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3D INTERNET

A SEMINAR REPORT

SUBMITTED IN PARTIAL FULFILMENT OF BACHELOR OF TECHNOLOGY IN


ELECTRONICS AND COMMUNICATION ENGINEERING

Under the Guidance of


Smt.P.Prithvi
Assistant Professor
Department of Electronics & Communication Engineering

Submitted by:
Samrat Shah
B.Tech(IV/IV)-Roll No.154252
National Institute of Technology, Warangal

DEPARTMENT OF ELECTRONICS AND COMMUNICATION ENGINEERING


NATIONAL INSTITUTE OF TECHNOLOGY WARANGAL
WARANGAL, TELANGANA-506004 (INDIA)
JANUARY, 2019.

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National Institute of Technology Warangal

WARANGAL, TELANGANA-506004

Department of Electronics and Communication Engineering

CERTIFICATE

This is to certify that the dissertation work entitled “3D INTERNET” is a bonafide
report of work done by Samrat Shah (Roll No.: 154252) towards the partial
fulfilment of the requirements for the award of the degree of Bachelor of
Technology in “Electronics and Communication Engineering” at ‘National Institute
of Technology, Warangal’ during the second semester of academic year (2018-
2019).

Supervisor:
Smt.P Prithvi
Assistant Professor
Department of ECE
NIT – Warangal

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ABSTRACT
This seminar covers contents such as introduction of 3D internet and network media,
technical implications, solutions, obstacles to commercial success in 3D internet
applications .Also 3D internet and network media advantages and disadvantages,
conclusion and references.3D Internet Also known as virtual worlds, the 3D Internet
is a powerful new way for you to reach consumers, business customers, co-workers,
partners, and students. It combines the immediacy of television, the versatile content
of the Web, and the relationship-building strengths of social networking sites like
Facebook. Yet unlike the passive experience of television, the 3D Internet is
inherently interactive and engaging.

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TABLE OF CONTENTS

ABSTRACT…………………………………………………………………………………….....….3
1. INTRODUCTION……………………………………………………………………………....5
2. DEFINITION OF
TERMS.....................................................................................................6
3. WHAT IS 3D INTERNET…………………………………………………………………....7
4. WHY 3D INTERNET ?……………………………………………………………………....8
5. HOW 3D INTERNET WORKS…………………………………………….………………10
6. APPLICATIONS OF 3D INTERNET………………………………...……….............11
7. 3D INTERNET TECHNOLOGY AND
COMPONENTS……………………………………...…………………………………………...13
8. TECHNICAL
IMPLICATIONS…………………………………………………………………………………....14
9. EVOLUTION OF 3D
INTERNET…………………………………………………………………………………………….15
10. CHARACTERSTICS …………………………………………………………….……………18
11. EXAMPLES OF 3D INTERNET………………………………………………..………...20
12. ADVANTAGES…………………………………………………………….…………………..23
13. DISADVANTAGES………………………………………………………………….………..24
14.CONCLUSION……………………………………………..……………………………….....25
15.REFERENCES………………………………………………………..……………………......26
16.FINAL YEAR PROJECT TITLE ……………………………………………….……………27

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INTRODUCTION

3D Internet, also known as virtual worlds, is a powerful new way for you to reach
consumers, business customers, co-workers, partners, and students. It combines
the immediacy of television, the versatile content of the Web, and the relationship-
building strengths of social networking sites.

Yet unlike the passive experience of television, the 3D Internet is inherently


interactive and engaging. Virtual worlds provide immersive 3D experiences that
replicate (and in some cases exceed) real life.

People who take part in virtual worlds stay online longer with a heightened level of
interest. To take advantage of that interest, diverse businesses and organizations
have claimed an early stake in this fast-growing market.

They include technology leaders such as IBM, Microsoft, and Cisco, companies such
as BMW, Toyota, Circuit City, Coca Cola, and Calvin Klein, and scores of universities,
including Harvard, Stanford and Penn State.

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DEFINITION OF TERMS

Internet: A global computer network providing a variety of information and


communication facilities, consisting of interconnected networks using standardized
communication protocols.

