated event
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Establish a learning space for the exchange
Establish a time frame for the exchange
Role-Playing
Role-Playing allow students to
practice what is being taught in a
controlled setting. Participants in role
playing assignments adopt and act
out the role of characters in particular
situations.
Mock Trial. Students take on a role related to a trial situation. The trial is acted out
through an online discussion.
Response Preparation. Students might take on the role of a first responder and act
out the steps they would take in a particular situation.
Creating Role-Playing Assignments. Think about the the activities of the instructor
and student in a role-playing situation.
Discussions to Debates
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First, consider whether an existing service might be used. For instance, if you're
developing an online book club, you might use an existing service such
as LibraryThing or setup group at Goodreads as the forum tool for your
discussions.
Second, use an online service that specializes in groups and forums such as Google
Groups or Yahoo Groups.
Third, if you want to do more than simply hold a discussion, consider a course
management tool for nonprofits such as NiceNet. Or, a social network builder such
as Ning.
Fourth, if you have access to your own web server consider a open source software
such as the course management system Moodle or the forum tool phpBB.
The Cs of Discussions
Be sure that your discussions are part of the larger learning experience. Consider the
C's of Discussions:
What will the student posting a message get out of the experience?
What will the student reading a message get out of the experience?
What will the student replying to a message posted by another student get out
of the experience?
What's the motivation for participation?
Try It!
Examine book discussion programs that could be adapted as online
programs. How could you promote high level thinking in these
discussions?
GoodReads Groups
One Book reading promotion projects from the Library of Congress
Book Group Buzz from Booklist (ALA)
Center for the Book from Library of Congress
As you begin designing assignments, think about ways to associate discussions with
course materials. Students could be asked to
Use the following ideas to help you build meaningful, relevant discussions:
Inform. Provide primary sources or data that help explain an idea already presented.
For example, you can track earthquakes and volcanoes. Consider a statistic or graph
that illustrates a point.
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Launch. Use focal points as a place for stimulating new, innovative ideas. Be the first
to present a new idea rather than simply commenting on the work of others. Ask
questions to keep the new idea going.
Organize. You may provide resources you wish student to organize. They may
categorize, sequence, or create a hierarchy.
Course discussions are more meaningful when placed in a context. Identify focal
points that can serve as a shared experience and provide a context for learning. The
focal point may be content that you identify such as a required reading or a set of
photographs to examine. It may also be something selected by a student such as an
article they have identified or a poem they have written.
Seek out materials that will engage learners. Also look for materials that address
different learning styles or intelligences.
Artwork. Pieces of artwork can convey emotion, reflect a time period, or inspire
creative writing.
Audio program or podcast. Although you or your students may choose an entire
program for discussion, you may also select a quote from a speech or an excerpt from
a podcast as a focal point.
Explore the following podcasts for science ideas: Earth and Sky, Science
Update
Explore popular radio shows for ideas: NPR
Blog postings. Blogs generally focus on current events and often provide
commentary or personal insights. Select or ask students to select a book review,
political viewpoint, or piece of commentary as the focus of discussion.
Data Sources. Census data, drug use statistics, and sporting event numbers could all
be used in social studies or science discussion, writing exercises, or mathematics
problems.
If you're interested, we took the photo above outside a pioneer cemetery in southern
Utah.
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Interactives. Although interactives can be
used for practice, they can also serve as the
focal point for discussion. For example, you
might ask students to critique the accuracy
of an interactive or suggest additional
elements could added to an online game.
Periodical article. Print journals, online magazines, and newspaper articles can all
serve as effective discussion starters. Seek out current events: Arts & Letters
Daily, Science Daily, SciTech Daily
What would it have been like to be a young woman with two small children
living in rural Iowa in the 1910s?
How would her life have been different than someone living somewhere else in
the US or the world at the same time?
How would her life be like and unlike a person today?
If you're interested, this is a photo of Annette Lamb's great grandmother Hazel Bolger
taken in 1916.
Wiki articles. Like all resources, it's important that learners carefully evaluate what
they read. A wiki is an opportunity to read and critique the work of others. It's also
possible modify, expand, and enhance the work of others. For instance, ask learners
to read a particular article and expand the references or identify fact vs opinion. For
ideas, explore Wikipedia.
Create a clear, concise prompt that will initiate discussion. The following discussion
starters are simple examples to help you generate ideas.
Action. Use verbs to bring a posting alive. Start with an event, disaster, or other
activity. Then ask a question.
Choice. Present options or choices then ask a question such as Which do you like
best? Why?
Definition. Provide a word and/or definition. Or, just a word and ask for a definition,
illustration or example. Be sure to cite the source. Ask a question that requires a
definition.
Example. Let's create a visual glossary! Share an image that helps to visualize
a concept from the Chapter 5 glossary. Share the word, definition, and image.
