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A N U H A R I H A R A N , C H R I S D I X O N , J E F F J O R D A N , S O N A L C H O K S H I , A N D K A T H Y WA N G
What are network
effects?
Properties, terms, and Case studies of Strategies for What aren’t network
laws of networks companies with network building effects?
effects network effects
Simply put, a network effect* occurs when a product
or a service becomes more valuable to
its users as more people use it
Homogeneous Heterogeneous
hub-and-spoke clique
Source: https://youtu.be/K2WF4pT5pFY
See also: Albert-László Barabási, Linked: The New Science of Networks
3. Connections: Unidirectional or Bidirectional?
Friends Follower
Facebook, for example, is one place where Twitter, for example, is one place where connections
connections tend to be bidirectional can more easily be unidirectional
With bidirectional or two-way friending, you are Unidirectional or one-way following leads to
more likely to have balanced connections: asymmetrical connections (e.g., the asymmetric
• You are friends follow)
• You are not friends • People follow you, but you
don’t follow them back
• People don’t follow you, but
you do follow them
Note: You could still have balanced connections here where you
both or neither of you follow each other
4. Complementary Networks
T W O P R O D U C T S A R E C O M P L E M E N TA R Y W H E N T H E Y A R E S E PA R AT E B U T A R E M O R E U S E F U L T O U S E R S
TOGETHER
1 2 3
Sarnoff’s law Metcalfe’s law Reed’s law
Examples
Source: http://cdixon.org/2010/06/12/designing-products-for-single-and-multiplayer-modes/
Note: You can sometimes have both
single and multiplayer mode for a single product
Single player mode is more powerful when accompanied by an initial ‘hack’
or other bootstrapping of early network growth.
(e.g., Instagram’s cool photo filters was a way to post photos
on Twitter before there was enough critical mass)
Single player mode can also help with adoption in the early stages
of a product, when network effects aren’t strong enough yet
come for the tool, stay for the network.
(e.g., Medium offering a beautiful publishing tool before
it built its network of people and ideas)
Case studies of
companies with
network effects
What are Properties, terms and Strategies for What aren’t network
network effects? laws of networks building network effects?
effects
Facebook
T H E U LT I M A T E C A S E S T U D Y I N N E T W O R K E F F E C T S
Began as online student Accessed the entire Harvard Identified early on that Continued tweaking product
directory with information that directory early connecting a new user to 10 (relationship status,
was immediately useful even to on; critical in driving friends within 14 days of timelines, etc.) to get
a single player (user) early adoption sign up was critical to everybody to join and stay
improving retention on board
Became a way for college And because the product had
students in courses and clubs to inherent virality, it spread So they used email contact So made sure there was an
connect with other from one user to another as an imports, suggested friends increase in usage even as
(multiplayer mode) organic consequence of use and embedded widgets to the number of their users
drive that engagement grew
900 845
MAUs
800
700 608
(millions, year-end)
600
500
360
400
300
200 145
58
100 12
1 6
0
2004 2005 2006 2007 2008 2009 2010 2011
600
DAUs
400
200
0
Mar-09 Jun-09 Sep-09 Dec-09 Mar-10 Jun-10 Sep-10 Dec-10 Mar-11 Jun-11 Sep-11 Dec-11
100%
80%
DAUS/MAUs (%)
40%
20%
0%
Mar-09 Jun-09 Sep-09 Dec-09 Mar-10 Jun-10 Sep-10 Dec-10 Mar-11 Jun-11 Sep-11 Dec-11
While many social networks today start off launching to everyone, Facebook’s entry
strategy was taking a clustered approach (get Harvard) before rolling it out to other
clusters (Stanford, etc.)
Contrary to popular belief, Facebook kicked off offering immediate utility in single
player mode (the online school directory), but people started connecting with each
other (multiplayer mode) right away too
Airbnb
TWO SIDED MARKETPLACE WITH OVERLAP IN BOTH SIDES
Critical mass on
Mode/product value Growth tactics Critical mass
both sides Network effects
Network effects
Airbnb capitalized on an Airbnb targeted cities with sold- Launched photography services to As more guests stayed in more
existing problem/need— very out events and constrained hotel make offerings more appealing places (demand), more hosts got
limited or expensive hotel supply (such as during the to guests more business and more hosts
space Democratic Party national offered their places which in turn
campaign or World’s Cup) with Also added ability for mutual created more supply for guests
Turning homes to lodging traditional marketing and other social connections to see who else
provided immediate value to methods to advertise its had stayed to help build trust in As measured by number
users: 30%-80% cheaper than alternative the marketplace of room nights
hotels and highly differentiated
type of inventory (less sterile
and more personal/social than
hotel rooms)
By the numbers: There was no viral growth in the early days.
