Você está na página 1de 4

DAFTAR PUSTAKA

Aji, C.Z. (2012). Berburu Rupiah Lewat Game Online. PT, Bounabooks.

Alberta Laboratory Quality Enhancement Program (ALQEP). 2008. Morphology


Critique 08-05-S. College Of Physicians and Surgeons of Aberta.

Athari, N. S., (2004). Internet Addiction Disorder: Pengaruhnya terhadap


Kehidupan Akademik, Sosial dan Keuangan, serta Karakteristik Khalayak
Mahasiswa yang Mengalaminya. Jurnal Penelitian Ilmu Komunikasi. Vol
(3) 1, hlm. 175-198. Fakultas Ilmu Sosial dan Ilmu Politik Universitas
Indonesia, Jakarta.?

Syaifudin, A. Z. “Tantangan dan Peluang Ekonomi Internet di Indonesia”


Onlineposting. 07 December (2008)

Chaplin, J. P. (2009). Kamus Lengkap Psikologi. Jakarta : PT Raja Grafindo


Persada.

Chaplin, J.P. (2006). Kamus Lengkap Psikologi. Jakarta: PT. Raja Grafindo
Persada.

Chen, C.Y. & Chang, S. L. (2008). “An Exploration of the Tendency to Online
Game Addiction Due to User’s Liking of Design Features”. Asian Journal
of Health and Information Sciences, Vol. 3, Nos. 1-4, pp. 38-51.
http://www.asia.edu.tw/ajhis/vol%203/03.pdf

Chiu, S. I., Lee, J. Z., & Huang, D. H. (2004). Video game addiction in children
and teenagers in Taiwan. Cyber Psychology and Behavior, 7 (5), 571-
581.

Fatayer, J. (2008). Addiction types: A clinical sociology perspective. Journal of


Applied Social Science, 2(1), 88-93.

Feng, Y. et al. (2003). Behavior problem and family environment of children with
video game dependence. Chinese Mental Health Journal, 17 (6), 367-
368.

Gede. Saputra E.D, dan Hermawan Agus. (2009). Tugas Makalah Intranet/
Internet GameOnline. (Online), (http://mbegedut.blogspot.com/
2012/09/contoh-makalah-tentanggame-online.html, diakses pada Juli (2014)

Griffiths, M.D. & Hunt, N. (1996). Dependence on computer games by


adolescents. Psychological Reports, 82, 475-480.

50
51

Griffith, Davies, & Chappell. (2003). Breaking the stereotype: the case of online
gaming. Cyber Psychology and Behavior, 6 (1), 81-91.

Grispon & Bokular dalam Elster. (1999). Kecanduan atau addiction dalam kamus
psikolog

Hariwijaya, M. (2010). Tes Kepribadian. Yogyakarta: Pustaka Pelajar.

Imanuel, Natalia. (2009). Gambaran Profil Kepribadian pada Remaja yang


Kecanduan Game Online dan yang Tidak Kecanduan Game Online. Depok:
Universitas Indonesia

Kim, K, H. Dkk. (2002). E-lifestyle and motives to use online games. Irish
Marketing Review; ABI/INFORM Global pg. 71.

Ko et al. (2005). Gender differences and related factors affecting online gaming
addiction among Taiwanese adolescents. Journal of Nervous and Mental
Disease, 193 (4), 273-277.

Koch, W.H. & Pratarelli, M.E. (2004). Effects of intro or extraversion and sex on
social internet use. North american journal of psychology, 6(3), 371-382

Kuntadi H. (2004). Gaya pengambilan keputusan ditinjau dari tipe kepribadian.


Tesis. Tidak diterbitkan

Lestari, P.P. (2008). Studi deksriptif mengenai tipe kepribadian ditinjau dari teori
Eysenck pada mantan junkies wanita usia 15-18 tahun di Inabah XVII
Pesantren Suryalaya. Skripsi. Fakultas Psikologi Universitas Islam
Bandung.

