Escolar Documentos
Profissional Documentos
Cultura Documentos
Aji, C.Z. (2012). Berburu Rupiah Lewat Game Online. PT, Bounabooks.
Chaplin, J.P. (2006). Kamus Lengkap Psikologi. Jakarta: PT. Raja Grafindo
Persada.
Chen, C.Y. & Chang, S. L. (2008). “An Exploration of the Tendency to Online
Game Addiction Due to User’s Liking of Design Features”. Asian Journal
of Health and Information Sciences, Vol. 3, Nos. 1-4, pp. 38-51.
http://www.asia.edu.tw/ajhis/vol%203/03.pdf
Chiu, S. I., Lee, J. Z., & Huang, D. H. (2004). Video game addiction in children
and teenagers in Taiwan. Cyber Psychology and Behavior, 7 (5), 571-
581.
Feng, Y. et al. (2003). Behavior problem and family environment of children with
video game dependence. Chinese Mental Health Journal, 17 (6), 367-
368.
Gede. Saputra E.D, dan Hermawan Agus. (2009). Tugas Makalah Intranet/
Internet GameOnline. (Online), (http://mbegedut.blogspot.com/
2012/09/contoh-makalah-tentanggame-online.html, diakses pada Juli (2014)
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Griffith, Davies, & Chappell. (2003). Breaking the stereotype: the case of online
gaming. Cyber Psychology and Behavior, 6 (1), 81-91.
Grispon & Bokular dalam Elster. (1999). Kecanduan atau addiction dalam kamus
psikolog
Kim, K, H. Dkk. (2002). E-lifestyle and motives to use online games. Irish
Marketing Review; ABI/INFORM Global pg. 71.
Ko et al. (2005). Gender differences and related factors affecting online gaming
addiction among Taiwanese adolescents. Journal of Nervous and Mental
Disease, 193 (4), 273-277.
Koch, W.H. & Pratarelli, M.E. (2004). Effects of intro or extraversion and sex on
social internet use. North american journal of psychology, 6(3), 371-382
Lestari, P.P. (2008). Studi deksriptif mengenai tipe kepribadian ditinjau dari teori
Eysenck pada mantan junkies wanita usia 15-18 tahun di Inabah XVII
Pesantren Suryalaya. Skripsi. Fakultas Psikologi Universitas Islam
Bandung.
Liu, C. (2014). Long term effects of video and computer game heavy use on
health, mental health and education outcomes among adolescents in the
U.S. Disertasi. Doctor of Philosophy in Social Work in the Graduate
College of the University of Illinois at Urbana-Champaign.
Lo, S.K., Wang, C.C., & Fang, W. (2005). Physical interpersonal relationships
and social anxiety among online game players. Cyber Psychology and
Behavior, 8 (1), 15-20.
Ohorella, R.A & Nu’man, T.M. (2009). Big five personality dengan kecanduan
Internet. Skripsi. Program Studi Psikologi Fakultas Psikologi Dan Ilmu
Sosial Budaya Universitas Islam Indonesia Yogyakarta.
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Prihati, M., Zulkaida, A., & Harsanti, I. (2010). Kontribusi kepribadian introvert
terhadap kecanduan internet pada mahasiswa. Fakultas Psikologi
Universitas Gunadarma
Purnomo, S. (2014). Koefisien korelasi cramer dan koefisien korelasi phi serta
penerapannya. Skripsi. Program Studi Matematika Jurusan Pendidikan
Matematika Fakultas Matematika Dan Ilmu Pengetahuan Alam
Universitas Negeri Yogyakarta.
Wang, et al. (2014). Prevalence and correlate of video and internet gaming
addiction among Hongkong adolescents: A pilot study. The Scientific
World Journal, 2014, 9.
Xiuqin, et al. (2010). Mental health, personality, and parental rearing styles of
adolescents with internet addiction disorder. Cyberpsychology, Behavior,
and Social Networking, 13 (4), 401-406.
Young, (2009). Understanding online gaming addiction and treatment issues for
adolescents. The American Journal of Family Therapy, 37, 355-372. doi:
10.1080/01926180902942191 (diakses Juni 2012).