Then explain how the image represents the word.
Example. How do you react in stressful situations? Why? What can you
do to handle stress?
Quote. Start with a quote. The quote could be from a famous person, book, news
article, or interview. Be sure to use quotation marks and credit the source.
Question. Focus on questions about a topic (i.e., main idea, connection to other
learning), book or movie (i.e., character, plot, setting), or problem.
Example. After reading about survival in the wilderness, think about your own
life and skills. Are you prepared to survive in the wilderness? Why or why not?
Provide some specific examples.
Example. Are you at risk? What about your family members? What's the risk
factor associated with particular diseases? Share the risk factors associated with
a particular disease and share the potential of three people you know
personally.
Riddle or Puzzle. Pose a riddle or puzzle, then provide a reading to help solve the
problem. Or, get students involved with writing their own riddles or creating puzzles.
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Statistic. How many or how much? Present a shocking statistic or one that people
might question. Consider presenting this information in the form of a chart or graphic.
Ask students to analyze this data.
Some students find course discussions difficult. Discussions can serve many purposes.
Unfortunately, they rarely reach their goal without clear guidelines for student
participation. Participants need to be aware of the purpose of the discussion and their
role in making the discussion a success.
While some students find online discussions easy, others are easily frustrated. Provide
students with suggestions that will help them become successful participants.
Some students need starters for their comments. Here are some ideas:
The following list can help you and your students extend the conversation through
questioning:
Assumptions. What assumptions are you making? Are you assuming... If so,
...? Can you justify this assumption? Is this assumption always true? What if...?
Clarification. What are your most important points? How does this relate to
that? Can you give an example? Can you summarize the key points? What do
you mean by ...? What are the causes and effects? What are alternative
viewpoints or perspectives?
Evidence. Can you provide examples and non-examples? Can you explain your
reasons? Can you justify your position? Can you cite sources that support your
argument? What resources did you use to identify information? What resources
did you ignore? How did you evaluate this information?
Focus. How can we approach this topic? What is the main issue and supporting
questions? What alternative views can we consider?
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posting messages. Some students may rely on the teacher's comments or wait for the
teacher to lead rather than jump into the discussion. When possible, let the
participants lead and only join the discussion when necessary.
There are situations where the instructor may wish to enter a student discussion. He
or she may jump into a heated conversation to cool things off, provide a perspective
that seems to be missing, play the devil's advocate, or correct misleading information.
However, take care not to anger or embarrass students. It may be possible to defuse
a situation through a personal email rather than a public posting.
Many instructors find it valuable to setup and debrief discussions. The setup might
include the discussion prompt, assessment information, and suggestions for
approaching the topic. At the end of discussion, the instructor may provide an
overview of the discussion along with a closing statement. This is also a role that can
be rotated among students.
If you allow self-selection, keep track of the choices made by students and adjust the
assignments each semester in an attempt to even out the groups.
Examine different aspects of your learning outcome and select two or three elements
discussion. You may ask students to post in one discussion and reply in another
forum.
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Games
Read!
Read Marino, Megan (2013). Revitalizing traditional
information literacy instruction: exploring games in
academic libraries. Public Services Quarterly, 9, 333-341.
Think about how games might apply in your area of interest.
Goal. What is the goal for the game? How do you win?
Rules. What rules are in effect during the game?
Feedback. How will progress be tracked? Is there a gamemaster in charge?
Motivation. Why play the game? What can be learned?
Try It!
Go to BiblioBouts and try the demo game.
Does this experience have the elements of a game?
Read Students' Behaviour Playing an Online Information
Literacy Game by Karen Markey and Chris Leeder.
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Learn about the design and use of educational games for teaching information
skills.
Categories of Games
Game Shows
Are You Smarter than a 5th Grader
Family Feud
Jeopardy
Want to be a Millionaire
Wheel of Fortune
Guidelines
Card Games
Question cards. Pick a card and match to the case, person, problem.
Patient cards. Pick a patient (i.e., headshot with description) and make a decision.
Example. Read the card: Your patient converses with you and answers
most questions appropriately but is unsure of where she is or who you
are. Her mental status is best described as… Place the card in the correct
category: Unresponsive, Responsive to painful stimuli,Responsive to
verbal stimuli, Alert
Review cards. One table creates questions for another table. The instructor should
review cards before trading with another table.
Dice Games
People like to roll dice. Roll the dice to
Board Games
Trivia Pursuit
Matrix Games
Create a game board containing topics across the top and characteristics along
the side. Draw a card. Place the card into a box on a large matrix. The
gamemaster checks answers.
Hands-on Games
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Fracture Splinting with tongue depressors
Scene Evaluation – matchbox cars and town carpets
Safety Scenario – toy gun and knives
Scenario Fixing – What’s missing from this situation
Other Games
4Cs
Scavenger Hunt
Provide a sheet with patient information. Collect the equipment needed. Check
for accuracy.
