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Introduction 5
Prologue: The State of the Galaxy 6
Chapter One: The New Republic 8
Chapter Two: The Force 26
_'ntroduction
_Prologue
From the data pad journal of Voren No '01 complete. My critics have often scoffed that I
Director ofNew Republic Council Research. ' cannot see the galaxy for the systems, for I tend
to get bogged down on individual personalities.
The State of the Galaxy I believe the smallest pieces are as important as
When everything seems to be going along the whole they help make, which is why I ap-
well, that's the perfect time to panic. Take the proach history - even current history - from
situation currently facing the New Republic. the individuals who help create it.
Only a few months ago it looked like the new This particular period in New Republic his-
government was well on its way to stability. The tory began with a series of seemingly unrelated
EmpIre was slowly dying, being pushed back by Imperial raids along the Borderland Regions.
New Republic warriors. Republic territory was FIrst, an Elomm task force disappeared while in
expanding, as planet after planet accepted the pursuit of Imperial scout ships fleeing the li-
invitation to join the galactic government. The brary world of Obroa-skai. Then a number of
seat of free government had been returned to attacks were directed at Princess Leia Organa
Coruscant, and progress was being made on the Solo - on Bimmisaari, Bpfassh, and Kashyyyk.
massive job of establishing standardized galac- At the same time, Imperial ships raided Nkllon,
tic laws and governmental procedures. Then, and three systems in the Sluis Sector. These
without warning, the forward momentum be- raids turned out to be part of an elaborate trap
gun five years before with the victory at Endor designed to call in the forces of the New Repub-
was slowed by a series of terrible blows. Blows, lic, despite the fact that our government was
some say, that have mortally wounded our fledg- understaffed and poorly equipped (or more
ling Republic. accurately, as far as the Empire was concerned,
I am Voren Na'al, Director of Council Re- because of it).
search for the New Republic. I have been serving The Empire, believed to be a dying shadow of
m some research capacity since the days of the its former sell, showed signs of revitalization
Rebellion. My initial assignment back then, when when it used hit-and-fade tactics to cause horri-
Mon Mothma first ordered that a running his- fying amounts of damage to three Sluis sector
tory be compiled to show the galaxy why the systems. The New Republic responded, as pre-
AllIance rebelled, was to record the actions of dIcted by the Empire, with a relief effort. It
the group known as the Heroes of Yavin - a gathered over one hundred capital ships at the
group which included Princess Leia Organa, Sluis Van shipyards. Everything the Republic
Luke Skywalker, Han Solo, Chewbacca, and the had available, including top-of-the-linewarships,
Droids R2-D2 and C-3PO. I have followed their was stripped to skeleton crews and pressed into
exploits ever since, and do not find it the least cargo hauling duty.
bit surprising that they are at the heart of these The systems needed supplies to treat their
newest occurrences.
wounded and to rebuild. They needed emer-
. Trying to make sense of history as it happens gency rations of food and water. If the New
IS not an easy undertaking. Without the distance
Republic was to be considered a viable govern-
of time and the knowledge of outcome to draw ment, it had to respond with aid as quickly as
possIble. We had fallen for a most primitive type
upon, current events can be confusing, even
unfathomable. There are too many missing of trap, the Empire taking advantage of the New
Republic's compassion and concern for the well-
pIeces to see thewhole picture. Still, this is what
I do, and I will attempt to be accurate and being of its citizens.
At the time, the increase in Imperial attacks better than letting the Empire fly off with fifty
did not seem ominous. The Republic's best Republic warships.
strategists were surprised when the Empire All of which brings me to the current situation.
made its bold move. Using TIE fighters and The Republic could be on the verge of civil war.
personal boarding craft hidden within a dis- One of the members of the Provisional Council,
guised freighter, the Imperials infiltrated the the Bothan representative Borsk Fey'lya, has had
Sluis Van shipyards, and came very close to Admiral Ackbar arrested on charges of treason
stealingthewarships-turned-cargo-haulers. The and removed from his position as Commander-in-
Imperials somehow managed to foil Sluis Van Chief of all military operations. Fey'lya has some-
and Republic sensors, allowing the boarding how implicated Ackbar in the Sluis Van attack,
craft to get past the shipyard's perimeter de- charging that Ackbar was aiding the Imperials.
fenses. Then, while an Imperial task force (which This seems unlikelyconsideringAckbar's remark-
included several Star Destroyers) kept the pe- able record, but it is a very serious matter that
rimeter battle stations busy, boarding craft at- must be resolved through official government
tached themselves to the undermanned, under- channels.
defended Republic warships. With TiEs and zero- Then there are the rumors. As the Director of
geestormtroopers providing back-up, the board- Council Research, Iam checking into pastlmpe-
ing craft moved into position with little trouble. rial records. We have heard so many outlandish
The Battle of Sluis Van almost ended in vic- stories over the years that we never knew what
tory for the Empire. Luckily for the Republic, the to believe. Even now, rumors are surfacing that
Millennium Falcon chose that moment to visit some kind of "Imperial Ruling Council" is ac-
the shipyards. Han Solo wanted to get medical tively preparing for war, although our best re-
assistance for a wounded Lando Calrissian, and search indicates this to be improbable.
he hoped the Sluissi techs would be able to Still, the most recent rumors are particularly
repairLukeSkywalker'sX-wingstarfighter, which disturbing, especially considering that they
the Falcon had in tow. Instead, theSluissi needed come from reliable sources. It is believed that a
Solo's aid - as did the New Republic vessels. Grand Admiral has returned to take control of
While I am still gathering data, it seems that the Imperial remnants. We believed that we had
the personal boarding craft used by the Empire accounted for all of the Emperor's warlords, but
were mole miners stolen from Nkllon - stolen, what if we were wrong?
in fact, from Lando Calrissian's mining opera- If there indeed were such a disciplined mili-
tion. Calrissian knew the radio remote com- tary mind at the helm, it would certainly explain
mand codes which controlled the mole miners. the sudden rash of successes the Empire has
Under the Empire's control, the miners sim- been experiencing. Could a Grand Admiral have
ply cut their way through the hull and deposited taken command of the shattered Imperial fleet?
the armed troops into the Republic ships: the Could he be behind this new campaign to de-
undermanned Republic soldiers had little choice stroy the fragile government we have worked so
but to surrender or die fighting. The Imperials hard to establish? Could there really be an heir
quickly gained control of the Republic vessels to the dark evil of the Empire out there, readying
that they had invaded. the Imperial fleet for another war?
With the remote codes, however, Calrissian If the Battle of Sluis Van was the first shot in a
was able to take control of the craft. He forced new war, then Ackbar was the first casualty.
the miners to cut their way entirely through the Without him to match the wit and tactics of an
ships until they took out enough wiring and Imperial Grand Admiral, the New Republic may be
communication systems to disable the vessels. doomed! Of course, our own internal bickering
With these vital systems knocked out, the ves- may destroy us before the weapons of the Empire
sels were helpless in space - unable to be used can be brought to bear. What a dark time this is!
by the Republic in defense of Sluis Van, but more But there have been dark times before. Through
important, they couldn't be stolen by the Em- them all, the Republic has found a way to survive.
pire. It was an expensive solution, but it was I hope this is another one of those times.
_Chapter One
The New Republic
_o.r-""""'-""...........~.
e::,
struggle, and the Emperor demanded an end to forest moon of Endor, Han Solo and his com-
what he termed "the pitiful Rebellion." Count- mandos fought Imperial troops for control of
less probe Droids, mercenaries and bounty hunt- the Death Star's shield projector. And in the
ers scoured the galaxy, looking for telltale signs Death Star, Luke Skywalker waged a war of wills
which would give away the Alliance's bases. with the Emperor and Darth Vader.
Finally, one probe Droid hit pay dirt on the The end result was the death of Palpatine and
isolated frozen world of Hath, and the Alliance the defeat of the massive Imperial fleet. While
was quickly thrust into a battle it was ill-pre- many of the famed warships escaped from Rebel
pared for. guns, the Empire had seen its fate in that battle
As Imperial ground forces made planetfall - destruction, loss and retreat.
and Star Destroyers took up orbital positions, it When the second Death Star exploded in a
was all the Alliance could do to hold them off blaze of brilliant colors, the Imperial forces lost
long enough for High Command to get away. direction and purpose. The Alliance even cap-
This was the start of a bleak period in Alliance tured several Star Destroyers in the chaos, al-
history. though the damage they suffered keeps them in
Over the next few months, the Empire threw repair docks to this day.
everything it had at the Alliance. In the end, One by one the Star Destroyers fell, until one
many of its brightest stars had been wounded or lone captain seemed to come to his senses and
killed in the fighting. It was a dark time, but Mon ordered a hasty retreat. The Empire has been
Mothma pulled the Alliance through it. retreating steadily since then, pulling back and
Man Mothma rallied her forces, gathering a givingup system after system to the New Repub-
massive fleet in theSullust system. The Imperial lic.
strikes had spurred her to drastic action, as had The New Republic emerged from the fires
the news which Bothan spies had brought her over Endor, rising Iikea phoenix from the ffames
- there was another Death Star under con- of Rebellion. The new government, barely five
struction around the forest moon of Endor. years old, still has much to do before peace
The Battle of Endor, which came to be known again settles over the galaxy. There are laws to
as the most decisive and important battle of the write, procedures and constitutions to ratify,
galactic civil war, was fought on three fronts. In and there are wars to win.
space, the Alliance armada clashed with the The war of vigilance, the fight for freedom, is
Imperial fleet and the second Death Star. On the not over. The Empire is not dead. It is but a
quarter of its former size, but it has shown group include Chief Councilor Mon Mothma,
recent signs of resurrection and rebirth. Ru- Commander-in-Chief Admiral Ackbar, Bothan
mors persist that a Grand Admiral leads the Councilor Borsk Fey'lya, and Alderaan Coun-
remnants of the Empire, and tales of a Dark Jedi cilor Leia Organa Solo. Of course, the recent
at his side grow more ominous with each telling. accusations leveled at Ackbar have caused him
Can we learn anything from history? I hope to be suspended and relieved of his duties,
so. But can we learn it fast enough? May the setting off an internal power struggle among
Force be with us ... some of the more ambitious members of the
group.
Structure of the New This is unfortunate, for it is with this small
group of individuals from different worlds that
Republic the true fate of the New Republic lies. In many
The Alliance was structured to wage war, not cases, these people were the architects of rebel-
to rule in peace. It was a benign dictatorship lion, and through heated debate and compro-
empowered to lead a Rebellion, not govern a mise they are striving to be architects of govern-
galaxy. With news that the Emperor was dead, ment, building a system of laws upon the foun-
Alliance High Command convened a Constitu- dation of the Old Republic's ideals concerning
tional Convention to establish the Second Ga- liberty, equality and freedom. This is no time for
lactic Republic. The Convention went on for petty conflict.
months as the representatives of the member
worlds debated, proposed, set forth, and held New Characters
court.
Everyone had a chance to speak. Dark Force Risingintroduces a number of new
Nothing was resolved. characters from the ranks of the New Republic
It became clear that a new galactic constitu- who did not appear in Heir to the Empire. They
tional government could not be formed quickly. are presented here for the first time.
They established a provisional government to
General Madine
handle the everyday work of the New Republic
while the formal details were ratified. Crix Madine joined the Alliance after the Battle
Now, five years later, the Provisional Council of Yavin, coming to the Rebellion from Imperial
is working toward the formal reestablishment of ranks. His career with the Empire was distin-
the principles and laws of the Old Republic. guished by bravery and a remarkable success
"That is our primary task," Chief Councilor Mon record. He rose through the ranks with valor
Mothma has declared, "to become the New and determination, finally receiving command
Republic in fact as well as in name." The task has of an elite army commando unit. Although he
not been easy, and horrendous strain is evident has never spoken of it, rumors persist that his
in all the members of the Council. last mission for the Empire - under orders
The Provisional Council divides its time be- which came directly from the Emperor - was
tween constitutional conferences, diplomatic so criminal in nature that Madine left in the
relations, governmental administration, plan- middle of it. Whatever the circumstances
etary aid, and military actions. It works to keep Madine defected to the Alliance at a time whe~
the wheels of government turning while a per- his Imperial career was on the rise.
manent structure is being built. Until a full con- Other Imperials had defected before Madine,
stitution and complete set of laws has been and it was those men who vouched for his char-
ratified, many of the member worlds will con- acter and brilliance. General Rieekan in particular,
tinue to govern themselves using local laws and the commander of many Rebel bases including
customs. The Provisional Council hopes to end the ill-fated Echo Base on Hoth, convinced Mon
this soon by introducing laws which can be Mothma that Madine was a man the Alliance
applied equally to all member worlds, thus mak- desperately needed in its ranks. Man Mothma
ing the New Republic more unified. In a galaxy agreed and assigned Madine to the High Com-
weary of war, the people are ready for peace and mand Advisory Council. She wanted his fresh
freedom of choice. The Republic aims to give perspective and knowledge of Imperial ground
them those ideals soon, but not at the expense tactics to help develop strategies and battle plans
of stability. best suited for the Alliance's capabilities.
The Provisional Council is headed by an In- He quickly demonstrated his trustworthiness
ner Council of executive officers. Many of these and expertise, becoming one of Mon Mothma's
are the same people who served as the leaders most important military advisors. While Admi-
of the Alliance. The most well known of the ral Ackbar plotted the course of the space war,
it fell to General Madine to develop effective
ground defenses and strike teams for planetary many other battles to worry about without tak-
assaults. ing on a political squabble. He'll wait for word
The Corellian-born Madine placed top prior- from Mon Mothma - and will abide by what-
ity on getting things done right, as opposed to ever decision she makes.
making friends. Because of his aggressive na- General Madine
ture, he was considered cocky and arrogant by
some, but most respected his confidence in
Roleplaying Game Statistics
those under his command and in himself. Template Type: New Republic General
Madine's dedication to strict military disci- Loyalty: To the New Republic
pline and strong work ethic filtered down to his Height: 1. 7 meters
officers and soldiers. He formed the Alliance Species: Human
special forces division, establishing crack com- Sex: Male
mando squads and strike teams to take on the Homeworld: Corellia
toughest assignments. He even performed field Age: 40+
work when he could get away with it (and Mon Quote: "I've been a warrior all my life.
Mothma wasn't around to forbid it). It's what I do, what I am."
Madine's strategies have helped the Alliance DEXTERITY 2D+2
when it needed success above all else. Before Blaster 60+2, blaster artillery 50+2,
the Battle of Endor, when theAllianceneeded an blaster artillery: anti-infantry 80+2,
Imperial shuttle, Madine and his team went out blaster artillery: anti-vehicle 7D, brawl-
and got one. He devised the plans for the com- ing parry 40+2, dodge 60+2, grenade
mando raid on the shield generators situated on 50+2, melee combat 40+2, melee com-
the forest moon, putting together a daring, al- bat: force pike 60+2, melee parry 30+2
most reckless, assault scenario. If General Han KNOWLEDGE 3D
Solo hadn't volunteered to lead the command Alien species 40, bureaucracy 60,
crew, Madine would have even gone on the languages 4D, military history IID+ I,
mission. As it was, Mon Mothma asked him to planetary systems 70, streetwise 5D,
remain at her side to serve as advisor during the survival 50, tactics: ground assault
massive battle to come. 100+2, tactics: squads 130+2, willpower
General Madine still holds a high post in the 5D+I
New Republic, but he decided against accepting MECHANICAL 30+2
a position in the Provisional Council. "l'm a Beast riding 50+2, beast riding: cracian
warrior, not a politician," he said. "Leave that thumper 60+2, capital ship gunnery
work to those with more knowledge and experi- 4D+2, ground vehicle operation 5D+2,
ence." Instead, he opted for the position of field powersuit operation 50, repulsorlift
commander of New Republic forces, taking the operation 40+2, starship gunnery 40+2
battle to the disintegrating Imperial forces. How- PERCEPTION 3D+l
ever, even Madine's genius can accomplish only Bargain 50+1, command 10D, hide 60+1,
so much when faced with such limited resources. persuasion 50, search 70, sneak 60+1,
In five years there have been many victories, sneak: forest 60+2
butthe battles haven't gotten any easier. In fact, STRENGTH 2D+l
the most current reports indicate that the war is Brawling 60, climbing/jumping 4D+ I,
intensifying. Madine hopes that there really isn't stamina 60+ I, swimming 3D+ I
a Grand Admiral out there leading the Empire, TECHNICAL 3D
because if there is, his job is going to get a whole Computer programming/repair 40,
lot harder in the coming months. demolition 60, Droid repair 40+2, first
Currently, Madine is torn between two aid 4D+I, ground vehicle repair 4D+2,
courses of action. If there is a Grand Admiral security 70+2, space transports repair
controlling the Empire, then he is needed at the 6D, starfighter repair 4D+2
forefront of the war, directing field operations Special Abilities: None
as a counter to the Imperial warlord. However, Force Sensitive?: No
with Admiral Ackbar no longer in charge of the Force Points: 3
overall military picture, it might be necessary Dark Side Points: 0
for him to return to the Provisional Council and Character Points: 18
assume the role of commander-in-<:hief before
some bureaucrat like Borsk Fey'lya takes the
Admiral Drayson
job. He doesn't believe that Ackbar is guilty of Admiral Orayson is one of the rare high-ranking
the charges leveled against him, but he has too New Republic officers who did not come from the
ranks of either the Old Republic military or the rest can be scrambled at a moment's notice.
Imperial fleet. He attended the Academy, training Recently, Admiral Drayson was forced to stretch
to be an officer in the galactic military, but he did his limited resources in order to provide ships for
not complete his education. Instead, hewascalled the Bpfassh relief effort. Now he must keep
back to his home world, Chandrila, when his Coruscant and the Provisional Council sale with a
father became ill. Drayson had to take over the much reduced force while he waits for the me-
family business, a space barge fleet which ferried chanics and techs at Sluis Van to finish repairing
cargo and passengers from outer-system docks to the vessels that were damaged in the Imperial raid
orbit-locked space ports or Chandrila's surface. on the space yards. In the meantime, with the
Drayson missed his chance to serve in the mili- internal problems plagUing the fledgling govern-
tary, but he turned his attention to his family's ment, Drayson concerns himself with planning
business and made it the most profitable ferry howto defend Coruscant from the Imperial attack
company in the system. that must inevitably come.
After years of business success, Chandrila's Admiral Drayson
ruling council approached him and asked him to
take command of the system's defense force.
Roleplaying Game Statistics
They believed that his Academy training, mini- Template Type: New Republic Admiral
mal as it was, combined with his pragmatic Loyalty: To the New Republic
ability to make a company successful no matter Height: 1.8 meters
what the circumstances, was a combination Species: Human
that would serveChandriia well. Draysonagreed. Sex: Male
It was in this capacity, as admiral of the Homeworld: Chandrila
Chandrila Defense Fleet, that Drayson became Age: 46
acquainted with Senator Mon Mothma. While he Quote: "The fleet is the most important
didn't consider himself a friend of the senator, tool for galactic peace. It must be kept
he did admire her work and positions in the primed, at the ready. If it is cared [or, it
Senate. She, in turn, was impressed with the job will care for us."
he was doing with the star system's defenses. DEXTERITY 3D+2
She never realized how many holes existed in Blaster 4D+2, blaster: blaster rifle 6D,
the protection network, from customs inspec- blaster artillery 4D+2, dodge 5D+ 1
tions to perimeter patrol ships. Drayson evalu- KNOWLEDGE 3D+I
ated all of the various elements, demonstrated Alien species 4D+ I, bureaucracy 6D+ I,
where the problems existed, then set out to business 5D+I, business administration
restructure the entire network. Within months 7D+I, languages 4D+I, planetary systems
of his restructuring program, smuggling and 6D+I, planetary systems: Chandrila
piracy in the system dropped off dramatically. 8D+ I, planetary systems: Coruscant
Years later, when the Alliance was formed, 7D+2, survivaI4D+I, tactics: capital ships
Mon Mothma asked Drayson to come aboard. 8D, tactics: fleets 4D
She put him in charge of her command ship, and MECHANICAL 3D
he set about designing the defenses needed to Astrogation 6D, capital ship gunnery
keep it safe. Whenever the command ship was in 4D+2, capital ship piloting 6D, capital
motion (and it was always in motion), no less ship shields 6D, communications 6D+I,
than a dozen smaller ships were in picket line repulsorlift operation 5D, sensors 4D+2,
patrols around the vessel. As before, Drayson space transports 6D+2, starfighter
did his job with quiet efficiency and dedication. piloting 3D+2, starship gunnery 4D,
He demonstrated no ambitions and did not push starship shields 4D
for rank or power. He just did his job, and for PERCEPTION 2D+2
that Mon Mothma was grateful. Bargain 4D+2, command 7D+2, con 4D+2,
When the New Republic was established, gambling 3D+2, hide 3D+2, persuasion
Drayson was granted the rank of admiral. He 5D+I, search 4D+2
was given command of the fleet attached to the STRENGTH 2D+ I
Provisional Council and thecapital system, con- Brawling 3D+I, lifting 3D+I, stamina
taining the planet of Coruscant. Now he over- 4D+ I, swimming 3D+ 1
sees the space port and fleet facilities, making TECHNICAL 3D
sure the system is secure from attack. The ves- Capital ship repair 5D, capital ship
sels under his command constantly patrol the weapon repair 4D+I, computer program-
star system, and at least half of the defensive ming/repair 5D, Droid programming
fleet is in orbit or system space at all times. The 4D+2, Droid repair 3D+2, first aid 4D+2,
security 5D. space transports repair aboard. and she was none too happy about the
7D+2 situation. Fey'lya even gave commands to
Special Abilities: None Virgilio. Organa Solo thought this strange. as
Force Sensitive?: No most warship captains would be highly annoyed
Force Points: ! at the prospect of taking line orders from a
Dark Side Points: 0 civilian with negligible military experience. But
Character Points: 9 she didn't know about Virgilio's past, or his
admiration for the Bothan people.
Captain Virgilio They found Captain Solo aboard a derelict
Captain Sarin Virgilio was a young Alliance Dreadnaught which turned out to be the legend-
officer when the Bothan spies carrying the plans ary Katana. Alter a tense exchange. Virgilio had to
to the second Death Star battle station came pull rank on Commander Wedge Antilles, whose
aboard his ship. He was third officer on a beat- X-wing squadron was working with Solo. That's
up old Corellian Gunship which had seen a lot of when the Star Destroyer showed up. Things may
action since the Imperial push that began with have gone terribly wrong had Leia Organa Solo
Hoth. He saw the ship the Bothans came in on- not been able to trickFey'lya into showing his true
a flaming wreck that was disintegrating around loyalties. When the captain discovered that he
their furry ears. In the last few moments before was being used as a pawn in some game of politics,
catastrophe, his vessel picked up the Bothans' he quickly moved to rectify the situation. No
emergency call. matter what he thinks of the Bothans. Virgilio is a
Of a large intelligence team that had been New Republicolficer-when the truth was shown,
working in the outer regions. only the six stand- his loyalty to the cause he has defended so long
ing on Virgilio's bridge remained. But they was never in doubt.
brought with them the plans and location of the Captain Virgilio
new Death Star, as well as the Emperor's per-
sonal schedule for visiting the hidden con-
Roleplaying Game Statistics
struction site. Virgilio was impressed with the Template Type: New Republic Captain
bravery these Bothans demonstrated, and over Loyalty: To the New Republic
the years that have passed since that fateful Height: 1.9 meters
day, he has been a staunch supporter of the Species: Human
Bothans and their appointed leader. Borsk Sex: Male
Fey'lya (though it should be noted that Fey'lya Homeworld: Masterra
was not among the handful of spies Virgilio's Age: 36
ship picked up that day). Quote: "You see. Councilor, some of us
Two promotions and live years later, Virgilio don't consider loyalty to be outmoded."
is now captain of the escort frigate Quenfis, one DEXTERITY 2D+2
of the ships of the line in Admiral Drayson's Blaster 5D+2. blaster artillery 5D+2,
Home Guard Fleet assigned to protect Coruscant brawling parry 3D+2. dodge 5D+2,
and the Provisional Council. Virgilio has a pro- grenade 3D+2, melee combat 3D+2,
found respect for Admiral Ackbar and his abili- melee parry 3D+2. running 3D+2
ties, but until recently he found himself siding KNOWLEDGE 3D
with Fey'lya. The Bothan seemed more inter- Alien species 5D+ I, bureaucracy SD+ I,
ested in the big picture. while Ackbar always intimidation 4D+ I, planetary systems
appeared to be focused only on the task at hand. SD+2, tactics: capital ships SD, street-
Fey'lya had vision and respect for the average wise 4D, survival SD. willpower 4D+2
warrior - at least that's what Virgilio believed. MECHANICAL :lD+2
Add to that his memories of those six Bothan Astrogation SD+2, capital ship gunnery
spies lighting every parsec of the way in order to SD+2, capital ship piloting SD+2, capital
get the knowledge they had to Alliance High ship piloting: Corellian Gunship 6D+2.
Command, and you can understand why he felt capital ship piloting: escort frigate 7D+2.
a special kinship to Fey'lya and his people. repulsorlilt operation SD+2, sensors
All of that changed, however. as events un- SD+2, space transports 4D+2
folded during the Quenfis' most recent mission. PERCEPTION 3D+ I
Virgilio's ship had been ordered to track down Bargain 4D+I. command 6D+!, con 4D+2,
Han Solo and his party and place them under gambling 4D+2, hide 4D+!. persuasion
arrest for disobeying orders. Councilor Fey'lya SD+I. search SD+I, sneak 4D+!
was aboard and in command of the overall STRENGTH 2D+I
operation. Councilor Organa Solo was also Brawling 4D+ I. brawling: boxing SD+ I.
climbing/jumping 40+1, lifting 40+2, New COy to meet with Garm Bel Iblis. It was
stamina 50+ 1 Breil'lya's job to keep working on Bel Iblis, to
TECHNICAL 3D persuade him to join the Republic by allying
Capital ship repair 50, computer with Fey'lya's faction; Breil'lya had met with
programming/repair 30+2, first aid 40, little success. Fey'lya especially wants Bel Iblis'
security 40+2 help to take away some of Mon Mothma's con-
Special Abilities: None siderable power - and shilt it over to himself.