18
16
14
12
Millions
10
6
took nearly 36 months to
4 build sufficient liquidity and
to start seeing signs of
2 network effects
-
2008 2009 2010 2011 2012 2013 2014
Note: a product or service does not necessarily have to have viral growth
to lead to network effects
Critical mass on
Mode/product value Growth tactic Engagement
bothtrigger
sides Network effects
Network effects
Provided immediate, Curated special content As they built critical mass, More writers writing directly on
single-player utility—in the collections/star contributors to Medium designed the platform Medium and more readers
form of an elegant and create perceived exclusivity and itself to optimize for spending more time reading
easy-to-use publishing tool as a beachhead to attract other engagement—through directly on Medium
influencers “in-content interactor”
Often described as the “best features such as highlights, Becoming a network of
web editor I’ve ever used” for Used the 1-9-90 internet recommends, responds, people and ideas
both experienced and rule—where 1% users actively and mentions
inexperienced writers write, 9% participants edit,
90% read—to invite those Used taxonomy of collections and
who engaged to also publications to cluster highly
become writers engaged community around
topics of interest
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Reminder that single player mode can help get to multiplayer mode. The appeal of the
tool attracts users initially to help build enough critical mass, and then getting those
users to participate over time creates the network
come for the tool, stay for the network
They didn’t just built the tool and wait for users to come; a lot of up-front work went
into curating and editing early content and community
Critical mass on
Mode/product value Growth tactic Engagement
bothtriggers
sides Network effects
Network effects
Single-player utility: Was one of the early apps to Group Chat feature helped it WhatsApp didn’t just have
Initial product enabled leverage the phone book as go beyond pairwise growth, it had more engagement
“what’s up” status updates social graph: Each user connections (as indicated by % DAU x %
of phone contacts that were invited users from their phone MAU growth)—in other words,
useful even without contacts (“closest family and Multimedia (MMS) helped it more users added more value for
interaction friends”) be used like Facebook other users (that engagement is
(family photo sharing, etc.) in high at over 70%)
Multi-player utility: Started small with close-knit India and other places where
Provided instant Russian community in West people didn’t use web-based
messaging—essentially San Jose to build initial apps as much
better, simpler, sand free critical mass before spreading
SMS in international to
markets (now 50% bigger other subclusters
than global SMS)
Sources: http://www.forbes.com/sites/parmyolson/2014/02/19/exclusive-inside-story-how-jan-koum-built-whatsapp-into-facebooks-new-19-billion-baby/
http://www.businessinsider.com/whatsapp-engagement-chart-2014-2 https://growthhackers.com/growth-studies/whatsapp
WhatsApp Growth vs Other Popular Platforms
FA S T G R O W T H : H I T 6 7 M M A U S I N 2 Y E A R S ( 5 . 5 X B I G G E R T H A N FA C E B O O K A N D 1 7 X B I G G E R T H A N T W I T T E R Y E A R
TWO)
WhatsApp: 419m
450
MAUs (800m+ today)
400
350
300
(millions)
250
50
Skype: 52m(3)
0
Year 0 Year 1 Year 2 Year 3 Year 4
35
WhatsApp outgoing messages/day (bn)
30
25
20
15
10
0
Sep-11 Mar-12 Sep-12 Mar-13 13-Sep Mar-14 Sep-14 Mar-15 Mar-15
Also, phone as login provided a very low barrier to entry for users (especially
internationally, where more people
have phone numbers than email addresses)
Strategies for building
network effects
What are Properties, terms and Case studies of What aren’t network
network effects? laws of networks companies with effects?
network effects
How do you build—and maintain—network effects?
1 2 3
What is your entry strategy? What are the growth levers What is your critical mass
to drive adoption? inflection point?
Bowling pin strategy
Growth strategy Critical mass goals
4 5
What are the engagement How can you leverage an
triggers? irregular network?
Segment Segment Segment Should I build supply first One way to overcome that
or demand first tension is to use Geoffrey
Moore’s (Crossing the
And how much of each do I Chasm) Bowling Pin
need? strategy:
Source: https://www.quora.com/What-are-some-growth-strategies-used-by-Reddit
See also: https://medium.com/@nishrocks/why-we-created-the-yelp-elite-squad-b8fa7dd2bead
3. Setting goals to help attain ‘critical mass’ more quickly
Real life networks are WhatsApp took They also targeted the
often very different from advantage of the fact international
the uniform distributed that social connections communities (e.g.,
networks pictured in are highly clustered in Russian community
textbooks your phonebook and in bay area) that
used that as a found WhatsApp a
“beachhead” to launch cheaper alternative to
groups expensive SMS
Strategies for creating network effects
MARKETPLACES
6
How do you attract the
harder side of the
marketplace?