Network: A network is a group of two or more computer systems linked together.


There are many types of computer networks, including the following: local-area
networks (LANs): The computers are geographically close together (that is, in the
same building).

Media: Communication channels through which news, entertainment, education,


data, or promotional messages are disseminated.

3D Internet: Also known as virtual worlds, the 3D Internet is a powerful new way
for you to reach consumers, business customers, co-workers, partners, and students.
It combines the immediacy of television, the versatile content of the Web, and the
relationship-building strengths of social networking sites like Face book. Yet unlike
the passive experience of television, the 3D Internet is inherently interactive and
engaging. Virtual worlds provide immersive 3D experiences that replicate (and in
some cases exceed) real life.

Network Media: Network media (sometimes referred to as networked media) refers


to digital media mainly used in computer networks such as the Internet.

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What is 3D Internet?

3D Internet is the next generation after the current 2d web.3D Internet consists of
interconnected services, presented as virtual worlds.

Imagine a set-up of interconnected virtual worlds inhabited by users who can visit
and consume services through "teleporting" from one world to another.

3D Internet will rely on the same basic technology and components as that of a
traditional browser, and it will interact with the same search engines and servers.
Aside from the use of 3D computer graphics and personalized avatars, the
important difference lies in a much more social experience compared to the two-
dimensional Internet of today.

3D Internet is incredibly social. If you're reading a document, you can see other
people reading the same document. You connect organically with other people that
share your interests and consume the same services that you do.

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3D Internet: Why?

One of the often heard arguments against the 3D Internet is in the form of the
question “why do we need it?” For most of its users the Internet is a familiar,
comfortable medium where we communicate with each other, get our news,
shop, pay our bills, and more. We are indeed so much used to and dependent
on its existence that we don’t think about its nature anymore just like we do
not think about Ohm’s law when we turn on the lights. From this perspective
what we have, i.e. the 2D version, seems “sufficient” and the 3D Internet is
yet another fad.

However, if we stop and think about the nature of the Internet for a moment
we realize that it is nothing but a virtual environment (cyberspace) where
people and organizations interact with each other and exchange information.
Once this fact is well understood, the question can be turned on its head and
becomes “why do we restrict ourselves to 2D pages and hyperlinks for all
these activities? Navigating hierarchical data structures is often cumbersome
for large data sets. Unfortunately, the Internet as we know is organized as a
flat abstract mesh of interconnected hierarchical documents. A typical 2D
website is an extremely abstract entity and consists of nothing but a bunch
of documents and pictures. Within the website, at every level of the
interaction, the developers have to provide the user immediate navigational
help.

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Otherwise, the user would get lost sooner or later. Since this is a very abstract
environment, there is no straightforward way of providing a navigation
scheme which would be immediately recognizable to human beings. The
situation is not any better when traveling between websites. It is no surprise
that Google is the most powerful Internet Company of our times.

Like existing internet, a 3D internet is a set of interconnected virtual worlds


that users can visit to consume services, teleporting from one world to another.
3D internet is a powerful combination of two forces. Those two forces are
Internet and 3DGraphics.

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HOW 3D INTERNET WORKS?
The visual system provides server-side created both static and dynamic content
designing up some specific web source (3D environment) involving avatar data,
visuals, physics engine, and median and mostly to client programs.

A system server has an essential duty of coordinating the co co-existence of related


users. Establishing communication with them and by ensuring in-world uniformity
in real-time.

A virtual identity organizing system containing avatar information and identity and
also an inventory of connected users, which provides this system to individual world
servers and specific client programs during ensuring security and privacy of
available information.

The universe location servers include current DNS server availing virtual graphical
data as well as provides connection to the methods. This server also works as the
distributed directory for the world within network, users and avatar servers.
Additionally, other components of 3D Internet use web-places and 3D object
creation and editing software, which is easy to use in 3D modeling and
designprograms like standardized markup language, sketch-up and communication
protocols.