Force Sensitive?: No Now, with Councilor Fey'lya in significant
Force Points: 0 trouble, Council-Aide Breil'lya stands to lose his
Dark Side Points: 0 own position. While he is nervous over this
Character Points: 8 prospect, he still believes that Fey'lya will figure
out a way to win the game-after all, that's what
Tav Bn!iI'lya Bothans do best.
Tav Breil'lyaserves as one of Councilor Borsk Tav Breil'lya
Fey'lya's top aides. He can be distinguished
from other Bothans by the ornate neckpiece he Roleplaying Game Statistics
wears. It is his family's crest, showing his im- Template Type: Bothan Aide
pressive lineage to all with the culture and Loyalty: To Borsk Fey'lya
background to appreciate such things. The Coun- Height: 1.4 meters
cil-Aide is extremely loyal to Borsk, and often Species: Bothan
goes on fact-finding missions for the Councilor. Sex: Male
Like all Bothans, he plays the games of politics Homeworld: Kothlis
to the exclusion of all else, believing the game to Age: 34
be more important than the outcome. Quote: "It doesn't matter who he is. He's
Unfortunately, Breil'lya is not as subtle or seen you, and he must certainly know
clever as his boss, and he often plays the game that we have some kind of arrangement."
with a heavy, obvious hand. But it is not an equal OEXTERIlY 30+1
that Fey'lya requires of Breil'lya, but a subordi- Blaster 40+1, dodge 40+ I, melee combat
nate who is loyal and unquestioning. Tav Breil'lya 40+1, melee parry 40+1, pick pocket
fits that bill nicely. 40+1
One of Breil'lya's regular tasks was to go to KNOWLEDGE 3D
Alien species 40, bureaucracy 50+2, thestarfighters and starships in the Alliance Fleet.
bureaucracy: Bothan clans 70+ I, bu- Even when assigned to bases where combat
reaucracy: New Republic Provisional was imminent, Anselm refused to carry a blaster
Council 60+2, business 40+2, cultures unless directly ordered to do so - and even
40+2, cultures: Bothans 60+1, languages then he often left it lying in some forgotten
40, planetary systems 30+ I, streetwise corner while he worked. He first met Luke
40+ I, survival 40, value 40+ I Skywalker in the Yavin base, as he was assigned
MECHANICAL 2D to prep Skywalker's X-wing for battle. He re-
Astrogation 30, repulsorlift operation members thinking that the kid was going to get
30, space transports 30+2 himself killed, for it was obvious he had no more
PERCEPTION 4D military training than Anselm did. Of course,
Bargain 50, con 50, gambling 50+1, hide Skywalker soon showed his natural abilities.
50+1, investigation 40+2, search 40+1, When Princess Leia asked him to head a tech
sneak 50+1 team to accompany Han Solo and Skywalker on a
STRENGTH 2D+2 special mission, he leapt at the chance. When Solo
Climbing/jumping 30, lifting 30+2, handed him a blaster, he realized just what sort of
swimming 30+2 mission this was going to be. Still, he reluctantly
TECHNICAL 3D strapped the weapon to his waist, grabbed his
Computer programming/repair 40, first tool kit, and assembled a team of techs with
aid 40, first aid: Bothans 50, security 40+ I starship repair skills. He was sure to include some
Special Abilities: None of his newest and brightest technicians, including
Story Factors: Tomrus, Shen and Kline - together, they were
Opportunist: Bothans, as a species, are some of the best in the New Republic!
very opportunistic and predatory. They When he learned that they were going to
try to take advantage whenever possible, examine the Katana fleet, he forgot all about his
and also think that everyone who isn't nerVousness and the danger. Two decades of
allied with them is actively plotting experience seemed to disappear in a sudden
against them. As a result, they seem rush of excitement. To actually be the first tech
greedy, selfish and paranoid to many to step aboard one of those legendary
other species. Oreadnaughts was an honor and opportunity he
Communication: Bothans can manipulate could not pass up! .
their fur to express emotions and further Anselm
clarify any statements they make. In
Roleplaying Game Statistics
Bothan society, this ability is as impor-
tant to communication as speech - the Template Type: Engineer
rippling conveys subtleties that mere Loyalty: To the New Republic
words cannot express (or so Bothans Height: 1.6 meters
believe). Control requires practice and Species: Human
can be affected by strong emotion, just Sex: Male
as it is often easy to tell if a Human is Homeworld: Baffop
angry by the tone of his voice. Age: 41
Force Sensitive?: No Quote: "It looks fine. Better than it
Force Points: a should after all these years. Must still be
Dark Side Points: a some Oroids on housekeeping duty."
Character Points: 6 DEXTERITY 2D+ I
Brawling parry 30+ I, dodge 30+ I
Anselm KNOWLEDGE 4D
Anselm is an engineer working for the New Bureaucracy 50, value 70
Republic military. His rank of lieutenant was not MECHANICAL 2D+2
gained due to combat heroics, but for his techni- Repulsorlift operation 30+2, starship
cal expertise. Even before the famous Battle of piloting 30+2, starship shields 30+2
Yavin, he had been a fleet tech for the Alliance. PERCEPTION 2D+I
He joined the Rebels after he saw his homeworld Bargain 30+ I, command 30+ I, com-
ravaged by Imperial forces. mand: New Republic engineer corps
He had no military training or combat experi- 40+2, search 40+ I
ence, but he had heart, courage, and a skill with STRENGTH 2D+2
machinery of all types, especially starships. His Brawling 30+2, climbing/jumping 30+2,
skills were put to use maintaining and repairing lifting 30+2, stamina 40+2
HomeworId: Bespin tors, for she always looked more the part than
Age: 21 the rough-and-tumble Leia. As the two girls
Quote: "Six of the eight power convert- grew into adulthood, their friendship deepened
ers have been knocked out of alignment. and the bond between them became a thing of
This ship's not going anywhere without iron. They were inseparable. When Leia began
a complete overhaul." to take on royal duties and later became a
DEXTERITY 2D+ I Senator, Winter remained at her side as her
Blaster 30+1, dodge 30+1, melee combat royal aide and executive assistant.
40+1, melee parry 40+ I, pick pocket Winter's organizational abilities are aug-
40+1 mented by the young woman's perlect memory.
KNOWLEDGE4D She can remember whole conversations verba-
Cultures 40+1, languages' 50, planetary tim, as well as events, times, places, dates,
systems 40+2, streetwise 50, value 50+2 faces, bits of trivia, and anything else that passes
MECHANICAL 2D+2 before her senses. To her, these memories are
Capital ship shields 30+2, repulsorlilt like halo-recordings that can be recalled in-
operation 40+2, sensors 30+2, space stantlyand in total detail. II she experienced it,
transports 40, starfighter piloting 40+1, she can remember it - with every sound, smell,
starship shields 30+2 sight, taste and touch intact. Currently, as Leia's
PERCEPTION 2D+ I aide in the Provisional Council, Winter sits si-
Bargain 40+ I, can 40+ I, gambling 50+ I, lently beside her Princess and ellectively records
gambling: tregald 60+1, hide 40+1, every word said.
search 30+ I, sneak 40 Like the other survivors of the destruction of
STRENGTH 2D+2 Alderaan, Winter was off-planet when the Death
Climbing/jumping 30+2, stamina 40+2 Star used its devastating Super Laser on the
TECHNICAL 4D peaceful and helpless world. She had just begun
Armor repair 40+ 1, blaster repair 40+ 1, work for Viceroy Bail Organa that had sent her
capital ship repair 70+2, capital ship away from Leia's side. She was sent to assist
weapon repair 50+2, computer program- Alliance agents with a supply run. That is, she
ming/repair 50, Oroid repair 60, helped them find and acquire supplies from a
repulsorlilt repair 50, repulsorlilt repair: variety of sources that were less than legal, but
cloud cars 70, security 60, space trans- fundamentally necessary for the fledgling Alli-
ports repair 70+2, starlighter repair ance. Her talents in this regard were so strong
60+ I, starship weapon repair 50 that for most of the period from the Battle of
Special Abilities: None Yavin to the Battle of Endor, Winter was as-
Force Sensitive?: No signed to Alliance Procurement and Supply.
Force Points: 0 Because of her perfect memory, she was able
Dark Side Points: 0 to enter Imperial or private supply caches and
Character Points: 2 memorize every detail of the location. In this
way, she was able to provide strike teams with
Winter perlectlydetailed maps and information regard-
Tall, beautiful, regal. All of these words and ing stock, defenses and personnel, thus making
more describe the woman named Winter. To supply raids less dangerous and more likely to
those who do not know her except as Princess succeed. She became so important to the Alli-
Leia's aide and companion, she often seems as ance in this capacity that she earned a place on
cold as the season she is named after, but there the Empire's most-wanted lists. Of course, the
is a fire burning beneath the outer appearances Imperials never learned anything more than her
that warms those she calls friends. She glides code-name, or at least, one of the code-names
with ease and grace, moving as though on a she used. By the time of the Battle of Endor, the
pillow of repulsor energy instead of her two Empire's escort ships and supply station offic-
shapely legs. Her well-formed face is framed by ers had come to dread the name of "Targeter."
a mane of silky white hair. At her worst, she Perhaps nothing rattles Winter's rigid control
gives all a confident aura and a regal presence. like her memories ofA1deraan's destruction. Side-
At her best, she is royally dazzling. by-side with her memories of friends, family and
Winter grew up on the planet A1deraan. As a good times, the pain of loss remains a constantly
member of the Royal Family, she lived in the burning ache that will never subside. Unlike Leia
palace and was a constant companion and play- and the other survivors of A1deraan, Winter does
mate of Princess Leia Organa. As children, Win- not have the numbing benefit of fading memory to
ter was often mistaken for the Princess by visi- look forward to. Alter eight years, every memory
KNOWLEDGE 4D
Alien species 9D+I, bureaucracy IID+I,
bureaucracy: New Republic Provisional
Council 12D+I, cultures IOD+I, intimida-
tion 7D, languages 8D, planetary systems
9D, survival 7D, value 6D, willpower 8D
MECHANICAL 3D
Astrogation 5D, beast riding 3D+2,
communications 5D+2, repulsorlift
operation 4D+I, spase transports 4D,
starfighter piloting 4D
PERCEPTION 4D
Bargain llD, command IOD, command:
New Republic bureaucrats IOD+ I,
command: New Republic soldiers llD+ I,
con 9D, gambling 6D, hide 6D+2, persua-
sion 8D, persuasion: debate IOD+ I,
persuasion: oration llD, search 7D,
sneak4D+2
STRENGTH2D
Stamina 4D*, swimming 3D*
TECHNICAL 2D
Computer programming/repair 6D, Droid
programming 5D, Droid repair 4D, first
aid 7D, security 5D+I, starfighter repair Sluis Van as part of a deal with the Empire.
2D+I Councilor Fey'lya has been the most vocal pro-
Special Abilities: None ponent of this theory, claiming that all those
Force Sensitive?: No ships would never have been launched without
Force Points: 4 proper defenses and crews unless Ackbar
Dark Side Points: 0 wanted them to fall into the hands of the enemy.
Character Points: 34 While Ackbar faces political troubles, his sup-
* Note: Some skills have been lowered from porters are still in contact with him. Ackbar has
previous listings to reflect aging and lack of use met with Han Solo and Princ'ess Leia. He pointed
(see The Star Wars Sourcebook for more in- out that the presence of an Imperial Grand Admi-
formation). ral would explain a great many of the problems
Admiral Ackbar the Republic had been experiencing. He told them
that Council Research wouldn't find anything on
Admiral Ackbar, a Mon Calamarian with a the GrandAdmiral in the computers. He had made
high-domed head and huge, sad-looking eyes, a thorough search of the records when they came
has been a member of the Alliance since his to Coruscant, but there was little more than a list
homeworld was enslaved by the Empire. He of names and assignments.
himself was enslaved to Grand Moff Tarkin be- He carefully listened to what Solo knew of
fore finding escape and refuge with the Alliance. Commander Antilles' report about the Sluis Van
He eventually became commander of the Alli- attack. He is most concerned about the report
ance fleet. Until recently, he served as com- that TIE fighters were smuggled insidea freighter
mander-in-chief of New Republic military opera- whose hold registered empty. If that was true,
tions. But that was before his duties were sus- Ackbar reasoned, then the Empire has finally
pended and he was placed under house arrest developed a workable cloaking shield. "They
on suspicion of treason. cannot cloak an entire task force," he explained.
The circumstances of his arrest are curious "By its very nature, a cloaking shield would be
indeed. The morning of the Sluis Van attack, there more danger to the user than it was worth. A
. was a sophisticated electronic break-in at the cloaked warship's own sensor beams would be
central clearing bank on COlUscant. Investiga- as useless as those of its enemies, leaving it to
tions revealed that a large transfer of credits was flail about totally blind. n
made into Ackbar's accountfrom the central bank Hewarned, however, !hatforall its weaknesses,
on Palanhi. The investigators are still trying to a cloaking shield in the hands of a Grand Admiral
trace the origin of the transfer, but some feel that can still be a dangerous weapon. "He would find
these events surely implicate the Admiral. ways to use it against us," Ackbar said.
Some people are claiming he sent the ships to
Sex: Male
Building the B-wing Starfighter Homeworld: Calamari
Age: 50+
As told to Voren No '01 by Admiral Ackbar while he was Quote: "You must get me cleared of this
under house arrest on Coruscant ... ridiculous charge, Councilor. As soon as
"The B-wing starfighter? You want to know about that? possible. For all his ambition and self-
It's ancient history, young man. It seems like that whole confidence, Councilor Fey'lya hasn't the
event happened a life time ago. Oh, very well. I have tactical skills we need against a threat of
nothing else to do at this moment - if my guard Oroid this magnitude."
doesn't object. No? Then, where shall I begin? DEXTERITY 3D
"The Empire was using escort frigates with alarming Blaster 50+ I, blaster artillery 40+1,
regularity after the Battle of Yavin. While the fleet was dodge 40, melee combat 50+1, missile
relentlessly hunting for the hidden Alliance bases, the weapons 40+ I, missile weapons: power
Empire introduced a new frigate to guard its supply harpoon 50+ I
convoys - the Nebulon B. Of course, as you know, the KNOWLEDGE 3D
Empire was one of our greatest suppliers --: without the Alien species 70+ I, bureaucracy 80,
ability to hijack Imperial convoys, the Alliance would intimidation 50+ I, languages 60, plan-
have been crippled for lack of material. This new Nebulon- etary systems 80, survival 40, survival:
B frigate was more than a match for our starfighters, and ocean/undersea 60, tactics: capital ships
it threatened to cut off our ability to capture Impenal 80, tactics: fleets 90, tactics: starfighters
ships. We couldn't get at the Imperial convoys without 70+ 1, value 50+2, willpower 60
suffering excessive damage. MECHANICAL 3D+ I
"I knew our only course was to throw capital ships at Astrogation 80, capital ship gunnery
it of which we had precious few at the time, or come up 70+2, capital ship piloting 80+1, capital
w'ith a specially-equipped starfighter to use against it. My ship piloting: Mon Calamari battle
plan called for the construction of a new starfighter, but cruiser 90+1, capital ship shields 60+1,
it hinged on my being able to enlist the aid of the Verpme, repulsorlift operation 50+ I, sensors
the renowned ship builders from Roche system. 50+1, space transports 50+2, starfighter
"While I could not convince the insectoids to join the piloting 60+ I
Alliance, I was able to get them to commit to the project. I PERCEPTION 2D+ I
described what type of ship I needed, and they used their Bargain 70, command 90, command:
unique design skills to make it a reality. They bUilt two Mon Calamari crewmen 110+2, hide
prototypes for us; and showed my team of engmeers how to 40+1, persuasion 60, search 50+1, sneak
build more. They applied their ship stabilization system to 40+2
the B-wing, creating a secure weapons platform, containing STRENGTH 3D
the cockpit, that the rest of the ship rotates around. It 's Lifting 40, stamina 60, swimming 80+2
capable of a wide variety of maneuvers, while still packed TECHNICAL 3D+ I
with enough firepower to deal with a Nebulon B. . Capital ship repair 50+ I, capital ship
"Of course, the Empire found out about the operatIon weapon repair 40+2, computer program-
when one of my own men turned out to be a traitor. If not ming/repair 40+ 1, Oroid programming
for the efforts of a daring Rebel strike team, we might not 40+ 1 first aid 40+ 1, first aid: Mon
have escaped Roche system with the starfighters, let Cala';'ari 50+1, repulsorlift repair 50+1,
alone our lives and the lives of the Verpine." security 70+ 1
Special Abilities:
Moist Environments: When in moist
Currently, between Councilor Fey'lya's blun-
environments, Mon Calamari receive a
der concerning the Katana fleet incident and
+10 bonus to all Dexterity, Perception and
Talon Karrde's promise to provide a skilled
Strength attribute and skill checks.
slice'r to check the computers, it looks as if
DIy Environments: When in very dry
Admiral Ackbar will soon be back at the helm of
environments, Mon Calamari seem
the New Republic's military forces. With luck, it
depressed and withdrawn. They suffer a
will be in time to make a difference.
-10 penalty to all Dexterity, Perception
Admiral Ackbar and Strength attribute and skill checks.
Roleplaying Game Statistics Force Sensitive?: No
Template Type: Mon Calamari Admiral Force Points: 4
Loyalty: To the New Republic Dark Side Points: 0
Height: 1.8 meters Character Points: 28
Species: Mon Calamari
Borsk Fey'Iya end, he pointed out that the whole Sluis Van
Councilor Borsk Fey'lya is the m'ain Bothan incident showed signs of serious military mis-
leader in the New Republic government, and is management - or even treason.
suspected of orchestrating a campaign to have With Ackbar safely discredited, Fey'lya de-
Admiral Ackbar convicted of treason. In truth, cided to be less aggressive in the hopes of
Fey'lya is not so much a greedy, self-serving gaining more power in the long run. Still, his
politician as he is a typical Bothan. efforts to take the Katana fleet have revealed his
Fey'lya serves on the Provisional and Inner true nature. Now that his motives and perspec-
Councils of the New Republic. He is a master tive - seeing all others as pawns to be manipu-
diplomat, and he plays the games of politics with lated at will-are out in the open, his power and
the same skill and zest as Lando Calrissian plays prestige is likely to dwindle quickly.
sabacc. He has had himself placed in a prominent Fey'lya, from all accounts, had a distinguished
position as one of Mon Mothma's advisors both rise to power. Hegrew' up on the Bothan colony
through his considerable skills and the fact that it world of Kothlis, instead of on Bothawui proper.
was his people who uncovered the plans for the He joined the Rebel Alliance right after the Battle
second Death Star, securing the Rebel Alliance's ofYavin, bringing a good-sized group of his fellow
final victory over the Empire. Bothans in with him. His people served mainly in .
Fey'lya exhibits the typical Bothan greed and support and reconnaissance, though they saw
lust for power. He has always considered him- occasional action as the war intensified.
self a rival to Admiral Ackbar and the Mon Fey'lya has also been involved in a few wide-
Calamari - he feels that the contributions of his ranging intergalactic business activities - ship-
people (and himselQ have been down-played, ping, merchandising, mining, and assorted ven-
while the Mon Cals have been undeservedly tures. He continues to administer some of these
elevated to a position of prominence. businesses, even though he has a firm position
Due to this jealousy, the Councilor is master in the New Republic.
of an anti-Ackbar scheme, and is pushing to gain Secretly, Fey'lya provided support to Corellian
more power. Fey'lya also believes that Mon Senator Garm Bel Iblis throughout the war, who
Mothma wields too much personal power - he had gone rogue and was waging his own war
has some ideas about how that power should be upon the Empire. The Bothan helped set up a
reappointed. supply line through New Cov, shifted funds for
Recent events have played perfectly to Bellblis, and even helped him defend his base
Fey'lya's greed and strong points, although like against a Victory·dass Star Destroyer. He be-
anyone blinded by the pursuit of power, he has lieves that Bellblis should be more grateful than
exceeded his capabilities. he has been.
When the first discrepancies were revealed Fey'lya's goals and objectives are predict-
regarding Admiral Ackbar's involvement at the able. Fey'lya thinks in terms of political and
Battle of Sluis Van, Fey'lya went on the attack. persuasive influence, not military power. His
Leading the charge to have Ackbar imprisoned goal is to go through life getting more and more
and accused of treason, he talked the Council people to listen to what he has to say. As a rule,
into letting him take over some of Ackbar's he won't stick his own neck out far enough to
internal security duties, but he has behaved concoct elaborate plots of his own, but he has
more like a caretaker than a new administrator. no hesitation taking advantage of the plots of
He is not above dropping hints that he's avail- others - even if those others happen to be
able to take over supreme command, but he Imperials.
hasn't pushed for the appointment yet, either. That's what happened between Fey'lya and
He needs to walk a careful line between compe- Ackbar. In Bothan society, when another leader
tent politician and greedy opportunist - he stumbles, he is invariably jumped on by all those
cannot afford to appear as the latter because he who want to take over his position. But Bothans
knows he needs broad support to succeed. are more scavengers than hunters. He believes
Make no mistake - although Fey'lya is glad that Solo and the others want to use the Katana
toseeAckbar foiled, he isn't a traitor and doesn't fleet to force his downfall and reinstateAckbar. He
want to see the Empire succeed. In fact, Fey'lya believes everyone plays the same games that he
was quite relieved that Han Solo and Lando does, basing decisions on prestige.
Calrissian foiled the Empire's attempt at grand This became evident when he ordered the
larceny at Sluis Van, even if the method was Quenfis to desert RogueSquadron and Han Solo's
costly. But if he gains power through weakness tech team aboard the Katana. Luckily, through
or faulty judgement on the part of other Repub- the manipulations of Talon Karrde and Princess
lic officials, so much the better for him. To this Leia, Fey'lya was fooled into revealing his greed.
DEXTERITY 3D+I
Blaster 50+1, dodge 70, melee combat
40+ 1, melee parry 40+ I, running 50+ I
KNOWLEDGE 3D
Alien species 60, bureaucracy 80+1,
bureaucracy: New Republic Provisional
Council 90+2, business 50+2, cultures
40+1, cultures: Bothan 70+2, intimida-
tion 40+1, languages 30+2, planetary
systems 40, streetwise 70, survival 40,
value 40
MECHANICAL 20
Astrogation 30, beast riding 30+1,
communications 30+1, repulsorlift
operation 40+1, space transports 30+1,
starfighter piloting 30
PERCEPTION 40
Bargain 90, command 60, con 100,
forgery 60, gambling 80, hide 90+2,
search 80, sneak 70
STRENGTH 20+2
Climbing/jumping 50+2, stamina 40+2
TECHNICAL 3D
Computer programming/repair 70,
demolition 40+ 1, Oroid programming 5D,
repulsorlift repair 40+2, security 8D+ I
Special Abilities: None
Story Factors:
Opportunist: Bothans, as a species, are
very opportunistic and predatory. They
try to take advantage whenever possible,
and also think that everyone who isn't
allied with them is actively plotting
against them. As a result, they seem
greedy, selfish and paranoid to many
other species.
Communication: Bothans can manipulate
their fur to express emotions and further
ciarify any statements they make. In
Bothan society, this ability is as impor-
Councilor Borsk Fey'lya has been placed under tant to communication as speech - the
military arrest pending his return to the Provi- rippling conveys subtleties that mere
sional Council on Coruscant. words cannot express (or so Bothans
believe). Control requires practice and
Borsk Fey'lya can be affected by strong emotion, just
Roleplaying Game Statistics as it is often easy to tell if a Human is
Template Type: Bothan Councilor angry by the tone of his voice.
Loyalty: To himself, then the Bothan Force Sensitive?: No
people Force Points: 2
Height: 1.4 meters Dark Side Points: 0
Species: Bothan Character Points: 13
Sex: Male
Homeworld: Kothlis Leia Organa Solo
Age: 40+ Leia Organa Solo has been many things in her
Quote: "No one cares if their enemies young life - princess, senator, hero, diplomat,
die. And all those who are not on my councilor, daughter, sister and wife. Soon she
side are my enemies. I trust that I need will add one more title to that impressive list-
not say more." mother - fOT she carries unborn twins inside
..
Dark Force RISing Sourcebook
-CC~h~a:Ep:!:te~r~T~w~o:;,:lT~h::;e~F~o~r~c~e:,:=============================:;:;'TAR
WAu-
_Chapter Two
The Force
The Force binds the galaxy together, though vant, Darth Vader, both made use of the Force.
there was a time not so long ago when its belief However, they treaded the shadowy paths of the
was reduced to legend and half-remembered Dark Side, filled with anger, fear and aggression.
tales. The Force gives Jedi Knights their power, The Emperor hid it well, only revealing his foul
but the mighty fire of justice that once burned powers in the end, though it was those powers
so brightly was all but extinguished by the Em- which helped him forge and hold his Empire.
peror and his New Order. Once the Force and Vader made no attempt to hide his powers or
those who wielded its Light Side were the pro- beliefs, but the Imperials around him saw him as
tectors of the galaxy. There is evidence that the the last of a dying breed, a strange and mysterious
fire of justice has already been rekindled, burn- sorcerer with dark, even foolish ways.
ing through the evil that has held the galaxy in Though everything the Old Republic stood
fear and tyranny for so long. for was banished and the use of the Force out-
From the earliest days of the Old Republic, lawed, the Alliance turned to its ideals for
the Jedi Knights used the power of the Force to strength and guidance. Perhaps it was because
defend the galaxy. The Force, an energy field the Emperor had tried so hard to eliminate the
created by all living things, affirms life, and the Light Side of the Force that the Alliance rallied
Knights who drew power from it followed the behind its long-neglected affirmation. Perhaps
paths of light and goodness. When Emperor it was because the leaders of the Rebellion still
Palpatine established his New Order, he wiped remembered those times of honor and justice.
out the Jedi and drove the memory of the Force Maybe it was both of these things, or maybe it
into the far, forgotten corners. By command of was simply that the Force could not be denied.
the Emperor and his New Order, the Force be- For whatever reason, the words echoed in the
came a fairy tale - to be ignored, ridiculed, hidden bases, imbuing the freedom fighters with
outlawed, and finally destroyed by his dark a binding power that gave them strength against
agents. Perhaps that's why the Alliance em- the superior numbers of the Empire.
braced its memory. "May the Force be with you."
