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The earlier Capcom system board, the original CP System (or CPS-1), while

successful, was very vulnerable to bootleggers making unauthorized copies of the


games. In order to rectify the situation, Capcom took the CP System hardware (with
QSound) with minimal changes and employed encryption on the program ROMs to prevent
software piracy. Due to the encryption, the system was never bootlegged until
unencrypted program data became available.

The CP System II consists of two separate parts; the A board, which connects to the
JAMMA harness and contains components common between all CP System II games, and
the B board, which contains the game itself. The relationship between the A and B
board is basically the same as that between a home video game console and
cartridge. CP System II A and B boards are color-coded by region, and each board
can only be used with its same-colored mate. The exception to this is that the blue
and green boards can be used together.

The B boards hold battery-backed memory containing decryption keys needed for the
games to run. As time passes, these batteries lose their charge and the games stop
functioning, because the CPU cannot execute any code without the decryption keys.
This is known to hobbyists as the "suicide battery". It is possible to bypass the
original battery and swap it out with a new one[2] in-circuit, but this must be
done before the original falls below 2V or the keys will be lost.

Consequently, the board would just die anyway, meaning even if used legally it
would not play after a finite amount of time (Unless a fee was paid to Capcom to
replace it).

Due to the heavy encryption, it was believed for a long time that CP System II
emulation was next to impossible. However, in January 2001, the CPS-2 Shock
group[3] was able to obtain unencrypted program data by hacking into the hardware,
which they distributed as XOR difference tables to produce the unencrypted data
from the original ROM images, making emulation possible, as well as restoring
cartridges that had been erased because of the suicide system.

In January 2007, the encryption method was fully reverse-engineered by Andreas


Naive[4] and Nicola Salmoria. It has been determined that the encryption employs
two four-round Feistel ciphers with a 64-bit key.[5][6] The algorithm was
thereafter implemented in this state for all known CPS-2 games in MAME.

Eco Fighters, known in Japan as Ultimate Ecology (??????? ????? Arutimetto


Ekoroji), is an arcade game released by Capcom on the CPS-2 arcade system board on
December 1993. The game is a horizontal shooter, where the player controls a ship
with a rotating gun. As suggested by both its titles, the game has an "eco-
friendly" theme. It was also developed by the same team from two Mega Man arcade
titles, The Power Battle and The Power Fighters.

Capcom re-released Eco Fighters for the PlayStation 2 and Xbox in 2006 as part of
the Capcom Classics Collection Vol. 2 and Capcom Classics Collection Reloaded for
the PSP. The game was also playable on the GameTap online service.

In April 2016, Eduardo Cruz, Artemio Urbina and Ian Court announced the successful
reverse engineering of Capcom's CP System 2 security programming, enabling the
clean "de-suicide" and restoration of any dead games without hardware
modifications.[7][8]
Check if you have the files already:
For 64-bit check in C:\Windows\SysWOW64\
For 32-bit check in C:\Windows\System32\
If you are unable to locate the files, then please download them here and
place them in their respective directories
Locate cmd.exe and Run it as an Administrator by right-clicking on it and
selecting the option to
Now execute the following command to register the dependency for 64-bit or 32-
bit respectively
regsvr32 C:\Windows\SysWOW64\comdlg32.ocx
regsvr32 C:\Windows\System32\comdlg32.ocx

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