Liu, C. (2014). Long term effects of video and computer game heavy use on
health, mental health and education outcomes among adolescents in the
U.S. Disertasi. Doctor of Philosophy in Social Work in the Graduate
College of the University of Illinois at Urbana-Champaign.

Lo, S.K., Wang, C.C., & Fang, W. (2005). Physical interpersonal relationships
and social anxiety among online game players. Cyber Psychology and
Behavior, 8 (1), 15-20.

Lubis, D.A. (2015). Hubungan kecanduan permainan game online terhadap


perilaku agresif pada siswa-siswi kelas 1 di SMKN 1 Tangerang. Skripsi.
Universitas Esa Unggul.

Ohorella, R.A & Nu’man, T.M. (2009). Big five personality dengan kecanduan
Internet. Skripsi. Program Studi Psikologi Fakultas Psikologi Dan Ilmu
Sosial Budaya Universitas Islam Indonesia Yogyakarta.
52

Prihati, M., Zulkaida, A., & Harsanti, I. (2010). Kontribusi kepribadian introvert
terhadap kecanduan internet pada mahasiswa. Fakultas Psikologi
Universitas Gunadarma

Purnomo, S. (2014). Koefisien korelasi cramer dan koefisien korelasi phi serta
penerapannya. Skripsi. Program Studi Matematika Jurusan Pendidikan
Matematika Fakultas Matematika Dan Ilmu Pengetahuan Alam
Universitas Negeri Yogyakarta.

Rahmawati. (2011). Hubungan antara dukungan social suami dan tipe


kepribadian (ekstrovert-introvert) dengan stress peran ganda wanita
bekerja. Semarang

Sarwono, J. (2009). Statistik itu mudah: Panduan lengkap untuk belajar


komputerisasi statistik menggunakan SPSS 16. Yogyakarta: Andi.

Wang, et al. (2014). Prevalence and correlate of video and internet gaming
addiction among Hongkong adolescents: A pilot study. The Scientific
World Journal, 2014, 9.

Weinstein, A.M. (2010). Computer and video game addiction – A comparison


between game users and non-game users. The American Journal of Drug
and Alcohol Abuse, 36, 268-276.

Wilcox, Lynn. (2012). Psikologi Kepribadian. Jogjakarta: IRCiSoD

Winn,B.M dan Fisher, J.W. (2004). Design of Communication, Competition, and


Collaboration in Online Games. Dipresentasikan dalam computer game
technology conference. Toronto, Canada. 8 April 2004.

Xiuqin, et al. (2010). Mental health, personality, and parental rearing styles of
adolescents with internet addiction disorder. Cyberpsychology, Behavior,
and Social Networking, 13 (4), 401-406.

Yee, (2006). Motivations for Play in Online Games. Journal of cyberpsychology


& behavior. Volume 9, Number 6, 2006, p:12-34

Young, K. S. (1999). Internet addiction: symptoms, evaluation, and treatment.


Innovations in Clinical Practice (Volume 17) by L. VandeCreek & T. L.
Jackson (Eds.), Sarasota, FL: Professional Resource Press (diakses Maret
2012).

Young, (2007). Treatment outcomes with internet addicts. Clinical Director


Center for Internet Addiction Recovery. Published in CyberPsychology &
Behavior, 2007, 10 (5), 671-679 (diakses Maret 2012).
53

Young, (2009). Understanding online gaming addiction and treatment issues for
adolescents. The American Journal of Family Therapy, 37, 355-372. doi:
10.1080/01926180902942191 (diakses Juni 2012).

Yusuf Syamsu, (2007). Teori Kepribadian. Bandung Rosdakarya.

Yuyanto (dalam Hartoyo 2010). Teknologi Informasi dan Komunikasi (TIK)


dalam Pembelajaran Bahasa. Semarang: Penerbit Pelita Insani.

Você também pode gostar