The galaxy witnessed the death of the Jedi as A simple rallying cry that explained all the
the Emperor and Darth Vader hunted them Alliance believed in, all it stood for. The slogan
down and destroyed them. For a time, the Jedi called forth the echoes of the past to inspire
and the Force were blamed for the galaxy's hope for the future. For a time, the words held
troubles. In this Empire-sanctioned hysteria, little meaning to many of the young beings
those who demonstrated even the least bit of joining the Rebellion. Slowly, then with a mo-
ability in the Force learned to deny their talents, mentum that shook the Empire, the meaning
to hide, and to run. When the hysteria died became bright and clear.
down, the Force and the Jedi were all but forgot- When Luke Skywalker appeared on the scene,
ten. Ancient, outdated charlatans, some called his heroics helped wipe away the doubt and
them. Dangerous fools, said others. Then no one uncertainty. Belief in, and respect for, the Force
said anything at all. The Emperor replaced Old was returning. With the defeat of the Emperor and
Republic, Jedi and the Force with Empire, the return of Darth Vader to the Light, Luke
stormtroopers and the New Order. He gave the Skywalker fulfilled the first part of his destiny-
galaxy something new to believe in, but the he demonstrated the power of hope. Now, five
belief was bitter, and the doctrine foul and dark. years after the Battle of Endor, Luke has returned
The irony was that the Emperor and his ser- the Jedi Knights to the galaxy. He has already
begun teaching his sister the ways of the Force, the decisive Battle of Endor. I saw him mature
and soon others will come to him to learn. into a Jedi Knight. I recorded the day he re-
The Light Side was denied for a time, forgot- signed his commission, the day he was nearly
ten, hidden away, ignored. Already those who killed by Darth Vader, when he learned that
once turned away from the call of the Force are Princess Leia was his sister. In my own way, I
beginning to listen to its binding, penetrating shared in his joys, his sorrows, his great ac-
song. When they are ready - when Luke complishments, and his rare failures.
Skywalker is ready - they will come to learn, I met the young dreamer. Iknow the man that
and the Jedi Knights will once again take their grew to replace him. For all his power, he dis-
rightful place as defenders of the galaxy and plays no bravado. He is wiser from his experi-
protectors of the Republic. ences, older more from loss than from years. He
has lost his childhood illusions, and his depen-
Luke Skywalker dency on mentors. He has lost friends to war. He
From the data pad journal of Voren No 'al lost his right hand. He has also gained many
Director of New Republic Council Research. ' things, including knowledge. In some ways, there
I met Luke Skywalker on the planet Thila, are things he knows now that he wishes he
shortly after the Battle of Yavin. The Alliance could forget.
was setting up one of its bases, and I had just Since the rise of the New Republic, Luke
been assigned to compile a history of the Rebel- Skywalker has become a symbol of all the new
g~lactic union stands for. One of his principal
lion. My assignment was to record the actions of
missIOns calls for him to visit member worlds
a particular group of Alliance soldiers - the
Heroes of Yavin. That was what they were call- and those worlds being courted to join the
ing Princess Leia Organa and her companions. Republic. His role in the success of the Rebellion
They had just helped destroy the Death Star has become legend and, along with his station
battle station, saving the Alliance High Com- as Jedi Knight, make him a sought after guest
mand which was hiding in a base on Yavin's and a living testament for the New Republic.
fourth moon. Leia's companions hold a speciai This type of attention continues to make him
interest for me - Han Solo, Chewbacca, the uncomfortable, even after five years as a recog-
Droids Artoo-Detoo and See-Threepio - but nized object of hero worship, but he goes along
none as much as Luke Skywalker. With It for the good of the fledgling government
To me, Luke Skywalker represented the heart and because Mon Mothma requests it.
and soul ofthe Alliance soldier. He was a dreamer He has also started to train his first appren-
from an out-of-the-way world called Tatooine. tice - his sister, the Princess Leia Organa Solo.
He did not believe he was special or important. Of all the things he has seen, done and accom-
He simply set his mind on the task at hand - plished since leaving the desert world of
first saving Princess Leia from the Death Star Tatooine, I believe that nothing causes him
and then joining the starfighter run against the more worry than his role as a teacher. He re-
~embers the lesson Obi-Wan Kenobi taught
battle station - and did whatever he could to
complete it. Even when he fired the shot which him, a lesson about how good intentions can
actually destroyed the Death Star, he played it turn to evil. Obi-Wan failed as a teacher once
down. He pointed to the spies who had given and his student became a champion of the Dark
their lives to find the weakness which he ex- Side - Lord Darth Vader. Luke does not want to
ploited. He reminded everyone of Leia's contri- repeat the mistakes of the past, especially since
bution, and Han Solo's, and the other starfighter it will also fall upon Luke's shoulders to train
pilots. It didn't matter. He was a hero, and his Leia's unborn twins.
protests only helped solidify that view in the Through all of this, Luke Skywalker continues
minds of the Alliance soldiers. to take an active hand in the galactic situation.
Over time, I learned that he was a great many Luke often leaps into the middle of situations
things. Pilot, warrior, brother, son, friend and others would run from, or at least approach
Jedi Knight, to name a few. He had a simple slowly and with great caution. Perhaps it's aJedi
philosophy that permeated everything he did: trait, or a result of the training he received. I
Luke Skywalker cared. When I first met him he tend to think he would be a hero even without
had just received the rank of Commander ~nd the awesome powers that are his to command.
was given control of Rogue Squadron. Iwatched It goes deeper than Jedi techniques and
him serve the Alliance well, through the many Iightsabers. It resides in the heart, and Luke's
campaigns leading up to the Battle of Hoth and heart is as large and as good as they come.
'~-\f
\ .
.' ,.
. \
I
__-----.....:::i.:.:~'".;""
~~-
--
Control, Sense and Alter: Affect mind, could never be a threat to his new Empire.
telekinetic kill Thrawn acknowledges that it is true that C'baoth
Sense and Alter.' Dim other's senses has a great deal of power and could certainly do
Force Sensitive?: Yes conSIderable damage to Imperial personnel and
Force Points: 30 equipment, but his instability makes him weak.
Dark Side Points: 0 Concentration, focus and long-term planning
Character Points: 65 are the qualities that separate a warrior from a
flailing fighter. C'baoth is a flailing fighter, and
Joruus C'baoth therefore not a true threat, or so Thrawn has
Joruus C'baoth, Dark Jedi and Jedi Master, convinced himself.
has been working with Grand Admiral Thrawn Joruus C'baoth is old. His gray-white hair,long
since being discovered on the planet Wayland. beard and deeply-lined face are evidence of that.
This partnership has been strained at best - in His eyes, however, are usually keen and alert, his
fact, both are beginning to play out the schemes posture straight and tall. He wears a brown robe
and traps they have set for each other. over his strongly-muscled frame. Only when you
For now, the alliance holds, no matter how talk to him do you notice that something is terri-
tenuously. C'baoth's Jedi powers serve Thrawn bly wrong. His mood shifts constantly, and he
Jumps from conversation to conversation, some-
well, providing the combat coordination that the
times picking up the ancient strands of discussion
Empire has been missing since the Emperor's
death over Endor's forest moon. In turn, C'baoth with a companion who is long gone. He is mercu-
has been promised new Jedi to mold and train. rial. He is mad.
Luke Skywalker, Leia Organa Solo, and Leia's un- Joruus believes that a culture is not defined
born twins have been pledged to C'baoth's care by its social laws and technological break-
by Grand Admiral Thrawn. The Jedi Master, how- throughs, but by its understanding and use of
ever, has aiready begun to put his own plans into the Force. He remembers a half-glimpsed image
motion, as Thrawn has so far been unable to of the Old Republic. It was a shining and vast
produce either Skywalker or his sister. example of the heights all could aspire to, he
remembers. And for a thousand generations,
Joruus C'baoth is not the good Jedi named
Jorus C'baoth who once defended the galaxy theJedi stood tall among the lesser beings of the
galaxy, guardians of justice and order. The Jedi,
alongsIde hIS fellow Knights. He is a clone of the
original Jorus, a clone who was corrupted and his twisted memories tell him, were the true
turned to the Dark Side to defend the Emperor's creators of civilization. The Senate debated and
personal storehouse on Wayland. Unfortunately, passed laws, but the Jedi made those laws into
theclonmgprocess was not perfect, and C'baoth's reality. And in return, his twisted memories
mind is deteriorating rapidly. The threads of his remind him, the galaxy destroyed them. He
believes that all lesser beings hate the Jed!.
past are hard for his mind to follow, easily lost in
the activity of the present. What he remembers They hate the power, the knowledge and the
maturity that is aJedi birthright. The hatred still
are only glimpses of memory, like scenes from a
history record. . exists, he believes, waiting for the Jedi to return
before it flares up again.
Memory isn't important to Joruus C'baoth
however. Or concentration, which is harder and There is madness in the Jedi Master, but
harder for him to manage. Even his own past is there is something more. He has hard steel at his
unimportant.
center, and a ruthless, calculating nature that
The Force is the only thing of importance. goes beyond insanity. He has a sense of su-
The Force is his to call upon whenever he needs preme power and supreme confidence and that
it. As long as the Force is with him, he believes just serves to make him more dangero~s.As for
himself safe from those who would harm him or Luke Skywalker and Mara Jade, Joruus believes
try to take away all that he has. that the future is fixed. He has foreseen Mara
Although all evidence points to the fact that kneeling before him and believes once she is his
Joruus C'baoth was the Emperor's guardian at Skywalkerwill follow, and he believes that noth:
Mount Tantiss on Wayland, the Jedi Master ing can change that destiny from occurring.
believes that he defeated the guardian long ago. Luke Skywalker found C'baoth on the planet
He remembers that it was a grand battle, but the Jomark, but soon discovered that the teacher
details are lost to him. Grand Admiral Thrawn he had longed for did not exist. Instead, he
recognizes Joruus for what he is, but he may be found a Jedi Master who had gone mad and was
underestimating the Jedi Master's true powers. far along the path to the Dark Side. Luke did
learn that C'baoth wants him and his sister, as
Thrawn believes that a man with Joruus
C'baoth's mental and emotional instabilities well as Leia's unborn children. But C'baoth re-
while the power is in effect. If more than oneJedi .immediate surroundings, and so can know, for
is using this power, whichever Jedi rolled high- example, when a friend is in danger, or what has
est when invoking the power gets to determine happened to his home planet in his absence.
exactly when they are acting in the round. Farseeing requires calm conditions and at
Second, his attack and defense rolls are in- least one minute, but often takes a few minutes.
creased by+2D. Combatsense lasts forten combat Farseeing cannot be done in the face of danger.
rounds and doesn't count as a "skill use" for The Jed!'s visions may not be entirely accurate:
determining die code penalties. Power roll ;0, Past/
Danger Sense Sense difficulty Present Future
"It came asa flickerofmovement from one ofthe 0-10 50% 10%
doorways, and an abrupt ripple in the Force. 'Duck" 11-20 75% 25%
Luke barked, igniting his Iightsaber. With a snap- 21-30 90% SOW,
hiss the brilliantgreen-white blade appeared-and 31+ 100% 75%
moved almost ofits own accard to neatly block the The past amf present are set and it is merely
blaster bait that shot toward them ... " a matter of the Jedi having correct perceptions.
NEW POWER However, the future is always fluid, always in
Sense Difficulty: Moderate or attacker's con- motion, never set until it becomes the present
trol roll. - therefore it is much harder to predict. The
Required Power: Life detection percentages on the chart are a rough measure of
This power can be kept up. how much correct information the character
Effect: Danger sense allows a Jedi to extend receives in their vision.
his senses around himself like protective sen- For example, 10% means that the character
sors, creating an early warning system for as will only be able to make out the most basic
long as the power is in effect. details of a situation, such as "My friends are in
When this power is used, the Jedi detects any danger." 25% means that the Jedi gets a some--
attacks the round before they are made. This what accurate vision of what will transpire, but
gives the Jedi a round to decide how to react to most major details will be missing from the
the danger. vision. 50% means that the character's vision
In game terms, if any character is going to was about half right. 75% means that the charac-
attack a Jedi on the next round, they must ter has an understanding of the critical happen-
declare their action the round before it hap- ings, but the character still has missed a major
pens. Characters who are going to attack the detail or two, which, of course, can complicate
Jedi may roll their control skill to increase the things. 90% means that the character has a very
difficulty of using the power. accurate and very detailed vision of what has or
will transpired. 100% means that thecharacter's
Control + Sense Powers vision is even more accurate and detailed, com-
plete with minor, almost trivial details.
When a character farsees into the future, the
Farseeing gamemaster has to make an honest effort to
'''1 wouldn't trustledi farseeing all that much if! correctly represent what will happen: if the
were you, ' Mara retorted. The Emperor did a lot of characters get a 75% result, the gamemaster
that, too. It didn't help him much in the end ... '" must try to predict what he thinks the charac-
Control Difficulty: Very Easy. Modified by ters will do and what the outcome will be. Of
proximity. Add +5 to +20 to the difficulty if the course, since the future is so fluid, things are
character wishes to see into the past. Add +I0 to always subject to change. Farseeing is a great
+30 or more if the character wishes to see into mechanic for the gamemaster to reveal part of
the future. the story - enough to tantalize the players,
Sense Difficulty: Very Easy if the target is without ruining the story.
friendly and doesn't resist. If the target resists,
make a cantrol or Perception total for the diffi- Control + Alter Powers
culty. Modified by relationship.
Required Power: Life sense Control Another's Pain
Time To Use: At least one minute "Laying his hand gently on the worst of the
Effect: The user sees the person or place he bums, Luke reached out with the Force, doing
wishes to see in his mind as the situation cur- what he could to alleviate the other's pain ... "
rently exists. The power can also be us~d to see
the past or the future. The Jedi also sees the Control Difficulty: Very Easy. Modified by
proximity and relationship. victim resists damage with their Strength; armor
AlterDifficulty: Easy for woundedcharacters; is useless against force lightning. Force lightning
Moderate for incapacitated characters; Difficult courses over and into its target, convulsing him
for mortally wounded characters. with pain, siphoning off his energies and eventu-
Required Power: Control pain ally killing him. If this power stuns, wounds or
This power can be kept "up." If the power is causes any other injury to a character, he is so
dropped, the characters suffers pain and penalties convulsed with pain that he is incapable of
normally. performing any actions for the rest of the round
Effect: A Jedi can use this power to ease the and the next round.
pain of another and functions in the same man-
ner as the control pain power in Star Wars: The Inflict Pain
Roleplaying Game, Second Edition. Control Difficulty: Very Easy. Modified by
A wounded character who has his pain con- proximity.
trolled can act as if he has taken no wounds Alter Difficulty: Target's control or Percep-
starting with the round after the power roll is tion roll. Modified by proximity.
made. The wounds are not healed, but the char- Required Power: Control pain, life sense
acter suffers no pain from his injuries and doesn't Warning: A character who uses this power
suffer from the penalties of being wounded (-1D immediately receives a Dark Side Point.
to all actions, for example). Effect: The target experiences great agony.
However, the character is still injured and The user causes damage by rolling their alter
will suffer additional injuries normally. When a skill, while the target resists damage with their
character who has had his pain controlled in control, Perception or willpower. Damage is fig-
injured again, a new power roll must be made at ured as if the attack was a stun attack, aft hough
the higher difficulty to see if the pain can be if the target suffers any damage at all, they are so
controlled. crippled by pain that they are incapable of
acting for the rest of the round and the next
Force lightning round.
Control Difficulty: Difficult. Modified by prox-
imity, but limited to line of sight. Control + Sense +
Alter Difficulty: Perception or control roll of Alter Powers
target.
Required Power: Absorb/dissipate energy, Affect Mind
injure/kill, inflict pain
Warniug: A Jedi who uses this power for any "Clenching his teeth, Han raised his blaster. But
reason immediately gets a Dark Side Point. euen as he did so, his peripheral vision caught
Effect: This power is a corruption of the Luke's hand making some sort of gesture; and
Force, harnessing pure hatred and evil from the suddenly the Imperial spun around in the opposite
user and the Dark Side. When used, it produces direction, pointing his blaster rifle toward a patch
bolts of white or blue energy which fly from the ofempty floor. 'He thinks he heard a noise, 'Luke
user's fingertips, like sorcerous lightning. These whispered. 'Let's go ... '"
bolts tear through the target, causing intense Control Difficulty: Very Easy for perceptions;
pain and injury. Easy for memories; Moderate for conclusions.
The user must make a control roll to summon Modified by proximity.
the energy for these bolts. These lightning bolts Sense Difficulty: The target's control or Per-
cannot be parried or dodged. Once the lightning ception roll.
bolts are called forth, the victim's only hope is Alter Difficulty: Very Easy for slight, momen-
to roll higher with his Perception or control. If the tary misperceptions, minor changes to distant
victim does roll higher, the lightning bolts reach memories, or if the target doesn't care one way
out toward the victim, but are deflected or go or the other. Easy for brief, visible phenomena,
around. A Jedi armed with a lightsaber can use for memories Jess than a year old, or if the target
the lightsaber combat power to block force light- feels some emotion about the conclusion he is
ning by rolling a higher control total, but force reaching. Moderate for short hallucinations, for
lightning cannot be deflected to other targets. memories less than a day old, or if the target has
This power can be dissipated with the absorb/ strict orders about the conclusion. Difficult for
dissipate energy power - the intended victim slight disguises to facial features or hallucina-
simply absorbs the bolts. tions which can be sensed by two senses, or for
When someone uses force lightning, the dam- memories less than a minute old, or if the matter
age is I D for each ID of alter the user has. The involving the conclusion is extremely important
menting their will to fight; Joruus C'baoth cur- fingers moving across lIis neck as iftrying 10 brusll
rently uses the power to increase the abiiities of away an in/angible cobweb. Mara leaned into lIer
Grand Admiral Thrawn's troops. tenuous grip on his tllroal; and he brushed again
This power may only be used on targets who aillis neck before underslanding came ... "
are in agreement with the intent of the Jedi Control Difficulty: Easy. Modified by proxim-
(such as, "to defeat the Rebellion"). It does not ity.
grant the Jedi mental control over the affected Sense Difficulty: Easy. Modified by proximity.
troops. Alter Difficulty: The target's control. or Per-
instead, this power iinks all of the troops on ceplion roll.
a subconscious level, allowing them to fight Required Power: Conlrol pain, inflict pain,
more proficiently and with better organization. injure/kill, life sense
If the power is successfully called upon, theJedi Warning: A character who uses this power
picks three specific Dexterity, Mechanical, or automatically receives a Dark Side Point.
Strength skills. Ali troops receive a bonus of 1D Effect: This power is used to telekinetically
for every 3D (rounded down) that they have in injure or kill a target. When the user makes his
the given skilis. alter roll against the character's control or Per-
Example: Joruus is using enhanced coordina- ception total to determine damage. The exact
tion. He picks capital ship gunnery, capital ship method used to kill the target varies: collapse
piloting, and capital ship shieids as the three the trachea, stir the brain, squeeze the heart, or
skills. If tile troops have 2D+2 ar less in tile skill, any number of other methods.
tlley receive no bonus. If Illey lIave 3D to SD+2 in
tile skill, Illey receive + I D 10 Illeir skill wllile Ille Sense And Alter Powers
power is in effeci. If tlley lIave (jD 10 8D+2 in Ihe
skill, Illey receive +2D to tile skill wllile il is in Dim Other's Senses
effect. Sense Difficulty: Easy. Modified by proximity.
Telekinetic J<ill Alter Difficulty: Target's cOn/rol or Percep-
lion roil.
"1\4ora glared at him and lashed out again, this
Tile allribute and skills are reduced as long as
time with the Force. Thrown frowned slightly,
tile power is kept "up. "
Effect: This power greatly reduces the Per- The power may be used on more than one
ception of the target character. If successful, target at a time, with an increase of +3 to the
reduce the character's Perception and all Per- sense difficulty for each additional target; the
ception skills, depending upon the result: target with the highest control orPerception rolls
Alter roll <: control or Reduce for the entire group.
Perception roll by Perception
0-5 -I pips
6-10 -2 pips
11-15 -ID
16-20 -2D
21+ -3D
_Chapter Three
Remnants of the
Empire
Dark History Over the years, rebellion slowly simmered,
From the data padjaumal of Voren Na 'ai, Direc-
finally boiling over as the Alliance to Restore the
tor of Council Research for the New Republic.
Republic. The galaxy erupted in the fires of civil
war. The war raged on for years, finally coming
The rise of the Empire is as much the fault of to an end, of sorts, with the death of the Em-
the people of the Republic as the Emperor him- peror at the Battle of Endor.
self. After all, it was they who allowed Palpatine For five years, the New Republic has con-
to seize power. tinued a smaller war, pushing the remnants of
We know that the Old Republic became cor- the Empire closer and closer to complete de-
rupt as time went by. At its height, the galactic struction. The Empire has been reduced to a
union was invulnerable to external threats. But, quarter of its original size.
the Old Republic was destroyed from the inside Recently, however, the tide has taken an omi-
by those who were charged with sustaining it. nous turn. The Imperial remnants have suddenly
This corruption led to anger, outrage and a lack turned and struck back. The Empire has success-
of faith in the member worlds. fully raided the library banks of Obroa-skai, nei-
In a last ditch effort to preserve the union, the ther taking goods nor destroying facilities, but
Senate voted to install a compromise candidate stealing raw data. Republic sources have learned
as Hs head. That candidate was Senator that the Empire seeks capital ships to replace
Pal patine, but hehad his own secret plan for the those lost in the Battle of Endor and in the years
galaxy, his own dark agenda. since. The Empire has also engaged in a number
For a time, President Pal patine seemed to be of assaults on Princess Leia Organa Solo in an
the answer to the Old Republic's problems. His effort to capture her and her unborn children.
flowery speeches and drastic policies cut Then there are the rumors. Talk of a Grand
through much of the red tape. Even his most Admiral leading the Imperial fleet has spread
vocal opponents, who seemed to suspect his throughout the Borderland Regions, and Cap-
ultimate intentions, had to admit that he had tain Solo even claims to have seen the white-
succeeded in revitalizing a government that had uniformed leader.
been stagnant for far too long. The president ft is difficult to verify the truth of this rumor.
reached out to trade guilds and corpo(ations, The records at Coruscant are incomplete, sto-
building bonds of unity and cooperation. He len or erased during the panicked fmperial evacu-
developed a strong military, ostensibly for de- ation of the capital planet, so it is impossible to
fense from any external threats. Then, his true piece together a complete, fully detailed image.
motives began bubbling to the surface. Manyof the current New Republic strategies are
For glory, he established the Empire, casting based on supposition and intuition.
aside the last vestiges of the Old Republic. For The role ofthe Grand Admirals in the Empire is
convenience, he declared himself Emperor, known. As Palpatine sought greater control over
eliminating all but the weakest powers of the the galaxy and his own military, the Grand Admi-
Senate. For ultimate power, he created the fleet, rals were key to his objectives. The Grand Admi-
stormtroopers, and the rest of the Imperial war rals were the greatest military strategists in the
machine. By the time his plans of dark domina- Empire, and all were reputed to be fanatically
tion were evident to all, it was too late - the loyal to Palpatine. Theywere being primed to take
galaxy was firmly locked in the Emperor's grip of control of different galactic regions, perhaps as
tyranny and fear. replacements for the Moffs and Grand Moffs.
The other rumor concerns the emergence of vivid memories of Lord Darth Vader's punish-
another Jedi. Some tales call this being a Jedi menttechniques).
Master. Others refer to him as a Dark Jedi. A few Covell was fresh out of the Academy when he
name him as Jorus C'baoth, a prominent Jedi was assigned as ajuniorofficerto Colonel Veers'
Master of the Old Republic. The return of both regiment. Under Veers' tutelage, Covell learned
a Grand Admiral and a Dark Jedi seems like too the intricacies of commanding ground forces
much of a coincidence to be merely a random and grew to love the AT-AT walker divisions as
act of fate. much as Veers himself. Like Veers, he under-
Clearly, these events and rumors indicate a stood the power of the massive walkers, and he
master plan yet unrevealed. The Empire seems respected the fear they were able to generate in
to have been revitalized, given new purpose and opposing forces. Nothing satisfied him like sit-
direction. I fear, as do many on the Inner Coun- ting in the pilot's seat of a walker, high over the
cil, that these incidents are only a prelude to field of battle, feeling the unstoppable power
darker, more dangerous times. rumbling through the metal beast. Veers recog-
nized himself in the younger man, and when the
New Characters colonel received his promotion to general in
Dark Force Rising introduces a number of
charge of Lord Vader's ground troops, he took
new characters from the ranks of the Empire Covell with him.
who did not appear in Heir to the Empire. They Covell excelled in his work, soon earning the
are presented here for the first time. rank of high colonel in charge of one of General
Veers' battlegroups. He was chosen to serve as
General Cove" Veers' first officer in the Battle of Hoth, per-
General Covell is somewhat young to hold sonally commanding one of the AT-AT walkers
such a high rank in the Empire, but his back- assigned to the battle. Though his walker was
ground and experience made him the perfect taken down by the Rebels' tactics, he neverthe-
choice for the position considering who else less made a good showing of himself and his
there was to choose from among the Imperial command abilities. Even though he had been
remnants. He has contempt for his naval coun- wounded in the destruction of his walker, he
terparts, for they never get dirty, never sweat, was able to get to safety and take charge of a
never leave the safety of their clean, pristine group of snowtroopers. Under his command,
the snowtroopers were able to rout a superior
ships. Of course, he tries not to let this con-
tempt show, for even the unusually patient Grand number of Rebels before they could dig into
Admiral has been known to punish subordi- defensive positions.
nates from time to time (and Covell still has After Endor, with so many of the older, more
Navy officers 80+1, investigation 50, oversight as a slight against him. What's worse,
persuasion 60+ 1, search 50+ 1 Thrawn is obviously not Human. To have a non-
STRENGTH 2D+1 Human in charge of the Empire seems unthink-
Stamina 50+ 1 able to Dorja, who holds the tenets of the New
TECHNICAL 3D Order firmly in his heart. He does his best not to
Capital ship repair 40+1, computer let his dislike of the Grand Admiral show, for
programming/repair 60, first aid 40, Thrawn has shown himself to be as unforgiving as
security 50 either the Emperor or Lord Vader ever were. And
Special Abilities: None Dorja's recent failure to capture Han Solo and
Force Sensitive?: No Luke Skywalker at New Cov has not gone unno-
Force Points: 1 ticed. So the captain keeps his head low and his
Dark Side Points: 2 opinions to himself, waiting for an opportunity to
Character Points: 14 make his own move. On that day, he promises, the
New Order - in all its undiluted glory - will be
Captain Dorja reinstated, and Dorja will replace Pellaeon and
Captain Oorja commands the Imperial Star Thrawn as the head of the Empire.
