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Sarah E. Ashworth
Abstract
Technology is an ever growing tool used for many things from constructing new software that
can run machines on their own to creating the ability to communicate with others all around the
world. The education system can benefit greatly from the vast developments that are made daily.
Some of these technologies include 3D printing, game based learning, and mobile technology.
There are many new technologies on the rise. The three chosen barely scratch the surface of the
possibilities accessible to the education systems now. However, these technologies have great
benefits on their own. All of them have opened many doors in the learning and teaching process.
Not only can these technologies expand the abilities of each student individually but, they can fill
in the gaps between different learning and teaching styles. These emerging technologies already
have a lot of potential and they are only just beginning their journey into the educational world.
Technology has allowed schools to bring a whole new level to teaching. It makes it
simple to obtain vast amounts of information from devices almost anywhere. Developments like
these have created new pathways to the way educators can obtain, construct, and implement new
approaches to teaching. New emerging technologies will pave the way for more immersive
learning.
Learning styles vary from student to student and it can sometimes become a hefty task to
find new and interesting ways to teach. Learning from textbooks, in class discussions, and
lectures can be quite effective to auditory and some visual learners. However, it can be difficult
to accommodate to kinesthetic learners and ever some other visual learners with the same few
in-class tools. This is where technology shines. New machines, programs, software, and
educational games have emerged and shone a light into new excitement.
Though there are many to choose from, the focus today is set onto mobile technology, 3D
printing, and game based learning. These three emerging technologies are creating new paths
never thought possible for anyone at any age attending school. All of them can be utilized for
Mobile Technology
With mobile technologies like smart phones, tablets, and lap tops becoming more
obtainable and inexpensive, children are having access to them much earlier. With these devices
at student’s fingertips so early on, the usage often rises with age.
Emerging technologies in the education system4
According to Kids Wireless Use Facts (2014) “56 percent of children, age 8 to 12, have
a cellphone.” and “91 percent of teenagers, ages 13 to 17, access the internet on cell phones,
Mobile devices are common house hold objects currently. These objects use radio
signals, hot spots, and wireless connections (Wi-Fi) making accessing your files and using the
Qr Codes Scanning article Utilizing Mobile Technologies for Classroom Learning (n.d) states
“learn “anywhere, anytime” because they can process information inside or outside the
classroom.”
While all these advantages are great outside of the school, they are just as useful inside.
Eliminating the need for a wired connection enables the students to gather and save information
anywhere they had a hot spot available. With the wireless capabilities recognized, school have
started adopting the use of their own Wi-Fi connections that are available to the students.
Grade Integration
In the lower grades, such as 1st through 5th grade, mobile technology is most beneficial on
the school campus. The mobile devices would allow the students to seek information
immediately while around the buildings or outside. As the student grows and moves to higher
grade levels, the abilities of the wireless devices become much more extensive. The student will
not only be able to obtain information but also be able to effectively use the devices to
communicate with other peers and their educators out of the classroom.
Throughout all of the grade levels, the educator can put the mobile technology to good
use at any time. A teacher can access resources for their lesson plans wherever they may need it.
Emerging technologies in the education system5
Viewing files, activities, assignments, and even student grades while they are home after the
school day.
3D Printing
3D printing is the newest of the emerging technology. It has been in development for
The article 10 Ways 3D Printing Can Be Used In Education (2013, February 19) explains “A 3D
printer works by “printing” objects–but instead of using ink, it uses more substantive
materials–plastics, metal, rubber, and the like. It scans an object–or takes an existing scan of an
object–and slices it into layers it can then convert into a physical object.”
Being able to print a design into a 3 dimensional physical object as opposed to diagrams
on paper can spark interest and entertainment. Seeing something that has been created by
themselves can cause a passion towards discovering and inventing new things. Having the ability
to test and visualize their creations is a valuable new tool. (Eddie 2014, December 21)
Grade Integration
In elementary education 3D printing can be used to help with kinesthetic and visual
learners. Educators and students will have the opportunity to create their own shapes,
geographical blueprints of land, and even print and handle replicas of historical objects. (10
Ways 3D Printing Can Be Used In Education, 2013) Since younger students may have an issue
with the software, it can be difficult to have the students create more complex models. Therefore,
the accurate replicas would be left to the educator to print and provide.
