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==<b>Introduction</b>==
<p> Buko Games is a casual indie RPG development team that aims to deliver volume
in their
works for the sake of the wide consumer ranges that this game will offer. We had
options in making a game or a paperless environment for the hospital system
giving them efficiency not only for the patients but for the staff as well.
After careful deliberation we chose to continue our passion in game development
thus Buko Games was born.
We will be making Ram:Life(An APC Based RPG), the mentioned game will aim to
promote the student life within the school,
the health of the community, school environment and opportunities that it offers.
Players are to follow the story of
two characters on how they will tackle certain dilemmas and consequences made by
their actions.</p>
<br>
We have also came up with a SWOT analysis for our game so that we could adapt for
future development
Strengths:
-Gamification as means of marketing is unique and interesting
-Simple, straightforward, and relatable content.
-Old school 2D graphics which encourages nostalgic events.
-Playable on both PC and Mobile, which are the most abundant devices available.
Weaknesses:
-Might have bugs, glitches, or exploits upon initial release.
-Device compatibility such as resolution might not be fully optimized for mobile
phones.
-Some content in the story might be offensive.
Opportunities
-The game could be a deciding factor for a student to enroll in APC
-Future updates keep the game relevant
Threats
-Although gamification for advertising is not very usual, we are not immune from
future competitors who want to take advantage of it.
-Updates are needed in order to keep up with the standards of technology.
</p>
<br>
Ikaw na bahala kung pano mo icocode ung SWOT. <b></b> for boldface. <i></i> for
italic. * for star :)
==<b>Objectives</b>==
<p>
<b>General</b>
*A game to promote schools, in our case, Asia Pacific College..
<b>Specific</b>
*Creating an understanding on how “Culture” works in Asia Pacific College.
*A fresh new way in advertising schools.
*Persuade future Senior High School or College students to enroll Asia
Pacific College.
*Bring back the nostalgic feel from old gaming.
*Contain testimonies or stories from students and former students.
</p>
<br>
4. <b> Gamifying the University Library: Using RPG Maker to Re-Design Library
Induction
and Online Services</b>
<p> Summary by Austin Lopez De Leon </p>
<br>
<p>The study suggests that to emulate an experience and an environment where they
only have to
use their devices, specifically mobile phones and personal computers. This saves
the time of
having to physically go out and experience reality. The emulation in mind was the
use of RPG
MAKER, an easy to use program that’s widely popular among game developers. In this
case,
RPG MAKER was used to remake a library’s induction and online services.
“Game-based learning refers to the borrowing of gaming principles and applying them
to
nonentertainment purposes to engage users in fields such as, but not limited to
education,
business and health. (Trybus 2015). Game-based learning has been adapted to immerse
and
motivate users
(Garris, Ahlers and Driskell, 2002; Rooney, 2012; Arnab et al, 2013)”
The statements above made by cited researchers means that people are actually
already
utilizing game-based learning in order to bring the learning experience to a whole
new level,
meaning that instead of just casually reading boring text references or studying
physical books,
you can learn by actually immersing yourself in the experience of one environment.
For
example, I could create a game in which you’re an office broker, where the
“missions” you have
are the office requirements and deadlines that need submission. When your deadline
ends and
you have not accomplished your required missions, you lose the game. Having an
experience
like that emulates what it’s like to be an office worker. And since it’s just a
game, you don’t have
to go out of the way to apply and experience the job. That’s the very essence of
game-based
learning, creating an emulation of an environment and experience which saves you
time and
effort.
This is important for our study because like the research, we will be also using
the game
engine RPG MAKER, this study will help us prove that one of the most optimal and
interesting
way to educate people our school is through game-based learning. We will emulate
the school
life of various characters, their experiences, and the environment they are in,
through the game
engine RPG MAKER </p>
<br>
8. <b> RPG MAKER in the classrooom: Creativity, and logic to build games and
confidence</b>
<p> Summary by Austin Lopez De Leon</p>
<br>
<p>The blog talks about the experience of a college student, who was a computer
enthusiast, in
developing a game using the very popular RPG MAKER system. The writer continued to
express that she
had a lot of fun and learning experience from making the game.
The writer explained that she used RPG MAKER VX Ace, which is another older version
of
RPG MAKER MV, which she was excited about upon hearing about its release date. She
continued that
it’s one of the easiest game making systems to go onto because there’s little to no
coding and art
experience required, and that users with enough experience can still create very
high quality games that
sell a lot.
The writer then tells us that while you do have an idea about a game, and would
like to create it
as soon as possible, it’s not just simply an idea to game thing. There are a lot of
processes involved such
as the pre-production, production, and post production stages, which have several
categories in them.
The writer also tells us that RPG MAKER is a really nice tool for innovating
creativity and
promoting critical thinking its users, which is an important aspect. It promotes
creativity because it lets
students create areas using the game’s featured tile sets and textures or they can
expand their creativity
even further by downloading or creating their custom tile sets and textures. It
promotes critical thinking
because while there is little coding required, you have to create scripts for the
events in your game so
there will be a flow of the game.
Finally, while it seemed like there was a lot going on, that was not even basics.
There’s a lot of
depth in RPG MAKER and it’s the job of its learners to dive deep and explore the
possibilities and
capabilities of creating games with RPG MAKER.
This is very important and relevant for our game because most, if not, all, the
members of our group is to
learn about RPG MAKER. And with this blog, we’ll know the very basics and create
pathways and
guides for the development of our future game.
</p>
<br>
Since nasayo ung kay Natski and ikaw din nag pasa nung related systems, ikaw na
tumuloy.
Adieu
REFERENCES
IKAW NA MAG CITE NG MAAYOS LALAGAY KO NALANG UNG LINK YUNG IBA OK NA
1.
https://www.researchgate.net/profile/Petri_Lankoski2/publication/200010276_Characte
r_Design_Fundamentals_for_Role-Playing_Games/links/54eb0aa20cf27a6de115daae.pdf
2. Oblinger, D.G., 2004. The Next Generation of Educational Engagement. Journal of
Interactive Media in Education, 2004(1), p.Art. 10. DOI:
http://doi.org/10.5334/2004-8-oblinger
3. https://onlinelibrary.wiley.com/doi/abs/10.1111/1467-8535.00121
4.Referencehttps://search.proquest.com/openview/3cdfe8e644783690d700196f9723ac03/1?
pqorigsite=gscholar&cbl=1796419
5.https://www.sciencedirect.com/science/article/pii/S074756321630855X
6.https://s3.amazonaws.com/academia.edu.documents/8132613/insight_3-1_vision.pdf?
AWSAccessKeyId=AKIAIWOWYYGZ2Y53UL3A&Expires=1550624237&Signature=zDnfjW3PyN6TFpHDiM
nX3HQcASk%3D&response-content-disposition=inline%3B%20filename
%3DHarnessing_the_power_of_games_in_educati.pdf
7. https://www.sciencedirect.com/science/article/pii/S074756321630855X
8.http://blog.rpgmakerweb.com/education/rpg-maker-in-the-classroom/