Destroyer Relentless. He has been in command It is, Dorja believes, the way the Emperor
of the Star Destroyer since before the Battle of would have wanted it.
Endor, and his ship has the distinction of not
Captain Dorja
suffering any casualties during that infamous
conflict. Of course, some say that his cautious
Roleplaying Game Statistics
command style and reluctance to engage the Template Type: Imperial Captain
enemy in direct combat resulted in his ship Loyalty: To the Empire
being somewhat removed from the main battle Height: 1.8 meters
lines during the Endor incident. He dismisses Species: Human
that notion with a nervous wave of his hand, and Sex: Male
records do indicate that his prudence is not Homeworld: Coruscant
misplaced. However, one wonders if his hold- Age: 75+
back tactics would be rewarded or even toler- Quote: "Aliens have no place in the
ated by the Emperor or Lord Vader if they were Empire. The Grand Admiral is an unfor-
still alive. tunate, but necessary, exception. At
Dorja comes from a family that has a rich least for the time being."
tradition in Imperial and Old Republic military DEXTERITY 2D+2
life. His father, his grandfather, and back four Blaster 50+2, blaster artillery 3D+2,
more generations were all naval officers. More blaster artillery: surface to space 4D+2,
than one commanded a ship of the line, and at brawling parry 40+2, dodge 3D+2,
least one of his ancestors was an admiral. Dorja vehicle blasters 3D+2
has followed the family tradition, embracing the KNOWLEDGE 3D
call of space, the thrill of command, and the Bureaucracy 4D+2, intimidation 50, law
tenets of the New Order.· enforcement 30+ I, law enforcement:
He almost refused to follow Captain Pellaeon Imperial law 4D+ I, planetary systems
when the junior officer announced that he was 50+1, scholar 3D+I, survival4D, tactics:
now in command of the Chimaera and was taking capital ships 70+2, willpower 4D+2
command of the fleet. However, he could not MECHANICAL 3D+2
disagree with Pellaeon's evaluation of the situa- Astrogation 5D+2, capital ship gunnery
tion and orders to retreat. After that, it became 60+2, capital ship gunnery: tractor beams
increasingly hard to wrest power from the man, 6D+2, capital ship piloting 5D+2, capital
even though Dorja had seniority over him. The ship piloting: Imperial Star Destroyer
rest of the fleet officers respected him and be- 8D+2, capital ship shields 5D+2
lieved he was worth following. More than once in PERCEPTION 3D+1
the intervening five years, though, Captain Doria Command 7D+1, gambling 5D+I, hide
has come very close to taking command of the 4D+2, persuasion 4D+ 1, search 4D+ I,
Empire himself. In fact, he was about to make his sneak 4D+1
move when Grand Admiral Thrawn returned. STRENGTH 2D+1
Captain Doria does not like the Grand Admiral. Brawling 40+1, lifting 3D+1, stamina 6D+I
His return marked an end to Dorja's plots to take TECHNICAL 3D
power for himself. When the Relentless was left Demolition 4D, Oroid programming 4D+1,
out of Thrawn's personal armada, Doria saw the security 4D
the Empire gave up system after system to the vehicle operation 20+ I. repulsorlift
advancing forces of the New Republic. The army operation 20+ I
units which had been mated to naval vessels PERCEPTION 2D
after the Battle of Yavin in order to form more Command 3D, hide 2D+2, search 3D,
complete combat units remained in place, but sneak 20+2
they found little to do in the remnant fleet. STRENGTH 3D+I
Grand Admiral Thrawn changed all that when Brawling 40+ I, stamina 40+ I
he returned to take command of the Empire, TECHNICAL 10
instituting a revitalization program aimed at Blaster repair 2D, first aid 2D
getting the army back in fighting shape. Com- Special Abilities: None
manders were ordered to recruit whole battal- Force Sensitive?: No
ions of troopers in anticipation of a new. aggres- Force Points: 0
sive campaign against the New Republic. To Dark Side Points: 0
take back planets, Thrawn required a well- Character Points: 0-3
trained and well-armed assault force. Officers Standard Imperial Assault Trooper
like General Covell and General Rekis are cur-
rently working around the chrono to prepare Roleplaying Game Statistics
their troops. Template Type: Imperial Army Assault
Army troopers make up the vast majority of Trooper
the Empire's ground soldiers, especially in light Loyalty: To the Empire
of the dwindling num ber of stormtroopers. Army Height: 1.8 meters
troopers wear gray uniforms. protective hel- Species: Human
mets and partial body armor. They are drilled in Sex: Male
a number of combat techniques, including Homeworld: Any Human
blaster weapons, grenades, hand-ta-hand com- Age: 20+
bat. heavy weapons and even melee weapons. Quote: "Take that hill? No problem, sir."
In addition, the army employs many special- DEXTERITY 2D+2
ized units and soldiers. Assault troopers, for Blaster 5D+2, blaster: blaster rifle 7D+I.
example, are trained to work in tandem with blaster: repeating blaster 6D+2, blaster
assault vehicles such as walkers and hover craft. artillery 40+2, brawling parry 30+2,
Like the vehicles they fight with, these troopers dodge 4D+2, grenade 40+2, melee
are heavily-armed and armored, carrying maxi- combat 3D+2, melee parry 30+2, running
mum fire power into battle with them. Many also 30+2, vehicle blasters 50+2
train to handle the controls of the support ve- KNOWLEDGE 10
hicles. doubling as pilots, gunners and crew Intimidation 3D, streetwise 2D, survival 3D
when the need arises. MECHANICAL 3D+2
Communications 40+2, ground vehicle
Standard Imperial Army Trooper operation 5D+2, hover vehicle operation
Roleplaying Game Statistics 40+2, repulsorlift operation 40+2
Template Type: Imperial Army Trooper PERCEPTION 2D+I
Loyafty: To the Empire Command 30+1, hide 30+1, search 30+1.
Height: 1.8 meters sneak 3D+1
Species: Human STRENGTH 10+ 1
Sex: Male Brawling 30+1, climbing/jumping 2D+I,
Homeworld: Any Human stamina 30+ I
Age: 20+ TECHNICAL 10
Quote: "I have my orders." Armor repair 20, blaster repair 2D, first
DEXTERITY 3D aid 2D+2, ground vehicle-repair 20,
Blaster 4D+I, blaster: heavy blaster hover vehicle repair 2D, repulsorlift
pistoI5D+I, blaster artillery 30+2. repair 2D
brawling parry 3D+I, dodge 40. grenade Special Abilities: None
30+2. melee combat 40, melee parry Force Sensitive?: No
3D+2. missile weapons 40 Force Points: 0
KNOWLEDGE 10+1 Dark Side Points: 0
Intimidation 20+ I, law enforcement Character Points: 0-5
2D+I, law enforcement: Imperial law
30+2. streetwise 20+ I Imperial Intelligence
MECHANICAL 10+1 Imperial Intelligence is an integral portion of
Ground vehicle operation 2D+I. hover the Imperial military; its civilian counterpart is
the Imperial Security Bureau OSB). While ISB's Imperial Intelligence at the highest levels. It
activities remain shadowy, Imperial Intelligence formulates strategies and presents the other
has rallied to the cause of Grand Admiral Thrawn divisions with goals and very broad grand strat-
due to his background as a career military man. egies. Ubiqtorate members are anonymous, of-
Imperial Intelligence is made up of four distinct ten unknown to their subordinates. In recent
divisions, each of which has specific functions to events, they have been dealing directly with
handle. These functions have been greatly re- Grand Admiral Thrawn and his selected agents,
duced in light of the limited resources available to although they are undoubtedly undertaking c1an-
the remnants of the Empire, but each division destine activities beyond thescopeofthe Grand
remains among the best trained and professional Admiral's plans.
portions of the Empire to survive.
Internal Organization Bureau
Ubiqtorate The Internal Organization Bureau, or IntOrg,
The Ubiqtorate is considered the true center protects Imperial Intelligence lrom all threats-
of Imperial Intelligence by many of its agents. both internal and external in nature. These
This division oversees all of the activities of agents are responsible for policing other intelli-
-~
.. ,41£1%1"J.
"~"~
gence agencies to verify loyalty and reliability. ner Council, providing Grand Admiral Thrawn
The agents, rather than relying upon secrecy, with sensitive and highly-classified information.
appear highly civilized and have an air of polit- This information goes directly to Thrawn,
ical etiquette about them. However, they can be without being handled by any subordinates. It
completely ruthless when the situation calls for feeds him clear and precise information from
it. There are also a smaller number of covert the very heart of the Imperial Palace. Whatever
agents who operate in anonymity. This bureau Delta Source is, it is firmly established and the
is divided into two distinct divisions, Internal information it passes along is absolutely reli-
Security (lntSec) and Internal Counterintelli- able. Intelligence has tried to find out who or
gence (lntCon). what Delta Source is, butthey have been unable
IntSec provides for the physical safety of to determine if it is a person, Droid or some
Intelligence personnel, material and facilities. exotic recording system.
They regularly engage in bold attacks against
the New Republic, seeking to identify and neu- Character Updates
tralize trouble before it becomes a problem. The Characters which follow were detailed in
IntCon searches out enemy agents operating the previous volume, Heir to the Empire
within the Empire. This division also works to Sourcebook. As they continue to play important
root out enemies of the Empire who pretend to roles in Dark Force Rising, their profiles are
be loyal to the Imperial way. Moffs who seek to updated here in a much briefer format.
take control of the remnant worlds or captains
who go rogue have been a particular problem Grand Admiral Thrawn
since the fall of the Emperor. He sits in his command station aboard the Star
Analysis Bureau Destroyer Chimaera, his blue-skinned face ex-
pressionless, his glowing red eyes always focused
Analysis Bureau handles the data gathered on the status readouts, his white uniform spotless
by the other bureaus and sifts through it to and pristine. The rest of the command crew has
detect patterns and other relevant information. stopped trying to figure out Grand Admiral Thrawn,
At one time this division also examined trends to second-guess what his next ingenious move
in social data, but the Empire has turned away will be. They know that the late Emperor saw fit to
from such mundane tasks. It contioues to sample make Thrawn one of his twelve Grand Admirals,
and check carrierwave codes to see if hidden and if the Emperor had utmost confidence in him,
messages are being sent between comm broad- how could the rest of the Empire have less? The
casts. In this way, it looks at communications amazing thing about Thrawn is his not-quite-Hu-
the New Republic doesn't want anyone else to man heritage, which the Emperor apparently saw
know about. It also regularly decrypts coded fit to ignore despite his well-known prejudices in
communications. such matters.
In the year since Grand Admiral Thrawn has
Bureau of Operations
taken command of the Chimaera and begun to
The Bureau of Operatioos handles the covert rebuild the Imperial Fleet, he has demonstrated
operations which are beyond the scope or re- his military genius time and again. He likes to play
sources of the other bureaus. It participates in hunches, often reachingconclusions through leaps
surveillance and infiltration operations, coun- of logic that totally surprise his subordinates and
terintelligence. and assassination missions. opponents alike. He has an uncommon knack for
predicting his enemies' strategy.
Other Operations He has started a campaign against the New
No matter how dedicated the personnel of Republic, which he refuses to refer to as anything
Imperial Intelligence, the fact remains that the butthe Rebellion. He planted the evidence against
organization can't handle every conceivable AdmiralAckbar,strikingwithasubtieallackaimed
task. The chaos and instability of the past five at neutralizing the Man Calamari while sending
years have dealt Imperial Intelligence many strik- ripples of uncertainty and confusion through the
ing blows, greatly diminishing the quality of entire political structure. He hopes this will weaken
information from various agents. them at the moment he launches his Mount Tantiss
One of the most important intelligence oper- campaign. Perhaps it will even be enough to split
ations currently in progress is a program code- the Rebellion apart.
named "Delta Source." Delta Source is not being Thrawn is a Grand Admiral, with all the cun-
handled by Imperial Intelligence, however, and ning, subtlety and tactical genius the title im-
it bothers the organization to no end. Delta plies. He wears the mythos of infallibility like a
Source operates within the New Republic's In- cloak, though he has made a mistake or two
_ Chapter Four
The Fringe
There is more to the galaxy than just the New New Characters
Republic and the Empire. For every person co~ DarkForceRisingintroducesanumberofnew
pletely dedicated to the cause of the RepublIc,
characters from the fringe society who did not
there is a person who couldn't care less about
appear inHeirto the Empire. They are presented
the political situation as long as there is money
here for the first time.
to be made. Thes·e people are part of "the fringe."
The fringe is a separate society with its own· Niles Ferrier
rules and hierarchy of authority. It exists within
Niles Ferrier is a large Human, big and thickly
society's cracks, in the shadowy places, outside
built. He has dark hair, usually wears a beard,
the scope of law and order. All manner ofloners, dresses in ornate tunics, and always smokes a
individualists, criminals, rebels, scoundrels, free
long thin cigarra whose distinctive aroma.of
agents and galactic scum inhabit this fringe
carababba tabac and armudu spice follows him
society. Smugglers, crime lords, rogues, bo~nt.Y wherever he goes. He is a jack of all trades, but
hunters, pirates and black marketeers claIm It
is considered one of the best spaceship thieves
as their domain.
in the galaxy. It is said that Niles Ferrier can palm
Not everyone occupying the fringe is a crimi-
a Corellian Gunship while the Corellians are still
nal, however. Some choose to operate outside
aboard.
the more conventional channels of authority for Ferrier's typical method of operation involves
their own reasons. These can be as varied as the
breaking into a space station's computer and
individuals themselves, ranging from distrust of
comm systems to monitor security and look for
established authority to a need to provide an
ships ripe to pluck [rom desolate hangar areas.
alternative to societal norms. At one time, the
Using his computer hook-up, he alters work
Alliance was considered a fringe group, because
orders to route everyone out of the area. Then
the Empire was the only mainstream authority
he picks up the ship and takes off at his leisure,
in place - as is usually the case with tyrannical
one ship richer, and ready to move on to hiS next
dictatorships. Some other fringe operatives
conquest.
come close to joining the establishment, such
Ferrier became involved in the current
as Lando Calrissian. Others fight to keep their
struggle between the Empire and the New Re-
autonomy, like Talon Karrde.
public when Grand Admiral Thrawn put out a
The fringe will always exist, for it provides a
call for capital ships. The current bounty of
place for society's rejects and castaways. It
twenty percent above market value for any ship
provides an alternative to established practices,
over one hundred thousand tons that can fight
a method for making quick credits without us-
was too good to pass up. He assembled his usual
ing proper channels. It has always played an
gang of assistants -five Humans, a Verpine and
important role in the course of galactic eve~ts,
a Defel (or wraith). . ... .
and this will continue as well. The current Situ- . His first attempt to acquire ships - at the
ation, for example, has attracted the attention of
SluisVan shipyards after the Imperial attack-
various members of the fringe. Some will work
was spoiled by the untimely arrival of Luke
with the New Republic, others against it, but
Skywalker and Lando Calrissian. The Jedi, his
make no mistake, the fringe will playa big part
reputation for eliminating Jabba the Hu~' pre-
in determining the outcome of current events.
ceding him, convinced Ferrier's men not to light.
and of gaining decisive victories over the Em- Brawling 60, climbing/jumping 30, lifting
pire. With those things, he could have returned 30, stamina 50, swimming 40
with dignity and respect, but all he had created TECHNICAL 2D
was a strike force. Capital ship repair 30+2, capital ship
Still, Bel Iblis has found a way to return. His weapon repair 30+2, computer program-
strike force arrived at the site of the Katana fleet ming/repair 30, demolition 30, Oroid
in time to offer badly needed assistance to the programming 30, Oroid repair 30, first
New Republic. Han Solo sent the coordinates of aid 50, ground vehicle repair 40, re-
the battle to Sena, asking for assistance. Princess pulsorlift repair 40, security 50, starship
Leia quickly made the request an official New repair 40
Republic invitation to save the Senator's pride. Special Abilities: None
Now all that remains is for his reunion with Mon Force Sensitive?: No
Mothma to go as smoothly as the battle. Force Points: 3
Garm Bel Iblis Dark Side Points: 0
Character Points: 32
Roleplaying Game Statistics
Template Type: Old Senatorial Peregrines Nest
Loyalty: To the Old Republic
Height: 1. 75 meters This textdoc describes specific areas shown on
Species: Human the Nest map. Note that all buildings are covered
Sex: Male in como-netting and sensor-diffusing materials.
Homeworld: Corellia The whole base is considered to have a sensor
Age: 60+ mask of +2D (increases difficulty to detect with
Quote: "This is Senator Garm Bel Iblis sensors).
aboard the warship Peregrine. May I offer Uving Quarters. Between twelve and twenty-
our assistance?" four soldiers share each standard cabin. While
DEXTERJTY 3D furnishings are spartan and functional, the sol-
Blaster 80, blaster artillery 70, brawling diers often add touches to give the space a
parry 60, dodge 70, grenade 50, melee comfortable feeling. Everyspare locker and open
combat 50, melee parry 50, missile space is filled with emergency supplies -
weapons 50+2, thrown weapons 40+2, medpacs, food and water, glowrods, comlinks
vehicle blasters 60 and weaponry.
KNOWLEDGE4D Officer Quarters. Six to ten officers share the
Alien species 80, bureaucracy 80, "deluxe" cabins. While they have a little more
business 80, cultures 70+2, intimidation privacy and a little more room than the soldier
60+2, languages 70, law enforcement 60, cabins, these quarters also stockpile more equip-
law enforcement: Old Republic law 70+2, ment and supplies for emergency situations.
planetary systems 70, streetwise 60,
survival 60, tactics: ground assault 9D, Admin Buildings. The daily workings of the
tactics: capital ship 80+2, tactics: base and its personnel occur in these offices.
starfighters 80+1, value 50, willpower 70 The Nest's intelligence units, long-range plan-
MECHANICAL 3D ning teams, supply and procurement details,
Astrogation 50, beast riding 50, capital and other vital services are performed here.
ship gunnery 50+ I, capital ship piloting Supply Sheds. Supplies, parts and equipment
70, capital ship shields 50+2, communi- fill these designated storage areas. Special vaults
cations 50, ground vehicle operation 60, keep perishables at a constant temperature,
repulsorlift operation 60, sensors 50+2, pressure and humidity. Only supply officers or
space transports 50+ I, starfighter the command personnel can open supply sheds.
piloting 60, starship gunnery 60,
starship shields 60 Maintenance Buildings. Each of these areas
PERCEPTION 4D are designed to handle a variety of tasks, from
Bargain 90, command 90, command: keeping shuttles and other small starships in
Peregrine's Nest troops IOO, con 60, top shape to repairing ground and repulsorlift
gambling 70, hide 70, investigation 60, vehicles. Maintenance teams serve as jacks-of-
persuasion 70, persuasion: debate 80+1, all-trades, learning to service vehicles and
persuasion: oration 80+ I, search 50, starships as well as Oroids, weapons, comput-
sneak 70 ers and other vital gear.
STRENGTH 2D Tool Storage Sheds. Extra tools for the base
~DD~D~~
Landing sensor---@
Pad
I, -;
Anti-Orbit
Cannon
0
Refurbishing
DOD
DOD
Command
Center
Vehicle
[ l / a g e s " ;dmin Buildings
Hangars DOD
DOD
~
./~~ , . D
Landing
Pad
GaileY/Mess/DO
MeetIng Hall~
« ~~
« ~ /
Anti-Infantry
Turret
Peregrines Nest
are stored here, including power tools such as within. Various ground, hover and repulsorlift
cutters, shoveis and drivers. vehicles are stored here, from unarmed trans-
Refurbishing Hangars. The reinforced han- ports to heavily-armed combat vehicles. Each is
gars can shelter small transports and shuttles, equipped with cold enginestarlers, external power
and contain everything needed to strip and sources, and maintenance lifts.
rebuild damaged ships. The hangars include Armory. Weapons and ammunitionarestored
computer and navigation links, cold engine start- in this heavily-armored vault. Everything from
ers, external power sources, overhead winches personal weapons and grenades, to blaster ar-
and lifts, repulsor tractors, and emergency crash tillery, to ship and vehicles weapons can be
wagons. found here, depending on the supply status of
Anti-Infantry Batteries. Perimeter defense the Nest.
towers provide protection against approaching Medical Building. This field-tested medical
ground assault troops. Each has its own crew, facility can treat up to one hundred wounded at a
power source, and ammunition supply. The tow- time. It features a full range of diagnostic sensors,
ers are constantly crewed. medical computers, two surgical theaters, and
twelve bacta tanks. Six doctors, twelve medical
Anti-Vehicle Cannons. Perimeter defense
towers provide protection against approaching aides, and six medicai Droids crew this facility.
ground assault vehicles. Each has its own crew, Command Center. Duty officers constantly
power source, and ammunition supply. The tow- monitor communications and sensor readings
ers are crewed around the chrono. from this building. A variety of sensors, includ-
Anti-orbit Cannons. Two types of anti-Drbit ing the Nest's above ground array, secret re-
mote units, and ship board arrays feed into the
weapon towers protect the Nest: capital ship
command center for evaluation. All missions
defenders and anti-starfighter turbolasers. Each
are monitored from here, and Bellblis maintains
has its own crew, power source, and ammunition
an office here and in the main administration
supply, and all are crewed around the chrono.
building. All primary base systems are con-
Vehicle Garages. Camo-net protected and sen- trolled from here.
sor defusing jammers hide these garages from
prying eyes. Each can store a number of vehicles, Galley/Mess/Meeting Hall. The galley fea-
depending upon what type of vehicles are parked tures a full kitchen, walk-in freezers, and dry-
programming 60, Oroid repair 50, lirst against the hated Empire.The battle fortheKatana
aid 60, ground vehicle repair 30, re- fleet has simply made her anxious lor the battles
pulsorlilt repair 30, security 70, starship ahead. With a full army to back them up, [renez
repair 40 and the soldiers of Peregrine's Nest know they
Special Abilities: None can deal a deadly blow against the fmperials.
Force Sensitive?: No Irenez
Force Points: I
Dark Side Points: 0
Roleplaying Game Statistics
Character Points: II Template Type: Private Mercenary
Loyalty: To Garm Bellblis
Irenez Height: 1.55 meters
Irenez is Senator Garm Bellblis' chiel 01 secu- Species: Human
rity. Physically, she is short and slender. She Sex: Female
has c1ose-cut graying hair and a thin, friendly Homeworld: Corellia
face. She is in excellent shape, a fully-trained Age: 53
and battle-hardened warrior of the linest de- Quote: "I think I'm insulted. That has to
gree. When the circumstances allow, she can be be the oldest trick on the list."
cheerful and full of humor. When she is working, DEXTERITY 3D+2
she is all business-and her business is deadly. Blaster 70+2, blaster: blaster pistol 80+2,
Her activities as chief of security keep her busy blaster artillery 50+2, brawling parry
at all times. She sometimes undertakes missions 60+2, dodge 70+2, grenade 60+2, melee
of extreme delicacyand importance. She received combat 60+2, melee parry 60+2, missile
her initial training in the Old Republic Military weapons 50+2, pick pocket 50+2, run-
Academy on Corellia, but lost her commission as ning 50+2, thrown weapons 50+2,
the Empire gained more influence. Her tendency vehicle blasters 60+2
to question authority raised the hackles of her KNOWLEDGE 20+2
immediate superiors, and with the change in Alien species 30+2, bureaucracy 40+2,
power, they had the perfect opportunity to re- cultures 30+2, intimidation 70+2, lan-
move the troublemaker from the military. guages 50+2, planetary systems 50+2,
She worked as a mercenary and soldier-for- streetwise 60+2, survival 70+2, tactics:
hire for a few years, eventually forming her own ground assault 60+2, tactics: starfighters
"platoon for hire. lrenez and her soldiers were 50+2, value 40+2, willpower 50+2
extremely successful and in high demand among MECHANICAL 2D+2
the trade worlds along the edge of the Core, as Astrogation 60+2, beast riding 50+2,
Imperial protection against crime lords and pi- capital ship gunnery 60+2, capital ship
rates was not always available. Her association piloting 50+2, capital ship shields 50+2,
with Senator Garm Bel Iblis went back to her communications 60+2, ground vehicle
adolescence, and it was the Senator who spon- operation 60+2, hover vehicle operation
sored he"r admission to the Academy. When he 50+2, repulsorlift operation 70+2,
quietly put out a call lor soldiers, she did not sensors 60+2, space transports 70+2,
hesitate to answer it. She brought her platoon starfighter piloting 80+2, starship
with her, and soon lrenez proved her worth to gunnery 60+2, starship shields 60+2
Peregrine's Nest. PERCEPTION 2D+1
lrenez longed to prove herself against the Bargain 50+1, command 60+1, con 70+1,
Empire and its combat forces. As a commander gambling 50+ I, hide 60+ I, investigation
in Bel Iblis's army, she has been given that 60+ I, persuasion 50+ I, search 70+ I,
chance on more than one occasion. For ex- sneak 80+1
"ample, she played a pivotal part in the raids on STRENGTH 30+2
Tangrene and Gestron, using her commando Brawling 70+2, climbing/jumping 50+2,
skills for one and her piloting skills for the other. lifting 40+2, stamina 70+2, swimming 40+2
When Peregrine's Nest settled in to wait for Mon TECHNICAL 3D
Mothma's long-anticipated and feared move, Armor repair 50, blaster repair 60,
Irenez was assigned to Chief Advisor Sena capital ship repair 40, capital ship
Midanyl's staff. There she served as chief of weapon repair 40, computer program-
security, intelligence coordinator, pilot and body ming/repair 50, demolition 70, Oroid
guard for Sena and Bellblis. programming 40, Oroid repair 40, first
Now that Peregrine's Nest has joined the New aid 60, ground vehicle repair 50, hover
Republic, lrenez longs for one last campaign vehicle repair 50, repulsorlift repair 60,
security 3D, starship repair 6D He glanced at the report with cold, hard eyes.