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Applications of 3D Internet

Education

3D Internet can be used as a platform for education by many


institutions, such as colleges, universities, libraries and government entities.
There are subjects such as chemistry and English in which Instructors and
researchers would favor 3D Internet because it is more personal than
traditional distance learning.

Religion

Religious organizations can make use of the 3D Internet to open virtual


meeting places within specified locations.

Embassies

We could create embassies in 3D Internet, where visitors will be able


to talk face-to-face with a computer-generated ambassador about visas, trade
and other issues.

Live sport entertainment

Popular forms of live entertainment could also be placed into the 3D


Internet. Many sports allow the users to watch or participate in many
popular activities. Sporting leagues like Cricket, Football, Professional

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Wrestling, boxing, and auto racing could be placed in the 3D Internet for
it’s users to play in the 3D environment.

Arts

The modeling in 3D internet would allow the artists to create new forms of art,
that in many ways are not possible in real life due to physical constraints or
high associated costs. In 3D Internet artists could display their works to an
audience across the world. This has created an entire artistic culture on its own
where many residents who buy or build homes can shop for artwork to place
there.

Gallery openings even allow art patrons to "meet" and socialize with the artist
responsible for the artwork and has even led to many real life sales. Live music
performances could also be enabled in the 3D Internet.

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3D Internet Technology and Components

Though the technology and components used for 3D internet are same as used in
traditional internet also it interacts with the same servers and search engines. But
being more social 3D internet is different from traditional 2D internet. The
wonderful thing about 3D internet is that participants learn as much from each other
as from talking to any official source of information. 3D internet search is also as
advanced as it opens a vast array of possibilities when it comes to search and browse
data.

Through 3D internet multi users can read the same documents. You connect
organically with other people that share your interests and access the same service
as other use. People can also watch online 3D movies via internet with no buffering
time. 3D internet also offers other facilities like virtual meetings, support groups,
academics, training chats and shopping.

One of the best features of 3D internet is that it also supports 3D internet TV. Now
Sony is thinking to launch new technology for 3D TV that is 3D internet TV and
HDTV 3D internet TV Wi-Fi. In such TVs internet connectivity will be built up in
TV via Wi-Fi. The picture and graphic quality will also be tremendously improved
along with a lot of TV channels that is building in internet connectivity with 3D TV,
to improve quality and to increase number of channels that user may access. With
Sony internet 3D TV, it will also be possible to enjoy other services.[1]

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Technical Implications

Internet speed is one of most significant implications that are being faced by the3D
Internet. A research shows that may not many countries in the world are in the
state to fulfill, the Internet speeds that are required for the implementations of the
3D Internet. Hardware implications are not quite serious implications to be thought
of, because the main hardware implication that we face to implement the 3D
Internet is that that display device used to display the images are 2D in nature, but
with the inclusion of the 3D Internet there would be great difficulty to view the 3D
objects in the 2D devices.[1]

Speed:
Internet speed is one of the most significant implications that are being faced by
the 3D Internet. A research shows that not many countries in the world are in a
state to fulfill the internet speeds that are required for the implementation of the
3D Internet. Here, in the below chart we can see the average broadband speed in
various countries.

Hardware:
Hardware implications are not quite serious implications to be thought of, because
the main Hardware implication that we face to implement the 3D Internet is that
the display device used to display the images are 2D in nature, but with the
inclusion of the 3D internet there would be great difficulty to view the 3D objects
in the 2D devices.

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EVOLUTION OF 3D INTERNET

WEB 1.0

In web 1.0, a small number of writers created web pages for a large number of
readers. As a result, people could get information by going directly to the source.
The WWW or Web 1.0 is a system of interlinked, hypertext documents accessed via
the Internet.