As students grow with technology their understanding and ability to use it will too. For
secondary education it may prove to be easier to allow the students to create most of their own
Emerging technologies in the education system6
objects. They would have options to print models for further research or as presentation visuals.
Teach Thought’s article on 10 Ways 3D Printing Can Be Used In Education (2013) lists a few of
these uses “Graphic Design students can print out 3D versions of their artwork. Cooking students
can create molds for food products. Chemistry students can print out 3D models of molecules.”
There are new curriculums being created specifically for 3 dimensional printing.
Educators may choose to utilize these new implementations or use it for certain lessons. Since
printing the objects can often be a time consuming matter, teachers will also have to factor in the
quantity and proportions of the objects being printed. It is best to have knowledge on the 3D
printing device for successful printing. They will have to decide to integrate the printing into
Gaming has become a massive hobby for children while at home. The widespread love
can easily be identified because of the joy that the children feel when playing games. It is no
wonder why game based learning can be an effective and enjoyable way to learn. Educational
games are often welcomed by students and most are eagerly willing to play. Games can be a
Jean & Judy explain “Students enjoy the stimulating visuals and sound, practice eye-hand
Game based learning (GBL) works by using fun, self-paced, and individually challenging
games. There countless games that have been created for many subjects and age groups. GBL
can be more effective than discussions and lectures since the gaming is much more immersive.
Emerging technologies in the education system7
Since games can be as fictional and non-fictional as the creator would want it to be, students can
experience simulations that one would not normally be able to. Students will also have the choice
to replay the game if they had gotten anything incorrect or did not fully understand the subject.
Learning trial and error is one of the additional lessons all while learning the subject at hand.
(Jessica, 2014) Students will be able to see where they went wrong and where they can improve.
Grade Integration
Game complexity rises with the more in depth lessons about a subject and the age of the
participant. Programs geared toward secondary education are often more detailed and less guided
by the game to get the answers. Both secondary and elementary students can play games that are
set up like trivia among the class room. Younger students will have games that are slower paced
Educators are able to use the information collected from each student’s games to assess
student statistics. They will be able to see where one student’s weaknesses and strengths are
based off the information collected by the program. Using this tool can make it easier to discover
what area to focus on to get each student on the same page before moving on.
Growing Needs
These technologies impact the learning and teaching process heavily. They create new
informational highways. Students, teachers, administrators, and parents all have access to
communicate and share material. Most students have the ability to approach any games and
curriculum from their devices thus extending the learning capabilities. 3D printing, mobile
devices, and game based learning are tools becoming increasingly useful when students have
access to them.
Emerging technologies in the education system8
The population grows along with the necessity to teach and prepare each and every
student for their lives outside of school. These new emerging technologies, along with the ones
already actively used inside the classrooms, are sure to help skyrocket the participation,
excitement, and positive learning outcomes. Not only can they help on the school campus, but a
few of them can be used while at the student’s home. Being able to access similar or the same
software offered in class at home creates a pathway that allows the student to research, retain,
and experiment with that information anywhere they may be. Learning can then be expanded in
References
10 Ways 3D Printing Can Be Used In Education [Infographic]. (2013, February 19). Retrieved
October 15, 2015, from
http://www.teachthought.com/technology/10-ways-3d-printing-can-be-used-in-education/
Kids Wireless Use Facts. (2014). Retrieved October 15, 2014, from
http://www.growingwireless.com/get-the-facts/quick-facts
Krassenstein, E. (2014, December 21). Why 3D Printing Needs to Take Off in Schools Around
the World. Retrieved October 13, 2015, from
http://3dprint.com/27743/3d-printing-benefits-schools/
Ledda, R. (n.d.). Benefits of using Game-Based Learning in Education. Retrieved October 11,
2015, from https://www.educatornetwork.com/HotTopics/gamesbasedlearning/benefits
Lever-Duffy, J., & McDonald, J. B. (2011). Teaching & Learning with Technology (4th ed., p.
159-160, & 215-216). Pearson Education.
Trybus, J. (2014). Game-Based Learning: What it is, Why it Works, and Where it's Going.
Retrieved October 18, 2015, from
http://www.newmedia.org/game-based-learning--what-it-is-why-it-works-and-where-its-going.ht
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Utilizing Mobile Technologies for Classroom Learning. (n.d.). Retrieved October 13, 2015, from
http://www.qrcodescanning.com/mobile-technology-classroom-learning.html