Special Abilities: None They were the eyes of vacuum, the eyes of a
Force Sensitive?: No twisted leader, the eyes of a killer. The first mate
Force Points: 0 liked those eyes. "I know what we lost, Keta,"
Dark Side Points: 0 Zothip growled. "What I want to know is who
Character Points: II took our three patrol ships!"
Keta nodded her head slightly, never taking
The Cavrilhu Pirates her cat eyes off her master. "Keep reading,
Captain Zothip stood .before the full-wall Captain. The data you seek is there."
viewport in his private quarters aboard the He scanned the rest of the textdoc, then let
gunship Void Cutter. Anger shimmered around his anger explode. "Ferrier? Niles Ferrier was at
him like heat and light around a sun. He was the our base? Why wasn't I informed?"
captain of the Cavrilhu Pirates, the scourge of "We were raiding a New Republic convoy at
the Amorris star system. Passing freighters cow- the time," Keta said evenly. "The patrol ships
ered before him. Supply ships went out of their were being refurbished at our base on Morr
way to avoid him. Even military shipswere loath Three. Ferrier arrived with a shipment of power
to get in his way. It had been that way for almost· converters that he claimed you requested. Fudot
ten years, and Zothip was not going to let any- had no reason to doubt him, as he had asked for
thing change that. the parts to finish the refurbishing work."
"We plunder, we raid, we take: Zothip "Ferrier is nothing more than acommon thief!"
growled, staring past his own reflection to the Zothip shouted. "Common thieves do not steal
stars and blue-black space beyond. "We do not from the Cavrilhu Pirates! He knows that, but it
get taken!" seems he has forgotten. We must remind him,
The door chime sounded, daring to interrupt Keta. We must make an example of the foolish
the pirate captain's brooding. Without turning Niles Ferrier."
away from the viewport, Zothip called, "Come, "I understand, sir," the first mate purred. ''I'll
and you better have the information Irequested." have the scouts watch for him."
The first mate entered, carrying a datapad. "And his crew," Zothip added. "He normally
She was a Togorian, a tall feline biped covered travels with a wraith and a Verpine.1 want them
with soft fur. Her powerful muscles flexed as she all." With his orders made clear, Captain Zothip
padded toward Captain Zothip, displaying both turned back to the viewport and the stars, con-
fearlessness and respect to her superior. With a templating the punishments he would inflict
flick of clawed fingers, she handed the datapad upon the wayward starship thief that had dared
to Zothip. steal from him.
§~l)t ,
lS@X;Il);ID!ID@L;/ 13
/
Thrawn, but her powers were not that great, her she was trying, but she wasn't sure if that was
control not that complete. For her trouble, he still true.
promised to deliver her to Joruus C'baoth for The danger to Karrde and herself was gone
proper training. This only served to enforce her and she was out of excuses, yet S~alker was
previous conclusion: the Empire she had once still alive. Mara Jade has no idea why. S~alker
served proudly was gone forever. even saved her from death during the battle for
MaraJade had other resources to call upon. As the Katana fleet. He should have let her die. At
Emperor's Hand, she knew about the private back least then she wouldn't be faced with the deci-
door the Emperor had installed in the main com- sion that now hangs over her - what to do
puters of every Star Destroyer in the fleet. She about her dark dreams.
could not be locked out of one of the Emperor's Mara Jade
ships. She discovered the location of Karrde's cell
aboard the Chimaera, then went in search of Luke
Roleplaying Game Statistics
S~alker. She would ask the man she hated Template Type: Mere
above all else to help her, because only he could. Loyalty: To the Emperor and Talon
What surprised her was that he readily agreed, Karrde
without threat or force or coercion. Height: 1.6 meters
Someday she will still kill S~alker, but fate Species: Human
seems to keep turning them into allies at the Sex: Female
most inopportune moments. He helped her res- Homeworld: Unknown
cue Karrde, then went with Karrde to Coruscant Age: 28
as guests of the New Republic. Entering the Quote: "I wouldn't trust Jedi farseeing all
Imperial Palace brought back a flood of memo- that much if I were you. The Emperor did
ries. It was here that her life had effectively a lot of that, too. It didn't help him much
begun. And it was here, five years ago, that it had in the end."
ended while she waited for the Emperor to come DEXTERITY 3D+2
back from a trip that ended in his death. She saw . Blaster 9D+I, blaster: hold-out blaster
the Emperor's frowning, wrinkled face in every IOD+2, brawling parry 7D+2, dodge 8D+2,
palace window. She felt his overwhelming pres- melee combat 8D+ I, melee parry 7D+2,
ence still commanding her: YOU WILL KILL LUKE missile weapons 6D+2, pick pocket 8D+2,
SKYWALKER. She told the memory voice that running 6D+2, thrown weapons 6D+2
_Chapter Five
Planets
The galaxy is a big, big place. It stretches eight worlds orbiting the sun, only the first
beyond the imagination, encompassing count- planet, Barhu, a high-temperature ball of rock,
less billions 01 stars, planets, and species. Even and the distant cold world of Hurcha, the eighth
the Known Galaxy - that area of space that planet, do not serve some civilized purpose.
once fell under the control of the Empire - is so The most important planets in the system are
huge as to make luJI understanding almost im- Churba, the fourth planet which gave the sys-
possible. Because hyperdrives are taken lor tem its name, and New Cov, the third world
granted and make travel Irom one end 01 the orbiting the sun.
Known Galaxy to the other as easy as (or easier Churba is a high-tech world of Humans and
than) traveling across the lace 01 a single world, assorted alien species, metropolitan and cos-
its true size is rarely realized by the average mopolitan, although on a smaller scale than
galactic citizen. Only in the void 01 space, as Corellia and Coruscant.
vessels move under the slower power of sublight New Cov has no indigenous intelligent species,
drives, does the lull scope of the galaxy take but its jungles and vast amounts of natural re-
shape in the minds 01 restless crewers. sources have made it an ideal corporate colony.
Out 01 this endless swirl of stars and void, the
boundaries 01 the Known Galaxy have been estab- New COy
lished. But the borders are not set, for expansion The great walled city of llic is but one of eight
is possible in an endless number of directions. that have been built in the jungles of New Cov.
From the Core Worlds to Wild Space, from the Rim The tops of the cities poke through the clutch-
Territories to the Borderland Regions, the galaxy's ing trees of the tight-pressed jungle, looking like
stars and planets engage in an eternal dance of the silver-skinned domes 01 Droids that have
orbits and gravitational fluctuations. As members been dropped into green quicksand. Visiting
of this galactic dance, thesapient beings of the ships must enter the cities through vents near
galaxy seem almost insignificant. They are easily the top, which are large enough to admit any-
dwarfed by the size and scope of the galaxy thing up to the size of a W-class space barge.
around them. They have divided and defined New Cov is a planet where the dangers of the
portions of the galaxy in ways their minds can environment are the source of its economic value.
understand, slicing known space into sectors and New Cov is home to numerous sentient exotic
star systems for ease of reference. Three quarters plants that produce biomolecules. However, the
of these known systems fall under the marginal plants seem to take great exception to the har-
control of the New Republic. The Empire main- vesting of the molecules - they have been known
tains. control of barely one fourth of its original to eat the occasional careless molecule harvester,
member systems. and the reason the cities are armored and domed
The systems and planets described below is to prevent the plants from infiltrating or casting
are far from the total number of worlds known in spores into the cities. However, despite the dan-
the Star Wars galaxy. These have been selected ger, economics rule out, and the Covies are even
for inclusion because of the signilicant roles building two more cities to increase living space
they play in Dark Force Rising. and processing facilities.
Biomolecules cannot be synthesized, so
Churba System sources of these important manufacturing com-
The star system Churba is full of life and ponents are highly sought after and jealously
planets with enterprising operations. Of the guarded; they are needed for synthesized medi-
the second Death Star battle station could be a major role, the people of the New Republic
constructed in the sphere's protective orbit. have been made leaf-brothers and members of
The system was named for its main planet, the Ewok tribes. The Ewoks continue to have
which had faded away at some time in the distant sporadic contact with their Republic friends,
past. All that remained in the planet's orbit was a welcoming the occasional freighter with awe
small, nameless moon of the previous world. For and friendship. The Ewoks gladly provide plants
ease of reference, some refer to it as Endor, but it for medicine and food to the Republic, but have
is really only Endor's moon. asked for little in return. They accept teachers
Three other planets orbit the system's an- and the occasional technological trinket, but
cient sun. They float too far from the warm rays they remain tribal and primitive.
to support life, but they contain a wide variety of A curiosity over Endor is a "psychic blood-
minerals and rare ores. The Imperials set up stain" of sorts. This spot is dark and brooding
mining operations on these three worlds to and marks the area where the second Death Star
provide materials for the second Death Star burst into a thousand colors and then cooled to
project, but only one of these remains in opera- unrecognizable wreckage. Here is where the
tion. On the nearest world to Endor's Moon, a Emperor died, and those who are sensitive to
large, dark orb designated Eloggi, the mining the Force can feel his presence when they pass
operation continues to churn out ore. The New through the spot. It is a malign, hateful pres-
Republic granted the rights to the facility to an ence, chilling to all Force-wielders who pass
enterprising company from Sullust in recogni- through it.
tion of the support and assistance it provided
the Alliance throughout the civil war. Bright Tree Village
Buill among the wide trunks of the tall trees
Endor's Moon of Endor's moon, Bright Tree Village is a typical
Endor is appropriately labeled "the forest Ewok settlement, located near the ruins of the
moon." Vast forests cover most of the moon, full Imperial outpost. Named for the tall central tree
of trees that reach over three hundred meters that catches the rays of the sun throughout
into the air. The trunks are covered with shaggy, most of the day, Bright Tree houses nearly two
rust-colored bark. They rise as straight as col- hundred of the Ewoks. The healthy cluster of
umns, some extremely wide, others seemingly trees in which they live, the good hunting, and
impossibly thin. Spindly foliage of lush colors the abundant supplies of food and fresh water
fill the upper branches of these living giants, make these Ewoks feel particularly blessed
scattering the bright sunlight in delicate blue- among the children of the trees.
green patterns across the forest floor. The village hangs fifty meters over the forest
A wide array of flora grows among these floor. The main platform features a wide, open
ancient giants, including pines and leafy decidu- work and meeting area buill around a central
ous varieties. Ferns cover the ground like a hunters' hall. Other, smaller platforms rise above
rippling sea of green. The entire moon follows and hang below the main platform.
this verdant, primeval pattern. Even the air The lowest levels of the village feature the
seems full of life, alternating between warm and sentry posts. Here the most experienced Ewok
cool as day gives way to night. warriors team with young novices to guard the
The day on Endor's moon belongs to the approach to the village and teach the novices
Ewoks, a small, furred hunter/gatherer species what they know. Sentries watch for approach-
that lives in the giant trees. They build villages ing dangers, greet and announce visitors, and
in the trees, and live in close-knit tribal units. raise and lower the climbing vines needed to
The night, however, belongs to a thousand reach the forest floor. Sentry posts, like all of the
different predators. While Ewoks are certainly lower portions of the village, are camouflaged to
the most intelligent species native to Endor, the hide the platforms above from unwanted guests.
cunning and physical strength of many less- The main platform features the chief's hut,
intelligent predators forces the Ewoks into their the shaman's hut, the hall of elders, and the
elevated villages at night. hunters' meeting place. Other huts on this plat-
The Ewoks worship the trees as life-givers form and the smaller platforms that cling to the
and great, ancient spirits. They understand the trees above include storage areas, family dwell-
concept of the Force, but do not call it by such ings, huts for unmated females and unmated
a name. Prior to the Battle of Endor, Ewoks had males, visitor huts, and the place of sickness
minor contact with scouts and traders, but they where ills and wounds are treated.
developed no lasting galactic ties. Since the The highest platforms house additional sen-
defeat of the Empire, in which the Ewoks played tries. These watchers constantly observe the
Vader, who the Noghri believed was the only ral would be their lord and commander. Sad-
being in the galaxy that cared for them, became ness spread, for the Lord Vader had been the
their master. only one other than the Emperor who cared for
Once the Noghri clans were many, full of the well-being of the Noghri. He had given them
discord and death. The history carved into the hope and purpose. It took time for the Grand
walls of each dukha show the terrible destruc- Admiral to give them such things as well.
tion of life created by the conflicts of old. Clan
battled clan, and war was a way of life. This The Dukhas
changed after the destruction on Honoghr. Now Noghri culture is clan-oriented, made up of
the clans are one, serving the Empire. close-knit family groups that engage in many
Outside the Clean Land, the only plant that customs and rituals. It has all of the social
continued to grow on the world was the kholm customs of primitive pre-spaceflight cultures,
grass, and the few animals that have managed to though the Empire has provided spaceships
survive are those that can eat it. To this day, the and high-tech machinery to Noghri.
Noghri depend on supplies brought from other Every clan has a dynast, or clan leader, and a
worlds by their Imperial masters, or they will village it calls home. Each clan village has a
perish as a species. dukha at its center, and all village life revolves
The Noghri leaders, called the dynasts, have around it. A dukha is a large cylindrical building
been Imperial vassals since Lord Darth Vader with a flat cone-shaped roof. The circular wall is
arrived. For many years they faithfully served composed of massive vertical wooden pillars
Vader and his Emperor, gladly giving their sons alternating with a lighter wood. Just beneath the
and daughters over as commandos in exchange eaves, a metal band circles the entire building.
for the help their planet needed. The pillars of the elaborate structure are made
The current Imperial lord of the Noghri is of whole sections of tree trunk which have been
Grand Admiral Thrawn. The day Lord Vader stripped of bark and smoothed to a black marble
presented him to the dynasts has been etched finish. The lighter wood is covered with in-
in Noghri memory, for it was asad day. The Lord tricatecarvings, as is the reinforcing metal band,
Vader, who had saved the Noghri from total showing both function and art.
destruction, explained that his duties against Each dukha is twenty meters across and four
the Emperor's enemies would require his full meters high, plus an additional four meters for
attention. From that day forth, the Grand Admi- the conical roof. The interior is a single open
.~~,/
\
..'-'.
! ~
Ii .
;.'> ! ,. ~,,;.'
J,- .'
room with a throne-like chair two-thirds of the enough to free the Noghri from their dependence
way toward the back - the clan High Seat. upon the "generosity" of the Empire.
There are no internal support pillars. Instead, Princess Leia, going before the Grand Dukha
great chains are strung from the top of each wall as the daughter of Lord Vader, convinced the
pillar to the edge of a large concave dish hanging Noghri that the Empire had not been helping
over the center of the room. The weight of the them. The Empire had been poisoning their
dish keeps the pillars upright and as stable as world. She proved that the Empire could have
any other support structure could. Hidden lights repaired the damage to Honoghr in a few short
in the dish's rim glow upward, providing soft, years, not over the course of half a century.
diffused illumination. "The Noghri are a free people," Leia told them,
"I came only to try to restore that freedom toyou."
The Empire's Deception She also told them not to openly throw off the
Of course, the Empire has used the situation shackles of the Empire just yet, for to do so would
to its own advantage, binding the Noghri into a bring swift retribution and death. She has prom-
debt of honor in order to make full use of their ised to return with more fresh, living seed so that
natural fighting skills. Princess Leia learned that they can restore their croplands. What happens
the disaster took place forty-eight Noghri years next to Honoghr is up to the Noghri.
ago, which the maitrakh of clan Kihm'bar told
her was the same as forty-four Imperial years. Nystao
The disaster did not take place during the Rebel- In the city of Nystao sits the Common Room of
lion, as she had assumed, but during an earlier Honoghr, in the Grand Dukha. Within rests the
conflict, perhaps even during the Clone Wars. gleaming High Seat, from which the Grand Admi-
By lies, the Empire has held the Noghri in ral holds his convocates of dynasts. Each dynast
bondage for too long. They have not been clean- comes to present himself before the Grand Admi-
ing the soil, but contaminating itto perpetuate the ral, affirming his loyalty to Thrawn and Empire.
lie. The Empire actually infested the world with a There is also an Imperial spaceport in the city,
hybrid strain of kholm grass which killed all other primitive by Core standards but a paradise com-
forms of plant life; the decon Droids slowly elimi- pared to the rest of the backwater world.
nated patches of this dangerous kholm grass - The spaceport is maintained by Noghri who
only enough to make it appear as though the have been specially trained by the Empire. They
Empire was trying to save the world, but never can service and repair transports and small
- .' ~ ~'-':--._"~-- ..
~~~~'~"
with the galactic community, but that suits them a rescue mission. Now Joruus has also aban-
fine. Even after all these generations, they still doned the world, leaving it the way he found it
call themselves colonists, though few under- so that he can set his own plans into motion -
stand exactly what the term means. To them, it whether the Grand Admiral approves of them or
identifies who they are - the second intelligent not. The colonists were more than glad to see
species to make its home on Jomark. They have him leave.
an industrial level of technology, and many turn
to the sea for sustenance. The Jomark colonists Cracian Thumpers
are excellent fishermen, sea farmers, and sail- Cracian Thumpers have long been used as
ors. They have no spaceport facilities other workbeasts by the natives of their world of origin.
than the temporary one set up in the Rim Lake When the Cracians decided to market them to the
for Joruus C'baoth. Few'visitors come to their galaxy, Thumpers became indispensable for use
world, and most colonists do not believe in as both riding and pack animals. The original
starships and other worlds (though all of their Jomark colonists brought a few of these animals
legends and histories tell them they came from with them, and now the main continent and a few
space sometime in the past). of the larger islands have herds of wild Thumpers
The Jomark colonists are content with their living in the wilderness, in addition to the stocks
world. They care nothing about the far-away of domestic Thumpers the colonists use for a
events of the galaxy, for the concerns of their variety of tasks.
island paradises are enough for them. They lack The Thumper got its name from the sound it
the knowledge to develop beyond their current should make when it runs. However, the remark-
tech level, looking upon the magical wonders of ably agile creatures have such a light touch that
Joruus and his Imperial visitors with awe and they hardly make any sound at all. They are
fear. They are a superstitious lot, eager to ex- extremely loyal and obedient animals. They can
plore the islands that dot their seas but afraid to be taught to follow verbal or touch commands,
sail too far into unknown waters. To date, they and can even distinguish between friends and
have settled only a quarter of the world's land enemies if their masters train them. Some can
mass, and only those areas closest to the conti- be taught to attack on command.
nent of Kalish. Sharp foreclaws and a whipping tail provide
After a short visit to the world, Luke Skywalker these creatures with remarkable offensive ca-
left Joruus C'baoth to accompany Mara Jade on pabilities.
Pantolomin's northern continent of Tralla. on tourism. They produce all types of luxury
The planet's Board 01 Tourism bills this ship as goods to go with the exotic locales,and Pantolomin
the most impressive and luxurious casino in the items sell for exorbitant prices throughout the
galaxy, and no one has ever challenged that claim. galaxy. Though a large number of Humans have
It has eight gambling rooms, each one as huge and settled on the world because of its beauty or to
ornate as the next. These rooms are filled with make money, most businesses and the govern-
sabacc tables, lugjack bars, tregald booths, holo- ment itself are owned and operated by the LO!'1ins,
game tables, warp-top booths, and other games of who share the system's tourist board governing
skill and chance. A multi-species bar bisects each duties with the Tolos of Toloran.
room, and there are even serving windows which The three continents of Tralla, Kossi and
can provide an assortment of snack foods. From Brint have modern cities which have been de-
the Tralla Room to the Safkin Room, the Coral signed to blend into the natural beauty of the
Vanda contains eight of the finest casinos in the land. Wherever possible, beaches and deep for-
galaxy - all in one location. est have been left in a natural state, only being
When passengers tire of the games, they can intruded upon in the environmentally safe tour
step over to the full-wall transparisteel hulls barges. Cities tend to be coastal, for the am-
that separate each casino room from the ocean phibious Lomins prefer to be near the sea.
beyond. The sights beyond the clear walls are
breathtaking. Rippling blue-green water sparkles rantalamin
in the ship's running lights, revealing huge Type: Terrestrial
schools of brilliantly-colored fish. Small sea Temperature: Hot
mammals swim and play among the fish, pulling Atmosphere: Type I (Breathable)
on grand shows for those who care to watch. Gravity: Standard
And then there are the reefs. The Coral Vanda Hydrosphere: Moist
moves around, over, under and through the Terrain: Ocean, tropical jungle
winding forests of coral that grow in this part of Length of Day: 24 Standard Hours
the ocean. The coral reefs grow in wondrous Length of Year: 349 Local Days
patterns of loops and fans, and the colors are as Sapient Races: Humans, Lomins, assorted
varied as those of the fish that live among them. aliens
Pantolomin's native race, the amphibious Starport: Imperial Class
Lomins, have created a luxury world that thrives Population: 1 billion
Coral Yanda
Passenger eve
f--------------1 Turbolifts t-""':'~~~~~~~~----_t
Crew/Maintenance Level
= == ~=CJCJCJCJ
Kosse Room
~ \ " " TrallaRoom ~
~=============~===~~Turbolifts ;::=::====~=============~
ez:~:~
Oestcm Room
life Pods
Passenger Level
( Cabins I ~:~~I
Turbolifts
Suites
Cabins Suites
Recreation Area
Planet Function: Service/tourism forbid the use of repulsorlifts before the hour of
Government: Hepresentative Democracy the first meal and after the hour of last prayer.
(New Republic allied) These, and other laws and standards, as well as
Tech Level: Space information about joining the H'kig sect, are
Major Exports: Luxury Goods provided on data cards when visitors land in the
Major Imports: Tourists spaceports. The colonists chose Rishi as a ha-
ven of religious freedom, and for the natural
Rishi resources the planet provided. Those who don't
The hot sun of Rish has four planets orbiting belong to the H'kig may come and go as they
around it. Only one supports life, the third planet please, as long as they do not disturb the perma-
of Rishi. The others have potential for corporate nent colonists or break any of the religious laws.
uses, but have yet to be exploited. Small Risha is Each city-vale is composed of cream-white
a hot planet with molten rivers and steaming stone buildings. Some buildings are also con-
lakes of chemical soups. Rishal, the second structed in the craggy mountains, but the tops
planet in orbit, is a barren, lifeless world rich in of the mountains are left alone. Far up in the
metals and ores. The far planet of Rishos is a gas mountain peaks live the loose avian tribes of
gIant that has a promising store of gases waiting native Rishii. These avians have a peaceful rela-
to be harvested by enterprising companies. tionship with the colonists, but they do not
understand why the wingless ones want to live
The Planet Rishi in the most uncomfortably hot and humid spots
The only viable places to live on the planet on the planet. Some of the colonists have tried
Rishi - at least as far as the Human and alien to convert and civilize the Rishii, but these
colonists are concerned - are a handful of deep attempts have been to no avail. The avians look
valleys. As such, the living conditions are quite on with bemusement at their strange wingless
crowded. The colonists live in low-lying swamps, neIghbors, then fly back to their mountaintop
whIle the native Rishii live among the high moun- nests to go about their regular business.
tam peaks. The colonists have decided to remain neutral
The colonists who settled Rishi belong to the as far as the conflict between the Empireand the
fundamentalist H'kig religion. They follow strict New Republic are concerned. They do not be-
standards of propriety concerning clothing, lieve in violence, though visitors are not forbid-
length of hair, and social mores. Specific laws den from carrying weapons while on the planet.