Subsidizing strategy
Via cdixon.org
6. Attracting the harder side of the marketplace
This is why understanding which is the money side of the marketplace and the
side of the marketplace where the most value is coming from matters so much
because then you know
which side to carefully subsidize
7 8 9
Show long-term Provide stand alone Vertically integrate when
commitment to platform value of the base supply uncertain
Via cdixon.org
7. Showing a long-term commitment to the platform
W H E N FA C E B O O K A C Q U I R E D O C U L U S , T H E Y S I G N A L E D T H E I R L O N G - T E R M C O M M I T M E N T T O H E L P D R I V E
P L AT F O R M S U C C E S S ; O C U L U S A L S O A N N O U N C E D I T W I L L P U M P $ 1 0 M I N T O I N D E P E N D E N T G A M E - D E V E L O P M E N T
EFFORTS
Source: http://cdixon.org/2009/08/25/six-strategies-for-overcoming-chicken-and-egg-problems/
9. Integrate vertically into critical complements
Source: http://cdixon.org/2009/08/25/six-strategies-for-overcoming-chicken-and-egg-problems/
What aren’t
network effects?
1 2 3
Network effects and Viral growth is NOT Just because a platform has
virality are NOT the necessary for network scale does NOT mean you
same thing effects have
network effects
1. Network effects and virality are not the same thing!
Speed Value
Product that spreads from one user to Product becomes more valuable as
another through direct customer to more users use it
customer contact
Network effects help build a moat for
Viral growth implies low CAC the business, leading to high
(customer acquisition cost) engagement/ repeat rates and
higher margins
Often measured by viral coefficient
(K factor): [average number of Represented by Metcalfe’s Law:
invitations sent by each existing user] value of telecom network is
* [conversion rate of invitation to new proportional to square of number of
user] connected users of system (n2)
A product that has This is where customers This is something that This is where a product
inherent virality—i.e., recommend the product spreads without financial spreads virally via customer
spreads from one user to to other customers or or other sharing to customer contact (not via
another as an organic distribute it via other incentive due to being users intentionally inviting
consequence of use— platforms (like Facebook exclusive, invite-only, or other users)
will have a network and Twitter) due to a other
effect (referred to as a positive experience with Example: Hotmail acquired
‘direct network effect’ in it Example: Gmail created users by including footers
academic literature) buzz (the hot thing with for free accounts at bottom
Example: games like 1GB storage that was of every email; DocSend
Example: Facebook Angry Birds; BuzzFeed available only to a few) acquires customers when
without friend ‘The Dress’ and encouraged existing users email links to
connections is customers to send invites view/download files
not useful slowly
800
MAUs
80%
(millions, year-end)
700 608
DAUS/MAUs (%)
55% 56% 57% 57%
600
60% 51% 54% 53% 53% 54%
500 45% 47%
360
400 40%
300
145 20%
200
58
100 1 6 12
0%
0
2004 2005 2006 2007 2008 2009 2010 2011
Angry Birds (est. downloads in millions) Product spread from one user to another via word of
mouth referrals/ brand popularity as people started
600 playing on their own—did not spread as an organic
500 500 consequence of its use
400 400
350
300
200 225
Key question: Does value increase for users?
100 30 100
0 Users do not get incremental value when other users
download and play the game
Early days required traditional marketing and # of guests that stayed at Airbnb saw hyper growth 3
numerous growth hacks to build liquidity on both years after launch
sides of the marketplace Leads to more money for hosts and
more availability for guests
20
# of new listings between 2008 and 2011
Millions
15
10
-
2008 2009 2010 2011 2012 2013 2014
Cost Value
Increasing scale leads to lower cost Network effects help build a moat—
per unit of output (cost per unit leading to high/repeat rates of
decreases as fixed costs are spread out engagement, higher margins
over more units)
Network effects
Economies of scale
Virality 1P
Zooming in on economies of scale
SUPPLY SIDE
Economies of scale (also referred to as just ‘economies of scale’) is a
function of production size; so scale leads to lower cost per unit of output
(unit economic efficiency)
DEMAND SIDE
Economies of scale (also referred to as network effects) is a function of
users, so with scale leads to more utility for users
1 2 3
“
MAX LEVCHIN:
The defensibility of these businesses lies in their ability to build…a network effect of data.
MATT TURCK:
Data network effects occur when your product, generally powered by machine learning,
becomes smarter as it gets more data from your users. In other words: the more users use
your product, the more data they contribute; the more data they contribute, the smarter your
product becomes (which can mean anything from core performance improvements to
predictions, recommendations, personalization, etc.); the smarter your product is, the better it
serves your users and the more likely they are to come back often and contribute more data—
and so on and so forth.
Sources: http://max.levch.in/post/41116802381/dld13-keynote
http://mattturck.com/2016/01/04/the-power-of-data-network-effects/
But simply having a lot of data does not a data network effect
make!