Adapt this game for an information literacy topic. Or, create one based on
another sport.
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Coin Flipper
Spinner
Randomizer - list of options
Download classroom timers as PowerPoint slides.
Looking for more? Explore the Games & Simulations for Healthcare database.
Try It!
Try It!
Go to Web-based Games.
Explore the characteristics of an effective online game.
Interactives are software tools that facilitate computer to human interaction. In other
words, communications are sent between the human and the computer forming a
relationship. When people design learning spaces for this type of computer-based
interaction, they're sometimes called interactives.
Example. Try the Keyword Challenge. This activity helps participants practice
keywords.
Tutorials
Tutorials are interactive that are self-contained modules of instruction focused on
specific learning objectives. Tasks are generally broken down in to 5 minute to 60
minute segments. Individuals generally work through tutorials at their own pace.
Tutorials present step-by-step instruction teaching new concepts. They are designed
to provide new information along with examples and nonexamples of concepts. In
addition, practice and feedback is often incorporated into the program. Tutorials work
well when
Some tutorials are often linear. In other words, they provide the same information
and examples to all learners in a predetermined order. Sometimes called "electronic
pageturners" they may not address the needs of individual students. As such, when
designing tutorials consider incorporating optional examples, different channels of
communication such as audio, video, graphics, and different ways of viewing the
content.
Branching tutorials provide alternative paths through learning. Each student receives
that instruction he or she needs based on responses to specific questions or problems.
The strength of tutorials lies in their consistency and accuracy. They allow students to
work at their own pace and provide individualized practice and feedback which is
difficult to do in the traditional classroom environment.
When selecting tutorials consider the instructional strategies incorporated into the
program. Ask yourself:
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Do you like the quality and quantity of examples and nonexamples provided?
Does the vocabulary match what you teach in class?
Is the software a good use of instructional time in your classroom?
It can be confusing for a student to learn one approach in the tutorial and be expected
to demonstrate a different technique in an exam.
Try It!
Go to Web-based Tutorials.
Explore the characteristics of an effective online tutorial.
Weiner, Pelaez, Chang, and Weiner (2012) studied an online information literacy
tutorial designed for first-year biology and nursing students. Students indicated that
they liked learning online, but they thought the modules could be shorter. They also
requested video and audio content in addition to text. They concluded that
In Share and share alike: barriers and solutions to tutorial creation and
management, Deitering and Rempel (2012) found that time and technological
expertise were the most common barriers to tutorial creation for instruction librarians.
They recommend using content management systems, web-page tools, and subject
guides like LibGuides to assist in project development.
Go to Tutorials and Library Instruction from the University of Missouri St. Louis
University Libraries. Try one of their interactive tutorials. Notice how they provide
interactive aspects and questioning.
Increasingly, online courses are using online games and simulations. Many of these
interactives use Adobe Flash technology. Explore lots of examples by subject area
at Flash Exploration.
Artists Toolkit
ReadWriteThink Interactives
CogLab 2.0
Design a Panda Habitat at Conservation Central
Destination Modern Art from The Museum of Modern Art
DNA Interactive at the Dolan DNA Learning Center
Economics Interactives from the International Monetary Fund
Interactives Archive at PBS NOVA
Interactive Body from BBC
Solar System Simulator at NASA Jet Propulsion Laboratory, California
Institute of Technology
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Making Vaccines at PBS NOVA
Middle East Politics Simulation at Macquarie University
Pathways to Freedom: Maryland & the Underground
Railroad from Maryland Public Television
Physics Simulations at University of Colorado at Boulder
Wave on a String (Flash Example) from PhET Interactive Simulations,
University of Colorado
WebSim - A Simulation Based Electronic Circuits Laboratory at MIT
Explore examples of off-line games that could be turned into online games:
Read!
Read Good For What? Considering Context in Building
Learning Objects by Meredith Farkas (2013).
Practical Projects
Van Epps and Sapp (2013) found that the just-in-time approach was more effective.
Product Expectations
Tired, traditional assignments bore both students and faculty. Spice up your classes
with alternative products that engage learners in authentic learning experiences.
Try It!
Explore alternatives to traditional papers and products. Think about
how these types of products support multiple intelligence and
encourage original thinking.
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Audio Product. Audio clips, podcasts, and MP3 files could all be submitted as student
products. They might include public service announcements, commercials, interviews,
narrations, directions, instructions and other audio-rich content.
Blogs. Use the blog environment as a tool for questioning, exploration, and
investigation. Individually or in groups, students chronicle the inquiry process and
share their experiences, reflections, and challenges. Classmates interact and share
ideas, provide feedback, and critique ideas. Any type of written work can be the focal
point for a blog such as poetry, short stories, or television scripts. However, blogs can
also be used to share other creative works such as artwork, musical scores, and video
productions.