They allow anyone to come to the city-vales, nists do not break any of the laws provided on
and trade with any who deal fairly with them. data cards when they arrive, they are free to
Many underworld organizations have estab- worship or behave as they see fit. This tolerance
lished bases on Rishi because of the colonists' comes from the years of intolerance the H'kig's
tolerance. Talon Karrde even maintains a base had to endure on Galand.
on the planet, and he was forced to make use of The rules which cannot be broken concern
it after his Myrkr base was no longer open to the use of repulsorlifts and other high-tech
him. A number of bounty hunters followed machinery. There are set times when these
Karrde to Rishi, in search of a huge bounty items cannot be used, no matter the religion of
decreed by Grand Admiral Thrawn; most of the the user. There are also community standards
hunters left Rishi empty-handed. concerning the length of hair and the manner of
Rishi colonists export a number of different dress. What a person wears in the privacy of his
types of minerals and ores which they extract own dwelling is his business - what he wears in
from the lower portions of the craggy mountains public is the business of the community. The
surrounding their swamps. They also extract and tolerance of the H'kig's is shown in the way they
process a few different types of primitive fuels enforce their laws.
which they sell or trade to nearby Rim Territory First offenses of community standard laws are
colonies. Perhaps their most well known export handled with a warning and a small fine. Further
are the H'kig missionaries. These followers of the offenses meet with more serious punishments,
faith often setup ministries in spaceports, spread- and multiple offenders may be banished from the
ing the tenets of their faith and seeking donations planet. Of course, the H'kig government has little
from the heathens of the galaxy. tolerance for capital crimes. Murder, kidnapping
and grand theft meet with punishments that fit the
The H'kig Religion crime - including death sentences for those
H'kig was a religious leader on the Core World found guilty by the court of elders.
of Galand. He preached a message that went
against the opinions of the day and even referred Rishi
to the Galand leaders as devoid of morals and Type: Terrestrial
spiritually evil. When he insulted the Viceroy of Temperature: Hot
Galand, H'kig was put to death. However, his Atmosphere: Type I (Breathable)
death did not destroy his teachings. Instead, H'kig Hydrosphere: Moist
became a martyr and his followers established a Gravity: Standard
full religion around the memory of their leader. Terrain: Mountains, swamps
Over the centuries since, the followers of Length of Day: 20 Standard Hours
H'kig continued to preach against the excesses Length of Year: 268 Local Days
of Galand's "decadent" society. In return, they Sapient Races: Humans, Rishii
faced religious persecution, prejudice and open Starport: Standard Class
hatred. Seventy years ago, during one ofthe Old Population: 2 billion
Republic's colonization pushes, the followers of Planet Function: Mining, natural resources,
H'kig purchased two colony ships and went in homeworld
search of asuitable Rim World to settieon. They Government: Theocratic colony
found Rishi. Tech Level: Space, primitive
Though the theocratic government has es- Major Exports: Minerals, ores, fuel sources,
tablished a number of laws based on their reli- missionaries
gious beliefs, the world is extremely tolerant of Major Imports: High tech, mid tech, low tech
other faiths. As long as visitors and other colo-
_ Chapter Six
Aliens
The galaxy is full of diverse intelligent species. Barab f, which orbits the red-dwarf star called
Many have joined the galactic community, travel- Barab. The world has long been the refuge of
ing the space lanes as traders, explorers and spice smugglers and other criminals, and it
diplomats. Many more have yet to discover the occasionally serves as a hunting ground for
means to achieve space travel, and so remain sport hunters, but otherwise it rarely receives
mysterious and unknown to the galaxy at large. galactic traffic. For this reason, few Barabels
The Empire has no respect for the non-Hu- have made their way off-planet, and the species
mans of the galaxy. To the Imperial mindset, is not widely known.
non-Human intelligents were meant to be ex- Barabels have a complex and unusual physiol-
ploited, persecuted and enslaved. At the ogy, due to the harsh nature of their homeworld,
Empire's height, Man Calamarians, Wookiees, Barab f. The planet orbits close to its red-dwarf
and dozens of other alien civilizations were sun, which bathes it with intense radiation
forced to labor for the Imperial war machine. throughout the daylight hours. The heat and
Today, the New Republic has sought to re- radiation cause most of the free-standing water
build the spirit of unity and cooperation that on the planet to evaporate, ieaving Barab a
once filled the Old Republic. The process of humid, hazy world.
mending the shattered bonds of trust is a slow, Because of ihe intense radiation, Barabels,
meticulous one, but the effort is worth it. The animals, and even some mobile plants, take refuge
galaxy must again learn to celebrate the differ- in caves, deep crevices, and other natural shel-
ences of its peoples and live in peace. A large ters. Other plants have survived by wrapping
part of the process was started during the Re- themselves in reflective cocoons, taking on the
bellion, for the Alliance drew many of its mem- appearance of mirror-like bulbs, stalks and pods.
bers from the persecuted alien species. While When darkness falls, the world becomes a
the memory of the Empire has not been forgot- different place. The plants open, the animals
ten, neither has the memory of,the Alliance and emerge from their hiding places, and rain falls as
the effort it undertook to banish the tyranny and the world cools. In this arena of nocturnal life,
restore freedom to the galaxy. Barabels rule supreme. They evolved as hunt-
Dark Force Rising, like Heir to the Empire ers, and they have made an art out of finding
before it, introduces a number of aliens on both prey and bringing it down.
sides of the continuing galactic conflict. The Physically, Barabels haveslit-like pupils which
entries below describe some of the more inter- collect energy from the infrared to yellow spec-
esting and important ones in depth, providing trums, allowing them to see in darkness as well
background information as well as statistics for as normal daylight conditions. The black scales
use in the roleplaying game. which cover their bodies are made of sturdy,
protein-based keratin. ft provides the hunters
Barabels with natural body armor which is resistant to
Barabels are vicious, bipedal reptiloids. They punctures and blows. They have even been
stand from 1.75 to 2.5 meters tall. The horny known to shrug off light blaster bolt hits.
black keratin scales that cover their bodies, as The major Barabel city is Alater-ka, an in-
well as the long, needle-like teeth which fill their terlocking network of caverns surrounding an
huge mouths, give them a fierce, frightening underground spaceport. The spaceport's facili-
ties are crude, but sporting hunters fill the
countenance.
Barabels inhabit the dark, humid world of tourist lodges as they come from all over the
design, yet they also have segmented bodies, like ons being directly involved in the affairs of the
many varieties of insects. Old Republic. However, the myths seem to di-
Star Dragons have one pair of legs for every rectly contradict each other regarding the de-
body segment. Their diaphanous wings are at- tails of the stories, and thus it is impossible, at
tached to the upper portion of the body and this time, to learn the facts behind the assis-
spread out one and a half times their body tance of the Star Dragons. The few members of
length. They hold the upper segments of their this species still known to exist remain secre-
bodies erect, and the limbs in this area have tive and alone, perhaps waiting to see how the
evolved into arms and hands. galactic conflict finally ends before rejoining the
The scales that cover a Duinuogwuin's body galactic community.
are gray, dirty white, silver, pale blue or black. Legends persist that this self-imposed isola-
This coloration remains constant throughout a tion has to do with a genetic flaw which exists in
Star Dragon's life- those born pale blue remain the species. When Duinuogwuins mate, legends
pale blue until their dying day. report that they often give birth to offspring
Duinuogwuins are an ancient species. They who are unintelligent and extremely violent.
are so old that the location of their homeworld While fully intelligent Duinouog",uins are the
is unknown. They guard the secret carefully, norm, the unintelligent forms are purported to
and have learned to treat questions about their be quite common. Such offspring are ravaging
natures, their pasts, and their origins with polite monsters which the parents are forced to de-
indifference. Duinuogwuins have adapted to a stroy rather than risk their being loosed upon
variety of environments. They have been en- the galaxy. Perhaps this trait is a result of their
countered on diverse worlds and even in deep flexible genetic code.
space without apparent protection from vacuum Duinuogwuin
and void, thus earning the name Star Dragons.
They are secretive about their physical na-
Roleplaying Game Statistics
tures: they always refuse medical treatment and Attribute Dice: 180
never die in public places. Legends speak of Attribute Minimum/Maximums:
planets known as Dragon Graveyards, though DEXTERITY 20/50
no one has ever reported. finding such a place. KNOWLEDGE 20/50
They are unusual, to say the least, in light of MECHANICAL 10/40
their biological adaptions. Normally, when a PERCEPTION 20/50
species evolves, the process is gradual, each STRENGTH 30/60
new adaption occurring over countless genera- TECHNICAL 20/40
tions. Star Dragons seem to evolve with each Move: 18/25
succeeding generation - a Duinuogwuin Length: 10-100+ meters
dragonling can emerge with new physicai char- Quote: "My race is old, my memory
acteristics that are not even hinted at in prior ancient. I have seen much, and remem-
generations. The creatures obviously have a ber even more."
highly evolved and readily adaptable genetic Special Abilities:
code, probably ensuring their ability to survive Flight: Duinuogwuin can fly in both space
climatological or environmental changes that and atmosphere. They have the follow-
would surely exterminate a less hardy species. ing speeds, which may not be improved
Duinuogwuin have a mysterious society, of- over time:
ten choosing to be solitary beings. They have a Space: 5. Atmosphere: 210; 600 kmh
deep-rooted sense of morality, and an almost Space Survival: Duinuogwuin can survive
genetic predisposition toward the Force. Dur- in deep space without artificial protec-
ing the height of the Empire (and even now in tion for long periods of time; they must
many places in the galaxy), Duinuogwuin de- make an Easy stamina roll after one
nied any sensitivity toward the Force. If pressed, month, increasing the difficulty by one
they claimed that if any Star Dragons ever made level per additional month continuously
use of the Force, they died out long ago. Tales in space.
that Duinuogwuin once served as Jedi Knights Force skills: Control2D, sense 2D, aiter ID.
remain nothing more than stories and rumors, It is believed that approximately one in
since much of the Jedi history records were three Star Dragons possess Force skills,
destroyed during the reign of Emperor Palpatine. although the true number is unknown.
The Star Dragons may not always have been Force powers: Varies by individual.
so secretive. There are numerous myths, whose Story Factors:
origins go back thousands of years, of Star Drag- Isolation: Duinuogwuin live in self-
imposed isolation. They are mysterious inhabitants know that appearances can be de-
beings who will only be encountered in ceiving. Days are spent foraging forfood along the
very rare circumstances. forest floor, but the night belongs to larger preda-
Note: It is strongly suggested that players tors than the Ewoks. At night, the forest takes on
not be allowed to play Star Dragons. a darker, more dangerous air, and few Ewoks
leave the salety of the trees once the sun has set.
Ewoks Village clusters are built around the wide
Ewoks are curious, good-natured, furred bi- trunks of the massive trees. Where trees crowd
peds that stand about one meter tall. They have together, public squares are constructed of open
a primitive, tribal culture that has not yet ad- platforms spread between the closely-spaced
~ance.d beyond spears, bows and arrows. They
trunks. Huts are made of mud, thatch, wood and
mhabltthe forest moon of Endor, living in tree- cloth, often using the tree trunks as inner walls.
top village clusters high above the forest's floor. The villages are suspended high above the for-
Ewoks communicate in a liquid, expressive est floor, connected one to another by wooden
language that can be learned and spoken by Hu- walkways, stairs, ladders, and swinging vines.
mans. They have developed a trade language that Ewok religion is complex and highly spiritual,
combines simple Basic with the Ewok tongue. centered around nature and the giant trees.
Smce the Battle of Endor, this Basic-Ewok combi- Legends refer to the trees as guardian spirits,
nation has served to solidify their friendship with and the name Ewok actually means "people of
the New Republic. The Ewoks are clearly intelli- the trees." The trees are believed to be intelli-
gent and are quick learners, showing both fear of gent, long-lived beings who care for and protect
and fascination with technology. the Ewoks. Village shamans interpret the many
The giant trees of the forest moon, many of signs and portents that fill the superstitious
which grow taller than three hundred meters lives of the Ewoks. The Ewoks have a strong
are home to the Ewok people, and much of th~ belief m the supernatural, and it is believed that
Ewok culture is tied into these majestic giants. many of the shamans can call upon miraculous
While Ewoks tend to be easily startled by the powers - a clear indication of some aptitude
new and unexpected, they are also fierce war- with the Force, although the Ewoks don't recog-
riors, expert hunters and remarkable trackers. nize the Force as such.
Life in their predator-filled forest has made them The Ewoks have a rich musical culture. Music
cautious and suspicious by nature, but they are plays a major part in religious ceremonies, cel-
also brave, alert, exceedingly curious and ex- ebrations and storytelling. It is also used as a
tremely loyal once their trust has been earned. means for long-range communications. Visitors
The forest moon appears peaceful, but the can often hear moving, haunting religious bal-
lads echoing through the forest, many of which
hearken back to the earliest period in Ewok
culture. Drums resound among the massive
trees, relaying information and warnings from
one village cluster to the next. Ewok dance and
celebratory music shows the true nature of
these tree-dwelling people - it expresses a
wide range of emotions, but is often happy and
full of joy. Though their instruments are primi-
tive, a talented Ewok musician can coax the most
expressive and beautiful sounds out of them.
Ewoks are totally loyal to their tribes, pledging
their very lives to the defense of their people,
communities and trees. They have a natural sense
of community, and this has shown itself even
among those Ewoks who have chosen to join the
New Republic. Ewoks adopt whatever compan-
ions they are with, creating surrogate tribal clus-
ters when they are away from their homes.
While they are technologically primitive by
galactic standards, Ewoks are nevertheless in-
ventive. They are experts at crafting tools, weap-
ons and simple traps, and more challenging
deVices have been made using wood, stone,
cloth and vines. Ewoks have even designed and bridges, and rock-hurling catapults
built crude gliders for traveling between the (damage value: 20, Speeder scale).
trees. Advanced machinery often makes Ewoks Special Abilities:
nervous and wary - at first. Once their natural Skill bonus: At the time the character is
fear wears off, their curiosity sets in. Then a created only, the character receives 20
child-like desire to play forces them to experi- for every ID placed in the hide, or search
ment with the unfamiliar items. Many Ewoks skills.
have learned to operate repulsorlift vehicles Skill limits: Beginning characters may not
and blasters, but they remain committed to place any skill dice in any vehicle (other
their traditional bows, slings and spears. than glider) or other high tech opera-
Ewoks have poor vision, but a heightened tions or repair skills.
sense of smell has been developed to compen- Smell: Ewoks have a highly developed
sate for this deficiency. They can track by scent sense of smell, receiving a + 10 to their
alone and can use this sense of smell to detect search skill when tracking by scent. This
predators and prey. ability may not be improved.
Endor's forest moon has had little contact Story Factors:
with the Empire since the Imperial defeat at the Protectiveness: Most Human adults will
Battle of Endor. The New Republic has set up a feel unusually protective of Ewoks,
trading post, but the absence of a central Ewok wanting to protect them like young
government has made further diplomatic mis- children. Because of this, Humans can
sions impractical. The tales of Luke Skywalker, also be very condescending to Ewoks.
the golden Oroid See-Threepio, and Princess Ewoks, however, are mature and inquisi-
Leia have spread throughout the village clus- tive - and unusually tolerant of the
ters, however, and they and their New Republic Human attitude.
companions are considered trusted friends of
the people of the trees. Gotals
Ewok Gotals are large bipeds who are easily recog-
Roleplaying Game Statistics nized by the two cone-shaped growths which
Atbibute Dice: 120 rise from the tops of their heads. Gray-brown
Atbibute Minimum/Maximums: skin, flat noses and protruding brows highlight
DEXTERITY lD+2/4D+2 their faces. The rest of their bodies are covered
KNOWLEDGE lD/3D in shaggy gray fur.
MECHANICAL lD+2/3D+2 These beings hail from the fourth moon or-
PERCEPTION 2D/4D+2 biting the gas giant world of Antar. Gotals have
STRENGTH lD/3D developed the ability to sense emanations which
TECHNICAL lD/2D+2 are invisible and undetectable to most other
Move: 7/9 species. The cones atop their heads are filled
Height: 1 meter with sensitive nerve endings and receptor cells
Quote: "Eee chu wawa." which have adapted to the fluctuations in mag-
Special Skills: netic fields and other energy waves. Infrared
Dexterity skills: emanations, radio waves, and most other forms
Thrown weapons: bow, rocks, sling, spear. of energy can be detected and distinguished by
Time to use: One round. The character the nerves and cells in the Gotals' cones.
may take the base skill and/or any of the The typical Gotal's eyes and ears are primi-
specializations. tive compared to the sensory organs in his head
Mechanical skills: cones. These cones can detect and analyze en-
Glider. Time to use: One round. This ergy waves which most other beings are not
ability allows characters to pilot gliders. even aware of. A Gotal also has a sense of touch
Technical skills: and taste, but he lacks the ability to smell.
Primitive construction. Time to use: One Gotal hunters on their homeworld have
hour for gliders and rope bridges; learned to sense prey as far away as ten kilome-
several hours for small structures, ters. Without visual confirmation, a Gotal can
catapults, and similar constructs. This is determine the number of animals in a particular
the ability to build structures out of area, what types are present, and which ones
wood, vines and other natural materials are healthy or ill. When a Gotal gets closer to its
with only primitive tools. This skill is intended target, he can sense the animal's elec-
used to build sturdy houses, vine tromagnetic aura. This provides him with in-
formation concerning the prey's mood, aware-
ness, and state of mind. These same sensory Because Gotals can practically read the minds
abilities have made Gotal some of the most of other species, they are usually diplomatic
sought after hunters in the galaxy. and polite - unless they sense evil intentions in
In Gatal communities, sensory cones are used those they are interacting with. They speak in
to monitor the moods, desires and thoughts of monotones, and many species mistrust them.
community members. This allows them to avoid Gotal
angry Gotals, to share in the joy of happy Gotals,
and to seek out depressed Gotals in order to
Roleplaying Game Statistics
cheer them up. They converse to convey ab- Attribute Dice: 120
stract ideas and specific information, but never Attribute Minimum/Maximums:
to express emotion or feelings. For these rea- OEXTERITY 10+2/40+2
sons, Gotal communities are among the most KNOWLEOGE 10/30
harmonious civilizations in the galaxy. MECHANICAL 10/20
In mating and rearing young, Gotals have PERCEPTION 20/50
avoided the elaborate courting rituals favored STRENGTH 20+1/40+1
by so many other species. These beings sense TECHNICAL 10/30
love as soon as it occurs, and act accordingly. Height: 1.8-2.1 meters
They mate for life and bear young as soon as Move: 10/15
their life styles permit. Quote: "Your aura appears dark. What
The Gotal civilization is technologically on troubles you, my friend?"
par with the more-advanced non-human societ- Special Abilities:
ies. Like the Man Calamarians, they have suc- Energy Sensitivity: Because Gotals are
ceeded in reaching the stars, but it wasn't until unusually sensitive to radiation emis-
the Old Republic arrived with hyperdrives that sions, they receive a +30 to their search
they truly joined the galactic community. Even skill when hunting targets in wide open
so, many species are uncomfortable around areas of up to 10 kilometers around
Gotals. They consider themselves to be at a them. In crowded areas, such as towns
disadvantage when dealing with the overly sen- and cities, the bonus drops to +10, and
sitive Gotals, who sometimes appear to have the range drops to less than one kilome-
supernatural powers to the more-superstitious ter. In areas with intense radiation, they
species. Because of their ability to sense in a suffer a -10 penalty to search because
wide variety of spectrums and to analyze this their senses are overwhelmed by radia-
data logically, Gotals make shrewd competitors tion static.
in the business, political and gambling arenas. Mood Detection: By reading the auras and
Gotals do not like Droids. for the high-energy moods of others, Gotals receive a positive
output from Droid brains overloads their senses. or negative bonus when engaging in
This also occurs with some other forms of tech- interactive skills with other characters.
nology, especially those machines which com- The Gotal makes a Moderate Perception
bine or produce different forms of energy at the check and adds the following bonus to his
same time. Perception skills when making opposed
The species also has a' hard time interpreting rolls for the rest of that encounter.
the emotions of alien races. Affection is often Roll Misses Difficulty By: Penalty
mistaken for love, anger for imminent violence, 6 or more -3D
envy for murderous intent. With sufficient ex- 2-5 -20
posure to alien species, most Gotals learn to 1 -10
overcome this difficulty. It is rumored that the
Duinuogwuin-Gotal conflict had its roots in this Roll Beals Difficulty By: Bonus
problem, and only the intervention of Jedi me- o to 7 10
diators were able to stave off full-scale war. 8 to 14 20
Antar Four has yet to respond to the over- 15+ 3D
tures of the New Republic. It remains neutral,
Fast Initiative: Gotals who are not suffer-
sending its people out to act as scouts, trackers,
ing from radiation static receive a + 10
mercenaries and even bounty hunters for the
when rolling initiative against non-Gotal
other unaligned societies. While they are con-
opponents. This is due to their ability to
sidering the offer to join the New Republic, the
read the emotions and intentions of
Gotals have made it clear that they want nothing
to do with the Empire, for they sense nothing others.
but evil in the emotions of the Empire's agents. Story Factors:
Droid Hate: Gotals dislike Droids because
Herglics
The planet Giju has a wide variety of life
forms, but it is the Herglics who rule the world.
Herglics are huge bipeds who seem to have
evolved from water-dwelling mammals. They
are tall, extremely wide, and fairly strong, with
smooth, hairless skin that ranges in color from
hght blue to nearly black. Most evidence of a
water origin has been bred out of the species
Fins and flukes, for example, have been replaced
bored for the Imperial war machine. For this
by arms and legs. They still breathe through a
reason, once the Empi re (Jed from their sector of
blow hole on top of their heads, however.
space. the Herglics were left with a largely intact
~er?lics became traders and explorers early in
manufacturing infrastructure, which has allowed
their
.
histOry, reaching the stars of their nei"hbor-
a them to get back into the competition of galactic
109 systems about the sallle time as the Corellians
trade much faster than worlds such as Kashyyyk
were reaching theirs. Because of their size. Herglics
and Mon Calamari.
built everything slightly larger than Human scale.
Herglics can be encountered throughout the
This is easy to understand. as the average Herglic
galaxy. though they are more likely to be seen
h.as a width span slightly larger than two good-
on technologically-advanct:'d worlds or in spact:'-
Sized Humans standing side by side. Their box-
ports or recreation ct:'nters. Thereare two things
like. fUllctionally-designed freighters became com~
that can disturb tilt:' otht:'rwise dol'ilt:'. prat.'til~al
mon throughout their neighboring regions once
natures of these gentle giants.
they were admitted into the Old Republic. Their
The first is gambling. Once introdllt'ed to
inquisitive but practical natures made them wel-
some type of game of chance. a fever st:'ems to
come members of the galactic community. and
come over a Ht.>rglic. He spends his free tilllt'-
their even tempers helped them get along with
and his credits - trying to develop a "system"
other species.
which will make him rich. Before the Imperial
Giju was hit hard by the Empire. for its manu-
takeover of Giju. Herglics were regularly Pll-
facturing centers were among the first to be
cOllntered in placps likp Cloud City. Now tlwy
commandeering by the Emperor's New Order.
can be found in the gambling halls of the Coral
The otherwise docile species tried to light back,
Vanda and the Kliari Princess. anlOllg otlwrs.
but the endless slaughter which foilowed quickly
placing bets and losing credits.
convinced them to be pragmatic about the situ-
The second is llwir size. Living ill a galaxy
a.tion. It was not practical to die fighting a supt:'-
with beings who are mostly smaller tlla;} tllPY
nor enemy, the Herglics decided. When the
are has made Ht'rglics somewhat st'lf-nmsl'iolls
smoke cleared and the dead were buried. they
of their size. As Illost galactic facilities are built
submitted completely to the Empire's will.
to accommodate Human dimensions, tilt"'
This submission has made them a less-than-
Herglics feel uncomfortable. crowded and Ollt
trusted member of the currently neutral worlds.
of place when away from their hOllleworkl or
Many in the New Republic feel that the Herglic
out of their ships. They lllust take up two seats
betrayed the rest of the non-Human worlds
ill restaurants and cantinas because of their
when they openly joined the Empire: Though
bulk. They liil corridors designed for thinner
they did not enjoy freedom and the rights of
beings. And doorways require a good deal of
Humans. they did live comfortably as they la-
cal specimens, but they also evolved a high cently shown the Noghri that the Empire has
intellect. Noghri are perfect compact killing ma- been deceiving them all these years. Instead of
chines, small in size but large in ability and skill. cleaning the land as they promised, the Imperi-
Their abilities and physical appearance are night- als have been maintaining the level of contami-
marish to many other species; their large eyes, nation in order to keep the Noghri in their debt.
protruding, teeth-filled jaws, gray skin, and thin, How this will effect the Noghri and their rela-
powerful muscles not only aid them in their tionship with Grand Admiral Thrawn has yet to
natural role of hunters, but are also intimidating be revealed. .
to other intelligent species.
Noghri
The Noghri have a primitive, tribal culture
dominated by customs and rituals. Though they Roleplaying Game Statistics
make use of space vessels and modern technol- Attribute Dice: 160
ogy, it is evident that they have only been intro- Attribute Minimum/Maximums:
duced to such things recently in their history. OEXTERITY 20+1/50+2
They have a code of honor which has similari- KNOWLEDGE lD+I/30+2
ties to that of the Wookiees of Kashyyyk, and MECHANICAL lD/30+2
they take a personal pride in whatever work PERCEPTION 20+2/40+2
they set out to do. They are an honorable people, STRENGTH 20+2/50+2
in their own way, who have pledged themselves TECHNICAL lD/30+2
to the Empire as payment of what they perceive Height: 1.3 meters
to be a life debt. Move: 11/18
Before pledging themselves into the service Quote: "I1yr'ush mir lakh svoril'lae.
of the Empire, the Noghri experienced the ter- Mir'lae karah siv Mal'ary'ush vir'ae
rible destruction of life in conflicts between the Vader'ush."
clans. Now they are one clan, in service to the Special Skills:
Empire. Life on their world of Honoghr has Strength skills:
always been a struggle. The land required hard Brawling: martial arts. Time to use: one
labor to tame, and great amounts of sweat were round. This specialized form of brawling
needed to coax food from its poor soil. combat employs techniques that the
Then, the battle in the sky made things much Noghri are taught at an early age. Because
worse. At the time, the Noghri knew nothing of of the deceptively fast nature of this
starships and blasters. To them, it was a war combat, Noghri receive +20 to their skill
between the gods, fought with flashes of brilliant when engaged in brawling with someone
lightning. When one of those ships was severely who doesn't have brawling: martial arts.
damaged, it crashed into the world. This set off Also, when fighting someone without this
massive earthquakes and released toxic chemi- skill, they also receive a +lD+2 bonus to
cals into the air. When it was over, the Noghri who the damage they do in combat.
survived put aside their differences and gathered Special Abilities:
in what little land was still inhabitable. That was Claws: Noghri have powerful claws (add
where Oarth Vader found them. +10 to damage in brawling combat) and
Most non-Human primitives were ignored by sharp teeth (add +20 to damage in
the Empire, but the Noghri displayed natural brawling combat).
fighting skills which could be exploited for the Stealth: Noghri have such a natural ability
cause of the New Order. The Empire supplied to be stealthy that they receive a +20
food, medicine, tools and Oroids to clean the when using their hide or sneak skills.
land. They taught the Noghri Imperial ways, and Enhanced Senses: Because the Noghri
gave them a mission that suited the hunters. have a combination of highly-specialized
The service they provide is a debt of honor to senses, they receive a +20 when using
their saviors. their search skill.