The first implementation of the web represents the web 1.0, which, according to
Berners-Lee, could be considered the "read-only web." In other words, the early
web allowed us to search for information and read it. There was very little in the
way of user interaction or content contribution. However, this is exactly what most
website owners wanted: Their goal for a website was to establish an online
presence and make their information available to anyone at any time.[2]

WEB 2.0

Currently, we are seeing the infancy of the Web 2.0, or the "read-write" web if we
stick to Berners-Lee's method of describing it. The newly-introduced ability to

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contribute content and interact with other web users has dramatically changed the
landscape of the web in a short time. In alluding to the version numbers that
commonly designate software upgrades, the phrase "Web 2.0" hints at an
improved form of the WWW. Technologies such as weblogs (blogs), social
bookmarking, wikis, podcasts, RSS feeds (and other forms of many-to-many
publishing), social software, web APIs, and online web services such as eBay and
Gmail provide enhancements over read-only websites. Stephen Fry (actor, author,
and broadcaster) describes Web 2.0 as "an idea in people's heads rather than a
reality. It's actually an idea that the reciprocity between the user and the provider
is what's emphasized. In other words, genuine interactivity, if you like, simply
because people can upload as well as download.
Tim O’Reilly popularized web 2.0 as an expression when he wrote a fairly coherent
definition. Web 2.0 is definitely the next big thing in the WWW. It makes use of
latest technologies and concepts in order to make the user experience more
interactive, useful and interconnecting. It has brought yet another way to
interconnect the world by means of collecting information and allowing it to be
shared affectively. It definitely has a bright future with so many Web 2.0 based
websites coming up. It is a revolution in the field of computers and will definitely
achieve far greater success[2]

WEB 3.0

Web 3.0 is a term that has been coined to describe the evolution of Web usage and
interaction that includes transforming the Web into a database. Web 3.0 is an era
in which we will upgrade the back-end of the Web, after a decade of focus on the

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front-end (Web 2.0 has mainly been about AJAX, tagging, and other front-end user-
experience innovations.) This in turn leads us to the rumblings and mumblings we
have begun to hear about Web 3.0, which seems to provide us with a guarantee
that vague web-versioning nomenclature is here to stay. By extending Tim Berners-
Lee's explanations, the Web 3.0 would be something akin to a "read-write-execute"
web. Web 3.0 is defined as the creation of high-quality content and services
produced by gifted individuals using web 2.0 technologies as an enabling platform.

Web 3.0 is a web where the concept of website or webpage disappears, where data
isn't owned but instead shared, where services show different views for the same
web / the same data. Those services can be applications (like browsers, virtual
worlds or anything else), devices or other, and have to be focused on context and
personalization, and both will be reached by using vertical search. One could
speculate that the Google / Sun Microsystems alliance to create a web based
operating system for applications like word processing and spreadsheets is an early
indicator of this trend.[2]

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Characteristics of the 3D Internet

 Intelligent: Should be able to be adapted to the users with respect to their


preferences(personalisation), devices (terminals) and access networks. for a
good user experience regarding the media content, this content should be
adapted to the user.

 Interactive for all different terminals (PC, Set-Tosp Box, mobile, etc.):
The user should be able to interact with the media objects by modifying and/or
render them using multiple views and perspectives. Real-time interactivity
with other users through the media will be required in order to achieve the
maximum level of collaboration.

 Live or real time (live recording, live performing): the most attractive
media types tend to be preformed or generated in real-time circumstances.
Therefore, FIM would need to facilitate live multimodal media, such as video,
events in virtual worlds and live music performances to users and in addition,
enable collaboration in distributed environments.
 Cross modal: Future media would need to be intuitively inter-linked and
accessible. Therefore, they need to support cross modal approaches to media
creation, retrieval and consumption. Just as the humans easily identify a song
with a film, or smell with particular environment and time, FIM needs to
inherently facilitate cross modality of the content and its tasks.
 Publicly opened and controversial: It should not be closed, but open for
public participation and even be supportive of establishing communities
across controversial issues and incorporating stakeholders with conflicting
interests.