Examples:
Critics and Builders by Bernie Heidkamp, English teacher at Oak Park and
River Forest High School, IL.
Mr. Proehl Social Studies Class - 6th grade
Planet Infinity My KHMS Math Class by Rashmi Kathuri, Delhi, India -
Also Figures Speak Mathematics
Ron Hirschi Visits Eastview Elementary - Connorsville, IN
SLMS Bridging Theory and Practice
For instance, high school students read the award winning graphic
novel titled The Pride of Baghdad by Brian K. Vaughan. Student
write their own graphic novel set in Baghdad using Comic
Life software.
Video Product. Students can submit video projects such as demonstrations, re-
enactments, and public service announcements.
Wiki. Involve students in constructing a wiki. Learn more about wikis in learning
at Wiki World.
Writing Projects
Sormunen and Lehtio (2011) note that many information literacy assignments ask
students to write based on sources they have located themselves. This type of writing
is known as a "source-based writing task". Students are asked to
"search and study multiple texts and compile another text. The aim is
that students read sources with thought, construct knowledge on the
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given topic, and based on that knowledge and available sources compile a
new text indicating what they have constructed and learned. "
Writing Wikipedia articles has became a common information literacy activity. Authors
of Wikipedia articles are expected to follow three principles. Content should be
verifiable, no original research is to be included, and a neutral point of view should be
maintained (Sormunen & Lehtio, 2011; Huvila, 2010).
According to Jennings (2008), the guidelines for writing Wikipedia articles and the
information literacy standards from ACRL overlap. He suggests involving students in
writing Wikipedia articles as an authentic writing experience and opportunity for
students to apply 21st century skills.
Forte and Bruckman (2010) found that students enjoy having a real-world audience
for their writing. Creating an article on a public wiki requires students to learn
subject-specific content, evaluate sources, cite sources, and write quality content.
Thinking Expectations
Design projects that require deep thinking. Examine your course goals and learning
outcomes. Identify the specific critical and creative thinking you expect.
What knowledge, skills, attitudes, and dispositions do you wish your learners to
exhibit? Use verbs to describe these actions.
As you brainstorm activities, use the following list to stimulate your thinking.
Critique. Write reviews for websites, books, movies, games, local sights, or other
topics.
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React, Think, Act. Connect in-class learning to blog entries. Transfer learning to new
situations.
Read and Jigsaw. Read or use online resources and discuss (i.e., quote, website,
poem, historical document, problem, literature circles). Then, analyze, evaluate, and
create. Add a comment.
Share Teacher and Student Work. Share materials in a digital format including
documents, PDF files, photographs, charts, graphics, written work, audio, video, and
presentations.
Try It!
Consider an online program related to small business start-up. Think
about the different types of activities that would involve learners in
deep thinking about entrepreneurship. For ideas, read the article:
Clark, Lara and Katzman, Eric (May 2006). Small Business Start-
ups @ Your Library. American Library Association.
Students might shadow a professional for a day. The key is connecting course content
with activities that will bring content alive.
Some projects focus on a particular shared experience such as an annual event, field
trip, or school-wide activity. It might also involve connecting with students in other
locations for a virtual experience.
Tools for Field Study. Consider using the following tools to record experiences and
observations:
Audio camera
Blog
Digital still camera
Sketches or drawings
Notes
Video camera
Read!
Read AASL Senior/Capstone Project Task Force Report (May
2014).
Resources
Bolton, Tamsin, Pugliese, Tina, & Singleton-Jackson, Jill (2009). Advancing the
promotion of information literacy through peer-led learning. Communications
in Information Literacy, 3(1), 20-30.
Deitering, Anne-Marie, Rampel, Hannah Gascho (2012). Share and share alike:
barriers and solutions to tutorial creation and management. Communication in
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1/23/2019 Information Instruction: Strategies for Library and Information Professionals
Information Literacy, 5(2).
Markey, K., Leeder, C. and St. Jean, B. (2011). Students' Behaviour Playing an
Online Information Literacy Game. Journal of Information Literacy, 5(2), pp
46-65. Available: http://ojs.lboro.ac.uk/ojs/index.php/JIL/article/view/PRA-
V5-I2-2011-3
Skagen, Therese, Torras, Maria Carme, Kavli, Solveig M.L., Mikki, Susanne, Hafstad,
Sissel, and Hunskar, Irene (Fall 2008). Pegagogical considerations in developing
an online tutorial in information literacy. Communications in information
Literacy, 2(2), 84-98.
Weiner, Sharon A., Pelaez, Nancy, Chang, Karen, & Weiner, John (2012). Biology
and nursing students' perceptions of a web-based information literacy
tutorial. Communications in Information Literacy, 5(2).
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