Noghri have great knowledge of the subtlety Ignorance: Noghri are almost completely
of combat. They do not seem to mind that they ignorant of galactic affairs. Noghri may
are stuck in a permanent debt relationship, not place any beginning skill dice in any
which is closer to slavery than a debt to be Knowledge skills except for intimidation,
repaid. They have always loved the stars, and survival or willpower.
the Empire allows them to travel among them as Story Factors:
part of the service they must provide. Enslavement: Noghri are indebted to
Princess Leia, who the Noghri see as Lady Lord Oarth Vader and the Empire; all
Vader, heir to the Lord Oarth Vader, has re- Noghri are obligated to serve the Empire
Rishii
Rishii are small avians who live in primitive
tribal clusters high in the mountains of their
homeworld, Rishi. The feathered wings which
spread from a Rishii's body gives him the ability
of true flight. Their Human-like hands have made
them tool users, but they have not advanced
much beyond working with stone and wood. In
many ways, the Rishii are more primitive than
the Ewoks of Endor's forest moon.
The loose tribal clusters of the Rishii, or
nests, are made up of a small number of family
groups. Neighboring nests live in peaceful har-
mony, respecting the territory of other Rishii
tribes. Their peaceful coexistence has been ex-
tended to the Humans and aliens who have set
up cities and a spaceport in Rishi's lowlands. Rishii
Though the Rishii do not understand why these Roleplaying Game Statistics
strangers want to live in the most undesirable Attribute Dice: lID
parts of the planet, they do not object to their Attribute Minimum/Maximums:
presence. fn fact, a few of the nests have started DEXTERITY 2D/4D
to trade with the strange, wingless ones. They KNOWLEDGE ID/3D+2
are most interested in the shiny rocks which MECHANICAL ID/3D
allow the wingless ones to fly. PERCEPTION 2D/4D+l
Rishii have an uncanny knack for languages. STRENGTH ID/3D+2
They can learn new languages quickly, though TECHNICAL ID/3D
their methods are sometimes misunderstood Height: 1.6 meters
by the Human colonists. The Rishii learn by Move: 7/9 (walking), 13/18 (flight)
mimicking the sounds made by newcomers. Quote: "Why you want to live in hot,
They can produce the words perfectly, sound- humid lowlands? Mountains are much
ing exactly like the person they are mimicking. better."
To the Rishii, this is learning. To the person Special Skills:
being mimicked, it sometimes appears as if the Dexterity skills:
primitive avians are making fun of them. This Thrown weapons: sling: This skill allows a
caused a few problems when the two species Rishii to use their individually built
first were introduced, but has since been seen slings (STR +ID; ranges: 3-5/10/15).
for what it is. Strength skills:
The Rishii hunting weapon of choice is a sling Flight: Rishii characters use this skill to
which can be used while perched or in flight. fly, much like Humans and other land-
Rishii senses are extremely good, especially based creatures use running. Their
sight and hearing. Their nests are open air living speed is 13/18, or 37/52 kmh and may be
perches, either natural, or constructed when no improved in the same manner as ground
suitable formations are available. They have no movement (see page 15 of Star Wars, Tile
interest or understanding of modern technol- Roleplaying Game: Second Edition).
ogy, and those items which have been traded to Special Abilities:
them have become nest liners and perch deco- Learn Languages: Rishii receive a +20
rations-whether they be blasters, creditvouch- when checking to see if they understand
ers, or power generators. a new language; they need only make 5
Very Difficult languages checks to learn a
new language.
calm bunch. Nothing excites them. Their ites to large planetoids. The asteroids maintain
patience and seeming inability to get an orbit pattern that is almost regular. and a
genuinely upset or excited sometimes large number of space slugs and mynocks also
infuriates other species. make their home among the swirling rocks.
While it is almost certain that the Verpine did
.Verpine not evolve on the lifeless asteroids, they have
Tall, bipedal insectoids, Verpine are an ad- gone to considerable trouble to establish homes
within the drifting chunks of frozen rock. Some
vanced species well known for their technologi-
cal accomplishments. They have thin, stick-like speculate that the Verpine were wandering no-
mads who decided to settle in among the aster-
bodies with awkwardly-articulated joints. Flex-
oids for some unknown reason. A second theory
ible plate of chitinous material covers their
bodies. They have two huge black eyes, short states that the Verpine inhabited a planet in the
snouts, and small, toothless mouths. Two an- same orbit as the asteroid field, and as the
planet slowly disintegrated into space debris
tennae jut from the sides of their heads.
The species lives in the RocheAsteroid Field, they found ways to live on the asteroid which
remained. The Verpine themselves have leg-
an old and orderly collection of space'debris
with asteroids ranging in size from tiny meteor- ends that speak of a catastrophic civil war.
believing that the asteroid field is all that re-
mains of their aggressive foolishness. lic, and many Verpine joined the efforts of the
Verpine have evolved from especially hardy Rebellion during the galactic civil war. Today
insects. Their large black eyes are adaptations they remain members of the New Republic,
of insectoid compound eyes, giving them the though Verpine can be found securely estab-
ability to see nearly microscopic detail with lished in private and fringe society.
clarity and precision. Their antennae contain All Verpine colonies are unified in a single
tympanic nerves which detect sound wave vi- hive. They have developed a limited form of
brations and relay them to the brain. They also communal consciousness due to their organic
pick up radio waves, and Verpine can generate telecommunications abilities. Every member of
their own radio emissions by controlling their the hive takes part in the decision-making pro-
biological frequency modulation. Their nervous cess, and a single Verpine in contact with the
system has an unusually Rowerful electromag- communal consciousness can speak with com-
netic aura, and the Verpine can communicate plete authority for the entire hive.
through these emissions with other members of Verpine
their species.
This biological radio network spans the as-
Roleplaying Game Statistics
teroid field, allowing each member of the colony Attribute Dice: 120
to remain in nearly constant contact with the Attribute Minimum/Maximums:
others. Some species see this as a form of telepa- OEXTERITY 10+1/30
thy, but it is simply a mode of organic telecom- KNOWLEOGE 10+1/30
munication. MECHANICAL 10+2/30+2
The Verpine are innate experts in most fields PERCEPTION 10+1/40
of technology. They have a child-like sense of STRENGTH 10+1/30
wonder as far as machinery is concerned. This TECHNICAL 20/50
expertise and wonder has been put to good use Height: 1.9 meters
in the asteroid field, where they have hollowed Move: 10/13
out rocks to use as colonies. The asteroids are Quote: "What a wonderful gadget! Still, I
sealed against vacuum and the cold of space, think I can make it work even better!"
creating living and working space for twenty to Special Abilities:
one hundred inhabitants, depending on the size Body Armor: The Verpine's natural
of the asteroid: Some of the larger planetoids chitinous plate armor gives them a + 10
near the center of the field contain cities of one against physical attacks.
thousand Verpine or more. Microscopic Sight: The enhanced and
Each colony is self-sufficient, producing all of specialized sight of the Verpine gives
the energy, food, air and water the inhabitants them a + I0 to their search skill when
need to survive. Repulsor field shells envelop looking for small details.
inhabited asteroids, creating bubbles which Organic Telecommunication: Because
harmlessly reflect debris and other asteroids. Verpine can send and receive radio
Because their lives depel1d on it, the Verpine waves through their antenna, they have
have a great respect and understanding of tech- the ability to communicate with other
nology and machinery. members of their species and with
Starship building has been one area the specially-tuned comlinks. The range is
Verpine have excelled at, and they have earned very limited when they are acting
their reputation over and over again with their individually (1 km) but greatly increases
unique and functional designs. The Slayn & when in the hive (covers the entire
Korpil Corporation, named for two neighboring Roche asteroid field).
Verpine colonies, has been a respected name in Technical Bonus: All Verpine receive a
starship design since the days of the Old Repub- +20 bonus when using their Technical
skills.
_ Chapter Seven
Droids
Droids are sophisticated robots, automatons dling duties ranging from translation and proto-
designed to handle tasks too menial, repetitive col to spaceport control, teaching and even
or dangerous to force upon living beings. Some diplomatic assistance.
are molded in the image of their creators, while • Fourth-degree Droids are designed and pro-
others are purely utilitarian in form. All have grammed for security and military applications.
some semblance of artificial intelligence, and
most develop or are programmed with a spe- • Fifth-degree Droids are designed to serve as
cific personality. Droids can experience per- menial laborers and in other functions where
sonal growth and development over time, pro- wide-ranging intelligence is not an important
vided they are not subjected to the common asset. These Droids usually do one thing very
practice of periodic memory wipes and repro- well, but are incapable of the most rudimentary
gramming. or other tasks; they work in such areas as min-
Large numbers of Droids must function in ing, salvage, transportation, and sanitation.
hostile environments, including hard vacuum, In Imperial, Republic, and non-aligned re-
areas of extreme heat or cold, watery depths, gions, Droids provide invaluable if not always
and irradiated power cores. appreciated service, freeing living beings for
All Droids have some means of communica- more important tasks. Duties range from navi-
tion, at least having a comm port to link up with gational assistance and starship repair to in-
other Droids and computers. Many "speak" one terpreting between different species. They heal
of a variety of information-dense electronic lan- the sick and wounded, explore hostile worlds,
guages, completing entire conversations in a and function as the eyes and ears of their mas-
few electronic beeps and whistles. Most are ters wherever they go.
programmed to understand at least one non- Prior to the galactic civil war, the Droid in-
mechanical language - usually that of their dustrywas dominated by two firms-Industrial
current masters. After long associations with Automaton and Cybot Galactica. Many smaller
particular Droids, some living beings have fringe companies such as Arakyd and Geentech
learned to understand a Droid language. Some held a share of the market by selling cheaper
Droids can speak many common languages, and more-specialized Droids, but the myriad of
ranging from Basic to Wookiee, and can repro- companies couldn't significantly affect the mar-
duce any sound that they hear. ket unless they worked as a group to challenge
Internal power cells provide Droids with op- the two major manufacturers. When the Rebel-
erating energy. Droids voluntarily shut down lion became significant enough to disrupt nor-
during slow periods to conserve energy and mal trade and commerce throughout the gal-
make internal memory repairs. axy, most of the smaller companies were forced
Droids are classified by their function and to close down, leaving the two major compa-
assigned to one of five different categories: nies, both part of the Corporate Sector Author-
• First-degree Droids include those skilled in ity, to control the market. As both of these giant
physical, mathematical or medical sciences. firms had long-standing contracts with the Em-
pire, the Alliance was forced to find the Droids
• Second-degree Droids are versed in e(lgineer- it needed in other places.
ing and the technical sciences. One solution the Alliance came up with was
• Third-degree Droids are equipped with social to purchase the manufacturing equipment from
sciences and service area programming, hall- many of the closing Droid companies. While this
Culture 40, languages 80, value 60 force if necessary, unlike most '·civilian" Oroids.
MECHANICAL 20+ I While guard Oroids are not as tough as com-
Communications 50+ 1, sensors 50+ 1 bat Oroids or the outlawed assassin Oroids,
PERCEPTION 40 they are more than equipped to handle the tasks
Con 60, hide 60+ I, investigation 60, assigned to them. In most cases, simply having
search 60, sneak 60+ I a guard Oroid around will deter all but the most
STRENGTH 20 desperate or powerful antagonizers.
TECHNICAL 30
Guard Droid
Computer programming 50, security 60
Model: Arakyd G-2RO Guard Oroid
Standard Equipment:
Height: 1.2 meters
• Humanoid body (head, two arms, two
Move: 10
legs)
OEXTERITY 30
• Information recording and coded
Blaster 50, dodge 40, melee combat
retrieval/broadcast system
40+ I, running 40
• Vocabulator speech/sound system
KNOWLEDGE 20
• Broad-band antenna receiver
Bureaucracy 30, intimidation 40, intimi-
• M-I VerboBrain processor
dation: interrogation 5D, languages 3D.
• TranLang III communication/protocol
law enforcement 30+2
module
MECHANICAL 20
• Espionage hard-Wired module
Repulsorlift operation 40, sensors 50
PERCEPTION 40
Guard Droids Command SO, investigation 50, search
Security departments and law enforcement 70
agencies throughout the galaxy use guard Oroids STRENGTH 40+1
to augment security systems and watch over TECHNICAL 20
sensitive locations or persons. They serve as First aid 30, security 50
body guards, protectors, installation sentries, Standard Equipment:
area watchdogs, and even prison wardens. • Repulsorlift engine (move: 10)
Guard Oroid personality modules tend toward • Visual/sound sensor package
demanding, almost abusive behavior, and many • Vocabulator speech/sound system
are allowed by their programming to use deadly • Broad-band antenna receiver
• Stun appendage (stun damage 6D) techs have given the job over to other mouse
• Blaster appendage (damage 5D, ranges Droids.
3-7/25/50) General Purpose Droid
• Grasping claw (+ 1D to lifting) Model: Rebaxan Colmuni MSE-6
Height: .3 meters
General Purpose Droids Move: 5
The Rebaxan Colmuni MSE-6 General Pur- DEXTERITY 2D
pose Droid was introduc.ed as a low-cost KNOWLEDGE 1D
commercial Droid by the now-defunct Chadra MECHANICAL 1D
Fan company. The Chadra Fan modeled the PERCEPTION 1D
Droid after a common pet animal from their STRENGTH ID
home world; unfortunately, the MSE-6 was an TECHNICAL 1D
utter failure on the open' market because it Standard Equipment:
reminded an inordinate number of intelligent • Electro-photoreceptor
species of pest creatures. • Auditory sensor
The Empire offered to purchase the entire • Holocam
production run - at a greatly reduced price. • Treads
The Droids, almost universally disliked by Army • Retractable heavy manipulator (+2D to
and Naval personnel, have found permanent lifting)
employment aboard Imperial starships and in • Retractable fine manipulator (+ 1D to
Imperial installations. It has also earned the lifting)
nickname mouse Droid. • One skill matrix programmed with one
Mouse Droids are third degree Droids with of the following skills: bureaucracy 3D,
modular knowledge circuit matrices. Each Droid sensors 3D, hide 3D, search 4D, armor
is equipped with one matrix, each programmed repair 3D, blaster repair 3D, capital ship
with one skill at a time. The matrices are cheap, repair 4D, capital ship weapon repair 3D,
compact, and easy to install, allowing MSE-6 computer programming/repair 3D, Droid
Droids to perform one job, change matrices, programming 3D, Droid repair 3D,
and head off to perform a different job. It is so security 3D, starfighter repair 3D
easy to reprogram these Droids that Imperial
_ Chapter Eight
Equipment
Technology is the life blood of the Star Wars The technology of the HoloNet was amazingly
galaxy, providing weapons, transportation and complex. Hundreds of thousands of non-mass
survival gear, as well as allowing the develop- transceivers were connected through a vast ma-
ment of devices of convenience. trix ofcoordinated hyperspace s-threads, or simu-
tunnels to form the HoloNet. These, in turn, were
Holo Transmissions connected to massive computers which sorted
The imaging communications medium that and decoded all of the information.
While in wide service, the HoloNet system was
changed the galaxy was the hologram signal relay
expensive to maintain. The expense was consid-
system. Holographs are three-dimensional im-
ered a necessary debit, for the HoloNet gave the
ages created by focused beams of coherent light.
Holograph technology was perfected during the Republic a sophisticated, flexible and almost in-
stantaneous method of communication.
days of the Old Republic, followed by hologram
However, the HoloNet's incredible cost al-
technology which allows full images, with sound,
movement and an incredible number of recording lowed only governments and the wealthiest of
corporations to exchange communications;
techmques; holograms are merely one step re-
hyperspace travel or subspace remained the
moved from being actually present at an event.
Holoprojectors can project three-dimensional only viable method of communication for the
average citizen. Still, the HoloNet gave the aver-
images wherever they point their lens.
age citizen a sense of belonging to the Republic.
Coruscant was the first world to receive a
When Emperor Palpatine took control of the
hologram network, providing instantaneous
Old Republic, he closed down large portions of
three-dimensional communications between
the HoloNet. He retained it for direct communi-
various points on the planet. The next step was
cations with his fleet of Star Destroyers, and he
to connect the entire Republic in the same way.
allowed it to remain in use within the Core
The Old Republic's Senate commissioned the
construction of a galaxy-wide HoloNet to provide Worlds. The outer systems were cut off, how-
ever, so that knowledge of the Emperor's atroci-
a free flow of information between the member
ties would be slow to reach the public.
worlds. Prior to the HoloNet, communications
were handled face-ta-face (as hyperspace travel While the Empire continues to make use of a
portion of the HoloNet, the New Republic is
was usually faster than subspace comm units) or
by subspace planetary relays. These deep space busy opening up the rest of the system in order
to give the member worlds a sense of belonging
communications stations received, amplified, and
retransmitted comm transmissions toward their
once again. In addition, many Republic ships-
even those without holoprojector systems -
desired destination. Subspace camms continue
are relaying their comm transmissions through
to be the main short-range, inexpensive commu-
the hyperspace matrix to provide near-instanta-
nications medium.
neous communications. To the vast majority of
The faster HoloNet system opened the Old
the New Republic, this real-time exchange of
Republic to an unprecedented exchange of ideas
information is new and exciting; a promise of
and cultures, promoting rapid growth in all
advances to come.
facets of the Republic. Unfortunately, this rapid
exchange of news also hastened the end of the Holocomms
Old Republic, as the corruption of the Senate
To receive HoloNet transmissions the re-
was exposed as it occurred, revealed for all in
ceiver must have a HoloNet comm 'unit (as
the galaxy to see.
/
distinguished from a standard holocomm unit). often recessed below floor level. Observers stand
This unit is responsible for receiving and seml- upon a balcony built around the tank's periph-
ing all hyperspace HoloNet communications; eryto observe whatever scene is unfoldingwithin
once the communications are deciphered by the tank. Military applications include tactical
the HoloNet comm unit, they can be relayed to movements and battle plans.
any holocomms on the ship or planet. Finally, from the days of the Old Republic to
Standard holocomms are common throughout today, holotheaters have served as the eyes of the
the galaxy. Most are able to receive and send general public. Crowds regularly fill these three-
short range broadcasts, either on a planet or dimensional imaging theaters to see holo news
within a fleet of ships. Almost all of these devices reels, holofeatures, and to receive holo reports
are also able to record or play hologram disks. from their elected or appointed leaders. Some
Some more basic holocomms, like those found on holotheaters, especially on Core Worlds, can hold
R2 astromech Droids, lack even broadcast units, thousands of spectators, producing holo-images
and thus can only play or make recordings. so large and vibrant that the only way to properly
The most common holocomm unit is called a describe them is "breathtaldng."
holopod. The unit consists of a pod for receiving
broadcasts and a second pod for the receiver; Life-Form Analyzers
they are often isolated in small tanks for pri- A portable sensor package (or a computer
vacy. The hologram materializes above the pod
program package tied into direct sensors) that
imaging pad, while also sending a return image
can be carried in a convenient case or installed
to the caller.
within land vehicles or ships, life-form analyz-
Most ships have small holo displays on their
ers provide important information on the struc-
control boards, as these double as sensor and ture and nature of any encountered life forms.
heads up displays when the pilot or crewer
Using a complicated series of algorithms,
needs to see a three-dimensional representation. sensor scan relays, and life-form indicator (LF!)
The hologram displays are seldom more than a
programs, life-form analyzers can determine
few centimeters tall.
what life forms are in an area. The larger the
Both the New Republic and the Empire make sensor array, the larger an area which can be
wide use of holotanks. These three-dimensional scanned. When plugged into a massive com-
visual projection areas resemble miniature am- puter, such as those found aboard Imperial Star
phitheaters. A holotank is a complete sphere,
~~~.--'rn:-:-'Tii..,....._~WAIU""""
This pocket-sized, easily concealed vibroblade cial sheaths. When pulled from the sheath, a
does not cause much damage but can be the vibroblade automatically hums to life. It shuts
difference needed to turn a battle due to the down when returned.
surprise factor associated with them. Vibro Weapon
For more power, vibroaxes give foot soldiers
Roleplaying Game Statistics
a distinct edge over most other melee weapons,
Vibro Weapon Damage Difficulty
but they are bulky, making them difficult to
carry in comparison to smaller and lighter me- Vibro-Shiv STR+ ID Easy
lee weapons. Vibroblade STR+30 Moderate
When switched on, vibro weapons produce a Vibrobayonet STR+ 10+2 Moderate
low, audible hum. Some models come with spe- Vibroaxe STR+30+ 1 Moderate
_Chapter Nine
Vehicles
There are probably as many types of vehicles Skill: Repulsorlift operation: freerunner
as there are planets. From wheeled ground cars Crew: 2;2
to multi-legged walkers, from high-flying Passengers: None
airspeeders to ground-hugging hoverscouts, Cover: Full
there are more than enough choices to help a Cargo Capacity: 250 kilograms;
person get from one part of a planet to another. 300 cubic centimeters
The most common propulsion method is called Move: 105; 300 kmh
repulsorlift - these generators form anti- Maneuverability: ID
gravitational emanations which push agalnst the Body Strength: 3D
natural gravity field of a planet. The resulting Shields: ID
repulsor field lifts the vehicle, using the world's Weapons:
own gravity as a sling shot to propel the craft. Two Anti-Vehicle Laser Cannon (fire-
linked)
Repulsorlift Vehicles Fire Arc: All
Crew: I per cannon
Freerunners Skill: Vehicle biasters
Combat assault vehicles, or CAYs, are a class Fire Control: ID
of armored repulsorlift craft equipped with Range: 50-400/900/2,000
medium or heavy weapons. The Empire classi- Damage: 5D
fies these vehicles as GAVs (ground assault Two Anti-Infantry Blaster Batteries
vehicles), and has always placed greater em- Fire Arc: One front, left, right;
phasis on them than the Alliance. one back, ieft, right
One CAV introduced into the Alliance arsenal Crew: I per blaster
during the civil war and still used today is the Skill: Vehicle blasters
Freerunner. The CAV earned its name from the Fire Control: 2D
free-rotating gun platforms sitting atop its chas- Range: 50-300/800/1,500
sis. The platforms can be fitted with either anti- Damage: 3D+2
vehicle or anti-infantry weapons, depending on Altitude Range: .6 meters
the mission profile. Cost: 60,000 credits
The CAY came to the Alliance through a curi- Hoverscouts
ous route- when its manufacturer, Kelliak Arms
and Armor Company, didn't get the Imperial con- Hoverscouts are repulsorlift vehicles
tract it had hoped for, it went out of business. The equipped with hover engines to create a vehicle
entire stock was sold to petty arms merchants capable of handling most terrains. A type of
and Rebel agents, winding up in the Alliance hoverscout used by the Empire is the Mekuun
arsenal and a number of private armies, including Swift Assault Five. It can be used effectively for
small unit reconnaissance, as an offensive point
the mercenaries of Garm Bel Iblis.
vehicle, as an independent unit, and even as an
Freerunner infantry and armor support vehicle.
Craft: KAAC Freerunner FM (Full Modifi- General Covell, one of GrandAdmiral Thrawn's
cation) chief Army advisors and commanders, has de-
Type: Combat assault vehicle veloped mission profiles that team the armored
Scale: Speeder car with AT-AT walkers.
Freerunner Hoverscout
.8
The Swift Assault requires a crew of four to with turbothrust engines for added speed.
make optimal use of all its systems, though it Landspeeders are the most common form of
can be piloted by a single driver if circum- personal planetary transport.
stances require. Its outer hull is lightly armored There are countless landspeeder manufac-
to offer protection while not hampering speed turers and models. They come in single-seat and
and maneuverability. The command crew deck multi-passenger models, open cockpit and
has full-vision ceraglass windscreens. The ce- closed. The New Republic calls its landspeeders
ramic alloy is transparent and extremely tough. "light mechanized vehicles," or LMVs. It con-
It comes equipped with military-standard sen- verts civilian speeders into military LMVs by
sor and communications packages, a heavy adding armor and sometimes mounting a light
blaster cannon, a light laser cannon, and a con- weapon on the cab. The Empire, on the other
cussion missile launcher. hand, still uses landspeeders which were origi-
nally designed for military applications. This
Hoverscout
makes the Imperial models stronger, better
Craft: Mekuun Swift Assault Five
armed, and more suited for combat engage-
Type: Hoverscout assault vehicle
ments than their Republic counterparts.
Scale: Speeder
Skill: Hover vehicle operation: Landspeeder
hoverscout Craft: SoroSuub OP-5
Crew: 1;3 Type: Civilian Landspeeder
Passengers: 6 Scale: Speeder
Cover: Full Skill: Repulsorlift operation:
Cargo Capacity: 400 kilograms; 500 landspeeder
cubic centimeters Crew: I
Move: 70; 200 kmh Passengers: 4
Maneuverability: 20 Cover: 1/2
Body Strength: 3D Cargo Capacity: 10 kilograms; 25 cubic
Weapons: centimeters
Heavy Blaster Cannon Move: 80; 230 kmh
Fire Arc: All Maneuverability: 20
Crew: I Body Strength: 20
Skill: Vehicle blasters Weapons: None
Fire Control: ID Altitude Range: Ground to one meter
Range: 50-400/900/2,000 Cost: 12,000 credits (new); 4,000 (used)
Damage: 60
Light Laser Cannon Skiffs
Fire Arc: Front, left, right Large antigravity surface vehicles called skiffs
Crew: I serve as utility craft, usually as cargo carriers and
Skill: Vehicle blasters passenger transports. Most skiffs are long, flat,
Fire Control: ID open-topped repulsorcraft. New Republic mili-
Range: 50-300/500/1,000 tary bases, Imperial installations, space ports,
Damage: 20 and many private facilities employ large passen-
Concussion Missile Launcher ger skiffs to taxi people or more cargo around.