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 Collaboratively edited/filtered: In order to have media professionals making
maximum use of the internet, the media content should
beedited/filtered/written/manipulated in a collaborative way. Furthermore,
the content delivery of the FM3DI network.
 Able to Transport 3D multimodel : The 3DI content networks should be
able to adapt the content to the user and device characteristics coping with
scalability from low resolution to real 3D video multimodal media formats
and allow for creation, modification, search and sharing of the new media
objects.
 Real time: Due to a strong demand for real-time quality of Future Media, it
will need to deliver media in real-time throughout the whole pipeline of
communication: from the source to the user, regardless of the network
architecture.[4]

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EXAMPLES OF 3D INTERNET AND NETWORK MEDIA

GOOGLE GOGGLES

Anyone putting on "the Googgles" - as the insiders call them - will be immersed in
a three dimensional "stereo-vision" virtual reality called 3DLife. 3DLife is a pun
referring to the three dimensional nature of the interface, but also a reference to the
increasingly popular Second Life virtual reality.

The "home page" of 3DLife is called "the Library", a virtual room with virtual books
categorized according to the Dewey system. Each book presents a knowledge
resource within 3dLife or on the regular World Wide Web. If you pick the book for
Pandia, Google will open the Pandia Web site within the frame of a virtual painting
hanging on the wall in the virtual library. However, Google admits that many users
may find this too complicated[3].

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3D CONTROLS
The way we interact with computers hasn't changed for almost 30 years. That's not
to say that inventors haven't tried to revolutionize PC interaction. We've seen data
gloves, VR helmets, 3D mice, trackballs, squeezable balls and even brainwave-
powered headsets. Few devices have genuinely threatened the keyboard and mouse
though, both of which are perfectly suited to today's 2D interfaces.

Beyond touch, we need to look to games consoles to see the ideal controllers for
future 3D interfaces. Gesture control seems the ideal replacement for the ageing
mouse. As for the keyboard, whether the future is a physical peripheral or a virtual
projection, there's life in QWERTY yet.

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3D Shopping
It is the most effective way to shop online. 3DInternet dedicated years of research
and development and has developed the worlds' first fully functional, interactive and
collaborative shopping mall where online users can use our 3DInternet's Hyper-
Reality technology to navigate and immerse themselves in a Virtual Shopping
Environment. Unlike real life, you won't get tired running around a mall looking for
that perfect gift; you won't have to worry about your kids getting lost in the crowd;
and you can finally say goodbye to waiting in long lines to check out.

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ADVANTAGES OF 3D INTERNET AND NETWORK MEDIA

 Facilitates open communication, leading to enhanced information discovery


and delivery.
 Allows employees to discuss ideas, post news, ask questions and share links.
 Provides an opportunity to widen business contacts.
 Targets a wide audience, making it a useful and effective recruitment tool.
 Improves business reputation and client base with minimal use of advertising.
 Expands market research, implements marketing campaigns, delivers
communications and directs interested people to specific web sites.[3]

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DISADVANTAGES OF 3D INTERNET AND NETWORK MEDIA

 Opens up the possibility for hackers to commit fraud and launch spam and
virus attacks.
 Increases the risk of people falling prey to online scams that seem genuine,
resulting in data or identity theft.
 Potentially results in negative comments from employees about the company
or potential legal consequences if employees use these sites to view
objectionable, illicit or offensive material.
 Potentially results in lost productivity, especially if employees are busy
updating profiles, etc.[3]

Conclusion

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3D Internet, also known as virtual worlds, is a powerful new way for
you to reach consumers, business customers, co-workers, partners, and
students. It combines the immediacy of television, the versatile content of the
Web, and the relationship-building strengths of social networking sites like
Face book.

Yet unlike the passive experience of television, the 3D Internet is


inherently interactive and engaging. Virtual worlds provide immersive 3D
experiences that replicate (and in some cases exceed) real life.

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References

1. https://www.seminarsonly.com/IT/3D-Internet.php
2. https://www.researchgate.net/publication/264845599_Comp
arative_Study_of_Web_10_Web_20_and_Web_30
3. https://www.academia.edu/13636829/INTRODUCTION_OF
_3D_INTERNET_AND_NETWORK_MEDIA_COMPUTE
R_SCIENCE
4. International journal of engineering sciences and research
technology. ISSN:2227-96554

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FINAL YEAR PROJECT TITLE

“Performance Enhancement of IOT device to device communication using turbo


codes”

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