Fire Arc: Front, left, right Drivers control skiffs from a rear tiller or a
Crew: I lront-mounted control stick. Many models em-
Skill: Missile weapons: ploy multiple steering vanes to determine di-
concussion missiles rection. Acceleration, deceleration and maneu-
Fire Control: 20 vering are all handled by controls built into the
Range: 50-300/800/1 ,500 tiller or control stick.
Damage: 40 Skiffs are perhaps the easiest repulsorlift to
Shields: None operate, primarily because their cruise speeds
Altitude Range: Ground level are much lower than other repulsorlift craft. On
Cost: 55,000 credits (used) the other hand, trying to get a heavily-laden skiff
to handle at high speeds is a difficult task indeed'
Landspeeders
Transport Skiff
Landspeeders are Iight- and heavy-duty sur- Craft: Ubrikkian VX6
face transport vehicles that use repulsorlift pro- Type: Transport skiff
pulsion. They have a low flight ceiling, typically Scale: Speeder
about one meter. Many also come equipped
Skill: Repulsorlift operation: skiff pilot's knees turn and angle the craft. Due to the
Crew: I massive acceleration rates swoops are capable
Passengers: 15 of, pilots and passengers must bestrapped onto
Cover: 1/2 the craft. Without safety straps, riders would be
Cargo Capacity: 150 metric tons; 75 thrown from swoops during climbs, dives, rolls,
cubic meters spins and other high-speed maneuvers.
Move: 70; 200 kmh Swoop racing remains a popularspectatorsport
Maneuverability: ID throughout the galactic core. During the height of
Body Strength: ID the Empire, successful swoop pilots were granted
Weapons: None hero status. They regularly were featured on
Altitude Range: Ground level to 10 meters holonews programs, and large amounts of credits
Cost: 22,000 credits were bet on the outcomes of the dangerous races.
Domed arenas, called "swoop tracks," can be
SWOOPS found on almost any planet with a sizeable popu-
A swoop is basically a high-powered repul- lation. Swoop tracks can take a number of forms,
sorlift engine with a seat attached. Swoops com- from huge circular flight paths to winding chal-
bine repulsorlift generators with turbothrust en- lenge courses, and races can be straight lap events
gines to produce veritable speed machines. The or may offer obstacles to increase the challenge.
swoop sacrifices virtually all manner of safety In the outer regions, such as the Outer Rim Terri-
device in order to achieve higher speed - there tories, swoop races are less formal affairs. Any
are no back-up handling, accelerator or braking canyon, desert, or similarly open area can serve
controls, and beyond a simple seat restraint, no as an arena. Bets are handled by promoters or
protection for the pilot. Manufacturers assume criminal elements, and sometimes the races are
that anyone brave enough to strap into a swoop is to the death.
good enough to handle one under any condition Anumber of outlaw bands also use swoops as
- or they'll die trying. symbols of their disdain for authority. Rumors
Handlebar accelerators provide swoop pi- that swoop gangs like the Nova Demons and the
lots with convenient control of the high-perfor- Dark Star Hellions still engage in piracy, mid-air
mance craft, while foot pedals operate lift, thrust robbery and murder persist in the outer and
and braking. Control auxiliaries accessed by the border regions.
Ladder to
COMMAND AND TROOP DECK Vehicle Bay
EEH:EEEEm Staging
Area
Pilots
Station
Commanders Side Panels
Station Swing Down
to Form
Assault Ramps
SIDE VIEW ' ,
SCHEMATIC I i 11 Ve!lhici Ba I
\ " ,
ill, 'II
!Troop Deck::: "
i,_
"
I \
! 'H 'il' ;:1,
nnr.lii
Star Destroyers and unending hordes of AT-ATs work best as blatant shock weapons,
stormtroopers. He wanted a weapon of fear and for they can be seen from a great distance and
fury, an unstoppable juggernaut that would the ground actually shakes as they approach
frighten as well as destroy. their intended target. Nothing can shake a line of
After several prototype vehicles failed to meet defending soldiers as easily as the sight of plod-
his approval, the engineers turned toaradical and ding AT-ATs coming over the horizon. Some
largely undeveloped technology: walkers. Then a primitive cultures see a terrible monster when
team of engineers found old textdocs regarding forced to gaze upon a walker.
an experimental weapon from the days of the Old AT-AT Walker
Republic. The Republic had developed the AIl- Craft: All-Terrain Armored Transport
Terrain Personal Walker (AT-PT), and while it had Type: Assault walker
been eventually discarded, it sparked an idea Scale: Walker
among the Imperial engineers. The team set out to Skill: Walker operation: AT-AT
develop the weapon the Emperor demanded.
Crew: 3; 5
They took the specifications Imperiai Com- Passengers: 40 (troops) or two AT-STs
mand had outlined and gave them form. The Cover: Full
result was a vehicle that would strike fear into Cargo Capacity: (In addition to passen-
the enemy, with a height superiority advantage
gers) 1 metric ton
over opposing forces, heavily armed and ar- Move: 21; 60 kmh
mored, loaded with maximum fire power. Maneuverability: OD
All-Terrain Armored Transports (AT-ATs), or Body Streugth: 6D
walkers, are formidable ground assault weapons
Weapous:
that also double as troop transports. The com- Two Heavy Laser Cannon (fire
mand cockpit and troop carrier are held aloft on
linked)
four massive metal legs. A pilot, gunner and com- Fire Arc: Front
bat coordinator/commander operate the walker
Crew: 1
from the articulated forward control cabin. The Skill: Vehicle blasters
walker's weapon emplacements emerge from the Fire Control: 2D
head as well. The transparisteel viewport offers Range: 50-500/1.5km/3km
the crew a widefield ofvision, which is augmented
Damage: 6D
not only by the head's ability to move up, down Two Medium Blasters (fire linked)
and to the sides, but by sensors which feed to a
Fire Arc: Front
holographic tactical display.
Crew: I
Walkers can operate across many different
Skill: Vehicle blasters
terrain types. It serves as an effective urban . Fire Control: 2D
assault vehicle, as its height gives the crew a
Range: 50-200/500/lkm
good line of sight over small buildings and low- Damage: 3D
lying structures. If it cannot see over it, walkers Note: The AT-AT's head, which contains
can usually crash through it. The thick armor
all weapons, is mounted on a pivoting
plating easily absorbs most blaster fire, and few
neck which can turn to face left, front
natural or man-made hazards can slow the re-
and right fire arcs. An AT-AT's head may
lentless juggernauts.
be moved one fire arc per turn (lrom left
The body of the walker features the com-
to front, right to front, front to right, or
mand crew's quarters, a troop waiting area,
front to left).
stores of weapons and equipment, and even a
light vehicle cargo bay which normally carries AT-ST
speeder bikes. Because of it size and formidable All-Terrain Scout Transports (AT-STs), or scout
bearing, a walker can advance into the very
walkers, are light ground reconnaissance and
heart of a combat area to deliver its troops. To
support vehicles, built for swift movement over a
unload, an AT-AT kneels by bending its tri-
variety of terrains. They are smaller, faster and
jointed legs and lowering its body to within
more maneuverable than AT-ATs, but they also
three meters of the ground. It then drops a
have less armor and pack a less lethal punch.
landing ramp from the rear, allowing both the
Scout walkers provide covering fire for ground
stored vehicles and troopers to emerge. Hatches
troops or cover the undefended flanks of the
along the side of the body also serve as exits
larger walkers, mopping up any foot soldiers
when walkers dock at boarding platforms.
who manage to evade the AT-AT's front-mounted
\
i
_ Chapter Ten
Starships
V-Wing
=.
Z-95 Headhunter
I-----jD
A-wing
TIE Interceptor
TIE Fighter
~
~DDDD
$: :n c:
such high speed craft were better suited to hit- Skill: Starship gunnery
and-fade operations than to escort duty. Fire Control: 30
A-wing Starfighter Space Range: 1-3/12/25
Craft: Alliance A-wing Starfighter Atmosphere Range: 100-300/1.2KM/
Type: Interceptor and multi-purpose 1.5KM
starfighter Damage: 50
Scale: Starfighter Enemy Targeting Jammer
Length: 9.6 meters Fire Arc: All
Skill: Sensors; works against all
Skill: Starfighter piloting: A-wing
Crew: I starfighters within range
Crew Skill: Starfighter piloting 50, starship Fire Control: 00
gunnery 40+2, starship shields 30+ I Space Range: 1-3/7/15
Passengers: None Atmosphere Range: 100-300/700/
Cargo Capacity: 40 kilograms 1.5KM
Damage: -20 from fire control
Consumables: I week
Hyperdrive Multiplier. x I Scimitar Assault Bombers
Hyperdrive Backup: None
Nav Computer. Limited, two jumps When Grand Admiral Thrawn returned to take
charge of the Empire, he immediately ordered the
Maneuverability: 40
construction of new weapons and ships. The
Space: 12
Imperial war machine, crippled by the loss of
Atmosphere: 450; 1,300 KMH
Hull: 20+2 most of its industrial centers, was only able to
Shields: 10 produce a fraction of what the Grand Admiral
Sensors: demanded - the Scimitar assault bomber was
the first product of Thrawn's demands.
Passive: 30/00
The Scimitar combines the best features of the
Scan: 50/10
TIE Interceptor, the TIE bomber, and Alliance
Search: 75/20
starfighters to create a dedicated assault bomber.
Focus: 4/40+ I
TheScimitar features powerful ion thrust sublight
Weapons:
Two Laser Cannon (fire linked) engines and two interlocked repuisoriift genera-
tors to create a very fast, very maneuverable
Fire Arc: Front
atmospheric craft for its class. The main weapons Atmosphere Range: 500-500/1 km/5km
in this craft's arsenaf are the twin racks of concus- Damage: 90
sion missiles carried beneath its wings, although
it afso has two laser cannon for defense. TIE Fighters
In a normal mission profile, Scimitars are Once they were the ultimate disposable
released from their mother ship to swoop down starfighters. Now TIEs, the symbol of Imperial
on a target installation, town, city or troop line. space superiority, have become too precious to
Its sensors and targeting computers pick opti- use without careful thought and planning. Dur-
mal strike sites as the craft starts its run. Then ing the height of the Empire, these ships were
it releases the full load of missiles over the considered expendable - they had no shields,
designated targets. The Scimitar can also angle no landing gear, and few safety features. They
its laser cannon so that it can perform strafing had only one mission - to serve the Empire in
runs. In the short time that the Scimitar assault any way the Emperor saw fit.
bomber has been in the Imperial arsenal, it has With the current troubles, TiEs have lost
gained a reputation as a deadly weapon. their "throw-away" designation. The success of
Scimitar Assault Bomber the mission is no longer the main thrust of a TIE
Craft: Sienar Fleet Systems Scimitar and its pilot; instead, priority is placed on the
Type: Assault bomber safe return of pilot and ship, both of which are
Scale: Starfighter needed to fight another day.
Length: 13.8 meters TIE lighters are propelled by accelerated ion-
Skill: Starfighter piloting: Scimitar assault ized gases, which are emitted from the TIE's
bomber engine vents. The twin ion engines provide maxi-
Crew: 2 mum thrust for the relatively low mass craft.
Crew Skill: Starfighter piloting 40, starship TIEs lack shield generators, hull plating,
gunnery 40+2, starship shields 20+ I, hyperdrives, and repulsorlift generators, mak-
missile weapons 40+2 ing them extremely light weight. This lack of
Passengers: None weight gives a TIE its vaunted speed and maneu-
Cargo Capacity: 200 kilograms, 250 cubic verability. They also carry minimal amounts of
centimeters luel, making them short-range fighters.
Consumables: 2 days The ion particles can be vented in almost any
Hyperdrive Multiplier: None direction, allowing an expert pilot to roll, slip,
·Hyperdrive Backup: None spin, jink, twist and turn a TIE through com-
Nav Computer: None plicated acrobatics.
Maneuverability: 20+ I TIE Fighter
Space: 9 Craft: Sienar Fleet Systems TIE/In
Atmosphere: 295; 850 KMH Type: Space superiority starfighter
Hull: 50 Scale: Starfighter
Shields: 1D+2 Length: 6.3 meters
Sensors: Skill: Starfighter piloting: TIE
Passive: 20/00 Crew: I
Scan:40/1D Crew Skill: Starfighter piloting 40+ I,
Search: 60/20 starship gunnery 40
Focus: 3/30 Passengers: None
Weapons: Cargo Capacity: 65 kilograms; .25 cubic
Two Laser Cannon (fire linked) meters
Fire Arc: Front Consumables: 2 days
Skill: Starship gunnery Hyperdrive Multiplier: None
Fire Control: 20 Hyperdrive Backup: None
Space Range: 1-3/12/25 Nav Computer: None
Atmosphere Range: 100-300/1.2KM/ Maneuverability: 20
2.5KM Space: 10
Damage: 40 Atmosphere: 415; 1200 kmh
Concussion Missiles (16 carried) Hull: 20
Fire Arc: Front Shields: None
Skill: Missile weapons: Sensors:
concussion missiles Passive: 20/00
Fire Control: 30+2 Scan:40/1D
Space Range: 1/3/7 Search: 60/20
Hull: 40
Shields: lD+2
Sensors:
Passive: 20/00
Scan: 35/lD
Search: 40/20
Focus: 2/30
Weapons:
Two Laser Cannon (lire linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 20
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2 km/
2.5 km
Damage: 50
Two Proton Torpedo Launchers
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 20
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m
Damage: 90
Two Light Ion Cannon (lire linked)
Like the X-wing, the V-wing starlighter has an Fire Arc: Turret>
astromech socket for a Oroid interface. The Crew: I (co-pilot)
Oroid, usually an R2 or R4 unit, connects di- Skill: Starship gunnery
rectly to the ship's central circuit matrix to Fire Control: 30
monitor all flight systems. The Oroid also serves Space Range: 1-3/7/36
as the starlighter's nav computer when calcu- Atmosphere Range: 100-300/700/3.6 km
lating astrogation jumps into hyperspace. Damage: 40
Older even than the X-wing starlighters, it is * Gun may be fixed to forward to be fired by pilot at
becoming increasingly harder to keep the Y- only 1D fire control.
wings in good repair. Eventually, as newer Z-95 Starfighters
starlighters are brought into production, the Y-
wing will become no more than yet another In its day, the Z-95 Headhunter was the
chapter in the history of space warfare. starlighter of choice for the defenders of the Old
Republic. The agile, compact, twin-engine
V-wing Starfighter lighter/interceptor proved to be arnazinglyver-
Craft: Koensayr BTL'S3 V-wing Starlighter satile. It spawned more specialized and dedi-
Type: Attack starlighter cated variants than any other starlighter before
Scale: Starlighter or since. The Headhunter is no longer manufac-
Length: 16 meters tured, and most are considered obsolete, but
Skill: Starlighter piloting: V-wing the number of Z-95s turned out during the height
Crew: I or 2 and Astromech Oroid (can of the Old Republic have left thousands of the
coordinate) durable starlighters still in service (many in
Crew Skill: Starlighter piloting 40+2, starship missions of dubious legality).
gunnery 40+ I, starship shields 30 The Headhunter was one of the lirst
Passengers: None starfighters designed to also operate as an at-
Cargo Capacity: 110 kilograms; .4 cubic mospheric craft. The swing-wing design of the
meters original model allowed for fantastic maneuvers.
Consnmables: One week Later models introduced more advanced ma-
Hyperdrive Mnltiplier: xl neuvering units, and the ship gradually took on
Hyperdrive Backup: None a less atmosphere-sleek appearance, but re-
Nav Computer: None, uses astromech tained excellent performance. All models are
Oroid for 10 jumps durable enough to take damage with the best of
Maneuverability: 20 them and keep flying.
Space: 7 Incom, the designers of the Headhunter, in-
Abnosphere: 350; 1,000 kmh corporated many of theZ-95's hull and ray-shield-
non-existent defenses make space barges tempt- fortable living. They were also the ships of choice
ing targets for pirates, smugglers, and even for many smugglers and pirates.
Imperial raiders. To take advantage of a full Perhaps the most famous light freighter is the
barge on a hauling run, raiders must strike fast, Millennium Falcon. The Falcon, Han Solo's be-
take what they can, and escape before system loved ship, looks battered, out-of-<late, and pain-
defenses can be brought to bear. fully slow. But there is more to the Millennium
W-23 Space Barge Falcon than meets the eye.
Craft: Incom W-23 Star Hauler Solo has loaded the Falcon with so many non-
Type: Intra-system space barge standard pieces of equipment that the ship's
Scale: Capital ship own nav computer often predicts that the ves-
Length: 80 meters sel will not fly. Like its owner, the Falcon loves to
Skill: Space transports beat the odds.
Crew: 2, plus labor Oroid The Falcon packs an armament package well
Crew Skill: Space transports 40, starship beyond the legal limits for non-military craft,
shields 30 although Solo has since received special dis-
Passengers: None pensation from the New Republic because his
Cargo Capacity: 6,000 cubic meters with a vessel performs so many important missions
maximum mass of 15,000 metric tons for the government. It has more shields than
Consumables: I month most starfighters, and a greater lift/mass ratio
Hyperdrive Multiplier: None than the original manufacturer would have be-
Hyperdrive Backup: None lieved possible.'
Nav Compuler: Yes Scavenged duralloy plating has been fused
Maneuverability: ID+ I over sections of the hull, giving the Falcon war-
Space: 3 ship-grade protection in its engine and crew
Atmosphere: 260; 750 KMH compartments. But Solo would rather not test
Hull: 30+2 his upgrades under fire if he doesn't have to. A
Shields: ID transponder programmed to broadcast a wide
Sensors: variety of both Imperial and New Republic iden-
Passive: 15/00 tity codes gives the Falcon its most formidable
Scan:30/ID and most-olten used protection.
Search: 30/ID+2 The Falcon boasts a flexible and sophisti-
Focus: I/ID cated computer system. It deftly manages the
Weapons: None myriad of melded, jury-rigged ship systems. It is
also extremely temperamental and somewhat
Light Freighters schizophrenic. Three separate and distinct Oroid
Light freighters are among the smallest deep brains have been interconnected to coordinate
space transports operating in the Known Gal- the Falcon's overly-redundant systems. They
axy. These small trading vessels serve as the work well enough together when engaged in
cornerstone of many independent transport specific tasks, but they tend to bicker during
businesses and can be found at even the most down time and when something goes wrong.
obscure spaceports. Once this class of ship was As a result of its numerous modifications, the
the backbone of galactic trade, but it has given Falcon constantly sulfers from minor break-
way to the massive bulk freighters and con- downs. It takes every spare moment Han Solo
tainer ships. However, with the growing need and Chewbacca can find to keep the Millennium
for transport ships in the New Republic, light Falcon in good repair and working condition.
freighters may enjoy a resurgence of popularity. Light Freighter
Light freighters come in a number of con- Craft: Corellian YT-1300 Transport
figuration designs, all built around a command Type: Stock light freighter
pod and numerous cargo holds. Most have de- Scale: Starfighter
fensive weaponry to protect their cargo, and Leugth: 26.7 meters
hyperdrive engines to move them quickly across Skill: Space transports: YT-1300 transports
the space lanes. Crew: I to 2 (can coordinate)
Prior to the current galactic situation, light Crew Skill: Varies tremendously
freighters were most commonly encountered in Passengers: 6
the Outer Rim Territories. On the less-<level- Cargo Capacity: 100 metric tons
oped and under-protected trade routes, small Consumables: 2 months
traders were able to compete with the giant Hyperdrive Multiplier: x2
shipping corporations and actually make a com- Hyperdrive Backup: x12
Lady Luck
~ODDDDDDDDDDDDDDDDDDIl
DDDDDDDDDDDDDDDDDD
o
Hyperdrive
Engine IP/S) Retractable Sensor Arrays
Laser Cannon
Secret
Compartment
_-.: Bridge
I r- -i- I ObseNation Deck
c\""'"'"":'(h'
UVingArea
Power Cells
Escape
Pods
Aft Controi
Stations Bridge
Escape Pod
Emergency Access Hatch
Supply Closet Esc~pe-Pod Deluxe Head
Access Hatch Cabins
Exterior
,Deck
Stair
Down
and secret cargo holds in case he ever needs to fall, and many can only dock at the largest space
return to the smuggling game. He also placed a stations. However, all carry a number of drop-
sabacc table in the rec area, complete with a ships to quickly drop troops and material into
Droid-brain opponent for those times when he the heart of a combat zone.
must travel alone. Drop-ships suffer through a barely controlled
The observation level was one of the main fall to the planet's surface, relying upon massive
features of the ship that attracted Calrissian. but short-burst drives to pull the ship out of a
The open archways and large viewing ports crash in the last few seconds - the result is a
make for a breathtaking sight as the ship travels dangerous, but amazingly fast assault. The first
through the starry depths of realspace or the strike teams in a major action are dropped to a
colored swirls of hyperspace. Plenty of comfort- planet's surface with these vessels; once a per-
able couches and a jet-stream meditation pool manent base has been established on the sur-
round out the upper-level decor. face, additional supplies and troops can be fer-
The engines have already been upgraded, ried down with conventional ships.
and a simple slave circuit has been installed to Grand Admiral Thrawn, showing his ability to
start the craft by remote- for those times when use his equipment for unconventional actions,
Lando must make a hasty departure. He still has begun applying drop-ships for ship boarding
plans to upgrade the hull, shield generators, actions. They deliver forces through ship docking
and weapons systems when time allows. ports. This can be a very risky venture if the target
lady luck ship still has operational weapons, for drop-ships
Craft: SoroSuub Luxury 3000 have few defenses against turbolasers.
Type: Private Space Yacht, Modified Drop-Ship
Scale: Starfighter Craft: Kuat Drive Yards Landing Brick F7
Length: 50 meters Type: Medium troop drop-ship
Skill: Space transports: SoroSuub Luxury Scale: Starfighter
3000 Length: 60 meters
Crew: 1 Skill: Space transports: drop-ship
Crew Skill: See Lando Calrissian Crew: 3
Passengers: 10 Crew Skill: Space transports 40, starship
Cargo Capacity: 100 metric tons gunnery 30+1, starship shields 3D
Consumables: 1 month Passengers: 40
Hyperdrive Multiplier: x2 Cargo Capacity: 250 metric tons
Hyperdrive Backup: x14 Consumables: Emergency rations, 2 days
Nav Computer: Yes Hyperdrive Multiplier: None
Maneuverability: lD Hyperdrive Backup: None
Space: 7 Nav Computer: None
Atmospbere: 350; 1,000 KMH Maneuverability: OD
Hull: 2D+2 Space: 10 (during drop); 2 (on return flight)
Shields: lD Atmosphere: 415; 1,200 KMH (during drop);
Sensors: 225; 650 KMH (on return flight)
Passive: 25/lD Hull: 50
Scan: 50/2D Shields: lD
Search: 75/2D+2 Sensors:
Focus: 3/30 Passive: lO/OD
Weapous: Scan: 20/lD
One Laser Cannon (retractable) Search: 30/lD+2
Fire Arc: Turret Focus: 1/20+2
Skill: Starship gunnery Weapons:
Fire Control: 2D One Laser Cannon
Space Range: 1-5/10/17 Fire Arc: Turret
Atmosphere Range: 100-500/1KM/ Skill: Starship gunnery
1.7KM Fire Control: lD
Damage: 2D+2 Space Range: 1-5/10/17
Atmosphere Range: 100-500/1 KM/
Drop-Ships 1.7KM
The massive warships employed by both the Damage: 3D+2
Empire and New Republic cannot make planet-
.A
?4.-::-
"
-~.
__
Drop-Ship
~
System Patrol Craft
Star Galleon
Lancer
Dreadnaught
Bulk Cruiser
Skill: Capital ship piloting: Oreadnaught Fire Arc: 6 front, 7 left, 7 right
Crew: 2,204 (with slave rigging) Crew: 3
Crew Skill: Capital ship piloting 40+2, Skill: Capital ship gunnery
capital ship shields 40+2, capital ship Fire Control: 20
sensors 40, astrogation 40+1, capital ship Space Range: 3-20/40/80
gunnery 40+2 Damage: 40
Troops: 3,000 10 Turbolaser Batteries (fire separately)
Cargo Capacity: 9,000 metric tons Fire Arc: 5 front, 5 rear
Consumables: 2 years Crew: Ito 3
Hyperdrive Multiplier: x2 Skill: Capital ship gunnery
Hyperdrive Backup: x 18 Fire Control: JD
Nav Computer: Yes Space Range: 3-10/30/60
Maneuverability: JD Damage: 7D
Space: 4
Hull: 50+2 lancers
Shields: 20+ I The Lancer-<:Iass frigate was introduced into
Sensors: the Imperial arsenal after the Battle of Yavin to
Passive: 30/00 combat the perceived threat of Rebel
Scan:50/JD starfighters. It is now the starfighter screening
Search: 100/20 vessel of choice.
Focus: 4/30 Lancers carry twenty quad-firing laser can-
Weapons: non. Each cannon has a targeting mechanism
10 Turbolaser Cannon (fire separately) designed to produce multi-fire cover with su-
Fire Arc: 5 left, 5 right perb fire control. Each cannon is mounted in its
Crew: I to 2 own tower, giving it an increased field of fire.
Skill: Capital ship gunnery Though the ship has had success, it has also
Fire Control: 30 demonstrated some flaws. While they perform
Space Range: 3-15/35/75 at high levels when engaging starfighters, lanc-
Damage: 20 ers perform poorly in fleet engagements. As it
20 Quad Turbolaser Cannon has no turbolasers, it is an easy target for other
(fire separately) capital ships.